- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Civilization"
(not true; can be calm/neutral as well) |
|||
Line 20: | Line 20: | ||
=== Evil Civilization (The [[goblin|goblins]])=== | === Evil Civilization (The [[goblin|goblins]])=== | ||
− | + | They build towers, represented by {{Tile|П|#707|#000}} on the world map | |
− | |||
=== Skulking Civilization (The [[kobold]]s)=== | === Skulking Civilization (The [[kobold]]s)=== |
Revision as of 02:08, 24 April 2008
A civilization is a nation, with settlements and a capital city. At the embark screen, you can select one of the controllable civilizations to play as. Without Modding; these are all dwarves, but they may have different items available to start out.
Mountain Civilization (The dwarves)
Mountain civilizations build settlements on the edge of mountain ranges.
Their settlements are represented by Ω
on the world map
Plains Civilization (The humans)
Plains civilizations build wooden towns in the lowlands.
Their settlements are represented by +
, *
, ☼
, and #
on the world map
Forest Civilization (The elves)
Forest civilizations build wooden towns in heavily forested areas.
Their settlements are represented by î
and ¶
on the world map
Evil Civilization (The goblins)
They build towers, represented by П
on the world map
Skulking Civilization (The kobolds)
Skulking civilizations populate caves. Their settlements are represented by ?[Verify] on the world map
Worlds | |
---|---|
Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |