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Difference between revisions of "Boss"
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− | [[Bandit]]s and [[Criminal Organisation]]s have a '''Boss'''. He may also be called a ringleader, warlord, chieftan, etc. Criminal bosses can often be located in a [[dungeon]], while bandit leaders can be found in [[ | + | [[Bandit]]s and [[Criminal Organisation]]s have a '''Boss'''. He may also be called a ringleader, warlord, chieftan, etc. Criminal bosses can often be located in a [[dungeon]], while bandit leaders can be found in [[camp]]s. When you encounter him the text will indicate his status. |
Both are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them, lay claim to their territory, etc. | Both are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them, lay claim to their territory, etc. |
Revision as of 20:03, 13 August 2014
This article was migrated from DF2014:Boss and may be inaccurate for the current version of DF (v50.15). See this page for more information. |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Bandits and Criminal Organisations have a Boss. He may also be called a ringleader, warlord, chieftan, etc. Criminal bosses can often be located in a dungeon, while bandit leaders can be found in camps. When you encounter him the text will indicate his status.
Both are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them, lay claim to their territory, etc.