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Difference between revisions of "List of Dwarf Fortress developer interviews"
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==Interviews== | ==Interviews== | ||
+ | *[https://www.gamasutra.com/view/news/343859/QA_Dissecting_the_development_of_Dwarf_Fortress_with_creator_Tarn_Adams.php Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams] | ||
+ | **June 3, 2019 | ||
+ | **Gamasutra | ||
+ | |||
*[http://www.indiehangover.com/interview-tarn-adams-of-bay-12-games/ Interview: Tarn Adams of Bay 12 Games] | *[http://www.indiehangover.com/interview-tarn-adams-of-bay-12-games/ Interview: Tarn Adams of Bay 12 Games] | ||
**May 3, 2019 | **May 3, 2019 |
Revision as of 00:14, 4 June 2019
As Dwarf Fortress grows, more and more people are becoming interested in the behind-the-scenes workings of not only the game itself, but the lives and trails of the developers. Many game websites and podcasts have interviewed Toady, and provide unique insights into the design and development of Dwarf Fortress.
Toady sometimes attends video game and video game development conventions for panels related to Dwarf Fortress or procedural content generation in general.
Interviews
- Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams
- June 3, 2019
- Gamasutra
- Interview: Tarn Adams of Bay 12 Games
- May 3, 2019
- IndieHangover
- Meanwhile, in Dwarf Fortress, players build computers powered by vampires
- April 5, 2019
- PC Gamer
- Dwarf Fortress's next big update will let you play its adventure mode with a proper RPG party
- April 3, 2019
- PC Gamer
- Tutorials and mouse support could make Dwarf Fortress on Steam vastly easier to play
- April 2, 2019
- PC Gamer
- If Dwarf Fortress sells millions on Steam, its creators will give the money away 'as fast as possible'
- March 27, 2019
- PC Gamer
- The PC Gamer Show GDC special: Dwarf Fortress creator Tarn Adams
- March 22, 2018
- PC Gamer
- Why Dwarf Fortress started killing cats
- April 13, 2017
- Eurogamer
- Why the creator of Dwarf Fortress is really excited about boats
- March 21, 2017
- PC Gamer
- The creator of Dwarf Fortress doesn't really like to play games like Dwarf Fortress
- March 19, 2017
- PC Gamer
- Dwarf Fortress creator Tarn Adams talks about simulating the most complex magic system ever
- March 16, 2017
- PC Gamer
- This Exists: The Creator of the Most Complex Video Game Ever
- December 19, 2016
- This Exists
- Long-term Simulation Design in Dwarf Fortress
- (Currently no public links are available. This video appears to be lost.)
- November 12, 2016
- NYU Game Center, PRACTICE 2016
- Simulate your very own fantasy universe: Looking at a decade of Dwarf Fortress
- July 26, 2016
- The Stoned Gamer
- Dwarf Fortress' creator on how he's 42% towards simulating existence
- March 31, 2016
- Interview by Wes Fenlon, during GDC 2016.
- Dwarf Fortress Interview with Tarn ‘Toady’ Adams
- March 4, 2015
- PC Invasion
- Interview With Tarn & Zach Adams!
- October 22, 2014
- The beginning part is Finnish, and the interview is English.
- Интервью с Тоади (Тарном Адамсом)
- Aug 30, 2014
- English with Russian subtitles.
- Hämmentävän kulttihitin uusi versio – Miksi loit Dwarf Fortressin, Tarn Adams?
- July 31, 2014
- In Finnish.
- Dwarf Fortress 2014 Interview with Tarn Adams
- July 6, 2014
- Capntastic
- NewbQuest Ep.3: Tarn Adams, Game Designer and Developer of Dwarf Fortress
- June 5, 2014
- NewbQuest
- UMN VGDC Interview with Tarn Adams
- October 30, 2013
- Skype interview with the University of Minnesota Video Game Development Club.
