v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "String dump/raw"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (A much simpler way of doing this)
(update for DF 51.02 Windows Itch.io)
Line 1: Line 1:
  <pre>!This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
SleepConditionVariableCS
+
Copyright (C) 1999-2021 Mark Russinovich
WakeAllConditionVariable
+
Sysinternals - www.sysinternals.com
 +
 
 +
!This program cannot be run in DOS mode.
 +
 
 +
 
 +
!x-sys-default-locale
 +
dbgeng.dll
 +
DebugCreate
 +
+0x%llX
 +
(%u):
 +
%u>
 
bad allocation
 
bad allocation
 
Out of memory - aborting
 
Out of memory - aborting
 
Fatal Error
 
Fatal Error
 
UTF-16LE
 
UTF-16LE
 +
UTF-8
 
Unknown exception
 
Unknown exception
 
bad array new length
 
bad array new length
Line 48: Line 59:
 
vector too long
 
vector too long
 
invalid string position
 
invalid string position
 +
Activity
 +
Activity Event
 
Training Session
 
Training Session
Activity
+
Play
 
Research
 
Research
Activity Event
+
Socialize
 
Worship
 
Worship
Socialize
+
Read
empties
 
 
  empty  
 
  empty  
picks up
 
 
  pick up  
 
  pick up  
  has shared many tales from beyond
+
  empties
 
  embraces  
 
  embraces  
  has shared a rumor from abroad.
+
  picks up
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has shared many tales from beyond
 
  gives you  
 
  gives you  
Ponder
+
has shared a rumor from abroad.
 
  has become a student of  
 
  has become a student of  
Learn
+
has discovered
 
Teach  
 
Teach  
 +
Ponder
 
Discuss  
 
Discuss  
 +
Learn
 
Write about  
 
Write about  
 +
Copy
 +
Write
 +
Pray to
 
Meditate on  
 
Meditate on  
 +
Organize Combat Training
 
Go to Combat Training
 
Go to Combat Training
Pray to
+
Wait for Combat Training
 
Lead Combat Training
 
Lead Combat Training
Organize Combat Training
+
Play with
 
Play Make Believe
 
Play Make Believe
Wait for Combat Training
 
Play with
 
Promote
 
 
Preach on  
 
Preach on  
 +
Toy
 
Inveigh Against  
 
Inveigh Against  
Family
+
Promote
 
Loyalty
 
Loyalty
 +
Law
 
Friendship
 
Friendship
 +
Family
 +
Truth
 +
Power
 +
Eloquence
 
Cunning
 
Cunning
 +
Decorum
 
Fairness
 
Fairness
Eloquence
+
Artwork
 
Tradition
 
Tradition
Decorum
+
Independence
 
Cooperation
 
Cooperation
Artwork
+
Introspection
 
Stoicism
 
Stoicism
Independence
+
Tranquility
 
Self-Control
 
Self-Control
Introspection
+
Merriment
 
Harmony
 
Harmony
Tranquility
+
Martial Prowess
 
Craftsmanship
 
Craftsmanship
Merriment
+
Hard Work
Martial Prowess
+
Skill
 +
Competition
 
Sacrifice
 
Sacrifice
Hard Work
+
Leisure Time
 
Perseverance
 
Perseverance
Competition
+
Romance
 
Commerce
 
Commerce
Leisure Time
+
Peace
 
Nature
 
Nature
Romance
+
Listen to Sermon
 
Knowledge
 
Knowledge
 +
Listen to Story
 
Tell Story
 
Tell Story
Listen to Sermon
+
Listen to Poetry
 
Recite Poetry
 
Recite Poetry
Listen to Story
+
Play
 
Simulate  
 
Simulate  
Listen to Poetry
+
Chant
 +
Sing
 +
Listen to Music
 
Perform Music
 
Perform Music
 +
Watch Dance
 
Perform Dance
 
Perform Dance
Listen to Music
+
Demonstration
 
Go to  
 
Go to  
Watch Dance
+
Lead
 
Organize  
 
Organize  
Demonstration
+
Watch
 
Wait for  
 
Wait for  
 +
Serve Customer
 
Serve  
 
Serve  
Watch
+
Individual Combat Drill
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
Serve Customer
+
Go to Sparring Match
 
/Resting
 
/Resting
Individual Combat Drill
+
Go to Sparring Practice
Go to Sparring Match
+
Spar
 +
Archery Practice
 
Watch Sparring Practice
 
Watch Sparring Practice
Go to Sparring Practice
+
There is not enough room to perform here.
 
DOUBLE TAGGED ITEM: By Activity,  
 
DOUBLE TAGGED ITEM: By Activity,  
Archery Practice
+
You could not find a partner.
 
There are not enough dancers.
 
There are not enough dancers.
There is not enough room to perform here.
+
You
 
You cannot perform here.
 
You cannot perform here.
You could not find a partner.
+
are
 
Some children
 
Some children
 +
begin
 +
playing make believe.
 
begins
 
begins
 +
a toy
 
  playing with  
 
  playing with  
playing make believe.
+
a sermon on
 
The performers
 
The performers
 +
reciting the poem
 
the story of  
 
the story of  
a sermon on
+
the musical composition
 
an improvised recital of  
 
an improvised recital of  
reciting the poem
+
dancing
 
improvised music,  
 
improvised music,  
the musical composition
+
in the middle of
 
an improvised dance,  
 
an improvised dance,  
dancing
+
The sermon continues.
 
You continue the sermon.
 
You continue the sermon.
in the middle of
+
The story continues.
 
You continue the story.
 
You continue the story.
The sermon continues.
+
The poetry enters
 
You begin
 
You begin
The story continues.
 
The poetry enters
 
the verse paragraph
 
 
  line.
 
  line.
the stanza
+
the  
 
  verse paragraph
 
  verse paragraph
You continue the poem.
+
the verse paragraph
 
  stanza
 
  stanza
You enter
+
the stanza
 
The poem continues.
 
The poem continues.
The music enters
+
You continue the poem.
 
The dance enters a new section with  
 
The dance enters a new section with  
the introduction
+
You enter
 
a simple passage
 
a simple passage
 +
The music enters
 +
the exposition
 +
the introduction
 +
of the first theme
 
  of the theme
 
  of the theme
the exposition
+
of the previous passage
 
  of the second theme
 
  of the second theme
of the first theme
+
the synthesis
 
a recapitulation
 
a recapitulation
  of the previous passage
+
  of previous passages
 
  of the two themes
 
  of the two themes
the synthesis
+
a chorus
 
a verse
 
a verse
of previous passages
+
the coda
 
the finale
 
the finale
a chorus
+
first
 
a bridge-passage
 
a bridge-passage
the coda
+
theme
 
second  
 
second  
first
+
on the theme
 
a series of variations
 
a series of variations
 +
on the second theme
 
  on the first theme
 
  on the first theme
  on the theme
+
  and
on the second theme
+
The dance continues.
 
You continue the dance.
 
You continue the dance.
 +
The music continues.
 
You continue the music.
 
You continue the music.
The dance continues.
+
The performers are finished.
 
You conclude your performance.
 
You conclude your performance.
The music continues.
+
has finished performing.
 
Some performers finish their act.
 
Some performers finish their act.
The performers are finished.
+
You've learned
 
  concludes a performance.
 
  concludes a performance.
  has finished performing.
+
  now.
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
You've learned
+
Your
 +
lay
 +
artfully deliver
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 +
giving a creditable sermon.
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
  artfully deliver
+
  weave
 
  just can't give a sermon very well.
 
  just can't give a sermon very well.
  giving a creditable sermon.
+
  tell
 
  a mesmerizing tale!
 
  a mesmerizing tale!
  weave
+
  telling the tale quite well.
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
over the details.
 
  stumble
 
  stumble
  telling the tale quite well.
+
  the poem to life with this flawless recitation.
 
  bring
 
  bring
  over the details.
+
  the perfect phrasing.
 
  choose
 
  choose
  the poem to life with this flawless recitation.
+
  the words evocatively.
 
  recite
 
  recite
  the perfect phrasing.
+
  crisply.
 
  enunciate
 
  enunciate
  the words evocatively.
+
  well.
 
  speak
 
  speak
crisply.
+
, having completely forgotten the words.
 
  mumble
 
  mumble
  well.
+
  and the
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
are indistinguishable!
 
instrument
 
instrument
and the
+
chant
 
  delivering a virtuoso performance on the  
 
  delivering a virtuoso performance on the  
  are indistinguishable!
+
  is absolutely flawless.
 +
song
 +
play
 
  could nearly pass for the voice of the  
 
  could nearly pass for the voice of the  
is absolutely flawless.
 
 
  with skill.
 
  with skill.
 +
the
 +
beautifully.
 +
sing
 +
vaguely like the intended
 
  sound
 
  sound
beautifully.
+
chanting
 
  playing the  
 
  playing the  
  vaguely like the intended
+
  make
 
singing
 
singing
chanting
+
with a shameworthy performance.
 
  a mockery of the  
 
  a mockery of the  
 +
don't
 
doesn't
 
doesn't
  with a shameworthy performance.
+
  sloppily
 
  seem to know how to play the  
 
  seem to know how to play the  
 +
some of the words.
 
  and even forget
 
  and even forget
  sloppily
+
  flawlessly, like someone out of a legend!
 
  dance
 
  dance
  some of the words.
+
  dancing well.
 
  dancing exceptionally.
 
  dancing exceptionally.
flawlessly, like someone out of a legend!
 
dancing well.
 
 
  tangled up.
 
  tangled up.
The pages are blank.
+
get
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
Alias:  
+
The pages are blank.
Associated Plot:
+
 
Highest known in organization
+
 
Associated Organization:
+
of
We haven't performed for some time.
+
Reputation:
We are going the wrong way.
+
legendary hero
We should be making better progress.
+
greatly respected for heroic acts
We should have made it there by now.
+
respected for heroic acts
We must not abandon
+
famous hero
The oppressor has been overthrown!
+
hero
We have arrived at our destination.
+
noted training partner
We must go back.
+
training partner
Empty announcement
+
legendary training partner
flying
+
famous training partner
, but it is deflected by
+
famous brawler
by the  
+
noted brawler
spinning
+
dabbling training partner
, but the attack is deflected by
+
legendary brawler
, lightly tapping the target!
+
legendary villain
, but there is no force!
+
infamous villain
, but it passes right through!
+
known brawler
in the
+
rumored brawler
from behind
+
rumored villain
from the side
+
legendary trade partner
with  
+
noted villain
the part
+
known villain
is smashed into the body, an unrecognizable mass!
+
trade partner
splits in gore!
+
dabbling trade partner
  collapses!
+
famous trade partner
, but the attack passes right through!
+
noted trade partner
, but it glances away!
+
notably polite
, but the attack glances away!
+
polite
and the severed part sails off in an arc!
+
legendarily polite
  is cloven asunder!
+
famously polite
  explodes into gore!
+
infamous killer
collapses into a lump of gore!
+
noted killer
is crushed!
+
possibly polite
the injured part
+
legendary killer
  is ripped into loose shreds!
+
legendary murderer
  is torn apart!
+
infamous murderer
  and it is mostly cut away from the rest of the torso!
+
known killer
out of the wound
+
rumored killer
through the
+
rumored murderer
tearing
+
legendary comrade
passing through a hole in the
+
noted murderer
main part
+
known murderer
jamming the
+
comrade
denting
+
possible comrade
bruising
+
famous comrade
apart
+
noted comrade
tearing apart
+
noted ally
shattering
+
known ally
chipping
+
legendary ally
fracturing
+
famous ally
  chipping
+
infamous enemy
fracturing
+
noted enemy
denting
+
rumored ally
bruising
+
legendary enemy
tearing apart
+
legendary enemy fighter
  shattering
+
infamous enemy fighter
tearing
+
known enemy
the rest of
+
rumored enemy
through a hole in the  
+
rumored enemy fighter
through the  
+
legendary fighter
  and spilling
+
noted enemy fighter
breaking away
+
known enemy fighter
  most of
+
known fighter
  half of
+
rumored fighter
  a piece of
+
famous fighter
rancid
+
noted fighter
stinking
+
noted bully
filthy
+
known bully
reeking
+
legendary bully
rotten
+
infamous bully
decomposing
+
infamous brigand
a major artery
+
noted brigand
an artery
+
rumored bully
has been opened by the attack
+
legendary brigand
many nerves
+
legendary loyal soldier
The geldables have been torn away!
+
famous loyal soldier
It is a gelding strike!
+
known brigand
It is a gelding blow!
+
rumored brigand
been severed
+
rumored loyal soldier
a ligament
+
legendary monster
has been
+
noted loyal soldier
a motor nerve
+
known loyal soldier
a sensory nerve
+
known monster
is ripped to shreds!
+
rumored monster
breaks!
+
infamous monster
attack is interrupted!
+
noted monster
sprained
+
noted storyteller
bruised
+
known storyteller
a tendon
+
legendary storyteller
strained
+
famous storyteller
latches on firmly
+
famous poet
latch on firmly!
+
noted poet
latches on firmly!
+
rumored storyteller
  become enraged!
+
legendary poet
  has lodged firmly in the wound!
+
legendary bard
latch on firmly
+
famous bard
  been stunned again!
+
known poet
  been stunned!
+
rumored poet
  having more trouble breathing!
+
rumored bard
  having trouble breathing!
+
legendary dancer
  propelled away by the force of the blow!
+
noted bard
  been knocked unconscious!
+
known bard
  is injected into the
+
known dancer
  crumbles over the
+
rumored dancer
splatters over the
+
famous dancer
  flows over the
+
noted dancer
  looks
+
noted quarreler
  even more sick!
+
known quarreler
  sick!
+
legendary quarreler
pours over the
+
infamous quarreler
is sucked out of the wound!
+
infamous flatterer
No team/side
+
noted flatterer
Independent
+
rumored quarreler
(Tame)
+
legendary flatterer
Equipment
+
legendary hunter
Skills
+
great hunter
Conditions
+
known flatterer
Create
+
rumored flatterer
Side #
+
rumored hunter
Creature
+
legendary protector of the weak
Scattered cumulus
+
talented hunter
No cumulus clouds
+
skilled hunter
Cumulonimbus (rain)
+
known protector of the weak
Many cumulus (rain)
+
rumored protector of the weak
Tame/mountable
+
famous protector of the weak
Set the weather, temperature, and time.
+
noted protector of the weak
No fog
+
noted treasure hunter
Nimbostratus (rain)
+
known treasure hunter
Thin mist
+
legendary treasure hunter
No stratus
+
famous treasure hunter
Cirrus
+
infamous thief
Stratus (rain)
+
noted thief
Altostratus
+
rumored treasure hunter
Scorching
+
legendary thief
Dragonfire
+
legendary information source
Thick fog
+
infamous information source
Absolute zero
+
known thief
Deathly cold
+
rumored thief
Morning
+
rumored information source
Subterranean
+
legendary preserver of knowledge
Below freezing
+
noted information source
Freezing
+
known information source
Evening
+
known preserver of knowledge
Early evening
+
rumored preserver of knowledge
Late morning
+
famous preserver of knowledge
Late afternoon
+
noted preserver of knowledge
Early afternoon
+
noted intruder
Late night
+
known intruder
Early morning
+
legendary intruder
and others have returned.
+
infamous intruder
have returned.
+
infamous preacher
, the performance troupe, has arrived.
+
noted preacher
, a performance troupe, is visiting.
+
rumored intruder
  has arrived.
+
legendary preacher
  is visiting.
+
Unknown
  has brought back a few rumors.
+
Agreements
  has brought back a rumor from abroad.
+
known preacher
  has returned.
+
rumored preacher
  has brought back many tales from beyond
+
Sites
The dead walk. Hide while you still can!
+
Groups
Forms twisted from their nature, legion of the night. What hope remains?
+
Events
Autumn
+
People
Winter
+
Artifacts
Spring
+
Intrigue
Summer
+
Regions
Spoils Report:
+
Bestiary
and others
+
Plots
army is located out of bounds: teleporting
+
Centered on location
FORCED_ADMINISTRATOR
+
Actors
The enemy have come and are laying siege to the fortress.
+
Organizations
An army is invading!
+
Showing pin,last
An army has come to your lands seeking a parley.
+
Showing type,date
A vile force of darkness has arrived!
+
Centered on last heard
A vile force of darkness has arrived, seeking a parley!
+
Centered on first heard
The enemy have come and are preparing to lay siege.  They seek a parley!
+
Rescue Agreement
has been conquered and now
+
Aid Rescue Agreement
, has been
+
Overthrow Agreement
incorporated into your holdings.
+
Guide Agreement
has been founded
+
Entertainment Agreement
, has been conquered and
+
World Joining Agreement
overlord
+
Adventuring Agreement
overlords
+
Bound Servitude
looks to your thriving economy for its future prosperity.
+
Parley Arrangement
vector<bool> too long
+
Corruption
Empty biased index vector
+
Residency Agreement
Biased index vector computation error
+
Grant of Citizenship
bad cast
+
Assassination Plot
save/current
+
Abduction Plot
themselves
+
Artifact Theft
prostrating
+
Promise of Position
torturing
+
Framing Plot
before
+
War Starting Plot
devouring
+
Sabotage Plot
committing a depraved act upon
+
Infiltration Plot
burning
+
Foiled Embezzlement Conspiracy
admiring
+
Build Structure
save/current/art_image-
+
Foiled Bribery Conspiracy
save/current/
+
Foiled Corruption Conspiracy
art_image-
+
agreed to join
raising
+
you
striking down
+
Offer Service
praying to
+
Retrieve Artifact
hiding
+
agreed to guide
cooking
+
in insurrection against
contemplating
+
thereby freeing
impaled on
+
in order to rescue
engraving
+
agreed to adventure with
surrounded by
+
somebody unknown
shooting
+
in order to be brought safely away from
fighting with
+
by invocation of True Name
massacring
+
agreed to entertain people with
refusing
+
wherever the journey might lead
greeting
+
was bound to serve
embracing
+
throughout the world
speaking with
+
Agreement concluded
committing a depraved act
+
requested that
being tortured
+
make an offer of service to
in a fetal position
+
from
making a submissive gesture
+
for
falling
+
asked that
smeared out into a spiral
+
retrieve
laughing
+
out of
hanging from
+
Drive
being flayed by
+
Kill
being mutilated by
+
Drive members of
weeping
+
Finish reporting in
praying
+
Complete: report back
screaming
+
Cause trouble for
cringing
+
An order from
confused
+
retrieve
offended
+
Centered on commander
withering away
+
Not yet completed
suffering
+
serve
striking a triumphant pose
+
  members
striking a menacing pose
+
Org:
traveling
+
Centered on target
laboring
+
One member
making a plaintive gesture
+
: Toggle line
being shot
+
...
burning
+
  Showing important
melting
+
  Showing all
terrified
+
This site is a fortress of  
dejected
+
This site is controlled by
[/LPAGE]
+
This site is the capital of
Untitled
+
Vessel Crew
, the deity of
+
Migrating Group
[LPAGE:HF:
+
Civilization
skeletal
+
Site Government
, depicted as a
+
Military Organization
ghostly
+
Outcast
rotting
+
Nomadic Group
cooking
+
Religion
contemplating
+
Craft Guild
unnaturally contorted
+
, Dead
engraving
+
Performance Troupe
being mutilated
+
Merchant Company
being flayed
+
Prisoner
[LPAGE:ARTIFACT:
+
Devoted
female
+
Enemy
the deity of  
+
Criminal
will be installed at target
+
Affiliated
will be installed at
+
Associated
Weight:  
+
Loyal
Owner:  
+
Aligned
Click a building to link to
+
  slave
Cannot link to
+
Former
Link to
+
  member
Sunk into depression...
+
  mercenary
Throwing a tantrum!
+
slave
Corrupt Soldier Mood:
+
prisoner
Stumbling obliviously!
+
member
Specify image
+
mercenary
In a martial trance!
+
Tundra
Enraged at all enemies!
+
Temperate Freshwater Swamp
View stockpile
+
Mountain
Engraving
+
Glacier
Value:
+
Temperate Saltwater Marsh
Overcome by terror!
+
Tropical Freshwater Swamp
Corrupt Strange Mood:
+
Temperate Saltwater Swamp
Overwhelmed by horror!
+
Temperate Freshwater Marsh
In emotional shock!
+
Tropical Freshwater Marsh
Running around crazed!
+
Tropical Saltwater Marsh
Crawling around crazed!
+
Tropical Saltwater Swamp
Staring off into space...
+
Mangrove Swamp
In a berserk rage!
+
Temperate Broadleaf Forest
Stricken by melancholy...
+
Tropical Coniferous Forest
Possessed by unknown forces!
+
Taiga
Running around babbling!
+
Temperate Coniferous Forest
Crawling around babbling!
+
Temperate Grassland
Brooding darkly...
+
Temperate Savanna
Has a horrible fell look!
+
Tropical Dry Broadleaf Forest
Peculiarly secretive...
+
Tropical Moist Broadleaf Forest
Has the aspect of one fey!
+
Tropical Savanna
Wallowing in misery!
+
Tropical Shrubland
Taken by a fright!
+
Temperate Shrubland
Shaken to the core!
+
Tropical Grassland
Truly mortified!
+
Sand Desert
Lost in despair!
+
Tropical Ocean
Anguished!
+
Badlands
Distressed!
+
Rocky Wasteland
Completely dismayed!
+
Temperate Freshwater Pool
  with grief!
+
Temperate Brackish Pool
itself
+
Temperate Ocean
Writhing in agony!
+
Arctic Ocean
Drowning in sadness!
+
Tropical Brackish Pool
Beside
+
Tropical Saltwater Pool
Experiencing mortal fear!
+
Temperate Saltwater Pool
himself
+
Tropical Freshwater Pool
herself
+
Temperate Saltwater Lake
Child does the expelling
+
Tropical Freshwater Lake
Spouse is elected
+
Temperate Freshwater Lake
Child is nobility
+
Temperate Brackish Lake
Child is not present
+
Temperate Freshwater River
Spouse does the expelling
+
Temperate Brackish River
Holds elected office
+
Tropical Brackish Lake
Spouse is nobility
+
Tropical Saltwater Lake
Spouse is not present
+
Tropical Brackish River
Cannot expel or send away:
+
Tropical Saltwater River
Creator of
+
Temperate Saltwater River
Nobility
+
Tropical Freshwater River
Does the expelling
+
Subterranean Magma
Emotionally overloaded!
+
It is traditionally thought to be
In existential crisis!
+
Subterranean Water
Somebody
+
Subterranean Chasm
Pet of
+
held by
Thoughts
+
  in
 +
It was last seen
 +
It was last rumored to be
 +
Highest known in organization
 +
Associated Organization:
 +
in
 +
Alias:
 +
  deity
 +
Force
 +
Associated Plot:
 +
Died in the year
 +
This person is one of the  
 +
  and your military subordinate
 +
This person is
 +
  and your military commander
 +
You have known this person since
 +
  birth.
 +
  alongside you
 +
You have known this person your entire life.
 +
You have heard this name suggested as a potential guide to faraway places.
 +
You worship this figure.
 +
You have known each other your entire lives.
 +
You last spoke
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
  You are beloved.
 +
  You are held in high regard.
 +
This is your prisoner.
 +
This is your jailor.
 +
  You have attracted some positive interest.
 +
This is your lover.
 +
This is your traveling companion.
 +
This is your former master.
 +
This is your master.
 +
This is your apprentice.
 +
This is your former spouse.
 +
This is your deceased spouse.
 +
This is your former apprentice.
 +
This is your owner.
 +
You have encountered these creatures in the past but not recently.
 +
You have only heard tell of these creatures.
 +
This is your
 +
You have recently encountered one of these creatures.
 +
This creature can be found in
 +
This creature lives in
 +
You have killed
 +
  of these creatures.
 +
  in the year
 +
Somebody
 +
This creature dwells underground.
 +
This event occurred on the
 +
an untitled work
 +
  to
 +
  giving of
 +
  placement of
 +
  gaining of
 +
  possession of
 +
somebody
 +
The destruction of
 +
The reunion of  
 +
Your death
 +
  refusal to give
 +
Your reunion with
 +
production order violation
 +
The death of
 +
conspiracy to slow labor
 +
crime of murder
 +
export prohibition violation
 +
job order violation
 +
bribery
 +
embezzlement
 +
disorderly conduct
 +
building destruction
 +
crime of robbery
 +
crime of espionage
 +
vandalism
 +
crime of theft
 +
crime of attempted theft
 +
crime of attempted murder
 +
crime of treason
 +
crime of blood-drinking
 +
  self-identification to
 +
  refusal to identify to
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
  escalated attack on
 +
  ascension
 +
  demand of submission from
 +
  attack on
 +
's acceptance of
 +
's offer of tribute
 +
presence
 +
's presence
 +
's offer of peace
 +
's cessation of tribute to
 +
's refusal of
 +
's demand for tribute
 +
's harassment
 +
's withdrawal from
 +
's claim
 +
on
 +
's abandonment
 +
The insurrection
 +
's flight
 +
from
 +
overthrow
 +
failed insurrection
 +
against
 +
The
 +
's reclamation
 +
's foundation
 +
insurrection crushed
 +
by
 +
to found a site in
 +
toward
 +
's march
 +
to reclaim
 +
The abduction of
 +
The destruction of
 +
The occupation of
 +
Your abduction
 +
's possession of
 +
The absence of
 +
The presence of
 +
Your possession of
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
's
 +
Your lack of possession of
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
You first heard this
 +
This is common knowledge where you are from.
 +
  heard this
 +
on the
 +
  Dropped
 +
  Given
 +
writing
 +
Writing
 +
  you
 +
artifact
 +
/You
 +
  Held
 +
  Gained
 +
Artifact
 +
  Destroyed
 +
reunion
 +
reunited
 +
  Denied
 +
rescue
 +
death
 +
Death/You
 +
Reunion/
 +
Reunion
 +
ProdViol
 +
production
 +
Death/
 +
crime
 +
ExpViol
 +
export
 +
order
 +
violation
 +
job
 +
SlowLabor
 +
prohibition
 +
JobViol
 +
labor
 +
Murder
 +
conspiracy
 +
slow
 +
disorderly
 +
conduct
 +
murder
 +
Disorder
 +
destruction
 +
Bribery
 +
BuildDest
 +
building
 +
Theft
 +
theft
 +
Embezzlement
 +
Vandalism
 +
Espionage
 +
espionage
 +
Robbery
 +
robbery
 +
Blood-drinking
 +
blood
 +
Treason
 +
treason
 +
snatching
 +
performance
 +
drinking
 +
kidnapping
 +
Performance/
 +
a poem
 +
Performance
 +
Sermon/
 +
give
 +
music
 +
dance
 +
SelfID/
 +
refuse
 +
name
 +
identity
 +
submission
 +
YieldDemand/
 +
RefusedID/
 +
demand
 +
Attack/
 +
Escalation/
 +
fight
 +
conflict
 +
presence
 +
Beast/
 +
succession
 +
leader
 +
Tribute/
 +
NoTribute/
 +
Group/
 +
tribute
 +
NoPeace/
 +
claim
 +
peace
 +
Peace/
 +
withdrawal
 +
Leave/
 +
harassment
 +
Harass/
 +
Flee/
 +
Abandon/
 +
refugees
 +
flight
 +
overthrow
 +
revolution
 +
insurrection
 +
Insurrection
 +
Failed
 +
crushed
 +
Overthrow
 +
failure
 +
reclaim
 +
Reclaimed/
 +
defeat
 +
Crushed
 +
Reclaiming/
 +
Founding/
 +
founding
 +
Founded/
 +
invasion
 +
Invasion/
 +
army
 +
march
 +
abduction
 +
kidnap
 +
occupation
 +
Occupation/
 +
Artifact/
 +
location
 +
Abduction/You
 +
Abduction/
 +
Insurrection with
 +
Guided by
 +
No Artifact/
 +
Done:  
 +
Adventure with
 +
The bound service of
 +
Rescue
 +
Aid rescue with
 +
Order: Drive off
 +
Order: Cause trouble for
 +
Entertain people with
 +
Order: Kill
 +
We haven't performed for some time.
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We must go back.
 +
Empty announcement
 +
, but it is deflected by
 +
by the
 +
in the
 +
from behind
 +
its
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 +
from the side
 +
with
 +
, but the attack is deflected by
 +
, lightly tapping the target!
 +
splits in gore!
 +
collapses!
 +
the injured part
 +
is ripped into loose shreds!
 +
, but the attack glances away!
 +
and the severed part sails off in an arc!
 +
the part
 +
is smashed into the body, an unrecognizable mass!
 +
collapses into a lump of gore!
 +
is crushed!
 +
passing through a hole in the
 +
main part
 +
is torn apart!
 +
and it is mostly cut away from the rest of the torso!
 +
is cloven asunder!
 +
explodes into gore!
 +
tearing
 +
tearing apart
 +
shattering
 +
chipping
 +
jamming the
 +
part
 +
out of the wound
 +
through the
 +
apart
 +
and
 +
tearing apart
 +
shattering
 +
fracturing
 +
denting
 +
bruising
 +
it
 +
bruising
 +
breaking away
 +
most of
 +
half of
 +
tearing
 +
chipping
 +
fracturing
 +
denting
 +
and spilling
 +
your
 +
fetid
 +
rotten
 +
a piece of
 +
the rest of
 +
through a hole in the
 +
through the  
 +
reeking
 +
foul
 +
The geldables have been torn away!
 +
It is a gelding strike!
 +
decomposing
 +
rancid
 +
stinking
 +
filthy
 +
many nerves
 +
a motor nerve
 +
a sensory nerve
 +
have
 +
It is a gelding blow!
 +
a major artery
 +
an artery
 +
has been opened by the attack
 +
torn
 +
sprained
 +
bruised
 +
a tendon
 +
has
 +
been severed
 +
a ligament
 +
has been
 +
have
 +
has
 +
become enraged!
 +
has lodged firmly in the wound!
 +
strained
 +
is ripped to shreds!
 +
breaks!
 +
attack is interrupted!
 +
are
 +
is
 +
propelled away by the force of the blow!
 +
been knocked unconscious!
 +
  latch on firmly
 +
latches on firmly
 +
latch on firmly!
 +
latches on firmly!
 +
feel
 +
looks
 +
even more sick!
 +
sick!
 +
been stunned again!
 +
been stunned!
 +
having more trouble breathing!
 +
having trouble breathing!
 +
pours over the  
 +
is sucked out of the wound!
 +
Okay
 +
is injected into the
 +
crumbles over the  
 +
splatters over the
 +
flows over the
 +
map/set too long
 +
Environment
 +
World
 +
Attacks
 +
Arrivals
 +
General
 +
Profession changes
 +
Strange moods
 +
Mental state
 
Military
 
Military
Personality
+
Nobles
Groups
+
Trade
Relations
+
Life changes
Overview
+
Animal
Cancel
+
Labor
Health
+
Wildlife
Child is elected
+
Curses
Send away
+
Crime
Send to
+
Job failures
Resists sickness
+
Masterpieces
Clumsy
+
Ghosts
Recovers quickly
+
Death
High stamina
+
Tabs
Child:
+
Widgets
children
+
is
Strong
+
Date:
Spouse:
+
Sparring
Lover:
+
Combat
lovers
+
All
High kinesthetic sense
+
Hunting
Musical
+
Unit report tabs
High social awareness
+
Unit report sheet popup
Developed empathy
+
hunting.
Good memory
+
fighting!
Patient
+
sparring.
Good spatial sense
+
 
Good with language
+
 
High willpower
+
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
Good focus
+
 
Good intuition
+
 
Creative
+
Independent
Recovers slowly
+
No team/side
Low stamina
+
with
Good analytical ability
+
item
Sickly
+
(Tame)
Quick to love
+
Conditions
Poor social awareness
+
Not
Envious
+
Skills
Hateful
+
Equipment
Not musical
+
Reset
Poor spatial sense
+
Creature
Poor empathy
+
Side #
Poor kinesthetic sense
+
Create
Impatient
+
Cumulonimbus (rain)
Poor intuition
+
Cirrus
Bad with words
+
Scattered cumulus
Poor memory
+
Many cumulus (rain)
Poor focus
+
Set the weather, temperature, and time.
Poor analytical ability
+
No cumulus clouds
Not creative
+
Tame/mountable
Low willpower
+
year
Polite
+
Fog
Flatterer
+
Thick fog
Fearless
+
No fog
Disdains advice
+
Thin mist
Stubborn
+
Stratus (rain)
Brawler
+
Nimbostratus (rain)
Prone to discord
+
No stratus
Wasteful
+
Altostratus
Easily stressed
+
Cold
Lustful
+
Hot
Intemperate
+
Warm
Greedy
+
Fire
Depression-prone
+
Scorching
Cheerful
+
Dragonfire
Anxious
+
Magma
Anger-prone
+
Morning
Private
+
Late morning
Bashful
+
Absolute zero
Obstinate
+
Below freezing
Perfectionist
+
Deathly cold
Single-minded
+
Subterranean
Curious
+
Freezing
Hopeful
+
Night
Extravagant
+
Evening
Vengeful
+
Late afternoon
Overconfident
+
Early evening
Gracious
+
Noon
Ambitious
+
Early afternoon
Inclined to abstract
+
Late night
Flights of fancy
+
Early morning
Slow to love
+
item
Artistically inclined
+
has brought back many tales from beyond
Overbearing
+
has returned.
Gregarious
+
have returned.
Thrill-seeker
+
and others have returned.
Frenetic
+
and others
Thoughtless
+
Spoils Report:
Dutiful
+
, a performance troupe, is visiting.
Trusting
+
, the performance troupe, has arrived.
Orderly
+
is visiting.
Emotional obsessive
+
has arrived.
Tolerant
+
has brought back a rumor from abroad.
Altruistic
+
has brought back a few rumors.
Swayed by emotions
+
The enemy have come and are preparing to lay siege.  They seek a parley!
Seeks harmony
+
A vile force of darkness has arrived, seeking a parley!
Not wasteful
+
Forms twisted from their nature, legion of the night.  What hope remains?
Quarreler
+
The dead walk.  Hide while you still can!
Temperate
+
Winter
Not greedy
+
Autumn
Quick to give up
+
Summer
Avoid fights
+
Spring
Not anxious
+
overlords
Slow to anger
+
overlord
Resilient
+
FORCED_ADMINISTRATOR
Not lustful
+
army is located out of bounds: teleporting
Not envious
+
An army is invading!
Slow to hate
+
The enemy have come and are laying siege to the fortress.
Not easily depressed
+
A vile force of darkness has arrived!
Cheerless
+
An army has come to your lands seeking a parley.
Incurious
+
looks to your thriving economy for its future prosperity.
Quick to despair
+
has been conquered and now
Overshares
+
incorporated into your holdings.
Shameless
+
, has been
Low self esteem
+
, has been conquered and
Not vengeful
+
has been founded
Scatterbrained
+
vector<bool> too long
Merciful
+
Biased index vector computation error
Ungrateful
+
Empty biased index vector
Not ambitious
+
 
Humorless
+
 
Austere
+
bad cast
Fearful
+
save
Overreliant on advice
+
torturing
Not vain
+
committing a depraved act upon
Pusillanimous
+
themselves
Avoids excitement
+
before
Leisurely
+
burning
Not inclined to abstract
+
shooting
Fact-oriented
+
devouring
Distrustful
+
admiring
Sloppy
+
.dat
Unassertive
+
art_image-
Not altruistic
+
save/current
Unswayed by emotions
+
save/current/art_image-
Overcautious
+
are
Not dutiful
+
prostrating
Acquiescing
+
save/current/
Inattentive
+
save/
Emotionally distant
+
praying to
Intolerant
+
contemplating
Values cooperation
+
raising
Values artwork
+
hiding
Values stoicism
+
impaled on
Values independence
+
being flayed by
Values fairness
+
cooking
Values eloquence
+
engraving
Values tradition
+
fighting with
Values decorum
+
greeting
Values power
+
surrounded by
Values friendship
+
massacring
Values cunning
+
embracing
Values truth
+
striking down
Values law
+
refusing
Not inclined to create art
+
speaking with
Values family
+
in a fetal position
Values loyalty
+
smeared out into a spiral
Values commerce
+
committing a depraved act
Values leisure time
+
making a submissive gesture
Values nature
+
laughing
Values romance
+
being shot
Values sacrifice
+
falling
Values hard work
+
dead
Values perseverance
+
Values competition
+
praying
Values craftwork
+
hanging from
Values merriment
+
being mutilated by
Values skill
+
screaming
Values martial prowess
+
being tortured
Values self-control
+
weeping
Values introspection
+
cringing
Values harmony
+
withering away
Values tranquility
+
striking a menacing pose
Disdains artwork
+
confused
Disdains tradition
+
suffering
Disdains independence
+
traveling
Disdains cooperation
+
contemplating
Disdains eloquence
+
striking a triumphant pose
Disdains cunning
+
laboring
Disdains decorum
+
burning
Disdains fairness
+
looks
Disdains friendship
+
making a plaintive gesture
Disdains family
+
melting
Disdains truth
+
terrified
Disdains power
+
offended
Values knowledge
+
look
Values peace
+
dejected
Disdains loyalty
+
, depicted as a
Disdains law
+
skeletal
Disdains leisure time
+
[LPAGE:HF:
Disdains perseverance
+
, the deity of
Disdains romance
+
female
Disdains commerce
+
male
Disdains hard work
+
rotting
Disdains skill
+
ghostly
Disdains competition
+
unnaturally contorted
Disdains sacrifice
+
being flayed
Disdains merriment
+
cooking
Disdains harmony
+
engraving
Disdains martial prowess
+
Untitled
Disdains craftwork
+
[/LPAGE]
Disdains introspection
+
being mutilated
Disdains stoicism
+
[LPAGE:ARTIFACT:
Disdains tranquility
+
the deity of
Disdains self-control
+
=bA
Paralyzed
+
will be installed at
Unconscious
+
will be installed at target
Sluggish
+
Link to
Partially paralyzed
+
Cannot link to
Thirsty
+
Click a building to link to
Dehydrated
+
Throwing a tantrum!
Drowsy
+
Sunk into depression...
Very drowsy
+
Enraged at all enemies!
Stressed
+
In a martial trance!
Haggard
+
Specify image
Hungry
+
Uses
Starving
+
Engraving
Disdains peace
+
View
Disdains nature
+
View stockpile
Harrowed
+
In
Disdains knowledge
+
With
Bleeding
+
Value:
Heavy bleeding
+
On
Extreme pain
+
Owner:
Drowning
+
Weight:
Nauseous
+
Corrupt Strange Mood:
Winded
+
Overcome by terror!
Stunned
+
In a berserk rage!
Over-exerted
+
Staring off into space...
Exhausted
+
Crawling around crazed!
Focused
+
Running around crazed!
Focused!
+
Crawling around babbling!
Distracted
+
Running around babbling!
Distracted!
+
Possessed by unknown forces!
Squad:
+
Stricken by melancholy...
(Rusty)
+
Has the aspect of one fey!
(V Rusty)
+
Peculiarly secretive...
Needs
+
Has a horrible fell look!
Healthy
+
Brooding darkly...
Haul:
+
Stumbling obliviously!
No official position
+
Corrupt Soldier Mood:
Partially webbed
+
Taken by a fright!
Webbed
+
Wallowing in misery!
Injured
+
Completely dismayed!
Seriously injured
+
Distressed!
Uphold tradition
+
Anguished!
Hear eloquence
+
Lost in despair!
Make merry
+
Drowning in sadness!
Self-examination
+
Writhing in agony!
Learn something
+
itself
Excitement
+
with grief!
Be with friends
+
herself
Be with family
+
himself
Stay occupied
+
Experiencing mortal fear!
Meditate
+
Beside
Admire art
+
In emotional shock!
Be creative
+
Overwhelmed by horror!
Unmet need:
+
Child does the expelling
No unmet needs
+
Child is not present
Drink alcohol
+
Spouse is nobility
Wander
+
Spouse is elected
Be extravagant
+
Spouse does the expelling
Think abstractly
+
Spouse is not present
Help somebody
+
Nobility
Eat good meal
+
Holds elected office
Cause trouble
+
Cannot expel or send away:
See animal
+
Does the expelling
Make romance
+
Pet of
Acquire object
+
Creator of
See great beast
+
In existential crisis!
Martial training
+
Emotionally overloaded!
Craft object
+
Truly mortified!
Take it easy
+
Shaken to the core!
Practice skill
+
Old
Geography
+
Personality
Chemistry
+
Year
Engineering
+
Relations
Medicine
+
Thoughts
Mathematics
+
Health
Philosophy
+
Rooms
Natural history
+
Overview
Astronomy
+
Items
Combat
+
Send away
Description
+
Cancel
Other skills
+
Expel
Social
+
Send to
Wounds
+
Child is nobility
Status
+
Child is elected
History
+
Frail
Treatment
+
Low stamina
Dialog
+
Weak
Choreography
+
Clumsy
Musical composition
+
Recovers quickly
Autobiography
+
Resists sickness
Biography
+
Tough
Letter
+
High stamina
Chronicle
+
Strong
Short story
+
Agile
Musical form
+
Child:
Poetic form
+
pets
Manual
+
Lover:
Dance form
+
children
Work details
+
Spouse:
No assigned rooms
+
lovers
Locations
+
High social awareness
Workshops
+
Poor analytical ability
Star chart
+
High kinesthetic sense
Dictionary
+
Developed empathy
Star catalogue
+
Good spatial sense
Cultural comparison
+
Musical
Cultural history
+
Good memory
Treatise on technological evolution
+
Good with language
Alternate history
+
Good intuition
Biographical dictionary
+
Patient
Comparative biography
+
High willpower
Encyclopedia
+
Creative
Genealogy
+
Good analytical ability
Doctor
+
Good focus
Monster slayer
+
Recovers slowly
Surgeon
+
Sickly
Diagnostician
+
Envious
Scholar
+
Cheerful
Performer
+
Quick to love
Mercenary
+
Hateful
Scribe
+
Poor empathy
No dedicated workshop assignments
+
Poor social awareness
No work details
+
Not musical
Tavern keeper
+
Poor kinesthetic sense
No location assignments
+
Bad with words
Will only do assigned tasks
+
Poor spatial sense
Work animals
+
Impatient
Cannot assign work details
+
Poor memory
Will do available tasks anywhere
+
Not creative
War buddy
+
Poor intuition
Childhood friend
+
Poor focus
Fellow scholar
+
Low willpower
Obsession
+
Fearless
Father
+
Overconfident
Bonded
+
Polite
Pet owner
+
Disdains advice
Mother
+
Prone to discord
Spouse
+
Flatterer
Cannot assign work animals
+
Stubborn
Bone doctor
+
Wasteful
No relationships
+
Intemperate
No assigned or assignable work animals
+
Brawler
Pure hate
+
Easily stressed
Disliked
+
Greedy
Grudge
+
Anxious
Religious persecutor
+
Lustful
Supernatural vengeance
+
Depression-prone
Jealous grudge
+
Anger-prone
Athletic rival
+
Obstinate
Friend
+
Tolerant
Persecutor
+
Private
Business rival
+
Perfectionist
Fellow athlete
+
Curious
Fellow artist
+
Bashful
Close friend
+
Single-minded
Kindred spirit
+
Hopeful
Considers violent
+
Proud
Considers dancer
+
Cruel
Good for business
+
Zany
Considers psychotic
+
Vengeful
Considers storyteller
+
Gracious
Considers preacher
+
Extravagant
Considers bard
+
Vain
Considers poet
+
Ambitious
Considers monster
+
Slow to love
Intruder
+
Slow to hate
Considers bully
+
Inclined to abstract
Considers brigand
+
Artistically inclined
Long-term acquaintance
+
Thrill-seeker
Object of worship
+
Flights of fancy
Passing acquaintance
+
Overbearing
Former apprentice
+
Frenetic
Former master
+
Trusting
Considers flatterer
+
Gregarious
Considers quarreler
+
Thoughtless
Master
+
Orderly
Loyal soldier
+
Altruistic
Companion
+
Dutiful
Apprentice
+
Emotional obsessive
Member of hated group
+
Swayed by emotions
Member of respected group
+
Rude
Friendly fighter
+
Overreliant on advice
Enemy fighter
+
Seeks harmony
Considers killer
+
Quarreler
Friendly terms
+
Quick to give up
Comrade
+
Not wasteful
Considers murderer
+
Temperate
Outcast
+
Avoid fights
Military organization
+
Resilient
Merchant company
+
Not greedy
Performance troupe
+
Not anxious
Migrating group
+
Not lustful
Vessel crew
+
Not easily depressed
Religion
+
Slow to anger
Nomadic group
+
Not envious
No groups
+
Cheerless
Site government
+
Overshares
Civilization
+
Inattentive
Protector of the weak
+
Incurious
Hunter
+
Shameless
Treasure hunter
+
Scatterbrained
Preserver of knowledge
+
Quick to despair
Noted monster
+
Low self esteem
Infamous monster
+
Merciful
Feared as a monster
+
Humorless
Certainly feared as a monster
+
Not vengeful
Certainly considered an intruder
+
Ungrateful
Noted intruder according
+
Austere
Legendary monster
+
Not vain
Considered an intruder
+
Not ambitious
Respected for heroic acts
+
Fearful
Greatly respected for heroic acts
+
Pusillanimous
Infamous intruder
+
Not inclined to abstract
Legendary intruder
+
Not inclined to create art
guild
+
Avoids excitement
Famous her
+
Fact-oriented
Legendary hero
+
Unassertive
Certainly considered a brawler
+
Leisurely
Moted brawler
+
Distrustful
Legendary villain
+
Loner
Considered a brawler
+
Overcautious
Considered a bully
+
Sloppy
Certainly considered a bully
+
Not altruistic
Famous brawler
+
Not dutiful
Legendary brawler
+
Emotionally distant
Legendary bully
+
Unswayed by emotions
Feared as a brigand
+
Acquiescing
Noted bully
+
Intolerant
Infamous bully
+
Values stoicism
Infamous brigand
+
Values introspection
Legendary brigand
+
Values cooperation
Certainly feared as a brigand
+
Values independence
Noted brigand
+
Values tradition
Feared as a killer
+
Values artwork
Greatly feared as a killer
+
Values fairness
Infamous murderer
+
Values decorum
Legendary murderer
+
Values cunning
Legendary killer
+
Values eloquence
Respected as a hunter
+
Values power
Noted killer
+
Values truth
Infamous killer
+
Values family
Great hunter
+
Values friendship
Legendary hunter
+
Values law
Skilled hunter
+
Values loyalty
Talented hunter
+
Values nature
Noted villain
+
Values peace
Infamous villain
+
Values commerce
Feared as a villain
+
Values romance
Greatly feared as a villain
+
Values perseverance
Legendary loyal soldier
+
Values leisure time
Respected for fighter
+
Values sacrifice
Noted loyal soldier
+
Values competition
Famous loyal soldier
+
Values skill
Famous fighter
+
Values hard work
Legendary fighter
+
Values craftwork
Greatly respected for fighter
+
Values martial prowess
Noted fighter
+
Values harmony
Noted enemy fighter
+
Values merriment
Infamous enemy fighter
+
Values self-control
Feared for violent opposition
+
Values tranquility
Greatly feared for violent oppositoin
+
Disdains independence
Greatly feared as a murderer
+
Disdains stoicism
Noted murderer
+
Disdains artwork
Legendary enemy fighter
+
Disdains cooperation
Feared as a murderer
+
Disdains decorum
Famous treasure hunter
+
Disdains tradition
Legendary treasure hunter
+
Disdains eloquence
Greatly respected for hunting treasure
+
Disdains fairness
Noted treasure hunter
+
Disdains truth
Noted preserver of the knowledge
+
Disdains cunning
Famous preserver of the knowledge
+
Disdains friendship
Respected for preserving the knowledge
+
Disdains power
Greatly respected for preserving the knowledge
+
Disdains loyalty
Greatly respected for protecting the weak
+
Disdains family
Noted protector of the weak
+
Values knowledge
Legendary preserver of the knowledge
+
Disdains law
Respected for protecting the weak
+
Disdains romance
Respected for loyalty
+
Disdains nature
Greatly respected for loyalty
+
Disdains leisure time
Famous protector of the weak
+
Disdains commerce
Legendary protector of the weak
+
Disdains competition
Former member
+
Disdains perseverance
Prisoner
+
Disdains hard work
Former slave
+
Disdains sacrifice
Criminal
+
Disdains martial prowess
Member
+
Disdains skill
Citizen
+
Disdains merriment
Considered a thief
+
Disdains craftwork
Certainly considered a thief
+
Disdains tranquility
Former mercenary
+
Disdains harmony
Former
+
Disdains introspection
Legendary thief
+
Disdains self-control
Respected for hunting treasure
+
Slumberous
Noted thief
+
Unconscious
Infamous thief
+
Thirsty!
Preferences
+
Very thirsty
Slated for removal
+
Drowsy
*** Forbidden ***
+
Very hungry
Memories
+
Thirsty
Recent thoughts
+
Very drowsy
Values
+
Hungry
Traits
+
Dehydrated
Uniform
+
Stressed
No orders
+
Starving
No squad assigned
+
Harrowed
Worker
+
Haggard
Former prisoner
+
Disdains peace
Former worker
+
Disdains knowledge
Remove building
+
Pale
Cancel construction
+
Faint
been claimed by
+
Pain
This building has
+
Numb
Construction inactive.
+
Nauseous
Construction suspended.
+
Extreme pain
Suspend construction
+
Drowning
Resume construction
+
Winded
Construction initiated.
+
Over-exerted
Waiting for construction...
+
Tired
Construction nearly done.
+
Dizzy
Partially constructed.
+
Exhausted
Removal inactive.
+
Sluggish
Removal suspended.
+
Stunned
Trap Occupied:
+
Paralyzed
Cancel removal
+
Partially paralyzed
"I must have
+
(Rusty)
needs
+
Focused!
mutters
+
None
things...  certain things
+
(V Rusty)
Leave me.  I need... "
+
Haul:
screams
+
Squad:
works with menacing fury!
+
Needs
works, darkly brooding...
+
No official position
"Yes.  I need
+
Injured
broods
+
Healthy
keeps muttering
+
Partially webbed
works furiously!
+
Seriously injured
works secretly...
+
Bleeding
cloth... thread
+
Webbed
leather... skin
+
Fever
sketches
+
Heavy bleeding
bars... metal
+
Be with friends
stone... rock
+
Hear eloquence
blocks... bricks...
+
Learn something
gems... shining
+
Be with family
raw... clear
+
Admire art
raw... green
+
Excitement
rough... color
+
Stay occupied
raw... crystal
+
Be creative
a shell
+
Pray
bones...  yes
+
Meditate
tree... life
+
Unmet need:
a corpse
+
Drink alcohol
square blocks
+
Distracted
cut gems
+
No unmet needs
stacked cloth
+
Focused
stacked leather
+
Distracted!
a quarry
+
Argue
rough gems
+
Be extravagant
of metal
+
Fight
shining bars
+
Cause trouble
a forest
+
Acquire object
rough gems and glass
+
Eat good meal
glass and burning wood
+
See animal
skeletons
+
See great beast
pictures of
+
Take it easy
shells
+
Make romance
will do available tasks anywhere
+
Martial training
will only do assigned tasks
+
Practice skill
A manager is required to add work orders to the shop.
+
Make merry
Work orders cannot be assigned to this building.
+
Craft object
Workers cannot be assigned to this building.
+
Uphold tradition
Add new task
+
Self-examination
Only one master may be assigned to each workshop.
+
Natural history
This workshop is free for anybody to use.
+
Chemistry
Link lever
+
Mathematics
Need accessible mechanisms.
+
Astronomy
Link plate
+
Other skills
Pull lever
+
Philosophy
Workers
+
Description
Work orders
+
Social
Hanging
+
Treatment
Stable Foundation
+
History
Start Pump Manually
+
Status
Stop Pumping Manually
+
Wounds
Inactive
+
Think abstractly
Active
+
Assume Control
Total Power Needed:
+
Wander
Total Power:
+
Help somebody
The well is dry.
+
Letter
The well is operational.
+
Essay
Frozen Elsewhere
+
Autobiography
Frozen Here
+
Poem
General work orders allowed:
+
Novel
Work orders can be added specifically for this shop.
+
Biography
The bucket is full.
+
Chronicle
There is no bucket.
+
Short story
  * Destroys colony
+
Manual
Gather any products
+
Guide
Do not gather products
+
Musical form
  * Requires a jug
+
Dance form
  * Requires wild colony or
+
Engineering
Install colony when ready
+
Poetic form
Do not install colony
+
Geography
  * Existing hive
+
Medicine
On display
+
Atlas
This is a memorial to
+
No assigned rooms
Assign new display items
+
Star chart
Assigned
+
Star catalogue
Pumps from the east
+
Treatise on technological evolution
Pumps from the north
+
Dictionary
Pumps from the west
+
Cultural comparison
Pumps from the south
+
Alternate history
before this restraint will
+
Encyclopedia
You must designate a dungeon
+
Cultural history
This furniture is a part of multiple rooms.
+
Biographical dictionary
be used for imprisonment.
+
Genealogy
Unassigned occupant
+
Choreography
Occupant
+
Comparative biography
Aquarium
+
Dialog
Terrarium
+
Musical composition
Too many hives
+
Mercenary
Not ready to be split
+
Monster slayer
* Output restricted
+
Scholar
* No output
+
Scribe
Outdoor access
+
Tavern keeper
  * Saves colony for split
+
Performer
Ready to be split
+
No dedicated workshop assignments
No outdoor access
+
No location assignments
Unnamed animal training area
+
Cannot assign work details
Unnamed clay collection area
+
No work details
Unnamed bedroom
+
Will only do assigned tasks
Unnamed plant gathering area
+
Will do available tasks anywhere
Unnamed museum
+
Locations
Unnamed zoo
+
Work animals
Unnamed pen/pasture
+
Work details
Unnamed meeting hall
+
Workshops
Unnamed pit/pond
+
Bonded
Unnamed fishing area
+
Childhood friend
Unnamed sculpture garden
+
Lover
Unnamed memorial hall
+
Child
Unnamed water source
+
Mother
This furniture is a part of
+
Father
Unnamed sand collection area
+
Pet owner
Unnamed dump
+
Spouse
Orientation
+
No relationships
Not in Use
+
Pet
Forbidden
+
Cannot assign work animals
Operated by Mechanisms
+
No assigned or assignable work animals
Chained
+
Surgeon
Assigned and chained
+
Bone doctor
Prepare to Fire
+
Doctor
Fire at Will
+
Diagnostician
Unnamed dining hall
+
Supernatural vengeance
Unnamed dormitory
+
Pure hate
Unnamed zone
+
Grudge
Unnamed tomb
+
Jealous grudge
Unnamed archery range
+
Persecutor
Unnamed office
+
Religious persecutor
Unnamed dungeon
+
Athletic rival
Unnamed barracks
+
Business rival
Nest box claimed by
+
Close friend
Deceased
+
Friend
Move goods to/from depot
+
Fellow athlete
Nest box unclaimed
+
Kindred spirit
before this coffin will
+
Fellow scholar
You must designate a tomb
+
Fellow artist
This is the resting place of
+
War buddy
be used for burial.
+
Obsession
HATCH TAKEN BY INVADERS
+
Considers bard
HATCH USED BY INTRUDER
+
Considers dancer
Retake hatch to forbid it.
+
Considers storyteller
DOOR TAKEN BY INVADERS
+
Considers poet
Passable
+
Considers bully
DOOR USED BY INTRUDER
+
Considers preacher
Retake door to forbid it.
+
Considers monster
Nothing
+
Considers brigand
Large gem
+
Hero
Broker cannot access depot
+
Intruder
Broker can access depot
+
Long-term acquaintance
Desired bait:
+
Passing acquaintance
You do not have a broker.
+
Deity
Anyone requested at depot
+
Object of worship
Broker requested at depot
+
Hated
Broker:
+
Disliked
No trader needed at depot
+
Companion
items
+
Former master
Awaiting
+
Master
There are no merchants trading right now.
+
Apprentice
Disengaged
+
Friendly fighter
is best)
+
Loyal soldier
Show items
+
Member of hated group
Show linked buildings
+
Enemy fighter
Poor soil
+
Comrade
every season
+
Member of respected group
(Cavern soil
+
Considers killer
Set to fertilize
+
Considers murderer
Not set to fertilize
+
Good for business
Fertilize
+
Friendly terms
Current amount:
+
Considers violent
Trap Baited:
+
Considers psychotic
No seeds
+
Performance troupe
Leave fallow
+
Merchant company
asking questions
+
Nomadic group
heard this was a good place to search for monsters.
+
Military organization
seeking work as a scholar
+
Vessel crew
seeking work as a mercenary
+
Migrating group
seeking sanctuary
+
No groups
for diplomacy
+
Site government
to perform
+
Treasure hunter
to relax
+
Thief
seeking work as a performer
+
Protector of the weak
to slay beasts
+
Preserver of knowledge
This visitor has come
+
Considers flatterer
This visitor is ready to leave.
+
Hunter
to study
+
Former apprentice
to pray
+
Considers quarreler
was the place to look for long-term work.
+
Certainly feared as a monster
would make a good base for a mercenary.
+
Feared as a monster
would be a safe place to stay.
+
Infamous monster
believes
+
Noted monster
was the place to entertain people.
+
Considered an intruder
was the place to enjoy oneself.
+
Legendary monster
was the place for long-term scholarship.
+
Noted intruder according
was the place to perform research.
+
Certainly considered an intruder
was curious about
+
Legendary intruder
went on this journey out of curiosity.
+
Infamous intruder
was the place to admire fine architecture.
+
Greatly respected for heroic acts
was the place for a good drink.
+
Respected for heroic acts
heard
+
Legendary hero
heard this was the place for those seeking danger.
+
Famous hero
was the place for prayer.
+
craft
[C:6:0:0]
+
guild
doesn't feel
+
Considered a brawler
[C:3:0:1]
+
Legendary villain
[C:2:0:1]
+
Moted brawler
was in
+
Certainly considered a brawler
feels
+
Legendary brawler
didn't feel
+
Famous brawler
is in
+
Certainly considered a bully
[C:7:0:1]
+
Considered a bully
about the location of
+
Infamous bully
is seeking information
+
Noted bully
[C:7:0:0]
+
Feared as a brigand
You can learn more about this visitor after they chat with a local.
+
Legendary bully
grim satisfaction
+
Noted brigand
horrified
+
Certainly feared as a brigand
grieves
+
Legendary brigand
grieved
+
Infamous brigand
suspicious
+
Legendary murderer
fondness
+
Infamous murderer
shocked
+
Greatly feared as a killer
alarmed
+
Feared as a killer
satisfied
+
Infamous killer
annoyed
+
Noted killer
grumpy
+
Respected as a hunter
grouchy
+
Legendary killer
[C:4:0:1]
+
Talented hunter
[C:5:0:1]
+
Skilled hunter
[C:1:0:1]
+
Legendary hunter
[C:6:0:1]
+
Great hunter
affection
+
Greatly feared as a villain
adoration
+
Feared as a villain
aggravated
+
Infamous villain
agitated
+
Noted villain
vengeful
+
Famous loyal soldier
admiration
+
Noted loyal soldier
accepting
+
Respected for fighter
gaiety
+
Legendary loyal soldier
blissful
+
Noted fighter
triumph
+
Greatly respected for fighter
excited
+
Legendary fighter
bitter
+
Famous fighter
caring
+
Greatly feared for violent oppositoin
aroused
+
Feared for violent opposition
apathetic
+
Infamous enemy fighter
aversion
+
Noted enemy fighter
astonished
+
Feared as a murderer
amused
+
Legendary enemy fighter
anxious
+
Noted murderer
anguish
+
Greatly feared as a murderer
alienated
+
Noted treasure hunter
ambivalent
+
Greatly respected for hunting treasure
amazed
+
Legendary treasure hunter
distressed
+
Famous treasure hunter
embarrassed
+
Greatly respected for preserving the knowledge
elated
+
Respected for preserving the knowledge
dislike
+
Famous preserver of the knowledge
disillusioned
+
Noted preserver of the knowledge
displeasure
+
Respected for protecting the weak
dismayed
+
Legendary preserver of the knowledge
despair
+
Noted protector of the weak
 +
Greatly respected for protecting the weak
 +
Legendary protector of the weak
 +
Famous protector of the weak
 +
Greatly respected for loyalty
 +
Respected for loyalty
 +
Former worker
 +
Squad
 +
Former prisoner
 +
Worker
 +
Slave
 +
Former slave
 +
Member
 +
Former member
 +
Former mercenary
 +
Citizen
 +
Certainly considered a thief
 +
Considered a thief
 +
Infamous thief
 +
Noted thief
 +
Respected for hunting treasure
 +
Legendary thief
 +
Cancel removal
 +
Trap Occupied:
 +
Removal suspended.
 +
Removal inactive.
 +
*** Forbidden ***
 +
Slated for removal
 +
Preferences
 +
Needs
 +
Traits
 +
Values
 +
Recent thoughts
 +
Memories
 +
No squad assigned
 +
No orders
 +
Uniform
 +
Kills
 +
works secretly...
 +
works, darkly brooding...
 +
works furiously!
 +
keeps muttering
 +
This building has
 +
been claimed by
 +
Cancel construction
 +
Remove building
 +
Resume construction
 +
Suspend construction
 +
Construction suspended.
 +
Construction inactive.
 +
Partially constructed.
 +
Construction nearly done.
 +
Waiting for construction...
 +
Construction initiated.
 +
tree... life
 +
raw... green
 +
a shell
 +
a corpse
 +
needs
 +
bones...  yes
 +
mutters
 +
screams
 +
"I must have
 +
things...  certain things
 +
"Yes.  I need
 +
"Leave me.  I need...
 +
works with menacing fury!
 +
broods
 +
a forest
 +
glass
 +
skeletons
 +
shells
 +
sketches
 +
pictures of
 +
cloth... thread
 +
..."
 +
blocks... bricks...
 +
leather... skin
 +
bars... metal
 +
gems... shining
 +
rough... color
 +
stone... rock
 +
raw... clear
 +
raw... crystal
 +
Need accessible mechanisms.
 +
Link lever
 +
Work orders
 +
Back
 +
Tasks
 +
Workers
 +
stacked leather
 +
stacked cloth
 +
cut gems
 +
square blocks
 +
shining bars
 +
of metal
 +
rough gems
 +
a quarry
 +
glass and burning wood
 +
rough gems and glass
 +
The well is operational.
 +
The well is dry.
 +
There is no bucket.
 +
The bucket is full.
 +
Work orders can be added specifically for this shop.
 +
General work orders allowed:
 +
Work orders cannot be assigned to this building.
 +
A manager is required to add work orders to the shop.
 +
will only do assigned tasks
 +
will do available tasks anywhere
 +
This workshop is free for anybody to use.
 +
Only one master may be assigned to each workshop.
 +
Add new task
 +
Workers cannot be assigned to this building.
 +
Pull lever
 +
Link plate
 +
This is a memorial to
 +
On display
 +
Pumps from the south
 +
Pumps from the west
 +
Pumps from the north
 +
Pumps from the east
 +
Stop Pumping Manually
 +
Start Pump Manually
 +
Stable Foundation
 +
Hanging
 +
Total Power:
 +
Total Power Needed:
 +
Active
 +
Inactive
 +
Frozen Here
 +
Frozen Elsewhere
 +
Not ready to be split
 +
Too many hives
 +
No outdoor access
 +
Ready to be split
 +
  * Saves colony for split
 +
Outdoor access
 +
  * Requires a jug
 +
Do not gather products
 +
Gather any products
 +
  * Destroys colony
 +
  * Existing hive
 +
Do not install colony
 +
Install colony when ready
 +
  * Requires wild colony or
 +
Assigned
 +
Assign new display items
 +
Unnamed fishing area
 +
Unnamed pit/pond
 +
Unnamed dump
 +
Unnamed sand collection area
 +
This furniture is a part of
 +
Unnamed water source
 +
be used for imprisonment.
 +
This furniture is a part of multiple rooms.
 +
You must designate a dungeon
 +
before this restraint will
 +
Terrarium
 +
Aquarium
 +
Occupant
 +
Unassigned occupant
 +
* No output
 +
* Output restricted
 +
Unnamed dormitory
 +
Unnamed dining hall
 +
Unnamed barracks
 +
Unnamed dungeon
 +
Unnamed office
 +
Unnamed archery range
 +
Unnamed plant gathering area
 +
Unnamed bedroom
 +
Unnamed clay collection area
 +
Unnamed animal training area
 +
Unnamed meeting hall
 +
Unnamed pen/pasture
 +
Unnamed zoo
 +
Unnamed museum
 +
Unnamed memorial hall
 +
Unnamed sculpture garden
 +
Open
 +
HATCH TAKEN BY INVADERS
 +
Retake door to forbid it.
 +
DOOR USED BY INTRUDER
 +
Passable
 +
DOOR TAKEN BY INVADERS
 +
Operated by Mechanisms
 +
Forbidden
 +
Not in Use
 +
Orientation
 +
Fire at Will
 +
Prepare to Fire
 +
Assigned and chained
 +
Chained
 +
Unnamed tomb
 +
Unnamed zone
 +
Anyone requested at depot
 +
No trader needed at depot
 +
There are no merchants trading right now.
 +
Broker requested at depot
 +
Awaiting
 +
items
 +
Nest box unclaimed
 +
Move goods to/from depot
 +
Deceased
 +
Nest box claimed by
 +
be used for burial.
 +
This is the resting place of
 +
You must designate a tomb
 +
before this coffin will
 +
Retake hatch to forbid it.
 +
HATCH USED BY INTRUDER
 +
Set to fertilize
 +
Current amount:
 +
No seeds
 +
Not set to fertilize
 +
(now)
 +
Leave fallow
 +
Large gem
 +
Trap Baited:
 +
Meat
 +
 
 
Expert
 
Expert
Select a work partner for
+
Knowledgeable
 
General familiarity
 
General familiarity
Knowledgeable
+
A few facts
Ready for slaughter
+
Overall training
Available as pet
+
Insufficient resources were available to use additional parallelism.
Being traded
+
Merchants from
 +
Potash
 +
Coal
 +
Rotten raw hide
 +
Fresh raw hide
 +
Masterwork
 +
Exceptional
 +
Superior quality
 +
Finely-crafted
 +
Wax
 +
Plant Cloth
 +
Crystal Glass
 +
Clear Glass
 +
Green Glass
 +
Soap
 +
Pearlash
 +
Ash
 +
Side
 +
Living
 +
Slaughterability
 +
Overall Training
 +
Pets/Livestock
 +
Citizens
 +
Arena side
 
Trainer: Any unassigned
 
Trainer: Any unassigned
 +
Stone
 +
Refuse
 +
Corpses
 +
Furniture/siege ammo
 +
Food
 +
Animals
 +
All tasks
 +
Dead/Missing
 +
Owned
 
Adopted somebody
 
Adopted somebody
 +
Job
 +
Hunting assignment
 +
Any unassigned trainer
 +
Any trainer
 +
Select a trainer for
 +
Trainer
 +
Trainer: Any
 
Trainer:  
 
Trainer:  
Trainer: Any
 
active.
 
Creatures
 
All work orders must be validated
 
by the manager before they become
 
A manager is required to coordinate
 
work orders.
 
Can use any shop
 
There are no active work orders.
 
Others
 
A few facts
 
Citizens
 
Pets/Livestock
 
Dead/Missing
 
Places
 
Objects
 
Meeting area
 
Animal training
 
Pit/pond
 
Garbage dump
 
Pen/pasture
 
Fishing
 
Gather fruit
 
Dungeon
 
Barracks
 
Dormitory
 
Office
 
Archery range
 
Bedroom
 
Dining hall
 
You do not have any zones.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Overall Training
 
Farm plots
 
Tame at the vermin catcher's shop
 
 
Train (to make a pet) or slaughter
 
Train (to make a pet) or slaughter
 +
Uninterested in an owner
 
Unavailable as pet
 
Unavailable as pet
Uninterested in an owner
+
Available as pet
You do not have any farm plots.
+
Ready for slaughter
Water source
+
Being traded
You do not have any workshops.
+
Cheese (animal)
Workshops are placed using the building menu at the bottom of the screen.
+
Cheese (plant)
You do not have any stockpiles
+
Drink (animal)
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Drink (plant)
You do not have any locations.
+
Plants
Locations can be created from zones.
+
Egg
Your workers will rarely make them on their own.
+
Unprepared fish
You may also send a squad to obtain one.
+
Unusable armor
Written content
+
Extract (plant)
There aren't any crafted artifacts here.
+
Pressed material
Symbols
+
Paste
Named objects
+
Fat
planted
+
Bone meal
to harvest
+
Milled plant
Writing materials include paper and parchment sheets.
+
Fruit/leaves
Use these to make scrolls and quires.
+
Seeds
There is no written content here.
+
Armor
Prepare writing material and assign scholars to a library.
+
Weapons/trap comps
There are no named objects here.
+
Cloth
Citizens, especially soldiers, will rarely name items.
+
Finished goods
You haven't named any position symbols yet.
+
Gems
You can do this from the Nobles and Administrators menu.
+
Bars/blocks
Tavern
+
Coins
Library
+
Ammo
imprisoned
+
Usable armor
available
+
Unusable weapons
assigned
+
Usable weapons
present
+
Prepared meals
Unnamed location
+
Empty animal traps
squads assigned
+
Empty cages
Unknown location
+
Additional options
% occupied
+
Sheet
Hospital
+
Rough glass
patient
+
Clay
Temple
+
Other stone
guildhall
+
Economic
Remove assignment
+
Metal ores
Deceased:
+
Blocks: stone/clay
Civilians:
+
Blocks: metal
Soldiers:
+
Blocks: other materials
Click somebody to assign them to position
+
Thread (yarn)
Possible targets in this area:
+
Thread (plant)
Click a creature to assign it.
+
Thread (silk)
Click somebody to assign them.
+
Gem
Targeted by
+
Cut stone
squad
+
Cut gem
Archer
+
Rough gem
skilled
+
Cut glass
No relevant skills
+
Teeth
Fighter
+
Shells
, commander
+
Bones
family treasure
+
Skulls
Click the map to add points.
+
Body parts
Sacred to
+
Item types
family heirloom
+
Misc. liquid
Heirloom of
+
Extract (animal)
Treasure of
+
Bars: metal
Libraries are a location that can be created at a zone.
+
Bars: other materials
Symbol of
+
Metal
Select how squads will use this space.
+
Stone/clay
Select the squads to train here.
+
Other materials
Select which burrows to defend.
+
Type
Burrow
+
Hair/wool
Select or create a route.
+
Horns/hooves
Create new route
+
We'll be ready soon!
Point
+
My apologies, but we're still unloading.
Confirm
+
Select a merchant group to trade with:
Only members can visit (if guild established)
+
Dist:
Only members can visit
+
Amount needed:
You need to assign a
+
Select materials for the
to utilize a hospital.
+
Total quality
, no workers
+
craftsman
You need a
+
Greetings.  The
No established guild
+
your more ethical works.  We've come to trade.
worker
+
Greetings.  We are enchanted by
Dance floor in common area:
+
Your efforts are legend there.  Let us trade!
Rented rooms (Total):
+
Greetings from the Mountainhomes. 
Goblets (Desired):
+
Greetings from the outer lands. 
Stored Instruments (Desired):
+
There are no merchants present with which to trade.
Citizens only
+
Weapons
Chests in common area:
+
Parchment
All visitors welcome
+
Paper
Citizens and long-term residents only
+
Cloth (metal)
workshop to
+
Cloth (yarn)
take from
+
Cloth (plant)
Max wheelbarrows
+
Cloth (silk)
Select a stockpile or
+
Thread (metal)
Max barrels
+
Core quality
burrow assignments
+
Shield
Storage and tools
+
Legs
member
+
Hands
, no members
+
Feet
Dedicated to
+
Head
Guildhall
+
Body
exchange with
+
Trap components
No particular deity
+
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
give to
+
going there.  Obviously, your copious wit is matched only by your industry!
Select a stockpile to
+
[Laughs uproariously]  You had me
Only organized religions can have recognized priesthoods.
+
[Chuckles]  How droll.
Meeting place,
+
This would please us greatly.  What do you offer?
Agreed to build temple
+
You wish to make an offering to our leader? 
Agreed to build temple complex
+
You wish to make an offering?  We love gifts.
You can recognize a priesthood once this is a temple.
+
Take what you wish.  I can't stop you.
You can recognize a high priest when this is a temple complex.
+
wish to trade or to make an offering to our leader?
Recognize priesthood
+
My stones, are you giving me those?  Do you
Recognize high priest
+
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
Traction benches in common area:
+
what do offer for them?
Thread (Desired):
+
These _are_ fine items, aren't they?  Now,
Beds in common area:
+
Ah, but my goods are not free!  What do you offer in trade?
Tables in common area:
+
what interests you and what you're prepared to offer in exchange.
Agreed to build guildhall
+
Yes, and trade we will!  Simply tell me
Agreed to build grand guildhall
+
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
Guildhall,
+
I must make a profit.  There is simply not enough value here.
Grand Guildhall,
+
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
Shrine,
+
These goods are too heavy and cheap for me to consider.
(next at
+
What do you want?
Total number of each to scribe:
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Writing Material (Desired):
+
is unparalleled.  Let's make a deal!
Chairs:
+
ship of the
Written objects (incl. copies):
+
I will see that our leader gets this offering.
Bookcases:
+
You are too kind.
Tables:
+
fathom you ending up with the items you desire.
worshipper
+
Even with your combined trade goods, such as they are, I can't
needed
+
All I see here is not enough.
Priest:
+
You'll need more goods to make this arrangement. 
High priest:
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
worshippers
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
worshipper
+
Inaccessible
Temple,
+
Offer as gift
Temple Complex,
+
Accept Counteroffer
Remove current location assignment
+
Seize
New inn/tavern
+
Excess Weight:
outside the fortress.
+
Allowed Weight:
Add or choose a location.
+
Trader Loss:
bedrooms.  These larger associations
+
Trader Profit:
of rooms can attract visitors from
+
exactly
and libraries can be created from
+
less than
meeting area zones, dining rooms and
+
greater than
Constructions
+
at most
Machines/fluids
+
at least
Furniture
+
available is
Doors/hatches
+
Amount of
New guildhall
+
Distance:
New hospital
+
ecstatic with the trading
New temple
+
seems
New library
+
That poor, gentle creature...
Tavern Keeper
+
I see your low race still revels in death. 
Monster Slayer
+
It is a rude bauble, fit only for your kind.
Buckets (Desired):
+
Once a beautiful tree, and now? 
Soap (Desired):
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
Crutches (Desired):
+
You truly despise life, don't you? 
Powder for casts (Desired):
+
were added for the counteroffer:
Cloth (Desired):
+
The following fortress goods
Splints (Desired):
+
unwilling to trade
No worshippers
+
not going to take much more of this
Locations such as taverns, temples
+
to be rapidly losing patience
No members
+
willing to trade
(No Specific Deity)
+
pleased with the trading
No workers
+
very happy about the trading
Guild:
+
A manager is required to coordinate
Bone Doctor
+
There are no active work orders.
Wood furnace
+
Can use any shop
Magma smelter
+
0 = Can use any shop
Smelter
+
max
Magma glass furnace
+
shop
Magma kiln
+
shop(s)
Glass furnace
+
Suggested conditions
Fishery
+
Farm plots
Kitchen
+
Objects
Butcher
+
Places
Tanner
+
Creatures
Farm plot
+
active.
Clothes
+
by the manager before they become
Ashery
+
All work orders must be validated
Bowyer
+
work orders.
Farming
+
Restarts if completed, checked daily
Furnaces
+
One-time order
Trade depot
+
Restarts if completed, conditions checked yearly
Clothing and leather
+
Restarts if completed, conditions checked seasonally
Cages/restraints
+
Restarts if completed, conditions checked monthly
Stoneworker
+
Restarts if completed, conditions checked daily
Mechanic
+
One-time order, conditions checked daily
Metalsmith
+
not
Jeweler
+
must first be completed
Magma forge
+
must first be activated
Carpenter
+
Not satisfied for next check
Crafts
+
Satisfied for next check
Stairs
+
No material
Offering place
+
Restarts if completed, checked yearly
Instrument
+
Restarts if completed, checked seasonally
Vertical bars
+
Restarts if completed, checked monthly
Floor bars
+
Dormitory
Wall grate
+
Barracks
Floor grate
+
Archery range
Dirt road
+
Office
Fortification
+
Dining hall
Bridge
+
Bedroom
Paved road
+
Animal training
Vermin Catcher's Shop
+
Meeting area
Nest box
+
available
Farmer
+
imprisoned
Bookcase
+
present
Display
+
assigned
Statue
+
squads assigned
Traction bench
+
Unnamed location
Burial
+
Tomb
Cabinet
+
Dungeon
Upright weapon/spike
+
Workshops are placed using the building menu at the bottom of the screen.
Archery target
+
You do not have any workshops.
Stone-fall
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
Weapon
+
You do not have any stockpiles
Animal trap
+
Locations can be created from zones.
Pressure plate
+
You do not have any locations.
Rope/chain
+
Zones can be added using the zone menu at the bottom of the screen.
Needs walkable perimeter
+
You do not have any zones.
Hidden, cannot build at this location
+
Sand
Disconnected
+
Pit/pond
Need trigger type
+
Pen/pasture
Ballista
+
Garbage dump
Catapult
+
Gather fruit
Weapon rack
+
Fishing
Armor stand
+
Water source
Floodgate
+
You do not have any farm plots.
Track stop
+
Prepare writing material and assign scholars to a library.
Support
+
There is no written content here.
Glass window
+
Citizens, especially soldiers, will rarely name items.
Gem window
+
There are no named objects here.
Millstone
+
You can do this from the Nobles and Administrators menu.
Rollers
+
You haven't named any position symbols yet.
Horizontal axle
+
You may also send a squad to obtain one.
Vertical axle
+
Your workers will rarely make them on their own.
Windmill
+
family heirloom
Gear assembly
+
Sacred to
Screw pump
+
Treasure of
Water wheel
+
Heirloom of
Mud is left by water
+
Symbol of
Disconnected Build Overflow
+
Libraries are a location that can be created at a zone.
Needs ground or near machine
+
Use these to make scrolls and quires.
No mud/soil for farm
+
Writing materials include paper and parchment sheets.
Water at this location
+
% occupied
Lava/Magma at this location
+
Unknown location
Needs open space
+
patient
Off map
+
Hospital
Surrounded by empty space
+
guildhall
Needs adjacent wall
 
Needs to be anchored on edge
 
Blocked at this location
 
Need soil or mud at location
 
Need soil at location
 
Must be outside
 
Cannot build at highest level
 
Must be inside
 
Too close to edge
 
Building present
 
Must remove construction
 
Adding water
 
Adding magma
 
Right click when done
 
Placing trees
 
Placing creatures
 
Regular mining blueprint
 
Automated vein and gem mining
 
Vein and gem mining blueprint
 
Gem mining blueprint
 
 
 
 
Stone use
 
Stone use
Standing orders
+
Reset to default
 +
high precision
 +
medium precision
 +
Your bookkeeper needs to work in an office to improve precision
 +
highest precision
 +
% updated toward the next precision level.
 +
The stockpile records are
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 +
Automate smelter
 +
Do not automate kiln
 +
Automate other shops
 +
Do not automate smelter
 +
Workers gather animals
 +
Do not automate other shops
 +
Workers gather food
 +
Workers ignore animals
 +
No automatic fish cleaning
 +
Automatically clean fish
 +
Do not automate kitchen
 +
Automate kitchen
 +
Automate tannery
 +
---
 +
Automate kiln
 +
Do not automate tannery
 +
Use any cloth
 +
Use only dyed cloth
 +
No automatic web collection
 +
Automatically collect webs
 +
No automatic slaughter
 +
Slaughter any marked animal
 +
No automatic butchery
 +
Automatically butcher carcasses
 +
Automated workshops
 
You have no appropriate ingredients.
 
You have no appropriate ingredients.
Permissions
+
Sieges and forbidding
Number
+
Hauling
Ingredient type
+
Automatically weave all thread
Meat, fish, and others
+
Chores
Drinks
+
No automatic weaving
member to give orders,
+
Automatically weave dyed thread
Select a squad or squad
+
Workers dump hair and wool
Schedule
+
Workers save skins
Move: click on the map.
+
Workers dump other objects
No target
+
Workers save hair and wool
target
+
Forbid used ammunition
Routine:
+
Workers save other objects
No uniform
+
Claim used ammunition
seleced squads.
+
Forbid used ammunition during sieges
seleced positions.
+
Workers dump skulls
 +
Workers save corpses
 +
Workers dump bones
 +
Workers save skulls
 +
Workers dump shells
 +
Workers save bones
 +
Workers dump skins
 +
Workers save shells
 +
Workers gather refuse
 +
Workers ignore wood
 +
Workers gather outdoor refuse
 +
Workers ignore refuse
 +
Workers gather outdoor vermin remains
 +
Workers ignore outdoor refuse
 +
Workers dump corpses
 +
Workers ignore outdoor vermin remains
 +
Workers gather furniture
 +
Workers ignore food
 +
Workers gather bodies
 +
Workers ignore furniture
 +
Workers gather minerals
 +
Workers ignore bodies
 +
Workers gather wood
 +
Workers ignore minerals
 +
Forbid toppled building items during sieges
 +
Forbid toppled building items
 +
Forbidding of death objects occurs at time of death.
 +
Claim toppled building items
 +
Children don't do chores
 +
Children do chores
 +
to do your chores.
 +
There are no children
 +
Allow trap cleaning
 +
Forbid trap cleaning during sieges
 +
Forbid trap rearming during sieges
 +
Forbid trap rearming
 +
Forbid cages from sprung traps
 +
Allow trap rearming
 +
Claim cages from sprung traps
 +
Forbid cages from sprung traps during sieges
 +
Forbid other death items
 +
Claim other dead
 +
Claim other death items
 +
Forbid other death items during sieges
 +
Forbid floor/wall cleaning during sieges
 +
Forbid floor/wall cleaning
 +
Forbid trap cleaning
 +
Allow floor/wall cleaning
 +
Forbid your dead during sieges
 +
Forbid your dead
 +
Forbid your death items
 +
Claim your dead
 +
Claim your death items
 +
Forbid your death items during sieges
 +
Forbid other non-hunted dead during sieges
 +
Forbid other non-hunted dead
 +
(unnamed orders)
 +
Done editing
 +
Equip/always
 +
Editing routine
 +
Sleep/room at will
 +
Equip/orders only
 +
Sleep/barracks at need
 +
Sleep/barracks at will
 +
You know of no appropriate stones.
 +
Select to use in non-economic jobs.
 +
Choose a symbol for the detail.
 +
Choose a symbol for the burrow.
 +
Symbol
 +
Choose a symbol for the squad.
 +
Foreground
 +
Background
 +
Prefer zones for water drinking
 +
Drink water only from designed zones
 +
Prefer zones for fishing
 +
Fish only in designated zones
 +
Stone type
 +
Economic stone
 +
Economic uses
 +
Magma-safe
 +
Announce most job cancellations
 +
Announce all job cancellations
 +
Announce no job cancellations
 +
Announce some job cancellations
 +
Only farmers harvest
 +
Everybody harvests
 +
Do not mix similar food in barrels
 +
Mix similar foods in barrels
 +
member to give orders,
 +
Select a squad or squad
 +
assign schedules.
 +
change equipment, and
 
squad.
 
squad.
 
Choose a uniform for the
 
Choose a uniform for the
assign schedules.
+
seleced squads.
change equipment, and
+
seleced positions.
 +
No special orders
 +
Multiple orders
 +
target
 +
Routine:
 +
Move: click on the map.
 +
No target
 +
Schedule
 +
Equip
 
until commander
 
until commander
 
Cannot appoint
 
Cannot appoint
Assign position
+
You must appoint
Assign leader
+
is selected
Back to squads
+
You must appoint a
Vacant position
+
somebody first
At least
 
new order
 
No special orders
 
Multiple orders
 
 
Create new squad
 
Create new squad
 
to create a squad.
 
to create a squad.
You must appoint a
+
soldiers to follow
somebody first
+
Minimum number of
You must appoint
+
At least
is selected
+
new order
 +
Back to squads
 +
Vacant position
 +
Assign position
 +
Assign leader
 
specific weapon
 
specific weapon
 
specific shield
 
specific shield
 +
, weapon
 +
individual choice
 +
indiv choice, ranged
 +
indiv choice, melee
 +
plant fiber
 +
(foreign)
 +
View monthly schedule
 +
Add/edit routines (columns)
 +
specific armor
 +
Monthly orders
 +
specific pants
 +
specific helm
 
specific shoes
 
specific shoes
 
specific gloves
 
specific gloves
specific pants
 
specific helm
 
specific armor
 
Monthly orders
 
BROKEN
 
plant fiber
 
(foreign)
 
indiv choice, ranged
 
indiv choice, melee
 
, weapon
 
individual choice
 
 
appointed by  
 
appointed by  
 
's squad
 
's squad
Create which squad?
+
Routine #
Constant training
+
Military routines
 +
Really delete this routine?
 +
Add new routine
 +
Current month
 +
No uniform
 
Staggered training
 
Staggered training
 
Off duty
 
Off duty
View monthly schedule
+
Ready
Add/edit routines (columns)
+
Constant training
Current month
+
Create which squad?
Really delete this routine?
 
Add new routine
 
Routine #
 
Military routines
 
 
Not yet assigned
 
Not yet assigned
 
  assigned items
 
  assigned items
 +
Mat
 +
No assigned items
 +
Assign uniform
 +
Color
 +
Update equipment
 +
Add uniform
 +
Uniform replaces clothing
 +
New weapon
 +
Exact matches only
 +
Uniform worn over clothing
 +
individual choice
 +
Partial matches okay
 
  indiv choice, ranged
 
  indiv choice, ranged
 
  indiv choice, melee
 
  indiv choice, melee
individual choice
 
Partial matches okay
 
Exact matches only
 
Uniform worn over clothing
 
Details
 
Custom uniform
 
Update equipment
 
Add uniform
 
Assign uniform
 
No assigned items
 
 
Confirm and save uniform
 
Confirm and save uniform
 
(enter name here)
 
(enter name here)
 +
New headwear
 +
New bodywear
 +
New handwear
 +
New legwear
 +
New shield
 +
New footwear
 +
BROKEN
 +
metal
 +
any color
 +
any material
 +
missing item
 +
(Dye)
 
Adding uniform
 
Adding uniform
 
Position  
 
Position  
missing item
+
Custom uniform
(Dye)
+
 
any color
+
 
any material
+
Officer:
Uniform replaces clothing
+
none assigned
New weapon
+
in prison.
New shield
+
Padding
New footwear
+
Interrogate
New handwear
+
Convict
New legwear
+
Interview Scheduled
New headwear
+
Already interviewed
New bodywear
+
No witnesses
against
+
Sort units by how involved they are in the crime.
Treason
 
Blood-drinking
 
Attempted theft
 
Attempted murder
 
Kidnapping
 
Attempted kidnapping
 
 
1 witness
 
1 witness
Disorderly conduct
+
witnesses
Building destruction
+
Beating.
Bribery
+
day
Embezzlement
+
No sentence pending.
Vandalism
+
hammerstrike
Robbery
+
Kidnapping
Espionage
+
Attempted kidnapping
There are no closed cases.
+
Attempted theft
There are no cold cases.
+
Attempted murder
Open cases become cold after one year.
+
Unknown convict.
 +
Unsolved.
 +
Injured party:
 +
Convicted:
 
Violation of production order
 
Violation of production order
 
Violation of export prohibition
 
Violation of export prohibition
 +
Disorderly conduct
 +
Building destruction
 
Violation of job order
 
Violation of job order
 
Conspiracy to alow labor
 
Conspiracy to alow labor
Murder
+
Interrogations
Open cases
+
Prepared by
Closed cases
+
There is no intelligence information yet.
 +
If a crime involves a conspiracy, an interrogation may reveal the plot.
 +
[C:6:0:0]In traction
 +
[C:4:0:1]Heavy bleeding
 +
No interrogation reports.
 +
Selected actor:
 +
Cage/Chain Reqs
 +
Desired metal cages and chains in dungeons:
 
Cold cases
 
Cold cases
 
Fortress guard
 
Fortress guard
 +
Convict list
 +
Intelligence
 +
Guards List
 
Convicts
 
Convicts
Intelligence
 
There are no open cases.
 
You have not yet appointed any guards.
 
assigned.
 
No cases assigned.
 
Unavailable.
 
Missing.
 
Deceased.
 
Caged.
 
Found the body.
 
Saw that the object was missing.
 
Saw that the object was disturbed.
 
 
  admire the object.
 
  admire the object.
Date:
 
 
Reported:  
 
Reported:  
Desired metal cages and chains in dungeons:
+
Saw that the object was disturbed.
Unsolved.
+
Saw
Interrogate
+
Cases
 +
Closed cases
 +
No witnesses.
 +
Open cases
 
Witness:  
 
Witness:  
 
unknown
 
unknown
Confessed.
+
Interrogate suspects for wrongdoing.
 +
Convict a suspect for this crime.
 +
Found the body.
 +
Saw that the object was missing.
 
Implicates:  
 
Implicates:  
 
Accuses:  
 
Accuses:  
somebody
+
[C:1:0:1]Drowsy
witnesses
+
[C:5:0:1]Dehydrated
No witnesses
+
[C:2:0:1]Nauseous
Interview scheduled
+
[C:4:0:1]Very drowsy
Already interviewed
+
[C:6:0:0]Hungry
Convict
+
[C:4:0:1]Slumberous
Injured party:  
+
[C:1:0:1]Thirsty
Convicted:  
+
[C:4:0:1]Starving
Unknown convict.
+
[C:6:0:1]Over-exerted
Robbery.
+
[C:6:0:1]Tired
Espionage.
+
[C:6:0:1]Slight pain
Treason.
+
[C:6:0:1]Exhausted
Blood-drinking.
+
[C:1:0:1]Drowning
Attempted theft.
+
[C:7:0:0]Winded
Attempted murder.
+
[C:3:0:1]Stunned
Kidnapping.
+
[C:3:0:1]Dizzy
Attempted kidnapping.
 
Conspiracy to slow labor.
 
Murder.
 
Disorderly conduct.
 
Building destruction.
 
Bribery.
 
Embezzlement.
 
Vandalism.
 
Theft.
 
Beating.
 
in prison.
 
Officer:  
 
none assigned
 
Violation of production order.
 
Violation of export prohibition.
 
Violation of job order.
 
Chained.
 
No working grasps.
 
In combat.
 
Exhausted.
 
Injured.
 
Nobody has been convicted so far.
 
No sentence pending.
 
hammerstrike
 
 
[C:3:0:1]Slightly numb
 
[C:3:0:1]Slightly numb
 
[C:4:0:1]Serious fever
 
[C:4:0:1]Serious fever
 +
[C:3:0:1]Completely numb
 +
[C:3:0:1]Partially numb
 +
[C:6:0:1]Extreme pain
 +
[C:6:0:1]Moderate pain
 
[C:4:0:1]Moderate fever
 
[C:4:0:1]Moderate fever
 
[C:4:0:1]Slight fever
 
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
 
[C:6:0:1]Moderate pain
 
[C:6:0:1]Slight pain
 
[C:6:0:1]Exhausted
 
 
[C:5:0:1]Severe blood loss
 
[C:5:0:1]Severe blood loss
 
[C:5:0:1]Faint
 
[C:5:0:1]Faint
 +
[C:4:0:1]Bleeding
 +
[C:5:0:1]Pale
 +
[C:3:0:1]Partially paralyzed
 +
[C:3:0:1]Sluggish
 
[C:5:0:1]Moderate blood loss
 
[C:5:0:1]Moderate blood loss
 
[C:3:0:1]Paralyzed
 
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
+
[C:4:0:1].Major artery torn
[C:3:0:1]Sluggish
+
[C:4:0:1].Artery torn
[C:3:0:1]Completely numb
+
[C:2:0:1].Spilled
[C:3:0:1]Partially numb
+
[C:5:0:1].Butchered
Selected actor:  
+
[C:7:0:1].Motor nerve severed
One member
+
[C:7:0:1].Sensory nerve severed
members
+
[C:4:0:1].Heavy bleeding
[C:6:0:0]In traction
+
[C:4:0:1].Bleeding
[C:4:0:1]Heavy bleeding
+
[C:6:0:1]Ability to fly somewhat impaired
[C:4:0:1]Bleeding
+
[C:7:0:1]Motor nerve damage
[C:5:0:1]Pale
+
[C:6:0:1]Ability to grasp somewhat impaired
There is no intelligence information yet.
+
[C:6:0:1]Ability to fly lost
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
[C:7:0:0]---
Interrogations
+
[C:5:0:1].Gelded
Actors
+
[C:7:0:1]Sensory nerve damage
Organizations
+
[C:7:0:0]No health problems
Prepared by
 
No interrogation reports.
 
 
[C:4:0:1]Vision lost
 
[C:4:0:1]Vision lost
 
[C:6:0:1]Vision impaired
 
[C:6:0:1]Vision impaired
 +
[C:4:0:1]Cannot breathe
 +
[C:7:0:0]Trouble breathing
 +
[C:6:0:1]Ability to stand somewhat impaired
 +
[C:6:0:1]Ability to grasp lost
 
[C:7:0:0]Vision somewhat impaired
 
[C:7:0:0]Vision somewhat impaired
 
[C:6:0:1]Ability to stand lost
 
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
 
[C:6:0:1]Ability to grasp lost
 
[C:6:0:1]Ability to grasp somewhat impaired
 
[C:6:0:1]Ability to fly lost
 
 
[C:4:0:1]Thirsty!
 
[C:4:0:1]Thirsty!
 
[C:4:0:0]Thirsty
 
[C:4:0:0]Thirsty
 +
[C:6:0:1]Drowsy
 +
[C:1:0:0]Drowsy
 +
[C:4:0:1]Very hungry
 +
[C:6:0:1]Hungry
 
[C:5:0:1]Thirsty
 
[C:5:0:1]Thirsty
 
[C:6:0:1]Thirsty
 
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
+
[C:6:0:0].Moderate frost-bite
[C:6:0:1]Hungry
+
[C:6:0:0].Minor frost-bite
[C:4:0:1]Cannot breathe
+
[C:6:0:0].Minor burn
[C:7:0:0]Trouble breathing
+
[C:6:0:0].Serious frost-bite
[C:1:0:1]Drowsy
+
[C:6:0:0].Minor melting
[C:5:0:1]Dehydrated
+
[C:6:0:0].Serious boiling
[C:1:0:1]Thirsty
+
[C:6:0:0].Serious melting
[C:4:0:1]Starving
+
[C:6:0:0].Moderate melting
[C:6:0:0]Hungry
+
[C:6:0:0].Dented
[C:4:0:1]Slumberous
+
[C:6:0:0].Heavy bruising
[C:6:0:1]Drowsy
+
[C:4:0:1].Broken open
[C:1:0:0]Drowsy
+
[C:4:0:1].Torn open
[C:6:0:1]Over-exerted
+
[C:6:0:0].Serious burn
[C:6:0:1]Tired
+
[C:6:0:0].Moderate burn
[C:3:0:1]Stunned
+
[C:6:0:0].Moderate bruising
[C:3:0:1]Dizzy
+
[C:6:0:0].Light bruising
[C:1:0:1]Drowning
 
[C:7:0:0]Winded
 
[C:2:0:1]Nauseous
 
[C:4:0:1]Very drowsy
 
 
[C:4:0:1].Cut apart
 
[C:4:0:1].Cut apart
 
[C:4:0:1].Smashed apart
 
[C:4:0:1].Smashed apart
 +
[C:4:0:1].Overlapping fracture
 +
[C:6:0:1].Needs setting
 +
[C:4:0:1].Cut open
 +
[C:4:0:1].Smashed open
 
[C:4:0:1].Broken apart
 
[C:4:0:1].Broken apart
 
[C:4:0:1].Torn apart
 
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
 
[C:4:0:1].Smashed open
 
[C:4:0:1].Broken open
 
[C:4:0:1].Torn open
 
 
[C:6:0:1].Bruised tendon
 
[C:6:0:1].Bruised tendon
 
[C:6:0:1].Torn ligament
 
[C:6:0:1].Torn ligament
 +
[C:6:0:1].Torn tendon
 +
[C:6:0:1].Strained tendon
 +
[C:4:0:1].Compound fracture
 +
[C:6:0:0].Overlapping fracture (in traction)
 
[C:6:0:1].Sprained ligament
 
[C:6:0:1].Sprained ligament
 
[C:6:0:1].Bruised ligament
 
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
+
[C:6:0:1].Moderate swelling
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:1].Minor swelling
[C:4:0:1].Overlapping fracture
+
[C:3:0:1].Slight numbness
[C:6:0:1].Needs setting
+
[C:6:0:1].Extreme swelling
[C:4:0:1].Major artery torn
+
[C:7:0:1].Slightly impaired function
[C:4:0:1].Artery torn
+
[C:7:0:1]Has been sutured
[C:4:0:1].Heavy bleeding
+
[C:7:0:1].Function totally impaired
[C:4:0:1].Bleeding
+
[C:7:0:1].Partially impaired function
[C:7:0:1].Motor nerve severed
+
[C:3:0:1].Dizziness
[C:7:0:1].Sensory nerve severed
+
[C:3:0:1].Paralysis
[C:6:0:1].Torn tendon
+
[C:7:0:1].Minor pain
[C:6:0:1].Strained tendon
+
[C:2:0:1].Nausea
[C:6:0:1]Ability to fly somewhat impaired
+
[C:3:0:1].Complete numbness
[C:7:0:1]Motor nerve damage
+
[C:3:0:1].Partial numbness
[C:7:0:1]Sensory nerve damage
+
[C:3:0:1].Partial paralysis
[C:7:0:0]No health problems
+
[C:3:0:1].Some sluggishness
[C:7:0:0]---
 
[C:5:0:1].Gelded
 
[C:2:0:1].Spilled
 
[C:5:0:1].Butchered
 
 
[C:5:0:1].Minor rot
 
[C:5:0:1].Minor rot
 
[C:6:0:0].Serious blistering
 
[C:6:0:0].Serious blistering
 +
[C:5:0:1].Advanced rot
 +
[C:5:0:1].Moderate rot
 +
[C:7:0:1].Extreme pain
 +
[C:7:0:1].Moderate pain
 
[C:6:0:0].Moderate blistering
 
[C:6:0:0].Moderate blistering
 
[C:6:0:0].Minor blistering
 
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
 
[C:7:0:1].Moderate pain
 
[C:7:0:1].Minor pain
 
[C:2:0:1].Nausea
 
 
[C:6:0:0].Serious freezing
 
[C:6:0:0].Serious freezing
 
[C:6:0:0].Moderate freezing
 
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Serious condensation
+
[C:6:0:0].Minor boiling
 
[C:6:0:0].Moderate condensation
 
[C:6:0:0].Moderate condensation
 
[C:6:0:0].Minor condensation
 
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
+
[C:6:0:0].Minor freezing
[C:5:0:1].Moderate rot
+
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate frost-bite
+
repaired
[C:6:0:0].Minor frost-bite
+
amputated
[C:6:0:0].Serious melting
+
[C:4:0:1]Bleeding stopped
[C:6:0:0].Moderate melting
+
[C:4:0:1]Compound fracture of
[C:6:0:0].Minor melting
+
set
[C:6:0:0].Serious boiling
+
[C:6:0:1]Placed in traction
[C:6:0:0].Moderate boiling
+
Rotten tissue excised from
[C:6:0:0].Minor boiling
+
[C:6:0:1]Had
[C:6:0:0].Dented
+
cast
[C:6:0:0].Heavy bruising
+
[C:6:0:1]Received
[C:6:0:0].Moderate bruising
+
[C:7:0:1]Received
[C:6:0:0].Light bruising
+
[C:7:0:1:]Received
[C:6:0:0].Serious burn
+
[C:4:0:1]Received
[C:6:0:0].Moderate burn
+
sutures on
[C:6:0:0].Minor burn
+
splint on
[C:6:0:0].Serious frost-bite
+
dressing on
 +
.[C:7:0:0]Needs dressing
 
.[C:6:0:1]Needs traction
 
.[C:6:0:1]Needs traction
 +
.[C:2:0:1]Needs sutures
 +
.[C:6:0:1]Needs setting
 +
[C:7:0:0:]Diagnosed with
 +
[R]
 
.[C:6:0:1]Needs immobilization
 
.[C:6:0:1]Needs immobilization
 
[C:7:0:0]No treatment scheduled
 
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with
+
[C:7:0:0]No wounds
[C:7:0:1]Received
 
[C:7:0:1:]Received
 
 
[C:7:0:1]Diagnosis required
 
[C:7:0:1]Diagnosis required
 +
[C:5:0:1]Infection
 +
[C:7:0:0]No evaluated wounds
 +
.[C:3:0:1]Needs cleaning
 +
.[C:4:0:1]Needs surgery
 
[C:7:0:1]Crutch required
 
[C:7:0:1]Crutch required
 
.[C:5:0:1]Rotten -- inoperable
 
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
+
unknown meat
.[C:4:0:1]Needs surgery
+
unknown fish
.[C:2:0:1]Needs sutures
+
When possible,
.[C:6:0:1]Needs setting
+
prefers to consume
.[C:7:0:0]Needs dressing
+
unknown liquid
[C:6:0:1].Moderate swelling
+
unknown seeds
[C:6:0:1].Minor swelling
+
unknown plants
[C:7:0:1].Function totally impaired
+
unknown drink
[C:7:0:1].Partially impaired function
+
fabric
[C:7:0:1].Slightly impaired function
+
for their
[C:7:0:1]Has been sutured
+
likes
[C:5:0:1]Infection
+
wood
[C:7:0:0]No evaluated wounds
+
the sound of
[C:3:0:1].Dizziness
+
the sight of
[C:3:0:1].Paralysis
+
the color
[C:3:0:1].Partial paralysis
+
the words of
[C:3:0:1].Some sluggishness
+
and is starting to work slowly due to its scarcity
[C:3:0:1].Complete numbness
 
[C:3:0:1].Partial numbness
 
[C:3:0:1].Slight numbness
 
[C:6:0:1].Extreme swelling
 
 
  does not mind being outdoors, at least for a time.   
 
  does not mind being outdoors, at least for a time.   
 +
and has gone without a drink for far, far too long
 +
and really wants a drink
 +
is a hardened individual. 
 +
is getting used to tragedy. 
 
  likes working outdoors and grumbles only mildly at inclement weather.   
 
  likes working outdoors and grumbles only mildly at inclement weather.   
 
  doesn't really care about anything anymore.   
 
  doesn't really care about anything anymore.   
is a hardened individual. 
+
[C:3:0:1]Cleaned
is getting used to tragedy. 
 
likes
 
fabric
 
 
[C:0:0:1]-                       
 
[C:0:0:1]-                       
 +
[C:7:0:1]Evaluated
 +
[C:7:0:1]Brought to rest
 +
and can't even remember the last time
 +
had some
 
[C:7:0:0]No medical history
 
[C:7:0:0]No medical history
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
and can't even remember the last time
+
after meditation
had some
+
after being unable to pray
and has gone without a drink for far, far too long
+
after being kept from alcohol
and really wants a drink
+
after communing with
and is starting to work slowly due to its scarcity
+
after admiring art
amputated
+
after being unable to admire art
Rotten tissue excised from
+
after staying occupied
[C:6:0:1]Had
+
after being unoccupied
[C:6:0:1]Placed in traction
+
unfocused
[C:7:0:1]Evaluated
+
distracted
[C:7:0:1]Brought to rest
+
untroubled
[C:3:0:1]Cleaned
+
not distracted
[C:6:0:1]Received
+
after being away from people
splint on
+
after drinking
dressing on
+
badly distracted
[C:4:0:1]Received
+
after spending time with people
sutures on
+
badly distracted by unmet needs
[C:4:0:1]Bleeding stopped
 
[C:4:0:1]Compound fracture of
 
repaired
 
 
distracted by unmet needs
 
distracted by unmet needs
 +
quite focused with satisfied needs
 +
somewhat focused with satisfied needs
 +
unfettered
 +
level-headed
 
unfocused by unmet needs
 
unfocused by unmet needs
 
untroubled by unmet needs
 
untroubled by unmet needs
unfettered
+
unknown cheese
level-headed
 
untroubled
 
not distracted
 
unfocused
 
 
unknown item
 
unknown item
 +
unknown leaves
 +
unknown powder
 +
Overall,
 +
very focused with satisfied needs
 
  absolutely detests  
 
  absolutely detests  
 
[C:2:0:0]
 
[C:2:0:0]
Overall,
+
after making romance
very focused with satisfied needs
+
after being unable to make romance
quite focused with satisfied needs
+
after taking it easy
somewhat focused with satisfied needs
+
after being unable to take it easy
badly distracted by unmet needs
+
after seeing a great beast
unknown fish
+
after being away from great beasts
unknown plants
+
after seeing animals
unknown drink
+
after being away from animals
unknown liquid
+
after practicing a craft
unknown seeds
+
after being unable to practice a craft
unknown leaves
+
after making merry
unknown powder
+
after being unable to make merry
unknown cheese
+
after practicing a skill
for their
+
after being unable to practice a skill
the color
+
after practicing a martial art
the words of
+
after being unable to practice a martial art
the sound of
+
after hearing eloquent speech
the sight of
 
When possible,
 
prefers to consume
 
unknown meat
 
 
after being unable to hear eloquent speech
 
after being unable to hear eloquent speech
 +
after being with friends
 +
after being away from friends
 +
after self-examination
 +
after a lack of introspection
 
after upholding tradition
 
after upholding tradition
 
after being away from traditions
 
after being away from traditions
after self-examination
+
after doing something exciting
after a lack of introspection
 
after making merry
 
after being unable to make merry
 
after practicing a craft
 
 
after leading an unexciting life
 
after leading an unexciting life
 +
after doing something creative
 +
after doing nothing creative
 +
after being with family
 +
after being away from family
 
after learning something
 
after learning something
 
after not learning anything
 
after not learning anything
after being with family
+
slower to love
after being away from family
+
more hateful
after being with friends
+
Became
after being away from friends
+
quicker to love
after hearing eloquent speech
+
less envious
after being unable to pray
+
more cheerful
after staying occupied
+
slower to hate
after being unoccupied
+
more envious
after admiring art
+
[C:7:0:1]Time before time
after being unable to admire art
+
[C:2:0:1]Spring
after doing something creative
+
after thinking abstractly
after doing nothing creative
+
after a lack of abstract thinking
after doing something exciting
+
[C:3:0:1]Winter
distracted
+
  [C:5:0:1]
badly distracted
+
[C:6:0:1]Summer
after spending time with people
+
[C:4:0:1]Autumn
after being away from people
+
after being extravagant
after drinking
 
after being kept from alcohol
 
after communing with
 
after meditation
 
 
after being unable to be extravagant
 
after being unable to be extravagant
 +
after arguing
 +
after being unable to argue
 +
after helping somebody
 +
after being unable to help anybody
 
after wandering
 
after wandering
 
after being unable to wander
 
after being unable to wander
after helping somebody
+
after eating a good meal
after being unable to help anybody
 
after thinking abstractly
 
after a lack of abstract thinking
 
[C:7:0:1]Time before time
 
 
after a lack of decent meals
 
after a lack of decent meals
 +
after acquiring something
 +
after being unable to acquire something
 +
after causing trouble
 +
after a lack of trouble-making
 
after fighting
 
after fighting
 
after being unable to fight
 
after being unable to fight
after causing trouble
+
more rude
after a lack of trouble-making
+
less reliant on advice
after arguing
+
more quarrelsome
after being unable to argue
+
more polite
after being extravagant
+
more fearful
after being unable to make romance
+
more confident
after seeing animals
+
less disdainful of advice
after being away from animals
+
more fearless
after seeing a great beast
+
less stubborn
after being away from great beasts
+
more industrious
after acquiring something
+
less likely to fight
after being unable to acquire something
+
more stubborn
after eating a good meal
+
less prone to discord
after being unable to practice a craft
+
less quarrelsome
after practicing a martial art
+
less wasteful
after being unable to practice a martial art
+
more prone to discord
after practicing a skill
+
more resilient
after being unable to practice a skill
 
after taking it easy
 
after being unable to take it easy
 
after making romance
 
 
greedier
 
greedier
 +
less lustful
 +
more prone to stress
 +
more temperate
 +
more likely to brawl
 
less greedy
 
less greedy
 
less temperate
 
less temperate
more temperate
+
less depressed
more likely to brawl
 
less likely to fight
 
more stubborn
 
less stubborn
 
 
more angry
 
more angry
 +
less cheerful
 +
more depressed
 +
less anxious
 +
more lustful
 
less angry
 
less angry
 
more anxious
 
more anxious
less anxious
+
less private
more lustful
+
more of a perfectionist
less lustful
+
more shameless
more prone to stress
+
more private
more resilient
+
more acquiescing
more hateful
+
more tolerant
slower to hate
+
less attentive to details
more envious
+
more obstinate
less envious
+
more scatterbrained
more cheerful
+
more hopeful
less cheerful
 
more depressed
 
less depressed
 
[C:2:0:1]Spring
 
[C:6:0:1]Summer
 
[C:4:0:1]Autumn
 
[C:3:0:1]Winter
 
  [C:5:0:1]
 
Became
 
quicker to love
 
slower to love
 
more vengeful
 
less vengeful
 
more proud
 
less proud
 
more cruel
 
 
more merciful
 
more merciful
 
more single-minded
 
more single-minded
more scatterbrained
+
less curious
more ambitious
+
more bashful
less ambitious
+
less hopeful
more gracious
+
more curious
less gracious
+
more humorless
more extravagant
+
more vengeful
 
more austere
 
more austere
 
more zany
 
more zany
more humorless
+
less proud
less reliant on advice
+
more cruel
less disdainful of advice
+
less vengeful
more fearless
+
more proud
more fearful
+
less vain
more confident
+
more ambitious
 
less confident
 
less confident
 
more vain
 
more vain
less vain
+
less gracious
more industrious
+
more extravagant
less wasteful
+
less ambitious
more prone to discord
+
more gracious
less prone to discord
+
less inclined to the abstract
less quarrelsome
+
more artistically inclined
more quarrelsome
+
more fact-oriented
more polite
+
more inclined to the abstract
more rude
+
value
 +
disdain
 +
less artistically inclined
 +
and learned to  
 +
less assertive
 +
more frenetic
 +
more of a loner
 +
more overbearing
 +
inclined to avoid excitement
 +
more prone to flights of fancy
 +
more leisurely
 +
more of a thrill-seeker
 +
more cautious
 
more orderly
 
more orderly
 +
less dutiful
 +
less cautious
 +
less trusting
 +
more gregarious
 
less orderly
 
less orderly
 
more trusting
 
more trusting
less trusting
+
more emotionally distant
more gregarious
 
more of a loner
 
more overbearing
 
less assertive
 
 
more swayed by others' emotions
 
more swayed by others' emotions
 +
less tolerant
 +
more emotionally obsessive
 +
less altruistic
 +
more dutiful
 
less swayed by others' emotions
 
less swayed by others' emotions
 
more altruistic
 
more altruistic
less altruistic
+
competition
more dutiful
+
perseverance
less dutiful
+
hard work
less cautious
+
sacrifice
more cautious
+
romance
more of a perfectionist
+
nature
less attentive to details
+
leisure time
more obstinate
+
commerce
more acquiescing
+
tranquility
more tolerant
+
harmony
less tolerant
+
introspection
more emotionally obsessive
+
self-control
more emotionally distant
+
martial prowess
more hopeful
+
skill
less hopeful
+
merriment
more curious
+
craftsmanship
less curious
+
decorum
more bashful
 
more shameless
 
more private
 
less private
 
 
tradition
 
tradition
 +
eloquence
 +
fairness
 +
independence
 +
stoicism
 
artwork
 
artwork
 
cooperation
 
cooperation
independence
+
loyalty
stoicism
 
introspection
 
self-control
 
tranquility
 
 
family
 
family
 +
Learned to
 +
law
 +
truth
 +
cunning
 
friendship
 
friendship
cunning
+
power
eloquence
 
fairness
 
decorum
 
more artistically inclined
 
less artistically inclined
 
and learned to
 
value
 
disdain
 
Learned to
 
loyalty
 
more frenetic
 
more leisurely
 
more of a thrill-seeker
 
inclined to avoid excitement
 
more prone to flights of fancy
 
more fact-oriented
 
more inclined to the abstract
 
less inclined to the abstract
 
perseverance
 
leisure time
 
commerce
 
romance
 
nature
 
 
knowledge
 
knowledge
harmony
+
  The task is accomplished.
merriment
+
I am your loyal
craftsmanship
+
What happened?
martial prowess
+
I don't remember clearly.
hard work
+
  The need for my task seems to have passed.
sacrifice
+
have been driven from
competition
+
will be slain.
 +
is dead!
 +
Welcome to
 +
.  Can I perform with you?
 +
I would love to join
 +
I'll need to see something impressive before I consider it.
 +
Yes!  It'll be great to perform with you.
 +
?  The troupe could use your talent.
 +
Would you like to join
 +
You just aren't good enough yet, but you should keep performing.
 +
I ask that
 +
.  Will you have me?
 +
scribe
 +
monster slayer
 +
here.  Make us proud!
 +
Yes, you'd make a fantastic
 +
.  Will you have us?
 +
be made
 
scholar
 
scholar
 
performer
 
performer
 +
tavern keeper
 +
I wish to become a
 +
bone doctor
 +
surgeon
 
diagnostician
 
diagnostician
 
doctor
 
doctor
bone doctor
 
surgeon
 
monster slayer
 
mercenary
 
 
   I am sort of confused.
 
