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Difference between revisions of "v0.34:Interaction token"
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IndigoFenix (talk | contribs) m (Additional info on VERBAL tag) |
IndigoFenix (talk | contribs) (Added a lot of missing info and useful information on interaction usage.) |
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| id, type | | id, type | ||
| Specifies what things this interaction acts upon. Can be specified multiple times. Valid values: | | Specifies what things this interaction acts upon. Can be specified multiple times. Valid values: | ||
− | * CORPSE | + | * CORPSE - Also includes pieces of corpses |
* CREATURE | * CREATURE | ||
* MATERIAL | * MATERIAL | ||
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| Location | | Location | ||
| Narrows down exactly what the interaction targets. Valid values: | | Narrows down exactly what the interaction targets. Valid values: | ||
− | * CONTEXT_REGION | + | * CONTEXT_REGION - Can only be used by IS_REGION interactions. |
* CONTEXT_CREATURE | * CONTEXT_CREATURE | ||
− | * CONTEXT_ITEM | + | * CONTEXT_ITEM - Used when the target is a CORPSE. |
* CONTEXT_BP - Use body part from CDI:BP_REQUIRED token (below). | * CONTEXT_BP - Use body part from CDI:BP_REQUIRED token (below). | ||
* CONTEXT_LOCATION | * CONTEXT_LOCATION | ||
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| Creature token or property | | Creature token or property | ||
| Indicates that the target must have the specified property. Valid values: | | Indicates that the target must have the specified property. Valid values: | ||
− | * FIT_FOR_ANIMATION | + | * FIT_FOR_ANIMATION - Any corpse or body part that can become a zombie (heads, hands, etc.) |
− | * FIT_FOR_RESURRECTION | + | * FIT_FOR_RESURRECTION - The target corpse's UPPERBODY must be attached. |
* HAS_BLOOD | * HAS_BLOOD | ||
* MORTAL | * MORTAL | ||
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| type | | type | ||
| Specifies what the interaction does to the targets. Can be specified multiple times. Valid values: | | Specifies what the interaction does to the targets. Can be specified multiple times. Valid values: | ||
− | * ANIMATE | + | * ANIMATE - Raises the target corpse/bodypart as a zombie. The zombie will always be hostile to life and will retain no information about its original personality/loyalties. Syndromes can also be specified within this tag. |
− | * RESURRECT | + | * RESURRECT - Returns the creature to life. This can be used on parts that are not FIT_FOR_RESURRECTION, but only the main part (with an UPPERBODY attached) will remain loyal to its original faction. Syndromes can also be specified within this tag. |
− | * ADD_SYNDROME | + | * ADD_SYNDROME - Adds one or more syndromes. The actual syndrome is specified with the [SYNDROME] tag. |
− | * CLEAN | + | * CLEAN - Cleans off most liquids/dust covering the creature. |
− | * HIDE | + | * HIDE - Allows the creature to hide even if another creature can see it. |
− | * CONTACT | + | * CONTACT - Causes the creatures to touch. The interaction's range must be TOUCHABLE. |
− | * MATERIAL_EMISSION | + | * MATERIAL_EMISSION - Used within the MATERIAL_EMISSION interaction. |
|- | |- | ||
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|- | |- | ||
| LOCATION_HINT | | LOCATION_HINT | ||
− | | Location Hint (see | + | | Location Hint (see above) |
| ? | | ? | ||
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| USAGE_HINT | | USAGE_HINT | ||
| Usage hint token | | Usage hint token | ||
− | | Indicates how the interaction | + | | Indicates when and how CPU-controlled creatures will use the interaction. Valid values: |
− | * MAJOR_CURSE | + | * MAJOR_CURSE - Used in disturbance curses and deity curses. Targets the tomb disturber/temple defiler. |
− | * GREETING | + | * GREETING - Creatures will target 'friendly' creatures, usually at random. |
− | * CLEAN_SELF | + | * CLEAN_SELF - Creature targets itself when covered in liquids or dust. |
− | * CLEAN_FRIEND | + | * CLEAN_FRIEND - Same, but targets other friendly units. |
− | * ATTACK | + | * ATTACK - Targets enemy creatures in combat. If the interaction specifies SELF_ONLY, CPU-controlled creatures will never use it. |
− | * FLEEING | + | * FLEEING - Used when fleeing an enemy. Creature will target itself. |
|- | |- | ||
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|- | |- | ||
| TARGET_VERB | | TARGET_VERB | ||
− | | | + | | self:other |
| When a creature uses the interaction, a message will display, describing the target as doing this. | | When a creature uses the interaction, a message will display, describing the target as doing this. | ||
Revision as of 18:11, 1 October 2012
This article is about an older version of DF. |
The following tokens can be used to define and use interactions.
Interaction Definitions
Token | Context | Arguments | Description |
---|---|---|---|
I_SOURCE | Global | type | Defines what things are capable of triggering this interaction. Can be specified multiple times. Valid values:
|
IS_HIST_STRING_1 | Within I_SOURCE | text | Describes what the interaction did to a historical figure. Displayed after the name of the historical figure that performed the interaction.
[IS_HIST_STRING_1: cursed ] |
IS_HIST_STRING_2 | Within I_SOURCE | text | Describes what the interaction did to a historical figure. Displayed after the name of the historical figure that was targeted by the interaction.
[IS_HIST_STRING_2: to assume the form of a lizard-like monster every full moon] |
IS_FREQUENCY | Within I_SOURCE | Number | Presumably, the probability of biome specified by [IS_REGION] to have this interaction. |
IS_NAME | Within I_SOURCE | string | Generally used with secrets, describes what the secret is about. |
IS_REGION | Within I_SOURCE:REGION | Region type | Indicates what types regions are capable of performing this interaction. Can be specified multiple times. Valid values:
|
IS_SPHERE | Within I_SOURCE:SECRET | Sphere | Indicates the sphere to which this secret pertains. |
IS_SECRET_GOAL | Within I_SOURCE:SECRET | Secret Goal token | Indicates why somebody would want to learn the secret. Valid values:
|
IS_SECRET | Within I_SOURCE:SECRET | Secret Flag | Indicates how the secret can be learned. Valid values:
|
IS_USAGE_HINT | Within I_SOURCE:DEITY | Usage Hint token | Indicates why a deity would choose to perform this interaction. See CDI:USAGE_HINT below for valid values - in this context, MAJOR_CURSE is the only value that makes sense. |
I_TARGET | Global | id, type | Specifies what things this interaction acts upon. Can be specified multiple times. Valid values:
|
IT_LOCATION | Within I_TARGET | Location | Narrows down exactly what the interaction targets. Valid values:
|
IT_MANUAL_INPUT | Within I_TARGET | text | Tells the player what they should be selecting. |
IT_AFFECTED_CREATURE | Within I_TARGET:CORPSE or I_TARGET:CREATURE | ? | Specifies specific creatures the interaction can target. |
IT_AFFECTED_CLASS | Within I_TARGET:CORPSE or I_TARGET:CREATURE | Creature class | Specifies creature classes the interaction can target. |
IT_IMMUNE_CREATURE | Within I_TARGET:CORPSE or I_TARGET:CREATURE | ? | Specifies specific creatures the interaction cannot target. |
IT_IMMUNE_CLASS | Within I_TARGET:CORPSE or I_TARGET:CREATURE | Creature class | Specifies creature classes the interaction cannot target. |
IT_REQUIRES | Within I_TARGET:CORPSE or I_TARGET:CREATURE | Creature token or property | Indicates that the target must have the specified property. Valid values:
|
IT_FORBIDDEN | Within I_TARGET:CORPSE or I_TARGET:CREATURE | Creature token or property | Indicates that the target must not have the specified property. Valid values are the same as for IT_REQUIRES. |
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED | Within I_TARGET:CORPSE or I_TARGET:CREATURE | Prevents the interaction from targeting a creature that's already under the effect of the same interaction. | |
IT_CANNOT_HAVE_SYNDROME_CLASS | Within I_TARGET:CORPSE or I_TARGET:CREATURE | Syndrome class | Prevents the interaction from targeting a creature under the effects of a syndrome having the specified SYN_CLASS value. |
IT_MATERIAL | Within I_TARGET:MATERIAL | Type | Specifies the type of material the interaction targets. Valid values:
|
I_EFFECT | Global | type | Specifies what the interaction does to the targets. Can be specified multiple times. Valid values:
