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Difference between revisions of "40d Talk:Glass"
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==Quantities Required== | ==Quantities Required== | ||
Do some items require more sand than others? Or can you really make furniture from one bag each? --[[User:Strangething|Strangething]] 17:33, 21 July 2008 (EDT) | Do some items require more sand than others? Or can you really make furniture from one bag each? --[[User:Strangething|Strangething]] 17:33, 21 July 2008 (EDT) | ||
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+ | :From my glass-tower fort days, I'm inclined to say 'yes'. Every glass item, from a gem to a floodgate, only requires one bag of sand. I certainly don't remember having any problems with running out of sand, once I started using the manager screen to order an equal amount of sand collection before each glass item order. Probably a good idea to test in the latest version though. --[[User:Raumkraut|Raumkraut]] 03:40, 22 July 2008 (EDT) | ||
==Glass Traps== | ==Glass Traps== |
Revision as of 07:40, 22 July 2008
Quantities Required
Do some items require more sand than others? Or can you really make furniture from one bag each? --Strangething 17:33, 21 July 2008 (EDT)
- From my glass-tower fort days, I'm inclined to say 'yes'. Every glass item, from a gem to a floodgate, only requires one bag of sand. I certainly don't remember having any problems with running out of sand, once I started using the manager screen to order an equal amount of sand collection before each glass item order. Probably a good idea to test in the latest version though. --Raumkraut 03:40, 22 July 2008 (EDT)
Glass Traps
With v 33b, I have successfully made trap components without difficulty, so I've deleted the reference to bars being required. This raises the issue, however, of what damage rating the various sorts of glass get. As far as I can tell, glass doesn't appear in the mat glosses, so I'm not sure how to determine what the actual value is. Anyone have a suggestion? Doctorlucky 01:46, 22 November 2007 (EST)
- I can't answer your question of getting the data from the files, but apparently someone has confirmed glass as having 50% damage, so I removed your verify tag and pointed to my source. Runspotrun 04:31, 22 November 2007 (EST)
Products
- "Raw glass is essentially a low-value gem, a frequent request of dwarves undergoing a strange mood. Given its abundance, raw green glass makes an excellent training material for practicing the gem cutting skill."
- In 33g, I'm having trouble making raw glass show up for cutting in the Jeweler's Workshop. GreyMario on #bay12games @ WorldIRC.net suggests that raw glass is not able to be cut to train the gem cutting skill. If it is possible to cut raw glass, is there something special that needs to be done, or some reason why it wouldn't show up in the screen? If it isn't possible, the above line needs to be removed from Products. Rkyeun 00:19, 26 February 2008 (EST)
- I believe there currently is a bug where raw and cut clear and crystal glass does not shop up on the jeweler's workshop screen. You can get around it with the manager. Bouchart 00:30, 26 February 2008 (EST)
- Confirmed (33g). The manager can queue glass cutting jobs, which are then processed normally. I will make a note of this in the article. Rkyeun 00:37, 26 February 2008 (EST)
- I believe there currently is a bug where raw and cut clear and crystal glass does not shop up on the jeweler's workshop screen. You can get around it with the manager. Bouchart 00:30, 26 February 2008 (EST)
- In 33g, I'm having trouble making raw glass show up for cutting in the Jeweler's Workshop. GreyMario on #bay12games @ WorldIRC.net suggests that raw glass is not able to be cut to train the gem cutting skill. If it is possible to cut raw glass, is there something special that needs to be done, or some reason why it wouldn't show up in the screen? If it isn't possible, the above line needs to be removed from Products. Rkyeun 00:19, 26 February 2008 (EST)
The Raw Glass
- I am having trouble making raw glass i think its some kind of bug but when they go get the sand then they will bring it to the furnace only to stop making it and it will go off my que even if its on repeat, they do how ever use the sand so can my swarfs fail at making raw glass. i have this problem alot with my magma forges and furnaces [[User:Rock n rat|Rock n rat]
- Are you sure they didn't make raw glass and then run out of sand (Check your gem bins)? If you've got Collect Sand and Make Raw Glass both on repeat, when they run out of sand they'll switch to gather sand and when they run out of bags they'll switch to make raw glass. Occasionally they'll cancel one of them, but most of the time they'll just move the active job to the top. --Squirrelloid 19:26, 24 April 2008 (EDT)
- And you do have fuel for the furnace, right? Also, other than green glass needs additional materials. --Karp 17:59, 4 July 2008 (EDT)
- Are you sure they didn't make raw glass and then run out of sand (Check your gem bins)? If you've got Collect Sand and Make Raw Glass both on repeat, when they run out of sand they'll switch to gather sand and when they run out of bags they'll switch to make raw glass. Occasionally they'll cancel one of them, but most of the time they'll just move the active job to the top. --Squirrelloid 19:26, 24 April 2008 (EDT)