   I am sort of confused.
 
   I am a little confused.
 
   I am a little confused.
 +
  There will be no rest for the enemy.
 +
  The enemy will be driven off.
 +
.  What do you command?
 +
Commendable!  Your loyalty and bravery cannot be denied.
 
I am very confused.
 
I am very confused.
 
I am confused.
 
I am confused.
What do you command?
+
a divine being
Commendable!  Your loyalty and bravery cannot be denied.
+
Behold, mortalI am
tavern keeper
+
Don't talk to me.
I wish to become a
+
Get away from me!
   The task is accomplished.
+
deaths
I am your loyal
+
   we've got
will be slain.
+
Well, let's see...
is dead!
+
I know why you have come.
  The need for my task seems to have passed.
+
Murderer!
have been driven from
+
The enemy!
  There will be no rest for the enemy.
+
Vile creature!
  The enemy will be driven off.
+
Intruder!
What happened?
+
The dead!
I don't remember clearly.
+
Ahhh...
 +
Gwargh!
 +
I must obey the master!
 +
. Will you have me as
 
I would be honored if you would become a  
 
I would be honored if you would become a  
 
You can no longer be a  
 
You can no longer be a  
I would be honored to serve as a
+
I am sorryThere is no room for you here.
Will you have me as
+
I hate you.
 
Please help me!
 
Please help me!
 
Come with me and I'll bring you to safety.
 
Come with me and I'll bring you to safety.
Intruder!
+
I would be honored to serve as a
I hate you.
+
I cannot accept this honor.  I am sorry.
 
I'm leaving  
 
I'm leaving  
 
I'm kicking you out of  
 
I'm kicking you out of  
Gladly. I will be your
+
I'm sorry, but I can't join the troupe.
I cannot accept this honorI am sorry.
+
GladlyYou are now one of my
 
You are not worthy of such an honor yet.  I am sorry.
 
You are not worthy of such an honor yet.  I am sorry.
 
I am sorry.  I do not think there is room for me.
 
I am sorry.  I do not think there is room for me.
I am sorryThere is no room for you here.
+
GladlyI will be your
Gladly.  You are now one of my
+
What do you think of me?
.  Can I perform with you?
+
I give to you this fine beast,
I would love to join
+
I deign to favor you with my little pretty,
You just aren't good enough yet, but you should keep performing.
+
Thank you.  I will take excellent care of this majestic creature.
Welcome to
+
Can you tell me where I can find you?
? The troupe could use your talent.
+
Can you tell me where I can find myself?
Would you like to join
+
What can you tell me about
I'm sorry, but I can't join the troupe.
+
What can you tell me about yourself?
Yes!  It'll be great to perform with you.
+
I've forgotten what trouble it was...
.  Will you have me?
+
the missing treasure
scribe
+
brewing trouble with our neighbors
be made
+
open war
I ask that
+
What have you done?  This is horrifying!
Yes, you'd make a fantastic
+
Can you tell me the way to
.  Will you have us?
+
Let's continue onward together.
I'll need to see something impressive before I consider it.
+
Wait here until I return.
here. Make us proud!
+
criminals
 
the beast
 
the beast
 
beasts
 
beasts
bandits
+
the occupation
criminals
+
ruffians
 
bone-chilling horror
 
bone-chilling horror
 
skulking vermin
 
skulking vermin
open war
+
bandits
ruffians
+
armies on the march
 
the fighting
 
the fighting
 
law-breaking
 
law-breaking
the army on the march
+
the death
armies on the march
+
occupations
 
the abduction
 
the abduction
 
abductions
 
abductions
the occupation
+
the army on the march
occupations
+
Soon the world will be set right.
Behold, mortal.  I am
+
Where should I take you?
Don't talk to me.
+
How are you enjoying the adventure?
I know why you have come.
+
You are bound to obey me.
a divine being
+
I've forgotten what I was going to say...
  we've got
+
Are you looking forward to the performance?
Well, let's see...
+
home safely.
the death
+
We shall bring
deaths
+
I am afraid of them.
The enemy!
+
I hate them.
Vile creature!
+
I don't care one way or another.
I must obey the master!
+
It's for the best.
Murderer!
+
Are we close?
Ahhh...
+
Now we will have to build our own future.
Gwargh!
+
They are outlaws.
Get away from me!
+
They are terrific.
The dead!
+
It's not my problem.
 
They must be stopped by any means at our disposal.
 
They must be stopped by any means at our disposal.
 
Now we will live under  
 
Now we will live under  
It was inevitable.
+
  I hope you find what you are seeking here.
It's not my problem.
+
We are in the right in all matters.
 
I don't know anything else about them.
 
I don't know anything else about them.
 
This is the life for me.
 
This is the life for me.
It's for the best.
+
It was inevitable.
We are in the right in all matters.
+
Please guide me to you.
 
Please guide me to myself.
 
Please guide me to myself.
 
Please guide me to  
 
Please guide me to  
We can no longer travel together.
+
Can you tell me where I can find
Please guide me to you.
+
  I'm returning on my own.
 
   We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
   We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
   I'm giving up on this hopeless venture.
 
   I'm giving up on this hopeless venture.
  I hope you find what you are seeking here.
+
We can no longer travel together.
  I'm returning on my own.
+
terror from the evil depths
I give to you this fine beast,
+
evil being
I deign to favor you with my little pretty,
+
night creature
What can you tell me about yourself?
+
horrible beast
What do you think of me?
+
terrifying wilderness monster
Can you tell me where I can find myself?
+
creeping thing
What can you tell me about
+
beast from underground
Can you tell me where I can find
+
vile monster from the bowels of the earth
Can you tell me where I can find you?
+
  This
the missing treasure
+
You must kill
brewing trouble with our neighbors
+
It has been the same as ever.
Wait here until I return.
+
How may I serve you?
I've forgotten what trouble it was...
+
fearsome beast
Can you tell me the way to
+
cursed demon
Let's continue onward together.
+
ancient force of nature
Thank you.  I will take excellent care of this majestic creature.
+
great beast
What have you done?  This is horrifying!
+
the brewing trouble
 
the open war
 
the open war
 
the ruffians
 
the ruffians
 +
the bone-chilling horror
 +
How may I serve
 +
I am on a mission from
 +
How's life here?
 
How have things been?
 
How have things been?
the brewing trouble
+
the abductions
It has been the same as ever.
 
How's life here?
 
  This
 
You must kill
 
 
the law-breaking
 
the law-breaking
 
the deaths
 
the deaths
the beasts
+
Tell me about
the abductions
+
the skulking vermin
 
the bandits
 
the bandits
 
the criminals
 
the criminals
the bone-chilling horror
+
the beasts
the skulking vermin
+
  Their tribute is not enough.
Where should I take you?
+
  This war must end with our victory.
How are you enjoying the adventure?
+
  In any case, peace is no longer an option.
We shall bring
+
  The alliance has outlived its usefulness.
Soon the world will be set right.
+
  is our ally
Are you looking forward to the performance?
+
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
  home safely.
+
  I tire of this pointless skirmishing.
Tell me about
+
  We can no longer pay them homage.
I've forgotten what I was going to say...
+
These criminals have been allowed to thrive for too long.
I hate them.
+
These outlaws must be punished.
I don't care one way or another.
 
They are terrific.
 
I am afraid of them.
 
Now we will have to build our own future.
 
They are outlaws.
 
You are bound to obey me.
 
Are we close?
 
  came try to boss us around, but you'll teach that coward a lesson.
 
to try to boss us around, but you'll show them the true nature of power.
 
  out of
 
You must drive the skulking vermin
 
 
.  Their aggressive order must not be allowed to flourish.
 
.  Their aggressive order must not be allowed to flourish.
 
You must drive  
 
You must drive  
.  These criminals have been allowed to thrive for too long.
+
could afford to learn a lesson or two, though open conflict would be unwise.
.  These outlaws must be punished.
+
must be driven off or subjugated.
  Seek your foe in the
+
The group
  threatens our people with its very presence.
+
  from their home at
  Enjoy the hunt!
 
  Our hopes travel with you.
 
You must drive the ruffians of
 
 
  sent  
 
  sent  
 
.  They have been harassing the people for too long.
 
.  They have been harassing the people for too long.
beast from underground
+
our
vile monster from the bowels of the earth
+
You must drive the ruffians of  
terrifying wilderness monster
+
out of
creeping thing
+
You must drive the skulking vermin
 +
came try to boss us around, but you'll teach that coward a lesson.
 +
to try to boss us around, but you'll show them the true nature of power.
 +
beast from the wilds
 +
ferocious unnatural beast
 
ferocious wild animal
 
ferocious wild animal
 
savage beast
 
savage beast
beast from the wilds
+
  Enjoy the hunt!
ferocious unnatural beast
+
  Our hopes travel with you.
ancient force of nature
+
  Seek your foe in the
great beast
+
threatens our people with its very presence.
fearsome beast
+
a disagreement over prior treaties
cursed demon
+
an incident involving a lost diplomat
night creature
+
the adversary's abuse of the aggressor's fallen
horrible beast
+
the adversary's refusal to form treaties
terror from the evil depths
+
grazing rights
evil being
+
water rights
torture
+
territory
the treatment of plants
+
an incident involving a trade caravan
truthfulness
+
a desire to kill the living and any others in opposition
a formalized agreement
+
the adversary's inability to communicate and form treaties
 
the display of war and hunting trophies
 
the display of war and hunting trophies
 
the devouring of the bodies of sapient beings
 
the devouring of the bodies of sapient beings
a desire to kill the living and any others in opposition
+
a first contact that went horribly wrong
the adversary's inability to communicate and form treaties
+
prior aggression by the adversary
is unknown us.
+
a dispute over the ownership of
is skirmishing with us.
+
the disturbance of once-eternal rest
and there is no hard feeling between our peoples.
+
the treatment of animals
and there is friendship between our peoples.
+
a dispute over
 
The trouble started because of  
 
The trouble started because of  
 
but there is ill-will between our peoples.
 
but there is ill-will between our peoples.
the treatment of animals
+
truthfulness
a dispute over
+
a formalized agreement
  I tire of this pointless skirmishing.
+
torture
  We can no longer pay them homage.
+
the treatment of plants
  is our ally
+
  accepts our tribute
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  is paying us tribute
 
  is at war with us.
 
  is at war with us.
 
  is not at war with us
 
  is not at war with us
accepts our tribute
+
and there is no hard feeling between our peoples.
  is paying us tribute
+
and there is friendship between our peoples.
The group
+
  is unknown us.
from their home at
+
is skirmishing with us.
could afford to learn a lesson or two, though open conflict would be unwise.
+
the natural issue of their worship of
must be driven off or subjugated.
+
the issue of their oneness with
  In any case, peace is no longer an option.
+
the issue of their worship of
  The alliance has outlived its usefulness.
+
the issue of their godlessness
  Their tribute is not enough.
+
It does not help matters that their leader
  This war must end with our victory.
+
is my
a special occasion
+
Be careful, for their leader
a previous insurrection
+
the natural issue of their oneness with  
a competition
+
a raid
a performance
+
a purge
 
a ceremony
 
a ceremony
 
a procession
 
a procession
a raid
+
a family matter
a purge
+
There is also
a previous battle
+
a coup
a previous war
+
persecution
a previous conquest
+
a journey
a previous duel
+
an attack by a beast
 
an act of theft
 
an act of theft
 
an abduction
 
an abduction
a journey
+
a competition
an attack by a beast
+
a performance
territory
+
a special occasion
an incident involving a trade caravan
+
a previous insurrection
grazing rights
+
general ill feelings over past historical events
water rights
+
livestock ownership
 
rights-of-way
 
rights-of-way
 
fishing rights
 
fishing rights
general ill feelings over past historical events
+
a previous conquest
livestock ownership
+
a previous duel
a dispute over the ownership of
+
a previous battle
the disturbance of once-eternal rest
+
a previous war
a first contact that went horribly wrong
+
a bone carver's shop
prior aggression by the adversary
+
a leather clothing shop
the adversary's abuse of the aggressor's fallen
+
a woven clothing shop
the adversary's refusal to form treaties
+
a leather shop
a disagreement over prior treaties
+
a blacksmith's shop
an incident involving a lost diplomat
+
a bowyer's shop
a cottage
+
a weaponsmith's shop
the mead hall
+
a gem cutter's shop
the great tower
+
an abandoned shop
the keep
+
a tree
 
a hillock
 
a hillock
 
a house
 
a house
an abandoned shop
+
a cloth shop
a tree
+
a general imports store
They consider you an infamous villain among those opposing them.
+
a clothing imports store
Their strength has been broken.
+
a food imports store
They consider you a key figure in the opposition.
+
There are guards in  
They consider you a leader of the opposition.
+
There are guards patrolling
 
You are considered part of the opposition.
 
You are considered part of the opposition.
 
You are considered an integral part of the opposition.
 
You are considered an integral part of the opposition.
There are guards in
+
the great tower
There are guards patrolling
+
the keep
Be careful, for their leader
+
a cottage
the natural issue of their oneness with
+
the mead hall
It does not help matters that their leader
+
Their strength has been challenged, and their hold has loosened.
is my
+
They still hold this area, but they do not feel certain.
 
They do not feel challenged at all.
 
They do not feel challenged at all.
 
I don't really know.
 
I don't really know.
Their strength has been challenged, and their hold has loosened.
+
They consider you a key figure in the opposition.
They still hold this area, but they do not feel certain.
+
They consider you a leader of the opposition.
a coup
+
They consider you an infamous villain among those opposing them.
persecution
+
Their strength has been broken.
a family matter
+
Nobody I remember.
There is also
+
fled before the attack.
the issue of their worship of
+
A few separate groups were organized. 
the issue of their godlessness
+
One group organized itself. 
the natural issue of their worship of
+
I am
the issue of their oneness with
+
rules
  shrine
+
has occupied
the processed goods market
+
You sound like a troublemaker.
There is a long-ranging patrol
+
  other groups vying for control.
the shrine to
+
There are no fewer than
 
   I'd watch out for them.   
 
   I'd watch out for them.   
 
I have no idea.
 
I have no idea.
  other groups vying for control.
+
  groups fled.
There are no fewer than  
+
No fewer than  
a metal furniture shop
+
I haven't heard anything like that.
a stone furniture shop
+
are vying for control.
the imported food market
+
the cheese market
the imported goods market
+
the fruit and vegetable market
 
the meat market
 
the meat market
 
the imported clothing market
 
the imported clothing market
the cheese market
+
There is a long-ranging patrol
the fruit and vegetable market
+
the shrine to
a weaponsmith's shop
+
shrine
a gem cutter's shop
+
the processed goods market
a blacksmith's shop
+
a carpenter's shop
a bowyer's shop
+
a leather goods shop
 
a metal craft shop
 
a metal craft shop
 
a armorsmith's shop
 
a armorsmith's shop
a carpenter's shop
+
the imported food market
a leather goods shop
+
the imported goods market
a clothing imports store
+
a metal furniture shop
a food imports store
+
a stone furniture shop
a cloth shop
+
this poor soul
a general imports store
+
Join me and we'll bring
a woven clothing shop
+
Come, join me on my adventures!
a leather shop
+
Let's entertain the world together!
a bone carver's shop
+
the weary shoulders of the people of
a leather clothing shop
+
the oppressors
Goodbye.
+
Join me and we can shake off the yoke of
I must take my leave.
+
  back home!
If you want to find a relative,
+
We weren't personally acquainted.
  lives in
 
If you want to offer your condolences,
 
 
  should travel to  
 
  should travel to  
 
  should talk to  
 
  should talk to  
abides here in magnificence
+
If you want to offer your condolences,
  Not that it matters, as
+
What should I do about it?
  is here, and
+
What will you do about it?
   Not that it matters, as the seat of  
+
My condolences.
 +
You may enjoy these times of peace, but remain vigilant.
 +
  is also located here
 +
   The seat of  
 
the law is absolute
 
the law is absolute
 
the blood-drinker allows no chattel to rise
 
the blood-drinker allows no chattel to rise
is also located here
+
If you want to find a relative,
  The seat of
+
  lives in
  has occupied
+
Goodbye.
You sound like a troublemaker.
+
I must take my leave.
rules
 
is a group of
 
 
  from this capital as well
 
  from this capital as well
 
   I rule  
 
   I rule  
I haven't heard anything like that.
+
is a group of
are vying for control.
+
My
  groups fled.
+
is here, and
No fewer than
+
  Not that it matters, as the seat of
A few separate groups were organized.
+
abides here in magnificence
One group organized itself.
+
  Not that it matters, as
Nobody I remember.
+
Thank you for preserving our legacy of wisdom.
fled before the attack.
+
You ought to be rewarded for returning our treasures.
I've decided. Let's call our troupe
+
Thank you for all you do.
 +
It is good to see you here.
 +
The poet! It's such an honor to have you here.
 +
What stories you tell!  It's such an honor to have you here.
 +
Loyalty should be rewarded.
 +
Long live the cause.
 +
I'd just as soon you went someplace else.
 +
What's available here?
 +
Let's trade.
 +
I've forgotten my bold pronouncement...
 +
My companion.
 +
My good friend.
 +
It's such a pleasure to serve you.
 +
You have been such a good trade partner.
 
Here's something you might be interested in...
 
Here's something you might be interested in...
 +
Ah, I'm sorry.  Permission is not mine to give.
 +
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 +
Of course.  My pleasure.
 +
now.  Make way for
 
I'm in charge of  
 
I'm in charge of  
 
I've forgotten what to say...
 
I've forgotten what to say...
I've forgotten my bold pronouncement...
+
I've decided.  Let's call our troupe
nowMake way for
 
What's available here?
 
Let's trade.
 
Nevermind.
 
 
Thank you!
 
Thank you!
 +
I'm with you on this.
 +
forever!
 +
this place
 +
Uh...  what was that?
 
Please let me shelter here for the night.
 
Please let me shelter here for the night.
 
I'd like to stay here another day if you don't mind.
 
I'd like to stay here another day if you don't mind.
Of course.  My pleasure.
+
Nevermind.
Uh..what was that?
+
You'll have the room for another day.  I'm glad you're enjoying your stay.
Ah, I'm sorry. Permission is not mine to give.
+
somewhere
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
+
Your room is  
back home!
+
I'll be back with your drink in a moment.
this poor soul
+
this hall
the oppressors
+
this guildhall
Join me and we can shake off the yoke of
+
this hospital
this place
+
this counting house
the weary shoulders of the people of
+
One
I'm with you on this.
+
Tavern keeper!  
  forever!
+
This is not that kind of establishment.
You may enjoy these times of peace, but remain vigilant.
+
. Let me know and you can stay as long as you like.
We weren't personally acquainted.
+
I'd like my room for another night.
What will you do about it?
+
I'd like a room.
My condolences.
+
I'd like the
Let's entertain the world together!
+
Uhh...  nevermind.
What should I do about it?
 
Join me and we'll bring
 
Come, join me on my adventures!
 
 
a room
 
a room
 +
We rent out
 +
You have a room here, and you can stay longer if you like.
 +
  All drinks are free, of course!
 +
free rooms
 
a free room
 
a free room
 
  a night.
 
  a night.
.  Let me know and you can stay as long as you like.
+
rooms
free rooms
 
Tavern keeper! 
 
This is not that kind of establishment.
 
We have many drinks to choose from.  [You receive a list.]
 
 
There's no need for trouble here.
 
There's no need for trouble here.
 +
Your selfless dedication is appreciated here.
 +
What a dancer!  It's such an honor to have you here.
 +
My talented bard!  It's such an honor to have you here.
 +
for a mug.
 
   All drinks cost  
 
   All drinks cost  
 
We have  
 
We have  
  All drinks are free, of course!
+
We have many drinks to choose from. [You receive a list.]
  for a mug.
+
Does anybody else still have a stake in these lands?
We rent out
+
Where are their forces?  Are there patrols or guards?
You have a room here, and you can stay longer if you like.
+
Do they have a firm grip on these lands?
Long live the cause.
+
Why are you traveling?
Thank you for preserving our legacy of wisdom.
+
Look at the skyAre we in the Underworld?
What stories you tell!  It's such an honor to have you here.
+
Does this settlement engage in trade? Tell me about those places.
Loyalty should be rewarded.
+
Tell me about the local ruler.
My talented bardIt's such an honor to have you here.
+
Did anybody flee the attack?
The poet! It's such an honor to have you here.
+
I am sorry, but I am otherwise disposed.
Your selfless dedication is appreciated here.
+
I accept this honor.
What a dancer!  It's such an honor to have you here.
+
this poor nameless child
You have been such a good trade partner.
+
Would you please adopt
I'd just as soon you went someplace else.
+
I'm sorry, but I'm unable to help.
My good friend.
+
This must be the will of
It's such a pleasure to serve you.
+
It has always been my dream to start a family.
It is good to see you here.
+
I will accept the child into my home.
My companion.
 
You ought to be rewarded for returning our treasures.
 
Thank you for all you do.
 
Intruder!  Intruder!
 
 
This is my new home.
 
This is my new home.
 +
this spire
 +
these catacombs
 +
these sewers
 +
, taking over my duties and responsibilities?
 
someone
 
someone
 
Would you agree to become  
 
Would you agree to become  
Would you please adopt
+
Intruder!  Intruder!
, taking over my duties and responsibilities?
 
I accept this honor.
 
this poor nameless child
 
this tower
 
 
this establishment
 
this establishment
 +
this library
 +
this temple
 +
this keep
 +
this dungeon
 
this tomb
 
this tomb
 
this market
 
this market
these sewers
+
this tower
this dungeon
+
or suffer the consequences.
this spire
+
must pay homage to
these catacombs
+
Let there be peace between
this counting house
+
will no longer pay homage to
You'll have the room for another day.  I'm glad you're enjoying your stay.
+
Fortune has favored you, and
this guildhall
+
the object I can't remember
this hospital
+
Drop
this keep
+
Identify yourself!
this hall
+
Gladly.  May this new age of harmony last a thousand year.
this library
+
I have no reason to accept this.
this temple
+
I accept your offer.
Uhh... nevermind.
+
Let us stop this pointless fighting!
I'd like a room.
+
  offers to pay homage to
I'd like the
+
I will not bow before you.
I'll be back with your drink in a moment.
+
I agree to submit to your request.
I'd like my room for another night.
+
Never.
somewhere
 
Your room is
 
It is good to be indoors.
 
 
I would prefer to be outdoors.
 
I would prefer to be outdoors.
 +
How sinister the glow...
 +
I would prefer to be indoors.
 +
How I long for civilization...
 +
Tell me about this area.
 
Where am I?
 
Where am I?
 
It sure is dark down here.
 
It sure is dark down here.
Let us stop this pointless fighting!
+
It is good to be indoors.
Tell me about this area.
 
I have no reason to accept this.
 
I accept your offer.
 
What a strange place!
 
 
I have confidence in your abilities.
 
I have confidence in your abilities.
 +
Is it raining?
 +
At least it doesn't rain down here.
 +
What an odd glow!
 +
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
 
It is good to be outdoors.
 
It is good to be outdoors.
 
It is invigorating to be out in the wilds!
 
It is invigorating to be out in the wilds!
How I long for civilization...
+
What a strange place!
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
+
Sorry, I'm otherwise occupied.
How sinister the glow...
+
Yes, let's go.
I would prefer to be indoors.
+
Of course.
Did anybody flee the attack?
+
Tell me about your family.
Does anybody else still have a stake in these lands?
+
You are hereby charged to retrieve
Does this settlement engage in trade?  Tell me about those places.
+
and the chosen!   
Tell me about the local ruler.
+
Blessed be
What an odd glow!
+
You'll have to talk to somebody older.
Look at the skyAre we in the Underworld?
+
Calm yourself!
Is it raining?
+
You are amazing.
At least it doesn't rain down here.
+
the outfit.
I will accept the child into my home.
+
makes
I am sorry, but I am otherwise disposed.
+
saw the sun and vomited on the spot!
This must be the will of
+
  said, "Are you going to eat that?"
It has always been my dream to start a family.
+
... and the
Why are you traveling?
+
So, the
I'm sorry, but I'm unable to help.
 
Where are their forces? Are there patrols or guards?
 
Do they have a firm grip on these lands?
 
You look like a mighty warrior indeed.
 
 
What have you been scheming?
 
What have you been scheming?
 +
Reveal what you have been scheming or suffer the consequences.
 +
Who do you work for?
 +
Tell me who you work for, or else.
 +
make
 
  really  
 
  really  
 
How are you feeling right now?
 
How are you feeling right now?
You are amazing.
+
You look like a mighty warrior indeed.
the outfit.
 
 
You must yield!
 
You must yield!
 +
Where is
 +
Perhaps you'd be willing to trade
 +
is yours.  Please consider my offer.
 +
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 
You are bound to me!
 
You are bound to me!
 
The bond is broken!  Return to the Underworld and trouble us no more!
 
The bond is broken!  Return to the Underworld and trouble us no more!
Tell me who you work for, or else.
+
!   
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
+
I visited
Reveal what you have been scheming or suffer the consequences.
+
I started my pilgrimage in
Who do you work for?
+
Probably on the move or deep underground, but I can't be sure.
Identify yourself!
+
I don't remember what I was going to say...
or suffer the consequences.
+
I'm not sure.
the object I can't remember
+
I'm traveling to  
is yours.  Please consider my offer.
+
I'm preparing to travel to  
Fortune has favored you, and
+
  to view
Where is
+
  However, the
Perhaps you'd be willing to trade
 
Never.
 
Gladly. May this new age of harmony last a thousand year.
 
I will not bow before you.
 
I agree to submit to your request.
 
will no longer pay homage to
 
offers to pay homage to  
 
  must pay homage to  
 
Let there be peace between
 
 
  is well-traveled and would probably have that information.
 
  is well-traveled and would probably have that information.
 
No such place exists.
 
No such place exists.
not be able to guide you personally.  It is the best I can do.
+
This is  
  However, the
+
Who?
 
  is dead.
 
  is dead.
 
I don't know myself, and I don't even know anybody that could tell you.
 
I don't know myself, and I don't even know anybody that could tell you.
I don't remember what I was going to say...
+
not be able to guide you personally.  It is the best I can do.
 +
We don't offer any specific services here.
 
Please be patient.  I'll have your order ready in a moment.
 
Please be patient.  I'll have your order ready in a moment.
 
Come see me in the market sometime.
 
Come see me in the market sometime.
Yes, I can serve you when we're both there.
+
Come see me at the trade depot sometime.
We don't offer any specific services here.
+
You should probably try a shopkeeper.
 
You haven't ordered anything.  Would you like something?
 
You haven't ordered anything.  Would you like something?
 
I don't work here.
 
I don't work here.
This is
+
Yes, I can serve you when we're both there.
You should probably try a shopkeeper.
 
You'll have to talk to somebody older.
 
Sorry, I'm otherwise occupied.
 
Fantastic!  Please come closer and ask again.
 
 
Really?  Please come closer.
 
Really?  Please come closer.
 +
in a way that suits you.
 +
I cannot lay a quest on you.  I merely ask that you serve
 +
You will best serve by finishing your quest.
 +
Come see me in my store sometime.
 
Of course.  Let's do business.
 
Of course.  Let's do business.
 
Really?  Alright.
 
Really?  Alright.
Come see me at the trade depot sometime.
+
Fantastic!  Please come closer and ask again.
Come see me in my store sometime.
+
I'm returning from my patrol.
So, the
+
I'm on an important mission.
Calm yourself!
+
I am escaping from danger which threatened my former home.
said, "Are you going to eat that?"
+
I will return it to  
... and the
+
I was out visiting the shrine.
Tell me about your family.
+
I was out visiting the temple.
saw the sun and vomited on the spot!
+
I was just out for some water.
Yes, let's go.
+
I'm just out for a stroll.
Of course.
+
, and this quest is taking me to
 
I seek to rescue  
 
I seek to rescue  
 
  and am returning to  
 
  and am returning to  
I have obtained
+
I have rescued
, and this quest is taking me to  
+
I am returning it to  
 
The treasure is sought by  
 
The treasure is sought by  
 
I am searching for  
 
I am searching for  
I will return it to
+
I have obtained
I am returning it to
+
in search of adventure
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
  in search of work
+
  to start a new life
  in search of adventure
+
  and maybe something to drink as well!
 
.  Perhaps I'll finally make my fortune!
 
.  Perhaps I'll finally make my fortune!
 
, and wealth and pleasures beyond measure!
 
, and wealth and pleasures beyond measure!
I have rescued
+
in search of work
  and maybe something to drink as well!
+
  to move into my new home with
 
  to take up my position
 
  to take up my position
 
I'm going to  
 
I'm going to  
to move into my new home with
+
I'm returning to my home in
 +
husband
 +
wife
 
spouse
 
spouse
to start a new life
+
my
husband
+
Where?
I started my pilgrimage in
+
There's nothing organized here.
Probably on the move or deep underground, but I can't be sure.
+
also utilize the market there.
  to view
+
  is the only other settlement to utilize the market there.
I visited
+
I'd rather not say.
I'm traveling to  
+
Ask me when I've returned to my home!
I'm preparing to travel to
+
Yes, master.  Ask and I shall obey.
I'm returning to my home in  
+
That's me.  I'm right here.
I'm not sure.
+
This place is insulated from the rest of the world, at least in terms of trade.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of
+
The village
This place is insulated from the rest of the world, at least in terms of trade.
+
other villages which utilize the market there.
 
  to trade.
 
  to trade.
 
  go to  
 
  go to  
is the only other settlement to utilize the market there.
+
The people of
other villages which utilize the market there.
+
  The largest of these is  
 
  other major settlements.
 
  other major settlements.
 
  trades directly with no fewer than  
 
  trades directly with no fewer than  
engages in trade with
+
I'm not planning a journey.
  The largest of these is
+
The villages
 
  villages which utilize the market here.
 
  villages which utilize the market here.
 
There are  
 
There are  
The village
+
engages in trade with
The villages
+
I'm going out for some water.
 
I'm walking my patrol.
 
I'm walking my patrol.
 
I was out visiting the library.
 
I was out visiting the library.
I'm going to visit the temple.
+
I was just out at the tavern.
I'm going out for some water.
+
I'm going to visit the library.
 
I'm going out to the tavern.
 
I'm going out to the tavern.
 
I'm going to visit the shrine.
 
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm going to visit the temple.
I'm going to visit the library.
+
try
I'm on an important mission.
+
I don't remember what I believe...
I am escaping from danger which threatened my former home.
+
An item has returned!
I'm just out for a stroll.
+
has returned
I'm returning from my patrol.
+
authentic
I was out visiting the temple.
+
real
I was just out for some water.
+
your very own
I was just out at the tavern.
+
get your
I was out visiting the shrine.
 
cousin
 
 
nephew
 
nephew
 +
niece
 +
uncle
 +
aunt
 +
Is it really you?
 +
Dear
 
, is it really you?
 
, is it really you?
has returned
+
cousin
Is it really you?
+
sister
 
brother
 
brother
 
grandchild
 
grandchild
sibling
+
grandparent
sister
+
half-sibling
 
half-sister
 
half-sister
 
half-brother
 
half-brother
half-sibling
+
sibling
 +
son
 
parent
 
parent
 
father
 
father
 +
mother
 +
grandfather
 +
grandmother
 +
child
 
daughter
 
daughter
grandmother
+
some of my kind
grandparent
+
southeast
grandfather
+
southwest
There's nothing organized here.
+
northeast
also utilize the market there.
+
Might I interest you in
That's me.  I'm right here.
+
Are you interested in
Where?
+
out to the
Ask me when I've returned to my home!
+
some of our kind
Yes, master.  Ask and I shall obey.
+
just outside town
mother
 
I'd rather not say.
 
 
the surrounding area
 
the surrounding area
a village nearby
+
town
just outside town
+
right here in
 +
northwest
 
  out to the  
 
  out to the  
 
the settlements
 
the settlements
northeast
+
a village nearby
northwest
+
were
 
!  Best price in town
 
!  Best price in town
 
!  Limited supply
 
!  Limited supply
  were
+
! Today only
 +
made
 +
cut
 
tanned
 
tanned
  right here in
+
  was
 +
faraway
 
distant
 
distant
 
all the way
 
all the way
faraway
+
clear
 +
right here
 +
here
 
the great
 
the great
! Today only
+
fair
right here
+
You know, I think you're right.
I don't remember what I believe...
+
I have been so foolish. Yes, I agree.
An item has returned!
+
Yes, I can see it clearly now.
get your
+
Maybe you're right.
your very own
+
Ignoring that I don't quite concur...
authentic
+
Even if I don't change my mind,
 +
Despite some minor reservations... 
 +
Though I cannot agree fully on a slight technicality,
 +
You first, coward!
 
Never!
 
Never!
 
I will fight no more.
 
I will fight no more.
Okay!  I'll do it.
+
We will fight no more.
You first, coward!
+
I am compelled to continue!
 
Over my dead body!
 
Over my dead body!
 
  spits out  
 
  spits out  
Maybe you're right.
+
Okay!  I'll do it.
I am compelled to continue!
+
woman
 +
man
 
my good  
 
my good  
person
+
my friend
 +
I yield!  I yield!
 
We yield!  We yield!
 
We yield!  We yield!
 
Stop!  This isn't happening!
 
Stop!  This isn't happening!
We will fight no more.
+
person
I yield!  I yield!
+
Decent
 +
Good
 
Splendid
 
Splendid
 +
Great
 +
right there
 +
there
 +
Excellent
 
Fantastic
 
Fantastic
Decent
+
  This conversation is over.
Excellent
+
  I will settle this my way.
my friend
+
You mock me?!
right there
+
Insufferable!
southeast
+
If you insist so strongly, we can move on.
southwest
+
, but let us move on.
some of our kind
+
You insult me with your derision
some of my kind
+
You insult me with your flattery
Are you interested in
+
Ha ha ha...  You're funny!
out to the
 
Might I interest you in
 
 
I assure you I am already calm.  Look to yourself.
 
I assure you I am already calm.  Look to yourself.
 
You're right.  I need to relax.
 
You're right.  I need to relax.
Don't waste my time.
+
Thank you for your kind words.
Ha ha ha...  You're funny!
+
How dare you?!
 
You dare to flatter me?!
 
You dare to flatter me?!
 
Base flattery!
 
Base flattery!
Insufferable!
+
Don't waste my time.
How dare you?!
+
  I'll show you calm!
 
Do I look like I need to calm down?!
 
Do I look like I need to calm down?!
 
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
 
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
  Get away from me!
+
you needn't indulge my trivial thoughts!
  I'll show you calm!
+
Don't tell me to calm myself.
 
Spare me the compliments.
 
Spare me the compliments.
 
You calm down!
 
You calm down!
Thank you for your kind words.
+
  Get away from me!
Don't tell me to calm myself.
+
I must say that is a truly insightful observation!
 
I admire how brilliant you are!
 
I admire how brilliant you are!
 
you are so clever I must concede!
 
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
Although my own insignificant beliefs lie elsewhere,
I must say that is a truly insightful observation!
+
no one can deny your genius!
 
we can both agree you are by far the most persuasive!
 
we can both agree you are by far the most persuasive!
 
I am overmastered by your presence!
 
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
I confess your stunning argument overwhelms me!
no one can deny your genius!
+
that is the stupidest statement I have ever heard.
I have been so foolish. Yes, I agree.
+
That's absurd!
Yes, I can see it clearly now.
+
Oh, no,
Though I cannot agree fully on a slight technicality,
+
I've heard it all now!
You know, I think you're right.
+
I'm having trouble taking you seriously.
Even if I don't change my mind,
+
I couldn't follow your rambling.
Despite some minor reservations... 
+
really, I've been over all this nonsense before.
Although my own insignificant beliefs lie elsewhere,
+
don't waste my time with this drivel.
Ignoring that I don't quite concur... 
+
Wait, what?
 +
What?
 
Are you being serious?
 
Are you being serious?
What did you just say?
+
Give me a break.
Wait, what?
+
You must be joking.
 
Am I supposed to engage with that?
 
Am I supposed to engage with that?
 
Forgive me, but
 
Forgive me, but
I've heard it all now!
+
What did you just say?
You must be joking.
+
Huh?
 +
Eh?
 +
Ha!
 +
No!
 +
Were you trying to make an argument?
 
How unreasonable!
 
How unreasonable!
Give me a break.
+
Uh...
Were you trying to make an argument?
+
Ack!
 +
You are right.
 
How gracious!
 
How gracious!
 
Fine.  Let's drop the argument.
 
Fine.  Let's drop the argument.
Let's move on.
+
Well, there must be something else to discuss.
You are right.
+
Yes, let's move on.
 
Let's drop the argument.
 
Let's drop the argument.
 
There must be something else to discuss.
 
There must be something else to discuss.
Yes, let's move on.
+
Let's move on.
  I will settle this my way.
+
I must insist.
You mock me?!
+
Just think about it.
You insult me with your flattery
+
I don't agree.
  This conversation is over.
+
Stop and reflect.
, but let us move on.
+
I sense you're wavering.
You insult me with your derision
+
I require a substantive reply.
Well, there must be something else to discuss.
+
You must be convinced.
If you insist so strongly, we can move on.
+
No, I mean it.
 +
That's not right.
 
That's wrong.
 
That's wrong.
 
I cannot agree.
 
I cannot agree.
 +
I disagree.
 +
You are thinking about this all wrong.
 +
Pause to consider.
 +
No.
 
I beg to differ.
 
I beg to differ.
That's not right.
+
It's wrong.
Pause to consider.
 
Stop and reflect.
 
You are thinking about this all wrong.
 
 
Really.
 
Really.
 
Unbelievable.
 
Unbelievable.
I just don't know.
+
You're wrong.
It's wrong.
+
I guess I'm not sure.
 
I don't know what to say.
 
I don't know what to say.
 
I don't want to argue.
 
I don't want to argue.
I disagree.
+
I just don't know.
I guess I'm not sure.
+
the things some people think just boggle the mind.
 
there's just no way you can believe something so stupid.
 
there's just no way you can believe something so stupid.
 
it would amaze me if somebody actually thought that.
 
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
nobody could possibly believe that.
the things some people think just boggle the mind.
+
Shameful.
 
I'm appalled.
 
I'm appalled.
 
that isn't at all convincing.
 
that isn't at all convincing.
You're wrong.
+
you should keep your weird thoughts to yourself.
Shameful.
+
to grant an important position
That's absurd!
+
was asked
Oh, no,
+
I told
don't waste my time with this drivel.
+
Through
that is the stupidest statement I have ever heard.
+
I engaged
I couldn't follow your rambling.
+
to engage
really, I've been over all this nonsense before.
+
engaged me to obtain
nobody could possibly believe that.
+
when one came available.
I'm having trouble taking you seriously.
+
I asked
 
  asked me
 
  asked me
 
  sent me to  
 
  sent me to  
  told me to ask
+
  look past illicit acts
I asked
+
to tell
 
  to ask  
 
  to ask  
 
  told me to tell  
 
  told me to tell  
Through
+
  told me to ask
  to tell
+
I sent
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that
+
I serve no one.
I sent
+
I demand a portion of the official funds from
 
I asked that  
 
I asked that  
 
demand a portion of the official funds from  
 
demand a portion of the official funds from  
look past illicit acts
+
ask that
I demand a portion of the official funds from
+
I must withdraw!
 
Help!  Save me!
 
Help!  Save me!
 
I believe...  something.
 
I believe...  something.
I serve
+
Well, I believe...  something else.
I must withdraw!
+
sometimes has need for my services.
 
I have no master, but  
 
I have no master, but  
 
I do not know!  My instructions come from  
 
I do not know!  My instructions come from  
I serve no one.
+
I serve  
sometimes has need for my services.
+
You flinch.
Just think about it.
+
  appears unconvinced.
I don't agree.
 
No, I mean it.
 
I must insist.
 
I require a substantive reply.
 
You must be convinced.
 
Well, I believe... something else.
 
I sense you're wavering.
 
 
It is not convincing.
 
It is not convincing.
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
  appears unperturbed.
  appears unconvinced.
 
 
You are unperturbed.
 
You are unperturbed.
 
  flinches.
 
  flinches.
appears unperturbed.
+
You must think you're really frightening.
 +
You just aren't as convincing as you think you are.
 
I do not scheme.
 
I do not scheme.
 
  engaged to induce a war of  
 
  engaged to induce a war of  
You must think you're really frightening.
 
You just aren't as convincing as you think you are.
 
I have nothing to say to you.
 
 
That was compelling!
 
That was compelling!
 
What is this madness?  Calm yourself!
 
What is this madness?  Calm yourself!
 +
Fool!
 +
I have nothing to say to you.
 +
engaged me to abduct
 +
engaged me to assassinate
 
  sent me to engage  
 
  sent me to engage  
 
  to obtain  
 
  to obtain  
  engaged me to abduct
+
  engaged me to frame
engaged me to assassinate
+
I decided to frame
 
  engaged me to infiltrate  
 
  engaged me to infiltrate  
 
  engaged me to sabotage the activities of  
 
  engaged me to sabotage the activities of  
  engaged me to frame
+
 
I decided to frame
+
 
  was asked
+
  weightless
I told
+
fluid
  to grant an important position
+
  strong
  engaged me to obtain
+
large
  when one came available.
+
  elaborate
I engaged
+
  expressive
  to engage
+
  understated
 +
delicate
 +
  refined
 
  grotesque
 
  grotesque
 
  crude
 
  crude
  refined
+
  serene
 +
calm
 
  a series of  
 
  a series of  
 
  graceful
 
  graceful
  serene
+
  should be
 
Finally,  
 
Finally,  
should be
+
There
is one of the fundamental dance moves. 
+
First,
 +
Then
 
  the fundamental dance position.   
 
  the fundamental dance position.   
 
  is one of the fundamental dance positions.   
 
  is one of the fundamental dance positions.   
First,
+
the fundamental dance move. 
 +
is one of the fundamental dance moves. 
 
called the  
 
called the  
  the fundamental dance move.  
+
  sprightly
  vigorous
+
sinuous
 +
debauched
 +
twisting
 +
subtle
 +
sensual
 +
relaxed
 +
passive
 +
  powerful
 +
  sluggish
 
  intense
 
  intense
 
  aggressive
 
  aggressive
  powerful
+
  spirited
  proud
+
  vigorous
 
  flamboyant
 
  flamboyant
 
  lively
 
  lively
  spirited
+
  joyous
  energetic
+
  proud
 
  passionate
 
  passionate
 
  vivacious
 
  vivacious
  joyous
+
  partially realized
  loudly percussive
+
  energetic
 
  softly percussive
 
  softly percussive
 
  aborted
 
  aborted
  partially realized
+
  low
 +
loudly percussive
 +
straight-lined
 +
high
 +
jerking
 
  sharp-edged
 
  sharp-edged
straight-lined
 
fluid
 
 
  undulating
 
  undulating
  jerking
+
  soft
  expressive
+
  raised arm
  strong
+
  spin
  large
+
  raised left arm
  weightless
+
  raised right arm
  understated
+
  body level change
  delicate
+
  arm carriage
  elaborate
+
  right leg lift
 +
body level
 +
leg lift
 +
left leg lift
 
  left kick
 
  left kick
 
  right kick
 
  right kick
  leg lift
+
  leap
 +
kick
 +
curved walk
 +
run
 +
hand gesture
 
  straight walk
 
  straight walk
  curved walk
+
  turn
 
  facial expression
 
  facial expression
hand gesture
+
  steps in an intricate pattern
  steps in a circular pattern
+
move
 
  steps in a triangle pattern
 
  steps in a triangle pattern
 
  steps in a figure-eight pattern
 
  steps in a figure-eight pattern
  steps in an intricate pattern
+
  steps in a square pattern
 +
steps in a circular pattern
 +
half
 +
repeated
 +
eighth
 
  quarter
 
  quarter
repeated
 
steps in a square pattern
 
sinuous
 
 
  counterclockwise
 
  counterclockwise
 
  clockwise
 
  clockwise
  eighth
+
  which grew out of the performances of
  sensual
+
  originating in
  debauched
+
  pairs
  twisting
+
  dancers
  sprightly
+
war
  sluggish
+
  for a single pair
relaxed
+
social
passive
+
  partner
  subtle
+
celebration
 +
participation
 +
solo
 +
group
 +
  solo
 
  group
 
  group
group
 
celebration
 
 
  is a  
 
  is a  
 
sacred
 
sacred
  shadowed
+
  from the follower
 +
with
 
  by group members
 
  by group members
 
  from the lead
 
  from the lead
  from the follower
+
  performed in succession
  movement along the line of dance
+
  shadowed
 
  mirrored
 
  mirrored
 
  performed in retrograde
 
  performed in retrograde
  performed in succession
+
  footwork
  backward bend
+
  movement along the line of dance
 
  leftward bend
 
  leftward bend
 
  rightward bend
 
  rightward bend
  footwork
+
  forward bend
 +
backward bend
 
  independent body movement
 
  independent body movement
  forward bend
+
  sway
  arm carriage
+
  rhythm
raised left arm
+
with the music
raised right arm
+
very quickly
raised arm
+
to the music's
left leg lift
+
faster and faster
right leg lift
+
quickly
body level
+
slowly
body level change
+
slower and slower
 +
, moving
 +
very slowly
 +
along an improvised path
 +
along an intricate path
 
along a counterclockwise circle
 
along a counterclockwise circle
 
turning counterclockwise
 
turning counterclockwise
along an improvised path
+
along a clockwise circle
along an intricate path
+
turning clockwise
 
in a double circle
 
in a double circle
 
loosely mingled
 
loosely mingled
along a clockwise circle
+
in several lines
turning clockwise
+
in a circle
 
The dancers perform  
 
The dancers perform  
 
in a single line
 
in a single line
in several lines
+
The dancer performs
in a circle
 
 
any composition of  
 
any composition of  
The dancer performs
+
as the dancer acts out
 +
as the dancers act out
 
The form guides dancers during improvised performances.   
 
The form guides dancers during improvised performances.   
 
The dance is accompanied by  
 
The dance is accompanied by  
as the dancer acts out
 
as the dancers act out
 
which grew out of the performances of
 
originating in
 
 
  originally devised by  
 
  originally devised by  
 
The rules of the form are applied by choreographers to produce individual dances which can be performed.   
 
The rules of the form are applied by choreographers to produce individual dances which can be performed.   
  for a single pair
+
serene
  pairs
+
calm
  dancers
+
  dance is punctuated by
participation
+
graceful
social
+
The
  partner
+
  dance is
performance
+
  to be mastered. 
 +
The entire dance has a basic movement
 +
special position
 +
  specific move
 +
The dancers imitate the movement of the
 +
This dance is a refined artform, with
 
with the lead turning out clockwise
 
with the lead turning out clockwise
 
with the lead turning out counterclockwise
 
with the lead turning out counterclockwise
The dancers imitate the movement of the
+
with the lead advancing along the main line of motion
This dance is a refined artform, with  
+
with the lead advancing against the main line of motion
 
through spoken cues
 
through spoken cues
 
There are partner changes throughout the dance  
 
There are partner changes throughout the dance  
with the lead advancing along the main line of motion
+
through a light touch
with the lead advancing against the main line of motion
+
through visual cues
 
briefly  
 
briefly  
 
through touch
 
through touch
through a light touch
+
by pulling away
through visual cues
+
constantly
 
  constantly
 
  constantly
 
  briefly
 
  briefly
by pulling away
+
, communicating intent
constantly
+
by pushing together
 
maintain open contact
 
maintain open contact
 
rarely make contact
 
rarely make contact
, communicating intent
 
by pushing together
 
rhythm
 
with the music
 
 
The partners  
 
The partners  
 
dance closely
 
dance closely
faster and faster
+
aggressive
quickly
+
powerful
very quickly
+
vigorous
to the music's
+
intense
, moving
+
lively
very slowly
+
spirited
slowly
+
joyous
slower and slower
+
flamboyant
 +
energetic
 +
vivacious
 +
aborted
 +
partially realized
 
loudly percussive
 
loudly percussive
 
softly percussive
 
softly percussive
aborted
+
high
partially realized
+
low
 
sharp-edged
 
sharp-edged
 
straight-lined
 
straight-lined
 +
soft
 +
jerking
 +
fluid
 
undulating
 
undulating
jerking
+
large
 +
weightless
 
expressive
 
expressive
 
strong
 
strong
weightless
+
delicate
 +
elaborate
 
refined
 
refined
 
understated
 
understated
delicate
 
elaborate
 
serene
 
 
grotesque
 
grotesque
dance is
+
crude
dance is punctuated by
+
arm carriage
graceful
+
raised left arms
special position
+
body level
specific move
+
body level changes
to be mastered. 
+
left leg lifts
The entire dance has a basic movement
+
right leg lifts
 +
right kicks
 +
leg lifts
 +
kicks
 +
left kicks
 +
runs
 +
leaps
 
straight walks
 
straight walks
 
curved walks
 
curved walks
repeated
 
 
facial expressions
 
facial expressions
 
hand gestures
 
hand gestures
 +
repeated
 +
turns
 +
quarter
 +
half
 
clockwise  
 
clockwise  
 
eighth  
 
eighth  
quarter
+
sinuous
 +
counterclockwise
 
twisting
 
twisting
 
sprightly
 
sprightly
sinuous
+
sensual
counterclockwise
+
debauched
 
passive
 
passive
 
subtle
 
subtle
sensual
 
debauched
 
aggressive
 
powerful
 
 
sluggish
 
sluggish
 
relaxed
 
relaxed
lively
+
synthesis
spirited
+
verse
vigorous
+
exposition
intense
+
recapitulation
energetic
+
passage
vivacious
+
introduction
joyous
+
The dance enters a new section with the
flamboyant
+
next
 +
shadowed
 +
The dance begins with the
 +
performed in retrograde
 +
performed in succession
 
movement  
 
movement  
 
mirrored
 
mirrored
performed in retrograde
+
partially realized
performed in succession
+
moves
 
large  
 
large  
 
aborted  
 
aborted  
partially realized
+
of the follower
 +
, with
 
movement along the line of dance
 
movement along the line of dance
 
  of the lead
 
  of the lead
of the follower
+
rightward bends
, with
+
footwork
 
backward bends
 
backward bends
 
leftward bends
 
leftward bends
rightward bends
+
sway
footwork
+
forward bends
 +
spins
 
independent body movement
 
independent body movement
forward bends
 
arm carriage
 
raised left arms
 
 
raised right arms
 
raised right arms
 
raised arms
 
raised arms
left leg lifts
+
section is punctuated by
right leg lifts
+
This
body level
 
body level changes
 
left kicks
 
right kicks
 
leg lifts
 
 
  section is
 
  section is
section is punctuated by
+
There are partner changes
 +
There is a basic movement
 
  section is distinct.   
 
  section is distinct.   
 
to the  
 
to the  
There are partner changes
 
There is a basic movement
 
bridge-passage
 
 
variations
 
variations
 
  of the music.   
 
  of the music.   
synthesis
+
coda
 +
bridge-passage
 
chorus
 
chorus
 
finale
 
finale
passage
+
, so removing them.
introduction
+
[cleanUpChannelAndSound]: Sound at
exposition
+
[cleanUpChannelAndSound]: Channel at
recapitulation
+
is cleaning up.
shadowed
+
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at
The dance begins with the  
+
[cleanUpChannelGroup]: Removed DSPs for channel group
The dance enters a new section with the  
+
[cleanUpChannelGroup]: Found DSPs for channel group
 +
[cleanUpChannelGroup]: Removed fade pointer for channel group
 +
[cleanUpChannelGroup]: Found fade points for channel group
 +
[cleanUpChannelGroup]: Channel #
 +
was a null pointer.
 +
[cleanUpChannelGroup]: ChannelGroup at
 +
[cleanUpChannelAndSound]: Callback has ended for channel
 +
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel:
 +
marked as ready to release.
 +
[cleanUpChannelAndSound]: Removed DSPs for channel
 +
[cleanUpChannelAndSound]: Found DSPs for channel
 +
[cleanUpChannelAndSound]: Removed fade pointer for channel
 +
[cleanUpChannelAndSound]: Found fade points for channel
 +
generic
 +
[adjustVolumeForPlayingSound]: Volume changing from
 +
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume.
 +
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null.
 +
[adjustPanForPlayingSound]: Sound at
 +
panning changing from
 +
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value.
 +
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null.
 +
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from
 +
% to
 +
[adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading.
 +
[adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied.
 +
[setLowPassFilter]: Couldn't find the new environment where the player is heading.
 +
[panSound]: Attempted to panSound, but the audio provided was null.
 +
[fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null.
 +
[fadeSound]: Attempted to fadeSound, but the channel provided was null.
 +
[fadeInSound]: Attempted to fadeInSound, but the channel provided was null.
 +
[createSafeThread]: Creating a new safe thread.
 +
[createSafeThread]: Released mutex for thread
 +
[createSafeThread]: Unlocked mutex for thread
 +
[createSafeThread]: Locked mutex for thread
 +
qF@
 +
`qF@
 +
pqF@
 +
nF@
 +
oF@
 +
nF@
 +
`oF@
 +
`oF@
 +
stof argument out of range
 +
invalid stof argument
 +
[initializeAudioEngine]: initializing DFAS
 +
notificationChannelGroup
 +
userInterfaceChannelGroup
 +
soundEffectsChannelGroup
 +
oneShotChannelGroup
 +
alignmentAmbianceChannelGroup
 +
foregroundChannelGroup
 +
ambientLayerChannelGroup
 +
ambientChannelGroup
 +
./data/sound/audio/starting-volume.txt
 +
notification
 +
userinterface
 +
soundeffects
 +
alignmentambiance
 +
oneshot
 +
ambiancelayer
 +
FMOD: Failed to create
 +
FMOD: Failed to initialise system object
 +
FMOD failed to release audio engine
 +
FMOD: Failed to set callback for sound
 +
[setChannelGroupAndSetCallback]: setting callback on
 +
FMOD: Failed to set channel group
 +
[setChannelGroupAndSetCallback]: setting channel group for
 +
[initializeAudioEngine]: resetting all 'current' DFAS variables
 +
invalid deque<T> subscript
 +
[playSound]: Playing
 +
Channel:
 +
[playSound]:
 +
Sound:
 +
Thread:
 +
[playSound]: FMOD: Failed to unpause channel
 +
FMOD: Failed to play sound
 +
actions/drowning/riser
 +
actions/campfire-loop
 +
ambiance/layers/river
 +
[loadSound]: Loading
 +
[loadSound]: Failed to load a sound for
 +
[loadSound]:
 +
[loadSound]: FMOD: Failed to get open state of sound
 +
[loadSound]: New channel created for
 +
major
 +
natural minor
 +
harmonic minor
 +
melodic minor
 +
myxolydian
 +
Composer generated a chord:
 +
Composer generated a chord progression for
 +
invalid vector subscript
 +
.ogg
 +
flying-loop
 +
./data/sound/audio/locomotion/fly/
 +
flying loop already playing
 +
flying loop not playing
 +
dirt
 +
grass
 +
grass-tall
 +
gravel
 +
ice
 +
metal-crafted
 +
metal-natural
 +
mud
 +
snow
 +
water-depth-1
 +
water-depth-2
 +
water-depth-3
 +
wood-crafted
 +
wood-natural
 +
./data/sound/audio/locomotion/footsteps/
 +
/walk
 +
general
 +
water
 +
./data/sound/audio/locomotion/jump/
 +
/jump
 +
./data/sound/audio/locomotion/sweeteners/
 +
/sweetener
 +
discovery
 +
key-quest-item
 +
./data/sound/audio/notifications/alerts/
 +
battle-pullback
 +
./data/sound/audio/notifications/map/
 +
hunger-pullback
 +
savage
 +
evil
 +
./data/sound/audio/ambiance/alignments/
 +
good
 +
) was out of range.
 +
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds.
 +
from potential alignments.
 +
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
 +
./data/sound/audio/ambiance/regions/
 +
Picked
 +
/one-shot-
 +
./data/sound/audio/one-shots/
 +
base
 +
neutral
 +
region (
 +
from the regional variants for
 +
Passed a region variant that does not exist for the
 +
normal
 +
rain
 +
light-rain
 +
heavy-rain
 +
volcano
 +
river
 +
far
 +
close
 +
dwarven-hillocks/walla-high
 +
walla
 +
dwarven-hillocks/walla-medium
 +
dwarven-hillocks/walla-low
 +
fort/walla-low
 +
fort/walla-high
 +
fortress/walla-high
 +
fort/walla-medium
 +
fortress/walla-medium
 +
fortress/walla-low
 +
found campfire loop and stopping it.
 +
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 +
attempted to stop the campfire loop but ran into an exception:
 +
attempted to stop the campfire loop but ran into a runtime error:
 +
human-hamlet/walla-low
 +
human-hamlet/walla-high
 +
human-town/walla-high
 +
human-hamlet/walla-medium
 +
human-town/walla-medium
 +
human-town/walla-low
 +
outside
 +
character-creation
 +
no ambiance layer found by name
 +
./data/sound/audio/ambiance/layers/
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 +
no ambiance layer found by ambiance
 +
map
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 +
Alignment Ambiance
 +
Milliseconds until next ambiance occurs naturally:
 +
Time until next ambiance occurs naturally:
 +
time(s)
 +
is all done looping, a new ambiance will be played.
 +
Looping ambient track (
 +
time until next ambiance was supposed to be:
 +
total time waited:
 +
ambiance layer is about to start looping.
 +
has been faded out, exiting out of looping monitor.
 +
), stopping it.
 +
couldn't find ambiance to play in playNewAmbiance.
 +
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 +
Found a currently playing ambiance layer with the same name (
 +
attempted to stop campfire loop, but no sound effects were playing.
 +
campfire-loop
 +
starting the one shots thread.
 +
Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot.
 +
attempting to play next one shot in
 +
seconds.
 +
playing a one-shot cluster
 +
cave
 +
angel-vault
 +
cavern
 +
kobold
 +
rocky
 +
desert
 +
elven-forest-retreat
 +
dwarven-hillocks
 +
broadleaf-coniferous
 +
forest
 +
fortress
 +
taiga
 +
goblin-dark-fortress
 +
glacier
 +
grassland
 +
goblin-dark-pits
 +
shrubland
 +
savanna
 +
temperate
 +
human-town
 +
human-hamlet
 +
mountains
 +
lake
 +
ocean
 +
necromancer-tower
 +
arctic
 +
tropical-temperate
 +
tavern
 +
sky
 +
underworld
 +
tundra
 +
marsh
 +
wetland
 +
swamp
 +
as the current region.
 +
Attempted to start a river, but one was already playing.
 +
region.
 +
Attempted to start the rain layer, but one was already playing.
 +
/walla-low
 +
starting low walla for the
 +
/walla-medium
 +
starting medium walla for the
 +
/walla-high
 +
starting high walla for the
 +
[startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing.
 +
stopping all wallas for the
 +
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 +
No errors.
 +
The specified channel has been reused to play another sound.
 +
Error trying to allocate a channel.
 +
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
 +
DMA Failure.  See debug output for more information.
 +
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
 +
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
 +
DSP connection error.  Couldn't find the DSP unit specified.
 +
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
 +
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
 +
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
 +
Error loading file.
 +
DSP operation cannot be performed on a DSP of this type.
 +
Media was ejected while reading.
 +
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
 +
End of current chunk reached while trying to read data.
 +
End of file unexpectedly reached while trying to read essential data (truncated?).
 +
Error initializing output device.
 +
Soundcard does not support the specified format.
 +
An unspecified error has been returned from a plugin.
 +
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
 +
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
 +
A requested output, dsp unit type or codec was not available.
 +
An error occurred trying to initialize the recording device.
 +
A plugin was built with an unsupported SDK version.
 +
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
 +
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
 +
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
 +
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
 +
The specified tag could not be found or there are no tags.
 +
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 +
The retrieved string is too long to fit in the supplied buffer and has been truncated.
 +
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
 +
This command failed because System::init or System::setDriver was not called.
 +
Something in FMOD hasn't been implemented when it should be! contact support!
 +
The version number of this file format is not supported.
 +
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
 +
The live update connection failed due to the game already being connected.
 +
The specified bank has already been loaded.
 +
The live update connection timed out.
 +
The live update connection failed due to the game data being out of sync with the tool.
 +
The Studio::System object is not yet initialized.
 +
The requested event, parameter, bus or vca could not be found.
 +
An invalid string was passed to this function.
 +
The specified resource is not loaded, so it can't be unloaded.
 +
The specified resource is not locked, so it can't be unlocked.
 +
The specified resource is already locked.
 +
The length provided exceeds the allowable limit.
 +
The specified recording driver has been disconnected.
 +
Unsupported file or audio format.
 +
File not found.
 +
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 +
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
 +
Proxy authentication is required to access the specified resource.
 +
The specified resource requires authentication or is forbidden.
 +
The HTTP request timed out.
 +
A HTTP server error occurred.
 +
Cannot call this command after System::init.
 +
FMOD was not initialized correctly to support this function.
 +
Value passed in was a NaN, Inf or denormalized float.
 +
An error occurred that wasn't supposed to.  Contact support.
 +
An invalid parameter was passed to this function.
 +
An invalid object handle was used.
 +
An invalid speaker was passed to this function based on the current speaker mode.
 +
An invalid seek position was passed to this function.
 +
Tried to call a function on a thread that is not supported.
 +
The syncpoint did not come from this sound handle.
 +
Reached maximum audible playback count for this sound's soundgroup.
 +
The vectors passed in are not unit length, or perpendicular.
 +
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
 +
Not enough memory or resources.
 +
Tried to use a feature that requires hardware support.
 +
Tried to call a command on a 2d sound when the command was meant for 3d sound.
 +
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
 +
Couldn't connect to the specified host.
 +
Operation on a non-blocking socket could not complete immediately.
 +
The specified URL couldn't be resolved.
 +
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
 +
Operation could not be performed because specified sound/DSP connection is not ready.
 +
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 +
Error creating hardware sound buffer.
 +
Unknown error.
 +
Picking a combat song by the
 +
name...
 +
all new combat songs have not been played at least once, so picking from all new songs.
 +
all new combat songs have been played at least once, so picking from all songs, even older ones.
 +
tried to get currently playing combat song's name, but there was no 'songName' property.
 +
tried to get currently playing combat song's name, but there is no currently playing combat song.
 +
combat song selected:
 +
[CombatSongWriter]: Waiting
 +
ms to play stinger from group #
 +
until after the stingers are complete.
 +
[CombatSongWriter]: Starting stingers from group #
 +
[CombatSongWriter]: Starting loops from group #
 +
ms to play next group #
 +
ms to stop group #
 +
until the next phrase.
 +
[CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set.
 +
[CombatSongWriter]: Stopping loops from group #
 +
[CombatSongWriter]: Advancing group from
 +
[CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense.
 +
[CombatSongWriter]: Waiting to fade stinger from group #
 +
until next measure start.
 +
layer to add on the combat song.
 +
[CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense.
 +
[CombatSongWriter]: No more loop layers to add to this group
 +
[CombatSongWriter]: Choosing the
 +
[CombatSongWriter]: Stopping the '
 +
' combat song.
 +
[CombatSongWriter]: Starting group #
 +
loops.
 +
[CombatSongWriter]: Synchronizing the loops for group #
 +
'loop' layer to play.
 +
[CombatSongWriter]: Synchronizing the
 +
'loop' layer.
 +
'stinger' layer to bridge to the next group of the combat song.
 +
of stingers.
 +
measures before playing next layer.
 +
[CombatSongWriter]: Picking the
 +
[CombatSongWriter]: Letting
 +
play for
 +
beat of phrase:
 +
current ms position of song:
 +
milliseconds left in current phrase:
 +
milliseconds of current phrase:
 +
until a measure before the next phrase.
 +
[CombatSongWriter]: Attempted to play a new combat song, but it was not set.
 +
[CombatSongWriter]: Stopping combat song after stingers for group #
 +
, as there are no more groups of loops.
 +
[CombatSongWriter]: Stopping group #
 +
layers
 +
layer over one measure, as it should fade out.
 +
'loop' layer to stop.
 +
[CombatSongWriter]: Sorting stingers based on the 'order' property.
 +
[CombatSongWriter]: Fading out the
 +
[CombatSongWriter]: Getting time to wait before group #
 +
[CombatSongWriter]: Sorting loops based on the 'intensity' property.
 +
./data/sound/audio/combat-songs/
 +
./data/sound/audio/songs/
 +
or_bass_pulse_lp
 +
or_drummed_pulse_lp
 +
or_drumlow_pulse_lp
 +
os_stinger_low_a
 +
or_drumhigh_pulse_lp
 +
os_stinger_low_b
 +
combat_stinger_intro_onebar
 +
bass_layer_lp_low
 +
combat_oneshot_outro
 +
combat_loop_high
 +
FMOD: Failed to get number of channels
 +
name.
 +
tried to get currently playing song's name, but there was no 'songName' property.
 +
[SongPicker]: Attempted to pick song from an empty shufflebag.
 +
[SongPicker]: picking a song by the
 +
tried to get currently playing song's name, but there is no currently playing song.
 +
[SongPicker]: Attempted to find least played song, but encountered an exception.
 +
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
 +
[SongWriter]: No dynamic moments for this playthrough.
 +
[SongWriter]: song has been stopped, so abandoning moments from song.
 +
[SongWriter]: Playing all layers.
 +
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
 +
must be removed
 +
[SongWriter]: curated moment happening.
 +
[SongWriter]: could not find a moment.
 +
% of tracks are currently playing, so a layer
 +
[SongWriter]:
 +
can be removed
 +
will be added
 +
for the removal saving throw, saving throw
 +
[SongWriter]: Rolled a d6 and got
 +
succeeded
 +
was failed
 +
a layer.
 +
[SongWriter]: Inflection moment will
 +
remove
 +
add
 +
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 +
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
 +
[SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them.
 +
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 +
[SongWriter]: all curated configurations exhausted, so playing all layers.
 +
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 +
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 +
[SongWriter]: Removing the
 +
layer because it's in the layer configuration.
 +
selected as curated moment layers.
 +
layer because it's not in the new layer configuration.
 +
[SongWriter]: Force-adding the
 +
layer because it's in the current playing layers.
 +
[SongWriter]: Not removing the
 +
layer because it's not in the currently playing layers.
 +
[SongWriter]: No layers to add.
 +
'always play' layer to start the song.
 +
[SongWriter]: Not re-adding the
 +
[SongWriter]: No layers to remove.
 +
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
 +
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
 +
[SongWriter]: choosing the
 +
layer to start the song.
 +
) was not in recently modified layers, so it is safe to
 +
' layer (
 +
[SongWriter]: Found new unique starting layer configuration.
 +
[SongWriter]: Created starting layer configuration.
 +
out
 +
' layer.
 +
[SongWriter]: The '
 +
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 +
[SongWriter]: Waiting
 +
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 +
the '
 +
milliseconds to fade
 +
[SongWriter]: Fading
 +
layer volume, but the foreground channel group was destroyed.
 +
[SongWriter]: Attempted to adjust the
 +
strike-the-earth
 +
acc-gtr
 +
drops-gtr
 +
drums
 +
drop-gtr
 +
main-gtr
 +
pads
 +
vox
 +
acc-gtr-2
 +
pads-bass
 +
acc-main-gtr
 +
clap-drop
 +
pad-whistle
 +
percussion
 +
piano-pluck-main
 +
claps
 +
GTR_Acc_merged_1
 +
Drums_merged
 +
acc-gtr-1
 +
gallop-gtr
 +
acc-gallop-gtr
 +
acc-vox-gtr
 +
GTR_Main_merged_1
 +
Pads_mixed
 +
am-card-1
 +
am-card-2
 +
acc
 +
main-rtm
 +
ste-card
 +
am-card-3
 +
am-card-5
 +
drink
 +
drop/coin/drop
 +
descent-stairs
 +
dig
 +
drop/metal/drop
 +
drop/organic/drop
 +
drop/generic/drop
 +
drop/liquid/drop
 +
eat
 +
fast-travel
 +
drop/rock/drop
 +
drop/wood/drop
 +
look-at-inventory
 +
pick-up/coin/pick-up
 +
forage
 +
ignite
 +
pick-up/metal/pick-up
 +
pick-up/organic/pick-up
 +
pick-up/generic/pick-up
 +
pick-up/liquid/pick-up
 +
pull-lever
 +
sleep
 +
pick-up/rock/pick-up
 +
pick-up/wood/pick-up
 +
throw-item-organic
 +
trade
 +
smell
 +
throw-item-metal
 +
./data/sound/audio/actions/
 +
ascend-stairs
 +
campfire-ignite
 +
chop-tree
 +
attack
 +
build
 +
melee/bone/swing
 +
melee/metal/swing
 +
melee/whip/swing
 +
melee/flesh/swing
 +
melee/glass/swing
 +
hit-projectile/bow-crossbow/ground/metal/hit-projectile
 +
hit-projectile/bow-crossbow/armor/wood/hit-projectile
 +
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
 +
fire-projectile/crossbow/bone/fire-projectile
 +
fire-projectile/crossbow/metal/fire-projectile
 +
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 +
hit-projectile/bow-crossbow/ground/wood/hit-projectile
 +
parry/glass/success
 +
parry/metal/success
 +
fire-projectile/crossbow/wood/fire-projectile
 +
parry/bone/success
 +
parry/glass/fail
 +
parry/metal/fail
 +
parry/wood/success
 +
parry/bone/fail
 +
parry/wood/fail
 +
./data/sound/audio/combat/
 +
melee/flesh/hit
 +
melee/glass/hit
 +
melee/wood/swing
 +
melee/bone/hit
 +
melee/wood/hit
 +
wrestle/wrestle
 +
melee/metal/hit
 +
melee/whip/hit
 +
block/glass/block
 +
block/metal/block
 +
block/bone/block
 +
block/flesh/block
 +
fire-projectile/ballista/bone/fire-projectile
 +
fire-projectile/ballista/metal/fire-projectile
 +
block/whip/block
 +
block/wood/block
 +
hit-projectile/ballista/flesh/bone/hit-projectile
 +
hit-projectile/ballista/ground/bone/hit-projectile
 +
fire-projectile/ballista/wood/fire-projectile
 +
hit-projectile/ballista/armor/bone/hit-projectile
 +
hit-projectile/ballista/ground/metal/hit-projectile
 +
hit-projectile/ballista/armor/wood/hit-projectile
 +
hit-projectile/ballista/armor/metal/hit-projectile
 +
hit-projectile/ballista/flesh/metal/hit-projectile
 +
fire-projectile/bow/bone/fire-projectile
 +
fire-projectile/bow/metal/fire-projectile
 +
hit-projectile/ballista/flesh/wood/hit-projectile
 +
hit-projectile/ballista/ground/wood/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
 +
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 +
fire-projectile/bow/wood/fire-projectile
 +
hit-projectile/bow-crossbow/armor/bone/hit-projectile
 +
./data/sound/audio/doors/
 +
/door
 +
splash
 +
./data/sound/audio/actions/drowning/
 +
riser
 +
stinger
 +
[stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing.
 +
drowning/riser
 +
CAVERN
 +
DESERT
 +
ANGEL_VAULT
 +
CAVE
 +
FOREST
 +
DWARVEN_HILLOCKS
 +
ELVEN_FOREST_RETREAT
 +
GOBLIN_DARK_FORTRESS
 +
GOBLIN_DARK_PITS
 +
FORTRESS
 +
GLACIER
 +
HUMAN_TOWN
 +
LAKE
 +
GRASSLAND
 +
HUMAN_HAMLET
 +
NECROMANCER_TOWER
 +
OCEAN
 +
MAP
 +
MOUNTAINS
 +
no alignment provided for
 +
) but it didn't exist.
 +
attempted to set an alignment (
 +
position
 +
setting
 +
alignments/
 +
no valid poll data sent, so can't set new region information.
 +
starting new ambiance for
 +
ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
 +
ambiance playing, but it existed in the poll.
 +
didn't find
 +
found
 +
has no ambiances, so not playing anything.
 +
already have
 +
ambiance playing, doing nothing.
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 +
alignment for
 +
ambiance playing.
 +
diagetic sound
 +
s to spatialize.
 +
layers/river/river
 +
isn't a current diagetic sound.
 +
, but
 +
, but there are no
 +
[updateDiageticSounds]: Attempted to spatialize a
 +
found a playing river layer, ignoring request to start a new one.
 +
no river layer found, so playing one.
 +
found a playing campfire loop, ignoring request to start a new one.
 +
no campfire loop found, so playing one.
 +
TUNDRA
 +
SKY
 +
TAVERN
 +
maxhearingdistance
 +
./data/sound/audio/spatialization.txt
 +
UNDERWORLD
 +
WETLAND
 +
Non-diagetic sound (
 +
---------------------------
 +
No audio to adjust the positioning for, as no audio is playing.
 +
), not altering panning or volume.
 +
audio->verticalDistanceFromPlayer (before modification):
 +
audio->horizontalDistanceFromPlayer (after modification):
 +
adjusting diagetic sound (
 +
audio->horizontalDistanceFromPlayer (before modification):
 +
) tiles away.
 +
, y:
 +
audio->verticalDistanceFromPlayer (after modification):
 +
[getRegionInformationMapFromPoll]: region bits sent from region polling did not map to a region.
 +
alignment ambiance at (x:
 +
) playing, so stopping it.
 +
region ambiance at (x:
 +
positioning
 +
) for
 +
set a region variant (
 +
found non-polled ambiance (
 +
found non-polled alignment ambiance (
 +
no region variant provided for
 +
set an alignment (
 +
) but it didn't exist for
 +
attempted to set a region variant (
 +
found a playing rain layer, ignoring request to start a new one.
 +
no rain layer found, so playing one.
 +
layers/rain/light-rain
 +
layers/rain/heavy-rain
 +
no character creation ambiance layer found, so playing one.
 +
/walla-
 +
layers/character-creation
 +
found a playing character creation ambiance layer, ignoring request to start a new one.
 +
found a walla layer playing, ignoring request to start a new one.
 +
no walla layer found, so playing one.
 +
layers/walla/
 +
no current region set, so no walla layer playing.
 +
invalid unordered_map<K, T> key
 +
character-sheet
 +
chop-meat
 +
announcement
 +
attack-options
 +
climb
 +
combat-options
 +
clouds-off
 +
clouds-on
 +
interact-with-ground
 +
inventory
 +
companion
 +
find-nearby-creatures
 +
music-making
 +
projectile
 +
movement-options
 +
sheath
 +
quest-log
 +
rest
 +
speak
 +
special-actions
 +
sneak-off
 +
stop-travel
 +
surrender-off
 +
standing-preference-stand
 +
standing-preference-lie-down
 +
tracks-on
 +
surrender-on
 +
tracks-off
 +
wrestle
 +
./data/sound/audio/ui/clicks/bottom-bar/
 +
confirm
 +
./data/sound/audio/ui/clicks/
 +
/click
 +
generic-small
 +
start-new-adventure
 +
./data/sound/audio/ui/scrolls/
 +
/scroll
 +
tab
 +
./data/sound/audio/ui/tab/
 +
whoosh
 +
./data/sound/audio/ui/whoosh/
 +
gamelog.txt
 
negative  
 
negative  
gamelog.txt
+
zero
 
errorlog.txt
 
errorlog.txt
Seventh
+
five
 +
six
 +
seven
 +
eight
 +
one
 +
two
 +
three
 +
four
 +
Twelfth
 +
Thirteenth
 +
Fourteenth
 +
Fifteenth
 
Eighth
 
Eighth
Fourth
+
Ninth
Second
+
Tenth
Negative
+
Eleventh
Zeroth
+
Sixteenth
ninety
+
Seventeenth
seventy
+
Eighteenth
eighty
+
Nineteenth
thirty
+
thirteen
 +
fourteen
 +
fifteen
 +
sixteen
 +
nine
 +
ten
 +
eleven
 +
twelve
 +
million
 +
thousand
 
  hundred
 
  hundred
 
twenty
 
twenty
million
+
seventeen
thousand
+
eighteen
 
nineteen
 
nineteen
 
  billion
 
  billion
seventeen
+
seventy
eighteen
+
eighty
fifteen
+
ninety
sixteen
+
Negative
thirteen
+
thirty
fourteen
+
forty
eleven
+
fifty
twelve
+
sixty
Nineteenth
+
Fourth
Seventeenth
+
Fifth
Eighteenth
+
Sixth
Fifteenth
+
Seventh
Sixteenth
+
Zeroth
Thirteenth
+
First
Fourteenth
+
Second
Eleventh
+
Third
Twelfth
+
 
 +
 
 
Digging designation cancelled: damp stone located.
 
Digging designation cancelled: damp stone located.
sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
 
The impertinent magma has defaced a  
 
The impertinent magma has defaced a  
 
The impertinent lava has defaced a  
 
The impertinent lava has defaced a  
 +
Digging designation cancelled: warm stone located.
 +
sculpture has melted!
 +
 +
 
TAN_MAT
 
TAN_MAT
's Forge
+
Nest Box
 +
Offering Place
 +
Trade Depot
 +
Nest
 +
Shop
 
Magma Forge
 
Magma Forge
 
Siege Workshop
 
Siege Workshop
 +
Craftsman
 +
's Forge
 +
Farmer's Workshop
 +
's Workshop
 +
Wagon
 +
Carpenter's Workshop
 +
Farm Plot
 +
Glass Furnace
 +
Workshop
 +
Zone
 +
Clothier
 +
Tool
 
's Shop
 
's Shop
 
Leather Works
 
Leather Works
Clothier
+
Cage Trap
Workshop
+
Stone-Fall Trap
Farm Plot
+
Furnace
Glass Furnace
+
Pressure Plate
 +
Magma Glass Furnace
 +
Magma Kiln
 
Wood Furnace
 
Wood Furnace
 
Magma Smelter
 
Magma Smelter
Magma Glass Furnace
+
Track (NW)
Magma Kiln
+
Track (SE)
Furnace
+
Track (NS)
Pressure Plate
+
Track (NE)
Cage Trap
+
Track (E)
Stone-Fall Trap
+
Track (W)
Weapon Trap
+
Track (N)
Track Stop
+
Track (S)
Siege Engine
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical Bars
 
Floor Bars
 
Restraint
 
Gear Assembly
 
Horizontal Axle
 
Vertical Axle
 
Trade Depot
 
Nest Box
 
Offering Place
 
Carpenter's Workshop
 
Farmer's Workshop
 
's Workshop
 
Craftsman
 
Track (SEW)
 
 
Track (NSEW)
 
Track (NSEW)
 
Track/Ramp (N)
 
Track/Ramp (N)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (SW)
 +
Track (EW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 
Track/Ramp (S)
 
Track/Ramp (S)
 
Track/Ramp (E)
 
Track/Ramp (E)
Track/Ramp (W)
+
Construction
Track/Ramp (NS)
+
Display Furniture
Track/Ramp (NE)
+
Track/Ramp (SEW)
Track/Ramp (NW)
+
Track/Ramp (NSEW)
Track/Ramp (SE)
+
Track/Ramp (NSW)
Track/Ramp (SW)
+
Track/Ramp (NEW)
 
Track/Ramp (EW)
 
Track/Ramp (EW)
 
Track/Ramp (NSE)
 
Track/Ramp (NSE)
Track/Ramp (NSW)
+
Floor Grate
Track/Ramp (NEW)
+
Vertical Bars
Track/Ramp (SEW)
+
Floor Hatch
Track/Ramp (NSEW)
+
Wall Grate
Construction
+
Trap
Display Furniture
+
Siege Engine
Vacant Shop
+
Weapon Trap
General Store
+
Track Stop
Crafts Market
+
Archery Target
Clothing Shop
+
Screw Pump
Exotic Clothing Shop
+
Vertical Axle
Activity Zone #
 
Lever
 
Custom Workshop
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical  
 
 
Upright Spear/Spike
 
Upright Spear/Spike
Archery Target
+
Gear Assembly
Screw Pump
+
Horizontal Axle
 +
Floor Bars
 +
Restraint
 +
Container
 +
Traction Bench
 +
Weapon Rack
 +
Armor Stand
 +
Seat
 +
Animal Trap
 
Water Wheel
 
Water Wheel
 
Burial Receptacle
 
Burial Receptacle
Animal Trap
+
Down Stair
Weapon Rack
+
Up/Down Stair
Armor Stand
+
Stockpile
Container
+
Up Stair
Traction Bench
+
Glass Window
 +
Gem Window
 
Dirt Road
 
Dirt Road
 
Paved Road
 
Paved Road
Glass Window
+
Cabinet
Gem Window
+
Weapon Rack
Stockpile
+
Animal Trap
Up Stair
+
Table
Down Stair
+
Chair
Up/Down Stair
+
Throne
Track (N)
+
Sarcophagus
Track (S)
+
Coffin
Track (E)
 
Track (W)
 
Track (NS)
 
Track (NE)
 
Track (NW)
 
Track (SE)
 
Track (SW)
 
Track (EW)
 
Track (NSE)
 
Track (NSW)
 
Track (NEW)
 
 
  Bridge
 
  Bridge
 
  Statue
 
  Statue
 +
Dirt
 +
Road
 +
Box
 +
Coffer
 +
Armor Stand
 +
Chest
 +
Food
 +
Furniture
 +
Weapon
 +
Animal
 
  Window
 
  Window
 
Armor  
 
Armor  
Weapon
+
Slab
Animal
+
Glass
Furniture
+
Gem
 +
Finished Goods
 +
Coins
 +
Bar/Block
 +
Stone
 +
Ammo
 
Corpse  
 
Corpse  
 
Refuse  
 
Refuse  
Stone
+
Lever
Coins
+
Custom Workshop
Bar/Block
+
Exotic Clothing Shop
Finished Goods
+
Activity Zone #
Leather
+
Crafts Market
Cloth
+
Clothing Shop
Sheet
+
Vacant Shop
Stockpile #
+
General Store
have hatched.
 
You've caught a
 
Your trap was robbed of the
 
BALLISTA
 
closes.
 
 
  Floor Bars
 
  Floor Bars
 
  Floodgate
 
  Floodgate
  Chain
+
Vertical
 +
  Bars
 +
Wall Grate
 +
Floor Grate
 +
Door
 +
Floor Hatch
 +
Rollers
 +
Horizontal
 +
Archery Target
 +
Gear Assembly
 
Shared
 
Shared
 
Rough  
 
Rough  
  Archery Target
+
  Rope
  Gear Assembly
+
  Chain
  Rollers
+
Spears/Spikes
Horizontal
+
  Casket
Pillar
+
Upright
 +
Spears
 
  Support
 
  Support
 
Retracted  
 
Retracted  
Upright
+
  Axle
Spears
+
  Pillar
Spears/Spikes
+
Counting House Offices
  Casket
+
Counting House Storage
  Sarcophagus
+
Courtyard
Coffin
+
Secret Library
Chair
+
Captive Room
Throne
+
Tower Top
Animal Trap
+
Guard post
Table
+
Noble quarters
Cabinet
 
Weapon Rack
 
Armor Stand
 
Chest
 
Coffer
 
 
Command Tent (Bld)
 
Command Tent (Bld)
 
Tent (Bld)
 
Tent (Bld)
 +
Command Tent
 +
Tent
 +
Market Stall
 +
Campground
 +
Guildhall Offices
 +
Guildhall Storage
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Cloth Pit
 +
Tanning Pit
 
Dungeon Cell
 
Dungeon Cell
 
Animal Pit
 
Animal Pit
Cloth Pit
+
Carpentry Pit
Tanning Pit
+
Stoneworking Pit
Cloth Clothing Pit
+
Metal Crafting Pit
Leather Clothing Pit
+
Leatherworking Pit
Bone Carving Pit
+
Blacksmithing Pit
Gem Cutting Pit
+
Armorsmithing Pit
 
Weaponsmithing Pit
 
Weaponsmithing Pit
 
Bowmaking Pit
 
Bowmaking Pit
Blacksmithing Pit
+
Stockpile #
Armorsmithing Pit
+
Wood
Metal Crafting Pit
+
Sheet
Leatherworking Pit
+
Leather
Carpentry Pit
+
Cloth  
Stoneworking Pit
 
Forging Pit
 
Fighting Pit
 
Animal Workshop
 
Cloth Workshop
 
Tanning Workshop
 
Cloth Clothing Workshop
 
Leather Clothing Workshop
 
Bone Carving Workshop
 
Gem Cutting Workshop
 
Weaponsmithing Workshop
 
Bowmaking Workshop
 
Blacksmithing Workshop
 
Armorsmithing Workshop
 
You hear
 
 
distant  
 
distant  
 
nearby  
 
nearby  
 +
closes.
 +
You hear
 +
Your trap was robbed of the
 +
BALLISTA
 +
have hatched.
 +
You've caught a
 +
preparetomb() HAS LIVE owner
 +
A masterwork of
 +
has constructed a masterpiece!
 +
preparetomb() HAS NULL owner
 +
opens.
 +
open.
 
grinding.
 
grinding.
 
  close.
 
  close.
opens.
+
Treasury
open.
+
Mechanism Room
has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
A masterwork of
 
has been lost!
 
Mead Hall
 
 
Throneroom
 
Throneroom
 
Entrance
 
Entrance
Treasury
+
Plot
Mechanism Room
+
Mead Hall
Guard post
+
has been lost!
Noble quarters
+
Home
Captive Room
+
Building Level Map Overflow
Tower Top
+
WAX
Courtyard
+
Plant Gathering
Secret Library
+
Invalid Type
Counting House Offices
+
Leather Clothing Workshop
Counting House Storage
+
Bone Carving Workshop
Guildhall Offices
+
Tanning Workshop
Guildhall Storage
+
Cloth Clothing Workshop
Market Stall
+
Animal Workshop
Campground
+
Cloth Workshop
Command Tent
+
Forging Pit
Metal Crafting Workshop
+
Fighting Pit
 
Leatherworking Shop
 
Leatherworking Shop
 
Carpentry Workshop
 
Carpentry Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Tower Treasury
 +
Tower Dungeon
 +
Tower Feasthall
 +
Tower Bedroom
 +
Depot
 +
Tower Entrance
 
Stoneworking Workshop
 
Stoneworking Workshop
 
Forging Workshop
 
Forging Workshop
Tower Entrance
+
Pen
Tower Feasthall
+
Clay Collection
Tower Bedroom
+
Pond
Tower Treasury
+
Meeting Hall
Tower Dungeon
 
Tower Attic
 
 
Sand Collection
 
Sand Collection
 
Fishing Area
 
Fishing Area
Meeting Hall
+
Tower Attic
Clay Collection
+
Dump
Plant Gathering
+
ANY_PLANT_MATERIAL
Invalid Type
+
WORTHLESS_STONE_ONLY
Building Level Map Overflow
+
CAN_USE_ARTIFACT
 +
MAGMA_BUILD_SAFE
 +
FIRE_BUILD_SAFE
 +
BUILDMAT
 +
GLASS_MATERIAL
 +
NOT_CONTAIN_BARREL_ITEM
 +
ANY_WOOD_MATERIAL
 +
ANY_SHELL_MATERIAL
 +
ANY_STRAND_TISSUE
 +
ANY_BONE_MATERIAL
 
ANY_LEATHER_MATERIAL
 
ANY_LEATHER_MATERIAL
 
ANY_SOAP_MATERIAL
 
ANY_SOAP_MATERIAL
ANY_STRAND_TISSUE
+
ANY_YARN_MATERIAL
ANY_BONE_MATERIAL
+
ANY_SILK_MATERIAL
ANY_WOOD_MATERIAL
+
NO_EDGE_ALLOWED
ANY_SHELL_MATERIAL
+
USE_BODY_COMPONENT
 +
CAN_USE_LOCATION_RESERVED
 +
ANY_PEARL_MATERIAL
 +
ANY_HORN_MATERIAL
 +
ANY_TOOTH_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_STONE_MATERIAL
 
ANY_STONE_MATERIAL
ANY_HORN_MATERIAL
+
MIN_DIMENSION
ANY_TOOTH_MATERIAL
+
METAL_ORE
CAN_USE_LOCATION_RESERVED
+
NOT_ENGRAVED
ANY_PEARL_MATERIAL
+
GROWN_NOT_CRAFTED
NO_EDGE_ALLOWED
+
NOT_ARTIFACT
USE_BODY_COMPONENT
+
IS_CRAFTED_ARTIFACT
 
ON_GROUND
 
ON_GROUND
 
HAS_EDGE
 
HAS_EDGE
NOT_ARTIFACT
+
REACTION_CLASS
IS_CRAFTED_ARTIFACT
+
Unrecognized Building Definition Type:
METAL_ORE
 
NOT_ENGRAVED
 
HAS_TOOL_USE
 
MIN_DIMENSION
 
CREATURE_MAT
 
BUILD_ITEM
 
PLANT_MAT
 
BUILD_LABOR
 
NAME_COLOR
 
WORK_LOCATION
 
BUILD_KEY
 
TOOLTIP
 
OBJECT
 
 
BUILDING_FURNACE
 
BUILDING_FURNACE
 
BUILDING_WORKSHOP
 
BUILDING_WORKSHOP
REACTION_CLASS
+
OBJECT
Unrecognized Building Definition Type:
+
EMPTY
 +
WEB_ONLY
 +
NOT_WEB
 +
POTASHABLE
 +
CONTAINS_LYE
 +
UNROTTEN
 
HAS_ITEM_REACTION_PRODUCT
 
HAS_ITEM_REACTION_PRODUCT
 
HAS_MATERIAL_REACTION_PRODUCT
 
HAS_MATERIAL_REACTION_PRODUCT
CONTAINS_LYE
+
DIM
UNROTTEN
+
BUILD_LABOR
NOT_WEB
+
NAME_COLOR
POTASHABLE
+
NAME
WEB_ONLY
+
PLANT_MAT
GLASS_MATERIAL
+
CREATURE_MAT
NOT_CONTAIN_BARREL_ITEM
+
BUILD_ITEM
FIRE_BUILD_SAFE
+
HAS_TOOL_USE
BUILDMAT
+
MAT
CAN_USE_ARTIFACT
+
COLOR
MAGMA_BUILD_SAFE
+
TILE
ANY_PLANT_MATERIAL
+
BLOCK
WORTHLESS_STONE_ONLY
 
ANY_YARN_MATERIAL
 
ANY_SILK_MATERIAL
 
 
NEEDS_MAGMA
 
NEEDS_MAGMA
Unrecognized Building Definition (Workshop) Token:
+
BUILD_KEY
Unrecognized Building Definition (Furnace) Token:
+
TOOLTIP
 +
WORK_LOCATION
 
Furniture Hauling
 
Furniture Hauling
 
, Etc.
 
, Etc.
 +
Or
 +
Unrecognized Building Definition (Furnace) Token:
 +
Unrecognized Building Definition (Workshop) Token:
 +
 +
 +
currency of
 +
This is the
 
  from the year  
 
  from the year  
 
[LPAGE:ENT:
 
[LPAGE:ENT:
  currency of
+
  under
This is the
+
from an unknown year
 
  from a period of no rule
 
  from a period of no rule
 
  under an obscure ruler
 
  under an obscure ruler
under
+
gen
from an unknown year
+
 
RANDOM
+
 
governor
+
plotter (assassinate) placed out of bounds
governors
+
intrigue traveler placed out of bounds (infiltrator)
administrator
 
administrators
 
factor
 
factors
 
agents
 
error: intrigue actors identical
 
error: intrigue actors identical (3)
 
 
error: intrigue actors identical (2)
 
error: intrigue actors identical (2)
 
plotter (steal artifact) placed out of bounds
 
plotter (steal artifact) placed out of bounds
master
 
masters
 
 
representative
 
representative
 
representatives
 
representatives
lieutenant
 
lieutenants
 
plotter (assassinate) placed out of bounds
 
intrigue traveler placed out of bounds (infiltrator)
 
 
RESERVED_BLOOD
 
RESERVED_BLOOD
 
CUSTOM_OUTCAST_FACTOR
 
CUSTOM_OUTCAST_FACTOR
intrigue traveler placed out of bounds (recover artifact task)
+
master
intrigue traveler placed out of bounds (abduct task)
+
masters
 +
administrator
 +
administrators
 +
error: intrigue actors identical
 +
error: intrigue actors identical (3)
 +
head
 +
heads
 +
_DIV
 
intrigue traveler placed out of bounds (sabotage task)
 
intrigue traveler placed out of bounds (sabotage task)
 +
ENT
 +
Ordinary
 +
Include tutorial
 +
Adventurer, choose your destiny!
 +
Chosen
 
plotter (funding network) placed out of bounds
 
plotter (funding network) placed out of bounds
 
's corpse
 
's corpse
 +
lieutenant
 +
lieutenants
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds (assassin task)
 
intrigue traveler placed out of bounds (assassin task)
 +
factor
 +
factors
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_LEADER
 
CUSTOM_COMPANY_LEADER
 +
governor
 +
governors
 +
agent
 +
agents
 +
** Starting Adventure **
 +
population in the tens of thousands
 +
population of nearly one hundred thousand
 +
population of twenty thousand
 +
population of well over twenty thousand
 +
population of nearly two hundred thousand
 +
population of two hundred thousand
 +
population of one hundred thousand
 +
population of well over one hundred thousand
 +
population of a few thousand
 +
population of thousands
 +
population of several hundred
 +
population of a thousand
 +
population of well over ten thousand
 +
population of nearly twenty thousand
 +
population of nearly ten thousand
 +
population of ten thousand
 +
Go!
 +
Appearance
 +
Name:
 +
This character is ready to adventure!
 +
Archetypes
 +
Customize
 +
Mount and pets
 +
Accept attributes and skills
 +
population of nearly one million
 +
population of one million
 +
population of well over two hundred thousand
 +
population in the hundreds of thousands
 +
population in the millions
 +
outsider
 +
population of well over one million
 +
population of nearly two million
 +
Intelligent wilderness creature
 +
Intelligent wilderness creatures live in the indicated locations
 +
Create Your Character
 +
Specific person
 +
Select
 +
specific person
 +
above.
 +
live in the indicated locations above.
 +
Hard difficulty
 +
Attribute points:
 +
Easy difficulty
 +
Normal difficulty
 +
(Any unretired characters in your party will be unaffected.)
 +
Onward to character creation
 +
Skill points:
 +
Equipment/pet points:
 +
tiny population
 +
population of a few dozen
 +
location
 +
with a
 +
population of well over a hundred
 +
population of a few hundred
 +
population of some dozens
 +
population of roughly a hundred
 +
can start in the indicated locations above.
 +
an unknown place
 +
intelligent wilderness creature
 +
There are no creatures available.
 +
is settled in the indicated locations above.
 +
inhabiting
 +
Outsider
 +
From
 +
Affects charging, your combat opportunities, and enemy combat opportunities.
 +
Partially used in place of low melee skills.
 +
Affects maximum number of followers.
 +
Weapon skill.
 +
Required to swim well without floundering.
 +
Required to climb difficult surfaces safely.
 +
Partially used in place of low ranged skills.
 +
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
 +
Affects healing rate of damaged tissues.
 +
Affects resistance to poisons and infections.
 +
Affects breath.
 +
Affects stamina recover, ability to remain standing when tired, and breath.
 +
Affects no skills.
 +
Affects ability to remain standing when tired.
 +
Affects skills:
 +
(minor)
 +
Affects attacks with mouths and teeth.
 +
Ability to throw objects.
 +
Affects attacks with hand-like appendages.
 +
Affects attacks with foot-like appendages.
 +
Requires an item with a sharp edge.
 +
Crafting skill.
 +
Ability to fight with objects not covered by other skills.
 +
Create a sharp rock with two rocks.
 +
Improves combat opportunities and ranged accuracy while mounted.
 +
Affects ability to withstand pain and stress.
 +
Affects ability to remain hidden while sneaking.
 +
Affects ability to spot and interpret tracks and other spoor.
 +
Affects ability to dodge melee and ranged attacks.
 +
Affects wrestling and charging.
 +
Affects ability to block melee and ranged attacks with a shield.
 +
Affects ability to move quickly and dodge while armored.
 +
Agility
 +
Toughness
 +
Superior
 +
Strength
 +
Disease Resistance
 +
Analytical Ability
 +
Endurance
 +
Recuperation
 +
Very Low
 +
Low
 +
Attributes remaining:
 +
Skill remaining:
 +
Above Average
 +
High
 +
Below Average
 +
Average
 +
Empathy
 +
Social Awareness
 +
Musicality
 +
Kinesthetic Sense
 +
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
 +
Affects movement speed.
 +
pts
 +
pt
 +
Creativity
 +
Intuition
 +
Focus
 +
Willpower
 +
Linguistic Ability
 +
Spatial Sense
 +
Patience
 +
Memory
 +
  -
 +
N/A
 +
---
 +
  --
 +
+++
 +
No love  <->    Loves easily
 +
  +
 +
  ++
 +
personality
 +
here. 
 +
Set your
 +
values
 +
Your personality facets might be restricted based on your creature type.
 +
Self-control
 +
[C]
 +
denotes the default cultural value.
 +
Avoid fights <->  Like brawls
 +
Quits easily <-> Too stubborn
 +
                  --> Greedy
 +
              --> Intemperate
 +
Quarreler    <->    Flatterer
 +
Rude        <->        Polite
 +
Meanness  <->  Wastefulness
 +
Harmony      <->      Discord
 +
Cheerless <-> Easily cheerful
 +
No sadness  <->  Easily sad
 +
No hate  <->    Hates easily
 +
No envy  <->  Envies easily
 +
No lust      <->      Lustful
 +
    --> Vulnerable to stress
 +
No anger  <->  Easily angered
 +
No anxiety  <->  Very anxious
 +
Affects response to jokes.
 +
Affects response to attempts at flattery in arguments and generally.
 +
Affects argument dismissal and intimidation tactics in interrogation.
 +
Allows insight into emotional states during conversations.
 +
Affected by attributes:
 +
(etc)
 +
Affects attempts to calm people or to respond passively in arguments.
 +
Not useful unless you retire and subsequently become a resident in Fortress mode.
 +
Affects the quality of writing aside from poetry.
 +
Affects the quality of poetry.
 +
A novice level is required to read anything.
 +
Has a minor affect on all writing (poetry and prose.)
 +
Performance skill.
 +
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
 +
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
 +
Partially used in place of low musical performance skills.
 +
Note: This character's appearance is governed by local population information.
 +
Certain shapes and colors might not occur without full randomization.
 +
with temple
 +
with ruined temple
 +
Randomize appearance
 +
Accept appearance
 +
Fully randomize appearance, without respecting population information
 +
Randomize appearance, respecting local populations
 +
Randomize background
 +
Occupation
 +
Your Attributes and Skills
 +
Accept background
 +
Believe
 +
Doubt
 +
Beliefs
 +
Squad member
 +
Moderate Need
 +
Slight Need
 +
Intense Need
 +
Strong Need
 +
Change dream/goal (if possible)
 +
Randomize personality
 +
Done customizing
 +
Full customization
 +
  <<
 +
  <
 +
  --> Inclined to create art
 +
<<<
 +
>>>
 +
Pray/Meditate
 +
  >
 +
  >>
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Ready to adventure!
 +
Add a party member
 +
For the most freedom.  All features are accessible but you'll receive no direction.
 +
Difficulty only affects starting skills and equipment.
 +
For the most direction.  You'll have a supernatural parent or patron who is always involved.
 +
For adventure.  Information and followers are easier to obtain, and a compass guides you.
 +
Accept equipment
 +
Increase quality
 +
Accept personality
 +
Equipment and pet points remaining:
 +
Available Items
 +
Fortress mode item
 +
Decrease quality
 +
Your Items
 +
Merciful - Impartial -  Cruel
 +
Scatterbrained - Singleminded
 +
                --> Vengeful
 +
No self-esteem  <->    Proud
 +
Shameless    <->    Bashful
 +
Overshares    <->    Private
 +
Despairs - Hopeful - Presumes
 +
Incurious    <->    Curious
 +
Pusillanimous - Overconfident
 +
                    --> Vain
 +
Overreliant <> Disdain advice
 +
Fearful    <->      Fearless
 +
Austere    <->    Extravagant
 +
Humorless      <->      Zany
 +
                --> Ambitious
 +
      --> Sense of gratitude
 +
Loner    <->      Gregarious
 +
Non-assertive <-> Overbearing
 +
Sloppy      <->      Orderly
 +
Distrustful <->  Too trusting
 +
Just facts - Flights of fancy
 +
    --> Inclined to abstract
 +
Leisurely    <->    Frenetic
 +
      --> Excitement-seeking
 +
    --> Tolerates differences
 +
    --> Emotionally obsessive
 +
Inattentive <-> Perfectionist
 +
Acquiescing <-> Resists ideas
 +
                  --> Dutiful
 +
Too deliberate <> Thoughtless
 +
      --> Swayed by emotions
 +
              --> Altruistic
 +
They worship at
 +
Their temple
 +
is the
 +
is the force
 +
Very low
 +
Below average
 +
is ruined.
 +
Blank slate
 +
A thousand live there
 +
A few thousand live there
 +
A few hundred live there
 +
Several hundred live there
 +
is a religion
 +
whose adherents worship
 +
Thousands live there
 +
and it is controlled by
 +
creativity
 +
intuition
 +
focus
 +
willpower
 +
linguistic ability
 +
spatial sense
 +
patience
 +
memory
 +
agility
 +
toughness
 +
Above average
 +
strength
 +
disease resistance
 +
analytical ability
 +
endurance
 +
recuperation
 +
You emerged from the wilds and came to be a
 +
You are a
 +
of the great
 +
.  Destiny is calling!
 +
n ardent
 +
faithful
 +
, and you have never strayed far from home.
 +
  You are a
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to
 +
Creature has OUTSIDER_CONTROLLABLE but cannot breathe air:
 +
Chosen mode is only available in worlds with developed religions.  There are no temples available.  Try an older world.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted
 +
, a
 +
.  You are a stranger here.
 +
Nobody lives there
 +
Few live there
 +
which permeates
 +
, and you belong to
 +
Roughly a hundred live there
 +
Well over a hundred live there
 +
A few dozen or less live there
 +
Some dozens live there
 +
worshipper of
 +
, the
 +
casual
 +
dubious
 +
deity
 +
, the force
 +
goddess
 +
god
 +
social awareness
 +
musicality
 +
kinesthetic sense
 +
NO_SUB
 
strikes
 
strikes
 
strike
 
strike
NO_SUB
+
pinch
  to remove
+
throws
  tries
+
throw
 +
down by the
 +
bend
 +
gouges
 +
gouge
 +
pinches
 +
place
 +
  locks
 +
  lock
 
  misses  
 
  misses  
  miss
+
  takes
  pulls
+
  take
on the embedded
 
 
  a chokehold on  
 
  a chokehold on  
down by the
 
takes
 
locks
 
 
  places
 
  places
  place
+
  struggles
  gouges
+
  struggle
  gouge
+
  the grip of
 +
breaks
 +
around by the
 +
shakes
 +
shake
 +
in vain against the grip of
 +
loosen
 +
releases
 +
release
 
  bends
 
  bends
throws
 
throw
 
pinches
 
pinch
 
the joint lock of
 
 
  break
 
  break
 
  the choke hold of  
 
  the choke hold of  
  releases
+
  the joint lock of
release
 
 
  loosens
 
  loosens
  loosen
+
  on the embedded
easily
+
pulls
just barely
+
pull
  but the shot is blocked!
+
  miss
parried
+
to remove
  strikes at
+
  tries
  strike at
+
  try
deftly
+
Many are
  but the shot is
+
  badly, blocked by the divine intervention of mighty
 +
away from
 +
away
 +
The force twists the
 +
The force pulls the
 +
silently
 +
stunned by divine power!
 
  scrambles
 
  scrambles
  rolls
+
  scramble
 +
but
 
  attacks  
 
  attacks  
attack
 
scramble
 
The force twists the
 
The force pulls the
 
but the shot is blocked
 
The force bends the
 
 
  jumps
 
  jumps
silently
+
jump
  away from
+
rolls
deflected
+
roll
 +
  leap at
 +
out of the air
 
  aside
 
  aside
 
  bats  
 
  bats  
 +
looks
 +
charges at
 +
charge at
 +
leaps at
 
  blocks  
 
  blocks  
 
  block  
 
  block  
 +
but the shot is blocked
 +
The force bends the
 +
bat
 +
deflected
 
narrowly  
 
narrowly  
 
effortlessly  
 
effortlessly  
  shake
+
  adjusts
  in vain against the grip of  
+
  adjust
around by the
+
out.
  shakes
+
passes
  the grip of
+
push
  breaks
+
has moved out of range!
  struggles
+
grabs
  struggle
+
grab
 +
  lose
 +
  grip
 +
  mouth
 +
  is ripped away and remains in
 +
  pass
 +
strangle
 
  hold of the  
 
  hold of the  
 
  loses
 
  loses
strangle
+
just barely
  mouth
+
deftly
  is ripped away and remains in
+
but the shot is
  has moved out of range!
+
  strikes at
  passes
+
  attack
  adjusts
+
  but the shot is blocked!
  adjust
+
parried
attacks
+
easily
attack
+
  drop away as
 +
  lets
 +
  let
 +
pushes
 +
strike at
 
  catches
 
  catches
 
  catch
 
  catch
pushes
+
attacks
  drop away as
+
They tangle together and fall over!
  looks
+
You tangle together and fall over!
  charges at
+
bounces
 +
  bounce
 +
They tangle together and tumble forward!
 +
You tangle together and tumble forward!
 +
  collides
 +
  collide
 
  onslaught!
 
  onslaught!
 
surprised by the ferocity of  
 
surprised by the ferocity of  
leap at
 
out of the air
 
charge at
 
leaps at
 
 
  backward
 
  backward
 
  and tumbles
 
  and tumbles
bounces
 
bounce
 
collides
 
collide
 
 
  and tumble
 
  and tumble
 
  knocked over
 
  knocked over
They tangle together and fall over!
+
([@
You tangle together and fall over!
+
smear
They tangle together and tumble forward!
 
