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Difference between revisions of "40d:Farm plot"

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A '''farm''' is a building that allows dwarves to grow [[plant]]s from [[seed]] as a method to produce [[food]] and [[alcohol]] for a fortress. Farms can either be built [[outside]] on the surface (ontop of [[soil]]) or [[inside]] on [[mud|muddied]] ground. Depending where you can build your farm decides what [[plants]] you can grow there.
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A '''farm''' is a building that allows dwarves to grow [[plant]]s from [[seed]] as a method to produce [[food]] and [[alcohol]] for a fortress. Farms can be built [[outside]] on the surface on top of [[soil]], [[sand]], silt, clay or loam, or inside over those terrain types and on [[mud|muddied]] ground.
  
In large fortresses, a farm is the most compact way of producing food. Early forts can get by with [[herbalist]]s collecting plants from [[bush]]es outside, but this is an inefficient use of space and travel time. Setting up a subterranean farm requires muddy tiles and a dwarf with the [[grower]] skill, but creating muddy tiles requires an essay and a degree in [[mechanics|mechanical engineering]] and [[water|fluid dynamics]] to [[irrigation|irrigate]] your fields.
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Creating muddy ground indoors requires the use of [[floodgates]], [[channel]]s and/or [[screw pumps]].
  
Farms set up outside can conviniently grow plants collected from outside such as; [[prickle berries]], [[rat weed]], [[longland grass]], [[strawberries]] ''(mmm)'', and [[whip vine]]. There may be [[plants|others]].
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In large fortresses, a farm is the most compact way of producing food. Early forts can get by with [[herbalist]]s collecting plants from [[bush]]es outside, but is generally not sufficient for large populations.  However, plants gathered by herbalism can be processed or eaten for the seeds necessary to set up a farm.
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See the article on [[crops]] for details on the conditions needed to grow the available plants.
  
 
== Defining the farm plot ==
 
== Defining the farm plot ==
  
Farm plots must be built on a suitable location (see [[farming]]), and require a dwarf with the [[grower]] skill enabled to prepare.
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Farm plots must be built on a suitable location and require a dwarf with the [[grower]] skill enabled to prepare.
  
 
To place a farm plot enter the {{K|b}}uild menu and select farm {{K|p}}lots. Use the {{K|u}} and {{K|k}} keys to expand the width and height of the plot, and {{K|m}} and {{K|h}} to decrease the size. When the plot is the desired size, and in the right position, pressing {{K|Enter}} will place it. A free dwarf with the [[grower]] skill should then start clearing out any rubble or other impediments away from the farm plot.
 
To place a farm plot enter the {{K|b}}uild menu and select farm {{K|p}}lots. Use the {{K|u}} and {{K|k}} keys to expand the width and height of the plot, and {{K|m}} and {{K|h}} to decrease the size. When the plot is the desired size, and in the right position, pressing {{K|Enter}} will place it. A free dwarf with the [[grower]] skill should then start clearing out any rubble or other impediments away from the farm plot.
  
 
== Suggested size ==
 
== Suggested size ==
How much farm space do you need? Surprisingly little; a 5x5 plot will provide enough food to bring you through your first winter, and even smaller fields are sufficient if you stretch out the food by cooking [[brewing|brewed alcohol]] from the plants. Try to leave a little extra space in [[underground]] farm rooms for for farmers to stack spare boulders. Stones that get moved under doors in a farm can cause them to get stuck ajar that can lead to flooding.
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Surprisingly little space is needed to provide enough food; a 5x5 plot will provide enough to bring you through your first winter, and even smaller fields are sufficient if supplemented with plant gathering, hunting, fishing, or trading. Try to leave a little extra space in [[underground]] farm rooms for for farmers to stack spare boulders. Stones that get moved under doors in a farm can cause them to get stuck ajar that can lead to flooding.
  
 
=== See Also ===
 
=== See Also ===

Revision as of 05:50, 25 November 2007

A farm is a building that allows dwarves to grow plants from seed as a method to produce food and alcohol for a fortress. Farms can be built outside on the surface on top of soil, sand, silt, clay or loam, or inside over those terrain types and on muddied ground.

Creating muddy ground indoors requires the use of floodgates, channels and/or screw pumps.

In large fortresses, a farm is the most compact way of producing food. Early forts can get by with herbalists collecting plants from bushes outside, but is generally not sufficient for large populations. However, plants gathered by herbalism can be processed or eaten for the seeds necessary to set up a farm.

See the article on crops for details on the conditions needed to grow the available plants.

Defining the farm plot

Farm plots must be built on a suitable location and require a dwarf with the grower skill enabled to prepare.

To place a farm plot enter the build menu and select farm plots. Use the u and k keys to expand the width and height of the plot, and m and h to decrease the size. When the plot is the desired size, and in the right position, pressing Enter will place it. A free dwarf with the grower skill should then start clearing out any rubble or other impediments away from the farm plot.

Suggested size

Surprisingly little space is needed to provide enough food; a 5x5 plot will provide enough to bring you through your first winter, and even smaller fields are sufficient if supplemented with plant gathering, hunting, fishing, or trading. Try to leave a little extra space in underground farm rooms for for farmers to stack spare boulders. Stones that get moved under doors in a farm can cause them to get stuck ajar that can lead to flooding.

See Also