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Difference between revisions of "String dump/raw"

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m (A much simpler way of doing this)
(update for DF 51.02 Windows Itch.io)
Line 1: Line 1:
  <pre>!This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
SleepConditionVariableCS
+
Copyright (C) 1999-2021 Mark Russinovich
WakeAllConditionVariable
+
Sysinternals - www.sysinternals.com
 +
 
 +
!This program cannot be run in DOS mode.
 +
 
 +
 
 +
!x-sys-default-locale
 +
dbgeng.dll
 +
DebugCreate
 +
+0x%llX
 +
(%u):
 +
%u>
 
bad allocation
 
bad allocation
 
Out of memory - aborting
 
Out of memory - aborting
 
Fatal Error
 
Fatal Error
 
UTF-16LE
 
UTF-16LE
 +
UTF-8
 
Unknown exception
 
Unknown exception
 
bad array new length
 
bad array new length
Line 48: Line 59:
 
vector too long
 
vector too long
 
invalid string position
 
invalid string position
 +
Activity
 +
Activity Event
 
Training Session
 
Training Session
Activity
+
Play
 
Research
 
Research
Activity Event
+
Socialize
 
Worship
 
Worship
Socialize
+
Read
empties
 
 
  empty  
 
  empty  
picks up
 
 
  pick up  
 
  pick up  
  has shared many tales from beyond
+
  empties
 
  embraces  
 
  embraces  
  has shared a rumor from abroad.
+
  picks up
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has shared many tales from beyond
 
  gives you  
 
  gives you  
Ponder
+
has shared a rumor from abroad.
 
  has become a student of  
 
  has become a student of  
Learn
+
has discovered
 
Teach  
 
Teach  
 +
Ponder
 
Discuss  
 
Discuss  
 +
Learn
 
Write about  
 
Write about  
 +
Copy
 +
Write
 +
Pray to
 
Meditate on  
 
Meditate on  
 +
Organize Combat Training
 
Go to Combat Training
 
Go to Combat Training
Pray to
+
Wait for Combat Training
 
Lead Combat Training
 
Lead Combat Training
Organize Combat Training
+
Play with
 
Play Make Believe
 
Play Make Believe
Wait for Combat Training
 
Play with
 
Promote
 
 
Preach on  
 
Preach on  
 +
Toy
 
Inveigh Against  
 
Inveigh Against  
Family
+
Promote
 
Loyalty
 
Loyalty
 +
Law
 
Friendship
 
Friendship
 +
Family
 +
Truth
 +
Power
 +
Eloquence
 
Cunning
 
Cunning
 +
Decorum
 
Fairness
 
Fairness
Eloquence
+
Artwork
 
Tradition
 
Tradition
Decorum
+
Independence
 
Cooperation
 
Cooperation
Artwork
+
Introspection
 
Stoicism
 
Stoicism
Independence
+
Tranquility
 
Self-Control
 
Self-Control
Introspection
+
Merriment
 
Harmony
 
Harmony
Tranquility
+
Martial Prowess
 
Craftsmanship
 
Craftsmanship
Merriment
+
Hard Work
Martial Prowess
+
Skill
 +
Competition
 
Sacrifice
 
Sacrifice
Hard Work
+
Leisure Time
 
Perseverance
 
Perseverance
Competition
+
Romance
 
Commerce
 
Commerce
Leisure Time
+
Peace
 
Nature
 
Nature
Romance
+
Listen to Sermon
 
Knowledge
 
Knowledge
 +
Listen to Story
 
Tell Story
 
Tell Story
Listen to Sermon
+
Listen to Poetry
 
Recite Poetry
 
Recite Poetry
Listen to Story
+
Play
 
Simulate  
 
Simulate  
Listen to Poetry
+
Chant
 +
Sing
 +
Listen to Music
 
Perform Music
 
Perform Music
 +
Watch Dance
 
Perform Dance
 
Perform Dance
Listen to Music
+
Demonstration
 
Go to  
 
Go to  
Watch Dance
+
Lead
 
Organize  
 
Organize  
Demonstration
+
Watch
 
Wait for  
 
Wait for  
 +
Serve Customer
 
Serve  
 
Serve  
Watch
+
Individual Combat Drill
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
Serve Customer
+
Go to Sparring Match
 
/Resting
 
/Resting
Individual Combat Drill
+
Go to Sparring Practice
Go to Sparring Match
+
Spar
 +
Archery Practice
 
Watch Sparring Practice
 
Watch Sparring Practice
Go to Sparring Practice
+
There is not enough room to perform here.
 
DOUBLE TAGGED ITEM: By Activity,  
 
DOUBLE TAGGED ITEM: By Activity,  
Archery Practice
+
You could not find a partner.
 
There are not enough dancers.
 
There are not enough dancers.
There is not enough room to perform here.
+
You
 
You cannot perform here.
 
You cannot perform here.
You could not find a partner.
+
are
 
Some children
 
Some children
 +
begin
 +
playing make believe.
 
begins
 
begins
 +
a toy
 
  playing with  
 
  playing with  
playing make believe.
+
a sermon on
 
The performers
 
The performers
 +
reciting the poem
 
the story of  
 
the story of  
a sermon on
+
the musical composition
 
an improvised recital of  
 
an improvised recital of  
reciting the poem
+
dancing
 
improvised music,  
 
improvised music,  
the musical composition
+
in the middle of
 
an improvised dance,  
 
an improvised dance,  
dancing
+
The sermon continues.
 
You continue the sermon.
 
You continue the sermon.
in the middle of
+
The story continues.
 
You continue the story.
 
You continue the story.
The sermon continues.
+
The poetry enters
 
You begin
 
You begin
The story continues.
 
The poetry enters
 
the verse paragraph
 
 
  line.
 
  line.
the stanza
+
the  
 
  verse paragraph
 
  verse paragraph
You continue the poem.
+
the verse paragraph
 
  stanza
 
  stanza
You enter
+
the stanza
 
The poem continues.
 
The poem continues.
The music enters
+
You continue the poem.
 
The dance enters a new section with  
 
The dance enters a new section with  
the introduction
+
You enter
 
a simple passage
 
a simple passage
 +
The music enters
 +
the exposition
 +
the introduction
 +
of the first theme
 
  of the theme
 
  of the theme
the exposition
+
of the previous passage
 
  of the second theme
 
  of the second theme
of the first theme
+
the synthesis
 
a recapitulation
 
a recapitulation
  of the previous passage
+
  of previous passages
 
  of the two themes
 
  of the two themes
the synthesis
+
a chorus
 
a verse
 
a verse
of previous passages
+
the coda
 
the finale
 
the finale
a chorus
+
first
 
a bridge-passage
 
a bridge-passage
the coda
+
theme
 
second  
 
second  
first
+
on the theme
 
a series of variations
 
a series of variations
 +
on the second theme
 
  on the first theme
 
  on the first theme
  on the theme
+
  and
on the second theme
+
The dance continues.
 
You continue the dance.
 
You continue the dance.
 +
The music continues.
 
You continue the music.
 
You continue the music.
The dance continues.
+
The performers are finished.
 
You conclude your performance.
 
You conclude your performance.
The music continues.
+
has finished performing.
 
Some performers finish their act.
 
Some performers finish their act.
The performers are finished.
+
You've learned
 
  concludes a performance.
 
  concludes a performance.
  has finished performing.
+
  now.
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
You've learned
+
Your
 +
lay
 +
artfully deliver
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 +
giving a creditable sermon.
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
  artfully deliver
+
  weave
 
  just can't give a sermon very well.
 
  just can't give a sermon very well.
  giving a creditable sermon.
+
  tell
 
  a mesmerizing tale!
 
  a mesmerizing tale!
  weave
+
  telling the tale quite well.
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
over the details.
 
  stumble
 
  stumble
  telling the tale quite well.
+
  the poem to life with this flawless recitation.
 
  bring
 
  bring
  over the details.
+
  the perfect phrasing.
 
  choose
 
  choose
  the poem to life with this flawless recitation.
+
  the words evocatively.
 
  recite
 
  recite
  the perfect phrasing.
+
  crisply.
 
  enunciate
 
  enunciate
  the words evocatively.
+
  well.
 
  speak
 
  speak
crisply.
+
, having completely forgotten the words.
 
  mumble
 
  mumble
  well.
+
  and the
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
are indistinguishable!
 
instrument
 
instrument
and the
+
chant
 
  delivering a virtuoso performance on the  
 
  delivering a virtuoso performance on the  
  are indistinguishable!
+
  is absolutely flawless.
 +
song
 +
play
 
  could nearly pass for the voice of the  
 
  could nearly pass for the voice of the  
is absolutely flawless.
 
 
  with skill.
 
  with skill.
 +
the
 +
beautifully.
 +
sing
 +
vaguely like the intended
 
  sound
 
  sound
beautifully.
+
chanting
 
  playing the  
 
  playing the  
  vaguely like the intended
+
  make
 
singing
 
singing
chanting
+
with a shameworthy performance.
 
  a mockery of the  
 
  a mockery of the  
 +
don't
 
doesn't
 
doesn't
  with a shameworthy performance.
+
  sloppily
 
  seem to know how to play the  
 
  seem to know how to play the  
 +
some of the words.
 
  and even forget
 
  and even forget
  sloppily
+
  flawlessly, like someone out of a legend!
 
  dance
 
  dance
  some of the words.
+
  dancing well.
 
  dancing exceptionally.
 
  dancing exceptionally.
flawlessly, like someone out of a legend!
 
dancing well.
 
 
  tangled up.
 
  tangled up.
The pages are blank.
+
get
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
Alias:  
+
The pages are blank.
Associated Plot:
+
 
Highest known in organization
+
 
Associated Organization:
+
of
We haven't performed for some time.
+
Reputation:
We are going the wrong way.
+
legendary hero
We should be making better progress.
+
greatly respected for heroic acts
We should have made it there by now.
+
respected for heroic acts
We must not abandon
+
famous hero
The oppressor has been overthrown!
+
hero
We have arrived at our destination.
+
noted training partner
We must go back.
+
training partner
Empty announcement
+
legendary training partner
flying
+
famous training partner
, but it is deflected by
+
famous brawler
by the  
+
noted brawler
spinning
+
dabbling training partner
, but the attack is deflected by
+
legendary brawler
, lightly tapping the target!
+
legendary villain
, but there is no force!
+
infamous villain
, but it passes right through!
+
known brawler
in the
+
rumored brawler
from behind
+
rumored villain
from the side
+
legendary trade partner
with  
+
noted villain
the part
+
known villain
is smashed into the body, an unrecognizable mass!
+
trade partner
splits in gore!
+
dabbling trade partner
  collapses!
+
famous trade partner
, but the attack passes right through!
+
noted trade partner
, but it glances away!
+
notably polite
, but the attack glances away!
+
polite
and the severed part sails off in an arc!
+
legendarily polite
  is cloven asunder!
+
famously polite
  explodes into gore!
+
infamous killer
collapses into a lump of gore!
+
noted killer
is crushed!
+
possibly polite
the injured part
+
legendary killer
  is ripped into loose shreds!
+
legendary murderer
  is torn apart!
+
infamous murderer
  and it is mostly cut away from the rest of the torso!
+
known killer
out of the wound
+
rumored killer
through the
+
rumored murderer
tearing
+
legendary comrade
passing through a hole in the
+
noted murderer
main part
+
known murderer
jamming the
+
comrade
denting
+
possible comrade
bruising
+
famous comrade
apart
+
noted comrade
tearing apart
+
noted ally
shattering
+
known ally
chipping
+
legendary ally
fracturing
+
famous ally
  chipping
+
infamous enemy
fracturing
+
noted enemy
denting
+
rumored ally
bruising
+
legendary enemy
tearing apart
+
legendary enemy fighter
  shattering
+
infamous enemy fighter
tearing
+
known enemy
the rest of
+
rumored enemy
through a hole in the  
+
rumored enemy fighter
through the  
+
legendary fighter
  and spilling
+
noted enemy fighter
breaking away
+
known enemy fighter
  most of
+
known fighter
  half of
+
rumored fighter
  a piece of
+
famous fighter
rancid
+
noted fighter
stinking
+
noted bully
filthy
+
known bully
reeking
+
legendary bully
rotten
+
infamous bully
decomposing
+
infamous brigand
a major artery
+
noted brigand
an artery
+
rumored bully
has been opened by the attack
+
legendary brigand
many nerves
+
legendary loyal soldier
The geldables have been torn away!
+
famous loyal soldier
It is a gelding strike!
+
known brigand
It is a gelding blow!
+
rumored brigand
been severed
+
rumored loyal soldier
a ligament
+
legendary monster
has been
+
noted loyal soldier
a motor nerve
+
known loyal soldier
a sensory nerve
+
known monster
is ripped to shreds!
+
rumored monster
breaks!
+
infamous monster
attack is interrupted!
+
noted monster
sprained
+
noted storyteller
bruised
+
known storyteller
a tendon
+
legendary storyteller
strained
+
famous storyteller
latches on firmly
+
famous poet
latch on firmly!
+
noted poet
latches on firmly!
+
rumored storyteller
  become enraged!
+
legendary poet
  has lodged firmly in the wound!
+
legendary bard
latch on firmly
+
famous bard
  been stunned again!
+
known poet
  been stunned!
+
rumored poet
  having more trouble breathing!
+
rumored bard
  having trouble breathing!
+
legendary dancer
  propelled away by the force of the blow!
+
noted bard
  been knocked unconscious!
+
known bard
  is injected into the
+
known dancer
  crumbles over the
+
rumored dancer
splatters over the
+
famous dancer
  flows over the
+
noted dancer
  looks
+
noted quarreler
  even more sick!
+
known quarreler
  sick!
+
legendary quarreler
pours over the
+
infamous quarreler
is sucked out of the wound!
+
infamous flatterer
No team/side
+
noted flatterer
Independent
+
rumored quarreler
(Tame)
+
legendary flatterer
Equipment
+
legendary hunter
Skills
+
great hunter
Conditions
+
known flatterer
Create
+
rumored flatterer
Side #
+
rumored hunter
Creature
+
legendary protector of the weak
Scattered cumulus
+
talented hunter
No cumulus clouds
+
skilled hunter
Cumulonimbus (rain)
+
known protector of the weak
Many cumulus (rain)
+
rumored protector of the weak
Tame/mountable
+
famous protector of the weak
Set the weather, temperature, and time.
+
noted protector of the weak
No fog
+
noted treasure hunter
Nimbostratus (rain)
+
known treasure hunter
Thin mist
+
legendary treasure hunter
No stratus
+
famous treasure hunter
Cirrus
+
infamous thief
Stratus (rain)
+
noted thief
Altostratus
+
rumored treasure hunter
Scorching
+
legendary thief
Dragonfire
+
legendary information source
Thick fog
+
infamous information source
Absolute zero
+
known thief
Deathly cold
+
rumored thief
Morning
+
rumored information source
Subterranean
+
legendary preserver of knowledge
Below freezing
+
noted information source
Freezing
+
known information source
Evening
+
known preserver of knowledge
Early evening
+
rumored preserver of knowledge
Late morning
+
famous preserver of knowledge
Late afternoon
+
noted preserver of knowledge
Early afternoon
+
noted intruder
Late night
+
known intruder
Early morning
+
legendary intruder
and others have returned.
+
infamous intruder
have returned.
+
infamous preacher
, the performance troupe, has arrived.
+
noted preacher
, a performance troupe, is visiting.
+
rumored intruder
  has arrived.
+
legendary preacher
  is visiting.
+
Unknown
  has brought back a few rumors.
+
Agreements
  has brought back a rumor from abroad.
+
known preacher
  has returned.
+
rumored preacher
  has brought back many tales from beyond
+
Sites
The dead walk. Hide while you still can!
+
Groups
Forms twisted from their nature, legion of the night. What hope remains?
+
Events
Autumn
+
People
Winter
+
Artifacts
Spring
+
Intrigue
Summer
+
Regions
Spoils Report:
+
Bestiary
and others
+
Plots
army is located out of bounds: teleporting
+
Centered on location
FORCED_ADMINISTRATOR
+
Actors
The enemy have come and are laying siege to the fortress.
+
Organizations
An army is invading!
+
Showing pin,last
An army has come to your lands seeking a parley.
+
Showing type,date
A vile force of darkness has arrived!
+
Centered on last heard
A vile force of darkness has arrived, seeking a parley!
+
Centered on first heard
The enemy have come and are preparing to lay siege.  They seek a parley!
+
Rescue Agreement
has been conquered and now
+
Aid Rescue Agreement
, has been
+
Overthrow Agreement
incorporated into your holdings.
+
Guide Agreement
has been founded
+
Entertainment Agreement
, has been conquered and
+
World Joining Agreement
overlord
+
Adventuring Agreement
overlords
+
Bound Servitude
looks to your thriving economy for its future prosperity.
+
Parley Arrangement
vector<bool> too long
+
Corruption
Empty biased index vector
+
Residency Agreement
Biased index vector computation error
+
Grant of Citizenship
bad cast
+
Assassination Plot
save/current
+
Abduction Plot
themselves
+
Artifact Theft
prostrating
+
Promise of Position
torturing
+
Framing Plot
before
+
War Starting Plot
devouring
+
Sabotage Plot
committing a depraved act upon
+
Infiltration Plot
burning
+
Foiled Embezzlement Conspiracy
admiring
+
Build Structure
save/current/art_image-
+
Foiled Bribery Conspiracy
save/current/
+
Foiled Corruption Conspiracy
art_image-
+
agreed to join
raising
+
you
striking down
+
Offer Service
praying to
+
Retrieve Artifact
hiding
+
agreed to guide
cooking
+
in insurrection against
contemplating
+
thereby freeing
impaled on
+
in order to rescue
engraving
+
agreed to adventure with
surrounded by
+
somebody unknown
shooting
+
in order to be brought safely away from
fighting with
+
by invocation of True Name
massacring
+
agreed to entertain people with
refusing
+
wherever the journey might lead
greeting
+
was bound to serve
embracing
+
throughout the world
speaking with
+
Agreement concluded
committing a depraved act
+
requested that
being tortured
+
make an offer of service to
in a fetal position
+
from
making a submissive gesture
+
for
falling
+
asked that
smeared out into a spiral
+
retrieve
laughing
+
out of
hanging from
+
Drive
being flayed by
+
Kill
being mutilated by
+
Drive members of
weeping
+
Finish reporting in
praying
+
Complete: report back
screaming
+
Cause trouble for
cringing
+
An order from
confused
+
retrieve
offended
+
Centered on commander
withering away
+
Not yet completed
suffering
+
serve
striking a triumphant pose
+
  members
striking a menacing pose
+
Org:
traveling
+
Centered on target
laboring
+
One member
making a plaintive gesture
+
: Toggle line
being shot
+
...
burning
+
  Showing important
melting
+
  Showing all
terrified
+
This site is a fortress of  
dejected
+
This site is controlled by
[/LPAGE]
+
This site is the capital of
Untitled
+
Vessel Crew
, the deity of
+
Migrating Group
[LPAGE:HF:
+
Civilization
skeletal
+
Site Government
, depicted as a
+
Military Organization
ghostly
+
Outcast
rotting
+
Nomadic Group
cooking
+
Religion
contemplating
+
Craft Guild
unnaturally contorted
+
, Dead
engraving
+
Performance Troupe
being mutilated
+
Merchant Company
being flayed
+
Prisoner
[LPAGE:ARTIFACT:
+
Devoted
female
+
Enemy
the deity of  
+
Criminal
will be installed at target
+
Affiliated
will be installed at
+
Associated
Weight:  
+
Loyal
Owner:  
+
Aligned
Click a building to link to
+
  slave
Cannot link to
+
Former
Link to
+
  member
Sunk into depression...
+
  mercenary
Throwing a tantrum!
+
slave
Corrupt Soldier Mood:
+
prisoner
Stumbling obliviously!
+
member
Specify image
+
mercenary
In a martial trance!
+
Tundra
Enraged at all enemies!
+
Temperate Freshwater Swamp
View stockpile
+
Mountain
Engraving
+
Glacier
Value:
+
Temperate Saltwater Marsh
Overcome by terror!
+
Tropical Freshwater Swamp
Corrupt Strange Mood:
+
Temperate Saltwater Swamp
Overwhelmed by horror!
+
Temperate Freshwater Marsh
In emotional shock!
+
Tropical Freshwater Marsh
Running around crazed!
+
Tropical Saltwater Marsh
Crawling around crazed!
+
Tropical Saltwater Swamp
Staring off into space...
+
Mangrove Swamp
In a berserk rage!
+
Temperate Broadleaf Forest
Stricken by melancholy...
+
Tropical Coniferous Forest
Possessed by unknown forces!
+
Taiga
Running around babbling!
+
Temperate Coniferous Forest
Crawling around babbling!
+
Temperate Grassland
Brooding darkly...
+
Temperate Savanna
Has a horrible fell look!
+
Tropical Dry Broadleaf Forest
Peculiarly secretive...
+
Tropical Moist Broadleaf Forest
Has the aspect of one fey!
+
Tropical Savanna
Wallowing in misery!
+
Tropical Shrubland
Taken by a fright!
+
Temperate Shrubland
Shaken to the core!
+
Tropical Grassland
Truly mortified!
+
Sand Desert
Lost in despair!
+
Tropical Ocean
Anguished!
+
Badlands
Distressed!
+
Rocky Wasteland
Completely dismayed!
+
Temperate Freshwater Pool
  with grief!
+
Temperate Brackish Pool
itself
+
Temperate Ocean
Writhing in agony!
+
Arctic Ocean
Drowning in sadness!
+
Tropical Brackish Pool
Beside
+
Tropical Saltwater Pool
Experiencing mortal fear!
+
Temperate Saltwater Pool
himself
+
Tropical Freshwater Pool
herself
+
Temperate Saltwater Lake
Child does the expelling
+
Tropical Freshwater Lake
Spouse is elected
+
Temperate Freshwater Lake
Child is nobility
+
Temperate Brackish Lake
Child is not present
+
Temperate Freshwater River
Spouse does the expelling
+
Temperate Brackish River
Holds elected office
+
Tropical Brackish Lake
Spouse is nobility
+
Tropical Saltwater Lake
Spouse is not present
+
Tropical Brackish River
Cannot expel or send away:
+
Tropical Saltwater River
Creator of
+
Temperate Saltwater River
Nobility
+
Tropical Freshwater River
Does the expelling
+
Subterranean Magma
Emotionally overloaded!
+
It is traditionally thought to be
In existential crisis!
+
Subterranean Water
Somebody
+
Subterranean Chasm
Pet of
+
held by
Thoughts
+
  in
 +
It was last seen
 +
It was last rumored to be
 +
Highest known in organization
 +
Associated Organization:
 +
in
 +
Alias:
 +
  deity
 +
Force
 +
Associated Plot:
 +
Died in the year
 +
This person is one of the  
 +
  and your military subordinate
 +
This person is
 +
  and your military commander
 +
You have known this person since
 +
  birth.
 +
  alongside you
 +
You have known this person your entire life.
 +
You have heard this name suggested as a potential guide to faraway places.
 +
You worship this figure.
 +
You have known each other your entire lives.
 +
You last spoke
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
  You are beloved.
 +
  You are held in high regard.
 +
This is your prisoner.
 +
This is your jailor.
 +
  You have attracted some positive interest.
 +
This is your lover.
 +
This is your traveling companion.
 +
This is your former master.
 +
This is your master.
 +
This is your apprentice.
 +
This is your former spouse.
 +
This is your deceased spouse.
 +
This is your former apprentice.
 +
This is your owner.
 +
You have encountered these creatures in the past but not recently.
 +
You have only heard tell of these creatures.
 +
This is your
 +
You have recently encountered one of these creatures.
 +
This creature can be found in
 +
This creature lives in
 +
You have killed
 +
  of these creatures.
 +
  in the year
 +
Somebody
 +
This creature dwells underground.
 +
This event occurred on the
 +
an untitled work
 +
  to
 +
  giving of
 +
  placement of
 +
  gaining of
 +
  possession of
 +
somebody
 +
The destruction of
 +
The reunion of  
 +
Your death
 +
  refusal to give
 +
Your reunion with
 +
production order violation
 +
The death of
 +
conspiracy to slow labor
 +
crime of murder
 +
export prohibition violation
 +
job order violation
 +
bribery
 +
embezzlement
 +
disorderly conduct
 +
building destruction
 +
crime of robbery
 +
crime of espionage
 +
vandalism
 +
crime of theft
 +
crime of attempted theft
 +
crime of attempted murder
 +
crime of treason
 +
crime of blood-drinking
 +
  self-identification to
 +
  refusal to identify to
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
  escalated attack on
 +
  ascension
 +
  demand of submission from
 +
  attack on
 +
's acceptance of
 +
's offer of tribute
 +
presence
 +
's presence
 +
's offer of peace
 +
's cessation of tribute to
 +
's refusal of
 +
's demand for tribute
 +
's harassment
 +
's withdrawal from
 +
's claim
 +
on
 +
's abandonment
 +
The insurrection
 +
's flight
 +
from
 +
overthrow
 +
failed insurrection
 +
against
 +
The
 +
's reclamation
 +
's foundation
 +
insurrection crushed
 +
by
 +
to found a site in
 +
toward
 +
's march
 +
to reclaim
 +
The abduction of
 +
The destruction of
 +
The occupation of
 +
Your abduction
 +
's possession of
 +
The absence of
 +
The presence of
 +
Your possession of
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
's
 +
Your lack of possession of
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
You first heard this
 +
This is common knowledge where you are from.
 +
  heard this
 +
on the
 +
  Dropped
 +
  Given
 +
writing
 +
Writing
 +
  you
 +
artifact
 +
/You
 +
  Held
 +
  Gained
 +
Artifact
 +
  Destroyed
 +
reunion
 +
reunited
 +
  Denied
 +
rescue
 +
death
 +
Death/You
 +
Reunion/
 +
Reunion
 +
ProdViol
 +
production
 +
Death/
 +
crime
 +
ExpViol
 +
export
 +
order
 +
violation
 +
job
 +
SlowLabor
 +
prohibition
 +
JobViol
 +
labor
 +
Murder
 +
conspiracy
 +
slow
 +
disorderly
 +
conduct
 +
murder
 +
Disorder
 +
destruction
 +
Bribery
 +
BuildDest
 +
building
 +
Theft
 +
theft
 +
Embezzlement
 +
Vandalism
 +
Espionage
 +
espionage
 +
Robbery
 +
robbery
 +
Blood-drinking
 +
blood
 +
Treason
 +
treason
 +
snatching
 +
performance
 +
drinking
 +
kidnapping
 +
Performance/
 +
a poem
 +
Performance
 +
Sermon/
 +
give
 +
music
 +
dance
 +
SelfID/
 +
refuse
 +
name
 +
identity
 +
submission
 +
YieldDemand/
 +
RefusedID/
 +
demand
 +
Attack/
 +
Escalation/
 +
fight
 +
conflict
 +
presence
 +
Beast/
 +
succession
 +
leader
 +
Tribute/
 +
NoTribute/
 +
Group/
 +
tribute
 +
NoPeace/
 +
claim
 +
peace
 +
Peace/
 +
withdrawal
 +
Leave/
 +
harassment
 +
Harass/
 +
Flee/
 +
Abandon/
 +
refugees
 +
flight
 +
overthrow
 +
revolution
 +
insurrection
 +
Insurrection
 +
Failed
 +
crushed
 +
Overthrow
 +
failure
 +
reclaim
 +
Reclaimed/
 +
defeat
 +
Crushed
 +
Reclaiming/
 +
Founding/
 +
founding
 +
Founded/
 +
invasion
 +
Invasion/
 +
army
 +
march
 +
abduction
 +
kidnap
 +
occupation
 +
Occupation/
 +
Artifact/
 +
location
 +
Abduction/You
 +
Abduction/
 +
Insurrection with
 +
Guided by
 +
No Artifact/
 +
Done:  
 +
Adventure with
 +
The bound service of
 +
Rescue
 +
Aid rescue with
 +
Order: Drive off
 +
Order: Cause trouble for
 +
Entertain people with
 +
Order: Kill
 +
We haven't performed for some time.
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We must go back.
 +
Empty announcement
 +
, but it is deflected by
 +
by the
 +
in the
 +
from behind
 +
its
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 +
from the side
 +
with
 +
, but the attack is deflected by
 +
, lightly tapping the target!
 +
splits in gore!
 +
collapses!
 +
the injured part
 +
is ripped into loose shreds!
 +
, but the attack glances away!
 +
and the severed part sails off in an arc!
 +
the part
 +
is smashed into the body, an unrecognizable mass!
 +
collapses into a lump of gore!
 +
is crushed!
 +
passing through a hole in the
 +
main part
 +
is torn apart!
 +
and it is mostly cut away from the rest of the torso!
 +
is cloven asunder!
 +
explodes into gore!
 +
tearing
 +
tearing apart
 +
shattering
 +
chipping
 +
jamming the
 +
part
 +
out of the wound
 +
through the
 +
apart
 +
and
 +
tearing apart
 +
shattering
 +
fracturing
 +
denting
 +
bruising
 +
it
 +
bruising
 +
breaking away
 +
most of
 +
half of
 +
tearing
 +
chipping
 +
fracturing
 +
denting
 +
and spilling
 +
your
 +
fetid
 +
rotten
 +
a piece of
 +
the rest of
 +
through a hole in the
 +
through the  
 +
reeking
 +
foul
 +
The geldables have been torn away!
 +
It is a gelding strike!
 +
decomposing
 +
rancid
 +
stinking
 +
filthy
 +
many nerves
 +
a motor nerve
 +
a sensory nerve
 +
have
 +
It is a gelding blow!
 +
a major artery
 +
an artery
 +
has been opened by the attack
 +
torn
 +
sprained
 +
bruised
 +
a tendon
 +
has
 +
been severed
 +
a ligament
 +
has been
 +
have
 +
has
 +
become enraged!
 +
has lodged firmly in the wound!
 +
strained
 +
is ripped to shreds!
 +
breaks!
 +
attack is interrupted!
 +
are
 +
is
 +
propelled away by the force of the blow!
 +
been knocked unconscious!
 +
  latch on firmly
 +
latches on firmly
 +
latch on firmly!
 +
latches on firmly!
 +
feel
 +
looks
 +
even more sick!
 +
sick!
 +
been stunned again!
 +
been stunned!
 +
having more trouble breathing!
 +
having trouble breathing!
 +
pours over the  
 +
is sucked out of the wound!
 +
Okay
 +
is injected into the
 +
crumbles over the  
 +
splatters over the
 +
flows over the
 +
map/set too long
 +
Environment
 +
World
 +
Attacks
 +
Arrivals
 +
General
 +
Profession changes
 +
Strange moods
 +
Mental state
 
