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Difference between revisions of "40d Talk:Skill"
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I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --[[User:Sowelu|Sowelu]] 16:52, 30 October 2007 (EDT) | I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --[[User:Sowelu|Sowelu]] 16:52, 30 October 2007 (EDT) | ||
:One thing we might also want is a listing of what skills are USED by what job tasks. For example: whatever skill is used by the "Strand Extraction" labor, which presumably fulfills "Extract Metal Strands" manager tasks... well, presumably that's the new version of the old Adamantine skills, Adamantine Smelting having been assumed to have been unified with other smelting skill. But whatever skill that is, it can't be had from the starting screen, and so is not listed here. This will naturally require LOTS of testing on the part of all of us, since we're no longer guaranteed to even have a magma flow in a given region, much less pits and adamantine. --[[User:Alfador|Alfador]] 10:20, 31 October 2007 (EDT) | :One thing we might also want is a listing of what skills are USED by what job tasks. For example: whatever skill is used by the "Strand Extraction" labor, which presumably fulfills "Extract Metal Strands" manager tasks... well, presumably that's the new version of the old Adamantine skills, Adamantine Smelting having been assumed to have been unified with other smelting skill. But whatever skill that is, it can't be had from the starting screen, and so is not listed here. This will naturally require LOTS of testing on the part of all of us, since we're no longer guaranteed to even have a magma flow in a given region, much less pits and adamantine. --[[User:Alfador|Alfador]] 10:20, 31 October 2007 (EDT) | ||
+ | |||
+ | :I almost think that that kind of data should be made into a separate list, as well as listed under each skill's individual page. Lets's not clutter this one up that much. Also, anyone FOUND pits/addy yet? I'm almost certain it's too early for that, but one never knows.--[[User:Draco18s|Draco18s]] 05:07, 1 November 2007 (EDT) | ||
Should skills be a category?--[[User:BahamutZERO|BahamutZERO]] 19:43, 31 October 2007 (EDT) | Should skills be a category?--[[User:BahamutZERO|BahamutZERO]] 19:43, 31 October 2007 (EDT) |
Revision as of 09:07, 1 November 2007
Skill Notes
- Miner
- Allows a Dwarf to strike the earth at a more rapid pace.
- Wood Cutter
- Carpenter
- Mason
- Engraver
- Building Designer
- Weaponsmith
- Bowyer
- Armorsmith
- Metalsmith
- Furnace Operator
- Wood Burner
- Metal Crafter
- Stone Crafter
- Wood Crafter
- Bone Carver
- Gem Cutter
- Gem Setter
- Mechanic
- Fisherdwarf
- Miller
- Thresher
- Grower
- Herbalist
- Brewer
- Cook
- Weaver
- Clothier
- Dyer
- Allows a dwarf to dye with honor.
- Trapper
- Ambusher
- Butcher
- Tanner
- Leatherworker
- Fish Dissector
- Animal Dissector
- Fish Cleaner
- Cheese Maker
- Milker
- Animal Trainer
- Animal Caretaker
- Soaper
- Lye Maker
- Potash Maker
- Glassmaker
- Wrestler
- Axedwarf
- Swordsdwarf
- Macedwarf
- Hammerdwarf
- Speardwarf
- Marksdwarf
- Shield User
- Armor User
- Siege Engineer
- Siege Operator
- Pump Operator
- Swimmer
- Gives you a small amount of hope that this dwarf will not drown.
- Persuader
- Negociator
- Typo in the game: ought to be "Negotiator." (Note: Toady has openly noted to fixing this on his dev log.)
- Liar
- Intimidator
- Judge of Intent
- Appraiser
- Organizer
- Record Keeper
- Conversationalist
- Comedian
- Flatterer
- Consoler
- Pacifier
Skill Ranks Notes
- Not Skilled, Dabbling
- Novice
- Named, Titular
- Competent
- Proficient
- etc.
- It's looking like it's the same as before for rank names. --Shades 05:01, 1 November 2007 (EDT)
User Notes and Changes
Renditelitan 22:01, 29 October 2007 (EDT)
- Moved this to the talk page for discussion on what should go on the main skills page User:Alfador. I hope you don't mind. Anyone have ideas on how to categorize the all the skills? Also, would making the list of skills in their place in the game time frame make since? Like founding skills vs. town skills?
- It would make sense; Proficient and below are founding skills, Dabbling and anything above Proficient are fortress skills. (Also anything Adamantine-oriented if that's still in.) And of COURSE I don't mind, I'm ecstatic that someone more skilled in wiki format than I took it upon themselves to make something more useful out of my rudimentary list! Alfador 23:02, 29 October 2007 (EDT)
Should we put lists of activities that improve a skill for every skill, or just for the ones that aren't immediately obvious like those new noble skills? --BahamutZERO 16:13, 30 October 2007 (EDT)
I think it's important to enumerate all the activities that give skill, and it would be nice to get numbers on the skill increases for these actions as well. It's especially important to note ALL information for what gives or doesn't give skill points for the new noble skills, but everything is useful. Like, for a miner, do ramps and channels give mining skill? Do floodgates? Does a fisherdwarf get fisherdwarf skill for constructing a fishery? If we can enumerate all possible sources of skill points for a given skill, I think we should definately do so. --Sowelu 16:52, 30 October 2007 (EDT)
- One thing we might also want is a listing of what skills are USED by what job tasks. For example: whatever skill is used by the "Strand Extraction" labor, which presumably fulfills "Extract Metal Strands" manager tasks... well, presumably that's the new version of the old Adamantine skills, Adamantine Smelting having been assumed to have been unified with other smelting skill. But whatever skill that is, it can't be had from the starting screen, and so is not listed here. This will naturally require LOTS of testing on the part of all of us, since we're no longer guaranteed to even have a magma flow in a given region, much less pits and adamantine. --Alfador 10:20, 31 October 2007 (EDT)
- I almost think that that kind of data should be made into a separate list, as well as listed under each skill's individual page. Lets's not clutter this one up that much. Also, anyone FOUND pits/addy yet? I'm almost certain it's too early for that, but one never knows.--Draco18s 05:07, 1 November 2007 (EDT)
Should skills be a category?--BahamutZERO 19:43, 31 October 2007 (EDT)
- I made one anyway. --JT 21:31, 31 October 2007 (EDT)
This is too specific
This list is specific to Fortress Mode. It's missing some of the Adventure Mode skills, like Bowman and such, and lists the dwarven names for skills. --JT 21:31, 31 October 2007 (EDT)