|
IE_TARGET | Within I_EFFECT | ID | Specifies which I_TARGET this effect will be applied to |
IE_INTERMITTENT | Within I_EFFECT | Frequency | Indicates that the effect happens intermittently and specifies roughly how often. Valid values:
|
IE_IMMEDIATE | Within I_EFFECT | Indicates that the effect happens immediately. | |
IE_LOCATION | Within I_EFFECT | Location Hint | Indicates where the effect can take place. Valid values:
|
IE_ARENA_NAME | Within I_EFFECT | text | Allows the interaction to be applied to newly spawned creatures in Arena mode. |
IE_GRIME_LEVEL | Within I_EFFECT:CLEAN | amount? | [IE_GRIME_LEVEL:2] appears in the default cleaning interaction, and may indicate amount of grime cleaned. |
IE_SYNDROME_TAG | Within I_EFFECT:CLEAN | Syndrome flag | Indicates that cleaning off materials will activate their syndromes if they have this flag. |
GENERATED | Global | Indicates that this is a generated interaction. Cannot be specified in user-defined raws. |
Interaction Usage
In order to actually use an interaction, add the creature token [CAN_DO_INTERACTION:NAME] followed by a series of [CDI:...] tokens. Interactions can also be granted through syndromes using the token [CE_CAN_DO_INTERACTION] (plus the same series of CDI tokens).
The following CDI tokens can be specified:
Token | Arguments | Description |
---|---|---|
INTERACTION | id | Specifies which interaction can be performed. Only to be used with syndromes, since CE_CAN_DO_INTERACTION does not allow specifying the interaction ID directly. |
TARGET | target ID, target types | Specifies how the creature chooses what to . Target ID refers to an I_TARGET defined in the interaction itself. Multiple target types can be specified. Valid target types:
|
TARGET_RANGE | target ID, range | Specifies how far away the target can be, in tiles. |
LOCATION_HINT | Location Hint (see above) | ? |
USAGE_HINT | Usage hint token | Indicates when and how CPU-controlled creatures will use the interaction. Valid values:
|
ADV_NAME | text | Specifies the interaction's name when used in Adventurer mode. |
MAX_TARGET_NUMBER | ID, number | Specifies the maximum number of things that can be selected for a particular I_TARGET. |
WAIT_PERIOD | number | Controls how often the interaction can be used. |
VERBAL | Only creatures that can speak will be able to use the interaction. Might also be needed for VERBAL_SPEECH. | |
VERBAL_SPEECH | filename | Specifies what the creature says when they perform the interaction. Filename path is relative to /data/speech. |
CAN_BE_MUTUAL | Presumably, allows two creatures with this same interaction to use it on each other simultaneously, for example cats cleaning each other. | |
FREE_ACTION | Indicates that performing the interaction doesn't take any time. | |
VERB | self:other:mutual | When a creature uses the interaction, a message will display, describing the source as doing this. |
VERB_REVERSE | ? | ? |
TARGET_VERB | self:other | When a creature uses the interaction, a message will display, describing the target as doing this. |
BP_REQUIRED | Body part criteria | Indicates that a particular body part must be present in order to perform the interaction. Criteria are BY_CATEGORY:category, BY_TYPE:type, or BY_TOKEN:token. |
FLOW | Breath attack token | Causes the interaction to create an effect not made of any material. Only makes sense for FIREBALL, FIREJET, or DRAGONFIRE. |
MATERIAL | Material token:Breath attack token | Causes the interaction to create an effect made of a specific material. Doesn't make sense for FIREBALL, FIREJET, or DRAGONFIRE. |