Military
 
Military
Personality
+
Nobles
Groups
+
Trade
Relations
+
Life changes
Overview
+
Animal
Cancel
+
Labor
Health
+
Wildlife
Child is elected
+
Curses
Send away
+
Crime
Send to
+
Job failures
Resists sickness
+
Masterpieces
Clumsy
+
Ghosts
Recovers quickly
+
Death
High stamina
+
Tabs
Child:
+
Widgets
children
+
is
Strong
+
Date:
Spouse:
+
Sparring
Lover:
+
Combat
lovers
+
All
High kinesthetic sense
+
Hunting
Musical
+
Unit report tabs
High social awareness
+
Unit report sheet popup
Developed empathy
+
hunting.
Good memory
+
fighting!
Patient
+
sparring.
Good spatial sense
+
 
Good with language
+
 
High willpower
+
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Good focus
+
 
Good intuition
+
 
Creative
+
Independent
Recovers slowly
+
No team/side
Low stamina
+
with
Good analytical ability
+
item
Sickly
+
(Tame)
Quick to love
+
Conditions
Poor social awareness
+
Not
Envious
+
Skills
Hateful
+
Equipment
Not musical
+
Reset
Poor spatial sense
+
Creature
Poor empathy
+
Side #
Poor kinesthetic sense
+
Create
Impatient
+
Cumulonimbus (rain)
Poor intuition
+
Cirrus
Bad with words
+
Scattered cumulus
Poor memory
+
Many cumulus (rain)
Poor focus
+
Set the weather, temperature, and time.
Poor analytical ability
+
No cumulus clouds
Not creative
+
Tame/mountable
Low willpower
+
year
Polite
+
Fog
Flatterer
+
Thick fog
Fearless
+
No fog
Disdains advice
+
Thin mist
Stubborn
+
Stratus (rain)
Brawler
+
Nimbostratus (rain)
Prone to discord
+
No stratus
Wasteful
+
Altostratus
Easily stressed
+
Cold
Lustful
+
Hot
Intemperate
+
Warm
Greedy
+
Fire
Depression-prone
+
Scorching
Cheerful
+
Dragonfire
Anxious
+
Magma
Anger-prone
+
Morning
Private
+
Late morning
Bashful
+
Absolute zero
Obstinate
+
Below freezing
Perfectionist
+
Deathly cold
Single-minded
+
Subterranean
Curious
+
Freezing
Hopeful
+
Night
Extravagant
+
Evening
Vengeful
+
Late afternoon
Overconfident
+
Early evening
Gracious
+
Noon
Ambitious
+
Early afternoon
Inclined to abstract
+
Late night
Flights of fancy
+
Early morning
Slow to love
+
item
Artistically inclined
+
has brought back many tales from beyond
Overbearing
+
has returned.
Gregarious
+
have returned.
Thrill-seeker
+
and others have returned.
Frenetic
+
and others
Thoughtless
+
Spoils Report:
Dutiful
+
, a performance troupe, is visiting.
Trusting
+
, the performance troupe, has arrived.
Orderly
+
is visiting.
Emotional obsessive
+
has arrived.
Tolerant
+
has brought back a rumor from abroad.
Altruistic
+
has brought back a few rumors.
Swayed by emotions
+
The enemy have come and are preparing to lay siege.  They seek a parley!
Seeks harmony
+
A vile force of darkness has arrived, seeking a parley!
Not wasteful
+
Forms twisted from their nature, legion of the night.  What hope remains?
Quarreler
+
The dead walk.  Hide while you still can!
Temperate
+
Winter
Not greedy
+
Autumn
Quick to give up
+
Summer
Avoid fights
+
Spring
Not anxious
+
overlords
Slow to anger
+
overlord
Resilient
+
FORCED_ADMINISTRATOR
Not lustful
+
army is located out of bounds: teleporting
Not envious
+
An army is invading!
Slow to hate
+
The enemy have come and are laying siege to the fortress.
Not easily depressed
+
A vile force of darkness has arrived!
Cheerless
+
An army has come to your lands seeking a parley.
Incurious
+
looks to your thriving economy for its future prosperity.
Quick to despair
+
has been conquered and now
Overshares
+
incorporated into your holdings.
Shameless
+
, has been
Low self esteem
+
, has been conquered and
Not vengeful
+
has been founded
Scatterbrained
+
vector<bool> too long
Merciful
+
Biased index vector computation error
Ungrateful
+
Empty biased index vector
Not ambitious
+
 
