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Difference between revisions of "Instrument"

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(Added an example of the classic 'impossible instrument'. Might want to tag with the D for Dwarf thing but I don't know how to do that)
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==Realism==
 
==Realism==
 +
{{D for Dwarf}}
 
Due to the procedurally- generated nature of the instruments, it can be expected to see some resemblance to certain real- world instruments such as organs, as many large stationary instruments will include metal pipes and various keyboards as components. It should also be noted, that dwarven ingenuity can create instruments that could not be considered playable in the real world, such as the Kat- a small hand-held percussion instrument. It consists of a metal block. The "musician" shakes the block. The instrument has a single high pitch.
 
Due to the procedurally- generated nature of the instruments, it can be expected to see some resemblance to certain real- world instruments such as organs, as many large stationary instruments will include metal pipes and various keyboards as components. It should also be noted, that dwarven ingenuity can create instruments that could not be considered playable in the real world, such as the Kat- a small hand-held percussion instrument. It consists of a metal block. The "musician" shakes the block. The instrument has a single high pitch.
 
Due to the block's only means of producing this high pitch being the displacement of air as it is shaken, it can be inferred that the dwarf shakes the block at several kHz, providing a great source of strength and endurance based [[cross-training]] for [[military]] dwarves.
 
Due to the block's only means of producing this high pitch being the displacement of air as it is shaken, it can be inferred that the dwarf shakes the block at several kHz, providing a great source of strength and endurance based [[cross-training]] for [[military]] dwarves.

Revision as of 16:55, 31 August 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

An instrument ¿ is a procedurally generated item used for making music in taverns and temples.

Instruments come in four types defined by the skill necessary for play (keyboard, stringed, wind, and percussion). Some instruments are built by individual components which must be assembled, and some are made in a single step like other finished goods. Instruments can be either hand-held or stationary. Stationary instruments are built like furniture with b-I command. Hand-held instruments can be carried around by dwarves or placed in coffers in taverns or temples.

Instruments and their components can be made out of a variety of materials, including wood, bone, shell, stone, silk thread, plant fiber thread, glass, ceramics, metal, or leather. Out of those, thread can only used for components, not for a full instrument. Most of instruments/components are made in craftsdwarf's workshops, except ceramic ones are made at kiln, leather ones at leather works, glass ones at glass furnace and metal ones at metalsmith's forge. The new details menu can be used to select the type of metal used when forging instruments. Glass and ceramic instrument jobs do not yet support the details menu; all glass instruments will be made from green glass in your fortress (though caravans can bring instruments or instrument parts made out of other types of glass), and the potter will choose the material for ceramic instruments. Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see below).

Specific instruments, their names and the kinds of components they are built of are generated at world generation and are usually specific for each civilization. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.

In order to find out what instruments are available to your fortress, go to craftsdwarf's workshop and look under the instrument section. It will show the available instruments. Highlight each individual instrument will show their description and material required. Any instruments with a single component can be made directly. More complex ones require instrument pieces to be made first and the option associated with them is assemble XXX. Record the name of the instrument and enter the manager screen with j-m. Typing in the name of the instrument will show all the pieces required (possibly from other workshops).

During a strange mood, dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glass-stand instrument made from wood with spikes of leather).

Usage

Dwarves will use instruments in taverns or temples only if they know a song or dance that requires their use. If you see a dwarf with the job status "Simulate *instrument name*" then the dwarf would use that instrument if it were available.

Components

Below are tables of parts instruments can have and what materials they may require. It should be noted that for a given world only one material type is possible for each specific component. Thus if a given instrument uses a metal keyboard material it cannot be made using any other materials.

Keyboard

Part Component name Materials
Keyboard Keyboard Wood, Bone, Ceramic, Metal, Glass
Body* Console Bone, Metal, Stone
Chest Glass, Wood, Ceramic
Body Wood, Ceramic, Glass, Stone, Metal
Case Stone, Ceramic, Bone, Glass, Metal
Vib Strings Silk, Plant Thread, Metal
Bells Wood, Stone, Metal, Glass
Pipes Wood, Stone, Metal, Glass, Ceramic
Bellows Pump Ceramic, Metal, Bone
Bellows Leather

Stringed

Part Component name Materials
Neck Neck Ceramic, Metal, Glass, Wood
Frame* Frame Bone, Wood, Metal, Ceramic
Yoke Yoke Bone, Glass
Sound-chest Stone, Ceramic
Strings Strings Silk, Plant Thread, Metal
Prod Bow Metal, Glass, Ceramic
Plectrum Wood, Stone, Metal, Glass, Bone, Ceramic
Hammers Stone, Wood, Ceramic
Neck_res Neck bowl

Wind

Part Component name Materials
Blow Blowpipe Wood, Ceramic, Metal, Bone, Shell
Bellows Leather
Bag* Bag Leather
Melody Melody pipe Metal, Glass
Drone Drone pipe Metal, Glass
Chest* Wind-chest Glass, Ceramic
Pipes Pipe Wood, Stone, Metal, Glass, Ceramic
Horns* Horn Wood, Metal, Bone

Percussion

Part Component name Materials
Stand Stand Wood, Stone, Bone, Ceramic, Glass, Metal
Body* Drum Glass, Wood, Bone, Metal, Ceramic, Stone
Chimes Bone, Glass, Wood
Block Wood, Stone, Glass, Metal, Bone
Bowl Wood, Metal
Triangle Metal, Bone, Glass
Bell Wood, Stone, Metal, Glass
Rings
Head Head Leather
Mallet Mallet Wood
Hammer Stone, Wood, Ceramic, Bone
Stick Wood, Ceramic, Glass

 *: The "main" part, from which the instrument takes its description, e.g. a superior quality black bronze stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting)

Realism

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Due to the procedurally- generated nature of the instruments, it can be expected to see some resemblance to certain real- world instruments such as organs, as many large stationary instruments will include metal pipes and various keyboards as components. It should also be noted, that dwarven ingenuity can create instruments that could not be considered playable in the real world, such as the Kat- a small hand-held percussion instrument. It consists of a metal block. The "musician" shakes the block. The instrument has a single high pitch. Due to the block's only means of producing this high pitch being the displacement of air as it is shaken, it can be inferred that the dwarf shakes the block at several kHz, providing a great source of strength and endurance based cross-training for military dwarves.