v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "String dump/raw"
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m (A much simpler way of doing this) |
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| − | !This program cannot be run in DOS mode. | + | <pre>!This program cannot be run in DOS mode. |
| − | + | api-ms-win-core-synch-l1-2-0.dll | |
| − | + | SleepConditionVariableCS | |
| − | + | WakeAllConditionVariable | |
| − | + | bad allocation | |
| − | + | Out of memory - aborting | |
| − | + | Fatal Error | |
| − | + | UTF-16LE | |
| − | + | Unknown exception | |
| − | + | bad array new length | |
| − | + | string too long | |
| − | + | TRANS_NAME | |
| − | + | nameless | |
| − | + | FIRST_NAME | |
| − | + | PRO_POS | |
| − | + | PRO_OBJ | |
| − | + | PRO_SUB | |
| − | + | PRO_REF | |
| − | + | <structure> | |
| − | + | </local_id> | |
| − | + | <local_id> | |
| − | + | <type>counting house</type> | |
| − | + | </name> | |
| − | + | <name> | |
| − | + | </structure> | |
| − | + | <type>guildhall</type> | |
| − | + | <type>hospital</type> | |
| − | + | <type>tower</type> | |
| − | + | <type>mead hall</type> | |
| − | + | <type>keep</type> | |
| − | + | <type>dark tower</type> | |
| − | + | <type>underworld spire</type> | |
| − | + | <type>temple</type> | |
| − | + | </worship_hfid> | |
| − | + | <worship_hfid> | |
| − | + | </entity_id> | |
| − | + | <entity_id> | |
| − | + | <type>library</type> | |
| − | + | </copied_artifact_id> | |
| − | + | <copied_artifact_id> | |
| − | + | <type>inn tavern</type> | |
| − | + | <type>market</type> | |
| − | + | <type>tomb</type> | |
| − | + | <type>dungeon</type> | |
| − | + | <subtype>standard</subtype> | |
| − | + | <subtype>sewers</subtype> | |
| − | + | <subtype>catacombs</subtype> | |
| − | + | vector too long | |
| − | + | invalid string position | |
| − | + | Training Session | |
| − | + | Activity | |
| − | + | Research | |
| − | + | Activity Event | |
| − | + | Worship | |
| − | + | Socialize | |
| − | empties | + | empties |
| − | empty | + | empty |
| − | picks up | + | picks up |
| − | pick up | + | pick up |
| − | has shared many tales from beyond | + | has shared many tales from beyond |
| − | embraces | + | embraces |
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
| − | has discovered | + | has discovered |
| − | gives you | + | gives you |
| − | + | Ponder | |
| − | has become a student of | + | has become a student of |
| − | + | Learn | |
| − | + | Teach | |
| − | + | Discuss | |
| − | + | Write about | |
| − | + | Meditate on | |
| − | + | Go to Combat Training | |
| − | + | Pray to | |
| − | + | Lead Combat Training | |
| − | + | Organize Combat Training | |
| − | + | Play Make Believe | |
| − | + | Wait for Combat Training | |
| − | + | Play with | |
| − | + | Promote | |
| − | + | Preach on | |
| − | + | Inveigh Against | |
| − | + | Family | |
| − | + | Loyalty | |
| − | + | Friendship | |
| − | + | Cunning | |
| − | + | Fairness | |
| − | + | Eloquence | |
| − | + | Tradition | |
| − | + | Decorum | |
| − | + | Cooperation | |
| − | + | Artwork | |
| − | + | Stoicism | |
| − | + | Independence | |
| − | + | Self-Control | |
| − | + | Introspection | |
| − | + | Harmony | |
| − | + | Tranquility | |
| − | + | Craftsmanship | |
| − | + | Merriment | |
| − | + | Martial Prowess | |
| − | + | Sacrifice | |
| − | + | Hard Work | |
| − | + | Perseverance | |
| − | + | Competition | |
| − | + | Commerce | |
| − | + | Leisure Time | |
| − | + | Nature | |
| − | + | Romance | |
| − | + | Knowledge | |
| − | + | Tell Story | |
| − | + | Listen to Sermon | |
| − | + | Recite Poetry | |
| − | + | Listen to Story | |
| − | + | Simulate | |
| − | + | Listen to Poetry | |
| − | + | Perform Music | |
| − | + | Perform Dance | |
| − | + | Listen to Music | |
| − | + | Go to | |
| − | + | Watch Dance | |
| − | + | Organize | |
Demonstration | Demonstration | ||
| − | + | Wait for | |
| − | + | Serve | |
| − | + | Watch | |
| − | + | Go to Individual Combat Drill | |
| − | + | Serve Customer | |
| − | + | /Resting | |
| − | + | Individual Combat Drill | |
| − | + | Go to Sparring Match | |
| − | + | Watch Sparring Practice | |
| − | + | Go to Sparring Practice | |
| − | + | DOUBLE TAGGED ITEM: By Activity, | |
| − | + | Archery Practice | |
| − | + | There are not enough dancers. | |
| − | + | There is not enough room to perform here. | |
| − | + | You cannot perform here. | |
| − | + | You could not find a partner. | |
| − | + | Some children | |
| − | + | begins | |
| − | playing with | + | playing with |
playing make believe. | playing make believe. | ||
| − | + | The performers | |
| − | + | the story of | |
| − | + | a sermon on | |
| − | + | an improvised recital of | |
| − | + | reciting the poem | |
| − | + | improvised music, | |
| − | + | the musical composition | |
| − | + | an improvised dance, | |
| − | + | dancing | |
| − | + | You continue the sermon. | |
| − | in the middle of | + | in the middle of |
| − | + | You continue the story. | |
| − | + | The sermon continues. | |
| − | + | You begin | |
| − | + | The story continues. | |
| − | + | The poetry enters | |
| − | + | the verse paragraph | |
line. | line. | ||
| − | + | the stanza | |
verse paragraph | verse paragraph | ||
| − | + | You continue the poem. | |
stanza | stanza | ||
| − | + | You enter | |
| − | + | The poem continues. | |
| − | + | The music enters | |
| − | + | The dance enters a new section with | |
| − | + | the introduction | |
| − | + | a simple passage | |
of the theme | of the theme | ||
| − | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
| − | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
| − | + | the synthesis | |
| − | + | a verse | |
of previous passages | of previous passages | ||
| − | + | the finale | |
| − | + | a chorus | |
| − | + | a bridge-passage | |
| − | + | the coda | |
| − | + | second | |
| − | + | first | |
| − | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
| − | + | You continue the dance. | |
| − | + | You continue the music. | |
| − | + | The dance continues. | |
| − | + | You conclude your performance. | |
| − | + | The music continues. | |
| − | + | Some performers finish their act. | |
| − | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
| − | + | You feel like you know the basic rules of | |
| − | + | You've learned | |
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
| Line 224: | Line 224: | ||
well. | well. | ||
poorly. | poorly. | ||
| − | + | , having completely forgotten the words. | |
| − | + | instrument | |
| − | and the | + | and the |
| − | delivering a virtuoso performance on the | + | delivering a virtuoso performance on the |
are indistinguishable! | are indistinguishable! | ||
| − | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
with skill. | with skill. | ||
sound | sound | ||
beautifully. | beautifully. | ||
| − | playing the | + | playing the |
| − | vaguely like the intended | + | vaguely like the intended |
| − | + | singing | |
| − | + | chanting | |
| − | a mockery of the | + | a mockery of the |
| − | + | doesn't | |
with a shameworthy performance. | with a shameworthy performance. | ||
| − | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
| Line 250: | Line 250: | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
| − | + | The pages are blank. | |
| − | + | It has no writing. | |
| − | + | It has no pages. | |
| − | + | Alias: | |
| − | + | Associated Plot: | |
| − | + | Highest known in organization | |
| − | + | Associated Organization: | |
| − | + | We haven't performed for some time. | |
| − | + | We are going the wrong way. | |
| − | + | We should be making better progress. | |
| − | + | We should have made it there by now. | |
| − | + | We must not abandon | |
| − | + | The oppressor has been overthrown! | |
| − | + | We have arrived at our destination. | |
| − | + | We must go back. | |
| − | + | Empty announcement | |
| − | + | flying | |
| − | + | , but it is deflected by | |
| − | by the | + | by the |
| − | + | spinning | |
| − | + | , but the attack is deflected by | |
| − | + | , lightly tapping the target! | |
| − | + | , but there is no force! | |
| − | + | , but it passes right through! | |
| − | in the | + | in the |
from behind | from behind | ||
from the side | from the side | ||
| − | with | + | with |
| − | + | the part | |
is smashed into the body, an unrecognizable mass! | is smashed into the body, an unrecognizable mass! | ||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
| − | + | , but the attack passes right through! | |
| − | + | , but it glances away! | |
| − | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
is cloven asunder! | is cloven asunder! | ||
| Line 290: | Line 290: | ||
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
| − | + | the injured part | |
is ripped into loose shreds! | is ripped into loose shreds! | ||
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
| − | + | out of the wound | |
| − | + | through the | |
| − | + | tearing | |
| − | + | passing through a hole in the | |
| − | + | main part | |
| − | + | jamming the | |
| − | + | denting | |
| − | + | bruising | |
apart | apart | ||
| − | + | tearing apart | |
| − | + | shattering | |
| − | + | chipping | |
| − | + | fracturing | |
chipping | chipping | ||
fracturing | fracturing | ||
| Line 315: | Line 315: | ||
tearing | tearing | ||
the rest of | the rest of | ||
| − | through a hole in the | + | through a hole in the |
| − | through the | + | through the |
| − | and spilling | + | and spilling |
| − | + | breaking away | |
most of | most of | ||
half of | half of | ||
a piece of | a piece of | ||
| − | + | rancid | |
| − | + | stinking | |
| − | + | filthy | |
| − | + | reeking | |
| − | + | rotten | |
| − | + | decomposing | |
| − | + | a major artery | |
| − | + | an artery | |
has been opened by the attack | has been opened by the attack | ||
| − | + | many nerves | |
| − | + | The geldables have been torn away! | |
| − | + | It is a gelding strike! | |
| − | + | It is a gelding blow! | |
been severed | been severed | ||
| − | + | a ligament | |
| − | has been | + | has been |
| − | + | a motor nerve | |
| − | + | a sensory nerve | |
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
| − | + | sprained | |
| − | + | bruised | |
| − | + | a tendon | |
| − | + | strained | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
| Line 359: | Line 359: | ||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
| − | is injected into the | + | is injected into the |
| − | crumbles over the | + | crumbles over the |
| − | splatters over the | + | splatters over the |
| − | flows over the | + | flows over the |
looks | looks | ||
even more sick! | even more sick! | ||
sick! | sick! | ||
| − | pours over the | + | pours over the |
is sucked out of the wound! | is sucked out of the wound! | ||
| − | + | No team/side | |
| − | + | Independent | |
(Tame) | (Tame) | ||
| − | + | Equipment | |
| − | + | Skills | |
| − | + | Conditions | |
| − | + | Create | |
| − | + | Side # | |
| − | + | Creature | |
| − | + | Scattered cumulus | |
| − | + | No cumulus clouds | |
| − | + | Cumulonimbus (rain) | |
| − | + | Many cumulus (rain) | |
| − | + | Tame/mountable | |
| − | + | Set the weather, temperature, and time. | |
| − | + | No fog | |
| − | + | Nimbostratus (rain) | |
| − | + | Thin mist | |
| − | + | No stratus | |
| − | + | Cirrus | |
| − | + | Stratus (rain) | |
| − | + | Altostratus | |
| − | + | Scorching | |
| − | + | Dragonfire | |
| − | + | Thick fog | |
| − | + | Absolute zero | |
| − | + | Deathly cold | |
| − | + | Morning | |
| − | + | Subterranean | |
| − | + | Below freezing | |
| − | + | Freezing | |
| − | + | Evening | |
| − | + | Early evening | |
| − | + | Late morning | |
| − | + | Late afternoon | |
| − | + | Early afternoon | |
| − | + | Late night | |
| − | + | Early morning | |
and others have returned. | and others have returned. | ||
have returned. | have returned. | ||
| − | + | , the performance troupe, has arrived. | |
| − | + | , a performance troupe, is visiting. | |
has arrived. | has arrived. | ||
is visiting. | is visiting. | ||
| Line 415: | Line 415: | ||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has returned. | has returned. | ||
| − | has brought back many tales from beyond | + | has brought back many tales from beyond |
| − | + | The dead walk. Hide while you still can! | |
| − | + | Forms twisted from their nature, legion of the night. What hope remains? | |
| − | + | Autumn | |
| − | + | Winter | |
| − | + | Spring | |
| − | + | Summer | |
| − | + | Spoils Report: | |
and others | and others | ||
| − | + | army is located out of bounds: teleporting | |
| − | + | FORCED_ADMINISTRATOR | |
| − | + | The enemy have come and are laying siege to the fortress. | |
| − | + | An army is invading! | |
| − | + | An army has come to your lands seeking a parley. | |
| − | + | A vile force of darkness has arrived! | |
| − | + | A vile force of darkness has arrived, seeking a parley! | |
| − | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
has been conquered and now | has been conquered and now | ||
| − | + | , has been | |
incorporated into your holdings. | incorporated into your holdings. | ||
| − | has been founded | + | has been founded |
| − | + | , has been conquered and | |
| − | + | overlord | |
| − | + | overlords | |
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
| − | + | vector<bool> too long | |
| − | + | Empty biased index vector | |
| − | + | Biased index vector computation error | |
| − | + | bad cast | |
| − | + | save/current | |
| − | + | themselves | |
| − | + | prostrating | |
| − | + | torturing | |
| − | before | + | before |
| − | + | devouring | |
| − | + | committing a depraved act upon | |
| − | + | burning | |
| − | + | admiring | |
| − | + | save/current/art_image- | |
| − | + | save/current/ | |
| − | + | art_image- | |
| − | + | raising | |
| − | + | striking down | |
| − | + | praying to | |
| − | + | hiding | |
| − | + | cooking | |
| − | + | contemplating | |
| − | + | impaled on | |
| − | + | engraving | |
| − | + | surrounded by | |
| − | + | shooting | |
| − | + | fighting with | |
| − | + | massacring | |
| − | + | refusing | |
| − | + | greeting | |
| − | + | embracing | |
| − | + | speaking with | |
| − | + | committing a depraved act | |
| − | + | being tortured | |
| − | + | in a fetal position | |
| − | + | making a submissive gesture | |
| − | + | falling | |
| − | + | smeared out into a spiral | |
| − | + | laughing | |
| − | + | hanging from | |
| − | + | being flayed by | |
| − | + | being mutilated by | |
| − | + | weeping | |
| − | + | praying | |
| − | + | screaming | |
| − | + | cringing | |
confused | confused | ||
offended | offended | ||
| − | + | withering away | |
| − | + | suffering | |
| − | + | striking a triumphant pose | |
| − | + | striking a menacing pose | |
| − | + | traveling | |
| − | + | laboring | |
| − | + | making a plaintive gesture | |
| − | + | being shot | |
| − | + | burning | |
| − | + | melting | |
| − | terrified | + | terrified |
dejected | dejected | ||
| − | + | [/LPAGE] | |
| − | + | Untitled | |
| − | + | , the deity of | |
| − | + | [LPAGE:HF: | |
| − | + | skeletal | |
| − | + | , depicted as a | |
| − | + | ghostly | |
| − | + | rotting | |
| − | + | cooking | |
| − | + | contemplating | |
| − | + | unnaturally contorted | |
| − | + | engraving | |
| − | + | being mutilated | |
| − | + | being flayed | |
| − | + | [LPAGE:ARTIFACT: | |
| − | + | female | |
| − | + | the deity of | |
| − | + | will be installed at target | |
| − | + | will be installed at | |
| − | + | Weight: | |
| − | + | Owner: | |
| − | + | Click a building to link to | |
| − | + | Cannot link to | |
| − | + | Link to | |
| − | + | Sunk into depression... | |
| − | + | Throwing a tantrum! | |
| − | + | Corrupt Soldier Mood: | |
| − | + | Stumbling obliviously! | |
| − | + | Specify image | |
| − | + | In a martial trance! | |
| − | + | Enraged at all enemies! | |
| − | + | View stockpile | |
| − | + | Engraving | |
| − | + | Value: | |
| − | + | Overcome by terror! | |
| − | + | Corrupt Strange Mood: | |
| − | + | Overwhelmed by horror! | |
| − | + | In emotional shock! | |
| − | + | Running around crazed! | |
| − | + | Crawling around crazed! | |
| − | + | Staring off into space... | |
| − | + | In a berserk rage! | |
| − | + | Stricken by melancholy... | |
| − | + | Possessed by unknown forces! | |
| − | + | Running around babbling! | |
| − | + | Crawling around babbling! | |
| − | + | Brooding darkly... | |
| − | + | Has a horrible fell look! | |
| − | + | Peculiarly secretive... | |
| − | + | Has the aspect of one fey! | |
| − | + | Wallowing in misery! | |
| − | + | Taken by a fright! | |
| − | + | Shaken to the core! | |
| − | + | Truly mortified! | |
| − | + | Lost in despair! | |
| − | + | Anguished! | |
| − | + | Distressed! | |
| − | + | Completely dismayed! | |
with grief! | with grief! | ||
| − | + | itself | |
| − | + | Writhing in agony! | |
| − | + | Drowning in sadness! | |
| − | + | Beside | |
| − | + | Experiencing mortal fear! | |
| − | + | himself | |
| − | + | herself | |
| − | + | Child does the expelling | |
| − | + | Spouse is elected | |
| − | + | Child is nobility | |
| − | + | Child is not present | |
| − | + | Spouse does the expelling | |
| − | + | Holds elected office | |
| − | + | Spouse is nobility | |
| − | + | Spouse is not present | |
| − | + | Cannot expel or send away: | |
| − | + | Creator of | |
| − | + | Nobility | |
| − | + | Does the expelling | |
| − | + | Emotionally overloaded! | |
| − | + | In existential crisis! | |
| − | + | Somebody | |
| − | + | Pet of | |
| − | + | Thoughts | |
| − | + | Military | |
| − | + | Personality | |
| − | + | Groups | |
| − | + | Relations | |
| − | + | Overview | |
| − | + | Cancel | |
| − | + | Health | |
| − | + | Child is elected | |
| − | + | Send away | |
| − | + | Send to | |
| − | + | Resists sickness | |
| − | + | Clumsy | |
| − | + | Recovers quickly | |
| − | + | High stamina | |
| − | + | Child: | |
children | children | ||
| − | + | Strong | |
| − | + | Spouse: | |