- Let's Interview: Tarn Adams- Dwarf Fortress!
- May 9, 2013
- Interview by MrSavaGhost.
- The Minds Behind Dwarf Fortress
- May 8, 2013
- Interview by GiantBomb during EVE Fanfest 2013.
- I'm Tarn Adams of Bay 12 Games, co-creator of Dwarf Fortress. AMA!
- March 23, 2013
- Reddit AMA.
- Interview with Tarn Adams
- Dec 13, 2012
- Interview by Penn State Physics Club.
- Dwarf Fortress developer interview
- August 9, 2011 - PC Gamer
- (Taken from the forums)
- Short
- An Interview with Tarn Adams
- December 22, 2010 by Elijah Meeks
- 1 Youtube video, 1 screenshot, 1 fancomic image (Bronzemurder)
- Nullpointer Dwarf Fortress Interview
- Tuesday, November 16, 2010 - Tom Betts
- The blog seems to focus on game design. The interviewer is doing a PHD on "The Sublime in Digital Games", and is a head coder at Big Robot.
- Images
- The Adams Brothers Stop By For A Talk (Part 1 Direct Link) (Part 2 Direct Link)
- Recorded by Richard Hofmeier for an article in PORK Magazine - February 2011
- (Taken from the forums)
- 1 hour 45 minutes long
- DarkDiamond 60 minutes interview
- April 15, 2009 - By Raphael 'Dasuraga' Gaschignard
- Podcast link seems broken
- Short
- Roleplaying Public Radio Audio Interview
- First comment is at May 20, 2008 - by Ross Payton
- Links to synopsis of interview and a link to the podcast.
- Approximately 1 hr 30 min
- Gamasutra: The Making of Dwarf Fortress
- February 27, 2008 - by John Harris
- Ten pages long!
- GeekNights interview - Talk radio interview
- January 15, 2008 - Rym and Scott
- Download link for mp3
- Languidiir/A Madman interview
- 4 hours long
- Game conference speech: "The Wonderful Power of Storytelling"
- Cannot find date - by Bruce Sterling
- Plain text
Articles
- How Two Brothers From Silverdale Made The World’s Most Complex Video Game
- June 8, 2016
- Seattle Weekly
- Dwarf Fortress will crush your CPU because creating history is hard
- July 23, 2014
- Polygon.
- Dwarf Fortress in 2013
- July 2, 2013
- Gamasutra.
- Kitsap creators of Dwarf Fortress make losing fun
- April 06, 2013
- Kitsap Sun
- Dwarf Fortress diary: How seven drunks opened a portal to Hell
- August 9, 2011
- Has pictures!
- Where Do Dwarf-Eating Carp Come From?
- July 24, 2011
- Gaming Class Hero: Dwarf Fortress
- October 11, 2011
- A review / introduction to the game. Mentions the more well-known community forts and links to several DF resources.
Podcasts
- Dwarf Fortress Talk, the official Dwarf Fortress podcast
- August 6, 2009 - Nov 13, 2014 by Toady One, Rainseeker and Capntastic
- 22 podcasts with transcripts
- Kakebytes Episode 25 - Dwarf Fortress: Toady One Returns
- May 2, 2019
- Kakebytes
- Kakebytes Episode 16 - Dwarf Fortress
- August 22, 2018
- Kakebytes
- The most Complex RPG around? Feat. Tarn Adams Of Dwarf Fortress
- July 14, 2018
- Crit Hit
- Literate Gamer Episode 30
- Mar 8, 2017
- Literate Gamer
- Roguelike Radio, Episode 121: Simulation
- April 30, 2016
- This is episode 121 of Roguelike Radio, where Mark Johnson, Darren Grey, Tarn Adams and Sami Maaranen discuss Simulation in Roguelikes.
- Red Pages Podcast, Episode 70: Overpowered Webs
- March 5, 2016
- Special Guest Tarn Adams returns to the Red Pages Podcast to discuss Dwarf Fortress, plus Star Wars, House of Cards, One Hundred Years of Solitude, Disgaea, King's Field, The Legend of Zelda and Final Fantasy III.
