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Difference between revisions of "40d:Religion"
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(Created page with "'''Religion''' is group created in worldgen for worshipping deity (human and dwarven religions are formed around worship deities, elven religions worship related force of...") |
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− | '''Religion''' is group created in worldgen for worshipping [[deity]] (human and dwarven religions are formed around | + | A '''Religion''' is a group created in worldgen for worshipping a [[deity]] (human and dwarven religions are formed around worshipping deities, elven religions worship related force of nature, goblin religions worship the first ruler of their civilization,usually a [[demon]], and [[kobold]]s have no religions). Religions build [[temple]]s (if the civilization lives in the proper [[site]]). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of [[megabeast]]s does not create a religion.{{verify}} |
Adventurer may join a religion by talking with priest in temple.{{verify}} | Adventurer may join a religion by talking with priest in temple.{{verify}} |
Revision as of 22:04, 18 August 2021
A Religion is a group created in worldgen for worshipping a deity (human and dwarven religions are formed around worshipping deities, elven religions worship related force of nature, goblin religions worship the first ruler of their civilization,usually a demon, and kobolds have no religions). Religions build temples (if the civilization lives in the proper site). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of megabeasts does not create a religion.[Verify]
Adventurer may join a religion by talking with priest in temple.[Verify]