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Difference between revisions of "Position token"

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(Add new position responsibilities)
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|-
 
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| {{text anchor|ACCOUNTING}}
 
| {{text anchor|ACCOUNTING}}
| Found on [[bookkeeper]]. Position will use Record Keeper skill to keep track of stocks.
+
| Found on [[bookkeeper]]. Position will use [[record keeper]] skill to keep track of stocks.
  
 
|-
 
|-
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|-
 
|-
 
| {{text anchor|ATTACK_ENEMIES}}
 
| {{text anchor|ATTACK_ENEMIES}}
| Found on elven ranger captain and human warrior. Effect unknown.{{verify}}
+
| Found on elven [[ranger captain]] and human warrior. Effect unknown.{{verify}}
  
 
|-
 
|-
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|-
 
|-
 
| {{text anchor|COLLECT_TAXES}}
 
| {{text anchor|COLLECT_TAXES}}
| Currently unused - was originally assigned to the Tax Collector
+
| Currently unused - was originally assigned to the tax collector.
  
 
|-
 
|-
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|-
 
|-
 
| {{text anchor|EQUIPMENT_MANIFESTS}}
 
| {{text anchor|EQUIPMENT_MANIFESTS}}
| Currently unused - was originally assigned to the Arsenal Dwarf
+
| Currently unused - was originally assigned to the arsenal dwarf.
  
 
|-
 
|-
 
| {{text anchor|ESCORT_TAX_COLLECTOR}}
 
| {{text anchor|ESCORT_TAX_COLLECTOR}}
| Currently unused - was originally assigned to the Royal Guards (squad members beneath the Hammerer)
+
| Currently unused - was originally assigned to the Royal Guards (squad members beneath the Hammerer).
  
 
|-
 
|-
 
| {{text anchor|ESPIONAGE}}{{version|0.47.01}}
 
| {{text anchor|ESPIONAGE}}{{version|0.47.01}}
| Found on [[dungeon master]] and [[General|princess].
+
| Found on [[dungeon master]] and [[General|princess]].
  
 
|-
 
|-
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|-
 
|-
 
| {{text anchor|HEALTH_MANAGEMENT}}
 
| {{text anchor|HEALTH_MANAGEMENT}}
| Found on [[chief medical dwarf]]. Position will use Diagnostician skill to enable the {{key|z}}-menu health screen.
+
| Found on [[chief medical dwarf]]. Position will use [[diagnostician]] skill to enable the {{key|z}}-menu health screen.
  
 
|-
 
|-
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|-
 
|-
 
| {{text anchor|MANAGE_PRODUCTION}}
 
| {{text anchor|MANAGE_PRODUCTION}}
| Found on [[manager]]. Position enables the use of workshop profiles and uses the Organizer skill to process work orders entered in the job manager after the fortress population reaches 20.
+
| Found on [[manager]]. Position enables the use of workshop profiles and uses the [[organizer]] skill to process work orders entered in the job manager after the fortress population reaches 20.
  
 
|-
 
|-
 
| {{text anchor|MEET_WORKERS}}
 
| {{text anchor|MEET_WORKERS}}
| Found on expedition leader/mayor. Position uses the various Social skills to hold meetings with unhappy citizens and try to pacify them with happy thoughts.
+
| Found on expedition leader/mayor. Position uses the various [[social skill]]s to hold meetings with unhappy citizens and try to pacify them with happy thoughts.
  
 
|-
 
|-
 
| {{text anchor|MILITARY_GOALS}}
 
| {{text anchor|MILITARY_GOALS}}
| Found on monarch/landholder/leaders. Character is in charge of going to war and making peace for the government they work for. Without a position with this responsibility at civ level the civilization will not be able to make peace and it's sites will wage war on each other constantly and as a result all viable civilizations must have one leader with this tag at civ level. This appears not to be a problem for kobolds, presumably due to either the SKULKING or the UTTERANCES tokens.  
+
| Found on monarch/landholder/leaders. Character is in charge of going to war and making peace for the government they work for. Without a position with this responsibility at civ level the civilization will not be able to make peace and its sites will wage war on each other constantly, and as a result, all viable civilizations must have one leader with this tag at civ level. This appears not to be a problem for [[kobold]]s, presumably due to either the SKULKING or the UTTERANCES tokens.
  