- Dwarf Fortress with Tarn Adams
- October 22, 2015
- Software Engineering Daily interview
- Extrasode 2: Chatting with Tarn Adams
- June 14, 2014
- Red Pages Podcast
- Episode 19: Throw the Vampire Down the Well So My Fortress Can Be Free
- June 14, 2014
- Red Pages Podcast
- Special Guest Tarn Adams mines right into the Red Pages studio to discuss Dwarf Fortress, plus True Detective, Two5Six, The Economic History of Medieval Europe, Tomb Raider, Colossal Cave Adventure and Designasaurus II.
- Road to TWO5SIX: Tarn and Zach Adams
- April 29, 2014
- Written in preparation for Toady's (then) upcoming appearance at TWO5SIX in Brooklyn.
- Roguelike Radio, Episode 49: Interview with Tarn Adams
- October 23, 2012
- Roguelike Radio
Panels and presentations
- Tarn Adams - Villains in Dwarf Fortress
- October 10, 2018
- Roguelike Celebration
- Toady talks about villains and their network systems
- Secret Identities in Dwarf Fortress
- October 6, 2017
- Experimental AI in Games 2017
- Toady talks about an upcoming update.
- Emergent Narrative in Dwarf Fortress
- September 16, 2017
- Progression Mechanics 2017
- PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
- February 28, 2017
- GDC 2017
- Procedural content generation has garnered more attention in recent years, both in indie games and AAA titles. Unfortunately, there is no "one algorithm to rule them all". PCG techniques are necessarily as wide and varied as their potential implementations. Using examples from the speakers' own work, this lecture presents 6 practical ways to implement AI-driven procedural content generation in games.
- Dwarf Fortress Design Inspirations
- September 17, 2016
- Roguelike Celebration
- Zach and Tarn Adams talk about Dwarf Fortress.
- Dwarf Fortress (the first decade!)
- September 11, 2016
- Busan Indie Connect 2016
- The co-creator of Dwarf Fortress will talk about the game's development. Included will be the history of Dwarf Fortress, a discussion of the online community, keeping the game freely available for ten years, as well as map generation and other mechanics
- Procedural Generation Analysis
- September 9, 2016
- PAX Dev 2016
- Tyler Coleman, Tarn Adams, Mitu Khandaker-Kokoris, Tyriq Plummer, and Zach Aikman
- The Dwarfmoot Experience
- June 11, 2016
- Dwarfmoot 2016
- Richard Garfield, Bioware, Tarn & Zach Adams
- Practices in Procedural Generation
- March 14, 2016
- GDC 2016
- Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.
- Designing a Procedurally Generated Game
- August 29th, 2015
- PAX Prime 2015
- Indie game devs discuss design problems and joys of procedural generation. Hosted by Tanya X. Short (Kitfox Games - Moon Hunters). Panelists: Kepa Auwae (Rocketcat Games - Death Road to Canada), Tyler Sigman (Red Hook Studios - Darkest Dungeon), Tarn Adams (Bay 12 Games - Dwarf Fortress), Ryan Clark (Brace Yourself Games - Crypt of the NecroDancer). At PAX Prime in Seattle, Washington.
- Games as Art - EVE at the MoMA
- May 10, 2013
- EVE Fanfest 2013
- EVE was added, along with 13 other games, into the New York Museum of Modern Art's permanent collection, and displayed in an exhibition titled "Applied Design". Paola Antonelli, senior curator at the MoMA was joined by Adam Saltsman, designer of Cananbalt and Tarn Adams, co-creator of the cultclassic Dwarf Fortress, both of which have their games featured alongside EVE at the MoMA. The Presentations was followed by a panel on the topic moderated by Goddur, professor of design at the Icelandic Academy of the Arts.