| − | + | Lover: | |
lovers | lovers | ||
| − | + | High kinesthetic sense | |
| − | + | Musical | |
| − | + | High social awareness | |
| − | + | Developed empathy | |
| − | + | Good memory | |
| − | + | Patient | |
| − | + | Good spatial sense | |
| − | + | Good with language | |
| − | + | High willpower | |
| − | + | Good focus | |
| − | + | Good intuition | |
| − | + | Creative | |
| − | + | Recovers slowly | |
| − | + | Low stamina | |
| − | + | Good analytical ability | |
| − | + | Sickly | |
| − | + | Quick to love | |
| − | + | Poor social awareness | |
| − | + | Envious | |
| − | + | Hateful | |
| − | + | Not musical | |
| − | + | Poor spatial sense | |
| − | + | Poor empathy | |
| − | + | Poor kinesthetic sense | |
| − | + | Impatient | |
| − | + | Poor intuition | |
| − | + | Bad with words | |
| − | + | Poor memory | |
| − | + | Poor focus | |
| − | + | Poor analytical ability | |
| − | + | Not creative | |
| − | + | Low willpower | |
| − | + | Polite | |
| − | + | Flatterer | |
| − | + | Fearless | |
| − | + | Disdains advice | |
| − | + | Stubborn | |
| − | + | Brawler | |
| − | + | Prone to discord | |
| − | + | Wasteful | |
| − | + | Easily stressed | |
| − | + | Lustful | |
| − | + | Intemperate | |
| − | + | Greedy | |
| − | + | Depression-prone | |
| − | + | Cheerful | |
| − | + | Anxious | |
| − | + | Anger-prone | |
| − | + | Private | |
| − | + | Bashful | |
| − | + | Obstinate | |
| − | + | Perfectionist | |
| − | + | Single-minded | |
| − | + | Curious | |
| − | + | Hopeful | |
| − | + | Extravagant | |
| − | + | Vengeful | |
| − | + | Overconfident | |
| − | + | Gracious | |
| − | + | Ambitious | |
| − | + | Inclined to abstract | |
| − | + | Flights of fancy | |
| − | + | Slow to love | |
| − | + | Artistically inclined | |
| − | + | Overbearing | |
| − | + | Gregarious | |
| − | + | Thrill-seeker | |
| − | + | Frenetic | |
| − | + | Thoughtless | |
| − | + | Dutiful | |
| − | + | Trusting | |
| − | + | Orderly | |
| − | + | Emotional obsessive | |
| − | + | Tolerant | |
| − | + | Altruistic | |
| − | + | Swayed by emotions | |
| − | + | Seeks harmony | |
| − | + | Not wasteful | |
| − | + | Quarreler | |
| − | + | Temperate | |
| − | + | Not greedy | |
| − | + | Quick to give up | |
| − | + | Avoid fights | |
| − | + | Not anxious | |
| − | + | Slow to anger | |
| − | + | Resilient | |
| − | + | Not lustful | |
| − | + | Not envious | |
| − | + | Slow to hate | |
| − | + | Not easily depressed | |
| − | + | Cheerless | |
| − | + | Incurious | |
| − | + | Quick to despair | |
| − | + | Overshares | |
| − | + | Shameless | |
| − | + | Low self esteem | |
| − | + | Not vengeful | |
| − | + | Scatterbrained | |
| − | + | Merciful | |
| − | + | Ungrateful | |
| − | + | Not ambitious | |
| − | + | Humorless | |
| − | + | Austere | |
| − | + | Fearful | |
| − | + | Overreliant on advice | |
| − | + | Not vain | |
| − | + | Pusillanimous | |
| − | + | Avoids excitement | |
| − | + | Leisurely | |
| − | + | Not inclined to abstract | |
| − | + | Fact-oriented | |
| − | + | Distrustful | |
| − | + | Sloppy | |
| − | + | Unassertive | |
| − | + | Not altruistic | |
| − | + | Unswayed by emotions | |
| − | + | Overcautious | |
| − | + | Not dutiful | |
| − | + | Acquiescing | |
| − | + | Inattentive | |
| − | + | Emotionally distant | |
| − | + | Intolerant | |
| − | + | Values cooperation | |
| − | + | Values artwork | |
| − | + | Values stoicism | |
| − | + | Values independence | |
| − | + | Values fairness | |
| − | + | Values eloquence | |
| − | + | Values tradition | |
| − | + | Values decorum | |
| − | + | Values power | |
| − | + | Values friendship | |
| − | + | Values cunning | |
| − | + | Values truth | |
| − | + | Values law | |
| − | + | Not inclined to create art | |
| − | + | Values family | |
| − | + | Values loyalty | |
| − | + | Values commerce | |
| − | + | Values leisure time | |
| − | + | Values nature | |
| − | + | Values romance | |
| − | + | Values sacrifice | |
| − | + | Values hard work | |
| − | + | Values perseverance | |
| − | + | Values competition | |
| − | + | Values craftwork | |
| − | + | Values merriment | |
| − | + | Values skill | |
| − | + | Values martial prowess | |
| − | + | Values self-control | |
| − | + | Values introspection | |
| − | + | Values harmony | |
| − | + | Values tranquility | |
| − | + | Disdains artwork | |
| − | + | Disdains tradition | |
| − | + | Disdains independence | |
| − | + | Disdains cooperation | |
| − | + | Disdains eloquence | |
| − | + | Disdains cunning | |
| − | + | Disdains decorum | |
| − | + | Disdains fairness | |
| − | + | Disdains friendship | |
| − | + | Disdains family | |
| − | + | Disdains truth | |
| − | + | Disdains power | |
| − | + | Values knowledge | |
| − | + | Values peace | |
| − | + | Disdains loyalty | |
| − | + | Disdains law | |
| − | + | Disdains leisure time | |
| − | + | Disdains perseverance | |
| − | + | Disdains romance | |
| − | + | Disdains commerce | |
| − | + | Disdains hard work | |
| − | + | Disdains skill | |
| − | + | Disdains competition | |
| − | + | Disdains sacrifice | |
| − | + | Disdains merriment | |
| − | + | Disdains harmony | |
| − | + | Disdains martial prowess | |
| − | + | Disdains craftwork | |
| − | + | Disdains introspection | |
| − | + | Disdains stoicism | |
| − | + | Disdains tranquility | |
| − | + | Disdains self-control | |
| − | + | Paralyzed | |
| − | + | Unconscious | |
| − | + | Sluggish | |
| − | + | Partially paralyzed | |
| − | + | Thirsty | |
| − | + | Dehydrated | |
| − | + | Drowsy | |
| − | + | Very drowsy | |
| − | + | Stressed | |
| − | + | Haggard | |
| − | + | Hungry | |
| − | + | Starving | |
| − | + | Disdains peace | |
| − | + | Disdains nature | |
| − | + | Harrowed | |
| − | + | Disdains knowledge | |
| − | + | Bleeding | |
| − | + | Heavy bleeding | |
| − | + | Extreme pain | |
| − | + | Drowning | |
| − | + | Nauseous | |
| − | + | Winded | |
| − | + | Stunned | |
| − | + | Over-exerted | |
| − | + | Exhausted | |
| − | + | Focused | |
| − | + | Focused! | |
| − | + | Distracted | |
| − | + | Distracted! | |
| − | + | Squad: | |
(Rusty) | (Rusty) | ||
(V Rusty) | (V Rusty) | ||
| − | + | Needs | |
| − | + | Healthy | |
| − | + | Haul: | |
| − | + | No official position | |
| − | + | Partially webbed | |
| − | + | Webbed | |
| − | + | Injured | |
| − | + | Seriously injured | |
| − | + | Uphold tradition | |
| − | + | Hear eloquence | |
| − | + | Make merry | |
| − | + | Self-examination | |
| − | + | Learn something | |
| − | + | Excitement | |
| − | + | Be with friends | |
| − | + | Be with family | |
| − | + | Stay occupied | |
| − | + | Meditate | |
| − | + | Admire art | |
| − | + | Be creative | |
| − | + | Unmet need: | |
| − | + | No unmet needs | |
| − | + | Drink alcohol | |
| − | + | Wander | |
| − | + | Be extravagant | |
| − | + | Think abstractly | |
| − | + | Help somebody | |
| − | + | Eat good meal | |
| − | + | Cause trouble | |
| − | + | See animal | |
| − | + | Make romance | |
| − | + | Acquire object | |
| − | + | See great beast | |
| − | + | Martial training | |
| − | + | Craft object | |
| − | + | Take it easy | |
| − | + | Practice skill | |
| − | + | Geography | |
| − | + | Chemistry | |
| − | + | Engineering | |
| − | + | Medicine | |
| − | + | Mathematics | |
| − | + | Philosophy | |
| − | + | Natural history | |
| − | + | Astronomy | |
| − | + | Combat | |
| − | + | Description | |
| − | + | Other skills | |
| − | + | Social | |
| − | + | Wounds | |
| − | + | Status | |
| − | + | History | |
| − | + | Treatment | |
| − | + | Dialog | |
| − | + | Choreography | |
| − | + | Musical composition | |
| − | + | Autobiography | |
| − | + | Biography | |
| − | + | Letter | |
| − | + | Chronicle | |
| − | + | Short story | |
| − | + | Musical form | |
| − | + | Poetic form | |
| − | + | Manual | |
| − | + | Dance form | |
| − | + | Work details | |
| − | + | No assigned rooms | |
| − | + | Locations | |
| − | + | Workshops | |
| − | + | Star chart | |
| − | + | Dictionary | |
| − | + | Star catalogue | |
| − | + | Cultural comparison | |
| − | + | Cultural history | |
| − | + | Treatise on technological evolution | |
| − | + | Alternate history | |
| − | + | Biographical dictionary | |
| − | + | Comparative biography | |
| − | + | Encyclopedia | |
| − | + | Genealogy | |
| − | + | Doctor | |
| − | + | Monster slayer | |
| − | + | Surgeon | |
| − | + | Diagnostician | |
| − | + | Scholar | |
| − | + | Performer | |
| − | + | Mercenary | |
| − | + | Scribe | |
| − | + | No dedicated workshop assignments | |
| − | + | No work details | |
| − | + | Tavern keeper | |
| − | + | No location assignments | |
| − | + | Will only do assigned tasks | |
| − | + | Work animals | |
| − | + | Cannot assign work details | |
| − | + | Will do available tasks anywhere | |
| − | + | War buddy | |
| − | + | Childhood friend | |
| − | + | Fellow scholar | |
| − | + | Obsession | |
| − | + | Father | |
| − | + | Bonded | |
| − | + | Pet owner | |
| − | + | Mother | |
| − | + | Spouse | |
| − | + | Cannot assign work animals | |
| − | + | Bone doctor | |
| − | + | No relationships | |
| − | + | No assigned or assignable work animals | |
| − | + | Pure hate | |
| − | + | Disliked | |
| − | + | Grudge | |
| − | + | Religious persecutor | |
| − | + | Supernatural vengeance | |
| − | + | Jealous grudge | |
| − | + | Athletic rival | |
| − | + | Friend | |
| − | + | Persecutor | |
| − | + | Business rival | |
| − | + | Fellow athlete | |
| − | + | Fellow artist | |
| − | + | Close friend | |
| − | + | Kindred spirit | |
| − | + | Considers violent | |
| − | + | Considers dancer | |
| − | + | Good for business | |
| − | + | Considers psychotic | |
| − | + | Considers storyteller | |
| − | + | Considers preacher | |
| − | + | Considers bard | |
| − | + | Considers poet | |
| − | + | Considers monster | |
| − | + | Intruder | |
| − | + | Considers bully | |
| − | + | Considers brigand | |
| − | + | Long-term acquaintance | |
| − | + | Object of worship | |
| − | + | Passing acquaintance | |
| − | + | Former apprentice | |
| − | + | Former master | |
| − | + | Considers flatterer | |
| − | + | Considers quarreler | |
| − | + | Master | |
| − | + | Loyal soldier | |
| − | + | Companion | |
| − | + | Apprentice | |
| − | + | Member of hated group | |
| − | + | Member of respected group | |
| − | + | Friendly fighter | |
| − | + | Enemy fighter | |
| − | + | Considers killer | |
| − | + | Friendly terms | |
| − | + | Comrade | |
| − | + | Considers murderer | |
| − | + | Outcast | |
| − | + | Military organization | |
| − | + | Merchant company | |
| − | + | Performance troupe | |
| − | + | Migrating group | |
| − | + | Vessel crew | |
| − | + | Religion | |
| − | + | Nomadic group | |
| − | + | No groups | |
| − | + | Site government | |
| − | + | Civilization | |
| − | + | Protector of the weak | |
| − | + | Hunter | |
| − | + | Treasure hunter | |
| − | + | Preserver of knowledge | |
| − | + | Noted monster | |
| − | + | Infamous monster | |
| − | + | Feared as a monster | |
| − | + | Certainly feared as a monster | |
| − | + | Certainly considered an intruder | |
| − | + | Noted intruder according | |
| − | + | Legendary monster | |
| − | + | Considered an intruder | |
| − | + | Respected for heroic acts | |
| − | + | Greatly respected for heroic acts | |
| − | + | Infamous intruder | |
| − | + | Legendary intruder | |
guild | guild | ||
| − | + | Famous her | |
| − | + | Legendary hero | |
| − | + | Certainly considered a brawler | |
| − | + | Moted brawler | |
| − | + | Legendary villain | |
| − | + | Considered a brawler | |
| − | + | Considered a bully | |
| − | + | Certainly considered a bully | |
| − | + | Famous brawler | |
| − | + | Legendary brawler | |
| − | + | Legendary bully | |
| − | + | Feared as a brigand | |
| − | + | Noted bully | |
| − | + | Infamous bully | |
| − | + | Infamous brigand | |
| − | + | Legendary brigand | |
| − | + | Certainly feared as a brigand | |
| − | + | Noted brigand | |
| − | + | Feared as a killer | |
| − | + | Greatly feared as a killer | |
| − | + | Infamous murderer | |
| − | + | Legendary murderer | |
| − | + | Legendary killer | |
| − | + | Respected as a hunter | |
| − | + | Noted killer | |
| − | + | Infamous killer | |
| − | + | Great hunter | |
| − | + | Legendary hunter | |
| − | + | Skilled hunter | |
| − | + | Talented hunter | |
| − | + | Noted villain | |
| − | + | Infamous villain | |
| − | + | Feared as a villain | |
| − | + | Greatly feared as a villain | |
| − | + | Legendary loyal soldier | |
| − | + | Respected for fighter | |
| − | + | Noted loyal soldier | |
| − | + | Famous loyal soldier | |
| − | + | Famous fighter | |
| − | + | Legendary fighter | |
| − | + | Greatly respected for fighter | |
| − | + | Noted fighter | |
| − | + | Noted enemy fighter | |
| − | + | Infamous enemy fighter | |
| − | + | Feared for violent opposition | |
| − | + | Greatly feared for violent oppositoin | |
| − | + | Greatly feared as a murderer | |
| − | + | Noted murderer | |
| − | + | Legendary enemy fighter | |
| − | + | Feared as a murderer | |
| − | + | Famous treasure hunter | |
| − | + | Legendary treasure hunter | |
| − | + | Greatly respected for hunting treasure | |
| − | + | Noted treasure hunter | |
| − | + | Noted preserver of the knowledge | |
| − | + | Famous preserver of the knowledge | |
| − | + | Respected for preserving the knowledge | |
| − | + | Greatly respected for preserving the knowledge | |
| − | + | Greatly respected for protecting the weak | |
| − | + | Noted protector of the weak | |
| − | + | Legendary preserver of the knowledge | |
| − | + | Respected for protecting the weak | |
| − | + | Respected for loyalty | |
| − | + | Greatly respected for loyalty | |
| − | + | Famous protector of the weak | |
| − | + | Legendary protector of the weak | |
| − | + | Former member | |
| − | + | Prisoner | |
| − | + | Former slave | |
| − | + | Criminal | |
| − | + | Member | |
| − | + | Citizen | |
| − | + | Considered a thief | |
| − | + | Certainly considered a thief | |
| − | + | Former mercenary | |
| − | + | Former | |
| − | + | Legendary thief | |
| − | + | Respected for hunting treasure | |
| − | + | Noted thief | |
| − | + | Infamous thief | |
| − | + | Preferences | |
| − | + | Slated for removal | |
| − | + | *** Forbidden *** | |
| − | + | Memories | |
| − | + | Recent thoughts | |
| − | + | Values | |
| − | + | Traits | |
| − | + | Uniform | |
| − | + | No orders | |
| − | + | No squad assigned | |
| − | + | Worker | |
| − | + | Former prisoner | |
| − | + | Former worker | |
| − | + | Remove building | |
| − | + | Cancel construction | |
| − | + | been claimed by | |
| − | + | This building has | |
| − | + | Construction inactive. | |
| − | + | Construction suspended. | |
| − | + | Suspend construction | |
| − | + | Resume construction | |
| − | + | Construction initiated. | |
| − | + | Waiting for construction... | |
| − | + | Construction nearly done. | |
| − | + | Partially constructed. | |
| − | + | Removal inactive. | |
| − | + | Removal suspended. | |
| − | + | Trap Occupied: | |
| − | + | Cancel removal | |
| − | + | "I must have | |
needs | needs | ||
| − | + | mutters | |
| − | + | things... certain things | |
| − | + | Leave me. I need... " | |
| − | + | screams | |
| − | + | works with menacing fury! | |
| − | + | works, darkly brooding... | |
| − | + | "Yes. I need | |
| − | + | broods | |
| − | + | keeps muttering | |
| − | + | works furiously! | |
| − | + | works secretly... | |
| − | + | cloth... thread | |
| − | + | leather... skin | |
| − | + | sketches | |
| − | + | bars... metal | |
| − | + | stone... rock | |
| − | + | blocks... bricks... | |
| − | + | gems... shining | |
| − | + | raw... clear | |
| − | + | raw... green | |
| − | + | rough... color | |
| − | + | raw... crystal | |
| − | + | a shell | |
| − | + | bones... yes | |
| − | + | tree... life | |
| − | + | a corpse | |
| − | + | square blocks | |
| − | + | cut gems | |
| − | + | stacked cloth | |
| − | + | stacked leather | |
| − | + | a quarry | |
| − | + | rough gems | |
| − | + | of metal | |
| − | + | shining bars | |
| − | + | a forest | |
| − | + | rough gems and glass | |
| − | + | glass and burning wood | |
| − | + | skeletons | |
| − | + | pictures of | |
| − | + | shells | |
| − | + | will do available tasks anywhere | |
| − | + | will only do assigned tasks | |
| − | + | A manager is required to add work orders to the shop. | |
| − | + | Work orders cannot be assigned to this building. | |
| − | + | Workers cannot be assigned to this building. | |
| − | + | Add new task | |
| − | + | Only one master may be assigned to each workshop. | |
| − | + | This workshop is free for anybody to use. | |
| − | + | Link lever | |
| − | + | Need accessible mechanisms. | |
| − | + | Link plate | |
| − | + | Pull lever | |
| − | + | Workers | |
| − | + | Work orders | |
| − | + | Hanging | |
| − | + | Stable Foundation | |
| − | + | Start Pump Manually | |
| − | + | Stop Pumping Manually | |
| − | + | Inactive | |
| − | + | Active | |
| − | + | Total Power Needed: | |
| − | + | Total Power: | |
| − | + | The well is dry. | |
| − | + | The well is operational. | |
| − | + | Frozen Elsewhere | |
| − | + | Frozen Here | |
| − | + | General work orders allowed: | |
| − | + | Work orders can be added specifically for this shop. | |
| − | + | The bucket is full. | |
| − | + | There is no bucket. | |
| − | + | * Destroys colony | |
| − | + | Gather any products | |
| − | + | Do not gather products | |
| − | + | * Requires a jug | |
| − | + | * Requires wild colony or | |
| − | + | Install colony when ready | |
| − | + | Do not install colony | |
| − | + | * Existing hive | |
| − | + | On display | |
| − | + | This is a memorial to | |
| − | + | Assign new display items | |
| − | + | Assigned | |
| − | + | Pumps from the east | |
| − | + | Pumps from the north | |
| − | + | Pumps from the west | |
| − | + | Pumps from the south | |
| − | + | before this restraint will | |
| − | + | You must designate a dungeon | |
| − | + | This furniture is a part of multiple rooms. | |
| − | + | be used for imprisonment. | |
