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Difference between revisions of "40d:Civilization"
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Evil civilizations build towers in evil [[biome|biomes]]. | Evil civilizations build towers in evil [[biome|biomes]]. | ||
Their settlements are represented by {{Tile|П|#707|#000}} on the world map | Their settlements are represented by {{Tile|П|#707|#000}} on the world map | ||
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+ | === Skulking Civilization (The [[kobold]]s)=== | ||
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+ | Skulking civilizations populate [[caves]]. | ||
+ | Their settlements are represented by ?{{Verify}} on the world map | ||
[[Category:World]] | [[Category:World]] |
Revision as of 21:42, 24 November 2007
A civilization is a nation, with settlements and a capital city. At the embark screen, you can select one of the controllable civilizations to play as. Without Modding; these are all dwarves, but they may have different items available to start out.
Mountain Civilization (The dwarves)
Mountain civilizations build settlements on the edge of mountain ranges.
Their settlements are represented by Ω
on the world map
Plains Civilization (The humans)
Plains civilizations build wooden towns in the lowlands.
Their settlements are represented by +
and #
on the world map
Forest Civilization (The elves)
Forest civilizations build wooden towns in heavily forested areas.
Their settlements are represented by ¶
on the world map
Evil Civilization (The goblins)
Evil civilizations build towers in evil biomes.
Their settlements are represented by П
on the world map
Skulking Civilization (The kobolds)
Skulking civilizations populate caves. Their settlements are represented by ?[Verify] on the world map