You tangle together and tumble forward!
 
corrected null contaminant
 
 
covering
 
covering
 +
specks
 
dusting
 
dusting
specks
+
coating
 
spatter
 
spatter
coating
+
corrected null contaminant
 +
true
 +
speaking
 +
spoke
 +
speaks
 +
burned
 +
destroying
 +
destroyed
 +
destroy
 +
destroys
 +
appearing
 +
appeared
 +
appear
 +
appears
 +
will be
 +
am
 +
are
 +
will
 +
feeling grim satisfaction
 
in grief
 
in grief
 
feeling triumphant
 
feeling triumphant
 +
enraged
 +
reward
 +
rewards
 +
to
 
feeling fond
 
feeling fond
feeling grim satisfaction
+
flood
rewards
+
floods
 +
rewarding
 
rewarded
 
rewarded
reward
+
burn
in adoration
+
burns
feeling affection
+
flooding
in acceptance
+
flooded
feeling admiration
+
myself
joyful
 
feeling love
 
enraged
 
feeling gaiety
 
feeling caring
 
feeling apathetic
 
feeling aversion
 
feeling ambivalent
 
anguished
 
in agony
 
feeling alienated
 
feeling ferocious
 
feeling free
 
feeling empty
 
feeling enjoyment
 
displeased
 
empathetic
 
in despair
 
feeling dislike
 
 
yourself
 
yourself
myself
+
were
appear
+
belong back in their rightful home.
appears
+
  Any should be brought to
appearing
+
, or given to one of us
appeared
+
Speaking as a representative of
will be  
+
I desire that
speaks
+
be returned to me.
speaking
+
  be returned to my family.
destroy
+
believes that primordial remnants such as
destroys
+
feeling defeated
destroying
 
destroyed
 
floods
 
rewarding
 
flooded
 
flooding
 
burned
 
Last I saw, it was in
 
Last I heard, it was in
 
Last I saw, it was held by
 
Last I heard, it was held by
 
Last I heard, I had it.
 
Last I heard, you held it.
 
  returned to  
 
Last I remember, I had it.
 
destroyed
 
a counting house
 
stole
 
stole our treasures
 
devoured
 
devoured our livestock
 
I have no idea where it is.
 
  Knowing no mercy,
 
a market
 
a tomb
 
a tavern
 
a tower
 
a keep
 
a library
 
a hospital
 
a mead hall
 
disturbed
 
prayed inside
 
destroyed our homes
 
profaned
 
the sewers
 
the catacombs
 
an underworld spire
 
a dungeon
 
feeling rejected
 
feeling self-pity
 
feeling loathing
 
pleased
 
taking hope
 
feeling hopeless
 
feeling gratitude
 
feeling guilty
 
 
feeling expectant
 
feeling expectant
 
in doubt
 
in doubt
in existential crisis
+
emotionless
feeling defeated
+
sympathetic
 
feeling tenderness
 
feeling tenderness
 
in wonder
 
in wonder
feeling servile
+
in existential crisis
sympathetic
+
Last I remember, I had it.
be returned.
+
Last I heard, I had it.
  I require it as a symbol of the
+
Last I heard, you held it.
Speaking as a representative of
+
Last I saw, it was held by
, it is important that
+
  found a lasting home within
  be returned to me.
 
be returned to my family.
 
emotionless
 
I desire that
 
 
  wants  
 
  wants  
 
  returned
 
  returned
It would be wonderful if
+
returned to
found a lasting home within
+
  It is the symbol of the
 
   It is a valuable treasure to us.
 
   It is a valuable treasure to us.
 
   It should be brought to  
 
   It should be brought to  
 +
It would be wonderful if
 +
, it is important that
 +
be returned.
 +
  I require it as a symbol of the
 
  requires it to be a proper  
 
  requires it to be a proper  
  It is the symbol of the
+
feeling aversion
The guildhall
+
awed
right around here
+
feeling caring
The throne room
+
in despair
The counting house
+
feeling alienated
The library
+
feeling ambivalent
The treasury
+
anguished
a poem
+
feeling apathetic
history
+
feeling admiration
an enemy.
+
in adoration
a friend.
+
feeling affection
a murderer.
+
in agony
I worship no one.
+
feeling gaiety
an unknown creature
+
joyful
dancing
+
feeling love
I worship
+
in acceptance
a safe creature.
+
pleased
a dangerous animal.
+
feeling rejected
the same as me.
+
feeling self-pity
an animal.
+
feeling servile
of the living and must be killed.
+
feeling guilty
not of the living.
+
taking hope
unstable.
+
feeling hopeless
gladly not of the living.
+
feeling loathing
has killed
+
feeling enjoyment
lust for murder
+
feeling ferocious
murdered
+
feeling free
has even killed
+
feeling gratitude
   This vile fiend
+
feeling dislike
profaned our homes
+
displeased
   This bloodsucking fiend
+
empathetic
 +
feeling empty
 +
   Save us from this
 +
horror
 +
traitor
 +
   Beware!  It it said that only
 +
was once
 
  my own  
 
  my own  
 
, now twisted into monstrosity
 
, now twisted into monstrosity
  It pains me all the more, for the foul villain
+
, now cursed
was once
+
  [
 
  pauses to regain  
 
  pauses to regain  
 
  composure.]
 
  composure.]
 +
  It pains me all the more, for the foul villain
 +
has even killed
 +
has killed
 +
lust for murder
 
, among them  
 
, among them  
harms the creature.
+
The treasury
  Other arms may not cut so deeply.
+
The throne room
  Beware!  It it said that only
+
The counting house
  It is said that
+
The guildhall
horror
+
the tower
traitor
 
, now cursed
 
  Save us from this
 
 
the dormitory
 
the dormitory
 
the dining hall
 
the dining hall
the guildhall
+
The library
the tower
+
the treasury
 
the throne room
 
the throne room
 
the counting house
 
the counting house
 +
the guildhall
 +
  It is said that
 +
harms the creature.
 +
  Other arms may not cut so deeply.
 
the library
 
the library
the treasury
+
a mead hall
somewhat violent
+
a keep
started a fight with
+
a library
well-known brawler
+
a tavern
prone to violence
+
stole our treasures
a legendary brawler
+
destroyed
capable of such violence
+
a counting house
my partner
+
a hospital
, but it means nothing now.
+
  Knowing no mercy,
gave an unwelcome name.
+
devoured
did not name
+
devoured our livestock
thuggish
+
stole
bullied
+
Last I heard, it was held by
a well-known thug
+
Last I saw, it was in
a known thug
+
Last I heard, it was in
a legendary thug
+
I have no idea where it is.
an infamous thug
+
  This bloodsucking fiend
a known brigand
+
  This vile fiend
a brigand
+
even
an infamous brigand
+
murdered
a noted brigand
+
profaned
on the blood of the living!
+
disturbed
a legendary brigand
+
prayed inside
feasts
+
profaned our homes
unhinged
+
a dungeon
perpetrated a violent attack upon
+
the sewers
a noted villain
+
the catacombs
a known villain
+
destroyed our homes
a legendary villain
+
a tower
an infamous villain
+
a market
  are dangerous outlaws.
+
a tomb
  robbed
+
an underworld spire
my lover.
+
  with every fiber of my being
I hate  
+
, and now we can all see why.
my former apprentice.
+
  also
  my traveling companion.
+
a legendary hero
  my apprentice.
+
loathe
my former master.
+
hate
my prisoner.
+
never liked
my master.
+
  a kindred spirit
 +
  a close friend
 
  a friend
 
  a friend
 
, but that bond seems so thin now.
 
, but that bond seems so thin now.
  a kindred spirit
+
  my enemy.
  a close friend
+
  an intruder.
 
  a monster.
 
  a monster.
 
It is my misfortune that  
 
It is my misfortune that  
my enemy.
+
well-known brawler
  an intruder.
+
prone to violence
a legendary hero
+
somewhat violent
  with every fiber of my being
+
  started a fight with
, and now we can all see why.
+
  my partner
never liked
+
, but it means nothing now.
loathe
+
a legendary brawler
bravely put an end to
+
capable of such violence
 
, but those acts bring no forgiveness.
 
, but those acts bring no forgiveness.
 
  reunited  
 
  reunited  
so very brave
+
bravely put an end to
 +
you.
 
a great hero
 
a great hero
 
a hero
 
a hero
, but you can't talk your way out of this.
+
so very brave
  a pleasure to speak with
+
brave
a known flatterer
+
my
something of a flatterer
+
a murderer.
an infamous flatterer
+
an enemy.
a noted flatterer
+
  a friend.
, but you can't argue your way out of this.
+
dancing
a legendary flatterer
+
I worship
a legendary killer
+
I worship no one.
an infamous killer
+
an unknown creature
a skilled hunter
+
telling of the story of
something of a hunter
+
recitation of  
a great hunter
+
playing
a talented hunter
+
performance of
, but now this stands between us.
+
right around here
a legendary hunter
+
the
a noted murderer
+
sermon on
a known murderer
+
history
a legendary murderer
+
my former apprentice.
an infamous murderer
+
my traveling companion.
a killer
+
my lover.
  ended the days of
+
I hate
a noted killer
+
my prisoner.
a known killer
+
my master.
  worthy of respect
+
my apprentice.
, but at what price?
+
my former master.
, but nothing can change the facts.
+
  the same as me.
  are worthy of respect
+
an animal.
  are my comrades
+
a safe creature.
my comrade
+
a dangerous animal.
a murderer
+
  unstable.
took the life of
+
gladly not of the living.
a great storyteller
+
  of the living and must be killed.
a talented storyteller
+
  not of the living.
gives sermons, and may be a preacher
+
a legendary dancer
a legendary storyteller
+
a great dancer
a talented preacher
+
a talented dancer
a skilled preacher
+
a skilled dancer
a legendary preacher
+
a great bard
a great preacher
+
a talented bard
 +
a skilled bard
 +
a modest bard
 +
a talented poet
 +
a skilled poet
 
a poet, according to some
 
a poet, according to some
 
a legendary bard
 
a legendary bard
a talented poet
+
a skilled storyteller
a skilled poet
+
a storyteller, or at least tells stories
 
a legendary poet
 
a legendary poet
 
a great poet
 
a great poet
a skilled storyteller
+
a known flatterer
a storyteller, or at least tells stories
+
something of a flatterer
a talented dancer
+
, but you can't talk your way out of this.
a skilled dancer
+
a pleasure to speak with
a legendary dancer
+
, but you can't argue your way out of this.
a great dancer
+
a legendary flatterer
a skilled bard
+
an infamous flatterer
a modest bard
+
a noted flatterer
a great bard
+
infamously quarrelsome
a talented bard
+
a noted quarreler
 
known to be quarrelsome
 
known to be quarrelsome
 
somewhat quarrelsome
 
somewhat quarrelsome
infamously quarrelsome
+
something of a dancer
a noted quarreler
+
good for a deal now and then
 
, but you can't bargain your way out of this.
 
, but you can't bargain your way out of this.
 
a legendary quarreler
 
a legendary quarreler
something of a dancer
+
an infamous brigand
good for a deal now and then
+
a noted brigand
One must always be loyal to their cause and the ones they serve.
+
a known brigand
Don't serve anyone blindly.  You'll only get into trouble.
+
a brigand
You must never forget true loyalty.  Repay it in full.
+
feast
How can society function without loyalty? We must be able to have faith in each other.
+
feasts
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
+
  on the blood of the living!
I consider laws to be more of a suggestion than anything.
+
a legendary brigand
No law can do justice to the complexity of life.
+
thuggish
Some laws are just, while others were made to be broken.
+
  bullied
You can always rely on your family when everything else falls away.
+
  gave an unwelcome name.
Family is the true bond that keeps society thriving.
+
did not name
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
+
a legendary thug
How great it is to be surrounded by family!
+
an infamous thug
Loyalty has value, but you should always keep the broader picture in mind.
+
a well-known thug
You should only maintain loyalty so long as something more important is not at stake.
+
a known thug
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
+
gives sermons, and may be a preacher
Never lose yourself in loyalty. You know what is best for yourself.
+
a legendary storyteller
Surround yourself with friends you can trust and you will be unstoppable.
+
a great storyteller
When all other bonds wither, friendship will remain.
+
a talented storyteller
You can't always rely on your family, but it's good to know somebody is there.
+
a legendary preacher
There's nothing like a good friend.
+
a great preacher
I hold the relationships I've forged myself over family ties I had no part in creating.
+
a talented preacher
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
+
a skilled preacher
I was always irritated by family.
+
a noted villain
We cannot choose our families, but we can choose to avoid them.
+
a known villain
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
+
unhinged
There's nothing admirable about bullying others.
+
  perpetrated a violent attack upon
Strive for power.
+
  are dangerous outlaws.
Power over others is the only true measure of worth.
+
  robbed
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
+
a legendary villain
Friends are nice, but you should keep your priorities straight.
+
an infamous villain
Be careful of your so-called friends.
+
one of the most loyal soldiers to serve anybody at any time
Friends are future enemies. I don't see the difference.  People do as they must.
 
, yet that means little now
 
brought back
 
killed
 
protected knowledge from being irrevocably lost
 
an enemy fighter.
 
attacked
 
  are not fit to rule.
 
  part of the problem.
 
, but that hardly matters now.
 
challenged
 
stole
 
a protector of the defenseless
 
, though it doesn't much matter
 
a thieving scoundrel.
 
an untitled work
 
sought out and returned our treasures
 
 
famous for your loyalty as a soldier
 
famous for your loyalty as a soldier
 
such a loyal soldier
 
such a loyal soldier
  boldly slew
+
a very loyal soldier
one of the most loyal soldiers to serve anybody at any time
+
  on my side
 
, but what does that mean now?
 
, but what does that mean now?
 
  brought battle to  
 
  brought battle to  
 +
boldly slew
 +
a protector of the defenseless
 +
, but that hardly matters now.
 +
challenged
 
  justly slew  
 
  justly slew  
  on my side
+
  sought out and returned our treasures
 +
, though it doesn't much matter
 +
a thieving scoundrel.
 +
stole
 +
How can society function without loyalty?  We must be able to have faith in each other.
 +
One must always be loyal to their cause and the ones they serve.
 +
Don't serve anyone blindly.  You'll only get into trouble.
 +
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 +
Some laws are just, while others were made to be broken.
 +
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 +
I consider laws to be more of a suggestion than anything.
 +
You must never forget true loyalty.  Repay it in full.
 +
One should always respect the law.
 
Society flourishes when law breakers are punished.
 
Society flourishes when law breakers are punished.
 
Nothing gives them the right to establish these laws.
 
Nothing gives them the right to establish these laws.
I don't know
+
No law can do justice to the complexity of life.
One should always respect the law.
+
a loyal soldier
 
.  What happened to bring us to this?
 
.  What happened to bring us to this?
 
  my neighbor.
 
  my neighbor.
a very loyal soldier
+
I don't know
a loyal soldier
+
a legendary murderer
I treasure my freedom.
+
an infamous murderer
Nobody is free, and it is pointless to act as if you are.
+
a noted murderer
It's better to work alone when possible, I think.  Cooperation breeds weakness.
+
a known murderer
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
+
a noted killer
Art is complicated. I know what I like, but some I can do without.
+
a known killer
We should all work together.
+
a killer
What's so special about art?
+
  ended the days of
Art?  More like wasted opportunity.
+
a skilled hunter
Knowledge can be useful, but it can also be pointless or even dangerous.
+
something of a hunter
It is important to discover yourself.
+
a legendary killer
The quest for knowledge never ends.
+
an infamous killer
All of that so-called knowledge doesn't mean a thing.
+
, but now this stands between us.
Do not hide yourself behind an unfeeling mask.
+
a legendary hunter
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
+
a great hunter
Personal freedom must be tempered by other considerations.
+
a talented hunter
One should not complain or betray any feeling.
+
killed
Give me the bustle and noise over all that quiet!
+
protected knowledge from being irrevocably lost
I like a balance of tranquility and commotion myself.
+
, yet that means little now
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
+
brought back
The mind thinks best when the world is at rest.
+
are not fit to rule.
I think self-control is key. Master yourself.
+
part of the problem.
Why deny yourself your heart's desire?
+
  an enemy fighter.
Why would I waste time thinking about myself?
+
attacked
Some time spent in reflection is admirable, but you must not forget to live your life.
+
, but nothing can change the facts.
Merriment is worthless.
+
are worthy of respect
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
+
  worthy of respect
It's great when we all get a chance to be merry together.
+
, but at what price?
Bah! I hope you aren't celebrating something.
+
a murderer
Some discord is a healthy part of society, but we must also try to live together.
+
  took the life of
Be merry!
+
are my comrades
We should all be as one. Why all the struggling?
+
  my comrade
We grow through debate and struggle, even chaos and discord.
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
 
Don't think about the truth, whatever that is.  Just say what needs to be said.
 
Everything is so much easier when you just tell the truth.
 
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
 
You should always tell the truth.
 
There is nothing so important that it is worth telling a lie.
 
It is abhorrent to seek power over other people.
 
The struggle for power must be balanced by other considerations.
 
I do admire a clever turn of phrase.
 
I can appreciate the right turn of phrase.
 
There's no value in all of this scheming I see these days.
 
Be shrewd, but do not lose yourself in guile.
 
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 
I do admire a clever trap.
 
There are times when it is alright not to tell the whole truth.
 
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 
 
Please maintain your dignity.
 
Please maintain your dignity.
 
What do you care how I speak or how I live?
 
What do you care how I speak or how I live?
Don't be afraid to do anything to get ahead in this world.
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
+
They are so full of all those big words.
 
There is a time for artful speech, and a time for blunt speech as well.
 
There is a time for artful speech, and a time for blunt speech as well.
 
Always deal fairly.
 
Always deal fairly.
 +
Don't be afraid to do anything to get ahead in this world.
 +
Be shrewd, but do not lose yourself in guile.
 +
I do admire a clever turn of phrase.
 +
I can appreciate the right turn of phrase.
 
Who are these mealy-mouthed cowards trying to impress?
 
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 +
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 +
I do admire a clever trap.
 +
There's no value in all of this scheming I see these days.
 +
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
 +
I treasure my freedom.
 +
Nobody is free, and it is pointless to act as if you are.
 +
Personal freedom must be tempered by other considerations.
 +
Art?  More like wasted opportunity.
 +
Art is complicated.  I know what I like, but some I can do without.
 +
We should all work together.
 +
It's better to work alone when possible, I think.  Cooperation breeds weakness.
 +
Some traditions are worth keeping, but we should consider their overall value.
 
Art is life.
 
Art is life.
 
The creative impulse is so valuable.
 
The creative impulse is so valuable.
We need to move beyond traditions.
+
What's so special about art?
Some traditions are worth keeping, but we should consider their overall value.
+
Some things should never change.
 
It's admirable when the traditions are upheld.
 
It's admirable when the traditions are upheld.
 
We need to find a better way than those of before.
 
We need to find a better way than those of before.
I can see a place for maintaining decorum, but it's exhausting to live that way.
+
We need to move beyond traditions.
Some things should never change.
+
There's nothing like a good friend.
 +
Surround yourself with friends you can trust and you will be unstoppable.
 +
When all other bonds wither, friendship will remain.
 +
Be careful of your so-called friends.
 +
We cannot choose our families, but we can choose to avoid them.
 +
I hold the relationships I've forged myself over family ties I had no part in creating.
 +
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
 +
You can't always rely on your family, but it's good to know somebody is there.
 +
How great it is to be surrounded by family!
 +
You can always rely on your family when everything else falls away.
 +
Family is the true bond that keeps society thriving.
 +
I was always irritated by family.
 +
Never lose yourself in loyalty.  You know what is best for yourself.
 +
Loyalty has value, but you should always keep the broader picture in mind.
 +
You should only maintain loyalty so long as something more important is not at stake.
 +
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
 +
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
 +
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
 +
Don't think about the truth, whatever that is.  Just say what needs to be said.
 +
There are times when it is alright not to tell the whole truth.
 +
The struggle for power must be balanced by other considerations.
 +
You should always tell the truth.
 +
There is nothing so important that it is worth telling a lie.
 +
Everything is so much easier when you just tell the truth.
 +
Power over others is the only true measure of worth.
 +
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
 +
There's nothing admirable about bullying others.
 +
It is abhorrent to seek power over other people.
 +
Friends are future enemies.  I don't see the difference.  People do as they must.
 +
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
 +
Friends are nice, but you should keep your priorities straight.
 +
Strive for power.
 +
We must be ready to sacrifice when the time comes.
 +
Why harm yourself for anybody else's benefit?
 +
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
 +
It's a competitive world, and you'd be a fool to think otherwise.
 +
Hard work is bested by luck, connections and wealth every time.
 +
An earnest effort at any required tasks.  That's all that's needed.
 +
I only work so hard, but sometimes you have to do what you have to do.
 +
Hard work is great.  Finding a way to work half as hard is even better.
 +
Hard work is the true sign of character.
 +
The best way to get what you want out of life is to work for it.
 +
It's foolish to work hard for anything.
 +
You shouldn't whittle your life away on working.
 +
All of that practice is misspent effort.
 +
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 +
There's more to life than becoming great at just one thing, but being good at several isn't bad!
 +
In life, you should work hard.  Then work harder.
 +
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
 
There's nothing like a great romance!
 
There's nothing like a great romance!
 
These people carrying on about romance should be more practical.
 
These people carrying on about romance should be more practical.
All of this buying and selling isn't honest work.
+
You shouldn't get too carried away with romance, but it's fine in moderation.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
+
Time spent in leisure is such a waste.
 
There's some value in leisure, but one also has to engage with other aspects of life.
 
There's some value in leisure, but one also has to engage with other aspects of life.
 
Trade is the life-blood of a thriving society.
 
Trade is the life-blood of a thriving society.
 +
All of this buying and selling isn't honest work.
 +
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
 +
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 +
It's best to slow down and just relax.
 
There's work to be done!
 
There's work to be done!
Time spent in leisure is such a waste.
+
All of this striving against one another is so foolish.
War is sometimes necessary, but peace must be valued as well, when we can have it.
+
There is value in a good rivalry, but such danger as well.
Uhh...
+
Keep going and never quit.
Let there be peace throughout the world.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
How I long for the beautiful spectacle of war!
+
The mind thinks best when the world is at rest.
I could do without all of those creatures and that tangled greenery.
+
Give me the bustle and noise over all that quiet!
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
+
I like a balance of tranquility and commotion myself.
You shouldn't get too carried away with romance, but it's fine in moderation.
+
We should all be as one.  Why all the struggling?
It's wonderful to be out exploring the wilds!
+
Some time spent in reflection is admirable, but you must not forget to live your life.
the concept of  
+
I think self-control is key.  Master yourself.
the idea of
+
Why deny yourself your heart's desire?
the subject of
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
been
+
All of that so-called knowledge doesn't mean a thing.
considering
+
Knowledge can be useful, but it can also be pointless or even dangerous.
I have
+
It is important to discover yourself.
I don't understand how somebody can become so obsessed by what somebody else has.
+
Why would I waste time thinking about myself?
Be happy!
+
One should not complain or betray any feeling.
How can someone be so consumed by hate?
+
Do not hide yourself behind an unfeeling mask.
I get so jealous sometimes.
+
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
People do get so carried away sometimes, but not I.
+
The quest for knowledge never ends.
Sometimes I just don't like somebody.
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
the theme of
 
It's a great day to fall in love all over again.
 
 
We should all be so lucky as to truly master a skill.
 
We should all be so lucky as to truly master a skill.
 
The amount of practice that goes into mastering a skill is so impressive.
 
The amount of practice that goes into mastering a skill is so impressive.
Why this obsession with weapons and battle? I don't understand some people.
+
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted.
+
Masterwork? Why should I care?
 
A tool should get the job done, but one shouldn't obsess over the details.
 
A tool should get the job done, but one shouldn't obsess over the details.
 
A skilled warrior is a beautiful sight to behold.
 
A skilled warrior is a beautiful sight to behold.
 +
Why this obsession with weapons and battle?  I don't understand some people.
 +
Bah!  I hope you aren't celebrating something.
 +
Merriment is worthless.
 +
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
 
An artisan, their materials and the tools to shape them!
 
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
+
We grow through debate and struggle, even chaos and discord.
The best way to get what you want out of life is to work for it.
+
Some discord is a healthy part of society, but we must also try to live together.
It's foolish to work hard for anything.
+
Be merry!
In life, you should work hard.  Then work harder.
+
It's great when we all get a chance to be merry together.
Hard work is the true sign of character.
+
I don't always do things in the most efficient way.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
+
We must be careful not to waste.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
+
I don't mind stirring things up.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
+
It's so great when everybody just gets along.
All of that practice is misspent effort.
+
There's nothing like a good brawl.
Why harm yourself for anybody else's benefit?
+
Why must they be so violent?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
+
Get me going and I won't stop for anything.
Hard work is great.  Finding a way to work half as hard is even better.
+
Maybe I give up too early sometimes.
We must be ready to sacrifice when the time comes.
+
I could really use a drink.
An earnest effort at any required tasks. That's all that's needed.
+
So I overindulge sometimes.
I only work so hard, but sometimes you have to do what you have to do.
+
Sometimes I think I need a drink, but I can control myself.
You shouldn't whittle your life away on working.
+
I am not governed by urges.
Hard work is bested by luck, connections and wealth every time.
+
I don't handle pressure well.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
I'm at my best under pressure.
It's best to slow down and just relax.
+
Yes, I want more. Is that so bad?
Anybody that sticks to something a moment longer than they have to is an idiot.
+
Why are they so fixated on these baubles?
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
+
My goals are important to me.
There is value in a good rivalry, but such danger as well.
 
Keep going and never quit.
 
It's a competitive world, and you'd be a fool to think otherwise.
 
All of this striving against one another is so foolish.
 
 
I don't feel like I need to chase anything.
 
I don't feel like I need to chase anything.
 
One should always return a favor.
 
One should always return a favor.
Some people are so wrapped up in themselves.
+
It's not a gift if you expect something in return.
My goals are important to me.
+
We will be successful.
 
I don't think I'm cut out for this.
 
I don't think I'm cut out for this.
 
I look splendid today.
 
I look splendid today.
 +
Some people are so wrapped up in themselves.
 +
I was never one to follow advice.
 +
I'm not much of a decision maker.
 +
Have no fear.
 
Bravery is not a strength of mine.
 
Bravery is not a strength of mine.
We will be successful.
+
You're so perceptive!
You shouldn't waste your life on revenge.
+
You don't care, so don't ask.
I am a very, very important person.
+
I try to live and behave properly.
That isn't funny.
+
What's this about proper living?
Don't get on my bad side.
+
the subject of
I wouldn't feel comfortable getting all dressed up.
+
the concept of
Did you hear the one about the  
+
the idea of
It's not a gift if you expect something in return.
+
the theme of
I like to dress well.
+
I have
It won't turn out well.
+
been
I'm curious.  Tell me everything!
+
considering
Huh?  What was that?
+
on
I'm feeling optimistic about the future.
+
How I long for the beautiful spectacle of war!
Show some mercy now and again.
+
War is sometimes necessary, but peace must be valued as well, when we can have it.
I'm concentrating on something.
+
Uhh...
Oh, I'm nothing special.
+
I've
There's no room for mercy in this world.
+
It's wonderful to be out exploring the wilds!
It's not perfect, but it's good enough.  Why fret about it?
+
I could do without all of those creatures and that tangled greenery.
I'm not going to change my mind.
+
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
I could tell you all about it!
+
Let there be peace throughout the world.
If you have a task, do it properly.
+
W... worried?  Do I look worried?
Who cares what they think?
 
I don't feel like telling you about it.
 
I don't really want to know.
 
I wonder what they think.
 
 
There's nothing to be upset about.
 
There's nothing to be upset about.
 
I'm feeling randy today!
 
I'm feeling randy today!
People can be so angry, and I just don't understand it.
+
I just don't understand these flames of passion people go on about.
W... worried?  Do I look worried?
+
It really gets me down sometimes.
 
How can people be so glum?
 
How can people be so glum?
 
I have trouble controlling my temper.
 
I have trouble controlling my temper.
 +
People can be so angry, and I just don't understand it.
 +
I get so jealous sometimes.
 +
I don't understand how somebody can become so obsessed by what somebody else has.
 +
Be happy!
 
Is there something to be happy about?
 
Is there something to be happy about?
It really gets me down sometimes.
+
It's a great day to fall in love all over again.
So I overindulge sometimes.
+
People do get so carried away sometimes, but not I.
Sometimes I think I need a drink, but I can control myself.
+
Sometimes I just don't like somebody.
Why are they so fixated on these baubles?
+
How can someone be so consumed by hate?
I could really use a drink.
+
There's so much to be done!
I'm at my best under pressure.
+
What's the rush?
Yes, I want more. Is that so bad?
+
I need some more excitement in my life.
I just don't understand these flames of passion people go on about.
+
I'd just as soon not have anything too exciting happen today.
I don't handle pressure well.
+
It's such a joy to be with people.
We must be careful not to waste.
+
I prefer to be by myself.
I don't mind stirring things up.
+
People should listen to what I have to say.
Maybe I give up too early sometimes.
+
I try not to interrupt.
I don't always do things in the most efficient way.
+
Everything just so in its proper place!
Why must they be so violent?
+
It's my mess.
Get me going and I won't stop for anything.
+
People are basically trustworthy.
I am not governed by urges.
+
My trust is earned, and not by many.
There's nothing like a good brawl.
+
Do your duty.
I'm not much of a decision maker.
+
I don't like being obligated to anybody.
Have no fear.
+
Oh, I don't usually think much.
What's this about proper living?
+
One must always carefully consider the correct course of action.
I was never one to follow advice.
+
I'm feeling really worn down.
You don't care, so don't ask.
 
I try to live and behave properly.
 
It's so great when everybody just gets along.
 
You're so perceptive!
 
 
It's all starting to get me down.
 
It's all starting to get me down.
 
I've been feeling anxious.
 
I've been feeling anxious.
I feel angry all the time.
+
I get fed up sometimes.
I'm feeling really worn down.
+
I just don't care anymore...
 
I feel so tired of everything.
 
I feel so tired of everything.
 
I can't take much more of this!
 
I can't take much more of this!
 +
I feel angry all the time.
 +
I guess I just don't appreciate art.
 +
I cannot stand the world any longer...
 +
Everything is all piling up at once!
 
I'm feel like I'm about to snap.
 
I'm feel like I'm about to snap.
I just don't care anymore...
+
Do you have dreams?  Tell me a story!
Everything's
+
Try to focus on the practical side of the matter.
alright
+
I encountered a fascinating conundrum recently.
I'm doing
+
A great piece of art is one that moves me.
I get fed up sometimes.
+
I'm feeling optimistic about the future.
I've been under some pressure.
+
It won't turn out well.
The horror...
+
I'm curious.  Tell me everything!
Rawr!!!
+
I don't really want to know.
Somebody help!
+
There's no room for mercy in this world.
Ah... uh...
+
Show some mercy now and again.
just fine
+
I'm concentrating on something.
I've been
+
Huh?  What was that?
I feel  
+
Don't get on my bad side.
Every last one of you will pay with your lives!
+
You shouldn't waste your life on revenge.
Ahhhhhhh!  No!
+
I am a very, very important person.
The love overwhelms me!
+
Oh, I'm nothing special.
Such sweet bliss!
+
I like to dress well.
How incredibly satisfying!
+
I wouldn't feel comfortable getting all dressed up.
Oh joyous occasion!
+
Did you hear the one about the
Waaaaa...
+
That isn't funny.
The pain!
+
I go with the flow sometimes.
 
Don't bother trying to play on my emotions.
 
Don't bother trying to play on my emotions.
 
I'm happy to help.
 
I'm happy to help.
I don't really get attached to people.
+
Why should I help?
I go with the flow sometimes.
+
Everybody has their own way of life.
 
I don't understand why they have to be that way.
 
I don't understand why they have to be that way.
 
Friendship is forever.
 
Friendship is forever.
 +
I don't really get attached to people.
 +
If you have a task, do it properly.
 +
It's not perfect, but it's good enough.  Why fret about it?
 +
I'm not going to change my mind.
 
Try to keep an open mind.
 
Try to keep an open mind.
Everybody has their own way of life.
+
I wonder what they think.
It's my mess.
+
Who cares what they think?
People are basically trustworthy.
+
I don't feel like telling you about it.
One must always carefully consider the correct course of action.
+
I could tell you all about it!
Everything just so in its proper place!
+
How affectionate I am!
I don't like being obligated to anybody.
+
How agitating!
Oh, I don't usually think much.
+
This is so aggravating!
Why should I help?
+
The agony is too much!
Do your duty.
+
I must press on!
What's the rush?
+
I am in complete accord with this!
I need some more excitement in my life.
+
How admirable!
I try not to interrupt.
+
Such adoration I feel!
There's so much to be done!
+
I am so happy!
I prefer to be by myself.
+
I feel such love!
People should listen to what I have to say.
+
How blissful!
My trust is earned, and not by many.
+
I will take revenge!
It's such a joy to be with people.
+
Yes! It is done.
I cannot stand the world any longer...
+
I must not succumb to fear!
Everything is all piling up at once!
+
I feel such unbearable sadness...
A great piece of art is one that moves me.
+
That was very satisfying!
I guess I just don't appreciate art.
 
Try to focus on the practical side of the matter.
 
I encountered a fascinating conundrum recently.
 
I'd just as soon not have anything too exciting happen today.
 
Do you have dreams?  Tell me a story!
 
 
I could not care less.
 
I could not care less.
 
I am very aroused!
 
I am very aroused!
 +
Astonishing!
 +
I really need to get away from this.
 +
I'm annoyed.
 +
That's annoying.
 
So annoying!
 
So annoying!
 
I'm so anxious!
 
I'm so anxious!
I'm annoyed.
+
I am so angry!
That's annoying.
+
The anguish is overwhelming...
 
How annoying!
 
How annoying!
 
It's annoying.
 
It's annoying.
I'm so incredibly confused...
+
I feel so alienated...
I can't describe the contempt I feel...
+
Wow!  That's amazing!
This is so boring!
+
I am so torn over this...
I care so much!
+
Ha ha!  So amusing!
I'm awe-struck!
+
The horror...
I'm terribly bitter about this...
+
Rawr!!!
Astonishing!
+
Waaaaa...
I really need to get away from this.
+
The pain!
How naive I was...  this strikes me to the core.
+
just fine
I feel such an intense dislike...
+
I'm
My disappointment is palpable!
+
Somebody help!
How disgusting!
+
Ah... uh...
How very delightful!
+
alright
I despair at this!
+
Everything's
I am so content about this.
+
I've been
I feel so dejected...
+
I feel  
I feel such empathy!
+
I've been under some pressure.
I feel so empty inside...
+
I'm doing
Such elation I feel!
+
fine
How embarrassing!
+
well
What shall I do?  This is a disaster!
 
I can't wait to get to it!
 
Everything is coming apart!
 
I am very, very displeased.
 
 
The horror consumes me!
 
The horror consumes me!
 
I cannot be overwhelmed by grief!
 
I cannot be overwhelmed by grief!
 +
Fantastic!
 +
I am so enraged!
 +
I can't believe how great I feel!
 +
That's incredibly suspicious!
 
What's going on?!
 
What's going on?!
 
What's that?!
 
What's that?!
I can't believe how great I feel!
+
Every last one of you will pay with your lives!
That's incredibly suspicious!
+
Ahhhhhhh!  No!
 +
Eek!
 
What is the meaning of it all?!
 
What is the meaning of it all?!
I am so happy!
+
How incredibly satisfying!
I feel such love!
+
Oh joyous occasion!
I feel such unbearable sadness...
+
The love overwhelms me!
That was very satisfying!
+
Such sweet bliss!
Yes! It is done.
+
How irritating!
I must not succumb to fear!
+
I feel so isolated!
Fantastic!
+
Such a jolly time!
I am so enraged!
+
How jovial I feel!
How affectionate I am!
+
There is no hope!
How agitating!
+
The humiliation!
How admirable!
+
Such an offense!
Such adoration I feel!
+
How incredibly interesting!
I must press on!
+
The guilt is almost unbearable!
I am in complete accord with this!
+
Such happiness!
How blissful!
+
I am consumed by hatred.
I will take revenge!
+
I am filled with such hope!
I am so angry!
+
How glum I am...
The anguish is overwhelming...
+
I am so grateful!
I am so torn over this...
+
It makes me so grouchy!
Ha ha!  So amusing!
+
Not that it's your business! Harumph!
I feel so alienated...
 
Wow!  That's amazing!
 
This is so aggravating!
 
The agony is too much!
 
 
I burn with such passion!
 
I burn with such passion!
 
How pleasurable!
 
How pleasurable!
 +
I am so proud!
 +
Such total rapture!
 +
My optimism is unshakeable!
 +
This is such an outrage!
 
I'm panicking!  I'm panicking!
 
I'm panicking!  I'm panicking!
 
My patience is as the still waters.
 
My patience is as the still waters.
My optimism is unshakeable!
+
Such misery!
This is such an outrage!
+
The mortification overwhelms me!
 
I am so nervous!
 
I am so nervous!
 
Such nostalgia!
 
Such nostalgia!
I repent! I repent!
+
Such jubilation I feel!
I am overcome by such resentment...
+
I crawl with such unbearable loathing!
I have so many regrets...
+
I'm so terribly lonely!
I feel such remorse!
+
I'm overcome by lust!
Such rejection!  I cannot stand it.
+
How naive I was... this strikes me to the core.
Such a relief!
+
I feel such an intense dislike...
I am so proud!
+
Everything is coming apart!
Such total rapture!
+
I am very, very displeased.
I feel such sympathy!
+
How very delightful!
The tenderness I feel!
+
I despair at this!
I can't take it!
+
My disappointment is palpable!
I am so ashamed!
+
How disgusting!
Why does it keep happening to me?  Why me?!
+
I'm so incredibly confused...
I live to serve...  my dear master...
+
I can't describe the contempt I feel...
I feel so restless!
+
I am so content about this.
I have been so wronged!
+
I feel so dejected...
Nothing shall stand in my way!
+
I'm awe-struck!
What am I even doing here?
+
I'm terribly bitter about this...
I'm so worried!
+
This is so boring!
I am filled with such wrath!
+
I care so much!
Such unhappiness!
 
The wonder!
 
It's so thrilling!
 
I feel so uneasy!
 
 
Such a fright!
 
Such a fright!
 
How frustrating!
 
How frustrating!
 +
Glee!
 +
The gloom blankets me...
 +
How exhilarating!
 +
You will know my ferocity!
 
I'm feeling so fond!
 
I'm feeling so fond!
 
Such freedom I feel!
 
Such freedom I feel!
How exhilarating!
+
I feel such empathy!
You will know my ferocity!
+
I feel so empty inside...
 
How enjoyable!
 
How enjoyable!
 
So exasperating!
 
So exasperating!
The guilt is almost unbearable!
+
What shall I do?  This is a disaster!
Such happiness!
+
I can't wait to get to it!
It makes me so grouchy!
+
Such elation I feel!
Not that it's your business!  Harumph!
+
How embarrassing!
How glum I am...
+
I will have my revenge.
I am so grateful!
+
I am not scared!
The gloom blankets me...
+
I accept this.
How irritating!
+
I admire this.
I feel so isolated!
+
I am very satisfied.
Such an offense!
+
This is a joyous time.
How incredibly interesting!
+
This is love.
There is no hope!
+
How blissful I am.
The humiliation!
+
I am about to lose it!
I am consumed by hatred.
+
It is done.
I am filled with such hope!
+
Begone fear!
Such misery!
+
I cannot give in to sadness.
The mortification overwhelms me!
+
Most shocking!
I'm so terribly lonely!
+
This is truly horrifying.
I'm overcome by lust!
+
I am almost overcome by grief.
Such jubilation I feel!
+
This is great!
I crawl with such unbearable loathing!
 
Such a jolly time!
 
How jovial I feel!
 
 
It makes me very anxious.
 
It makes me very anxious.
 
It would be hard to care less.
 
It would be hard to care less.
 +
I'm aroused!
 +
It's quite astonishing.
 +
That's very amusing.
 +
I'm very angry.
 
I feel so anguished...
 
I feel so anguished...
 
That's very annoying.
 
That's very annoying.
That's very amusing.
+
The agony I feel...
I'm very angry.
+
I feel alienated.
 
That's amazing!
 
That's amazing!
 
I have strong feelings of ambivalence.
 
I have strong feelings of ambivalence.
I really care.
+
I adore this.
I'm so confused.
+
I'm feeling affectionate.
It makes me very bitter.
+
This is driving me to agitation.
It's really boring.
+
I'm very aggravated.
I'm very averse to this.
+
I feel such sympathy!
Awe-inspiring...
+
The tenderness I feel!
I'm aroused!
+
It's so thrilling!
It's quite astonishing.
+
I feel so uneasy!
So disgusting...
+
Why does it keep happening to me? Why me?!
I've become so disillusioned. What now?
+
I live to serve... my dear master...
I feel such despair...
+
I can't take it!
I am very disappointed.
+
I am so ashamed!
I'm feeling very dejected.
+
I repent!  I repent!
This is delightful!
+
I am overcome by such resentment...
Contemptible!
+
I feel so restless!
I'm very content.
+
I have been so wronged!
This is so embarrassing...
+
Such rejection!  I cannot stand it.
I'm very empathetic.
+
Such a relief!
I'm very eager to get started.
+
I have so many regrets...
I'm so elated.
+
I feel such remorse!
This is quite displeasing.
 
I'm so distressed about this!
 
I really don't like this.
 
It has all gone wrong!
 
 
Such gaiety!
 
Such gaiety!
 
This is so exciting!
 
This is so exciting!
This cannot possibly end well...
+
That's suspicious!
I feel so good!
+
That's alarming!
 
I am wracked by doubts!
 
I am wracked by doubts!
 
Let's go!
 
Let's go!
 +
This cannot possibly end well...
 +
I feel so good!
 +
Nothing shall stand in my way!
 +
What am I even doing here?
 
I feel so defeated...
 
I feel so defeated...
 
I know it will come to pass!
 
I know it will come to pass!
I am about to lose it!
+
Such unhappiness!
It is done.
+
The wonder!
I am almost overcome by grief.
+
I'm so worried!
This is great!
+
I am filled with such wrath!
Most shocking!
+
It's very interesting.
This is truly horrifying.
+
I'm very irritated by this.
That's suspicious!
+
I feel very isolated.
That's alarming!
+
I'm feeling so jolly.
I will have my revenge.
+
I am very hopeful.
I am not scared!
+
I feel hopeless.
This is love.
+
This is so humiliating.
How blissful I am.
+
I am very insulted.
I am very satisfied.
+
Harumph!
This is a joyous time.
+
I feel so guilty.
Begone fear!
+
I am so happy.
I cannot give in to sadness.
+
The hate burns within me.
The agony I feel...
+
It makes me so gloomy.
I feel alienated.
+
I feel so glum.
This is driving me to agitation.
+
I'm very grateful.
I'm very aggravated.
+
It makes me very grouchy.
I adore this.
 
I'm feeling affectionate.
 
I accept this.
 
I admire this.
 
 
I'm very patient.
 
I'm very patient.
 
I feel such passion.
 
I feel such passion.
 +
I'm very pleased.
 +
I am very proud.
 +
I'm feeling very nostalgic.
 +
I'm quite optimistic.
 
This is an outrage!
 
This is an outrage!
 
I'm really starting to panic.
 
I'm really starting to panic.
I'm feeling very nostalgic.
+
I feel such lust.
I'm quite optimistic.
+
I'm so miserable.
 
I'm so mortified...
 
I'm so mortified...
 
I'm very nervous.
 
I'm very nervous.
I'm truly remorseful.
+
I'm very jovial.
I must repent.
+
I feel much jubilation.
I'm so relieved.
+
I feel so much loathing...
I'm so regretful.
+
I'm very lonely.
I am so spiritually moved!
+
So disgusting...
I feel so rejected.
+
I've become so disillusioned.  What now?
I'm very pleased.
+
I really don't like this.
I am very proud.
+
It has all gone wrong!
I feel such shame.
+
I'm feeling very dejected.
I'm very sympathetic.
+
This is delightful!
I live to serve.
+
I feel such despair...
This leaves me so shaken.
+
I am very disappointed.
I feel so wronged.
+
I really care.
This is such a hardship for me!
+
I'm so confused.
I'm very resentful.
+
Contemptible!
I'm really restless.
+
I'm very content.
I am wrathful.
+
I'm very averse to this.
I shall accomplish much!
+
Awe-inspiring...
I am filled with wonder.
+
It makes me very bitter.
I'm very worried.
+
It's really boring.
I feel very uneasy.
 
I'm very unhappy.
 
I feel such tenderness.
 
This is quite a thrill!
 
 
I feel so free.
 
I feel so free.
 
That was so frightful.
 
That was so frightful.
 +
This is very frustrating.
 +
I'm so gleeful.
 +
I'm quite exasperated.
 +
That was very exhilarating!
 
I'm feeling so ferocious!
 
I'm feeling so ferocious!
 
I'm very fond.
 
I'm very fond.
I'm quite exasperated.
+
This is so embarrassing...
That was very exhilarating!
+
I'm very empathetic.
 
I feel such emptiness.
 
I feel such emptiness.
 
I really enjoyed that!
 
I really enjoyed that!
Harumph!
+
This is quite displeasing.
I feel so guilty.
+
I'm so distressed about this!
I'm very grateful.
+
I'm very eager to get started.
It makes me very grouchy.
+
I'm so elated.
It makes me so gloomy.
+
This could be bliss.
I feel so glum.
+
This might require an answer.
This is very frustrating.
+
I feel no terror.
I'm so gleeful.
+
I can accept this.
It's very interesting.
+
I feel somewhat sad.
I'm very irritated by this.
+
That was satisfying.
This is so humiliating.
+
This is nice.
I am very insulted.
+
Is this love?
I am very hopeful.
+
I feel like a victor.
I feel hopeless.
+
I'm a little angry.
I am so happy.
+
It has come to pass.
The hate burns within me.
+
This doesn't scare me.
I feel such lust.
+
That was alarming.
I'm so miserable.
+
I will master myself.
I feel so much loathing...
+
This cannot horrify me.
I'm very lonely.
+
I must let grief pass me by.
I'm very jovial.
 
I feel much jubilation.
 
I feel very isolated.
 
I'm feeling so jolly.
 
 
I'm anxious.
 
I'm anxious.
 
Who cares?
 
Who cares?
 +
Arousing...
 +
It's astonishing, really.
 +
I'm ambivalent.
 +
Amusing.
 
That makes me angry.
 
That makes me angry.
 
I'm anguished.
 
I'm anguished.
I'm ambivalent.
+
This is aggravating.
Amusing.
+
This is agonizing.
 
I feel somewhat alienated.
 
I feel somewhat alienated.
 
That is amazing.
 
That is amazing.
I care.
+
I find this somewhat admirable.
This is confusing.
+
I can adore this.
It makes me bitter.
+
That might be affection I feel.
It's boring.
+
This is agitating.
I'd like to get away from it.
+
I feel such shame.
It fills one with awe.
+
I'm very sympathetic.
Arousing...
+
I feel such tenderness.
It's astonishing, really.
+
This is quite a thrill!
That's disgusting.
+
I feel so wronged.
This makes me question it all.
+
This is such a hardship for me!
I feel despair.
+
I live to serve.
This is disappointing.
+
This leaves me so shaken.
I'm dejected.
+
I'm truly remorseful.
I feel some delight.
+
I must repent.
I feel only contempt.
+
I'm very resentful.
I'm content.
+
I'm really restless.
I'm embarrassed.
+
I am so spiritually moved!
I feel empathy.
+
I feel so rejected.
I'm eager to go.
+
I'm so relieved.
I'm elated.
+
I'm so regretful.
I am not pleased.
 
This is distressing.
 
I dislike this.
 
What has happened?
 
 
I'm feeling great!
 
I'm feeling great!
 
The gaiety I'm feeling!
 
The gaiety I'm feeling!
 +
This is really exciting!
 +
How suspicious...
 +
Things are going to happen.
 +
I'm very doubtful.
 
I feel enthusiastic!
 
I feel enthusiastic!
 
I really don't see this working out.
 
I really don't see this working out.
Things are going to happen.
+
I am wrathful.
I'm very doubtful.
+
I shall accomplish much!
 
What is the meaning of life...
 
What is the meaning of life...
 
I've been defeated.
 
I've been defeated.
I feel like a victor.
+
I feel very uneasy.
I'm a little angry.
+
I'm very unhappy.
This cannot horrify me.
+
I am filled with wonder.
I must let grief pass me by.
+
I'm very worried.
That was alarming.
+
It's interesting.
I will master myself.
+
It's irritating.
This is really exciting!
+
I feel isolated.
How suspicious...
+
It makes me jolly.
This could be bliss.
+
I have hope.
This might require an answer.
+
I cannot find hope.
This is nice.
+
This is humiliating.
Is this love?
+
I take offense.
I feel somewhat sad.
+
Harumph.
That was satisfying.
+
I feel guilty.
It has come to pass.
+
I'm happy.
This doesn't scare me.
+
I feel hate.
This is aggravating.
+
I'm a little gloomy.
This is agonizing.
+
I'm glum.
That might be affection I feel.
+
I'm grateful.
This is agitating.
+
I'm a little grouchy.
I find this somewhat admirable.
 
I can adore this.
 
I feel no terror.
 
I can accept this.
 
 
I'm patient.
 
I'm patient.
 
I feel passion.
 
I feel passion.
 +
It pleases me.
 +
I'm proud.
 +
I feel nostalgia.
 +
I'm optimistic.
 
It is an outrage.
 
It is an outrage.
 
I feel a little panic.
 
I feel a little panic.
I feel nostalgia.
+
I'm lustful.
I'm optimistic.
+
I feel miserable.
 
This is mortifying.
 
This is mortifying.
 
I'm nervous.
 
I'm nervous.
I feel remorse.
+
I feel jovial.
I repent of my deeds.
+
I feel jubilation.
I'm relieved.
+
I feel loathing.
I feel regret.
+
I'm lonely.
My spirit moves.
+
That's disgusting.
I feel rejected.
+
This makes me question it all.
It pleases me.
+
I dislike this.
I'm proud.
+
What has happened?
I am ashamed.
+
I'm dejected.
I'm sympathetic.
+
I feel some delight.
I will serve.
+
I feel despair.
This has shaken me.
+
This is disappointing.
I've been wronged.
+
I care.
Why me?
+
This is confusing.
I feel resentful.
+
I feel only contempt.
I feel restless.
+
I'm content.
The wrath rises within me...
+
I'd like to get away from it.
I am ready for this.
+
It fills one with awe.
It's wondrous.
+
It makes me bitter.
It's worrisome.
+
It's boring.
I'm uneasy.
 
I'm unhappy.
 
I feel tenderness.
 
Thrilling.
 
 
I'm free.
 
I'm free.
 
That was frightening.
 
That was frightening.
 +
It's frustrating.
 +
There's some glee here!
 +
That was exasperating.
 +
That's exhilarating.
 
I burn with ferocity.
 
I burn with ferocity.
 
I feel fond.
 
I feel fond.
That was exasperating.
+
I'm embarrassed.
That's exhilarating.
+
I feel empathy.
 
I feel empty.
 
I feel empty.
 
I enjoyed that.
 
I enjoyed that.
Harumph.
+
I am not pleased.
I feel guilty.
+
This is distressing.
I'm grateful.
+
I'm eager to go.
I'm a little grouchy.
+
I'm elated.
I'm a little gloomy.
+
There is no need to feel vengeful.
I'm glum.
+
I laugh in the face of death!
It's frustrating.
+
I do not accept this.
There's some glee here!
+
There's not much to admire here.
It's interesting.
+
That was not satisfying.
It's irritating.
+
I suppose this would be a joyous occasion.
This is humiliating.
+
There is no love.
I take offense.
+
I do not see the bliss in this.
I have hope.
+
I have no feelings of rage.
I cannot find hope.
+
I guess it could be considered grimly satisfying.
I'm happy.
+
This does not scare me.
I feel hate.
+
I am not feeling sad right now.
I'm lustful.
+
That did not shock me.
I feel miserable.
+
I am not upset by this.
I feel loathing.
+
Grief?  I feel nothing.
I'm lonely.
+
There is no need for celebration.
I feel jovial.
 
I feel jubilation.
 
I feel isolated.
 
It makes me jolly.
 
 
I'm not anxious.
 
I'm not anxious.
 
If I thought about it more, I guess I'd be apathetic.
 
If I thought about it more, I guess I'd be apathetic.
 +
That is not in the least bit arousing.
 +
Astonished?  No.
 +
That was not amusing.
 +
I'm not angry.
 
This is nothing.
 
This is nothing.
 
No, that's not annoying.
 
No, that's not annoying.
That was not amusing.
+
I can take this.
I'm not angry.
+
I guess that would be alienating.
 
That wasn't amazing.
 
That wasn't amazing.
 
I guess I should be feeling ambivalent right now.
 
I guess I should be feeling ambivalent right now.
I don't care.
+
I suppose I should be feel adoration.
This isn't confusing.
+
I'm not feeling very affectionate.
That's nothing to be bitter about.
+
I don't feel agitated.
It isn't boring.
+
I'm not feeling aggravated.
I'm not averse to it.
+
I am ashamed.
I am not held in awe.
+
I'm sympathetic.
That is not in the least bit arousing.
+
I feel tenderness.
Astonished?  No.
+
Thrilling.
It'll take more than that to disgust me.
+
I've been wronged.
This won't make me lose faith.
+
Why me?
I will not despair.
+
I will serve.
I'm not disappointed.
+
This has shaken me.
There's nothing to be dejected about.
+
I feel remorse.
I am not filled with delight.
+
I repent of my deeds.
I don't feel contempt.
+
I feel resentful.
I am not contented.
+
I feel restless.
This isn't embarrassing.
+
My spirit moves.
I don't feel very empathetic.
+
I feel rejected.
I am not eager.
+
I'm relieved.
I'm not elated.
+
I feel regret.
I feel no displeasure.
 
This isn't distressing.
 
I don't dislike that.
 
I'm not dismayed.
 
 
This is gaiety.
 
This is gaiety.
 
I'm excited.
 
I'm excited.
 +
Takes all kinds these days.
 +
What is it this time...
 +
I have my doubts.
 +
Let's do this.
 
Things usually don't work out
 
Things usually don't work out
 
I feel pretty good.
 
I feel pretty good.
I have my doubts.
+
The wrath rises within me...
Let's do this.
+
I am ready for this.
 
I'm beat.
 
I'm beat.
 
It could happen!
 
It could happen!
I have no feelings of rage.
+
I'm uneasy.
I guess it could be considered grimly satisfying.
+
I'm unhappy.
Grief?  I feel nothing.
+
It's wondrous.
There is no need for celebration.
+
It's worrisome.
That did not shock me.
+
No, I'm not interested.
I am not upset by this.
+
This isn't irritating.
Takes all kinds these days.
+
I don't feel isolated.
What is it this time...
+
I'm not jolly.
There is no need to feel vengeful.
+
I am not hopeful.
I laugh in the face of death!
+
I will not lose hope.
There is no love.
+
No, this isn't humiliating.
I do not see the bliss in this.
+
That doesn't insult me.
That was not satisfying.
+
That doesn't make me grumpy.
I suppose this would be a joyous occasion.
+
I don't feel guilty about it.
This does not scare me.
+
I am not happy.
I am not feeling sad right now.
+
I feel no hatred.
I can take this.
+
I'm not feeling gloomy.
I guess that would be alienating.
+
I don't feel glum.
I don't feel agitated.
+
I'm not feeling very grateful.
I'm not feeling aggravated.
+
No, I'm not grouchy.
I suppose I should be feel adoration.
 
I'm not feeling very affectionate.
 
I do not accept this.
 
There's not much to admire here.
 
 
I am not feeling patient.
 
I am not feeling patient.
 
I'm not feeling passionate.
 
I'm not feeling passionate.
 +
I take no pleasure in this.
 +
I am not proud.
 +
I'm not feeling nostalgic.
 +
I'm not optimistic.
 
This doesn't outrage me.
 
This doesn't outrage me.
 
I'm not panicking.
 
I'm not panicking.
I'm not feeling nostalgic.
+
I am not burning with lust.
I'm not optimistic.
+
I'm not miserable.
 
I am not mortified.
 
I am not mortified.
 
I don't feel nervous.
 
I don't feel nervous.
I feel no remorse.
+
This doesn't put me in a jovial mood.
I am not repentant.
+
This isn't the time for jubilation.
I don't feel relieved.
+
I am not filled with loathing.
I have no regrets.
+
I'm not lonely.
This does not move me.
+
It'll take more than that to disgust me.
I don't feel rejected.
+
This won't make me lose faith.
I take no pleasure in this.
+
I don't dislike that.
I am not proud.
+
I'm not dismayed.
 +
There's nothing to be dejected about.
 +
I am not filled with delight.
 +
I will not despair.
 +
I'm not disappointed.
 +
I don't care.
 +
This isn't confusing.
 +
I don't feel contempt.
 +
I am not contented.
 +
I'm not averse to it.
 +
I am not held in awe.
 +
That's nothing to be bitter about.
 +
It isn't boring.
 +
I don't feel free.
 +
I guess that could have given me a fright.
 +
This isn't frustrating.
 +
I'm not gleeful.
 +
This isn't exasperating.
 +
I am not exhilarated.
 +
I should be feeling ferocious right now.
 +
I am not fond of this.
 +
This isn't embarrassing.
 +
I don't feel very empathetic.
 +
What's inside me isn't emptiness exactly...
 +
I'm not enjoying this.
 +
I feel no displeasure.
 +
This isn't distressing.
 +
I am not eager.
 +
I'm not elated.
 +
I found
 +
dead.
 +
I died.
 +
fell to the passing years
 +
reunited with
 +
due to your efforts
 +
and it is all thanks to
 +
I found myself dead.
 +
would not give
 +
I was reunited with
 +
You were
 +
was
 +
gave
 +
was destroyed
 +
obtained
 +
had
 +
was crushed
 +
was crushed by a bridge
 +
was crushed by a rock
 +
fell into a chasm
 +
died in magma
 +
burned in dragonfire
 +
burned to death
 +
was scalded to death
 +
drowned
 +
suffocated
 +
was slain
 +
was scuttled
 +
starved to death
 +
died of thirst
 +
was shot and killed
 +
bled to death
 
I have no shame.
 
I have no shame.
 
There will be no sympathy from me.
 
There will be no sympathy from me.
 +
I don't feel tenderness.
 +
There was no thrill in it.
 +
There's nothing to be indignant about.
 +
I don't feel sorry for myself.
 
I bow to no one.
 
I bow to no one.
 
I can keep it together.
 
I can keep it together.
There's nothing to be indignant about.
+
I feel no remorse.
I don't feel sorry for myself.
+
I am not repentant.
 
I do not resent this.
 
I do not resent this.
 
I don't feel restless.
 
I don't feel restless.
 +
This does not move me.
 +
I don't feel rejected.
 +
I don't feel relieved.
 +
I have no regrets.
 +
I should be feeling great.
 +
There is no gaiety.
 +
This doesn't excite me.
 +
placed
 +
I'm not expecting anything.
 +
I have no doubts.
 +
I'm just not enthusiastic.
 +
There's no reason to be pessimistic.
 
Wrath has not risen within me.
 
Wrath has not risen within me.
 
I have no zeal for this.
 
I have no zeal for this.
There is no sense of wonder.
+
I could be questioning my life right now.
I'm not worried.
+
This isn't a defeat.
I'm not uneasy.
+
I'm not uneasy.
 
That doesn't make me unhappy.
 
That doesn't make me unhappy.
I don't feel tenderness.
+
There is no sense of wonder.
There was no thrill in it.
+
I'm not worried.
I don't feel free.
+
a telling of
I guess that could have given me a fright.
+
the story of
I should be feeling ferocious right now.
+
told the story of
I am not fond of this.
+
story of
This isn't exasperating.
+
sermon
I am not exhilarated.
+
was preached
What's inside me isn't emptiness exactly...
+
I told the story of
I'm not enjoying this.
+
I saw
That doesn't make me grumpy.
+
preach
I don't feel guilty about it.
+
a sermon
I'm not feeling very grateful.
+
preached
No, I'm not grouchy.
+
a kidnapping
I'm not feeling gloomy.
+
a theft
I don't feel glum.
+
a robbery
This isn't frustrating.
+
I preached
I'm not gleeful.
+
danced
No, I'm not interested.
+
I saw a performance of
This isn't irritating.
+
You named yourself
No, this isn't humiliating.
+
self-identified
That doesn't insult me.
+
performed
I am not hopeful.
+
perform
I will not lose hope.
+
a performance of
I am not happy.
+
was performed
I feel no hatred.
+
was recited
I am not burning with lust.
+
played
I'm not miserable.
+
sang
I am not filled with loathing.
+
chanted
I'm not lonely.
+
was told
This doesn't put me in a jovial mood.
+
I recited
This isn't the time for jubilation.
+
a recital of
I don't feel isolated.
+
recited
I'm not jolly.
 
was crushed
 
was crushed by a bridge
 
burned to death
 
was scalded to death
 
died in magma
 
burned in dragonfire
 
was slain
 
was scuttled
 
died in the heat
 
died in the cold
 
died in a trap
 
vanished
 
died in a cage
 
was murdered
 
was crushed by a rock
 
fell into a chasm
 
 
was executed by drowning
 
was executed by drowning
 
was burned alive
 
was burned alive
 +
was fed to beasts
 +
was hacked to pieces
 +
was executed
 +
was beheaded
 
was crucified
 
was crucified
 
was buried alive
 
was buried alive
was executed
+
died in the heat
was beheaded
+
died in the cold
 
was killed by spikes
 
was killed by spikes
 
froze to death
 
froze to death
 +
died in a cage
 +
was murdered
 +
died in a trap
 +
vanished
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
a murder
 +
leapt from a great height
 +
died
 +
attempted
 +
perpetrated
 
died in the dark
 
died in the dark
 
collapsed
 
collapsed
 +
was drained of blood
 +
was slaughtered
 +
was left out to suffocate
 +
died of an illness
 
was put to rest
 
was put to rest
 
was scared to death
 
was scared to death
was left out to suffocate
+
Can it all end so quickly?
died of an illness
+
Our time in
was fed to beasts
+
is so brief...
was hacked to pieces
+
Death is all around us.
I should be feeling great.
+
How fleeting life is...
There is no gaiety.
+
Gruesome wounds!
I'm just not enthusiastic.
+
So easily broken...
There's no reason to be pessimistic.
+
Those injuries...
I'm not expecting anything.
+
This is a fight!
I have no doubts.
+
In the midst of conflict...
I could be questioning my life right now.
+
Has the tide turned?
This isn't a defeat.
+
How fragile we are...
would not give
+
I can't believe
I was reunited with
+
It feeds on blood.
obtained
+
It is drinking the blood of the living.
was destroyed
+
The battle rages...
This doesn't excite me.
+
I murdered
placed
+
This is my fight too.
I found
+
I cannot just stand by.
dead.
+
I have a part in this.
and it is all thanks to
+
I am together with my
I found myself dead.
+
I am reunited with my
reunited with  
+
I defeated
due to your efforts
+
I abducted
You were
+
has killed.
drowned
+
Slayer.
suffocated
+
I am separated from
was shot and killed
+
Oh, where is
bled to death
+
Death...
starved to death
+
  is really dead.
died of thirst
+
, slayer of
I died.
+
, slayer.
fell to the passing years
 
danced
 
I saw a performance of
 
a performance of
 
was performed
 
performed
 
perform
 
chanted
 
  demanded submission from
 
escalated a conflict with
 
refused to give a name
 
Somebody refused to name themself
 
Somebody named themself
 
You refused to name yourself
 
You named yourself
 
self-identified
 
 
  in this dubious place
 
  in this dubious place
 
I have communed with  
 
I have communed with  
 +
I am a parent.
 +
Children.
 +
I played make believe.
 +
I played with
 
I have performed the rites of  
 
I have performed the rites of  
 
  in this holy place
 
  in this holy place
I played make believe.
+
demanded submission from
I played with  
+
escalated a conflict with  
 
I realized  
 
I realized  
 
I am awoken to  
 
I am awoken to  
 +
Somebody named themself
 +
You refused to name yourself
 +
refused to give a name
 +
Somebody refused to name themself
 +
I shall name you
 +
This is a true masterpiece.
 +
This is a masterpiece.
 +
is dead?
 +
A battle!
 +
There's fighting!
 +
I have improved my
 +
I have mastered
 
Is that a weapon?
 
Is that a weapon?
 
Is this an attack?
 
Is this an attack?
I have fallen for
+
Who's skulking around there?
 +
Somebody up to no good...
 
  and I broke up.
 
  and I broke up.
 
  and I are divorced.
 
  and I are divorced.
I am a parent.
+
I have fallen for
Children.
+
Oh,
a production order violation
+
tortured
a export prohibition violation
+
I was
attempted
+
the ghost of a pet
perpetrated
+
the ghost of my spouse
leapt from a great height
+
I had a nightmare about the dead.
was drained of blood
+
haunted
was slaughtered
+
tormented
I saw
+
possessed
preach
+
I had a nightmare about my deceased child.
a robbery
+
I had a nightmare about my deceased animal training partner.
I preached
+
I had a nightmare about my deceased friend.
a kidnapping
+
I had a nightmare about my deceased acquaintance.
a theft
+
I had a nightmare about my deceased lover.
a job order violation
+
I had a nightmare about my deceased sibling.
a murder
+
I had a nightmare about my deceased mother.
a telling of
+
I had a nightmare about my deceased father.
the story of  
+
I was not able to petition for citizenship.
was preached
+
I was not able to bring up the lack of jobs.
I told the story of
+
I was not able to make suggestions about work allocations.
sermon
+
I was unable to request weapon production.
a sermon
+
a ghost
preached
+
I did my combat drills.
was recited
+
I practiced at the archery target.
played
+
I had a sparring session.
a recital of
+
the ghost of my child
recited
+
the ghost of my animal training partner
was told
+
the ghost of my friend
I recited
+
the ghost of an acquaintance
told the story of
+
the ghost of my lover
story of
+
the ghost of my sibling
I murdered
+
the ghost of my mother
This is my fight too.
+
the ghost of my father
I defeated
 
I abducted
 
I am together with my  
 
I am reunited with my  
 
I am separated from
 
Oh, where is
 
I made a suggestion about work allocations in a meeting.
 
I requested that more weapons be produced in a meeting.
 
I asked to become a citizen.
 
I brought up the lack of jobs in a meeting.
 
I won't go down without a fight!
 
You can't take me alive!
 
I cannot just stand by.
 
I have a part in this.
 
 
I was cried on by an unhappy worshipper.
 
I was cried on by an unhappy worshipper.
 
I was yelled at by an unhappy citizen.
 
I was yelled at by an unhappy citizen.
 +
I was cried on by an unhappy citizen.
 +
A visitor complained about being prevented from leaving.
 +
I yelled at somebody in charge.
 +
I cried on somebody in charge.
 
I told somebody that I am being prevented from leaving.
 
I told somebody that I am being prevented from leaving.
 
I was yelled at by an unhappy worshipper.
 
I was yelled at by an unhappy worshipper.
I yelled at somebody in charge.
+
I made a suggestion about work allocations in a meeting.
I cried on somebody in charge.
+
I requested that more weapons be produced in a meeting.
 
I complained to my priest.
 
I complained to my priest.
 
I cried on my priest.
 
I cried on my priest.
 +
I won't go down without a fight!
 +
You can't take me alive!
 +
I asked to become a citizen.
 +
I brought up the lack of jobs in a meeting.
 +
My clothes are in tatters.
 +
My clothes actually rotted right off of my body.
 +
I had a nightmare about my deceased pet.
 +
I had a nightmare about my deceased spouse.
 +
I was released from confinement.
 +
I lost the baby.
 +
My spouse lost the baby.
 +
I am wearing old clothes.
 
my own
 
my own
 
arranged  
 
arranged  
 +
I lost a pet.
 +
I threw something.
 +
a piece
 +
on display
 
  in my personal museum
 
  in my personal museum
 
I was near to  
 
I was near to  
a piece
+
I have unmet needs.
on display
+
I've been injured badly.
I was cried on by an unhappy citizen.
+
I've been wounded.
A visitor complained about being prevented from leaving.
+
I didn't sleep soundly due to the noise.
I shall name you
+
I need to wear fine things.
This is a true masterpiece.
+
I need to get away from here and wander the world.
I have improved my
+
I just wish to help somebody.
I have mastered
+
I want to puzzle over something.
A battle!
+
I could really use a good meal.
There's fighting!
+
I just want to fight somebody.
Who's skulking around there?
+
This place could really use some more trouble.
Somebody up to no good...
+
I'm feeling argumentative.
This is a fight!
+
I long to make romance.
In the midst of conflict...
+
It would nice to get out in nature and see some creatures.
It is drinking the blood of the living.
+
I want to see a great beast.
The battle rages...
+
I need more.
I can't believe
+
I was close to a waterfall.
It feeds on blood.
+
I got caught in dust underground.
This is a masterpiece.
+
I was considering the demands I've made.
is dead?
+
A criminal could not be properly punished.
Can it all end so quickly?
+
I was out in a blizzard.
Our time in
+
It was snowing on me.
So easily broken...
+
I got caught in a miasma.
Those injuries...
+
I was caught in smoke underground.
How fleeting life is...
+
I was out in the rain.
Gruesome wounds!
+
I've been rained on.
Has the tide turned?
+
It was raining on me.
How fragile we are...
+
I was in a snow storm.
has killed.
+
It was very hard to sleep with the noise.
Slayer.
+
I couldn't sleep at all with all the noise.
, slayer of
+
I was able to rest up.
, slayer.
+
I was caught in freakish weather.
Death...
 
is really dead.
 
is so brief...
 
Death is all around us.
 
I was not able to petition for citizenship.
 
I was not able to bring up the lack of jobs.
 
I practiced at the archery target.
 
I had a sparring session.
 
a ghost
 
I did my combat drills.
 
the ghost of my friend
 
the ghost of an acquaintance
 
I've been on a long patrol.
 
I was nauseated by the sun.
 
I could not find anybody in charge to complain at.
 
I could not find anybody in charge to comfort me.
 
I could not find a priest to complain at.
 
I could not find a priest to comfort me.
 
I was not able to make suggestions about work allocations.
 
I was unable to request weapon production.
 
 
I'm starving.
 
I'm starving.
 
I have been away from people for a long time.
 
I have been away from people for a long time.
 +
I need a drink.
 +
I must pray to
 +
I haven't slept for a very long time.
 +
I'm thirsty.
 
I'm dehydrated.
 
I'm dehydrated.
 
I'm hungry.
 
I'm hungry.
I haven't slept for a very long time.
+
I've been on a long patrol.
I'm thirsty.
+
I was nauseated by the sun.
 
I've been out in the sunshine again after a long time away.
 
I've been out in the sunshine again after a long time away.
 
I'm sleepy.
 
I'm sleepy.
 +
I could not find a priest to complain at.
 +
I could not find a priest to comfort me.
 +
I could not find anybody in charge to complain at.
 +
I could not find anybody in charge to comfort me.
 +
I wish to make something.
 +
I must practice the fighting arts.
 +
I need to perfect my skills.
 +
I just want to slow down and take it easy for a while.
 +
I'd like to hear somebody eloquent.
 +
I long to uphold the traditions.
 +
I need to pause and reflect upon myself.
 +
We must make merry again.
 
I need some excitement in my life.
 
I need some excitement in my life.
 
I need to learn something new.
 
I need to learn something new.
 +
I want to spend some time with family.
 +
I want to see my friends.
 +
I need time to contemplate.
 +
I need something to do.
 
It has been long time since I've done something creative.
 
It has been long time since I've done something creative.
 
I miss having art in my life.
 
I miss having art in my life.
I need time to contemplate.
+
I ate rotten food.
I need something to do.
+
I put on a
I need a drink.
+
well-crafted
I must pray to
+
finely-crafted
My clothes are in tatters.
+
I was beat somebody with the hammer.
My clothes actually rotted right off of my body.
+
I was beaten with the hammer.
My spouse lost the baby.
+
I could not find the hammer.
I am wearing old clothes.
+
I have been eating the same old food.
I was released from confinement.
+
I had to eat vermin to survive.
I lost the baby.
+
I started a fist fight.
I lost a pet.
+
I beat somebody as a punishment.
I threw something.
+
I was beaten as a punishment.
I had a nightmare about my deceased child.
+
I don't have a shirt.
I had a nightmare about my deceased animal training partner.
+
I have no shoes.
I had a nightmare about my deceased mother.
+
I had to eat my beloved pet to survive.
I had a nightmare about my deceased father.
+
I had to eat one of my favorite animals to survive.
I had a nightmare about my deceased lover.
+
dining
I had a nightmare about my deceased sibling.
+
sleeping
I had a nightmare about my deceased pet.
+
arrangements than I do.
I had a nightmare about my deceased spouse.
+
There aren't enough dining tables.
tortured
+
I don't have enough weapon racks.
I was
+
I don't have enough armor stands.
tormented
+
Somebody has better
possessed
+
burial
I had a nightmare about the dead.
+
I ate a meal.
haunted
+
I had a drink.
I had a nightmare about my deceased friend.
+
I don't have enough chests.
I had a nightmare about my deceased acquaintance.
+
I don't have enough cabinets.
the ghost of my child
+
superior
the ghost of my animal training partner
+
n exceptional
the ghost of my mother
+
  truly splendid
the ghost of my father
+
  item.
the ghost of my lover
 
the ghost of my sibling
 
the ghost of a pet
 
the ghost of my spouse
 
I was close to a waterfall.
 
I got caught in dust underground.
 
I got caught in a miasma.
 
I was caught in smoke underground.
 
I was out in a blizzard.
 
It was snowing on me.
 
It was raining on me.
 
I was in a snow storm.
 
  will be recognized.
 
I can now reside in
 
I was re-elected.
 
  has been recognized.
 
My punishment was reduced.
 
I won the election.
 
I was considering the demands I've made.
 
A criminal could not be properly punished.
 
 
  was abandoned.
 
  was abandoned.
 
The guildhall petition for  
 
The guildhall petition for  
 +
The agreement to establish a guildhall for
 +
I was rejected by
 +
The temple petition for
 +
was rejected.
 
  was ignored.
 
  was ignored.
 
The agreement to establish a temple for  
 
The agreement to establish a temple for  
The temple petition for
+
  will be recognized.
  was rejected.
+
I can now reside in
 
I am now part of  
 
I am now part of  
 
I was denied residency in  
 
I was denied residency in  
 +
My punishment was reduced.
 +
I won the election.
 +
I was re-elected.
 +
has been recognized.
 +
I have entered the nobility.
 +
I was knocked out by a cave-in.
 +
My deadline was met.
 +
I am uncovered.
 +
There wasn't enough work last season.
 +
I smashed up a building.
 +
I toppled something over.
 +
I have attained a higher rank of nobility.
 
A criminal's punishment was delayed.
 
A criminal's punishment was delayed.
 
There are not enough cages and chains.
 
There are not enough cages and chains.
 +
My mandate was ignored.
 +
A mandate deadline was missed.
 +
My request was approved.
 +
My request was ignored.
 
Nobody could be punished for failing to obey my commands.
 
Nobody could be punished for failing to obey my commands.
 
My punishment was delayed.
 
My punishment was delayed.
My request was approved.
+
The criminal was convicted and I received justice.
My request was ignored.
+
My family received justice when the criminal was convicted.
The agreement to establish a guildhall for
+
I had a bath.
I was rejected by
+
I had a bath with soap!
I wish to make something.
+
A child was turned away from sanctuary.
I must practice the fighting arts.
+
Somebody dead was convicted of a crime.
I need to pause and reflect upon myself.
+
An animal was convicted of a crime.
We must make merry again.
+
The victim of a crime was somehow convicted of that very offense.
I'd like to hear somebody eloquent.
+
There was a scholarly lecture in  
I long to uphold the traditions.
+
There was a performance in
I want to spend some time with family.
+
I was expelled.
I want to see my friends.
+
was expelled.
I could really use a good meal.
+
I acquired something.
I just want to fight somebody.
+
I adopted a new pet.
I want to see a great beast.
+
I played with my pet.
I need more.
+
I was confined.
I long to make romance.
+
I had a drink, but it had gone bad.
It would nice to get out in nature and see some creatures.
+
I drank water without a well.
I need to perfect my skills.
+
I had a drink without using a goblet.
I just want to slow down and take it easy for a while.
+
I was near to a caged
I have unmet needs.
+
I drank gooey water.
I've been injured badly.
+
I drank water mixed with ichor.
I just wish to help somebody.
+
I drank water mixed with pus.
I want to puzzle over something.
+
I drank foul water.
I need to wear fine things.
+
I have been drinking the same old booze.
I need to get away from here and wander the world.
+
I drank bloody water.
This place could really use some more trouble.
+
I drank slime.
I'm feeling argumentative.
+
I drank vomit.
I was out in the rain.
+
I killed somebody in a sparring accident.
I've been rained on.
+
I was attacked.
I was able to rest up.
+
I was attacked by the dead.
I was caught in freakish weather.
+
I was attacked by my own dead
It was very hard to sleep with the noise.
 
I couldn't sleep at all with all the noise.
 
I've been wounded.
 
I didn't sleep soundly due to the noise.
 
dining
 
sleeping
 
Somebody has better
 
burial
 
I don't have enough weapon racks.
 
I don't have enough armor stands.
 
I don't have enough chests.
 
I don't have enough cabinets.
 
I formed a bond with my animal training partner.
 
I was rescued.
 
I didn't have a dining room.
 
There aren't enough chairs.
 
I ate at a crowded table.
 
I ate in a dining room.
 
arrangements than I do.
 
There aren't enough dining tables.
 
 
I put a piece on display.
 
I put a piece on display.
 
I finished up some work.
 
I finished up some work.
 +
The tax collector's escorts stole my property.
 +
I lost some property to taxes.
 +
I slaughtered an animal.
 +
I put a creature in a cage.
 
I chained up a creature.
 
I chained up a creature.
 
I gelded a creature.
 
I gelded a creature.
I slaughtered an animal.
+
I formed a bond with my animal training partner.
I put a creature in a cage.
+
I was rescued.
 
I brought somebody to rest in bed.
 
I brought somebody to rest in bed.
 
I felled a tree.
 
I felled a tree.
 +
I ate at a crowded table.
 +
I ate in a dining room.
 +
I didn't have a dining room.
 +
There aren't enough chairs.
 +
I was accosted by
 +
I was pestered by
 +
was given away.
 +
I acquired
 +
friends with
 +
a new friend
 +
I got into an argument
 +
I am forming a grudge against
 
Tax collection went smoothly.
 
Tax collection went smoothly.
 
I disappointed the nobility.
 
I disappointed the nobility.
 +
The tax collection did not go smoothly.
 +
I made
 +
I do not have adequate protection.
 +
I was unable to reach a room during tax collection.
 
I was misinformed about a room during tax collection.
 
I was misinformed about a room during tax collection.
 
I pleased the nobility.
 
I pleased the nobility.
I do not have adequate protection.
+
I had an intellectual discussion with my spouse.
I was unable to reach a room during tax collection.
+
I had an intellectual discussion with my lover.
The tax collector's escorts stole my property.
+
I had an intellectual discussion with my sibling.
I lost some property to taxes.
+
I had an intellectual discussion with my mother.
I have entered the nobility.
+
my child
I was knocked out by a cave-in.
+
my animal training partner
I toppled something over.
+
my acquaintance
I have attained a higher rank of nobility.
+
decayed without burial.
There wasn't enough work last season.
+
my lover
I smashed up a building.
+
my sibling
My mandate was ignored.
+
my mother
A mandate deadline was missed.
+
my father
I had to eat vermin to survive.
+
There was an incident.
I started a fist fight.
+
The body of
I had to eat my beloved pet to survive.
+
my pet
I had to eat one of my favorite animals to survive.
+
my spouse
I don't have a shirt.
+
I shared a personal insight with an acquaintance.
I have no shoes.
+
I shared a personal insight with somebody.
My deadline was met.
+
My spouse shared a personal insight with me.
I am uncovered.
+
My lover shared a personal insight with me.
I ate rotten food.
+
I shared a personal insight with my mother.
I put on a
+
I shared a personal insight with my father.
I could not find the hammer.
+
I shared a personal insight with my child.
I have been eating the same old food.
+
I shared a personal insight with my friend.
I was beat somebody with the hammer.
+
I had an intellectual discussion with somebody.
I was beaten with the hammer.
+
I shared a personal insight with my spouse.
I beat somebody as a punishment.
+
I shared a personal insight with my lover.
I was beaten as a punishment.
+
I shared a personal insight with my sibling.
I ate a meal.
+
I had an intellectual discussion with my father.
I had a drink.
+
I had an intellectual discussion with my child.
truly splendid
+
I had an intellectual discussion with my friend.
item.
+
I had an intellectual discussion with an acquaintance.
superior
 
n exceptional
 
well-crafted
 
finely-crafted
 
I had a drink, but it had gone bad.
 
I drank water without a well.
 
I drank water mixed with pus.
 
I drank foul water.
 
I drank gooey water.
 
I drank water mixed with ichor.
 
I drank slime.
 
I drank vomit.
 
I slept in the grass.
 
I slept on a rough cave floor.
 
I slept on the floor.
 
I slept in the mud.
 
I slept without a proper room.
 
I slept in a bedroom.
 
I had a drink without using a goblet.
 
I was near to a caged
 
 
I taught  
 
I taught  
 
I learned about  
 
I learned about  
 +
I wrote
 +
an untitled composition
 +
I slept in the dirt.
 +
I slept on a pile of driftwood.
 
My artwork was defaced.
 
My artwork was defaced.
 
I was evicted.
 
I was evicted.
I slept in the dirt.
+
I slept in the grass.
I slept on a pile of driftwood.
+
I slept on a rough cave floor.
 
I slept on rocks.
 
I slept on rocks.
 
I slept on ice.
 
I slept on ice.
 +
I slept without a proper room.
 +
I slept in a bedroom.
 +
I slept on the floor.
 +
I slept in the mud.
 +
I received water.
 +
I gave somebody water.
 +
I received food.
 +
I gave somebody food.
 +
I got married.
 +
I have new siblings.
 +
I have a new sibling.
 +
I have become a parent
 
I just don't understand  
 
I just don't understand  
 
I've been discussing  
 
I've been discussing  
 +
I've been mulling over
 +
I gave birth to
 +
I read
 +
I learned
 
powerful knowledge
 
powerful knowledge
 
I've made a breakthrough regarding  
 
I've made a breakthrough regarding  
I read
+
an awful setting
I learned
+
a very poor setting
I wrote
+
a poor setting
an untitled composition
+
I conducted an official meeting in a bedroom.
I was accosted by
+
a very good setting
I was pestered by
+
a good setting
I got into an argument
+
a horribly substandard setting
I am forming a grudge against
+
a horrible setting
friends with
+
I conducted a meeting in
a new friend
+
a setting worthy of legends
The tax collection did not go smoothly.
+
a fantastic setting
I made
+
a great setting
There was a scholarly lecture in
+
I visited with my animal training partner.
There was a performance in
+
I talked to my friend.
I played with my pet.
+
I talked to an acquaintance.
I was confined.
+
I talked to somebody.
I acquired something.
+
I was on an infiltration mission.
I adopted a new pet.
+
This must be stopped by any means at our disposal.
was given away.
+
It is terrifying.
I acquired
+
I don't know anything about that.
The criminal was convicted and I received justice.
+
I accepted bribed in exchange for offering leniency.
My family received justice when the criminal was convicted.
+
I embezzled funds.
An animal was convicted of a crime.
+
I received a cut of corruptly-obtained funds.
The victim of a crime was somehow convicted of that very offense.
+
I was far away.
A child was turned away from sanctuary.
+
I talked to somebody important to our traditions.
Somebody dead was convicted of a crime.
+
It was
I was expelled.
+
I prey on the blood of civilized creatures.
was expelled.
+
I am unnaturally ageless.
I have been drinking the same old booze.
+
I conducted an official meeting in a dining room.
I drank bloody water.
+
I had no room for an official meeting.
I was attacked by the dead.
+
I thought about my tomb.
I was attacked by my own dead
+
I do not have a tomb.
I killed somebody in a sparring accident.
 
I was attacked.
 
I had a bath.
 
I had a bath with soap!
 
I shared a personal insight with an acquaintance.
 
I shared a personal insight with somebody.
 
I shared a personal insight with my child.
 
I shared a personal insight with my friend.
 
I shared a personal insight with my mother.
 
I shared a personal insight with my father.
 
I shared a personal insight with my lover.
 
I shared a personal insight with my sibling.
 
My friend shared a personal insight with me.
 
An acquaintance shared a personal insight with me.
 
My father shared a personal insight with me.
 
My child shared a personal insight with me.
 
My sibling shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My spouse shared a personal insight with me.
 
My lover shared a personal insight with me.
 
 
I discussed my problems with my child.
 
I discussed my problems with my child.
 
I discussed my problems with my friend.
 
I discussed my problems with my friend.
 +
I discussed my problems with an acquaintance.
 +
I discussed my problems with somebody.
 +
I discussed my problems with my lover.
 +
I discussed my problems with my sibling.
 
I discussed my problems with my mother.
 
I discussed my problems with my mother.
 
I discussed my problems with my father.
 
I discussed my problems with my father.
I discussed my problems with my lover.
+
My friend shared a personal insight with me.
I discussed my problems with my sibling.
+
An acquaintance shared a personal insight with me.
 
Somebody shared a personal insight with me.
 
Somebody shared a personal insight with me.
 
I discussed my problems with my spouse.
 
I discussed my problems with my spouse.
 +
My sibling shared a personal insight with me.
 +
My mother shared a personal insight with me.
 +
My father shared a personal insight with me.
 +
My child shared a personal insight with me.
 +
I talked to my sibling.
 +
I talked to my mother.
 +
I talked to my father.
 +
I talked to my child.
 +
Somebody discussed their problems with me.
 +
I visited with my pet.
 +
I talked to my spouse.
 +
I talked to my lover.
 
My father discussed their problems with me.
 
My father discussed their problems with me.
 
My child discussed their problems with me.
 
My child discussed their problems with me.
 +
My friend discussed their problems with me.
 +
An acquaintance discussed their problems with me.
 +
My spouse discussed their problems with me.
 +
My lover discussed their problems with me.
 
My sibling discussed their problems with me.
 
My sibling discussed their problems with me.
 
My mother discussed their problems with me.
 
My mother discussed their problems with me.
My spouse discussed their problems with me.
+
has promise.
My lover discussed their problems with me.
+
That sounds vaguely like the
I discussed my problems with an acquaintance.
+
is okay.
I discussed my problems with somebody.
+
is fine.
I received water.
+
That sounds like the
I gave somebody water.
+
is good.
I have a new sibling.
+
is pretty good.
I have become a parent
+
is alright!
I got married.
+
is great.
I have new siblings.
+
is splendid.
I've been mulling over
+
is really quite good!
I gave birth to
+
shows such talent.
my lover
+
. How can I even describe the skill?
my sibling
+
is legendary.
my pet
+
!  Amazing ability.
my spouse
+
That sounds almost like the
There was an incident.
+
  doesn't belong here.
The body of
+
makes me retch.
I received food.
+
?  Awful.
I gave somebody food.
+
This is my favorite dance.
I had an intellectual discussion with my spouse.
+
is a waste of time.
I had an intellectual discussion with my lover.
+
couldn't be much worse.
my acquaintance
+
is terrible.
  decayed without burial.
+
is just bad.
my child
+
Is that supposed to be the  
my animal training partner
+
is no good.
my mother
+
stinks!
my father
+
is lousy.
I had an intellectual discussion with somebody.
+
is alright.
I shared a personal insight with my spouse.
+
could be better.
I had an intellectual discussion with my friend.
+
could be worse.
I had an intellectual discussion with an acquaintance.
+
is middling.
I had an intellectual discussion with my father.
 
I had an intellectual discussion with my child.
 
I had an intellectual discussion with my sibling.
 
I had an intellectual discussion with my mother.
 
I was on an infiltration mission.
 
This must be stopped by any means at our disposal.
 
I received a cut of corruptly-obtained funds.
 
I was far away.
 
I accepted bribed in exchange for offering leniency.
 
I embezzled funds.
 
I prey on the blood of civilized creatures.
 
I am unnaturally ageless.
 
That's terrific!
 
It accords with my faith.
 
That is sad but not unexpected.
 
That is terrible.
 
I hate it.
 
I am afraid of it.
 
It is terrifying.
 
I don't know anything about that.
 
 
It was okay.
 
It was okay.
 
I'm conflicted.
 
I'm conflicted.
 +
I agree completely.
 +
So true, so true.
 +
It was legendary.
 +
It was fantastic.
 
It was great.
 
It was great.
 
It was good.
 
It was good.
It was legendary.
+
That's terrific!
It was fantastic.
+
It accords with my faith.
 
Preaching is my calling.
 
Preaching is my calling.
 
I enjoyed performing.
 
I enjoyed performing.
 +
I hate it.
 +
I am afraid of it.
 +
That is sad but not unexpected.
 +
That is terrible.
 +
is fantastic!
 +
is awesome!
 +
is magnificant!
 +
?  Unbelievable talent!
 +
player
 +
This singer
 +
This chanter
 +
This dancer
 
This storyteller
 
This storyteller
 
This recitation
 
This recitation
 +
That sounds just like the
 +
This
 +
No doubt.
 +
Truly.
 
I concur!
 
I concur!
 
This preacher
 
This preacher
No doubt.
+
This legendary hunt has saved us from a mighty enemy!
Truly.
+
This magnificent hunt has saved us from a fearsome enemy!
I agree completely.
+
This great hunt has saved us from a dangerous enemy!
So true, so true.
+
This worthy hunt has rid us of an enemy.
I talked to my sibling.
+
I love solemn poetry.
I talked to my mother.
+
The lyrics of the accompaniment are way too serious.
I talked to my spouse.
+
These lyrics are too austere.
I talked to my lover.
+
I can't stand poetry this serious.
Somebody discussed their problems with me.
+
These lyrics are too breezy.
I visited with my pet.
+
I prefer more weighty subject matter myself.
My friend discussed their problems with me.
+
I love the solemn lyrics of the accompaniment.
An acquaintance discussed their problems with me.
+
I love the solemn lyrics.
I conducted a meeting in
+
I love the light lyrics of the accompaniment.
a setting worthy of legends
+
I love the light lyrics.
I talked to an acquaintance.
+
I love light poetry.
I talked to somebody.
+
Couldn't the lyrics of the accompaniment be a bit more somber?
I visited with my animal training partner.
+
You have my thanks.
I talked to my friend.
+
in a time before time
I talked to my father.
+
in the future
I talked to my child.
+
just now
an awful setting
+
We are saved from a dangerous enemy!
a very poor setting
+
We are rid of an enemy.
a horribly substandard setting
+
We are rid of a nuisance.
a horrible setting
+
The defenseless are safer from outlaws.
a very good setting
+
That was a worthy hunt.
a good setting
+
That was hunter's work.
a fantastic setting
+
We are saved from a mighty enemy!
a great setting
+
We are saved from a fearsome enemy!
I talked to somebody important to our traditions.
+
This hunt has rid us of a nuisance.
It was
+
That was a legendary hunt!
I thought about my tomb.
+
That was a magnificent hunt!
I do not have a tomb.
+
That was a great hunt!
I conducted an official meeting in a dining room.
 
I had no room for an official meeting.
 
a poor setting
 
I conducted an official meeting in a bedroom.
 
doesn't belong here.
 
makes me retch.
 
is terrible.
 
is just bad.
 
is a waste of time.
 
couldn't be much worse.
 
stinks!
 
is lousy.
 
This is my favorite poetry.
 
I love the reflective lyrics of the accompaniment.
 
The lyrics of the accompaniment are my favorite poetry.
 
The lyrics are my favorite poetry.
 
The accompaniment is my favorite music.
 
This is my favorite music.
 
?  Awful.
 
This is my favorite dance.
 
 
I love the riddle in the lyrics.
 
I love the riddle in the lyrics.
 
I love riddles.
 
I love riddles.
 +
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
 +
Why is there a riddle in the lyrics?  I hate riddles.
 +
I hate the self-absorbed lyrics of the accompaniment.
 +
I hate the self-absorbed lyrics.
 
I hate self-absorbed poetry.
 
I hate self-absorbed poetry.
 
I love the riddle in the lyrics of the accompaniment.
 
I love the riddle in the lyrics of the accompaniment.
I hate the self-absorbed lyrics of the accompaniment.
+
This is my favorite poetry.
I hate the self-absorbed lyrics.
+
I love the reflective lyrics of the accompaniment.
 
I love the reflective lyrics.
 
I love the reflective lyrics.
 
I love reflective poetry.
 
I love reflective poetry.
The lyrics of the accompaniment are so funny!
+
The accompaniment is my favorite music.
The lyrics are so funny!
+
This is my favorite music.
The lyrics are so embarrassing!
+
The lyrics of the accompaniment are my favorite poetry.
This poetry is so embarrassing!
+
The lyrics are my favorite poetry.
I hate riddles.
 
The lyrics of the accompaniment are so embarrassing!
 
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
 
Why is there a riddle in the lyrics?  I hate riddles.
 
is fantastic!
 
is awesome!
 
This chanter
 
This dancer
 
player
 
This singer
 
That sounds just like the
 
is great.
 
is splendid.
 
!  Amazing ability.
 
That sounds almost like the
 
.  How can I even describe the skill?
 
is legendary.
 
is magnificant!
 
?  Unbelievable talent!
 
has promise.
 
That sounds vaguely like the
 
is pretty good.
 
is alright!
 
That sounds like the
 
is good.
 
is really quite good!
 
shows such talent.
 
Is that supposed to be the
 
is no good.
 
could be worse.
 
is middling.
 
is alright.
 
could be better.
 
is okay.
 
is fine.
 
You have my thanks.
 
in a time before time
 
We are rid of a nuisance.
 
The defenseless are safer from outlaws.
 
We are saved from a dangerous enemy!
 
We are rid of an enemy.
 
We are saved from a mighty enemy!
 
We are saved from a fearsome enemy!
 
a few hours ago
 
not one day ago
 
not a half hour ago
 
not one hour ago
 
a few minutes ago
 
not a quarter hour ago
 
in the future
 
just now
 
months ago
 
a year ago
 
a month ago
 
a few months ago
 
a week ago
 
a few weeks ago
 
a few days ago
 
several days ago
 
a creature
 
creatures
 
long, long ago
 
I slew
 
many years ago
 
long ago
 
a few years ago
 
several years ago
 
 
I love ribald poetry.
 
I love ribald poetry.
 
Must the lyrics of the accompaniment be so off-putting?
 
Must the lyrics of the accompaniment be so off-putting?
 +
These lyrics are simply unacceptable.
 +
I hate this sleazy sort of poetry.
 +
I love the raunchy lyrics!
 +
I love raunchy poetry!
 
I love the ribald lyrics of the accompaniment.
 
I love the ribald lyrics of the accompaniment.
 
I love the ribald lyrics.
 
I love the ribald lyrics.
I love the raunchy lyrics!
+
The lyrics of the accompaniment are so funny!
I love raunchy poetry!
+
The lyrics are so funny!
 
This poetry is so funny!
 
This poetry is so funny!
 
I love the raunchy lyrics of the accompaniment!
 
I love the raunchy lyrics of the accompaniment!
These lyrics are too breezy.
+
I hate riddles.
I prefer more weighty subject matter myself.
+
The lyrics of the accompaniment are so embarrassing!
I love light poetry.
+
The lyrics are so embarrassing!
Couldn't the lyrics of the accompaniment be a bit more somber?
+
This poetry is so embarrassing!
I love the light lyrics of the accompaniment.
+
sunset
I love the light lyrics.
+
out there.
These lyrics are simply unacceptable.
+
I wonder what the weather is like outside.
I hate this sleazy sort of poetry.
+
What is this? 
This legendary hunt has saved us from a mighty enemy!
+
Seems a pleasant enough
This magnificent hunt has saved us from a fearsome enemy!
+
night
These lyrics are too austere.
+
dawn
I can't stand poetry this serious.
+
day
I love solemn poetry.
+
Looks to be snowing outside.
The lyrics of the accompaniment are way too serious.
+
Look at the fog out there!
I love the solemn lyrics of the accompaniment.
+
There is fog outside.
I love the solemn lyrics.
+
There is a mist outside.
That was a worthy hunt.
+
It is freezing cold!
That was hunter's work.
+
Is that
That was a magnificent hunt!
+
falling outside?
That was a great hunt!
+
Looks like rain outside.
This hunt has rid us of a nuisance.
 
That was a legendary hunt!
 
This great hunt has saved us from a dangerous enemy!
 
This worthy hunt has rid us of an enemy.
 
 
What a wind!
 
What a wind!
 
   And what a wind!
 
   And what a wind!
 +
It is a nice temperature today.
 +
worthlessness
 +
The stars are bold tonight.
 +
It is a starless night.
 
It is hot.
 
It is hot.
 
It is cold.
 
It is cold.
The stars are bold tonight.
+
I hope this mist passes.
It is a starless night.
+
Look at those clouds!
 
The weather does not look too bad today.
 
The weather does not look too bad today.
 
The weather looks to be fine today.
 
The weather looks to be fine today.
nuances
+
It is raining.
It is a nice temperature today.
+
It is snowing.
 +
Curse this fog!  I cannot see a thing.
 +
I hope this fog lifts soon.
 +
months ago
 +
a year ago
 +
a few years ago
 +
several years ago
 +
a week ago
 +
a few weeks ago
 +
a month ago
 +
a few months ago
 +
a few hours ago
 +
not one day ago
 +
a few days ago
 +
several days ago
 +
a few minutes ago
 +
not a quarter hour ago
 +
not a half hour ago
 +
not one hour ago
 +
died
 
many died
 
many died
by the forces of  
+
the forces of  
 +
It is scorching hot!
 
many foes
 
many foes
 
  was slain
 
  was slain
 +
by a
 +
by the forces of
 +
a creature
 +
creatures
 
a member
 
a member
 
the forces
 
the forces
Looks to be snowing outside.
+
many years ago
Look at the fog out there!
+
long ago
falling outside?
+
long, long ago
Looks like rain outside.
+
I slew
It is freezing cold!
+
emptiness
Is that
+
exasperation
the forces of
+
exhilaration
It is scorching hot!
+
fright
sunset
+
distress
out there.
+
eagerness
Seems a pleasant enough
+
elation
There is fog outside.
+
embarrassment
There is a mist outside.
+
delight
I hope this mist passes.
+
disappointment
Look at those clouds!
+
disgust
Curse this fog!  I cannot see a thing.
+
dismay
I hope this fog lifts soon.
+
confusion
It is raining.
+
contempt
It is snowing.
+
contentment
I wonder what the weather is like outside.
+
dejection
What is this? 
+
interest
 +
irritation
 +
isolation
 +
jolliness
 +
hatred
 +
hopelessness
 +
humiliation
 +
insult
 +
grouchiness
 +
grumpiness
 +
guilt
 
happiness
 
happiness
misery
+
frustration
Please be respectful of the materials.
+
glee
How are you, my
+
gloom
.  What can I do for you?
+
glumness
You are welcome at  
+
fear
It is good to finally meet you!  
+
sadness
Welcome home, my child.
+
bliss
 +
vengefulness
 +
grief
 +
grim
 +
satisfaction
 +
leisure
 +
suspicion
 +
alarm
 +
shock
 +
value
 +
nuances
 +
martial
 +
prowess
 +
arousal
 +
astonishment
 +
bitterness
 +
boredom
 +
anger
 +
annoyance
 +
anxiety
 +
apathy
 +
alienation
 +
amazement
 +
ambivalence
 +
amusement
 +
terror
 +
acceptance
 +
agitation
 +
aggravation
 +
Hey
 +
I'm a true
 +
I thought you called yourself
 +
An honor as alwaysHow can I be of service?
 +
Greetings.
 +
Salutations
 +
Greetings
 +
Hello
 +
excitement
 +
([LIP])
 +
([lip])
 +
expectancy
 +
enthusiasm
 +
pessimism
 +
euphoria
 +
It's great to have a friend like you!
 +
And what exactly do you want?
 +
Are you ready to learn?
 +
Been in any good scraps today?
 +
.  What can I do for you?
 +
You are welcome at  
 +
. Please be respectful of the materials.
 +
How are you, my  
 
It is an honor.   
 
It is an honor.   
 
Your name precedes you.  Thank you for all that you have done.   
 
Your name precedes you.  Thank you for all that you have done.   
Long live the cause!
+
It is good to finally meet you!
Thank you for keeping us safe.
+
Welcome home, my child.
Let's not hurt anybody.
+
It is good to see you.
Make any good deals lately?
+
is dumbstruck for a moment.
Are you ready to learn?
 
Been in any good scraps today?
 
It's great to have a friend like you!
 
And what exactly do you want?
 
It really is a pleasure to speak with you again.
 
Do you have wisdom to share, preacher?
 
I have nothing for you.
 
I value your loyalty.
 
Thank you for protecting our wisdom.
 
Don't try to throw your weight around.
 
Don't let the enemy rest.
 
Are you hunting for treasure?
 
Are you stalking a dangerous beast?
 
Don't walk off with anything.
 
Are in a foul mood?
 
You'll get nothing from me with your flattery.
 
Is it time to make music?
 
Are you still dancing?
 
Do you have a story to tell?
 
Have you written a new poem?
 
Greetings
 
Greetings.
 
Salutations
 
([LIP])
 
([lip])
 
 
A legend?  Here?  I can scarcely believe it.   
 
A legend?  Here?  I can scarcely believe it.   
 
I am honored to be in your presence.   
 