| − | + | Unassigned occupant | |
| − | + | Occupant | |
| − | + | Aquarium | |
| − | + | Terrarium | |
| − | + | Too many hives | |
| − | + | Not ready to be split | |
| − | + | * Output restricted | |
| − | + | * No output | |
| − | + | Outdoor access | |
| − | + | * Saves colony for split | |
| − | + | Ready to be split | |
| − | + | No outdoor access | |
| − | + | Unnamed animal training area | |
| − | + | Unnamed clay collection area | |
| − | + | Unnamed bedroom | |
| − | + | Unnamed plant gathering area | |
| − | + | Unnamed museum | |
| − | + | Unnamed zoo | |
| − | + | Unnamed pen/pasture | |
| − | + | Unnamed meeting hall | |
| − | + | Unnamed pit/pond | |
| − | + | Unnamed fishing area | |
| − | + | Unnamed sculpture garden | |
| − | + | Unnamed memorial hall | |
| − | + | Unnamed water source | |
| − | + | This furniture is a part of | |
| − | + | Unnamed sand collection area | |
| − | + | Unnamed dump | |
| − | + | Orientation | |
| − | + | Not in Use | |
| − | + | Forbidden | |
| − | + | Operated by Mechanisms | |
| − | + | Chained | |
| − | + | Assigned and chained | |
| − | + | Prepare to Fire | |
| − | + | Fire at Will | |
| − | + | Unnamed dining hall | |
| − | + | Unnamed dormitory | |
| − | + | Unnamed zone | |
| − | + | Unnamed tomb | |
| − | + | Unnamed archery range | |
| − | + | Unnamed office | |
| − | + | Unnamed dungeon | |
| − | + | Unnamed barracks | |
| − | + | Nest box claimed by | |
| − | + | Deceased | |
| − | + | Move goods to/from depot | |
| − | + | Nest box unclaimed | |
| − | + | before this coffin will | |
| − | + | You must designate a tomb | |
| − | + | This is the resting place of | |
| − | + | be used for burial. | |
| − | + | HATCH TAKEN BY INVADERS | |
| − | + | HATCH USED BY INTRUDER | |
| − | + | Retake hatch to forbid it. | |
| − | + | DOOR TAKEN BY INVADERS | |
| − | + | Passable | |
| − | + | DOOR USED BY INTRUDER | |
| − | + | Retake door to forbid it. | |
| − | + | Nothing | |
| − | + | Large gem | |
| − | + | Broker cannot access depot | |
| − | + | Broker can access depot | |
| − | + | Desired bait: | |
| − | + | You do not have a broker. | |
| − | + | Anyone requested at depot | |
| − | + | Broker requested at depot | |
| − | + | Broker: | |
| − | + | No trader needed at depot | |
items | items | ||
| − | + | Awaiting | |
| − | + | There are no merchants trading right now. | |
| − | + | Disengaged | |
| − | + | is best) | |
| − | + | Show items | |
| − | + | Show linked buildings | |
| − | + | Poor soil | |
| − | + | every season | |
| − | + | (Cavern soil | |
| − | + | Set to fertilize | |
| − | + | Not set to fertilize | |
| − | + | Fertilize | |
| − | + | Current amount: | |
| − | + | Trap Baited: | |
| − | + | No seeds | |
| − | + | Leave fallow | |
| − | + | asking questions | |
| − | + | heard this was a good place to search for monsters. | |
| − | + | seeking work as a scholar | |
| − | + | seeking work as a mercenary | |
| − | + | seeking sanctuary | |
| − | + | for diplomacy | |
| − | + | to perform | |
| − | + | to relax | |
| − | + | seeking work as a performer | |
| − | + | to slay beasts | |
| − | + | This visitor has come | |
| − | + | This visitor is ready to leave. | |
| − | + | to study | |
| − | + | to pray | |
was the place to look for long-term work. | was the place to look for long-term work. | ||
would make a good base for a mercenary. | would make a good base for a mercenary. | ||
would be a safe place to stay. | would be a safe place to stay. | ||
| − | + | believes | |
was the place to entertain people. | was the place to entertain people. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
was the place for long-term scholarship. | was the place for long-term scholarship. | ||
was the place to perform research. | was the place to perform research. | ||
| − | + | was curious about | |
| − | + | went on this journey out of curiosity. | |
was the place to admire fine architecture. | was the place to admire fine architecture. | ||
was the place for a good drink. | was the place for a good drink. | ||
| − | + | heard | |
| − | + | heard this was the place for those seeking danger. | |
was the place for prayer. | was the place for prayer. | ||
| − | + | [C:6:0:0] | |
| − | + | doesn't feel | |
| − | + | [C:3:0:1] | |
| − | + | [C:2:0:1] | |
| − | + | was in | |
| − | + | feels | |
| − | + | didn't feel | |
| − | + | is in | |
| − | + | [C:7:0:1] | |
| − | about the location of | + | about the location of |
| − | + | is seeking information | |
| − | + | [C:7:0:0] | |
| − | + | You can learn more about this visitor after they chat with a local. | |
| − | + | grim satisfaction | |
| − | + | horrified | |
| − | + | grieves | |
| − | + | grieved | |
| − | + | suspicious | |
| − | + | fondness | |
| − | + | shocked | |
| − | + | alarmed | |
| − | + | satisfied | |
| − | + | annoyed | |
| − | + | grumpy | |
| − | + | grouchy | |
| − | + | [C:4:0:1] | |
| − | + | [C:5:0:1] | |
| − | + | [C:1:0:1] | |
| − | + | [C:6:0:1] | |
| − | + | affection | |
| − | + | adoration | |
| − | + | aggravated | |
| − | + | agitated | |
| − | + | vengeful | |
| − | + | admiration | |
| − | + | accepting | |
| − | + | gaiety | |
| − | + | blissful | |
| − | + | triumph | |
| − | + | excited | |
| − | + | bitter | |
| − | + | caring | |
| − | + | aroused | |
| − | + | apathetic | |
| − | + | aversion | |
| − | + | astonished | |
| − | + | amused | |
| − | + | anxious | |
| − | + | anguish | |
| − | + | alienated | |
| − | + | ambivalent | |
| − | + | amazed | |
| − | + | distressed | |
| − | + | embarrassed | |
| − | + | elated | |
| − | + | dislike | |
| − | + | disillusioned | |
| − | + | displeasure | |
| − | + | dismayed | |
| − | + | despair | |
| − | + | delighted | |
| − | + | disgusted | |
| − | + | disappointed | |
| − | + | contemptuous | |
| − | + | confused | |
| − | + | dejected | |
| − | + | content | |
| − | + | gratitude | |
| − | + | guilty | |
| − | + | frustrated | |
| − | + | frightened | |
| − | + | gloomy | |
| − | + | gleeful | |
| − | + | afraid | |
| − | + | exhilarated | |
| − | + | ferocity | |
| − | + | empathy | |
| − | + | exasperated | |
| − | + | enjoyment | |
| − | + | lustful | |
| − | + | lonely | |
| − | + | mortified | |
| − | + | miserable | |
| − | + | jovial | |
| − | + | loathing | |
| − | + | jubilant | |
| − | + | interested | |
| − | + | insulted | |
| − | + | isolated | |
| − | + | irritated | |
| − | + | hateful | |
| − | + | humiliated | |
| − | + | hopeless | |
| − | + | regretful | |
| − | + | relieved | |
| − | + | repentant | |
| − | + | remorseful | |
| − | + | pleasure | |
| − | + | rejected | |
| − | + | enraptured | |
| − | + | panics | |
| − | + | panicked | |
| − | + | passionate | |
| − | + | patient | |
| − | + | nostalgic | |
| − | + | nervous | |
| − | + | outraged | |
| − | + | optimistic | |
| − | + | wonder | |
| − | + | unhappy | |
| − | + | wrathful | |
| − | + | worried | |
| − | + | terrified | |
| − | + | tenderness | |
| − | + | uneasy | |
| − | + | thrilled | |
| − | + | shaken | |
| − | + | servile | |
| − | + | sympathy | |
| − | + | ashamed | |
| − | + | restless | |
| − | + | resentful | |
| − | + | self-pity | |
| − | + | indignant | |
| − | + | remembering | |
| − | + | dwelling upon | |
[C:7:0:1] | [C:7:0:1] | ||
[C:7:0:0] | [C:7:0:0] | ||
[C:5:0:0] | [C:5:0:0] | ||
| − | + | anything | |
| − | + | reliving | |
[C:5:0:1] | [C:5:0:1] | ||
| − | + | enthusiastic | |
| − | + | euphoric | |
| − | + | pessimistic | |
| − | + | existential crisis | |
| − | + | zealous | |
| − | + | expectant | |
| − | + | defeated | |
| − | + | Cleaning | |
| − | + | Making weapons | |
| − | + | Making armor | |
| − | + | Making projectiles | |
intellectual values | intellectual values | ||
| − | + | Building | |
| − | + | Making furniture | |
| − | intellectual values and changed | + | intellectual values and changed |
| − | to rethink | + | to rethink |
| − | + | changed | |
personal tendencies | personal tendencies | ||
| − | + | , [C:5:0:1] | |
| − | + | , [C:5:0:0] | |
| − | + | allowed | |
| − | + | and mulling over the recurring memory | |
| − | + | letter | |
| − | + | short story | |
| − | + | autobiography | |
| − | + | biography | |
| − | + | manual | |
| − | + | This is an untitled | |
| − | + | chronicle | |
| − | + | Making anvils | |
| − | + | star catalogue | |
| − | + | star chart | |
| − | + | , authored by | |
| − | + | alternate history | |
| − | + | cultural comparison | |
| − | + | dictionary | |
| − | + | treatise on technological evolution | |
| − | + | genealogy | |
| − | + | biographical dictionary | |
| − | + | cultural history | |
| − | + | encyclopedia | |
| − | + | musical composition | |
| − | + | dialog | |
| − | + | comparative biography | |
| − | + | choreography | |
| − | + | It is an example of | |
| − | + | Squad Order | |
| − | + | Population: ~3000 | |
| − | + | Population: ~2000 | |
| − | + | Population: ~5000 | |
| − | + | Population: ~4000 | |
| − | + | Population: ~7500 | |
| − | + | Population: ~6000 | |
| − | + | Population: >10000 | |
| − | + | Population: ~10000 | |
| − | + | Inaccessible from your location | |
| − | + | Your location | |
| − | + | A half day's travel | |
| − | + | A short trip | |
| − | + | A day's travel | |
| − | + | Nearly a day's travel | |
days' travel | days' travel | ||
| − | + | More than a day's travel | |
| − | + | Population: ~10 | |
| − | + | Population: <10 | |
| − | + | Population: ~30 | |
| − | + | Population: ~20 | |
| − | + | Population: ~50 | |
| − | + | Population: ~40 | |
| − | + | Population: ~75 | |
| − | + | Population: ~60 | |
| − | + | Population: ~200 | |
| − | + | Population: ~100 | |
| − | + | Population: ~400 | |
| − | + | Population: ~300 | |
| − | + | Population: ~600 | |
| − | + | Population: ~500 | |
| − | + | Population: ~1000 | |
| − | + | Population: ~750 | |
| − | + | Artifacts (Rumored) | |
| − | + | Cannot raid your civilization | |
| − | + | Economically linked to you | |
| − | + | Prisoners | |
| − | + | They accept tribute | |
| − | + | Skirmishing | |
| − | + | No contact | |
| − | + | They offer tribute | |
| − | + | Alliance | |
| − | + | They accept | |
tribute | tribute | ||
| − | + | Civilization: | |
| − | + | They offer | |
| − | + | No civilized population | |
| − | + | Site government: | |
| − | + | Terror | |
| − | + | Imports from | |
| − | + | Exports to | |
| − | + | Petty Annoyance | |
| − | + | Accepting tribute | |
| − | + | Your site government | |
civilization | civilization | ||
| − | + | Offering tribute | |
| − | + | Click to raid this site (creates new mission) | |
| − | + | Unnamed | |
| − | + | Cannot order mission without leader | |
| − | + | Click to explore this site (creates new mission) | |
| − | + | Click to request workers | |
| − | + | Inaccessible mission location | |
| − | + | Cannot make request without leader | |
| − | + | No workers available | |
| − | + | Pillage | |
| − | + | Demand Tribute from | |
| − | + | Make Request of | |
| − | + | Explore | |
| − | + | You have no agreements with this land. | |
| − | + | This land has no important leaders. | |
| − | + | Agreed in year | |
| − | + | Pending | |
| − | + | Trade Agreement (Exports to | |
| − | + | Requests (Imports from | |
| − | + | a broker with appraisal skill. | |
| − | + | You accept their tribute every | |
| − | + | Vengeance | |
| − | + | You can look at trade information once you have | |
| − | + | Offerings from | |
| − | + | and more... | |
| − | + | Click for assignments and details | |
commander | commander | ||
| − | + | Messenger (unfilled) | |
traveling | traveling | ||
| − | + | No commanders | |
messenger | messenger | ||
| − | + | No messengers | |
| − | + | Recover | |
| − | + | Rescue | |
| − | + | Seize | |
| − | + | Take Over | |
| − | + | Demand surrender and occupy | |
| − | + | WARNING: If successful, your soldiers will join the | |
| − | + | Demand ongoing tribute | |
| − | + | Conquer and occupy | |
| − | + | Raze (openly attack and destroy site) | |
| − | + | Demand one-time tribute | |
| − | + | Raid (squads will try to avoid detection) | |
| − | + | Pillage (openly attack) | |
| − | + | Loot other items | |
| − | + | Steal livestock | |
| − | + | Release other prisoners | |
| − | + | Take important treasures | |
| − | + | No notable skills | |
| − | + | Free captives belonging to your civilization | |
| − | + | This mission cannot be altered now. | |
| − | + | Remove | |
| − | + | Location unknown | |
| − | + | Click to rescue (creates new mission) | |
| − | + | Last in | |
| − | + | Last known to be traveling | |
| − | + | No reports available | |
| − | + | Click to view all news and rumors | |
| − | + | No messengers available | |
| − | + | No squads available | |
| − | + | On this mission | |
| − | + | No specific orders | |
| − | + | occupation and not return. Your new holdings will | |
| − | + | be manageable from this screen. | |
| − | marched on | + | marched on |
| − | claimed | + | claimed |
| − | + | the army of | |
| − | + | Artifacts | |
| − | + | Reports | |
| − | + | Civilizations | |
| − | + | Missing citizens | |
| − | + | Missions | |
| − | + | News and rumors | |
| − | + | Click to recover (creates new mission) | |
| − | + | Center on fort | |
| − | + | Claimed by local | |
| − | + | Claimed by local family | |
| − | + | Last held by | |
| − | + | Claimed by your local government | |
| − | founded | + | founded |
| − | after a long journey from the lands of | + | after a long journey from the lands of |
| − | reclaimed | + | reclaimed |
| − | on behalf of | + | on behalf of |
| − | + | crushed an insurrection | |
| − | + | a group calling itself | |
| − | + | was overthrown after an insurrection | |
| − | + | waited out an insurrection | |
| − | + | an insurrection against | |
| − | began in | + | began in |
was known to be | was known to be | ||
| − | + | , replacing | |
| − | in the name of | + | in the name of |
| − | became | + | became |
| − | + | Unknown creature | |
(not possible) | (not possible) | ||
| − | + | elevation | |
| − | + | , position | |
| − | + | Unnamed recenter location | |
| − | + | Recenter to | |
| − | + | was kidnapped | |
| − | from | + | from |
| − | led by | + | led by |
| − | descended upon | + | descended upon |
| − | + | refugees calling themselves | |
fled from the area just before an army | fled from the area just before an army | ||
| − | moved on in search of a better future after the horrible mismanagement of | + | moved on in search of a better future after the horrible mismanagement of |
| − | gave up on their occupation of | + | gave up on their occupation of |
was conquered | was conquered | ||
| − | + | Saving items... | |
| − | + | Saving units... | |
| − | + | Characterizing raw data... | |
| − | + | Allocating space... | |
| − | + | Offloading art... | |
| − | + | Opening file... | |
| − | + | Preliminary cleaning... | |
| − | + | Offloading units... | |
| − | + | Initializing... | |
| − | + | Checking directory structure... | |
| − | + | Add new recenter location | |
| − | + | Saving game | |
| − | + | Not yet asssigned | |
| − | + | Hotkey: | |
| − | + | Unknown item | |
(hidden) | (hidden) | ||
| − | + | Saving squads... | |
| − | + | Saving formations... | |
| − | + | Saving world events... | |
| − | + | Saving coin information... | |
| − | + | Saving mandates... | |
| − | + | Saving work quotas... | |
| − | + | Saving local animal populations... | |
| − | + | Saving events... | |
| − | + | Saving effects... | |
| − | + | Saving entities... | |
| − | + | Saving machines... | |
| − | + | Saving flow guides... | |
| − | + | Saving projectiles... | |
| − | + | Saving buildings... | |
| − | + | Saving jobs... | |
| − | + | Saving schedules... | |
| − | + | Saving belief systems... | |
| − | + | Saving image sets... | |
| − | + | Saving art forms... | |
| − | + | Saving occupations... | |
| − | + | Saving cultural identities... | |
| − | + | Saving agreement... | |
| − | + | Saving army controllers... | |
| − | + | Saving tracking information... | |
| − | + | Saving vehicles... | |
| − | + | Saving armies... | |
| − | + | Saving incidents... | |
| − | + | Saving crimes... | |
| − | + | Saving written content... | |
| − | + | Saving identities... | |
| − | + | Saving activities... | |
| − | + | Saving interactions... | |
| − | + | Woodcutting | |
| − | + | Information sheets | |
| − | + | Mining | |
| − | + | Stockpiles | |
| − | + | Interactive tutorial | |
| − | + | Camera controls | |
| − | + | Closing file... | |
| − | + | Finishing... | |
| − | + | Saving adventure data... | |
| − | + | Saving general information... | |
| − | + | Saving artifacts... | |
| − | + | Saving active historical figures... | |
| − | + | Saving fortress information... | |
| − | + | Saving world information... | |
| − | + | Saving divination sets... | |
| − | + | Saving announcements... | |
| − | + | Meeting areas and locations | |
| − | + | Ramps and channels | |
| − | + | Handling light aquifers | |
| − | + | Clothing | |
| − | + | Traps and levers | |
| − | + | Offices and administrative work | |
| − | + | Ore and smelting | |
| − | + | Other food sources | |
| − | + | Bins, bags, and barrels | |
| − | + | Survival | |
| − | + | Planting | |
| − | + | [Completed] | |
| − | + | Information and guides | |
| − | + | Alerts | |
| − | + | Preparing for the caravan | |
| − | + | [Viewed] | |
| − | + | There is a folder with this name already. | |
| − | + | Popup: The world | |
| − | + | Popup: Work orders | |
| − | + | Popup: Justice | |
| − | + | Popup: Squads | |
| − | + | Popup: Work details | |
| − | + | Popup: Nobles | |
| − | + | Popup: Hauling | |
| − | + | Popup: Stocks | |
| − | + | Popup: Zones | |
| − | + | Popup: Burrows | |
| − | + | Happiness and stress | |
| − | + | Refuse and dumping | |
| − | + | Dig deeper | |
| − | + | here again. | |
| − | + | Retire | |
| − | + | Really retire? The world will be saved but | |
| − | + | you will need to unretire the fort to play | |
| − | + | autosave 2 | |
| − | + | autosave 3 | |
| − | + | current | |
| − | + | autosave 1 | |
| − | + | save? It will never be overwritten, | |
| − | + | but you can delete it while loading. | |