Humorless
+
 
Austere
+
bad cast
Fearful
+
save
Overreliant on advice
+
torturing
Not vain
+
committing a depraved act upon
Pusillanimous
+
themselves
Avoids excitement
+
before
Leisurely
+
burning
Not inclined to abstract
+
shooting
Fact-oriented
+
devouring
Distrustful
+
admiring
Sloppy
+
.dat
Unassertive
+
art_image-
Not altruistic
+
save/current
Unswayed by emotions
+
save/current/art_image-
Overcautious
+
are
Not dutiful
+
prostrating
Acquiescing
+
save/current/
Inattentive
+
save/
Emotionally distant
+
praying to
Intolerant
+
contemplating
Values cooperation
+
raising
Values artwork
+
hiding
Values stoicism
+
impaled on
Values independence
+
being flayed by
Values fairness
+
cooking
Values eloquence
+
engraving
Values tradition
+
fighting with
Values decorum
+
greeting
Values power
+
surrounded by
Values friendship
+
massacring
Values cunning
+
embracing
Values truth
+
striking down
Values law
+
refusing
Not inclined to create art
+
speaking with
Values family
+
in a fetal position
Values loyalty
+
smeared out into a spiral
Values commerce
+
committing a depraved act
Values leisure time
+
making a submissive gesture
Values nature
+
laughing
Values romance
+
being shot
Values sacrifice
+
falling
Values hard work
+
dead
Values perseverance
+
Values competition
+
praying
Values craftwork
+
hanging from
Values merriment
+
being mutilated by
Values skill
+
screaming
Values martial prowess
+
being tortured
Values self-control
+
weeping
Values introspection
+
cringing
Values harmony
+
withering away
Values tranquility
+
striking a menacing pose
Disdains artwork
+
confused
Disdains tradition
+
suffering
Disdains independence
+
traveling
Disdains cooperation
+
contemplating
Disdains eloquence
+
striking a triumphant pose
Disdains cunning
+
laboring
Disdains decorum
+
burning
Disdains fairness
+
looks
Disdains friendship
+
making a plaintive gesture
Disdains family
+
melting
Disdains truth
+
terrified
Disdains power
+
offended
Values knowledge
+
look
Values peace
+
dejected
Disdains loyalty
+
, depicted as a
Disdains law
+
skeletal
Disdains leisure time
+
[LPAGE:HF:
Disdains perseverance
+
, the deity of
Disdains romance
+
female
Disdains commerce
+
male
Disdains hard work
+
rotting
Disdains skill
+
ghostly
Disdains competition
+
unnaturally contorted
Disdains sacrifice
+
being flayed
Disdains merriment
+
cooking
Disdains harmony
+
engraving
Disdains martial prowess
+
Untitled
Disdains craftwork
+
[/LPAGE]
Disdains introspection
+
being mutilated
Disdains stoicism
+
[LPAGE:ARTIFACT:
Disdains tranquility
+
the deity of
Disdains self-control
+
=bA
Paralyzed
+
will be installed at
Unconscious
+
will be installed at target
Sluggish
+
Link to
Partially paralyzed
+
Cannot link to
Thirsty
+
Click a building to link to
Dehydrated
+
Throwing a tantrum!
Drowsy
+
Sunk into depression...
Very drowsy
+
Enraged at all enemies!
Stressed
+
In a martial trance!
Haggard
+
Specify image
Hungry
+
Uses
Starving
+
Engraving
Disdains peace
+
View
Disdains nature
+
View stockpile
Harrowed
+
In
Disdains knowledge
+
With
Bleeding
+
Value:
Heavy bleeding
+
On
Extreme pain
+
Owner:
Drowning
+
Weight:
Nauseous
+
Corrupt Strange Mood:
Winded
+
Overcome by terror!
Stunned
+
In a berserk rage!
Over-exerted
+
Staring off into space...
Exhausted
+
Crawling around crazed!
Focused
+
Running around crazed!
Focused!
+
Crawling around babbling!
Distracted
+
Running around babbling!
Distracted!
+
Possessed by unknown forces!
Squad:
+
Stricken by melancholy...
(Rusty)
+
Has the aspect of one fey!
(V Rusty)
+
Peculiarly secretive...
Needs
+
Has a horrible fell look!
Healthy
+
Brooding darkly...
Haul:
+
Stumbling obliviously!
No official position
+
Corrupt Soldier Mood:
Partially webbed
+
Taken by a fright!
Webbed
+
Wallowing in misery!
Injured
+
Completely dismayed!
Seriously injured
+
Distressed!
Uphold tradition
+
Anguished!
Hear eloquence
+
Lost in despair!
Make merry
+
Drowning in sadness!
Self-examination
+
Writhing in agony!
Learn something
+
itself
Excitement
+
with grief!
Be with friends
+
herself
Be with family
+
himself
Stay occupied
+
Experiencing mortal fear!
Meditate
+
Beside
Admire art
+
In emotional shock!
Be creative
+
Overwhelmed by horror!
Unmet need:
+
Child does the expelling
No unmet needs
+
Child is not present
Drink alcohol
+
Spouse is nobility
Wander
+
Spouse is elected
Be extravagant
+
Spouse does the expelling
Think abstractly
+
Spouse is not present
Help somebody
+
Nobility
Eat good meal
+
Holds elected office
Cause trouble
+
Cannot expel or send away:
See animal
+
Does the expelling
Make romance
+
Pet of
Acquire object
+
Creator of
See great beast
+
In existential crisis!
Martial training
+
Emotionally overloaded!
Craft object
+
Truly mortified!
Take it easy
+
Shaken to the core!
Practice skill
+
Old
Geography
+
Personality
Chemistry
+
Year
Engineering
+
Relations
Medicine
+
Thoughts
Mathematics
+
Health
Philosophy
+
Rooms
Natural history
+
Overview
Astronomy
+
Items
Combat
+
Send away
Description
+
Cancel
Other skills
+
Expel
Social
+
Send to
Wounds
+
Child is nobility
Status
+
Child is elected
History
+
Frail
Treatment
+
Low stamina
Dialog
+
Weak
Choreography
+
Clumsy
Musical composition
+
Recovers quickly
Autobiography
+
Resists sickness
Biography
+
Tough
Letter
+
High stamina
Chronicle
+
Strong
Short story
+
Agile
Musical form
+
Child:
Poetic form
+
pets
Manual
+
Lover:
Dance form
+
children
Work details
+
Spouse:
No assigned rooms
+
lovers
Locations
+
High social awareness
Workshops
+
Poor analytical ability
Star chart
+
High kinesthetic sense
Dictionary
+
Developed empathy
Star catalogue
+
Good spatial sense
Cultural comparison
+
Musical
Cultural history
+
Good memory
Treatise on technological evolution
+
Good with language
Alternate history
+
Good intuition
Biographical dictionary
+
Patient
Comparative biography
+
High willpower
Encyclopedia
+
Creative
Genealogy
+
Good analytical ability
Doctor
+
Good focus
Monster slayer
+
Recovers slowly
Surgeon
+
Sickly
Diagnostician
+
Envious
Scholar
+
Cheerful
Performer
+
Quick to love
Mercenary
+
Hateful
Scribe
+
Poor empathy
No dedicated workshop assignments
+
Poor social awareness
No work details
+
Not musical
Tavern keeper
+
Poor kinesthetic sense
No location assignments
+
Bad with words
Will only do assigned tasks
+
Poor spatial sense
Work animals
+
Impatient
Cannot assign work details
+
Poor memory
Will do available tasks anywhere
+
Not creative
War buddy
+
Poor intuition
Childhood friend
+
Poor focus
Fellow scholar
+
Low willpower
Obsession
+
Fearless
Father
+
Overconfident
Bonded
+
Polite
Pet owner
+
Disdains advice
Mother
+
Prone to discord
Spouse
+
Flatterer
Cannot assign work animals
+
Stubborn
Bone doctor
+
Wasteful
No relationships
+
Intemperate
No assigned or assignable work animals
+
Brawler
Pure hate
+
Easily stressed
Disliked
+
Greedy
Grudge
+
Anxious
Religious persecutor
+
Lustful
Supernatural vengeance
+
Depression-prone
Jealous grudge
+
Anger-prone
Athletic rival
+
Obstinate
Friend
+
Tolerant
Persecutor
+
Private
Business rival
+
Perfectionist
Fellow athlete
+
Curious
Fellow artist
+
Bashful
Close friend
+
Single-minded
Kindred spirit
+
Hopeful
Considers violent
+
Proud
Considers dancer
+
Cruel
Good for business
+
Zany
Considers psychotic
+
Vengeful
Considers storyteller
+
Gracious
Considers preacher
+
Extravagant
Considers bard
+
Vain
Considers poet
+
Ambitious
Considers monster
+
Slow to love
Intruder
+
Slow to hate
Considers bully
+
Inclined to abstract
Considers brigand
+
Artistically inclined
Long-term acquaintance
+
Thrill-seeker
Object of worship
+
Flights of fancy
Passing acquaintance
+
Overbearing
Former apprentice
+
Frenetic
Former master
+
Trusting
Considers flatterer
+
Gregarious
Considers quarreler
+
Thoughtless
Master
+
Orderly
Loyal soldier
+
Altruistic
Companion
+
Dutiful
Apprentice
+
Emotional obsessive
Member of hated group
+
Swayed by emotions
Member of respected group
+
Rude
Friendly fighter
+
Overreliant on advice
Enemy fighter
+
Seeks harmony
Considers killer
+
Quarreler
Friendly terms
+
Quick to give up
Comrade
+
Not wasteful
Considers murderer
+
Temperate
Outcast
+
Avoid fights
Military organization
+
Resilient
Merchant company
+
Not greedy
Performance troupe
+
Not anxious
Migrating group
+
Not lustful
Vessel crew
+
Not easily depressed
Religion
+
Slow to anger
Nomadic group
+
Not envious
No groups
+
Cheerless
Site government
+
Overshares
Civilization
+
Inattentive
Protector of the weak
+
Incurious
Hunter
+
Shameless
Treasure hunter
+
Scatterbrained
Preserver of knowledge
+
Quick to despair
Noted monster
+
Low self esteem
Infamous monster
+
Merciful
Feared as a monster
+
Humorless
Certainly feared as a monster
+
Not vengeful
Certainly considered an intruder
+
Ungrateful
Noted intruder according
+
Austere
Legendary monster
+
Not vain
Considered an intruder
+
Not ambitious
Respected for heroic acts
+
Fearful
Greatly respected for heroic acts
+
Pusillanimous
Infamous intruder
+
Not inclined to abstract
Legendary intruder
+
Not inclined to create art
guild
+
Avoids excitement
Famous her
+
Fact-oriented
Legendary hero
+
Unassertive
Certainly considered a brawler
+
Leisurely
Moted brawler
+
Distrustful
Legendary villain
+
Loner
Considered a brawler
+
Overcautious
Considered a bully
+
Sloppy
Certainly considered a bully
+
Not altruistic
Famous brawler
+
Not dutiful
Legendary brawler
+
Emotionally distant
Legendary bully
+
Unswayed by emotions
Feared as a brigand
+
Acquiescing
Noted bully
+
Intolerant
Infamous bully
+
Values stoicism
Infamous brigand
+
Values introspection
Legendary brigand
+
Values cooperation
Certainly feared as a brigand
+
Values independence
Noted brigand
+
Values tradition
Feared as a killer
+
Values artwork
Greatly feared as a killer
+
Values fairness
Infamous murderer
+
Values decorum
Legendary murderer
+
Values cunning
Legendary killer
+
Values eloquence
Respected as a hunter
+
Values power
Noted killer
+
Values truth
Infamous killer
+
Values family
Great hunter
+
Values friendship
Legendary hunter
+
Values law
Skilled hunter
+
Values loyalty
Talented hunter
+
Values nature
Noted villain
+
Values peace
Infamous villain
+
Values commerce
Feared as a villain
+
Values romance
Greatly feared as a villain
+
Values perseverance
Legendary loyal soldier
+
Values leisure time
Respected for fighter
+
Values sacrifice
Noted loyal soldier
+
Values competition
Famous loyal soldier
+
Values skill
Famous fighter
+
Values hard work
Legendary fighter
+
Values craftwork
Greatly respected for fighter
+
Values martial prowess
Noted fighter
+
Values harmony
Noted enemy fighter
+
Values merriment
Infamous enemy fighter
+
Values self-control
Feared for violent opposition
+
Values tranquility
Greatly feared for violent oppositoin
+
Disdains independence
Greatly feared as a murderer
+
Disdains stoicism
Noted murderer
+
Disdains artwork
Legendary enemy fighter
+
Disdains cooperation
Feared as a murderer
+
Disdains decorum
Famous treasure hunter
+
Disdains tradition
Legendary treasure hunter
+
Disdains eloquence
Greatly respected for hunting treasure
+
Disdains fairness
Noted treasure hunter
+
Disdains truth
Noted preserver of the knowledge
+
Disdains cunning
Famous preserver of the knowledge
+
Disdains friendship
Respected for preserving the knowledge
+
Disdains power
Greatly respected for preserving the knowledge
+
Disdains loyalty
Greatly respected for protecting the weak
+
Disdains family
Noted protector of the weak
+
Values knowledge
Legendary preserver of the knowledge
+
Disdains law
Respected for protecting the weak
+
Disdains romance
Respected for loyalty
+
Disdains nature
Greatly respected for loyalty
+
Disdains leisure time
Famous protector of the weak
+
Disdains commerce
Legendary protector of the weak
+
Disdains competition
Former member
+
Disdains perseverance
Prisoner
+
Disdains hard work
Former slave
+
Disdains sacrifice
Criminal
+
Disdains martial prowess
Member
+
Disdains skill
Citizen
+
Disdains merriment
Considered a thief
+
Disdains craftwork
Certainly considered a thief
+
Disdains tranquility
Former mercenary
+
Disdains harmony
Former
+
Disdains introspection
Legendary thief
+
Disdains self-control
Respected for hunting treasure
+
Slumberous
Noted thief
+
Unconscious
Infamous thief
+
Thirsty!
Preferences
+
Very thirsty
Slated for removal
+
Drowsy
*** Forbidden ***
+
Very hungry
Memories
+
Thirsty
Recent thoughts
+
Very drowsy
Values
+
Hungry
Traits
+
Dehydrated
Uniform
+
Stressed
No orders
+
Starving
No squad assigned
+
Harrowed
Worker
+
Haggard
Former prisoner
+
Disdains peace
Former worker
+
Disdains knowledge
Remove building
+
Pale
Cancel construction
+
Faint
been claimed by
+
Pain
This building has
+
Numb
Construction inactive.
+
Nauseous
Construction suspended.
+
Extreme pain
Suspend construction
+
Drowning
Resume construction
+
Winded
Construction initiated.
+
Over-exerted
Waiting for construction...
+
Tired
Construction nearly done.
+
Dizzy
Partially constructed.
+
Exhausted
Removal inactive.
+
Sluggish
Removal suspended.
+
Stunned
Trap Occupied:
+
Paralyzed
Cancel removal
+
Partially paralyzed
"I must have
+
(Rusty)
needs
+
Focused!
mutters
+
None
things...  certain things
+
(V Rusty)
Leave me.  I need... "
+
Haul:
screams
+
Squad:
works with menacing fury!
+
Needs
works, darkly brooding...
+
No official position
"Yes.  I need
+
Injured
broods
+
Healthy
keeps muttering
+
Partially webbed
works furiously!
+
Seriously injured
works secretly...
+
Bleeding
cloth... thread
+
Webbed
leather... skin
+
Fever
sketches
+
Heavy bleeding
bars... metal
+
Be with friends
stone... rock
+
Hear eloquence
blocks... bricks...
+
Learn something
gems... shining
+
Be with family
raw... clear
+
Admire art
raw... green
+
Excitement
rough... color
+
Stay occupied
raw... crystal
+
Be creative
a shell
+
Pray
bones...  yes
+
Meditate
tree... life
+
Unmet need:
a corpse
+
Drink alcohol
square blocks
+
Distracted
cut gems
+
No unmet needs
stacked cloth
+
Focused
stacked leather
+
Distracted!
a quarry
+
Argue
rough gems
+
Be extravagant
of metal
+
Fight
shining bars
+
Cause trouble
a forest
+
Acquire object
rough gems and glass
+
Eat good meal
glass and burning wood
+
See animal
skeletons
+
See great beast
pictures of
+
Take it easy
shells
+
Make romance
will do available tasks anywhere
+
Martial training
will only do assigned tasks
+
Practice skill
A manager is required to add work orders to the shop.
+
Make merry
Work orders cannot be assigned to this building.
+
Craft object
Workers cannot be assigned to this building.
+
Uphold tradition
Add new task
+
Self-examination
Only one master may be assigned to each workshop.
+
Natural history
This workshop is free for anybody to use.
+
Chemistry
Link lever
+
Mathematics
Need accessible mechanisms.
+
Astronomy
Link plate
+
Other skills
Pull lever
+
Philosophy
Workers
+
Description
Work orders
+
Social
Hanging
+
Treatment
Stable Foundation
+
History
Start Pump Manually
+
Status
Stop Pumping Manually
+
Wounds
Inactive
+
Think abstractly
Active
+
Assume Control
Total Power Needed:
+
Wander
Total Power:
+
Help somebody
The well is dry.
+
Letter
The well is operational.
+
Essay
Frozen Elsewhere
+
Autobiography
Frozen Here
+
Poem
General work orders allowed:
+
Novel
Work orders can be added specifically for this shop.
+
Biography
The bucket is full.
+
Chronicle
There is no bucket.
+
Short story
  * Destroys colony
+
Manual
Gather any products
+
Guide
Do not gather products
+
Musical form
  * Requires a jug
+
Dance form
  * Requires wild colony or
+
Engineering
Install colony when ready
+
Poetic form
Do not install colony
+
Geography
  * Existing hive
+
Medicine
On display
+
Atlas
This is a memorial to
+
No assigned rooms
Assign new display items
+
Star chart
Assigned
+
Star catalogue
Pumps from the east
+
Treatise on technological evolution
Pumps from the north
+
Dictionary
Pumps from the west
+
Cultural comparison
Pumps from the south
+
Alternate history
before this restraint will
+
Encyclopedia
You must designate a dungeon
+
Cultural history
This furniture is a part of multiple rooms.
+
Biographical dictionary
be used for imprisonment.
+
Genealogy
Unassigned occupant
+
Choreography
Occupant
+
Comparative biography
Aquarium
+
Dialog
Terrarium
+
Musical composition
Too many hives
+
Mercenary
Not ready to be split
+
Monster slayer
* Output restricted
+
Scholar
* No output
+
Scribe
Outdoor access
+
Tavern keeper
  * Saves colony for split
+
Performer
Ready to be split
+
No dedicated workshop assignments
No outdoor access
+
No location assignments
Unnamed animal training area
+
Cannot assign work details
Unnamed clay collection area
+
No work details
Unnamed bedroom
+
Will only do assigned tasks
Unnamed plant gathering area
+
Will do available tasks anywhere
Unnamed museum
+
Locations
Unnamed zoo
+
Work animals
Unnamed pen/pasture
+
Work details
Unnamed meeting hall
+
Workshops
Unnamed pit/pond
+
Bonded
Unnamed fishing area
+
Childhood friend
Unnamed sculpture garden
+
Lover
Unnamed memorial hall
+
Child
Unnamed water source
+
Mother
This furniture is a part of
+
Father
Unnamed sand collection area
+
Pet owner
Unnamed dump
+
Spouse
Orientation
+
No relationships
Not in Use
+
Pet
Forbidden
+
Cannot assign work animals
Operated by Mechanisms
+
No assigned or assignable work animals
Chained
+
Surgeon
Assigned and chained
+
Bone doctor
Prepare to Fire
+
Doctor
Fire at Will
+
Diagnostician
Unnamed dining hall
+
Supernatural vengeance
Unnamed dormitory
+
Pure hate
Unnamed zone
+
Grudge
Unnamed tomb
+
Jealous grudge
Unnamed archery range
+
Persecutor
Unnamed office
+
Religious persecutor
Unnamed dungeon
+
Athletic rival
Unnamed barracks
+
Business rival
Nest box claimed by
+
Close friend
Deceased
+
Friend
Move goods to/from depot
+
Fellow athlete
Nest box unclaimed
+
Kindred spirit
before this coffin will
+
Fellow scholar
You must designate a tomb
+
Fellow artist
This is the resting place of
+
War buddy
be used for burial.
+
Obsession
HATCH TAKEN BY INVADERS
+
Considers bard
HATCH USED BY INTRUDER
+
Considers dancer
Retake hatch to forbid it.
+
Considers storyteller
DOOR TAKEN BY INVADERS
+
Considers poet
Passable
+
Considers bully
DOOR USED BY INTRUDER
+
Considers preacher
Retake door to forbid it.
+
Considers monster
Nothing
+
Considers brigand
Large gem
+
Hero
Broker cannot access depot
+
Intruder
Broker can access depot
+
Long-term acquaintance
Desired bait:
+
Passing acquaintance
You do not have a broker.
+
Deity
Anyone requested at depot
+
Object of worship
Broker requested at depot
+
Hated
Broker:
+
Disliked
No trader needed at depot
+
Companion
items
+
Former master
Awaiting
+
Master
There are no merchants trading right now.
+
Apprentice
Disengaged
+
Friendly fighter
is best)
+
Loyal soldier
Show items
+
Member of hated group
Show linked buildings
+
Enemy fighter
Poor soil
+
Comrade
every season
+
Member of respected group
(Cavern soil
+
Considers killer
Set to fertilize
+
Considers murderer
Not set to fertilize
+
Good for business
Fertilize
+
Friendly terms
Current amount:
+
Considers violent
Trap Baited:
+
Considers psychotic
No seeds
+
Performance troupe
Leave fallow
+
Merchant company
asking questions
+
Nomadic group
heard this was a good place to search for monsters.
+
Military organization
seeking work as a scholar
+
Vessel crew
seeking work as a mercenary
+
Migrating group
seeking sanctuary
+
No groups
for diplomacy
+
Site government
to perform
+
Treasure hunter
to relax
+
Thief
seeking work as a performer
+
Protector of the weak
to slay beasts
+
Preserver of knowledge
This visitor has come
+
Considers flatterer
This visitor is ready to leave.
+
Hunter
to study
+
Former apprentice
to pray
+
Considers quarreler
was the place to look for long-term work.
+
Certainly feared as a monster
would make a good base for a mercenary.
+
Feared as a monster
would be a safe place to stay.
+
Infamous monster
believes
+
Noted monster
was the place to entertain people.
+
Considered an intruder
was the place to enjoy oneself.
+
Legendary monster
was the place for long-term scholarship.
+
Noted intruder according
was the place to perform research.
+
Certainly considered an intruder
was curious about
+
Legendary intruder
went on this journey out of curiosity.
+
Infamous intruder
was the place to admire fine architecture.
+
Greatly respected for heroic acts
was the place for a good drink.
+
Respected for heroic acts
heard
+
Legendary hero
heard this was the place for those seeking danger.
+
Famous hero
was the place for prayer.
+
craft
[C:6:0:0]
+
guild
doesn't feel
+
Considered a brawler
[C:3:0:1]
+
Legendary villain
[C:2:0:1]
+
Moted brawler
was in
+
Certainly considered a brawler
feels
+
Legendary brawler
didn't feel
+
Famous brawler
is in
+
Certainly considered a bully
[C:7:0:1]
+
Considered a bully
about the location of
+
Infamous bully
is seeking information
+
Noted bully
[C:7:0:0]
+
Feared as a brigand
You can learn more about this visitor after they chat with a local.
+
Legendary bully
grim satisfaction
+
Noted brigand
horrified
+
Certainly feared as a brigand
grieves
+
Legendary brigand
grieved
+
Infamous brigand
suspicious
+
Legendary murderer
fondness
+
Infamous murderer
shocked
+
Greatly feared as a killer
alarmed
+
Feared as a killer
satisfied
+
Infamous killer
annoyed
+
Noted killer
grumpy
+
Respected as a hunter
grouchy
+
Legendary killer
[C:4:0:1]
+
Talented hunter
[C:5:0:1]
+
Skilled hunter
[C:1:0:1]
+
Legendary hunter
[C:6:0:1]
+
Great hunter
affection
+
Greatly feared as a villain
adoration
+
Feared as a villain
aggravated
+
Infamous villain
agitated
+
Noted villain
vengeful
+
Famous loyal soldier
admiration
+
Noted loyal soldier
accepting
+
Respected for fighter
gaiety
+
Legendary loyal soldier
blissful
+
Noted fighter
triumph
+
Greatly respected for fighter
excited
+
Legendary fighter
bitter
+
Famous fighter
caring
+
Greatly feared for violent oppositoin
aroused
+
Feared for violent opposition
apathetic
+
Infamous enemy fighter
aversion
+
Noted enemy fighter
astonished
+
Feared as a murderer
amused
+
Legendary enemy fighter
anxious
+
Noted murderer
anguish
+
Greatly feared as a murderer
alienated
+
Noted treasure hunter
ambivalent
+
Greatly respected for hunting treasure
amazed
+
Legendary treasure hunter
distressed
+
Famous treasure hunter
embarrassed
+
Greatly respected for preserving the knowledge
elated
+
Respected for preserving the knowledge
dislike
+
Famous preserver of the knowledge
disillusioned
+
Noted preserver of the knowledge
displeasure
+
Respected for protecting the weak
dismayed
+
Legendary preserver of the knowledge
despair
+
Noted protector of the weak
 +
Greatly respected for protecting the weak
 +
Legendary protector of the weak
 +
Famous protector of the weak
 +
Greatly respected for loyalty
 +
Respected for loyalty
 +
Former worker
 +
Squad
 +
Former prisoner
 +
Worker
 +
Slave
 +
Former slave
 +
Member
 +
Former member
 +
Former mercenary
 +
Citizen
 +
Certainly considered a thief
 +
Considered a thief
 +
Infamous thief
 +
Noted thief
 +
Respected for hunting treasure
 +
Legendary thief
 +
Cancel removal
 +
Trap Occupied:
 +
Removal suspended.
 +
Removal inactive.
 +
*** Forbidden ***
 +
Slated for removal
 +
Preferences
 +
Needs
 +
Traits
 +
Values
 +
Recent thoughts
 +
Memories
 +
No squad assigned
 +
No orders
 +
Uniform
 +
Kills
 +
works secretly...
 +
works, darkly brooding...
 +
works furiously!
 +
keeps muttering
 +
This building has
 +
been claimed by
 +
Cancel construction
 +
Remove building
 +
Resume construction
 +
Suspend construction
 +
Construction suspended.
 +
Construction inactive.
 +
Partially constructed.
 +
Construction nearly done.
 +
Waiting for construction...
 +
Construction initiated.
 +
tree... life
 +
raw... green
 +
a shell
 +
a corpse
 +
needs
 +
bones...  yes
 +
mutters
 +
screams
 +
"I must have
 +
things...  certain things
 +
"Yes.  I need
 +
"Leave me.  I need...
 +
works with menacing fury!
 +
broods
 +
a forest
 +
glass
 +
skeletons
 +
shells
 +
sketches
 +
pictures of
 +
cloth... thread
 +
..."
 +
blocks... bricks...
 +
leather... skin
 +
bars... metal
 +
gems... shining
 +
rough... color
 +
stone... rock
 +
raw... clear
 +
raw... crystal
 +
Need accessible mechanisms.
 +
Link lever
 +
Work orders
 +
Back
 +
Tasks
 +
Workers
 +
stacked leather
 +
stacked cloth
 +
cut gems
 +
square blocks
 +
shining bars
 +
of metal
 +
rough gems
 +
a quarry
 +
glass and burning wood
 +
rough gems and glass
 +
The well is operational.
 +
The well is dry.
 +
There is no bucket.
 +
The bucket is full.
 +
Work orders can be added specifically for this shop.
 +
General work orders allowed:
 +
Work orders cannot be assigned to this building.
 +
A manager is required to add work orders to the shop.
 +
will only do assigned tasks
 +
will do available tasks anywhere
 +
This workshop is free for anybody to use.
 +
Only one master may be assigned to each workshop.
 +
Add new task
 +
Workers cannot be assigned to this building.
 +
Pull lever
 +
Link plate
 +
This is a memorial to
 +
On display
 +
Pumps from the south
 +
Pumps from the west
 +
Pumps from the north
 +
Pumps from the east
 +
Stop Pumping Manually
 +
Start Pump Manually
 +
Stable Foundation
 +
Hanging
 +
Total Power:
 +
Total Power Needed:
 +
Active
 +
Inactive
 +
Frozen Here
 +
Frozen Elsewhere
 +
Not ready to be split
 +
Too many hives
 +
No outdoor access
 +
Ready to be split
 +
  * Saves colony for split
 +
Outdoor access
 +
  * Requires a jug
 +
Do not gather products
 +
Gather any products
 +
  * Destroys colony
 +
  * Existing hive
 +
Do not install colony
 +
Install colony when ready
 +
  * Requires wild colony or
 +
Assigned
 +
Assign new display items
 +
Unnamed fishing area
 +
Unnamed pit/pond
 +
Unnamed dump
 +
Unnamed sand collection area
 +
This furniture is a part of
 +
Unnamed water source
 +
be used for imprisonment.
 +
This furniture is a part of multiple rooms.
 +
You must designate a dungeon
 +
before this restraint will
 +
Terrarium
 +
Aquarium
 +
Occupant
 +
Unassigned occupant
 +
* No output
 +
* Output restricted
 +
Unnamed dormitory
 +
Unnamed dining hall
 +
Unnamed barracks
 +
Unnamed dungeon
 +
Unnamed office
 +
Unnamed archery range
 +
Unnamed plant gathering area
 +
Unnamed bedroom
 +
Unnamed clay collection area
 +
Unnamed animal training area
 +
Unnamed meeting hall
 +
Unnamed pen/pasture
 +
Unnamed zoo
 +
Unnamed museum
 +
Unnamed memorial hall
 +
Unnamed sculpture garden
 +
Open
 +
HATCH TAKEN BY INVADERS
 +
Retake door to forbid it.
 +
DOOR USED BY INTRUDER
 +
Passable
 +
DOOR TAKEN BY INVADERS
 +
Operated by Mechanisms
 +
Forbidden
 +
Not in Use
 +
Orientation
 +
Fire at Will
 +
Prepare to Fire
 +
Assigned and chained
 +
Chained
 +
Unnamed tomb
 +
Unnamed zone
 +
Anyone requested at depot
 +
No trader needed at depot
 +
There are no merchants trading right now.
 +
Broker requested at depot
 +
Awaiting
 +
items
 +
Nest box unclaimed
 +
Move goods to/from depot
 +
Deceased
 +
Nest box claimed by
 +
be used for burial.
 +
This is the resting place of
 +
You must designate a tomb
 +
before this coffin will
 +
Retake hatch to forbid it.
 +
HATCH USED BY INTRUDER
 +
Set to fertilize
 +
Current amount:
 +
No seeds
 +
Not set to fertilize
 +
(now)
 +
Leave fallow
 +
Large gem
 +
Trap Baited:
 +
Meat
 +
 
 
Expert
 
Expert
Select a work partner for
+
Knowledgeable
 
General familiarity
 
General familiarity
Knowledgeable
+
A few facts
Ready for slaughter
+
Overall training
Available as pet
+
Insufficient resources were available to use additional parallelism.
Being traded
+
Merchants from
 +
Potash
 +
Coal
 +
Rotten raw hide
 +
Fresh raw hide
 +
Masterwork
 +
Exceptional
 +
Superior quality
 +
Finely-crafted
 +
Wax
 +
Plant Cloth
 +
Crystal Glass
 +
Clear Glass
 +
Green Glass
 +
Soap
 +
Pearlash
 +
Ash
 +
Side
 +
Living
 +
Slaughterability
 +
Overall Training
 +
Pets/Livestock
 +
Citizens
 +
Arena side
 
Trainer: Any unassigned
 
Trainer: Any unassigned
 +
Stone
 +
Refuse
 +
Corpses
 +
Furniture/siege ammo
 +
Food
 +
Animals
 +
All tasks
 +
Dead/Missing
 +
Owned
 
Adopted somebody
 
Adopted somebody
 +
Job
 +
Hunting assignment
 +
Any unassigned trainer
 +
Any trainer
 +
Select a trainer for
 +
Trainer
 +
Trainer: Any
 
Trainer:  
 
Trainer:  
Trainer: Any
 
active.
 
Creatures
 
All work orders must be validated
 
by the manager before they become
 
A manager is required to coordinate
 
work orders.
 
Can use any shop
 
There are no active work orders.
 
