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Difference between revisions of "40d:Item value"
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(added base value table) |
(added material multiplier section, needs updated with new materials) |
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− | Value is determined by the base value of the object | + | Value is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. |
− | =Base Values of Items= | + | ==Base Values of Items== |
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- | |- | ||
Line 37: | Line 37: | ||
|} | |} | ||
− | =Examples= | + | ==Material Multipliers== |
− | For example, all wood has a | + | {| style="border-spacing: 0" |
+ | |- | ||
+ | ! Multiplier | ||
+ | ! Materials | ||
+ | |- | ||
+ | |1||Common [[Stone]], [[Wood]], [[Cloth]], [[Leather]], [[Bone]], [[Shell]] | ||
+ | |- | ||
+ | |2||[[Limestone]], [[Chalk]], [[Copper]], [[Tin]], Green [[Glass]], [[Silk]] | ||
+ | |- | ||
+ | |3||[[Obsidian]], [[Potash]] | ||
+ | |- | ||
+ | |4||[[Pearlash]] | ||
+ | |- | ||
+ | |7||[[Brass]] | ||
+ | |- | ||
+ | |10||[[Silver]],[[Iron]], Crystal [[Glass]] | ||
+ | |- | ||
+ | |20||[[Electrum]] | ||
+ | |- | ||
+ | |30||[[Gold]], [[Steel]] | ||
+ | |- | ||
+ | |40||[[Platinum]], [[Aluminum]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | ==Examples== | ||
+ | For example, all wood has a material value of 1☼, a log has a base value of 3. So a log of wood has a value of 3☼. If you make a block of wood, it has a base value of 5, so the end value would be 5☼. | ||
− | And a -lead goblet- has the following value, a base value of | + | And a -lead goblet- has the following value, a base value of 10☼ for the lead, a material modifier of 10 for the goblet, and a [[Quality|quality]] modifier of 2x. For a end value of 40☼. Making a masterful aluminium goblets has a enormous value, 12 [[quality]] x 40 base material x 10 shape modifier for a value of 4800☼. The same as a low end artifact. |
Revision as of 23:55, 9 November 2007
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
Base Values of Items
Value | Items |
---|---|
0 | Raw materials - Rough Gems, Stone, Wood, Bone, Shell etc |
1 | Bolts, Seeds, Tallow, Animals |
2 | Meat, Fish, Raw Fish, Drinks |
4 | Plants |
5 | Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps |
6 | Thread |
7 | Cloth |
10 | All furniture except statues , All crafts, All clothes, Decorations, Prepared meals |
15 | Shoes, Boots, Shields, Helms, Gauntlets, Leggings |
20 | Leather Armor, Siege Ammo, Flour, Sugar, Syrup |
25 | Statues, Windows |
30 | Greaves, Mechanisms, Siege Engine Parts |
60 | Chain Mail |
100 | Plate Mail, Anvils |
Material Multipliers
Multiplier | Materials |
---|---|
1 | Common Stone, Wood, Cloth, Leather, Bone, Shell |
2 | Limestone, Chalk, Copper, Tin, Green Glass, Silk |
3 | Obsidian, Potash |
4 | Pearlash |
7 | Brass |
10 | Silver,Iron, Crystal Glass |
20 | Electrum |
30 | Gold, Steel |
40 | Platinum, Aluminum |
Examples
For example, all wood has a material value of 1☼, a log has a base value of 3. So a log of wood has a value of 3☼. If you make a block of wood, it has a base value of 5, so the end value would be 5☼.
And a -lead goblet- has the following value, a base value of 10☼ for the lead, a material modifier of 10 for the goblet, and a quality modifier of 2x. For a end value of 40☼. Making a masterful aluminium goblets has a enormous value, 12 quality x 40 base material x 10 shape modifier for a value of 4800☼. The same as a low end artifact.