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Difference between revisions of "v0.34 Talk:Door"
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[[User:Great Cthulhu|Great Cthulhu]] 10:02, 21 July 2012 (UTC) | [[User:Great Cthulhu|Great Cthulhu]] 10:02, 21 July 2012 (UTC) | ||
:This behavior has been a consistent part of DF since the 2D days - all artifacts are immune to taking Wear damage (whether from building destroyers or from fire), but if you heat one to its Melting point it '''will''' be destroyed. --[[User:Quietust|Quietust]] 13:00, 21 July 2012 (UTC) | :This behavior has been a consistent part of DF since the 2D days - all artifacts are immune to taking Wear damage (whether from building destroyers or from fire), but if you heat one to its Melting point it '''will''' be destroyed. --[[User:Quietust|Quietust]] 13:00, 21 July 2012 (UTC) | ||
+ | ::Really? The artifact page says that temperature has no effect on them. Once I hit magma I'll try dropping one in and see what happens. [[User:Great Cthulhu|Great Cthulhu]] 12:15, 22 July 2012 (UTC) |
Revision as of 12:15, 22 July 2012
Artifact doors indeed indistructible
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived. Great Cthulhu 07:42, 20 July 2012 (UTC)
I finally got around to removing those trolls. Interestingly, most of them refused to pass the door when I unlocked it, even when I tempted them with some military dwarves. (And those that did didn't get very far due to the cage traps on the other side.) For the next siege I left the door unlocked. All the trolls stayed outside while the goblins passed through. So it seems that artifact doors may be effective as a Troll-filter. I think that they may keep trying to destroy it, and that is what is keeping them occupied. The few that got inside the first time may have done so due to dodging. The second time there were no opponents near them, and all of the trolls stayed outside.
I should add that all of this took place in v0.34.11. Great Cthulhu 10:02, 21 July 2012 (UTC)
- This behavior has been a consistent part of DF since the 2D days - all artifacts are immune to taking Wear damage (whether from building destroyers or from fire), but if you heat one to its Melting point it will be destroyed. --Quietust 13:00, 21 July 2012 (UTC)
- Really? The artifact page says that temperature has no effect on them. Once I hit magma I'll try dropping one in and see what happens. Great Cthulhu 12:15, 22 July 2012 (UTC)