Others
 
A few facts
 
Citizens
 
Pets/Livestock
 
Dead/Missing
 
Places
 
Objects
 
Meeting area
 
Animal training
 
Pit/pond
 
Garbage dump
 
Pen/pasture
 
Fishing
 
Gather fruit
 
Dungeon
 
Barracks
 
Dormitory
 
Office
 
Archery range
 
Bedroom
 
Dining hall
 
You do not have any zones.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Overall Training
 
Farm plots
 
Tame at the vermin catcher's shop
 
 
Train (to make a pet) or slaughter
 
Train (to make a pet) or slaughter
 +
Uninterested in an owner
 
Unavailable as pet
 
Unavailable as pet
Uninterested in an owner
+
Available as pet
You do not have any farm plots.
+
Ready for slaughter
Water source
+
Being traded
You do not have any workshops.
+
Cheese (animal)
Workshops are placed using the building menu at the bottom of the screen.
+
Cheese (plant)
You do not have any stockpiles
+
Drink (animal)
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Drink (plant)
You do not have any locations.
+
Plants
Locations can be created from zones.
+
Egg
Your workers will rarely make them on their own.
+
Unprepared fish
You may also send a squad to obtain one.
+
Unusable armor
Written content
+
Extract (plant)
There aren't any crafted artifacts here.
+
Pressed material
Symbols
+
Paste
Named objects
+
Fat
planted
+
Bone meal
to harvest
+
Milled plant
Writing materials include paper and parchment sheets.
+
Fruit/leaves
Use these to make scrolls and quires.
+
Seeds
There is no written content here.
+
Armor
Prepare writing material and assign scholars to a library.
+
Weapons/trap comps
There are no named objects here.
+
Cloth
Citizens, especially soldiers, will rarely name items.
+
Finished goods
You haven't named any position symbols yet.
+
Gems
You can do this from the Nobles and Administrators menu.
+
Bars/blocks
Tavern
+
Coins
Library
+
Ammo
imprisoned
+
Usable armor
available
+
Unusable weapons
assigned
+
Usable weapons
present
+
Prepared meals
Unnamed location
+
Empty animal traps
squads assigned
+
Empty cages
Unknown location
+
Additional options
% occupied
+
Sheet
Hospital
+
Rough glass
patient
+
Clay
Temple
+
Other stone
guildhall
+
Economic
Remove assignment
+
Metal ores
Deceased:
+
Blocks: stone/clay
Civilians:
+
Blocks: metal
Soldiers:
+
Blocks: other materials
Click somebody to assign them to position
+
Thread (yarn)
Possible targets in this area:
+
Thread (plant)
Click a creature to assign it.
+
Thread (silk)
Click somebody to assign them.
+
Gem
Targeted by
+
Cut stone
squad
+
Cut gem
Archer
+
Rough gem
skilled
+
Cut glass
No relevant skills
+
Teeth
Fighter
+
Shells
, commander
+
Bones
family treasure
+
Skulls
Click the map to add points.
+
Body parts
Sacred to
+
Item types
family heirloom
+
Misc. liquid
Heirloom of
+
Extract (animal)
Treasure of
+
Bars: metal
Libraries are a location that can be created at a zone.
+
Bars: other materials
Symbol of
+
Metal
Select how squads will use this space.
+
Stone/clay
Select the squads to train here.
+
Other materials
Select which burrows to defend.
+
Type
Burrow
+
Hair/wool
Select or create a route.
+
Horns/hooves
Create new route
+
We'll be ready soon!
Point
+
My apologies, but we're still unloading.
Confirm
+
Select a merchant group to trade with:
Only members can visit (if guild established)
+
Dist:
Only members can visit
+
Amount needed:
You need to assign a
+
Select materials for the
to utilize a hospital.
+
Total quality
, no workers
+
craftsman
You need a
+
Greetings.  The
No established guild
+
your more ethical works.  We've come to trade.
worker
+
Greetings.  We are enchanted by
Dance floor in common area:
+
Your efforts are legend there.  Let us trade!
Rented rooms (Total):
+
Greetings from the Mountainhomes. 
Goblets (Desired):
+
Greetings from the outer lands. 
Stored Instruments (Desired):
+
There are no merchants present with which to trade.
Citizens only
+
Weapons
Chests in common area:
+
Parchment
All visitors welcome
+
Paper
Citizens and long-term residents only
+
Cloth (metal)
workshop to
+
Cloth (yarn)
take from
+
Cloth (plant)
Max wheelbarrows
+
Cloth (silk)
Select a stockpile or
+
Thread (metal)
Max barrels
+
Core quality
burrow assignments
+
Shield
Storage and tools
+
Legs
member
+
Hands
, no members
+
Feet
Dedicated to
+
Head
Guildhall
+
Body
exchange with
+
Trap components
No particular deity
+
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
give to
+
going there.  Obviously, your copious wit is matched only by your industry!
Select a stockpile to
+
[Laughs uproariously]  You had me
Only organized religions can have recognized priesthoods.
+
[Chuckles]  How droll.
Meeting place,
+
This would please us greatly.  What do you offer?
Agreed to build temple
+
You wish to make an offering to our leader? 
Agreed to build temple complex
+
You wish to make an offering?  We love gifts.
You can recognize a priesthood once this is a temple.
+
Take what you wish.  I can't stop you.
You can recognize a high priest when this is a temple complex.
+
wish to trade or to make an offering to our leader?
Recognize priesthood
+
My stones, are you giving me those?  Do you
Recognize high priest
+
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
Traction benches in common area:
+
what do offer for them?
Thread (Desired):
+
These _are_ fine items, aren't they?  Now,
Beds in common area:
+
Ah, but my goods are not free!  What do you offer in trade?
Tables in common area:
+
what interests you and what you're prepared to offer in exchange.
Agreed to build guildhall
+
Yes, and trade we will!  Simply tell me
Agreed to build grand guildhall
+
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
Guildhall,
+
I must make a profit.  There is simply not enough value here.
Grand Guildhall,
+
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
Shrine,
+
These goods are too heavy and cheap for me to consider.
(next at
+
What do you want?
Total number of each to scribe:
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Writing Material (Desired):
+
is unparalleled.  Let's make a deal!
Chairs:
+
ship of the
Written objects (incl. copies):
+
I will see that our leader gets this offering.
Bookcases:
+
You are too kind.
Tables:
+
fathom you ending up with the items you desire.
worshipper
+
Even with your combined trade goods, such as they are, I can't
needed
+
All I see here is not enough.
Priest:
+
You'll need more goods to make this arrangement. 
High priest:
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
worshippers
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
worshipper
+
Inaccessible
Temple,
+
Offer as gift
Temple Complex,
+
Accept Counteroffer
Remove current location assignment
+
Seize
New inn/tavern
+
Excess Weight:
outside the fortress.
+
Allowed Weight:
Add or choose a location.
+
Trader Loss:
bedrooms.  These larger associations
+
Trader Profit:
of rooms can attract visitors from
+
exactly
and libraries can be created from
+
less than
meeting area zones, dining rooms and
+
greater than
Constructions
+
at most
Machines/fluids
+
at least
Furniture
+
available is
Doors/hatches
+
Amount of
New guildhall
+
Distance:
New hospital
+
ecstatic with the trading
New temple
+
seems
New library
+
That poor, gentle creature...
Tavern Keeper
+
I see your low race still revels in death. 
Monster Slayer
+
It is a rude bauble, fit only for your kind.
Buckets (Desired):
+
Once a beautiful tree, and now? 
Soap (Desired):
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
Crutches (Desired):
+
You truly despise life, don't you? 
Powder for casts (Desired):
+
were added for the counteroffer:
Cloth (Desired):
+
The following fortress goods
Splints (Desired):
+
unwilling to trade
No worshippers
+
not going to take much more of this
Locations such as taverns, temples
+
to be rapidly losing patience
No members
+
willing to trade
(No Specific Deity)
+
pleased with the trading
No workers
+
very happy about the trading
Guild:
+
A manager is required to coordinate
Bone Doctor
+
There are no active work orders.
Wood furnace
+
Can use any shop
Magma smelter
+
0 = Can use any shop
Smelter
+
max
Magma glass furnace
+
shop
Magma kiln
+
shop(s)
Glass furnace
+
Suggested conditions
Fishery
+
Farm plots
Kitchen
+
Objects
Butcher
+
Places
Tanner
+
Creatures
Farm plot
+
active.
Clothes
+
by the manager before they become
Ashery
+
All work orders must be validated
Bowyer
+
work orders.
Farming
+
Restarts if completed, checked daily
Furnaces
+
One-time order
Trade depot
+
Restarts if completed, conditions checked yearly
Clothing and leather
+
Restarts if completed, conditions checked seasonally
Cages/restraints
+
Restarts if completed, conditions checked monthly
Stoneworker
+
Restarts if completed, conditions checked daily
Mechanic
+
One-time order, conditions checked daily
Metalsmith
+
not
Jeweler
+
must first be completed
Magma forge
+
must first be activated
Carpenter
+
Not satisfied for next check
Crafts
+
Satisfied for next check
Stairs
+
No material
Offering place
+
Restarts if completed, checked yearly
Instrument
+
Restarts if completed, checked seasonally
Vertical bars
+
Restarts if completed, checked monthly
Floor bars
+
Dormitory
Wall grate
+
Barracks
Floor grate
+
Archery range
Dirt road
+
Office
Fortification
+
Dining hall
Bridge
+
Bedroom
Paved road
+
Animal training
Vermin Catcher's Shop
+
Meeting area
Nest box
+
available
Farmer
+
imprisoned
Bookcase
+
present
Display
+
assigned
Statue
+
squads assigned
Traction bench
+
Unnamed location
Burial
+
Tomb
Cabinet
+
Dungeon
Upright weapon/spike
+
Workshops are placed using the building menu at the bottom of the screen.
Archery target
+
You do not have any workshops.
Stone-fall
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
Weapon
+
You do not have any stockpiles
Animal trap
+
Locations can be created from zones.
Pressure plate
+
You do not have any locations.
Rope/chain
+
Zones can be added using the zone menu at the bottom of the screen.
Needs walkable perimeter
+
You do not have any zones.
Hidden, cannot build at this location
+
Sand
Disconnected
+
Pit/pond
Need trigger type
+
Pen/pasture
Ballista
+
Garbage dump
Catapult
+
Gather fruit
Weapon rack
+
Fishing
Armor stand
+
Water source
Floodgate
+
You do not have any farm plots.
Track stop
+
Prepare writing material and assign scholars to a library.
Support
+
There is no written content here.
Glass window
+
Citizens, especially soldiers, will rarely name items.
Gem window
+
There are no named objects here.
Millstone
+
You can do this from the Nobles and Administrators menu.
Rollers
+
You haven't named any position symbols yet.
Horizontal axle
+
You may also send a squad to obtain one.
Vertical axle
+
Your workers will rarely make them on their own.
Windmill
+
family heirloom
Gear assembly
+
Sacred to
Screw pump
+
Treasure of
Water wheel
+
Heirloom of
Mud is left by water
+
Symbol of
Disconnected Build Overflow
+
Libraries are a location that can be created at a zone.
Needs ground or near machine
+
Use these to make scrolls and quires.
No mud/soil for farm
+
Writing materials include paper and parchment sheets.
Water at this location
+
% occupied
Lava/Magma at this location
+
Unknown location
Needs open space
+
patient
Off map
+
Hospital
Surrounded by empty space
+
guildhall
Needs adjacent wall
 
Needs to be anchored on edge
 
Blocked at this location
 
Need soil or mud at location
 
Need soil at location
 
Must be outside
 
Cannot build at highest level
 
Must be inside
 
Too close to edge
 
Building present
 
Must remove construction
 
Adding water
 
Adding magma
 
Right click when done
 
Placing trees
 
Placing creatures
 
Regular mining blueprint
 
Automated vein and gem mining
 
Vein and gem mining blueprint
 
Gem mining blueprint
 
 
 
 
Stone use
 
Stone use
Standing orders
+
Reset to default
 +
high precision
 +
medium precision
 +
Your bookkeeper needs to work in an office to improve precision
 +
highest precision
 +
% updated toward the next precision level.
 +
The stockpile records are
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 +
Automate smelter
 +
Do not automate kiln
 +
Automate other shops
 +
Do not automate smelter
 +
Workers gather animals
 +
Do not automate other shops
 +
Workers gather food
 +
Workers ignore animals
 +
No automatic fish cleaning
 +
Automatically clean fish
 +
Do not automate kitchen
 +
Automate kitchen
 +
Automate tannery
 +
---
 +
Automate kiln
 +
Do not automate tannery
 +
Use any cloth
 +
Use only dyed cloth
 +
No automatic web collection
 +
Automatically collect webs
 +
No automatic slaughter
 +
Slaughter any marked animal
 +
No automatic butchery
 +
Automatically butcher carcasses
 +
Automated workshops
 
You have no appropriate ingredients.
 
You have no appropriate ingredients.
Permissions
+
Sieges and forbidding
Number
+
Hauling
Ingredient type
+
Automatically weave all thread
Meat, fish, and others
+
Chores
Drinks
+
No automatic weaving
member to give orders,
+
Automatically weave dyed thread
Select a squad or squad
+
Workers dump hair and wool
Schedule
+
Workers save skins
Move: click on the map.
+
Workers dump other objects
No target
+
Workers save hair and wool
target
+
Forbid used ammunition
Routine:
+
Workers save other objects
No uniform
+
Claim used ammunition
seleced squads.
+
Forbid used ammunition during sieges
seleced positions.
+
Workers dump skulls
 +
Workers save corpses
 +
Workers dump bones
 +
Workers save skulls
 +
Workers dump shells
 +
Workers save bones
 +
Workers dump skins
 +
Workers save shells
 +
Workers gather refuse
 +
Workers ignore wood
 +
Workers gather outdoor refuse
 +
Workers ignore refuse
 +
Workers gather outdoor vermin remains
 +
Workers ignore outdoor refuse
 +
Workers dump corpses
 +
Workers ignore outdoor vermin remains
 +
Workers gather furniture
 +
Workers ignore food
 +
Workers gather bodies
 +
Workers ignore furniture
 +
Workers gather minerals
 +
Workers ignore bodies
 +
Workers gather wood
 +
Workers ignore minerals
 +
Forbid toppled building items during sieges
 +
Forbid toppled building items
 +
Forbidding of death objects occurs at time of death.
 +
Claim toppled building items
 +
Children don't do chores
 +
Children do chores
 +
to do your chores.
 +
There are no children
 +
Allow trap cleaning
 +
Forbid trap cleaning during sieges
 +
Forbid trap rearming during sieges
 +
Forbid trap rearming
 +
Forbid cages from sprung traps
 +
Allow trap rearming
 +
Claim cages from sprung traps
 +
Forbid cages from sprung traps during sieges
 +
Forbid other death items
 +
Claim other dead
 +
Claim other death items
 +
Forbid other death items during sieges
 +
Forbid floor/wall cleaning during sieges
 +
Forbid floor/wall cleaning
 +
Forbid trap cleaning
 +
Allow floor/wall cleaning
 +
Forbid your dead during sieges
 +
Forbid your dead
 +
Forbid your death items
 +
Claim your dead
 +
Claim your death items
 +
Forbid your death items during sieges
 +
Forbid other non-hunted dead during sieges
 +
Forbid other non-hunted dead
 +
(unnamed orders)
 +
Done editing
 +
Equip/always
 +
Editing routine
 +
Sleep/room at will
 +
Equip/orders only
 +
Sleep/barracks at need
 +
Sleep/barracks at will
 +
You know of no appropriate stones.
 +
Select to use in non-economic jobs.
 +
Choose a symbol for the detail.
 +
Choose a symbol for the burrow.
 +
Symbol
 +
Choose a symbol for the squad.
 +
Foreground
 +
Background
 +
Prefer zones for water drinking
 +
Drink water only from designed zones
 +
Prefer zones for fishing
 +
Fish only in designated zones
 +
Stone type
 +
Economic stone
 +
Economic uses
 +
Magma-safe
 +
Announce most job cancellations
 +
Announce all job cancellations
 +
Announce no job cancellations
 +
Announce some job cancellations
 +
Only farmers harvest
 +
Everybody harvests
 +
Do not mix similar food in barrels
 +
Mix similar foods in barrels
 +
member to give orders,
 +
Select a squad or squad
 +
assign schedules.
 +
change equipment, and
 
squad.
 
squad.
 
Choose a uniform for the
 
Choose a uniform for the
assign schedules.
+
seleced squads.
change equipment, and
+
seleced positions.
 +
No special orders
 +
Multiple orders
 +
target
 +
Routine:
 +
Move: click on the map.
 +
No target
 +
Schedule
 +
Equip
 
until commander
 
until commander
 
Cannot appoint
 
Cannot appoint
Assign position
+
You must appoint
Assign leader
+
is selected
Back to squads
+
You must appoint a
Vacant position
+
somebody first
At least
 
new order
 
No special orders
 
Multiple orders
 
 
Create new squad
 
Create new squad
 
to create a squad.
 
to create a squad.
You must appoint a
+
soldiers to follow
somebody first
+
Minimum number of
You must appoint
+
At least
is selected
+
new order
 +
Back to squads
 +
Vacant position
 +
Assign position
 +
Assign leader
 
specific weapon
 
specific weapon
 
specific shield
 
specific shield
 +
, weapon
 +
individual choice
 +
indiv choice, ranged
 +
indiv choice, melee
 +
plant fiber
 +
(foreign)
 +
View monthly schedule
 +
Add/edit routines (columns)
 +
specific armor
 +
Monthly orders
 +
specific pants
 +
specific helm
 
specific shoes
 
specific shoes
 
specific gloves
 
specific gloves
specific pants
 
specific helm
 
specific armor
 
Monthly orders
 
BROKEN
 
plant fiber
 
(foreign)
 
indiv choice, ranged
 
indiv choice, melee
 
, weapon
 
individual choice
 
 
appointed by  
 
appointed by  
 
's squad
 
's squad
Create which squad?
+
Routine #
Constant training
+
Military routines
 +
Really delete this routine?
 +
Add new routine
 +
Current month
 +
No uniform
 
Staggered training
 
Staggered training
 
Off duty
 
Off duty
View monthly schedule
+
Ready
Add/edit routines (columns)
+
Constant training
Current month
+
Create which squad?
Really delete this routine?
 
Add new routine
 
Routine #
 
Military routines
 
 
Not yet assigned
 
Not yet assigned
 
  assigned items
 
  assigned items
 +
Mat
 +
No assigned items
 +
Assign uniform
 +
Color
 +
Update equipment
 +
Add uniform
 +
Uniform replaces clothing
 +
New weapon
 +
Exact matches only
 +
Uniform worn over clothing
 +
individual choice
 +
Partial matches okay
 
  indiv choice, ranged
 
  indiv choice, ranged
 
  indiv choice, melee
 
  indiv choice, melee
individual choice
 
Partial matches okay
 
Exact matches only
 
Uniform worn over clothing
 
Details
 
Custom uniform
 
Update equipment
 
Add uniform
 
Assign uniform
 
No assigned items
 
 
Confirm and save uniform
 
Confirm and save uniform
 
(enter name here)
 
(enter name here)
 +
New headwear
 +
New bodywear
 +
New handwear
 +
New legwear
 +
New shield
 +
New footwear
 +
BROKEN
 +
metal
 +
any color
 +
any material
 +
missing item
 +
(Dye)
 
Adding uniform
 
Adding uniform
 
Position  
 
Position  
missing item
+
Custom uniform
(Dye)
+
 
any color
+
 
any material
+
Officer:
Uniform replaces clothing
+
none assigned
New weapon
+
in prison.
New shield
+
Padding
New footwear
+
Interrogate
New handwear
+
Convict
New legwear
+
Interview Scheduled
New headwear
+
Already interviewed
New bodywear
+
No witnesses
against
+
Sort units by how involved they are in the crime.
Treason
 
Blood-drinking
 
Attempted theft
 
Attempted murder
 
Kidnapping
 
Attempted kidnapping
 
 
1 witness
 
1 witness
Disorderly conduct
+
witnesses
Building destruction
+
Beating.
Bribery
+
day
Embezzlement
+
No sentence pending.
Vandalism
+
hammerstrike
Robbery
+
Kidnapping
Espionage
+
Attempted kidnapping
There are no closed cases.
+
Attempted theft
There are no cold cases.
+
Attempted murder
Open cases become cold after one year.
+
Unknown convict.
 +
Unsolved.
 +
Injured party:
 +
Convicted:
 
Violation of production order
 
Violation of production order
 
Violation of export prohibition
 
Violation of export prohibition
 +
Disorderly conduct
 +
Building destruction
 
Violation of job order
 
Violation of job order
 
Conspiracy to alow labor
 
Conspiracy to alow labor
Murder
+
Interrogations
Open cases
+
Prepared by
Closed cases
+
There is no intelligence information yet.
 +
If a crime involves a conspiracy, an interrogation may reveal the plot.
 +
[C:6:0:0]In traction
 +
[C:4:0:1]Heavy bleeding
 +
No interrogation reports.
 +
Selected actor:
 +
Cage/Chain Reqs
 +
Desired metal cages and chains in dungeons:
 
Cold cases
 
Cold cases
 
Fortress guard
 
Fortress guard
 +
Convict list
 +
Intelligence
 +
Guards List
 
Convicts
 
Convicts
Intelligence
 
There are no open cases.
 
You have not yet appointed any guards.
 
assigned.
 
No cases assigned.
 
Unavailable.
 
Missing.
 
Deceased.
 
Caged.
 
Found the body.
 
Saw that the object was missing.
 
Saw that the object was disturbed.
 
 
  admire the object.
 
  admire the object.
Date:
 
 
Reported:  
 
Reported:  
Desired metal cages and chains in dungeons:
+
Saw that the object was disturbed.
Unsolved.
+
Saw
Interrogate
+
Cases
 +
Closed cases
 +
No witnesses.
 +
Open cases
 
Witness:  
 
Witness:  
 
unknown
 
unknown
Confessed.
+
Interrogate suspects for wrongdoing.
 +
Convict a suspect for this crime.
 +
Found the body.
 +
Saw that the object was missing.
 
Implicates:  
 
Implicates:  
 
Accuses:  
 
Accuses:  
somebody
+
[C:1:0:1]Drowsy
witnesses
+
[C:5:0:1]Dehydrated
No witnesses
+
[C:2:0:1]Nauseous
Interview scheduled
+
[C:4:0:1]Very drowsy
Already interviewed
+
[C:6:0:0]Hungry
Convict
+
[C:4:0:1]Slumberous
Injured party:  
+
[C:1:0:1]Thirsty
Convicted:  
+
[C:4:0:1]Starving
Unknown convict.
+
[C:6:0:1]Over-exerted
Robbery.
+
[C:6:0:1]Tired
Espionage.
+
[C:6:0:1]Slight pain
Treason.
+
[C:6:0:1]Exhausted
Blood-drinking.
+
[C:1:0:1]Drowning
Attempted theft.
+
[C:7:0:0]Winded
Attempted murder.
+
[C:3:0:1]Stunned
Kidnapping.
+
[C:3:0:1]Dizzy
Attempted kidnapping.
 
Conspiracy to slow labor.
 
Murder.
 
Disorderly conduct.
 
Building destruction.
 
Bribery.
 
Embezzlement.
 
Vandalism.
 
Theft.
 
Beating.
 
in prison.
 
Officer:  
 
none assigned
 
Violation of production order.
 
Violation of export prohibition.
 
Violation of job order.
 
Chained.
 
No working grasps.
 
In combat.
 
Exhausted.
 
Injured.
 
Nobody has been convicted so far.
 
No sentence pending.
 
hammerstrike
 
 
[C:3:0:1]Slightly numb
 
[C:3:0:1]Slightly numb
 
[C:4:0:1]Serious fever
 
[C:4:0:1]Serious fever
 +
[C:3:0:1]Completely numb
 +
[C:3:0:1]Partially numb
 +
[C:6:0:1]Extreme pain
 +
[C:6:0:1]Moderate pain
 
[C:4:0:1]Moderate fever
 
[C:4:0:1]Moderate fever
 
[C:4:0:1]Slight fever
 
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
 
[C:6:0:1]Moderate pain
 
[C:6:0:1]Slight pain
 
[C:6:0:1]Exhausted
 
 
[C:5:0:1]Severe blood loss
 
[C:5:0:1]Severe blood loss
 
[C:5:0:1]Faint
 
[C:5:0:1]Faint
 +
[C:4:0:1]Bleeding
 +
[C:5:0:1]Pale
 +
[C:3:0:1]Partially paralyzed
 +
[C:3:0:1]Sluggish
 
[C:5:0:1]Moderate blood loss
 
[C:5:0:1]Moderate blood loss
 
[C:3:0:1]Paralyzed
 
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
+
[C:4:0:1].Major artery torn
[C:3:0:1]Sluggish
+
[C:4:0:1].Artery torn
[C:3:0:1]Completely numb
+
[C:2:0:1].Spilled
[C:3:0:1]Partially numb
+
[C:5:0:1].Butchered
Selected actor:  
+
[C:7:0:1].Motor nerve severed
One member
+
[C:7:0:1].Sensory nerve severed
members
+
[C:4:0:1].Heavy bleeding
[C:6:0:0]In traction
+
[C:4:0:1].Bleeding
[C:4:0:1]Heavy bleeding
+
[C:6:0:1]Ability to fly somewhat impaired
[C:4:0:1]Bleeding
+
[C:7:0:1]Motor nerve damage
[C:5:0:1]Pale
+
[C:6:0:1]Ability to grasp somewhat impaired
There is no intelligence information yet.
+
[C:6:0:1]Ability to fly lost
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
[C:7:0:0]---
Interrogations
+
[C:5:0:1].Gelded
Actors
+
[C:7:0:1]Sensory nerve damage
Organizations
+
[C:7:0:0]No health problems
Prepared by
 
No interrogation reports.
 
 
[C:4:0:1]Vision lost
 
[C:4:0:1]Vision lost
 
[C:6:0:1]Vision impaired
 
[C:6:0:1]Vision impaired
 +
[C:4:0:1]Cannot breathe
 +
[C:7:0:0]Trouble breathing
 +
[C:6:0:1]Ability to stand somewhat impaired
 +
[C:6:0:1]Ability to grasp lost
 
[C:7:0:0]Vision somewhat impaired
 
[C:7:0:0]Vision somewhat impaired
 
[C:6:0:1]Ability to stand lost
 
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
 
[C:6:0:1]Ability to grasp lost
 
[C:6:0:1]Ability to grasp somewhat impaired
 
[C:6:0:1]Ability to fly lost
 
 
[C:4:0:1]Thirsty!
 
[C:4:0:1]Thirsty!
 
[C:4:0:0]Thirsty
 
[C:4:0:0]Thirsty
 +
[C:6:0:1]Drowsy
 +
[C:1:0:0]Drowsy
 +
[C:4:0:1]Very hungry
 +
[C:6:0:1]Hungry
 
[C:5:0:1]Thirsty
 
[C:5:0:1]Thirsty
 
[C:6:0:1]Thirsty
 
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
+
[C:6:0:0].Moderate frost-bite
[C:6:0:1]Hungry
+
[C:6:0:0].Minor frost-bite
[C:4:0:1]Cannot breathe
+
[C:6:0:0].Minor burn
[C:7:0:0]Trouble breathing
+
[C:6:0:0].Serious frost-bite
[C:1:0:1]Drowsy
+
[C:6:0:0].Minor melting
[C:5:0:1]Dehydrated
+
[C:6:0:0].Serious boiling
[C:1:0:1]Thirsty
+
[C:6:0:0].Serious melting
[C:4:0:1]Starving
+
[C:6:0:0].Moderate melting
[C:6:0:0]Hungry
+
[C:6:0:0].Dented
[C:4:0:1]Slumberous
+
[C:6:0:0].Heavy bruising
[C:6:0:1]Drowsy
+
[C:4:0:1].Broken open
[C:1:0:0]Drowsy
+
[C:4:0:1].Torn open
[C:6:0:1]Over-exerted
+
[C:6:0:0].Serious burn
[C:6:0:1]Tired
+
[C:6:0:0].Moderate burn
[C:3:0:1]Stunned
+
[C:6:0:0].Moderate bruising
[C:3:0:1]Dizzy
+
[C:6:0:0].Light bruising
[C:1:0:1]Drowning
 
[C:7:0:0]Winded
 
[C:2:0:1]Nauseous
 
[C:4:0:1]Very drowsy
 
 
[C:4:0:1].Cut apart
 
[C:4:0:1].Cut apart
 
[C:4:0:1].Smashed apart
 
[C:4:0:1].Smashed apart
 +
[C:4:0:1].Overlapping fracture
 +
[C:6:0:1].Needs setting
 +
[C:4:0:1].Cut open
 +
[C:4:0:1].Smashed open
 
[C:4:0:1].Broken apart
 
[C:4:0:1].Broken apart
 
[C:4:0:1].Torn apart
 
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
 
[C:4:0:1].Smashed open
 
[C:4:0:1].Broken open
 
[C:4:0:1].Torn open
 
 
[C:6:0:1].Bruised tendon
 
[C:6:0:1].Bruised tendon
 
[C:6:0:1].Torn ligament
 
[C:6:0:1].Torn ligament
 +
[C:6:0:1].Torn tendon
 +
[C:6:0:1].Strained tendon
 +
[C:4:0:1].Compound fracture
 +
[C:6:0:0].Overlapping fracture (in traction)
 
[C:6:0:1].Sprained ligament
 
[C:6:0:1].Sprained ligament
 
[C:6:0:1].Bruised ligament
 
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
+
[C:6:0:1].Moderate swelling
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:1].Minor swelling
[C:4:0:1].Overlapping fracture
+
[C:3:0:1].Slight numbness
[C:6:0:1].Needs setting
+
[C:6:0:1].Extreme swelling
[C:4:0:1].Major artery torn
+
[C:7:0:1].Slightly impaired function
[C:4:0:1].Artery torn
+
[C:7:0:1]Has been sutured
[C:4:0:1].Heavy bleeding
+
[C:7:0:1].Function totally impaired
[C:4:0:1].Bleeding
+
[C:7:0:1].Partially impaired function
[C:7:0:1].Motor nerve severed
+
[C:3:0:1].Dizziness
[C:7:0:1].Sensory nerve severed
+
[C:3:0:1].Paralysis
[C:6:0:1].Torn tendon
+
[C:7:0:1].Minor pain
[C:6:0:1].Strained tendon
+
[C:2:0:1].Nausea
[C:6:0:1]Ability to fly somewhat impaired
+
[C:3:0:1].Complete numbness
[C:7:0:1]Motor nerve damage
+
[C:3:0:1].Partial numbness
[C:7:0:1]Sensory nerve damage
+
[C:3:0:1].Partial paralysis
[C:7:0:0]No health problems
+
[C:3:0:1].Some sluggishness
[C:7:0:0]---
 
[C:5:0:1].Gelded
 
[C:2:0:1].Spilled
 
[C:5:0:1].Butchered
 
 
[C:5:0:1].Minor rot
 
[C:5:0:1].Minor rot
 
[C:6:0:0].Serious blistering
 
[C:6:0:0].Serious blistering
 +
[C:5:0:1].Advanced rot
 +
[C:5:0:1].Moderate rot
 +
[C:7:0:1].Extreme pain
 +
[C:7:0:1].Moderate pain
 
[C:6:0:0].Moderate blistering
 
[C:6:0:0].Moderate blistering
 
[C:6:0:0].Minor blistering
 
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
 
[C:7:0:1].Moderate pain
 
[C:7:0:1].Minor pain
 
[C:2:0:1].Nausea
 
 
[C:6:0:0].Serious freezing
 
[C:6:0:0].Serious freezing
 
[C:6:0:0].Moderate freezing
 
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Serious condensation
+
[C:6:0:0].Minor boiling
 
[C:6:0:0].Moderate condensation
 
[C:6:0:0].Moderate condensation
 
[C:6:0:0].Minor condensation
 
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
+
[C:6:0:0].Minor freezing
[C:5:0:1].Moderate rot
+
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate frost-bite
+
repaired
[C:6:0:0].Minor frost-bite
+
amputated
[C:6:0:0].Serious melting
+
[C:4:0:1]Bleeding stopped
[C:6:0:0].Moderate melting
+
[C:4:0:1]Compound fracture of
[C:6:0:0].Minor melting
+
set
[C:6:0:0].Serious boiling
+
[C:6:0:1]Placed in traction
[C:6:0:0].Moderate boiling
+
Rotten tissue excised from
[C:6:0:0].Minor boiling
+
[C:6:0:1]Had
[C:6:0:0].Dented
+
cast
[C:6:0:0].Heavy bruising
+
[C:6:0:1]Received
[C:6:0:0].Moderate bruising
+
[C:7:0:1]Received
[C:6:0:0].Light bruising
+
[C:7:0:1:]Received
[C:6:0:0].Serious burn
+
[C:4:0:1]Received
[C:6:0:0].Moderate burn
+
sutures on
[C:6:0:0].Minor burn
+
splint on
[C:6:0:0].Serious frost-bite
+
dressing on
 +
.[C:7:0:0]Needs dressing
 
.[C:6:0:1]Needs traction
 
.[C:6:0:1]Needs traction
 +
.[C:2:0:1]Needs sutures
 +
.[C:6:0:1]Needs setting
 +
[C:7:0:0:]Diagnosed with
 +
[R]
 
.[C:6:0:1]Needs immobilization
 
.[C:6:0:1]Needs immobilization
 
[C:7:0:0]No treatment scheduled
 
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with
+
[C:7:0:0]No wounds
[C:7:0:1]Received
 
[C:7:0:1:]Received
 
 
[C:7:0:1]Diagnosis required
 
[C:7:0:1]Diagnosis required
 +
[C:5:0:1]Infection
 +
[C:7:0:0]No evaluated wounds
 +
.[C:3:0:1]Needs cleaning
 +
.[C:4:0:1]Needs surgery
 
[C:7:0:1]Crutch required
 
[C:7:0:1]Crutch required
 
.[C:5:0:1]Rotten -- inoperable
 
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
+
unknown meat
.[C:4:0:1]Needs surgery
+
unknown fish
.[C:2:0:1]Needs sutures
+
When possible,
.[C:6:0:1]Needs setting
+
prefers to consume
.[C:7:0:0]Needs dressing
+
unknown liquid
[C:6:0:1].Moderate swelling
+
unknown seeds
[C:6:0:1].Minor swelling
+
unknown plants
[C:7:0:1].Function totally impaired
+
unknown drink
[C:7:0:1].Partially impaired function
+
fabric
[C:7:0:1].Slightly impaired function
+
for their
[C:7:0:1]Has been sutured
+
likes
[C:5:0:1]Infection
+
wood
[C:7:0:0]No evaluated wounds
+
the sound of
[C:3:0:1].Dizziness
+
the sight of
[C:3:0:1].Paralysis
+
the color
[C:3:0:1].Partial paralysis
+
the words of
[C:3:0:1].Some sluggishness
+
and is starting to work slowly due to its scarcity
[C:3:0:1].Complete numbness
 
[C:3:0:1].Partial numbness
 
[C:3:0:1].Slight numbness
 
[C:6:0:1].Extreme swelling
 
 
  does not mind being outdoors, at least for a time.   
 
  does not mind being outdoors, at least for a time.   
 +
and has gone without a drink for far, far too long
 +
and really wants a drink
 +
is a hardened individual. 
 +
is getting used to tragedy. 
 
  likes working outdoors and grumbles only mildly at inclement weather.   
 
  likes working outdoors and grumbles only mildly at inclement weather.   
 
  doesn't really care about anything anymore.   
 
  doesn't really care about anything anymore.   
is a hardened individual. 
+
[C:3:0:1]Cleaned
is getting used to tragedy. 
 
likes
 
fabric
 
 
[C:0:0:1]-                       
 
[C:0:0:1]-                       
 +
[C:7:0:1]Evaluated
 +
[C:7:0:1]Brought to rest
 +
and can't even remember the last time
 +
had some
 
[C:7:0:0]No medical history
 
[C:7:0:0]No medical history
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
and can't even remember the last time
+
after meditation
had some
+
after being unable to pray
and has gone without a drink for far, far too long
+
after being kept from alcohol
and really wants a drink
+
after communing with
and is starting to work slowly due to its scarcity
+
after admiring art
amputated
+
after being unable to admire art
Rotten tissue excised from
+
after staying occupied
[C:6:0:1]Had
+
after being unoccupied
[C:6:0:1]Placed in traction
+
unfocused
[C:7:0:1]Evaluated
+
distracted
[C:7:0:1]Brought to rest
+
untroubled
[C:3:0:1]Cleaned
+
not distracted
[C:6:0:1]Received
+
after being away from people
splint on
+
after drinking
dressing on
+
badly distracted
[C:4:0:1]Received
+
after spending time with people
sutures on
+
badly distracted by unmet needs
[C:4:0:1]Bleeding stopped
 
[C:4:0:1]Compound fracture of
 
repaired
 
 
distracted by unmet needs
 
distracted by unmet needs
 +
quite focused with satisfied needs
 +
somewhat focused with satisfied needs
 +
unfettered
 +
level-headed
 
unfocused by unmet needs
 
unfocused by unmet needs
 
untroubled by unmet needs
 
untroubled by unmet needs
unfettered
+
unknown cheese
level-headed
 
untroubled
 
not distracted
 
unfocused
 
 
unknown item
 
unknown item
 +
unknown leaves
 +
unknown powder
 +
Overall,
 +
very focused with satisfied needs
 
  absolutely detests  
 
  absolutely detests  
 
[C:2:0:0]
 
[C:2:0:0]
Overall,
+
after making romance
very focused with satisfied needs
+
after being unable to make romance
quite focused with satisfied needs
+
after taking it easy
somewhat focused with satisfied needs
+
after being unable to take it easy
badly distracted by unmet needs
+
after seeing a great beast
unknown fish
+
after being away from great beasts
unknown plants
+
after seeing animals
unknown drink
+
after being away from animals
unknown liquid
+
after practicing a craft
unknown seeds
+
after being unable to practice a craft
unknown leaves
+
after making merry
unknown powder
+
after being unable to make merry
unknown cheese
+
after practicing a skill
for their
+
after being unable to practice a skill
the color
+
after practicing a martial art
the words of
+
after being unable to practice a martial art
the sound of
+
after hearing eloquent speech
the sight of
 
When possible,
 
prefers to consume
 
unknown meat
 
 
after being unable to hear eloquent speech
 
after being unable to hear eloquent speech
 +
after being with friends
 +
after being away from friends
 +
after self-examination
 +
after a lack of introspection
 
after upholding tradition
 
after upholding tradition
 
after being away from traditions
 
after being away from traditions
after self-examination
+
after doing something exciting
after a lack of introspection
 
after making merry
 
after being unable to make merry
 
after practicing a craft
 
 
after leading an unexciting life
 
after leading an unexciting life
 +
after doing something creative
 +
after doing nothing creative
 +
after being with family
 +
after being away from family
 
after learning something
 
after learning something
 
after not learning anything
 
after not learning anything
after being with family
+
slower to love
after being away from family
+
more hateful
after being with friends
+
Became
after being away from friends
+
quicker to love
after hearing eloquent speech
+
less envious
after being unable to pray
+
more cheerful
after staying occupied
+
slower to hate
after being unoccupied
+
more envious
after admiring art
+
[C:7:0:1]Time before time
after being unable to admire art
+
[C:2:0:1]Spring
after doing something creative
+
after thinking abstractly
after doing nothing creative
+
after a lack of abstract thinking
after doing something exciting
+
[C:3:0:1]Winter
distracted
+
  [C:5:0:1]
badly distracted
+
[C:6:0:1]Summer
after spending time with people
+
[C:4:0:1]Autumn
after being away from people
+
after being extravagant
after drinking
 
after being kept from alcohol
 
after communing with
 
after meditation
 
 
after being unable to be extravagant
 
after being unable to be extravagant
 +
after arguing
 +
after being unable to argue
 +
after helping somebody
 +
after being unable to help anybody
 
after wandering
 
after wandering
 
after being unable to wander
 
after being unable to wander
after helping somebody
+
after eating a good meal
after being unable to help anybody
 
after thinking abstractly
 
after a lack of abstract thinking
 
[C:7:0:1]Time before time
 
 
after a lack of decent meals
 
after a lack of decent meals
 +
after acquiring something
 +
after being unable to acquire something
 +
after causing trouble
 +
after a lack of trouble-making
 
after fighting
 
after fighting
 
after being unable to fight
 
after being unable to fight
after causing trouble
+
more rude
after a lack of trouble-making
+
less reliant on advice
after arguing
+
more quarrelsome
after being unable to argue
+
more polite
after being extravagant
+
more fearful
after being unable to make romance
+
more confident
after seeing animals
+
less disdainful of advice
after being away from animals
+
more fearless
after seeing a great beast
+
less stubborn
after being away from great beasts
+
more industrious
after acquiring something
+
less likely to fight
after being unable to acquire something
+
more stubborn
after eating a good meal
+
less prone to discord
after being unable to practice a craft
+
less quarrelsome
after practicing a martial art
+
less wasteful
after being unable to practice a martial art
+
more prone to discord
after practicing a skill
+
more resilient
after being unable to practice a skill
 
after taking it easy
 
after being unable to take it easy
 
after making romance
 
 
greedier
 
greedier
 +
less lustful
 +
more prone to stress
 +
more temperate
 +
more likely to brawl
 
less greedy
 
less greedy
 
less temperate
 
less temperate
more temperate
+
less depressed
more likely to brawl
 
less likely to fight
 
more stubborn
 
less stubborn
 
 
more angry
 
more angry
 +
less cheerful
 +
more depressed
 +
less anxious
 +
more lustful
 
less angry
 
less angry
 
more anxious
 
more anxious
less anxious
+
less private
more lustful
+
more of a perfectionist
less lustful
+
more shameless
more prone to stress
+
more private
more resilient
+
more acquiescing
more hateful
+
more tolerant
slower to hate
+
less attentive to details
more envious
+
more obstinate
less envious
+
more scatterbrained
more cheerful
+
more hopeful
less cheerful
 
more depressed
 
less depressed
 
[C:2:0:1]Spring
 
[C:6:0:1]Summer
 
[C:4:0:1]Autumn
 
[C:3:0:1]Winter
 
  [C:5:0:1]
 
Became
 
quicker to love
 
slower to love
 
more vengeful
 
less vengeful
 
more proud
 
less proud
 
more cruel
 
 
more merciful
 
more merciful
 
more single-minded
 
more single-minded
more scatterbrained
+
less curious
more ambitious
+
more bashful
less ambitious
+
less hopeful
more gracious
+
more curious
less gracious
+
more humorless
more extravagant
+
more vengeful
 
more austere
 
more austere
 
more zany
 
more zany
more humorless
+
less proud
less reliant on advice
+
more cruel
less disdainful of advice
+
less vengeful
more fearless
+
more proud
more fearful
+
less vain
more confident
+
more ambitious
 
less confident
 
less confident
 
more vain
 
more vain
less vain
+
less gracious
more industrious
+
more extravagant
less wasteful
+
less ambitious
more prone to discord
+
more gracious
less prone to discord
+
less inclined to the abstract
less quarrelsome
+
more artistically inclined
more quarrelsome
+
more fact-oriented
more polite
+
more inclined to the abstract
more rude
+
value
 +
disdain
 +
less artistically inclined
 +
and learned to  
 +
less assertive
 +
more frenetic
 +
more of a loner
 +
more overbearing
 +
inclined to avoid excitement
 +
more prone to flights of fancy
 +
more leisurely
 +
more of a thrill-seeker
 +
more cautious
 
more orderly
 
more orderly
 +
less dutiful
 +
less cautious
 +
less trusting
 +
more gregarious
 
less orderly
 
less orderly
 
more trusting
 
more trusting
less trusting
+
more emotionally distant
more gregarious
 
more of a loner
 
more overbearing
 
less assertive
 
 
more swayed by others' emotions
 
more swayed by others' emotions
 +
less tolerant
 +
more emotionally obsessive
 +
less altruistic
 +
more dutiful
 
less swayed by others' emotions
 
less swayed by others' emotions
 
more altruistic
 
more altruistic
less altruistic
+
competition
more dutiful
+
perseverance
less dutiful
+
hard work
less cautious
+
sacrifice
more cautious
+
romance
more of a perfectionist
+
nature
less attentive to details
+
leisure time
more obstinate
+
commerce
more acquiescing
+
tranquility
more tolerant
+
harmony
less tolerant
+
introspection
more emotionally obsessive
+
self-control
more emotionally distant
+
martial prowess
more hopeful
+
skill
less hopeful
+
merriment
more curious
+
craftsmanship
less curious
+
decorum
more bashful
 
more shameless
 
more private
 
less private
 
 
tradition
 
tradition
 +
eloquence
 +
fairness
 +
independence
 +
stoicism
 
artwork
 
artwork
 
cooperation
 
cooperation
independence
+
loyalty
stoicism
 
introspection
 
self-control
 
tranquility
 
 
family
 
family
 +
Learned to
 +
law
 +
truth
 +
cunning
 
friendship
 
friendship
cunning
+
power
eloquence
 
fairness
 
decorum
 
more artistically inclined
 
less artistically inclined
 
and learned to
 
value
 
disdain
 
Learned to
 
loyalty
 
more frenetic
 
more leisurely
 
more of a thrill-seeker
 
inclined to avoid excitement
 
more prone to flights of fancy
 
more fact-oriented
 
more inclined to the abstract
 
less inclined to the abstract
 
perseverance
 
leisure time
 
commerce
 
romance
 
nature
 
 
knowledge
 
knowledge
harmony
+
  The task is accomplished.
merriment
+
I am your loyal
craftsmanship
+
What happened?
martial prowess
+
I don't remember clearly.
hard work
+
  The need for my task seems to have passed.
sacrifice
+
have been driven from
competition
+
will be slain.
 +
is dead!
 +
Welcome to
 +
.  Can I perform with you?
 +
I would love to join
 +
I'll need to see something impressive before I consider it.
 +
Yes!  It'll be great to perform with you.
 +
?  The troupe could use your talent.
 +
Would you like to join
 +
You just aren't good enough yet, but you should keep performing.
 +
I ask that
 +
.  Will you have me?
 +
scribe
 +
monster slayer
 +
here.  Make us proud!
 +
Yes, you'd make a fantastic
 +
.  Will you have us?
 +
be made
 
scholar
 
scholar
 
performer
 
performer
 +
tavern keeper
 +
I wish to become a
 +
bone doctor
 +
surgeon
 
diagnostician
 
diagnostician
 
doctor
 
doctor
bone doctor
 
surgeon
 
monster slayer
 
mercenary
 
 
   I am sort of confused.
 
   I am sort of confused.
 
   I am a little confused.
 
   I am a little confused.
 +
  There will be no rest for the enemy.
 +
  The enemy will be driven off.
 +
.  What do you command?
 +
Commendable!  Your loyalty and bravery cannot be denied.
 
I am very confused.
 
I am very confused.
 
I am confused.
 
I am confused.
What do you command?
+
a divine being
Commendable!  Your loyalty and bravery cannot be denied.
+
Behold, mortalI am
tavern keeper
+
Don't talk to me.
I wish to become a
+
Get away from me!
   The task is accomplished.
+
deaths
I am your loyal
+
   we've got
will be slain.
+
Well, let's see...
is dead!
+
I know why you have come.
  The need for my task seems to have passed.
+
Murderer!
have been driven from
+
The enemy!
  There will be no rest for the enemy.
+
Vile creature!
  The enemy will be driven off.
+
Intruder!
What happened?
+
The dead!
I don't remember clearly.
+
Ahhh...
 +
Gwargh!
 +
I must obey the master!
 +
. Will you have me as
 
I would be honored if you would become a  
 
I would be honored if you would become a  
 
You can no longer be a  
 
You can no longer be a  
I would be honored to serve as a
+
I am sorryThere is no room for you here.
Will you have me as
+
I hate you.
 
Please help me!
 
Please help me!
 
Come with me and I'll bring you to safety.
 
Come with me and I'll bring you to safety.
Intruder!
+
I would be honored to serve as a
I hate you.
+
I cannot accept this honor.  I am sorry.
 