I am honored to be in your presence.   
It is good to see you.
+
pride
  is dumbstruck for a moment.
+
rapture
I thought you called yourself
+
rejection
An honor as always. How can I be of service?
+
relief
I'm a true
+
optimism
 +
outrage
 +
panic
 +
passion
 +
misery
 +
mortification
 +
nervousness
 +
nostalgia
 +
joviality
 +
jubilation
 +
loneliness
 +
lust
 +
worry
 +
wrath
 +
zeal
 +
angst
 +
shame
 +
thrill
 +
uneasiness
 +
unhappiness
 +
righteous
 +
indignation
 +
self
 +
pity
 +
regret
 +
remorse
 +
repentance
 +
resentment
 +
I hear that there is an insurrection against
 +
I hear that
 +
lost
 +
after an insurrection
 +
that tribute would no longer be offered
 +
  I hear
 +
has a real mean streak.
 +
  Best keep your head down.
 +
  to stop the conflict between
 +
refused an offer of peace from
 +
regarding the conflict between
 +
informed
 +
offer of tribute from
 +
refused
 +
demand of tribute from
 +
  accepted a peace offer from
 +
moved on in search of a better future
 +
  after the horrible mismanagement of
 +
We had to pull out of  
 +
We banded up as
 +
This place has been conquered
 +
has been conquered
 
We formed  
 
We formed  
 
  in order to find better lives
 
  in order to find better lives
This place has been conquered
+
We founded
has been conquered
+
I hear that a group from
 
  left to reclaim the ruins
 
  left to reclaim the ruins
 
  left to found a new settlement
 
  left to found a new settlement
We founded
+
waited out an insurrection in
I hear that a group from
+
crushed an insurrection in
just before an army
+
We reclaimed
and escaped
+
I hear that a group calling itself
I hear that refugees calling themselves
+
Do you have a story to tell?
We had to pull out of
+
Have you written a new poem?
We banded up as
+
Is it time to make music?
moved on in search of a better future
+
Are you still dancing?
after the horrible mismanagement of
+
I have nothing for you.
is not in
+
I value your loyalty.
is in
+
It really is a pleasure to speak with you again.
I have
+
Do you have wisdom to share, preacher?
I heard that there was an incident.
+
Don't let the enemy rest.
  was destroyed.
+
Are you hunting for treasure?
  descended upon the place.
+
Thank you for protecting our wisdom.
I heard that
+
Don't try to throw your weight around.
ENTITY
+
Let's not hurt anybody.
something
+
Make any good deals lately?
CONTEXT
+
Long live the cause!
I do not have
+
Thank you for keeping us safe.
  does not possess
+
Night is falling. You'd better stay indoors, or the bogeyman will get you.
 +
The sun will set soon. Be careful that the bogeyman doesn't get you.
 +
Don't travel alone at night, or the bogeyman will get you.
 +
agreed to
 +
Traveling alone in the wilds?!  You know better than that.
 +
Only a hero such as yourself can travel at night. The bogeyman would get me.
 
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Traveling alone in the wilds?! You know better than that.
+
It is amazing how far you've come. Welcome home.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
It's good to see you have companions to travel with on your adventures.
 
I know you can handle yourself, but be careful out there.
 
I know you can handle yourself, but be careful out there.
 
Hopefully your friends can dissuade you from this foolishness.
 
Hopefully your friends can dissuade you from this foolishness.
It is amazing how far you've come.  Welcome home.
+
Are in a foul mood?
It's good to see you have companions to travel with on your adventures.
+
You'll get nothing from me with your flattery.
demand of tribute from
+
Are you stalking a dangerous beast?
accepted a peace offer from
+
Don't walk off with anything.
offer of tribute from
+
CRIME
refused
+
REGION_WEATHER
Don't travel alone at night, or the bogeyman will get you.
+
CREATION_ZONE
agreed to
+
VEHICLE
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
INTERACTION_INSTANCE
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
WRITTEN_CONTENT
has a real mean streak.
+
IDENTITY
  Best keep your head down.
+
INCIDENT
that tribute would no longer be offered
+
FORMATION
  I hear
+
ACTIVITY
regarding the conflict between
+
BREED
informed
+
BATTLEFIELD
to stop the conflict between
+
DEF_SPHERE
refused an offer of peace from
+
ARCH_ELEMENT
We reclaimed
+
JUSTIFICATION
I hear that a group calling itself
+
SQUAD
waited out an insurrection in
 
crushed an insurrection in
 
after an insurrection
 
I hear that there is an insurrection against
 
I hear that
 
BELIEF_SYSTEM
 
 
IMAGE_SET
 
IMAGE_SET
 +
DIVINATION_SET
 +
SPEAKER
 +
AUDIENCE
 +
SCALE
 
RHYTHM
 
RHYTHM
 
OCCUPATION
 
OCCUPATION
DANCE_FORM
+
BELIEF_SYSTEM
 +
AGREEMENT
 
POETIC_FORM
 
POETIC_FORM
 
MUSICAL_FORM
 
MUSICAL_FORM
A great beast threatens to bring ruin upon our people.
+
DANCE_FORM
We have been under siege by an ancient force of nature.
+
ARMY
An evil lurks within.
+
ARMY_CONTROLLER
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
ARMY_TRACKING_INFO
AUDIENCE
+
CULTURAL_IDENTITY
A night creature has infiltrated our communities and now makes prey of us.
+
I do not have  
DIVINATION_SET
+
does not possess
SPEAKER
+
stops and pays attention to you.
A vile monster from the bowels of the earth has been preying on our people.
+
(to
A beast from underground has been assailing us.
+
is in
The forces of darkness have descended upon us.
+
I have  
A terror most foul from the evil depths nigh the underworld plagues us.
+
has
A beast horrible beyond imagining threatens us.
+
is not in  
A creature of the night has our people cowering in fear.
+
descended upon the place.
It is time to send our cursed enemy back to the underworld.
+
I heard that
Our people have been tormented by a fearsome foe.
+
I heard that there was an incident.
Vanquishing a great beast on our behalf would bring us all much glory.
+
was destroyed.
Mastering the forces of nature would glorify us in the eyes of the world.
+
and escaped
A ferocious unnatural beast has become the bane of our people.
+
I hear that refugees calling themselves
A beast from the wilds has been harassing our people.
+
fled
A savage beast from the thick of the wilds hunts us at will.
+
just before an army
A ferocious wild animal has been set on us by nature.
 
At times, creeping things slither out from below ground.
 
We are besieged by a terrifying monster from the harshest wilderness.
 
ORDINAL
 
 
UNIT_NAME
 
UNIT_NAME
 +
RACE
 +
INDEF_FAMILY_RELATIONSHIP
 +
SPHERE
 +
SUBREGION
 
FAMILY_RELATIONSHIP
 
FAMILY_RELATIONSHIP
 
NUMBER
 
NUMBER
SUBREGION
+
ORDINAL
 +
ENTITY
 
HIST_FIG
 
HIST_FIG
 
ABSTRACT_BUILDING
 
ABSTRACT_BUILDING
FORMATION
+
SITE
ARCH_ELEMENT
+
PLACE
JUSTIFICATION
+
something
SPHERE
+
CONTEXT
DEF_SPHERE
+
ANY
INDEF_FAMILY_RELATIONSHIP
+
A marauding warband is threatening our people.
INCIDENT
+
Malicious outlaws have brought terror to our doorsteps.
WRITTEN_CONTENT
+
Particular outlaws have been causing us much hardship.
IDENTITY
+
A sprawling criminal organization has left our people living in fear.
BATTLEFIELD
+
Our people have been pestered by skulking villains.
INTERACTION_INSTANCE
+
A highly-organized military order is threatening our people.
ACTIVITY
+
An organized military order have brought terror to our doorsteps.
CULTURAL_IDENTITY
+
A small but organized military order have been causing us much hardship.
AGREEMENT
+
Seek this place if you hunt
ARMY_CONTROLLER
+
The creature is
ARMY_TRACKING_INFO
+
  Body corrupted beyond reckoning,
VEHICLE
+
assumes a beastly form to terrorize us.
REGION_WEATHER
+
You might win fame by putting down a wild beast of great renown.
CREATION_ZONE
+
Sometimes animals just get out of control.
has been harassing people over in
+
Seek this place if you wish to confront
 +
This insidious evil is
 
The army of  
 
The army of  
 +
is marching here!
 +
is marching on
 +
There's absolutely nothing interesting around here.
 +
A bandit gang calling itself
 
, led by  
 
, led by  
 
has been harassing people right here on the streets of  
 
has been harassing people right here on the streets of  
around here
+
has been harassing people over in
A bandit gang calling itself
+
  They have a
 
  called  
 
  called  
 
  somewhere  
 
  somewhere  
forgetful guard
+
around here
I am a slave of
+
A scheming criminal gang has eluded capture for far too long.
of the
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
, as are you
+
There are foul goings-on
There's absolutely nothing interesting around here.
+
over at
I am a  
+
A beast from underground has been assailing us.
is marching here!
+
At times, creeping things slither out from below ground.
is marching on
+
We are besieged by a terrifying monster from the harshest wilderness.
Can you lead me to battle and a warrior's death?
+
A savage beast from the thick of the wilds hunts us at will.
is our family's ancestor.
+
A creature of the night has our people cowering in fear.
I've always dreamed of seeing far-away places.
+
The forces of darkness have descended upon us.
I would give anything to be away from here.  I can't stand the boredom!
+
A terror most foul from the evil depths nigh the underworld plagues us.
But mostly I just like to drink.
+
A vile monster from the bowels of the earth has been preying on our people.
How I long for some excitement in my life...
+
We have been under siege by an ancient force of nature.
I am a prisoner of  
+
It is time to send our cursed enemy back to the underworld.
Please help me to escape from this place.
+
Our people have been tormented by a fearsome foe.
named
+
A beast horrible beyond imagining threatens us.
There is a tavern there
+
A night creature has infiltrated our communities and now makes prey of us.
]  No...  I don't want to talk about it.
+
An evil lurks within.
There is a great keep there
+
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
The head of the family is
+
A great beast threatens to bring ruin upon our people.
is overcome for a moment.
 
  is the head of the family.
 
Our family's ancestor is
 
A great monster from the underground is said to have emerged from the darkness.
 
 
A vile beast from the caverns now walks the land.
 
A vile beast from the caverns now walks the land.
 +
A lurking pest has come up from the underground.
 +
At the end of the world dwell the fiercest beasts of legend.
 +
Creatures grow mighty out in the wildest regions.
 +
The world is safer for travelers when night creatures no longer stalk the darkness.
 
A force of evil has arisen in the world.
 
A force of evil has arisen in the world.
 
Something truly horrifying has vomited itself forth from the depths of the world.
 
Something truly horrifying has vomited itself forth from the depths of the world.
Terrible monstrosities live deep under the ground.
+
A great monster from the underground is said to have emerged from the darkness.
The world is safer for travelers when night creatures no longer stalk the darkness.
+
Mastering the forces of nature would glorify us in the eyes of the world.
 
Demons from the underworld must not be permitted to walk freely upon the land.
 
Demons from the underworld must not be permitted to walk freely upon the land.
 
Not far from here, a fearsome creature has made its home.
 
Not far from here, a fearsome creature has made its home.
This insidious evil is
+
Terrible monstrosities live deep under the ground.
Seek this place if you hunt
+
A ferocious wild animal has been set on us by nature.
Sometimes animals just get out of control.
+
A ferocious unnatural beast has become the bane of our people.
Seek this place if you wish to confront
+
A beast from the wilds has been harassing our people.
Creatures grow mighty out in the wildest regions.
+
Vanquishing a great beast on our behalf would bring us all much glory.
You might win fame by putting down a wild beast of great renown.
+
We are in
A lurking pest has come up from the underground.
+
  [You receive a detailed description.]
At the end of the world dwell the fiercest beasts of legend.
+
I've heard of a place called
A small but organized military order have been causing us much hardship.
+
The surrounding area is called
A marauding warband is threatening our people.
+
[PRO_SUB]
A highly-organized military order is threatening our people.
+
[PRO_OBJ]
An organized military order have brought terror to our doorsteps.
+
[PRO_POS]
assumes a beastly form to terrorize us.
+
I've defeated many fearsome opponents!
Our people have been pestered by skulking villains.
+
I am the
The creature is  
+
STRANGUS
  Body corrupted beyond reckoning,
+
AUGIS
over at
+
STORKIS
  They have a
+
!  It's terrifying.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
have been known to hunt out there.
There are foul goings-on
+
roam freely out there.
A sprawling criminal organization has left our people living in fear.
+
I don't know very much about it.
A scheming criminal gang has eluded capture for far too long.
+
I'm not sure exactly where to look.
Malicious outlaws have brought terror to our doorsteps.
 
Particular outlaws have been causing us much hardship.
 
 
  to the  
 
  to the  
I've always wanted to travel the worldLet us be off!
+
Search first in
Excitement!  Adventure!  I am thrilled to join you.
+
a dark tower
Surely any place is better than thisLet's set off immediately!
+
the dungeon
Nothing beats the open roadLet us be off!
+
is our family's ancestor.
I'm not sure exactly where to look.
+
is the head of the family.
Hey...  that sounds like a great idea!
+
Our family's ancestor is
That's such a fantastic idea.  I can't wait to be off!
+
The head of the family is
 +
How I long for some excitement in my life...
 +
I've always dreamed of seeing far-away places.
 +
I would give anything to be away from hereI can't stand the boredom!
 +
Can you lead me to battle and a warrior's death?
 +
I am a slave of
 +
I am a prisoner of
 +
Please help me to escape from this place.
 +
But mostly I just like to drink.
 +
I am a
 +
of the
 +
, as are you
 +
forgetful guard
 +
looks around nervously and leans forward, speaking quietly.
 +
  It is rumored that the dead rise and stalk the living!
 +
That place is blessed.
 +
Savage beasts call it their home.
 +
There is a tomb
 +
  housing
 +
is there.
 +
It is a place of great evil.
 +
There is a tavern there
 +
There is a temple
 +
there
 +
There is a library there
 +
  is overcome for a moment.
 +
]  No...  I don't want to talk about it.
 +
There is a great keep there
 +
named
 +
feeling
 +
emotion
 +
State your values (new menu)
 +
state
 +
Demand an item (barter screen)
 +
object
 +
Express your emotions (new menu)
 +
express
 +
Nevermind
 +
nevermind
 +
Summarize the many troubles
 +
trouble
 +
I would...  rather not.
 +
Greet listener
 +
greet
 +
hello
 +
pet
 +
Express horror at the gift
 +
Express thanks for the gift
 +
thanks
 +
Claim this site for yourself (group naming menu)
 +
Claim this site for yourself and
 +
Name pet (new menu)
 +
Gift a (large) pet or mount (new menu)
 +
favor
 +
request
 +
Create a performance troupe together (group naming menu)
 +
troupe
 +
Investigate or interrogate (new menu)
 +
investigate
 +
interrogate
 +
Ask favor, place request, make demand or issue order (new menu)
 
It's such a noble pursuit.  Let's go immediately!
 
It's such a noble pursuit.  Let's go immediately!
 +
It would be so great to perform and make people happy.
 +
I so love the performing arts.  It's time to go!
 +
I'd love to travel and create art.
 +
Let us leave as soon as possible.
 
This is a cause worthy of struggle.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
I'm sorry.  My duty is here.
Take me away from here.
+
That's such a fantastic idea. I can't wait to be off!
Let us leave as soon as possible.
+
Excitement!  Adventure!  I am thrilled to join you.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
A demonstration of your skill might convince me.
+
Take me away from here.
 +
Hey...  that sounds like a great idea!
 +
Surely any place is better than this.  Let's set off immediately!
 +
Nothing beats the open road.  Let us be off!
 +
I've always wanted to travel the world.  Let us be off!
 +
I cannot give up my quest for
 +
I cannot abandon my pilgrimage.
 +
I cannot, for I am on an important journey.
 +
I am unfit to brave danger with you.
 +
Ha!  Such enthusiasm from one such as yourself.
 +
With a band so large, what share of the glory would I have?
 +
I'm sorry.  I can't go with you.
 +
I have no interest in your objectives.
 
Keep practicing!
 
Keep practicing!
 +
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
 +
Can you manage a troupe so large?
 +
It is I that would lead you, but I have no need of your protection.
 +
The performing arts are so important.  Let's go!
 
Let's spread the joy!
 
Let's spread the joy!
 
The performances will be great.
 
The performances will be great.
I'd love to travel and create art.
+
A demonstration of your skill might convince me.
The performing arts are so important.  Let's go!
+
kill
It would be so great to perform and make people happy.
+
drive the forces of
I so love the performing arts. It's time to go!
+
drive
It is a place of great evil.
+
Give an order based on
looks around nervously and leans forward, speaking quietly.
+
agreement
housing
+
Tell listener that nothing has changed
is there.
+
nothing
There is a library there
+
Order listener to  
There is a tomb
+
Complain about the agreement
There is a temple
+
complain
there
+
Bring up the journey together
I don't know very much about it.
+
journey
I am the
+
come
have been known to hunt out there.
+
Cancel the agreement
roam freely out there.
+
cancel
Savage beasts call it their home.
+
leave
!  It's terrifying.
+
rebels
  It is rumored that the dead rise and stalk the living!
+
opposition
That place is blessed.
+
stakeholders
I've defeated many fearsome opponents!
+
Summarize your views on the opposition to  
We are in  
+
guards
[PRO_OBJ]
+
forces
[PRO_POS]
+
Summarize the local disposition of the forces of
STORKIS
+
other
[PRO_SUB]
+
land
  STRANGUS
+
Summarize the hold of
  AUGIS
+
  on its territory
a dark tower
+
patrol
the dungeon
+
's relationship with
The surrounding area is called
+
Go into
Search first in
+
diplomacy
  [You receive a detailed description.]
+
relations
I've heard of a place called
+
Ask about
incident
+
beast
I have no interest in your objectives.
+
criminal
I cannot give up my quest for
+
bandit
With a band so large, what share of the glory would I have?
+
Bring up specific incident or rumor (new menu)
I'm sorry. I can't go with you.
+
incident
It is I that would lead you, but I have no need of your protection.
+
rumor
Ha! Such enthusiasm from one such as yourself.
+
tell
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
who
Can you manage a troupe so large?
+
Ask for directions (new menu)
I am unfit to brave danger with you.
+
directions
I would...  rather not.
+
where
I cannot abandon my pilgrimage.
+
yes
I cannot, for I am on an important journey.
+
Give
nothing
+
Ask about somebody (new menu)
diplomacy
+
reputation
artifact
+
wait
criminal
+
stay
occupation
+
Ask listener to follow you
conflict
+
follow
treasure
+
Request a guide to
leader
+
Ask for directions to
the destruction of  
+
Ask for the whereabouts of  
writing
+
Ask listener to wait here
conspiracy to slow labor
+
Inquire about any troubles
building
+
troubles
insurrection
+
Offer your service
flight
+
service
crushed
+
skulking
 +
vermin
 +
ruffian
 +
treasure
 +
free
 +
Rent room for
 +
Request free room
 +
extend
 +
List available services
 +
list
 +
Yell out service order
 +
Order
 +
buy
 +
sell
 +
Ask about available services, drinks, rooms, etc.
 +
room
 +
Trade or settle debts
 +
barter
 +
deal
 +
debts
 +
structure
 +
Ask about the listener's master or boss
 +
boss
 +
Ask about the listener's schemes and plots
 +
offer
 +
Ask listener to join you (new menu)
 +
join
 +
Ask about the structure you are in
 +
Exchange, give, take or show personal items
 +
exchange
 +
take
 +
show
 +
rent
 +
Extend room rental for
 +
Extend use of free room
 +
Confirm service order
 +
the destruction of
 +
Bring up your reunion with
 +
Bring up the reunion of
 +
Bring up your death
 +
you slew
 +
  (This occurred
 +
  at this location
 +
Bring up
 +
Accuse the speaker of being a troublemaker
 +
Summarize your views on
 +
Discuss the missing artifact
 +
Summarize the conflict in which
 +
overview
 +
Describe the refugees created by the attack of
 +
accuse
 +
troublemaker
 +
Spread rumor of your possession of
 +
absence
 +
's absence from
 +
Spread rumor of your lack of possession of
 +
Spread rumor of your abduction
 +
Spread rumor of the abduction of  
 +
's destruction
 +
's presence in  
 +
Spread rumor of the occupation of
 +
Spread rumor of your reunion with
 +
Spread rumor of the reunion of
 +
death
 +
Bring up the death of
 +
Spread rumor of
 +
Spread rumor of the insurrection
 +
Spread rumor of the  
 +
Demand that the listener yield
 +
yield
 +
surrender
 +
Welcome yourself to your new home
 +
Demand the listener's identity
 +
Demand that the listener drop
 +
drop
 +
rob
 +
homage
 +
Cancel tribute from
 +
Offer peace between
 +
Demand that
 +
Agree to make peace between
 +
Refuse to make peace between
 +
  pay homage to
 +
Offer to have
 +
Accept the position
 +
Refuse the position
 +
Agree to the adoption
 +
Refuse the adoption
 +
position
 +
Offer listener your position as
 +
adopt
 +
Ask listener to adopt
 +
Brag about your past violent acts
 +
brag
 +
boast
 +
transfer
 +
welcome
 +
home
 +
Raise alarm
 +
intruder
 +
pacify
 +
Tell a joke
 +
joke
 +
Ask about listener's family
 +
emotions
 +
Make a flattering remark
 +
flatter
 +
Try to calm the listener
 +
profession
 +
work
 +
Ask how listener is feeling
 +
feelings
 +
scheme
 +
plot
 +
plan
 +
Inquire about listener's profession
 +
Agree to have  
 +
  accept homage from  
 +
agree
 +
Refuse to have  
 +
refusal
 +
Suggest that the listener trade
 +
suggest
 +
Ask the listener for the location of  
 +
stop
 +
Accept that the listener will not trade
 +
the object
 +
accept
 +
Ask for permission to stay for a day
 +
permission
 +
Ask for a cease to hostilities
 +
cease
 +
subject
 +
back
 +
Return to current topic (new menu)
 +
return
 +
bypass
 +
skip
 +
Change the subject (new menu)
 +
change
 +
done
 +
quit
 +
Say goodbye
 +
Bypass greeting (new menu)
 +
creature
 +
Impatiently say goodbye
 +
goodbye
 +
bye
 +
task
 +
Request duty or advice pertaining to service as a
 +
advice
 +
Ask to be made a  
 +
duty
 +
report
 +
Praise listener for completing the task
 +
praise
 +
what
 +
happened
 +
Ask listener to join you and be rescued
 +
Give report pertaining to service as a  
 +
Refuse to share this information
 +
Say that you have no family
 +
Say that you don't remember
 +
Ask what happened
 +
Ask if anybody fled from this site
 +
flee
 +
fled
 +
Ask about the local ruler
 +
scout
 +
Ask about other groups with a stake in this site
 +
groups
 +
exile
 +
withdraw
 +
Ask about the position of this group's forces
 +
guard
 +
armies
 +
Ask listener why they are traveling
 +
travel
 +
Ask how strong this group's hold over its lands is
 +
hold
 +
invoke
 +
banish
 +
Invoke true name to compel service from listener
 +
Accuse listener of being a night creature
 +
Ask about the surrounding area
 +
surroundings
 +
area
 +
Invoke true name to banish listener
 
weather
 
weather
creature
+
Offer encouragement
subject
+
encourage
intruder
+
Comment on natural surroundings
position
+
Ask about this site's neighbors and trade partners
 +
neighbors
 +
village
 +
Comment on weather
 +
impersonate
 +
State
 +
's location
 +
to be
 +
Reply to greeting
 +
reply
 +
Refuse conversation
 +
Reply to greeting (impersonation)
 +
revoke
 +
Invite listener to become a
 +
Ask to become a
 +
Ask to be rescued
 +
Accept invitation to become a
 +
Refuse request to become a
 +
Accept as a
 +
Revoke listener's status as a
 +
action
 +
Request suggestion for course of action
 +
Ask listener to join you as entertainer
 +
entertain
 +
Offer condolences
 +
condolences
 +
sorry
 +
Ask listener's course of action
 +
State that you weren't acquainted
 +
Tell listener to enjoy peace and remain vigilant
 +
enjoy
 +
vigilant
 +
Suggest talking to
 +
to offer condolences
 +
Suggest traveling to
 +
to find a relative
 +
Grant listener work as
 +
grant
 +
Grant
 +
work as
 +
doctors
 +
mercenaries
 +
monster slayers
 +
scribes
 +
to made
 +
tavern keepers
 +
performers
 +
scholars
 +
keeper
 +
monster
 
slayer
 
slayer
monster
+
Ask for
tavern
+
Leave
doctors
+
Kick listener out of
 +
kick
 +
Refuse invitation to become a
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
decline
 +
Ask to join
 +
Accept into
 +
Refuse request to join
 +
Invite listener to join
 +
diagnosticians
 +
surgeons
 +
bone doctors
 +
Refuse listener work as
 +
State that it was legendary
 +
legendary
 +
State that it was fantastic
 +
fantastic
 +
preaching
 +
calling
 +
State that you enjoyed performing
 +
performing
 +
State that it accords with your faith
 +
accords
 +
faith
 +
State that preaching is your calling
 +
best
 +
State that you don't care
 +
State your general hatred
 +
State your general fear
 +
State that this is your favorite dance
 +
favorite
 +
State that this is your favorite music
 +
State that this is your favorite poetry
 +
State that this is good
 +
State that this is okay
 +
State that this is no good
 +
bad
 +
okay
 +
Agree completely
 +
State that this is fantastic
 +
State that this is great
 +
State that it was great
 +
great
 +
State that it was good
 +
State that it was okay
 +
State opinion that it was inevitable
 +
inevitable
 +
State opinion that this is the life for you
 +
life
 +
Ask listener to join you in an insurrection
 +
State opinion that it must be stopped with violent force
 +
force
 +
State opinion that it is not your problem
 +
place
 +
Respond to join request
 +
respond
 +
Ask listener to join you in a rescue
 +
Ask listener to join you on adventures
 
adventure
 
adventure
 +
Ask listener to guide you to a location
 +
site
 +
conflicted
 +
State that it is terrific
 +
terrific
 +
State that it is for the best
 +
outlaws
 +
State that you are right in all matters
 +
right
 +
State that you are conflicted
 +
State opinion that it is terrifying
 +
terrifying
 +
State that you don't know anything about it
 +
State that they are outlaws
 +
State opinion that it is sad but not unexpected
 +
expected
 +
State opinion that it is terrible
 +
terrible
 +
Lay quest to retrieve
 +
quest
 +
Exhort to finish current quest
 +
exhort
 +
occupied
 +
Refer listener to somebody older
 +
refer
 +
older
 +
comply
 +
Agree to follow
 +
Apologize for being otherwise occupied
 +
apologize
 +
Grant sleep permission
 +
Deny sleep permission
 +
deny
 +
Comply with order
 +
Remind listener of pending service
 +
pending
 +
Tell listener that no services are available
 +
Tell listener both of you must be at location
 +
Ask listener to come to the trade depot later
 +
later
 +
Ask listener to come to your store later
 +
Ask listener to come to the market later
 +
closer
 +
Do business
 +
business
 +
Initiate bartering
 +
finish
 +
Charge to serve
 +
serve
 +
Ask listener to come closer
 +
poems
 +
State that you love ribald poems
 +
ribald
 +
State that you disapprove of ribald poems
 +
State your amusement
 +
funny
 +
State that you love raunchy poems
 +
raunchy
 +
riddle
 +
State that you hate riddles
 +
State that you are embarrassed by this kind of humor
 +
humor
 +
State that you love reflective poetry
 +
reflective
 +
State that you hate reflective poetry
 +
State that you love riddles
 +
State that listener protected the defenseless from outlaws
 
protected
 
protected
performing
+
defenseless
riddle
+
oulaws
 +
saved
 +
enemy
 +
State that listener had a good hunt
 +
State that listener saved you from an enemy
 +
solemn
 +
State that you hate solemn poems
 +
State that listener's hunt saved you from an enemy
 +
hunt
 +
State that you love light poems
 +
light
 +
State that you hate light poems
 +
State that you love solemn poems
 +
Agree to comply with demand
 +
Refuse to comply with demand
 +
Refuse to yield
 +
(not your values)
 +
Yield in terror
 +
Yield
 +
Agree to cease hostilities
 +
Refuse to cease hostilities
 +
prophecy
 +
prophesize
 +
Hawk your wares
 +
hawk
 +
Express astonishment at seeing
 +
surprise
 +
Praise for returning
 +
Prophesize
 +
thank
 +
Accept calming
 +
State that calming was unneeded
 +
unneeded
 +
Reject the compliment
 +
reject
 +
Reject the attempt to calm
 +
Accept the compliment
 +
Deride flattery
 +
deride
 +
flattery
 +
Deride the attempt to calm
 +
Argue
 +
Acquiesce (changes your values)
 +
acquiesce
 +
Flatter the listener
 +
opinion
 +
Provide the location of specific place
 +
Provide the location of
 +
Provide the whereabouts of
 +
Profess total ignorance
 +
Tell the listener that
 +
is dead
 +
Give your opinion of
 +
shopkeeper
 +
Tell listener about
 +
Provide directions to
 +
Recommend
 +
both
 +
Tell listener you don't work here
 +
Mention services to listener
 +
Tell listener to try a shopkeeper
 +
ancestor
 +
Say something about your family
 +
Announce that you are hunting in your lair
 +
lair
 +
Ask listener to wait until you've returned home
 +
Say something general about your emotional state or thoughts
 +
thoughts
 +
Say something about your family's ancestor
 +
Tell the listener that they've found you
 +
found
 +
Grovel before your new master
 +
grovel
 +
Explain your current journey
 +
explain
 +
Say something about this site's trade partners
 +
Say something about the local area
 +
Fail the struggle against great dismay
 +
Fail the struggle against great distress
 +
Fail the struggle against great fright
 +
Fail the struggle against great misery
 +
Fail the struggle against great terror
 +
Fail the struggle against great agony
 +
Fail the struggle against great anguish
 +
Fail the struggle against great despair
 +
Fail the struggle against great grief
 +
Fail the struggle against great rage
 +
Fail the struggle against great fear
 +
Fail the struggle against great sadness
 +
Fail the struggle against great alarm
 +
fail
 +
Fail the struggle against great shock
 +
Fail the struggle against great horror
 +
Verbally struggle against great sadness
 +
State feelings of great satisfaction
 +
State feelings of great love
 +
State feelings of great bliss
 +
Verbally struggle against great grief
 +
State feelings of great triumph
 +
State feelings of great grim satisfaction
 +
Verbally struggle against great fear
 +
Verbally struggle against great alarm
 +
struggle
 +
Verbally struggle against great shock
 +
Verbally struggle against great horror
 +
Fail the struggle against great mortification
 +
Fail the internal struggle, completely shaken
 +
Fail the struggle against existential crisis
 +
State feelings of great suspicion
 +
Dismiss the listener's argument
 +
dismiss
 +
Respond passively
 +
Make terrified outburst regarding fleeing conflict
 +
argue
 +
argument
 +
Agree to drop the argument
 +
end
 +
Express outrage over dismissal
 +
dismissal
 +
Press the argument
 +
press
 +
Approve of the joke
 +
approve
 +
laugh
 +
Reject the joke
 +
announce
 +
State your incredulity
 +
incredulity
 
failed to load conflict report incident
 
failed to load conflict report incident
argument
+
State your age emphatically
 +
age
 +
Say something about your profession
 +
Announce your night creature status
 +
Say something about your schemes
 +
Refuse the interrogation
 +
Mock the repeated failure of the interrogator
 +
mock
 +
outburst
 +
State intention to flee conflict
 +
Say something about your master(s)
 +
talk
 +
State feelings of great exasperation
 +
State feelings of great ferocity
 +
State feelings of great frustration
 +
State feelings of great gloom
 +
State feelings of great eagerness
 +
State feelings of great embarrassment
 +
State feelings of great empathy
 +
State feelings of great emptiness
 +
State feelings of great disgust
 +
State feelings of great disillusionment
 +
State feelings of great dislike
 +
State feelings of great displeasure
 +
State feelings of great confusion
 +
State feelings of great contempt
 +
State feelings of great dejection
 +
State feelings of great disappointment
 +
State feelings of great isolation
 +
State feelings of great loathing
 +
State feelings of great loneliness
 +
State feelings of great lust
 +
State feelings of great humiliation
 +
State feelings of great insult
 +
State feelings of great interest
 +
State feelings of great irritation
 +
State feelings of great guilt
 +
State feelings of great hatred
 +
State feelings of great hope
 +
State feelings of great hopelessness
 +
State feelings of great glumness
 +
State feelings of great gratitude
 +
State feelings of great grouchiness
 +
State feelings of great grumpiness
 +
Verbally struggle against great mortification
 +
Verbally struggle, greatly shaken
 +
State feelings of great acceptance
 +
State feelings of great admiration
 +
Verbally struggle against great dismay
 +
Verbally struggle against great distress
 +
Verbally struggle against great fright
 +
Verbally struggle against great misery
 +
Verbally struggle against great terror
 +
Verbally struggle against great agony
 +
Verbally struggle against great anguish
 +
Verbally struggle against great despair
 +
State feelings of great excitement
 +
State feelings of great gaiety
 +
State feelings of great joy
 +
State feelings of great vengefulness
 +
State feelings of great awe
 +
State feelings of great bitterness
 +
State feelings of great boredom
 +
State feelings of great caring
 +
State feelings of great apathy
 +
State feelings of great arousal
 +
State feelings of great astonishment
 +
State feelings of great aversion
 +
State feelings of great ambivalence
 +
State feelings of great anger
 +
State feelings of great annoyance
 +
State feelings of great anxiety
 +
State feelings of great agitation
 +
State feelings of great aggravation
 +
State feelings of great alienation
 +
State feelings of great amazement
 +
State feelings, greatly thrilled
 +
Verbally struggle against looming existential crisis
 +
Verbally struggle, greatly defeated
 +
State feelings, greatly expectant
 +
State feelings of great jubilation
 +
State feelings of great pleasure
 +
State feelings of great pride
 +
State feelings, greatly enraptured
 +
State feelings of great flee
 +
State feelings of great happiness
 +
State feelings of great jolliness
 +
State feelings of great joviality
 +
State feelings of great enjoyment
 +
State feelings of great exhilaration
 +
State feelings of great fondness
 +
State feelings of great freedom
 +
Verbally struggle against fear
 +
Verbally struggle against sadness
 +
State feelings of satisfaction
 +
State feelings of love
 +
Verbally struggle against grief
 +
State feelings of triumph
 +
Verbally struggle against rage
 +
State feelings of grim satisfaction
 +
State feelings of suspicion
 +
Verbally struggle against alarm
 +
Verbally struggle against shock
 +
Verbally struggle against horror
 +
Verbally struggle against great doubt
 +
State feelings of great enthusiasm
 +
Verbally struggle against great pessimism
 +
State feelings of great euphoria
 +
State feelings of great resentment
 +
State feelings of great restlessness
 +
State feelings of great righteous indignation
 +
State feelings of great self-pity
 +
State feelings of great relief
 +
State feelings of great regret
 +
State feelings of great remorse
 +
State feelings of great repentance
 +
State feelings of great panic
 +
State feelings of great patience
 +
State feelings of great passion
 +
State feelings of great rejection
 +
State feelings of great nervousness
 +
State feelings of great nostalgia
 +
State feelings of great optimism
 +
State feelings of great outrage
 +
State feelings of great amusement
 +
State feelings of great contentment
 +
State feelings of great delight
 +
State feelings of great elation
 +
State feelings of great wrath
 +
State feelings of great zeal
 +
State feelings of great adoration
 +
State feelings of great affection
 +
State feelings of great uneasiness
 +
State feelings of great unhappiness
 +
State feelings of great wonder
 +
State feelings of great worry
 +
State feelings of great servility
 +
State feelings of great shame
 +
State feelings of great sympathy
 +
State feelings of great tenderness
 +
State feelings of emptiness
 +
State feelings of exasperation
 +
State feelings of ferocity
 +
State feelings of frustration
 +
State feelings of displeasure
 +
State feelings of eagerness
 +
State feelings of embarassment
 +
State feelings of empathy
 +
State feelings of disappointment
 +
State feelings of disgust
 +
State feelings of disillusionment
 +
State feelings of dislike
 +
State feelings of caring
 +
State feelings of confusion
 +
State feelings of contempt
 +
State feelings of dejection
 +
State feelings of irritation
 +
State feelings of isolation
 +
State feelings of loathing
 +
State feelings of loneliness
 +
State feelings of hopelessness
 +
State feelings of humiliation
 +
State feelings of insult
 +
State feelings of interest
 +
State feelings of grumpiness
 +
State feelings of guilt
 +
State feelings of hatred
 +
State feelings of hope
 +
State feelings of gloom
 +
State feelings of glumness
 +
State feelings of gratitude
 +
State feelings of grouchiness
 +
Verbally struggle against misery
 +
Verbally struggle against mortification
 +
Verbally struggle, shaken
 +
State feelings of acceptance
 +
Verbally struggle against despair
 +
Verbally struggle against dismay
 +
Verbally struggle against distress
 +
Verbally struggle against fright
 +
State feelings of vengefulness
 +
Verbally struggle against terror
 +
Verbally struggle against agony
 +
Verbally struggle against anguish
 +
State feelings of bliss
 +
State feelings of excitement
 +
State feelings of gaiety
 +
State feelings of joy
 +
State feelings of aversion
 +
State feelings of awe
 +
State feelings of bitterness
 +
State feelings of boredom
 +
State feelings of anxiety
 +
State feelings of apathy
 +
State feelings of arousal
 +
State feelings of astonishment
 +
State feelings of amazement
 +
State feelings of ambivalence
 +
State feelings of anger
 +
State feelings of annoyance
 +
State feelings of admiration
 +
State feelings of agitation
 +
State feelings of aggravation
 +
State feelings of alienation
 +
State feelings, enraptured
 +
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
Verbally struggle, defeated
 +
State feelings of joviality
 +
State feelings of jubilation
 +
State feelings of pleasure
 +
State feelings of pride
 +
State feelings of freedom
 +
State feelings of glee
 +
State feelings of happiness
 +
State feelings of jolliness
 +
State feelings of elation
 +
State feelings of enjoyment
 +
State feelings of exhilaration
 +
State feelings of fondness
 +
State minor feeling of grim satisfaction
 +
Dismiss minor feeling of fear
 +
Dismiss minor feeling of sadness
 +
State minor feeling of satisfaction
 +
Dismiss minor feeling of horror
 +
Dismiss minor feeling of grief
 +
State minor feeling of triumph
 +
Dismiss minor feeling of rage
 +
State feelings of euphoria
 +
State minor feeling of suspicion
 +
Dismiss minor feeling of alarm
 +
Dismiss minor feeling of shock
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Verbally struggle against pessimism
 +
State feelings of repentance
 +
State feelings of resentment
 +
State feelings of restlessness
 +
State feelings of righteous indignation
 +
State feelings of rejection
 +
State feelings of relief
 +
State feelings of regret
 +
State feelings of remorse
 +
State feelings of outrage
 +
State feelings of panic
 +
State feelings of patience
 +
State feelings of passion
 +
State feelings of lust
 +
State feelings of nervousness
 +
State feelings of nostalgia
 +
State feelings of optimism
 +
State feelings of affection
 +
State feelings of amusement
 +
State feelings of contentment
 +
State feelings of delight
 +
State feelings of worry
 +
State feelings of wrath
 +
State feelings of zeal
 +
State feelings of adoration
 +
State feelings of tenderness
 +
State feelings of uneasiness
 +
State feelings of unhappiness
 +
State feelings of wonder
 +
State feelings of self-pity
 +
State feelings of servility
 +
State feelings of shame
 +
State feelings of sympathy
 +
State minor feeling of empathy
 +
State minor feeling of emptiness
 +
State minor feeling of exasperation
 +
State minor feeling of ferocity
 +
State minor feeling of dislike
 +
State minor feeling of displeasure
 +
State minor feeling of eagerness
 +
State minor feeling of embarrassment
 +
State minor feeling of dejection
 +
State minor feeling of disappointment
 +
State minor feeling of disgust
 +
State minor feeling of disillusionment
 +
State minor feeling of boredom
 +
State minor feeling of caring
 +
State minor feeling of confusion
 +
State minor feeling of contempt
 +
State minor feeling of interest
 +
State minor feeling of irritation
 +
State minor feeling of isolation
 +
State minor feeling of loathing
 +
State minor feeling of hope
 +
State minor feeling of hopelessness
 +
State minor feeling of humiliation
 +
State minor feeling of insult
 +
State minor feeling of grouchiness
 +
State minor feeling of grumpiness
 +
State minor feeling of guilt
 +
State minor feeling of hatred
 +
State minor feeling of frustration
 +
State minor feeling of gloom
 +
State minor feeling of glumness
 +
State minor feeling of gratitude
 +
Dismiss minor feeling of fright
 +
Dismiss minor feeling of misery
 +
Dismiss minor feeling of mortification
 +
Dismiss minor feeling of being shaken
 +
Dismiss minor feeling of anguish
 +
Dismiss minor feeling of despair
 +
Dismiss minor feeling of dismay
 +
Dismiss minor feeling of distress
 +
State minor feeling of joy
 +
State minor feeling of vengefulness
 +
Dismiss minor feeling of terror
 +
Dismiss minor feeling of agony
 +
State minor feeling of love
 +
State minor feeling of bliss
 +
State minor feeling of excitement
 +
State minor feeling of gaiety
 +
State minor feeling of astonishment
 +
State minor feeling of aversion
 +
State minor feeling of awe
 +
State minor feeling of bitterness
 +
State minor feeling of annoyance
 +
State minor feeling of anxiety
 +
State minor feeling of apathy
 +
State minor feeling of arousal
 +
State minor feeling of alienation
 +
State minor feeling of amazement
 +
State minor feeling of ambivalence
 +
State minor feeling of anger
 +
State minor feeling of acceptance
 +
State minor feeling of admiration
 +
State minor feeling of agitation
 +
State minor feeling of aggravation
 +
State minor feeling of pride
 +
State feelings, somewhat enraptured
 +
State feelings, somewhat thrilled
 +
Dismiss minor existential crisis
 +
State minor feeling of jolliness
 +
State minor feeling of joviality
 +
State minor feeling of jubilation
 +
State minor feeling of pleasure
 +
State minor feeling of fondness
 +
State minor feeling of freedom
 +
State minor feeling of glee
 +
State minor feeling of happiness
 +
State minor feeling of delight
 +
State minor feeling of elation
 +
State minor feeling of enjoyment
 +
State minor feeling of exhilaration
 +
Acknowledge lack of rage
 +
Acknowledge lack of grim satisfaction
 +
Acknowledge lack of fear
 +
Acknowledge lack of sadness
 +
Acknowledge lack of shock
 +
Acknowledge lack of horror
 +
Acknowledge lack of grief
 +
Acknowledge lack of triumph
 +
Dismiss minor feeling of pessimism
 +
State minor feeling of euphoria
 +
Acknowledge lack of suspicion
 +
Acknowledge lack of alarm
 +
Dismiss minor feeling of defeat
 +
State feelings, somewhat expectant
 +
Dismiss minor doubts
 +
State minor feeling of enthusiasm
 +
State minor feeling of remorse
 +
State minor feeling of repentance
 +
State minor feeling of resentment
 +
State minor feeling of restlessness
 +
State minor feeling of passion
 +
State minor feeling of rejection
 +
State minor feeling of relief
 +
State minor feeling of regret
 +
State minor feeling of optimism
 +
State minor feeling of outrage
 +
State minor feeling of panic
 +
State minor feeling of patience
 +
State minor feeling of loneliness
 +
State minor feeling of lust
 +
State minor feeling of nervousness
 +
State minor feeling of nostalgia
 +
State minor feeling of adoration
 +
State minor feeling of affection
 +
State minor feeling of amusement
 +
State minor feeling of contentment
 +
State minor feeling of wonder
 +
State minor feeling of worry
 +
State minor feeling of wrath
 +
State minor feeling of zeal
 +
State minor feeling of sympathy
 +
State minor feeling of tenderness
 +
State minor feeling of uneasiness
 +
State minor feeling of unhappiness
 +
State minor feeling of righteous indignation
 +
State minor feeling of self-pity
 +
State minor feeling of servility
 +
State minor feeling of shame
 +
Acknowledge lack of embarrassment
 +
Acknowledge lack of empathy
 +
Acknowledge lack of emptiness
 +
Acknowledge lack of exasperation
 +
Acknowledge lack of disillusionment
 +
Acknowledge lack of dislike
 +
Acknowledge lack of displeasure
 +
Acknowledge lack of eagerness
 +
Acknowledge lack of contempt
 +
Acknowledge lack of dejection
 +
Acknowledge lack of disappointment
 +
Acknowledge lack of disgust
 +
Acknowledge lack of bitterness
 +
Acknowledge lack of boredom
 +
Acknowledge lack of caring
 +
Acknowledge lack of confusion
 +
Acknowledge lack of insult
 +
Acknowledge lack of interest
 +
Acknowledge lack of irritation
 +
Acknowledge lack of isolation
 +
Acknowledge lack of hatred
 +
Acknowledge lack of hope
 +
Acknowledge lack of hopelessness
 +
Acknowledge lack of humiliation
 +
Acknowledge lack of gratitude
 +
Acknowledge lack of grouchiness
 +
Acknowledge lack of grumpiness
 +
Acknowledge lack of guilt
 +
Acknowledge lack of ferocity
 +
Acknowledge lack of frustration
 +
Acknowledge lack of gloom
 +
Acknowledge lack of glumness
 +
Acknowledge lack of distress
 +
Acknowledge lack of fright
 +
Acknowledge lack of misery
 +
Acknowledge lack of mortification
 +
Acknowledge lack of agony
 +
Acknowledge lack of anguish
 +
Acknowledge lack of despair
 +
Acknowledge lack of dismay
 +
Acknowledge lack of gaiety
 +
Acknowledge lack of joy
 +
Acknowledge lack of vengefulness
 +
Acknowledge lack of terror
 +
Acknowledge lack of satisfaction
 +
Acknowledge lack of love
 +
Acknowledge lack of bliss
 +
Acknowledge lack of excitement
 +
Acknowledge lack of arousal
 +
Acknowledge lack of astonishment
 +
Acknowledge lack of aversion
 +
Acknowledge lack of awe
 +
Acknowledge lack of anger
 +
Acknowledge lack of annoyance
 +
Acknowledge lack of anxiety
 +
Acknowledge lack of apathy
 +
Acknowledge lack of aggravation
 +
Acknowledge lack of alienation
 +
Acknowledge lack of amazement
 +
Acknowledge lack of ambivalence
 +
Acknowledge lack of being shaken
 +
Acknowledge lack of acceptance
 +
Acknowledge lack of admiration
 +
Acknowledge lack of agitation
 +
Acknowledge lack of pleasure
 +
Acknowledge lack of pride
 +
Acknowledge lack of rapture
 +
Acknowledge lack of a thrill
 +
Acknowledge lack of happiness
 +
Acknowledge lack of jolliness
 +
Acknowledge lack of joviality
 +
Acknowledge lack of jubilation
 +
Acknowledge lack of exhilaration
 +
Acknowledge lack of fondness
 +
Acknowledge lack of freedom
 +
Acknowledge lack of glee
 +
Acknowledge lack of contentment
 +
Acknowledge lack of delight
 +
Acknowledge lack of elation
 +
Acknowledge lack of enjoyment
 +
Start new conversation with
 +
Shout out to everybody
 +
Assume an identity
 +
Continue shouting
 +
Continue conversation with
 +
View
 +
Acknowledge lack of enthusiasm
 +
Acknowledge lack of pessimism
 +
Acknowledge lack of euphoria
 
somebody whose name I don't know
 
somebody whose name I don't know
VERMIN_SOIL
+
Acknowledge lack of existential crisis
VERMIN_FISH
+
Acknowledge lack of defeat
LOOSE_CLUSTERS
+
Acknowledge lack of expectancy
LARGE_ROAMING
+
Acknowledge lack of doubt
DOES_NOT_EXIST
+
Acknowledge lack of regret
FANCIFUL
+
Acknowledge lack of remorse
 +
Acknowledge lack of repentance
 +
Acknowledge lack of resentment
 +
Acknowledge lack of patience
 +
Acknowledge lack of passion
 +
Acknowledge lack of rejection
 +
Acknowledge lack of relief
 +
Acknowledge lack of nostalgia
 +
Acknowledge lack of optimism
 +
Acknowledge lack of outrage
 +
Acknowledge lack of panic
 +
Acknowledge lack of loathing
 +
Acknowledge lack of loneliness
 +
Acknowledge lack of lust
 +
Acknowledge lack of nervousness
 +
Acknowledge lack of zeal
 +
Acknowledge lack of adoration
 +
Acknowledge lack of affection
 +
Acknowledge lack of amusement
 +
Acknowledge lack of unhappiness
 +
Acknowledge lack of wonder
 +
Acknowledge lack of worry
 +
Acknowledge lack of wrath
 +
Acknowledge lack of shame
 +
Acknowledge lack of sympathy
 +
Acknowledge lack of tenderness
 +
Acknowledge lack of uneasiness
 +
Acknowledge lack of restlessness
 +
Acknowledge lack of righteous indignation
 +
Acknowledge lack of self-pity
 +
Acknowledge lack of servility
 +
PROFESSION_NAME
 +
BIOME
 +
STP
 +
SELECT_CASTE
 +
USE_CASTE
 +
Caste Selection Fails:
 +
SELECT_ADDITIONAL_CASTE
 +
PORTRAIT
 +
CASTE
 +
USE_STANDARD_NEX_BODY_PALETTE
 +
PCG_LAYERING
 +
SELECT_TISSUE
 +
Unrecognized Tissue Template:
 +
PROCEDURAL_CREATURE_GRAPHICS
 +
REMOVE_TISSUE
 
MUNDANE
 
MUNDANE
 
VERMIN_ROTTER
 
VERMIN_ROTTER
 +
CHANGE_FREQUENCY_PERC
 +
FREQUENCY
 +
HIVE_PRODUCT
 +
UBIQUITOUS
 
VERMIN_GROUNDER
 
VERMIN_GROUNDER
 
VERMIN_EATER
 
VERMIN_EATER
HIVE_PRODUCT
+
VERMIN_SOIL
UBIQUITOUS
+
VERMIN_FISH
 
ARTIFICIAL_HIVEABLE
 
ARTIFICIAL_HIVEABLE
 
VERMIN_SOIL_COLONY
 
VERMIN_SOIL_COLONY
GENERAL_CHILD_NAME
+
DOES_NOT_EXIST
GENERAL_BABY_NAME
+
FANCIFUL
TRIGGERABLE_GROUP
+
LOOSE_CLUSTERS
CLUSTER_NUMBER
+
LARGE_ROAMING
POPULATION_NUMBER
+
TISSUE
UNDERGROUND_DEPTH
 
CHANGE_FREQUENCY_PERC
 
FREQUENCY
 
SOLDIER_ALTTILE
 
ALTTILE
 
GLOWTILE
 
CREATURE_SOLDIER_TILE
 
CREATURE_TILE
 
GLOWCOLOR
 
<SWAP>
 
 
REMOVE_MATERIAL
 
REMOVE_MATERIAL
PLUS_MATERIAL
+
USE_TISSUE_TEMPLATE
 +
USE_TISSUE
 
SELECT_MATERIAL
 
SELECT_MATERIAL
 
Unrecognized Material Template:  
 
Unrecognized Material Template:  
 +
ALL
 +
PLUS_MATERIAL
 +
MATERIAL
 +
<SWAP>
 
USE_MATERIAL_TEMPLATE
 
USE_MATERIAL_TEMPLATE
 
USE_MATERIAL
 
USE_MATERIAL
MATERIAL
+
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
PROCEDURAL_CREATURE_GRAPHICS
+
:
REMOVE_TISSUE
 
SELECT_TISSUE
 
Unrecognized Tissue Template:
 
USE_TISSUE_TEMPLATE
 
USE_TISSUE
 
TISSUE
 
PROFESSION_NAME
 
Caste Selection Fails:  
 
SELECT_ADDITIONAL_CASTE
 
SELECT_CASTE
 
USE_CASTE
 
PCG_LAYERING
 
DEFAULT
 
Custom butcher object shape not found:
 
: No tissue thickness
 
: Tissue
 
was not found, using first tissue instead
 
, layer
 
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
 
 
  : Special attack interaction token not recognized :  
 
  : Special attack interaction token not recognized :  
 
  : Special attack material missing state -- set to liquid
 
  : Special attack material missing state -- set to liquid
 +
(no mat1)
 +
(empty tissue)
 +
Custom tissue shape not found:
 +
(no mat3)
 +
GO_TO_TAG could not find target, setting to end:
 +
GO_TO_TAG
 +
Creature Tissue Material Failure:
 +
*** Error(s) finalizing the creature
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
Unrecognized Creature Variation:
 +
GO_TO_END
 +
GO_TO_START
 +
Swim
 +
Crawl
 +
ADD_COLOR
 +
Climb
 
LOCAL_CREATURE_MAT
 
LOCAL_CREATURE_MAT
 
Unrecognized Color Token:  
 
Unrecognized Color Token:  
 +
Walk
 +
Fly
 +
Custom butcher object shape not found:
 +
: No tissue thickness
 
: Cannot find SPECIFIC_FOOD:CREATURE token  
 
: Cannot find SPECIFIC_FOOD:CREATURE token  
 
: Cannot find SPECIFIC_FOOD:PLANT token  
 
: Cannot find SPECIFIC_FOOD:PLANT token  
a child
+
, layer
a girl
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
null app_mod_selection
+
: Tissue
Tile page token not recognized:
+
was not found, using first tissue instead
ADD_COLOR
+
EVIL
decaplets
+
GOOD
nonuplets
 
octuplets
 
septuplets
 
sextuplets
 
quintuplets
 
quadruplets
 
triplets
 
Unrecognized Creature Token:
 
SOURCE_ENID
 
SOURCE_HFID
 
GENERATED
 
SLAIN_SPEECH
 
PREFSTRING
 
 
EQUIPMENT_WAGON
 
EQUIPMENT_WAGON
 
SAVAGE
 
SAVAGE
 +
GLOWTILE
 +
CREATURE_SOLDIER_TILE
 +
SOLDIER_ALTTILE
 +
ALTTILE
 +
GENERAL_CHILD_NAME
 +
GENERAL_BABY_NAME
 +
CREATURE_TILE
 +
GLOWCOLOR
 +
POPULATION_NUMBER
 +
UNDERGROUND_DEPTH
 +
TRIGGERABLE_GROUP
 +
CLUSTER_NUMBER
 
COPY_TAGS_FROM
 
COPY_TAGS_FROM
 
CREATURE
 
CREATURE
 +
APPLY_CREATURE_VARIATION
 +
Unrecognized Creature Copy (Order is important!):
 +
logs/current_entry.txt
 +
--- Logging Creature
 
SELECT_CREATURE
 
SELECT_CREATURE
 
CUT_CREATURE
 
CUT_CREATURE
logs/current_entry.txt
+
Unrecognized Creature Token:
#NAAM?
+
SOURCE_ENID
 +
logs
 
LOG_CURRENT_ENTRY
 
LOG_CURRENT_ENTRY
GO_TO_TAG could not find target, setting to end:
+
SLAIN_SPEECH
GO_TO_TAG
+
PREFSTRING
GO_TO_END
+
SOURCE_HFID
GO_TO_START
+
GENERATED
APPLY_CURRENT_CREATURE_VARIATION
+
  Color Mod Ending With (
Unrecognized Creature Variation:
+
TL_COLOR_MODIFIER
APPLY_CREATURE_VARIATION
 
Unrecognized Creature Copy (Order is important!):
 
  : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 
Custom tissue shape not found:
 
(no mat3)
 
(no mat1)
 
(empty tissue)
 
Creature Tissue Material Failure:
 
*** Error(s) finalizing the creature
 
POP_RATIO
 
SLAIN_CASTE_SPEECH
 
TLCM_GENETIC_MODEL
 
APP_MOD_GENETIC_MODEL
 
TLCM_IMPORTANCE
 
TLCM_NOUN
 
 
TLCM_TIMING
 
TLCM_TIMING
 
) Was Not Used
 
) Was Not Used
AMPHIBIOUS
+
APP_MOD_IMPORTANCE
AQUATIC
+
APP_MOD_NOUN
BABYNAME
+
NO_END
 +
APP_MOD_RATE
 +
BP_APPEARANCE_MODIFIER
 +
BP Remove Type
 +
APP_MOD_DESC_RANGE
 +
BP Mod
 +
BP_ADD_TYPE
 +
Was Not Used
 +
BP_REMOVE_TYPE
 +
BP Add Type
 +
AMPHIBIOUS
 +
AQUATIC
 +
MOUNT_EXOTIC
 +
MOUNT
 +
CASTE_PROFESSION_NAME
 +
BABY
 +
BABYNAME
 
CHILDNAME
 
CHILDNAME
CASTE_PROFESSION_NAME
+
POP_RATIO
 +
SLAIN_CASTE_SPEECH
 +
CHILD
 
FEATURE_ATTACK_GROUP
 
FEATURE_ATTACK_GROUP
SUPERNATURAL
+
TLCM_IMPORTANCE
NATURAL_ANIMAL
+
TLCM_NOUN
NATURAL
+
TLCM_GENETIC_MODEL
MAGICAL
+
APP_MOD_GENETIC_MODEL
VEGETATION
+
decaplets
MOUNT_EXOTIC
+
nonuplets
Unrecognized Creature Caste Body Token:
 
Duplicate Body Token:
 
REMAINS_UNDETERMINED
 
REMAINS_ON_VERMIN_BITE_DEATH
 
DIE_WHEN_VERMIN_BITE
 
COLONY_EXTERNAL
 
VERMIN_HATEABLE
 
zombie
 
NUMBERED_NAME
 
many babies
 
quindecaplets
 
quattuordecaplets
 
tredecaplets
 
 
duodecaplets
 
duodecaplets
 
undecaplets
 
undecaplets
 +
sextuplets
 +
quintuplets
 +
octuplets
 +
septuplets
 +
twins
 +
a child
 +
quadruplets
 +
triplets
 +
null app_mod_selection
 +
Tile page token not recognized:
 +
a boy
 +
a girl
 
TISSUE_LAYER_APPEARANCE_MODIFIER
 
TISSUE_LAYER_APPEARANCE_MODIFIER
 
TSU_NOUN
 
TSU_NOUN
 +
Shearable Tissue
 +
SHEARABLE_TISSUE_LAYER
 +
SET_TL_GROUP
 +
PLUS_BP_GROUP
 
TISSUE_STYLE_UNIT
 
TISSUE_STYLE_UNIT
 
PLUS_TL_GROUP
 
PLUS_TL_GROUP
SET_TL_GROUP
+
zombie
PLUS_BP_GROUP
+
NUMBERED_NAME
 
SET_BP_GROUP
 
SET_BP_GROUP
 
BODY_APPEARANCE_MODIFIER
 
BODY_APPEARANCE_MODIFIER
BP_APPEARANCE_MODIFIER
+
quattuordecaplets
BP Remove Type
+
tredecaplets
BP_REMOVE_TYPE
+
many babies
BP Add Type
+
quindecaplets
BP_ADD_TYPE
+
ATTACK_FLAG_CANLATCH
Was Not Used
+
ATTACK_FLAG_BAD_MULTIATTACK
Shearable Tissue
 
SHEARABLE_TISSUE_LAYER
 
Color Mod Ending With (
 
TL_COLOR_MODIFIER
 
NO_END
 
APP_MOD_RATE
 
APP_MOD_IMPORTANCE
 
APP_MOD_NOUN
 
APP_MOD_DESC_RANGE
 
BP Mod
 
LAYS_UNUSUAL_EGGS
 
NATURAL_SKILL
 
NOSMELLYROT
 
SPECIALATTACK_SUCK_BLOOD
 
SPECIALATTACK_INJECT_EXTRACT
 
SPECIALATTACK_INTERACTION
 
 
ATTACK_FLAG_EDGE
 
ATTACK_FLAG_EDGE
 
ATTACK_FLAG_WITH
 
ATTACK_FLAG_WITH
 +
ATTACK_VELOCITY_MODIFIER
 +
MAIN
 +
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 +
ATTACK_PREPARE_AND_RECOVER
 +
ATTACK_CONTACT_PERC
 +
ATTACK_VERB
 +
ATTACK_PRIORITY
 +
ATTACK_PENETRATION_PERC
 +
Attack
 +
CHILD_TISSUE_LAYER_GROUP
 +
ATTACK_SKILL
 +
seems to have correct format but could not find proper BPs in any caste, so not added
 
NOFEAR
 
NOFEAR
 
GETS_INFECTIONS_FROM_ROT
 
GETS_INFECTIONS_FROM_ROT
 +
PARALYZEIMMUNE
 +
NOSTUCKINS
 +
UNDERSWIM
 +
BEACH_FREQUENCY
 
GETS_WOUND_INFECTIONS
 
GETS_WOUND_INFECTIONS
 
CANOPENDOORS
 
CANOPENDOORS
UNDERSWIM
+
LAYS_UNUSUAL_EGGS
BEACH_FREQUENCY
+
NATURAL_SKILL
 
ITEMCORPSE_QUALITY
 
ITEMCORPSE_QUALITY
 
ITEMCORPSE
 
ITEMCORPSE
NOEXERT
+
SPECIALATTACK_INJECT_EXTRACT
HASSHELL
+
SPECIALATTACK_INTERACTION
NOMEAT
+
NOSMELLYROT
NOBONES
+
SPECIALATTACK_SUCK_BLOOD
NOSKIN
+
Unrecognized Creature Caste Body Token:
NOSKULL
+
Duplicate Body Token:  
PARALYZEIMMUNE
 
NOSTUCKINS
 
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
ARENA_RESTRICTED
 
NOTHOUGHT
 
CAVE_ADAPT
 
LIGAMENTS
 
HAS_NERVES
 
TENDONS
 
NOPAIN
 
CDI token precedes any CAN_DO_INTERACTION tag:
 
CAN_DO_INTERACTION
 
RETRACT_INTO_BP
 
RELSIZE
 
Unrecognized Creature Caste Body Gloss Token:  
 
 
BODYGLOSS
 
BODYGLOSS
 
Body Token Recognized But Could Not Connect:  
 
Body Token Recognized But Could Not Connect:  
 +
REMAINS_ON_VERMIN_BITE_DEATH
 +
DIE_WHEN_VERMIN_BITE
 +
BODY
 +
REMAINS_UNDETERMINED
 +
SUPERNATURAL
 +
NATURAL_ANIMAL
 +
COLONY_EXTERNAL
 +
VERMIN_HATEABLE
 +
VEGETATION
 +
PEARL
 +
NATURAL
 +
MAGICAL
 
BODYPART
 
BODYPART
 
ATTACK
 
ATTACK
 +
CHILD_BODYPART_GROUP
 +
TISSUE_LAYER
 +
EBO_ITEM
 +
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 
EBO_SHAPE
 
EBO_SHAPE
 
ANY_HARD_STONE
 
ANY_HARD_STONE
EBO_ITEM
+
CDI token precedes any CAN_DO_INTERACTION tag:
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
CDI
 
EXTRA_BUTCHER_OBJECT
 
EXTRA_BUTCHER_OBJECT
 
Unrecognized CDI Token:  
 
Unrecognized CDI Token:  
ATTACK_CONTACT_PERC
+
RELSIZE
ATTACK_VERB
+
Unrecognized Creature Caste Body Gloss Token:
ATTACK_SKILL
+
CAN_DO_INTERACTION
seems to have correct format but could not find proper BPs in any caste, so not added
+
RETRACT_INTO_BP
Attack
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
CHILD_TISSUE_LAYER_GROUP
+
MATERIAL_FORCE_MULTIPLIER
CHILD_BODYPART_GROUP
 
TISSUE_LAYER
 
ATTACK_FLAG_CANLATCH
 
ATTACK_FLAG_BAD_MULTIATTACK
 
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_VELOCITY_MODIFIER
 
ATTACK_PRIORITY
 
ATTACK_PENETRATION_PERC
 
VISION_ARC
 
CLUTCH_SIZE
 
EGG_SIZE
 
LAYS_EGGS
 
PRONE_TO_RAGE
 
GRAZER
 
 
STANDARD_GRAZER
 
STANDARD_GRAZER
 +
SOUND
 +
CREATURE_CLASS
 +
ROOT_AROUND
 +
LISP
 +
PERSONALITY
 +
SYNDROME_DILUTION_FACTOR
 +
CARNIVORE
 +
GOBBLE_VERMIN_CLASS
 +
GOBBLE_VERMIN_CREATURE
 +
CANNOT_CLIMB
 +
CANNOT_JUMP
 +
BONECARN
 +
BLOODSUCKER
 
DIURNAL
 
DIURNAL
 
ALL_ACTIVE
 
ALL_ACTIVE
 +
CREPUSCULAR
 +
NOCTURNAL
 +
CAN_SPEAK
 +
SLOW_LEARNER
 
EQUIPS
 
EQUIPS
 
UTTERANCES
 
UTTERANCES
CAN_SPEAK
+
VISION_ARC
SLOW_LEARNER
+
CLUTCH_SIZE
 
CAN_LEARN
 
CAN_LEARN
 
INTELLIGENT
 
INTELLIGENT
FEATURE_BEAST
+
PRONE_TO_RAGE
SEMIMEGABEAST
+
GRAZER
MEGABEAST
+
EGG_SIZE
VESPERTINE
+
LAYS_EGGS
MATUTINAL
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
CREPUSCULAR
+
ARENA_RESTRICTED
NOCTURNAL
 
NIGHT_CREATURE_BOGEYMAN
 
NIGHT_CREATURE_HUNTER
 
NIGHT_CREATURE
 
NIGHT_CREATURE_EXPERIMENTER
 
SPREAD_EVIL_SPHERES_IF_RULER
 
UNIQUE_DEMON
 
SMELL_TRIGGER
 
LOW_LIGHT_VISION
 
SENSE_CREATURE_CLASS
 
NONAUSEA
 
NOSTUN
 
TRANCES
 
 
NOEMOTION
 
NOEMOTION
 
NO_CONNECTIONS_FOR_MOVEMENT
 
NO_CONNECTIONS_FOR_MOVEMENT
OPPOSED_TO_LIFE
+
LIGAMENTS
NO_PHYS_ATT_RUST
+
HAS_NERVES
NO_PHYS_ATT_GAIN
+
NOTHOUGHT
EXTRAVISION
+
CAVE_ADAPT
 +
NOEXERT
 +
HASSHELL
 +
TENDONS
 +
NOPAIN
 +
NOSKIN
 +
NOSKULL
 +
NOMEAT
 +
NOBONES
 +
OPPOSED_TO_LIFE
 +
NO_PHYS_ATT_RUST
 +
STANCE_CLIMBER
 +
CRAZED
 
NO_FEVERS
 
NO_FEVERS
 
NO_DIZZINESS
 
NO_DIZZINESS
 +
NO_PHYS_ATT_GAIN
 +
EXTRAVISION
 +
SMELL_TRIGGER
 +
LOW_LIGHT_VISION
 
ODOR_STRING
 
ODOR_STRING
 
ODOR_LEVEL
 
ODOR_LEVEL
SYNDROME_DILUTION_FACTOR
+
NOSTUN
CARNIVORE
+
TRANCES
BONECARN
+
SENSE_CREATURE_CLASS
BLOODSUCKER
+
NONAUSEA
CANNOT_CLIMB
+
remains
CANNOT_JUMP
+
SMALL_REMAINS
STANCE_CLIMBER
 
CRAZED
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
MATERIAL_FORCE_MULTIPLIER
 
PERSONALITY
 
CREATURE_CLASS
 
ROOT_AROUND
 
GOBBLE_VERMIN_CLASS
 
GOBBLE_VERMIN_CREATURE
 
IMMOBILE
 
REMAINS_COLOR
 
CASTE_GLOWCOLOR
 
CASTE_COLOR
 
CASTE_NAME
 
 
SPECIFIC_FOOD
 
SPECIFIC_FOOD
 
REMAINS
 
REMAINS
 +
NO_WINTER
 +
NO_AUTUMN
 +
BENIGN
 +
LARGE_PREDATOR
 +
IMMOLATE
 +
ADOPTS_OWNER
 +
NO_SUMMER
 +
NO_SPRING
 +
RETURNS_VERMIN_KILLS_TO_OWNER
 +
AT_PEACE_WITH_WILDLIFE
 +
DIVE_HUNTS_VERMIN
 +
HUNTS_VERMIN
 
NO_UNIT_TYPE_COLOR
 
NO_UNIT_TYPE_COLOR
 
NO_DRINK
 
NO_DRINK
 +
COMMON_DOMESTIC
 +
NO_SLEEP
 +
NOT_LIVING
 +
VERMIN_MICRO
 
NO_EAT
 
NO_EAT
 
CANNOT_UNDEAD
 
CANNOT_UNDEAD
NOT_LIVING
+
IMMOBILE
VERMIN_MICRO
+
REMAINS_COLOR
 
LIGHT_GEN
 
LIGHT_GEN
 
IMMOBILE_LAND
 
IMMOBILE_LAND
LOCAL_POPS_CONTROLLABLE
+
CASTE_NAME
LOCAL_POPS_PRODUCE_HEROES
+
PLANT
STRANGE_MOODS
+
CASTE_GLOWCOLOR
PACK_ANIMAL
+
CASTE_COLOR
WAGON_PULLER
+
NIGHT_CREATURE_BOGEYMAN
COMMON_DOMESTIC
+
NIGHT_CREATURE_HUNTER
NO_SLEEP
 
THICKWEB
 
WEBBER
 
TRAINABLE_WAR
 
TRAINABLE_HUNTING
 
TRAINABLE
 
PET_EXOTIC
 
OUTSIDER_CONTROLLABLE
 
TRAPAVOID
 
LOCKPICKER
 
AMBUSHPREDATOR
 
NOBREATHE
 
ALCOHOL_DEPENDENT
 
MULTIPART_FULL_VISION
 
 
MEANDERER
 
MEANDERER
 
NIGHT_CREATURE_NIGHTMARE
 
NIGHT_CREATURE_NIGHTMARE
 +
SPREAD_EVIL_SPHERES_IF_RULER
 +
UNIQUE_DEMON
 +
NIGHT_CREATURE
 +
NIGHT_CREATURE_EXPERIMENTER
 +
FEATURE_BEAST
 +
SEMIMEGABEAST
 +
DEMON
 +
TITAN
 +
VESPERTINE
 +
MATUTINAL
 +
MEGABEAST
 +
POWER
 
CURIOUSBEAST_GUZZLER
 
CURIOUSBEAST_GUZZLER
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_ITEM
 +
VERMINHUNTER
 +
FLEEQUICK
 +
COOKABLE_LIVE
 +
MISCHIEVOUS
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_EATER
 
PATTERNFLIER
 
PATTERNFLIER
COOKABLE_LIVE
+
TRAPAVOID
MISCHIEVOUS
+
LOCKPICKER
 
MISCHIEVIOUS
 
MISCHIEVIOUS
 
NOT_BUTCHERABLE
 
NOT_BUTCHERABLE
IMMOLATE
+
ALCOHOL_DEPENDENT
ADOPTS_OWNER
+
MULTIPART_FULL_VISION
DIVE_HUNTS_VERMIN
+
AMBUSHPREDATOR
HUNTS_VERMIN
+
NOBREATHE
RETURNS_VERMIN_KILLS_TO_OWNER
+
MODVALUE
AT_PEACE_WITH_WILDLIFE
+
ATTACK_TRIGGER
VERMINHUNTER
 
FLEEQUICK
 
remains
 
SMALL_REMAINS
 
BENIGN
 
LARGE_PREDATOR
 
NO_WINTER
 
NO_AUTUMN
 
NO_SUMMER
 
NO_SPRING
 
TRADE_CAPACITY
 
SWIMS_INNATE
 
SWIMS_LEARNED
 
GRASSTRAMPLE
 
NO_VEGETATION_PERTURB
 
DIFFICULTY
 
 
BUILDINGDESTROYER
 
BUILDINGDESTROYER
 
VIEWRANGE
 
VIEWRANGE
 +
SWIM
 +
FLY
 +
CLIMB
 +
CRAWL
 +
STEALTH_SLOWS
 +
AGILITY
 +
WALK
 +
Unknown GAIT flag
 +
NO_BUILD_UP
 +
GAIT
 +
STRENGTH
 +
LAYERS_SLOW
 +
BLOOD
 
TEST_ALL
 
TEST_ALL
 +
SECRETION
 +
PUS
 +
LAIR_CHARACTERISTIC
 +
LAIR
 
HABIT_NUM
 
HABIT_NUM
LAIR_CHARACTERISTIC
+
HABIT
 +
TRADE_CAPACITY
 +
SWIMS_INNATE
 
LAIR_HUNTER_SPEECH
 
LAIR_HUNTER_SPEECH
 
LAIR_HUNTER
 
LAIR_HUNTER
CASTE_SOLDIER_TILE
+
NO_VEGETATION_PERTURB
CASTE_TILE
+
DIFFICULTY
EGG_MATERIAL
+
SWIMS_LEARNED
EXERTION
+
GRASSTRAMPLE
EXTREME_EMOTION
+
THICKWEB
CONTINUOUS
+
WEBBER
SECRETION
 
SPOUSE_CONVERSION_TARGET
 
SPOUSE_CONVERTER
 
CONVERTED_SPOUSE
 
MILKABLE
 
EXTRACT
 
CASTE_SOLDIER_ALTTILE
 
CASTE_ALTTILE
 
CASTE_GLOWTILE
 
NO_GENDER
 
FEMALE
 
FIREIMMUNE_SUPER
 
FIREIMMUNE
 
MAGMA_VISION
 
 
MULTIPLE_LITTER_RARE
 
MULTIPLE_LITTER_RARE
 
WEBIMMUNE
 
WEBIMMUNE
 +
TRAINABLE
 +
PET_EXOTIC
 +
TRAINABLE_WAR
 +
TRAINABLE_HUNTING
 +
LOCAL_POPS_CONTROLLABLE
 +
LOCAL_POPS_PRODUCE_HEROES
 +
PET
 +
OUTSIDER_CONTROLLABLE
 +
PACK_ANIMAL
 +
WAGON_PULLER
 +
STRANGE_MOODS
 +
FLIER
 
BODY_SIZE
 
BODY_SIZE
 
PETVALUE_DIVISOR
 
PETVALUE_DIVISOR
 +
CHANGE_BODY_SIZE_PERC
 +
GRAVITATE_BODY_SIZE
 +
GNAWER
 +
MAXAGE
 
PETVALUE
 
PETVALUE
 
DESCRIPTION
 
DESCRIPTION
GNAWER
+
NO_GENDER
MAXAGE
+
MALE
 
LITTERSIZE
 
LITTERSIZE
 
ORIENTATION
 
ORIENTATION
STEALTH_SLOWS
+
FIREIMMUNE
AGILITY
+
MAGMA_VISION
STRENGTH
+
FEMALE
LAYERS_SLOW
+
FIREIMMUNE_SUPER
NO_BUILD_UP
+
FIXED_TEMP
CHANGE_BODY_SIZE_PERC
+
HOMEOTHERM
GRAVITATE_BODY_SIZE
 
MODVALUE
 
ATTACK_TRIGGER
 
Unknown GAIT flag
 
Attribute range not in increasing order, repaired
 
PHYS_ATT_RANGE
 
SKILL_RUST_RATES
 
SKILL_LEARN_RATES
 
SKILL_RATES
 
SKILL_LEARN_RATE
 
 
SKILL_RUST_RATE
 
SKILL_RUST_RATE
 
SKILL_RATE
 
SKILL_RATE
 +
VERMIN_NOROAM
 +
FISHITEM
 +
VERMIN_NOTRAP
 +
VERMIN_NOFISH
 +
MANNERISM_LEG
 +
MANNERISM_TONGUE
 +
PENETRATEPOWER
 +
VERMIN_BITE
 +
MANNERISM_FEET
 +
MANNERISM_NAILS
 +
MANNERISM_HANDS
 +
MANNERISM_ARMS
 
MENT_ATT_RATES
 
MENT_ATT_RATES
 
MENT_ATT_RANGE
 
MENT_ATT_RANGE
 +
TISSUE_LAYER_UNDER
 +
MENT_ATT_CAP_PERC
 +
PHYS_ATT_RATES
 +
Attribute range greater than
 
Attribute cap perc less than 100, set to 100
 
Attribute cap perc less than 100, set to 100
 
PHYS_ATT_CAP_PERC
 
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
+
Attribute range not in increasing order, repaired
Attribute range greater than
+
PHYS_ATT_RANGE
 
, repaired
 
, repaired
 
Attribute range less than  
 
Attribute range less than  
SELECT_TISSUE_LAYER
+
SKILL_RATES
Tissue layer not added because no BP found:
+
SKILL_LEARN_RATE
Unknown Body Part Position Token:
+
SKILL_RUST_RATES
Unknown Body Group/Relation Token(s):
+
SKILL_LEARN_RATES
NORMAL
+
SPOUSE_CONVERSION_TARGET
TISSUE_LAYER_OVER
+
SPOUSE_CONVERTER
TISSUE_LAYER_UNDER
 
MENT_ATT_CAP_PERC
 
Body detail plan not found:
 
BODY_DETAIL_PLAN
 
PLUS_TISSUE_LAYER
 
MANNERISM_EYELIDS
 
MANNERISM_STRETCH
 
MANNERISM_POSTURE
 
MANNERISM_BREATH
 
MANNERISM_SIT
 
MANNERISM_WALK
 
 
MANNERISM_SMILE
 
MANNERISM_SMILE
 
MANNERISM_LAUGH
 
MANNERISM_LAUGH
 +
EXTRACT
 +
CASTE_SOLDIER_ALTTILE
 +
CONVERTED_SPOUSE
 +
MILKABLE
 +
CASTE_SOLDIER_TILE
 +
CASTE_TILE
 +
CASTE_ALTTILE
 +
CASTE_GLOWTILE
 +
EXTREME_EMOTION
 +
CONTINUOUS
 +
EGG_MATERIAL
 +
EXERTION
 
MANNERISM_KNUCKLES
 
MANNERISM_KNUCKLES
 
MANNERISM_HAIR
 
MANNERISM_HAIR
 +
MANNERISM_CHEEK
 +
MANNERISM_LIPS
 +
MANNERISM_HEAD
 +
MANNERISM_EAR
 
MANNERISM_MOUTH
 
MANNERISM_MOUTH
 
MANNERISM_EYES
 
MANNERISM_EYES
MANNERISM_HEAD
+
MANNERISM_EYELIDS
MANNERISM_EAR
+
MANNERISM_STRETCH
 
MANNERISM_NOSE
 
MANNERISM_NOSE
 
MANNERISM_FINGERS
 
MANNERISM_FINGERS
MANNERISM_LEG
+
MANNERISM_SIT
MANNERISM_TONGUE
+
MANNERISM_WALK
MANNERISM_HANDS
+
MANNERISM_POSTURE
MANNERISM_ARMS
+
MANNERISM_BREATH
MANNERISM_FEET
+
SIGHT
MANNERISM_NAILS
+
BREATHE
MANNERISM_CHEEK
 
MANNERISM_LIPS
 
FIXED_TEMP
 
HOMEOTHERM
 
VERMIN_NOTRAP
 
VERMIN_NOFISH
 
VERMIN_NOROAM
 
FISHITEM
 
PENETRATEPOWER
 
VERMIN_BITE
 
TISSUE_MAT_STATE
 
SUBORDINATE_TO_TISSUE
 
TISSUE_SHAPE
 
STYLEABLE
 
COSMETIC
 
INSULATION
 
 
MAJOR_ARTERIES
 
MAJOR_ARTERIES
 
CONNECTS
 
CONNECTS
 +
SMELL
 +
MUSCULAR
 +
FLIGHT
 +
HEAR
 +
FUNCTIONAL
 +
SPLINTABLE
 +
THOUGHT
 +
NERVOUS
 +
STRUCTURAL
 +
SCARS
 +
SETTABLE
 +
CONNECTIVE_TISSUE_ANCHOR
 
CV_ADD_TAG
 
CV_ADD_TAG
 
CV_NEW_TAG
 
CV_NEW_TAG
 +
CV_NEW_CTAG
 +
CV_REMOVE_TAG
 +
Unrecognized Tissue Template Token:
 +
TISSUE_TEMPLATE
 
*** Error(s) finalizing the template  
 
*** Error(s) finalizing the template  
 
LOCAL_PLANT_MAT
 
LOCAL_PLANT_MAT
Unrecognized Tissue Template Token:
+
TISSUE_MAT_STATE
TISSUE_TEMPLATE
+
SUBORDINATE_TO_TISSUE
 
Tissue Template  
 
Tissue Template  
 
TISSUE_LEAKS
 
TISSUE_LEAKS
CVCT_TARGET
+
COSMETIC
CVCT_MASTER
+
INSULATION
CV_CONVERT_CTAG
+
TISSUE_SHAPE
CV_CONVERT_TAG
+
STYLEABLE
CV_REMOVE_CTAG
+
ARG5
CV_ADD_CTAG
+
ARG4
CV_NEW_CTAG
+
TL_RELATIVE_THICKNESS
CV_REMOVE_TAG
+
SET_LAYER_TISSUE
needs 3 tokens:  
+
ARG1
BP_POSITION
+
Body detail plan not found:
ADD_TISSUE
+
ARG3
needs 2 tokens:
+
ARG2
ADD_MATERIAL
+
SELECT_TISSUE_LAYER
Unrecognized Creature Variation Token:  
+
Tissue layer not added because no BP found:  
CREATURE_VARIATION
+
BODY_DETAIL_PLAN
CVCT_REPLACEMENT
+
PLUS_TISSUE_LAYER
TISSUE_NAME
+
NORMAL
TL_PAIN_RECEPTORS
+
TISSUE_LAYER_OVER
TL_VASCULAR
+
Unknown Body Part Position Token:
TL_HEALING_RATE
+
Unknown Body Group/Relation Token(s):
TL_MAJOR_ARTERIES
 
TL_CONNECTS
 
TL_RELATIVE_THICKNESS
 
SET_LAYER_TISSUE
 
 
THICKENS_ON_STRENGTH
 
THICKENS_ON_STRENGTH
 
PAIN_RECEPTORS
 
PAIN_RECEPTORS
 +
ARTERIES
 +
THICKENS_ON_ENERGY_STORAGE
 +
RELATIVE_THICKNESS
 +
TISSUE_MATERIAL
 
VASCULAR
 
VASCULAR
 
HEALING_RATE
 
HEALING_RATE
RELATIVE_THICKNESS
+
TISSUE_NAME
TISSUE_MATERIAL
+
TL_PAIN_RECEPTORS
 
  missing plural string
 
  missing plural string
 
Tissue Definition  
 
Tissue Definition  
FUNCTIONAL
+
TL_MAJOR_ARTERIES
SPLINTABLE
+
TL_CONNECTS
SETTABLE
+
TL_VASCULAR
CONNECTIVE_TISSUE_ANCHOR
+
TL_HEALING_RATE
STRUCTURAL
+
is very large and bears great lard rolls and impressive muscles
ARTERIES
+
is gigantic
THICKENS_ON_ENERGY_STORAGE
 
BREATHE
 
FLIGHT
 
MUSCULAR
 
THOUGHT
 
NERVOUS
 
isn't strong but is very large
 
is very large yet weak
 
is very weak despite being very large overall
 
is very large with strong muscles
 
is very large and very muscular
 
is incredibly muscular and very large
 
is weak and skinny yet has a large build overall
 
 
is very large yet also very weak and incredibly skinny
 
is very large yet also very weak and incredibly skinny
is incredibly muscular and fat, with a large build overall
+
is very large, fat and muscular
 +
is incredibly skinny yet gigantic overall
 +
is gigantic and quite fat
 +
is enormous yet skinny
 +
has an enormous build but is very skinny
 +
isn't very muscular but has a gigantic build
 +
is enormous yet very weak
 +
is very fat and enormous overall
 +
bears untold amounts of fat over a gigantic frame
 +
is very muscular and just gigantic overall
 +
is gigantic with incredible muscles
 +
is gigantic yet incredibly weak
 +
is gigantic and muscular
 
is very large
 
is very large
 
is skinny but with a very large body overall
 
is skinny but with a very large body overall
 +
is large, muscular and fat
 +
is incredibly muscular and fat, with a large build overall
 +
is fat and has a very large body overall
 +
has a very large body with quite a bit of fat on it
 
is very large yet quite skinny as well
 
is very large yet quite skinny as well
 
has a very large frame but is incredibly skinny
 
has a very large frame but is incredibly skinny
is fat and has a very large body overall
+
is very large yet weak
has a very large body with quite a bit of fat on it
+
is very weak despite being very large overall
 
is very large and just incredibly fat
 
is very large and just incredibly fat
has a large body but is quite weak
+
isn't strong but is very large
is large yet frail
+
is incredibly muscular and very large
is large and muscular
+
is weak and skinny yet has a large build overall
is very muscular with a large body
+
is very large with strong muscles
has bulky muscles on a large body
+
is very large and very muscular
is weak and skinny yet has a reasonably large body overall
+
needs 3 tokens:  
has a large body but it is very skinny and frail
+
BP_POSITION
is large, muscular and fat
 
is large
 
is large yet skinny
 
is large yet very skinny
 
has a large body but is incredibly skinny
 
is large and fat
 
has a large body and is very fat
 
has a large body made larger still by mounds of fat
 
has ill-defined muscles but is large overall
 
Unrecognized Body Detail Plan Token:  
 
BP_LAYERS_OVER
 
BP_LAYERS_UNDER
 
BP_LAYERS
 
BP_RELSIZE
 
 
  needs 6 tokens:  
 
  needs 6 tokens:  
 
BP_RELATION
 
BP_RELATION
is gigantic but incredibly skinny with virtually no muscles to speak of
+
ADD_MATERIAL
 +
Unrecognized Creature Variation Token:
 +
ADD_TISSUE
 +
needs 2 tokens:
 +
CVCT_TARGET
 +
CVCT_MASTER
 +
CREATURE_VARIATION
 +
CVCT_REPLACEMENT
 +
CV_REMOVE_CTAG
 +
CV_ADD_CTAG
 +
CV_CONVERT_CTAG
 +
CV_CONVERT_TAG
 
is huge, muscular and fat
 
is huge, muscular and fat
 
is gigantic with huge muscles and hanging rolls of lard
 
is gigantic with huge muscles and hanging rolls of lard
 +
is gigantic yet weak and skinny
 +
is gigantic but incredibly skinny with virtually no muscles to speak of
 +
[OBJECT:CREATURE]
 +
creature_layer
 
body part
 
body part
 
[CREATURE:
 
[CREATURE:
[OBJECT:CREATURE]
+
chunk
creature_layer
+
Unrecognized Body Detail Plan Token:  
 +
Null color selection at pregnancy start, creature
 
chunks
 
chunks
bears untold amounts of fat over a gigantic frame
+
BP_LAYERS
isn't very muscular but has a gigantic build
+
BP_RELSIZE
is enormous yet very weak
+
BP_LAYERS_OVER
is gigantic yet incredibly weak
+
BP_LAYERS_UNDER
is gigantic and muscular
+
has a short, broad frame with almost no fat on it
is very muscular and just gigantic overall
+
is short, broad and fat
is gigantic with incredible muscles
 
is gigantic yet weak and skinny
 
is very large, fat and muscular
 
is very large and bears great lard rolls and impressive muscles
 
is gigantic
 
is enormous yet skinny
 
has an enormous build but is very skinny
 
is incredibly skinny yet gigantic overall
 
is gigantic and quite fat
 
is very fat and enormous overall
 
is has large muscles on a incredibly broad body
 
is incredibly muscular and broad-bodied
 
has an incredibly broad body that is somewhat weak with only a little fat on it
 
has an extremely broad frame with few traces of either muscle or fat
 
has an incredibly broad body with some muscle and fat on it
 
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
 
is stout
 
 
has a short, broad build overall but is somewhat skinny
 
has a short, broad build overall but is somewhat skinny
has an incredibly broad body with almost no fat on it
+
has a short, broad body with very little fat
 +
has a short broad body with ill-defined muscles
 +
has a short broad body with little in the way of muscles
 +
has a short broad body with a lot of fat on it
 +
is short, broad and morbidly obese
 +
is stout and very muscular
 +
is stout and incredibly muscular
 +
has a short broad body but is very frail
 +
has a stout muscular body
 +
is stout, muscular and fat
 +
has a short, broad body stacked thick with muscles and lard
 +
has a short broad body but is kind of weak and skinny at the same time
 +
has a short body that is broad yet with few traces of muscle or fat
 
is fat with an extremely broad body
 
is fat with an extremely broad body
 
has an extremely broad body with lots of fat on it
 
has an extremely broad body with lots of fat on it
 +
has an extremely broad body with very little fat
 +
has an incredibly broad body with almost no fat on it
 +
has an extremely broad body but is weak
 +
has an incredibly broad body but is very frail
 
has an incredibly broad body hung with curtains of lard
 
has an incredibly broad body hung with curtains of lard
 
is somewhat weak and has a body that is incredibly broad
 
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
+
is incredibly muscular and broad-bodied
has an incredibly broad body but is very frail
+
has an incredibly broad body that is somewhat weak with only a little fat on it
 
is muscular with an extremely broad body
 
is muscular with an extremely broad body
is incredibly muscular and has a very broad body
+
is has large muscles on a incredibly broad body
has a very broad body overall but it is weak with little fat on it
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has a very broad body but it is frail with very little fat on it
+
is stout
has a very broad, muscular, fat body
+
has an extremely broad frame with few traces of either muscle or fat
has a very broad body, with enormous lard pockets packed in with the giant muscles
+
has an incredibly broad body with some muscle and fat on it
is incredibly broad-bodied
+
is large yet skinny
has an extremely broad body with little fat
+
is large yet very skinny
has an extremely broad body with very little fat
 
is fat and very broad
 
is very broad and fat
 
has a very broad body and is incredibly fat
 
has a broad body that is somewhat weak
 
has ill-defined muscles on an otherwise broad body
 
has a very broad body but it is frail
 
is muscular and very broad
 
is very muscular and broad
 
is lanky and frail
 
is muscular, tall and thin
 
is tall, thin and very muscular
 
is tall and thin with incredible muscles
 
is tall and thin, weak with few traces of fat
 
has a tall, skinny body that is very frail
 
is lanky, with strong muscles and some fat
 
 
would be lanky were it not for the massive muscles and slabs of lard
 
would be lanky were it not for the massive muscles and slabs of lard
has a tall, thin body with little fat
+
is large
 +
has a large body and is very fat
 +
has a large body made larger still by mounds of fat
 +
has a large body but is incredibly skinny
 +
is large and fat
 +
is large yet frail
 +
is large and muscular
 +
has ill-defined muscles but is large overall
 +
has a large body but is quite weak
 +
is weak and skinny yet has a reasonably large body overall
 +
has a large body but it is very skinny and frail
 +
is very muscular with a large body
 +
has bulky muscles on a large body
 
has a tall, thin frame with very little fat on it
 
has a tall, thin frame with very little fat on it
 
has a tall, narrow body that is just incredibly skinny
 
has a tall, narrow body that is just incredibly skinny
 +
is lanky
 +
has a tall, thin body with little fat
 +
packs extraordinary obesity on to what was once a tall and thin body
 +
is lanky with ill-defined muscles
 
has a tall, thin body layered with some fat
 
has a tall, thin body layered with some fat
 
has a tall, thin frame but manages to be very fat
 
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
+
is muscular, tall and thin
is lanky with ill-defined muscles
+
is tall, thin and very muscular
 
is lanky and weak
 
is lanky and weak
has a stout muscular body
+
is lanky and frail
is stout and very muscular
+
has a tall, skinny body that is very frail
is stout and incredibly muscular
+
is lanky, with strong muscles and some fat
has a short broad body but is kind of weak and skinny at the same time
+
is tall and thin with incredible muscles
has a short body that is broad yet with few traces of muscle or fat
+
is tall and thin, weak with few traces of fat
is stout, muscular and fat
+
is long, thin and somewhat weak
has a short, broad body stacked thick with muscles and lard
+
is long, weak and thin
is lanky
 
has a short, broad body with very little fat
 
has a short, broad frame with almost no fat on it
 
is short, broad and fat
 
has a short broad body with a lot of fat on it
 
is short, broad and morbidly obese
 
has a short broad body with ill-defined muscles
 
has a short broad body with little in the way of muscles
 
has a short broad body but is very frail
 
has managed to put some muscle and fat on an extremely thin frame
 
could be incredibly thin but has massive lardy rolls and enormous muscles
 
is long and slim
 
has a long, thin frame with little fat
 
has a long, thin body with very little fat
 
has a long, thin body with almost no fat on it
 
has a long, thin body with some fat on it
 
 
has a long, thin body with a lot of fat on it
 
has a long, thin body with a lot of fat on it
is extremely thin with ill-defined muscles
+
has a long, thin frame hidden beneath copious rolls of lard
 +
is long and thin with strong muscles
 +
has a long, thin frame strapped with incredible muscles
 +
is long and thin but very weak
 +
is long, thin and muscular
 +
has a long, thin body, thickened by muscle and fat
 +
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 +
has a long, thin body that is somewhat weak with little fat
 +
has a long, thin frame, frail with very little fat
 +
has a broad body with very little fat
 +
has a broad body with almost no fat on it
 +
has a broad body
 +
has a broad body with little fat
 
is very weak and extremely thin
 
is very weak and extremely thin
 
is extremely thin and frail
 
is extremely thin and frail
 +
has an extremely thin frame underlying a massive lardy edifice
 +
is extremely thin with ill-defined muscles
 +
has an extremely thin body packed with huge muscles
 +
is weak with little fat and just incredibly thin overall
 
is muscular and extremely thin
 
is muscular and extremely thin
 
is very muscular and incredibly thin
 
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
+
could be incredibly thin but has massive lardy rolls and enormous muscles
is weak with little fat and just incredibly thin overall
+
is long and slim
 
is a frail, extremely skinny thing
 
is a frail, extremely skinny thing
has a very thin build buried underneath endless muscles and fat
+
has managed to put some muscle and fat on an extremely thin frame
is incredibly thin
+
has a long, thin body with almost no fat on it
has an incredibly thin body with little fat
+
has a long, thin body with some fat on it
has an extremely thin body with very litte fat on it
+
has a long, thin frame with little fat
has an extremely thin body with almost no fat on it
+
has a long, thin body with very little fat
has an incredibly thin frame with some fat on it
+
is very broad and fat
has an extremely thin frame with a lot of fat on it
+
has a very broad body and is incredibly fat
has an extremely thin frame underlying a massive lardy edifice
 
is weak and very thin
 
is very thin and weak
 
is muscular and very thin
 
is very muscular and thin
 
is incredibly muscular and very thin
 
is weak and has a very thin body with very little fat
 
has a very thin, frail body without visible traces of fat
 
would be very thin but has opted for some muscle and fat
 
is broad-bodied, though weak and skinny
 
is frail and very skinny yet with an overall broad body
 
is broad-bodied, muscular and fat
 
has a broad body bearing impressive muscles and a great load of fat
 
is very broad-bodied
 
has a very broad body with little fat
 
has a very broad frame with very little fat on it
 
 
has a very broad body but almost no fat
 
has a very broad body but almost no fat
is broad-bodied and very fat
+
is fat and very broad
 +
has a very broad body but it is frail
 +
is muscular and very broad
 +
has a broad body that is somewhat weak
 +
has ill-defined muscles on an otherwise broad body
 +
has a very broad body overall but it is weak with little fat on it
 +
has a very broad body but it is frail with very little fat on it
 +
is very muscular and broad
 +
is incredibly muscular and has a very broad body
 +
is incredibly broad-bodied
 +
has an extremely broad body with little fat
 +
has a very broad, muscular, fat body
 +
has a very broad body, with enormous lard pockets packed in with the giant muscles
 
has a broad body made broader still by no shortage of surrounding lard
 
has a broad body made broader still by no shortage of surrounding lard
 
is broad with little muscle
 
is broad with little muscle
 +
is broad and fat
 +
is broad-bodied and very fat
 +
is broad and muscular
 +
is very muscular with a broad body
 
is broad yet weak
 
is broad yet weak
 
has a broad body but it is very frail
 
has a broad body but it is very frail
is broad and muscular
+
is frail and very skinny yet with an overall broad body
is very muscular with a broad body
+
is broad-bodied, muscular and fat
 
has incredible muscles stretched over a broad body
 
has incredible muscles stretched over a broad body
has a long, thin frame, frail with very little fat
+
is broad-bodied, though weak and skinny
has a long, thin body, thickened by muscle and fat
+
has a very broad body with little fat
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
+
has a very broad frame with very little fat on it
has a broad body
+
has a broad body bearing impressive muscles and a great load of fat
has a broad body with little fat
+
is very broad-bodied
has a broad body with very little fat
+
is very muscular and extremely tall
has a broad body with almost no fat on it
+
is incredibly tall and muscular
is broad and fat
+
is incredibly tall but has a frail body
has a long, thin frame hidden beneath copious rolls of lard
+
is muscular and incredibly tall
is long, thin and somewhat weak
+
is incredibly tall with strong muscles and some fat
is long, weak and thin
+
is incredibly tall, layered with massive muscles and hanging sacks of lard
is long and thin but very weak
+
is incredibly tall and a bit skinny, with ill-defined muscles
is long, thin and muscular
+
is very frail with an extremely tall and skinny body
is long and thin with strong muscles
+
has a thin body with very little fat
has a long, thin frame strapped with incredible muscles
+
has a thin body with almost no fat on it
has a long, thin body that is somewhat weak with little fat
+
is thin
is very skinny and even more tall
+
has a thin body with little fat
is incredibly tall and skinny
+
has what was once a thin frame, now bearing enormous, thick layers of fat
is fat and extremely tall
+
is thin and scrawny
is very fat and extremely tall
+
has a thin frame with some fat on it
is incredibly tall and fat
+
has a once-thin frame, now belarded
is scrawny yet extremely tall
 
is incredibly tall yet weak
 
is incredibly tall but has a frail body
 
is very tall and muscular
 
 
is very tall with huge muscles
 
is very tall with huge muscles
 
is weak and skinny but very tall overall
 
is weak and skinny but very tall overall
 +
is muscular and very tall
 +
is very tall and muscular
 +
is very tall with huge muscles and great lardy rolls
 +
is incredibly tall
 
is very tall and skinny but also very weak
 
is very tall and skinny but also very weak
 
is very tall with plenty of muscle and fat
 
is very tall with plenty of muscle and fat
is very tall with huge muscles and great lardy rolls
+
is incredibly tall and skinny
is incredibly tall
+
is fat and extremely tall
 
is skinny and extremely tall
 
is skinny and extremely tall
is very tall and incredibly skinny
+
is very skinny and even more tall
is fat and very tall
+
is scrawny yet extremely tall
is very tall and fat
+
is incredibly tall yet weak
is very tall with a hanging apron of lard
+
is very fat and extremely tall
is very tall yet somewhat weak
+
is incredibly tall and fat
is very tall yet weak
+
is very thin and weak
is very tall yet frail
+
is muscular and very thin
is muscular and very tall
 
has loaded a tall body with incredible muscles
 
is tall, weak and skinny
 
is tall, extremely skinny and frail
 
is tall, muscular and fat
 
is very muscular, tall and obese
 
is very tall
 
is skinny and very tall
 
is very tall and skinny
 
is very thin
 
has a very thin body with little fat
 
has a very thin frame with very little fat
 
has a very thin body with almost no fat on it
 
has a very thin frame with a bit of fat on it
 
has much fat on a very thin frame
 
would be very thin but bears an enormous lardy burden
 
 
is somewhat scrawny and very thin
 
is somewhat scrawny and very thin
is thin and frail
+
is weak and very thin
 +
is weak and has a very thin body with very little fat
 +
has a very thin, frail body without visible traces of fat
 +
is very muscular and thin
 +
is incredibly muscular and very thin
 +
is incredibly thin
 +
has an incredibly thin body with little fat
 +
would be very thin but has opted for some muscle and fat
 +
has a very thin build buried underneath endless muscles and fat
 +
has an incredibly thin frame with some fat on it
 +
has an extremely thin frame with a lot of fat on it
 +
has an extremely thin body with very litte fat on it
 +
has an extremely thin body with almost no fat on it
 
is wiry
 
is wiry
 
is thin and very muscular
 
is thin and very muscular
 +
is thin and weak
 +
is thin and frail
 +
is thin, frail and incredibly skinny
 +
has a generally thin build with some muscle and fat on it
 
is thin but has incredible muscles
 
is thin but has incredible muscles
 
is thin, skinny and weak
 
is thin, skinny and weak
is thin, frail and incredibly skinny
+
has a very thin body with little fat
has a generally thin build with some muscle and fat on it
+
has a very thin frame with very little fat
 
has a thin frame but it is loaded with muscles and great layers of fat
 
has a thin frame but it is loaded with muscles and great layers of fat
has a thin body with little fat
+
is very thin
has a thin body with very little fat
+
has much fat on a very thin frame
has a thin body with almost no fat on it
+
would be very thin but bears an enormous lardy burden
has a thin frame with some fat on it
+
has a very thin body with almost no fat on it
has a once-thin frame, now belarded
+
has a very thin frame with a bit of fat on it
has what was once a thin frame, now bearing enormous, thick layers of fat
+
is very long, muscular and fat
is thin and scrawny
+
is extremely muscular and lardy and also very long
is thin and weak
+
is weak and skinny with a very long body overall
is muscular and incredibly tall
+
has a very long body, frail and skinny
is very muscular and extremely tall
+
is very skinny and extremely long
is incredibly tall and muscular
+
is incredibly long and skinny
is incredibly tall and a bit skinny, with ill-defined muscles
+
is incredibly long
is very frail with an extremely tall and skinny body
+
is skinny and incredibly long
is incredibly tall with strong muscles and some fat
+
is incredibly long, encapsulated in massive layers of lard
is incredibly tall, layered with massive muscles and hanging sacks of lard
+
is somewhat weak and extremely long
is thin
+
is fat and incredibly long
has a very long body that is beset by a morbid corpulence
+
is extremely long and very fat
is somewhat weak and very long
+
is muscular and extremely long
is weak and very long
+
is very muscular and incredibly long
is very long and frail
+
is weak and extremely long
is muscular and very long
+
is very frail and incredibly long
is very long and muscular
 
is very long and incredibly muscular
 
is weak and skinny with a very long body overall
 
is long, muscular and fat
 
 
is extremely muscular, obese and long
 
is extremely muscular, obese and long
 
is very long
 
is very long
 +
has a frail body, long and incredibly skinny
 +
is long, muscular and fat
 +
is very long and incredibly skinny
 +
is fat and very long
 
is skinny and very long
 
is skinny and very long
 
is very long and skinny
 
is very long and skinny
is very long and incredibly skinny
+
is somewhat weak and very long
is fat and very long
+
is weak and very long
 
is very long and fat
 
is very long and fat
is long and scrawny
+
has a very long body that is beset by a morbid corpulence
is long but weak
+
is very long and muscular
is long with a frail body
+
is very long and incredibly muscular
is long and muscular
+
is very long and frail
is very muscular with a long body
+
is muscular and very long
has an incredibly muscular, long body
+
is tall, weak and skinny
is long, weak and skinny
+
is tall, extremely skinny and frail
has a frail body, long and incredibly skinny
 
