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Difference between revisions of "v0.34:Alchemist's laboratory"
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− | In the original version of the game, an '''alchemist's laboratory''' was a [[workshop]] used to make bars of [[soap]] (then a simple [[caravan|trade good]]) from [[lye]] and [[tallow]]. To build an alchemist's laboratory, you had to have three clear [[glass]] [[vial]]s. The workshop's function was taken over by the dedicated [[soap maker's workshop]] in version 0. | + | In the original version of the game, an '''alchemist's laboratory''' was a [[workshop]] used to make bars of [[soap]] (then a simple [[caravan|trade good]]) from [[lye]] and [[tallow]]. To build an alchemist's laboratory, you had to have three clear [[glass]] [[vial]]s. The workshop's function was taken over by the dedicated [[soap maker's workshop]] in version 0.31.01, and the workshop, the [[alchemist|skill]], and the [[alchemy|labor]] were buried from view in the game files. [[Main:Toady One|Toady One]] [http://www.bay12games.com/media/df_talk_8_transcript.html plans to eventually return] the workshop to the game in a different form, but for now the alchemist's laboratory languishes in the game's code graveyard. |
Latest revision as of 01:38, 10 July 2014
This article is about an older version of DF. |
In the original version of the game, an alchemist's laboratory was a workshop used to make bars of soap (then a simple trade good) from lye and tallow. To build an alchemist's laboratory, you had to have three clear glass vials. The workshop's function was taken over by the dedicated soap maker's workshop in version 0.31.01, and the workshop, the skill, and the labor were buried from view in the game files. Toady One plans to eventually return the workshop to the game in a different form, but for now the alchemist's laboratory languishes in the game's code graveyard.