I'm leaving  
 
I'm leaving  
 
I'm kicking you out of  
 
I'm kicking you out of  
Gladly. I will be your
+
I'm sorry, but I can't join the troupe.
I cannot accept this honorI am sorry.
+
GladlyYou are now one of my
 
You are not worthy of such an honor yet.  I am sorry.
 
You are not worthy of such an honor yet.  I am sorry.
 
I am sorry.  I do not think there is room for me.
 
I am sorry.  I do not think there is room for me.
I am sorryThere is no room for you here.
+
GladlyI will be your
Gladly.  You are now one of my
+
What do you think of me?
.  Can I perform with you?
+
I give to you this fine beast,
I would love to join
+
I deign to favor you with my little pretty,
You just aren't good enough yet, but you should keep performing.
+
Thank you.  I will take excellent care of this majestic creature.
Welcome to
+
Can you tell me where I can find you?
? The troupe could use your talent.
+
Can you tell me where I can find myself?
Would you like to join
+
What can you tell me about
I'm sorry, but I can't join the troupe.
+
What can you tell me about yourself?
Yes!  It'll be great to perform with you.
+
I've forgotten what trouble it was...
.  Will you have me?
+
the missing treasure
scribe
+
brewing trouble with our neighbors
be made
+
open war
I ask that
+
What have you done?  This is horrifying!
Yes, you'd make a fantastic
+
Can you tell me the way to
.  Will you have us?
+
Let's continue onward together.
I'll need to see something impressive before I consider it.
+
Wait here until I return.
here. Make us proud!
+
criminals
 
the beast
 
the beast
 
beasts
 
beasts
bandits
+
the occupation
criminals
+
ruffians
 
bone-chilling horror
 
bone-chilling horror
 
skulking vermin
 
skulking vermin
open war
+
bandits
ruffians
+
armies on the march
 
the fighting
 
the fighting
 
law-breaking
 
law-breaking
the army on the march
+
the death
armies on the march
+
occupations
 
the abduction
 
the abduction
 
abductions
 
abductions
the occupation
+
the army on the march
occupations
+
Soon the world will be set right.
Behold, mortal.  I am
+
Where should I take you?
Don't talk to me.
+
How are you enjoying the adventure?
I know why you have come.
+
You are bound to obey me.
a divine being
+
I've forgotten what I was going to say...
  we've got
+
Are you looking forward to the performance?
Well, let's see...
+
home safely.
the death
+
We shall bring
deaths
+
I am afraid of them.
The enemy!
+
I hate them.
Vile creature!
+
I don't care one way or another.
I must obey the master!
+
It's for the best.
Murderer!
+
Are we close?
Ahhh...
+
Now we will have to build our own future.
Gwargh!
+
They are outlaws.
Get away from me!
+
They are terrific.
The dead!
+
It's not my problem.
 
They must be stopped by any means at our disposal.
 
They must be stopped by any means at our disposal.
 
Now we will live under  
 
Now we will live under  
It was inevitable.
+
  I hope you find what you are seeking here.
It's not my problem.
+
We are in the right in all matters.
 
I don't know anything else about them.
 
I don't know anything else about them.
 
This is the life for me.
 
This is the life for me.
It's for the best.
+
It was inevitable.
We are in the right in all matters.
+
Please guide me to you.
 
Please guide me to myself.
 
Please guide me to myself.
 
Please guide me to  
 
Please guide me to  
We can no longer travel together.
+
Can you tell me where I can find
Please guide me to you.
+
  I'm returning on my own.
 
   We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
   We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
   I'm giving up on this hopeless venture.
 
   I'm giving up on this hopeless venture.
  I hope you find what you are seeking here.
+
We can no longer travel together.
  I'm returning on my own.
+
terror from the evil depths
I give to you this fine beast,
+
evil being
I deign to favor you with my little pretty,
+
night creature
What can you tell me about yourself?
+
horrible beast
What do you think of me?
+
terrifying wilderness monster
Can you tell me where I can find myself?
+
creeping thing
What can you tell me about
+
beast from underground
Can you tell me where I can find
+
vile monster from the bowels of the earth
Can you tell me where I can find you?
+
  This
the missing treasure
+
You must kill
brewing trouble with our neighbors
+
It has been the same as ever.
Wait here until I return.
+
How may I serve you?
I've forgotten what trouble it was...
+
fearsome beast
Can you tell me the way to
+
cursed demon
Let's continue onward together.
+
ancient force of nature
Thank you.  I will take excellent care of this majestic creature.
+
great beast
What have you done?  This is horrifying!
+
the brewing trouble
 
the open war
 
the open war
 
the ruffians
 
the ruffians
 +
the bone-chilling horror
 +
How may I serve
 +
I am on a mission from
 +
How's life here?
 
How have things been?
 
How have things been?
the brewing trouble
+
the abductions
It has been the same as ever.
 
How's life here?
 
  This
 
You must kill
 
 
the law-breaking
 
the law-breaking
 
the deaths
 
the deaths
the beasts
+
Tell me about
the abductions
+
the skulking vermin
 
the bandits
 
the bandits
 
the criminals
 
the criminals
the bone-chilling horror
+
the beasts
the skulking vermin
+
  Their tribute is not enough.
Where should I take you?
+
  This war must end with our victory.
How are you enjoying the adventure?
+
  In any case, peace is no longer an option.
We shall bring
+
  The alliance has outlived its usefulness.
Soon the world will be set right.
+
  is our ally
Are you looking forward to the performance?
+
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
  home safely.
+
  I tire of this pointless skirmishing.
Tell me about
+
  We can no longer pay them homage.
I've forgotten what I was going to say...
+
These criminals have been allowed to thrive for too long.
I hate them.
+
These outlaws must be punished.
I don't care one way or another.
 
They are terrific.
 
I am afraid of them.
 
Now we will have to build our own future.
 
They are outlaws.
 
You are bound to obey me.
 
Are we close?
 
  came try to boss us around, but you'll teach that coward a lesson.
 
to try to boss us around, but you'll show them the true nature of power.
 
  out of
 
You must drive the skulking vermin
 
 
.  Their aggressive order must not be allowed to flourish.
 
.  Their aggressive order must not be allowed to flourish.
 
You must drive  
 
You must drive  
.  These criminals have been allowed to thrive for too long.
+
could afford to learn a lesson or two, though open conflict would be unwise.
.  These outlaws must be punished.
+
must be driven off or subjugated.
  Seek your foe in the
+
The group
  threatens our people with its very presence.
+
  from their home at
  Enjoy the hunt!
 
  Our hopes travel with you.
 
You must drive the ruffians of
 
 
  sent  
 
  sent  
 
.  They have been harassing the people for too long.
 
.  They have been harassing the people for too long.
beast from underground
+
our
vile monster from the bowels of the earth
+
You must drive the ruffians of  
terrifying wilderness monster
+
out of
creeping thing
+
You must drive the skulking vermin
 +
came try to boss us around, but you'll teach that coward a lesson.
 +
to try to boss us around, but you'll show them the true nature of power.
 +
beast from the wilds
 +
ferocious unnatural beast
 
ferocious wild animal
 
ferocious wild animal
 
savage beast
 
savage beast
beast from the wilds
+
  Enjoy the hunt!
ferocious unnatural beast
+
  Our hopes travel with you.
ancient force of nature
+
  Seek your foe in the
great beast
+
threatens our people with its very presence.
fearsome beast
+
a disagreement over prior treaties
cursed demon
+
an incident involving a lost diplomat
night creature
+
the adversary's abuse of the aggressor's fallen
horrible beast
+
the adversary's refusal to form treaties
terror from the evil depths
+
grazing rights
evil being
+
water rights
torture
+
territory
the treatment of plants
+
an incident involving a trade caravan
truthfulness
+
a desire to kill the living and any others in opposition
a formalized agreement
+
the adversary's inability to communicate and form treaties
 
the display of war and hunting trophies
 
the display of war and hunting trophies
 
the devouring of the bodies of sapient beings
 
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
+
a first contact that went horribly wrong
the adversary's inability to communicate and form treaties
+
prior aggression by the adversary
is unknown us.
+
a dispute over the ownership of
is skirmishing with us.
+
the disturbance of once-eternal rest
and there is no hard feeling between our peoples.
+
the treatment of animals
and there is friendship between our peoples.
+
a dispute over
 
The trouble started because of  
 
The trouble started because of  
 
but there is ill-will between our peoples.
 
but there is ill-will between our peoples.
the treatment of animals
+
truthfulness
a dispute over
+
a formalized agreement
  I tire of this pointless skirmishing.
+
torture
  We can no longer pay them homage.
+
the treatment of plants
  is our ally
+
  accepts our tribute
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  is paying us tribute
 
  is at war with us.
 
  is at war with us.
 
  is not at war with us
 
  is not at war with us
accepts our tribute
+
and there is no hard feeling between our peoples.
  is paying us tribute
+
and there is friendship between our peoples.
The group
+
  is unknown us.
from their home at
+
is skirmishing with us.
could afford to learn a lesson or two, though open conflict would be unwise.
+
the natural issue of their worship of
must be driven off or subjugated.
+
the issue of their oneness with
  In any case, peace is no longer an option.
+
the issue of their worship of
  The alliance has outlived its usefulness.
+
the issue of their godlessness
  Their tribute is not enough.
+
It does not help matters that their leader
  This war must end with our victory.
+
is my
a special occasion
+
Be careful, for their leader
a previous insurrection
+
the natural issue of their oneness with  
a competition
+
a raid
a performance
+
a purge
 
a ceremony
 
a ceremony
 
a procession
 
a procession
a raid
+
a family matter
a purge
+
There is also
a previous battle
+
a coup
a previous war
+
persecution
a previous conquest
+
a journey
a previous duel
+
an attack by a beast
 
an act of theft
 
an act of theft
 
an abduction
 
an abduction
a journey
+
a competition
an attack by a beast
+
a performance
territory
+
a special occasion
an incident involving a trade caravan
+
a previous insurrection
grazing rights
+
general ill feelings over past historical events
water rights
+
livestock ownership
 
rights-of-way
 
rights-of-way
 
fishing rights
 
fishing rights
general ill feelings over past historical events
+
a previous conquest
livestock ownership
+
a previous duel
a dispute over the ownership of
+
a previous battle
the disturbance of once-eternal rest
+
a previous war
a first contact that went horribly wrong
+
a bone carver's shop
prior aggression by the adversary
+
a leather clothing shop
the adversary's abuse of the aggressor's fallen
+
a woven clothing shop
the adversary's refusal to form treaties
+
a leather shop
a disagreement over prior treaties
+
a blacksmith's shop
an incident involving a lost diplomat
+
a bowyer's shop
a cottage
+
a weaponsmith's shop
the mead hall
+
a gem cutter's shop
the great tower
+
an abandoned shop
the keep
+
a tree
 
a hillock
 
a hillock
 
a house
 
a house
an abandoned shop
+
a cloth shop
a tree
+
a general imports store
They consider you an infamous villain among those opposing them.
+
a clothing imports store
Their strength has been broken.
+
a food imports store
They consider you a key figure in the opposition.
+
There are guards in  
They consider you a leader of the opposition.
+
There are guards patrolling
 
You are considered part of the opposition.
 
You are considered part of the opposition.
 
You are considered an integral part of the opposition.
 
You are considered an integral part of the opposition.
There are guards in
+
the great tower
There are guards patrolling
+
the keep
Be careful, for their leader
+
a cottage
the natural issue of their oneness with
+
the mead hall
It does not help matters that their leader
+
Their strength has been challenged, and their hold has loosened.
is my
+
They still hold this area, but they do not feel certain.
 
They do not feel challenged at all.
 
They do not feel challenged at all.
 
I don't really know.
 
I don't really know.
Their strength has been challenged, and their hold has loosened.
+
They consider you a key figure in the opposition.
They still hold this area, but they do not feel certain.
+
They consider you a leader of the opposition.
a coup
+
They consider you an infamous villain among those opposing them.
persecution
+
Their strength has been broken.
a family matter
+
Nobody I remember.
There is also
+
fled before the attack.
the issue of their worship of
+
A few separate groups were organized. 
the issue of their godlessness
+
One group organized itself. 
the natural issue of their worship of
+
I am
the issue of their oneness with
+
rules
  shrine
+
has occupied
the processed goods market
+
You sound like a troublemaker.
There is a long-ranging patrol
+
  other groups vying for control.
the shrine to
+
There are no fewer than
 
   I'd watch out for them.   
 
   I'd watch out for them.   
 
I have no idea.
 
I have no idea.
  other groups vying for control.
+
  groups fled.
There are no fewer than  
+
No fewer than  
a metal furniture shop
+
I haven't heard anything like that.
a stone furniture shop
+
are vying for control.
the imported food market
+
the cheese market
the imported goods market
+
the fruit and vegetable market
 
the meat market
 
the meat market
 
the imported clothing market
 
the imported clothing market
the cheese market
+
There is a long-ranging patrol
the fruit and vegetable market
+
the shrine to
a weaponsmith's shop
+
shrine
a gem cutter's shop
+
the processed goods market
a blacksmith's shop
+
a carpenter's shop
a bowyer's shop
+
a leather goods shop
 
a metal craft shop
 
a metal craft shop
 
a armorsmith's shop
 
a armorsmith's shop
a carpenter's shop
+
the imported food market
a leather goods shop
+
the imported goods market
a clothing imports store
+
a metal furniture shop
a food imports store
+
a stone furniture shop
a cloth shop
+
this poor soul
a general imports store
+
Join me and we'll bring
a woven clothing shop
+
Come, join me on my adventures!
a leather shop
+
Let's entertain the world together!
a bone carver's shop
+
the weary shoulders of the people of
a leather clothing shop
+
the oppressors
Goodbye.
+
Join me and we can shake off the yoke of
I must take my leave.
+
  back home!
If you want to find a relative,
+
We weren't personally acquainted.
  lives in
 
If you want to offer your condolences,
 
 
  should travel to  
 
  should travel to  
 
  should talk to  
 
  should talk to  
abides here in magnificence
+
If you want to offer your condolences,
  Not that it matters, as
+
What should I do about it?
  is here, and
+
What will you do about it?
   Not that it matters, as the seat of  
+
My condolences.
 +
You may enjoy these times of peace, but remain vigilant.
 +
  is also located here
 +
   The seat of  
 
the law is absolute
 
the law is absolute
 
the blood-drinker allows no chattel to rise
 
the blood-drinker allows no chattel to rise
is also located here
+
If you want to find a relative,
  The seat of
+
  lives in
  has occupied
+
Goodbye.
You sound like a troublemaker.
+
I must take my leave.
rules
 
is a group of
 
 
  from this capital as well
 
  from this capital as well
 
   I rule  
 
   I rule  
I haven't heard anything like that.
+
is a group of
are vying for control.
+
My
  groups fled.
+
is here, and
No fewer than
+
  Not that it matters, as the seat of
A few separate groups were organized.
+
abides here in magnificence
One group organized itself.
+
  Not that it matters, as
Nobody I remember.
+
Thank you for preserving our legacy of wisdom.
fled before the attack.
+
You ought to be rewarded for returning our treasures.
I've decided. Let's call our troupe
+
Thank you for all you do.
 +
It is good to see you here.
 +
The poet! It's such an honor to have you here.
 +
What stories you tell!  It's such an honor to have you here.
 +
Loyalty should be rewarded.
 +
Long live the cause.
 +
I'd just as soon you went someplace else.
 +
What's available here?
 +
Let's trade.
 +
I've forgotten my bold pronouncement...
 +
My companion.
 +
My good friend.
 +
It's such a pleasure to serve you.
 +
You have been such a good trade partner.
 
Here's something you might be interested in...
 
Here's something you might be interested in...
 +
Ah, I'm sorry.  Permission is not mine to give.
 +
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 +
Of course.  My pleasure.
 +
now.  Make way for
 
I'm in charge of  
 
I'm in charge of  
 
I've forgotten what to say...
 
I've forgotten what to say...
I've forgotten my bold pronouncement...
+
I've decided.  Let's call our troupe
nowMake way for
 
What's available here?
 
Let's trade.
 
Nevermind.
 
 
Thank you!
 
Thank you!
 +
I'm with you on this.
 +
forever!
 +
this place
 +
Uh...  what was that?
 
Please let me shelter here for the night.
 
Please let me shelter here for the night.
 
I'd like to stay here another day if you don't mind.
 
I'd like to stay here another day if you don't mind.
Of course.  My pleasure.
+
Nevermind.
Uh..what was that?
+
You'll have the room for another day.  I'm glad you're enjoying your stay.
Ah, I'm sorry. Permission is not mine to give.
+
somewhere
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
+
Your room is  
back home!
+
I'll be back with your drink in a moment.
this poor soul
+
this hall
the oppressors
+
this guildhall
Join me and we can shake off the yoke of
+
this hospital
this place
+
this counting house
the weary shoulders of the people of
+
One
I'm with you on this.
+
Tavern keeper!  
  forever!
+
This is not that kind of establishment.
You may enjoy these times of peace, but remain vigilant.
+
. Let me know and you can stay as long as you like.
We weren't personally acquainted.
+
I'd like my room for another night.
What will you do about it?
+
I'd like a room.
My condolences.
+
I'd like the
Let's entertain the world together!
+
Uhh...  nevermind.
What should I do about it?
 
Join me and we'll bring
 
Come, join me on my adventures!
 
 
a room
 
a room
 +
We rent out
 +
You have a room here, and you can stay longer if you like.
 +
  All drinks are free, of course!
 +
free rooms
 
a free room
 
a free room
 
  a night.
 
  a night.
.  Let me know and you can stay as long as you like.
+
rooms
free rooms
 
Tavern keeper! 
 
This is not that kind of establishment.
 
We have many drinks to choose from.  [You receive a list.]
 
 
There's no need for trouble here.
 
There's no need for trouble here.
 +
Your selfless dedication is appreciated here.
 +
What a dancer!  It's such an honor to have you here.
 +
My talented bard!  It's such an honor to have you here.
 +
for a mug.
 
   All drinks cost  
 
   All drinks cost  
 
We have  
 
We have  
  All drinks are free, of course!
+
We have many drinks to choose from. [You receive a list.]
  for a mug.
+
Does anybody else still have a stake in these lands?
We rent out
+
Where are their forces?  Are there patrols or guards?
You have a room here, and you can stay longer if you like.
+
Do they have a firm grip on these lands?
Long live the cause.
+
Why are you traveling?
Thank you for preserving our legacy of wisdom.
+
Look at the skyAre we in the Underworld?
What stories you tell!  It's such an honor to have you here.
+
Does this settlement engage in trade? Tell me about those places.
Loyalty should be rewarded.
+
Tell me about the local ruler.
My talented bardIt's such an honor to have you here.
+
Did anybody flee the attack?
The poet! It's such an honor to have you here.
+
I am sorry, but I am otherwise disposed.
Your selfless dedication is appreciated here.
+
I accept this honor.
What a dancer!  It's such an honor to have you here.
+
this poor nameless child
You have been such a good trade partner.
+
Would you please adopt
I'd just as soon you went someplace else.
+
I'm sorry, but I'm unable to help.
My good friend.
+
This must be the will of
It's such a pleasure to serve you.
+
It has always been my dream to start a family.
It is good to see you here.
+
I will accept the child into my home.
My companion.
 
You ought to be rewarded for returning our treasures.
 
Thank you for all you do.
 
Intruder!  Intruder!
 
 
This is my new home.
 
This is my new home.
 +
this spire
 +
these catacombs
 +
these sewers
 +
, taking over my duties and responsibilities?
 
someone
 
someone
 
Would you agree to become  
 
Would you agree to become  
Would you please adopt
+
Intruder!  Intruder!
, taking over my duties and responsibilities?
 
I accept this honor.
 
this poor nameless child
 
this tower
 
 
this establishment
 
this establishment
 +
this library
 +
this temple
 +
this keep
 +
this dungeon
 
this tomb
 
this tomb
 
this market
 
this market
these sewers
+
this tower
this dungeon
+
or suffer the consequences.
this spire
+
must pay homage to
these catacombs
+
Let there be peace between
this counting house
+
will no longer pay homage to
You'll have the room for another day.  I'm glad you're enjoying your stay.
+
Fortune has favored you, and
this guildhall
+
the object I can't remember
this hospital
+
Drop
this keep
+
Identify yourself!
this hall
+
Gladly.  May this new age of harmony last a thousand year.
this library
+
I have no reason to accept this.
this temple
+
I accept your offer.
Uhh... nevermind.
+
Let us stop this pointless fighting!
I'd like a room.
+
  offers to pay homage to
I'd like the
+
I will not bow before you.
I'll be back with your drink in a moment.
+
I agree to submit to your request.
I'd like my room for another night.
+
Never.
somewhere
 
Your room is
 
It is good to be indoors.
 
 
I would prefer to be outdoors.
 
I would prefer to be outdoors.
 +
How sinister the glow...
 +
I would prefer to be indoors.
 +
How I long for civilization...
 +
Tell me about this area.
 
Where am I?
 
Where am I?
 
It sure is dark down here.
 
It sure is dark down here.
Let us stop this pointless fighting!
+
It is good to be indoors.
Tell me about this area.
 
I have no reason to accept this.
 
I accept your offer.
 
What a strange place!
 
 
I have confidence in your abilities.
 
I have confidence in your abilities.
 +
Is it raining?
 +
At least it doesn't rain down here.
 +
What an odd glow!
 +
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
 
It is good to be outdoors.
 
It is good to be outdoors.
 
It is invigorating to be out in the wilds!
 
It is invigorating to be out in the wilds!
How I long for civilization...
+
What a strange place!
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
+
Sorry, I'm otherwise occupied.
How sinister the glow...
+
Yes, let's go.
I would prefer to be indoors.
+
Of course.
Did anybody flee the attack?
+
Tell me about your family.
Does anybody else still have a stake in these lands?
+
You are hereby charged to retrieve
Does this settlement engage in trade?  Tell me about those places.
+
and the chosen!   
Tell me about the local ruler.
+
Blessed be
What an odd glow!
+
You'll have to talk to somebody older.
Look at the skyAre we in the Underworld?
+
Calm yourself!
Is it raining?
+
You are amazing.
At least it doesn't rain down here.
+
the outfit.
I will accept the child into my home.
+
makes
I am sorry, but I am otherwise disposed.
+
saw the sun and vomited on the spot!
This must be the will of
+
  said, "Are you going to eat that?"
It has always been my dream to start a family.
+
... and the
Why are you traveling?
+
So, the
I'm sorry, but I'm unable to help.
 
Where are their forces? Are there patrols or guards?
 
Do they have a firm grip on these lands?
 
You look like a mighty warrior indeed.
 
 
What have you been scheming?
 
What have you been scheming?
 +
Reveal what you have been scheming or suffer the consequences.
 +
Who do you work for?
 +
Tell me who you work for, or else.
 +
make
 
  really  
 
  really  
 
How are you feeling right now?
 
How are you feeling right now?
You are amazing.
+
You look like a mighty warrior indeed.
the outfit.
 
 
You must yield!
 
You must yield!
 +
Where is
 +
Perhaps you'd be willing to trade
 +
is yours.  Please consider my offer.
 +
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 
You are bound to me!
 
You are bound to me!
 
The bond is broken!  Return to the Underworld and trouble us no more!
 