 
|-
 
|-
 
| {{text anchor|MILITARY_STRATEGY}}
 
| {{text anchor|MILITARY_STRATEGY}}
| Found on general/militia commander. During worldgen, position will go on expeditions to tame exotic creatures. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress.{{version|0.44.01}}
+
| Found on [[general]]/[[militia commander]]. During worldgen, position will go on expeditions to tame exotic creatures. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress.{{version|0.44.01}}
  
 
|-
 
|-
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|-
 
|-
 
| {{text anchor|RECEIVE_DIPLOMATS}}
 
| {{text anchor|RECEIVE_DIPLOMATS}}
| Found on monarch/landholder/leaders. Position uses the various Social skills to hold meetings with incoming diplomats and liaisons.
+
| Found on monarch/landholder/leaders. Position uses the various social skills to hold meetings with incoming diplomats and liaisons.
  
 
|-
 
|-
 
| {{text anchor|RELIGION}}
 
| {{text anchor|RELIGION}}
| Found on elven druid. Position informs you about worship cults{{verify}}
+
| Found on elven [[druid]]. Position informs you about worship cults{{verify}}
  
 
|-
 
|-
 
| {{text anchor|SORT_AMMUNITION}}
 
| {{text anchor|SORT_AMMUNITION}}
| Currently unused - was originally assigned to the Arsenal Dwarf
+
| Currently unused - was originally assigned to the arsenal dwarf.
  
 
|-
 
|-
 
| {{text anchor|TAME_EXOTICS}}
 
| {{text anchor|TAME_EXOTICS}}
| Currently unused - was originally assigned to the Dungeon Master
+
| Position will tame animals with the {{token|PET_EXOTIC}} token. Currently unused - was originally assigned to the dungeon master.
  
 
|-
 
|-
 
| {{text anchor|TRADE}}
 
| {{text anchor|TRADE}}
| Found on broker. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder.
+
| Found on [[broker]]. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder.
  
 
|-
 
|-
 
| {{text anchor|UPGRADE_SQUAD_EQUIPMENT}}
 
| {{text anchor|UPGRADE_SQUAD_EQUIPMENT}}
| Currently unused - was originally assigned to the Arsenal Dwarf
+
| Currently unused - was originally assigned to the arsenal dwarf.
  
 
|}
 
|}

Revision as of 14:47, 10 March 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

These tokens define positions in entity_*.txt files. See Entity token.

Position Tokens

These tokens belong in an entity definition. These tokens apply to a position (such as monarch) and should follow the [POSITION:POSITION_NAME] token.

Token Arguments Description
ACCOUNT_EXEMPT The position holder is not subjected to the economy. Less than relevant right now.
ALLOWED_CLASS [CREATURE_CLASS] token Only creatures with the specified class token can be appointed to this position.
ALLOWED_CREATURE CREATURE:CASTE Restricts the position to only the defined caste. Only works with a caste of the entity's current race. (If the entity had multiple CREATURE: tokens)
APPOINTED_BY position This position can only be chosen to the task from the nobles screen, and is available only if there is an *argument* present. For example, the GENERAL is [APPOINTED_BY:MONARCH]. Contrast [ELECTED]. Being appointed by a MONARCH seems to handle a lot of worldgen stuff and interferes with fort mode titles.
BRAG_ON_KILL A creature that kills this position will be sure to talk about it a lot.
CHAT_WORTHY In adventure mode, when referencing locations an NPC may mention this position holder living there or having done some deed there. Also means that the position exists in world-gen rather than being created only at the end of world-gen.

Dark Fortress civs cannot have this tag on anybody but their Law Maker, or the game will crash without leaving an errorlog.

