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Difference between revisions of "DF2014 Talk:Metal"
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Dark,Glowing,Blazing,Frosty,etc. metals are procedurally generated metals generated during worldgen and are used in weapons and armor of so named "Vault guardians" which you can meet in Vaults themselves. All of these metals have tag [DIVINE] in their RAWs so I'd suggest calling them divine metals. All of these metals are technically the same with the exception of name and sphere relation, here are the raws of one of them: | Dark,Glowing,Blazing,Frosty,etc. metals are procedurally generated metals generated during worldgen and are used in weapons and armor of so named "Vault guardians" which you can meet in Vaults themselves. All of these metals have tag [DIVINE] in their RAWs so I'd suggest calling them divine metals. All of these metals are technically the same with the exception of name and sphere relation, here are the raws of one of them: | ||
− | Ruspstrasp( / � inorganic_generated� [OBJECT:INORGANIC]� [INORGANIC:DIVINE_1]� [GENERATED]� [DIVINE]� [DISPLAY_COLOR:0:0:1]� [BUILD_COLOR:0:0:1]� [STATE_COLOR:ALL_SOLID:BLACK]& [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]( [STATE_NAME_ADJ:ALL_SOLID:searing metal]� [MATERIAL_VALUE:300]� [SPEC_HEAT:7500]� [MELTING_POINT:NONE]� [BOILING_POINT:NONE]� [ITEMS_WEAPON]� [ITEMS_WEAPON_RANGED]� [ITEMS_AMMO]� [ITEMS_DIGGER] | + | Ruspstrasp( / � inorganic_generated� [OBJECT:INORGANIC]� [INORGANIC:DIVINE_1]� [GENERATED]� [DIVINE]� [DISPLAY_COLOR:0:0:1]� |
+ | [BUILD_COLOR:0:0:1]� [STATE_COLOR:ALL_SOLID:BLACK]& [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]( [STATE_NAME_ADJ:ALL_SOLID:searing metal]� | ||
+ | [MATERIAL_VALUE:300]� [SPEC_HEAT:7500]� [MELTING_POINT:NONE]� [BOILING_POINT:NONE]� [ITEMS_WEAPON]� [ITEMS_WEAPON_RANGED]� | ||
+ | [ITEMS_AMMO]� [ITEMS_DIGGER] | ||
[ITEMS_ARMOR] | [ITEMS_ARMOR] | ||
[ITEMS_ANVIL]� [ITEMS_HARD] | [ITEMS_ANVIL]� [ITEMS_HARD] | ||
− | [ITEMS_METAL]� [ITEMS_BARRED]� [ITEMS_SCALED]� [SOLID_DENSITY:1000]� [LIQUID_DENSITY:1000]� [MOLAR_MASS:20000]� [IMPACT_YIELD:1000000]� [IMPACT_FRACTURE:2000000]� [IMPACT_STRAIN_AT_YIELD:0]� [COMPRESSIVE_YIELD:1000000]� [COMPRESSIVE_FRACTURE:2000000]� [COMPRESSIVE_STRAIN_AT_YIELD:0]� [TENSILE_YIELD:1000000]� [TENSILE_FRACTURE:2000000]� [TENSILE_STRAIN_AT_YIELD:0]� [TORSION_YIELD:1000000]� [TORSION_FRACTURE:2000000]� [TORSION_STRAIN_AT_YIELD:0]� [SHEAR_YIELD:1000000]� [SHEAR_FRACTURE:2000000]� [SHEAR_STRAIN_AT_YIELD:0]� [BENDING_YIELD:1000000]� [BENDING_FRACTURE:2000000]� [BENDING_STRAIN_AT_YIELD:0]� [MAX_EDGE:12000]� [SPHERE:TORTURE]� | + | [ITEMS_METAL]� |
+ | [ITEMS_BARRED]� [ITEMS_SCALED]� [SOLID_DENSITY:1000]� [LIQUID_DENSITY:1000]� [MOLAR_MASS:20000]� [IMPACT_YIELD:1000000]� | ||
+ | [IMPACT_FRACTURE:2000000]� [IMPACT_STRAIN_AT_YIELD:0]� [COMPRESSIVE_YIELD:1000000]� [COMPRESSIVE_FRACTURE:2000000]� | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0]� [TENSILE_YIELD:1000000]� [TENSILE_FRACTURE:2000000]� [TENSILE_STRAIN_AT_YIELD:0]� [TORSION_YIELD:1000000]� [TORSION_FRACTURE:2000000]� [TORSION_STRAIN_AT_YIELD:0]� [SHEAR_YIELD:1000000]� [SHEAR_FRACTURE:2000000]� | ||
+ | [SHEAR_STRAIN_AT_YIELD:0]� [BENDING_YIELD:1000000]� [BENDING_FRACTURE:2000000]� [BENDING_STRAIN_AT_YIELD:0]� [MAX_EDGE:12000]� | ||
+ | [SPHERE:TORTURE]� |
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Dark Metals, Glowing Metals, etc
Dark,Glowing,Blazing,Frosty,etc. metals are procedurally generated metals generated during worldgen and are used in weapons and armor of so named "Vault guardians" which you can meet in Vaults themselves. All of these metals have tag [DIVINE] in their RAWs so I'd suggest calling them divine metals. All of these metals are technically the same with the exception of name and sphere relation, here are the raws of one of them:
Ruspstrasp( / � inorganic_generated� [OBJECT:INORGANIC]� [INORGANIC:DIVINE_1]� [GENERATED]� [DIVINE]� [DISPLAY_COLOR:0:0:1]� [BUILD_COLOR:0:0:1]� [STATE_COLOR:ALL_SOLID:BLACK]& [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]( [STATE_NAME_ADJ:ALL_SOLID:searing metal]� [MATERIAL_VALUE:300]� [SPEC_HEAT:7500]� [MELTING_POINT:NONE]� [BOILING_POINT:NONE]� [ITEMS_WEAPON]� [ITEMS_WEAPON_RANGED]� [ITEMS_AMMO]� [ITEMS_DIGGER] [ITEMS_ARMOR] [ITEMS_ANVIL]� [ITEMS_HARD] [ITEMS_METAL]� [ITEMS_BARRED]� [ITEMS_SCALED]� [SOLID_DENSITY:1000]� [LIQUID_DENSITY:1000]� [MOLAR_MASS:20000]� [IMPACT_YIELD:1000000]� [IMPACT_FRACTURE:2000000]� [IMPACT_STRAIN_AT_YIELD:0]� [COMPRESSIVE_YIELD:1000000]� [COMPRESSIVE_FRACTURE:2000000]� [COMPRESSIVE_STRAIN_AT_YIELD:0]� [TENSILE_YIELD:1000000]� [TENSILE_FRACTURE:2000000]� [TENSILE_STRAIN_AT_YIELD:0]� [TORSION_YIELD:1000000]� [TORSION_FRACTURE:2000000]� [TORSION_STRAIN_AT_YIELD:0]� [SHEAR_YIELD:1000000]� [SHEAR_FRACTURE:2000000]� [SHEAR_STRAIN_AT_YIELD:0]� [BENDING_YIELD:1000000]� [BENDING_FRACTURE:2000000]� [BENDING_STRAIN_AT_YIELD:0]� [MAX_EDGE:12000]� [SPHERE:TORTURE]