v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Vomit"
Jump to navigation
Jump to search
RustyMcloon (talk | contribs) (I cleaned up this entry, removing information redundant to the cave adaptation article.) |
RustyMcloon (talk | contribs) m (Changed "effect" to "affect.") |
||
Line 1: | Line 1: | ||
'''Vomit''' is a symptom of at least two dwarven afflictions: [[cave adaptation]] and injury. Cave adaptation is the most common cause, but dwaves and other [[creatures]] will vomit if they sustain wounds to their internal organs | '''Vomit''' is a symptom of at least two dwarven afflictions: [[cave adaptation]] and injury. Cave adaptation is the most common cause, but dwaves and other [[creatures]] will vomit if they sustain wounds to their internal organs | ||
− | A [[puddle]] of vomit is represented by the same character as water (a double tilde: ≈) but is green rather than blue. Another object on top of a puddle of vomit will appear normally but on a green background. If vomit and [[blood]] puddles exist on the same tile, its [[color]] will be brown. Walking through vomit will not | + | A [[puddle]] of vomit is represented by the same character as water (a double tilde: ≈) but is green rather than blue. Another object on top of a puddle of vomit will appear normally but on a green background. If vomit and [[blood]] puddles exist on the same tile, its [[color]] will be brown. Walking through vomit will not affect a dwarf's mood. |
Vomit will disappear at the beginning of each season. | Vomit will disappear at the beginning of each season. | ||
[[category:lore]] | [[category:lore]] |
Revision as of 01:53, 9 September 2008
Vomit is a symptom of at least two dwarven afflictions: cave adaptation and injury. Cave adaptation is the most common cause, but dwaves and other creatures will vomit if they sustain wounds to their internal organs
A puddle of vomit is represented by the same character as water (a double tilde: ≈) but is green rather than blue. Another object on top of a puddle of vomit will appear normally but on a green background. If vomit and blood puddles exist on the same tile, its color will be brown. Walking through vomit will not affect a dwarf's mood.
Vomit will disappear at the beginning of each season.