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These tokens define positions in entity_*.txt files. See [[Entity token]]. | These tokens define positions in entity_*.txt files. See [[Entity token]]. | ||
==Position Tokens== | ==Position Tokens== |
Revision as of 03:37, 9 July 2014
This article was migrated from DF2014:Position token and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
These tokens define positions in entity_*.txt files. See Entity token.
Position Tokens
These tokens belong in an entity definition. These tokens apply to a position (such as monarch) and should follow the [POSITION:POSITION_NAME] token.
Token | Arguments | Description |
---|---|---|
ACCOUNT_EXEMPT | The position holder is not subjected to the economy. Less than relevant right now. | |
ALLOWED_CLASS | CREATURE_CLASS Token | Only creatures with the specified class token can be appointed to this position. |
ALLOWED_CREATURE | CREATURE:CASTE | Restricts the position to only the defined caste. Only works with a caste of the entity's current race (If the entity had multiple CREATURE: tokens) |
APPOINTED_BY | position | This position can only be chosen to the task from the nobles screen, and is available only if there is an *argument* present. For example, the GENERAL is [APPOINTED_BY:MONARCH]. Contrast [ELECTED]. Being appointed by a MONARCH seems to handle a lot of worldgen stuff and interferes with fort mode titles. |
BRAG_ON_KILL | A creature that kills this position will be sure to talk about it a lot. | |
CHAT_WORTHY | In adventure mode, when referencing locations an NPC may mention this position holder living there or having done some deed there. | |
COLOR | color | Creatures of this position will have this color, instead of their profession color. e.g. [COLOR:5:0:1] |
COMMANDER | position:ALL | This position will act as a commander of the specified position[Verify]. E.g. GENERAL is [COMMANDER:LIEUTENANT:ALL]. Unknown if values other than ALL work. |
CONQUERED_SITE | This position is the puppet ruler left behind on a conquered site. | |
DEMAND_MAX | number (0-100) | How many demands at one time the position can make of the population. |
DETERMINES_COIN_DESIGN | Minted coins will have images that reflect the personality of this position holder. | |
DO_NOT_CULL | The position won't be culled from Legends as "unimportant" during world generation. | |
DUTY_BOUND | Members of this position will never agree to 'join' your character during adventure mode. | |
ELECTED | The population will periodically select the most skill-eligible creature to fill this position. Contrast [APPOINTED_BY]. | |
EXECUTION_SKILL | weapon skill | A mandatory subtag of [RESPONSIBILITY:EXECUTIONS]. Determines the weapon chosen by the executioner for his work. |
EXPORTED_IN_LEGENDS | The various members who have filled this role will be listed in the civilisation's history. | |
FLASHES | The creature holding this position will visibly flash, like legendary citizens. Represents a properly noble station by default. | |
GENDER | male/female | The position can only be held by specified gender. |
KILL_QUEST | The position can assign quests to adventurers. | |
LAND_HOLDER | importance tier (1-3) | The position is a title bestowed by the King. The outpost liaison may offer to appoint a citizen to this position once the wealth requirements given in the LAND_HOLDER_TRIGGER in the entity definition has been met. |
LAND_NAME | string | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUKE, [LAND_NAME:a duchy] |
MANDATE_MAX | number (0-100) | The maximum number of mandates the position can make at once. |
MENIAL_WORK_EXEMPTION | The position cannot be assigned labours, and will generally just lounge around like nobles do. Currently does not actually work. Bug:3721 | |
MENIAL_WORK_EXEMPTION_SPOUSE | The spouse of the position holder doesn't have to work, either. Also doesn't work either. Bug:3721 | |
MILITARY_SCREEN_ONLY | This position can not be appointed from the nobles screen. Intended for militia captains and other squad leaders to reduce clutter. | |
NAME | singular:plural | The name of the position. |
NAME_MALE | singular:plural | If the creature holding the position is male, this is the position's name. E.g. for MONARCH, [NAME_MALE:king:kings] |
NAME_FEMALE | singular:plural | If the creature holding the position is female, this is the position's name. E.g. for MONARCH, [NAME_FEMALE:queen:queens] |
NUMBER |
|
How many of the position there should be. If the [SITE] token exists, this is per site, otherwise this is per civilisation. |
PRECEDENCE | number (0-30000) | How important the position is in society; a lower number is more important and displayed higher in the Nobles menu. For MONARCH it's 1, for MILITIA_CAPTAIN it's 200. |
PUNISHMENT_EXEMPTION | The position holder will not be held accountable for his or her crimes. Does not appear to work. Bug:4589 | |
QUEST_GIVER | The position holder can give quests in Adventurer mode. Functionality in 0.31.13 and later is uncertain. | |