| − | + | title screen, with their own active save. | |
| − | + | What would you like to name this manual | |
| − | + | What would you like to name this timeline? | |
| − | + | Saves starting here will be grouped on the | |
| − | + | Would you like to overwrite it? | |
| − | + | Return to game | |
| − | + | Save world and return to title menu | |
| − | + | Succumb to the invasion | |
| − | + | Settings | |
| − | + | Abandon the fortress to ruin | |
| − | + | Quit without saving | |
| − | + | Save and continue playing | |
| − | + | Retire the fortress (for the time being) | |
| − | + | Abandon | |
| − | + | Save and return to title menu | |
| − | + | Really quit? The fort will be saved but | |
| − | + | you will need to reclaim the fort to play | |
| − | + | save will be lost. | |
| − | + | Really quit without saving? | |
| − | + | All of your progress since the last | |
| − | + | Death Spiral | |
| − | + | Koganusan | |
| − | + | Expansive Cavern | |
| − | + | Dwarf Fortress | |
| − | + | Dabu & Simon Swerwer | |
| − | + | Do this if you want to keep the old save. | |
| − | + | May interfere with existing saves. | |
| − | + | Recommended! | |
| − | + | Multiple copies of the timeline found. | |
| − | + | Save to new timeline | |
| − | + | Save to new folder (same timeline) | |
| − | + | Save to this timeline | |
| − | + | Save to timeline folder: | |
| − | + | Return to title menu | |
| − | + | Continue | |
| − | + | Classic DF Main Theme | |
| − | + | Track playing: | |
| − | + | Classic DF Title Theme | |
| − | + | Tarn Adams | |
| − | + | Dabu & Agueda Macias | |
| − | + | Mountainhome | |
| − | + | Winter Entombs You | |
| − | + | Craftsdwarfship | |
| − | + | Strike the Earth! | |
| − | + | Strange Moods | |
| − | + | First Year | |
| − | + | Another Year | |
| − | + | Drink & Industry | |
| − | + | Vile Force of Darkness | |
| − | + | Hill Dwarf | |
| − | + | Forgotten Beast | |
| − | + | Toady Five | |
| − | + | Toady Six | |
| − | + | Toady Four | |
| − | + | Obsidian | |
| − | + | Suite Espagnole Part II | |
| − | + | Suite Espagnole Part III | |
| − | + | Dolomite | |
| − | + | Suite Espagnole Part I | |
| − | + | Toady Three | |
| − | + | Roldeth | |
| − | + | Toady One | |
| − | + | Toady Two | |
| − | + | The Tavern Part I | |
| − | + | The Tavern Part II | |
| − | + | Last track: | |
| − | + | Your strength has been broken. | |
| − | + | Withered | |
| − | + | Your settlement has been abandoned. | |
| − | + | Conquered | |
| − | + | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | |
| − | + | Abandoned | |
| − | + | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | |
| − | + | Retired | |
| − | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | |
| − | + | More likely, your dwarves will starve, unless you read the first few guides here! | |
| − | + | save/*.* | |
| − | + | save/current/world.sav | |
| − | + | Interlude playing: | |
| − | + | Last interlude: | |
| − | + | Haunted Lands | |
| − | + | Cages & Chains | |
of 20) | of 20) | ||
| − | + | Open stockpile mode | |
| − | + | Finish mining | |
| − | + | Room completed ( | |
| − | + | End stairway | |
| − | + | Unpause | |
| − | + | Open mining mode | |
| − | + | Start stairway | |
| − | + | Zoom in | |
| − | + | oom out | |
| − | + | Move the camera up | |
| − | + | Move the camera down | |
| − | + | Skip tutorial | |
| − | + | Move the camera | |
| − | + | Your settlement has crumbled to its end. | |
| − | + | Start tutorial | |
| − | + | Dismiss the large red alert | |
| − | + | Click the help button | |
| − | + | Click a citizen or creature | |
| − | + | Close the information sheet | |
| − | + | Make the bed | |
| − | + | Place a bed | |
| − | + | Click workshop | |
| − | + | Add a Make bed"" task" | |
| − | + | Place carpenter's workshop | |
| − | + | Construct workshop | |
| − | + | Stockpile wood | |
| − | + | Open building mode | |
| − | + | Designate tree | |
| − | + | Chop down tree | |
| − | + | Place All stockpile | |
| − | + | Open tree-felling mode | |
| − | + | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | |
(1 of 8) | (1 of 8) | ||
| − | + | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | |
| − | + | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | |
| − | + | Non-interactive help will be available whatever you decide. | |
| − | + | On your own! | |
| − | + | Quick start and short tutorial? | |
| − | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | |
| − | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | |
| − | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | |
| − | + | You'll begin by creating your world and watching the region's history unfold. | |
| − | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | |
| − | + | Welcome to Dwarf Fortress | |
| − | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. | |
| − | + | Don't show again | |
| − | + | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | |
| − | + | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | |
(2 of 8) | (2 of 8) | ||
| − | + | It's time to get to work! Let's start by digging a stairwell into the ground. | |
| − | + | You can zoom in and out of the play area using | |
| − | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
| − | + | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | |
| − | + | ] hotkey will recenter on your wagon. | |
| − | + | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | |
| − | + | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | |
| − | + | To change the camera's elevation, press | |
| − | + | ] and | |
| − | + | ] or hold the middle mouse button and drag the view. | |
| − | + | Your view is focused on one elevation at a time. To move the camera around, press | |
| − | + | supplies around your fortress where they are needed. | |
| − | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
| − | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
| − | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
| − | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
(3 of 8) | (3 of 8) | ||
| − | + | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | |
| − | + | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | |
| − | + | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | |
| − | + | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | |
| − | + | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | |
| − | + | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | |
| − | + | order also works. | |
| − | + | Now we'll unpause the game and let the miner finish the task. Press | |
| − | + | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | |
| − | + | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | |
| − | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
| − | + | Make sure your woodcutter can walk to the designated location. | |
| − | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
| − | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
| − | + | With shelter ready underground, it's time to build. | |
| − | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
| − | + | always be used to close most menus, as well as | |
(4 of 8) | (4 of 8) | ||
| − | + | good idea to keep your fortress clean. | |
| − | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
| − | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
| − | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
| − | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
| − | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
| − | + | Click the add button, and click two corners of a rectangle somewhere safe | |
| − | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
| − | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
| − | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
| − | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
| − | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
| − | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
| − | + | Once the worker is done, click on the building to select it. | |
| − | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
| − | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
| − | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
| − | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
(5 of 8) | (5 of 8) | ||
| − | + | Now that you have the building materials it's time to start building. | |
| − | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
| − | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
| − | + | Now we just need to wait for the woodcutter to chop down the tree. | |
| − | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
| − | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
| − | + | There have been several already! | |
(7 of 8) | (7 of 8) | ||
| − | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
| − | + | Feel free to pause and check out the information. | |
| − | + | Right click to dismiss the information sheet. | |
| − | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
| − | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
| − | + | The rest of the interface is now enabled. | |
| − | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
| − | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
(6 of 8) | (6 of 8) | ||
| − | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
| − | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
| − | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. | |
| − | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
| − | + | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | |
| − | + | Just the beginning | |
| − | + | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | |
| − | + | kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. | |
| − | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | |
| − | + | An obvious material to use to make the crafts is rock. | |
| − | + | You need something of value to trade. | |
| − | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
| − | + | You may need supplies before the coming of winter. | |
| − | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
| − | + | Preparing for the Caravan | |
(8 of 8) | (8 of 8) | ||
| − | + | Hover over an alert icon to see the information. | |
| − | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
| − | + | There have been a few already! | |
| − | + | There has been one already! | |
| − | + | [C:7:0:0], [C:2:0:0] | |
| − | + | Woodcutter | |
| − | + | Click here and make sure you have a [C:2:0:0] | |
| − | + | [C:7:0:1]Labor[C:7:0:0] | |
| − | + | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | |
| − | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
| − | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
| − | + | [C:7:0:1]Shelter[C:7:0:0] | |
| − | + | By now you should have a room underground where your residents can hide from the creatures above. | |
| − | + | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | |
| + | Use the arrow at the top of this window to minimize the tutorial | ||
weeping | weeping | ||
praying | praying | ||
| − | + | looks terrified | |
| − | + | looks dejected | |
burning | burning | ||
melting | melting | ||
| Line 2,310: | Line 2,310: | ||
screaming | screaming | ||
cringing | cringing | ||
| − | torturing | + | torturing |
| − | prostrating itself before | + | prostrating itself before |
being mutilated | being mutilated | ||
being flayed | being flayed | ||
| Line 2,323: | Line 2,323: | ||
withering away | withering away | ||
suffering | suffering | ||
| − | + | looks confused | |
| − | + | looks offended | |
| − | praying to | + | praying to |
| − | hiding | + | hiding |
| − | raising | + | raising |
| − | striking down | + | striking down |
| − | embracing | + | embracing |
| − | speaking with | + | speaking with |
| − | refusing | + | refusing |
| − | greeting | + | greeting |
| − | fighting with | + | fighting with |
| − | massacring | + | massacring |
| − | surrounded by | + | surrounded by |
| − | shooting | + | shooting |
| − | burning | + | burning |
| − | admiring | + | admiring |
| − | devouring | + | devouring |
| − | committing a depraved act upon | + | committing a depraved act upon |
| − | + | Front Compound | |
| − | + | Given name | |
| − | + | Random | |
| − | + | Name the symbol | |
| − | + | Name the squad | |
| − | + | Name the location | |
| − | + | Name the image | |
| − | + | Name your group | |
| − | + | Name your settlement | |
| − | being mutilated by | + | being mutilated by |
| − | hanging from | + | hanging from |
| − | being flayed by | + | being flayed by |
| − | impaled on | + | impaled on |
| − | engraving | + | engraving |
| − | cooking | + | cooking |
| − | contemplating | + | contemplating |
| − | + | Present Participle | |
| − | + | Past Participle | |
| − | + | Preterite | |
| − | + | Present (3rd) | |
| − | + | Present (1st) | |
| − | + | Prefix | |
| − | + | Adjective | |
| − | + | Plural Noun | |
| − | + | Singular Noun | |
| − | + | Hyphen Compound | |
| − | + | Second Adjective | |
| − | + | First Adjective | |
| − | + | Rear Compound | |
| − | + | Existing image | |
| − | + | Related to civilization or other group | |
| − | + | Related to site | |
| − | + | Related to historical figure | |
| − | + | Leave editor and discard data | |
| − | + | Any image data you've changed will be lost. | |
| − | + | Keep working | |
| − | + | Don't perform action | |
| − | + | You won't perform your action if you leave. | |
| − | + | Warning! | |
| − | + | Image information | |
| − | + | Image information for engraving | |
| − | + | Image information for | |
| − | + | The symbol of | |
| − | + | Delete element | |
| − | + | Action or relationship | |
| − | + | Artifact | |
| − | + | Object | |
| − | + | Historical figure | |
| − | + | Civ commission | |
| − | + | Civilization symbol | |
| − | + | Group commission | |
| − | + | Group symbol | |
| − | + | Allow artist to choose | |
| − | + | Let your mind wander | |
| − | + | Specify a new image | |
| − | + | performance troupe | |
| − | + | merchant company | |
| − | + | civilization | |
| − | + | outcast | |
| − | + | local | |
| − | + | nomadic | |
| − | + | migrating | |
| − | + | These are | |
| − | + | This is a | |
| − | + | Choose Y: | |
| − | + | Choose X: | |
| − | + | Untitled/unnamed | |
| − | + | (0 for unnumbered plural) | |
| − | + | Number: | |
| − | + | thread | |
| − | + | leather | |
| − | + | Specify type | |
| − | + | military organization | |
| − | + | religion | |
| − | + | vessel | |
| − | + | government | |
| − | + | Setting material | |
| − | + | Spikes | |
| − | + | Hanging rings | |
| − | + | Covered | |
| − | + | Setting type | |
| − | + | Specify size | |
| − | + | material | |
| − | + | map/set too long | |
| − | + | Music Volume: | |
| − | + | Master Volume: | |
| − | + | Change it to [SOUND:YES] for audio. | |
| − | + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | |
| − | + | Audio has been manually disabled. | |
| − | + | Range: | |
| − | + | No fullscreen resolutions detected. | |
| − | + | Detect | |
| − | + | Resolution: | |
| − | + | Fullscreen | |
| − | + | Windowed | |
| − | drops | + | drops |
| − | drinks | + | drinks |
| − | straps | + | straps |
| − | draws | + | draws |
to load a macro. | to load a macro. | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
to record/stop recording a macro. | to record/stop recording a macro. | ||
| − | + | Fast repeat | |
| − | + | Delayed repeat | |
| − | + | Don't repeat | |
| − | + | Macros | |
| − | + | Text entry | |
| − | + | Fortress | |
| − | + | General | |
| − | + | Average Seconds Between Tracks/Interludes: | |
| − | + | Sound Effects Volume: | |
| − | + | Ambience Volume: | |
| − | + | Difficulty | |
| − | + | Keybindings | |
| − | + | prefs/interface.txt | |
| − | + | data/init/interface.txt | |
| − | + | Economy: | |
| − | + | (Custom) | |
| − | + | Normal | |
| − | + | Enemies: | |
| − | + | Custom settings | |
| − | + | Restore defaults | |
| − | + | No macros created. | |
| − | + | Lanczos | |
| − | + | Nearest-neighbor | |
| − | + | Automatic | |
| − | + | Scaling mode | |
| − | + | Use Classic ASCII glyphs | |
| − | + | Graphical FPS cap (default 50) | |
| − | + | Maximum interface percentage (not counting minimap/elevation) | |
| − | + | Window is resizable (takes effect on restart) | |
| − | + | Initial window height (if windowed) | |
| − | + | Initial window width (if windowed) | |
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
Desired grid width for scaling (default = 170) | Desired grid width for scaling (default = 170) | ||
| − | + | Scale interface to fit grid height/width | |
| − | + | Always | |
| − | + | If points remain | |
| − | + | Prepare carefully embark confirmation | |
| − | + | Confirmation window for all embarks | |
| − | + | Pause after loading | |
| − | + | Pause after every autosave | |
| − | + | Autosave the game after embark | |
| − | + | Seasonal | |
| − | + | Semiannual | |
| − | + | Yearly | |
| − | + | Autosave frequency | |
| − | + | Mwheel | |
| − | + | Mouse: | |
| − | + | Default low traffic path cost | |
| − | + | Default normal traffic path cost | |
| − | + | Default high traffic path cost | |
| − | + | Default embark height | |
| − | + | Default embark width | |
| − | + | Enable multithreading (experimental!) | |
| − | + | Log world generation map rejects | |
| − | + | Keyboard cursor enabled | |
| − | + | Walking spreads spatter | |
| − | + | Enable testing arena (on next title) | |
| − | + | Enable artifact moods | |
| − | + | Enable caveins | |
| − | + | Enable weather | |
| − | + | Enable temperature | |
| − | + | In site finder | |
| − | + | Show tunnels on world map | |
| − | + | Show improvement quality in item names | |
| − | + | Engravings start obscured | |
| − | + | Total seed cap | |
| − | + | Seed cap (per species) | |
| − | + | Cull dead units at | |
| − | + | Visitor cap | |
| − | + | Baby+child cap (percentage of total) | |
| − | + | Baby+child cap | |
| − | + | Strict population cap (includes births) | |
| − | + | Population cap | |
| − | + | Storage path decrease (bin combine) | |
| − | + | Storage path decrease (barrel combine) | |
