v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Meeting hall"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
The '''meeting hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress.  It is where idle dwarves gather, parties are held (until a [[statue garden]] is built), and stray livestock congregate.  It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.
 
The '''meeting hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress.  It is where idle dwarves gather, parties are held (until a [[statue garden]] is built), and stray livestock congregate.  It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.
  
There are two ways to designate a meeting hall.  The preferred method is to use an [[Activity zone]]; type {{k|i}}, set up a zone, and mark it both "active" and "meeting".  You may also have a dining area double as a meeting hall; type {{k|q}} -> {{k|h}} on a dining room table.
+
There are two ways to designate a meeting hall.  The preferred method is to use an [[Activity zone]]; type {{k|i}}, set up a zone, and mark it both "active" and "meeting".  You may also have a [[Dining room|dining area]] double as a meeting hall; type {{k|q}} -> {{k|h}} on a dining room table.
  
 
Because every dwarf will gather at the meeting hall every so often, it is an ideal place to site objects that give them happy thoughts.  Interesting animals in cages perhaps designated as a [[zoo]], a waterfall with [[mist]], and high-quality [[statues]] and other objects can each improve the quality of life in your fortress.  A meeting hall placed in a place with sunshine will ensure that dwarves do not become [[cave adaptation|cave adapted]].
 
Because every dwarf will gather at the meeting hall every so often, it is an ideal place to site objects that give them happy thoughts.  Interesting animals in cages perhaps designated as a [[zoo]], a waterfall with [[mist]], and high-quality [[statues]] and other objects can each improve the quality of life in your fortress.  A meeting hall placed in a place with sunshine will ensure that dwarves do not become [[cave adaptation|cave adapted]].

Revision as of 14:37, 2 May 2008

The meeting hall, also known as the Great Hall, is among the most vital parts of any fortress. It is where idle dwarves gather, parties are held (until a statue garden is built), and stray livestock congregate. It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.

There are two ways to designate a meeting hall. The preferred method is to use an Activity zone; type i, set up a zone, and mark it both "active" and "meeting". You may also have a dining area double as a meeting hall; type q -> h on a dining room table.

Because every dwarf will gather at the meeting hall every so often, it is an ideal place to site objects that give them happy thoughts. Interesting animals in cages perhaps designated as a zoo, a waterfall with mist, and high-quality statues and other objects can each improve the quality of life in your fortress. A meeting hall placed in a place with sunshine will ensure that dwarves do not become cave adapted.

If you do not have a designated meeting hall, dwarves will congregate around the site where your wagon arrived at the fortress. This occurs even if the wagon has long since been disassembled.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles