- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Stray"
(redirect) |
(expand from redirect) |
||
Line 1: | Line 1: | ||
− | + | {{quality|Fine|19:52, 20 March 2013 (UTC)}}{{av}} | |
+ | |||
+ | '''Stray''' is a designation assigned to domesticated [[animals]] that have not been granted a name. All creatures that can be [[animal training|tamed]] can theoretically be domesticated, though it may take several generations to accomplish, depending on the skill of your [[animal trainer]] and the knowledge of your civilization. Unlike tamed creatures, domesticated animals do not require constant training and will never revert to wild status. | ||
+ | |||
+ | Stray animals may be marked available for adoption; dwarves may then choose these creatures for [[pet]]s. Any creature so chosen will be given a name by the adopting dwarf, and will no longer identified as "stray". Stray animals that perform heroic actions (such as striking down a [[titan]]) may also receive a name, ending their identification as strays. | ||
+ | |||
+ | Stray animals can be freely assigned to [[cage]]s and [[butcher]]ed, unlike pets, making them valuable to a [[meat industry]]. Stray animals may also be used as an early-warning system / rudimentary defense for your fortress. |
Revision as of 19:52, 20 March 2013
This article is about an older version of DF. |
Stray is a designation assigned to domesticated animals that have not been granted a name. All creatures that can be tamed can theoretically be domesticated, though it may take several generations to accomplish, depending on the skill of your animal trainer and the knowledge of your civilization. Unlike tamed creatures, domesticated animals do not require constant training and will never revert to wild status.
Stray animals may be marked available for adoption; dwarves may then choose these creatures for pets. Any creature so chosen will be given a name by the adopting dwarf, and will no longer identified as "stray". Stray animals that perform heroic actions (such as striking down a titan) may also receive a name, ending their identification as strays.
Stray animals can be freely assigned to cages and butchered, unlike pets, making them valuable to a meat industry. Stray animals may also be used as an early-warning system / rudimentary defense for your fortress.