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Difference between revisions of "Account"

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An '''account''' is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy [[historical figures]] with a large account may grab [[house]]s or towers in [[town]]s. [[Mercenary]] companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.
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An '''account''' is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy [[historical figure]]s with a large account may grab [[house]]s or towers in [[town]]s. [[Mercenary]] companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.

Revision as of 21:01, 26 February 2021

An account is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or historical figure. Although the game doesn't (yet) have a proper economy, the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy historical figures with a large account may grab houses or towers in towns. Mercenary companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.