| − | + | Storage path decrease (bucket combine) | |
| − | + | Storage path decrease (seed bag combine) | |
| − | + | Storage path decrease (# of contained item cap) | |
| − | + | Default restricted traffic path cost | |
| − | + | Disabled | |
| − | + | Number of key repeats before accelerating | |
| − | + | Milliseconds for each key repeat | |
| − | + | Key hold milliseconds before repeat | |
| − | + | Game frames-per-second cap (default 100) | |
| − | + | Show frames-per-second | |
| − | + | Grazing coefficient (higher = less grass) | |
| − | + | Nickname position (legends mode) | |
| − | + | Replace all | |
| − | + | Centralize | |
| − | + | Replace first | |
| − | + | Nickname position (fort mode) | |
| − | + | Show all historical events in engravings etc. | |
| − | + | Number of lower elevation layers to show | |
| − | + | Show up/down arrows on ramps at current elevation | |
| − | + | Show numeric liquid levels | |
| − | + | Enemy production trigger 1 | |
| − | + | Enemy population trigger 5 | |
| − | + | Enemy population trigger 4 | |
| − | + | Enemy population trigger 3 | |
| − | + | Enemy population trigger 2 | |
| − | + | Enemy population trigger 1 | |
| − | + | Curious wilderness creatures can come to cause trouble | |
| − | + | Werebeasts can attack | |
| − | + | Megabeasts can attack | |
| − | + | Civilizations can attack | |
| − | + | Maximum embark dimension | |
| − | + | Compressed saves (recommended!) | |
| − | + | Milliseconds between macro instructions | |
| − | + | Milliseconds interface shutdown after recenter | |
| − | + | Maximum key repeat acceleration multiplier | |
| − | + | Wilderness irritation decay (more = safer) | |
| − | + | Wilderness irritation minimum (less = sooner) | |
| − | + | Wilderness sensitivity (less = sooner) | |
| − | + | Forgotten beast wealth divisor (more = safer) | |
| − | + | Forgotten beast irritation minimum (less = sooner) | |
| − | + | Forgotten beast sensitivity (less = sooner) | |
| − | + | Megabeast attack period (seasons) | |
| − | + | Enemy trade trigger 5 | |
| − | + | Enemy trade trigger 4 | |
| − | + | Enemy trade trigger 3 | |
| − | + | Enemy trade trigger 2 | |
| − | + | Enemy trade trigger 1 | |
| − | + | Enemy production trigger 5 | |
| − | + | Enemy production trigger 4 | |
| − | + | Enemy production trigger 3 | |
| − | + | Enemy production trigger 2 | |
| − | + | Economy population trigger 1 | |
| − | + | Diplomacy tree-fell count (untamed wilds) | |
| − | + | Diplomacy tree-fell count | |
| − | + | Cavern dweller maximum attackers | |
| − | + | Cavern dweller scale (increase per attack) | |
| − | + | Siege frequency (percentage, otherwise raid) | |
| − | + | Minimum raids between sieges (per civ) | |
| − | + | Minimum raids before first siege (per civ) | |
| − | + | Invasion cap (monsters, attack three+) | |
| − | + | Invasion cap (regulars, attack three+) | |
| − | + | Invasion cap (monsters, attack two) | |
| − | + | Invasion cap (regulars, attack two) | |
| − | + | Invasion cap (monsters, attack one) | |
| − | + | Invasion cap (regulars, attack one) | |
| − | + | Vampire migrant fraction (more = safer) | |
| − | + | Werebeast attack period (seasons) | |
(mods) | (mods) | ||
| − | + | Land holder population trigger | |
| − | + | Economy trade trigger 5 | |
| − | + | Economy trade trigger 4 | |
| − | + | Economy trade trigger 3 | |
| − | + | Economy trade trigger 2 | |
| − | + | Economy trade trigger 1 | |
| − | + | Economy production trigger 5 | |
| − | + | Economy production trigger 4 | |
| − | + | Economy production trigger 3 | |
| − | + | Economy production trigger 2 | |
| − | + | Economy production trigger 1 | |
| − | + | Economy population trigger 5 | |
| − | + | Economy population trigger 4 | |
| − | + | Economy population trigger 3 | |
| − | + | Economy population trigger 2 | |
| − | + | Failed to open | |
for writing | for writing | ||
| − | + | prefs/init.txt | |
| − | + | Demand period (more = fewer) | |
| − | + | Mandate period (more = fewer) | |
| − | + | Grand guild unit count | |
| − | + | Guild unit count | |
| − | + | Value of grand guildhall | |
| − | + | Value of guildhall | |
| − | + | High priesthood unit count | |
| − | + | Priesthood unit count | |
| − | + | Value of temple complex | |
| − | + | Value of temple | |
| − | + | Land holder trade trigger | |
| − | + | Land holder production trigger | |
| − | + | [FULLSCREENY: | |
| − | + | [FULLSCREENX: | |
| − | + | [RESIZABLE: | |
| − | + | [WINDOWEDY: | |
| − | + | [WINDOWEDX: | |
| − | + | NO_EXCLUSIVE | |
| − | + | PROMPT | |
| − | + | [WINDOWED: | |
| − | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
| − | + | [SFX_VOLUME: | |
| − | + | [AMBIENCE_VOLUME: | |
| − | + | [MUSIC_VOLUME: | |
| − | + | [MASTER_VOLUME: | |
| − | + | [SOUND: | |
| − | + | [USE_CLASSIC_ASCII: | |
| − | + | [COMPRESSED_SAVES: | |
| − | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
| − | + | [MACRO_MS: | |
| − | + | [KEY_REPEAT_ACCEL_START: | |
| − | + | [KEY_REPEAT_ACCEL_LIMIT: | |
| − | + | [KEY_REPEAT_MS: | |
| − | + | [KEY_HOLD_MS: | |
| − | + | [G_FPS_CAP: | |
| − | + | [FPS_CAP: | |
| − | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
| − | + | [INTERFACE_SCALING_PERCENTAGE: | |
| − | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
| − | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
| − | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
| − | + | [INITIAL_SAVE: | |
| − | + | [AUTOSAVE_PAUSE: | |
| − | + | YEARLY | |
| − | + | SEMIANNUAL | |
| − | + | SEASONAL | |
| − | + | [AUTOSAVE: | |
| − | + | prefs/d_init.txt | |
| − | + | NEAREST | |
| − | + | LANCZOS | |
| − | + | [TEXTURE_PARAM: | |
| − | + | STANDARD | |
| − | + | SOFTWARE | |
| − | + | [PRINT_MODE: | |
| − | + | [LOG_MAP_REJECTS: | |
| − | + | [KEYBOARD_CURSOR: | |
| − | + | [WALKING_SPREADS_SPATTER_ADV: | |
| − | + | [WALKING_SPREADS_SPATTER_DWF: | |
| − | + | [TESTING_ARENA: | |
| − | + | [ARTIFACTS: | |
| − | + | [CAVEINS: | |
| − | + | [WEATHER: | |
| − | + | [TEMPERATURE: | |
| − | + | FINDER | |
| − | + | [SHOW_EMBARK_TUNNEL: | |
| − | + | IF_POINTS_REMAIN | |
| − | + | ALWAYS | |
| − | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
| − | + | [EMBARK_WARNING_ALWAYS: | |
| − | + | [PAUSE_ON_LOAD: | |
| − | + | [FORTRESS_SEED_CAP: | |
| − | + | [SPECIFIC_SEED_CAP: | |
| − | + | [CULL_DEAD_UNITS_AT: | |
| − | + | [VISITOR_CAP: | |
| − | + | [BABY_CHILD_CAP: | |
| − | + | [STRICT_POPULATION_CAP: | |
| − | + | [POPULATION_CAP: | |
| − | + | [STORE_DIST_BIN_COMBINE: | |
| − | + | [STORE_DIST_BARREL_COMBINE: | |
| − | + | [STORE_DIST_BUCKET_COMBINE: | |
| − | + | [STORE_DIST_SEED_COMBINE: | |
| − | + | [STORE_DIST_ITEM_DECREASE: | |
| − | + | [PATH_COST: | |
| − | + | [EMBARK_RECTANGLE: | |
| − | + | [MULTITHREADING: | |
| − | + | [MAXIMUM_EMBARK_DIM: | |
| − | + | [GRAZE_COEFFICIENT: | |
| − | + | [NICKNAME_LEGENDS: | |
| − | + | [NICKNAME_ADVENTURE: | |
| − | + | REPLACE_ALL | |
| − | + | CENTRALIZE | |
| − | + | REPLACE_FIRST | |
| − | + | [NICKNAME_DWARF: | |
| − | + | [SHOW_ALL_HISTORY_IN_DWARF_MODE: | |
| − | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
| − | + | [SHOW_RAMP_ARROWS: | |
| − | + | [SHOW_FLOW_AMOUNTS: | |
| − | + | [SHOW_IMP_QUALITY: | |
| − | + | [ENGRAVINGS_START_OBSCURED: | |
| − | + | deque<T> too long | |
| − | + | r;HCx;X | |
| − | + | )8>-^<> | |
| − | + | l>Wvq>v | |
| − | + | *?'i.? | |
| − | + | d2?-w6? | |
| − | + | >?>@C?l | |
| − | + | t?,Iz? | |
| − | + | r;HCx;X | |
| − | + | )8>-^<> | |
| − | + | l>Wvq>v | |
| − | + | *?'i.? | |
| − | + | d2?-w6? | |
| − | + | >?>@C?l | |
| − | + | t?,Iz? | |
| − | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | |
| − | + | Qkkbal | |
| − | + | [-&LMb#{' | |
| − | + | w+OQvr | |
| − | + | )\ZEo^m/ | |
| − | + | H*0"ZOW | |
| − | + | mj>zjZ | |
| − | + | IiGM>nw | |
| − | + | ewh/?y | |
| − | + | OZw3(? | |
| − | + | V_:X1: | |
| − | + | #+3;CScs | |
| − | + | Fail to schedule the chore! | |
| − | + | broken promise | |
| − | + | This function cannot be called on a default constructed task | |
| − | + | promise already satisfied | |
| − | + | future already retrieved | |
| − | + | future | |
| − | + | no state | |
| − | + | Histories of | |
| − | + | Jealousy | |
| − | + | Avarice | |
| − | + | Gluttony | |
| − | + | Cupidity | |
| − | + | Enterprise | |
| − | + | Industry | |
| − | + | Determination | |
| − | + | Resourcefulness | |
| − | + | Dynamism | |
| − | + | Mettle | |
| − | + | Diligence | |
| − | + | Tenacity | |
| − | + | Exertion | |
| − | + | Copyright (C) 2002-2023 by Tarn Adams | |
| − | + | Sound... | |
| − | + | Music... | |
| − | + | Colors... | |
| − | + | Shapes... | |
| − | + | Material templates... | |
| − | + | Patterns... | |
| − | + | Plants... | |
| − | + | Inorganics... | |
| − | + | Items... | |
| − | + | Tissue templates... | |
| − | + | Body detail plans... | |
| − | + | Buildings... | |
| − | + | Creature variations... | |
| − | + | Creature bodies... | |
| − | + | Entities... | |
| − | + | Creatures... | |
| − | + | Installed | |
| − | + | Mods install automatically when chosen during world creation. | |
| − | + | Author: | |
| − | + | Unnamed mod | |
| − | + | Version: | |
| − | + | Unknown author | |
| − | + | Description: | |
| − | + | Earliest compatible version: | |
| − | + | Must be before | |
| − | + | Must be after | |
| − | + | Conflicts with | |
| − | + | Requires | |
| − | + | Loading object files... | |
| − | + | Dwarf Fortress: Arena | |
| − | + | Text... | |
| − | + | Languages... | |
| − | + | Preparing text objects... | |
| − | + | Preparing material data... | |
| − | + | Preparing arena... | |
| − | + | Preparing graphics... | |
| − | + | Preparing Arena... | |
| − | + | Preparing screen... | |
| − | + | A Bay 12 Games Production | |
| − | + | Importing world... | |
| − | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
| − | + | (only this inactive copy will be deleted) | |
| − | + | Are you sure you want to delete this world? | |
| − | + | Reclaim Fortress | |
| − | + | Delete | |
| − | + | Testing Arena | |
| − | + | Adventurer | |
| − | + | Interactions... | |
| − | + | Reactions... | |
| − | + | Finalizing descriptors... | |
| − | + | Finalizing languages... | |
| − | + | Finalizing inorganics... | |
| − | + | Finalizing material templates... | |
| − | + | Finalizing tissue templates... | |
| − | + | Finalizing plants... | |
| − | + | Finalizing buildings... | |
| − | + | Finalizing items... | |
| − | + | Finalizing creature variations... | |
| − | + | Finalizing body detail plans... | |
| − | + | Finalizing entities... | |
| − | + | Finalizing creatures... | |
| − | + | Finalizing interactions... | |
| − | + | Finalizing reactions... | |
| − | + | See the SDL folder for license information. | |
| − | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
| − | + | Timeline: | |
| − | + | World: | |
saves | saves | ||
| − | + | Autosave | |
| − | + | Folder: | |
| − | + | Manual save | |
| − | + | Active save | |
| − | + | adventurer | |
| − | + | Start new game in existing world | |
| − | + | Continue active game | |
| − | + | Object testing arena | |
| − | + | Create new world | |
| − | + | Unknown Type Error | |
| − | + | Testing Arena (Adventurer) | |
| − | + | early | |
| − | + | spring | |
| − | + | autumn | |
| − | + | summer | |
| − | + | Are you sure you want to delete this game? | |
| − | + | winter | |
| − | + | Are you sure you want to delete this active world? | |
| − | + | (no other folders will be deleted) | |
| − | + | This Version of DF uses FMOD Studio | |
| − | + | All active/manual/autosaves there will be deleted! | |
| − | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
| − | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
| − | + | The topic being taught is | |
| − | + | The topic being discussed is | |
| − | + | This organizational activity will branch into specific social events. | |
| − | + | The topic being written about is | |
| − | + | This organizational activity will branch into specific play events. | |
| − | + | This organizational activity will branch into specific worship events. | |
| − | + | There is no specific information for this activity. | |
| − | + | About DF | |
| − | + | /world.sav | |
| − | + | data/credits.txt | |
| − | + | data/sound/song_title.ogg | |
| − | + | /world.dat | |
| − | + | Loading... | |
| − | + | data/sound/song_game.ogg | |
| − | + | [C:7:0:0] | |
| − | + | [C:3:0:1] | |
| − | + | The performance is at | |
| − | + | poetry | |
| − | is an example of | + | is an example of |
| − | + | The topic being considered is | |
| − | + | The dance has reached the point where its accompaniment is at | |
| − | + | Seed text | |
| − | + | beast_small | |
| − | + | beast_large | |
| − | + | humanoid | |
| − | + | humanoid_giant | |
| − | + | CUSTOM_LAW_MAKER | |
| − | + | failed_experiment_small | |
| − | + | failed_experiment_large | |
| − | + | ladies | |
| − | + | lady consort | |
| − | + | ladies consort | |
| − | + | lord consort | |
| − | + | lords consort | |
| − | + | CUSTOM_OUTCAST_LT | |
| − | + | hearthperson | |
| − | + | hearthpeople | |
| − | + | played for sympathy | |
| − | + | offered a bribe | |
| − | using the position | + | using the position |
| − | + | made a blackmail threat, due to embezzlement | |
| − | + | a business rival, | |
| − | + | a jealous grudge, | |
| − | + | offered revenge upon | |
| − | by appealing to a shared worship of | + | by appealing to a shared worship of |
| − | + | the sacrilegious | |
| − | + | a grudge, | |
| − | + | the persecutor | |
| − | + | the tormentor | |
| − | + | was too vain to accept death and agreed | |
| − | + | was too afraid not to comply | |
| − | + | gave in to fear of death | |
| − | + | offered immortality | |
| − | lured | + | lured |
| − | + | , while completely misreading the situation, | |
| − | met with | + | met with |
| − | + | , where the latter | |
| − | to a meeting with | + | to a meeting with |
| − | + | pulled rank | |
| − | + | made flattering remarks | |
| − | + | made a threat | |
| − | + | accepted in admiration of power | |
| − | + | spurned the law and agreed willingly | |
| − | + | the efforts of surrounding allies to stop the plot | |
| − | + | lack of respect of | |
| − | + | being willing to accept death | |
| − | + | being unafraid | |
| − | + | being unafraid of death | |
| − | + | being unafraid in the moment | |
| − | + | a lack of desire for vengeance | |
| − | + | being unswayed by the emotional appeal | |
| − | + | feeling no avarice | |
| − | + | being unaffected by the comments | |
| − | + | complied out of fear of | |
| − | + | agreed for love of | |
| − | + | accepted out of loyalty to | |
| − | + | trusted | |
| − | + | desired vengeance and willingly complied | |
| − | + | was swayed by the emotional appeal | |
| − | + | was overcome by greed | |
| − | + | succumbed to vanity | |
| − | + | was too unsettled by death to face it and agreed | |
| − | + | was too proud to accept death and agreed | |
| − | + | was too ambitious to accept death and agreed | |
| − | + | was too envious of others to face death and agreed | |
| − | + | loathing the powerful | |
| − | + | valuing the law | |
| − | + | , despite | |
| − | + | could not accept the uncertainty following death and agreed | |
| − | + | lack of fear toward | |
| − | + | hatred of | |
| − | + | lack of loyalty toward | |
| − | + | distrust of | |
| − | + | the efforts of co-conspirators to further the plot | |
| − | + | respect of | |
| − | + | fear of | |
| − | + | love of | |
| − | + | being afraid | |
| − | + | fearing of death | |
| − | + | loathed abuses of power and refused | |
| − | + | valued the law and refused | |
| − | + | being swayed by the emotional appeal | |
| − | + | feelings of greed | |
| − | + | feelings of vanity | |
| − | + | an unwillingness to accept death | |
| − | + | felt no loyalty to | |
| − | + | distrusted | |
| − | + | a desire for vengeance | |
| − | + | The plan worked. | |
| − | + | Effective pressure to comply came from co-conspirators surrounding | |
and agreed | and agreed | ||
| − | + | respected | |
| − | + | was willing to accept eventual death and refused | |
| − | + | was not afraid and refused | |
| − | + | did not fear death and refused | |
| − | + | was unafraid in the moment | |
| − | + | lacked a desire for vengeance and refused | |
| − | + | was unswayed by the emotional appeal and refused | |
| − | + | felt no avarice and refused | |
| − | + | was unaffected by the comments and refused | |
| − | + | loyalty toward | |
| − | + | trust of | |
| − | + | admiration of power | |
| − | + | disdaining the law | |
| − | + | master | |
| − | + | father | |
| − | + | mother | |
| − | + | fellow athlete | |
| − | + | fellow believer | |
| − | + | ex-spouse | |
| − | + | companion | |
| − | + | apprentice | |
| − | + | guildmate | |
| − | + | fellow company member | |
| − | + | troupemate | |
| − | + | fellow order member | |
| − | in order to have an agent in | + | in order to have an agent in |
| − | in order to have someone to act on plots and schemes in | + | in order to have someone to act on plots and schemes in |
| − | in order to have law enforcement look the other way in | + | in order to have law enforcement look the other way in |
| − | + | neighbor | |
| − | + | Allies surrounding | |
| − | + | and refused | |
| − | + | had no respect for | |
| − | + | was unafraid of | |
| − | attempted to corrupt | + | attempted to corrupt |
| − | + | The plan failed. | |
raised their suspicions and the plan was foiled. | raised their suspicions and the plan was foiled. | ||
| − | + | lover | |
| − | + | spouse | |
| − | corrupted | + | corrupted |
| − | subordinated | + | subordinated |
| − | + | fellow artist | |
| − | + | fellow scholar | |
| − | + | comrade-in-arms | |
| − | + | childhood friend | |
| − | + | prepare a coup | |
| − | + | instill terror | |
| − | + | initiate sabotage | |
| − | + | steal treasures | |
| − | plotted to frame | + | plotted to frame |
| − | under the influence of | + | under the influence of |
to handle the matter directly or through another party | to handle the matter directly or through another party | ||