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 
is long
 
is long and skinny
 
is long and very skinny
 
is long and incredibly skinny
 
is fat and long
 
is long and very fat
 
is long and incredibly fat
 
is tall and fat
 
is tall and very fat
 
is tall and belarded by great hanging sacks of fat
 
is tall and scrawny
 
is tall but has quite ill-defined muscles
 
is pretty tall but also very frail
 
is tall and muscular
 
 
is tall and very muscular
 
is tall and very muscular
is incredibly long yet is also weak and skinny
+
has loaded a tall body with incredible muscles
 +
is very tall
 +
is skinny and very tall
 +
is tall, muscular and fat
 +
is very muscular, tall and obese
 +
is fat and very tall
 +
is very tall and fat
 +
is very tall and skinny
 +
is very tall and incredibly skinny
 +
is very tall yet weak
 +
is very tall yet frail
 +
is very tall with a hanging apron of lard
 +
is very tall yet somewhat weak
 
is frail and really skinny but also extremely long
 
is frail and really skinny but also extremely long
 
is extremely long with muscle and fat in equal measure
 
is extremely long with muscle and fat in equal measure
 +
is incredibly long and muscular
 +
is incredibly long yet is also weak and skinny
 +
is tall and skinny
 +
is tall and very skinny
 
is incredibly long with impressive muscles and great sacks of lard
 
is incredibly long with impressive muscles and great sacks of lard
 
is tall
 
is tall
is tall and skinny
+
is tall and very fat
is tall and very skinny
+
is tall and belarded by great hanging sacks of fat
 
is tall and incredibly skinny
 
is tall and incredibly skinny
is extremely long and very fat
+
is tall and fat
is incredibly long, encapsulated in massive layers of lard
+
is pretty tall but also very frail
is somewhat weak and extremely long
+
is tall and muscular
is weak and extremely long
+
is tall and scrawny
is very frail and incredibly long
+
is tall but has quite ill-defined muscles
is muscular and extremely long
+
is very short and skinny
is very muscular and incredibly long
+
is very short and incredibly skinny
is incredibly long and muscular
 
has a very long body, frail and skinny
 
is very long, muscular and fat
 
is extremely muscular and lardy and also very long
 
is incredibly long
 
is skinny and incredibly long
 
is very skinny and extremely long
 
is incredibly long and skinny
 
is fat and incredibly long
 
is short and muscular
 
is short with well-defined muscles
 
isn't tall but has incredible muscles
 
is weak, short and skinny
 
is short, very weak and incredibly skinny
 
isn't very tall but makes up for it with muscle and fat
 
is short yet layered with equal parts of giant muscles and lardy slabs
 
 
is very short
 
is very short
is short and very skinny
+
is skinny and very short
is short and incredibly skinny
+
carries massive amounts of fat, especially for one so short
 +
is somewhat weak and very short
 +
is fat and very short
 +
is very short and fat
 +
is very short with well-defined muscular
 +
is very muscular and very short
 +
is weak and really short
 +
is very weak and very short
 +
is very short, very weak and very skinny
 +
is very short yet muscular and fat
 +
packs enormous muscles on to a very short body
 +
is weak, skinny and very short
 +
is short and incredibly skinny
 
is short and fat
 
is short and fat
 +
is short and skinny
 +
is short and very skinny
 +
is short and not very strong
 +
is weak and short
 
is short and obese
 
is short and obese
 
is short and just incredibly fat
 
is short and just incredibly fat
is short and not very strong
+
is short with well-defined muscles
is weak and short
+
isn't tall but has incredible muscles
 
is short and very weak
 
is short and very weak
is very muscular if incredibly short
+
is short and muscular
has an extremely short body that is incredibly muscular
+
isn't very tall but makes up for it with muscle and fat
is weak and skinny as well as incredibly short
+
is short yet layered with equal parts of giant muscles and lardy slabs
is incredibly short, skinny and frail
+
is weak, short and skinny
is incredibly short, if muscular and fat
+
is short, very weak and incredibly skinny
is as short as can be yet has great muscles and rolls of lard
+
is long
is short
+
is long and skinny
is short and skinny
 
is very short yet impressively muscular and enormously fat
 
is skinny and extremely short
 
is very skinny and even more short
 
has an incredibly short body but still manages to be very fat
 
is incredibly short and bears massive lardy rolls
 
is scrawny and extremely short
 
is weak as well as incredibly short
 
is as short as they come and very frail on top of that
 
is weak and extremely short
 
is incredibly short and frail
 
is muscular and extremely short
 
is very muscular and incredibly short
 
has put on an extreme amount of muscle, especially for one so short
 
is weak, skinny and incredibly short
 
is extremely short, weak and thin
 
 
is muscular and fat yet at the same time incredibly short
 
is muscular and fat yet at the same time incredibly short
is incredibly short
+
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 +
is fat and long
 +
is long and very fat
 +
is long and very skinny
 +
is long and incredibly skinny
 +
is long but weak
 +
is long with a frail body
 +
is long and incredibly fat
 +
is long and scrawny
 +
has an incredibly muscular, long body
 +
is long, weak and skinny
 +
is long and muscular
 +
is very muscular with a long body
 
is skinny and incredibly short
 
is skinny and incredibly short
 
is very skinny and extremely short
 
is very skinny and extremely short
 +
is very short but covered with great amounts of lard and with huge muscles
 +
is incredibly short
 +
is very fat and extremely short
 +
is incredibly short but somehow packs in an enormous amount of fat
 
is incredibly short and skinny
 
is incredibly short and skinny
 
is fat and incredibly short
 
is fat and incredibly short
is very fat and extremely short
+
is incredibly short and frail
is incredibly short but somehow packs in an enormous amount of fat
+
is muscular and extremely short
 
is extremely short with little muscle
 
is extremely short with little muscle
is very weak and very short
+
is weak and extremely short
is very short with well-defined muscular
+
is weak, skinny and incredibly short
is very muscular and very short
+
is extremely short, weak and thin
packs enormous muscles on to a very short body
+
is very muscular and incredibly short
is weak, skinny and very short
+
has put on an extreme amount of muscle, especially for one so short
is very short, very weak and very skinny
+
is very fat
is very short yet muscular and fat
+
is corpulent
is very short but covered with great amounts of lard and with huge muscles
 
is skinny and very short
 
is very short and skinny
 
is very short and incredibly skinny
 
is fat and very short
 
is very short and fat
 
carries massive amounts of fat, especially for one so short
 
is somewhat weak and very short
 
is weak and really short
 
has a small build and is weak and skinny
 
has a small build and is very weak and incredibly skinny
 
has a small build but is muscular and fat
 
has a small build yet is strapped with massive amounts of muscle and lard
 
is average in size
 
is skinny
 
is very skinny
 
 
is incredibly skinny
 
is incredibly skinny
has a small build but is very fat
+
is fat
packs massive amounts of fat on to a small build
+
is very weak
is small and scrawny
+
is muscular
is weak and small
+
is scrawny
is very weak and small
+
is weak
is small yet muscular
+
is weak and skinny
 +
is very weak and incredibly skinny
 +
is very muscular
 +
is incredibly muscular
 +
is short and very fat
 +
is short and incredibly fat
 +
is muscular and fat
 +
is strapped with massive amounts of muscle and lard
 +
packs massive amounts of fat on to a small build
 +
is small and scrawny
 +
is small and fat
 +
has a small build but is very fat
 +
is small yet muscular
 
is very muscular yet has a small build
 
is very muscular yet has a small build
 +
is weak and small
 +
is very weak and small
 +
has a small build and is very weak and incredibly skinny
 +
has a small build but is muscular and fat
 
has incredible muscles over a small build
 
has incredible muscles over a small build
is very weak, skinny and small
+
has a small build and is weak and skinny
is muscular and fat yet has a very small overall build
+
is skinny
is very small yet with huge slabs of lard and muscle
+
is very skinny
is small
+
has a small build yet is strapped with massive amounts of muscle and lard
is skinny with a small build
+
is average in size
is very skinny with a small build
+
is skinny and extremely short
is incredibly skinny with a small build
+
is very skinny and even more short
is small and fat
 
is very small and fat
 
has a very small body bedecked with lardy rolls
 
is very small with ill-defined muscles
 
is weak and very small
 
is muscular and very small
 
is very small yet very muscular
 
is incredibly muscular for one so small
 
is weak, skinny and very small
 
is very short and quite weak
 
is very short and frail
 
is muscular and very short
 
is very short and muscular
 
carries great muscles on a very short body
 
is weak and skinny and also very short
 
is very short, weak and skinny
 
 
is very short in length but muscular and fat as well
 
is very short in length but muscular and fat as well
is short and weak
+
is very short yet impressively muscular and enormously fat
 +
is scrawny and extremely short
 +
is weak as well as incredibly short
 +
has an incredibly short body but still manages to be very fat
 +
is incredibly short and bears massive lardy rolls
 +
has an extremely short body that is incredibly muscular
 +
is weak and skinny as well as incredibly short
 +
is as short as they come and very frail on top of that
 +
is very muscular if incredibly short
 +
is as short as can be yet has great muscles and rolls of lard
 +
is short
 +
is incredibly short, skinny and frail
 +
is incredibly short, if muscular and fat
 
is very muscular with a short body
 
is very muscular with a short body
 
is incredibly muscular if a little short
 
is incredibly muscular if a little short
 +
is short and scrawny
 +
is short and weak
 +
is short with great muscles and copious amounts of lard
 +
has a very short body buttressed by rolls of lard
 
is weak, skinny and short
 
is weak, skinny and short
 
is short in length but muscular and fat
 
is short in length but muscular and fat
is short with great muscles and copious amounts of lard
+
is very short and frail
has a very short body buttressed by rolls of lard
+
is muscular and very short
 
is very short with ill-defined muscles
 
is very short with ill-defined muscles
is incredibly muscular
+
is very short and quite weak
is weak and skinny
+
is weak and skinny and also very short
is very weak and incredibly skinny
+
is very short, weak and skinny
is muscular and fat
+
is very short and muscular
is strapped with massive amounts of muscle and lard
+
carries great muscles on a very short body
is short and very fat
+
cut open
is short and incredibly fat
+
have compound fractures
is short and scrawny
 
is fat
 
is very fat
 
is corpulent
 
is scrawny
 
is weak
 
is very weak
 
is muscular
 
is very muscular
 
oozing
 
dripping
 
running with
 
spraying
 
gushing
 
gouting
 
torn open
 
 
broken open
 
broken open
completely swollen
+
smashed open
 +
broken. 
 +
has been partially butchered. 
 +
has a compound fracture
 +
fractured. 
 +
is mangled beyond recognition. 
 +
is tiny
 +
is gelded. 
 +
are spilled. 
 +
is tiny overall and in particular incredibly skinny
 +
is fat yet tiny
 +
is incredibly small and skinny
 +
is very skinny with an overall minuscule build
 
blistered
 
blistered
 
condensed
 
condensed
frozen
+
heavily swollen
boiled
+
completely swollen
 
melted
 
melted
 
frost-bitten
 
frost-bitten
 +
frozen
 +
boiled
 +
dripping
 +
running with
 
  dented.   
 
  dented.   
slightly swollen
+
oozing
swollen
+
gouting
quite swollen
+
torn open
very swollen
+
spraying
heavily swollen
+
gushing
sunken
+
has a very small body bedecked with lardy rolls
small-irised
+
is very small with ill-defined muscles
large-irised
 
wide-set
 
close-set
 
narrow
 
is incredibly small, weak and skinny, so as to be almost nothing
 
is muscular and fat and very, very small
 
is tiny yet incredibly muscular and lardy
 
is very small
 
is skinny and very small
 
is very small and skinny
 
is incredibly skinny and very small
 
 
is fat and very small
 
is fat and very small
bears an enormous amount of fat for one so tiny
+
is very small and fat
 +
is very small yet very muscular
 +
is incredibly muscular for one so small
 +
is weak and very small
 +
is muscular and very small
 +
is muscular and fat yet has a very small overall build
 +
is very small yet with huge slabs of lard and muscle
 +
is weak, skinny and very small
 +
is very weak, skinny and small
 +
is very skinny with a small build
 +
is incredibly skinny with a small build
 +
is small
 +
is skinny with a small build
 
is tiny with ill-defined muscles
 
is tiny with ill-defined muscles
 
is tiny and weak
 
is tiny and weak
 +
is tiny yet very fat
 +
bears an enormous amount of fat for one so tiny
 +
has an extremely small body but it is very muscular
 +
is a minuscule bundle of muscles
 
is tiny and utterly weak
 
is tiny and utterly weak
 
is muscular yet with a incredibly small body overall
 
is muscular yet with a incredibly small body overall
has an extremely small body but it is very muscular
+
is muscular and fat and very, very small
is a minuscule bundle of muscles
+
is tiny yet incredibly muscular and lardy
 
is tiny, skinny and weak
 
is tiny, skinny and weak
are spilled. 
+
is incredibly small, weak and skinny, so as to be almost nothing
is mangled beyond recognition. 
+
is very small and skinny
is tiny
+
is incredibly skinny and very small
is incredibly small and skinny
+
is very small
is very skinny with an overall minuscule build
+
is skinny and very small
is tiny overall and in particular incredibly skinny
+
deep-voiced
is fat yet tiny
+
dry
is tiny yet very fat
 
smashed open
 
cut open
 
have compound fractures
 
has a compound fracture
 
fractured. 
 
broken. 
 
has been partially butchered. 
 
is gelded. 
 
somewhat short
 
very short
 
somewhat tall
 
extremely tall
 
is gone. 
 
body is
 
clear-voiced
 
 
raspy-voiced
 
raspy-voiced
extremely short
+
high-voiced
 +
round-chinned
 +
square-chinned
 +
greasy
 +
round
 +
narrow-chinned
 +
broad-chinned
 +
recess-chinned
 +
jutting-chinned
 +
crowded
 +
gapped
 +
low-cheekboned
 +
high-cheekboned
 
somewhat long
 
somewhat long
 
quite long
 
quite long
 +
incredibly high
 +
extremely short
 +
extremely narrow
 +
somewhat broad
 
extremely long
 
extremely long
 
somewhat narrow
 
somewhat narrow
extremely narrow
+
very short
somewhat broad
+
somewhat tall
 
extraordinarily broad
 
extraordinarily broad
slightly wide-set
+
somewhat short
very wide-set
+
body is
slightly close-set
+
clear-voiced
incredibly close-set
+
extremely tall
slightly low
+
is gone. 
extremely low
+
small-irised
somewhat high
+
large-irised
incredibly high
 
have very thin irises
 
have slightly large irises
 
have large irises
 
have very large irises
 
slightly protruding
 
bulging
 
slightly sunken
 
deeply sunken
 
straight
 
concave
 
convex
 
smooth
 
wrinkled
 
 
protruding
 
protruding
great-lobed
+
sunken
 +
long
 +
narrow
 +
wide-set
 +
close-set
 +
tall
 +
[P]
 +
broad
 +
short
 +
quite swollen
 +
very swollen
 +
slightly swollen
 +
swollen
 
flattened
 
flattened
 
splayed out
 
splayed out
 +
fuse-lobed
 +
great-lobed
 +
thin
 +
thick
 
hooked
 
hooked
 
upturned
 
upturned
 +
straight
 +
curly
 
sparse
 
sparse
jutting-chinned
+
dense
narrow-chinned
+
smooth
broad-chinned
+
wrinkled
low-cheekboned
+
concave
high-cheekboned
+
convex
crowded
+
sharply hooked
gapped
+
slightly upturned
fuse-lobed
 
high-voiced
 
deep-voiced
 
greasy
 
round-chinned
 
square-chinned
 
recess-chinned
 
are fuse-lobed
 
are free-lobed
 
have large hanging lobes
 
have great swinging lobes
 
slightly flattened
 
very flattened
 
somewhat splayed out
 
 
very splayed out
 
very splayed out
tangled
+
slightly hooked
 +
very thin
 +
slightly thick
 +
incredibly upturned
 +
somewhat thin
 +
quite sparse
 +
extremely sparse
 +
very thick
 +
slightly sparse
 +
extremely dense
 +
somewhat concave
 +
slightly dense
 +
quite dense
 
widely-spaced
 
widely-spaced
 
small-lobed
 
small-lobed
 +
very round
 +
tangled
 +
hanging-lobed
 +
have small lobes
 
nearly fuse-lobed
 
nearly fuse-lobed
 
free-lobed
 
free-lobed
hanging-lobed
+
are free-lobed
have small lobes
+
have large hanging lobes
 
have nearly fused lobes
 
have nearly fused lobes
spots
+
are fuse-lobed
mottled
+
very flattened
striped
+
somewhat splayed out
crinkly
+
have great swinging lobes
somewhat greasy
+
slightly flattened
slightly rounded
+
have slightly large irises
very round
+
have large irises
has a high-pitched, grating voice
 
has a high-pitched, clear voice
 
has a deep, guttural voice
 
stripes
 
mixed with
 
with some
 
with flecks of
 
with a touch of
 
extremely wrinkled
 
slightly thin-irised
 
thin-irised
 
very thin-irised
 
slightly large-irised
 
very large-irised
 
have slightly thin irises
 
 
have thin irises
 
have thin irises
slightly convex
+
have very thin irises
very convex
+
bulging
incredibly straight
+
slightly sunken
coiled
+
have very large irises
 +
slightly protruding
 +
very wide-set
 +
slightly close-set
 +
deeply sunken
 +
slightly wide-set
 +
extremely low
 +
somewhat high
 +
incredibly close-set
 +
slightly low
 +
very convex
 +
incredibly straight
 +
incredibly concave
 +
slightly convex
 
slightly smooth
 
slightly smooth
 
very smooth
 
very smooth
 +
wavy
 +
coiled
 +
slightly thin-irised
 +
thin-irised
 
slightly wrinkled
 
slightly wrinkled
slightly sparse
+
extremely wrinkled
quite sparse
+
very large-irised
extremely sparse
+
have slightly thin irises
slightly dense
+
very thin-irised
quite dense
+
slightly large-irised
extremely dense
+
has a very narrow
somewhat concave
+
has a broad
incredibly concave
 
slightly hooked
 
sharply hooked
 
slightly upturned
 
incredibly upturned
 
somewhat thin
 
very thin
 
slightly thick
 
very thick
 
has a round chin
 
has a very round chin
 
has an angular chin
 
has a square chin
 
has a deeply recessed
 
has a recessed
 
has a prominent
 
 
has a jutting
 
has a jutting
tied in a pony tail
+
has a narrow
 +
has a narrow, prominent
 +
has a broad, recessed
 +
has a very broad
 +
has a narrow, recessed
 +
has a narrow, jutting
 +
has a deeply recessed, broad
 +
has a broad, prominent
 +
has a deeply recessed, narrow
 +
round chin
 +
square chin
 +
has a massive
 +
chin
 
arranged in double braids
 
arranged in double braids
 
braided
 
braided
 +
unkempt
 +
tied in a pony tail
 +
clean-shaven
 +
medium-length
 
neatly combed
 
neatly combed
 
stubble
 
stubble
clean-shaven
+
has a very round chin
medium-length
+
has an angular chin
 
very long
 
very long
very long
+
has a round chin
massive
+
has a recessed
the marks of old wounds, including
+
has a prominent
the marks of numerous old wounds, the chief among them
+
has a square chin
bears
+
has a deeply recessed
unkempt
+
has a high-pitched, clear voice
very large
+
has a deep, guttural voice
straight scar. 
 
curving scar. 
 
very short
 
short
 
has a grating, raspy voice
 
has a clear voice
 
has a very clear voice
 
has a high, clear voice
 
has a low, clear voice
 
has a high squeaky voice
 
has a fairly deep and raspy voice
 
 
has a clear, deep voice
 
has a clear, deep voice
has low cheekbones
+
has a high-pitched, grating voice
 +
with some
 +
with flecks of
 +
stripes
 +
mixed with
 +
mottled
 +
striped
 +
with a touch of
 +
spots
 +
slit
 +
slightly rounded
 +
crinkly
 +
somewhat greasy
 
has high cheekbones
 
has high cheekbones
 
has very high cheekbones
 
has very high cheekbones
 +
has very low cheekbones
 +
has low cheekbones
 +
has a high voice
 +
has a very high-pitched voice
 
has a low voice
 
has a low voice
 
has a very deep voice
 
has a very deep voice
has a high voice
+
has a clear voice
has a very high-pitched voice
+
has a very clear voice
 
has a scratchy voice
 
has a scratchy voice
has a deeply recessed, narrow
+
has a grating, raspy voice
has a narrow, jutting
+
has a high squeaky voice
has a deeply recessed, broad
+
has a fairly deep and raspy voice
has a massive
+
has a high, clear voice
round chin
+
has a low, clear voice
square chin
+
square-chin
has very low cheekbones
+
low-cheekbones
has a narrow
+
massive-chin
has a very narrow
+
round-chin
has a broad
+
scratchy-voiced
has a very broad
+
squeaky-voiced
has a narrow, recessed
+
high-cheekbones
has a narrow, prominent
+
low-voiced
has a broad, recessed
+
splayed
has a broad, prominent
+
average
 +
grating-voiced
 +
guttural-voiced
 +
scrawny
 +
squat
 +
tiny
 +
small
 +
NEX_BODY
 
narrow-chin
 
narrow-chin
 +
jutting-chin
 +
recessed-chin
 
broad-chin
 
broad-chin
 
prominent-chin
 
prominent-chin
jutting-chin
+
huge
recessed-chin
+
straight scar. 
massive-chin
+
small
 +
very large
 +
very short
 +
short
 +
curving scar. 
 +
tiny
 +
massive  
 +
a
 +
long
 +
very long
 +
bear
 +
bears
 +
the marks of old wounds, including
 +
the marks of numerous old wounds, the chief among them
 +
lanky
 +
big
 +
towering
 +
stout
 +
chubby
 +
fat
 +
slim
 +
skinny
 
muscular
 
muscular
 
very large
 
very large
 +
obese
 +
frail
 +
dent. 
 +
very small
 
gigantic
 
gigantic
 
jagged scar.   
 
jagged scar.   
dent. 
+
[!@
very small
+
(!@
small
+
P)!@
skinny
+
)!@
chubby
+
V!@
guttural-voiced
+
rE@
splayed
+
rE@
average
+
sE@
scrawny
+
sE@
towering
+
rE@
round-chin
+
rE@
square-chin
+
sE@
low-cheekbones
+
wE@
high-cheekbones
+
wE@
low-voiced
+
wE@
scratchy-voiced
+
vE@
squeaky-voiced
+
SMALL
grating-voiced
 
CON_CAT
 
CONTYPE
 
STANCE
 
Unrecognized Creature Bodypart CONTYPE Token:
 
UPPERBODY
 
LOWERBODY
 
 
INTERNAL
 
INTERNAL
CIRCULATION
+
EMBEDDED
GELDABLE
+
APERTURE
THROAT
+
TOTEMABLE
 +
VERMIN_BUTCHER_ITEM
 
SKELETON
 
SKELETON
 
UNDER_PRESSURE
 
UNDER_PRESSURE
TOTEMABLE
+
THROAT
VERMIN_BUTCHER_ITEM
+
JOINT
EMBEDDED
+
Unrecognized Creature Bodypart CONTYPE Token:
APERTURE
+
LIMB
 +
GRASP
 +
STANCE
 +
CON_CAT
 +
CONTYPE
 
Unrecognized Creature Bodypart Token:  
 
Unrecognized Creature Bodypart Token:  
 
Unrecognized Creature Body Token:  
 
Unrecognized Creature Body Token:  
 +
: number capped at 32
 +
INDIVIDUAL_NAME
 +
CATEGORY
 +
DEFAULT_RELSIZE
 +
SOCKET
 +
MOUTH
 
CONNECTOR
 
CONNECTOR
 
PREVENTS_PARENT_COLLAPSE
 
PREVENTS_PARENT_COLLAPSE
SOCKET
+
LEFT
CATEGORY
+
DIGIT
DEFAULT_RELSIZE
+
GELDABLE
: number capped at 32
+
RIGHT
INDIVIDUAL_NAME
+
CIRCULATION
 +
GUTS
 +
HEAD
 +
CON
 +
UPPERBODY
 +
LOWERBODY
 +
p n@
 +
p n@
 +
` n@
 +
P n@
 +
n@
 +
n@
 +
@ n@
 +
@ n@
 +
0 n@
 +
  n@
 +
ape
 +
WEREBEAST_ANTELOPE
 +
antelope
 +
WEREBEAST_ANTEATER
 
anteater
 
anteater
WEREBEAST_ANTEATER
+
capybara
antelope
+
WEREBEAST_BULL
WEREBEAST_ANTELOPE
+
bull
WEREBEAST_ELK
+
WEREBEAST_BUFFALO
WEREBEAST_FOX
+
buffalo
WEREBEAST_GECKO
+
WEREBEAST_BISON
gila monster
+
bison
WEREBEAST_GILA_MONSTER
+
WEREBEAST_BEAVER
giraffe
+
beaver
WEREBEAST_COYOTE
+
WEREBEAST_BEAR
WEREBEAST_DEER
+
bear
donkey
+
WEREBEAST_BADGER
WEREBEAST_DONKEY
+
badger
elephant
+
WEREBEAST_ARMADILLO
WEREBEAST_ELEPHANT
+
armadillo
 +
WEREBEAST_APE
 +
jackal
 +
WEREBEAST_IGUANA
 +
iguana
 +
WEREBEAST_HYENA
 +
hyena
 +
WEREBEAST_HORSE
 +
horse
 
WEREBEAST_HEDGEHOG
 
WEREBEAST_HEDGEHOG
WEREBEAST_HORSE
+
hedgehog
WEREBEAST_HYENA
+
WEREBEAST_HARE
iguana
+
hare
WEREBEAST_IGUANA
+
WEREBEAST_GOPHER
jackal
+
gopher
 +
WEREBEAST_GOAT
 +
goat
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GIRAFFE
WEREBEAST_GOAT
+
marmot
gopher
+
WEREBEAST_MAMMOTH
WEREBEAST_GOPHER
+
mammoth
WEREBEAST_HARE
+
WEREBEAST_LORIS
hedgehog
+
loris
WEREBEAST_BEAVER
+
WEREBEAST_LLAMA
WEREBEAST_BISON
+
llama
buffalo
+
WEREBEAST_LIZARD
WEREBEAST_BUFFALO
+
lizard
WEREBEAST_BULL
+
WEREBEAST_LEMUR
capybara
+
lemur
WEREBEAST_APE
+
WEREBEAST_KOALA
armadillo
+
koala
WEREBEAST_ARMADILLO
+
WEREBEAST_KANGAROO
badger
+
kangaroo
WEREBEAST_BADGER
+
WEREBEAST_JACKAL
WEREBEAST_BEAR
+
coyote
beaver
+
WEREBEAST_COATI
 +
coati
 +
WEREBEAST_CIVET
 +
civet
 +
WEREBEAST_CHINCHILLA
 +
chinchilla
 
WEREBEAST_CHAMELEON
 
WEREBEAST_CHAMELEON
chinchilla
+
chameleon
WEREBEAST_CHINCHILLA
+
WEREBEAST_CAVY
WEREBEAST_CIVET
+
cavy
WEREBEAST_COATI
+
WEREBEAST_CAT
coyote
+
cat
 +
WEREBEAST_CAMEL
 +
camel
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAPYBARA
WEREBEAST_CAMEL
+
giraffe
WEREBEAST_CAT
+
WEREBEAST_GILA_MONSTER
WEREBEAST_CAVY
+
gila monster
chameleon
+
WEREBEAST_GECKO
WEREBEAST_PORCUPINE
+
gecko
rabbit
+
WEREBEAST_FOX
WEREBEAST_RABBIT
+
fox
raccoon
+
WEREBEAST_ELK
WEREBEAST_RACCOON
+
elk
WEREBEAST_RAT
+
WEREBEAST_ELEPHANT
rhinoceros
+
elephant
WEREBEAST_PANDA
+
WEREBEAST_DONKEY
pangolin
+
donkey
WEREBEAST_PANGOLIN
+
WEREBEAST_DEER
panther
+
deer
WEREBEAST_PANTHER
+
WEREBEAST_COYOTE
WEREBEAST_PIG
 
porcupine
 
WEREBEAST_SKUNK
 
WEREBEAST_SLOTH
 
squirrel
 
WEREBEAST_SQUIRREL
 
WEREBEAST_TAPIR
 
 
tortoise
 
tortoise
 +
WEREBEAST_TAPIR
 +
tapir
 +
WEREBEAST_SQUIRREL
 +
squirrel
 +
WEREBEAST_SLOTH
 +
sloth
 +
WEREBEAST_SKUNK
 +
skunk
 +
WEREBEAST_SKINK
 +
skink
 +
WEREBEAST_SHREW
 +
shrew
 +
WEREBEAST_SHEEP
 +
sheep
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_RHINOCEROS
WEREBEAST_SHEEP
+
WEREBEAST_ZEBRA
WEREBEAST_SHREW
+
zebra
WEREBEAST_SKINK
+
WEREBEAST_WOMBAT
WEREBEAST_LIZARD
+
wombat
WEREBEAST_LLAMA
+
WEREBEAST_WOLF
WEREBEAST_LORIS
+
wolf
mammoth
+
WEREBEAST_WEASEL
WEREBEAST_MAMMOTH
+
weasel
marmot
+
WEREBEAST_WARTHOG
WEREBEAST_JACKAL
+
warthog
kangaroo
+
WEREBEAST_TORTOISE
WEREBEAST_KANGAROO
+
panda
WEREBEAST_KOALA
+
WEREBEAST_OPOSSUM
WEREBEAST_LEMUR
+
opossum
lizard
+
WEREBEAST_MOUSE
 +
mouse
 +
WEREBEAST_MONKEY
 +
monkey
 
WEREBEAST_MOOSE
 
WEREBEAST_MOOSE
monkey
+
moose
WEREBEAST_MONKEY
+
WEREBEAST_MONITOR_LIZARD
WEREBEAST_MOUSE
+
monitor
opossum
+
WEREBEAST_MONGOOSE
WEREBEAST_OPOSSUM
+
mongoose
 +
WEREBEAST_MOLE
 +
mole
 
WEREBEAST_MARMOT
 
WEREBEAST_MARMOT
WEREBEAST_MOLE
+
rhinoceros
mongoose
+
WEREBEAST_RAT
WEREBEAST_MONGOOSE
+
rat
monitor
+
WEREBEAST_RACCOON
WEREBEAST_MONITOR_LIZARD
+
raccoon
assigndesjobs
+
WEREBEAST_RABBIT
assignbuildingjobs
+
rabbit
season_count
+
WEREBEAST_PORCUPINE
precise_phase
+
porcupine
cursor
+
WEREBEAST_PIG
gamemode
+
pig
season
+
WEREBEAST_PANTHER
season_timer
+
panther
cur_rain
+
WEREBEAST_PANGOLIN
cur_snow
+
pangolin
cur_rain_counter
+
WEREBEAST_PANDA
cur_snow_counter
+
index1_15
cur_weather
+
index1_14
weathertimer
+
index1_13
 +
index1_12
 +
index1_11
 +
index1_10
 +
index1_9
 
index1_8
 
index1_8
index1_9
+
index1_7
index1_10
+
index1_6
index1_11
+
index1_5
index1_12
+
index1_4
index1_13
+
index1_3
index1_14
+
index1_2
index1_15
+
index1_1
 
gametype
 
gametype
index1_1
+
index1_31
index1_2
+
index1_30
index1_3
+
index1_29
index1_4
+
index1_28
index1_5
+
index1_27
index1_6
+
index1_26
index1_7
+
index1_25
WEREBEAST_WOMBAT
+
index1_24
WEREBEAST_ZEBRA
+
index1_23
WEREBEAST_TORTOISE
+
index1_22
warthog
+
index1_21
WEREBEAST_WARTHOG
+
index1_20
weasel
+
index1_19
WEREBEAST_WEASEL
+
index1_18
WEREBEAST_WOLF
+
index1_17
wombat
+
index1_16
 +
linechar
 +
line
 +
linelim
 +
scrollz
 +
scrolly
 +
scrollx
 +
buildreq
 
jobvalue_setter
 
jobvalue_setter
buildreq
+
jobvalue
scrollx
+
plot_event
scrolly
+
event_flow
scrollz
+
movie_version
linelim
+
min_load_version
linechar
 
 
version
 
version
min_load_version
+
gview
movie_version
+
gamemode
event_flow
+
point
plot_event
+
cursor
jobvalue
+
precise_phase
index1_56
+
season_count
index1_57
+
assignbuildingjobs
index1_58
+
assigndesjobs
index1_59
+
year
index1_60
+
weathertimer
index1_61
+
cur_weather
index1_62
+
cur_snow_counter
index1_63
+
cur_rain_counter
index1_48
+
cur_snow
index1_49
+
cur_rain
index1_50
+
season_timer
index1_51
+
season
index1_52
+
index1_79
index1_53
+
index1_78
index1_54
+
index1_77
index1_55
+
index1_76
 +
index1_75
 +
index1_74
 +
index1_73
 
index1_72
 
index1_72
index1_73
+
index1_71
index1_74
+
index1_70
index1_75
+
index1_69
index1_76
+
index1_68
index1_77
+
index1_67
index1_78
+
index1_66
index1_79
+
index1_65
 
index1_64
 
index1_64
index1_65
+
index1_95
index1_66
+
index1_94
index1_67
+
index1_93
index1_68
+
index1_92
index1_69
+
index1_91
index1_70
+
index1_90
index1_71
+
index1_89
index1_24
+
index1_88
index1_25
+
index1_87
index1_26
+
index1_86
index1_27
+
index1_85
index1_28
+
index1_84
index1_29
+
index1_83
index1_30
+
index1_82
index1_31
+
index1_81
index1_16
+
index1_80
index1_17
+
index1_47
index1_18
+
index1_46
index1_19
+
index1_45
index1_20
+
index1_44
index1_21
+
index1_43
index1_22
+
index1_42
index1_23
+
index1_41
 
index1_40
 
index1_40
index1_41
+
index1_39
index1_42
+
index1_38
index1_43
+
index1_37
index1_44
+
index1_36
index1_45
+
index1_35
index1_46
+
index1_34
index1_47
+
index1_33
 
index1_32
 
index1_32
index1_33
+
index1_63
index1_34
+
index1_62
index1_35
+
index1_61
index1_36
+
index1_60
index1_37
+
index1_59
index1_38
+
index1_58
index1_39
+
index1_57
index1_120
+
index1_56
index1_121
+
index1_55
index1_122
+
index1_54
index1_123
+
index1_53
index1_124
+
index1_52
index1_125
+
index1_51
index1_126
+
index1_50
index1_127
+
index1_49
index1_112
+
index1_48
index1_113
+
addingtask_sub
index1_114
+
addingtask
index1_115
+
selectingtaskobject
index1_116
+
modeseason
index1_117
+
modeitem
index1_118
+
modejob
index1_119
+
gamemode_cansave
 
index1_136
 
index1_136
gamemode_cansave
+
index1_135
modejob
+
index1_134
modeitem
+
index1_133
modeseason
+
index1_132
selectingtaskobject
+
index1_131
addingtask
+
index1_130
addingtask_sub
+
index1_129
 
index1_128
 
index1_128
index1_129
+
modeunit
index1_130
+
buildjob_item1
index1_131
+
buildjob_flowz
index1_132
+
buildjob_flowy
index1_133
+
buildjob_flowx
index1_134
+
buildjob_building
index1_135
+
buildjob_item
index1_88
+
buildjob_unit
index1_89
+
buildjob_selected
index1_90
+
buildjob_type
index1_91
+
buildjob_popback
index1_92
+
buildjob_give_to
index1_93
+
buildjob_mastering
index1_94
+
buildjob_assignroom
index1_95
+
buildjob_sizeroom
index1_80
+
buildjob_sizerad
index1_81
+
index1_111
index1_82
+
index1_110
index1_83
+
index1_109
index1_84
+
index1_108
index1_85
+
index1_107
index1_86
+
index1_106
index1_87
+
index1_105
 
index1_104
 
index1_104
index1_105
+
index1_103
index1_106
+
index1_102
index1_107
+
index1_101
index1_108
+
index1_100
index1_109
+
index1_99
index1_110
+
index1_98
index1_111
+
index1_97
 
index1_96
 
index1_96
index1_97
+
index1_127
index1_98
+
index1_126
index1_99
+
index1_125
index1_100
+
index1_124
index1_101
+
index1_123
index1_102
+
index1_122
index1_103
+
index1_121
standingorder_smelter
+
index1_120
standingorder_other
+
index1_119
standingorder_gatherrefuse_outside
+
index1_118
standingorder_gatherrefuse_outside_vermin
+
index1_117
standingorder_gatherrefuse_chasm_corpses
+
index1_116
standingorder_gatherrefuse_chasm_skulls
+
index1_115
standingorder_gatherrefuse_chasm_skins
+
index1_114
standingorder_gatherrefuse_chasm_bones
+
index1_113
standingorder_zone_drinking
+
index1_112
standingorder_zone_fishing
+
index2_3
standingorder_slaughter
+
index2_2
standingorder_butcher
+
index2_1
standingorder_tan
+
standingorder_forbid_toppled_building_items
standingorder_fishery
+
standingorder_forbid_cages_from_sprung_traps
standingorder_kitchen
+
standingorder_forbid_rearming_traps
standingorder_kiln
+
standingorder_forbid_trap_cleaning
 
standingorder_forbid_floor_and_wall_cleaning
 
standingorder_forbid_floor_and_wall_cleaning
standingorder_forbid_trap_cleaning
+
standingorder_autoforbid_other_items
standingorder_forbid_rearming_traps
+
standingorder_autoforbid_your_items
standingorder_forbid_cages_from_sprung_traps
+
standingorder_autoforbid_other_corpse
standingorder_forbid_toppled_building_items
+
standingorder_autoforbid_your_corpse
index2_1
+
standingorder_autoforbid_projectile
index2_2
+
standingorder_gatherrefuse_chasm_othernonmetal
index2_3
 
standingorder_gatherrefuse_chasm_strand_tissue
 
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
+
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_autoforbid_projectile
+
game
standingorder_autoforbid_your_corpse
+
world
standingorder_autoforbid_other_corpse
+
plotinfo
standingorder_autoforbid_your_items
+
itemmade_number
standingorder_autoforbid_other_items
+
itemmade_subcat2
buildjob_unit
+
itemmade_subcat1
buildjob_item
+
itemmade_subtype
buildjob_building
+
itemmade
buildjob_flowx
+
index2_11
buildjob_flowy
+
index2_10
buildjob_flowz
+
index2_9
buildjob_item1
+
index2_8
modeunit
+
index2_7
buildjob_sizerad
+
index2_6
buildjob_sizeroom
+
index2_5
buildjob_assignroom
+
index2_4
buildjob_mastering
+
standingorder_collect_web
buildjob_give_to
+
standingorder_dyed_clothes
buildjob_popback
+
standingorder_loom
buildjob_type
+
standingorder_allharvest
buildjob_selected
+
standingorder_gatherfurniture
 +
standingorder_gatheranimals
 +
standingorder_gatherrefuse
 
standingorder_gatherbodies
 
standingorder_gatherbodies
standingorder_gatherrefuse
+
standingorder_gatherfood
standingorder_gatheranimals
+
standingorder_gatherwood
standingorder_gatherfurniture
+
standingorder_gatherstone
standingorder_allharvest
+
paused
standingorder_loom
+
modestation
standingorder_dyed_clothes
+
modepage
standingorder_collect_web
+
modeview
 
squadcount
 
squadcount
modeview
+
standingorder_gatherrefuse_chasm_bones
modepage
+
standingorder_gatherrefuse_chasm_skins
modestation
+
standingorder_gatherrefuse_chasm_skulls
paused
+
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherstone
+
standingorder_gatherrefuse_outside_vermin
standingorder_gatherwood
+
standingorder_gatherrefuse_outside
standingorder_gatherfood
+
standingorder_other
throwitem
+
standingorder_smelter
dung_target
+
standingorder_kiln
dung_targlist
+
standingorder_kitchen
interactitem
+
standingorder_fishery
interactinvslot
+
standingorder_tan
dung_attackmode
+
standingorder_butcher
dung_dodgemode
+
standingorder_slaughter
dung_chargedefendmode
+
standingorder_zone_fishing
oscrollz
+
standingorder_zone_drinking
dunginv_relitem
+
next_incident_global_id
dunginv
+
next_identity_global_id
dunginv_inv
+
next_written_content_global_id
dunginv_depth
+
next_interaction_instance_global_id
dunginv_flag
+
next_activity_global_id
dunginv_index
+
next_formation_global_id
next_civ_global_id
+
next_squad_global_id
next_nem_global_id
+
next_task_global_id
next_artifact_global_id
+
next_art_imagechunk_global_id
next_job_global_id
+
next_unitchunk_global_id
next_schedule_global_id
+
next_histeventcol_global_id
next_proj_global_id
+
next_histevent_global_id
 +
next_histfig_global_id
 +
next_flow_guide_global_id
 +
next_machine_global_id
 
next_building_global_id
 
next_building_global_id
next_machine_global_id
+
next_divination_set_global_id
dung_swimmode
+
next_image_set_global_id
handleannounce
+
next_belief_system_global_id
preserveannounce
+
next_occupation_global_id
updatelightstate
+
next_rhythm_global_id
dung_buildinginteract
+
next_scale_global_id
next_item_global_id
+
next_dance_form_global_id
next_unit_global_id
+
next_musical_form_global_id
next_soul_global_id
+
next_poetic_form_global_id
itemmade
+
next_agreement_global_id
itemmade_subtype
+
next_cultural_identity_global_id
itemmade_subcat1
+
next_army_tracking_info_global_id
itemmade_subcat2
+
next_army_controller_global_id
itemmade_number
+
next_army_global_id
plotinfo
+
next_vehicle_global_id
index2_4
+
next_crime_global_id
index2_5
+
oscrolly
index2_6
+
oscrollx
index2_7
+
olookz
index2_8
+
olooky
index2_9
+
olookx
index2_10
+
looklist
index2_11
+
menuposition
 
unitprintstack_clear
 
unitprintstack_clear
menuposition
+
unitprintstack_start
looklist
+
unitprintstack_cur
olookx
+
unitprintstack
olooky
+
d_init
olookz
+
init
oscrollx
+
texture
oscrolly
 
 
mainview
 
mainview
texture
+
gps
d_init
+
next_proj_global_id
unitprintstack
+
next_schedule_global_id
unitprintstack_cur
+
next_job_global_id
unitprintstack_start
+
next_artifact_global_id
 +
next_nem_global_id
 +
next_civ_global_id
 +
next_soul_global_id
 +
next_unit_global_id
 +
next_item_global_id
 +
updatelightstate
 +
dung_swimmode
 +
dung_chargedefendmode
 +
dung_dodgemode
 +
dung_attackmode
 +
page
 +
oscrollz
 +
BEAST_SNAKE
 +
BEAST_AMORPHOUS_SHELL_BACK
 +
BEAST_AMORPHOUS
 +
unitst_set_automatic_professions
 +
unitst_make_own
 +
history_figurest_create
 +
translate_name
 +
buildingst_enddestruction
 +
building_handlerst_create_building
 +
item_handlerst_create_item
 +
unitst_more_convenient_create
 +
world_summon_unit
 +
unitst_create
 +
unitst_choptree
 +
buildingst_completebuild
 +
job_handlerst_remove_job
 +
BEAST_WORM_LONG_MANDIBLES
 +
BEAST_WORM_LONG
 +
BEAST_SNAKE_ANTENNAE
 +
BEAST_SNAKE_TRUNK
 +
BEAST_SNAKE_SHELL_BACK
 +
BEAST_SNAKE_EYE_THREE
 +
BEAST_SNAKE_EYE_TWO
 +
BEAST_SNAKE_EYE_ONE
 +
BEAST_SNAKE_WINGS_BAT_FRONT
 +
BEAST_SNAKE_WINGS_BAT_BACK
 +
BEAST_SNAKE_WINGS_FEATHERED_FRONT
 +
BEAST_SNAKE_WINGS_FEATHERED_BACK
 +
BEAST_SNAKE_WINGS_LACY_FRONT
 +
BEAST_SNAKE_WINGS_LACY_BACK
 +
BEAST_SNAKE_HORNS
 +
BEAST_SNAKE_MANDIBLES
 +
DEBUG_VISIBLEAMBUSHERS
 +
DEBUG_NOSLEEP
 +
DEBUG_NOHUNGER
 +
DEBUG_NOTHIRST
 +
DEBUG_NOANIMALS
 
DEBUG_SAFEDWARVES
 
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
+
DEBUG_NOMOOD
DEBUG_NOTHIRST
+
DEBUG_CONTINUOUS
DEBUG_NOHUNGER
+
DEBUG_FASTCAVEIN
DEBUG_NOSLEEP
+
DEBUG_SHOW_RIVER
DEBUG_VISIBLEAMBUSHERS
+
filecomp_buffer2_aux
DEBUG_QUICKMODE_MINING
+
filecomp_buffer_aux
DEBUG_ALWAYSHAPPY
+
filecomp_buffer2
 
filecomp_buffer
 
filecomp_buffer
filecomp_buffer2
+
manucomp2
filecomp_buffer_aux
+
manucomp
filecomp_buffer2_aux
+
game.external_flag
DEBUG_SHOW_RIVER
+
enabler
DEBUG_FASTCAVEIN
+
mt_virtual_seed_type
DEBUG_CONTINUOUS
 
DEBUG_NOMOOD
 
mt_virtual_buffer
 
 
mt_buffer
 
mt_buffer
mt_virtual_seed_type
+
mt_virtual_buffer
enabler
+
mt_cur_buffer
game.external_flag
+
mt_index
BEAST_AMORPHOUS
+
start_dwarf_count
BEAST_AMORPHOUS_SHELL_BACK
+
standingorder_mixfoods
BEAST_SNAKE
+
option_exceptions
 +
DEBUG_MEGAFAST
 +
DEBUG_GAMELOG
 +
DEBUG_DISABLEHUMANCARAVAN
 
DEBUG_NEVERBERSERK
 
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
+
DEBUG_ALWAYSHAPPY
DEBUG_GAMELOG
+
DEBUG_QUICKMODE_MINING
DEBUG_MEGAFAST
+
BEAST_SPIDER_EYE_TWO
option_exceptions
+
BEAST_SPIDER_EYE_ONE
standingorder_mixfoods
+
BEAST_SPIDER_WINGS_BAT_FRONT
mt_index
+
BEAST_SPIDER_WINGS_FEATHERED_FRONT
mt_cur_buffer
+
BEAST_SPIDER_WINGS_LACY_FRONT
next_formation_global_id
+
BEAST_SPIDER_HORNS
next_activity_global_id
+
BEAST_SPIDER_MANDIBLES
next_interaction_instance_global_id
 
next_written_content_global_id
 
next_identity_global_id
 
next_incident_global_id
 
next_crime_global_id
 
next_vehicle_global_id
 
next_flow_guide_global_id
 
next_histfig_global_id
 
next_histevent_global_id
 
next_histeventcol_global_id
 
next_unitchunk_global_id
 
next_art_imagechunk_global_id
 
next_task_global_id
 
next_squad_global_id
 
next_scale_global_id
 
next_rhythm_global_id
 
next_occupation_global_id
 
next_belief_system_global_id
 
next_image_set_global_id
 
next_divination_set_global_id
 
manucomp
 
manucomp2
 
next_army_global_id
 
next_army_controller_global_id
 
next_army_tracking_info_global_id
 
next_cultural_identity_global_id
 
next_agreement_global_id
 
next_poetic_form_global_id
 
next_musical_form_global_id
 
next_dance_form_global_id
 
BEAST_WORM_SHORT_SHELL_BACK
 
BEAST_WORM_SHORT_TRUNK
 
BEAST_WORM_SHORT_ANTENNAE
 
BEAST_INSECT
 
BEAST_INSECT_MANDIBLES
 
BEAST_INSECT_HORNS
 
BEAST_INSECT_WINGS_LACY_BACK
 
BEAST_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_WORM_SHORT_WINGS_LACY_BACK
 
BEAST_WORM_SHORT_WINGS_LACY_FRONT
 
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
 
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
 
BEAST_WORM_SHORT_WINGS_BAT_BACK
 
BEAST_WORM_SHORT_EYE_ONE
 
BEAST_WORM_SHORT_EYE_TWO
 
BEAST_WORM_SHORT_EYE_THREE
 
 
BEAST_SPIDER
 
BEAST_SPIDER
BEAST_SPIDER_MANDIBLES
+
BEAST_INSECT_ANTENNAE
BEAST_SPIDER_HORNS
+
BEAST_INSECT_TRUNK
BEAST_SPIDER_WINGS_LACY_FRONT
+
BEAST_INSECT_SHELL_BACK
BEAST_SPIDER_WINGS_FEATHERED_FRONT
+
BEAST_INSECT_PROBOSCIS
BEAST_SPIDER_WINGS_BAT_FRONT
+
BEAST_INSECT_EYE_THREE
BEAST_SPIDER_EYE_ONE
+
BEAST_INSECT_EYE_TWO
BEAST_SPIDER_EYE_TWO
+
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_WINGS_BAT_FRONT
 
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_EYE_ONE
+
BEAST_SCORPION_EYE_THREE
BEAST_INSECT_EYE_TWO
+
BEAST_SCORPION_EYE_TWO
BEAST_INSECT_EYE_THREE
+
BEAST_SCORPION_EYE_ONE
BEAST_INSECT_PROBOSCIS
+
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_INSECT_SHELL_BACK
+
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_INSECT_TRUNK
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_INSECT_ANTENNAE
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SNAKE_EYE_ONE
+
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SNAKE_EYE_TWO
+
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SNAKE_EYE_THREE
+
BEAST_SCORPION_HORNS
BEAST_SNAKE_SHELL_BACK
+
BEAST_SCORPION_MANDIBLES
BEAST_SNAKE_TRUNK
+
BEAST_SCORPION
BEAST_SNAKE_ANTENNAE
+
BEAST_SPIDER_ANTENNAE
BEAST_WORM_LONG
+
BEAST_SPIDER_TRUNK
BEAST_WORM_LONG_MANDIBLES
+
BEAST_SPIDER_SHELL_FRONT
BEAST_SNAKE_MANDIBLES
+
BEAST_SPIDER_EYE_THREE
BEAST_SNAKE_HORNS
+
BEAST_WORM_SHORT_HORNS
BEAST_SNAKE_WINGS_LACY_BACK
+
BEAST_WORM_SHORT_MANDIBLES
BEAST_SNAKE_WINGS_LACY_FRONT
+
BEAST_WORM_SHORT
BEAST_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_WORM_LONG_ANTENNAE
BEAST_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_WORM_LONG_TRUNK
BEAST_SNAKE_WINGS_BAT_BACK
+
BEAST_WORM_LONG_SHELL_BACK
BEAST_SNAKE_WINGS_BAT_FRONT
+
BEAST_WORM_LONG_EYE_THREE
 
BEAST_WORM_LONG_EYE_TWO
 
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_THREE
+
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_SHELL_BACK
+
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_TRUNK
+
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_ANTENNAE
+
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT
+
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_MANDIBLES
+
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_SHORT_HORNS
+
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_HORNS
 
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_WINGS_LACY_BACK
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_LACY_FRONT
+
BEAST_INSECT_WINGS_LACY_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
+
BEAST_INSECT_HORNS
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
+
BEAST_INSECT_MANDIBLES
BEAST_WORM_LONG_WINGS_BAT_BACK
+
BEAST_INSECT
BEAST_WORM_LONG_WINGS_BAT_FRONT
+
BEAST_WORM_SHORT_ANTENNAE
BEAST_WORM_LONG_EYE_ONE
+
BEAST_WORM_SHORT_TRUNK
BEAST_HUMANOID_HORNS
+
BEAST_WORM_SHORT_SHELL_BACK
BEAST_HUMANOID_WINGS_LACY_BACK
+
BEAST_WORM_SHORT_EYE_THREE
BEAST_HUMANOID_WINGS_LACY_FRONT
+
BEAST_WORM_SHORT_EYE_TWO
BEAST_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_WORM_SHORT_EYE_ONE
BEAST_HUMANOID_WINGS_BAT_BACK
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_HUMANOID_EYE_ONE
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_HUMANOID_EYE_TWO
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_HUMANOID_EYE_THREE
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_FRONT_GRASP_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_HUMANOID
+
BEAST_FRONT_GRASP_HORNS
BEAST_HUMANOID_MANDIBLES
+
BEAST_FRONT_GRASP_MANDIBLES
 
BEAST_FRONT_GRASP_OCT
 
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_MANDIBLES
+
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP_HORNS
+
BEAST_FRONT_GRASP
BEAST_FRONT_GRASP_WINGS_LACY_BACK
+
BEAST_HUMANOID_ANTENNAE
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
+
BEAST_HUMANOID_TRUNK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
+
BEAST_HUMANOID_SHELL_BACK
BEAST_FRONT_GRASP_WINGS_BAT_BACK
+
BEAST_HUMANOID_TAIL_THREE
BEAST_FRONT_GRASP_EYE_ONE
+
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_ONE
 
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_TAIL_TWO
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_HUMANOID_TAIL_THREE
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_HUMANOID_SHELL_BACK
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_HUMANOID_TRUNK
+
BEAST_QUADRUPED_BULKY_HORNS
BEAST_HUMANOID_ANTENNAE
+
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_FRONT_GRASP
+
BEAST_QUADRUPED_BULKY_OCT
BEAST_FRONT_GRASP_HEX
+
BEAST_QUADRUPED_BULKY_HEX
BEAST_SCORPION_WINGS_LACY_FRONT
+
BEAST_QUADRUPED_BULKY
BEAST_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_FRONT_GRASP_ANTENNAE
BEAST_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_FRONT_GRASP_TRUNK
BEAST_SCORPION_WINGS_BAT_BACK
+
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_SCORPION_WINGS_BAT_FRONT
+
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_SCORPION_EYE_ONE
+
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_SCORPION_EYE_TWO
+
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_SCORPION_EYE_THREE
+
BEAST_FRONT_GRASP_EYE_THREE
BEAST_SPIDER_EYE_THREE
+
BEAST_FRONT_GRASP_EYE_TWO
BEAST_SPIDER_SHELL_FRONT
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SPIDER_TRUNK
+
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SPIDER_ANTENNAE
+
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SCORPION
+
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SCORPION_MANDIBLES
+
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SCORPION_HORNS
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 
BEAST_BIPEDAL_DINOSAUR_HORNS
 
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
+
BEAST_BIPEDAL_DINOSAUR
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
+
BEAST_SCORPION_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
+
BEAST_SCORPION_TRUNK
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SCORPION_SHELL_FRONT
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
+
BEAST_SCORPION_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_ONE
 
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_TAIL_TWO
+
BEAST_HUMANOID_EYE_THREE
BEAST_SCORPION_TAIL_THREE
+
BEAST_HUMANOID_EYE_TWO
BEAST_SCORPION_SHELL_FRONT
+
BEAST_HUMANOID_EYE_ONE
BEAST_SCORPION_TRUNK
+
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_SCORPION_ANTENNAE
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR
+
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
+
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_QUADRUPED_SLINKY_EYE_THREE
+
BEAST_HUMANOID_HORNS
BEAST_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_HUMANOID_MANDIBLES
BEAST_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_HUMANOID
BEAST_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_QUADRUPED_SLINKY_TRUNK
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_QUADRUPED_SLINKY_ANTENNAE
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_WALRUS
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_QUADRUPED_SLINKY_HORNS
+
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_SMALL_AMORPHOUS
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_WALRUS_ANTENNAE
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_WALRUS_TRUNK
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_WALRUS_SHELL_BACK
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_WALRUS_TAIL_THREE
BEAST_QUADRUPED_SLINKY_EYE_ONE
+
BEAST_WALRUS_TAIL_TWO
BEAST_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_WALRUS_TAIL_ONE
 
BEAST_WALRUS_EYE_THREE
 
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_TAIL_ONE
+
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_TAIL_TWO
+
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_TAIL_THREE
+
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_SHELL_BACK
+
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_TRUNK
+
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_ANTENNAE
+
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_AMORPHOUS
+
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_MANDIBLES
 
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS_WINGS_LACY_BACK
+
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_WALRUS_WINGS_LACY_FRONT
+
BEAST_SMALL_SNAKE_TRUNK
BEAST_WALRUS_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_WALRUS_WINGS_BAT_BACK
+
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_WALRUS_EYE_ONE
+
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_WALRUS_EYE_TWO
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY
+
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_HEX
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_OCT
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_BULKY_MANDIBLES
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_HORNS
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_SMALL_SNAKE_HORNS
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
+
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SNAKE
BEAST_FRONT_GRASP_EYE_TWO
+
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_FRONT_GRASP_EYE_THREE
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_FRONT_GRASP_TAIL_ONE
+
BEAST_QUADRUPED_SLINKY_OCT
BEAST_FRONT_GRASP_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_HEX
BEAST_FRONT_GRASP_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY
BEAST_FRONT_GRASP_SHELL_BACK
+
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
+
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_FRONT_GRASP_ANTENNAE
+
BEAST_QUADRUPED_BULKY_SHELL_FRONT
 
BEAST_QUADRUPED_BULKY_TAIL_THREE
 
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_SHELL_FRONT
+
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TRUNK
+
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_ANTENNAE
+
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_SLINKY
+
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_HEX
+
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_OCT
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
+
BEAST_WALRUS
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_QUADRUPED_BULKY_EYE_ONE
+
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_BULKY_EYE_TWO
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_EYE_THREE
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_TAIL_ONE
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_WORM_SHORT_EYE_TWO
+
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_WORM_SHORT_EYE_THREE
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_WORM_SHORT_SHELL_BACK
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_WORM_SHORT_TRUNK
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_WORM_SHORT_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_INSECT
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_MANDIBLES
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_INSECT_HORNS
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_MANDIBLES
+
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_WORM_SHORT_HORNS
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
+
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_SMALL_SPIDER
BEAST_SMALL_WORM_SHORT_EYE_ONE
+
BEAST_SMALL_INSECT_ANTENNAE
 
BEAST_SMALL_INSECT_TRUNK
 
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_ANTENNAE
+
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_SPIDER
+
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_SPIDER_MANDIBLES
+
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_SPIDER_HORNS
+
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
+
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
 
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
+
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_EYE_ONE
+
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_INSECT_EYE_TWO
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_EYE_THREE
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_INSECT_PROBOSCIS
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_SHELL_BACK
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_EYE_ONE
+
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SNAKE_EYE_TWO
+
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SNAKE_EYE_THREE
+
BEAST_SMALL_SCORPION
BEAST_SMALL_SNAKE_SHELL_BACK
+
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SNAKE_TRUNK
+
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SNAKE_ANTENNAE
+
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_AMORPHOUS_SHELL_BACK
+
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SNAKE
+
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SNAKE_MANDIBLES
+
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SNAKE_HORNS
+
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
+
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
+
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WORM_LONG_EYE_THREE
 +
BEAST_SMALL_WORM_LONG_EYE_TWO
 +
BEAST_SMALL_WORM_LONG_EYE_ONE
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_EYE_ONE
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_EYE_TWO
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_EYE_THREE
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_SHELL_BACK
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_TRUNK
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_ANTENNAE
+
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_SHORT
+
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG
 
BEAST_SMALL_WORM_LONG
BEAST_SMALL_WORM_LONG_MANDIBLES
+
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_WORM_LONG_HORNS
+
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
+
BEAST_SMALL_INSECT
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_HUMANOID
+
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_HUMANOID_MANDIBLES
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_HUMANOID_HORNS
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_EYE_ONE
+
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
+
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_HEX
 
BEAST_SMALL_FRONT_GRASP
 
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_FRONT_GRASP_HEX
+
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_FRONT_GRASP_OCT
+
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_FRONT_GRASP_MANDIBLES
+
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_FRONT_GRASP_HORNS
+
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_SMALL_HUMANOID_EYE_TWO
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_TAIL_ONE
 
 
BEAST_SMALL_HUMANOID_TAIL_TWO
 
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_THREE
+
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_SHELL_BACK
+
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_TRUNK
+
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_ANTENNAE
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_HORNS
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
+
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_SCORPION_EYE_ONE
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_SPIDER_EYE_ONE
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_SPIDER_EYE_TWO
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_SPIDER_EYE_THREE
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_SPIDER_SHELL_FRONT
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_SPIDER_TRUNK
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_SPIDER_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_SCORPION
+
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_MANDIBLES
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
 +
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 +
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 +
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
 +
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 +
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
 +
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
 
BEAST_SMALL_BIPEDAL_DINOSAUR
 
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
+
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
+
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
+
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
+
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
+
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_EYE_TWO
 
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_THREE
+
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_SCORPION_TAIL_ONE
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_TAIL_TWO
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_TAIL_THREE
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_SHELL_FRONT
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_TRUNK
+
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_SCORPION_ANTENNAE
+
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
+
BEAST_SMALL_HUMANOID
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_OCT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_SMALL_WALRUS_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
+
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_SMALL_WALRUS_EYE_TWO
 
BEAST_SMALL_WALRUS_EYE_ONE
 
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_EYE_TWO
+
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_EYE_THREE
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_TAIL_ONE
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_TAIL_TWO
+
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_TAIL_THREE
+
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_SHELL_BACK
+
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS_TRUNK
+
BEAST_SMALL_WALRUS
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_WALRUS
+
EXPERIMENT_HUMANOID_TORSO_SCALES
BEAST_SMALL_WALRUS_MANDIBLES
+
EXPERIMENT_HUMANOID_TORSO_SKIN
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
+
EXPERIMENT_HUMANOID_TORSO_SKINLESS
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
+
EXPERIMENT_HUMANOID_EYE_THREE
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
+
EXPERIMENT_HUMANOID_EYE_TWO
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
+
EXPERIMENT_HUMANOID_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
+
EXPERIMENT_HUMANOID_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TRUNK
+
EXPERIMENT_HUMANOID_TRUNK
BEAST_SMALL_FRONT_GRASP_ANTENNAE
+
EXPERIMENT_HUMANOID_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY
+
EXPERIMENT_HUMANOID_MOUTH
BEAST_SMALL_QUADRUPED_BULKY_HEX
+
EXPERIMENT_HUMANOID_HEAD_FUR
BEAST_SMALL_QUADRUPED_BULKY_OCT
+
EXPERIMENT_HUMANOID_HEAD_FEATHERS
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
+
EXPERIMENT_HUMANOID_HEAD_SCALES
BEAST_SMALL_QUADRUPED_BULKY_HORNS
+
EXPERIMENT_HUMANOID_HEAD_SKIN
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
+
EXPERIMENT_HUMANOID_SHADOW
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
+
BEAST_SMALL_WALRUS_ANTENNAE
BEAST_SMALL_FRONT_GRASP_EYE_ONE
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_FRONT_GRASP_EYE_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_FRONT_GRASP_EYE_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
+
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HEX
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
 +
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
 +
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
 +
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
 +
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
 +
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
 +
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
 +
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
 +
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
 +
BEAST_SMALL_QUADRUPED_SLINKY_OCT
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
 +
EXPERIMENT_HUMANOID_WINGS_BAT
 +
EXPERIMENT_HUMANOID_WINGS_FEATHERED
 +
EXPERIMENT_HUMANOID_WINGS_LACY
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
 +
EXPERIMENT_HUMANOID_HORN_BROAD_5
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_5
 +
EXPERIMENT_HUMANOID_HORN_SHORT_5
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
 +
EXPERIMENT_HUMANOID_HORN_BROAD_4
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
 +
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
 +
EXPERIMENT_HUMANOID_HORN_BROAD_1
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_1
 +
EXPERIMENT_HUMANOID_HORN_SHORT_1
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
 +
EXPERIMENT_HUMANOID_ARM_RIGHT
 +
EXPERIMENT_HUMANOID_ARM_LEFT
 +
EXPERIMENT_HUMANOID_LEG_RIGHT
 +
EXPERIMENT_HUMANOID_LEG_LEFT
 +
EXPERIMENT_HUMANOID_HAND_RIGHT
 +
EXPERIMENT_HUMANOID_HAND_LEFT
 +
EXPERIMENT_HUMANOID_FOOT_RIGHT
 +
EXPERIMENT_HUMANOID_FOOT_LEFT
 +
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
 +
EXPERIMENT_HUMANOID_TORSO_FUR
 +
EXPERIMENT_HUMANOID_TORSO_FEATHERS
 +
EXPERIMENT_HUMANOID_HORN_SHORT_4
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
 +
EXPERIMENT_HUMANOID_HORN_BROAD_3
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_3
 +
EXPERIMENT_HUMANOID_HORN_SHORT_3
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
 +
EXPERIMENT_HUMANOID_HORN_BROAD_2
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_2
 +
EXPERIMENT_HUMANOID_HORN_SHORT_2
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
 +
WEATHER_CREEPING_GAS
 +
FIREBALL
 +
FIREJET
 +
DRAGONFIRE
 +
WEB_SPRAY
 +
UNDIRECTED_DUST
 +
UNDIRECTED_VAPOR
 
UNDIRECTED_GAS
 
UNDIRECTED_GAS
UNDIRECTED_VAPOR
+
SPATTER_LIQUID
UNDIRECTED_DUST
+
SPATTER_POWDER
WEB_SPRAY
+
LIQUID_GLOB
DRAGONFIRE
+
SOLID_GLOB
FIREJET
+
TRAILING_GAS_FLOW
FIREBALL
+
TRAILING_VAPOR_FLOW
WEATHER_CREEPING_GAS
+
TRAILING_DUST_FLOW
 
Unrecognized Usage Hint Token:  
 
Unrecognized Usage Hint Token:  
TRAILING_DUST_FLOW
+
MAKE_INTRODUCTIONS
TRAILING_VAPOR_FLOW
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
TRAILING_GAS_FLOW
+
ACCOUNTING
SOLID_GLOB
+
TRADE
LIQUID_GLOB
+
MANAGE_PRODUCTION
SPATTER_POWDER
+
MEET_WORKERS
SPATTER_LIQUID
+
RECEIVE_DIPLOMATS
 
LAW_ENFORCEMENT
 
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
+
LAW_MAKING
MEET_WORKERS
+
Unrecognized Breath Attack Token:
MANAGE_PRODUCTION
+
SHARP_ROCK
ACCOUNTING
+
TRAILING_ITEM_FLOW
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
UNDIRECTED_ITEM_CLOUD
MAKE_INTRODUCTIONS
+
WEATHER_FALLING_MATERIAL
 +
WEATHER_CREEPING_DUST
 
WEATHER_CREEPING_VAPOR
 
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
+
NO_WATER
WEATHER_FALLING_MATERIAL
+
IN_MAGMA
UNDIRECTED_ITEM_CLOUD
+
IN_WATER
TRAILING_ITEM_FLOW
+
Unrecognized Material State Token:  
SHARP_ROCK
+
ALL_SOLID
Unrecognized Breath Attack Token:  
+
SOLID_PRESSED
LAW_MAKING
+
PRESSED
 
SOLID_PASTE
 
SOLID_PASTE
PRESSED
+
PASTE
SOLID_PRESSED
+
SOLID_POWDER
ALL_SOLID
+
POWDER
Unrecognized Material State Token:
+
GAS
IN_WATER
+
LIQUID
IN_MAGMA
+
SOLID
NO_WATER
 
BEAST_SMALL_WALRUS_ANTENNAE
 
 
Unrecognized Procedural Layer Token:  
 
Unrecognized Procedural Layer Token:  
LIQUID
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
POWDER
+
MINOR_BLESSING
SOLID_POWDER
+
MEDIUM_BLESSING
 +
MINOR_CURSE
 +
MEDIUM_CURSE
 +
DEFEND
 +
TORMENT
 +
NEGATIVE_SOCIAL_RESPONSE
 
FLEEING
 
FLEEING
NEGATIVE_SOCIAL_RESPONSE
+
CLEAN_FRIEND
TORMENT
+
CLEAN_SELF
DEFEND
+
GREETING
MEDIUM_CURSE
+
MAJOR_CURSE
MINOR_CURSE
+
Unrecognized Location Hint Token:
MEDIUM_BLESSING
+
OUTSIDE
MINOR_BLESSING
+
NO_THICK_FOG
 
NO_MAGMA
 
NO_MAGMA
NO_THICK_FOG
+
INDEPENDENCE
OUTSIDE
+
COOPERATION
Unrecognized Location Hint Token:
+
ARTWORK
MAJOR_CURSE
+
TRADITION
GREETING
+
DECORUM
CLEAN_SELF
+
FAIRNESS
CLEAN_FRIEND
+
ELOQUENCE
 
CUNNING
 
CUNNING
ELOQUENCE
+
TRUTH
FAIRNESS
+
FRIENDSHIP
DECORUM
+
FAMILY
TRADITION
+
LOYALTY
ARTWORK
+
LAW
COOPERATION
+
Unrecognized Position Responsibility Token:
INDEPENDENCE
+
DELIVER_MESSAGES
 
MAINTAIN_TUNNELS
 
MAINTAIN_TUNNELS
DELIVER_MESSAGES
+
COMMERCE
Unrecognized Position Responsibility Token:
+
LEISURE_TIME
LOYALTY
+
PERSEVERANCE
FAMILY
+
COMPETITION
FRIENDSHIP
+
SACRIFICE
 +
HARD_WORK
 +
SKILL
 
MARTIAL_PROWESS
 
MARTIAL_PROWESS
HARD_WORK
+
CRAFTSMANSHIP
SACRIFICE
+
MERRIMENT
COMPETITION
+
HARMONY
PERSEVERANCE
+
TRANQUILITY
LEISURE_TIME
+
SELF_CONTROL
COMMERCE
+
INTROSPECTION
 +
KNOWLEDGE
 
STOICISM
 
STOICISM
KNOWLEDGE
+
HEALTH_MANAGEMENT
INTROSPECTION
+
BUILD_MORALE
SELF_CONTROL
+
SORT_AMMUNITION
TRANQUILITY
+
EQUIPMENT_MANIFESTS
HARMONY
+
UPGRADE_SQUAD_EQUIPMENT
MERRIMENT
+
MILITARY_STRATEGY
CRAFTSMANSHIP
+
MILITARY_GOALS
 
PATROL_TERRITORY
 
PATROL_TERRITORY
MILITARY_GOALS
+
ATTACK_ENEMIES
MILITARY_STRATEGY
+
RELIGION
UPGRADE_SQUAD_EQUIPMENT
+
TAME_EXOTICS
EQUIPMENT_MANIFESTS
+
EXECUTIONS
SORT_AMMUNITION
+
ESCORT_TAX_COLLECTOR
BUILD_MORALE
+
COLLECT_TAXES
HEALTH_MANAGEMENT
+
MAKE_TOPIC_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
+
MAINTAIN_BRIDGES
COLLECT_TAXES
+
MAINTAIN_ROADS
ESCORT_TAX_COLLECTOR
+
CONSTRUCTION_PERMITS
EXECUTIONS
+
BUILDING_SAFETY
TAME_EXOTICS
+
JUDGE
RELIGION
+
FIRE_SAFETY
ATTACK_ENEMIES
+
FOOD_SUPPLY
 
MAINTAIN_SEWERS
 
MAINTAIN_SEWERS
FOOD_SUPPLY
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
FIRE_SAFETY
+
PREPARE_LEADER_MEALS
BUILDING_SAFETY
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
CONSTRUCTION_PERMITS
+
MANAGE_LEADER_HOUSEHOLD_FOOD
MAINTAIN_ROADS
+
MANAGE_ANIMALS
MAINTAIN_BRIDGES
+
OVERSEE_LEADER_HOUSEHOLD
 +
ADVISE_LEADERS
 
ESPIONAGE
 
ESPIONAGE
ADVISE_LEADERS
+
BRIDGE
OVERSEE_LEADER_HOUSEHOLD
+
TUNNEL
MANAGE_ANIMALS
+
ROAD
MANAGE_LEADER_HOUSEHOLD_FOOD
+
Unrecognized Ethic Response Token:
MANAGE_LEADER_HOUSEHOLD_DRINKS
+
UNTHINKABLE
PREPARE_LEADER_MEALS
+
PUNISH_CAPITAL
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
+
PUNISH_EXILE
 
PUNISH_SERIOUS
 
PUNISH_SERIOUS
PUNISH_EXILE
+
PUNISH_REPRIMAND
PUNISH_CAPITAL
+
APPALLING
UNTHINKABLE
+
SHUN
Unrecognized Ethic Response Token:
+
MISGUIDED
TUNNEL
+
ONLY_IF_SANCTIONED
BRIDGE
+
JUSTIFIED_IF_SELF_DEFENSE
 +
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
+
BIRTH
JUSTIFIED_IF_SELF_DEFENSE
+
BEAUTY
ONLY_IF_SANCTIONED
+
BALANCE
MISGUIDED
+
ART
APPALLING
+
ANIMALS
PUNISH_REPRIMAND
+
AGRICULTURE
 +
Unrecognized Season Token:
 
WINTER
 
WINTER
Unrecognized Season Token:  
+
AUTUMN
AGRICULTURE
+
SUMMER
ANIMALS
+
SPRING
BALANCE
+
Unrecognized Religion Token:  
BEAUTY
+
REGIONAL_FORCE
 +
PANTHEON
 
Unrecognized World Construction Token:  
 
Unrecognized World Construction Token:  
PANTHEON
+
WALL
REGIONAL_FORCE
+
TORTURE_FOR_INFORMATION
Unrecognized Religion Token:
+
TORTURE_AS_EXAMPLE
SPRING
+
KILL_PLANT
SUMMER
+
MAKE_TROPHY_ANIMAL
AUTUMN
+
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_SAME_RACE
 +
EAT_SAPIENT_KILL
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
+
KILL_ANIMAL
MAKE_TROPHY_SAME_RACE
+
KILL_ENEMY
MAKE_TROPHY_SAPIENT
+
KILL_NEUTRAL
MAKE_TROPHY_ANIMAL
+
KILL_ENTITY_MEMBER
KILL_PLANT
+
Unrecognized Value Token:
TORTURE_AS_EXAMPLE
+
PEACE
TORTURE_FOR_INFORMATION
+
NATURE
 
ROMANCE
 
ROMANCE
NATURE
+
JUSTIFIED_IF_NO_REPERCUSSIONS
Unrecognized Value Token:  
+
PERSONAL_MATTER
KILL_ENTITY_MEMBER
+
ACCEPTABLE
KILL_NEUTRAL
+
REQUIRED
KILL_ENEMY
+
NOT_APPLICABLE
KILL_ANIMAL
+
Unrecognized Ethic Action Token:  
 +
SLAVERY
 
ASSAULT
 
ASSAULT
SLAVERY
+
THEFT
Unrecognized Ethic Action Token:
+
TRESPASSING
NOT_APPLICABLE
+
VANDALISM
REQUIRED
+
LYING
ACCEPTABLE
+
OATH_BREAKING
PERSONAL_MATTER
+
TREASON
JUSTIFIED_IF_NO_REPERCUSSIONS
+
TORTURE_ANIMALS
 
TORTURE_FOR_FUN
 
TORTURE_FOR_FUN
TORTURE_ANIMALS
+
LAKES
TREASON
+
LABOR
OATH_BREAKING
+
JUSTICE
VANDALISM
+
JEWELS
TRESPASSING
+
JEALOUSY
 +
INSPIRATION
 +
HUNTING
 
HOSPITALITY
 
HOSPITALITY
HUNTING
+
HEALING
INSPIRATION
+
HAPPINESS
JEALOUSY
+
GENEROSITY
JEWELS
+
GAMES
JUSTICE
+
GAMBLING
 +
FREEDOM
 +
FORTRESSES
 
FORGIVENESS
 
FORGIVENESS
FORTRESSES
+
MUCK
FREEDOM
+
MOON
GAMBLING
+
MIST
GENEROSITY
+
MISERY
HAPPINESS
+
MINERALS
HEALING
+
METALS
 +
MERCY
 
MARRIAGE
 
MARRIAGE
METALS
+
LUST
MINERALS
+
LUCK
MISERY
+
LOVE
MOUNTAINS
+
LONGEVITY
 
LIGHTNING
 
LIGHTNING
LONGEVITY
+
LIGHT
 +
LIES
 +
LAWS
 +
DEATH
 +
DAY
 +
DAWN
 +
DARKNESS
 +
DANCE
 +
CREATION
 +
CRAFTS
 
COURAGE
 
COURAGE
CRAFTS
+
CONSOLATION
CREATION
+
COASTS
DARKNESS
+
CHILDREN
 +
CHARITY
 +
CHAOS
 +
CAVERNS
 +
BOUNDARIES
 
BLIGHT
 
BLIGHT
BOUNDARIES
+
FOOD
CAVERNS
+
FISHING
CHARITY
+
FISH
CHILDREN
+
FIRE
COASTS
+
FESTIVALS
CONSOLATION
 
 
FERTILITY
 
FERTILITY
FESTIVALS
+
FATE
FISHING
+
FAME
 +
EARTH
 +
DUTY
 +
DUSK
 +
DREAMS
 +
DISEASE
 +
DISCIPLINE
 +
DEPRAVITY
 
DEFORMITY
 
DEFORMITY
DEPRAVITY
+
WRITING
DISCIPLINE
+
WISDOM
DISEASE
+
WIND
DREAMS
+
WEATHER
 +
WEALTH
 +
WATER
 +
WAR
 +
VOLCANOS
 
VICTORY
 
VICTORY
VOLCANOS
+
VALOR
WEALTH
+
TWILIGHT
WEATHER
+
TRICKERY
THRALLDOM
+
TREES
THUNDER
+
TREACHERY
 +
TRAVELERS
 
TORTURE
 
TORTURE
TRAVELERS
+
MAKE_A_GREAT_DISCOVERY
TREACHERY
+
IMMORTALITY
TRICKERY
+
SEE_THE_GREAT_NATURAL_SITES
TWILIGHT
+
FALL_IN_LOVE
 +
MASTER_A_SKILL
 +
BECOME_A_LEGENDARY_WARRIOR
 +
BRING_PEACE_TO_THE_WORLD
 +
CRAFT_A_MASTERWORK
 
CREATE_A_GREAT_WORK_OF_ART
 
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
+
RULE_THE_WORLD
BRING_PEACE_TO_THE_WORLD
+
START_A_FAMILY
BECOME_A_LEGENDARY_WARRIOR
+
MAINTAIN_ENTITY_STATUS
MASTER_A_SKILL
+
STAY_ALIVE
FALL_IN_LOVE
 
SEE_THE_GREAT_NATURAL_SITES
 
IMMORTALITY
 
WISDOM
 
WRITING
 
 
Unrecognized Sphere Token:  
 
Unrecognized Sphere Token:  
STAY_ALIVE
+
VOLCANOES
MAINTAIN_ENTITY_STATUS
+
YOUTH
START_A_FAMILY
+
REVELRY
RULE_THE_WORLD
+
REBIRTH
 +
RAINBOWS
 +
RAIN
 +
PREGNANCY
 +
POETRY
 +
PLANTS
 +
PERSUASION
 
PAINTING
 
PAINTING
PERSUASION
+
ORDER
PLANTS
+
OCEANS
POETRY
+
OATHS
PREGNANCY
+
NIGHTMARES
RAINBOWS
+
NIGHT
REBIRTH
+
MUSIC
 
MURDER
 
MURDER
NIGHTMARES
+
THUNDER
OCEANS
+
THRALLDOM
 +
SUN
 +
SUICIDE
 +
STORMS
 +
STARS
 +
SPEECH
 +
SONG
 
SILENCE
 
SILENCE
SPEECH
+
SEASONS
STORMS
+
SCHOLARSHIP
SUICIDE
+
SALT
REVELRY
+
RUMORS
 +
RULERSHIP
 +
RIVERS
 
REVENGE
 
REVENGE
RIVERS
+
Unrecognized Creature Small Texture Token:
RULERSHIP
+
HIVE
RUMORS
+
LIGHT_SWARM_SMALL
SCHOLARSHIP
+
LIGHT_SWARM_MEDIUM
SEASONS
+
LIGHT_SWARM_LARGE
 +
LIGHT_VERMIN_ALT
 +
LIGHT_VERMIN
 +
SWARM_SMALL
 +
SWARM_MEDIUM
 +
SWARM_LARGE
 
VERMIN_ALT
 
VERMIN_ALT
SWARM_LARGE
+
VERMIN
SWARM_MEDIUM
+
Unrecognized Site Token:
SWARM_SMALL
+
MONUMENT
LIGHT_VERMIN
+
CITY
LIGHT_VERMIN_ALT
 
LIGHT_SWARM_LARGE
 
LIGHT_SWARM_MEDIUM
 
CAVE_DETAILED
 
 
TREE_CITY
 
TREE_CITY
FORTRESS
+
APPRENTICE
MONUMENT
+
MASTER
Unrecognized Site Token:  
+
IMPRISONER
VERMIN
+
PRISONER
 +
LOVER
 +
DEITY
 +
SPOUSE
 +
FATHER
 +
MOTHER
 +
Unrecognized Creature Texture Token:  
 
CORPSE
 
CORPSE
Unrecognized Creature Texture Token:
+
ADVENTURER
MOTHER
+
GHOST
FATHER
+
ANIMATED
SPOUSE
+
TAX_ESCORT
PRISONER
 
LIGHT_SWARM_SMALL
 
Unrecognized Creature Small Texture Token:
 
 
LAW_ENFORCE
 
LAW_ENFORCE
TAX_ESCORT
+
COVERED
ANIMATED
+
ART_IMAGE
ADVENTURER
+
Unrecognized Specific Item Improvement Token:  
Unrecognized Art Image Element Token:  
+
TRACTION_BENCH_CHAIN
HANDLE
 
ROLLERS
 
 
TRACTION_BENCH_ROPE
 
TRACTION_BENCH_ROPE
TRACTION_BENCH_CHAIN
+
ROLLERS
Unrecognized Specific Item Improvement Token:  
+
HANDLE
ART_IMAGE
+
Unrecognized Art Image Element Token:
MAKE_A_GREAT_DISCOVERY
+
ITEM
 +
SHAPE
 +
TREE
 +
Unrecognized Art Facet Token:  
 +
OWN_RACE
 +
Unrecognized Goal Token:
 +
BATHE_WORLD_IN_CHAOS
 
ATTAIN_RANK_IN_SOCIETY
 
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
+
CAVE_DETAILED
Unrecognized Goal Token:  
+
DARK_FORTRESS
OWN_RACE
+
PLAYER_FORTRESS
Unrecognized Art Facet Token:
+
Unrecognized Item Improvement Token:  
 +
INSTRUMENT_PIECE
 +
ILLUSTRATION
 +
PAGES
 
SEWN_IMAGE
 
SEWN_IMAGE
ILLUSTRATION
+
CLOTH
INSTRUMENT_PIECE
+
THREAD
Unrecognized Item Improvement Token:
+
ITEMSPECIFIC
PLAYER_FORTRESS
+
SPECIFIC
DARK_FORTRESS
+
SPIKES
COVERED
+
BANDS
 +
RINGS_HANGING
 
GLAZED
 
GLAZED
RINGS_HANGING
+
STONECRAFTER
SPIKES
+
WAX_WORKER
SPECIFIC
+
POTTER
ITEMSPECIFIC
+
WOODCRAFTER
THREAD
+
CRAFTSMAN
 +
GEM_SETTER
 +
GEM_CUTTER
 +
JEWELER
 +
METALCRAFTER
 +
BLACKSMITH
 
ARMORER
 
ARMORER
BLACKSMITH
+
WEAPONSMITH
METALCRAFTER
+
FURNACE_OPERATOR
JEWELER
+
METALSMITH
GEM_CUTTER
+
ANIMAL_DISSECTOR
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
 
TRAPPER
 
TRAPPER
ANIMAL_DISSECTOR
+
SPINNER
METALSMITH
+
SHEARER
FURNACE_OPERATOR
+
GELDER
WEAPONSMITH
+
MILKER
 +
CHEESE_MAKER
 +
FARMER
 +
FISH_CLEANER
 +
FISH_DISSECTOR
 +
FISHERMAN
 +
FISHERY_WORKER
 
STRAND_EXTRACTOR
 
STRAND_EXTRACTOR
FISHERY_WORKER
+
GLASSMAKER
FISHERMAN
+
CLOTHIER
FISH_DISSECTOR
+
WEAVER
FISH_CLEANER
+
BONE_CARVER
FARMER
 
CHEESE_MAKER
 
MILKER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
 
LEATHERWORKER
 
LEATHERWORKER
BONE_CARVER
+
FORMER_PRISONER
WEAVER
+
FORMER_SLAVE
CLOTHIER
+
SLAVE
GLASSMAKER
+
FORMER_MEMBER
 +
MEMBER
 +
CRIMINAL
 +
ENEMY
 +
FORMER_MERCENARY
 +
MERCENARY
 +
Unrecognized Historical Figure Hist Fig Link Token:
 
DECEASED_SPOUSE
 
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token:
+
FORMER_SPOUSE
MERCENARY
+
PET_OWNER
FORMER_MERCENARY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
FORMER_MASTER
 
 
FORMER_APPRENTICE
 
FORMER_APPRENTICE
PET_OWNER
+
FORMER_MASTER
FORMER_SPOUSE
+
COMPANION
 +
HUNTER
 +
ANIMAL_TRAINER
 +
ANIMAL_CARETAKER
 +
RANGER
 +
STONE_CARVER
 +
STONECUTTER
 +
MASON
 +
ENGRAVER
 +
STONEWORKER
 +
WOODCUTTER
 
BOWYER
 
BOWYER
WOODCUTTER
+
CARPENTER
STONEWORKER
+
WOODWORKER
ENGRAVER
+
MINER
STONECUTTER
+
Unrecognized Historical Figure Site Link Token:
STONE_CARVER
 
RANGER
 
FORMER_SLAVE
 
FORMER_PRISONER
 
 
Unrecognized Historical Figure Entity Link Token:  
 
Unrecognized Historical Figure Entity Link Token:  
Unrecognized Historical Figure Site Link Token:
+
MASTER_BOWMAN
WOODWORKER
+
BOWMAN
CARPENTER
+
MASTER_PIKEMAN
 +
PIKEMAN
 +
MASTER_MACEMAN
 +
MACEMAN
 +
MASTER_SWORDSMAN
 +
SWORDSMAN
 +
MASTER_AXEMAN
 +
AXEMAN
 
MASTER_WRESTLER
 
MASTER_WRESTLER
AXEMAN
+
WRESTLER
MASTER_AXEMAN
+
MASTER_CROSSBOWMAN
SWORDSMAN
+
CROSSBOWMAN
MASTER_SWORDSMAN
+
MASTER_SPEARMAN
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
 
SPEARMAN
 
SPEARMAN
MASTER_SPEARMAN
+
BARD
CROSSBOWMAN
+
POET
MASTER_CROSSBOWMAN
+
SNATCHER
WRESTLER
+
BEAST_HUNTER
 +
SCOUT
 +
MONSTER_SLAYER
 +
MASTER_LASHER
 +
LASHER
 +
DRUNK
 +
THIEF
 
MASTER_THIEF
 
MASTER_THIEF
LASHER
+
TRAINED_WAR
MASTER_LASHER
+
TRAINED_HUNTER
MONSTER_SLAYER
+
RECRUIT
BEAST_HUNTER
+
MASTER_BLOWGUNMAN
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
 
BLOWGUNMAN
 
BLOWGUNMAN
MASTER_BLOWGUNMAN
+
WOOD_BURNER
RECRUIT
+
LYE_MAKER
TRAINED_HUNTER
+
POTASH_MAKER
TRAINED_WAR
+
SOAP_MAKER
 +
BREWER
 +
HERBALIST
 +
PLANTER
 +
GLAZER
 +
BEEKEEPER
 
PRESSER
 
PRESSER
BEEKEEPER
+
DYER
GLAZER
+
TANNER
PLANTER
+
BUTCHER
HERBALIST
+
MILLER
BREWER
 
SOAP_MAKER
 
GELDER
 
SHEARER
 
SPINNER
 
 
THRESHER
 
THRESHER
MILLER
+
COOK
BUTCHER
+
MASTER_HAMMERMAN
TANNER
+
HAMMERMAN
 +
MERCHANT
 +
TRADER
 +
ADMINISTRATOR
 +
SURGEON
 +
SUTURER
 +
BONE_SETTER
 +
DIAGNOSER
 
DOCTOR
 
DOCTOR
DIAGNOSER
+
CLERK
BONE_SETTER
+
PUMP_OPERATOR
SUTURER
+
SIEGE_OPERATOR
SURGEON
+
SIEGE_ENGINEER
ADMINISTRATOR
+
MECHANIC
TRADER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
 
ENGINEER
 
ENGINEER
MECHANIC
+
CLEAN_FISH
SIEGE_ENGINEER
+
GELD
SIEGE_OPERATOR
+
MILK
PUMP_OPERATOR
+
MAKE_CHEESE
 +
PROCESS_PLANT
 +
CLOTHESMAKER
 +
LEATHER
 +
DISSECT_VERMIN
 +
RECOVER_WOUNDED
 +
FEED_WATER_CIVILIANS
 
DRESSING_WOUNDS
 
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
+
SUTURING
RECOVER_WOUNDED
+
BONE_SETTING
DISSECT_VERMIN
+
SURGERY
LEATHER
+
DIAGNOSE
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
CUTWOOD
 
ANIMALTRAIN
 
 
ANIMALCARE
 
ANIMALCARE
DIAGNOSE
+
BONE_CARVE
SURGERY
+
STONE_CRAFT
BONE_SETTING
+
WAX_WORKING
SUTURING
+
POTTERY
 +
BOOKBINDING
 +
PAPERMAKING
 +
WOOD_CRAFT
 +
ENCRUST_GEM
 +
CUT_GEM
 +
METAL_CRAFT
 
FORGE_FURNITURE
 
FORGE_FURNITURE
METAL_CRAFT
+
FORGE_ARMOR
CUT_GEM
+
FORGE_WEAPON
ENCRUST_GEM
+
SMELT
WOOD_CRAFT
+
HUNT
PAPERMAKING
 
BOOKBINDING
 
POTTERY
 
CLEAN_FISH
 
 
DISSECT_FISH
 
DISSECT_FISH
FORGE_WEAPON
+
PEDDLER
FORGE_ARMOR
+
TAVERN_KEEPER
 +
SCRIBE
 +
PERFORMER
 +
BOOKBINDER
 +
PAPERMAKER
 +
GEOGRAPHER
 +
CHEMIST
 +
NATURALIST
 +
ASTRONOMER
 
HISTORIAN
 
HISTORIAN
ASTRONOMER
+
MATHEMATICIAN
NATURALIST
+
PHILOSOPHER
CHEMIST
+
SCHOLAR
GEOGRAPHER
+
SAGE
PAPERMAKER
 
BOOKBINDER
 
PERFORMER
 
SNATCHER
 
 
DANCER
 
DANCER
SCHOLAR
+
ANIMALTRAIN
PHILOSOPHER
+
CUTWOOD
MATHEMATICIAN
+
CLEAN
 +
HAUL_ANIMALS
 +
HAUL_FURNITURE
 +
HAUL_ITEM
 +
HAUL_REFUSE
 +
HAUL_FOOD
 +
HAUL_BODY
 +
HAUL_WOOD
 
HAUL_STONE
 
HAUL_STONE
HAUL_WOOD
+
MINE
HAUL_BODY
+
MESSENGER
HAUL_FOOD
+
MONK
HAUL_REFUSE
+
PILGRIM
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
SCRIBE
 
TAVERN_KEEPER
 
PEDDLER
 
 
PROPHET
 
PROPHET
PILGRIM
+
MACE
MESSENGER
+
DAGGER
ENCRUSTGEM
+
MISC_WEAPON
 +
SWORD
 +
AXE
 +
BONECARVE
 +
LEATHERWORK
 +
METALCRAFT
 +
STONECRAFT
 
WOODCRAFT
 
WOODCRAFT
STONECRAFT
+
ENCRUSTGEM
METALCRAFT
+
CUTGEM
LEATHERWORK
+
HERBALISM
BONECARVE
+
SPINNING
CLOTHESMAKING
+
SHEARING
MILLING
 
PROCESSPLANTS
 
 
CHEESEMAKING
 
CHEESEMAKING
SHEARING
+
SUTURE
SPINNING
+
SET_BONE
HERBALISM
+
DRESS_WOUNDS
CUTGEM
+
SNEAK
 +
MAGIC_NATURE
 +
MECHANICS
 +
THROW
 
BLOWGUN
 
BLOWGUN
MECHANICS
+
BOW
MAGIC_NATURE
+
WHIP
MISC_WEAPON
+
PIKE
DAGGER
+
ARMOR
 +
SHIELD
 +
CROSSBOW
 +
SPEAR
 
HAMMER
 
HAMMER
CROSSBOW
+
BUILD_CONSTRUCTION
SHIELD
+
BUILD_ROAD
 +
HAUL_WATER
 +
PULL_LEVER
 +
HAUL_TRADE
 +
HANDLE_VEHICLES
 +
BEEKEEPING
 +
PRESSING
 +
OPERATE_PUMP
 +
BURN_WOOD
 
GLAZING
 
GLAZING
BURN_WOOD
+
LYE_MAKING
OPERATE_PUMP
+
POTASH_MAKING
PRESSING
+
SIEGEOPERATE
BEEKEEPING
+
SIEGECRAFT
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
 
EXTRACT_STRAND
 
EXTRACT_STRAND
SIEGECRAFT
+
PROCESSPLANTS
SIEGEOPERATE
+
MILLING
POTASH_MAKING
+
CLOTHESMAKING
LYE_MAKING
+
BREWING
 +
WEAVING
 +
TRAPPING
 +
PROCESSFISH
 +
MASONRY
 +
ENGRAVE_STONE
 +
CARVE_STONE
 
CUT_STONE
 
CUT_STONE
CARVE_STONE
+
CARPENTRY
ENGRAVE_STONE
+
WOODCUTTING
MASONRY
+
MINING
PROCESSFISH
+
Unrecognized Unit Type Token:
TRAPPING
 
WEAVING
 
BREWING
 
HAUL_WATER
 
BUILD_ROAD
 
BUILD_CONSTRUCTION
 
 
Unrecognized Labor Token:  
 
Unrecognized Labor Token:  
Unrecognized Unit Type Token:
+
GEOGRAPHY
MINING
+
CHEMISTRY
WOODCUTTING
+
ASTRONOMY
CARPENTRY
+
MATHEMATICS
 +
LOGIC
 +
CRITICAL_THINKING
 +
PLAY_PERCUSSION_INSTRUMENT
 +
PLAY_WIND_INSTRUMENT
 +
PLAY_STRINGED_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
+
SING
PLAY_WIND_INSTRUMENT
+
MAKE_MUSIC
PLAY_PERCUSSION_INSTRUMENT
+
CLIMBING
CRITICAL_THINKING
+
MILITARY_TACTICS
MATHEMATICS
+
KNAPPING
GRASP_STRIKE
 
STANCE_STRIKE
 
 
DODGING
 
DODGING
KNAPPING
+
CORAL
MILITARY_TACTICS
+
AMBER
CLIMBING
+
Unrecognized Skill Token:
MAKE_MUSIC
+
MODSKILL10
MODSKILL03
+
MODSKILL09
MODSKILL04
+
MODSKILL08
MODSKILL05
+
MODSKILL07
 
MODSKILL06
 
MODSKILL06
MODSKILL07
+
MODSKILL05
MODSKILL08
+
MODSKILL04
MODSKILL09
+
MODSKILL03
MODSKILL10
+
MODSKILL02
ASTRONOMY
+
MODSKILL01
CHEMISTRY
+
INTRIGUE
GEOGRAPHY
+
FLUID_ENGINEER
 
OPTICS_ENGINEER
 
OPTICS_ENGINEER
FLUID_ENGINEER
+
PACIFY
INTRIGUE
+
CONSOLE
MODSKILL01
+
FLATTERY
MODSKILL02
+
COMEDY
 +
CONVERSATION
 +
INTIMIDATION
 +
RECORD_KEEPING
 +
ORGANIZATION
 +
APPRAISAL
 +
JUDGING_INTENT
 
NEGOTIATION
 
NEGOTIATION
JUDGING_INTENT
+
RIDING
APPRAISAL
+
SWIMMING
ORGANIZATION
+
SOAP_MAKING
RECORD_KEEPING
+
WOOD_BURNING
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
 
CRUTCH_WALK
 
CRUTCH_WALK
WOOD_BURNING
+
STANCE_STRIKE
SOAP_MAKING
+
GRASP_STRIKE
SWIMMING
+
BITE
RIDING
+
WRESTLING
 +
RANGED_COMBAT
 +
MELEE_COMBAT
 +
TEACHING
 +
LEADERSHIP
 +
COORDINATION
 +
SPEAKING
 
READING
 
READING
SPEAKING
+
PROSE
COORDINATION
+
SITUATIONAL_AWARENESS
LEADERSHIP
+
CONCENTRATION
TEACHING
+
KNOWLEDGE_ACQUISITION
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
FLATTERY
 
CONSOLE
 
PACIFY
 
 
TRACKING
 
TRACKING
KNOWLEDGE_ACQUISITION
+
TABLE
CONCENTRATION
+
ANIMALTRAP
SITUATIONAL_AWARENESS
+
BUCKET
 +
BARREL
 +
CAGE
 +
WINDOW
 +
TOOL
 +
TOY
 +
INSTRUMENT
 
GOBLET
 
GOBLET
INSTRUMENT
+
FLASK
WINDOW
+
CHAIN
BARREL
+
CHAIR
FLOODGATE
 
HATCH_COVER
 
 
TRACTION_BENCH
 
TRACTION_BENCH
 +
BED
 +
GRATE
 +
CABINET
 +
WEAPONRACK
 +
ARMORSTAND
 +
BIN
 +
BAG
 +
BOX
 +
GLOVES
 +
HELM
 +
SHOES
 +
WEAPON
 
MILLSTONE
 
MILLSTONE
WEAPON
+
QUERN
GLOVES
+
BOOK
BUCKET
+
SLAB
ANIMALTRAP
+
STATUE
 
COFFIN
 
COFFIN
STATUE
+
INORGANIC
 +
METAL
 +
STONE
 +
GRIME
 +
UNKNOWN_SUBSTANCE
 +
FILTH_Y
 +
FILTH_B
 +
VOMIT
 +
MUD
 +
LYE
 
PEARLASH
 
PEARLASH
FILTH_B
+
ASH
FILTH_Y
+
POTASH
UNKNOWN_SUBSTANCE
+
GLASS_CRYSTAL
Unrecognized Skill Token:
+
GLASS_CLEAR
 
GLASS_GREEN
 
GLASS_GREEN
GLASS_CLEAR
+
HATCH_COVER
GLASS_CRYSTAL
+
FLOODGATE
POTASH
+
DOOR
 +
BRANCH
 +
WOOD
 +
BOULDER
 +
ROUGH
 +
BLOCKS
 
SMALLGEM
 
SMALLGEM
BLOCKS
+
BAR
BOULDER
+
RARE
BRANCH
+
UNCOMMON
INORGANIC
+
FORCED
 +
Unrecognized Material Token:
 
GET_MATERIAL_FROM_REAGENT
 
GET_MATERIAL_FROM_REAGENT
Unrecognized Material Token:  
+
COAL
FORCED
+
MERCHANT_COMPANY
UNCOMMON
+
FESTIVAL
 +
LIBRARY
 +
BATTLE
 +
TEMPLE
 +
MILITARY_UNIT
 +
VESSEL
 +
CIV
 +
Unrecognized Item Token:  
 +
EGG
 
PIPE_SECTION
 
PIPE_SECTION
Unrecognized Item Token:
+
ROCK
VESSEL
+
GLOB
MILITARY_UNIT
+
COIN
TEMPLE
+
LIQUID_MISC
BATTLE
 
TRAPCOMP
 
POWDER_MISC
 
 
CHEESE
 
CHEESE
LIQUID_MISC
+
Dodge
USE_LAVA_STONE
+
Jump-dodge (strike)
NO_MATGLOSS
+
Jump-dodge (proj)
Unrecognized Inorganic Token:
+
Surprised
Unrecognized Coal Token:
+
Charge
CLUSTER
+
Drop item
CLUSTER_SMALL
+
Weapon twist
CLUSTER_ONE
+
Struck economic mineral
LIBRARY
+
Struck mineral
FESTIVAL
+
Praise the miners
MERCHANT_COMPANY
+
Found a feature
 +
Era change
 +
Reached peak
 +
map_rejection_log.txt
 +
HOSPITAL
 
CRAFT_GUILD
 
CRAFT_GUILD
HOSPITAL
+
PLANT_GROWTH
map_rejection_log.txt
+
SKIN_TANNED
CHARCOAL
+
SEEDS
 +
FISH_RAW
 +
MEAT
 +
CORPSEPIECE
 +
ANVIL
 +
GEM
 +
BRACELET
 
EARRING
 
EARRING
BRACELET
+
RING
CORPSEPIECE
+
CROWN
FISH_RAW
+
AMMO
ARMORSTAND
+
SCEPTER
WEAPONRACK
+
AMULET
CABINET
 
 
FIGURINE
 
FIGURINE
AMULET
+
POWDER_MISC
SCEPTER
+
DRINK
 +
TRAPCOMP
 +
TRAPPARTS
 +
BALLISTAARROWHEAD
 +
SIEGEAMMO
 +
BALLISTAPARTS
 +
CATAPULTPARTS
 +
CRUTCH
 +
ORTHOPEDIC_CAST
 
SPLINT
 
SPLINT
ORTHOPEDIC_CAST
+
QUIVER
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
SKIN_TANNED
 
PLANT_GROWTH
 
 
BACKPACK
 
BACKPACK
QUIVER
+
PANTS
 +
TOTEM
 +
SHEET
 +
Ambush (incapacitated creature)
 +
Ambush (uninjured creature)
 +
Ambush (injured creature)
 +
Ambush
 +
Ambush (nature)
 +
Ambush (snatcher)
 +
Snatcher
 +
Gremlin
 +
Ambush (thief, other)
 +
Ambush (thief, nature)
 +
Ambush (thief, skulking)
 +
Ambush (thief)
 +
Ambush (resident)
 +
Dig canceled (wet)
 +
Dig canceled (warm)
 +
(Combat) Nauseated
 +
Cave-in
 +
Trade diplomat
 +
Liaison
 +
Diplomat
 +
Gremlin unshackled something
 +
Gremlin opened cage
 +
Gremlin triggered plate
 +
Gremlin pulled lever
 +
Animal trap robbed
 +
Animal trapped
 +
No migrants
 +
Migrants (danger)
 +
Migrant (one)
 +
Migrants
 +
Noble
 +
Caravan
 +
(Wrestle) Release choke
 +
(Wrestle) Release lock
 +
(Wrestle) Throw
 +
(Wrestle) Takedown
 +
(Wrestle) Chokehold
 +
(Wrestle) Joint lock
 +
(Charge) Tangle/tumble
 +
(Charge) Tangle
 +
(Charge) (A) Bounced back
 +
(Charge) (A) Tumble
 +
(Charge) (D) Knocked over
 +
(Charge) (D) Tumble
 +
(Charge) Collision
 +
Parry
 +
Block
 +
Counterstrike
 +
(Combat) Winded
 +
(Combat) Stunned
 +
(Combat) Knocked out
 +
(Combat) Propelling blow
 +
(Combat) Attack latched
 +
(Combat) Natural attack latched
 +
(Combat) Attack stuck in
 +
(Combat) Enraged
 +
(Combat) Wounds
 +
(Combat) Strike
 +
(Wrestle) Part ripped away
 +
(Wrestle) Adjust grip
 +
(Wrestle) Strangle
 +
(Wrestle) Latch on
 +
(Wrestle) Struggle
 +
(Wrestle) Release
 +
Stand up
 +
Pull out and drop item
 +
Shoot web
 +
Breathe fire
 +
Block fire
 +
(Wrestling) Cannot break grip
 +
(Wrestling) Break grip
 +
Give into pain
 +
No longer stunned
 +
Overcome paralysis
 +
Free from web
 +
Regain consciousness
 +
Lose hold of item
 +
Vomit
 +
Slam into unit
 +
Slam into an obstacle
 +
Interaction (target)
 +
Interaction (user)
 +
Transformation
 +
Found trap
 +
Creature stolen object
 +
Creature sound
 +
Intro
 +
Cannot travel through site
 +
Discovered site
 +
Hit by ball of flames
 +
Ghost attack
 +
(Adventure) Cackling fades
 +
(Adventure) Night Creature Attack
 +
(Adventure) Made item
 +
Breath attack
 +
Martial trance
 +
Engraving melted
 +
Magma defaced engraving
 +
Berserk
 +
Regular beast
 +
Werebeast
 +
Megabeast
 +
Artifact construction begun
 +
(Strange mood) Building claimed
 +
Entangled in hidden web
 +
Vermin escaped from cage
 +
Attachment to item
 +
Item given name
 +
Artifact made
 +
Strange mood
 +
Animal birth
 +
Citizen birth
 +
Slam into an obstacle (blow apart)
 +
Caught in web
 +
Caught in flame
 +
Fall over
 +
Endgame event 2
 +
Endgame event 1B
 +
Endgame event 1
 +
Pet death
 +
Citizen death
 +
(Adventure) Death
 +
Job cancellation
 +
(Adventure) Sleep interrupted
 +
(Adventure) Awaken
 +
Masterwork construction lost
 +
Masterwork architecture lost
 +
Masterwork made
 +
No item to strap
 +
No grasp to draw
 +
You draw
 +
You strap item
 +
You unyield
 +
You yield
 +
Nothing to examine
 +
Nothing to interact
 +
Search found nothing
 +
Search found something
 +
Already searched
 +
No tracks
 +
Cannot jump
 +
Enemy moved out of range
 +
Tantrum
 +
Citizen lost to stress
 +
Must unretract first
 +
Cannot stand
 +
Cannot climb
 +
Cannot chop tree
 +
No hands to pick up
 +
Check date
 +
Check temperature
 +
Check weather
 +
Check smells
 +
No item to throw
 +
No item to pick up
 +
No item to drop
 +
No item to contain
 +
No item to eat
 +
No item to wear
 +
No item to remove
 +
Bandit grabs item
 +
Bandit empties container
 +
Conversation
 +
Dodge projectile
 +
Skipped on liquid
 +
Gained knowledge
 +
Full reversion
 +
Semi-wild
 +
Flounder in water
 +
Animal action
 +
Evil cloud
 +
Weird weather
 +
Embrace
 +
Pet missing
 +
Citizen missing
 +
Undead attack
 +
Citizen overwhelmed by stress
 +
Wild animal gave birth
 +
Mechanism sounds
 +
Assumed position
 +
Conversation (Conflict)
 +
Gained site control
 +
Strap item
 +
Draw item
 +
Push item
 +
Reorganize possessions
 +
No longer overwhelmed
 +
Travel complaint
 +
Lose hold of surface
 +
Fail to grab hold
 +
Attack caught
 +
Attack interrupted
 +
Diplomat bids farewell
 +
Mandate ends
 +
Masterwork food
 +
Masterful dye
 +
Animal trained
 +
You feed on victim
 +
Learned a power
 +
Masterpiece defaced
 +
Masterpiece crafted
 +
Land's status elevated
 +
Land gains a status
 +
Vermin disturbed
 +
Citizen kidnapped
 +
Job removed from unpowered building
 +
Unable to complete building
 +
Vermin bite
 +
Tantrum (possessed by ghost)
 +
Party organized
 +
Citizen becomes civilian
 +
Citizen becomes soldier
 +
Somebody grows up
 +
Local resident creature named
 +
New mandate
 +
New demand
 +
Demand forgotten
 +
No fish to catch
 +
Job overwritten
 +
Work order completed
 +
Machine link suspended
 +
Construction suspended
 +
Site located
 +
Election
 +
Pick up
 +
Drop
 +
Failed to eat/drink
 +
Eat
 +
Put into a container
 +
Take out of a container
 +
Take off item
 +
Put on item
 +
Empty a container
 +
Nightfall
 +
Break of dawn
 +
Set a fire
 +
Cannot set a fire
 +
Made a campfire
 +
Cannot make campfire
 +
Cannot rest
 +
Pet adopts owner
 +
Pet loses dead owner
 +
Merchants leaving now
 +
Merchants leaving soon
 +
Wagons bypassed inaccessible site
 +
Merchants need depot
 +
Merchants unloading
 +
Vomit blood
 +
Cough blood
 +
(Combat) Gain/lose possession of item
 +
Soldier becomes a master
 +
Recruit gains skill
 +
Profession change
 +
You feel hot/cold
 +
You interact with item
 +
You interact with building
 +
You failed to mount
 +
You cannot mount
 +
Mount
 +
Witnessed item missing
 +
Witnessed item has been moved
 +
Witnessed item stolen
 +
Witnessed item handoff
 +
Guild founded
 +
Agreement abandoned
 +
Priesthood needs recognized
 +
Agreement satisfied
 +
You given emergency tactical control
 +
Nearby site linked economically
 +
New site founded nearby
 +
Returning soldiers bring rumor(s)
 +
Visitor shared rumor(s)
 +
Unrecognized Coal Token:
 +
Unrecognized Inorganic Token:
 +
NO_MATGLOSS
 +
USE_LAVA_STONE
 +
CHARCOAL
 +
COKE
 +
No food
 +
Mountainhome achieved
 +
Satisfied monarch
 +
Monarch arrived early
 +
Monarch arrived
 +
First caravan
 +
Embark
 +
Diplomat left unhappy
 +
You failed to dismount
 +
Dismount
 +
Begin activity
 +
You cannot perform
 +
Your order delivered
 +
Research breakthrough
 +
You cannot speak
 +
Guest arrives
 +
Dry season
 +
Wet season
 +
Rain
 +
Snow
 +
Clear weather
 +
Beast guzzles drink
 +
Wedding
 +
Masterwork engraving
 +
Masterwork improvement
 +
Building toppled by ghost
 +
Thief (villain)
 +
Rumor spread by citizen
 +
You cannot construct here
 +
Tree chopped
 +
Petition ignored
 +
New apprenticeship
 +
Composition failed
 +
Composition complete
 +
Cursed by deity
 +
Building destroyed/toppled
 +
Performance quality
 +
Learned art form
 +
Learned written content
 +
Activity end
 +
Activity section change
 +
Activity ongoing
 
Instruments
 
Instruments
Bags (Leather)
+
Tools
Bags (Plant)
+
Toys
Bags (Silk)
+
Shields
Bags (Yarn)
+
Legwear
 +
Footwear
 +
Handwear
 +
Headwear
 +
Digging Implements
 +
Trap Components
 