The bond is broken!  Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
+
!   
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
+
I visited
Reveal what you have been scheming or suffer the consequences.
+
I started my pilgrimage in
Who do you work for?
+
Probably on the move or deep underground, but I can't be sure.
Identify yourself!
+
I don't remember what I was going to say...
or suffer the consequences.
+
I'm not sure.
the object I can't remember
+
I'm traveling to  
is yours.  Please consider my offer.
+
I'm preparing to travel to  
Fortune has favored you, and
+
  to view
Where is
+
  However, the
Perhaps you'd be willing to trade
 
Never.
 
Gladly. May this new age of harmony last a thousand year.
 
I will not bow before you.
 
I agree to submit to your request.
 
will no longer pay homage to
 
offers to pay homage to  
 
  must pay homage to  
 
Let there be peace between
 
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
 
No such place exists.
 
No such place exists.
not be able to guide you personally.  It is the best I can do.
+
This is  
  However, the
+
Who?
 
  is dead.
 
  is dead.
 
I don't know myself, and I don't even know anybody that could tell you.
 
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
+
not be able to guide you personally.  It is the best I can do.
 +
We don't offer any specific services here.
 
Please be patient.  I'll have your order ready in a moment.
 
Please be patient.  I'll have your order ready in a moment.
 
Come see me in the market sometime.
 
Come see me in the market sometime.
Yes, I can serve you when we're both there.
+
Come see me at the trade depot sometime.
We don't offer any specific services here.
+
You should probably try a shopkeeper.
 
You haven't ordered anything.  Would you like something?
 
You haven't ordered anything.  Would you like something?
 
I don't work here.
 
I don't work here.
This is
+
Yes, I can serve you when we're both there.
You should probably try a shopkeeper.
 
You'll have to talk to somebody older.
 
Sorry, I'm otherwise occupied.
 
Fantastic!  Please come closer and ask again.
 
 
Really?  Please come closer.
 
Really?  Please come closer.
 +
in a way that suits you.
 +
I cannot lay a quest on you.  I merely ask that you serve
 +
You will best serve by finishing your quest.
 +
Come see me in my store sometime.
 
Of course.  Let's do business.
 
Of course.  Let's do business.
 
Really?  Alright.
 
Really?  Alright.
Come see me at the trade depot sometime.
+
Fantastic!  Please come closer and ask again.
Come see me in my store sometime.
+
I'm returning from my patrol.
So, the
+
I'm on an important mission.
Calm yourself!
+
I am escaping from danger which threatened my former home.
said, "Are you going to eat that?"
+
I will return it to  
... and the
+
I was out visiting the shrine.
Tell me about your family.
+
I was out visiting the temple.
saw the sun and vomited on the spot!
+
I was just out for some water.
Yes, let's go.
+
I'm just out for a stroll.
Of course.
+
, and this quest is taking me to
 
I seek to rescue  
 
I seek to rescue  
 
  and am returning to  
 
  and am returning to  
I have obtained
+
I have rescued
, and this quest is taking me to  
+
I am returning it to  
 
The treasure is sought by  
 
The treasure is sought by  
 
I am searching for  
 
I am searching for  
I will return it to
+
I have obtained
I am returning it to
+
in search of adventure
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
  in search of work
+
  to start a new life
  in search of adventure
+
  and maybe something to drink as well!
 
.  Perhaps I'll finally make my fortune!
 
.  Perhaps I'll finally make my fortune!
 
, and wealth and pleasures beyond measure!
 
, and wealth and pleasures beyond measure!
I have rescued
+
in search of work
  and maybe something to drink as well!
+
  to move into my new home with
 
  to take up my position
 
  to take up my position
 
I'm going to  
 
I'm going to  
to move into my new home with
+
I'm returning to my home in
 +
husband
 +
wife
 
spouse
 
spouse
to start a new life
+
my
husband
+
Where?
I started my pilgrimage in
+
There's nothing organized here.
Probably on the move or deep underground, but I can't be sure.
+
also utilize the market there.
  to view
+
  is the only other settlement to utilize the market there.
I visited
+
I'd rather not say.
I'm traveling to  
+
Ask me when I've returned to my home!
I'm preparing to travel to
+
Yes, master.  Ask and I shall obey.
I'm returning to my home in  
+
That's me.  I'm right here.
I'm not sure.
+
This place is insulated from the rest of the world, at least in terms of trade.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of
+
The village
This place is insulated from the rest of the world, at least in terms of trade.
+
other villages which utilize the market there.
 
  to trade.
 
  to trade.
 
  go to  
 
  go to  
is the only other settlement to utilize the market there.
+
The people of
other villages which utilize the market there.
+
  The largest of these is  
 
  other major settlements.
 
  other major settlements.
 
  trades directly with no fewer than  
 
  trades directly with no fewer than  
engages in trade with
+
I'm not planning a journey.
  The largest of these is
+
The villages
 
  villages which utilize the market here.
 
  villages which utilize the market here.
 
There are  
 
There are  
The village
+
engages in trade with
The villages
+
I'm going out for some water.
 
I'm walking my patrol.
 
I'm walking my patrol.
 
I was out visiting the library.
 
I was out visiting the library.
I'm going to visit the temple.
+
I was just out at the tavern.
I'm going out for some water.
+
I'm going to visit the library.
 
I'm going out to the tavern.
 
I'm going out to the tavern.
 
I'm going to visit the shrine.
 
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm going to visit the temple.
I'm going to visit the library.
+
try
I'm on an important mission.
+
I don't remember what I believe...
I am escaping from danger which threatened my former home.
+
An item has returned!
I'm just out for a stroll.
+
has returned
I'm returning from my patrol.
+
authentic
I was out visiting the temple.
+
real
I was just out for some water.
+
your very own
I was just out at the tavern.
+
get your
I was out visiting the shrine.
 
cousin
 
 
nephew
 
nephew
 +
niece
 +
uncle
 +
aunt
 +
Is it really you?
 +
Dear
 
, is it really you?
 
, is it really you?
has returned
+
cousin
Is it really you?
+
sister
 
brother
 
brother
 
grandchild
 
grandchild
sibling
+
grandparent
sister
+
half-sibling
 
half-sister
 
half-sister
 
half-brother
 
half-brother
half-sibling
+
sibling
 +
son
 
parent
 
parent
 
father
 
father
 +
mother
 +
grandfather
 +
grandmother
 +
child
 
daughter
 
daughter
grandmother
+
some of my kind
grandparent
+
southeast
grandfather
+
southwest
There's nothing organized here.
+
northeast
also utilize the market there.
+
Might I interest you in
That's me.  I'm right here.
+
Are you interested in
Where?
+
out to the
Ask me when I've returned to my home!
+
some of our kind
Yes, master.  Ask and I shall obey.
+
just outside town
mother
 
I'd rather not say.
 
 
the surrounding area
 
the surrounding area
a village nearby
+
town
just outside town
+
right here in
 +
northwest
 
  out to the  
 
  out to the  
 
the settlements
 
the settlements
northeast
+
a village nearby
northwest
+
were
 
!  Best price in town
 
!  Best price in town
 
!  Limited supply
 
!  Limited supply
  were
+
! Today only
 +
made
 +
cut
 
tanned
 
tanned
  right here in
+
  was
 +
faraway
 
distant
 
distant
 
all the way
 
all the way
faraway
+
clear
 +
right here
 +
here
 
the great
 
the great
! Today only
+
fair
right here
+
You know, I think you're right.
I don't remember what I believe...
+
I have been so foolish. Yes, I agree.
An item has returned!
+
Yes, I can see it clearly now.
get your
+
Maybe you're right.
your very own
+
Ignoring that I don't quite concur...
authentic
+
Even if I don't change my mind,
 +
Despite some minor reservations... 
 +
Though I cannot agree fully on a slight technicality,
 +
You first, coward!
 
Never!
 
Never!
 
I will fight no more.
 
I will fight no more.
Okay!  I'll do it.
+
We will fight no more.
You first, coward!
+
I am compelled to continue!
 
Over my dead body!
 
Over my dead body!
 
  spits out  
 
  spits out  
Maybe you're right.
+
Okay!  I'll do it.
I am compelled to continue!
+
woman
 +
man
 
my good  
 
my good  
person
+
my friend
 +
I yield!  I yield!
 
We yield!  We yield!
 
We yield!  We yield!
 
Stop!  This isn't happening!
 
Stop!  This isn't happening!
We will fight no more.
+
person
I yield!  I yield!
+
Decent
 +
Good
 
Splendid
 
Splendid
 +
Great
 +
right there
 +
there
 +
Excellent
 
Fantastic
 
Fantastic
Decent
+
  This conversation is over.
Excellent
+
  I will settle this my way.
my friend
+
You mock me?!
right there
+
Insufferable!
southeast
+
If you insist so strongly, we can move on.
southwest
+
, but let us move on.
some of our kind
+
You insult me with your derision
some of my kind
+
You insult me with your flattery
Are you interested in
+
Ha ha ha...  You're funny!
out to the
 
Might I interest you in
 
 
I assure you I am already calm.  Look to yourself.
 
I assure you I am already calm.  Look to yourself.
 
You're right.  I need to relax.
 
You're right.  I need to relax.
Don't waste my time.
+
Thank you for your kind words.
Ha ha ha...  You're funny!
+
How dare you?!
 
You dare to flatter me?!
 
You dare to flatter me?!
 
Base flattery!
 
Base flattery!
Insufferable!
+
Don't waste my time.
How dare you?!
+
  I'll show you calm!
 
Do I look like I need to calm down?!
 
Do I look like I need to calm down?!
 
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
 
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
  Get away from me!
+
you needn't indulge my trivial thoughts!
  I'll show you calm!
+
Don't tell me to calm myself.
 
Spare me the compliments.
 
Spare me the compliments.
 
You calm down!
 
You calm down!
Thank you for your kind words.
+
  Get away from me!
Don't tell me to calm myself.
+
I must say that is a truly insightful observation!
 
I admire how brilliant you are!
 
I admire how brilliant you are!
 
you are so clever I must concede!
 
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
Although my own insignificant beliefs lie elsewhere,
I must say that is a truly insightful observation!
+
no one can deny your genius!
 
we can both agree you are by far the most persuasive!
 
we can both agree you are by far the most persuasive!
 
I am overmastered by your presence!
 
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
I confess your stunning argument overwhelms me!
no one can deny your genius!
+
that is the stupidest statement I have ever heard.
I have been so foolish. Yes, I agree.
+
That's absurd!
Yes, I can see it clearly now.
+
Oh, no,
Though I cannot agree fully on a slight technicality,
+
I've heard it all now!
You know, I think you're right.
+
I'm having trouble taking you seriously.
Even if I don't change my mind,
+
I couldn't follow your rambling.
Despite some minor reservations... 
+
really, I've been over all this nonsense before.
Although my own insignificant beliefs lie elsewhere,
+
don't waste my time with this drivel.
Ignoring that I don't quite concur... 
+
Wait, what?
 +
What?
 
Are you being serious?
 
Are you being serious?
What did you just say?
+
Give me a break.
Wait, what?
+
You must be joking.
 
Am I supposed to engage with that?
 
Am I supposed to engage with that?
 
Forgive me, but
 
Forgive me, but
I've heard it all now!
+
What did you just say?
You must be joking.
+
Huh?
 +
Eh?
 +
Ha!
 +
No!
 +
Were you trying to make an argument?
 
How unreasonable!
 
How unreasonable!
Give me a break.
+
Uh...
Were you trying to make an argument?
+
Ack!
 +
You are right.
 
How gracious!
 
How gracious!
 
Fine.  Let's drop the argument.
 
Fine.  Let's drop the argument.
Let's move on.
+
Well, there must be something else to discuss.
You are right.
+
Yes, let's move on.
 
Let's drop the argument.
 
Let's drop the argument.
 
There must be something else to discuss.
 
There must be something else to discuss.
Yes, let's move on.
+
Let's move on.
  I will settle this my way.
+
I must insist.
You mock me?!
+
Just think about it.
You insult me with your flattery
+
I don't agree.
  This conversation is over.
+
Stop and reflect.
, but let us move on.
+
I sense you're wavering.
You insult me with your derision
+
I require a substantive reply.
Well, there must be something else to discuss.
+
You must be convinced.
If you insist so strongly, we can move on.
+
No, I mean it.
 +
That's not right.
 
That's wrong.
 
That's wrong.
 
I cannot agree.
 
I cannot agree.
 +
I disagree.
 +
You are thinking about this all wrong.
 +
Pause to consider.
 +
No.
 
I beg to differ.
 
I beg to differ.
That's not right.
+
It's wrong.
Pause to consider.
 
Stop and reflect.
 
You are thinking about this all wrong.
 
 
Really.
 
Really.
 
Unbelievable.
 
Unbelievable.
I just don't know.
+
You're wrong.
It's wrong.
+
I guess I'm not sure.
 
I don't know what to say.
 
I don't know what to say.
 
I don't want to argue.
 
I don't want to argue.
I disagree.
+
I just don't know.
I guess I'm not sure.
+
the things some people think just boggle the mind.
 
there's just no way you can believe something so stupid.
 
there's just no way you can believe something so stupid.
 
it would amaze me if somebody actually thought that.
 
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
nobody could possibly believe that.
the things some people think just boggle the mind.
+
Shameful.
 
I'm appalled.
 
I'm appalled.
 
that isn't at all convincing.
 
that isn't at all convincing.
You're wrong.
+
you should keep your weird thoughts to yourself.
Shameful.
+
to grant an important position
That's absurd!
+
was asked
Oh, no,
+
I told
don't waste my time with this drivel.
+
Through
that is the stupidest statement I have ever heard.
+
I engaged
I couldn't follow your rambling.
+
to engage
really, I've been over all this nonsense before.
+
engaged me to obtain
nobody could possibly believe that.
+
when one came available.
I'm having trouble taking you seriously.
+
I asked
 
  asked me
 
  asked me
 
  sent me to  
 
  sent me to  
  told me to ask
+
  look past illicit acts
I asked
+
to tell
 
  to ask  
 
  to ask  
 
  told me to tell  
 
  told me to tell  
Through
+
  told me to ask
  to tell
+
I sent
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that
+
I serve no one.
I sent
+
I demand a portion of the official funds from
 
I asked that  
 
I asked that  
 
demand a portion of the official funds from  
 
demand a portion of the official funds from  
look past illicit acts
+
ask that
I demand a portion of the official funds from
+
I must withdraw!
 
Help!  Save me!
 
Help!  Save me!
 
I believe...  something.
 
I believe...  something.
I serve
+
Well, I believe...  something else.
I must withdraw!
+
sometimes has need for my services.
 
I have no master, but  
 
I have no master, but  
 
I do not know!  My instructions come from  
 
I do not know!  My instructions come from  
I serve no one.
+
I serve  
sometimes has need for my services.
+
You flinch.
Just think about it.
+
  appears unconvinced.
I don't agree.
 
No, I mean it.
 
I must insist.
 
I require a substantive reply.
 
You must be convinced.
 
Well, I believe... something else.
 
I sense you're wavering.
 
 
It is not convincing.
 
It is not convincing.
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
  appears unperturbed.
  appears unconvinced.
 
 
You are unperturbed.
 
You are unperturbed.
 
  flinches.
 
  flinches.
appears unperturbed.
+
You must think you're really frightening.
 +
You just aren't as convincing as you think you are.
 
I do not scheme.
 
I do not scheme.
 
  engaged to induce a war of  
 
  engaged to induce a war of  
You must think you're really frightening.
 
You just aren't as convincing as you think you are.
 
I have nothing to say to you.
 
 
That was compelling!
 
That was compelling!
 
What is this madness?  Calm yourself!
 
What is this madness?  Calm yourself!
 +
Fool!
 +
I have nothing to say to you.
 +
engaged me to abduct
 +
engaged me to assassinate
 
  sent me to engage  
 
  sent me to engage  
 
  to obtain  
 
  to obtain  
  engaged me to abduct
+
  engaged me to frame
engaged me to assassinate
+
I decided to frame
 
  engaged me to infiltrate  
 
  engaged me to infiltrate  
 
  engaged me to sabotage the activities of  
 
  engaged me to sabotage the activities of  
  engaged me to frame
+
 
I decided to frame
+
 
  was asked
+
  weightless
I told
+
fluid
  to grant an important position
+
  strong
  engaged me to obtain
+
large
  when one came available.
+
  elaborate
I engaged
+
  expressive
  to engage
+
  understated
 +
delicate
 +
  refined
 
  grotesque
 
  grotesque
 
  crude
 
  crude
  refined
+
  serene
 +
calm
 
  a series of  
 
  a series of  
 
  graceful
 
  graceful
  serene
+
  should be
 
Finally,  
 
Finally,  
should be
+
There
is one of the fundamental dance moves. 
+
First,
 +
Then
 
  the fundamental dance position.   
 
  the fundamental dance position.   
 
  is one of the fundamental dance positions.   
 
  is one of the fundamental dance positions.   
First,
+
the fundamental dance move. 
 +
is one of the fundamental dance moves. 
 
called the  
 
called the  
  the fundamental dance move.  
+
  sprightly
  vigorous
+
sinuous
 +
debauched
 +
twisting
 +
subtle
 +
sensual
 +
relaxed
 +
passive
 +
  powerful
 +
  sluggish
 
  intense
 
  intense
 
  aggressive
 
  aggressive
  powerful
+
  spirited
  proud
+
  vigorous
 
  flamboyant
 
  flamboyant
 
  lively
 
  lively
  spirited
+
  joyous
  energetic
+
  proud
 
  passionate
 
  passionate
 
  vivacious
 
  vivacious
  joyous
+
  partially realized
  loudly percussive
+
  energetic
 
  softly percussive
 
  softly percussive
 
  aborted
 
  aborted
  partially realized
+
  low
 +
loudly percussive
 +
straight-lined
 +
high
 +
jerking
 
  sharp-edged
 
  sharp-edged
straight-lined
 
fluid
 
 
  undulating
 
  undulating
  jerking
+
  soft
  expressive
+
  raised arm
  strong
+
  spin
  large
+
  raised left arm
  weightless
+
  raised right arm
  understated
+
  body level change
  delicate
+
  arm carriage
  elaborate
+
  right leg lift
 +
body level
 +
leg lift
 +
left leg lift
 
  left kick
 
  left kick
 
  right kick
 
  right kick
  leg lift
+
  leap
 +
kick
 +
curved walk
 +
run
 +
hand gesture
 
  straight walk
 
  straight walk
  curved walk
+
  turn
 
  facial expression
 
  facial expression
hand gesture
+
  steps in an intricate pattern
  steps in a circular pattern
+
move
 
  steps in a triangle pattern
 
  steps in a triangle pattern
 
  steps in a figure-eight pattern
 
  steps in a figure-eight pattern
  steps in an intricate pattern
+
  steps in a square pattern
 +
steps in a circular pattern
 +
half
 +
repeated
 +
eighth
 
  quarter
 
  quarter
repeated
 
steps in a square pattern
 
sinuous
 
 
  counterclockwise
 
  counterclockwise
 
  clockwise
 
  clockwise
  eighth
+
  which grew out of the performances of
  sensual
+
  originating in
  debauched
+
  pairs
  twisting
+
  dancers
  sprightly
+
war
  sluggish
+
  for a single pair
relaxed
+
social
passive
+
  partner
  subtle
+
celebration
 +
participation
 +
solo
 +
group
 +
  solo
 
  group
 
  group
group
 
celebration
 
 
  is a  
 
  is a  
 
sacred
 
sacred
  shadowed
+
  from the follower
 +
with
 
  by group members
 
  by group members
 
  from the lead
 
  from the lead
  from the follower
+
  performed in succession
  movement along the line of dance
+
  shadowed
 
  mirrored
 
  mirrored
 
  performed in retrograde
 
  performed in retrograde
  performed in succession
+
  footwork
  backward bend
+
  movement along the line of dance
 
  leftward bend
 
  leftward bend
 
  rightward bend
 
  rightward bend
  footwork
+
  forward bend
 +
backward bend
 
  independent body movement
 
  independent body movement
  forward bend
+
  sway
  arm carriage
+
  rhythm
raised left arm
+
with the music
raised right arm
+
very quickly
raised arm
+
to the music's
left leg lift
+
faster and faster
right leg lift
+
quickly
body level
+
slowly
body level change
+
slower and slower
 +
, moving
 +
very slowly
 +
along an improvised path
 +
along an intricate path
 
along a counterclockwise circle
 
along a counterclockwise circle
 
turning counterclockwise
 
turning counterclockwise
along an improvised path
+
along a clockwise circle
along an intricate path
+
turning clockwise
 
in a double circle
 
in a double circle
 
loosely mingled
 
loosely mingled
along a clockwise circle
+
in several lines
turning clockwise
+
in a circle
 
The dancers perform  
 
The dancers perform  
 
in a single line
 
in a single line
in several lines
+
The dancer performs
in a circle
 
 
any composition of  
 
any composition of  
The dancer performs
+
as the dancer acts out
 +
as the dancers act out
 
The form guides dancers during improvised performances.   
 
The form guides dancers during improvised performances.   
 
The dance is accompanied by  
 
The dance is accompanied by  
as the dancer acts out
 
as the dancers act out
 
which grew out of the performances of
 
originating in
 
 
  originally devised by  
 
  originally devised by  
 
The rules of the form are applied by choreographers to produce individual dances which can be performed.   
 
