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Difference between revisions of "v0.34:Creature texture token"
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(ZOMBIE/SKELETON tags verified non-functional. ANIMATED/GHOST tags taken from graphics_example.txt.) |
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Line 18: | Line 18: | ||
|- | |- | ||
| LAW_ENFORCE | | LAW_ENFORCE | ||
− | | | + | | Presumably used by members of the squad led by a position responsible for LAW_ENFORCEMENT (i.e. Fortress Guards) |
|- | |- | ||
| TAX_ESCORT | | TAX_ESCORT | ||
− | | | + | | Presumably used by members of the squad led by a position responsible for ESCORT_TAX_COLLECTOR (currently nobody) |
|- | |- | ||
| ANIMATED | | ANIMATED |
Revision as of 22:02, 21 December 2012
This article is about an older version of DF. |
These are tokens used when adding entries under [CREATURE_GRAPHICS] in the graphics.txt file.
Token | Notes |
---|---|
DEFAULT | Standard creature |
ADVENTURER | Used when playing the creature as an adventurer(?) |
LAW_ENFORCE | Presumably used by members of the squad led by a position responsible for LAW_ENFORCEMENT (i.e. Fortress Guards) |
TAX_ESCORT | Presumably used by members of the squad led by a position responsible for ESCORT_TAX_COLLECTOR (currently nobody) |
ANIMATED | Animated (zombie/skeleton) version of the creature |
GHOST | Ghostly version of the creature |