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Difference between revisions of "No Pain"
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Creatures with the <tt>[NOPAIN]</tt> [[creature token#N|creature token]] feel no [[pain]] in (or out of) [[combat]]. These creatures will suffer grievous [[wound]]s and continue fighting without pause, making them significantly harder to kill - many foes are dispatched by a blow to the head after they fall [[unconscious]] from pain. Luckily creatures with this token are rare. | Creatures with the <tt>[NOPAIN]</tt> [[creature token#N|creature token]] feel no [[pain]] in (or out of) [[combat]]. These creatures will suffer grievous [[wound]]s and continue fighting without pause, making them significantly harder to kill - many foes are dispatched by a blow to the head after they fall [[unconscious]] from pain. Luckily creatures with this token are rare. | ||
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{{Category|Creature attributes}} | {{Category|Creature attributes}} |
Revision as of 03:35, 9 July 2014
This article was migrated from DF2014:No Pain and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Creatures with the [NOPAIN] creature token feel no pain in (or out of) combat. These creatures will suffer grievous wounds and continue fighting without pause, making them significantly harder to kill - many foes are dispatched by a blow to the head after they fall unconscious from pain. Luckily creatures with this token are rare.