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Difference between revisions of "40d:Demand"

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Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[DEMAND]' next to a noble's name is gray, he is making no demands.  If white, his current demands have been fulfilled or surpassed. If brown (or yellow when highlighted) the noble has stated their demand and has given you time to complete it. If red, the demanded is expected to have been completed already.
 
Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[DEMAND]' next to a noble's name is gray, he is making no demands.  If white, his current demands have been fulfilled or surpassed. If brown (or yellow when highlighted) the noble has stated their demand and has given you time to complete it. If red, the demanded is expected to have been completed already.
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Fulfilling the demand gives the noble a happy [[thought]]. If a demand goes without being fulfilled, the noble will be "[[thought|angered at the state of demands]]". The longer the demand goes unfulfilled the unhappier the noble will get.{{verify}} There are no other direct consequences to failing to fill a demand. If the demand goes unfilled long enough, an [[announcement]] may be made that the noble has simply "forgotten" it.
  
 
Administrative dwarves (eg, manager, broker, record keeper) will not perform their functions unless their demands have been met. {{verify}}
 
Administrative dwarves (eg, manager, broker, record keeper) will not perform their functions unless their demands have been met. {{verify}}
  
If a demand goes without being fulfilled, the noble will get an unhappy [[thought]]. The longer the demand goes unfulfilled the unhappier the noble will get. There are no other direct consequences to failing to fill a demand. Fulfilling the demand gives the noble a happy [[thought]].
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Happy [[noble]]s make fewer mandates and [[demand]]s than unhappy ones.{{verify}}
 
 
Happy [[noble]]s make fewer mandates and [[demand]]s than unhappy ones.
 
  
 
[[Mandate]]s should not be confused with demands.
 
[[Mandate]]s should not be confused with demands.

Revision as of 03:26, 3 November 2008

A demand is a noble's request that your dwarves build a specific item of furniture in one of their rooms.

When a noble makes a demand, you will have about half a year to fulfill it. Demands are always for furniture, and can be for either furniture of a certain type, like a table, or furniture of a certain material, like copper items. Sometimes they specify both, for example "green glass window in dining room"

Demands are announced at the bottom of the screen, but if you miss the message, you can see if a noble is demanding anything on the noble's screen. If the uppercase bracketed word '[DEMAND]' next to a noble's name is gray, he is making no demands. If white, his current demands have been fulfilled or surpassed. If brown (or yellow when highlighted) the noble has stated their demand and has given you time to complete it. If red, the demanded is expected to have been completed already.

Fulfilling the demand gives the noble a happy thought. If a demand goes without being fulfilled, the noble will be "angered at the state of demands". The longer the demand goes unfulfilled the unhappier the noble will get.[Verify] There are no other direct consequences to failing to fill a demand. If the demand goes unfilled long enough, an announcement may be made that the noble has simply "forgotten" it.

Administrative dwarves (eg, manager, broker, record keeper) will not perform their functions unless their demands have been met. [Verify]

Happy nobles make fewer mandates and demands than unhappy ones.[Verify]

Mandates should not be confused with demands.