The rules of the form are applied by choreographers to produce individual dances which can be performed.   
  for a single pair
+
serene
  pairs
+
calm
  dancers
+
  dance is punctuated by
participation
+
graceful
social
+
The
  partner
+
  dance is
performance
+
  to be mastered. 
 +
The entire dance has a basic movement
 +
special position
 +
  specific move
 +
The dancers imitate the movement of the
 +
This dance is a refined artform, with
 
with the lead turning out clockwise
 
with the lead turning out clockwise
 
with the lead turning out counterclockwise
 
with the lead turning out counterclockwise
The dancers imitate the movement of the
+
with the lead advancing along the main line of motion
This dance is a refined artform, with  
+
with the lead advancing against the main line of motion
 
through spoken cues
 
through spoken cues
 
There are partner changes throughout the dance  
 
There are partner changes throughout the dance  
with the lead advancing along the main line of motion
+
through a light touch
with the lead advancing against the main line of motion
+
through visual cues
 
briefly  
 
briefly  
 
through touch
 
through touch
through a light touch
+
by pulling away
through visual cues
+
constantly
 
  constantly
 
  constantly
 
  briefly
 
  briefly
by pulling away
+
, communicating intent
constantly
+
by pushing together
 
maintain open contact
 
maintain open contact
 
rarely make contact
 
rarely make contact
, communicating intent
 
by pushing together
 
rhythm
 
with the music
 
 
The partners  
 
The partners  
 
dance closely
 
dance closely
faster and faster
+
aggressive
quickly
+
powerful
very quickly
+
vigorous
to the music's
+
intense
, moving
+
lively
very slowly
+
spirited
slowly
+
joyous
slower and slower
+
flamboyant
 +
energetic
 +
vivacious
 +
aborted
 +
partially realized
 
loudly percussive
 
loudly percussive
 
softly percussive
 
softly percussive
aborted
+
high
partially realized
+
low
 
sharp-edged
 
sharp-edged
 
straight-lined
 
straight-lined
 +
soft
 +
jerking
 +
fluid
 
undulating
 
undulating
jerking
+
large
 +
weightless
 
expressive
 
expressive
 
strong
 
strong
weightless
+
delicate
 +
elaborate
 
refined
 
refined
 
understated
 
understated
delicate
 
elaborate
 
serene
 
 
grotesque
 
grotesque
dance is
+
crude
dance is punctuated by
+
arm carriage
graceful
+
raised left arms
special position
+
body level
specific move
+
body level changes
to be mastered. 
+
left leg lifts
The entire dance has a basic movement
+
right leg lifts
 +
right kicks
 +
leg lifts
 +
kicks
 +
left kicks
 +
runs
 +
leaps
 
straight walks
 
straight walks
 
curved walks
 
curved walks
repeated
 
 
facial expressions
 
facial expressions
 
hand gestures
 
hand gestures
 +
repeated
 +
turns
 +
quarter
 +
half
 
clockwise  
 
clockwise  
 
eighth  
 
eighth  
quarter
+
sinuous
 +
counterclockwise
 
twisting
 
twisting
 
sprightly
 
sprightly
sinuous
+
sensual
counterclockwise
+
debauched
 
passive
 
passive
 
subtle
 
subtle
sensual
 
debauched
 
aggressive
 
powerful
 
 
sluggish
 
sluggish
 
relaxed
 
relaxed
lively
+
synthesis
spirited
+
verse
vigorous
+
exposition
intense
+
recapitulation
energetic
+
passage
vivacious
+
introduction
joyous
+
The dance enters a new section with the
flamboyant
+
next
 +
shadowed
 +
The dance begins with the
 +
performed in retrograde
 +
performed in succession
 
movement  
 
movement  
 
mirrored
 
mirrored
performed in retrograde
+
partially realized
performed in succession
+
moves
 
large  
 
large  
 
aborted  
 
aborted  
partially realized
+
of the follower
 +
, with
 
movement along the line of dance
 
movement along the line of dance
 
  of the lead
 
  of the lead
of the follower
+
rightward bends
, with
+
footwork
 
backward bends
 
backward bends
 
leftward bends
 
leftward bends
rightward bends
+
sway
footwork
+
forward bends
 +
spins
 
independent body movement
 
independent body movement
forward bends
 
arm carriage
 
raised left arms
 
 
raised right arms
 
raised right arms
 
raised arms
 
raised arms
left leg lifts
+
section is punctuated by
right leg lifts
+
This
body level
 
body level changes
 
left kicks
 
right kicks
 
leg lifts
 
 
  section is
 
  section is
section is punctuated by
+
There are partner changes
 +
There is a basic movement
 
  section is distinct.   
 
  section is distinct.   
 
to the  
 
to the  
There are partner changes
 
There is a basic movement
 
bridge-passage
 
 
variations
 
variations
 
  of the music.   
 
  of the music.   
synthesis
+
coda
 +
bridge-passage
 
chorus
 
chorus
 
finale
 
finale
passage
+
, so removing them.
introduction
+
[cleanUpChannelAndSound]: Sound at
exposition
+
[cleanUpChannelAndSound]: Channel at
recapitulation
+
is cleaning up.
shadowed
+
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at
The dance begins with the  
+
[cleanUpChannelGroup]: Removed DSPs for channel group
The dance enters a new section with the  
+
[cleanUpChannelGroup]: Found DSPs for channel group
 +
[cleanUpChannelGroup]: Removed fade pointer for channel group
 +
[cleanUpChannelGroup]: Found fade points for channel group
 +
[cleanUpChannelGroup]: Channel #
 +
was a null pointer.
 +
[cleanUpChannelGroup]: ChannelGroup at
 +
[cleanUpChannelAndSound]: Callback has ended for channel
 +
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel:
 +
marked as ready to release.
 +
[cleanUpChannelAndSound]: Removed DSPs for channel
 +
[cleanUpChannelAndSound]: Found DSPs for channel
 +
[cleanUpChannelAndSound]: Removed fade pointer for channel
 +
[cleanUpChannelAndSound]: Found fade points for channel
 +
generic
 +
[adjustVolumeForPlayingSound]: Volume changing from
 +
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume.
 +
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null.
 +
[adjustPanForPlayingSound]: Sound at
 +
panning changing from
 +
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value.
 +
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null.
 +
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from
 +
% to
 +
[adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading.
 +
[adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied.
 +
[setLowPassFilter]: Couldn't find the new environment where the player is heading.
 +
[panSound]: Attempted to panSound, but the audio provided was null.
 +
[fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null.
 +
[fadeSound]: Attempted to fadeSound, but the channel provided was null.
 +
[fadeInSound]: Attempted to fadeInSound, but the channel provided was null.
 +
[createSafeThread]: Creating a new safe thread.
 +
[createSafeThread]: Released mutex for thread
 +
[createSafeThread]: Unlocked mutex for thread
 +
[createSafeThread]: Locked mutex for thread
 +
qF@
 +
`qF@
 +
pqF@
 +
nF@
 +
oF@
 +
nF@
 +
`oF@
 +
`oF@
 +
stof argument out of range
 +
invalid stof argument
 +
[initializeAudioEngine]: initializing DFAS
 +
notificationChannelGroup
 +
userInterfaceChannelGroup
 +
soundEffectsChannelGroup
 +
oneShotChannelGroup
 +
alignmentAmbianceChannelGroup
 +
foregroundChannelGroup
 +
ambientLayerChannelGroup
 +
ambientChannelGroup
 +
./data/sound/audio/starting-volume.txt
 +
notification
 +
userinterface
 +
soundeffects
 +
alignmentambiance
 +
oneshot
 +
ambiancelayer
 +
FMOD: Failed to create
 +
FMOD: Failed to initialise system object
 +
FMOD failed to release audio engine
 +
FMOD: Failed to set callback for sound
 +
[setChannelGroupAndSetCallback]: setting callback on
 +
FMOD: Failed to set channel group
 +
[setChannelGroupAndSetCallback]: setting channel group for
 +
[initializeAudioEngine]: resetting all 'current' DFAS variables
 +
invalid deque<T> subscript
 +
[playSound]: Playing
 +
Channel:
 +
[playSound]:
 +
Sound:
 +
Thread:
 +
[playSound]: FMOD: Failed to unpause channel
 +
FMOD: Failed to play sound
 +
actions/drowning/riser
 +
actions/campfire-loop
 +
ambiance/layers/river
 +
[loadSound]: Loading
 +
[loadSound]: Failed to load a sound for
 +
[loadSound]:
 +
[loadSound]: FMOD: Failed to get open state of sound
 +
[loadSound]: New channel created for
 +
major
 +
natural minor
 +
harmonic minor
 +
melodic minor
 +
myxolydian
 +
Composer generated a chord:
 +
Composer generated a chord progression for
 +
invalid vector subscript
 +
.ogg
 +
flying-loop
 +
./data/sound/audio/locomotion/fly/
 +
flying loop already playing
 +
flying loop not playing
 +
dirt
 +
grass
 +
grass-tall
 +
gravel
 +
ice
 +
metal-crafted
 +
metal-natural
 +
mud
 +
snow
 +
water-depth-1
 +
water-depth-2
 +
water-depth-3
 +
wood-crafted
 +
wood-natural
 +
./data/sound/audio/locomotion/footsteps/
 +
/walk
 +
general
 +
water
 +
./data/sound/audio/locomotion/jump/
 +
/jump
 +
./data/sound/audio/locomotion/sweeteners/
 +
/sweetener
 +
discovery
 +
key-quest-item
 +
./data/sound/audio/notifications/alerts/
 +
battle-pullback
 +
./data/sound/audio/notifications/map/
 +
hunger-pullback
 +
savage
 +
evil
 +
./data/sound/audio/ambiance/alignments/
 +
good
 +
) was out of range.
 +
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds.
 +
from potential alignments.
 +
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
 +
./data/sound/audio/ambiance/regions/
 +
Picked
 +
/one-shot-
 +
./data/sound/audio/one-shots/
 +
base
 +
neutral
 +
region (
 +
from the regional variants for
 +
Passed a region variant that does not exist for the
 +
normal
 +
rain
 +
light-rain
 +
heavy-rain
 +
volcano
 +
river
 +
far
 +
close
 +
dwarven-hillocks/walla-high
 +
walla
 +
dwarven-hillocks/walla-medium
 +
dwarven-hillocks/walla-low
 +
fort/walla-low
 +
fort/walla-high
 +
fortress/walla-high
 +
fort/walla-medium
 +
fortress/walla-medium
 +
fortress/walla-low
 +
found campfire loop and stopping it.
 +
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 +
attempted to stop the campfire loop but ran into an exception:
 +
attempted to stop the campfire loop but ran into a runtime error:
 +
human-hamlet/walla-low
 +
human-hamlet/walla-high
 +
human-town/walla-high
 +
human-hamlet/walla-medium
 +
human-town/walla-medium
 +
human-town/walla-low
 +
outside
 +
character-creation
 +
no ambiance layer found by name
 +
./data/sound/audio/ambiance/layers/
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 +
no ambiance layer found by ambiance
 +
map
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 +
Alignment Ambiance
 +
Milliseconds until next ambiance occurs naturally:
 +
Time until next ambiance occurs naturally:
 +
time(s)
 +
is all done looping, a new ambiance will be played.
 +
Looping ambient track (
 +
time until next ambiance was supposed to be:
 +
total time waited:
 +
ambiance layer is about to start looping.
 +
has been faded out, exiting out of looping monitor.
 +
), stopping it.
 +
couldn't find ambiance to play in playNewAmbiance.
 +
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 +
Found a currently playing ambiance layer with the same name (
 +
attempted to stop campfire loop, but no sound effects were playing.
 +
campfire-loop
 +
starting the one shots thread.
 +
Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot.
 +
attempting to play next one shot in
 +
seconds.
 +
playing a one-shot cluster
 +
cave
 +
angel-vault
 +
cavern
 +
kobold
 +
rocky
 +
desert
 +
elven-forest-retreat
 +
dwarven-hillocks
 +
broadleaf-coniferous
 +
forest
 +
fortress
 +
taiga
 +
goblin-dark-fortress
 +
glacier
 +
grassland
 +
goblin-dark-pits
 +
shrubland
 +
savanna
 +
temperate
 +
human-town
 +
human-hamlet
 +
mountains
 +
lake
 +
ocean
 +
necromancer-tower
 +
arctic
 +
tropical-temperate
 +
tavern
 +
sky
 +
underworld
 +
tundra
 +
marsh
 +
wetland
 +
swamp
 +
as the current region.
 +
Attempted to start a river, but one was already playing.
 +
region.
 +
Attempted to start the rain layer, but one was already playing.
 +
/walla-low
 +
starting low walla for the
 +
/walla-medium
 +
starting medium walla for the
 +
/walla-high
 +
starting high walla for the
 +
[startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing.
 +
stopping all wallas for the
 +
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 +
No errors.
 +
The specified channel has been reused to play another sound.
 +
Error trying to allocate a channel.
 +
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
 +
DMA Failure.  See debug output for more information.
 +
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
 +
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
 +
DSP connection error.  Couldn't find the DSP unit specified.
 +
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
 +
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
 +
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
 +
Error loading file.
 +
DSP operation cannot be performed on a DSP of this type.
 +
Media was ejected while reading.
 +
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
 +
End of current chunk reached while trying to read data.
 +
End of file unexpectedly reached while trying to read essential data (truncated?).
 +
Error initializing output device.
 +
Soundcard does not support the specified format.
 +
An unspecified error has been returned from a plugin.
 +
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
 +
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
 +
A requested output, dsp unit type or codec was not available.
 +
An error occurred trying to initialize the recording device.
 +
A plugin was built with an unsupported SDK version.
 +
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
 +
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
 +
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
 +
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
 +
The specified tag could not be found or there are no tags.
 +
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 +
The retrieved string is too long to fit in the supplied buffer and has been truncated.
 +
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
 +
This command failed because System::init or System::setDriver was not called.
 +
Something in FMOD hasn't been implemented when it should be! contact support!
 +
The version number of this file format is not supported.
 +
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
 +
The live update connection failed due to the game already being connected.
 +
The specified bank has already been loaded.
 +
The live update connection timed out.
 +
The live update connection failed due to the game data being out of sync with the tool.
 +
The Studio::System object is not yet initialized.
 +
The requested event, parameter, bus or vca could not be found.
 +
An invalid string was passed to this function.
 +
The specified resource is not loaded, so it can't be unloaded.
 +
The specified resource is not locked, so it can't be unlocked.
 +
The specified resource is already locked.
 +
The length provided exceeds the allowable limit.
 +
The specified recording driver has been disconnected.
 +
Unsupported file or audio format.
 +
File not found.
 +
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 +
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
 +
Proxy authentication is required to access the specified resource.
 +
The specified resource requires authentication or is forbidden.
 +
The HTTP request timed out.
 +
A HTTP server error occurred.
 +
Cannot call this command after System::init.
 +
FMOD was not initialized correctly to support this function.
 +
Value passed in was a NaN, Inf or denormalized float.
 +
An error occurred that wasn't supposed to.  Contact support.
 +
An invalid parameter was passed to this function.
 +
An invalid object handle was used.
 +
An invalid speaker was passed to this function based on the current speaker mode.
 +
An invalid seek position was passed to this function.
 +
Tried to call a function on a thread that is not supported.
 +
The syncpoint did not come from this sound handle.
 +
Reached maximum audible playback count for this sound's soundgroup.
 +
The vectors passed in are not unit length, or perpendicular.
 +
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
 +
Not enough memory or resources.
 +
Tried to use a feature that requires hardware support.
 +
Tried to call a command on a 2d sound when the command was meant for 3d sound.
 +
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
 +
Couldn't connect to the specified host.
 +
Operation on a non-blocking socket could not complete immediately.
 +
The specified URL couldn't be resolved.
 +
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
 +
Operation could not be performed because specified sound/DSP connection is not ready.
 +
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 +
Error creating hardware sound buffer.
 +
Unknown error.
 +
Picking a combat song by the
 +
name...
 +
all new combat songs have not been played at least once, so picking from all new songs.
 +
all new combat songs have been played at least once, so picking from all songs, even older ones.
 +
tried to get currently playing combat song's name, but there was no 'songName' property.
 +
tried to get currently playing combat song's name, but there is no currently playing combat song.
 +
combat song selected:
 +
[CombatSongWriter]: Waiting
 +
ms to play stinger from group #
 +
until after the stingers are complete.
 +
[CombatSongWriter]: Starting stingers from group #
 +
[CombatSongWriter]: Starting loops from group #
 +
ms to play next group #
 +
ms to stop group #
 +
until the next phrase.
 +
[CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set.
 +
[CombatSongWriter]: Stopping loops from group #
 +
[CombatSongWriter]: Advancing group from
 +
[CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense.
 +
[CombatSongWriter]: Waiting to fade stinger from group #
 +
until next measure start.
 +
layer to add on the combat song.
 +
[CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense.
 +
[CombatSongWriter]: No more loop layers to add to this group
 +
[CombatSongWriter]: Choosing the
 +
[CombatSongWriter]: Stopping the '
 +
' combat song.
 +
[CombatSongWriter]: Starting group #
 +
loops.
 +
[CombatSongWriter]: Synchronizing the loops for group #
 +
'loop' layer to play.
 +
[CombatSongWriter]: Synchronizing the
 +
'loop' layer.
 +
'stinger' layer to bridge to the next group of the combat song.
 +
of stingers.
 +
measures before playing next layer.
 +
[CombatSongWriter]: Picking the
 +
[CombatSongWriter]: Letting
 +
play for
 +
beat of phrase:
 +
current ms position of song:
 +
milliseconds left in current phrase:
 +
milliseconds of current phrase:
 +
until a measure before the next phrase.
 +
[CombatSongWriter]: Attempted to play a new combat song, but it was not set.
 +
[CombatSongWriter]: Stopping combat song after stingers for group #
 +
, as there are no more groups of loops.
 +
[CombatSongWriter]: Stopping group #
 +
layers
 +
layer over one measure, as it should fade out.
 +
'loop' layer to stop.
 +
[CombatSongWriter]: Sorting stingers based on the 'order' property.
 +
[CombatSongWriter]: Fading out the
 +
[CombatSongWriter]: Getting time to wait before group #
 +
[CombatSongWriter]: Sorting loops based on the 'intensity' property.
 +
./data/sound/audio/combat-songs/
 +
./data/sound/audio/songs/
 +
or_bass_pulse_lp
 +
or_drummed_pulse_lp
 +
or_drumlow_pulse_lp
 +
os_stinger_low_a
 +
or_drumhigh_pulse_lp
 +
os_stinger_low_b
 +
combat_stinger_intro_onebar
 +
bass_layer_lp_low
 +
combat_oneshot_outro
 +
combat_loop_high
 +
FMOD: Failed to get number of channels
 +
name.
 +
tried to get currently playing song's name, but there was no 'songName' property.
 +
[SongPicker]: Attempted to pick song from an empty shufflebag.
 +
[SongPicker]: picking a song by the
 +
tried to get currently playing song's name, but there is no currently playing song.
 +
[SongPicker]: Attempted to find least played song, but encountered an exception.
 +
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
 +
[SongWriter]: No dynamic moments for this playthrough.
 +
[SongWriter]: song has been stopped, so abandoning moments from song.
 +
[SongWriter]: Playing all layers.
 +
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
 +
must be removed
 +
[SongWriter]: curated moment happening.
 +
[SongWriter]: could not find a moment.
 +
% of tracks are currently playing, so a layer
 +
[SongWriter]:
 +
can be removed
 +
will be added
 +
for the removal saving throw, saving throw
 +
[SongWriter]: Rolled a d6 and got
 +
succeeded
 +
was failed
 +
a layer.
 +
[SongWriter]: Inflection moment will
 +
remove
 +
add
 +
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 +
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
 +
[SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them.
 +
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 +
[SongWriter]: all curated configurations exhausted, so playing all layers.
 +
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 +
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 +
[SongWriter]: Removing the
 +
layer because it's in the layer configuration.
 +
selected as curated moment layers.
 +
layer because it's not in the new layer configuration.
 +
[SongWriter]: Force-adding the
 +
layer because it's in the current playing layers.
 +
[SongWriter]: Not removing the
 +
layer because it's not in the currently playing layers.
 +
[SongWriter]: No layers to add.
 +
'always play' layer to start the song.
 +
[SongWriter]: Not re-adding the
 +
[SongWriter]: No layers to remove.
 +
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
 +
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
 +
[SongWriter]: choosing the
 +
layer to start the song.
 +
) was not in recently modified layers, so it is safe to
 +
' layer (
 +
[SongWriter]: Found new unique starting layer configuration.
 +
[SongWriter]: Created starting layer configuration.
 +
out
 +
' layer.
 +
[SongWriter]: The '
 +
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 +
[SongWriter]: Waiting
 +
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 +
the '
 +
milliseconds to fade
 +
[SongWriter]: Fading
 +
layer volume, but the foreground channel group was destroyed.
 +
[SongWriter]: Attempted to adjust the
 +
strike-the-earth
 +
acc-gtr
 +
drops-gtr
 +
drums
 +
drop-gtr
 +
main-gtr
 +
pads
 +
vox
 +
acc-gtr-2
 +
pads-bass
 +
acc-main-gtr
 +
clap-drop
 +
pad-whistle
 +
percussion
 +
piano-pluck-main
 +
claps
 +
GTR_Acc_merged_1
 +
Drums_merged
 +
acc-gtr-1
 +
gallop-gtr
 +
acc-gallop-gtr
 +
acc-vox-gtr
 +
GTR_Main_merged_1
 +
Pads_mixed
 +
am-card-1
 +
am-card-2
 +
acc
 +
main-rtm
 +
ste-card
 +
am-card-3
 +
am-card-5
 +
drink
 +
drop/coin/drop
 +
descent-stairs
 +
dig
 +
drop/metal/drop
 +
drop/organic/drop
 +
drop/generic/drop
 +
drop/liquid/drop
 +
eat
 +
fast-travel
 +
drop/rock/drop
 +
drop/wood/drop
 +
look-at-inventory
 +
pick-up/coin/pick-up
 +
forage
 +
ignite
 +
pick-up/metal/pick-up
 +
pick-up/organic/pick-up
 +
pick-up/generic/pick-up
 +
pick-up/liquid/pick-up
 +
pull-lever
 +
sleep
 +
pick-up/rock/pick-up
 +
pick-up/wood/pick-up
 +
throw-item-organic
 +
trade
 +
smell
 +
throw-item-metal
 +
./data/sound/audio/actions/
 +
ascend-stairs
 +
campfire-ignite
 +
chop-tree
 +
attack
 +
build
 +
melee/bone/swing
 +
melee/metal/swing
 +
melee/whip/swing
 +
melee/flesh/swing
 +
melee/glass/swing
 +
hit-projectile/bow-crossbow/ground/metal/hit-projectile
 +
hit-projectile/bow-crossbow/armor/wood/hit-projectile
 +
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
 +
fire-projectile/crossbow/bone/fire-projectile
 +
fire-projectile/crossbow/metal/fire-projectile
 +
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 +
hit-projectile/bow-crossbow/ground/wood/hit-projectile
 +
parry/glass/success
 +
parry/metal/success
 +
fire-projectile/crossbow/wood/fire-projectile
 +
parry/bone/success
 +
parry/glass/fail
 +
parry/metal/fail
 +
parry/wood/success
 +
parry/bone/fail
 +
parry/wood/fail
 +
./data/sound/audio/combat/
 +
melee/flesh/hit
 +
melee/glass/hit
 +
melee/wood/swing
 +
melee/bone/hit
 +
melee/wood/hit
 +
wrestle/wrestle
 +
melee/metal/hit
 +
melee/whip/hit
 +
block/glass/block
 +
block/metal/block
 +
block/bone/block
 +
block/flesh/block
 +
fire-projectile/ballista/bone/fire-projectile
 +
fire-projectile/ballista/metal/fire-projectile
 +
block/whip/block
 +
block/wood/block
 +
hit-projectile/ballista/flesh/bone/hit-projectile
 +
hit-projectile/ballista/ground/bone/hit-projectile
 +
fire-projectile/ballista/wood/fire-projectile
 +
hit-projectile/ballista/armor/bone/hit-projectile
 +
hit-projectile/ballista/ground/metal/hit-projectile
 +
hit-projectile/ballista/armor/wood/hit-projectile
 +
hit-projectile/ballista/armor/metal/hit-projectile
 +
hit-projectile/ballista/flesh/metal/hit-projectile
 +
fire-projectile/bow/bone/fire-projectile
 +
fire-projectile/bow/metal/fire-projectile
 +
hit-projectile/ballista/flesh/wood/hit-projectile
 +
hit-projectile/ballista/ground/wood/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
 +
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 +
fire-projectile/bow/wood/fire-projectile
 +
hit-projectile/bow-crossbow/armor/bone/hit-projectile
 +
./data/sound/audio/doors/
 +
/door
 +
splash
 +
./data/sound/audio/actions/drowning/
 +
riser
 +
stinger
 +
[stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing.
 +
drowning/riser
 +
CAVERN
 +
DESERT
 +
ANGEL_VAULT
 +
CAVE
 +
FOREST
 +
DWARVEN_HILLOCKS
 +
ELVEN