Bodywear
 
Bodywear
Trap Components
+
Training Weapons
Digging Implements
+
Anvils
Headwear
+
Stone Blocks
Handwear
+
Large Cut Gems
Footwear
+
Small Cut Gems
Legwear
+
Backpacks
Shields
+
Quivers
 
Flasks/Waterskins
 
Flasks/Waterskins
Quivers
+
Miscellaneous
Backpacks
+
Barrels
Buckets
+
Ropes (Yarn)
Splints
+
Ropes (Silk)
Crutches
+
Ropes (Plant)
Cups/Mugs/Goblets
+
Thread (Yarn)
Dungeon Commander
+
Thread (Silk)
 
Thread (Plant)
 
Thread (Plant)
Thread (Silk)
+
Bags (Yarn)
Thread (Yarn)
+
Bags (Silk)
Ropes (Plant)
+
Bags (Plant)
Ropes (Silk)
+
Bags (Leather)
Ropes (Yarn)
+
Cages
Barrels
+
Here
Miscellaneous
+
Above
Cloth (Plant)
+
Below
Cloth (Silk)
+
South
 +
North
 +
East
 +
West
 
Unrecognized Inclusion Type Token:  
 
Unrecognized Inclusion Type Token:  
 +
CLUSTER_ONE
 +
CLUSTER_SMALL
 +
CLUSTER
 +
VEIN
 +
Metal Bars
 +
Other Recipes
 
Meat/Fish Recipes
 
Meat/Fish Recipes
Other Recipes
+
Garden Vegetables
Metal Bars
+
Fruit and Nuts
Small Cut Gems
+
Eggs
Large Cut Gems
+
Extracts
Stone Blocks
+
Powders
Anvils
+
Cheeses
Training Weapons
+
Drinks
 +
Pets
 
Cloth (Yarn)
 
Cloth (Yarn)
Cheeses
+
Cloth (Silk)
Powders
+
Cloth (Plant)
Extracts
+
/Above
Fruit and Nuts
+
/Below
Garden Vegetables
+
Adventure Move
 +
Conflict Defense
 
Valid Pond Dump
 
Valid Pond Dump
Conflict Defense
+
Valid Pond Dump Unit
Adventure Move
+
Come to Job Building
Charge Attack
+
Nonsense
Thief Target
+
Wait Order
Check Chest
+
Alarm
Sleep Bed
+
Guard
Sleep Barracks
+
Graze
 
Lair Hunter
 
Lair Hunter
Wait Order
+
Squad Defend Burrow From Target
Nonsense
+
Squad Defend Burrow
Come to Job Building
+
Squad Patrol
Valid Pond Dump Unit
+
Squad Kill List
 +
Squad Move
 
Clay Zone
 
Clay Zone
Colony to Install
+
Sand Zone
Return Colony To Install
+
Get Empty Sand Bag
Grab Cage
+
Ransack Taxes
Uncage Animal
+
Guard Taxes
Capture Small Pet
+
Tax Room
Grab Cage Unit
+
Flee Terrain
Grab Milk Unit
+
Leave Wall
 
Sleep Ground
 
Sleep Ground
Leave Wall
+
Sleep Barracks
Flee Terrain
+
Sleep Bed
Tax Room
+
Check Chest
Guard Taxes
+
Thief Target
Ransack Taxes
+
Charge Attack
Get Empty Sand Bag
+
Adventure automove (acrobatic)
Sand Zone
+
Adventure automove
 +
Pattern Patrol
 +
Wilderness Roamer
 
Wilderness Curious Steal Target
 
Wilderness Curious Steal Target
Wilderness Roamer
+
Wilderness Curious Wander
Pattern Patrol
+
Marauder Mill
Inactive Marauder
+
Ambush Patrol
Commander
+
Sieger Mill
Chained Animal
+
Sieger Basepoint
Meeting Location
 
Insane Mood
 
Undead Hunt
 
 
Maraud Target
 
Maraud Target
Sieger Basepoint
+
Undead Hunt
Sieger Mill
+
Insane Mood
Ambush Patrol
+
Dungeon Commander
Marauder Mill
+
Cups/Mugs/Goblets
Wilderness Curious Wander
+
Crutches
 +
Splints
 +
Buckets
 +
Milling Burrow
 +
Milling Flood
 
Head for Edge
 
Head for Edge
Milling Flood
+
Claim Site
Milling Burrow
+
Move to Site
Squad Move
+
Mill Building
Squad Kill List
+
Mill Anywhere
Squad Patrol
+
Return to Base
Squad Defend Burrow
+
Seek Commander
Squad Defend Burrow From Target
+
Vermin Hunting
 
Meeting Location Building
 
Meeting Location Building
Vermin Hunting
+
Meeting Location
Seek Commander
+
Chained Animal
Return to Base
+
Commander
Mill Anywhere
+
Owner
Mill Building
+
Inactive Marauder
Move to Site
 
Claim Site
 
 
Seek Animal for Taming
 
Seek Animal for Taming
Seek Drink Item
+
Grab Food for Taming
Seek Food Item
+
Seek Animal for Unchain
Seek Eating Chair
+
Seek Cage for Unchain
Seek Eating Chair 2
+
Seek Chain for Animal
Seek Bad Mood Building
+
Seek Animal for Chain
Set Glass Mood Building
+
Seek Gelding Building
Set Mood Building
+
Seek Animal for Gelding
 
Seek Slaughter Building
 
Seek Slaughter Building
Seek Animal for Gelding
+
Seek Animal for Slaughter
Seek Gelding Building
+
Seek Target for Food
Seek Animal for Chain
+
Seek Food for Target
Seek Chain for Animal
+
Go to Give Water Target
Seek Cage for Unchain
+
Seek Dressing Cloth
Seek Animal for Unchain
+
Seek Suture Thread
Grab Food for Taming
+
Seek Crutch
 
Grab Clothing
 
Grab Clothing
Grab Weapon
+
Grab Uniform
Grab Ammunition
+
Work at Building
Grab Shield
+
Grab Job Resources
Grab Armor
+
Drop Off Job Items
Grab Helm
+
Main Job Building
Grab Boots
+
Reset Priority Goal
Grab Gloves
+
Clean Building Site
 
Seek Fell Victim
 
Seek Fell Victim
Clean Building Site
+
Set Mood Building
Reset Priority Goal
+
Set Glass Mood Building
Main Job Building
+
Seek Bad Mood Building
Drop Off Job Items
+
Seek Eating Chair 2
Grab Job Resources
+
Seek Eating Chair
Work at Building
+
Seek Food Item
Grab Uniform
+
Seek Drink Item
 
Grab Goblet
 
Grab Goblet
Seek Fill Bucket
+
Grab Unfill Bucket
Seek Patient for Carry
+
Cage Vermin
Seek Patient for Diagnosis
+
Grab Animal Trap
Seek Patient for Immobilize Break
+
Go to Cage
Seek Patient for Crutch
+
Lay Egg/Nest Box
Seek Patient for Suturing
+
Go to Shear Station
Seek Patient for Dress Wound
+
Grab Shear Unit
 
Go to Milk Station
 
Go to Milk Station
Grab Shear Unit
+
Grab Milk Unit
Go to Shear Station
+
Grab Cage Unit
Lay Egg/Nest Box
+
Capture Small Pet
Go to Cage
+
Uncage Animal
Grab Animal Trap
+
Grab Cage
Cage Vermin
+
Return Colony To Install
Grab Unfill Bucket
+
Colony to Install
 
Seek Splint
 
Seek Splint
Seek Crutch
+
Seek Building For Job
Seek Suture Thread
+
Seek Building For Item Drop
Seek Dressing Cloth
+
Seek Unit For Job
Go to Give Water Target
+
Seek Unit For Item Drop
Seek Food for Target
+
Seek Job Item
Seek Target for Food
+
Seek Give Water Bucket
Seek Animal for Slaughter
+
Carry Patient to Bed
 
Seek Surgery Site
 
Seek Surgery Site
Carry Patient to Bed
+
Seek Patient for Dress Wound
Seek Give Water Bucket
+
Seek Patient for Suturing
Seek Job Item
+
Seek Patient for Crutch
Seek Unit For Item Drop
+
Seek Patient for Immobilize Break
Seek Unit For Job
+
Seek Patient for Diagnosis
Seek Building For Item Drop
+
Seek Patient for Carry
Seek Building For Job
+
Seek Fill Bucket
 
Seek Vermin Catch Location
 
Seek Vermin Catch Location
Wander Vermin Catch Location
+
Seek Vermin for Catching
Seek Vermin for Hunting
+
Seek Trap for Vermin Catch
Seek Vermin Hunting Spot
+
Seek Trigger for Mechanism
Wander Vermin Hunting Spot
+
Seek Mechanism for Trigger
Seek Fish Trap
+
Seek Target for Mechanism
Seek Fish Catch Location
+
Seek Target Mechanism
Seek Well for Water
+
Seek Hunting Target
 
Seek Sheriff
 
Seek Sheriff
Seek Hunting Target
+
Seek Blood Suck Victim
Seek Target Mechanism
+
Seek Kidnap Victim
Seek Target for Mechanism
+
Interrogation Office
Seek Mechanism for Trigger
+
Go to Interrogation Target
Seek Trigger for Mechanism
+
Go to Beating Target
Seek Trap for Vermin Catch
+
Drop Kill out Front
Seek Vermin for Catching
+
Drop Kill at Butcher
 
Chase Opponent Flood
 
Chase Opponent Flood
Chase Opponent (Same Square)
+
Chase Opponent
Flee from Opponent
+
Assigned Building Job
Flee from Opponent (Climb)
+
Seek Manage Office
Attack Building
+
Seek Update Office
Start Bed Carry
+
Wander Depot
Start Medical Aid
+
Prepare Equipment Manifests
Seek Station Flood
+
Upgrade Squad Equipment
 
Seek Drink Area for Water
 
Seek Drink Area for Water
Upgrade Squad Equipment
+
Seek Well for Water
Prepare Equipment Manifests
+
Seek Fish Catch Location
Wander Depot
+
Seek Fish Trap
Seek Update Office
+
Wander Vermin Hunting Spot
Seek Manage Office
+
Seek Vermin Hunting Spot
Assigned Building Job
+
Seek Vermin for Hunting
Chase Opponent
+
Wander Vermin Catch Location
 
Patrol
 
Patrol
Squad Station
+
Hunt Vermin
Seek Infant
+
Clean
Shop Specific
+
Start Fish
Mill in Shop
+
Start Hunt
Go to Shop
+
Grab Waterskin
Seek Training Ammunition
+
Grab Backpack
Archery Training Site
+
Grab Quiver
 
Grab Pants
 
Grab Pants
Grab Quiver
+
Grab Gloves
Grab Backpack
+
Grab Boots
Grab Waterskin
+
Grab Helm
Start Hunt
+
Grab Armor
Start Fish
+
Grab Shield
Hunt Vermin
+
Grab Ammunition
Grab Execution Weapon
+
Grab Weapon
Drop Kill at Butcher
+
Grab Execution Weapon
Drop Kill out Front
+
Grab Kill
Go to Beating Target
+
Store Item
Go to Interrogation Target
+
Seek Item for Storage
Interrogation Office
+
Seek Building for Ammunition
Seek Kidnap Victim
+
Grab Ammunition for Building
Seek Blood Suck Victim
+
Seek Artifact
 +
Sparring Site
 
Sparring Partner
 
Sparring Partner
Sparring Site
+
Archery Training Site
Seek Artifact
+
Seek Training Ammunition
Grab Ammunition for Building
+
Go to Shop
Seek Building for Ammunition
+
Mill in Shop
Seek Item for Storage
+
Shop Specific
Store Item
+
Seek Infant
Grab Kill
+
Squad Station
 +
Leave Site for Squad Order
 +
Store Object
 
Grab Toy
 
Grab Toy
Store Object
+
Grab Instrument
Leave Site for Squad Order
+
Go to Writing Place
Parley Unit
+
Get Writing Materials
Parley Item
+
Go to Reading Place
Follow Command
+
Get Written Content
Seek Heist Item
+
Fill Service Order
Seek Heist Master
 
Performance
 
 
Ponder Topic
 
Ponder Topic
Fill Service Order
+
Play with Toy
Get Written Content
+
Make Believe
Go to Reading Place
+
Prayer
Get Writing Materials
+
Place Ladder
Go to Writing Place
+
Seek Ladder to Move
Grab Instrument
+
Seek Ladder to Climb
 +
MYSTERY
 +
ARTIFICE
 
ASSERTIVE
 
ASSERTIVE
ARTIFICE
+
WILD
MYSTERY
+
VIOLENT
LEADER
+
NAME_CAVE
DOMESTIC
+
BOUNDARY
MYTHIC
+
UGLY
SUBORDINATE
+
FLOWERY
NEGATIVE
+
PRIMITIVE
 
Seek Heist Handoff
 
Seek Heist Handoff
PRIMITIVE
+
Seek Heist Master
FLOWERY
+
Seek Heist Item
BOUNDARY
+
Follow Command
NAME_CAVE
+
Parley Item
VIOLENT
+
Parley Unit
Remove Construction
+
Rest
Detail
+
Scheduled Sleep Ground
Gather Plant
+
Scheduled Sleep Bed
Mischief
+
Scheduled Meal
Rest (Recovered)
+
Start Eat Job
 +
Start Water Job Drink Area
 +
Start Water Job Well
 +
Train Animal
 
Seek Station
 
Seek Station
Train Animal
+
Seek Station Flood
Start Water Job Well
+
Start Medical Aid
Start Water Job Drink Area
+
Start Bed Carry
Start Eat Job
+
Attack Building
Scheduled Meal
+
Flee from Opponent (Climb)
Scheduled Sleep Bed
+
Flee from Opponent
Scheduled Sleep Ground
+
Chase Opponent (Same Square)
 
Army Walk
 
Army Walk
Reunion
+
Site Walk to Building
Seek Ladder to Climb
+
Site Walk
Seek Ladder to Move
+
Harass
Place Ladder
+
Guard Path
Prayer
+
Individual Skill Drill
Make Believe
+
Skill Demonstration
Play with Toy
+
Combat Training
 
Rest (Reset)
 
Rest (Reset)
Combat Training
+
Rest (Recovered)
Skill Demonstration
+
Mischief
Individual Skill Drill
+
Dig
Guard Path
+
Gather Plant
Harass
+
Detail
Site Walk
+
Chop
Site Walk to Building
+
Remove Construction
 +
fertile
 +
fated
 
famous
 
famous
fertile
+
familial
festive
+
earthen
forgiving
+
dutiful
 +
dusklight
 +
dreaming
 +
diseased
 +
disciplined
 
depraved
 
depraved
disciplined
+
deformed
diseased
+
noon-time
dreaming
+
dawning
dusklight
+
dark
dutiful
+
created
earthen
+
wet
familial
+
just
 
jeweled
 
jeweled
deceitful
+
jealous
shining
+
inspired
electrical
+
hunting
long-lived
+
hospitable
 +
healing
 +
generous
 +
playful
 
gambling
 
gambling
playful
+
forgiving
generous
+
baked
healing
+
fish
hospitable
+
fiery
hunting
+
festive
inspired
+
NAME_VOLCANO
jealous
+
NAME_FOREST
 
TRAVEL
 
TRAVEL
NAME_FOREST
+
NAME_OCEAN
NAME_VOLCANO
+
NAME_MOUNTAINS
agricultural
+
ROMANTIC
animal
+
OLD
artistic
+
RESTRAIN
balanced
+
NAME_LAKE
beautiful
+
PROTECT
 
NEGATOR
 
NEGATOR
PROTECT
+
NEGATIVE
NAME_LAKE
+
SUBORDINATE
RESTRAIN
+
MYTHIC
ROMANTIC
+
DOMESTIC
NAME_MOUNTAINS
+
LEADER
NAME_OCEAN
+
crafted
 +
courageous
 
consoling
 
consoling
courageous
+
coastal
crafted
+
child-like
created
+
charitable
dawning
+
chaotic
noon-time
+
cavernous
deformed
+
delineated
 +
blighted
 
birthing
 
birthing
blighted
+
beautiful
delineated
+
balanced
cavernous
+
artistic
chaotic
+
animal
charitable
+
agricultural
child-like
+
wicked
coastal
+
thunderous
 
enslaved
 
enslaved
thunderous
+
thieving
wicked
+
sunny
enterprising
+
stormy
treacherous
+
starry
wooden
+
wordy
tricky
+
cloudy
twilight
+
silent
 
seasonal
 
seasonal
silent
+
scholarly
cloudy
+
salty
starry
+
sacrificial
stormy
+
whispering
thieving
+
lordly
 +
no sphere
 +
young
 
lettered
 
lettered
no sphere
+
wise
farming
+
windy
animals
+
wealthy
balance
+
watery
beauty
+
warring
 +
volcanic
 +
victorious
 
valorous
 
valorous
victorious
+
twilight
volcanic
+
tricky
warring
+
wooden
watery
+
treacherous
wealthy
+
enterprising
 +
murderous
 +
muddy
 
mountainous
 
mountainous
murderous
+
moonlit
lyrical
+
misty
natural
+
crystal
nightmarish
+
merciful
oceanic
+
married
 +
lucky
 +
loyal
 
loving
 
loving
married
+
long-lived
merciful
+
electrical
crystal
+
shining
moonlit
+
deceitful
 +
rigid
 +
flowing
 +
reborn
 
colorful
 
colorful
reborn
+
rainy
flowing
+
pregnant
lordly
+
poetic
whispering
+
leafy
sacrificial
+
persuasive
scholarly
+
peaceful
 +
painted
 
ordered
 
ordered
painted
+
oceanic
peaceful
+
sworn
persuasive
+
nightmarish
poetic
+
natural
pregnant
+
lyrical
 +
luck
 +
longevity
 
lightning
 
lightning
longevity
+
lies
marriage
+
laws
metals
+
lakes
minerals
+
justice
 +
jewels
 +
jealousy
 +
inspiration
 
hospitality
 
hospitality
inspiration
+
generosity
jealousy
+
games
jewels
+
freedom
justice
+
fortresses
 +
forgiveness
 +
rebirth
 +
rainbows
 +
pregnancy
 
plants
 
plants
pregnancy
+
persuasion
rainbows
+
painting
rebirth
+
oceans
revelry
+
oaths
revenge
 
rivers
 
mountains
 
 
nightmares
 
nightmares
oceans
+
muck
painting
+
moon
persuasion
+
mist
 +
minerals
 +
metals
 +
mercy
 +
marriage
 +
crafts
 +
courage
 
consolation
 
consolation
courage
+
coasts
crafts
+
children
creation
+
charity
darkness
+
chaos
deformity
+
caverns
depravity
+
boundaries
discipline
 
 
blight
 
blight
boundaries
+
birth
caverns
+
beauty
charity
+
balance
children
+
art
coasts
+
animals
 +
farming
 +
food
 
fishing
 
fishing
forgiveness
+
fire
fortresses
+
festivals
freedom
+
fertility
generosity
+
fate
 +
fame
 +
earth
 +
dusk
 +
dreams
 
disease
 
disease
dreams
+
discipline
fertility
+
depravity
festivals
+
deformity
 +
darkness
 +
creation
 +
SWAMP_TROPICAL_SALTWATER
 +
SWAMP_TROPICAL_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 +
SWAMP_TEMPERATE_SALTWATER
 +
SWAMP_TEMPERATE_FRESHWATER
 +
MOUNTAIN
 
no architectural element
 
no architectural element
MOUNTAIN
+
detailed surfaces
GLACIER
+
paved indoor areas
TUNDRA
+
open structure
SWAMP_TEMPERATE_FRESHWATER
+
stagnant pool
SWAMP_TEMPERATE_SALTWATER
+
lava pool
MARSH_TEMPERATE_FRESHWATER
+
water pool
MARSH_TEMPERATE_SALTWATER
+
lower floors
 
upper floors
 
upper floors
lower floors
+
SHRUBLAND_TROPICAL
water pool
+
SAVANNA_TROPICAL
lava pool
+
GRASSLAND_TROPICAL
stagnant pool
+
SHRUBLAND_TEMPERATE
open structure
+
SAVANNA_TEMPERATE
paved indoor areas
+
GRASSLAND_TEMPERATE
detailed surfaces
+
FOREST_TROPICAL_MOIST_BROADLEAF
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
+
FOREST_TEMPERATE_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
+
TAIGA
FOREST_TROPICAL_MOIST_BROADLEAF
+
FOREST_TAIGA
GRASSLAND_TEMPERATE
+
MARSH_TROPICAL_SALTWATER
SAVANNA_TEMPERATE
+
MARSH_TROPICAL_FRESHWATER
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
 
SWAMP_MANGROVE
 
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
+
thunder
MARSH_TROPICAL_SALTWATER
+
thralldom
FOREST_TAIGA
+
sun
FOREST_TEMPERATE_CONIFER
+
suicide
 
storms
 
storms
strength
+
stars
suicide
+
speech
thralldom
+
silence
thunder
+
seasons
travelers
+
scholarship
rulership
+
salt
 
rumors
 
rumors
scholarship
+
rulership
seasons
+
rivers
silence
+
revenge
speech
+
revelry
 +
pillars on the perimeter
 +
square of pillars
 +
uneven pillars
 +
paved outdoor area
 +
agriculture
 +
youth
 
wisdom
 
wisdom
agriculture
+
wind
paved outdoor area
+
wealth
uneven pillars
+
volcanos
square of pillars
+
victory
pillars on the perimeter
+
valor
 +
trickery
 +
trees
 
treachery
 
treachery
trickery
+
travelers
victory
+
ANY_TROPICAL_BROADLEAF
volcanos
+
ANY_TEMPERATE_BROADLEAF
wealth
+
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_FOREST
 +
ANY_SAVANNA
 +
ANY_GRASSLAND
 +
ANY_SHRUBLAND
 +
ANY_FOREST
 +
ANY_TROPICAL
 
ANY_TEMPERATE
 
ANY_TEMPERATE
ANY_TROPICAL
+
NOT_FREEZING
ANY_FOREST
+
ANY_POOL
ANY_SHRUBLAND
+
ANY_TROPICAL_RIVER
ANY_GRASSLAND
+
ANY_TEMPERATE_RIVER
ANY_SAVANNA
+
ANY_RIVER
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
 
ANY_TROPICAL_LAKE
 
ANY_TROPICAL_LAKE
ANY_RIVER
+
fifth eldest son
ANY_TEMPERATE_RIVER
+
fourth eldest son
ANY_TROPICAL_RIVER
+
third eldest son
ANY_POOL
+
second eldest son
NOT_FREEZING
+
eldest son
 +
wives
 +
an
 +
Unrecognized Biome Token:
 +
ANY_DESERT
 
ANY_TEMPERATE_SWAMP
 
ANY_TEMPERATE_SWAMP
ANY_DESERT
+
ANY_TROPICAL_SWAMP
Unrecognized Biome Token:
+
ANY_TEMPERATE_MARSH
eldest son
+
ANY_TROPICAL_MARSH
second eldest son
+
ANY_TEMPERATE_WETLAND
third eldest son
+
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
 
ANY_WETLAND
 
ANY_WETLAND
ANY_TROPICAL_WETLAND
+
LAKE_TROPICAL_FRESHWATER
ANY_TEMPERATE_WETLAND
+
LAKE_TEMPERATE_SALTWATER
ANY_TROPICAL_MARSH
+
LAKE_TEMPERATE_BRACKISHWATER
ANY_TEMPERATE_MARSH
+
LAKE_TEMPERATE_FRESHWATER
ANY_TROPICAL_SWAMP
+
POOL_TROPICAL_SALTWATER
 +
POOL_TROPICAL_BRACKISHWATER
 +
POOL_TROPICAL_FRESHWATER
 +
POOL_TEMPERATE_SALTWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
+
OCEAN_ARCTIC
POOL_TEMPERATE_SALTWATER
+
OCEAN_TEMPERATE
POOL_TROPICAL_FRESHWATER
+
OCEAN_TROPICAL
POOL_TROPICAL_BRACKISHWATER
+
DESERT_SAND
POOL_TROPICAL_SALTWATER
+
DESERT_ROCK
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
 
DESERT_BADLAND
 
DESERT_BADLAND
DESERT_ROCK
+
ANY_TEMPERATE_LAKE
DESERT_SAND
+
ANY_LAKE
OCEAN_TROPICAL
+
ANY_OCEAN
OCEAN_TEMPERATE
+
ANY_LAND
OCEAN_ARCTIC
+
ALL_MAIN
RIVER_TROPICAL_BRACKISHWATER
+
SUBTERRANEAN_LAVA
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
+
SUBTERRANEAN_WATER
ALL_MAIN
+
RIVER_TROPICAL_SALTWATER
ANY_LAND
+
RIVER_TROPICAL_BRACKISHWATER
ANY_OCEAN
+
RIVER_TROPICAL_FRESHWATER
LAKE_TEMPERATE_SALTWATER
+
RIVER_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
+
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
LAKE_TROPICAL_SALTWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
+
no relationship
RIVER_TEMPERATE_FRESHWATER
+
younger half-sibling
RIVER_TEMPERATE_BRACKISHWATER
+
younger half-sister
RIVER_TEMPERATE_SALTWATER
+
younger half-brother
RIVER_TROPICAL_FRESHWATER
+
older half-sibling
 +
older half-sister
 +
older half-brother
 +
younger sibling
 +
younger sister
 
younger brother
 
younger brother
younger sister
+
older sibling
younger sibling
+
older sister
older half-brother
+
older brother
older half-sister
+
maternal grandfather
older half-sibling
+
maternal grandmother
younger half-brother
 
younger half-sister
 
only child
 
paternal grandmother
 
 
paternal grandfather
 
paternal grandfather
maternal grandmother
+
undefined plant material set to default:
maternal grandfather
+
undefined creature material set to default:
older brother
+
undefined local plant material set to default:
older sister
+
undefined local creature material set to default:
older sibling
+
Hills
GRASSLAND
+
Grassland
 +
Lake
 +
Ocean
 +
Mountains
 +
Forest
 +
Desert
 +
Wetland
 
Unrecognized Region Type Token:  
 
Unrecognized Region Type Token:  
Wetland
+
HILLS
Desert
+
SWAMP
Forest
+
ren
Mountains
+
ninth eldest daughter
younger half-sibling
+
eighth eldest daughter
no relationship
+
seventh eldest daughter
DESERT
+
sixth eldest daughter
FOREST
+
fifth eldest daughter
 +
fourth eldest daughter
 +
third eldest daughter
 +
second eldest daughter
 +
eldest daughter
 
only son
 
only son
eldest daughter
+
youngest son
second eldest daughter
+
tenth eldest son
third eldest daughter
+
ninth eldest son
fourth eldest daughter
+
eighth eldest son
fifth eldest daughter
+
seventh eldest son
sixth eldest daughter
 
seventh eldest daughter
 
fourth eldest son
 
fifth eldest son
 
 
sixth eldest son
 
sixth eldest son
seventh eldest son
+
paternal grandmother
eighth eldest son
+
only child
ninth eldest son
+
youngest child
tenth eldest son
+
tenth eldest child
youngest son
+
ninth eldest child
 +
eighth eldest child
 +
seventh eldest child
 +
sixth eldest child
 +
fifth eldest child
 
fourth eldest child
 
fourth eldest child
fifth eldest child
+
third eldest child
sixth eldest child
+
second eldest child
seventh eldest child
+
eldest child
eighth eldest child
+
youngest daughter
ninth eldest child
+
only daughter
tenth eldest child
 
youngest child
 
eighth eldest daughter
 
ninth eldest daughter
 
 
tenth eldest daughter
 
tenth eldest daughter
only daughter
+
CLOSE_SET
youngest daughter
+
LENGTH
eldest child
+
BROADNESS
second eldest child
+
HEIGHT
third eldest child
+
Unrecognized Body Part Group Token:
BEHIND
+
BYCATEGORY
 +
BYTOKEN
 +
BYTYPE
 +
BY_CATEGORY
 +
BY_TOKEN
 +
BY_TYPE
 +
TOKEN
 +
TYPE
 +
Unrecognized Body Part Relation Token:
 +
CLEANED_BY
 
CLEANS
 
CLEANS
CLEANED_BY
+
SQUARE_CHIN
Unrecognized Body Part Relation Token:
+
JUTTING_CHIN
BY_TYPE
+
BROAD_CHIN
BY_TOKEN
+
HIGH_CHEEKBONES
BOTTOM
+
GAPS
Unrecognized Body Part Position Token:
+
HANGING_LOBES
AROUND
+
SPLAYED_OUT
SURROUNDED_BY
+
UPTURNED
IN_FRONT
+
THICKNESS
CLOSE_SET
+
DENSE
 +
CONVEX
 +
CURLY
 +
WRINKLY
 +
LARGE_IRIS
 +
HIGH_POSITION
 
DEEP_SET
 
DEEP_SET
HIGH_POSITION
 
LARGE_IRIS
 
WRINKLY
 
CONVEX
 
BY_CATEGORY
 
BYTYPE
 
BYTOKEN
 
BYCATEGORY
 
Unrecognized Body Part Group Token:
 
HEIGHT
 
BROADNESS
 
LENGTH
 
undefined plant material set to default:
 
TOUGHNESS
 
ENDURANCE
 
RECUPERATION
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:
 
ANALYTICAL_ABILITY
 
Glacier
 
Tundra
 
Grassland
 
undefined local creature material set to default:
 
undefined local plant material set to default:
 
undefined creature material set to default:
 
 
KINESTHETIC_SENSE
 
KINESTHETIC_SENSE
EMPATHY
+
MUSICALITY
SOCIAL_AWARENESS
+
SPATIAL_SENSE
Unrecognized Mental Attribute Token:
+
LINGUISTIC_ABILITY
Unrecognized Body Part Flag Token:
+
MEMORY
 +
PATIENCE
 +
INTUITION
 +
CREATIVITY
 
WILLPOWER
 
WILLPOWER
CREATIVITY
+
FOCUS
INTUITION
+
ANALYTICAL_ABILITY
PATIENCE
+
Unrecognized Physical Attribute Token:
MEMORY
+
DISEASE_RESISTANCE
LINGUISTIC_ABILITY
+
RECUPERATION
SPATIAL_SENSE
+
ENDURANCE
MUSICALITY
+
TOUGHNESS
NO_DESTINATION
+
BEHIND
HUNGRY
+
IN_FRONT
THIRSTY
+
BELOW
DROWSY
+
ABOVE
STRESSED
+
SURROUNDED_BY
DISTRACTED
+
AROUND
SLEEPING
+
Unrecognized Body Part Position Token:
FEY_MOOD
+
BOTTOM
CUSTOM
+
TOP
Unrecognized Tissue Shape Token:  
+
SIDES
DOMINANT_LESS
+
BACK
DOMINANT_MORE
+
FRONT
Unrecognized Genetic Model Token:  
+
Unrecognized Body Part Flag Token:  
MIGRANT
+
Unrecognized Mental Attribute Token:  
 +
SOCIAL_AWARENESS
 +
EMPATHY
 +
FELL_MOOD
 +
SECRETIVE_MOOD
 +
POSSESSED
 +
FEY_MOOD
 +
SLEEPING
 +
DISTRACTED
 +
STRESSED
 +
DROWSY
 +
THIRSTY
 +
HUNGRY
 +
NO_DESTINATION
 
NO_JOB
 
NO_JOB
 +
MIGRANT
 +
Unrecognized Side Indicator Token:
 +
ALLY
 +
LETHAL
 +
WINDED
 +
NAUSEA
 +
STUNNED
 +
PARALYZED
 +
MAJOR_INJURY
 +
MINOR_INJURY
 +
TERRIFIED
 +
MARTIAL_TRANCE
 +
ENRAGED
 +
BERSERK
 
MELANCHOLY
 
MELANCHOLY
BERSERK
+
MADNESS
ENRAGED
+
DEPRESSION
MARTIAL_TRANCE
+
OBLIVIOUS
TERRIFIED
+
TANTRUM
MINOR_INJURY
 
MAJOR_INJURY
 
PARALYZED
 
POSSESSED
 
SECRETIVE_MOOD
 
FELL_MOOD
 
 
MACABRE_MOOD
 
MACABRE_MOOD
TANTRUM
+
SPOTS
OBLIVIOUS
+
IRIS_EYE
DEPRESSION
+
STRIPES
MADNESS
+
MONOTONE
SQUARE_CHIN
+
Unrecognized Replacement Method Token:
 +
ROOT
 +
FADE
 +
Unrecognized Appearance Modifier Rate Scale Token:
 +
MONTHLY
 +
WEEKLY
 +
DAILY
 +
Unrecognized Appearance Modifier Token:
 +
RASPY_VOICE
 +
DEEP_VOICE
 +
GREASY
 
ROUND_VS_NARROW
 
ROUND_VS_NARROW
GREASY
+
NON_LETHAL
DEEP_VOICE
+
BRAWL
RASPY_VOICE
+
YOU
Unrecognized Appearance Modifier Token:  
+
Unrecognized Genetic Model Token:  
WEEKLY
+
DOMINANT_MORE
THICKNESS
+
DOMINANT_LESS
UPTURNED
+
MIX
SPLAYED_OUT
+
Unrecognized Tissue Shape Token:
HANGING_LOBES
+
CUSTOM
HIGH_CHEEKBONES
+
SCALES
BROAD_CHIN
+
FEATHERS
JUTTING_CHIN
+
STRANDS
 +
LAYER
 +
Unrecognized Pattern Token:
 +
MOTTLED
 
PUPIL_EYE
 
PUPIL_EYE
MOTTLED
+
COMBAT_SURPRISE_CHARGE
Unrecognized Pattern Token:
+
COMBAT_START_CHARGE
STRANDS
+
COMBAT_LET_ITEM_DROP
FEATHERS
+
COMBAT_TWIST_WEAPON
SCALES
+
STRUCK_ECONOMIC_MINERAL
MONTHLY
+
STRUCK_MINERAL
Unrecognized Appearance Modifier Rate Scale Token:
+
STRUCK_DEEP_METAL
Unrecognized Replacement Method Token:
 
MONOTONE
 
STRIPES
 
IRIS_EYE
 
 
FEATURE_DISCOVERY
 
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
+
ENDGAME_EVENT_2
STRUCK_MINERAL
+
ENDGAME_EVENT_1B
STRUCK_ECONOMIC_MINERAL
+
ENDGAME_EVENT_1
COMBAT_TWIST_WEAPON
+
REACHED_PEAK
COMBAT_LET_ITEM_DROP
+
Unrecognized Announcement Alert Token:
COMBAT_START_CHARGE
 
COMBAT_SURPRISE_CHARGE
 
DEITY_CURSE
 
COMBAT
 
 
SPARRING
 
SPARRING
Unrecognized Announcement Alert Token:
+
COMBAT
REACHED_PEAK
+
DEITY_CURSE
ENDGAME_EVENT_1
+
COMBAT_CHARGE_OBSTACLE_SLAM
ENDGAME_EVENT_1B
+
COMBAT_CHARGE_MANAGE_STOP
ENDGAME_EVENT_2
+
COMBAT_CHARGE_RUSH_BY
 +
COMBAT_CHARGE_TANGLE_TUMBLE
 +
COMBAT_CHARGE_TANGLE_TOGETHER
 +
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 +
COMBAT_CHARGE_ATTACKER_TUMBLES
 
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
+
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_TANGLE_TOGETHER
+
COMBAT_PARRY
COMBAT_CHARGE_TANGLE_TUMBLE
+
COMBAT_BLOCK
COMBAT_CHARGE_RUSH_BY
+
COMBAT_COUNTERSTRIKE
COMBAT_CHARGE_MANAGE_STOP
+
COMBAT_DODGE
COMBAT_CHARGE_OBSTACLE_SLAM
+
COMBAT_JUMP_DODGE_STRIKE
 
COMBAT_JUMP_DODGE_PROJ
 
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
+
AMBUSH
COMBAT_DODGE
+
MONSTER
COMBAT_COUNTERSTRIKE
+
UNDERGROUND
COMBAT_BLOCK
+
ERA_CHANGE
COMBAT_PARRY
+
GENERAL
COMBAT_CHARGE_COLLISION
+
Unrecognized Unit Status Token:
COMBAT_CHARGE_DEFENDER_TUMBLES
+
WEBBED
 +
GROUNDED
 +
PROJECTILE
 +
PERFORMING
 
RECITING_POETRY
 
RECITING_POETRY
PERFORMING
+
TELLING_A_STORY
Unrecognized Unit Status Token:
+
PLAYING_MAKE_BELIEVE
GENERAL
+
YIELDING
ERA_CHANGE
+
FEVERED
UNDERGROUND
 
MONSTER
 
AMBUSH
 
STUNNED
 
NAUSEA
 
WINDED
 
 
UNCONSCIOUS
 
UNCONSCIOUS
FEVERED
+
RUMOR
YIELDING
+
HOLDINGS
PLAYING_MAKE_BELIEVE
+
GUEST_ARRIVAL
TELLING_A_STORY
+
RESEARCH_BREAKTHROUGH
 +
CURIOUS_GUZZLER
 +
UNDEAD_ATTACK
 +
JOB_FAILED
 
MASTERPIECE
 
MASTERPIECE
JOB_FAILED
+
ART_DEFACEMENT
UNDEAD_ATTACK
+
STRESS
CURIOUS_GUZZLER
+
LOSE_EMOTION
RESEARCH_BREAKTHROUGH
+
MILITARY
GUEST_ARRIVAL
+
LABOR_CHANGE
HOLDINGS
+
MOOD
 
ANIMAL
 
ANIMAL
LABOR_CHANGE
+
NOBLE
MILITARY
+
D_MIGRANT_ARRIVAL
LOSE_EMOTION
+
D_MIGRANTS_ARRIVAL
STRESS
+
NOBLE_ARRIVAL
ART_DEFACEMENT
+
CARAVAN_ARRIVAL
 +
FOUND_TRAP
 +
AMBUSH_INCAPACITATED
 +
AMBUSH_OTHER
 
AMBUSH_INJURED
 
AMBUSH_INJURED
AMBUSH_OTHER
+
AMBUSH_AMBUSHER
AMBUSH_INCAPACITATED
+
AMBUSH_AMBUSHER_NATURE
FOUND_TRAP
+
AMBUSH_SNATCHER_SUPPORT
CARAVAN_ARRIVAL
+
AMBUSH_SNATCHER
NOBLE_ARRIVAL
+
AMBUSH_MISCHIEVOUS
D_MIGRANTS_ARRIVAL
+
AMBUSH_MISCHIEVIOUS
D_MIGRANT_ARRIVAL
+
AMBUSH_THIEF_SUPPORT
 
AMBUSH_THIEF_SUPPORT_NATURE
 
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
+
STRANGE_MOOD
AMBUSH_MISCHIEVIOUS
+
BIRTH_WILD_ANIMAL
AMBUSH_MISCHIEVOUS
+
BIRTH_ANIMAL
AMBUSH_SNATCHER
+
BIRTH_CITIZEN
AMBUSH_SNATCHER_SUPPORT
 
AMBUSH_AMBUSHER_NATURE
 
AMBUSH_AMBUSHER
 
DIPLOMAT_ARRIVAL
 
LIAISON_ARRIVAL
 
TRADE_DIPLOMAT_ARRIVAL
 
 
CAVE_COLLAPSE
 
CAVE_COLLAPSE
BIRTH_CITIZEN
+
TRADE_DIPLOMAT_ARRIVAL
BIRTH_ANIMAL
+
LIAISON_ARRIVAL
BIRTH_WILD_ANIMAL
+
DIPLOMAT_ARRIVAL
STRANGE_MOOD
+
MISCHIEF_CHAIN
 +
MISCHIEF_CAGE
 +
MISCHIEF_PLATE
 +
MISCHIEF_LEVER
 +
ANIMAL_TRAP_ROBBED
 +
ANIMAL_TRAP_CATCH
 +
D_NO_MIGRANT_ARRIVAL
 
D_MIGRANT_ARRIVAL_DISCOURAGED
 
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
+
COMBAT_EVENT_STUCKIN
ANIMAL_TRAP_CATCH
+
COMBAT_EVENT_ENRAGED
ANIMAL_TRAP_ROBBED
+
COMBAT_STRIKE_DETAILS_2
MISCHIEF_LEVER
+
COMBAT_STRIKE_DETAILS
MISCHIEF_PLATE
+
COMBAT_GRAB_TEAR
MISCHIEF_CAGE
+
COMBAT_WRESTLE_ADJUST_GRIP
MISCHIEF_CHAIN
+
COMBAT_WRESTLE_STRANGLE_KO
 
COMBAT_WRESTLE_RELEASE_LATCH
 
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
+
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_ADJUST_GRIP
+
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_GRAB_TEAR
+
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_STRIKE_DETAILS
+
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_STRIKE_DETAILS_2
+
COMBAT_WRESTLE_THROW
COMBAT_EVENT_ENRAGED
+
COMBAT_WRESTLE_TAKEDOWN
COMBAT_EVENT_STUCKIN
+
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
+
AMBUSH_THIEF_SUPPORT_SKULKING
COMBAT_WRESTLE_TAKEDOWN
+
AMBUSH_THIEF
COMBAT_WRESTLE_THROW
+
AMBUSH_HERO
COMBAT_WRESTLE_RELEASE_LOCK
+
AMBUSH_RESIDENT
COMBAT_WRESTLE_RELEASE_CHOKE
+
AMBUSH_DEFENDER
COMBAT_WRESTLE_RELEASE_GRIP
+
DIG_CANCEL_DAMP
COMBAT_WRESTLE_STRUGGLE
+
DIG_CANCEL_WARM
 
MIGRANT_ARRIVAL
 
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
+
MIGRANT_ARRIVAL_NAMED
DIG_CANCEL_DAMP
+
COMBAT_EVENT_NAUSEATED
AMBUSH_DEFENDER
+
COMBAT_EVENT_WINDED
AMBUSH_RESIDENT
+
COMBAT_EVENT_STUNNED
AMBUSH_HERO
+
COMBAT_EVENT_KNOCKED_OUT
AMBUSH_THIEF
+
COMBAT_EVENT_PROPELLED_AWAY
AMBUSH_THIEF_SUPPORT_SKULKING
+
COMBAT_EVENT_LATCH_GENERAL
 
COMBAT_EVENT_LATCH_BP
 
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
+
PULL_OUT_DROP
COMBAT_EVENT_PROPELLED_AWAY
+
SHOOT_WEB
COMBAT_EVENT_KNOCKED_OUT
+
BREATHE_FIRE
COMBAT_EVENT_STUNNED
+
BLOCK_FIRE
COMBAT_EVENT_WINDED
+
NO_BREAK_GRIP
COMBAT_EVENT_NAUSEATED
+
BREAK_GRIP
MIGRANT_ARRIVAL_NAMED
+
PAIN_KO
 
EXHAUSTION
 
EXHAUSTION
PAIN_KO
+
NOT_STUNNED
BREAK_GRIP
+
OVERCOME_PARALYSIS
NO_BREAK_GRIP
+
FREE_FROM_WEB
BLOCK_FIRE
+
REGAIN_CONSCIOUSNESS
BREATHE_FIRE
+
LOSE_HOLD_OF_ITEM
SHOOT_WEB
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
PULL_OUT_DROP
+
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
+
REGULAR_CONVERSATION
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
INTERACTION_TARGET
LOSE_HOLD_OF_ITEM
+
INTERACTION_ACTOR
REGAIN_CONSCIOUSNESS
+
BODY_TRANSFORMATION
FREE_FROM_WEB
+
CREATURE_STEALS_OBJECT
OVERCOME_PARALYSIS
 
NOT_STUNNED
 
ADVENTURE_INTRO
 
CREATURE_SOUND
 
 
MECHANISM_SOUND
 
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
+
CREATURE_SOUND
BODY_TRANSFORMATION
+
ADVENTURE_INTRO
INTERACTION_ACTOR
+
TRAVEL_SITE_BUMP
INTERACTION_TARGET
+
TRAVEL_SITE_DISCOVERY
REGULAR_CONVERSATION
+
GHOST_ATTACK
 +
NIGHT_ATTACK_TRAVEL
 +
NIGHT_ATTACK_ENDS
 +
NIGHT_ATTACK_STARTS
 +
MAT_BREATH
 
STAND_UP
 
STAND_UP
MAT_BREATH
+
MAGMA_DEFACES_ENGRAVING
NIGHT_ATTACK_STARTS
+
CITIZEN_LOST_TO_STRESS
NIGHT_ATTACK_ENDS
+
CITIZEN_TANTRUM
NIGHT_ATTACK_TRAVEL
+
STRESSED_CITIZEN
GHOST_ATTACK
+
BERSERK_CITIZEN
TRAVEL_SITE_DISCOVERY
+
FORT_POSITION_SUCCESSION
TRAVEL_SITE_BUMP
+
BEAST_AMBUSH
 
WEREBEAST_ARRIVAL
 
WEREBEAST_ARRIVAL
BEAST_AMBUSH
+
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
+
ARTIFACT_BEGUN
BERSERK_CITIZEN
+
MOOD_BUILDING_CLAIMED
STRESSED_CITIZEN
+
TRIGGER_WEB
CITIZEN_TANTRUM
+
VERMIN_CAGE_ESCAPE
CITIZEN_LOST_TO_STRESS
+
ITEM_ATTACHMENT
MAGMA_DEFACES_ENGRAVING
+
NAMED_ARTIFACT
 
MADE_ARTIFACT
 
MADE_ARTIFACT
NAMED_ARTIFACT
+
CAUGHT_IN_WEB
ITEM_ATTACHMENT
+
CAUGHT_IN_FLAMES
VERMIN_CAGE_ESCAPE
+
FALL_OVER
TRIGGER_WEB
+
PET_MISSING
MOOD_BUILDING_CLAIMED
+
CITIZEN_MISSING
ARTIFACT_BEGUN
+
PET_DEATH
MEGABEAST_ARRIVAL
+
CITIZEN_DEATH
 
ADV_CREATURE_DEATH
 
ADV_CREATURE_DEATH
CITIZEN_DEATH
+
CANCEL_JOB
PET_DEATH
+
ADV_REACTION_PRODUCTS
CITIZEN_MISSING
+
ADV_SLEEP_INTERRUPTED
PET_MISSING
+
ADV_AWAKEN
FALL_OVER
+
MASTER_CONSTRUCTION_LOST
CAUGHT_IN_FLAMES
+
MASTER_ARCHITECTURE_LOST
CAUGHT_IN_WEB
+
MASTERPIECE_CONSTRUCTION
 
ENGRAVING_MELTS
 
ENGRAVING_MELTS
MASTERPIECE_CONSTRUCTION
+
CURRENT_WEATHER
MASTER_ARCHITECTURE_LOST
+
CURRENT_SMELL
MASTER_CONSTRUCTION_LOST
+
NO_INV_TO_FIRE
ADV_AWAKEN
+
NO_INV_TO_THROW
ADV_SLEEP_INTERRUPTED
+
NOTHING_TO_PICK_UP
ADV_REACTION_PRODUCTS
+
NO_INV_TO_DROP
CANCEL_JOB
+
NO_INV_TO_CONTAIN
 
NO_INV_TO_EAT
 
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
+
NO_INV_TO_WEAR
NO_INV_TO_DROP
+
NO_INV_TO_REMOVE
NOTHING_TO_PICK_UP
+
NO_ITEM_TO_STRAP
NO_INV_TO_THROW
+
NO_GRASP_TO_DRAW_ITEM
NO_INV_TO_FIRE
+
YOU_DRAW_ITEM
CURRENT_SMELL
+
YOU_STRAP_ITEM
CURRENT_WEATHER
+
YOU_UNYIELDED
 
YOU_YIELDED
 
YOU_YIELDED
YOU_UNYIELDED
+
PUT_ON_ITEM
YOU_STRAP_ITEM
+
NIGHTFALL
YOU_DRAW_ITEM
+
NOON
NO_GRASP_TO_DRAW_ITEM
+
DAWN_BREAKS
NO_ITEM_TO_STRAP
+
SET_FIRE
NO_INV_TO_REMOVE
+
CANNOT_SET_FIRE
NO_INV_TO_WEAR
+
MADE_CAMPFIRE
 
CANNOT_CONSTRUCT
 
CANNOT_CONSTRUCT
MADE_CAMPFIRE
+
CANNOT_CHOP_TREE
CANNOT_SET_FIRE
+
CANNOT_MAKE_CAMPFIRE
SET_FIRE
+
CANNOT_REST
DAWN_BREAKS
+
MUST_UNRETRACT_FIRST
NIGHTFALL
+
CANNOT_STAND
NO_INV_INTERACTION
+
NO_GRASP_FOR_PICKUP
 +
CURRENT_DATE
 
CURRENT_TEMPERATURE
 
CURRENT_TEMPERATURE
CURRENT_DATE
+
COMBAT_WRESTLE_CATCH_ATTACK
NO_GRASP_FOR_PICKUP
+
COMBAT_EVENT_ATTACK_INTERRUPTED
CANNOT_STAND
+
BANDIT_GRAB_ITEM
MUST_UNRETRACT_FIRST
+
BANDIT_EMPTY_CONTAINER
CANNOT_REST
+
EMBRACE
CANNOT_MAKE_CAMPFIRE
+
FLAME_HIT
CANNOT_CHOP_TREE
+
DODGE_FLYING_OBJECT
 
SKIP_ON_LIQUID
 
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
+
ANIMAL_TRAINING_KNOWLEDGE
FLAME_HIT
+
TRAINING_FULL_REVERSION
EMBRACE
+
TRAINING_DOWN_TO_SEMI_WILD
BANDIT_EMPTY_CONTAINER
+
FLOUNDER_IN_LIQUID
BANDIT_GRAB_ITEM
+
SIMPLE_ANIMAL_ACTION
COMBAT_EVENT_ATTACK_INTERRUPTED
+
STRANGE_CLOUD
COMBAT_WRESTLE_CATCH_ATTACK
+
STRANGE_RAIN_SNOW
 
CONFLICT_CONVERSATION
 
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
+
NOTHING_TO_EXAMINE
STRANGE_CLOUD
+
NOTHING_TO_INTERACT
SIMPLE_ANIMAL_ACTION
+
SEARCH_FOUND_NOTHING
FLOUNDER_IN_LIQUID
+
SEARCH_FOUND_SOMETHING
TRAINING_DOWN_TO_SEMI_WILD
+
ALREADY_SEARCHED_AREA
TRAINING_FULL_REVERSION
+
NO_TRACKS
ANIMAL_TRAINING_KNOWLEDGE
+
CANNOT_SPEAK
 
MOVED_OUT_OF_RANGE
 
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
+
GAIN_SITE_CONTROL
NO_TRACKS
+
STRAP_ITEM
ALREADY_SEARCHED_AREA
+
DRAW_ITEM
SEARCH_FOUND_SOMETHING
+
PUSH_ITEM
SEARCH_FOUND_NOTHING
+
REORGANIZE_POSSESSIONS
NOTHING_TO_INTERACT
+
TRAVEL_COMPLAINT
NOTHING_TO_EXAMINE
+
LOSE_HOLD_OF_SURFACE
 
FAIL_TO_GRAB_SURFACE
 
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
+
NOTHING_TO_CATCH_IN_WATER
TRAVEL_COMPLAINT
+
JOB_OVERWRITTEN
REORGANIZE_POSSESSIONS
+
QUOTA_FILLED
PUSH_ITEM
+
LINKAGE_SUSPENDED
DRAW_ITEM
+
CONSTRUCTION_SUSPENDED
STRAP_ITEM
+
SITE_PRESENT
GAIN_SITE_CONTROL
+
ELECTION_RESULTS
 
FAREWELL_HELPER
 
FAREWELL_HELPER
ELECTION_RESULTS
+
SLOWDOWN_ENDS
SITE_PRESENT
+
MANDATE_ENDS
CONSTRUCTION_SUSPENDED
+
COOKED_MASTERPIECE
LINKAGE_SUSPENDED
+
DYED_MASTERPIECE
QUOTA_FILLED
+
ANIMAL_TRAINED
JOB_OVERWRITTEN
+
YOU_FEED_ON_SUCKEE
NOTHING_TO_CATCH_IN_WATER
+
POWER_LEARNED
 
ARTWORK_DEFACED
 
ARTWORK_DEFACED
POWER_LEARNED
+
MASTERPIECE_ENGRAVING
YOU_FEED_ON_SUCKEE
+
MASTERFUL_IMPROVEMENT
ANIMAL_TRAINED
+
BUILDING_TOPPLED_BY_GHOST
DYED_MASTERPIECE
+
POSSESSED_TANTRUM
COOKED_MASTERPIECE
+
PARTY_ORGANIZED
MANDATE_ENDS
+
CITIZEN_BECOMES_NONSOLDIER
SLOWDOWN_ENDS
+
CITIZEN_BECOMES_SOLDIER
 
NEW_WORK_MANDATE
 
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
+
GUILD_WAGES_CHANGED
CITIZEN_BECOMES_NONSOLDIER
+
GUILD_REQUEST_TAKEN
PARTY_ORGANIZED
+
SOMEBODY_GROWS_UP
POSSESSED_TANTRUM
+
NAMED_RESIDENT_CREATURE
BUILDING_TOPPLED_BY_GHOST
+
PRICES_ALTERED
MASTERFUL_IMPROVEMENT
+
NEW_MANDATE
MASTERPIECE_ENGRAVING
 
DEMAND_FORGOTTEN
 
 
NEW_DEMAND
 
NEW_DEMAND
NEW_MANDATE
+
DEMAND_FORGOTTEN
PRICES_ALTERED
+
RESOLVE_SHARED_ITEMS
NAMED_RESIDENT_CREATURE
+
SOLDIER_BECOMES_MASTER
SOMEBODY_GROWS_UP
+
RECRUIT_PROMOTED
GUILD_REQUEST_TAKEN
+
PROFESSION_CHANGES
GUILD_WAGES_CHANGED
+
YOU_TEMPERATURE_EFFECTS
 +
YOU_ITEM_INTERACTION
 +
YOU_BUILDING_INTERACTION
 
PICK_UP_ITEM
 
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
+
DROP_ITEM
YOU_ITEM_INTERACTION
+
CONSUME_FAILURE
YOU_TEMPERATURE_EFFECTS
+
DRINK_ITEM
PROFESSION_CHANGES
+
EAT_ITEM
RECRUIT_PROMOTED
+
PUT_INTO_CONTAINER
SOLDIER_BECOMES_MASTER
+
TAKE_OUT_OF_CONTAINER
RESOLVE_SHARED_ITEMS
 
 
EMPTY_CONTAINER
 
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
+
TAKE_OFF_ITEM
NO_CONTAINER_FOR_ITEM
+
MASTERPIECE_CRAFTED
PUT_INTO_CONTAINER
+
LAND_ELEVATED_STATUS
EAT_ITEM
+
LAND_GAINS_STATUS
DRINK_ITEM
+
VERMIN_DISTURBED
CONSUME_FAILURE
+
CITIZEN_SNATCHED
DROP_ITEM
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
 +
UNABLE_TO_COMPLETE_BUILDING
 
PET_ADOPTS_OWNER
 
PET_ADOPTS_OWNER
UNABLE_TO_COMPLETE_BUILDING
+
PET_LOSES_DEAD_OWNER
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
MERCHANTS_EMBARKED
CITIZEN_SNATCHED
+
MERCHANTS_LEAVING_SOON
VERMIN_DISTURBED
+
MERCHANT_WAGONS_BYPASSED
LAND_GAINS_STATUS
+
MERCHANTS_NEED_DEPOT
LAND_ELEVATED_STATUS
+
MERCHANTS_UNLOADING
MASTERPIECE_CRAFTED
+
VOMIT_BLOOD
 
COUGH_BLOOD
 
COUGH_BLOOD
VOMIT_BLOOD
+
DISMOUNT
MERCHANTS_UNLOADING
+
FAILED_MOUNT
MERCHANTS_NEED_DEPOT
+
CANNOT_MOUNT
MERCHANT_WAGONS_BYPASSED
+
CRIME_WITNESS_ITEM_MISSING
MERCHANTS_LEAVING_SOON
+
CRIME_WITNESS_ITEM_MOVED
MERCHANTS_EMBARKED
+
CRIME_WITNESS_STOLEN
PET_LOSES_DEAD_OWNER
+
CRIME_WITNESS_HANDOFF
 
NEW_GUILD
 
NEW_GUILD
CRIME_WITNESS_HANDOFF
+
AGREEMENT_ABANDONED
CRIME_WITNESS_STOLEN
+
AGREEMENT_WARNING
CRIME_WITNESS_ITEM_MOVED
+
AGREEMENT_SATISFIED
CRIME_WITNESS_ITEM_MISSING
+
EMERGENCY_TACTICAL_CONTROL
CANNOT_MOUNT
+
NEW_MARKET_LINK
FAILED_MOUNT
+
MOUNTAINHOME
DISMOUNT
+
SATISFIED_MONARCH
 
HASTY_MONARCH
 
HASTY_MONARCH
SATISFIED_MONARCH
+
STANDARD_HAIR_SHAPINGS
MOUNTAINHOME
+
CLEAN_SHAVEN
NEW_MARKET_LINK
+
PONY_TAILS
EMERGENCY_TACTICAL_CONTROL
+
DOUBLE_BRAIDS
AGREEMENT_SATISFIED
 
AGREEMENT_WARNING
 
AGREEMENT_ABANDONED
 
 
BRAIDED
 
BRAIDED
DOUBLE_BRAIDS
+
NEATLY_COMBED
PONY_TAILS
+
Unrecognized Word Property Token:  
CLEAN_SHAVEN
+
PLURAL
STANDARD_HAIR_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_SIDEBURNS_SHAPINGS
 
FAILED_DISMOUNT
 
DIPLOMAT_LEFT_UNHAPPY
 
FOOD_WARNING
 
Unrecognized Announcement Token:  
 
 
SINGULAR
 
SINGULAR
PLURAL
+
Unrecognized Announcement Token:  
Unrecognized Word Property Token:  
+
NO_CONTAINER_FOR_ITEM
NEATLY_COMBED
+
NO_INV_INTERACTION
 +
DEITY_PRONOUNCEMENT
 +
FOOD_WARNING
 +
DIPLOMAT_LEFT_UNHAPPY
 +
FAILED_DISMOUNT
 +
CONCLUDE_ACTIVITY
 +
ACTIVITY_SECTION_CHANGE
 +
MIDDLE_OF_ACTIVITY
 +
BEGIN_ACTIVITY
 +
PERFORMANCE_START_FAILURE
 +
SERVICE_ORDER_DELIVERY
 +
SEASON_WINTER
 
SEASON_AUTUMN
 
SEASON_AUTUMN
SEASON_WINTER
+
SEASON_SUMMER
SERVICE_ORDER_DELIVERY
+
SEASON_SPRING
PERFORMANCE_START_FAILURE
+
SEASON_DRY
BEGIN_ACTIVITY
+
SEASON_WET
MIDDLE_OF_ACTIVITY
+
WEATHER_BECOMES_RAIN
ACTIVITY_SECTION_CHANGE
+
WEATHER_BECOMES_SNOW
CONCLUDE_ACTIVITY
+
WEATHER_BECOMES_CLEAR
 
NO_MARRIAGE_CELEBRATION
 
NO_MARRIAGE_CELEBRATION
WEATHER_BECOMES_CLEAR
+
MONARCH_ARRIVAL
WEATHER_BECOMES_SNOW
+
FIRST_CARAVAN_ARRIVAL
WEATHER_BECOMES_RAIN
+
EMBARK_MESSAGE
SEASON_WET
+
NEW_HOLDING
SEASON_DRY
+
RETURNING_RUMOR_RECEIVED
SEASON_SPRING
+
SERVICE_ORDER_RUMOR_RECEIVED
SEASON_SUMMER
+
RUMOR_SPREAD
 
CHOP_TREE
 
CHOP_TREE
RUMOR_SPREAD
+
PETITION_IGNORED
SERVICE_ORDER_RUMOR_RECEIVED
+
NEW_APPRENTICESHIP
RETURNING_RUMOR_RECEIVED
+
COMPOSITION_FAILED
NEW_HOLDING
+
COMPOSITION_COMPLETE
EMBARK_MESSAGE
+
BUILDING_DESTROYED_OR_TOPPLED
FIRST_CARAVAN_ARRIVAL
+
PERFORMER_UPDATE
MONARCH_ARRIVAL
+
LEARNED_ART_FORM
 
LEARNED_WRITTEN_CONTENT
 
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
+
butterfly
PERFORMER_UPDATE
+
caddisfly
BUILDING_DESTROYED_OR_TOPPLED
 
COMPOSITION_COMPLETE
 
COMPOSITION_FAILED
 
NEW_APPRENTICESHIP
 
PETITION_IGNORED
 
 
scorpionfly
 
scorpionfly
caddisfly
+
flea
butterfly
+
mosquito
caterpillar
+
fly
maggot
+
antlion larva
spider
+
lacewing
 +
snakefly
 +
rove beetle
 +
rhinoceros beetle
 
dung beetle
 
dung beetle
rhinoceros beetle
+
stag beetle
rove beetle
+
scarab beetle
snakefly
+
firefly
lacewing
+
click beetle
antlion larva
+
leech
mosquito
 
 
earthworm
 
earthworm
bristleworm
+
slug
ribbon worm
+
snail
flat worm
+
nematode
 +
crab
 +
lobster
 +
shrimp
 +
mite
 +
tick
 +
scorpion
 
tarantula
 
tarantula
scorpion
+
spider
shrimp
+
maggot
lobster
+
caterpillar
nematode
+
moth
 +
stick insect
 +
cricket
 +
grasshopper
 
earwig
 
earwig
grasshopper
+
stonefly
cricket
+
damselfly
stick insect
+
dragonfly
cockroach
+
mayfly
termite
+
silverfish
mantis
+
quadruped
 +
blob
 
Unrecognized Tissue Layer Shapings Token:  
 
Unrecognized Tissue Layer Shapings Token:  
quadruped
+
STANDARD_SIDEBURNS_SHAPINGS
silverfish
+
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
mayfly
+
STANDARD_MOUSTACHE_SHAPINGS
dragonfly
+
STANDARD_BEARD_SHAPINGS
damselfly
+
darkling beetle
stonefly
+
weevil
 +
ladybug
 
tiger beetle
 
tiger beetle
ladybug
+
ant
weevil
+
hornet
darkling beetle
+
bee
click beetle
+
wasp
firefly
+
assassin bug
scarab beetle
+
cicada
stag beetle
+
aphid
 
thrips
 
thrips
cicada
+
louse
assassin bug
+
mantis
hornet
+
termite
 +
cockroach
 +
buzzard
 +
osprey
 +
condor
 
kestrel
 
kestrel
condor
+
falcon
osprey
+
flamingo
buzzard
+
vulture
harrier
+
stork
 +
pelican
 +
penguin
 +
petrel
 
albatross
 
albatross
petrel
+
grebe
penguin
+
loon
pelican
+
gull
vulture
+
pheasant
flamingo
+
quetzal
falcon
+
hornbill
 +
kingfisher
 
hummingbird
 
hummingbird
kingfisher
+
swift
hornbill
+
nightjar
quetzal
+
owl
toucan
+
cuckoo
woodpecker
+
cockatoo
lyrebird
+
parrot
thornbill
 
 
pigeon
 
pigeon
parrot
+
dove
cockatoo
+
crane
cuckoo
+
kite
nightjar
+
harrier
 +
eagle
 +
turtle
 +
anaconda
 
python
 
python
anaconda
+
cobra
turtle
+
rattlesnake
pterosaur
+
viper
dimetrodon
+
serpent
sauropod
+
crocodile
theropod
+
alligator
 +
newt
 
salamander
 
salamander
alligator
+
frog
crocodile
+
toad
serpent
+
flat worm
rattlesnake
+
ribbon worm
 +
bristleworm
 +
quail
 +
chicken
 +
grouse
 
turkey
 
turkey
grouse
+
swan
chicken
+
goose
pheasant
+
duck
 +
ankylosaurid
 +
ceratopsid
 +
stegosaurid
 +
hadrosaurid
 
iguanodont
 
iguanodont
hadrosaurid
+
theropod
stegosaurid
+
sauropod
ceratopsid
+
dimetrodon
ankylosaurid
+
pterosaur
 +
Moonstone
 +
Timber
 +
Sandstone
 
Limestone
 
Limestone
Sandstone
+
Galena
Timber
+
Malachite
Moonstone
+
Hematite
Dabbling
+
Felsite
Novice
+
Slate
Adequate
+
Granite
 +
hippopotamus
 
walrus
 
walrus
hippopotamus
+
otter
Granite
+
bat
Felsite
+
fruit bat
Hematite
+
flycatcher
Malachite
+
Bowmaking
Galena
+
Carpentry
 +
Legendary
 
Grand Master
 
Grand Master
Legendary
+
High Master
Carpentry
+
Accomplished
Bowmaking
+
Professional
Stone Carving
+
Adept
Stonecutting
+
Talented
Engraving
+
Proficient
Masonry
+
Skilled
 
Competent
 
Competent
Skilled
+
Adequate
Proficient
+
Novice
Talented
+
Dabbling
Professional
+
Opal
Accomplished
+
martin
High Master
+
swallow
 +
lark
 
kinglet
 
kinglet
swallow
+
magpie
martin
+
jay
bushtit
+
raven
warbler
+
crow
thrush
+
shrike
oxpecker
+
fantail
 +
oriole
 
honeyeater
 
honeyeater
oriole
+
thornbill
fantail
+
lyrebird
shrike
+
woodpecker
magpie
+
toucan
 +
waxwing
 +
chickadee
 
titmouse
 
titmouse
chickadee
+
finch
waxwing
+
bunting
flycatcher
+
cardinal
fruit bat
+
tanager
 +
sparrow
 +
nuthatch
 +
wren
 +
mockingbird
 
starling
 
starling
mockingbird
+
oxpecker
nuthatch
+
thrush
sparrow
+
warbler
tanager
+
bushtit
cardinal
+
Concentration
bunting
+
Studying
 +
Glassmaking
 +
Metal Crafting
 +
Stone Crafting
 
Wax Working
 
Wax Working
Stone Crafting
+
Pottery
Metal Crafting
+
Bookbinding
Glassmaking
+
Papermaking
Studying
+
Woodcrafting
Concentration
+
Gem Setting
Discipline
+
Gem Cutting
Observation
+
Metalsmithing
 
Armorsmithing
 
Armorsmithing
Metalsmithing
+
Weaponsmithing
Gem Cutting
+
Wood Burning
Gem Setting
+
Optics Engineer
Woodcrafting
+
Logic
Papermaking
+
Critical Thinking
Bookbinding
+
Percussion Instrument
Pottery
 
Keyboard Instrument
 
Stringed Instrument
 
 
Wind Instrument
 
Wind Instrument
Percussion Instrument
+
Stringed Instrument
Critical Thinking
+
Keyboard Instrument
Optics Engineer
+
Singing
Fluid Engineer
+
Music
Writing
+
Dance
 +
Speaking
 +
Reading
 
Poetry
 
Poetry
Reading
+
Prose
Speaking
+
Observation
Singing
+
Discipline
Ambush
+
Negotiation
 +
Persuasion
 +
Riding
 
Swimming
 
Swimming
Riding
+
Herbalism
Persuasion
+
Growing
Negotiation
+
Trapping
Judging Intent
+
Butchery
Appraisal
+
Fish Cleaning
Organization
+
Animal Dissection
 +
Fish Dissection
 
Animal Caretaking
 
Animal Caretaking
Fish Dissection
+
Masonry
Animal Dissection
+
Engraving
Fish Cleaning
+
Stonecutting
Butchery
+
Stone Carving
Trapping
+
Lye Making
Growing
+
Potash Making
Herbalism
+
Soap Making
 +
Strand Extraction
 +
Furnace Operation
 
Tracking
 
Tracking
Furnace Operation
+
Pacification
Strand Extraction
+
Consoling
Soap Making
+
Flattery
Potash Making
+
Comedy
Lye Making
+
Intimidation
Wood Burning
+
Lying
Weaponsmithing
 
 
Record Keeping
 
Record Keeping
Intimidation
+
Organization
Conversation
+
Appraisal
Comedy
+
Judging Intent
Flattery
+
Misc. Object
Consoling
+
Spinning
Pacification
+
Shearing
 +
Gelding
 +
Milking
 +
Cheesemaking
 
Cooking
 
Cooking
Cheesemaking
+
Lash
Milking
+
Knife
Gelding
+
Machinery
Shearing
+
Throwing
Spinning
+
Blowgun
Misc. Object
+
Threshing
Wound Dressing
+
Milling
 
Clothes Making
 
Clothes Making
Milling
+
Brewing
Threshing
+
Animal Dissector
Blowgun
+
Fish Dissector
Throwing
+
Animal Caretaker
Machinery
+
Animal Trainer
 +
Mason
 +
Engraver
 +
Stonecutter
 
Stone Carver
 
Stone Carver
Stonecutter
+
Climbing
Engraver
+
Knapping
Animal Trainer
+
Crutch-walking
Animal Caretaker
+
Suturing
Fish Dissector
+
Bone Setting
Animal Dissector
 
Diagnostics
 
 
Surgery
 
Surgery
Bone Setting
+
Diagnostics
Suturing
+
Wound Dressing
Crutch-walking
+
Mace
Knapping
+
Sword
Climbing
+
Axe
Intrigue
+
Dodging
 +
Kicking
 +
Striking
 
Biting
 
Biting
Striking
+
Wrestling
Kicking
+
Archery
Dodging
+
Fighting
Hammer
+
Teaching
 +
Military Tactics
 +
Leadership
 +
Balance
 
Coordination
 
Coordination
Balance
+
Fluid Engineer
Leadership
+
Weaving
Military Tactics
+
Bone Carving
Teaching
+
Glazing
Fighting
+
Beekeeping
Archery
+
Pressing
Wrestling
+
Dyeing
 
Tanning
 
Tanning
Dyeing
+
Leatherworking
Pressing
+
Pump Operation
Beekeeping
+
Siege Operation
Glazing
+
Siege Engineering
Bone Carving
+
Bow
Weaving
+
Pike
Brewing
 
 
Crossbow
 
Crossbow
Siege Engineering
+
Spear
Siege Operation
+
Hammer
Pump Operation
+
Knapper
Leatherworking
+
Speaker
 +
Reader
 +
Poet
 +
Writer
 +
Wordsmith
 +
Observer
 
Student
 
Student
Observer
+
Glassmaker
Wordsmith
+
Metal Crafter
Writer
+
Stone Crafter
Reader
+
Wax Worker
Speaker
+
Potter
Knapper
+
Bookbinder
 +
Papermaker
 
Woodcrafter
 
Woodcrafter
Papermaker
+
Teacher
Bookbinder
+
Tactician
Potter
+
Leader
Wax Worker
+
Geographer
Stone Crafter
+
Chemist
Metal Crafter
+
Astronomer
Glassmaker
+
Mathematician
 
Logician
 
Logician
Mathematician
+
Critical Thinker
Astronomer
+
Percussionist
Chemist
+
Wind Instrumentalist
Geographer
+
Stringed Instrumentalist
Leader
+
Keyboardist
Tactician
+
Singer
Teacher
+
Musician
 
Dancer
 
Dancer
Musician
+
Conversationalist
Singer
+
Intimidator
Keyboardist
+
Liar
Stringed Instrumentalist
+
Record Keeper
Wind Instrumentalist
+
Organizer
Percussionist
+
Appraiser
Critical Thinker
+
Judge of Intent
 
Negotiator
 
Negotiator
Judge of Intent
+
Persuader
Appraiser
+
Rider
Organizer
+
Swimmer
Record Keeper
+
Ambusher
Intimidator
+
Herbalist
Conversationalist
+
Planter
 +
Trapper
 
Fish Cleaner
 
Fish Cleaner
Trapper
+
Gem Setter
Planter
+
Gem Cutter
Herbalist
+
Blacksmith
Ambusher
+
Armorsmith
Swimmer
+
Weaponsmith
Persuader
+
Wood Burner
 +
Lye Maker
 
Potash Maker
 
Potash Maker
Lye Maker
+
Soaper
Wood Burner
+
Strand Extractor
Weaponsmith
+
Furnace Operator
Armorsmith
+
Fisherman
Blacksmith
+
Tracker
Gem Cutter
+
Pacifier
Gem Setter
+
Consoler
 
Comedian
 
Comedian
Consoler
+
Skill 3
Pacifier
+
Skill 2
Tracker
+
Skill 1
Fisherman
+
Schemer
Furnace Operator
+
Climber
Strand Extractor
+
Crutch-walker
Soaper
 
 
Suturer
 
Suturer
Crutch-walker
+
Wound Dresser
Climber
+
Misc. Object User
Schemer
+
Spinner
Skill 1
+
Shearer
Skill 2
+
Gelder
Skill 3
+
Milker
Skill 4
 
 
Cheesemaker
 
Cheesemaker
Milker
+
Lasher
Gelder
+
Knife User
Shearer
+
LIQUID_SCOOP
Spinner
+
LIQUID_COOKING
Misc. Object User
+
ill-sized art actions (6):
Wound Dresser
+
ill-sized art actions (5):
 +
ill-sized art actions (4):
 +
ill-sized art actions (3):
 
ill-sized art actions (2):  
 
ill-sized art actions (2):  
ill-sized art actions (3):  
+
ill-sized art actions (1):  
ill-sized art actions (4):
+
Skill 10
ill-sized art actions (5):
+
Skill 9
ill-sized art actions (6):
+
Skill 8
LIQUID_COOKING
+
Skill 7
LIQUID_SCOOP
+
Skill 6
GRIND_POWDER_RECEPTACLE
 
 
Skill 5
 
Skill 5
Skill 6
+
Skill 4
Skill 7
+
Shield User
Skill 8
+
Bowman
Skill 9
+
Pikeman
Skill 10
+
Crossbowman
ill-sized art actions (1):
+
Spearman
 
Hammerman
 
Hammerman
Spearman
+
Maceman
Crossbowman
+
Swordsman
Pikeman
+
Axeman
Bowman
+
Dodger
Shield User
 
Armor User
 
Siege Engineer
 
Wrestler
 
Striker
 
 
Kicker
 
Kicker
Dodger
+
Striker
Axeman
+
Biter
Swordsman
+
Wrestler
Maceman
+
Archer
 +
Fighter
 +
Druid
 +
Thrower
 +
Blowgunner
 +
Thresher
 +
Miller
 
Brewer
 
Brewer
Miller
+
Weaver
Thresher
+
Bone Carver
Blowgunner
+
Glazer
Thrower
+
Beekeeper
Knife User
+
Presser
Lasher
+
Leatherworker
 +
Pump Operator
 
Siege Operator
 
Siege Operator
Pump Operator
+
Siege Engineer
Leatherworker
+
Armor User
Presser
+
Random Buffer Overload
Beekeeper
+
Unrecognized Creature Sound Method Token:
Glazer
+
VOCALIZATION
Bone Carver
+
Unrecognized Creature Sound Token:
Weaver
+
PEACEFUL_INTERMITTENT
 +
Unrecognized Habit Token:
 
GIANT_NEST
 
GIANT_NEST
Unrecognized Habit Token:
+
COLLECT_WEALTH
PEACEFUL_INTERMITTENT
+
USE_ANY_MELEE_WEAPON
Unrecognized Creature Sound Token:
+
EAT_BONE_PORRIDGE
VOCALIZATION
+
COLLECT_TROPHIES
Unrecognized Creature Sound Method Token:
+
COOK_PEOPLE
Random Buffer Overload
+
COOK_VERMIN
 +
GRIND_VERMIN
 
COOK_BLOOD
 
COOK_BLOOD
GRIND_VERMIN
+
GRIND_BONE_MEAL
COOK_VERMIN
+
STAND_AND_WORK_ABOVE
COOK_PEOPLE
+
HEAVY_OBJECT_HAULING
COLLECT_TROPHIES
+
TRACK_CART
EAT_BONE_PORRIDGE
+
SMALL_OBJECT_STORAGE
USE_ANY_MELEE_WEAPON
+
BOOKCASE
COLLECT_WEALTH
+
NEST_BOX
 
FOOD_STORAGE
 
FOOD_STORAGE
NEST_BOX
+
LIQUID_CONTAINER
BOOKCASE
+
MEAL_CONTAINER
SMALL_OBJECT_STORAGE
+
HOLD_MEAT_FOR_CARVING
TRACK_CART
+
MEAT_CLEAVING
HEAVY_OBJECT_HAULING
+
MEAT_SLICING
STAND_AND_WORK_ABOVE
+
MEAT_BONING
ROLL_UP_SHEET
+
MEAT_CARVING
 
GRIND_POWDER_GRINDER
 
GRIND_POWDER_GRINDER
MEAT_CARVING
+
GRIND_POWDER_RECEPTACLE
MEAT_BONING
+
Unrecognized Lair Characteristic Token:
MEAT_SLICING
+
HAS_DOORS
MEAT_CLEAVING
+
Unrecognized Lair Token:
HOLD_MEAT_FOR_CARVING
+
WILDERNESS_LOCATION
MEAL_CONTAINER
+
SHRINE
LIQUID_CONTAINER
+
LABYRINTH
 
SIMPLE_BURROW
 
SIMPLE_BURROW
LABYRINTH
+
SIMPLE_MOUND
SHRINE
+
Unrecognized Tool Use Token:  
WILDERNESS_LOCATION
+
GAMES_OF_CHANCE
Unrecognized Lair Token:  
+
DIVINATION
HAS_DOORS
+
PLACE_OFFERING
Unrecognized Lair Characteristic Token:
+
DISPLAY_OBJECT
GRIND_BONE_MEAL
+
CONTAIN_WRITING
 
PROTECT_FOLDED_SHEETS
 
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
+
ROLL_UP_SHEET
DISPLAY_OBJECT
+
ghost
PLACE_OFFERING
 
DIVINATION
 
GAMES_OF_CHANCE
 
Unrecognized Tool Use Token:
 
SIMPLE_MOUND
 
 
catatonic
 
catatonic
 +
STRUCK_TOGETHER
 +
BLOW_OVER_FREE_REED
 +
BLOW_OVER_DOUBLE_REED
 +
BLOW_OVER_SINGLE_REED
 +
BLOW_OVER_OPENING_END
 +
BLOW_OVER_OPENING_SIDE
 
BLOW_AGAINST_FIPPLE
 
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
+
VIBRATE_BP_AGAINST_OPENING
BLOW_OVER_OPENING_END
+
STRUCK
BLOW_OVER_SINGLE_REED
+
STRUCK_BY_BP
BLOW_OVER_DOUBLE_REED
+
BOWED
BLOW_OVER_FREE_REED
+
PLUCKED
STRUCK_TOGETHER
 
SHAKEN
 
 
PLUCKED_BY_BP
 
PLUCKED_BY_BP
PLUCKED
+
STOPPING_HOLE_KEY
STRUCK_BY_BP
+
STOPPING_HOLE
STRUCK
+
STOPPING_AGAINST_BODY
VIBRATE_BP_AGAINST_OPENING
+
STOPPING_FRET
 +
KEYBOARD
 +
SUBPART_CHOICE
 
MEMBRANE_POSITION
 
MEMBRANE_POSITION
SUBPART_CHOICE
+
Unrecognized Sound Production Token:
KEYBOARD
+
AIR_AGAINST_FIPPLE
STOPPING_FRET
+
AIR_OVER_FREE_REED
STOPPING_AGAINST_BODY
+
AIR_OVER_REED
STOPPING_HOLE
+
BAG_OVER_REED
STOPPING_HOLE_KEY
+
RESONATOR
 +
FRICTION
 
SCRAPED
 
SCRAPED
FRICTION
+
SHAKEN
RESONATOR
+
raucous
BAG_OVER_REED
+
liquid
AIR_OVER_REED
+
slicing
AIR_OVER_FREE_REED
+
gentle
AIR_AGAINST_FIPPLE
 
Unrecognized Sound Production Token:
 
 
sonorous
 
sonorous
gentle
+
crisp
slicing
+
flat
liquid
+
heavy
raucous
 
breezy
 
 
rugged
 
rugged
 +
warm
 +
rough
 +
buzzy
 +
nasal
 +
reedy
 +
harsh
 +
wavering
 +
THIN
 +
FULL
 +
NOISY
 +
CLEAR
 +
sparkling
 
rippling
 
rippling
sparkling
+
sweet
 +
resonant
 +
ringing
 +
floating
 +
dull
 +
rich
 
shrill
 
shrill
floating
+
wispy
ringing
+
raspy
resonant
+
breezy
 +
choppy
 +
sharp
 +
full
 +
noisy
 +
Unrecognized Tuning Token:
 +
TIGHTENING
 
CROOKS
 
CROOKS
TIGHTENING
+
LEVERS
Unrecognized Tuning Token:  
+
ADJUSTABLE_BRIDGES
choppy
+
PEGS
steady
+
Unrecognized Pitch Choice Token:  
 +
FOOT_PEDALS
 +
BP_IN_BELL
 +
VALVE_ROUTES_AIR
 
HARMONIC_SERIES
 
HARMONIC_SERIES
VALVE_ROUTES_AIR
+
SLIDE
BP_IN_BELL
+
strident
FOOT_PEDALS
+
piercing
Unrecognized Pitch Choice Token:
+
pure
ADJUSTABLE_BRIDGES
+
brittle
LEVERS
+
fragile
 +
eerie
 
quavering
 
quavering
fragile
+
vibrating
brittle
+
even
piercing
+
focused
strident
+
wobbling
wavering
+
mellow
 +
breathy
 +
bright
 
evolving
 
evolving
bright
+
steady
breathy
+
MUDDY
mellow
+
SHRILL
wobbling
+
WISPY
focused
+
RASPY
vibrating
+
BREEZY
 +
RAUCOUS
 
SLICING
 
SLICING
RAUCOUS
+
GENTLE
BREEZY
+
WATERY
SHRILL
+
SONOROUS
 +
CRISP
 +
DARK
 +
FLAT
 +
HEAVY
 
RUGGED
 
RUGGED
SONOROUS
+
WARM
WATERY
+
poet
GENTLE
+
preacher
 +
storyteller
 +
information source
 +
psycho
 +
brawler
 
animal partner
 
animal partner
brawler
+
Unrecognized Timbre Token:
psycho
+
SPARKLING
trade partner
+
RIPPLING
information source
+
SWEET
storyteller
+
RESONANT
preacher
+
RINGING
 
FLOATING
 
FLOATING
RINGING
+
DULL
RESONANT
+
RICH
RIPPLING
+
WOBBLING
SPARKLING
+
MELLOW
Unrecognized Timbre Token:
+
BROAD
 +
STRAINED
 +
BREATHY
 +
SPARSE
 
GRACEFUL
 
GRACEFUL
SPARSE
+
BRIGHT
BREATHY
+
DELICATE
STRAINED
+
STRONG
MELLOW
+
EVOLVING
WOBBLING
+
STEADY
FOCUSED
+
CHOPPY
 
SMOOTH
 
SMOOTH
CHOPPY
+
SHARP
STEADY
+
ROUND
EVOLVING
+
BUZZY
STRONG
+
NASAL
DELICATE
+
REEDY
BRIGHT
+
HARSH
 +
WAVERING
 +
STRIDENT
 
PIERCING
 
PIERCING
STRIDENT
+
PURE
WAVERING
+
BRITTLE
 +
FRAGILE
 +
EERIE
 +
QUAVERING
 
VIBRATING
 
VIBRATING
QUAVERING
+
FLUID
FRAGILE
+
EVEN
BRITTLE
+
FOCUSED
Unrecognized Meat Category:
+
protector of weak
 +
flatterer
 +
quarreler
 +
loyal soldier
 +
brigand
 +
bully
 +
friendly fighter
 +
enemy fighter
 +
hated group
 
respected group
 
respected group
hated group
+
murderer
enemy fighter
+
hunter
friendly fighter
+
killer
brigand
+
friendly
loyal soldier
 
quarreler
 
 
dancer
 
dancer
friendly
+
bard
killer
+
Unrecognized Meat Category:
hunter
+
GIZZARD
murderer
+
BRAIN
comrade
+
KIDNEY
 +
SPLEEN
 +
PANCREAS
 +
STOMACH
 +
LIVER
 
INTESTINES
 
INTESTINES
STOMACH
+
HEART
PANCREAS
+
LUNG
SPLEEN
+
EYE
KIDNEY
+
thief
GIZZARD
+
preserver of knowledge
flatterer
 
protector of weak
 
 
treasure hunter
 
treasure hunter
preserver of knowledge
+
AUTOSAVE
 +
INITIAL_SAVE
 +
EMBARK_WARNING_ALWAYS
 +
POST_PREPARE_EMBARK_CONFIRMATION
 +
AUTOSAVE_PAUSE
 +
ENGRAVINGS_START_OBSCURED
 +
SHOW_IMP_QUALITY
 +
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 +
SHOW_RAMP_ARROWS
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_EMBARK_TUNNEL
 +
SHOW_ALL_HISTORY_IN_FORT_MODE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
data/init/d_init_default.txt
 
data/init/d_init_default.txt
SHOW_FLOW_AMOUNTS
+
TREE_BRANCHES
SHOW_EMBARK_TUNNEL
+
TREE_BRANCH_NSEW
AUTOBACKUP
+
TREE_BRANCH_SEW
AUTOSAVE
+
TREE_BRANCH_NEW
KEYBOARD_CURSOR
+
TREE_BRANCH_NSW
PATH_COST
 
WALKING_SPREADS_SPATTER_ADV
 
WALKING_SPREADS_SPATTER_DWF
 
CAVEINS
 
TEMPERATURE
 
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 
SHOW_RAMP_ARROWS
 
ENGRAVINGS_START_OBSCURED
 
SHOW_IMP_QUALITY
 
POST_PREPARE_EMBARK_CONFIRMATION
 
AUTOSAVE_PAUSE
 
INITIAL_SAVE
 
EMBARK_WARNING_ALWAYS
 
TREE_CAP_RAMP
 
TREE_TWIGS
 
TREE_CAP_WALL_N
 
TREE_CAP_PILLAR
 
TREE_CAP_WALL_E
 
TREE_CAP_WALL_S
 
TREE_CAP_WALL_NW
 
TREE_CAP_WALL_W
 
 
TREE_BRANCH_NSE
 
TREE_BRANCH_NSE
 
TREE_BRANCH_SE
 
TREE_BRANCH_SE
TREE_BRANCH_NEW
+
TREE_BRANCH_SW
TREE_BRANCH_NSW
+
TREE_BRANCH_NE
TREE_BRANCH_NSEW
+
TREE_BRANCH_NW
TREE_BRANCH_SEW
+
TREE_BRANCH_EW
TREE_SMOOTH_BRANCHES
+
TREE_BRANCH_NS
TREE_BRANCHES
+
TREE_TRUNK_BRANCH_W
TREE_TRUNK_PILLAR_DEAD
+
TREE_TRUNK_BRANCH_E
TREE_ROOTS_DEAD
+
TREE_TRUNK_BRANCH_S
TREE_TRUNK_N_DEAD
+
TREE_TRUNK_BRANCH_N
TREE_TRUNK_SLOPING_DEAD
+
TREE_CAP_FLOOR4
TREE_TRUNK_E_DEAD
+
TREE_CAP_FLOOR3
TREE_TRUNK_S_DEAD
+
TREE_CAP_FLOOR2
TREE_TRUNK_NW_DEAD
+
TREE_CAP_FLOOR1
TREE_TRUNK_W_DEAD
+
TREE_CAP_WALL_SE
 
TREE_CAP_WALL_SW
 
TREE_CAP_WALL_SW
 
TREE_CAP_WALL_NE
 
TREE_CAP_WALL_NE
TREE_CAP_FLOOR1
+
TREE_CAP_WALL_NW
TREE_CAP_WALL_SE
+
TREE_CAP_WALL_W
TREE_CAP_FLOOR3
+
TREE_CAP_WALL_E
TREE_CAP_FLOOR2
+
TREE_CAP_WALL_S
TREE_ROOT_SLOPING_DEAD
+
TREE_CAP_WALL_N
TREE_CAP_FLOOR4
+
TREE_CAP_PILLAR
 +
TREE_CAP_RAMP
 +
TREE_TWIGS
 +
TREE_SMOOTH_BRANCHES
 
NICKNAME_LEGENDS
 
NICKNAME_LEGENDS
TREE_ROOT_SLOPING
+
NICKNAME_ADVENTURE
PILLAR_TILE
+
NICKNAME_DWARF
TREE_TRUNK_PILLAR
+
LOG_MAP_REJECTS
TREE_ROOTS
+
PAUSE_ON_LOAD
TREE_TRUNK_N
+
EMBARK_RECTANGLE
TREE_TRUNK_SLOPING
+
MULTITHREADING
 
TESTING_ARENA
 
TESTING_ARENA
 
ARTIFACTS
 
ARTIFACTS
EMBARK_RECTANGLE
+
CAVEINS
MULTITHREADING
+
TEMPERATURE
LOG_MAP_REJECTS
+
WALKING_SPREADS_SPATTER_ADV
PAUSE_ON_LOAD
+
WALKING_SPREADS_SPATTER_DWF
NICKNAME_ADVENTURE
+
KEYBOARD_CURSOR
NICKNAME_DWARF
+
PATH_COST
TREE_TRUNK_BRANCH_E
+
AUTOBACKUP
TREE_TRUNK_BRANCH_S
+
TREE_TRUNK_SE
TREE_BRANCH_NS
+
TREE_TRUNK_SW
TREE_TRUNK_BRANCH_W
+
TREE_TRUNK_NE
TREE_BRANCH_NW
+
TREE_TRUNK_NW
TREE_BRANCH_EW
+
TREE_TRUNK_W
TREE_BRANCH_SW
 
TREE_BRANCH_NE
 
 
TREE_TRUNK_E
 
TREE_TRUNK_E
 
TREE_TRUNK_S
 
TREE_TRUNK_S
TREE_TRUNK_NW
+
TREE_TRUNK_N
TREE_TRUNK_W
+
TREE_TRUNK_SLOPING
TREE_TRUNK_SW
+
TREE_TRUNK_PILLAR
TREE_TRUNK_NE
+
TREE_ROOTS
TREE_TRUNK_BRANCH_N
+
TREE_ROOT_SLOPING
TREE_TRUNK_SE
+
PILLAR_TILE
TREE_TRUNK_NSEW
+
CHASM
TREE_TRUNK_EW
+
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
TREE_TRUNK_NSE_DEAD
+
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
TREE_TRUNK_INTERIOR
+
TREE_TRUNK_SEW
TREE_TRUNK_NEW_DEAD
+
TREE_TRUNK_NEW
TREE_TRUNK_NSW_DEAD
+
TREE_TRUNK_NSW
TREE_TRUNK_NS_DEAD
+
TREE_TRUNK_NSE
TREE_TRUNK_SEW_DEAD
+
TREE_CAP_FLOOR4_DEAD
 
TREE_CAP_FLOOR3_DEAD
 
TREE_CAP_FLOOR3_DEAD
 
TREE_CAP_FLOOR2_DEAD
 
TREE_CAP_FLOOR2_DEAD
TREE_TRUNK_NSE
+
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR4_DEAD
+
TREE_CAP_WALL_SE_DEAD
TREE_TRUNK_NEW
+
TREE_CAP_WALL_SW_DEAD
TREE_TRUNK_NSW
+
TREE_CAP_WALL_NE_DEAD
TREE_TRUNK_NS
+
TREE_CAP_WALL_NW_DEAD
TREE_TRUNK_SEW
+
TREE_CAP_WALL_W_DEAD
TRACK_NW
+
TREE_CAP_WALL_E_DEAD
TRACK_NE
+
TREE_CAP_WALL_S_DEAD
TRACK_SW
+
TREE_CAP_WALL_N_DEAD
TRACK_SE
+
TRACK_W
TRACK_NSE
+
TRACK_E
TRACK_EW
+
TRACK_S
TRACK_NEW
+
TRACK_N
TRACK_NSW
+
TREE_TRUNK_INTERIOR_DEAD
 
TREE_TRUNK_NSEW_DEAD
 
TREE_TRUNK_NSEW_DEAD
 
TREE_TRUNK_EW_DEAD
 
TREE_TRUNK_EW_DEAD
TRACK_N
+
TREE_TRUNK_NS_DEAD
TREE_TRUNK_INTERIOR_DEAD
+
TREE_TRUNK_SEW_DEAD
TRACK_E
+
TREE_TRUNK_NEW_DEAD
TRACK_S
+
TREE_TRUNK_NSW_DEAD
TRACK_NS
+
TREE_TRUNK_NSE_DEAD
TRACK_W
+
TREE_TRUNK_INTERIOR
TREE_BRANCH_NW_DEAD
+
TREE_TRUNK_NSEW
TREE_BRANCH_EW_DEAD
+
TREE_TRUNK_EW
TREE_BRANCH_SW_DEAD
+
TREE_TRUNK_NS
TREE_BRANCH_NE_DEAD
+
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NSE_DEAD
+
TREE_TRUNK_BRANCH_E_DEAD
TREE_BRANCH_SE_DEAD
+
TREE_TRUNK_BRANCH_S_DEAD
TREE_BRANCH_NEW_DEAD
+
TREE_TRUNK_BRANCH_N_DEAD
TREE_BRANCH_NSW_DEAD
+
TREE_TRUNK_SE_DEAD
 
TREE_TRUNK_SW_DEAD
 
TREE_TRUNK_SW_DEAD
 
TREE_TRUNK_NE_DEAD
 
TREE_TRUNK_NE_DEAD
TREE_TRUNK_BRANCH_N_DEAD
+
TREE_TRUNK_NW_DEAD
TREE_TRUNK_SE_DEAD
+
TREE_TRUNK_W_DEAD
TREE_TRUNK_BRANCH_E_DEAD
+
TREE_TRUNK_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
+
TREE_TRUNK_S_DEAD
TREE_BRANCH_NS_DEAD
+
TREE_TRUNK_N_DEAD
TREE_TRUNK_BRANCH_W_DEAD
+
TREE_TRUNK_SLOPING_DEAD
TREE_CAP_WALL_E_DEAD
+
TREE_TRUNK_PILLAR_DEAD
TREE_CAP_WALL_S_DEAD
+
TREE_ROOTS_DEAD
TREE_CAP_WALL_NW_DEAD
+
TREE_ROOT_SLOPING_DEAD
TREE_CAP_WALL_W_DEAD
+
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_SW_DEAD
+
TREE_CAP_RAMP_DEAD
TREE_CAP_WALL_NE_DEAD
+
TREE_TWIGS_DEAD
TREE_CAP_FLOOR1_DEAD
+
TREE_SMOOTH_BRANCHES_DEAD
TREE_CAP_WALL_SE_DEAD
+
TREE_BRANCHES_DEAD
 
TREE_BRANCH_NSEW_DEAD
 
TREE_BRANCH_NSEW_DEAD
 
TREE_BRANCH_SEW_DEAD
 
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
+
TREE_BRANCH_NEW_DEAD
TREE_BRANCHES_DEAD
+
TREE_BRANCH_NSW_DEAD
TREE_CAP_RAMP_DEAD
+
TREE_BRANCH_NSE_DEAD
TREE_TWIGS_DEAD
+
TREE_BRANCH_SE_DEAD
TREE_CAP_WALL_N_DEAD
+
TREE_BRANCH_SW_DEAD
TREE_CAP_PILLAR_DEAD
+
TREE_BRANCH_NE_DEAD
TRACK_RAMP_SE
+
TREE_BRANCH_NW_DEAD
TRACK_RAMP_NW
+
TREE_BRANCH_EW_DEAD
TRACK_RAMP_EW
+
TREE_BRANCH_NS_DEAD
TRACK_RAMP_SW
+
Unrecognized Init Option:
TRACK_RAMP_NSW
+
STRICT_POPULATION_CAP
TRACK_RAMP_NSE
+
POPULATION_CAP
TRACK_RAMP_SEW
+
VISITOR_CAP
TRACK_RAMP_NEW
+
BABY_CHILD_CAP
 +
CULL_DEAD_UNITS_AT
 +
FORTRESS_SEED_CAP
 +
SPECIFIC_SEED_CAP
 +
STORE_DIST_BIN_COMBINE
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_W
 +
TRACK_RAMP_E
 +
TRACK_RAMP_S
 +
TRACK_RAMP_N
 
TRACK_NSEW
 
TRACK_NSEW
 
TRACK_SEW
 
TRACK_SEW
TRACK_RAMP_S
+
TRACK_NEW
TRACK_RAMP_N
+
TRACK_NSW
TRACK_RAMP_W
+
TRACK_NSE
TRACK_RAMP_E
+
TRACK_EW
TRACK_RAMP_NE
+
TRACK_SW
TRACK_RAMP_NS
+
TRACK_SE
FORTRESS_SEED_CAP
+
TRACK_NW
SPECIFIC_SEED_CAP
+
TRACK_NE
BABY_CHILD_CAP
+
TRACK_NS
CULL_DEAD_UNITS_AT
+
STORE_DIST_BARREL_COMBINE
POPULATION_CAP
+
STORE_DIST_BUCKET_COMBINE
VISITOR_CAP
+
STORE_DIST_SEED_COMBINE
Unrecognized Init Option:
+
STORE_DIST_ITEM_DECREASE
STRICT_POPULATION_CAP
+
MAXIMUM_EMBARK_DIM
 
GRAZE_COEFFICIENT
 
GRAZE_COEFFICIENT
 
TRACK_RAMP_NSEW
 
TRACK_RAMP_NSEW
STORE_DIST_ITEM_DECREASE
+
TRACK_RAMP_SEW
MAXIMUM_EMBARK_DIM
+
TRACK_RAMP_NEW
STORE_DIST_BUCKET_COMBINE
+
TRACK_RAMP_NSW
STORE_DIST_SEED_COMBINE
+
TRACK_RAMP_NSE
STORE_DIST_BIN_COMBINE
+
TRACK_RAMP_EW
STORE_DIST_BARREL_COMBINE
+
TRACK_RAMP_SW
 +
TRACK_RAMP_SE
 +
TRACK_RAMP_NW
 +
TRACK_RAMP_NE
 +
`z-A
 +
3q@
 +
4q@
 +
@Iq@
 +
02q@
 +
:o@
 +
`z-A
 +
`lq@
 +
@Iq@
 +
P[q@
 +
Wq@
 +
Xq@
 +
`z-A
 +
@\q@
 +
@Iq@
 +
PYq@
 +
:o@
 +
;o@
 
FATAL ERROR
 
FATAL ERROR
[GENERATED]
+
Nuked Vermin Reference (Escaped Pet)
Nuked Creature Def Reference
+
Nuked Entity Reference
NULL JOB ITEM (1):
+
Nuked Plot Info Reference
Nuked Breed Reference
+
Nuked Viewscreen Reference
Nuked Art Image Reference
+
Nuked Unit Reference (Item Wrestle)
NULL unit projectile loaded
+
Nuked Hist Fig Reference
Civ Zone
+
Nuked Site Reference
NULL JOB ITEM (2):
+
Nuked Artifact Reference
NULL item projectile loaded
+
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Coin Back Reference
Nuked Artifact Reference
+
Nuked Detail Event Reference
Nuked Item Improvement Reference
+
Nuked Subregion Reference
 
Nuked Feature Layer Reference
 
Nuked Feature Layer Reference
 
Nuked Entity Population Reference
 
Nuked Entity Population Reference
Nuked Detail Event Reference
+
Nuked Breed Reference
Nuked Subregion Reference
 
data/vanilla/vanilla_plants_graphics/
 
Vanilla Plants Graphics
 
Vanilla Descriptors Graphics
 
vanilla_plants_graphics
 
Vanilla Items Graphics
 
vanilla_buildings_graphics
 
vanilla_items_graphics
 
data/vanilla/vanilla_items_graphics/
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
: Null Unit Assignment (Id
 
: Null Item Assignment (Id
 
data/vanilla/vanilla_descriptors_graphics/
 
NULL Aid Requester
 
vanilla_descriptors_graphics
 
 
NULL item pointer on load
 
NULL item pointer on load
 
NULL play item on load: id #
 
NULL play item on load: id #
NULL play unit on load: id #
+
Job loaded into game with job ID <0. Ignoring.
 +
NULL job pointer on load
 +
NULL building pointer on load
 
NULL play building on load: id #
 
NULL play building on load: id #
 
NULL displayed announcement
 
NULL displayed announcement
NULL job pointer on load
+
Site
NULL building pointer on load
+
Error 1
[PCG_LAYERING:
 
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
 
[NIGHT_CREATURE_HUNTER]
 
Button
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
 
Error 2
 
Error 2
 
Nuked Activity Reference
 
Nuked Activity Reference
Error 1
+
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 
Nuked Item Reference (General)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Effect Reference
Nuked Job Reference
+
Nuked Vermin Event Reference
Nuked Unit Reference (Worker/Inventory)
+
[GENERATED]
 +
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
 +
[NIGHT_CREATURE_HUNTER]
 +
[PCG_LAYERING:
 +
Button
 +
NULL play unit on load: id #
 +
Crash while saving musical forms
 +
Crash while saving dance forms
 +
Crash while saving scales
 +
Crash while saving rhythms
 +
Crash while saving occupations
 +
Crash while saving belief systems
 +
Crash while saving image sets
 +
Crash while saving divination sets
 +
Crash while saving announcements
 +
Crash while saving plot info
 +
Crash while saving world
 +
Crash while saving artifacts
 +
Crash while saving nemeses
 +
Crash while saving adventure
 +
Crash while saving general variables
 +
Crash while saving (closing files)
 +
Crash while saving plot events
 +
Crash while saving coins
 +
Crash while saving squads
 +
Crash while saving formations
 +
Crash while saving activities
 +
Crash while saving interaction instances
 +
Crash while saving written content
 +
Crash while saving incidents
 +
Crash while saving crimes
 +
Crash while saving vehicles
 +
Crash while saving armies
 +
Crash while saving army controllers
 +
Crash while saving army tracking info
 +
Crash while saving cultural identities
 +
Crash while saving agreements
 +
Crash while saving poetic forms
 +
Crash while saving (setting up the save game)
 +
Crash while saving random objects
 +
Crash while saving (allocating space)
 +
Crash while saving items
 +
Crash while saving units
 +
Crash while saving jobs
 +
Crash while saving schedules
 +
Crash while saving projectiles
 +
Crash while saving buildings
 +
Crash while saving machines
 +
Crash while saving flow guides
 +
Crash while saving effects
 +
Crash while saving entities
 +
Crash while saving events
 +
Crash while saving mandates
 +
Crash while saving work quotas
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
Civ Zone
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
Crash while saving (creating directories)
 +
Crash while saving (cleaning stale incidents/rumors)
 +
Crash while saving (offloading units)
 +
Crash while saving (offloading art)
 +
Processing languages...
 +
Processing inorganics...
 +
Processing plants...
 +
Processing items...
 +
Processing creatures...
 +
Processing entities...
 +
Processing reactions...
 +
Processing interactions...
 +
Processing music...
 +
Processing sounds...
 
Generating inorganics...
 
Generating inorganics...
 
Generating plants...
 
Generating plants...
Processing music...
+
Generating items...
Processing sounds...
+
Generating creatures...
 
Generating entities...
 
Generating entities...
 
Generating reactions...
 
Generating reactions...
Generating items...
+
Sorting inorganics...
Generating creatures...
+
Sorting plants...
Processing plants...
+
Sorting tissue templates...
Processing items...
+
Sorting items...
Processing languages...
+
Sorting buildings...
Processing inorganics...
+
Sorting body detail plans...
Processing reactions...
+
Sorting creature bodies...
Processing interactions...
+
Sorting creature variations...
Processing creatures...
+
Sorting creatures...
Processing entities...
+
Sorting entities...
Loading parameters...
 
Loading artifacts...
 
Loading civilized populations...
 
Loading history...
 
Loading formations...
 
Loading activities...
 
Loading active historical figures...
 
Loading squads...
 
Preparing graphics... 
 
Loading items...
 
Generating interactions...
 
Finalizing generated objects...
 
Loading coin information...
 
Loading map data...
 
Loading buildings...
 
Loading entities...
 
Repairing squad info for Unit #
 
have corrupt feature map at
 
removed erroneous unit occupancy flag
 
removed erroneous unit ground occupancy flag
 
Sorting text...
 
Sorting material templates...
 
Loading world to start new game
 
Loading object files... 
 
vanilla_creatures_graphics
 
data/vanilla/vanilla_creatures_graphics/
 
data/vanilla/vanilla_buildings_graphics/
 
Vanilla Buildings Graphics
 
** Loading Fortress **
 
patching dangerously broken trade definition -- magma powder changed to water/snow
 
Vanilla Creatures Graphics
 
patching corruption: item off-loaded and also in play:
 
 
Sorting languages...
 
Sorting languages...
 
Sorting descriptors...
 
Sorting descriptors...
Sorting creatures...
+
Sorting reactions...
Sorting entities...
+
Sorting interactions...
 
Sorting music...
 
Sorting music...
 
Sorting sounds...
 
Sorting sounds...
Sorting reactions...
+
vanilla_interactions_graphics
Sorting interactions...
+
51.01
Sorting tissue templates...
+
data/vanilla/vanilla_interactions_graphics/
Sorting items...
+
Vanilla Interactions Graphics
Sorting inorganics...
+
patching corruption: item off-loaded and also in play:
Sorting plants...
+
** Loading Fortress **
Sorting creature bodies...
+
** Loading Adventurer **
Sorting creature variations...
+
patching dangerously broken trade definition -- magma powder changed to water/snow
Sorting buildings...
+
removed erroneous unit occupancy flag
Sorting body detail plans...
+
removed erroneous unit ground occupancy flag
Newer compatible version of mod detected:
+
Repairing squad info for Unit #
data/installed_mods/
+
have corrupt feature map at
Update
+
Loading world to start new game
Update all
+
Loading object files...
(save uses
+
Sorting text...
, not found
+
Sorting material templates...
 +
vanilla_descriptors_graphics
 +
50.01
 +
data/vanilla/vanilla_descriptors_graphics/
 +
Vanilla Descriptors Graphics
 +
vanilla_plants_graphics
 +
data/vanilla/vanilla_plants_graphics/
 +
Vanilla Plants Graphics
 +
vanilla_items_graphics
 +
data/vanilla/vanilla_items_graphics/
 +
Vanilla Items Graphics
 +
vanilla_buildings_graphics
 +
data/vanilla/vanilla_buildings_graphics/
 +
Vanilla Buildings Graphics
 +
vanilla_creatures_graphics
 +
data/vanilla/vanilla_creatures_graphics/
 +
Vanilla Creatures Graphics
 +
Loading announcements...
 +
Loading fortress information...
 
Loading world information...
 
Loading world information...
 
Loading adventure...
 
Loading adventure...
Loading announcements...
+
Loading general information...
Loading fortress information...
+
Rebuilding more temporary information...
 
Preparing game screen...
 
Preparing game screen...
 
Handling compatibility issues...
 
Handling compatibility issues...
Loading general information...
+
data/installed_mods/
Rebuilding more temporary information...
+
Newer compatible version of mod detected:
Back to title
+
(save uses
Failed to install mod:
+
, not found
 +
Update
 +
Update all
 
Don't update
 
Don't update
Don't update any
+
Rebuilding temporary information...
Failed to find compatible mod:
+
Preparing game...
 +
Failed!
 +
Loading world and continuing active game
 +
Loading units...
 +
Loading jobs...
 +
Loading schedules...
 +
Loading projectiles...
 +
Loading machines...
 +
Loading flow guides...
 +
Loading effects...
 +
Loading local animal populations...
 +
Loading events...
 +
Loading mandates...
 +
Loading work quotas...
 +
Loading world events...
 +
Loading interactions...
 +
Loading written content...
 +
Loading identities...
 +
Loading incidents...
 +
Loading crimes...
 +
Loading vehicles...
 +
Loading armies...
 +
Loading army controllers...
 +
Loading tracking information...
 +
Loading cultural identities...
 
Loading agreements...
 
Loading agreements...
 
Loading art forms...
 
Loading art forms...
Loading tracking information...
+
Loading occupations...
Loading cultural identities...
+
Loading belief systems...
 
Loading image sets...
 
Loading image sets...
 
Loading divination sets...
 
Loading divination sets...
Loading occupations...
+
Generating interactions...
Loading belief systems...
+
Finalizing generated objects...
Loading identities...
+
Preparing graphics...
Loading incidents...
+
Loading items...
Loading interactions...
+
Loading buildings...
Loading written content...
+
Loading entities...
Loading armies...
+
Loading coin information...
Loading army controllers...
+
Loading map data...
Loading crimes...
+
Loading civilized populations...
Loading vehicles...
+
Loading history...
Loading effects...
+
Loading parameters...
Loading local animal populations...
+
Loading artifacts...
Loading machines...
+
Loading active historical figures...
Loading flow guides...
+
Loading squads...
Loading work quotas...
+
Loading formations...
Loading world events...
+
Loading activities...
Loading events...
+
Don't update any
Loading mandates...
+
Back to title
Failed!
+
Failed to install mod:
Loading world and continuing active game
+
Failed to find compatible mod:
Rebuilding temporary information...
+
[INITIAL_LOAD]
Preparing game...
+
CP_COLOR
Loading schedules...
+
COLOR_PATTERN
Loading projectiles...
+
Unrecognized Colored Pattern Token:
Loading units...
+
PATTERN
Loading jobs...
+
RGB
[INITIAL_LOAD]
+
WORD
 +
FACES
 +
ADJ
 
GEMS_USE_ADJ
 
GEMS_USE_ADJ
 
GEMS_USE_NOUN
 
GEMS_USE_NOUN
SIMPLE
 
 
Unrecognized Shape Token:  
 
Unrecognized Shape Token:  
 
GEMS_USE_ADJ_NOUN
 
GEMS_USE_ADJ_NOUN
CP_COLOR
+
GRAY
COLOR_PATTERN
+
SIMPLE
Unrecognized Colored Pattern Token:  
+
YELLOW
PATTERN
+
The enemy
menacing
+
, they
 +
Commanded by
 +
are on the march. 
 +
vault,
 +
an ancient
 +
Legends speak of
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
power from the Underworld by invoking
 +
wrested
 +
, where
 +
Just reunited after a long journey, you are together with your companions again. 
 +
has even sent some troublemakers to harass people right here in town.
 +
are plagued by bandits.  The gang
 +
The citizens of
 +
attempted to play a sweetened footstep too quickly.
 +
attempted to play a footstep too quickly.
 +
attempted to play a wing sound too quickly.
 +
Roll all
 +
region is:
 +
poll result #
 +
=============================
 +
medium
 +
[cleanAllCompletedSounds]: Sound at
 +
removed.
 +
alignment is:
 +
variant is:  
 +
is threatened!  The forces of
 +
The peaceful town of
 +
Could not locate adventure start square
 +
Ally:
 +
Roll
 +
Pull it out
 +
Gain possession
 +
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
 +
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
 +
  Remember that ice and snow can be heated by a campfire.
 +
have been cursed
 +
You
 +
"Ungrateful apostate!"
 +
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
A thin layer of
 +
Vapor
 +
 +
to view other pages
 +
The vegetation is broken here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is bent here.
 +
The vegetation is heavily damaged here.
 +
The journey is long.  Be sure to travel to
 +
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
 +
You seek
 +
"Congratulations!  Now you must return this precious object to its proper home."
 +
  But my chosen, you are
 +
"You are close.  Follow your senses to the entrance.
 +
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
 +
, rather than walking leisurely."
 +
in need of sustenance and sleep
 +
in need of drink and sleep
 +
in need of drink and sustenance
 +
in a state
 +
!  See to yourself before you face what's ahead.
 +
in need of sleep
 +
in need of drink
 +
in need of sustenance
 +
You awaken from your slumber.
 +
You've assumed tactical control as nobody else is available.
 +
"You are approaching your destination.  End your travels now and prepare yourself."
 +
You must
 +
as my instrument of
 +
, and I have chosen you
 +
"Greetings.  I am
 +
Your sleep has been interrupted!
 +
and fulfill your destiny."
 +
Seek out
 +
, belong with my followers,
 +
The remnants of creation,
 +
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberately.  It is your decision."
 +
!  My chosen, you must speak to them and offer your service."
 +
"You've found
 +
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
 +
Your most trusted local companions are meeting you here today.
 +
Your wanderings have brought you to this place after a long journey.
 +
is from here and might have some local information.
 +
After a long journey, you are here to meet your most trusted companion. 
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
Your most trusted companion has made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
Your most trusted companions have made the journey to meet you here today.
 +
child that has been kidnapped.
 +
children that have been kidnapped.
 +
  A foolhardy soul might try to rescue the
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
  Perhaps some of your friends here can remind you.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Let the party venture forth!
 +
Your intense search turns up nothing.
 +
You've found some small creatures.
 +
You've found a small creature.
 +
and some other small creatures.
 +
cannot climb.
 +
You are too injured to climb.
 +
You need a free grasp to climb.
 +
You strap
 +
You no longer assume a submissive posture.
 +
You assume a submissive posture.
 +
You must move away from the river before you can travel.
 +
You do not have a free grasp for
 +
with your
 +
You draw
 +
to your
 +
You are too tired to stand.
 +
The webs make it impossible to stand.
 +
You are riding and cannot lie down.
 +
You have nothing left to draw or put away.
 +
and another small creature.
 +
You've found a colony of
 +
You've already searched this area recently.
 +
You can't stand up -- somebody is in the way.
 +
nearly a day's travel
 +
a day's travel
 +
They belong to you or a companion.
 +
The signs lead southwest.
 +
east-northeast
 +
north-northeast
 +
a short walk
 +
a half day's travel
 +
west-southwest
 +
south-southwest
 +
south-southeast
 +
east-southeast
 +
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
north-northwest
 +
west-northwest
 +
deep
 +
faint
 +
light
 +
thick
 +
is here.
 +
imprint in the
 +
vague
 +
shallow
 +
The signs lead east.
 +
The signs lead south.
 +
The signs lead north.
 +
This is an unintelligible mess.
 +
The signs lead southeast.
 +
The signs lead northwest.
 +
The signs lead northeast.
 +
The signs lead west.
 +
Small
 +
Large
 +
A:
 +
General imports
 +
Clothing imports
 +
Food imports
 +
Abandoned shop
 +
Leather clothing shop
 +
Woven clothing shop
 +
Leather shop
 +
Cloth shop
 +
Bowyer's shop
 +
Weaponsmith's shop
 +
Gem cutter's shop
 +
Bone carver's shop
 +
Leather goods shop
 +
Metal craft shop
 +
Armorsmith's shop
 +
Blacksmith's shop
 +
Shaping Tree
 +
The Home Tree
 +
Tree House
 +
Sewer Access
 +
Counting Tree
 +
Library Tree
 +
Tavern Tree
 +
Market Tree
 +
Castle Mound
 +
Civic Mound
 +
Tower Tree
 +
Guild Tree
 +
Tower
 +
Guildhall
 +
Counting House
 +
Drinking Mound
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp and your quiver is full.
 +
right under you
 +
You've located a
 +
No recent announcements.
 +
says, "
 +
says:  "
 +
below and
 +
above and
 +
picks
 +
pick
 +
pulls off
 +
pull off
 +
and puts it in
 +
and put it in
 +
up the
 +
Wilderness
 +
Mirthful
 +
Sinister
 +
Calm
 +
Terrifying
 +
Untamed Wilds
 +
Joyous Wilds
 +
Haunted
 +
Minor River:
 +
River:
 +
Major River:
 +
Multiple Constructions
 +
Mountain:
 +
Volcano:
 +
Brook:
 +
Stream:
 +
Tropical Dry Brdlf Forest
 +
Temperate Conifer Forest
 +
Shrine of
 +
No significant structures
 +
Scarce
 +
Trees:
 +
Temperature:
 +
Tropical Moist Brdlf Forst
 +
Other Vegetation:
 +
Heavily Forested
 +
Woodland
 +
Sparse
 +
Serene
 +
Surroundings:
 +
Thick
 +
Moderate
 +
Underground Stair
 +
Underground Farms
 +
Underground Fortress
 +
Processed goods market
 +
House
 +
Hillock
 +
Houses
 +
Hillocks
 +
Abandoned house
 +
Abandoned hillock
 +
Abandoned houses
 +
Abandoned hillocks
 +
Ruined house
 +
Ruined hillock
 +
Ruined houses
 +
Ruined hillocks
 +
Barrow
 +
Metal furniture shop
 +
Stone furniture shop
 +
Carpenter's shop
 +
Shrine to
 +
Trenches
 +
Fortress Entrance
 +
Warehouse
 +
Imported food market
 +
Imported goods market
 +
Empty market
 +
Shrine
 +
Cheese market
 +
Fruit and vegetable market
 +
Meat market
 +
Imported clothing market
 +
Infinite
 +
Such is the spirit of
 +
Such
 +
Such care for your happiness!
 +
has been cursed
 +
"Hubris!"
 +
tender
 +
Oh
 +
The task will not be completed.
 +
Expect a change.
 +
Stay the course.
 +
Look out for a chance encounter.
 +
A reckoning awaits.
 +
Fulfillment will be yours.
 +
Focus on living in harmony.
 +
The task will be successful.
 +
Why wasn't
 +
You already know the will of
 +
  Let another day pass.
 +
  Let some days pass.
 +
for ignoring your hubris. 
 +
Praise
 +
.  Do not tempt fate.
 +
, a jealous deity, consulted first?
 +
Freedom is allowed even in this.
 +
You are free to do as you choose.
 +
You are forgiven.
 +
without bound
 +
Peace is cherished.
 +
You have been granted mercy.
 +
You are loved.
 +
Your happiness is still desired.
 +
You struggle for
 +
Night is falling.
 +
It is noon.
 +
Dawn is breaking.
 +
, testing the will of
 +
according to the practice of
 +
, divining the will of
 +
You roll
 +
a word but you cannot read
 +
shows
 +
comes up
 +
lands on
 +
  Let a week pass.
 +
is a jealous deity?  Why consult another?
 +
Don't you know that
 +
Your fate is sealed.
 +
[C:2:0:1]You have been ordered to drive
 +
.[B]
 +
based in
 +
[C:3:0:1]You are a
 +
  [C:5:0:1]This creature is known to be dead.
 +
  [C:7:0:0]This is common knowledge where you are from.
 +
is rumored to be in
 +
  You should report the task as complete.
 +
",
 +
Strongest Odor:
 +
Offloading site...
 +
  [C:2:0:1]You have been ordered to kill this creature.
 
NULL artifact on create site map, skipping
 
NULL artifact on create site map, skipping
 
invalid lair entrance
 
invalid lair entrance
the word
+
You cannot travel through the  
 +
You have discovered a
 +
Bring comfort to someone today.
 +
If you accept the gift, one will be expected in return.
 +
Be generous today.
 +
Act quickly today.
 +
Avoid conflict today.
 +
Beware a rival.
 +
Your dreams will come true.
 +
Now is a time for calm.
 +
Begin an adventure.
 +
An obstacle will present itself.
 +
Look ahead to the future.
 +
Do not avoid a necessary conflict today.
 +
Explore today.
 +
Make the decision quickly.
 +
Accept the loss and move on.
 +
You have missed your chance.
 +
Keep your own counsel today.
 +
Give up the hopeless cause.
 +
Make a change or forever remain.
 +
Do not hold on for too long.
 +
Ask a question.
 +
Be cautious of fatigue today.
 +
You will make your final stand.
 +
Do not be reckless.
 +
The enterprise will be a failure.
 +
The situation cannot get worse.
 +
Do not keep everything for yourself.
 +
Do not give them too much.
 +
Consider the consequences carefully.
 +
Prepare for disappointment.
 +
Be mindful of others around you.
 +
Accept a defeat.
 +
The partnership is one-sided.
 +
Look to another for what you need.
 +
Do not take any chances.
 +
You will released.
 +
An important decision awaits your careful deliberation.
 +
You will travel far from this place.
 +
Follow your intuition.
 +
There are two sides to every story.
 +
Today you will have a moment of weakness.
 +
Be compassionate.
 +
Focus today.
 +
Beware of ill-conceived plans.
 +
An end and a new beginning.
 +
See to your responsibilities.
 +
You will have a great accomplishment.
 +
The burden will be lifted soon.
 +
Joy is on the horizon.
 +
Beware doubt.
 +
You must reflect on your actions.
 +
You will awaken to a new possibility.
 +
Follow your desire.
 +
A coming disaster can be delayed, but not avoided.
 +
A sudden upheaval is in store.
 +
A great sadness is coming.
 +
Have faith and all shall be rejuvenated.
 +
All is not as it seems.
 +
Beware those that lack passion.
 +
Rely on willpower to see you through.
 +
Do not be stopped by fear.
 +
Be playful today.
 +
Hold to hope when all else is lost.
 +
Cling not to material things.
 +
You pull out
 +
You read
 +
You cannot read.
 +
You cannot see.
 +
Name the
 +
salt
 +
stagnant
 +
Fill
 +
near burning trunk
 +
near magma
 +
near lava
 +
Heat
 +
near fire
 +
near burning cap
 +
near burning twigs
 +
near burning branches
 +
Do not stall.
 +
Make the sacrifice regardless of fear.
 +
Any success will be fleeting.
 +
The effort will reach a culmination.
 +
Take the middle path.
 +
Be patient.
 +
Be sure to keep to a high standard today.
 +
Make no needless sacrifices.
 +
There will be no reward.
 +
Be diligent and undistracted.
 +
Beware a lack of balance.
 +
You must choose between two extremes.
 +
You will be rewarded.
 +
It is a false success.
 +
Eat not the fruits of your labor.
 +
Persevere though it may be for nothing.
 +
Do not fear loss.
 +
It is time to leave it behind.
 +
Whatever happens, it will be for the best.
 +
Some changes are inevitable.
 +
Beware a hidden plan.
 +
Master yourself today; discipline will be required.
 +
Today, somebody will be cruel.
 +
You must face the challenge today.
 +
Think on what came before and what follows.
 +
See to the simple comforts.
 +
Think of others today, not yourself.
 +
Be practical.
 +
Instability.
 +
See to your legacy.
 +
Believe no one today.
 +
It will not be fair.
 +
Follow your desire to reconcile.
 +
You will learn something you did not want to know.
 +
It is not as simple as you think.
 +
A new friendship will form.
 +
There is no right choice.
 +
The object of your ambition will be realized.
 +
Your ambition is misguided.
 +
It is too soon to forgive.
 +
Take care you are not deceived.
 +
A clever strategy will be required.
 +
You will received bad advice.
 +
Rethink your priorities.
 +
You must reveal the truth.
 +
Rethink your approach.
 +
You will know suffering soon.
 +
Indulge heartily.
 +
Climb to
 +
Lava
 +
/Water
 +
/Air
 +
Hold
 +
Hang from
 +
releasing hold
 +
holding
 +
Claim
 +
Release hold on
 +
Dismount to
 +
Mount
 +
Go below hatch
 +
Climb down
 +
Stop leading
 +
) as pet
 +
, push off toward
 +
Ride
 +
Push
 +
Combat
 +
Lower
 +
bucket (
 +
Raise
 +
Guide
 +
lock (
 +
Pick
 +
Break in
 +
Pull
 +
Move to
 +
Charge
 +
Topple
 +
Bash down
 +
Fell
 +
Make Campfire (
 +
Ignite
 +
Eat
 +
You need to be holding an axe with a sharp edge.
 +
You need to be holding an axe.
 +
You cannot fell trees in the arena.
 +
tree
 +
The vegetation is submerged.
 +
The steam around the vegetation stops you from setting the fire.
 +
You make a campfire.
 +
You cannot fell the trees here.
 +
Combat error
 +
Attack error
 +
You set a fire.
 +
The vegetation is too wet.
 +
It won't fit in your
 +
is empty.
 +
You fill your
 +
near campfire
 +
to no effect.
 +
You heat the
 +
is already full.
 +
Your
 +
Put
 +
Set on
 +
Put on
 +
is hot enough already.
 +
Drink
 +
Suck
 +
Put in
 +
in play interaction
 +
(below)
 +
(above)
 +
Moving
 +
Distant:
 +
Remote:
 +
downward
 +
upward
 +
Recovering from attacking
 +
IMMINENT:
 +
Incoming:
 +
Starting:
 +
Release
 +
Stop leading animal
 +
Lead animal
 +
Hold
 +
Stand Up
 +
Recover
 +
Suck Blood
 +
Unsteady
 +
Tracks Visible:
 +
to act
 +
and more
 +
Lie Down
 +
Can I help you with something?
 +
You are surrounded by incessant cackling.
 +
The cackling fades away.
 +
SSE
 +
ESE
 +
ENE
 +
WNW
 +
WSW
 +
SSW
 +
Qst
 +
Gui
 +
***
 +
NNW
 +
Push Object
 +
Jump
 +
Attack
 +
Move
 +
up)
 +
level
 +
(no climbing/jumping)
 +
Path to here
 +
You pull the lever.
 +
You lower the bucket.
 +
You raise the bucket.
 +
down)
 +
You bash the door down!
 +
You pick the lock!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 +
You break the hatch in!
 +
NNE
 +
You topple the statue!
 +
The door is operated by a remote mechanism.  You cannot proceed.
 +
You are still surrounded by cackling.
 +
write
 +
compose
 +
fell trees
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't
 +
You don't feel safe enough to
 +
You feel too watched to
 +
because you are starving to death.
 +
because you are dying of thirst.
 +
because you can't breathe.
 +
until you've stopped the bleeding.
 +
You must move away from the water before you can
 +
until you are on a stable surface.
 +
because you are swimming.
 +
because you are drowning.
 +
Give a sermon promoting a value
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon concerning a deity or object of worship
 +
Write something down
 +
Tell a story about a civilization or organization
 +
Tell a story about a site
 +
Tell a story about a person or creature
 +
Give a sermon inveighing against a value
 +
CHAR
 +
Speak
 +
Tell a story about a region
 +
build a fire
 +
   
 +
Talking
 +
Working
 +
Sucking Blood
 +
Regaining balance
 +
Standing Up
 +
Recovering from deflection
 +
Recite a poem
 +
Give a sermon
 +
Tell a story
 +
Lying Down
 +
Prepare choreography
 +
Compose music
 +
Compose a poem
 +
Perform music
 +
quick
 +
with grab
 +
with wrestling
 +
Attacking
 +
Jumping
 +
, aiming for
 +
precise
 +
wild
 +
Releasing hold on terrain
 +
Holding terrain
 +
Pushing Object
 +
Releasing hold on item
 +
Holding item
 +
Leading animal
 +
Dismounting
 +
Highly Loyal
 +
Distrusts you
 +
Trusts you
 +
Low respect for you
 +
Satisfied
 +
Annoyed
 +
General Mood:
 +
Neutral
 +
Suspicious
 +
Fondness
 +
Grumpy
 +
Grouchy
 +
Grimly Satisfied
 +
Horrified
 +
Shocked
 +
Alarmed
 +
Confident
 +
Bold
 +
Agitated
 +
Animated
 +
Loves you
 +
Relationship:
 +
Unassuming
 +
Acquiescent
 +
Terrified of you
 +
Dislikes you
 +
Hates you
 +
Likes you
 +
No respect for you
 +
Respects you
 +
No fear of you
 +
Scared of you
 +
You have nothing to examine.
 +
You have nothing left to throw.
 +
You have nothing with which to interact.
 +
You have nothing left to eat or drink.
 +
There is no furniture, building, or vehicle to interact with here.
 +
There is nothing to hold here.
 +
You cannot climb or mount while prone.
 +
There is nothing to pick up here.
 +
Click a creature to start a new conversation
 +
cannot hold the terrain.
 +
You are too injured to hold the terrain.
 +
You need a free grasp to hold the terrain.
 +
Neutral attitude
 +
Negative attitude
 +
Positive attitude
 +
Toward you:
 +
You cannot
 +
until you stop riding this projectile.
 +
until you stop riding this vehicle.
 +
You must come down from the mountains before you can
 
offended
 
offended
 
submitting
 
submitting
 +
menacing
 +
until you leave this site.
 +
the word
 
triumphant
 
triumphant
 
plaintive
 
plaintive
No slabs engraved
+
You have nothing to put inside a container or on a pack animal.
Slab engraved
+
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to drop.
 +
Ferocious
 +
Afraid
 +
Exhilarated
 +
Exasperated
 +
Gleeful
 +
Frustrated
 +
Frightened
 +
Free
 +
Guilty
 +
Grateful
 +
Glum
 +
Gloomy
 +
Insulted
 +
Humiliated
 +
Hopeless
 +
Happy
 +
Disappointed
 +
Despair
 +
Delighted
 +
Dejected
 +
Dismayed
 +
Dislike
 +
Disillusioned
 +
Disgusted
 +
Elated
 +
Eager
 +
Distressed
 +
Displeasure
 +
Enjoyment
 +
Empty
 +
Empathetic
 +
Embarrassed
 +
Angry
 +
Amused
 +
Ambivalent
 +
Amazed
 +
Astonished
 +
Aroused
 +
Apathetic
 +
In Anguish
 +
Bored
 +
Bitter
 +
In Awe
 +
Averse
 +
Content
 +
Contemptuous
 +
Confused
 +
Caring
 +
Eexcited
 +
Enraged
 +
Triumphant
 +
Grieving
 +
Blissful
 +
Joyous
 +
Sad
 +
Gaiety
 +
Adoration
 +
Admiration
 +
Accepting
 +
Loving
 +
Alienated
 +
In Agony
 +
Aggravated
 +
Affection
 +
Impossible
 +
Favorable odds
 +
Likely success
 +
Almost guaranteed
 +
Unfavorable odds
 +
Even odds
 +
Likely failure
 +
Nearly impossible
 +
What will you say about the end of the insurrection?
 +
What will you say about the insurrection?
 +
What will you say?
 +
Intimidate:
 +
What will you say about the army?
 +
What will you say about the group?
 +
What will you say about the site's foundation?
 +
What will you say about the site reclamation?
 +
Unhappy
 +
Uneasy
 +
Thrilled
 +
Terrified
 +
Zealous
 +
Wrathful
 +
Worried
 +
Wonder
 +
Enthusiastic
 +
Expectant
 +
Defeated
 +
Existential Crisis
 +
Persuade:
 +
Choose your tone/tact
 +
Euphoric
 +
Pessimistic
 +
Relieved
 +
Rejected
 +
Enraptured
 +
Pleasure
 +
Resentful
 +
Repentant
 +
Remorseful
 +
Regretful
 +
Servile
 +
Self-pity
 +
Indignant
 +
Restless
 +
Tenderness
 +
Sympathy
 +
Ashamed
 +
Shaken
 +
Jolly
 +
Isolated
 +
Irritated
 +
Interested
 +
Lonely
 +
Loathing
 +
Jubilant
 +
Jovial
 +
Nostalgic
 +
Nervous
 +
Mortified
 +
Miserable
 +
Passionate
 +
Panicked
 +
Outraged
 +
Optimistic
 +
How will you respond to the offer of peace?
 +
How will you respond to the tribute cancellation?
 +
How will you respond to the offer of tribute?
 +
What will you say about your family?
 +
How will you respond to the request for information?
 +
How will you respond to the demand to yield?
 +
How will you respond to the request to cease hostilities?
 +
How will you respond to the demand for tribute?
 +
Keywords:
 +
What will you say about the missing treasure?
 +
How will you respond to the request for a guide?
 +
How will you respond to the request for directions?
 +
Ground
 +
Distant
 +
Traveling through
 +
In party nearby
 +
What will you say about the surrounding area?
 +
What will you say about the trade?
 +
What will you say about the request?
 +
What will you say about services?
 +
How will you respond to the accusation?
 +
How will you respond to the invocation?
 +
What will you say about the structure?
 +
What will you say about the site?
 +
How will you respond to this passive reply?
 +
How will you respond about your profession?
 +
What will you say about your plots and scheming?
 +
What will you say about your master?
 +
What will you say about how you are feeling?
 +
How will you respond to this statement of values?
 +
How will you respond to this dismissal?
 +
How will you respond to this flattery?
 +
What do you want to know?
 +
How will you respond to the offer of service?
 +
What will you say about the artifact's location?
 +
What will you say about the artifact's destruction?
 +
How will you respond to the position offer?
 +
Where do you want to go?
 +
About whom do you ask?
 +
Which pet will you gift?
 +
How will you ask?
 +
What will you say about the conflict?
 +
What will you say about the journey?
 +
How will you respond to the adoption request?
 +
What will you say about the agreement?
 +
What will you say about the conclusion of the agreement?
 +
What will you say about the rescue?
 +
How will you respond?
 +
What will you say about the occupation?
 +
What will you say about the incident?
 +
What will you say about the abduction?
 +
What will you say about the failed occupation?
 +
What will you say about tribute agreement?
 +
What will you say about the trouble?
 +
What will you say about the beast?
 +
What will you say about the new leadership?
 +
What will you say about the failed peace agreement?
 +
What will you say about the peace agreement?
 +
What will you say about the refusal to give tribute?
 +
What will you say about the refusal to accept tribute?
 +
What will you say about the refugees?
 +
What will you say about the gang?
 +
What will you say about the claim?
 +
What will you say about the tribute stoppage?
 +
Large Non-Prone Profile
 +
Very Large Non-Prone Profile
 +
Huge Non-Prone Profile
 +
Very Small Profile
 +
Tiny Profile
 +
Minuscule Profile
 +
Vanishing Profile
 +
Visual Stealth (w/o Skill)
 +
Average Non-Prone Profile
 +
Average Profile
 +
Small Profile
 +
Terrible
 +
Awful
 +
Poor
 +
Best Possible
 +
Fog/Rain/Snow
 +
Low Light
 +
Light
 +
Non-Prone In Vegetation
 +
In Vegetation
 +
Open Area
 +
By Obstacle
 +
Gigantic Profile
 +
Gargantuan Profile
 +
No Suitable Vegetation
 +
Too Large For Vegetation
 +
Large Profile
 +
Very Large Profile
 +
Huge Profile
 +
Cannot see dawn.
 +
Wait
 +
hour
 +
You will sleep as necessary for
 +
You will sleep as necessary until dawn.
 +
Until dawn
 +
How will
 +
Go ahead
 +
You will wait, staying awake for
 +
You will wait, staying awake until dawn.
 +
Visual Stealth Factors
 +
Speed:
 +
Climb
 +
move?
 +
In party:
 +
Visible:
 +
Not visible
 +
Nearby
 +
Select memorized content or a form of prose.
 +
Choose a dance form for the choreography.
 +
Choose a musical form for the composition.
 +
Choose a poetic form for the composition.
 +
You don't know anything specific about this, unfortunately.
 +
Assume an appropriate identity first if you'd like to pretend.
 +
You don't believe anything relevant, unfortunately.
 +
What would you like to do?
 +
Sleep
 +
Would like to sleep or wait a while?
 +
(etc.)
 +
You must compose a piece first (or learn an improvisational form).
 +
Easier
 +
Easy
 +
Tricky
 +
Difficult
 +
Slow
 +
V Slow
 +
VVSlow
 +
Simple
 +
No quick attack: enraged
 +
strike
 +
V Fast
 +
Fast
 +
Forced wild attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
No heavy attack: enraged
 +
Quick attack: faster to strike and recover, but not powerful
 +
very square
 +
square
 +
fairly solid
 +
can't quite connect
 +
slap
 +
slash
 +
stab
 +
direct hit
 +
pommel
 +
lash
 +
bash
 +
hack
 +
snatch
 +
sting
 +
bite
 +
punch
 +
Parry
 +
Dodge (
 +
Block (
 +
Parry (
 +
Impossible strike
 +
Dodge
 +
Block
 +
Easy strike
 +
Normal strike
 +
Tricky strike
 +
Difficult strike
 +
can't land squarely
 +
can only graze
 +
Simple strike
 +
Easier strike
 +
When possible
 +
Swimming Preference
 +
Quick movement and other actions decrease stealth.
 +
Worst Possible
 +
Dodge Preference
 +
Attack Preference
 +
Select your combat preferences.
 +
When necessary
 +
has yielded.  Attack anyway?
 +
Who will you attack?
 +
Who will you wrestle?
 +
Charge Defense
 +
Wrestle
 +
What do you want to aim for?
 +
Really attack
 +
Really start a conflict with
 +
What do you want to drop?
 +
Your inventory
 +
Where will you jump?
 +
What do you want to eat or drink?
 +
What do you want to place?
 +
What do you want to remove?
 +
What do you want to wear?
 +
What will you do with
 +
Where do you put
 +
With what do you want to interact?
 +
What do you want to throw?
 +
Who or what would you like to shoot?
 +
Where would you like to move?
 +
What do you want to do?
 +
Pick up how many? (0-
 +
Break
 +
Gouge
 +
Pinch
 +
Throw by
 +
Loosen joint lock of
 +
Release grip of
 +
Release choke of
 +
Release joint lock of
 +
Strangle
 +
Shake
 +
Break grip of
 +
Loosen choke of
 +
to interact.
 +
Move the cursor to view and press
 +
Click a target or move the cursor and press
 +
Grab
 +
No charge attack: target's location inaccessible
 +
No charge attack: target shares your location
 +
No charge attack: target is climbing
 +
No charge attack: target is on a projectile
 +
Both holding
 +
Multi-attack: choose another simultaneous action afterward
 +
Charge attack: move toward your opponent
 +
No charge attack: target too far away
 +
Gain possession of
 +
Sharing
 +
Grabbed your
 +
Grabbed their
 +
Take-down by
 +
Choke
 +
Lock
 +
Wrestle using
 +
No charge attack: no target
 +
Precise attack: very slow to strike, improved accuracy
 +
No precise attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are chained
 +
No charge attack: you are mounted
 +
No charge attack: you are on the ground
 +
No charge attack: target is on the ground
 +
No charge attack: you are climbing
 +
No charge attack: you are on a projectile
 +
No charge attack: you are on a vehicle
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is chained
 +
No charge attack: target is mounted
 +
, range
 +
own tile only
 +
adjacent only
 +
selected
 +
Unknown interaction
 +
Done (
 +
, disturber only
 +
You cannot jump while in the air.
 +
You cannot jump while prone.
 +
You cannot jump while swimming.
 +
cannot jump.
 +
cannot speak.
 +
There is nowhere to jump.
 +
You cannot jump while wrestling.
 +
You are too injured to jump.
 +
Throw at
 +
Shoot
 +
Jump to the
 +
You cannot speak.
 +
this location
 +
You fail to grab the
 +
Do not alter actions
 +
Would you like to take an action?
 +
No.  That's disgusting.
 +
You lick the
 +
is too cold.
 +
is too hot.
 +
You feel really full.
 +
It's too much!  You might not be able to keep it down.
 +
It's too much!  You feel even more sick.
 +
You just can't fit any more.
 +
You put the
 +
on to
 +
You pack the
 +
You are starting to feel full.
 +
You have nothing left to fire.
 +
You have nothing to fire with.
 +
into the
 +
on the
 +
Throw
 +
View engraving
 +
Get
 +
At whom or what would you like to throw?
 +
You empty
 +
Put or place
 +
Remove
 +
Wear
 +
You take out the
 +
You empty the
 +
You put on
 +
You drop
 +
is too salty.
 +
You drink the
 +
You eat the
 +
You take off
 +
Sound not found for the given event in getPointerToSoundFromEvent
 +
Sound not found for the given event in getPointerToSoundFromEvent.
 +
Sound
 +
 
 +
 
 +
no slabs engraved
 +
Building Placement Distance Overflow
 +
[Requires ore, fuel]
 +
[Requires ore]
 +
[Requires
 +
slab engraved
 +
Entombed and memorialized
 
Memorialized
 
Memorialized
Entombed and memorialized
+
Entombed
PARCHMENT
+
Ghost
PAPER_PLANT
+
SHEET_PLANT
 
  slabs engraved
 
  slabs engraved
SHEET_PLANT
+
Slab engraved
  Offloading units... 
+
No slabs engraved
  Offloading units...
+
Other Objects
PAPER_SLURRY
+
Metal Clothing
A new chapter of dwarven history begins here at this place,
+
Engrave Memorial Slab
get hungry.
 
autosave
 
".  [C:2:0:1]Strike the earth![C:7:0:0]
 
slab engraved
 
[Requires
 
Building Placement Distance Overflow
 
no slabs engraved
 
 
[Requires fuel]
 
[Requires fuel]
Engrave Memorial Slab
+
Not memorialized
[Requires ore]
+
(opens menu)
[Requires ore, fuel]
+
Weapons and Ammunition
 
Siege Equipment
 
Siege Equipment
Weapons and Ammunition
+
charges
Metal Clothing
 
Other Objects
 
Entombed
 
(opens menu)
 
Not memorialized
 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your
 
Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of
 
 
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the  
 
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the  
charges
+
get hungry.
Have they gone on adventures or moved on to richer delving at new frontier settlements?
+
A new chapter of dwarven history begins here at this place,
How have your sturdy charges fared in your absence?
+
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.
 
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.  
+
Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of
 +
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your
 +
SOAP
 +
PAPER_SLURRY
 +
PAPER_PLANT
 +
PARCHMENT
 +
".  [C:2:0:1]Strike the earth![C:7:0:0]
 +
autosave
 +
  Offloading units...
 +
  Offloading units...
 
  Outpost Revisited:[C:7:0:0]  You have returned.  
 
  Outpost Revisited:[C:7:0:0]  You have returned.  
 +
How have your sturdy charges fared in your absence?
 +
Have they gone on adventures or moved on to richer delving at new frontier settlements?
 +
dfhooks_sdl_loop
 
dfhooks_prerender
 
dfhooks_prerender
 
dfhooks_update
 
dfhooks_update
 +
dfhooks_ncurses_key
 +
dfhooks_sdl_event
 +
.dll
 
dfhooks_shutdown
 
dfhooks_shutdown
 
dfhooks_init
 
dfhooks_init
dfhooks_ncurses_key
 
dfhooks_sdl_event
 
PRINT_MODE
 
TEXT not supported on windows
 
EMERGENCY: Unknown case in async_wait
 
 
SDL initialization failure
 
SDL initialization failure
 
SDL initialization failure, trying windowed mode
 
SDL initialization failure, trying windowed mode
 +
crashlogs
 +
EMERGENCY: Unknown case in async_wait
 +
Font size:
 +
New window size:
 
Resizing font to  
 
Resizing font to  
 
Resizing grid to  
 
Resizing grid to  
Font size:
+
TEXT not supported on windows
New window size:
+
Crashed before main menu. Yikes!
 +
PRINT_MODE
 +
Unable to create texture!
 +
Fatal error
 
INIT FAILED!
 
INIT FAILED!
 
SDL_MOUSE_RELATIVE_SCALING
 
SDL_MOUSE_RELATIVE_SCALING
Unable to create texture!
 
Fatal error
 
 
%s: %s
 
%s: %s
 +
Error
 +
XDcA
 +
EcA
 +
DcA
 +
EcA
 
stoi argument out of range
 
stoi argument out of range
 
invalid stoi argument
 
invalid stoi argument
 +
[MOUSEWHEEL:*:*]
 +
Loading bindings from
 +
Unknown SDLKey:
 +
Broken repeat request:
 +
REPEAT_FAST
 +
REPEAT_SLOW
 +
REPEAT_BROKEN
 +
Unknown binding:
 +
Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]:
 +
[VERSION:1]
 +
Saving bindings to
 +
Broken button (should be [BUTTON:#:#]):
 +
Broken unicode:
 +
DOWN
 +
Button
 +
SDL+
 +
REPEAT_NOT
 +
Mousewheel
 +
Tab
 +
Space
 +
Alt+
 +
Ctrl+
 
Shift+
 
Shift+
NO BINDING
+
list too long
 +
prefs/macros/
 +
prefs/macros/*.mak
 +
.mak
 +
prefs/macros
 +
:DOWN]
 +
:UP]
 
Missing binding displayed:  
 
Missing binding displayed:  
 
[MOUSEWHEEL:
 
[MOUSEWHEEL:
:DOWN]
 
[BUTTON:
 
 
[BIND:
 
[BIND:
 
I/O error while writing keyboard mapping
 
I/O error while writing keyboard mapping
[VERSION:1]
+
[BUTTON:
Saving bindings to
+
[SYM:
Unknown binding:  
+
Binding name unknown while loading macro:  
Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]:  
 
Broken button (should be [BUTTON:#:#]):  
 
prefs/macros
 
prefs/macros/
 
prefs/macros/*.mak
 
 
Quantity not numeric or Unexpected tab(s) while loading macro:  
 
Quantity not numeric or Unexpected tab(s) while loading macro:  
 
Binding missing while loading macro:  
 
Binding missing while loading macro:  
Binding name unknown while loading macro:
+
I/O error while loading macro
 +
NO BINDING
 
End of group
 
End of group
 
End of macro
 
End of macro
I/O error while loading macro
+
 
Broken unicode:
+
 
Unknown SDLKey:
+
INDOOR_WOOD
Broken repeat request:
+
OUTDOOR_WOOD
[MOUSEWHEEL:*:*]
+
RIVER_PRODUCTS
Loading bindings from
+
OCEAN_PRODUCTS
REPEAT_BROKEN
+
WOOD_WEAPONS
REPEAT_FAST
+
WOOD_ARMOR
REPEAT_SLOW
+
GENERATE_DANCE_FORMS
REPEAT_NOT
+
MINING_UNDERWORLD_DISASTERS
Mousewheel
+
USE_CAVE_ANIMALS
Button
+
USE_EVIL_ANIMALS
list too long
+
INDOOR_FARMING
TS_PREFERRED_SHAPING
+
OUTDOOR_FARMING
TS_MAINTAIN_LENGTH
+
INDOOR_GARDENS
TISSUE_STYLE
 
SELECT_ENTITY
 
CUT_ENTITY
 
--- Logging Entity
 
Crafts
 
CHEESE_MAT
 
associating gloves out of range:
 
associating shoes out of range:
 
associating helm out of range:
 
associating pants out of range:
 
associating armor out of range:
 
USE_EVIL_PLANTS
 
USE_GOOD_WOOD
 
USE_EVIL_WOOD
 
USE_GOOD_ANIMALS
 
USE_EVIL_ANIMALS
 
USE_CAVE_ANIMALS
 
OUTDOOR_FARMING
 
INDOOR_FARMING
 
 
OUTDOOR_GARDENS
 
OUTDOOR_GARDENS
INDOOR_GARDENS
+
INDOOR_ORCHARDS
 
OUTDOOR_ORCHARDS
 
OUTDOOR_ORCHARDS
INDOOR_ORCHARDS
+
DIVINE_MAT_WEAPONS
OUTDOOR_WOOD
+
DIVINE_MAT_ARMOR
INDOOR_WOOD
+
GEM_PREF
OCEAN_PRODUCTS
+
STONE_PREF
RIVER_PRODUCTS
+
CURRENCY_BY_YEAR
WILL_ACCEPT_TRIBUTE
 
WORLD_CONSTRUCTION
 
PERMITTED_REACTION
 
PERMITTED_BUILDING
 
PERMITTED_JOB
 
STONE_SHAPE
 
GEM_SHAPE
 
SKULKING
 
MERCHANT_NOBILITY
 
BIOME_SUPPORT
 
SETTLEMENT_BIOME
 
EXCLUSIVE_START_BIOME
 
START_BIOME
 
BANDITRY
 
LOCAL_BANDITRY
 
USE_GOOD_PLANTS
 
 
METAL_PREF
 
METAL_PREF
CURRENCY_BY_YEAR
+
MYTHICAL
 
SITE_GUARDIAN
 
SITE_GUARDIAN
 +
GENERATE_POETIC_FORMS
 +
GENERATE_MUSICAL_FORMS
 +
GENERATE_WIND_INSTRUMENTS
 +
GENERATE_PERCUSSION_INSTRUMENTS
 +
GENERATE_KEYBOARD_INSTRUMENTS
 +
GENERATE_STRINGED_INSTRUMENTS
 +
DIVINE_MAT_CRAFTS
 +
DIVINE_MAT_CLOTHING
 +
SITE_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
TS_PREFERRED_SHAPING
 +
DIGGER
 +
TISSUE_STYLE
 +
TS_MAINTAIN_LENGTH
 +
SUBTERRANEAN_CLOTHING
 
CLOTHING
 
CLOTHING
SUBTERRANEAN_CLOTHING
+
BABYSNATCHER
 
ITEM_THIEF
 
ITEM_THIEF
BABYSNATCHER
+
AMBUSHER
 
LAYER_LINKED
 
LAYER_LINKED
AMBUSHER
+
ALL_MAIN_POPS_CONTROLLABLE
 
SIEGER
 
SIEGER
ALL_MAIN_POPS_CONTROLLABLE
+
associating pants out of range:
INDIV_CONTROLLABLE
+
associating helm out of range:
SITE_CONTROLLABLE
+
associating armor out of range:
CIV_CONTROLLABLE
+
CUT_ENTITY
TRANSLATION
+
SELECT_ENTITY
DIGGER
+
Logs
WOOD_ARMOR
+
--- Logging Entity
WOOD_WEAPONS
+
CHEESE_MAT
MINING_UNDERWORLD_DISASTERS
+
Crafts
GENERATE_DANCE_FORMS
+
associating shoes out of range:
GENERATE_MUSICAL_FORMS
+
associating gloves out of range:
GENERATE_POETIC_FORMS
+
COMMON_DOMESTIC_PULL
GENERATE_PERCUSSION_INSTRUMENTS
+
COMMON_DOMESTIC_MOUNT
GENERATE_WIND_INSTRUMENTS
+
USE_ANIMAL_PRODUCTS
GENERATE_STRINGED_INSTRUMENTS
+
COMMON_DOMESTIC_PACK
GENERATE_KEYBOARD_INSTRUMENTS
+
EQUIPMENT_IMPROVEMENTS
DIVINE_MAT_CLOTHING
+
ABUSE_BODIES
DIVINE_MAT_CRAFTS
+
IMPROVED_BOWS
DIVINE_MAT_ARMOR
+
INVADERS_IGNORE_NEUTRALS
DIVINE_MAT_WEAPONS
+
SELECT_SYMBOL
STONE_PREF
+
REMAINING
GEM_PREF
+
ITEM_IMPROVEMENT_MODIFIER
VARIABLE_POSITIONS
+
CURRENCY
FRIENDLY_COLOR
+
ART_FACET_MODIFIER
CULL_SYMBOL
+
ART_IMAGE_ELEMENT_MODIFIER
SUBSELECT_SYMBOL
+
COMMON_DOMESTIC_PET
REMAINING
 
SELECT_SYMBOL
 
CURRENCY
 
ITEM_IMPROVEMENT_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ART_FACET_MODIFIER
 
 
SPHERE_ALIGNMENT
 
SPHERE_ALIGNMENT
COMMON_DOMESTIC_PET
+
PROGRESS_TRIGGER_TRADE
COMMON_DOMESTIC_MOUNT
+
PROGRESS_TRIGGER_POP_SIEGE
COMMON_DOMESTIC_PULL
+
PROGRESS_TRIGGER_POPULATION
COMMON_DOMESTIC_PACK
+
PROGRESS_TRIGGER_PRODUCTION
USE_ANIMAL_PRODUCTS
+
MERCHANT_BODYGUARDS
ANIMAL_NEVER_PACK_ANIMAL
 
ANIMAL_ALWAYS_PET
 
ANIMAL_NEVER_PET
 
ANIMAL_ALWAYS_SIEGE
 
ANIMAL_NEVER_SIEGE
 
ANIMAL_ALWAYS_WAGON_PULLER
 
ANIMAL_NEVER_WAGON_PULLER
 
ANIMAL_ALWAYS_MOUNT
 
ANIMAL_NEVER_MOUNT
 
ANIMAL_ALWAYS_PRESENT
 
ANIMAL_FORBIDDEN_CLASS
 
ANIMAL_CLASS
 
ANIMAL_CASTE_TOKEN
 
ANIMAL_TOKEN
 
POSITION
 
SITE_VARIABLE_POSITIONS
 
 
ACTIVE_SEASON
 
ACTIVE_SEASON
MERCHANT_BODYGUARDS
+
TREE_CAP_DIPLOMACY
 
DIPLOMAT_BODYGUARDS
 
DIPLOMAT_BODYGUARDS
TREE_CAP_DIPLOMACY
+
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
TOLERATES_SITE
 +
USE_NON_EXOTIC_PET_RACE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
PROGRESS_TRIGGER_PROD_SIEGE
 +
PROGRESS_TRIGGER_TRADE_SIEGE
 +
ETHIC
 +
NO_ARTIFACT_CLAIMS
 +
BUILDS_OUTDOOR_FORTIFICATIONS
 +
BUILDS_OUTDOOR_TOMBS
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
PERMITTED_BUILDING
 +
PERMITTED_REACTION
 +
MAX_POP_NUMBER
 
RELIGION_SPHERE
 
RELIGION_SPHERE
MAX_POP_NUMBER
+
MAX_STARTING_CIV_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_SITE_POP_NUMBER
MAX_STARTING_CIV_NUMBER
+
VALUE
 
WANDERER
 
WANDERER
 +
SET_SCHOLARS_ON_VALUES_AND_JOBS
 
VARIABLE_VALUE
 
VARIABLE_VALUE
SET_SCHOLARS_ON_VALUES_AND_JOBS
+
BANDITRY
NO_ARTIFACT_CLAIMS
+
START_BIOME
BUILDS_OUTDOOR_TOMBS
+
USE_GOOD_PLANTS
BUILDS_OUTDOOR_FORTIFICATIONS
+
LOCAL_BANDITRY
ABUSE_BODIES
+
USE_GOOD_WOOD
EQUIPMENT_IMPROVEMENTS
+
USE_EVIL_PLANTS
INVADERS_IGNORE_NEUTRALS
+
USE_GOOD_ANIMALS
IMPROVED_BOWS
+
USE_EVIL_WOOD
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
STONE_SHAPE
USE_ANY_PET_RACE
+
PERMITTED_JOB
USE_NON_EXOTIC_PET_RACE
+
SKULKING
TOLERATES_SITE
+
GEM_SHAPE
LIKES_SITE
+
BIOME_SUPPORT
DEFAULT_SITE_TYPE
+
MERCHANT_NOBILITY
PROGRESS_TRIGGER_TRADE_SIEGE
+
EXCLUSIVE_START_BIOME
PROGRESS_TRIGGER_PROD_SIEGE
+
SETTLEMENT_BIOME
PROGRESS_TRIGGER_POP_SIEGE
+
APPOINTED_BY
PROGRESS_TRIGGER_TRADE
 
PROGRESS_TRIGGER_PRODUCTION
 
PROGRESS_TRIGGER_POPULATION
 
NAME_FEMALE
 
NAME_MALE
 
LAND_NAME
 
AS_NEEDED
 
COMMANDER
 
RESPONSIBILITY
 
LAND_HOLDER
 
capped
 
: Precedence exceeding
 
: Negative precedence changed to zero
 
PRECEDENCE
 
REQUIRES_POPULATION
 
 
REPLACED_BY
 
REPLACED_BY
APPOINTED_BY
+
BY_HEIR
 
BY_POSITION
 
BY_POSITION
BY_HEIR
+
DETERMINES_COIN_DESIGN
: REQUIRED_OFFICE negative, set to 0
+
SUCCESSION
REQUIRED_OFFICE
+
MILITARY_SCREEN_ONLY
: REQUIRED_STANDS exceeds 100, capped
+
EXPORTED_IN_LEGENDS
: REQUIRED_STANDS negative, set to 0
+
RESPONSIBILITY
REQUIRED_STANDS
+
COMMANDER
: REQUIRED_RACKS exceeds 100, capped
+
capped
: REQUIRED_RACKS negative, set to 0
+
LAND_HOLDER
REQUIRED_RACKS
+
: Negative precedence changed to zero
: REQUIRED_CABINETS exceeds 100, capped
+
: Precedence exceeding
: REQUIRED_CABINETS negative, set to 0
+
REQUIRES_POPULATION
REQUIRED_CABINETS
+
PRECEDENCE
: REQUIRED_BOXES exceeds 100, capped
+
MENIAL_WORK_EXEMPTION_SPOUSE
: REQUIRED_BOXES negative, set to 0
+
SLEEP_PRETENSION
REQUIRED_BOXES
+
RULES_FROM_LOCATION
SPOUSE_FEMALE
+
MENIAL_WORK_EXEMPTION
SPOUSE_MALE
+
CHAT_WORTHY
 
DO_NOT_CULL
 
DO_NOT_CULL
CHAT_WORTHY
+
FLASHES
 
BRAG_ON_KILL
 
BRAG_ON_KILL
FLASHES
+
REJECTED_CLASS
 +
GENDER
 +
ALLOWED_CLASS
 +
REJECTED_CREATURE
 +
QUEST_GIVER
 +
ALLOWED_CREATURE
 +
PUNISHMENT_EXEMPTION
 +
KILL_QUEST
 +
REQUIRES_MARKET
 +
ELECTED
 +
ANIMAL_ALWAYS_PACK_ANIMAL
 +
CONQUERED_SITE
 +
ANIMAL_ALWAYS_PET
 +
ANIMAL_NEVER_PACK_ANIMAL
 +
ANIMAL_ALWAYS_SIEGE
 +
ANIMAL_NEVER_PET
 +
EXECUTION_SKILL
 
SPECIAL_BURIAL
 
SPECIAL_BURIAL
EXECUTION_SKILL
+
has invalid brightness value (must be 0 or 1), set to 0
 
has equal foreground/background colors without brightness, background set to 0
 
has equal foreground/background colors without brightness, background set to 0
has invalid brightness value (must be 0 or 1), set to 0
+
has negative background color, set to 0
 
has background color > 7, set to 0
 
has background color > 7, set to 0
has negative background color, set to 0
+
has negative foreground color, set to 7
 
has foreground color > 7, set to 7
 
has foreground color > 7, set to 7
has negative foreground color, set to 7
+
ANIMAL_TOKEN
ELECTED
+
ANIMAL_CASTE_TOKEN
REQUIRES_MARKET
+
SITE_VARIABLE_POSITIONS
CONQUERED_SITE
+
POSITION
ANIMAL_ALWAYS_PACK_ANIMAL
+
FRIENDLY_COLOR
SUCCESSION
+
VARIABLE_POSITIONS
DETERMINES_COIN_DESIGN
+
SUBSELECT_SYMBOL
EXPORTED_IN_LEGENDS
+
CULL_SYMBOL
MILITARY_SCREEN_ONLY
+
ANIMAL_ALWAYS_WAGON_PULLER
GENDER
+
ANIMAL_NEVER_SIEGE
REJECTED_CLASS
+
ANIMAL_ALWAYS_MOUNT
REJECTED_CREATURE
+
ANIMAL_NEVER_WAGON_PULLER
ALLOWED_CLASS
+
ANIMAL_ALWAYS_PRESENT
ALLOWED_CREATURE
+
ANIMAL_NEVER_MOUNT
QUEST_GIVER
+
ANIMAL_CLASS
KILL_QUEST
+
ANIMAL_FORBIDDEN_CLASS
PUNISHMENT_EXEMPTION
+
shr
SLEEP_PRETENSION
+
shl
MENIAL_WORK_EXEMPTION_SPOUSE
+
stl
MENIAL_WORK_EXEMPTION
+
str
RULES_FROM_LOCATION
+
chr
 +
chl
 +
thl
 +
thr
 +
Unrecognized Entity Token:
 +
ACCOUNT_EXEMPT
 +
DUTY_BOUND
 +
: DEMAND_MAX negative, set to 0
 
: DEMAND_MAX exceeds 100, capped
 
: DEMAND_MAX exceeds 100, capped
: DEMAND_MAX negative, set to 0
+
: MANDATE_MAX exceeds 100, capped
 
DEMAND_MAX
 
DEMAND_MAX
: MANDATE_MAX exceeds 100, capped
+
: REQUIRED_BEDROOM negative, set to 0
: MANDATE_MAX negative, set to 0
+
: REQUIRED_BEDROOM exceeds 1000000, capped
MANDATE_MAX
+
: REQUIRED_OFFICE exceeds 1000000, capped
 +
REQUIRED_BEDROOM
 +
REQUIRED_OFFICE
 +
: REQUIRED_OFFICE negative, set to 0
 +
: REQUIRED_STANDS negative, set to 0
 +
: REQUIRED_STANDS exceeds 100, capped
 +
MANDATE_MAX
 +
: MANDATE_MAX negative, set to 0
 +
: REQUIRED_TOMB negative, set to 0
 
: REQUIRED_TOMB exceeds 1000000, capped
 
: REQUIRED_TOMB exceeds 1000000, capped
: REQUIRED_TOMB negative, set to 0
+
: REQUIRED_DINING exceeds 1000000, capped
 
REQUIRED_TOMB
 
REQUIRED_TOMB
: REQUIRED_DINING exceeds 1000000, capped
+
REQUIRED_DINING
 
: REQUIRED_DINING negative, set to 0
 
: REQUIRED_DINING negative, set to 0
REQUIRED_DINING
+
REQUIRED_BOXES
: REQUIRED_BEDROOM exceeds 1000000, capped
+
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BEDROOM negative, set to 0
+
SPOUSE_MALE
REQUIRED_BEDROOM
+
SPOUSE_FEMALE
: REQUIRED_OFFICE exceeds 1000000, capped
+
NAME_MALE
Unrecognized Entity Token:  
+
NAME_FEMALE
DUTY_BOUND
+
AS_NEEDED
ACCOUNT_EXEMPT
+
LAND_NAME
chieftain
+
: REQUIRED_RACKS exceeds 100, capped
warlords
+
REQUIRED_STANDS
 +
REQUIRED_RACKS
 +
: REQUIRED_RACKS negative, set to 0
 +
: REQUIRED_CABINETS negative, set to 0
 +
: REQUIRED_CABINETS exceeds 100, capped
 +
: REQUIRED_BOXES exceeds 100, capped
 +
REQUIRED_CABINETS
 +
chiefs
 +
chieftess
 +
bosses
 +
chief
 +
CUSTOM_BANDIT_LEADER
 +
leaders
 +
Gem shape not found:
 +
Stone shape not found:
 +
ringleaders
 
warlord
 
warlord
ringleaders
+
commanders
 
ringleader
 
ringleader
commanders
+
captains
 
commander
 
commander
captains
+
chieftesses
 
captain
 
captain
chieftesses
+
Unrecognized entity trapcomp token:
chieftess
+
Unrecognized entity toy token:
chiefs
+
Unrecognized entity pants token:
bosses
+
Unrecognized entity shield token:
leaders
+
Unrecognized entity gloves token:
CUSTOM_BANDIT_LEADER
+
Unrecognized entity shoes token:
Initiate
+
Unrecognized entity ammo token:
Soldier
 
Sergeant
 
Captain
 
Grandmaster
 
masters
 
master
 
commanders
 
generals
 
general
 
CUSTOM_MERCENARY_LEADER
 
soldiers
 
soldier
 
chieftains
 
 
Unrecognized entity helm token:  
 
Unrecognized entity helm token:  
Unrecognized entity ammo token:
+
Unrecognized entity position rejected caste token:  
Unrecognized entity armor token:
 
Unrecognized entity weapon token:
 
Unrecognized entity digger token:
 
Unrecognized entity creature token:
 
*** Error(s) finalizing the entity
 
Stone shape not found:
 
Gem shape not found:  
 
 
Unrecognized entity position rejected creature token:  
 
Unrecognized entity position rejected creature token:  
Unrecognized entity position rejected caste token:  
+
Unrecognized entity position allowed caste token:  
 
Unrecognized entity position allowed creature token:  
 
Unrecognized entity position allowed creature token:  
Unrecognized entity position allowed caste token:  
+
Unrecognized entity siege ammo token:  
 
Unrecognized symbol:  
 
Unrecognized symbol:  
Unrecognized entity siege ammo token:  
+
Unrecognized entity instrument token:  
 
Unrecognized entity tool token:  
 
Unrecognized entity tool token:  
Unrecognized entity instrument token:  
+
Unrecognized entity weapon token:  
Unrecognized entity toy token:  
+
Unrecognized entity armor token:  
Unrecognized entity trapcomp token:  
+
Unrecognized entity creature token:  
Unrecognized entity shield token:  
+
Unrecognized entity digger token:  
Unrecognized entity pants token:
+
rsn
Unrecognized entity shoes token:
+
*** Error(s) finalizing the entity  
Unrecognized entity gloves token:
+
most sacred
baron consort
 
baronesses
 
baroness
 
barons
 
CUSTOM_LAW_MAKER_2
 
most high priests
 
 
most high priest
 
most high priest
most sacred
+
most exalted
 
most holy  
 
most holy  
most exalted
+
most high
 
absolute  
 
absolute  
most high
+
NULL artifact on wg loot building, skipping
 
HIGHEST_PRIEST
 
HIGHEST_PRIEST
NULL artifact on wg loot building, skipping
+
baron consort
treasurers
 
constables
 
constable
 
marshals
 
marshal
 
field
 
CUSTOM_MILITARY_STRATEGY
 
war leaders
 
war leader
 
CUSTOM_MILITARY_GOALS
 
law-givers
 
law-giver
 
, entity #
 
Murder-target mismatch: year
 
baronesses consort
 
baroness consort
 
 
barons consort
 
barons consort
Exalted
+
baroness
Ultimate
+
baronesses
Perfect
+
baron
Bearer
+
barons
grappling
+
most high priests
blowgun
+
CUSTOM_LAW_MAKER_2
crossbow
+
up the stairs
hammer
+
, the door on your right
 +
Bearer
 +
Novice
 +
Master
 +
Adept
 +
Degree
 +
Rank
 
treasurer
 
treasurer
 +
treasurers
 +
on your left
 
CUSTOM_MERCENARY_TREASURER
 
CUSTOM_MERCENARY_TREASURER
  on your left
+
  door
 
  on your right
 
  on your right
, the  
+
, the door on your left
 
, at the end of the hall
 
, at the end of the hall
, the door on your left
+
crossbow
, the door on your right
+
pike
up the stairs
+
hammer
  Novice
+
spear
  Bearer
+
blade
  Adept
+
mace
  Master
+
axe
Degree
+
sword
 +
Ultimate
 +
Exalted
 +
Bearer
 +
Perfect
 +
blowgun
 +
grappling
 +
whip
 +
bow
 +
generals
 +
lord
 +
soldiers
 +
CUSTOM_MERCENARY_LEADER
 +
chieftains
 +
soldier
 +
warlords
 +
chieftain
 +
Soldier
 +
Initiate
 +
Captain
 +
Sergeant
 +
  masters
 +
Grandmaster
 +
  commanders
 +
  master
 +
bridge
 +
  caretaker
 +
tunnel
 +
road
 +
magistrate
 +
magistrates
 +
judges
 +
justices
 
  administrators
 
  administrators
 +
abbot
 +
officials
 
  administrator
 
  administrator
  officials
+
  commissioners
 
  official
 
  official
  commissioners
+
  caretakers
 
  commissioner
 
  commissioner
caretakers
+
executioners
caretaker
+
chef
bridge
+
cup-bearers
tunnel
+
executioner
magistrates
+
butlers
magistrate
+
cup-bearer
justices
+
masters of beasts
judges
+
butler
Metal armor
+
harvest
Leather armor
+
judge
[ITEM:
+
sewer
[RECLAIM_SKILL:
+
grain
[SKILL:
+
housekeepers
TITLE:
+
CUSTOM_MARKET_OFFICIAL_
[PROFILE]
+
chefs
has self-referential diplomacy state
+
housekeeper
Entity
+
keepers of the seal
midmap construction path build failure
+
justiciar
failure to get end square construction for transport link
+
chancellors
failure to get start square construction for transport link
+
keeper of the seal
WORSHIP_HF
+
head
abbots
+
chancellor
 +
royal
 +
chief
 
chamberlains
 
chamberlains
 +
master of beasts
 +
advisors
 
chamberlain
 
chamberlain
advisors
+
counselors
 
advisor
 
advisor
counselors
+
justiciars
 
counselor
 
counselor
justiciars
+
CUSTOM_MILITARY_GOALS
justiciar
+
war leader
keepers of the seal
+
law-giver
keeper of the seal
+
law-givers
chancellors
+
Murder-target mismatch: year
chancellor
+
, entity #
chief
+
baroness consort
royal
+
baronesses consort
 +
constables
 
CUSTOM_OFFICIAL_
 
CUSTOM_OFFICIAL_
harvest
+
marshals
CUSTOM_MARKET_OFFICIAL_
+
constable
housekeepers
+
field
housekeeper
+
marshal
executioners
+
war leaders
executioner
+
CUSTOM_MILITARY_STRATEGY
cup-bearers
+
trying to generate musical form without speech or instruments
cup-bearer
+
Monster
butlers
+
[ENTITY:
butler
+
has assumed the position of
masters of beasts
+
entity_layer
master of beasts
+
[OBJECT:ENTITY]
 +
recordkeeper
 +
recordkeepers
 +
guard army unattached from parent army
 +
camp order missing parent -- army will camp forever
 +
invalid nem in army during guard creation
 +
Mission Report:
 +
(Set out
 +
CUSTOM_GUILD_ALDERPERSON
 +
CUSTOM_GUILD_STEWARD
 +
doyenne
 +
doyennes
 +
doyen
 +
doyens
 +
dean
 +
deans
 
bookkeeper
 
bookkeeper
 +
bookkeepers
 +
clerk
 
clerks
 
clerks
 +
steward
 
stewards
 
stewards
steward
+
CUSTOM_GUILD_CLERK
 
alderperson
 
alderperson
CUSTOM_GUILD_CLERK
+
has self-referential diplomacy state
CUSTOM_GUILD_STEWARD
+
[PROFILE]
CUSTOM_GUILD_ALDERPERSON
+
midmap construction path build failure
doyennes
+
Entity
doyenne
+
failure to get start square construction for transport link
doyens
+
failure to get end square construction for transport link
 +
abbots
 +
WORSHIP_HF
 +
Metal armor
 
CUSTOM_GUILD_LEADER
 
CUSTOM_GUILD_LEADER
guard army unattached from parent army
+
[PET:
invalid nem in army during guard creation
+
Leather armor
camp order missing parent -- army will camp forever
+
[RECLAIM_SKILL:
(Set out
+
[ITEM:
Mission Report:  
+
TITLE:
Monster
+
[SKILL:
trying to generate musical form without speech or instruments
+
]cA
has assumed the position of
+
9s@
[ENTITY:
+
p9s@
[OBJECT:ENTITY]
+
P]cA
entity_layer
+
`;!@
recordkeepers
+
(]cA
recordkeeper
+
are now expert
bookkeepers
 
possibly buriable
 
unrotten
 
undisturbed
 
collected
 
sharpenable
 
empty
 
processable
 
cookable
 
solid
 
extract-bearing plant
 
extract-bearing fish
 
extract-bearing small creature
 
processable (to vial)
 
processable (to barrel)
 
tameable small creature
 
sand-bearing
 
 
Tribute Report:  
 
Tribute Report:  
 +
are now quite knowledgeable
 +
trainers.
 +
have attained a general familiarity with
 +
training methods.
 +
now know a few facts about
 +
training.
 +
has adopted
 +
Something has pulled a lever!
 +
An animal
 +
has become a
 +
A trade depot is requiered for the delivery of the tribute.
 +
The merchants need a trade depot to unload their goods.
 
Tribute is being unloaded.  (A report is available.)
 
Tribute is being unloaded.  (A report is available.)
 
Merchants have arrived and are unloading their goods.
 
Merchants have arrived and are unloading their goods.
A trade depot is requiered for the delivery of the tribute.
 
The merchants need a trade depot to unload their goods.
 
An animal
 
has become a
 
has adopted
 
Something has pulled a lever!
 
Something has triggered a pressure plate!
 
Something has emptied a cage!
 
Something has unchained a creature!
 
unused
 
improvable
 
butcherable
 
millable
 
 
Miner destination wiped
 
Miner destination wiped
now know a few facts about
+
body
training.
+
ivory/tooth
have attained a general familiarity with
 
training methods.
 
are now quite knowledgeable
 
trainers.
 
are now expert
 
non-artifact
 
wooden
 
stone
 
-bearing
 
CALCIUM_CARBONATE
 
calcite/limestone/chalk/marble
 
CAN_GLAZE
 
glazable
 
GYPSUM
 
gypsum
 
paper-making
 
paper-slurry
 
 
lye/milk-free  
 
lye/milk-free  
 +
plaster-containing
 +
soap
 +
horn
 +
pearl
 +
hair/wool
 +
shell
 +
non-pressed
 +
woven
 +
non-absorbent
 +
food storage
 +
unimproved
 +
written-on
 
blunt  
 
blunt  
 
unengraved  
 
unengraved  
unimproved
+
screw
written-on
 
non-absorbent
 
food storage
 
non-pressed
 
woven
 
metal
 
edged
 
on-ground
 
divine
 
artifact
 
 
fire-safe  
 
fire-safe  
 +
deep material
 +
sewn-imageless
 +
dyed
 +
melt-designated
 +
totemable
 +
glass-making
 +
leather
 +
bone
 +
silk
 +
yarn
 +
non-economic
 +
plant
 
magma-safe  
 
magma-safe  
 
building material  
 
building material  
non-economic
+
sand-bearing
plant
 
leather
 
hair/wool
 
shell
 
pearl
 
plaster-containing
 
ivory/tooth
 
 
glass  
 
glass  
lye-bearing  
+
processable (to barrel)
 +
tameable small creature
 +
extract-bearing small creature
 +
processable (to vial)
 +
extract-bearing plant
 +
extract-bearing fish
 +
dye
 +
dyeable
 +
ammo
 +
furniture
 
milkable  
 
milkable  
 
finished good  
 
finished good  
furniture
+
lye-bearing
dyeable
+
milk
totemable
+
millable
glass-making
+
possibly buriable
melt-designated
+
improvable
deep material
+
butcherable
sewn-imageless
+
Something has unchained a creature!
screw
+
unused
divination
+
Something has triggered a pressure plate!
games of chance
+
Something has emptied a cage!
that isn't a bin
+
cookable
Short Pathing Flood Overflow
+
solid
 +
empty
 +
processable
 +
collected
 +
sharpenable
 +
unrotten
 +
undisturbed
 +
meat slicing
 +
meat cleaving
 +
meat carving
 +
meat boning
 +
powder grinding receptacle
 +
powder grinding
 +
liquid cooking
 +
liquid scoop
 +
small object container
 +
track cart
 +
hive
 +
nest box
 +
liquid container
 +
food storage
 
meat-carving holder
 
meat-carving holder
 
meal container
 
meal container
liquid container
+
oil-bearing
food storage
+
PRESS_PAPER_MAT
nest box
+
parchment-producing
small object container
+
PRESS_LIQUID_MAT
track cart
+
honey-bearing
heavy object hauler
+
PARCHMENT_MAT
stand-and-work
+
glaze
sheet roller
+
HONEYCOMB_PRESS_MAT
folded sheet protector
+
-producing
writing container
+
-containing
bookcase
+
fatty
display object
+
tannable
offering placement
+
renderable
 +
SOAP_MAT
 
paper-slurryable  
 
paper-slurryable  
 
RENDER_MAT
 
RENDER_MAT
renderable
+
paper-making
SOAP_MAT
+
paper-slurry
fatty
+
GYPSUM
tannable
+
gypsum
-producing
+
fat
-containing
+
flux
liquid cooking
+
glazable
liquid scoop
+
FAT
powder grinding receptacle
+
clay
powder grinding
+
GLAZE_MAT
meat carving
+
bag-processable
meat boning
+
fermentable
meat slicing
+
wax
meat cleaving
+
BAG_ITEM
 
TALLOW
 
TALLOW
 
tallow  
 
tallow  
BAG_ITEM
+
artifact
bag-processable
+
non-artifact
fermentable
+
on-ground
GLAZE_MAT
+
divine
glaze
+
sand
HONEYCOMB_PRESS_MAT
+
edged
honey-bearing  
+
hard
PARCHMENT_MAT
+
metal
parchment-producing
+
calcite/limestone/chalk/marble
PRESS_LIQUID_MAT
+
CAN_GLAZE
oil-bearing
+
-bearing  
PRESS_PAPER_MAT
+
CALCIUM_CARBONATE
  by a  
+
gem
rough
+
grown
 +
wooden
 +
stone
 +
display object
 +
offering placement
 +
writing container
 +
bookcase
 +
sheet roller
 +
folded sheet protector
 +
heavy object hauler
 +
stand-and-work
 +
  that isn't a bin
 +
Short Pathing Flood Overflow
 +
divination
 +
games of chance
 +
^cA
 
  block
 
  block
 +
log
 +
rough
 +
flown
 +
by a
 +
: Null Pop Num
 +
deposit
 +
the underworld
 +
the subterranean water
 +
the underworld portal
 +
the volcano
 +
the magma pool
 +
the pit
 
the cave
 
the cave
 
the river
 
the river
the magma pool
+
 
the pit
+
 
the underworld portal
+
system
the volcano
 
the underworld
 
the subterranean water
 
: Null Pop Num
 
deposit
 
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
unknown error
 +
 +
 +
We have unleashed the echo of a forgotten divine retribution!
 +
Horrifying screams come from the darkness below!
 +
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
The glowing barrier has disappeared!
 
Deep within this strange place, we've uncovered what must be a treasure of the gods!
 
Deep within this strange place, we've uncovered what must be a treasure of the gods!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
We checked that stone for heat!  What devilry is this?!
 +
Some ancient horror was encased here, until now!
 
Apocalypse!  We are being judged by the gods!
 
Apocalypse!  We are being judged by the gods!
 
Something evil is emerging from this newly exposed pocket!
 
Something evil is emerging from this newly exposed pocket!
We checked that stone for heat!  What devilry is this?!
+
vcA
Some ancient horror was encased here, until now!
+
(ocA
We have unleashed the echo of a forgotten divine retribution!
+
(rcA
Horrifying screams come from the darkness below!
+
xcA
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper. A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
+
  xcA
elves_firstcontact2
+
HxcA
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
+
HqcA
elves_firstcontact1
+
`z-A
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
+
@Iq@
elves_standard1
+
scA
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
+
tcA
elves_standard_bye
+
B4@
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
+
scA
human_standard1
+
xcA
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
+
wcA
human_standard_bye
+
qcA
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
+
vcA
human_trade1
+
`z-A
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
+
@Iq@
human_trade_bye
+
rcA
 +
0pcA
 +
)!@
 +
XwcA
 +
ocA
 +
  tcA
 +
RECENTER
 +
A_DISPLAY
 +
DO_MEGA
 +
PAUSE
 +
D_D
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT
 +
A_D
 
D_DISPLAY
 
D_DISPLAY
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
Cleaning game objects...
Command Line: World generation aborted because folder exists.
 
Command Line: World generation initiated.
 
data/installed_mods
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
 
dwarf_liaison1
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
 
dwarf_liaison_bye
 
Synchronizing folders...
 
Saving agreements...
 
Saving tracking info...
 
Saving parameters...
 
 
Cleaning stranded objects...
 
Cleaning stranded objects...
Cleaning game objects...
 
 
Passing a few weeks to get things ready...
 
Passing a few weeks to get things ready...
 +
Command Line:
 
data/init/announcements.txt
 
data/init/announcements.txt
Command Line:
+
Cleaning play objects...
 
*** STARTING NEW GAME ***
 
*** STARTING NEW GAME ***
Cleaning play objects...
+
Saving civilized populations...
A_DISPLAY
+
Saving history...
RECENTER
+
Sorting world information...
DO_MEGA
+
Saving map data...
 +
Saving agreements...
 +
Synchronizing folders...
 +
Saving parameters...
 +
Saving tracking info...
 +
Saving world
 
Offloading art images...
 
Offloading art images...
Saving world
+
save/current/world.dat
 
Command Line: World exported.
 
Command Line: World exported.
save/current/world.dat
+
raw green glass
Saving history...
+
raw clear glass
Saving civilized populations...
+
branch
Saving map data...
+
small rock
Sorting world information...
 
hatch cover
 
floodgate
 
coffer
 
limb/body
 
backpack
 
quiver
 
crutch
 
splint
 
 
stones
 
stones
 
raw crystal glass
 
raw crystal glass
raw clear glass
+
rock
charcoal
+
HUMAN_TRADE
wafers
+
[DIPSCRIPT:HUMAN_TRADE]
cut clear glass gems
+
[TEXTVIEWER:human_standard1]
cut green glass gems
 
refined coal
 
portal
 
blocks
 
cut crystal glass gems
 
[DIPSCRIPT:HUMAN_STANDARD]
 
HUMAN_STANDARD
 
[TEXTVIEWER:elves_standard_bye]
 
[TEXTVIEWER:elves_standard1]
 
[DIPSCRIPT:HUMAN_TRADE]
 
HUMAN_TRADE
 
 
[TEXTVIEWER:human_standard_bye]
 
[TEXTVIEWER:human_standard_bye]
[TEXTVIEWER:human_standard1]
+
were unable to complete the
 
Jobs removed from unpowered  
 
Jobs removed from unpowered  
were unable to complete the
+
[TEXTVIEWER:human_trade1]
 
[TEXTVIEWER:human_trade_bye]
 
[TEXTVIEWER:human_trade_bye]
[TEXTVIEWER:human_trade1]
+
ELVES_STANDARD
raw green glass
+
[DIPSCRIPT:ELVES_STANDARD]
branch
+
[ENDIF]
grown
+
[HISTORY_DIPEV:FIRSTCONTACT]
[CONSTRUCTTOPICLIST]
+
HUMAN_STANDARD
[TEXTVIEWER:dwarf_liaison1]
+
[DIPSCRIPT:HUMAN_STANDARD]
[DIPSCRIPT:DWARF_LIAISON]
+
[TEXTVIEWER:elves_standard1]
DWARF_LIAISON
+
[TEXTVIEWER:elves_standard_bye]
 +
ELVES_FIRSTCONTACT
 
[DIPSCRIPT:ELVES_FIRSTCONTACT]
 
[DIPSCRIPT:ELVES_FIRSTCONTACT]
ELVES_FIRSTCONTACT
+
[TOPICDISCUSSION]
 
[TEXTVIEWER:dwarf_liaison_bye]
 
[TEXTVIEWER:dwarf_liaison_bye]
[TOPICDISCUSSION]
+
[ELSE]
 
[TEXTVIEWER:elves_firstcontact2]
 
[TEXTVIEWER:elves_firstcontact2]
[ELSE]
+
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
 
[TEXTVIEWER:elves_firstcontact1]
 
[TEXTVIEWER:elves_firstcontact1]
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
+
human_trade1
[DIPSCRIPT:ELVES_STANDARD]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
ELVES_STANDARD
+
human_trade_bye
[HISTORY_DIPEV:FIRSTCONTACT]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
[ENDIF]
+
[TEXTVIEWER:dwarf_liaison1]
ballista parts
+
[CONSTRUCTTOPICLIST]
trap component
+
DWARF_LIAISON
pipe section
+
[DIPSCRIPT:DWARF_LIAISON]
siege ammo
+
elves_standard1
ballista arrow head
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
amulet
+
elves_standard_bye
scepter
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
ammunition
+
human_standard1
crystal glass
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
clear glass
+
human_standard_bye
green glass
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
perfect
+
dwarf_liaison1
stagnant
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
 +
dwarf_liaison_bye
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
 +
elves_firstcontact2
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
 +
elves_firstcontact1
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
 +
UCR_A
 +
data
 +
UCR
 +
UNIT_COMBAT_REPORT_ALL_ACTIVE
 +
Command Line: World generation initiated.
 +
Command Line: World generation aborted because folder exists.
 +
data/installed_mods
 +
mods
 +
rotten
 +
filthy
 +
codex
 +
figurine
 
slimy  
 
slimy  
 +
dirty
 +
sticky
 
vomitous  
 
vomitous  
sticky
 
ichorous
 
purulent
 
gooey
 
dirty
 
laced with
 
paste
 
bloody
 
mechanisms
 
catapult parts
 
cheese
 
powder
 
animal trap
 
bucket
 
barrel
 
 
strands
 
strands
 +
sheet
 
throne
 
throne
 +
web
 +
-bound
 
codices
 
codices
-bound
 
 
tanned hide
 
tanned hide
filthy
+
totem
rotten
+
window
figurine
+
terrarium
sarcophag
+
mug
casket
+
goblet
 +
bucket
 +
animal trap
 +
cage
 +
barrel
 +
flask
 
musical instrument
 
musical instrument
 
waterskin
 
waterskin
 +
vial
 +
toy
 +
cup
 
unglazed  
 
unglazed  
terrarium
+
tool
window
+
crutch
goblet
+
quiver
small tame animal
+
cast
small live animal
+
splint
chops
+
rope
preserved
+
chain
prepared meal
+
casket
suits of
+
sarcophag
chain
+
coffer
weapon
+
bin
/buckler
+
box
shield
+
backpack
handwear
+
limb/body
 +
boxe
 +
bag
 +
blocks
 +
portal
 +
cut crystal glass gems
 +
gems
 +
hatch cover
 +
grate
 +
door
 +
floodgate
 +
charcoal
 +
coke
 +
wafers
 +
bars
 +
cut green glass gems
 +
cut clear glass gems
 +
refined coal
 +
bars
 +
plant part
 
silk body part
 
silk body part
plant part
 
 
corpse
 
corpse
 +
teeth
 +
soap body part
 
yarn body part
 
yarn body part
soap body part
+
leather body part
 
wooden body part
 
wooden body part
leather body part
+
leather goods shop sign
withered
 
Rotten
 
strand body part
 
leaf or fruit
 
leaves and fruit
 
woven clothing shop sign
 
leather shop sign
 
cloth shop sign
 
general imports sign
 
bowyer's shop sign
 
gem cutter's shop sign
 
bone carver's shop sign
 
leather clothing shop sign
 
 
carpenter's shop sign
 
carpenter's shop sign
leather goods shop sign
+
armorsmith's shop sign
 
metal craft shop sign
 
metal craft shop sign
blacksmith's shop sign
 
 
tavern sign
 
tavern sign
 +
slab
 +
stone furniture shop sign
 
metal furniture shop sign
 
metal furniture shop sign
stone furniture shop sign
+
leather clothing shop sign
bracelet
+
bone carver's shop sign
earring
+
leather shop sign
 +
woven clothing shop sign
 +
bowyer's shop sign
 +
blacksmith's shop sign
 +
gem cutter's shop sign
 +
weaponsmith's shop sign
 
statue
 
statue
 +
memorial
 +
quern
 
millstone
 
millstone
 +
general imports sign
 +
cloth shop sign
 +
food imports sign
 +
clothing imports sign
 +
crystal glass
 +
gem
 +
green glass
 +
clear glass
 +
bracelet
 
traction bench
 
traction bench
armorsmith's shop sign
+
ring
weaponsmith's shop sign
+
earring
craft shop sign
+
siege ammo
memorial
+
ammunition
clothing imports sign
+
amulet
food imports sign
+
ballista arrow head
food shop sign
+
coin
general store sign
+
perfect
Opulent Throne Room
+
scepter
Royal Throne Room
+
crown
 +
mechanisms
 +
tube
 +
cheese
 +
catapult parts
 +
ballista parts
 +
anvil
 +
pipe section
 +
trap component
 +
ichorous
 +
bloody
 +
gooey
 +
purulent
 +
laced with
 +
powder
 +
paste
 +
glob
 +
Hamlet
 +
Outpost
 +
Town
 +
Village
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
Decent Study
+
caught up in the web!
Splendid Study
+
No access to  
Throne Room
+
his
Royal Bedroom
+
caught in a cloud of flames!
No Study
 
Meager Study
 
Modest Study
 
Decent Quarters
 
Fine Quarters
 
Great Bedroom
 
Grand Bedroom
 
Tiny streaks of lightning streak quickly over the object's surface.
 
The item smells like wet earth.
 
The item is covered with small bumps.
 
The item constantly emits a nearly inaudible high-pitched whistle.
 
No access to  
 
The item sounds like rustling leaves when moved.
 
The item is covered with minute gray hairs.
 
Creatures that look at the item cannot think negative thoughts.
 
 
Metropolis
 
Metropolis
 +
City
 +
No access
 
Capital
 
Capital
No access
+
items
Outpost
+
no material
Hamlet
+
claims it as a personal treasure.
Village
 
 
  offers it to  
 
  offers it to  
  claims it as a personal treasure.
+
him
 +
her
 +
she
 +
  has been possessed!
 +
looses a roaring laughter, fell and terrible!
 +
is taken by a fey mood!
 +
withdraws from society...
 +
claims it as an heirloom in the name of the family ancestor
 
claims it as a family heirloom
 
claims it as a family heirloom
claims it as an heirloom in the name of the family ancestor
+
  begins to stalk and brood...
no material
+
  has created
  caught in a cloud of flames!
 
The object looks oddly square.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The item sparkles with a supernatural brilliance.
 
  caught up in the web!
 
 
legwear
 
legwear
 +
A kidnapper has made off with
 +
footwear
 
headwear
 
headwear
footwear
+
Of
 +
of
 +
has stolen
 
A thief has stolen  
 
A thief has stolen  
has stolen
+
chain
A kidnapper has made off with
+
suits of
  has been possessed!
+
meat
  withdraws from society...
+
weapon
is taken by a fey mood!
+
shield
has created
+
/buckler
begins to stalk and brood...
+
armor
looses a roaring laughter, fell and terrible!
+
handwear
Item Hauling
+
tame
Refuse Hauling
+
small tame animal
 +
live
 +
small live animal
 +
  chops
 +
  chop
 +
prepared meal
 +
preserved
 +
seeds
 +
withered
 +
strand body part
 +
Rotten
 +
raw
 +
egg
 +
leaves and fruit
 +
leaf or fruit
 +
Wood Hauling
 
Food Hauling
 
Food Hauling
Wood Hauling
 
Animal Care
 
Stone Engraving
 
Push/Haul Vehicles
 
Animal Hauling
 
Feed Patients/Prisoners
 
Dressing Wounds
 
Setting Bones
 
Diagnosis
 
Plant Processing
 
Clothesmaking
 
Small Animal Dissection
 
Recovering Wounded
 
 
Stone Hauling
 
Stone Hauling
 +
and the surrounding lands have been made
 +
an even more official land of the realm
 +
caught in a burst of
 +
an official land of the realm
 +
lumber limits
 +
ROOM SHARING INDEX OUT OF BOUNDS:
 +
has been disturbed.
 +
group of
 +
Grave
 
No Tomb
 
No Tomb
 +
swarm of
 +
its way out of confinement!
 +
Many
 +
have been disturbed.
 +
Royal Mausoleum
 +
Grand Mausoleum
 +
Meager Dining Room
 +
No Dining Room
 +
Burial Chamber
 
Servant's Burial Chamber
 
Servant's Burial Chamber
Burial Chamber
+
Mausoleum
have been disturbed.
+
Fine Tomb
group of
+
Royal Dining Room
has been disturbed.
+
Grand Dining Room
an official land of the realm
+
Meager Quarters
caught in a burst of
 
its way out of confinement!
 
swarm of
 
ROOM SHARING INDEX OUT OF BOUNDS:
 
lumber limits
 
an even more official land of the realm
 
and the surrounding lands have been made
 
 
No Quarters
 
No Quarters
Meager Quarters
+
Decent Dining Room
Modest Quarters
+
Modest Dining Room
Quarters
 
Fine Dining Room
 
 
Great Dining Room
 
Great Dining Room
Grand Dining Room
+
Fine Dining Room
Royal Dining Room
+
Grand Bedroom
No Dining Room
+
Great Bedroom
Meager Dining Room
+
No Study
Modest Dining Room
+
Royal Bedroom
Decent Dining Room
+
Quarters
Fine Tomb
+
Modest Quarters
Mausoleum
+
Fine Quarters
Grand Mausoleum
+
Decent Quarters
Royal Mausoleum
+
Throne Room
 +
Splendid Study
 +
Royal Throne Room
 +
Opulent Throne Room
 +
Modest Study
 +
Meager Study
 +
Decent Study
 +
Study
 +
created a masterpiece
 +
Version
 +
You have
 +
/*.dat
 +
world.dat
 
TEXT_SET
 
TEXT_SET
 +
/*.*
 +
world.sav
 +
save/current/*.dat
 +
save/current/*.sav
 +
DESCRIPTOR_COLOR
 +
GRAPHICS
 +
DESCRIPTOR_SHAPE
 +
DESCRIPTOR_PATTERN
 +
REACTION
 
INTERACTION
 
INTERACTION
REACTION
+
TILE_PAGE
 
PALETTE
 
PALETTE
save/current/*.dat
+
Fishing/Related
world.dat
+
Jewelry
/*.dat
 
world.sav
 
save/current/*.sav
 
created a masterpiece
 
You have
 
 
Healthcare
 
Healthcare
Hunting/Related
 
Stoneworking
 
Woodworking
 
Other Jobs
 
Jewelry
 
Fishing/Related
 
 
Farming/Related
 
Farming/Related
DESCRIPTOR_SHAPE
+
MATERIAL_TEMPLATE
 
BUILDING
 
BUILDING
MATERIAL_TEMPLATE
+
Other Jobs
 
LANGUAGE
 
LANGUAGE
TILE_PAGE
+
Lever Operation
GRAPHICS
+
Road Building
DESCRIPTOR_COLOR
+
Trade Good Hauling
DESCRIPTOR_PATTERN
+
Water Hauling
 +
Stoneworking
 +
Hunting/Related
 +
Wall/Floor Construction
 +
Woodworking
 +
Metalcrafting
 +
Stonecrafting
 
Armoring
 
Armoring
Furnace Operating
 
Hunting
 
Farming (Fields)
 
Siege Operating
 
Stonecrafting
 
Metalcrafting
 
 
Blacksmithing
 
Blacksmithing
Trade Good Hauling
+
Mechanics
 
Pump Operating
 
Pump Operating
Mechanics
+
Siege Operating
 
Crossbow-making
 
Crossbow-making
Wall/Floor Construction
+
Recovering Wounded
Road Building
+
Small Animal Dissection
Lever Operation
+
Dressing Wounds
Water Hauling
+
Feed Patients/Prisoners
 +
Farming (Fields)
 +
Furnace Operating
 +
Clothesmaking
 +
Plant Processing
 +
Animal Hauling
 +
Push/Haul Vehicles
 +
Refuse Hauling
 +
Item Hauling
 +
Diagnosis
 +
Setting Bones
 +
Stone Engraving
 +
Animal Care
 +
PrcA
 +
ncA
 +
XucA
 +
scA
 +
pcA
 +
`z-A
 +
@Iq@
 
shadow
 
shadow
 +
SIGFPE
 +
{timestamp}
 +
SIGTERM
 +
Received signal
 +
%Y-%m-%d-%H-%M-%S
 +
SIGILL
 +
SIGABRT
 +
SIGSEGV
 +
SIGINT
 +
crash_{timestamp}.txt
 
bad variant access
 
bad variant access
 +
FPS:
 +
text
 
graphics/tile_page_*
 
graphics/tile_page_*
 +
REC
 +
graphics/palette_*
 +
graphics/graphics_*
 
*** Error(s) found in the file "
 
*** Error(s) found in the file "
graphics/graphics_*
+
xzcA
graphics/palette_*
+
The sun is rising
 +
blowing from the
 +
mighty wind
 +
heavy wind
 +
western
 +
The sun is low in the
 +
in the east
 +
in the west
 +
There are scattered puffy clouds above you.
 +
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 +
A dark, menacing cloud towers above you, crowned by an anvil.
 +
The sky is striped with thin clouds.
 +
strong breeze
 +
gentle breeze
 +
There is a
 +
There is no wind here.
 +
The sky above you is gray.
 +
The sky above you is a uniform and dark gray.
 +
A towering gray cloud descends from the white sky above you.
 +
The sky above you is completely gray, with dark cloud pillars pressing through it.
 +
There are scattered clouds underneath a striped sky.
 +
Mounds of clouds are clustered through a striped sky.
 +
A dark, towering cloud rises into a striped sky.
 +
The sky above you is hazy and white.
 +
It is raining outside.
 +
There is a thin mist outside.
 +
There is thick fog outside.
 +
There is a thin mist here.
 +
The sky above you is nearly black, ripped through with towering clouds.
 +
from the sky
 +
is falling
 +
It is snowing outside.
 +
brimstone
 +
freshly-baked goods
 +
soil
 +
vomit
 +
Fog enshrouds the area.
 +
There is a heavy blanket of fog enveloping everything.
 +
You smell
 +
smoke
 +
soot
 +
filth
 +
cooked flesh
 +
bug innards
 +
asked that you
 +
offer your services to
 +
requested that you
 +
There is an unintelligible mess.
 +
Finish action
 +
Stop action
 +
Continue action
 +
Bring
 +
At your location
 +
To the southeast
 +
To the southwest
 +
To the northeast
 +
The vegetation is broken.
 +
The vegetation has been slightly perturbed.
 +
The vegetation is bent.
 +
The vegetation is heavily damaged.
 +
To the west
 +
Freshest track
 +
FOOTWEAR_TRACKING_SYMBOL
 +
HUMANOID_TRACKING_SYMBOL
 +
To the northwest
 +
To the south
 +
To the north
 +
To the east
 +
The temperature is pleasant.
 +
It is deathly cold.
 +
It is burning.
 +
The temperature cannot be judged.
 +
It is freezing.
 +
It is cool.
 +
It is warm.
 +
It is scorching.
 +
bright behind the clouds
 +
to the west
 +
to the east
 +
is setting
 +
The temperature is as it has been and always will be.
 +
Being dead is cold and clammy.
 +
hardly visible behind the clouds
 +
pale behind the clouds
 +
waning half moon
 +
waning gibbous moon
 +
waxing crescent moon
 +
waxing half moon
 +
is directly above you
 +
is rising
 +
new moon
 +
waning crescent moon
 +
The sky is alive with vortices of purple light and dark, boiling clouds
 +
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
 +
You cannot see the sky clearly from here, but the available sunlight indicates the day
 +
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
 +
waxing gibbous moon
 +
full moon
 +
behind the clouds
 +
The area gives off a sickly light
 +
The sun is high in the
 +
The sun is in the
 +
sky
 +
eastern
 +
You cannot see the sky clearly from here, but the available sunlight indicates the night
 +
The stars are out
 +
The sun is setting to the
 +
The sun is directly above you
 +
Return to arena
 +
Finishing up...
 +
Finish anyway
 +
In conflict!
 +
Continue waiting
 +
the settings menu.
 +
You can continue waiting, or save/quit from
 +
You haven't been able to act for a while.
 
Could not load sound file  
 
Could not load sound file  
 
Could not load music file  
 
Could not load music file  
 +
init_sound returned false!
 +
future
 +
FILE
 +
sound/
 
MUSIC_FILE
 
MUSIC_FILE
 
sound/music_file_*
 
sound/music_file_*
init_sound returned false!
+
This function cannot be called on a default constructed task
sound/sound_file_*
+
Fail to schedule the chore!
: error loading file.
+
no state
SOUND_FILE
+
promise already satisfied
sound/
+
future already retrieved
AUTHOR
+
broken promise
invalid hash bucket count
 
unordered_map/set too long
 
 
: file not found.  
 
: file not found.  
 
: End of current chunk reached while trying to read data.
 
: End of current chunk reached while trying to read data.
 +
: end of file unexpectedly reached while trying to read essential data.
 +
: media was ejected while reading.
 
: unsupported file or audio format.
 
: unsupported file or audio format.
 +
sound/sound_file_*
 +
TITLE
 +
AUTHOR
 +
LOOPS
 
: couldn't perform seek operation.
 
: couldn't perform seek operation.
 