| − | approached by | + | approached by |
| − | + | job order violation | |
| − | + | export prohibition violation | |
| − | + | production order violation | |
| − | + | building destruction | |
| − | + | disorderly conduct | |
| − | + | murder | |
| − | + | a conspiracy to slow labor | |
| − | toward the fulfillment of plots and schemes in | + | toward the fulfillment of plots and schemes in |
| − | as a member of | + | as a member of |
| − | + | the wilds | |
| − | in order to secure embezzled funds in | + | in order to secure embezzled funds in |
| − | + | Subject revealed that in | |
| − | to corrupt | + | to corrupt |
| − | + | the failed attempt by | |
| − | + | the corruption of | |
| − | + | a bribery conspiracy | |
| − | concocted | + | concocted |
| − | + | , and | |
| − | + | an unknown party | |
| − | in order to | + | in order to |
| − | plotted to infiltrate | + | plotted to infiltrate |
| − | + | a embezzlement conspiracy | |
| − | + | a corruption conspiracy | |
| − | plotted to steal | + | plotted to steal |
| − | plotted to assassinate | + | plotted to assassinate |
| − | plotted to abduct | + | plotted to abduct |
| − | began | + | began |
a position | a position | ||
| − | to give | + | to give |
| − | promised | + | promised |
| − | aided | + | aided |
| − | + | passing a portion of corruptly-obtained funds | |
| − | + | embezzling funds | |
| − | + | accepting bribes in exchange for leniency | |
| − | + | . The ritual involved | |
| − | using | + | using |
| − | + | . The ritual took place in | |
in becoming a permanent part of the living world | in becoming a permanent part of the living world | ||
| − | + | vandalism | |
| − | + | embezzlement | |
| − | + | bribery | |
| − | + | blood-drinking | |
| − | + | treason | |
| − | + | espionage | |
| − | + | robbery | |
| − | + | attempted kidnapping | |
| − | + | kidnapping | |
| − | + | attempted murder | |
| − | + | attempted theft | |
| − | plotted to sabotage the activities of | + | plotted to sabotage the activities of |
| − | upon | + | upon |
| − | plotted to induce a war of | + | plotted to induce a war of |
| − | by fooling | + | by fooling |
| − | + | a guildhall | |
| − | + | a grand guildhall | |
| − | agreed to establish | + | agreed to establish |
in order to be brought to safety | in order to be brought to safety | ||
| − | + | the bribery conspiracy | |
| − | + | a corrupt agreement was formed | |
| − | + | a temple | |
| − | + | a temple complex | |
| − | + | the plot of | |
| − | concocted by | + | concocted by |
| − | + | the embezzlement conspiracy | |
| − | + | the corruption conspiracy | |
| − | to sabotage the activities of | + | to sabotage the activities of |
| − | to induce a war of | + | to induce a war of |
| − | to frame | + | to frame |
| − | to infiltrate | + | to infiltrate |
to eradicate monsters | to eradicate monsters | ||
| − | + | , becoming a resident of | |
| − | made an agreement with | + | made an agreement with |
| − | agreed to a parley with | + | agreed to a parley with |
| − | + | , becoming a citizen of | |
to study | to study | ||
to work as a mercenary | to work as a mercenary | ||
to entertain the citizenry | to entertain the citizenry | ||
to entertain the world | to entertain the world | ||
| − | to oust | + | to oust |
| − | to help rescue | + | to help rescue |
| − | joined with | + | joined with |
| − | to find | + | to find |
as a guide | as a guide | ||
after being compelled to serve | after being compelled to serve | ||
to live a life of adventure | to live a life of adventure | ||
| − | has revealed the presence of | + | has revealed the presence of |
| − | + | the formation of a corrupt agreement | |
| − | to establish | + | to establish |
| − | + | the agreement by | |
| − | + | the promise by | |
| − | to steal | + | to steal |
| − | to assassinate | + | to assassinate |
| − | to abduct | + | to abduct |
| − | + | the passing of corruptly-obtained funds by | |
| − | + | the embezzlement of | |
| − | + | the bribery of | |
| − | + | the agreement between | |
| − | + | the parley between | |
to the living world | to the living world | ||
| − | + | the permanent joining by | |
in bound service | in bound service | ||
| − | + | the joining of | |
| − | and become a citizen of | + | and become a citizen of |
| − | and become a resident of | + | and become a resident of |
| − | + | Nameless | |
| − | + | Unidentified | |
| − | + | A plot | |
| − | + | Sabotage | |
| − | + | Corrupt | |
| − | + | Provide Position | |
| − | + | Attempted Bribery | |
| − | + | Attempted Espionage | |
| − | + | , agreed in | |
| − | + | Abduct | |
| − | + | Assassinate | |
| − | + | the conspiracy to slow labor | |
| − | + | the murder | |
| − | + | the kidnapping | |
| − | + | the theft | |
| − | + | multiple crimes | |
| − | + | the production order violation | |
| − | + | the export prohibition violation | |
| − | + | the job order violation | |
| − | is in fact an assumed identity. Subject's true name is | + | is in fact an assumed identity. Subject's true name is |
| − | + | Subject has used | |
as an alias | as an alias | ||
| − | + | a nameless identity | |
| − | + | the robbery | |
| − | + | the crime | |
| − | + | Subject revealed that | |
| − | + | being nameless | |
| − | between | + | between |
| − | + | Attempted Embezzlement | |
| − | + | Infiltrate | |
| − | + | Start War | |
| − | + | Interrogation Report: | |
| − | + | Subject confessed to | |
| − | + | Misrepresented | |
facts surrounding case in order to elicit information. | facts surrounding case in order to elicit information. | ||
| − | + | Subject | |
| − | + | acquiesced to the argument | |
| − | + | Attempted to build | |
rapport in order to elicit information. | rapport in order to elicit information. | ||
| − | + | Attempted to misrepresent | |
| − | + | spurning the value of honesty | |
| − | + | spurning the value of cooperation | |
interrogator | interrogator | ||
| − | + | value the law | |
| − | + | was naturally inclined to speak | |
| − | + | had a trusting nature and agreed | |
| − | + | spurning the law | |
| − | + | spurning the value of harmony | |
intimidating remarks in order to elicit information. | intimidating remarks in order to elicit information. | ||
flattering remarks in order to elicit information. | flattering remarks in order to elicit information. | ||
| − | + | Attempted to appeal | |
in the past. | in the past. | ||
| − | + | Unfortunately, no new pertinent information was revealed. | |
| − | + | Met with subject. | |
| − | + | Attempted to make | |
| − | + | belief in the law | |
| − | + | belief in harmony | |
| − | + | belief in the truth | |
| − | + | belief in cooperation | |
| − | + | Appealed | |
| − | to shared worship of | + | to shared worship of |
in order to elicit information. | in order to elicit information. | ||
| − | to subject's | + | to subject's |
| − | + | being trusting by nature | |
and refused | and refused | ||
| − | + | Subject was cagey and refused to comply. | |
| − | + | In retrospect, interrogator may have completely misjudged subject's character. | |
| − | + | spurning the truth and refused to listen | |
| − | + | spurning the value of cooperation and refused to listen | |
| − | + | an acquiescing nature | |
| − | + | being inclined to converse | |
| − | + | being a natural loner | |
| − | + | a distrustful nature | |
| − | + | spurning the truth | |
| − | + | Subject naively complied. | |
| − | + | valued harmony | |
| − | + | valued honesty | |
| − | + | believed in the value of cooperation | |
| − | + | being intellectually stubborn | |
| − | + | valuing the truth | |
| − | + | a belief in the value of cooperation | |
| − | + | spurned the law and refused to listen | |
| − | + | spurned harmony and refused to listen | |
| − | + | was intellectually stubborn and refused to listen | |
| − | + | was a natural loner and refused to listen | |
| − | + | had a distrustful nature and refused to listen | |
| − | + | valuing harmony | |
| − | + | FIRED_MAT | |
| − | + | Not found: | |
| − | + | LEAVES | |
| − | + | Palette not found | |
| − | + | graphics/ | |
| − | + | HIGH_PRIEST | |
| − | + | Route | |
| − | + | PRIEST | |
| − | + | priests | |
| − | + | Ghostly | |
| − | + | sacred | |
| − | + | priest | |
| − | + | high priests | |
| − | + | exalted | |
| − | + | high priest | |
| − | + | Leather | |
| − | + | Well-crafted | |
| − | + | Finely-crafted | |
| − | + | Crystal glass | |
| − | + | Standard | |
| − | + | Green glass | |
| − | + | Clear glass | |
| − | + | Multizone Flood Overflow | |
| − | + | unprepared | |
| − | + | Cannot find path | |
| − | + | SIDEBURNS | |
| − | + | MOUSTACHE | |
Corpse | Corpse | ||
| − | + | Plant cloth | |
| − | + | other large tools | |
| − | + | sand bags | |
| − | + | minecarts | |
| − | + | wheelbarrows | |
| − | + | Plant growth (?) | |
| − | + | large pots/food storage | |
| − | + | Your fortress of | |
| − | + | Merchants from | |
will not go unanswered. | will not go unanswered. | ||
| − | is a great treasure. We respect that this is no mere trade. | + | is a great treasure. We respect that this is no mere trade. |
| − | with the presentation of | + | with the presentation of |
| − | + | Villains! The seizure of | |
| − | + | Allow non-plant/animal | |
| − | + | You honor | |
| − | + | Berserk | |
| − | + | Caged Prisoner | |
| − | + | Undead | |
| − | + | Opposed to life | |
(Caged) | (Caged) | ||
(Chained) | (Chained) | ||
| − | + | Missing | |
| − | + | Wild Animal | |
| − | + | Potash | |
| − | + | Rotten raw hide | |
| − | + | Masterwork | |
| − | + | Fresh raw hide | |
| − | + | Superior quality | |
| − | + | Exceptional | |
| − | + | Allow plant/animal | |
| − | + | Crystal Glass | |
| − | + | Plant Cloth | |
| − | + | Green Glass | |
| − | + | Clear Glass | |
| − | + | Pearlash | |
| − | + | Domesticated | |
| − | + | Semi-Wild | |
| − | + | Exceptionally trained | |
| − | + | Masterfully trained | |
| − | + | Skillfully trained | |
| − | + | Expertly trained | |
| − | + | Trained | |
| − | + | Well-trained | |
| − | + | Furniture/siege ammo | |
| − | + | Animals | |
| − | + | Wild Animal (Small) | |
| − | + | All tasks | |
| − | + | Tame (Small) | |
| − | + | Friendly | |
| − | + | Underworld | |
| − | + | Guest / | |
| − | + | Visitor | |
| − | + | Diplomat / | |
| − | + | Merchant | |
| − | + | Chained Prisoner | |
| − | + | Invader | |
| − | + | Current Resident | |
| − | + | Hostile | |
| − | + | Chained Guest | |
| − | + | Uninvited Guest | |
| − | + | Agitated Wilderness Creature | |
| − | + | Caged Guest | |
| − | + | Agitated Caged Creature | |
| − | + | Agitated Chained Creature | |
| − | + | Plants | |
| − | + | Drink (plant) | |
| − | + | Unprepared fish | |
| − | + | Usable armor | |
| − | + | Unusable armor | |
| − | + | Usable weapons | |
| − | + | Unusable weapons | |
| − | + | Bone meal | |
| − | + | Fruit/leaves | |
| − | + | Milled plant | |
| − | + | Cheese (animal) | |
| − | + | Drink (animal) | |
| − | + | Cheese (plant) | |
| − | + | Finished goods | |
| − | + | Bars/blocks | |
| − | + | Corpses | |
| − | + | Refuse | |
| − | + | Empty animal traps | |
| − | + | Prepared meals | |
| − | + | Additional options | |
| − | + | Empty cages | |
| − | + | Weapons/trap comps | |
| − | + | Metal ores | |
| − | + | Economic | |
| − | + | Blocks: metal | |
| − | + | Blocks: stone/clay | |
| − | + | Bars: metal | |
| − | + | Blocks: other materials | |
| − | + | Bars: other materials | |
| − | + | Cut stone | |
| − | + | Rough gem | |
| − | + | Cut gem | |
| − | + | Rough glass | |
| − | + | Cut glass | |
| − | + | Other stone | |
| − | + | Body parts | |
| − | + | Skulls | |
| − | + | Misc. liquid | |
| − | + | Item types | |
| − | + | Extract (plant) | |
| − | + | Extract (animal) | |
| − | + | Pressed material | |
| − | + | Other materials | |
| − | + | Stone/clay | |
| − | + | Hair/wool | |
| − | + | Horns/hooves | |
| − | + | Shells | |
| − | + | Dist: | |
| − | + | Select materials for the | |
| − | + | Amount needed: | |
| − | + | Core quality | |
| − | + | Total quality | |
| − | + | Shield | |
| − | + | Your efforts are legend there. Let us trade! | |
| − | + | Greetings. We are enchanted by | |
| − | + | Greetings from the outer lands. | |
| − | + | Greetings from the Mountainhomes. | |
| − | + | We'll be ready soon! | |
| − | + | There are no merchants present with which to trade. | |
| − | + | Select a merchant group to trade with: | |
| − | + | My apologies, but we're still unloading. | |
| − | + | Cloth (yarn) | |
| − | + | Cloth (metal) | |
| − | + | Cloth (silk) | |
| − | + | Cloth (plant) | |
| − | + | Thread (yarn) | |
| − | + | Thread (metal) | |
| − | + | Thread (silk) | |
| − | + | Thread (plant) | |
| − | + | Weapons | |
| − | + | Trap components | |
| − | + | Parchment | |
| − | + | I will see that our leader gets this offering. | |
| − | + | Take what you wish. I can't stop you. | |
| − | + | Ah, wonderful. Thank you for your business. | |
| − | + | You are too kind. | |
| − | + | Even with your combined trade goods, such as they are, I can't | |
| − | + | fathom you ending up with the items you desire. | |
| − | + | You'll need more goods to make this arrangement. | |
| − | + | All I see here is not enough. | |
| − | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
| − | + | Yes, and trade we will! Simply tell me | |
| − | + | [Laughs uproariously] You had me | |
| − | + | going there. Obviously, your copious wit is matched only by your industry! | |
| − | + | This would please us greatly. What do you offer? | |
| − | + | [Chuckles] How droll. | |
| − | + | You wish to make an offering? We love gifts. | |
| − | + | You wish to make an offering to our leader? | |
| − | + | What do you want? | |
| − | + | These goods are too heavy and cheap for me to consider. | |
| − | is unparalleled. Let's make a deal! | + | is unparalleled. Let's make a deal! |
| − | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
| − | + | craftsman | |
| − | + | ship of the | |
| − | + | your more ethical works. We've come to trade. | |
| − | + | Greetings. The | |
| − | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
| − | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
| − | + | I won't trade at a loss. | |
| − | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
| − | + | I wish I could take so much, but my animals... | |
| − | + | I must make a profit. There is simply not enough value here. | |
| − | + | I cannot take so much -- and at such cost! | |
| − | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
| − | + | The following fortress goods | |
| − | + | were added for the counteroffer: | |
| − | + | not going to take much more of this | |
| − | + | unwilling to trade | |
| − | + | willing to trade | |
| − | + | to be rapidly losing patience | |
| − | + | very happy about the trading | |
| − | + | pleased with the trading | |
| − | + | Unmark all | |
| − | + | Excess Weight: | |
| − | + | Mark all | |
| − | + | Trader Loss: | |
| − | + | Allowed Weight: | |
| − | + | Contains | |
| − | + | Trader Profit: | |
| − | + | wish to trade or to make an offering to our leader? | |
| − | + | Are these gifts? Do you wish to trade? | |
| − | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
| − | + | My stones, are you giving me those? Do you | |
| − | + | These _are_ fine items, aren't they? Now, | |
| − | + | what do offer for them? | |
| − | + | what interests you and what you're prepared to offer in exchange. | |
| − | + | Ah, but my goods are not free! What do you offer in trade? | |
| − | seems | + | seems |
| − | + | ecstatic with the trading | |
| − | + | I see your low race still revels in death. | |
| − | + | That poor, gentle creature... | |
| − | + | Once a beautiful tree, and now? | |
| − | + | It is a rude bauble, fit only for your kind. | |
| − | + | You truly despise life, don't you? | |
| − | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
| − | + | No material | |
| − | + | Satisfied for next check | |
| − | + | Restarts if completed, checked seasonally | |
| − | + | Restarts if completed, checked yearly | |
| − | + | Restarts if completed, checked daily | |
| − | + | Restarts if completed, checked monthly | |
| − | + | Restarts if completed, conditions checked yearly | |
| − | + | One-time order | |
| − | + | 0 = Can use any shop | |
shop(s) | shop(s) | ||
| − | + | must first be completed | |
| − | + | Suggested conditions | |
| − | + | Not satisfied for next check | |
| − | + | must first be activated | |
| − | + | at least | |
| − | + | at most | |
| − | + | Amount of | |
| − | + | available is | |
| − | + | Inaccessible | |
| − | + | Distance: | |
| − | + | Accept Counteroffer | |
| − | + | Offer as gift | |
| − | + | Restarts if completed, conditions checked monthly | |
| − | + | Restarts if completed, conditions checked seasonally | |
| − | + | One-time order, conditions checked daily | |
| − | + | Restarts if completed, conditions checked daily | |
| − | + | exactly | |
| − | + | greater than | |
| − | + | less than | |
| − | + | Any unassigned trainer | |
| − | + | Select a trainer for | |
| − | + | Any trainer | |
| − | + | Expert | |
| − | + | Select a work partner for | |
| − | + | General familiarity | |
| − | + | Knowledgeable | |
| − | + | Ready for slaughter | |
| − | + | Available as pet | |
| − | + | Being traded | |
| − | + | Trainer: Any unassigned | |
| − | + | Adopted somebody | |
| − | + | Trainer: | |
| − | + | Trainer: Any | |
| − | + | active. | |
| − | + | Creatures | |
| − | + | All work orders must be validated | |
| − | + | by the manager before they become | |
| − | + | A manager is required to coordinate | |
| − | + | work orders. | |
| − | + | Can use any shop | |
| − | + | There are no active work orders. | |
| − | + | Others | |
| − | + | A few facts | |
| − | + | Citizens | |
| − | + | Pets/Livestock | |
| − | + | Dead/Missing | |
| − | + | Places | |
| − | + | Objects | |
| − | + | Meeting area | |
| − | + | Animal training | |
| − | + | Pit/pond | |
| − | + | Garbage dump | |
| − | + | Pen/pasture | |
| − | + | Fishing | |
