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Difference between revisions of "40d:Guild"
(mostly from memory, guilds are less functional in 0.27+ compared to 0.23) |
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* Craftsdwarves guild - [[Craftsdwarf|Craftsdwarves]] and [[Mechanic]]s | * Craftsdwarves guild - [[Craftsdwarf|Craftsdwarves]] and [[Mechanic]]s | ||
− | At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored. | + | At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored. |
Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen. | Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen. |
Revision as of 14:02, 25 September 2018
This article is about an older version of DF. |
Once the economy has activated, dwarves that are underemployed may request a meeting with your Manager to complain about the lack of work. These complaints will be subsequently relayed to the Mayor.
The following guilds exist:
- Miners guild - Miners
- Carpenters guild - Carpenters
- Masons guild - Masons
- Metalsmiths guild - Metalsmiths
- Jewelers guild - Jewelers
- Craftsdwarves guild - Craftsdwarves and Mechanics
At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a mandate "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored.
Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen.