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Difference between revisions of "Tavern"
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A tavern may be designated from a [[meeting area]], or from a [[dining room]]. However, it has [http://www.bay12forums.com/smf/index.php?topic=154505.0 been reported] that the [[tavern keeper]] occupation only works if there is a meeting area associated with the tavern.{{verify}} Upon creation, the tavern is given a random name; the name may be changed by pressing {{k|n}} in the location screen. | A tavern may be designated from a [[meeting area]], or from a [[dining room]]. However, it has [http://www.bay12forums.com/smf/index.php?topic=154505.0 been reported] that the [[tavern keeper]] occupation only works if there is a meeting area associated with the tavern.{{verify}} Upon creation, the tavern is given a random name; the name may be changed by pressing {{k|n}} in the location screen. | ||
− | Buildings that are helpful to taverns are [[table]]s and [[chair]]s as well as [[container]]s for storing [[instrument]]s and [[DF2014:Finished_goods#Goblets|goblets]]. There should also be some amount of empty space (''dance floor''). In addition, [[bedroom]]s can be assigned to a tavern by | + | Buildings that are helpful to taverns are [[table]]s and [[chair]]s as well as [[container]]s for storing [[instrument]]s and [[DF2014:Finished_goods#Goblets|goblets]]. There should also be some amount of empty space (''dance floor''). In addition, [[bedroom]]s can be assigned to a tavern by {{k|q}}uerying the [[room]] and selecting {{k|l}}ocation. When bedrooms are assigned to a tavern, they are called "rented rooms" on the location screen. [[Visitor]]s who have petitioned and been granted long-term residency status will assign themselves a rented room in a tavern, if one is available, when they are ready to sleep. |
Players who don't think of [[mist]] generators as an overpowered [[exploit]] (or are willing to build them anyway) would be well served putting one in the tavern, since every fortress occupant will find a reason to be there once in a while. | Players who don't think of [[mist]] generators as an overpowered [[exploit]] (or are willing to build them anyway) would be well served putting one in the tavern, since every fortress occupant will find a reason to be there once in a while. |
Revision as of 01:32, 1 January 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Fortress mode
A Tavern is a designated location in Fortress mode. It is a place where dwarves and visitors can socialize and entertain each other. Depending on the furnishings, patrons may also drink, eat, or rent a room for sleeping.
A tavern may be designated from a meeting area, or from a dining room. However, it has been reported that the tavern keeper occupation only works if there is a meeting area associated with the tavern.[Verify] Upon creation, the tavern is given a random name; the name may be changed by pressing n in the location screen.
Buildings that are helpful to taverns are tables and chairs as well as containers for storing instruments and goblets. There should also be some amount of empty space (dance floor). In addition, bedrooms can be assigned to a tavern by querying the room and selecting location. When bedrooms are assigned to a tavern, they are called "rented rooms" on the location screen. Visitors who have petitioned and been granted long-term residency status will assign themselves a rented room in a tavern, if one is available, when they are ready to sleep.
Players who don't think of mist generators as an overpowered exploit (or are willing to build them anyway) would be well served putting one in the tavern, since every fortress occupant will find a reason to be there once in a while.
Occupations assignable to taverns are performers and tavern keepers. Tavern keepers serve drinks to patrons in goblets. Tavern patrons can include mercenaries, monster slayers, bandits, diplomats and performers. Performers will entertain the public regardless of how well-equipped the tavern is, but the tavern keepers are hardly ever seen working. Reportedly, the only way to make them not completely useless is to place an alcohol stockpile somewhere inside the tavern's location.[Verify]
Adventure mode
Taverns are also generated in settlements in Adventure mode. Taverns are also visible in the structures list of legends mode. One similar structure in Fortress mode is a dining room.