COLOR color Creatures of this position will have this color, instead of their profession color, e.g. [COLOR:5:0:1].
COMMANDER position:ALL This position will act as a commander of the specified position[Verify]. E.g. GENERAL is [COMMANDER:LIEUTENANT:ALL]. Unknown if values other than ALL work.
CONQUERED_SITE This position is a puppet ruler left behind on a conquered site.
DEMAND_MAX number (0-100) How many demands at one time the position can make of the population.
DETERMINES_COIN_DESIGN Minted coins will have images that reflect the personality of this position holder.
DO_NOT_CULL The position won't be culled from Legends as "unimportant" during world generation.
DUTY_BOUND Members of this position will never agree to 'join' your character during adventure mode.
ELECTED The population will periodically select the most skill-eligible creature to fill this position. Contrast [APPOINTED_BY].
EXECUTION_SKILL weapon skill A mandatory subtag of [RESPONSIBILITY:EXECUTIONS]. Determines the weapon chosen by the executioner for his work.
EXPORTED_IN_LEGENDS The various members who have filled this role will be listed in the civilisation's history.
FLASHES The creature holding this position will visibly flash, like legendary citizens. Represents a properly noble station by default.
GENDER male/female The position can only be held by the specified gender. Currently bugged Bug:2714
KILL_QUEST The position can assign quests to adventurers.
LAND_HOLDER importance tier (1-3) This is an alternative to SITE. What it does is allow positions to be created at civ-level 'as needed' for all sites that meet the requirements to have them, which are the values set in LAND_HOLDER_TRIGGER. The character is tied permanently to a particular site but also operates at the civ-level.
LAND_NAME string The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUKE, [LAND_NAME:a duchy]
MANDATE_MAX number (0-100) The maximum number of mandates the position can make at once.
MENIAL_WORK_EXEMPTION The position holder cannot be assigned labors. Currently nonfunctional.Bug:3721
MENIAL_WORK_EXEMPTION_SPOUSE The spouse of the position holder doesn't have to work, either. Also doesn't work either. Bug:3721
MILITARY_SCREEN_ONLY This position cannot be appointed from the nobles screen. Intended for militia captains and other squad leaders to reduce clutter. Currently nonfunctionalBug:8965
NAME singular:plural The name of the position.
NAME_MALE singular:plural If the creature holding the position is male, this is the position's name. E.g. for MONARCH, [NAME_MALE:king:kings]
NAME_FEMALE singular:plural If the creature holding the position is female, this is the position's name. E.g. for MONARCH, [NAME_FEMALE:queen:queens]
NUMBER
  • number/AS_NEEDED
How many of the position there should be. If the [SITE] token exists, this is per site, otherwise this is per civilisation.
PRECEDENCE number (0-30000) How important the position is in society; a lower number is more important and displayed higher in the Nobles menu. For MONARCH it's 1, for MILITIA_CAPTAIN it's 200.
PUNISHMENT_EXEMPTION The position holder will not be held accountable for his or her crimes. Currently nonfunctional.Bug:4589
QUEST_GIVER The position holder can give quests in Adventure mode. Functionality in 0.31.13 and later is uncertain.
REJECTED_CLASS CREATURE_CLASS Token Creatures of the specified class cannot be appointed to this position.
REJECTED_CREATURE CREATURE:CASTE Restricts position holders by CREATURE type.
REPLACED_BY position This position is absorbed by another down the line. For example, expedition leader is [REPLACED_BY:MAYOR].
REQUIRED_BEDROOM number (0-1000000) The position holder requires a bedroom with at least this value.
REQUIRED_BOXES number (0-100) The position holder requires at least this many boxes.
REQUIRED_CABINETS number (0-100) The position holder requires at least this many cabinets.
REQUIRED_DINING number (0-1000000) The position holder requires a dining room with at least this value.
REQUIRED_OFFICE number (0-1000000) The position holder requires an office with at least this value.
REQUIRED_RACKS number (0-100) The position holder requires at least this many weapon racks.
REQUIRED_STANDS number (0-100) The position holder requires at least this many armour stands.
REQUIRED_TOMB number (0-1000000) The position holder requires a tomb with at least this value.
REQUIRES_MARKET Does not have anything directly to do with markets. It means that in minor sites (such as hillocks) the position will not appear, while in major sites (such as dwarf fortresses) it will.
REQUIRES_POPULATION number The position requires the population to be at least this number before it becomes available or before the position holder will move in.
RESPONSIBILITY responsibility The position holder does a thing. See the table below for suitable arguments.
RULES_FROM_LOCATION If there is a special location set aside for rulers, such as a human castle/mead hall, the position holder will always be found at that particular location. Does nothing for dwarf nobles because at present dwarves have no such special locations.
SITE Every site government will have the defined number of this position instead of the whole civilization; provided that other criteria (if any) are met. Unless LAND_HOLDER is present instead, the defined number of the position will be created only for the civilization as a whole.
SLEEP_PRETENSION The position holder will get upset if someone with a higher PRECEDENCE holds quarters with a greater value than their own.
SPECIAL_BURIAL The civilization will inter the corpse of the position holder in a special grave, either in catacombs or in monuments. If that grave is disturbed, the position holder can return as a mummy.[Verify]
SPOUSE singular:plural The name of the position holder's spouse.
SPOUSE_FEMALE singular:plural If the spouse of the creature holding the position is female, this is the spouse's position name.
SPOUSE_MALE singular:plural If the spouse of the creature holding the position is male, this is the spouse's position name.
SQUAD number:singular:plural The position holder is authorized to form a military squad, led by themselves. The number denotes the maximum headcount. The noun used to describe the subordinates (e.g. royal guard) is used in adventure mode for the adventurer.
SUCCESSION
  • BY_HEIR / BY_POSITION:position
How a new position holder is chosen. A single position can have multiple BY_POSITION tokens.

