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Difference between revisions of "40d Talk:Computing"
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(New page: I created this page because I think it's a very interesting part of the game for advanced players. I'm not at all familiar with creating wiki pages, so if someone else who was familiar wi...) |
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I created this page because I think it's a very interesting part of the game for advanced players. I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand. Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates. | I created this page because I think it's a very interesting part of the game for advanced players. I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand. Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates. | ||
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+ | It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware. Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --[[User:WyldKarde|WyldKarde]] 13:17, 23 November 2007 (EST) |
Revision as of 18:17, 23 November 2007
I created this page because I think it's a very interesting part of the game for advanced players. I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand. Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.
It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware. Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --WyldKarde 13:17, 23 November 2007 (EST)