REJECTED_CLASS | CREATURE_CLASS Token | Creatures of the specified class cannot be appointed to this position. |
REJECTED_CREATURE | CREATURE:CASTE | Restricts position holders by CREATURE type. |
REPLACED_BY | position | This position is absorbed by another down the line. For example, expedition leader is [REPLACED_BY:MAYOR]. |
REQUIRED_BEDROOM | number (0-1000000) | The position holder requires a bedroom with at least this value. |
REQUIRED_BOXES | number (0-100) | The position holder requires at least this many boxes. |
REQUIRED_CABINETS | number (0-100) | The position holder requires at least this many cabinets. |
REQUIRED_DINING | number (0-1000000) | The position holder requires a dining room with at least this value. |
REQUIRED_OFFICE | number (0-1000000) | The position holder requires an office with at least this value. |
REQUIRED_RACKS | number (0-100) | The position holder requires at least this many weapon racks. |
REQUIRED_STANDS | number (0-100) | The position holder requires at least this many armour stands. |
REQUIRED_TOMB | number (0-1000000) | The position holder requires a tomb with at least this value. |
REQUIRES_POPULATION | number | The position requires the population to be at least this number before it becomes available or before the position holder will move in. |
RESPONSIBILITY | responsibility | The position holder does a thing. See the table below for suitable arguments. |
RULES_FROM_LOCATION | The position holder is the main ruler of his site and tends to stay there.[Verify] This token is also required for custom position to appear in fortresses and town keeps in adventure mode, like randomly generated lords/ladies. | |
SITE | The civilisation will attempt to have this position separate for each site. | |
SLEEP_PRETENSION | The position holder will get upset if someone with a higher PRECEDENCE holds quarters with a greater value than their own. | |
SPECIAL_BURIAL | The civilisation will inter the corpse of the position holder in a special grave, either in catacombs or in monuments. If that grave is disturbed, the position holder can return as a mummy.[Verify] | |
SPOUSE | singular:plural | The name of the position holder's spouse. |
SPOUSE_FEMALE | singular:plural | If the spouse of the creature holding the position is female, this is the spouse's position name. |
SPOUSE_MALE | singular:plural | If the spouse of the creature holding the position is male, this is the spouse's position name. |
SQUAD | number:singular:plural | The position holder is authorized to form a military squad, led by themselves. The number denotes the maximum headcount. The noun used to describe the subordinates (e.g. royal guard) may be a relic from the 40d era.[Verify] |
SUCCESSION |
|
How a new position holder is chosen. A single position can have multiple BY_POSITION tokens. |
Responsibilities
Argument | Description | Notes |
---|---|---|
ACCOUNTING | Found on bookkeeper. Position will use Record Keeper skill to keep track of stocks. | |
ATTACK_ENEMIES | Found on elven ranger captain and human warrior. Effect unknown.[Verify] | |
BUILD_MORALE | Found on champion. Position will lead military training exercises.[Verify] | |
COLLECT_TAXES | Found on tax collector. Position goes around and collects the tax money from the populace, under armed escort. | Removed in version 0.31 along with the dwarven economy. Has no current effect. |
EQUIPMENT_MANIFESTS | Found on arsenal dwarf. Position will keep track of assigned weapons and equipment. | Removed in version 31.10. Has no effect. |
ESCORT_TAX_COLLECTOR | Found on hammerer. Position serves as one of the tax collector's bodyguards during his rounds. | Removed in version 0.31 along with the tax collector. Has no current effect. |
ESTABLISH_COLONY_TRADE_AGREEMENTS | Found on outpost liaison. Position will live in the civilization capital and travels to make trade agreements with its colonies. | |
EXECUTIONS | Found on hammerer. Position executes death penalties with a weapon of the appropriate skill. | |
HEALTH_MANAGEMENT | Found on chief medical dwarf. Position will use Diagnostician skill enable the z-menu health screen. | |
LAW_ENFORCEMENT | Found on sheriff/captain of the guard. Position and its subordinates are in charge of punishing criminals. | |
LAW_MAKING | Found on monarch/landholders. Seems to allow position to receive elf and human diplomats.[Verify] | |
MAKE_INTRODUCTIONS | Found on diplomat. Effect unknown.[Verify] | |
MAKE_PEACE_AGREEMENTS | Found on diplomat. Position negotiates peace treaties in order to end wars. | |
MAKE_TOPIC_AGREEMENTS | Found on diplomat. Position negotiates special agreements such as tree cutting quotas. | |
MANAGE_PRODUCTION | Found on manager. Position enables the use of workshop profiles and uses the Organizer skill to process work orders entered in the job manager after the fortress population reaches 20. | |
MEET_WORKERS | Found on expedition leader/mayor. Position holds meetings with unhappy citizens and tries to pacify them with happy thoughts. | |
MILITARY_GOALS | Found on monarch/landholder/leaders. Effect unknown.[Verify] | |