Responsibilities

Argument Description
ACCOUNTING Found on bookkeeper. Position will use record keeper skill to keep track of stocks.
ADVISE_LEADERSv0.47.01
ATTACK_ENEMIES Found on elven ranger captain and human warrior. Effect unknown.[Verify]
BUILD_MORALE Found on champion. Position will lead military training exercises.[Verify]
BUILDING_SAFETYv0.47.01
COLLECT_TAXES Currently unused - was originally assigned to the tax collector.
CONSTRUCTION_PERMITSv0.47.01
EQUIPMENT_MANIFESTS Currently unused - was originally assigned to the arsenal dwarf.
ESCORT_TAX_COLLECTOR Currently unused - was originally assigned to the Royal Guards (squad members beneath the Hammerer).
ESPIONAGEv0.47.01 Found on dungeon master and princess.
ESTABLISH_COLONY_TRADE_AGREEMENTS Found on outpost liaison. Position travels with the caravan to make trade agreements with any settlements that it visits, provided they are domestic, report the news and promote LAND_HOLDER positions. Also reports recent news. Presumably has no effect at site level. Crucially it does not visit foreign settlements but the civ-level TRADE position does the exact same thing in its position.
EXECUTIONS Found on hammerer. Position executes death penalties with a weapon of the appropriate skill.
FIRE_SAFETYv0.47.01
FOOD_SUPPLYv0.47.01
HEALTH_MANAGEMENT Found on chief medical dwarf. Position will use diagnostician skill to enable the z-menu health screen.
JUDGEv0.47.01
LAW_ENFORCEMENT Found on sheriff/captain of the guard. Position and its subordinates are in charge of punishing criminals. A position holding this responsibility plus the SQUAD token (or allowing the entity to have a SITE_VARIABLE_POSITION with this responsibility) is required for an adventurer from a given civilization to start as a hearthperson, fortress guard, etc.
LAW_MAKING Found on monarch/landholders. Will be referred to as the leader of the site in adventure mode and they may be informed as to the site being the capital city for civ-level positions.
MAINTAIN_BRIDGESv0.47.01
MAINTAIN_ROADSv0.47.01
MAINTAIN_SEWERSv0.47.01
MAINTAIN_TUNNELSv0.47.01
MAKE_INTRODUCTIONS Position will make a 'social call' to an established foreign settlement, complimenting or insulting them depending on relations and reporting the news.
MAKE_PEACE_AGREEMENTS Found on diplomat. Position negotiates peace treaties in order to end wars.
MAKE_TOPIC_AGREEMENTS Found on diplomat. Position negotiates special agreements, such as tree cutting quotas.
MANAGE_ANIMALSv0.47.01 Found on dungeon master.
MANAGE_LEADER_HOUSEHOLD_CLEANLINESSv0.47.01
MANAGE_LEADER_HOUSEHOLD_DRINKSv0.47.01
MANAGE_LEADER_HOUSEHOLD_FOODv0.47.01
MANAGE_PRODUCTION Found on manager. Position enables the use of workshop profiles and uses the organizer skill to process work orders entered in the job manager after the fortress population reaches 20.
MEET_WORKERS Found on expedition leader/mayor. Position uses the various social skills to hold meetings with unhappy citizens and try to pacify them with happy thoughts.
MILITARY_GOALS Found on monarch/landholder/leaders. Character is in charge of going to war and making peace for the government they work for. Without a position with this responsibility at civ level the civilization will not be able to make peace and its sites will wage war on each other constantly, and as a result, all viable civilizations must have one leader with this tag at civ level. This appears not to be a problem for kobolds, presumably due to either the SKULKING or the UTTERANCES tokens.
MILITARY_STRATEGY Found on general/militia commander. During worldgen, position will go on expeditions to tame exotic creatures. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress.v0.44.01
OVERSEE_LEADER_HOUSEHOLDv0.47.01
PATROL_TERRITORY Found on elven ranger captain. Effect unknown.[Verify]
PREPARE_LEADER_MEALSv0.47.01
RECEIVE_DIPLOMATS Found on monarch/landholder/leaders. Position uses the various social skills to hold meetings with incoming diplomats and liaisons.
RELIGION Found on elven druid. Position informs you about worship cults[Verify]
SORT_AMMUNITION Currently unused - was originally assigned to the arsenal dwarf.
TAME_EXOTICS Position will tame animals with the [PET_EXOTIC] token. Currently unused - was originally assigned to the dungeon master.
TRADE Found on broker. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder.
UPGRADE_SQUAD_EQUIPMENT Currently unused - was originally assigned to the arsenal dwarf.