| − | + | Gather fruit | |
| − | + | Dungeon | |
| − | + | Barracks | |
| − | + | Dormitory | |
| − | + | Office | |
| − | + | Archery range | |
| − | + | Bedroom | |
| − | + | Dining hall | |
| − | + | You do not have any zones. | |
| − | + | Zones can be added using the zone menu at the bottom of the screen. | |
| − | + | Overall Training | |
| − | + | Farm plots | |
| − | + | Tame at the vermin catcher's shop | |
| − | + | Train (to make a pet) or slaughter | |
| − | + | Unavailable as pet | |
| − | + | Uninterested in an owner | |
| − | + | You do not have any farm plots. | |
| − | + | Water source | |
| − | + | You do not have any workshops. | |
| − | + | Workshops are placed using the building menu at the bottom of the screen. | |
| − | + | You do not have any stockpiles | |
| − | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
| − | + | You do not have any locations. | |
| − | + | Locations can be created from zones. | |
| − | + | Your workers will rarely make them on their own. | |
| − | + | You may also send a squad to obtain one. | |
| − | + | Written content | |
| − | + | There aren't any crafted artifacts here. | |
| − | + | Symbols | |
| − | + | Named objects | |
planted | planted | ||
to harvest | to harvest | ||
| − | + | Writing materials include paper and parchment sheets. | |
| − | + | Use these to make scrolls and quires. | |
| − | + | There is no written content here. | |
| − | + | Prepare writing material and assign scholars to a library. | |
| − | + | There are no named objects here. | |
| − | + | Citizens, especially soldiers, will rarely name items. | |
| − | + | You haven't named any position symbols yet. | |
| − | + | You can do this from the Nobles and Administrators menu. | |
| − | + | Tavern | |
| − | + | Library | |
imprisoned | imprisoned | ||
available | available | ||
assigned | assigned | ||
present | present | ||
| − | + | Unnamed location | |
squads assigned | squads assigned | ||
| − | + | Unknown location | |
| − | + | % occupied | |
| − | + | Hospital | |
patient | patient | ||
| − | + | Temple | |
guildhall | guildhall | ||
| − | + | Remove assignment | |
| − | + | Deceased: | |
| − | + | Civilians: | |
| − | + | Soldiers: | |
| − | + | Click somebody to assign them to position | |
| − | + | Possible targets in this area: | |
| − | + | Click a creature to assign it. | |
| − | + | Click somebody to assign them. | |
| − | + | Targeted by | |
squad | squad | ||
| − | + | Archer | |
| − | + | skilled | |
| − | + | No relevant skills | |
| − | + | Fighter | |
| − | + | , commander | |
family treasure | family treasure | ||
| − | + | Click the map to add points. | |
| − | + | Sacred to | |
family heirloom | family heirloom | ||
| − | + | Heirloom of | |
| − | + | Treasure of | |
| − | + | Libraries are a location that can be created at a zone. | |
| − | + | Symbol of | |
| − | + | Select how squads will use this space. | |
| − | + | Select the squads to train here. | |
| − | + | Select which burrows to defend. | |
| − | + | Burrow | |
| − | + | Select or create a route. | |
| − | + | Create new route | |
| − | + | Point | |
| − | + | Confirm | |
| − | + | Only members can visit (if guild established) | |
| − | + | Only members can visit | |
| − | + | You need to assign a | |
to utilize a hospital. | to utilize a hospital. | ||
| − | + | , no workers | |
| − | + | You need a | |
| − | + | No established guild | |
worker | worker | ||
| − | + | Dance floor in common area: | |
| − | + | Rented rooms (Total): | |
| − | + | Goblets (Desired): | |
| − | + | Stored Instruments (Desired): | |
| − | + | Citizens only | |
| − | + | Chests in common area: | |
| − | + | All visitors welcome | |
| − | + | Citizens and long-term residents only | |
| − | + | workshop to | |
| − | + | take from | |
| − | + | Max wheelbarrows | |
| − | + | Select a stockpile or | |
| − | + | Max barrels | |
burrow assignments | burrow assignments | ||
| − | + | Storage and tools | |
member | member | ||
| − | + | , no members | |
| − | + | Dedicated to | |
Guildhall | Guildhall | ||
| − | + | exchange with | |
| − | + | No particular deity | |
| − | + | give to | |
| − | + | Select a stockpile to | |
| − | + | Only organized religions can have recognized priesthoods. | |
| − | + | Meeting place, | |
| − | + | Agreed to build temple | |
| − | + | Agreed to build temple complex | |
| − | + | You can recognize a priesthood once this is a temple. | |
| − | + | You can recognize a high priest when this is a temple complex. | |
| − | + | Recognize priesthood | |
| − | + | Recognize high priest | |
| − | + | Traction benches in common area: | |
| − | + | Thread (Desired): | |
| − | + | Beds in common area: | |
| − | + | Tables in common area: | |
| − | + | Agreed to build guildhall | |
| − | + | Agreed to build grand guildhall | |
| − | + | Guildhall, | |
| − | + | Grand Guildhall, | |
| − | + | Shrine, | |
| − | (next at | + | (next at |
| − | + | Total number of each to scribe: | |
| − | + | Writing Material (Desired): | |
| − | + | Chairs: | |
| − | + | Written objects (incl. copies): | |
| − | + | Bookcases: | |
| − | + | Tables: | |
worshipper | worshipper | ||
needed | needed | ||
| − | + | Priest: | |
| − | + | High priest: | |
| − | + | worshippers | |
| − | + | worshipper | |
| − | + | Temple, | |
| − | + | Temple Complex, | |
| − | + | Remove current location assignment | |
| − | + | New inn/tavern | |
| − | + | outside the fortress. | |
| − | + | Add or choose a location. | |
| − | + | bedrooms. These larger associations | |
| − | + | of rooms can attract visitors from | |
| − | + | and libraries can be created from | |
| − | + | meeting area zones, dining rooms and | |
| − | + | Constructions | |
| − | + | Machines/fluids | |
| − | + | Furniture | |
| − | + | Doors/hatches | |
| − | + | New guildhall | |
| − | + | New hospital | |
| − | + | New temple | |
| − | + | New library | |
| − | + | Tavern Keeper | |
| − | + | Monster Slayer | |
| − | + | Buckets (Desired): | |
| − | + | Soap (Desired): | |
| − | + | Crutches (Desired): | |
| − | + | Powder for casts (Desired): | |
| − | + | Cloth (Desired): | |
| − | + | Splints (Desired): | |
| − | + | No worshippers | |
| − | + | Locations such as taverns, temples | |
| − | + | No members | |
| − | + | (No Specific Deity) | |
| − | + | No workers | |
| − | + | Guild: | |
| − | + | Bone Doctor | |
| − | + | Wood furnace | |
| − | + | Magma smelter | |
| − | + | Smelter | |
| − | + | Magma glass furnace | |
| − | + | Magma kiln | |
| − | + | Glass furnace | |
| − | + | Fishery | |
| − | + | Kitchen | |
| − | + | Butcher | |
| − | + | Tanner | |
| − | + | Farm plot | |
| − | + | Clothes | |
| − | + | Ashery | |
| − | + | Bowyer | |
| − | + | Farming | |
| − | + | Furnaces | |
| − | + | Trade depot | |
| − | + | Clothing and leather | |
| − | + | Cages/restraints | |
| − | + | Stoneworker | |
| − | + | Mechanic | |
| − | + | Metalsmith | |
| − | + | Jeweler | |
| − | + | Magma forge | |
| − | + | Carpenter | |
| − | + | Crafts | |
| − | + | Stairs | |
| − | + | Offering place | |
| − | + | Instrument | |
| − | + | Vertical bars | |
| − | + | Floor bars | |
| − | + | Wall grate | |
| − | + | Floor grate | |
| − | + | Dirt road | |
| − | + | Fortification | |
| − | + | Bridge | |
| − | + | Paved road | |
| − | + | Vermin Catcher's Shop | |
| − | + | Nest box | |
| − | + | Farmer | |
| − | + | Bookcase | |
| − | + | Display | |
| − | + | Statue | |
| − | + | Traction bench | |
| − | + | Burial | |
| − | + | Cabinet | |
| − | + | Upright weapon/spike | |
| − | + | Archery target | |
| − | + | Stone-fall | |
| − | + | Weapon | |
| − | + | Animal trap | |
| − | + | Pressure plate | |
| − | + | Rope/chain | |
| − | + | Needs walkable perimeter | |
| − | + | Hidden, cannot build at this location | |
| − | + | Disconnected | |
| − | + | Need trigger type | |
| − | + | Ballista | |
| − | + | Catapult | |
| − | + | Weapon rack | |
| − | + | Armor stand | |
| − | + | Floodgate | |
| − | + | Track stop | |
| − | + | Support | |
| − | + | Glass window | |
| − | + | Gem window | |
| − | + | Millstone | |
| − | + | Rollers | |
| − | + | Horizontal axle | |
| − | + | Vertical axle | |
| − | + | Windmill | |
| − | + | Gear assembly | |
| − | + | Screw pump | |
| − | + | Water wheel | |
| − | + | Mud is left by water | |
| − | + | Disconnected Build Overflow | |
| − | + | Needs ground or near machine | |
| − | + | No mud/soil for farm | |
| − | + | Water at this location | |
| − | + | Lava/Magma at this location | |
| − | + | Needs open space | |
| − | + | Off map | |
| − | + | Surrounded by empty space | |
| − | + | Needs adjacent wall | |
| − | + | Needs to be anchored on edge | |
| − | + | Blocked at this location | |
| − | + | Need soil or mud at location | |
| − | + | Need soil at location | |
| − | + | Must be outside | |
| − | + | Cannot build at highest level | |
| − | + | Must be inside | |
| − | + | Too close to edge | |
| − | + | Building present | |
| − | + | Must remove construction | |
| − | + | Adding water | |
| − | + | Adding magma | |
| − | + | Right click when done | |
| − | + | Placing trees | |
| − | + | Placing creatures | |
| − | + | Regular mining blueprint | |
| − | + | Automated vein and gem mining | |
| − | + | Vein and gem mining blueprint | |
| − | + | Gem mining blueprint | |
| − | + | Removing fluids and spatter | |
| − | + | Automated vein and gem mining blueprint | |
| − | + | Adding snow | |
| − | + | Adding mud | |
| − | + | DIPLOMACY | |
| − | + | PETITIONS | |
| − | + | Smoothing rough floors and walls | |
| − | + | Engraving blueprint | |
| − | + | Converting to gathering blueprint | |
| − | + | Smoothing blueprint | |
| − | + | Gathering fruit and leaves | |
| − | + | Converting gathering blueprint to regular | |
| − | + | Converting to chopping blueprint | |
| − | + | Gathering fruit and leaves blueprint | |
| − | + | Converting to smoothing blueprint | |
| − | + | Claiming forbidden items and buildings | |
| − | + | Carving fortifications through walls | |
| − | + | Converting smoothing blueprint to regular | |
| − | + | Carving tracks in floor | |
| − | + | Fortification carving blueprint | |
| − | + | Engraving smoothed floors and walls | |
| − | + | Track carving blueprint | |
| − | + | Ramp mining blueprint | |
| − | + | Ramp mining | |
| − | + | Stair mining blueprint | |
| − | + | Stair mining | |
| − | + | Regular mining | |
| − | + | Removing stairs/ramp/constructions | |
| − | + | Vein and gem mining | |
| − | + | Gem mining | |
| − | + | Chopping trees | |
| − | + | Converting chopping blueprint to regular | |
| − | + | Must span multiple elevations | |
| − | + | Chopping trees blueprint | |
| − | + | Converting mining blueprint to regular | |
| − | + | Converting mining to blueprint | |
| − | + | Channel mining blueprint | |
| − | + | Channel mining | |
| − | + | Resets | |
| − | + | One use only | |
| − | + | Minecart rollers can vary in length. | |
| − | + | Set the orientation and speed below. | |
| − | + | Water flows from the adjacent input tile | |
| − | + | and from the tile below the input tile. | |
| − | + | with the water's flow. | |
| − | + | Set the liquid flow direction below. | |
| − | + | Weight | |
| − | + | Water does not trigger | |
| − | + | Magma does not trigger | |
| − | + | Revealing hidden items | |
| − | + | Designating high traffic area | |
| − | + | Removing dumping designations | |
| − | + | Hiding items from view | |
| − | + | Removing melting designations | |
| − | + | Designating items for dumping | |
| − | + | Forbidding items and buildings | |
| − | + | Designating items for melting | |
| − | + | Water wheels are 1x3 or 3x1. | |
| − | + | The long side should align | |
| − | + | Horizontal axles can vary in length. | |
| − | + | Set the orientation below. | |
| − | + | Designating restricted traffic area | |
| − | + | Removing mining/chopping/gathering/smoothing orders | |
| − | + | Designating low traffic area | |
| − | + | Removing traffic designations | |
| − | + | Sheets | |
| − | + | Custom | |
| − | + | Finished | |
| − | + | Bars and | |
| − | + | Blocks | |
| − | + | Use closest material | |
| − | + | Keep building after placement | |
| − | + | Overlapping | |
| − | + | Water Source | |
| − | + | to paint the stockpile. | |
| − | + | Accept | |
| − | + | Click an existing stockpile to select it. | |
| − | + | Click in the play area | |
| − | + | Click an icon to set stockpile type. | |
| − | + | Warning: stockpile has no type. | |
| − | + | Set the friction and auto-dump direction. | |
| − | + | Auto-dumping is not required. | |
| − | + | Creatures do not trigger | |
| − | + | Citizens trigger | |
| − | + | Citizens do not trigger | |
| − | + | Minecarts do not trigger | |
| − | + | Creature trigger settings | |
levels) | levels) | ||
| − | + | Select material after placement | |
| − | + | Click a tile to be a corner of the | |
| − | + | (spans | |
| − | + | Click a tile to place the | |
| − | + | Click a tile to be one end of the | |
| − | + | Set the draw direction below. | |
| − | + | Then select the corners of the bridge. | |
| − | + | Rooms with multiple beds | |
| − | + | will be made into | |
| − | + | throne rooms/studies. | |
| − | + | tombs. | |
| − | + | bedrooms. | |
| − | + | dining halls. | |
| − | + | coffins | |
| − | + | in order to form | |
| − | + | bedroom | |
| − | + | dining hall | |
| − | + | Select another rectangle | |
| − | + | to continue. | |
| − | + | dormitories. | |
| − | + | Dining Hall | |
| − | + | Archery Range | |
| − | + | Meeting Area | |
| − | + | Animal Training | |
| − | + | Pen/Pasture | |
| − | + | Pit/Pond | |
| − | + | Gather Fruit | |
| − | + | Garbage Dump | |
| − | + | tables | |
| − | + | chairs | |
| − | + | which contains | |
| − | + | Click an icon to add a new zone. | |
| − | + | Select a rectangle | |
| − | + | Click an existing zone to select it. | |
| − | + | Select a type below to add a zone. | |
| − | + | Create a creature to begin. | |
| − | + | Building track stops is recommended! | |
| − | + | Add new route | |
| − | + | to paint the burrow. | |
| − | + | Click a tile to position the stop. | |
| − | + | Elevation | |
| − | + | Early | |
created. | created. | ||
| − | + | dormitor | |
| − | + | office | |
| − | + | Add new burrow | |
| − | + | Nobody assigned | |
| − | + | to paint the zone. | |
rejected (already in use.) | rejected (already in use.) | ||
rejected (not enclosed.) | rejected (not enclosed.) | ||
| − | + | coffin | |
| − | + | the appraisal skill. | |
| − | + | A bookkeeper helps | |
| − | + | Held/Worn: | |
| − | + | You need a broker with | |
| − | + | Architecture: | |
| − | + | Displayed: | |
| − | + | Furniture: | |
| − | + | Other Objects: | |
| − | + | Set digging orders. | |
| − | + | Finish setting dig orders. | |
| − | + | Left click for recenter and expand options. Right click to dismiss. | |
| − | + | Following | |
| − | + | Exported Wealth: | |
| − | + | Trade Information: | |
| − | + | with accuracy. | |
| − | + | Imported Wealth: | |
| − | + | Lethal | |
| − | + | No Quarter | |
| − | + | Non-lethal | |
| − | + | Horseplay | |
| − | + | Training | |
| − | + | Conflict Level | |
| − | + | Encounter | |
| − | + | Weapons: | |
| − | + | Armor and Garb: | |
| − | + | sparring. | |
| − | + | Created Wealth: | |
| − | + | fighting! | |
| − | + | hunting. | |
| − | + | Morale/Fear | |
| − | + | Show advanced options. | |
| − | + | Hide advanced options. | |
| − | + | Change blueprints to standard selections. | |
| − | + | Change standard selections to blueprints. | |
| − | + | Change to standard dig mode. | |
| − | + | Change to blueprint-only mode. | |
| − | + | Selected tiles are low priority. | |
| − | + | Selected tiles are very low priority. | |
| − | + | Finish setting plant gathering orders. | |
| − | + | Change to standard gather mode. | |
| − | + | Set plant gathering orders. | |
| − | + | Set plant gathering orders. Some plants require fruit or other growths to be present. | |
| − | + | Finish setting tree chopping orders. | |
| − | + | Change to standard chop mode. | |
| − | + | Set tree chopping orders. | |
| − | + | Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe. | |
| − | + | Left click to choose corners of a rectangle. | |
| − | + | Dig every tile selected. | |
| − | + | Dig a channel, making a ramp on the level below. | |
| − | + | Hold left button to draw. | |
| − | + | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | |
| − | + | Dig a ramp on this level, going up. | |
| − | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
| − | + | Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps. | |
| + | Selected tiles are medium priority. [DEFAULT] | ||
| + | Selected tiles are medium-low priority. | ||
| + | Selected tiles are high priority. | ||
| + | Selected tiles are high-medium priority. | ||
| + | Dig only gems selected. | ||
| + | Selected tiles are | ||
- mine rock underground | - mine rock underground | ||
- mine rock or chop trees | - mine rock or chop trees | ||
| − | + | Lava Mist | |
vapor | vapor | ||
| − | + | Sea Foam | |
| − | + | Magma Mist | |
| − | + | Item Cloud | |
| − | + | An Ocean Wave | |
| − | + | Add or remove fluids. | |
| − | + | Add water to the arena. | |
| − | + | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | |
| − | + | Create a creature to place in the arena. | |
| − | + | Ornamental. Demanded by some nobles. | |
| − | + | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | |
| − | + | Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. | |
| − | + | Archery targets are used in archery range zones for training archers. | |
- make at a workshop first | - make at a workshop first | ||
- chop down trees | - chop down trees | ||
| − | + | Create a tree to place in the arena. | |
| − | + | Change the weather, temperature, and time. | |
| − | + | Add mud to the arena. | |
| − | + | Remove fluids and spatter from the arena. | |
| − | + | Add magma to the arena. | |
| − | + | Add snow to the arena. | |
| − | + | unintelligible | |
| − | + | right | |
print | print | ||
imprint | imprint | ||
| − | + | Track/Spoor: | |
| − | + | broken vegetation | |