MILITARY_STRATEGY | Found on general/militia commander. During worldgen, position will go on expeditions to tame exotic creatures.[Verify] | |
PATROL_TERRITORY | Found on elven ranger captain and human warrior. Effect unknown.[Verify] | |
RECEIVE_DIPLOMATS | Found on monarch/landholder/leaders. Position will hold meetings with incoming diplomats and liaisons. | |
RELIGION | Found on elven druid. Position informs you about worship cults[Verify] | |
SORT_AMMUNITION | Found on arsenal dwarf. Position approves changes to ammunition settings in the military screen. | Removed in version 31.10. Has no current effect. |
TAME_EXOTICS | Found on dungeon master. Position enables taming exotic creatures and does forge work. | Defunct since version 0.31, removed with the animal training overhaul in 34.06. Has no current effect. |
TRADE | Found on broker. Position will use Appraisal skill to display value estimates and trade at the depot when set to broker only. When applied to other civilizations, the position will arrive with the caravan to make trade agreements. | |
UPGRADE_SQUAD_EQUIPMENT | Found on arsenal dwarf. Position approves changes to assigned squad equipment in the military screen. | Removed in version 31.10. Has no current effect. |
Related Tokens
The following two ENTITY tokens are not actually position tokens, but bear mentioning on this page because they can modify the way that a civilization's positions behave:
Token | Arguments | Description |
---|---|---|
LAND_HOLDER_TRIGGER |
|
Defines the requirements for the noble ruler promotions. The tier numbers determine which position is used. |
VARIABLE_POSITIONS | Position responsibility or ALL | Allows a responsibility to be taken up by a dynamically generated position (such as Law-maker). |
Why Won't My Positions Appear?
The way DF determines what positions will actually appear in your fortress is somewhat counterintuitive and fairly limiting. This guide should help you understand what you can do to actually get your positions working properly.
There are five tokens governing which positions appear in your fortress - LAND_HOLDER, REQUIRES_POPULATION, APPOINTED_BY, ELECTED, and REPLACED_BY. The first two determine when your fortress is eligible for a new position, the next two determine how a new position for which your fortress is eligible can be added, and the fifth allows you to clear up obsolete positions. Unfortunately, they also interact in some strange ways that makes creating interesting position structures difficult.
When you start a new fortress, DF compiles a list of your initial positions. To do this, it looks at the requirements for each position - any position whose only requirement is less than seven dwarves (either because they have no requirement tokens, or because their only requirement tokens are [REQUIRES_POPULATION: =< 7] or [LAND_HOLDER:some trigger whose only requirement is some number of dwarves equal to or less than 7]). Most importantly, any position whose only requirement is a LAND_HOLDER requirement, regardless of what the trigger for that requirement is, will be added if another eligible starting position is REPLACED_BY it. A non-LAND_HOLDER position that is REPLACED_BY a LAND_HOLDER position will never appear. With this list compiled, the game culls all positions that are REPLACED_BY another eligible position, and then culls all positions that have the APPOINTED_BY token. You may not embark with any appointed positions. Any remaining positions are then filled by a dwarf chosen at random.
Positions do not automatically appear when you reach their requirements. For example, if you remove the ELECTED token from the Mayor, then the Mayor will never appear, even once you reach his required number of dwarves. For a position that does not appear at embark to appear in your fortress, it must be APPOINTED_BY another position or ELECTED.
Naturally, this is more complicated than it looks. APPOINTED_BY positions must be appointed by another position already in your fortress, or a civ-level position. Only LAND_HOLDER positions may be appointed by civ-level positions. LAND_HOLDER positions that are APPOINTED_BY civ-level positions are inherently tied to civ-level tokens with the ESTABLISH_COLONY_TRADE_AGREEMENTS responsibility. If a fortress meets the LAND_HOLDER_TRIGGER for a new LAND_HOLDER tier when a caravan leaves, then the next time the outpost liaison or equivalent arrives, he will offer to make you an official colony, which will allow you to select all positions for that LAND_HOLDER level. Each time he appears, the outpost liaison will only promote your fortress one tier up the LAND_HOLDER track. The biggest problem with this system is that you may set your LAND_HOLDER_TRIGGERS such that you are eligible for the first tier of LAND_HOLDER positions at embark. If you are eligible for the first tier of LAND_HOLDER positions at embark, then all first-tier positions will appear twice - once at embark, and again when the outpost liaison comes to appoint you to the first tier.