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Difference between revisions of "40d Talk:Economics"
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(Should Economy really redirect here? I'd think it should redirect to Dwarven Economy.) |
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: It seems to be about 2 units/season/dwarf, but I've never kept careful track. | : It seems to be about 2 units/season/dwarf, but I've never kept careful track. | ||
--DrPraetorious | --DrPraetorious | ||
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+ | == Economy? == | ||
+ | Should [[Economy]] really redirect here? I'd think it should redirect to [[Dwarven Economy]]. --[[User:Karlito|Karlito]] 19:49, 2 December 2007 (EST) |
Revision as of 00:49, 3 December 2007
- It had been my impression that *most* buildings did require the Architecture job to be enabled; this can be a serious issue if you are trying to expand rapidly and only have architecture on your mason. But the text is not crucial so I'll just leave it out.
- --DrPraetorious
- This is false. For the most part, workshops do not req architecture. A few of them do, but it's only the ones that deal with fire, iirc. Things that do need architecture for sure are screw pumps, bridges, and supports. Maybe you've been building a lot of those. (i know i tend to make a lot of screw pumps) VengefulDonut 18:24, 21 November 2007 (EST)
- Is there an entry that covers how much food, liquor, etc. each dwarf actually consumes per season, so that I can include a section on how much labor it will take to meet demand?
- It seems to be about 2 units/season/dwarf, but I've never kept careful track.
--DrPraetorious
Economy?
Should Economy really redirect here? I'd think it should redirect to Dwarven Economy. --Karlito 19:49, 2 December 2007 (EST)