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Difference between revisions of "Release information/50.02"

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(Created page with "Patch 0.50.02, was released on 8 December 2022. It was released for Premium version‎ only, classic version update haven't been finished yet. ==Developer note== <blockq...")
 
(added link to release notes for ref)
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Patch 0.50.02, was released on 8 December 2022. It was released for [[Premium version‎]] only, classic version update haven't been finished yet.  
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Patch 0.50.02, was released on 8 December 2022[https://store.steampowered.com/news/app/975370/view/3631620553383112422]. It was released for [[Premium version‎]] only, classic version update hasn't been finished yet.  
  
==Developer note==
+
== Developer note ==
 
<blockquote style="border-left: 10px solid #ccc; margin: 0.5em 10px; padding: 0.5em 10px;">
 
<blockquote style="border-left: 10px solid #ccc; margin: 0.5em 10px; padding: 0.5em 10px;">
 
Tarn here!
 
Tarn here!
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</blockquote>
 
</blockquote>
  
==Major bug fixes==
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== Major bug fixes ==
  
 
* Fixed crash from compressed menu lists (e.g. workshop assignment) on widescreen default settings
 
* Fixed crash from compressed menu lists (e.g. workshop assignment) on widescreen default settings
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* Stopped fishing from hugely amplifying creature agitation in the wilds (zeroed general agitation level in old saves)
 
* Stopped fishing from hugely amplifying creature agitation in the wilds (zeroed general agitation level in old saves)
  
==Graphics additions/changes==
+
== Graphics additions/changes ==
  
 
* Improved images for planned walls, floors, and fortifications
 
* Improved images for planned walls, floors, and fortifications

Revision as of 23:48, 12 December 2022

Patch 0.50.02, was released on 8 December 2022[1]. It was released for Premium version‎ only, classic version update hasn't been finished yet.

Developer note

Tarn here!

This is a quick release mainly to handle a widescreen crash and some menu issues there. With that stabilized, we'll be able to start properly addressing the reports and feedback we've collected for a bulkier patch next. Thanks for a wonderful launch!

Major bug fixes

  • Fixed crash from compressed menu lists (e.g. workshop assignment) on widescreen default settings
  • Changed init option for interface pixel width to be a percentage (to fix many widescreen menu issues)
  • Stopped fishing from hugely amplifying creature agitation in the wilds (zeroed general agitation level in old saves)

Graphics additions/changes

  • Improved images for planned walls, floors, and fortifications
  • Updated doors, hatches, chests, and other containers so that palettes will affect handles and other add-ons if the mods desire it, but made the default behavior consistently not palettize these add-ons
  • Missing occupied animal trap images included