Related Tokens

The following two ENTITY tokens are not actually position tokens, but bear mentioning on this page because they can modify the way that a civilization's positions behave:

Token Arguments Description
LAND_HOLDER_TRIGGER
  • landholder tier
  • population
  • wealth exported
  • created wealth
Defines the requirements for the noble ruler promotions. The tier numbers determine which position is used.
VARIABLE_POSITIONS Position responsibility or ALL Allows a responsibility to be taken up by a dynamically generated position (such as Law-maker).

Why Won't My Positions Appear?

The way DF determines what positions will actually appear in your fortress is somewhat counter-intuitive and fairly limiting. This guide should help you understand what you can do to actually get your positions working properly.

There are five tokens governing which positions appear in your fortress - LAND_HOLDER, REQUIRES_POPULATION, APPOINTED_BY, ELECTED, and REPLACED_BY. The first two determine when your fortress is eligible for a new position, the next two determine how a new position for which your fortress is eligible can be added, and the fifth allows you to clear up obsolete positions. Unfortunately, they also interact in some strange ways that makes creating interesting position structures difficult.

When you start a new fortress, DF compiles a list of your initial positions. To do this, it looks at the requirements for each position - any position whose only requirement is less than seven dwarves (either because they have no requirement tokens, or because their only requirement tokens are [REQUIRES_POPULATION: =< 7] or [LAND_HOLDER:some trigger whose only requirement is some number of dwarves equal to or less than 7]). Most importantly, any position whose only requirement is a LAND_HOLDER requirement, regardless of what the trigger for that requirement is, will be added if another eligible starting position is REPLACED_BY it. A non-LAND_HOLDER position that is REPLACED_BY a LAND_HOLDER position will never appear. With this list compiled, the game culls all positions that are REPLACED_BY another eligible position, and then culls all positions that have the APPOINTED_BY token. You may not embark with any appointed positions. Any remaining positions are then filled by a dwarf chosen at random.

Positions do not automatically appear when you reach their requirements. For example, if you remove the ELECTED token from the Mayor, then the Mayor will never appear, even once you reach his required number of dwarves. For a position that does not appear at embark to appear in your fortress, it must be APPOINTED_BY another position or ELECTED.

Naturally, this is more complicated than it looks. APPOINTED_BY positions must be appointed by another position already in your fortress, or a civ-level position. Only LAND_HOLDER positions may be appointed by civ-level positions. LAND_HOLDER positions that are APPOINTED_BY civ-level positions are inherently tied to civ-level tokens with the ESTABLISH_COLONY_TRADE_AGREEMENTS responsibility. If a fortress meets the LAND_HOLDER_TRIGGER for a new LAND_HOLDER tier when a caravan leaves, then the next time the outpost liaison or equivalent arrives, he will offer to make you an official colony, which will allow you to select all positions for that LAND_HOLDER level. Each time he appears, the outpost liaison will only promote your fortress one tier up the LAND_HOLDER track. The biggest problem with this system is that you may set your LAND_HOLDER_TRIGGERS such that you are eligible for the first tier of LAND_HOLDER positions at embark. If you are eligible for the first tier of LAND_HOLDER positions at embark, then all first-tier positions will appear twice - once at embark, and again when the outpost liaison comes to appoint you to the first tier.