v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Campfire"
Jump to navigation
Jump to search
m (Creating page for DF2014 (13/345)) |
m (Unrating page for DF2014 (c: 13/293)) |
||
Line 1: | Line 1: | ||
{{Migrated_article}} | {{Migrated_article}} | ||
{{av}} | {{av}} | ||
− | {{quality| | + | {{quality|unrated}} |
'''Campfires''' can be created in [[adventurer mode]] by pressing {{k|g}}. Currently campfires do not require anything to build, although it has been indicated that in the future there will be more work involved in their creation. Try not to block your exit with a campfire; they do not seem to be passable or extinguishable, and will only disappear after a few [[time|hours]]. Finally, [[necromancer]]s and [[human]]s that visit your fortress and idle will start campfires. | '''Campfires''' can be created in [[adventurer mode]] by pressing {{k|g}}. Currently campfires do not require anything to build, although it has been indicated that in the future there will be more work involved in their creation. Try not to block your exit with a campfire; they do not seem to be passable or extinguishable, and will only disappear after a few [[time|hours]]. Finally, [[necromancer]]s and [[human]]s that visit your fortress and idle will start campfires. |
Revision as of 03:19, 9 July 2014
This article was migrated from DF2014:Campfire and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Campfires can be created in adventurer mode by pressing g. Currently campfires do not require anything to build, although it has been indicated that in the future there will be more work involved in their creation. Try not to block your exit with a campfire; they do not seem to be passable or extinguishable, and will only disappear after a few hours. Finally, necromancers and humans that visit your fortress and idle will start campfires.
Uses for a Campfire
- Heating Objects. It is not known if this does anything to change the object unless it is water.
- Melting Water in containers - Campfires do not seem to melt frozen water in landscape.
- Creating Barriers.