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- 21:57, 17 February 2008 diff hist -630 40d Talk:Pregenerated worlds
- 18:38, 17 February 2008 diff hist +387 40d Talk:Pregenerated worlds
- 18:30, 17 February 2008 diff hist +312 N 40d:Pregenerated worlds/0.27.176.38a New page: == Seed 2482151243 for v0.27.176.38a == Not bad. Has lava, sand, chalk (for flux and iron ore), adamantium, and plenty of trees in the south, lots of Z-levels in the north. No obsidian,...
- 18:29, 17 February 2008 diff hist +67 N File:TNDP start2.jpg Glimpse of start location found on seed v0.27.176.38a - 2482151243
- 00:35, 17 February 2008 diff hist +193 40d:Economics
- 17:14, 16 February 2008 diff hist -4 40d:Pregenerated worlds/0.27.173.38a
- 17:13, 16 February 2008 diff hist +500 40d:Pregenerated worlds/0.27.173.38a
- 17:13, 16 February 2008 diff hist 0 N File:TNDPs start.jpg
- 03:27, 15 February 2008 diff hist 0 40d Talk:Economics
- 03:25, 15 February 2008 diff hist +300 40d Talk:Economics →Alternatives to stockpiles
- 17:56, 13 February 2008 diff hist -174 40d:Economics
- 15:13, 23 November 2007 diff hist +278 40d Talk:Economics
- 23:47, 21 November 2007 diff hist +19 m User talk:DrPraetorious
- 23:47, 21 November 2007 diff hist +124 User talk:DrPraetorious
- 23:01, 21 November 2007 diff hist +3 m 40d:Economics
- 23:00, 21 November 2007 diff hist -167 m 40d:Economics
- 22:59, 21 November 2007 diff hist +275 N 40d Talk:Economics New page: : It had been my impression that *most* buildings did require the Architecture job to be enabled; this can be a serious issue if you are trying to expand rapidly and only have architecture...
- 17:58, 19 November 2007 diff hist +4,190 40d:Economics
- 16:11, 18 November 2007 diff hist +379 40d:Pregenerated worlds →Seeds
- 16:04, 18 November 2007 diff hist +1 m 40d:Economics
- 21:48, 16 November 2007 diff hist +3,362 40d:Economics
- 20:39, 16 November 2007 diff hist +24 40d:Economics
- 20:37, 16 November 2007 diff hist +102 40d:Economics →Second Tier Materials
- 20:44, 11 November 2007 diff hist -1 40d:Economics
- 20:31, 11 November 2007 diff hist +7 40d:Economics
- 20:12, 11 November 2007 diff hist +320 40d:Economics
- 20:04, 11 November 2007 diff hist +9 40d:Economics
- 20:03, 11 November 2007 diff hist +21 40d:Economics
- 19:46, 11 November 2007 diff hist +11 40d:Economics
- 19:43, 11 November 2007 diff hist +28 40d:Economics
- 19:42, 11 November 2007 diff hist +7 40d:Economics
- 19:41, 11 November 2007 diff hist 0 40d:Economics
- 19:41, 11 November 2007 diff hist 0 40d:Economics
- 19:38, 11 November 2007 diff hist +15 40d:Economics
- 13:11, 7 November 2007 diff hist +119 40d:Economics →Second Tier Materials
- 05:06, 7 November 2007 diff hist +480 40d:Economics
- 20:37, 6 November 2007 diff hist -1 40d:Economics
- 20:35, 6 November 2007 diff hist +615 40d:Economics
- 14:39, 6 November 2007 diff hist +7 40d:Economics
- 14:20, 6 November 2007 diff hist +2,297 N 40d:Economics New page: (rough draft) Overall Economic Flowchart. All buildings require Building Design to go up, most require stone and/or wood, some require other orders or materials (listed in parens after t...