| − | + | /yours or companion's | |
| − | + | A pile of | |
| − | + | A Fire | |
| − | + | A dusting of | |
| − | + | A small pile of | |
| − | + | A smear of | |
| − | + | A pool of | |
| − | + | A Campfire | |
| − | + | A spattering of | |
| − | + | Lava [ | |
| − | + | Track/Spoor | |
| − | + | Magma [ | |
| − | + | Salt water [ | |
| − | + | Water [ | |
| − | + | Stagnant salt water [ | |
| − | + | Stagnant water [ | |
| − | + | Status of | |
| − | + | Citizenship of | |
| − | + | There are no petitions that need your attention. | |
| − | + | Parley with | |
| − | + | We cannot stop production just because of your quaint sensibilities. | |
| − | + | You do not have an official capable of handling these matters. | |
| − | + | Our needs exceed your allowances. Relax. They're only trees. | |
| − | + | We can grant this request. Let's discuss the specifics, though... | |
| − | + | in order to avert | |
| − | + | loss of life. | |
| − | + | Some corrupt data | |
| − | + | wishes to parley | |
| − | + | A High Priest for | |
| − | + | A Grand Guildhall for | |
| − | + | A Priest for | |
| − | + | A Guildhall for | |
| − | + | Make requests for next year's caravan. They'll charge more for these items. | |
| − | + | We will gladly do as you ask and strengthen our bonds of friendship. | |
| − | + | No positions available | |
| − | + | Elevate whom? | |
| − | + | No recommendations available | |
| − | + | You can recenter on certain announcements. Right click to close. | |
| − | + | Select a report to view the full text. Right click to close. | |
| − | + | Flattering, but we'd rather maintain our distance from the homeland. | |
| − | + | We can abide by this. Let us work toward mutual co-existence. | |
| − | + | We will drown out the call with the screams of your dying. Begone. | |
| − | + | I can scarcely believe this good news! I have some recommendations. | |
| − | + | Your claim is worthless here. Trade your lives if you must. | |
| − | + | I hear the call. Let us stop this war. | |
| − | + | Sadly, we do not possess this object. Best of luck in your search. | |
| − | + | Give up this childish errand. We do not part with our treasures lightly. | |
| − | + | has many members here | |
| − | + | with the hall designated for a | |
| − | + | with the new position appointed by you. | |
| − | + | has many members in | |
| − | + | a temple and priest | |
| − | + | The location must be built and furnished, | |
| − | + | and now requires | |
| − | + | a temple complex and high priest | |
| − | + | I've boldly searched | |
| − | + | I've already searched in | |
| − | + | My epic journey began | |
| − | + | I've searched nearly the whole world over. | |
| − | is sought by | + | is sought by |
| − | + | , and I aim to return it home. | |
guild. | guild. | ||
| − | meets with | + | meets with |
| − | + | eradicating monsters. | |
| − | + | entertaining citizens and visitors. | |
| − | + | wishes to reside here | |
| − | + | for the purpose of | |
| − | + | wishes to reside in | |
| − | + | Do you approve this request? | |
| − | + | Approve | |
| − | + | has many worshippers in | |
| − | + | has many worshippers here | |
| − | + | desires citizenship. | |
| − | + | as a citizen of | |
| − | + | sanctuary. | |
| − | + | wishes to join | |
| − | + | soldiering. | |
| − | + | study. | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] | |
| − | requested, priced at | + | requested, priced at |
| − | + | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. | |
| − | + | % and | |
| − | + | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | |
| − | + | A need for [C:6:0:1] | |
| − | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | + | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | |
| − | + | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] | |
| − | + | Do you have anyone suitable to recommend for elevation? | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | |
| − | + | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. | |
is a sacred relic of our people. | is a sacred relic of our people. | ||
| − | + | [B]Pass this treasure into our possession, and we shall depart in peace. | |
is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
| − | is the symbol of | + | is the symbol of |
| − | + | our people | |
| − | + | I can only rest when I've brought the prize safely to | |
| − | + | [B]Play your role in this noble quest and become legendary! | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) | |
| − | + | always (at least 0%) | |
| − | + | when empty | |
| − | + | immediately | |
| − | + | in 1 day | |
| − | + | You have no vehicles. | |
| − | + | desired items | |
| − | + | any items | |
| − | + | when full | |
| − | + | always (at most 100%) | |
| − | + | I will try to return next year as I am able. | |
| − | + | And beware. | |
| − | + | we are willing to ask that you cap your tree-fells at | |
| − | until we next meet. | + | until we next meet. |
| − | + | We elves are partial in particular to the trees in the forests surrounding your lands. | |
| − | + | Although we are loath to spare a single branch to your senseless slaughter, | |
trees, butcher. | trees, butcher. | ||
| − | + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. | |
| − | + | Set conditions for | |
| − | + | (Vehicle moved to next stop if any condition triggered.) | |
| − | + | Choose a vehicle for | |
| − | + | Inaccessible from first stop | |
Prohibited | Prohibited | ||
| − | + | Export of | |
| − | + | Dining Room | |
| − | + | Throne Room/Office | |
| − | + | armor stand | |
| − | + | weapon rack | |
| − | + | cabinet | |
| − | + | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | |
| − | + | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | |
| − | + | Stocks amount display: | |
| − | + | Highest Precision | |
| − | + | High Precision | |
| − | + | Medium Precision | |
| − | + | Low Precision | |
| − | + | Lowest Precision | |
| − | + | Needs: | |
| − | + | VACANT | |
(traveling) | (traveling) | ||
| − | + | Leave Vacant | |
| − | + | Choose symbols for the position holder to carry or wear. | |
| − | + | Hauling | |
| − | + | Automated workshops | |
| − | + | Nobody can be assigned. | |
| − | + | Nobody does this | |
| − | + | Only selected do this | |
| − | + | Everybody does this | |
| − | + | You have no work details. | |
| − | + | Add new work detail | |
| − | + | Automatically collect webs | |
| − | + | Use any cloth | |
| − | + | Use only dyed cloth | |
| − | + | No automatic weaving | |
| − | + | Automatically weave dyed thread | |
| − | + | Automatically weave all thread | |
| − | + | Chores | |
| − | + | Sieges and forbidding | |
| − | + | highest precision | |
| − | + | high precision | |
| − | + | medium precision | |
| − | + | low precision | |
| − | + | Your bookkeeper has done enough work to attain | |
| − | + | All counts accurate | |
| − | + | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | |
| − | + | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | |
| − | + | Custom Detail | |
| − | + | Custom Detail | |
| − | + | DRINK_MAT | |
| − | + | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | |
| − | + | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | |
| − | + | % updated toward the next precision level. | |
| − | + | The stockpile records are | |
| − | + | Your bookkeeper needs to work in an office to improve precision | |
| − | + | Workers ignore furniture | |
| − | + | Workers gather furniture | |
| − | + | Workers ignore food | |
| − | + | Workers gather food | |
| − | + | Workers ignore animals | |
| − | + | Workers gather animals | |
| − | + | Do not automate other shops | |
| − | + | Automate other shops | |
| − | + | Workers ignore refuse | |
| − | + | Workers gather refuse | |
| − | + | Workers ignore wood | |
| − | + | Workers gather wood | |
| − | + | Workers ignore minerals | |
| − | + | Workers gather minerals | |
| − | + | Workers ignore bodies | |
| − | + | Workers gather bodies | |
| − | + | Automate kitchen | |
| − | + | No automatic fish cleaning | |
| − | + | Automatically clean fish | |
| − | + | No automatic butchery | |
| − | + | Automatically butcher carcasses | |
| − | + | No automatic slaughter | |
| − | + | Slaughter any marked animal | |
| − | + | No automatic web collection | |
| − | + | Do not automate smelter | |
| − | + | Automate smelter | |
| − | + | Do not automate kiln | |
| − | + | Automate kiln | |
| − | + | Do not automate tannery | |
| − | + | Automate tannery | |
| − | + | Do not automate kitchen | |
| − | + | Claim your dead | |
| − | + | Forbid your dead during sieges | |
| − | + | Forbid your dead | |
| − | + | Claim used ammunition | |
| − | + | Forbid used ammunition during sieges | |
| − | + | Forbid used ammunition | |
| − | + | Workers save other objects | |
| − | + | Workers dump other objects | |
| − | + | Forbid other death items during sieges | |
| − | + | Forbid other death items | |
| − | + | Claim other dead | |
| − | + | Forbid other non-hunted dead during sieges | |
| − | + | Forbid other non-hunted dead | |
| − | + | Claim your death items | |
| − | + | Forbid your death items during sieges | |
| − | + | Forbid your death items | |
| − | + | Workers save skulls | |
| − | + | Workers dump skulls | |
| − | + | Workers save corpses | |
| − | + | Workers dump corpses | |
| − | + | Workers ignore outdoor vermin remains | |
| − | + | Workers gather outdoor vermin remains | |
| − | + | Workers ignore outdoor refuse | |
| − | + | Workers gather outdoor refuse | |
| − | + | Workers save hair and wool | |
| − | + | Workers dump hair and wool | |
| − | + | Workers save skins | |
| − | + | Workers dump skins | |
| − | + | Workers save shells | |
| − | + | Workers dump shells | |
| − | + | Workers save bones | |
| − | + | Workers dump bones | |
| − | + | Announce some job cancellations | |
| − | + | Announce most job cancellations | |
| − | + | Announce all job cancellations | |
| − | + | to do your chores. | |
| − | + | There are no children | |
| − | + | Children don't do chores | |
| − | + | Children do chores | |
| − | + | Forbidding of death objects occurs at time of death. | |
| − | + | Fish only in designated zones | |
| − | + | Prefer zones for water drinking | |
| − | + | Drink water only from designed zones | |
| − | + | Do not mix similar food in barrels | |
| − | + | Mix similar foods in barrels | |
| − | + | Only farmers harvest | |
| − | + | Everybody harvests | |
| − | + | Announce no job cancellations | |
| − | + | Forbid trap rearming | |
| − | + | Allow trap cleaning | |
| − | + | Forbid trap cleaning during sieges | |
| − | + | Forbid trap cleaning | |
| − | + | Allow floor/wall cleaning | |
| − | + | Forbid floor/wall cleaning during sieges | |
| − | + | Forbid floor/wall cleaning | |
| − | + | Claim other death items | |
| − | + | Claim toppled building items | |
| − | + | Forbid toppled building items during sieges | |
| − | + | Forbid toppled building items | |
| − | + | Claim cages from sprung traps | |
| − | + | Forbid cages from sprung traps during sieges | |
| − | + | Forbid cages from sprung traps | |
| − | + | Allow trap rearming | |
| − | + | Forbid trap rearming during sieges | |
| − | + | (unnamed orders) | |
| − | + | Done editing | |
| − | + | Foreground | |
| − | + | Background | |
| − | + | Symbol | |
| − | + | Choose a symbol for the squad. | |
| − | + | Choose a symbol for the detail. | |
| − | + | Choose a symbol for the burrow. | |
| − | + | soldiers to follow | |
| − | + | Minimum number of | |
| − | + | Sleep/barracks at need | |
| − | + | Sleep/barracks at will | |
| − | + | Sleep/room at will | |
| − | + | Equip/orders only | |
| − | + | Equip/always | |
| − | + | Editing routine | |
| − | + | Vegetables, fruit, and leaves | |
| − | + | You know of no appropriate stones. | |
| − | + | Select to use in non-economic jobs. | |
| − | + | Economic uses | |
| − | + | Magma-safe | |
| − | + | Stone type | |
| − | + | Economic stone | |
| − | + | Prefer zones for fishing | |
| − | + | Stone use | |
| − | + | Standing orders | |
| − | + | You have no appropriate ingredients. | |
| − | + | Permissions | |
| − | + | Number | |
| − | + | Ingredient type | |
| − | + | Meat, fish, and others | |
| − | + | Drinks | |
| − | + | member to give orders, | |
| − | + | Select a squad or squad | |
| − | + | Schedule | |
| − | + | Move: click on the map. | |
| − | + | No target | |
target | target | ||
| − | + | Routine: | |
| − | + | No uniform | |
| − | + | seleced squads. | |
| − | + | seleced positions. | |
| − | + | squad. | |
| − | + | Choose a uniform for the | |
| − | + | assign schedules. | |
| − | + | change equipment, and | |
| − | + | until commander | |
| − | + | Cannot appoint | |
| − | + | Assign position | |
| − | + | Assign leader | |
| − | + | Back to squads | |
| − | + | Vacant position | |
| − | + | At least | |
| − | + | new order | |
| − | + | No special orders | |
| − | + | Multiple orders | |
| − | + | Create new squad | |
| − | + | to create a squad. | |
| − | + | You must appoint a | |
| − | + | somebody first | |
| − | + | You must appoint | |
| − | + | is selected | |
| − | + | specific weapon | |
| − | + | specific shield | |
| − | + | specific shoes | |
| − | + | specific gloves | |
| − | + | specific pants | |
| − | + | specific helm | |
| − | + | specific armor | |
| − | + | Monthly orders | |
| − | + | BROKEN | |
| − | + | plant fiber | |
(foreign) | (foreign) | ||
| − | + | indiv choice, ranged | |
| − | + | indiv choice, melee | |
| − | + | , weapon | |
| − | + | individual choice | |
| − | + | appointed by | |
| − | + | 's squad | |
| − | + | Create which squad? | |
| − | + | Constant training | |
| − | + | Staggered training | |
| − | + | Off duty | |
| − | + | View monthly schedule | |
| − | + | Add/edit routines (columns) | |
| − | + | Current month | |
| − | + | Really delete this routine? | |
| − | + | Add new routine | |
| − | + | Routine # | |
| − | + | Military routines | |
| − | + | Not yet assigned | |
assigned items | assigned items | ||
indiv choice, ranged | indiv choice, ranged | ||
indiv choice, melee | indiv choice, melee | ||
individual choice | individual choice | ||
| − | + | Partial matches okay | |
| − | + | Exact matches only | |
| − | + | Uniform worn over clothing | |
| − | + | Details | |
| − | + | Custom uniform | |
| − | + | Update equipment | |
| − | + | Add uniform | |
| − | + | Assign uniform | |
| − | + | No assigned items | |
| − | + | Confirm and save uniform | |
| − | + | (enter name here) | |
| − | + | Adding uniform | |
| − | + | Position | |
| − | + | missing item | |
(Dye) | (Dye) | ||
| − | + | any color | |
| − | + | any material | |
| − | + | Uniform replaces clothing | |
| − | + | New weapon | |
| − | + | New shield | |
| − | + | New footwear | |
| − | + | New handwear | |
| − | + | New legwear | |
| − | + | New headwear | |
| − | + | New bodywear | |
| − | against | + | against |
| − | + | Treason | |
| − | + | Blood-drinking | |
| − | + | Attempted theft | |
| − | + | Attempted murder | |
| − | + | Kidnapping | |
| − | + | Attempted kidnapping | |
| − | + | 1 witness | |
| − | + | Disorderly conduct | |
| − | + | Building destruction | |
| − | + | Bribery | |
| − | + | Embezzlement | |
| − | + | Vandalism | |
| − | + | Robbery | |
| − | + | Espionage | |
| − | + | There are no closed cases. | |
| − | + | There are no cold cases. | |
| − | + | Open cases become cold after one year. | |
| − | + | Violation of production order | |
| − | + | Violation of export prohibition | |
| − | + | Violation of job order | |
| − | + | Conspiracy to alow labor | |
| − | + | Murder | |
| − | + | Open cases | |
| − | + | Closed cases | |
| − | + | Cold cases | |
| − | + | Fortress guard | |
| − | + | Convicts | |
| − | + | Intelligence | |
| − | + | There are no open cases. | |
| − | + | You have not yet appointed any guards. | |
assigned. | assigned. | ||
| − | + | No cases assigned. | |
| − | + | Unavailable. | |
| − | + | Missing. | |
| − | + | Deceased. | |
| − | + | Caged. | |
| − | + | Found the body. | |
| − | + | Saw that the object was missing. | |
| − | + | Saw that the object was disturbed. | |
admire the object. | admire the object. | ||
| − | + | Date: | |
| − | + | Reported: | |
| − | + | Desired metal cages and chains in dungeons: | |
| − | + | Unsolved. | |
| − | + | Interrogate | |
| − | + | Witness: | |
| − | + | unknown | |
| − | + | Confessed. | |
| − | + | Implicates: | |
| − | + | Accuses: | |
| − | + | somebody | |
witnesses | witnesses | ||
| − | + | No witnesses | |
| − | + | Interview scheduled | |
| − | + | Already interviewed | |
| − | + | Convict | |
| − | + | Injured party: | |
| − | + | Convicted: | |
| − | + | Unknown convict. | |
| − | + | Robbery. | |
| − | + | Espionage. | |
| − | + | Treason. | |
| − | + | Blood-drinking. | |
| − | + | Attempted theft. | |
| − | + | Attempted murder. | |
| − | + | Kidnapping. | |
| − | + | Attempted kidnapping. | |
| − | + | Conspiracy to slow labor. | |
| − | + | Murder. | |
| − | + | Disorderly conduct. | |
| − | + | Building destruction. | |
| − | + | Bribery. | |
| − | + | Embezzlement. | |
| − | + | Vandalism. | |
| − | + | Theft. | |
| − | + | Beating. | |
in prison. | in prison. | ||
| − | + | Officer: | |
| − | + | none assigned | |
| − | + | Violation of production order. | |
| − | + | Violation of export prohibition. | |
| − | + | Violation of job order. | |
| − | + | Chained. | |
| − | + | No working grasps. | |
| − | + | In combat. | |
| − | + | Exhausted. | |
| − | + | Injured. | |
| − | + | Nobody has been convicted so far. | |
| − | + | No sentence pending. | |
hammerstrike | hammerstrike | ||
| − | + | [C:3:0:1]Slightly numb | |
| − | + | [C:4:0:1]Serious fever | |
| − | + | [C:4:0:1]Moderate fever | |
| − | + | [C:4:0:1]Slight fever | |
| − | + | [C:6:0:1]Extreme pain | |
| − | + | [C:6:0:1]Moderate pain | |
| − | + | [C:6:0:1]Slight pain | |
| − | + | [C:6:0:1]Exhausted | |
| − | + | [C:5:0:1]Severe blood loss | |
| − | + | [C:5:0:1]Faint | |
| − | + | [C:5:0:1]Moderate blood loss | |
| − | + | [C:3:0:1]Paralyzed | |
| − | + | [C:3:0:1]Partially paralyzed | |
| − | + | ||