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Difference between revisions of "Combat hardening"
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Latest revision as of 00:24, 21 December 2022
This article was migrated from DF2014:Combat hardening and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Whenever a creature is repeatedly exposed to typical violence and death from combat, they will progressively harden and feel less and less emotions from it. This system is distinct from stress and historically predates it, even though it has an influence on how stressed your dwarves get.
There are four different levels: no hardening, "is getting used to tragedy", "is a hardened individual" and "doesn't really care about anything anymore". As of .47.05, your dwarves will reach this level fairly quickly, even civilians. Any further occurrence of violence at this level will cause them to "not feel anything".
Note that non-dwarf citizens who reach this level become alcohol-dependent, just like normal dwarves.