Could not load file  
 
Could not load file  
: end of file unexpectedly reached while trying to read essential data.
+
: error loading file.
: media was ejected while reading.
+
SOUND_FILE
sow the seeds of chaos in the world
+
{cA
highlight boundaries between worlds
+
zcA
bring death to the world
+
~cA
provide opportunities for courage
+
(|cA
rescued
+
{cA
<reason>
+
~cA
maintain balance in universe
+
qF@
sphere alignment
+
nF@
failed mood
+
oF@
cannot find artifact
+
nF@
trapped in cage
+
`oF@
lack of sleep
+
|cA
admire architecture
+
}cA
danger
+
|cA
as a symbol of everlasting peace
+
~cA
cement bonds of friendship
+
P|cA
gather information
+
0/!@
on a pilgrimage
+
(!@
unable to leave location
+
arrived at person
great deal of stress
 
artifact is heirloom of family hfid
 
sanctify hf
 
exiled after conviction
 
become citizen
 
be with master
 
 
eradicate beasts
 
eradicate beasts
arrived at person
+
entertain people
 
make a living as a warrior
 
make a living as a warrior
entertain people
+
reunited with loved one
hire on as mercenary
+
violent disagreement
curiosity
+
adopted
hire on as scholar
+
true name invocation
hire on as performer
+
going wrong direction
glorify hf
+
arrived at location
prefers working alone
+
entity no longer rules
prevented from leaving
+
left site
have not performed
+
vent at boss
 
cry on boss
 
cry on boss
vent at boss
+
should have reached goal
 
insufficient progress toward goal
 
insufficient progress toward goal
should have reached goal
+
work request
 
make weapon
 
make weapon
work request
+
vent at priest
 
cry on priest
 
cry on priest
vent at priest
+
offer condolences
violent disagreement
+
be brought to safety
reunited with loved one
+
help with rescue
true name invocation
+
insufficient work
adopted
+
bring torture to the world
arrived at location
+
provide opportunities for acts of valor
going wrong direction
+
bring war to the world
left site
+
find relative
entity no longer rules
+
bring misery to the world
 
bring murder to the world
 
bring murder to the world
bring misery to the world
+
bring nightmares into reality
 
bring thralldom to the world
 
bring thralldom to the world
bring nightmares into reality
+
liked appearance
 
because it was destined
 
because it was destined
liked appearance
 
 
great fortresses built and tested
 
great fortresses built and tested
be brought to safety
+
whim
offer condolences
+
highlight boundaries between worlds
insufficient work
+
sow the seeds of chaos in the world
help with rescue
+
provide opportunities for courage
provide opportunities for acts of valor
+
bring death to the world
bring torture to the world
+
<reason>
find relative
+
rescued
bring war to the world
+
sphere alignment
viewed displayed item
+
maintain balance in universe
viewed item in own display
+
mastered skill
threw hauled item in tantrum
 
pet lost
 
admire owned building
 
admire building
 
admire owned arranged building
 
admire arranged building
 
clothing rots away
 
tattered clothing
 
good spar
 
haunted in dreams
 
had miscarriage
 
freed from prison
 
old clothing
 
spouse had miscarriage
 
nearby conflict
 
became parent
 
being an agreement companion
 
agreement cancelled
 
 
broke up with lover
 
broke up with lover
mastered skill
+
divorced
 
fell in love
 
fell in love
divorced
+
jump into existing conflict
witnessed blood drinking in incident
+
caught sneaking last stand
stranger sneaking around
+
produced masterwork
listened to complaint
+
produced artifact
made complaint
+
hf is dead
entity cancels tribute
+
slayer in incident
entity controls site
+
separated from hf
stranger advancing with weapon
+
reunited with hf
kicked out of squad
+
death and injury
 
witnessed death in incident
 
witnessed death in incident
death and injury
+
found body in incident
 
hf died unexpectedly
 
hf died unexpectedly
found body in incident
+
</reason>
 
</reason_id>
 
</reason_id>
</reason>
+
<reason_id>
 
<circumstance>
 
<circumstance>
<reason_id>
+
too vain to give in to death
caught sneaking last stand
+
had ambitions for which death is only a small obstacle
jump into existing conflict
+
lack of funds
produced artifact
+
heavy losses in battle
produced masterwork
+
panicked about what happens after death
slayer in incident
+
afraid to die
hf is dead
+
not ready to face the afterlife
reunited with hf
+
too proud to give in to death
separated from hf
+
smoother operation of entity
 
holds high value
 
holds high value
smoother operation of entity
+
shared interest in profession
 
envious of those that live on
 
envious of those that live on
shared interest in profession
+
seek sanctuary
 
part of trade negotiation
 
part of trade negotiation
seek sanctuary
+
artifact is symbol of entity position
 
afraid of persecution
 
afraid of persecution
artifact is symbol of entity position
+
cement bonds of friendship
had ambitions for which death is only a small obstacle
+
as a symbol of everlasting peace
too vain to give in to death
+
on a pilgrimage
heavy losses in battle
+
gather information
lack of funds
+
great deal of stress
afraid to die
+
unable to leave location
panicked about what happens after death
+
sanctify hf
too proud to give in to death
+
artifact is heirloom of family hfid
not ready to face the afterlife
+
cannot find artifact
eaten rotten food
+
failed mood
tired of food
+
lack of sleep
good drink
+
trapped in cage
good food
+
admire architecture
punished somebody with tool
+
pray
punished by beating
+
relax
cannot get punishment tool
+
danger
punished by tool
+
curiosity
eating without table
+
hire on as mercenary
lesser has better room
+
hire on as performer
eating in dining room
+
hire on as scholar
eating at crowded table
+
prefers working alone
do not have enough cabinets
+
glorify hf
do not have enough chests
+
have not performed
do not have enough armor stands
+
prevented from leaving
do not have enough weapon racks
+
study
established as land holder
+
exiled after conviction
land holder rank increased
+
be with master
mandate was obeyed
+
become citizen
knocked out by cavein
+
mandate ignored
 
mandate only partially completed
 
mandate only partially completed
mandate ignored
+
destroyed building
 
committed vandalism
 
committed vandalism
destroyed building
+
nobody to punish for failed mandate
ate vermin while starving
+
personal punishment delayed
ate favorite animal while starving
+
punishment of victimizer delayed
punished somebody with beating
+
insufficient justice buildings
beat somebody up
+
elected
no shirt
+
reelected
ate own pet while starving
+
request approved
no shoes
+
request ignored
 +
caught in dust
 
considering demand
 
considering demand
caught in dust
+
punishment of victimizer reduced
 
personal punishment reduced
 
personal punishment reduced
punishment of victimizer reduced
+
caught in snow
 
caught in miasma
 
caught in miasma
caught in snow
+
caught in smoke
 
waterfall mist
 
waterfall mist
caught in smoke
+
rough sleep
personal punishment delayed
+
resting
nobody to punish for failed mandate
+
caught in freakish weather
insufficient justice buildings
+
caught in rain
punishment of victimizer delayed
+
hungry
reelected
+
starving
elected
+
suffered major injury
request ignored
+
suffered minor injury
request approved
+
drowsy
 
very drowsy
 
very drowsy
drowsy
+
thirsty
 
dehydrated
 
dehydrated
thirsty
+
complaint unregistered
 
long patrol
 
long patrol
complaint unregistered
+
sun nauseated
 
sun irritated
 
sun irritated
sun nauseated
+
tattered clothing
resting
+
clothing rots away
rough sleep
+
haunted in dreams
caught in rain
+
good spar
caught in freakish weather
+
freed from prison
starving
+
had miscarriage
hungry
+
spouse had miscarriage
suffered minor injury
+
old clothing
suffered major injury
+
viewed item in own display
gained relative
+
viewed displayed item
gave birth
+
pet lost
gave water
+
threw hauled item in tantrum
received water
+
admire building
slept on driftwood
+
admire owned building
slept on dirt
+
admire arranged building
evicted
+
admire owned arranged building
artwork defaced
+
stranger sneaking around
relation gave stress complaint chat
+
witnessed blood drinking in incident
relation received personal chat
+
made complaint
relation chat
+
listened to complaint
relation received stress complaint chat
+
entity controls site
gave food
+
entity cancels tribute
received food
+
kicked out of squad
relation gave personal chat
+
stranger advancing with weapon
relation abstract chat
+
became parent
drinking without well
+
nearby conflict
drinking rotten
+
agreement cancelled
view hated vermin caged
+
being an agreement companion
view favorite animal caged
+
drinking goo
drinking ichor
+
drinking ichor
drinking goo
 
drinking nasty
 
 
drinking pus
 
drinking pus
slept on rough stone
+
drinking nasty
slept on grass
+
tired of drink
slept on ice
+
drinking blood
slept on rocks
+
drinking slime
slept in room
+
drinking vomit
slept without proper room
+
cleaned self with soap
slept in mud
+
killed somebody in training accident
slept on smooth floor
+
attacked
 +
attacked by zombie possible relative
 +
acquired item
 
acquired favorite animal as pet
 
acquired favorite animal as pet
acquired item
+
confined
 
cleaned self
 
cleaned self
confined
+
new grudge
 
near hated vermin
 
near hated vermin
new grudge
+
near favorite animal
 
pestered by flying micro vermin
 
pestered by flying micro vermin
near favorite animal
+
tax collector succeeded
drinking blood
+
disappointed nobility
tired of drink
+
tax collector failed
drinking vomit
+
new buddy
drinking slime
+
have inadequate protection
killed somebody in training accident
+
taxable room inaccessible
cleaned self with soap
+
misinformed about taxable room
attacked by zombie possible relative
+
pleased nobility
attacked
+
rescued somebody
 
completed job
 
completed job
rescued somebody
+
tax escort stole property
 
lost property to taxes
 
lost property to taxes
tax escort stole property
+
eating without dining room
 
eating without chair
 
eating without chair
eating without dining room
+
new bonded relationship
 
was rescued
 
was rescued
new bonded relationship
+
lesser has better room
disappointed nobility
+
eating without table
tax collector succeeded
+
eating at crowded table
new buddy
+
eating in dining room
tax collector failed
+
do not have enough chests
taxable room inaccessible
+
do not have enough cabinets
have inadequate protection
+
do not have enough weapon racks
pleased nobility
+
do not have enough armor stands
misinformed about taxable room
+
tired of food
did individual melee drills
+
eaten rotten food
nightmare
+
good food
improved skill
+
good drink
did ranged practice
+
punished by beating
play with toy
+
punished somebody with tool
make believe
+
punished by tool
dream about hf
+
cannot get punishment tool
active performance simulated instrument
+
ate favorite animal while starving
active performance poem reciter
+
ate vermin while starving
active performance singer
+
beat somebody up
active performance instrument
+
punished somebody with beating
change personality value
+
naked
put on quality worn item
+
no shirt
active performance storyteller
+
no shoes
active performance preacher
+
ate own pet while starving
learned musical form
+
land holder rank increased
learned poetic form
+
established as land holder
taught scholar flag
+
knocked out by cavein
learned dance form
+
mandate was obeyed
 +
learned scholar flag
 
learned skill
 
learned skill
learned scholar flag
+
learned written content
 
learned interaction
 
learned interaction
learned written content
+
syndrome emotion
residency petition rejected
+
performed in incident
citizenship petition accepted
+
saw performance in incident
left troupe
+
kicked out of troupe
citizenship petition rejected
+
research breakthrough
read written content
+
stuck on research topic
taught skill
+
ponder research topic
residency petition accepted
+
discuss research topic
wrote written content
+
religion prayer in incorrect temple
 
religion prayer in godless temple
 
religion prayer in godless temple
religion prayer in incorrect temple
+
pray to hf in dedicated temple
 
drinking without goblet
 
drinking without goblet
pray to hf in dedicated temple
+
body of relation rotted
 
unmet needs
 
unmet needs
body of relation rotted
+
pray to hf
 
religion prayer
 
religion prayer
pray to hf
+
animal convicted
performed in incident
+
victim convicted
syndrome emotion
+
perpetrator convicted
kicked out of troupe
+
perpetrator against family convicted
saw performance in incident
+
turned child away from sanctuary
stuck on research topic
+
expelled
research breakthrough
+
relative expelled
discuss research topic
+
dead unit convicted
ponder research topic
+
have tomb
 
have no tomb
 
have no tomb
have tomb
+
interacted with community pillar
 
interacted with pet
 
interacted with pet
interacted with community pillar
+
met in room
 
official meeting in bedroom
 
official meeting in bedroom
met in room
+
official meeting in dining room
 
official meeting without room
 
official meeting without room
official meeting in dining room
+
relation received personal chat
victim convicted
+
relation gave stress complaint chat
animal convicted
+
relation received stress complaint chat
perpetrator against family convicted
+
relation chat
perpetrator convicted
+
received food
expelled
+
gave food
turned child away from sanctuary
+
relation abstract chat
dead unit convicted
+
relation gave personal chat
relative expelled
+
gave birth
on a whim
+
gained relative
that great fortresses might be raised and tested in siege
+
received water
that more might be murdered
+
gave water
that it might bathe in misery forever
+
slept on dirt
to provide opportunities for courage to rise
+
slept on driftwood
to sow the seeds of chaos therein
+
artwork defaced
that all should gaze upon a truly gruesome visage
+
evicted
that more might die
+
slept on grass
in order to find a relative
+
slept on rough stone
that war might rage forever
+
slept on rocks
in order to be brought to safety
+
slept on ice
to offer condolences
+
slept without proper room
in order to make thralls of everyone
+
slept in room
in order to make nightmares reality
+
slept on smooth floor
to provide opportunities for acts of valor to be performed
+
slept in mud
in order that acts of torture be perpetrated
+
drinking rotten
</circumstance>
+
drinking without well
is entity subordinate
+
view favorite animal caged
<circumstance_id>
+
view hated vermin caged
</circumstance_id>
+
guildhall petition accepted
 
guildhall petition rejected
 
guildhall petition rejected
guildhall petition accepted
+
guildhall petition ignored
 
guildhall agreement abandoned
 
guildhall agreement abandoned
guildhall petition ignored
+
entity temple recognition
after pondering the ineffable subtleties of  
+
temple petition rejected
due to their cosmic similarity
+
temple petition ignored
to create a monument to the boundaries between realities
+
temple agreement abandoned
in order to maintain balance in the universe
+
cut of corrupt funds
to adventure
+
from afar
for an insurrection
+
during an infiltration mission
in order to be rescued
+
temple petition accepted
as a guide
+
scholarly lecture in site
 
performance in site
 
performance in site
scholarly lecture in site
+
accepting bribes for leniency
 
embezzling funds from position
 
embezzling funds from position
accepting bribes for leniency
+
acquired artifact
 
claimed artifact given away
 
claimed artifact given away
acquired artifact
+
preying on civilized for blood
 
unnaturally ageless
 
unnaturally ageless
preying on civilized for blood
+
by preserving part of body
temple petition rejected
+
abducted hf
entity temple recognition
+
murdered hf
temple agreement abandoned
+
historical event collection
temple petition ignored
+
active musical form
from afar
+
active dance form
cut of corrupt funds
+
defeated hf
temple petition accepted
+
item was favorite possession
during an infiltration mission
+
active sermon promote value
 
active sermon refuse value
 
active sermon refuse value
active sermon promote value
+
active story event
 
active poetic form
 
active poetic form
active story event
+
active performance chanter
 
active performance dancer
 
active performance dancer
active performance chanter
+
active sermon worship hfid
 
active sermon sphere
 
active sermon sphere
active sermon worship hfid
+
active performance poem reciter
abducted hf
+
active performance simulated instrument
by preserving part of body
+
active performance instrument
historical event collection
+
active performance singer
murdered hf
+
put on quality worn item
active dance form
+
change personality value
active musical form
+
active performance preacher
item was favorite possession
+
active performance storyteller
defeated hf
+
nightmare
due to panic about what happens after death
+
did individual melee drills
due to envy of those that live on
+
did ranged practice
unable to face any possible judgment and the afterlife
+
improved skill
due to fear of death
+
make believe
as an heirloom of the
+
play with toy
in order to sanctify
+
dream about hf
as a symbol of authority within
+
dream
family
+
citizenship petition accepted
due to a belief in
+
residency petition rejected
to smooth the operation of
+
citizenship petition rejected
in order to cement the bonds of friendship
+
left troupe
as part of a trade negotiation
+
taught skill
being too vain to give in to death
+
read written content
being too proud to give in to death
+
wrote written content
due to fear of persecution
+
residency petition accepted
having ambitions for which death was only a small obstacle
+
learned poetic form
in order to drink
+
learned musical form
to fill a role as a scholar
+
learned dance form
in order to pray
+
taught scholar flag
in order to admire architecture
+
after being prevented from leaving
 
out of curiosity
 
out of curiosity
after being prevented from leaving
+
to fill a role as a mercenary
 
to fill a role as a performer
 
to fill a role as a performer
to fill a role as a mercenary
+
in order to continue working alone
after being trapped in a cage
+
due to jealousy
due to lack of sleep
+
in order to glorify
after being unable to leave a location
+
due to a lack of performances
after a great deal of stress
+
after being exiled following a criminal conviction
to experience danger
+
in order to pursue scholarship
in order to relax
+
in order to be with the master
after failing to create an artifact
+
in order to become a citizen
after being unable to find an artifact
+
in order to entertain people
 
in order to make a living as a warrior
 
in order to make a living as a warrior
in order to entertain people
+
in order to study
 
in order to flee
 
in order to flee
in order to study
+
after adoption
 
after invocation of the true name
 
after invocation of the true name
after adoption
+
after finding
 
in order to eradicate beasts
 
in order to eradicate beasts
after finding
+
as the relevant government was no longer in control
due to jealousy
+
after leaving the site
in order to continue working alone
+
after being reunited with a loved one
due to a lack of performances
+
after a violent disagreement
in order to glorify
+
as the goal was not reached
in order to pursue scholarship
+
as insufficient progress was made toward the goal
after being exiled following a criminal conviction
+
after going the wrong direction
in order to become a citizen
+
after arriving at the location
in order to be with the master
+
to vent at a priest
 
to cry on a priest
 
to cry on a priest
to vent at a priest
+
to vent at somebody in charge
 
to cry on somebody in charge
 
to cry on somebody in charge
to vent at somebody in charge
+
to help with a rescue
 
due to insufficient work
 
due to insufficient work
to help with a rescue
+
to request work
 
that weapons be made
 
that weapons be made
to request work
+
that war might rage forever
after leaving the site
+
in order to find a relative
as the relevant government was no longer in control
+
to offer condolences
after a violent disagreement
+
in order to be brought to safety
r being reunited with a loved one
+
in order to make nightmares reality
as insufficient progress was made toward the goal
+
in order to make thralls of everyone
as the goal was not reached
+
in order that acts of torture be perpetrated
after arriving at the location
+
to provide opportunities for acts of valor to be performed
after going the wrong direction
+
that great fortresses might be raised and tested in siege
</rep_psychopath>
+
on a whim
<rep_violent>
+
that it might bathe in misery forever
</rep_trade_partner>
+
that more might be murdered
<rep_psychopath>
+
to sow the seeds of chaos therein
</rep_bully>
+
to provide opportunities for courage to rise
<rep_brigand>
+
that more might die
</rep_violent>
+
that all should gaze upon a truly gruesome visage
<rep_bully>
+
due to their cosmic similarity
</rep_poet>
+
after pondering the ineffable subtleties of
<rep_storyteller>
+
in order to maintain balance in the universe
</rep_bard>
+
to create a monument to the boundaries between realities
<rep_poet>
+
for an insurrection
</rep_preacher>
+
to adventure
<rep_trade_partner>
+
as a guide
</rep_storyteller>
+
in order to be rescued
<rep_preacher>
+
is entity subordinate
after embezzling funds
+
</circumstance>
after accepting bribes in exchange for leniency
+
</circumstance_id>
</rep_hero>
+
<circumstance_id>
after receiving a cut of corruptly-obtained funds
+
after preying on the blood of civilized creatures
 
being unnaturally ageless
 
being unnaturally ageless
after preying on the blood of civilized creatures
+
after a scholarly lecture in
 
after a performance in  
 
after a performance in  
after a scholarly lecture in
+
during
</rep_monster>
+
after acquiring
<rep_intruder>
+
after
</rep_brigand>
+
was given away
<rep_monster>
+
as the item was a favorite possession
</rep_bonded>
+
by preserving a part of the body
<rep_hero>
+
after abducting
</rep_intruder>
+
after murdering
<rep_bonded>
+
after dreaming of
 
after a dream
 
after a dream
after dreaming of
+
after a nightmare
 
after defeating  
 
after defeating  
after a nightmare
 
after incompletely performing the rites of
 
 
  in a dedicated temple
 
  in a dedicated temple
in an undedicated temple
+
after incompletely performing the rites of
 
  in an improperly dedicated temple
 
  in an improperly dedicated temple
after acquiring
+
in an undedicated temple
during
+
after taking heavy losses in battle
was given away
+
after the death of
after  
+
after praying to
by preserving a part of the body
+
after performing the rites of
as the item was a favorite possession
+
geography
after murdering
+
medicine
after abducting
+
engineering
 +
due to a lack of funds
 +
mathematics
 
astronomy
 
astronomy
mathematics
+
natural history
 
chemistry
 
chemistry
natural history
+
to gather information
 
in order to find sanctuary
 
in order to find sanctuary
to gather information
+
due to a shared interest in
 
philosophy
 
philosophy
due to a shared interest in  
+
to smooth the operation of
after the death of
+
due to a belief in  
after taking heavy losses in battle
+
as part of a trade negotiation
after performing the rites of  
+
in order to cement the bonds of friendship
after praying to  
+
being too proud to give in to death
medicine
+
being too vain to give in to death
geography
+
having ambitions for which death was only a small obstacle
due to a lack of funds
+
due to fear of persecution
engineering
+
due to envy of those that live on
developed a business rivalry
+
due to panic about what happens after death
developed an athletic rivalry
+
due to fear of death
  as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
+
unable to face any possible judgment and the afterlife
recognized
+
in order to sanctify
due to a shared scholarly interest
+
as an heirloom of the
became friends
+
  family
become friends over a shared love of athletics
+
as a symbol of authority within
due to a shared artistic interest
+
due to lack of sleep
added masterful rings
+
after being trapped in a cage
added a masterful covering
+
after a great deal of stress
added masterful spikes
+
after being unable to leave a location
added masterful bands
+
in order to relax
created a masterful
+
to experience danger
constructed a masterful
+
after being unable to find an artifact
added a masterful image
+
after failing to create an artifact
masterfully dyed a
+
to fill a role as a scholar
became childhood friends
+
in order to drink
<rep_information_source>
+
in order to admire architecture
became infatuated with
+
in order to pray
cemented a bond of friendship amidst the horror of combat
+
<rep_treasure_hunter>
 
</rep_thief>
 
</rep_thief>
<rep_treasure_hunter>
+
<rep_thief>
 
</rep_information_source>
 
</rep_information_source>
<rep_thief>
+
<rep_protector_of_weak>
over the latter's romantic relationship
+
</rep_knowledge_preserver>
formed a grudge against
+
<rep_knowledge_preserver>
broke up
+
</rep_treasure_hunter>
became lovers
+
<rep_quarreler>
held a deep hatred of
+
</rep_flatterer>
was bent toward supernatural vengeance upon
+
<rep_flatterer>
due to religious persecution
+
</rep_protector_of_weak>
due to persecution
+
<rep_friendly_fighter>
 
</rep_loyal_soldier>
 
</rep_loyal_soldier>
<rep_friendly_fighter>
+
<rep_loyal_soldier>
 
</rep_quarreler>
 
</rep_quarreler>
<rep_loyal_soldier>
+
<rep_hated_group>
 
</rep_enemy_fighter>
 
</rep_enemy_fighter>
<rep_hated_group>
 
</rep_friendly_fighter>
 
 
<rep_enemy_fighter>
 
<rep_enemy_fighter>
</rep_knowledge_preserver>
+
</rep_friendly_fighter>
<rep_protector_of_weak>
+
<rep_comrade>
</rep_treasure_hunter>
+
</rep_respected_group>
<rep_knowledge_preserver>
+
<rep_respected_group>
</rep_flatterer>
+
</rep_hated_group>
<rep_quarreler>
+
<rep_killer>
</rep_protector_of_weak>
+
</rep_murderer>
<rep_flatterer>
+
<rep_murderer>
 +
</rep_comrade>
 +
<rep_friendly>
 
</rep_hunter>
 
</rep_hunter>
<rep_friendly>
+
<rep_hunter>
 
</rep_killer>
 
</rep_killer>
<rep_hunter>
+
<rep_bard>
 
</rep_dancer>
 
</rep_dancer>
<rep_bard>
+
<rep_dancer>
 
</rep_friendly>
 
</rep_friendly>
<rep_dancer>
+
<rep_storyteller>
</rep_respected_group>
+
</rep_poet>
<rep_comrade>
+
<rep_poet>
</rep_hated_group>
+
</rep_bard>
<rep_respected_group>
+
<rep_trade_partner>
</rep_murderer>
+
</rep_preacher>
<rep_killer>
+
<rep_preacher>
</rep_comrade>
+
</rep_storyteller>
<rep_murderer>
+
<rep_violent>
, the forces of
+
</rep_psychopath>
the attack by
+
<rep_psychopath>
the rampage of the forces of
+
</rep_trade_partner>
rampaged throughout
+
<rep_brigand>
by the attackers.
+
</rep_bully>
as scouts
+
<rep_bully>
as scouts
+
</rep_violent>
  The defenders hired
+
<rep_intruder>
the search of
+
</rep_monster>
and found nothing
+
<rep_monster>
slipped into
+
</rep_brigand>
by the forces of
+
<rep_hero>
fled
+
</rep_bonded>
throughout
+
<rep_bonded>
searched
+
</rep_intruder>
the fleeing of  
+
after accepting bribes in exchange for leniency
weaving of a masterful sewn image
+
after embezzling funds
addition of masterful cloth
+
after receiving a cut of corruptly-obtained funds
creation of a masterful illustration
+
</rep_hero>
writing of a masterpiece
+
addition of a masterful handle
 
addition of masterful rollers
 
addition of masterful rollers
addition of a masterful handle
+
making of a masterful improvement
 
addition of masterful thread
 
addition of masterful thread
, and the defenders were led by
+
addition of a masterful covering
led the attack
+
addition of masterful rings
were hired
+
addition of masterful bands
  The defenders were led by
+
addition of masterful spikes
creation of a masterful image set
+
the masterful  
addition of a masterful instrument piece
+
  created by  
the masterful engraving
+
masterfully dyed with
  prepared by  
+
addition of a masterful image
 +
during mining
 
  by falling debris
 
  by falling debris
  during mining
+
  by growing vegetation
 
  masterfully constructed by  
 
  masterfully constructed by  
by growing vegetation
+
a masterpiece
 
  by melting
 
  by melting
a masterpiece
+
by magma
 
  during fortification carving
 
  during fortification carving
  by magma
+
  to a
addition of masterful rings
+
prepared a masterful  
addition of a masterful covering
+
created a masterful engraving
addition of masterful spikes
+
destroyed
addition of masterful bands
+
masterfully wrote
created by
+
created a masterful illustration
the masterful  
+
attached a masterful instrument piece
addition of a masterful image
+
created a masterful image set
masterfully dyed with
+
made a masterful improvement
added masterful thread
+
added masterful thread
wove a masterful sewn image
 
 
added masterful cloth
 
added masterful cloth
 +
wove a masterful sewn image
 +
added a masterful handle
 
added masterful rollers
 
added masterful rollers
added a masterful handle
+
added a masterful rope
 
added a masterful chain
 
added a masterful chain
added a masterful rope
+
added a masterful covering
prepared a masterful  
+
added masterful rings
to a
+
added masterful bands
destroyed
+
added masterful spikes
  created a masterful engraving
+
  constructed a masterful  
created a masterful illustration
+
created a masterful  
masterfully wrote
+
masterfully dyed a
created a masterful image set
+
added a masterful image
attached a masterful instrument piece
+
developed an athletic rivalry
the attack of
+
developed a business rivalry
  leaving
+
  recognized
  abandoned the settlement of  
+
  as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
  spotted the forces of
+
  became friends
and destruction of
+
due to a shared scholarly interest
the detection of the forces of
+
due to a shared artistic interest
  slipping out of  
+
  become friends over a shared love of athletics
  formed
+
  formed a grudge against
  formed
+
  over the latter's romantic relationship
  moved
+
  became lovers
  became the primary criminal organization
+
  broke up
  withered.
+
  was bent toward supernatural vengeance upon
  settlement of  
+
  held a deep hatred of  
the withering of
+
due to persecution
the abandonment of
+
due to religious persecution
  and took over
+
<rep_information_source>
  tribute from
+
  became childhood friends
  declared
+
  cemented a bond of friendship amidst the horror of combat
  and takeover of
+
  became infatuated with
 +
  Spring
 
  Summer
 
  Summer
  Spring
+
  Autumn
 
  Winter
 
  Winter
  Autumn
+
  every
routed
+
, but they had nothing left to give
the surrender of
+
the failure to secure
the rout of  
+
the securing of  
  and destroyed
+
  demanded and received treasure from
the declaration that
+
tried to secure tribute from
  to be a holy city
+
  secured tribute from
surrendered
+
, to be delivered from
is a holy city
+
The new government was called
 
  and lordship of  
 
  and lordship of  
The new government was called
+
over
 
  demanded treasure from  
 
  demanded treasure from  
  over
+
  freed
 
the freeing of  
 
the freeing of  
  freed
+
  and placed
 
  in charge of  
 
  in charge of  
and placed
+
raided
, but they had nothing left to give
+
pillaged
every
+
raiding of
the securing of  
+
pillaging of  
the failure to secure
+
stole treasure from
tried to secure tribute from  
+
looted treasure from
demanded and received treasure from  
+
stole livestock from
, to be delivered from  
+
seized livestock from
secured tribute from  
+
the defeat of
 
  destruction of  
 
  destruction of  
the defeat of
 
looted treasure and seized livestock from
 
 
stole treasure and livestock from
 
stole treasure and livestock from
 +
looted treasure and seized livestock from
 +
, undetected by
 
the infiltration of  
 
the infiltration of  
, undetected by
+
the attack on
 
  defeated  
 
  defeated  
the attack on
+
and found nothing
pillaged
+
the search of
raided
+
by the forces of  
pillaging of  
+
slipped into
raiding of
+
throughout
looted treasure from
+
fled
stole treasure from
+
the fleeing of
seized livestock from
+
searched
stole livestock from
+
the attack by
inquiry after
+
, the forces of  
viewing of
+
  rampaged throughout
  against
+
the rampage of the forces of
, an insurrection
+
as scouts
profaning
+
by the attackers.
the razing of
+
  The defenders hired
prayer inside
+
as scouts
disturbing
+
  led the attack
  ended with the disappearance of the rebelling population
+
, and the defenders were led by
  overthrown
+
  The defenders were led by
the overthrow of  
+
  were hired
  crushed the insurrection in
+
addition of a masterful instrument piece
the insurrection in
+
creation of a masterful image set
the insurrection
+
  prepared by
the local government
+
the masterful engraving
concluded with
+
addition of masterful cloth
razed
+
weaving of a masterful sewn image
  replaced
+
writing of a masterpiece
asked about
+
creation of a masterful illustration
viewed
+
  thrust a spire of slade up from the underworld, naming it
 
  rebuilt  
 
  rebuilt  
  thrust a spire of slade up from the underworld, naming it
+
  constructed
 
, and established a gateway between worlds
 
, and established a gateway between worlds
  constructed
+
  finished the construction of
the rebuilding of  
+
as a part of  
the emergence of  
+
connecting
the replacement of  
+
the completion of  
from the underworld through the power of  
+
the proclamation of a series of oppressive edicts upon
the creation of  
+
the lifting of numerous oppressive laws from
created
+
the enactment of a series of oppressive laws
the foundation of  
+
the repeal of numerous oppressive laws
the construction of  
+
laid a series of oppressive edicts upon
 
  lifted numerous oppressive laws from  
 
  lifted numerous oppressive laws from  
  laid a series of oppressive edicts upon
+
  enacted a series of oppressive laws
 
  repealed numerous oppressive laws
 
  repealed numerous oppressive laws
enacted a series of oppressive laws
+
the subordination of  
 
the incorporation of  
 
the incorporation of  
the subordination of
+
into
 
the return to reason at the settlement of  
 
the return to reason at the settlement of  
  into
+
  regained their senses after another period of questionable judgment.
as a part of  
+
the formation of  
finished the construction of  
+
ascendency of the criminal organization
the completion of  
+
relocation of
  connecting
+
  fully incorporated into
the lifting of numerous oppressive laws from
+
under the leadership of  
the proclamation of a series of oppressive edicts upon
+
at the settlement of  
the repeal of numerous oppressive laws
+
regained their senses after an initial period of questionable judgment.
the enactment of a series of oppressive laws
 
 
several
 
several
 +
a few
 +
the joining of
 
  began operating at the direction of  
 
  began operating at the direction of  
the joining of  
+
a multitude of
 
hundreds
 
hundreds
a multitude of
 
dozens of
 
 
some hundred
 
some hundred
the formation of  
+
dozens of
  regained their senses after another period of questionable judgment.
+
  formed
relocation of
+
formed
ascendency of the criminal organization
+
became the primary criminal organization
  under the leadership of  
+
  moved
  fully incorporated into
+
settlement of  
regained their senses after an initial period of questionable judgment.
+
  withered.
at the settlement of  
+
the abandonment of  
  unrolled a brilliant tactical plan
+
the withering of  
  made an outright foolish plan
+
  leaving
put forth a sound plan
+
the attack of
  made a poor plan
+
  abandoned the settlement of
  outmanuevered
+
their
  entirely outwitted
+
  and destruction of
the forces shifted, and
+
  spotted the forces of
the forces were arrayed, and
+
  slipping out of
the attackers had a positional advantage
+
the detection of the forces of
the attackers had a strong positional advantage
+
the surrender of
  hatched a stunning strategy
+
routed
  blundered terribly
+
and destroyed
  used good tactics
+
the rout of
  used poor tactics
+
to be a holy city
, which rises above
+
the declaration that
an unknown peak
+
  is a holy city
  escaped from
+
  surrendered
the climbing of
+
  tribute from
 +
  and took over
 +
and takeover of
 +
  declared
 +
ripping
 
stabbing
 
stabbing
ripping
+
were
 
  the first to reach the summit of  
 
  the first to reach the summit of  
outmatched
+
burning out
the journey of
+
burning away
tactical planning was superior to
+
smashing
with a cunning plan
+
slashing
unknown lands
+
tearing out
made a journey to
+
tearing off
the return of
+
stabbing out
the escape from
+
ripping off
 +
stabbed
 
  as a means of torture
 
  as a means of torture
stabbed
+
slashing out
 
slashing off
 
slashing off
slashing out
+
burned away
 
smashed
 
smashed
burned away
+
slashed
 
ripped
 
ripped
slashed
+
torn off
burning away
+
stabbed out
burning out
+
ripped off
slashing
+
burned out
smashing
+
broken away
tearing off
+
slashed out
tearing out
+
slashed off
ripping off
+
torn out
stabbing out
+
the questionable judgment of
 
the reclamation of  
 
the reclamation of  
the questionable judgment of
+
devoured
 
the devouring of  
 
the devouring of  
devoured
+
the end of the insurrection in
 
the crushing of the insurrection against  
 
the crushing of the insurrection against  
the end of the insurrection in
+
were taken by a mood to act against their better judgment at
 
  launched an expedition to reclaim  
 
  launched an expedition to reclaim  
  were taken by a mood to act against their better judgment at
+
  overthrown
stabbed out
+
ended with the disappearance of the rebelling population
torn off
+
crushed the insurrection in
burned out
+
the overthrow of
ripped off
+
the insurrection
slashed out
+
the insurrection in
broken away
+
concluded with
torn out
+
the local government
slashed off
+
viewing of
got into a brawl with
+
inquiry after
  confronted
+
, an insurrection
a scuffle between
+
  against
the subduing of  
+
the razing of  
ambushed
+
profaning
surprised
+
disturbing
cornered
+
prayer inside
  happened upon
+
the emergence of
surprising of
+
the rebuilding of
attack on
+
  from the underworld through the power of
happening upon
+
the replacement of  
ambush of
+
created
the escape of  
+
the creation of  
in which the former emerged victorious
+
the construction of  
  after a horrific combat
+
the foundation of
  after a punishing fight
+
  replaced
wild beasts
+
  razed
tamed the
+
viewed
fought with and subdued
+
asked about
the taming of the
+
the horrible experiments of
 
the carousal of
 
the carousal of
the horrible experiments of
+
the purchased of  
 
  equipment by
 
  equipment by
the purchased of
+
superior quality
despite the latter's wounds
 
was forced to retreat from
 
was forced to make a hasty escape
 
eventually prevailed and
 
.  While defeated, the latter escaped unscathed
 
fought with
 
's onslaught
 
managed to escape from
 
everyone
 
losing
 
performed horrible experiments
 
the clash between
 
slaying
 
a single
 
 
exceptional
 
exceptional
superior quality
+
masterwork
 
  equipment
 
  equipment
masterwork
+
caroused
 
purchased  
 
purchased  
caroused
+
well-crafted
 
finely-crafted
 
finely-crafted
well-crafted
+
losing
 +
everyone
 +
the clash between
 +
performed horrible experiments
 +
a single
 +
slaying
 +
them
 +
dying
 +
poorly led
 +
a lone
 +
animated
 +
clashed with
 +
brilliantly led
 +
inspiringly led
 +
ably led
 +
led
 +
neither side had a positional advantage
 
the tactical contest between  
 
the tactical contest between  
neither side had a positional advantage
+
the tactics of
 
a tactical situation
 
a tactical situation
the tactics of
+
the attackers had a slight positional advantage
 
the defenders had a strong positional advantage
 
the defenders had a strong positional advantage
the attackers had a slight positional advantage
+
the defenders had a positional advantage
 
the defenders had a slight positional advantage
 
the defenders had a slight positional advantage
the defenders had a positional advantage
+
the forces were arrayed, and
a lone
+
the forces shifted, and
poorly led
+
the attackers had a strong positional advantage
  clashed with
+
the attackers had a positional advantage
animated
+
blundered terribly
inspiringly led
+
  hatched a stunning strategy
brilliantly led
+
used poor tactics
ably led
+
used good tactics
  drowned
+
made an outright foolish plan
  out in the air
+
  unrolled a brilliant tactical plan
  to beasts
+
  made a poor plan
  buried
+
  put forth a sound plan
  crucified
+
  entirely outwitted
left
+
  outmanuevered
alive
+
and
threw
+
but
  murdered
+
the journey of
  into a pit of spikes
+
  outmatched
  against an obstacle, causing immediate death
+
  with a cunning plan
  slaughtered
+
  tactical planning was superior to
struck down
+
  made a journey to
of blood
+
unknown lands
drained
+
the escape from
burned
+
the return of  
as a
+
an unknown peak
  to death
+
, which rises above
in dragon fire
+
the climbing of
 +
  escaped from
 +
an energetic poltergeist
 
a troublesome poltergeist
 
a troublesome poltergeist
an energetic poltergeist
+
a restless haunt
 
a forlorn haunt
 
a forlorn haunt
a restless haunt
+
an angry ghost
to pieces
+
a moaning spirit
hacked
+
a howling spirit
  beheaded
+
a secretive poltergeist
executed
+
  once more, this time
mortally wounded
+
a murderous ghost
shot and killed
+
a sadistic ghost
, who suffocated
+
a violent ghost
, who bled to death
+
became obsessed with an inscrutable goal
 
  was disturbed from eternal rest
 
  was disturbed from eternal rest
became obsessed with an inscrutable goal
+
was brought back from the dead
 
  came back from the dead
 
  came back from the dead
was brought back from the dead
+
began dreaming of falling in love
 
began dreaming of seeing the great natural wonders of the world
 
began dreaming of seeing the great natural wonders of the world
began dreaming of falling in love
+
began dreaming of attaining rank in society
 
came to desire to bathe the world in chaos
 
came to desire to bathe the world in chaos
began dreaming of attaining rank in society
+
began dreaming of crafting a masterwork
a moaning spirit
+
began dreaming of bringing peace to the world
an angry ghost
+
began dreaming of becoming a legendary warrior
a secretive poltergeist
+
began dreaming of mastering a skill
a howling spirit
+
began dreaming of starting a family
a murderous ghost
+
came to desire to rule the world
once more, this time
+
began dreaming of making a great discovery
a violent ghost
+
began dreaming of creating a great work of art
a sadistic ghost
+
independently discovered
 
became obsessed with  
 
became obsessed with  
independently discovered
+
own mortality and sought to extend
 
  life by any means
 
  life by any means
own mortality and sought to extend
+
cornering of
 
confrontation of
 
confrontation of
cornering of
+
brawl with
 
was the very first to discover
 
was the very first to discover
brawl with
+
attack on
began dreaming of bringing peace to the world
+
surprising of
began dreaming of crafting a masterwork
+
ambush of
began dreaming of mastering a skill
+
happening upon
began dreaming of becoming a legendary warrior
+
in which the former emerged victorious
came to desire to rule the world
+
the escape of  
began dreaming of starting a family
+
after a punishing fight
began dreaming of creating a great work of art
+
after a horrific combat
began dreaming of making a great discovery
+
confronted
to attain rank in society
+
got into a brawl with
  own life
+
the subduing of  
with an inscrutable goal
+
a scuffle between
to bathe the world in chaos
+
surprised
to fall in love
+
ambushed
to master a skill
+
  happened upon
with extending
+
cornered
to see the great natural wonders of the world
+
was forced to retreat from
  into a deep chasm
+
despite the latter's wounds
the fall of
+
eventually prevailed and
the death in the dark of  
+
was forced to make a hasty escape
the passing of
+
fought with  
, once more,
+
.  While defeated, the latter escaped unscathed
  from the dead
+
  managed to escape from
in a cage
+
's onslaught
the death of
+
tamed the  
independent discovery
+
wild beasts
initial discovery
+
the taming of the  
the new dream of
+
  fought with and subdued
the new desire of
+
, struck down by a  
 
, struck down  
 
, struck down  
, struck down by a
+
died after colliding with an obstacle
 
was impaled on spikes
 
was impaled on spikes
died after colliding with an obstacle
+
was killed by a flying object
to craft a masterwork
+
was banished by
to create a great work of art
+
was banished by a  
to become a legendary warrior
+
, struck down by
to bring peace to the world
+
was drowned
to rule the world
+
was struck down
the new obsession of
+
was killed by a trap
to make a great discovery
+
was killed by a vehicle
to start a family
+
, slain by a  
 
, slain
 
, slain
, slain by a
+
succumbed to infection
 
was left out in the air
 
was left out in the air
succumbed to infection
+
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was crushed under a collapsing ceiling
was crushed by a drawbridge
+
was killed by falling rocks
 
, slain by  
 
, slain by  
was killed by falling rocks
+
was burned to death by  
was banished by
+
fire
was killed by a flying object
+
was burned to death by a  
, struck down by
+
burned up in a magma mist
was banished by a
+
burned up in
was struck down
+
dragon fire
was drowned
+
's dragon fire
was killed by a vehicle
+
dragon fire
was killed by a trap
+
was encased in ice
 
fell into a deep chasm
 
fell into a deep chasm
was encased in ice
+
died of old age
 
burned up in magma
 
burned up in magma
died of old age
+
scared
 
solidified
 
solidified
scared
+
was encased in cooling lava
 
was encased in cooling magma
 
was encased in cooling magma
was encased in cooling lava
+
murdered
was burned to death by
+
threw
burned up in a magma mist
+
against an obstacle, causing immediate death
was burned to death by a
+
into a pit of spikes
  dragon fire
+
struck down
burned up in
+
  slaughtered
dragon fire
+
drained
's dragon fire
+
of blood
  on spikes
+
out in the air
the impalement of
+
  drowned
  to death
+
fed
the scaring of
+
  to beasts
  with an obstacle
+
crucified
the collision of
+
  buried
, after the death strike by a
+
alive
, after the death strike by
+
left
the reunion of
+
hacked
  through the efforts of
+
to pieces
  was abducted
+
  executed
  abducted
+
  beheaded
  from a great height
+
  shot and killed
the leap of
+
  mortally wounded
the murder of
+
, who bled to death
  blood
+
, who suffocated
  by a vehicle
+
as a
  by a trap
+
  burned
 +
  in dragon fire
 +
  to death
 +
the killing of
 
the slaughter of  
 
the slaughter of  
the killing of  
+
the scuttling of  
 
the draining of  
 
the draining of  
the scuttling of  
+
the crucifixion of  
attack with
+
the burial of
after an attack
+
the leaving of
the putting to rest of  
+
the feeding of
the vanishment of  
+
the fatal illness of  
the collapse of  
+
the hacking of  
by a flying object
+
the execution of  
  after an attack by a  
+
the beheading of
after an attack by
+
  under a collapsing ceiling
 
  by falling rocks
 
  by falling rocks
under a collapsing ceiling
+
the shooting of
 
the mortal wounding of  
 
the mortal wounding of  
the shooting of  
+
the scalding of  
 
  in a magma mist
 
  in a magma mist
the scalding of  
+
the crushing of  
 
  under a drawbridge
 
  under a drawbridge
the crushing of
+
in cooling magma
the burial of
+
in ice
the crucifixion of
+
in a
the feeding of
+
's fire
the leaving of  
+
the freezing of  
the hacking of  
+
the heat-induced death of  
the fatal illness of  
+
the encasement of  
the beheading of
+
in cooling lava
the execution of
+
in magma
 
the boiling of  
 
the boiling of  
in magma
+
the melting of
 
the condensation of  
 
the condensation of  
the melting of  
+
the starvation of  
 
the dehydration of  
 
the dehydration of  
the starvation of  
+
the drowning of  
 
the burning of  
 
the burning of  
the drowning of  
+
the fall of  
  in ice
+
  into a deep chasm
in cooling magma
+
the passing of  
's fire
+
the death in the dark of  
in a  
+
  from the dead
the heat-induced death of  
+
, once more,
the freezing of  
+
the death of  
  in cooling lava
+
in a cage
the encasement of  
+
own life
became crazed
+
to attain rank in society
was striken by melancholy
+
to bathe the world in chaos
stopped responding to the outside world
+
with an inscrutable goal
went berserk
+
to master a skill
was possessed
+
to fall in love
withdrew from society
+
to see the great natural wonders of the world
was taken by a fell mood
+
with extending
began to skulk and brood
+
to create a great work of art
the melancholy of
+
to craft a masterwork
the fell mood of
+
to bring peace to the world
the rampage of
+
to become a legendary warrior
the insanity of
+
the new obsession of
the withdrawal from society of
+
to rule the world
the fey mood of
+
to start a family
the dark brooding of
+
to make a great discovery
the possession of
+
initial discovery
  as the latter prefers to work alone
+
independent discovery
was denied an apprenticeship under
+
the new desire of
due to
+
the new dream of
prefers to work alone
+
  within
raising
+
raising
within
+
discarding
 
entombment
 
entombment
discarding
+
arose from
appearing not to age
+
was discarded in
after
+
was buried in
was taken by a fey mood
+
was entombed in
general suspicion
+
the giving up on being a  
denial of apprenticeship
+
the loss of a hist fig entry
  jealousy
+
, based in
aroused general suspicion
+
  throughout
under
+
the mercenary operation
 
the thievery
 
the thievery
the mercenary operation
+
the career change from
 
the start as a  
 
the start as a  
the career change from
+
the wandering
 
the scouting
 
the scouting
the wandering
+
the hunting of great beasts
 
the baby-snatching
 
the baby-snatching
the hunting of great beasts
+
out of
was discarded in
+
in
arose from
+
around
was entombed in
+
the wilds
was buried in
+
to become a
the loss of a hist fig entry
+
became a
the giving up on being a  
+
stopped being a
throughout
+
lost a hist fig entry
, based in
+
decided to become a baby-snatcher, operating
 
decided to become a mercenary, operating
 
decided to become a mercenary, operating
decided to become a baby-snatcher, operating
+
decided to become a thief, operating
 
gave up being a  
 
gave up being a  
decided to become a thief, operating
+
the abduction of
 
began wandering
 
began wandering
the abduction of
+
became a scout
 
began hunting great beasts
 
began hunting great beasts
became a scout
+
  through the efforts of  
  out of
+
the reunion of
the wilds
+
  abducted
  around
+
  was abducted
became a
+
the leap of
  to become a
+
from a great height
lost a hist fig entry
+
were
stopped being a  
+
was
took up residence
+
the impalement of
took up residence in
+
on spikes
was imprisoned in
+
the scaring of  
laired within
+
to death
started working at
+
the collision of
stopped being the pet of
+
  with an obstacle
started hanging out at
+
, after the death strike by
ruled from
+
, after the death strike by a
  taught
+
  after an attack
escaped from
+
attack with
the learning of
+
the vanishment of
  learned
+
the putting to rest of  
stopped ruling from
+
by a flying object
stopped working at
+
the collapse of  
moved out of
+
after an attack by
stopped hanging out at
+
after an attack by a
stopped being the child of
+
blood
stopped being the father of
+
the murder of  
ended the romantic relationship with
+
by a trap
lost the worship of
+
by a vehicle
 +
began worshipping
 
became the pet of
 
became the pet of
began worshipping
+
became the spouse of the deceased
 
stopped being the mother of
 
stopped being the mother of
became the spouse of the deceased  
+
became the former spouse of
stopped being the owner of
+
became the deceased spouse of
stopped traveling with
+
was sired by
lost faith in
+
became the parent of
stopped being the parent of
+
began traveling with
no longer imprisoned
+
ceased being the master of
was no longer imprisoned by
+
ceased being the apprentice of
stopped being the apprentice of
+
became the owner of
stopped being the master of
+
was imprisoned by
 
imprisoned
 
imprisoned
was imprisoned by
+
became the master of
 
began an apprenticeship under
 
began an apprenticeship under
became the master of
+
sired
 
was born to
 
was born to
 +
received the worship of
 
became romantically involved with
 
became romantically involved with
received the worship of
+
to
became the deceased spouse of
+
into the area around
became the former spouse of
+
into
became the parent of
+
gave birth to
was sired by
+
studies
ceased being the master of
+
wandering
began traveling with
+
settling
became the owner of
+
visit
ceased being the apprentice of
+
settled in
 
visited
 
visited
settled in
+
fled into
 
the area around  
 
the area around  
fled into
+
the catatonia
 
fled to
 
fled to
the catatonia
+
departed to
 
moved to study in
 
moved to study in
departed to
+
the fell mood of
into the area around
+
the melancholy of
gave birth to
+
the insanity of
wandering
+
the rampage of
studies
+
the fey mood of
settling
+
the withdrawal from society of
the shield
+
the possession of
the tooth
+
the dark brooding of
serving in combat
+
was striken by melancholy
dodging
+
became crazed
the whip
+
went berserk
the pike
+
stopped responding to the outside world
the blowgun
+
withdrew from society
the bow
+
was possessed
  years of membership
+
began to skulk and brood
being a member for a year
+
was taken by a fell mood
  dissolved
+
  after
the bestowal of the title of  
+
appearing not to age
battles
+
general suspicion
participating in
+
was taken by a fey mood
enemies
+
  jealousy
slaying an enemy
+
denial of apprenticeship
  given to all new members
+
under
  received the title of
+
aroused general suspicion
a weapon or technique
+
was denied an apprenticeship under
attaining sufficient skill with
+
  as the latter prefers to work alone
 +
  prefers to work alone
 +
due to
 +
  The support of
 
  was crucial to the coup.
 
  was crucial to the coup.
  The support of
+
expelled
 
  recruited  
 
  recruited  
  expelled
+
  formed a friendship
the hammer
+
toppled the government of
the mace
+
and assumed control
the crossbow
+
in power
the spear
+
formed a false friendship where each used the other for information
a ranged weapon
+
formed a friendship
a melee weapon or technique
+
formed a false friendship with
the sword
+
in order to extract information
the axe
+
forcible creation
 
collaborative creation
 
collaborative creation
forcible creation
+
popularly-supported creation
 
  of the position of  
 
  of the position of  
popularly-supported creation
+
with threats of violence
 
, pushed by a wave of popular support
 
, pushed by a wave of popular support
  with threats of violence
+
  as a matter of course
 
audacious creation
 
audacious creation
as a matter of course
+
compelled the creation of
  toppled the government of  
+
collaborated to create
  formed a friendship
+
  the position of  
  in power
+
  through force of argument
  and assumed control
+
  into believing
formed a friendship
+
  assumed the identity
formed a false friendship where each used the other for information
+
the impersonation of
in order to extract information
+
members of
  formed a false friendship with
+
  from a  
 
  into a  
 
  into a  
from a
+
the transformation of
 
  fooled  
 
  fooled  
the transformation of  
+
from the teaching of  
 
the moment when  
 
the moment when  
  from the teaching of
+
  changed
 
  changed
 
  changed
  changed
+
escaped from
collaborated to create
+
  taught
compelled the creation of
+
learned
through force of argument
+
the learning of  
the position of
+
stopped working at
assumed the identity
+
stopped ruling from
into believing
+
stopped hanging out at
members of
+
moved out of
the impersonation of  
+
took up residence in
sacred sites were desecrated
+
took up residence
Several
+
laired within
along with smaller sacred sites
+
was imprisoned in
Several major structures were destroyed
+
stopped being the pet of
Most property was confiscated
+
started working at
along with several smaller sacred sites
+
ruled from
were destroyed
+
started hanging out at
, including
+
stopped traveling with
several groups
+
stopped being the owner of
in war if the latter did likewise.
+
stopped being the parent of
swore to support
+
lost faith in
the persecution of  
+
was no longer imprisoned by
the breach of  
+
no longer imprisoned
breached
+
stopped being the master of
Five hundred or more people were expelled
+
stopped being the apprentice of
A thousand or more people were expelled
+
stopped being the father of
Dozens of people were expelled
+
stopped being the child of
A hundred or more people were expelled
+
lost the worship of
 +
ended the romantic relationship with
 
  with dozens of others
 
  with dozens of others
  with a hundred or more others
+
  with many others
 
  with some others
 
  with some others
with many others
+
A thousand or more people were expelled
A few people were expelled
 
expelled
 
property was confiscated
 
Somebody was expelled
 
and some others
 
Several people were expelled
 
and others were
 
were expelled
 
rebuilding
 
inheritance
 
, inveighing against
 
preached to
 
rebuilt
 
inherited
 
purchase
 
formerly owned by
 
 
  was expelled
 
  was expelled
  persecuted
+
  with a thousand or more others
 
  with five hundred or more others
 
  with five hundred or more others
  with a thousand or more others
+
  with a hundred or more others
 +
, urging love be shown to
 
the sermon of  
 
the sermon of  
, urging love be shown to
 
 
urging love between  
 
urging love between  
setting
+
persecuted
 +
inheritance
 +
rebuilding
 +
preached to
 +
, inveighing against
 +
inherited
 +
rebuilt
 +
formerly owned by
 +
purchase
 +
improved fortifications
 +
a gated courtyard
 +
a feast hall
 +
purchased
 +
had the fortifications improved of
 +
had a gated courtyard added to
 +
had a feast hall added to
 +
the addition of
 +
received
 
the purchase of  
 
the purchase of  
  received
+
  equipment by
 
had a dungeon constructed within
 
had a dungeon constructed within
equipment by
+
the dissolution of
 
  purchased  
 
  purchased  
the dissolution of
+
standard
 
, which  
 
, which  
standard
+
being a member for a year
a gated courtyard
+
years of membership
improved fortifications
+
the bestowal of the title of  
purchased
+
dissolved
a feast hall
+
participating in
had a gated courtyard added to
+
  battles
had the fortifications improved of
+
slaying an enemy
the addition of  
+
enemies
had a feast hall added to
+
the tooth
was imprisoned by
+
the shield
  was enslaved by
+
dodging
an enemy of
+
serving in combat
a mercenary for
+
the pike
revealed nothing during interrogation.
+
the whip
during interrogation
+
the bow
conviction of
+
the blowgun
wrongful
+
the mace
a former prisoner of
+
the hammer
a former slave of
+
the spear
a claimant for
+
the crossbow
a worker of
+
a melee weapon or technique
a member of
+
a ranged weapon
a criminal in the eyes of
+
the axe
a former mercenary of
+
the sword
a former member of
+
received the title of  
  sentenced to
+
given to all new members
 +
attaining sufficient skill with
 +
a weapon or technique
 +
the corrupt
 +
with fabricated evidence
 +
  through the machinations of
 
  and sentenced to death
 
  and sentenced to death
  beaten
+
  confessed and
hammerstroke
+
wrongfully
the corrupt
+
convicted
 
as a go-between in a conspiracy to commit  
 
as a go-between in a conspiracy to commit  
through the machinations of
+
the contact
with fabricated evidence
+
a coconspirator,
one year
+
the target
months
+
  as the plot unfolded,
more than
 
  and would have been imprisoned but for lack of accommodations
 
and exiled
 
one month
 
and imprisoned for a term of
 
 
  with fabricated evidence in  
 
  with fabricated evidence in  
with fabricated evidence, but nothing came of it.
+
after being recognized and arrested
 
due to ongoing surveillance as the plot unfolded,  
 
due to ongoing surveillance as the plot unfolded,  
after being recognized and arrested
+
due to ongoing surveillance on
 
the arrest and interrogation of  
 
the arrest and interrogation of  
  was released.
+
  attempted to frame
 
  at the behest of  
 
  at the behest of  
  attempted to frame
+
  with fabricated evidence, but nothing came of it.
  confessed and
+
  Despite the interrogation
  as the plot unfolded,
+
  refused to reveal anything and was released.
convicted
+
  After enduring an interrogation
wrongfully
+
  was released.
the contact
+
was arrested
due to ongoing surveillance on
+
  After being interrogated
the target
+
implicated
a coconspirator,
+
but did not reveal everything
 
the sale of  
 
the sale of  
  sold
+
  sabotaged the activities of
 
the sabotage of the activities of  
 
the sabotage of the activities of  
  sabotaged the activities of
+
  was recognized and arrested
 
  ransomed  
 
  ransomed  
 +
was sent to
 +
the ransom of
 +
sold
 +
, including
 +
swore to support
 +
in war if the latter did likewise.
 
the alliance between  
 
the alliance between  
the ransom of  
+
the persecution of  
  was sent to
+
  breached
  Despite the interrogation
+
the breach of
  but did not reveal everything
+
several groups
  After enduring an interrogation
+
sacred sites were desecrated
  refused to reveal anything and was released.
+
  along with smaller sacred sites
  was arrested
+
some
  was recognized and arrested
+
Some
  implicated
+
Several major structures were destroyed
  After being interrogated
+
were destroyed
the friendship of
+
  along with several smaller sacred sites
the false friendship of
+
Several
the recruitment of  
+
A few people were expelled
the expulsion of
+
Somebody was expelled
the moving out of
+
  property was confiscated
the stoppage of hanging-out of
+
Most property was confiscated
the escape of
+
  and some others
the entry
+
were expelled
the selection
+
  and others were
the crimes
+
expelled
the rise
+
Five hundred or more people were expelled
the ascension
+
A hundred or more people were expelled
the status
+
Dozens of people were expelled
the election
+
Several people were expelled
the appointment
+
the end of the romantic relationship between
the end of the master-apprentice of
+
the end of the imprisonment by
 +
the end of the imprisonment of
 
the end of the apprenticeship of
 
the end of the apprenticeship of
as the pet of
+
over
the end of the companionship of
+
the termination of
the end of the romantic relationship between
+
the divorce of
 
the loss of faith of
 
the loss of faith of
the end of the imprisonment of
+
as the owner of
the end of the imprisonment by
+
under
the lair of
 
the removal of the seat of power of
 
the cease of occupation of
 
the seat of power of
 
the working of
 
the residence of
 
the hanging-out of
 
 
the former apprenticeship of
 
the former apprenticeship of
the companionship of
+
the former master-apprentice relationship of
 
as the child of
 
as the child of
the former master-apprentice relationship of
+
as the parent of
 
the imprisonment of
 
the imprisonment of
the imprisonment by
+
the apprenticeship of
 
the master-apprentice relationship of
 
the master-apprentice relationship of
the apprenticeship of
+
the companionship of
the divorce of
 
the termination of
 
as the owner of
 
as the parent of
 
made peace with
 
left the service of
 
was brought to the justice of
 
, appointed by
 
ceased to be
 
ceased to be a
 
 
the marriage of
 
the marriage of
the status of
+
the belief of
 
the romantic relationship between
 
the romantic relationship between
the belief of
+
the imprisonment by
 
escaped from the prisons of
 
escaped from the prisons of
escaped from the slavery of
+
stopped working for
 
ceased to be a claimant for  
 
ceased to be a claimant for  
stopped working for
+
the status of
the rejection of  
+
made peace with
  was rejected by
+
was brought to the justice of
a sabotage plot
+
left
concluded
+
escaped from the slavery of
the failure
+
  in fulfillment of a promise
the unsatisfactory conclusion
+
ceased to be a  
proposed by  
+
ceased to be
the miserable failure
+
left the service of
a parley
+
a former prisoner of
a citizenship agreement
+
a worker of
a promise of position
+
a claimant for
a residency agreement
+
, appointed by  
an assassination plot
+
a member of
an abduction plot
+
a former member of
corrupt dealing
+
a former mercenary of
a theft deal
+
a former slave of
 +
was imprisoned by
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
revealed nothing during interrogation.
 +
wrongful
 +
conviction of
 +
was enslaved by
 +
one year
 +
more than
 +
years
 +
during interrogation
 +
and would have been imprisoned but for lack of accommodations
 +
and imprisoned for a term of
 +
one month
 +
months
 +
sentenced to
 +
hammerstroke
 +
beaten
 +
and exiled
 +
the first contact of
 +
rejected contact with
 
the rejection of contact by  
 
the rejection of contact by  
rejected contact with
 
, cementing bonds of mutual trust
 
 
  concluded
 
  concluded
 +
with
 +
from the slavery of
 
from the prisons of
 
from the prisons of
from the slavery of
 
the first contact of
 
 
  made contact with  
 
  made contact with  
the brilliant
+
the end of work
with miserable outcome
+
the end of the claim of
the fair conclusion
+
from the position of
the positive
+
from the mercenary service of
fairly
+
the end of the former membership of
with a positive outcome
+
the end of the former mercenary status of
in failure
+
the end of the former enslavement of
in an unsatisfactory fashion
+
the end of the former imprisonment of
 +
the departure of
 +
the peace-making of
 
the loss of heroic status of
 
the loss of heroic status of
the peace-making of
 
the end of the former membership of
 
 
the end of the membership of
 
the end of the membership of
 +
as a former prisoner of
 +
the loss of status of
 
the fall of
 
the fall of
the loss of status of
 
the departure of
 
 
the removal of
 
the removal of
from the position of  
+
as a member of
the end of the claim of
+
as a former member of
from the mercenary service of
+
as a former mercenary of
the end of the former enslavement of
+
as a former slave of
the end of the former mercenary status of
+
to the position of  
the end of work
+
into the mercenary service of
the end of the former imprisonment of
+
as an enemy of
 +
in the eyes of
 +
the imprisonment
 +
the work
 
the claim
 
the claim
into the mercenary service of
+
as a
to the position of
+
the rise
 +
the crimes
 +
the acceptance
 
the enslavement
 
the enslavement
the acceptance
+
the appointment
the work
+
the election
the imprisonment
+
the selection
as a former slave of
+
the entry
as a former mercenary of
+
the expulsion of  
as a former prisoner of
+
the recruitment of  
in the eyes of
+
the status
as an enemy of
+
the ascension
as a former member of
+
the moving out of
as a member of
+
the escape of
with the possible involvement of  
+
the false friendship of  
the loss of a diplomat of  
+
the friendship of  
the voiding of agreements with
+
the cease of occupation of
voided all agreements with
+
the removal of the seat of power of
horrible mutilation of
+
the stoppage of hanging-out of
hanging from a
+
the seat of power of
They suspected the involvement of  
+
the hanging-out of
lost a diplomat at
+
the residence of
gambling
+
the lair of
broke even
+
the end of the master-apprentice of
and went into debt
+
the end of the companionship of
and went further into debt
+
as the pet of
did well
+
the working of
made a fortune
+
the body
did poorly
+
added to a grisly mound
lost a fortune
+
added to a grotesque pillar
flayed and the skin stretched over
 
 
added to a gruesome sculpture
 
added to a gruesome sculpture
hung from a
+
the acceptance of an offer of peace from  
animated
+
rejected an offer of peace from
the body
+
the rejection of an offer of peace from
 
the bodies
 
the bodies
added to a grotesque pillar
+
the acceptance of
added to a grisly mound
+
became embroiled in a dispute over
display on
+
the dispute between
construction of a gruesome sculpture from
+
  accepted an offer of peace from  
animation of
 
  of the skins of
 
impalement on
 
horribly mutilated
 
construction of a grotesque pillar from
 
construction of a grisly mound from
 
 
an agreement
 
an agreement
after an adoption
+
was accepted by
 
the conclusion of  
 
the conclusion of  
was accepted by
+
corrupt dealings
 
because of a leadership change at the site
 
because of a leadership change at the site
 +
because the group went too far away
 +
after a joyous reunion
 +
after an adoption
 +
a request to offer service
 +
an agreement to retrieve
 +
because the group travelled too slowly
 
after arriving at the destination
 
after arriving at the destination
after a joyous reunion
+
an agreement to establish a guildhall
because the group went too far away
+
an infiltration plot
the acceptance of an offer of peace from
+
a framing plot
accepted an offer of peace from
+
a war starting plot
the rejection of an offer of peace from
+
a foiled bribery conspiracy
rejected an offer of peace from
+
a foiled corruption conspiracy
the acceptance of
+
a foiled embezzlement conspiracy
corrupt dealings
+
an agreement to establish a temple
the dispute between
+
a guide agreement
became embroiled in a dispute over
+
a journey to safety
 
bound service
 
bound service
a journey to safety
 
a foiled bribery conspiracy
 
 
a performance tour
 
a performance tour
 +
a promise of position
 +
a rescue mission
 
an insurrection mission
 
an insurrection mission
a rescue mission
 
a guide agreement
 
 
an adventure
 
an adventure
a framing plot
+
corrupt dealing
an infiltration plot
+
a citizenship agreement
because the group travelled too slowly
+
a parley
a war starting plot
+
a residency agreement
a foiled embezzlement conspiracy
+
a sabotage plot
a foiled corruption conspiracy
+
an abduction plot
an agreement to establish a guildhall
+
an assassination plot
an agreement to establish a temple
+
a theft deal
the concealment of  
+
proposed by
  was stored
+
was rejected by
was acquired
+
the rejection of  
the storing of
+
  concluded
tribute delivery
+
the fair conclusion
costly
+
the unsatisfactory conclusion
  was hidden in  
+
the failure
visit of merchants
+
the miserable failure
was made
+
  in failure
the offering of  
+
with miserable outcome
  an official symbol
+
the brilliant
  a symbol of
+
the positive
  was inherited
+
, cementing bonds of mutual trust
the acquisition of
+
  with a positive outcome
the inheritance of
+
  fairly
  was offered
+
  in an unsatisfactory fashion
  delivered tribute to
+
boxes
 +
  beds
 +
  crafts
 
a caravan from  
 
a caravan from  
  visited
+
  bags
merchants from
+
tables
  boxes
+
  cabinets
 
  chairs
 
  chairs
  crafts
+
  cloth
ill-fated
+
  quivers
.  They were greatly offended by the locals
+
  backpacks
terrible
+
  flasks
tragic
 
and suffered great hardships
 
  and were never heard from again
 
. They reported irregularities with their goods
 
. They reported a seizure of goods
 
 
  weapons
 
  weapons
  ammunition
+
  ranged weapons
 
  anvils
 
  anvils
  ranged weapons
+
  thread
 
  handwear
 
  handwear
 +
footwear
 +
headwear
 +
ammunition
 +
foot armor
 +
helmets
 +
bodywear
 
  legwear
 
  legwear
headwear
+
goods
footwear
+
  armor
flasks
+
  leg armor
cabinets
+
  hand armor
tables
 
cloth
 
  thread
 
  backpacks
 
  quivers
 
 
  trading  
 
  trading  
gambling of
+
favorable
 
unfavorable  
 
unfavorable  
favorable
+
trading of
 
skillful  
 
skillful  
 +
disastrous
 +
unfortunate
 +
gambling of
 +
gambling
 +
and went further into debt
 +
and went into debt
 
masterful  
 
masterful  
unfortunate
+
did well
disastrous
+
lost a fortune
foot armor
+
did poorly
hand armor
+
broke even
  bodywear
+
  with the possible involvement of
  helmets
+
  voided all agreements with
trading of  
+
the voiding of agreements with
leg armor
+
made a fortune
  armor
+
horrible mutilation of
a poetry competition
+
  lost a diplomat at
a music competition
+
They suspected the involvement of
a flying race
+
the loss of a diplomat of
a foot race
+
display on
the performance
+
of the skins of
held by
+
animation of
a dance competition
+
hanging from a  
a competition involving
+
impalement on
There were
+
construction of a grisly mound from
there was a competition
+
onstruction of a grotesque pillar from
including
+
construction of a gruesome sculpture from
competitors
+
flayed and the skin stretched over
a wrestling competition
+
animated
a gladiatory competition
+
hung from a  
throwing competition
+
horribly mutilated
was dropped by
+
the looting of
 +
the recovery of
 +
the theft of
 
  was recovered by  
 
  was recovered by  
  held
+
  was recovered
the discardment of
+
was stolen
the looting of
+
and brought to
 
the confiscation of  
 
the confiscation of  
the theft of
+
was found
the recovery of  
+
the discovery of  
a story recital
+
was confiscated
a poetry recital
+
  was looted
  as part of
 
there was a performance
 
a dance
 
a performance of
 
a recital of
 
a concert
 
 
the original  
 
the original  
the acquisition of a copy of
+
from
 
  was lost
 
  was lost
 +
the disappearance of
 
  made a copy of the original  
 
  made a copy of the original  
 +
acquired a copy of
 +
, keeping it within
 +
the acquisition of a copy of
 +
the authoring of
 +
received its name
 +
was created
 
the naming of  
 
the naming of  
, keeping it within
+
a musical form
acquired a copy of
+
a dance form
was recovered
+
a work
was looted
+
  was authored by
and brought to
 
  was stolen
 
was found
 
the disappearance of
 
was confiscated
 
the discovery of
 
 
the sanctification of  
 
the sanctification of  
the claiming of
+
into a family heirloom
 
a poetic form
 
a poetic form
  into a family heirloom
+
  was created by
 
  was claimed
 
  was claimed
 +
was sanctified
 +
the making of
 +
the claiming of
 +
was made
 +
a symbol of
 +
an official symbol
 
  was made a family heirloom
 
  was made a family heirloom
the making of
+
was inherited
  was sanctified
+
  was offered
the authoring of  
+
the inheritance of  
was authored by
+
the offering of
was created
+
the concealment of
received its name
+
the storing of
a musical form
+
  was acquired
  was created by
+
the acquisition of
a work
+
tribute delivery
a dance form
+
visit of merchants
to fight in
+
  was hidden in  
as part of  
+
  was stored
, an assault on
+
ill-fated
  fought in  
+
tragic
  which was said to permeate
+
terrible
  which permeates
+
costly
as a scout
+
  and suffered great hardships
  was hired
+
.  They reported a seizure of goods
casual
+
. They reported irregularities with their goods
faithful
+
.  They were greatly offended by the locals
worship
+
delivered tribute to
dubious
+
merchants from
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
visited
  in defense of  
+
and were never heard from again
ardent
+
  devoted to the worship of  
object of
+
dedicated to the mastery of
wrestling
+
known for
  known for
+
wrestling
striking
+
  merchant company from
biting
+
group from
 +
linked to
 
  devoted to worship
 
  devoted to worship
  linked to
+
company
  dedicated to the mastery of  
+
band
  devoted to the worship of  
+
  performance troupe from
goddess
+
  collection of outcasts from
, a force
+
  religion of  
their use of
+
bandit gang from
kicking
+
versatile mercenary
  centered around the worship of
+
shadowy military
  centered around the worship of various beings
+
could be found within
 +
  were a population within
 +
  was a
 
  civilization of  
 
  civilization of  
was a
+
there was a ceremony
bandit gang from
+
a ceremony held by
  religion of
+
  was a
 
  was a legendary  
 
  was a legendary  
  were a population within
+
  and ended at
could be found within
+
  It ended at
collection of outcasts from
+
a procession held by
  performance troupe from
+
  held a ceremony
group from
 
merchant company from
 
shadowy military
 
versatile mercenary
 
company
 
 
  held a procession
 
  held a procession
was the victor.
+
there was a procession
 
   It started at  
 
   It started at  
there was a procession
+
and returned there after following its route.
 
Victory was spread among  
 
Victory was spread among  
 +
winners
 +
The victory was shared by
 +
was the victor.
 +
There were
 +
competitors
 +
including
 
Competing were  
 
Competing were  
The victory was shared by
+
a wrestling competition
  winners
+
  throwing competition
there was a ceremony
+
a gladiatory competition
held a ceremony
+
there was a competition
was a  
+
a poetry competition
a ceremony held by
+
a foot race
  and ended at
+
a flying race
and returned there after following its route.
+
  race
a procession held by
+
the performance
  It ended at
+
a competition involving
infamous bully
+
a dance competition
legendary bully
+
a music competition
known bully
+
a story recital
noted bully
+
there was a performance
noted brigand
+
as part of
infamous brigand
+
held by
rumored brigand
+
a dance
known brigand
+
a concert
rumored villain
+
a recital of
known villain
+
a poetry recital
great hunter
+
was dropped by
legendary hunter
+
the discardment of
legendary villain
+
held
rumored bully
+
a performance of
noted villain
+
a bridge
infamous villain
+
a wall
legendary intruder
+
an unknown construction
rumored brawler
+
an unknown secret
noted intruder
+
[LPAGE:SITE:
infamous intruder
+
an unknown site
famous brawler
+
a road
legendary brawler
+
a tunnel
known brawler
+
a time before time
noted brawler
+
an unknown civilization
known monster
+
interrogator
noted monster
+
an unidentified creature
legendary brigand
+
site occ
rumored monster
+
seat of power
rumored intruder
+
hangout
known intruder
+
prison
infamous monster
+
(associated civilization)[R]
legendary monster
+
(militant worshippers)[R]
 +
(religious worshippers)[R]
 +
[C:6:0:1]Related Sites[C:7:0:0][B]
 
worker
 
worker
former prisoner
+
former worker
 
claim to  
 
claim to  
former worker
+
)[R]
 +
former mercenary
 
former member
 
former member
member
 
 
former slave
 
former slave
famous hero
+
former prisoner
legendary hero
+
d.
respected for heroic acts
+
[C:1:0:1]Related Entities[C:7:0:0][B]
greatly respected for heroic acts
+
  to present
(associated civilization)[R]
+
  until
  (religious worshippers)[R]
+
owner
  (militant worshippers)[R]
+
former spouse
 +
deceased spouse
 +
b.
 +
apprenticeship
 +
traveling companion
 
former master
 
former master
traveling companion
 
 
former apprentice
 
former apprentice
prisoner
+
dubious
apprenticeship
+
worship
 +
lover
 
imprisoner
 
imprisoner
to present
+
object of
[C:1:0:1]Related Entities[C:7:0:0][B]
+
ardent
former mercenary
+
faithful
  until
+
casual
deceased spouse
+
  fought in
former spouse
+
, an assault on
a time before time
+
in defense of
prison
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
interrogator
+
was hired
an unknown civilization
+
as a scout
site occ
+
as part of  
[C:6:0:1]Related Sites[C:7:0:0][B]
+
to fight in
hangout
+
centered around the worship of various beings
seat of power
+
centered around the worship of  
a bridge
+
, a force
a tunnel
+
which was said to permeate
an unknown construction
+
biting
a wall
+
striking
[LPAGE:SITE:
+
kicking
an unidentified creature
+
their use of  
a road
+
Age of One Power
an unknown site
+
Age of Myth
rumored preserver of knowledge
+
Age of Legends
known preserver of knowledge
+
Twilight Age
famous treasure hunter
+
Two
legendary treasure hunter
+
Two Powers
legendary preserver of knowledge
+
Age of the
rumored protector of the weak
+
Age
noted preserver of knowledge
+
RANDOM_DEF_SPHERE
famous preserver of knowledge
+
some vague concept
noted thief
+
Age of Three Powers
infamous thief
 
rumored thief
 
known thief
 
known treasure hunter
 
noted treasure hunter
 
legendary thief
 
rumored treasure hunter
 
known loyal soldier
 
noted loyal soldier
 
legendary fighter
 
rumored loyal soldier
 
rumored enemy fighter
 
known enemy fighter
 
famous loyal soldier
 
legendary loyal soldier
 
famous protector of the weak
 
legendary protector of the weak
 
known protector of the weak
 
noted protector of the weak
 
noted fighter
 
famous fighter
 
rumored fighter
 
known fighter
 
noted killer
 
infamous killer
 
rumored killer
 
known killer
 
skilled hunter
 
talented hunter
 
legendary killer
 
rumored hunter
 
legendary enemy fighter
 
rumored murderer
 
noted enemy fighter
 
infamous enemy fighter
 
infamous murderer
 
legendary murderer
 
known murderer
 
noted murderer
 
 
Age of  
 
Age of  
Age of Three Powers
+
A few issues still trouble scholars, but the picture is fairly clear. 
Two Powers
+
NULL heirloom artifact
 +
NULL artifact from dead wg inventory, skipping
 
HF_LINK
 
HF_LINK
NULL artifact from dead wg inventory, skipping
+
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
some vague concept
+
Its nature is still an intriguing puzzle to the learned. 
RANDOM_DEF_SPHERE
+
It is still shrouded in mystery. 
Twilight Age
+
Many facts are still unclear to historians. 
Age of Legends
+
a trade agreement
Age of Heroes
+
a tribute agreement
Age of Fairy Tales
+
a demand of unconditional surrender
Age of the
+
a vague agreement
Age of Myth
+
a peace agreement
Age of One Power
+
a lumber agreement
 +
the establishment of landed nobility
 
the elevation of the landed nobility
 
the elevation of the landed nobility
the establishment of landed nobility
+
an unknown region
a tribute agreement
+
[LPAGE:EPOP:
a trade agreement
+
an empty population
 
an unknown population
 
an unknown population
an empty population
+
the magma sea
a lumber agreement
+
the Underworld
a peace agreement
+
an unknown underground region
Many facts are still unclear to historians. 
+
[LPAGE:SR:
It is still shrouded in mystery. 
+
[LPAGE:BOOK:
NULL heirloom artifact
 
A few issues still trouble scholars, but the picture is fairly clear. 
 
a vague agreement
 
a demand of unconditional surrender
 
Its nature is still an intriguing puzzle to the learned. 
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
[LPAGE:AB:
 
an unknown building
 
 
an unknown artifact
 
an unknown artifact
[LPAGE:BOOK:
+
[LPAGE:FL:
a trenches
+
the depths of the world
a well
+
a fortress entrance
 
a barrow
 
a barrow
a fortress entrance
+
an unknown building
[LPAGE:SR:
+
[LPAGE:AB:
an unknown underground region
+
a waste
[LPAGE:EPOP:
+
a yard
an unknown region
+
a well
the depths of the world
+
a trenches
[LPAGE:FL:
+
a dormitory
the Underworld
+
a dining hall
the magma sea
+
a pasture
a shop
+
a meadow
a castle courtyard
+
a mythical palace
 +
a mythical dungeon
 +
a mythical lair
 +
a warehouse
 +
a shop
 +
a shrine
 
a market square
 
a market square
a shrine
+
a vault
 
a cottage plot
 
a cottage plot
an unknown secret
+
a castle wall
 
a castle tower
 
a castle tower
a castle wall
+
a castle courtyard
a meadow
+
<year>
a pasture
+
</seconds72>
a yard
+
<seconds72>
a waste
+
<type>field battle</type>
a warehouse
+
<historical_event>
a vault
+
</id>
a dining hall
+
<id>
a dormitory
+
</year>
 +
, once of the Underworld. 
 +
By
 
I bind myself to this place.
 
I bind myself to this place.
<historical_event>
+
Main Ceremony
 +
Ceremony
 
NULL artifact from wg storage, skipping
 
NULL artifact from wg storage, skipping
Ceremony
 
, once of the Underworld. 
 
 
NULL artifact from wg scholar storage, skipping
 
NULL artifact from wg scholar storage, skipping
<seconds72>
+
Gladiatory Games
</seconds72>
+
Procession
</attacker_civ_id>
 
<type>field battle</type>
 
<year>
 
</year>
 
Poetry Competition
 
Musical Competition
 
Air Race
 
Poetry Recital
 
Musical Performance
 
Dance Competition
 
Storytelling
 
 
Opening Ceremony
 
Opening Ceremony
Procession
 
Main Ceremony
 
 
Closing Ceremony
 
Closing Ceremony
 +
Air Race
 +
Race
 
Wrestling Competition
 
Wrestling Competition
Gladiatory Games
 
 
  Throwing Competition
 
  Throwing Competition
 +
Dance Competition
 +
Musical Competition
 +
Poetry Competition
 +
Race
 +
The Occasion
 +
Dance Performance
 +
Musical Performance
 +
Poetry Recital
 +
the Wilds
 +
Rampage
 +
Journey
 +
Occasion of
 +
Attempted
 +
Abduction
 +
in the Wilds
 +
Raid of
 +
Overthrow of
 +
Persecution of
 +
Purge in
 
Insurrection in  
 
Insurrection in  
Purge in
+
Pillaging
Abduction
+
Conquest
Attempted
+
Surrender
 
Destruction
 
Destruction
Surrender
+
Unknown creature[R]
Persecution of
+
  Other Kill
Overthrow of
+
  in the wilds
  Occasion of
+
Duel of
Journey
+
Notable Kill
Dance Performance
 
The Occasion
 
Raid of
 
  in the Wilds
 
Rampage
 
the Wilds
 
Unknown Age
 
The world has passed into
 
 
[C:7:0:0][B]
 
[C:7:0:0][B]
  Notable Kill
+
  Kill
Age of Death
+
Unknown creature in
Golden Age
+
Age of Civilization
 
Age of Emptiness
 
Age of Emptiness
Age of Civilization
+
The world has passed into
Duel of  
+
Unknown Age
in the wilds
+
Age of Fairy Tales
Conquest
+
Age of Heroes
Pillaging
+
Golden Age
Unknown creature in
+
Age of Death
Other Kill
+
</new_site_civ_id>
Unknown creature[R]
+
<new_site_civ_id>
 +
</new_leader_hfid>
 +
<new_leader_hfid>
 +
<holding_civ_id>
 +
</rescued_hfid>
 +
<rescued_hfid>
 +
<type>new site leader</type>
 +
<freeing_civ_id>
 +
</freeing_hfid>
 
<freeing_hfid>
 
<freeing_hfid>
</freeing_hfid>
 
<holding_civ_id>
 
 
</holding_civ_id>
 
</holding_civ_id>
 +
</season>
 +
<already_bled_dry/>
 
<type>hf freed</type>
 
<type>hf freed</type>
<already_bled_dry/>
 
<freeing_civ_id>
 
 
</freeing_civ_id>
 
</freeing_civ_id>
</new_leader_hfid>
+
<took_items/>
<new_site_civ_id>
+
<took_livestock/>
<type>site taken over</type>
+
<type>site tribute forced</type>
<new_leader_hfid>
+
<season>
<rescued_hfid>
+
<no_defeat_mention/>
</rescued_hfid>
+
<type>plundered site</type>
</new_site_civ_id>
+
<detected/>
<type>new site leader</type>
+
<was_raid/>
 +
</site_civ_id>
 +
<site_civ_id>
 
<type>attacked site</type>
 
<type>attacked site</type>
<site_civ_id>
 
<no_defeat_mention/>
 
 
<type>destroyed site</type>
 
<type>destroyed site</type>
 +
</searcher_civ_id>
 +
<searcher_civ_id>
 
<result>found nothing</result>
 
<result>found nothing</result>
<searcher_civ_id>
 
</site_civ_id>
 
 
<type>sneak into site</type>
 
<type>sneak into site</type>
<type>site tribute forced</type>
+
<type>entity fled site</type>
<took_livestock/>
+
</fled_civ_id>
</season>
+
<fled_civ_id>
<season>
+
<type>entity searched site</type>
<detected/>
+
</rampage_civ_id>
<type>plundered site</type>
+
<rampage_civ_id>
<took_items/>
+
</site_id>
<was_raid/>
+
<site_id>
 +
</defender_merc_enid>
 +
<defender_merc_enid>
 
</historical_event>
 
</historical_event>
<defender_merc_enid>
 
</rampage_civ_id>
 
 
<type>entity rampaged in site</type>
 
<type>entity rampaged in site</type>
 +
</attacker_merc_enid>
 +
<attacker_merc_enid>
 
</d_support_merc_enid>
 
</d_support_merc_enid>
<attacker_merc_enid>
 
</defender_merc_enid>
 
 
<d_support_merc_enid>
 
<d_support_merc_enid>
<fled_civ_id>
+
</defender_general_hfid>
</fled_civ_id>
+
<defender_general_hfid>
</searcher_civ_id>
+
</a_support_merc_enid>
<type>entity searched site</type>
+
<a_support_merc_enid>
</site_id>
+
</coords>
<rampage_civ_id>
+
<coords>
<type>entity fled site</type>
+
</attacker_general_hfid>
<site_id>
+
<attacker_general_hfid>
 +
</subregion_id>
 +
<subregion_id>
 
</feature_layer_id>
 
</feature_layer_id>
<subregion_id>
 
</coords>
 
 
<feature_layer_id>
 
<feature_layer_id>
 +
</attacker_civ_id>
 +
<attacker_civ_id>
 
</defender_civ_id>
 
</defender_civ_id>
<attacker_civ_id>
 
</subregion_id>
 
 
<defender_civ_id>
 
<defender_civ_id>
</a_support_merc_enid>
+
</winner_hfid>
<defender_general_hfid>
+
<winner_hfid>
</attacker_merc_enid>
+
</competitor_hfid>
<a_support_merc_enid>
+
<competitor_hfid>
</attacker_general_hfid>
+
<occasion_id>
<coords>
+
</schedule_id>
</defender_general_hfid>
+
<schedule_id>
<attacker_general_hfid>
+
<type>competition</type>
 +
</site_id2>
 +
<site_id2>
 
<type>performance</type>
 
<type>performance</type>
<site_id2>
 
<occasion_id>
 
 
</occasion_id>
 
</occasion_id>
</site_id1>
+
</master_wcid>
 
<master_wcid>
 
<master_wcid>
</site_id2>
+
</site_id1>
 
<site_id1>
 
<site_id1>
</competitor_hfid>
+
<artifact_id>
<winner_hfid>
+
<type>created world construction</type>
<type>procession</type>
+
</wcid>
<competitor_hfid>
+
<wcid>
<schedule_id>
+
<type>hf prayed inside structure</type>
</schedule_id>
+
<type>hf viewed artifact</type>
</winner_hfid>
+
<type>hf asked about artifact</type>
<type>competition</type>
+
</artifact_id>
 +
</hist_fig_id>
 +
<hist_fig_id>
 
<type>hf profaned structure</type>
 
<type>hf profaned structure</type>
<hist_fig_id>
 
<type>hf prayed inside structure</type>
 
 
<type>hf disturbed structure</type>
 
<type>hf disturbed structure</type>
 +
</new_ab_id>
 +
<new_ab_id>
 
<type>razed structure</type>
 
<type>razed structure</type>
<new_ab_id>
 
</hist_fig_id>
 
 
<type>hf razed structure</type>
 
<type>hf razed structure</type>
</wcid>
+
<rebuilt/>
<type>created world construction</type>
+
<type>replaced structure</type>
</master_wcid>
+
</old_ab_id>
<wcid>
+
<old_ab_id>
<type>hf asked about artifact</type>
+
<resident_civ_id>
<type>hf viewed artifact</type>
+
<type>created structure</type>
<artifact_id>
+
</structure_id>
</artifact_id>
+
<structure_id>
 +
<type>created site</type>
 +
</builder_hfid>
 
<builder_hfid>
 
<builder_hfid>
</builder_hfid>
 
<resident_civ_id>
 
 
</resident_civ_id>
 
</resident_civ_id>
 +
<civ_id>
 +
<abandoned/>
 
<type>site retired</type>
 
<type>site retired</type>
<abandoned/>
 
<type>created site</type>
 
 
<first/>
 
<first/>
</old_ab_id>
+
<attacker_hfid>
<type>replaced structure</type>
+
<type>hf destroyed site</type>
</new_ab_id>
+
<type>site died</type>
<old_ab_id>
+
</civ_id>
</structure_id>
+
</leaver_civ_id>
<type>created structure</type>
+
<leaver_civ_id>
<rebuilt/>
+
<type>hf attacked site</type>
<structure_id>
+
</attacker_hfid>
 +
<type>site surrendered</type>
 +
<type>spotted leaving site</type>
 
</spotter_hfid>
 
</spotter_hfid>
<type>spotted leaving site</type>
 
</leaver_civ_id>
 
 
<spotter_hfid>
 
<spotter_hfid>
 +
<type>site taken over</type>
 +
<type>holy city declaration</type>
 
</religion_id>
 
</religion_id>
<type>holy city declaration</type>
 
<type>site surrendered</type>
 
 
<religion_id>
 
<religion_id>
<type>site died</type>
+
<a_hfid>
<type>hf destroyed site</type>
+
</d_hfid>
<civ_id>
+
<d_hfid>
</civ_id>
+
</a_squad_id>
<type>hf attacked site</type>
+
</situation>
<leaver_civ_id>
+
<start/>
<attacker_hfid>
+
<type>squad vs squad</type>
</attacker_hfid>
+
</a_hfid>
 +
d strongly favored
 +
d favored
 
d slightly favored
 
d slightly favored
d favored
 
</situation>
 
 
neither favored
 
neither favored
 +
<situation>
 +
a strongly favored
 
a favored
 
a favored
a strongly favored
 
d strongly favored
 
 
a slightly favored
 
a slightly favored
<d_hfid>
+
</a_tactics_roll>
</d_hfid>
+
<a_tactics_roll>
<a_squad_id>
+
</d_tactics_roll>
</a_squad_id>
+
<d_tactics_roll>
<type>squad vs squad</type>
 
<start/>
 
<a_hfid>
 
</a_hfid>
 
<group_hfid>
 
</group_hfid>
 
 
</a_tactician_hfid>
 
</a_tactician_hfid>
<type>tactical situation</type>
+
<a_tactician_hfid>
</group_2_hfid>
+
</d_tactician_hfid>
<group_1_hfid>
+
<d_tactician_hfid>
 
<type>hf reach summit</type>
 
<type>hf reach summit</type>
 +
</group_hfid>
 +
<group_hfid>
 +
<type>tactical situation</type>
 +
</group_1_hfid>
 +
<group_1_hfid>
 +
</group_2_hfid>
 
<group_2_hfid>
 
<group_2_hfid>
</d_tactics_roll>
+
2 lost after receiving wounds
<a_tactics_roll>
+
2 lost after giving wounds
<situation>
+
2 lost after mutual wounds
<d_tactics_roll>
+
</subtype>
</d_tactician_hfid>
+
happen upon
<a_tactician_hfid>
+
corner
</a_tactics_roll>
+
confront
<d_tactician_hfid>
+
got into a brawl
 +
subdued
 +
scuffle
 
surprised
 
surprised
scuffle
 
happen upon
 
 
ambushed
 
ambushed
 +
<wounder_hfid>
 +
<was_torture/>
 
<type>hf simple battle event</type>
 
<type>hf simple battle event</type>
<was_torture/>
 
subdued
 
 
<subtype>
 
<subtype>
2 lost after mutual wounds
+
<type>hf wounded</type>
2 lost after giving wounds
+
</woundee_hfid>
</group_1_hfid>
+
<woundee_hfid>
</subtype>
+
</wounder_hfid>
confront
+
</outcome>
corner
+
<type>reclaim site</type>
2 lost after receiving wounds
+
<unretire/>
got into a brawl
+
<type>creature devoured</type>
 +
<target_civ_id>
 +
<outcome>
 
leadership overthrown
 
leadership overthrown
<outcome>
 
</outcome>
 
 
population gone
 
population gone
 +
<type>procession</type>
 +
<type>ceremony</type>
 
<type>insurrection started</type>
 
<type>insurrection started</type>
<type>ceremony</type>
 
<target_civ_id>
 
 
</target_civ_id>
 
</target_civ_id>
<woundee_hfid>
+
become a legendary warrior
</woundee_hfid>
+
master a skill
<wounder_hfid>
+
fall in love
</wounder_hfid>
+
see the great natural sites
<unretire/>
+
rule the world
<type>reclaim site</type>
+
create a great work of art
<type>hf wounded</type>
+
craft a masterwork
<type>creature devoured</type>
+
bring peace to the world
 +
<secret_goal>
 +
stay alive
 
maintain entity status
 
maintain entity status
stay alive
 
rule the world
 
 
start a family
 
start a family
 +
<knowledge>
 +
<type>hf gains secret goal</type>
 
</secret_goal>
 
</secret_goal>
<type>hf gains secret goal</type>
 
<secret_goal>
 
 
immortality
 
immortality
fall in love
+
<type>knowledge discovered</type>
master a skill
+
</hfid>
make a great discovery
 
see the great natural sites
 
craft a masterwork
 
create a great work of art
 
become a legendary warrior
 
bring peace to the world
 
</quality>
 
<return/>
 
<type>hf travel</type>
 
<quality>
 
<type>hf equipment purchase</type>
 
 
<hfid>
 
<hfid>
</hfid>
 
<knowledge>
 
 
</knowledge>
 
</knowledge>
 +
<return/>
 +
<escape/>
 
<type>hf new pet</type>
 
<type>hf new pet</type>
<escape/>
 
<type>knowledge discovered</type>
 
 
<type>hf reunion</type>
 
<type>hf reunion</type>
<d_race>
+
</quality>
</d_race>
+
<type>hf travel</type>
 +
<type>hf carouse</type>
 +
<type>hf equipment purchase</type>
 +
<quality>
 +
<d_number>
 +
</d_slain>
 +
<d_slain>
 +
<type>hf performed horrible experiments</type>
 
<d_interaction>
 
<d_interaction>
</d_interaction>
+
</d_effect>
 +
<d_effect>
 +
</d_number>
 +
<a_slain>
 +
</d_race>
 +
<d_race>
 +
</d_interaction>
 +
<a_effect>
 +
</a_number>
 
<a_number>
 
<a_number>
</a_number>
 
<a_slain>
 
 
</a_slain>
 
</a_slain>
<d_slain>
+
<a_race>
</d_slain>
+
</a_interaction>
<type>hf carouse</type>
+
<a_interaction>
<type>hf performed horrible experiments</type>
+
</a_effect>
<d_effect>
+
<d_leader_hfid>
</d_effect>
+
</d_leadership_roll>
<d_number>
+
<d_leadership_roll>
</d_number>
+
</a_race>
 +
<a_leader_hfid>
 +
</a_leadership_roll>
 
<a_leadership_roll>
 
<a_leadership_roll>
</a_leadership_roll>
 
<d_leader_hfid>
 
 
</d_leader_hfid>
 
</d_leader_hfid>
 +
<a_squad_id>
 +
</d_squad_id>
 
<d_squad_id>
 
<d_squad_id>
</d_squad_id>
 
<a_leader_hfid>
 
 
</a_leader_hfid>
 
</a_leader_hfid>
<a_interaction>
+
cold
</a_interaction>
+
spikes
<a_effect>
+
cooling lava
</a_effect>
+
cooling magma
<d_leadership_roll>
+
put to rest
</d_leadership_roll>
+
quitdead
<a_race>
+
abandon
</a_race>
+
heat
 +
trap
 +
vehicle
 
flying object
 
flying object
vehicle
 
put to rest
 
 
vanish
 
vanish
 +
chasm
 +
cage blasted
 
murdered
 
murdered
cage blasted
 
 
blood drained
 
blood drained
cooling lava
+
lava mist
spikes
+
dragonfire
freezing water
+
steam
cooling magma
+
crushed bridge
abandon
 
quitdead
 
 
slaughtered
 
slaughtered
 +
scuttled
 +
obstacle
 +
lava
 +
shot
 +
drown
 +
air
 
struck
 
struck
 +
<cause>
 +
old age
 
hunger
 
hunger
old age
 
 
thirst
 
thirst
dragonfire
+
</slayer_item_id>
crushed bridge
+
<slayer_item_id>
obstacle
+
</slayer_shooter_item_id>
scuttled
+
<slayer_shooter_item_id>
lava mist
+
</slayer_race>
 +
<slayer_race>
 +
</slayer_caste>
 +
<slayer_caste>
 +
<actor_hfid>
 +
<type>hf died</type>
 
</slayer_hfid>
 
</slayer_hfid>
<type>hf died</type>
 
</slayer_race>
 
 
<slayer_hfid>
 
<slayer_hfid>
 +
forlorn haunt
 +
<raised_before/>
 
<disturbance/>
 
<disturbance/>
<raised_before/>
 
<actor_hfid>
 
 
</actor_hfid>
 
</actor_hfid>
</slayer_shooter_item_id>
+
secretive poltergeist
<slayer_item_id>
+
energetic poltergeist
<cause>
+
troublesome poltergeist
<slayer_shooter_item_id>
+
restless haunt
</slayer_caste>
+
violent ghost
<slayer_race>
+
angry ghost
</slayer_item_id>
+
moaning spirit
<slayer_caste>
+
howling spirit
 +
</ghost>
 +
murderous ghost
 
<ghost>
 
<ghost>
murderous ghost
 
violent ghost
 
 
sadistic ghost
 
sadistic ghost
 +
make a great discovery
 +
attain rank in society
 
bathe world in chaos
 
bathe world in chaos
attain rank in society
 
</ghost>
 
 
<type>hf revived</type>
 
<type>hf revived</type>
troublesome poltergeist
+
<identity_id1>
energetic poltergeist
+
</hfid2>
forlorn haunt
+
<hfid2>
restless haunt
+
</identity_id2>
moaning spirit
+
<type>hfs formed reputation relationship</type>
angry ghost
+
</hfid1>
secretive poltergeist
+
<hfid1>
howling spirit
+
</identity_id1>
 +
underworld contact
 +
possibly unknown director
 
</corruptor_seen_as>
 
</corruptor_seen_as>
possibly unknown director
 
<type>hfs formed reputation relationship</type>
 
 
</target_seen_as>
 
</target_seen_as>
 +
personal enemy
 +
usable snatcher
 
plot snatcher
 
plot snatcher
usable snatcher
 
underworld contact
 
 
plot saboteur
 
plot saboteur
<hfid2>
+
delivery target
</hfid2>
+
handler
<identity_id2>
+
usable assassin
</identity_id2>
+
plot assassin
<hfid1>
+
usable thief
</hfid1>
+
potential employer
<identity_id1>
+
plot thief
</identity_id1>
+
compromised position holder
 +
source of illegal funds
 +
source of illegal funds for master
 
suspected criminal
 
suspected criminal
source of illegal funds for master
 
usable thief
 
 
general purpose asset
 
general purpose asset
 +
<corruptor_seen_as>
 +
<target_seen_as>
 
necessary threat
 
necessary threat
<target_seen_as>
 
source of illegal funds
 
 
rebuffed corruption
 
rebuffed corruption
usable assassin
+
<corruptor_identity>
handler
+
</target_identity>
personal enemy
+
<target_identity>
plot assassin
+
<type>hfs formed intrigue relationship</type>
plot thief
+
<type>failed intrigue corruption</type>
potential employer
+
</corruptor_hfid>
delivery target
+
<corruptor_hfid>
compromised position holder
+
</corruptor_identity>
 +
</target_hfid>
 +
<target_hfid>
 
</snatcher_hfid>
 
</snatcher_hfid>
<target_hfid>
 
<type>failed intrigue corruption</type>
 
 
<snatcher_hfid>
 
<snatcher_hfid>
 +
suicide leaping
 +
suicide drowned
 
</cause>
 
</cause>
suicide drowned
 
</target_hfid>
 
 
<type>hf abducted</type>
 
<type>hf abducted</type>
<target_identity>
+
condense
</target_identity>
+
solid
<corruptor_seen_as>
+
infection
<type>hfs formed intrigue relationship</type>
+
scared to death
<corruptor_hfid>
+
exec hacked to pieces
</corruptor_hfid>
+
exec left out in air
<corruptor_identity>
+
boil
</corruptor_identity>
+
melt
 +
exec buried alive
 +
exec drowned
 
exec burned alive
 
exec burned alive
exec drowned
 
exec hacked to pieces
 
 
exec fed to beasts
 
exec fed to beasts
 +
freezing water
 +
exec generic
 
exec beheaded
 
exec beheaded
exec generic
 
exec buried alive
 
 
exec crucified
 
exec crucified
infection
+
</persecutor_hfid>
suicide leaping
+
<persecutor_hfid>
scared to death
+
</persecutor_enid>
exec left out in air
+
<persecutor_enid>
condense
+
</entity_2>
 +
<entity_2>
 +
<topic>entity 1 should love entity 2</topic>
 +
<type>entity persecuted</type>
 +
<site_hfid>
 +
<topic>set entity 1 against entity 2</topic>
 
</entity_1>
 
</entity_1>
<topic>set entity 1 against entity 2</topic>
 
</entity_2>
 
 
<entity_1>
 
<entity_1>
 +
<type>hf preach</type>
 +
</speaker_hfid>
 
<speaker_hfid>
 
<speaker_hfid>
</speaker_hfid>
 
<site_hfid>
 
 
</site_hfid>
 
</site_hfid>
</persecutor_enid>
+
</last_owner_hfid>
<persecutor_hfid>
+
<last_owner_hfid>
</target_enid>
+
</last_owner_enid>
<persecutor_enid>
+
<last_owner_enid>
<topic>entity 1 should love entity 2</topic>
+
<acquirer_enid>
<entity_2>
+
<purchased_unowned/>
</persecutor_hfid>
+
<inherited/>
<type>entity persecuted</type>
+
<rebuilt_ruined/>
 +
<building_profile_id>
 +
</acquirer_hfid>
 
<acquirer_hfid>
 
<acquirer_hfid>
</acquirer_hfid>
 
<acquirer_enid>
 
 
</acquirer_enid>
 
</acquirer_enid>
 +
<modification>gated courtyard</modification>
 +
<modification>feast hall</modification>
 
<type>building profile acquired</type>
 
<type>building profile acquired</type>
<modification>feast hall</modification>
 
<building_profile_id>
 
 
</building_profile_id>
 
</building_profile_id>
</last_owner_enid>
+
</modifier_hfid>
<last_owner_hfid>
+
<modifier_hfid>
<type>hf preach</type>
+
<modification>dungeon</modification>
<last_owner_enid>
+
<modification>improved fortifications</modification>
<inherited/>
+
<type>entity equipment purchase</type>
<purchased_unowned/>
+
</new_equipment_level>
</last_owner_hfid>
+
<new_equipment_level>
<rebuilt_ruined/>
+
<type>modified building</type>
 +
<type>add hf entity honor</type>
 +
</honor_id>
 
<honor_id>
 
<honor_id>
</honor_id>
 
<type>entity equipment purchase</type>
 
 
<type>entity dissolved</type>
 
<type>entity dissolved</type>
 +
<type>entity expels hf</type>
 +
<type>hf recruited unit type for entity</type>
 
</unit_type>
 
</unit_type>
<type>hf recruited unit type for entity</type>
 
<type>add hf entity honor</type>
 
 
<unit_type>
 
<unit_type>
<modification>dungeon</modification>
+
</instigator_hfid>
<modifier_hfid>
+
<instigator_hfid>
<modification>gated courtyard</modification>
+
</conspirator_hfid>
<modification>improved fortifications</modification>
+
<conspirator_hfid>
<new_equipment_level>
+
</overthrown_hfid>
</new_equipment_level>
+
<overthrown_hfid>
</modifier_hfid>
+
</pos_taker_hfid>
<type>modified building</type>
+
<pos_taker_hfid>
 +
<hf_rep_2_of_1>
 +
<type>entity overthrown</type>
 
</position_profile_id>
 
</position_profile_id>
<type>entity overthrown</type>
 
</overthrown_hfid>
 
 
<position_profile_id>
 
<position_profile_id>
 +
<identity_id2>
 +
</hf_rep_1_of_2>
 
<hf_rep_1_of_2>
 
<hf_rep_1_of_2>
</hf_rep_1_of_2>
 
<hf_rep_2_of_1>
 
 
</hf_rep_2_of_1>
 
</hf_rep_2_of_1>
</conspirator_hfid>
+
</fooled_hfid>
<instigator_hfid>
+
<fooled_hfid>
<type>entity expels hf</type>
+
</framer_hfid>
<conspirator_hfid>
+
<framer_hfid>
</pos_taker_hfid>
+
</convicter_enid>
<overthrown_hfid>
+
<convicter_enid>
</instigator_hfid>
+
</plotter_hfid>
<pos_taker_hfid>
+
<plotter_hfid>
 +
<implicated_hfid>
 +
<did_not_reveal_all_in_interrogation/>
 
<held_firm_in_interrogation/>
 
<held_firm_in_interrogation/>
<did_not_reveal_all_in_interrogation/>
 
</convicter_enid>
 
 
<type>failed frame attempt</type>
 
<type>failed frame attempt</type>
 +
</arresting_enid>
 +
<arresting_enid>
 
<wanted_and_recognized/>
 
<wanted_and_recognized/>
<arresting_enid>
 
<implicated_hfid>
 
 
</implicated_hfid>
 
</implicated_hfid>
</framer_hfid>
+
<saboteur_hfid>
<fooled_hfid>
+
<type>hf interrogated</type>
<crime>
+
</interrogator_hfid>
<framer_hfid>
+
<interrogator_hfid>
</plotter_hfid>
 
<convicter_enid>
 
</fooled_hfid>
 
<plotter_hfid>
 
</enslaved_hfid>
 
<type>hf enslaved</type>
 
 
</seller_hfid>
 
</seller_hfid>
<enslaved_hfid>
+
<seller_hfid>
<payer_hfid>
 
</payer_hfid>
 
<moved_to_site_id>
 
</moved_to_site_id>
 
</interrogator_hfid>
 
<type>hf interrogated</type>
 
</arresting_enid>
 
<interrogator_hfid>
 
 
<type>sabotage</type>
 
<type>sabotage</type>
<seller_hfid>
 
<saboteur_hfid>
 
 
</saboteur_hfid>
 
</saboteur_hfid>
 +
<moved_to_site_id>
 +
<type>hf enslaved</type>
 +
</enslaved_hfid>
 +
<enslaved_hfid>
 +
<payer_entity_id>
 +
</payer_hfid>
 +
<payer_hfid>
 +
</moved_to_site_id>
 +
<ransomed_hfid>
 +
</ransomer_hfid>
 +
<ransomer_hfid>
 +
</payer_entity_id>
 +
</joining_enid>
 +
<joining_enid>
 +
<type>hf ransomed</type>
 +
</ransomed_hfid>
 +
<civ_entity_id>
 +
<type>entity alliance formed</type>
 
</initiating_enid>
 
</initiating_enid>
<type>entity alliance formed</type>
 
</joining_enid>
 
 
<initiating_enid>
 
<initiating_enid>
 +
<type>entity breach feature layer</type>
 +
</site_entity_id>
 
<site_entity_id>
 
<site_entity_id>
</site_entity_id>
 
<civ_entity_id>
 
 
</civ_entity_id>
 
</civ_entity_id>
<ransomer_hfid>
+
</destroyed_structure_id>
</ransomer_hfid>
+
<destroyed_structure_id>
<payer_entity_id>
+
</shrine_amount_destroyed>
</payer_entity_id>
+
<shrine_amount_destroyed>
<type>hf ransomed</type>
+
</expelled_number>
<joining_enid>
+
<expelled_number>
<ransomed_hfid>
+
</property_confiscated_from_hfid>
</ransomed_hfid>
+
<property_confiscated_from_hfid>
 +
</expelled_creature>
 +
<expelled_creature>
 
</expelled_pop_id>
 
</expelled_pop_id>
<expelled_creature>
 
</expelled_number>
 
 
<expelled_pop_id>
 
<expelled_pop_id>
 +
</target_enid>
 +
<target_enid>
 
</expelled_hfid>
 
</expelled_hfid>
<target_enid>
 
</expelled_creature>
 
 
<expelled_hfid>
 
<expelled_hfid>
</shrine_amount_destroyed>
+
<reason>ageless</reason>
<destroyed_structure_id>
+
<reason>murder</reason>
<type>entity breach feature layer</type>
+
<type>change hf state</type>
<shrine_amount_destroyed>
+
<mood>
</property_confiscated_from_hfid>
+
<relationship>
<expelled_number>
+
apprentice
</destroyed_structure_id>
+
</relationship>
<property_confiscated_from_hfid>
+
<type>hf confronted</type>
 +
</body_state>
 +
<type>hf relationship denied</type>
 
</seeker_hfid>
 
</seeker_hfid>
<type>hf relationship denied</type>
 
<relationship>
 
 
<seeker_hfid>
 
<seeker_hfid>
 +
unburied at battlefield
 +
unburied at subregion
 
unburied at feature layer
 
unburied at feature layer
unburied at subregion
 
</body_state>
 
 
entombed at site
 
entombed at site
<type>change hf state</type>
+
<body_state>
<reason>murder</reason>
+
active
<mood>
+
buried at site
</relationship>
+
unburied at site
apprentice
+
</promise_to_hfid>
<reason>ageless</reason>
+
<promise_to_hfid>
<type>hf confronted</type>
+
<type>remove hf entity link</type>
 +
<type>change hf body state</type>
 +
</position_id>
 +
<position_id>
 
</appointer_hfid>
 
</appointer_hfid>
<position_id>
 
</promise_to_hfid>
 
 
<appointer_hfid>
 
<appointer_hfid>
 +
former squad
 +
former occupation
 
resident
 
resident
former occupation
 
</position_id>
 
 
</link>
 
</link>
buried at site
+
<link>
active
+
former position
unburied at battlefield
+
position claim
unburied at site
+
squad
<type>remove hf entity link</type>
 
<promise_to_hfid>
 
<body_state>
 
<type>change hf body state</type>
 
<surveiled_contact/>
 
<surveiled_coconspirator/>
 
 
<convict_is_contact/>
 
<convict_is_contact/>
 +
</confessed_after_apb_arrest_enid>
 +
<confessed_after_apb_arrest_enid>
 +
<type>add hf entity link</type>
 +
<surveiled_convicted/>
 +
<surveiled_coconspirator/>
 +
<surveiled_contact/>
 
<surveiled_target/>
 
<surveiled_target/>
 +
<hammerstrokes>
 +
</prison_months>
 
<prison_months>
 
<prison_months>
</prison_months>
 
<surveiled_convicted/>
 
 
<wrongful_conviction/>
 
<wrongful_conviction/>
position claim
+
<exiled/>
former position
+
<death_penalty/>
former squad
+
<no_prison_available/>
<confessed_after_apb_arrest_enid>
+
</hammerstrokes>
</confessed_after_apb_arrest_enid>
+
<contact_hfid>
<link>
+
</coconspirator_hfid>
<type>add hf entity link</type>
+
<coconspirator_hfid>
 +
<beating/>
 +
<convicted_hfid>
 +
</corrupt_convicter_hfid>
 
<corrupt_convicter_hfid>
 
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
 
<contact_hfid>
 
 
</contact_hfid>
 
</contact_hfid>
 +
<crime>
 +
</crime>
 
<type>hf convicted</type>
 
<type>hf convicted</type>
</crime>
 
<convicted_hfid>
 
 
</convicted_hfid>
 
</convicted_hfid>
<no_prison_available/>
+
cheer propensity
<death_penalty/>
+
depression propensity
<hammerstrokes>
+
anger propensity
</hammerstrokes>
+
anxiety propensity
<coconspirator_hfid>
+
<top_facet>
</coconspirator_hfid>
+
love propensity
<exiled/>
+
hate propensity
<beating/>
+
envy propensity
 +
</relevant_position_profile_id>
 +
<relevant_position_profile_id>
 
</relevant_id_for_method>
 
</relevant_id_for_method>
<relevant_position_profile_id>
 
<top_facet>
 
 
<relevant_id_for_method>
 
<relevant_id_for_method>
 +
<method>revenge on grudge</method>
 +
<method>offer immortality</method>
 
</relevant_entity_id>
 
</relevant_entity_id>
<method>offer immortality</method>
 
</relevant_position_profile_id>
 
 
<relevant_entity_id>
 
<relevant_entity_id>
anger propensity
+
<method>precedence</method>
depression propensity
+
<method>blackmail over embezzlement</method>
lust propensity
+
<method>bribe</method>
anxiety propensity
+
<method>religious sympathy</method>
hate propensity
+
</lure_hfid>
love propensity
+
<lure_hfid>
cheer propensity
+
<method>intimidate</method>
envy propensity
+
<method>flatter</method>
 +
<action>bribe official</action>
 +
<action>bring into network</action>
 
<action>corrupt in place</action>
 
<action>corrupt in place</action>
<action>bring into network</action>
 
</lure_hfid>
 
 
<action>induce to embezzle</action>
 
<action>induce to embezzle</action>
 +
<agreement_id>
 +
<delegated/>
 
<successful/>
 
<successful/>
<delegated/>
 
<action>bribe official</action>
 
 
<failed_judgment_test/>
 
<failed_judgment_test/>
<method>bribe</method>
+
<type>agreement concluded</type>
<method>blackmail over embezzlement</method>
+
<type>agreement rejected</type>
<method>revenge on grudge</method>
+
<type>agreement formed</type>
<method>religious sympathy</method>
+
</agreement_id>
<method>intimidate</method>
+
<contacted_enid>
<lure_hfid>
+
<type>first contact failed</type>
<method>precedence</method>
+
</rejector_enid>
<method>flatter</method>
+
<rejector_enid>
 +
<type>first contact</type>
 +
</contactor_enid>
 
<contactor_enid>
 
<contactor_enid>
</contactor_enid>
 
<contacted_enid>
 
 
</contacted_enid>
 
</contacted_enid>
 +
<hfid_target>
 +
<type>remove hf hf link</type>
 
<type>add hf site link</type>
 
<type>add hf site link</type>
<type>remove hf hf link</type>
 
<type>first contact</type>
 
 
<type>remove hf site link</type>
 
<type>remove hf site link</type>
<type>agreement formed</type>
+
</state>
<type>agreement rejected</type>
+
<type>change hf job</type>
<agreement_id>
 
</agreement_id>
 
</rejector_enid>
 
<type>first contact failed</type>
 
<type>agreement concluded</type>
 
<rejector_enid>
 
berserk
 
insane
 
<state>
 
</mood>
 
macabre
 
secretive
 
melancholy
 
 
<type>add hf hf link</type>
 
<type>add hf hf link</type>
<type>change hf job</type>
 
<hfid_target>
 
 
</hfid_target>
 
</hfid_target>
 +
<state>
 +
settled
 
refugee
 
refugee
settled
 
</state>
 
 
visiting
 
visiting
 +
melancholy
 +
insane
 +
berserk
 +
</mood>
 +
fey
 +
secretive
 +
macabre
 +
fell
 +
</agreement_subject_id>
 +
<agreement_subject_id>
 +
<type>agreement made</type>
 +
<type>site dispute</type>
 +
</ally_defense_bonus>
 +
<ally_defense_bonus>
 +
</concluder_hfid>
 +
<concluder_hfid>
 +
</top_relationship_modifier>
 
<top_relationship_modifier>
 
<top_relationship_modifier>
</top_relationship_modifier>
+
</coconspirator_bonus>
 
<coconspirator_bonus>
 
<coconspirator_bonus>
</coconspirator_bonus>
+
<top_relationship_factor>fear</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
+
</top_relationship_rating>
 
<top_relationship_rating>
 
<top_relationship_rating>
</top_relationship_rating>
+
<top_value_modifier>
<agreement_subject_id>
+
<top_relationship_factor>trust</top_relationship_factor>
</agreement_subject_id>
+
<top_relationship_factor>loyalty</top_relationship_factor>
<type>site dispute</type>
+
<top_relationship_factor>love</top_relationship_factor>
<type>agreement made</type>
+
</top_value>
<ally_defense_bonus>
+
</top_value_rating>
</ally_defense_bonus>
+
<top_value_rating>
<concluder_hfid>
+
</top_value_modifier>
</concluder_hfid>
+
<top_facet_rating>
 
</top_facet_modifier>
 
</top_facet_modifier>
<top_facet_rating>
+
<top_facet_modifier>
 
<top_value>
 
<top_value>
<top_facet_modifier>
+
flights of fancy
 
abstract
 
abstract
flights of fancy
+
</top_facet>
 
</top_facet_rating>
 
</top_facet_rating>
</top_facet>
+
gregarious
<top_relationship_factor>trust</top_relationship_factor>
+
assertive
<top_value_modifier>
+
frenetic
<top_relationship_factor>love</top_relationship_factor>
+
excitement-seeking
<top_relationship_factor>loyalty</top_relationship_factor>
+
altruism
</top_value_rating>
+
thoughtless
</top_value>
+
orderly
</top_value_modifier>
+
trusting
<top_value_rating>
+
set-in-ways
 
tolerance for differences
 
tolerance for differences
set-in-ways
+
obsessive
 
swayable
 
swayable
obsessive
+
singlemindedness
 
bashful
 
bashful
singlemindedness
+
private
 
perfectionist
 
perfectionist
private
+
ambition
assertive
+
extravagance
gregarious
+
zaniness
excitement-seeking
+
cruelty
frenetic
+
disdain advice
thoughtless
+
fearlessness
altruism
+
confidence
trusting
+
vanity
orderly
+
likes fighting
 +
stubborness
 
wastefulness
 
wastefulness
stubborness
 
polite
 
 
discord
 
discord
 +
lust propensity
 
stress vulnerability
 
stress vulnerability
likes fighting
+
greed
 
intemperance
 
intemperance
extravagance
+
</receiver_hist_figure_id>
ambition
+
<receiver_hist_figure_id>
cruelty
+
</receiver_entity_id>
zaniness
+
<receiver_entity_id>
fearlessness
+
</giver_hist_figure_id>
disdain advice
+
<giver_hist_figure_id>
vanity
+
</giver_entity_id>
confidence
+
<giver_entity_id>
 +
<hist_figure_id>
 
<type>artifact stored</type>
 
<type>artifact stored</type>
<hist_figure_id>
+
<type>artifact possessed</type>
 
<type>artifact given</type>
 
<type>artifact given</type>
<type>artifact possessed</type>
+
<type>artifact hidden</type>
 
</unit_id>
 
</unit_id>
<type>artifact hidden</type>
+
<unit_id>
 
</hist_figure_id>
 
</hist_figure_id>
<unit_id>
+
<seizure/>
<receiver_hist_figure_id>
+
<offended/>
</receiver_hist_figure_id>
+
<lost_value/>
<receiver_entity_id>
+
<is_tribute/>
</receiver_entity_id>
+
</depot_entity_id>
<giver_hist_figure_id>
+
<depot_entity_id>
</giver_hist_figure_id>
+
<all_dead/>
<giver_entity_id>
+
<hardship/>
</giver_entity_id>
+
<allotment_index>
 
</account_shift>
 
</account_shift>
<allotment_index>
+
<account_shift>
 
<type>merchant</type>
 
<type>merchant</type>
<account_shift>
+
<production_zone_id>
 
</allotment>
 
</allotment>
<production_zone_id>
+
<allotment>
 
</allotment_index>
 
</allotment_index>
<allotment>
+
<source_site_id>
<offended/>
+
</dest_site_id>
<seizure/>
+
<dest_site_id>
<is_tribute/>
+
</production_zone_id>
<lost_value/>
+
<trader_hfid>
<depot_entity_id>
+
</trader_entity_id>
</depot_entity_id>
+
<trader_entity_id>
<hardship/>
+
</source_site_id>
<all_dead/>
+
</new_account>
 
<new_account>
 
<new_account>
</new_account>
+
<type>trade</type>
 
</trader_hfid>
 
</trader_hfid>
<type>trade</type>
+
</gambler_hfid>
 
<gambler_hfid>
 
<gambler_hfid>
</gambler_hfid>
+
</old_account>
 
<old_account>
 
<old_account>
</old_account>
+
<type>diplomat lost</type>
</dest_site_id>
+
<type>body abused</type>
<source_site_id>
+
<type>agreement void</type>
</production_zone_id>
+
<type>gamble</type>
<dest_site_id>
+
</site_id_2>
</trader_entity_id>
+
<site_id_2>
<trader_hfid>
+
<type>peace accepted</type>
</source_site_id>
+
<type>peace rejected</type>
<trader_entity_id>
+
</entity_id_2>
 
<entity_id_2>
 
<entity_id_2>
</entity_id_2>
+
</site_id_1>
 
<site_id_1>
 
<site_id_1>
</site_id_1>
+
<dispute>
 
</dispute>
 
</dispute>
<dispute>
+
</entity_id_1>
 
<entity_id_1>
 
<entity_id_1>
</entity_id_1>
+
<pop_flid>
<type>body abused</type>
+
</join_entity_id>
<type>diplomat lost</type>
+
<join_entity_id>
<type>gamble</type>
+
<type>entity incorporated</type>
<type>agreement void</type>
+
<pop_number_moved>
<site_id_2>
+
</pop_srid>
</site_id_2>
+
<pop_srid>
<type>peace rejected</type>
+
</pop_flid>
<type>peace accepted</type>
+
<type>regionpop incorporated into entity</type>
 
</pop_race>
 
</pop_race>
<type>regionpop incorporated into entity</type>
+
<pop_race>
 
</pop_number_moved>
 
</pop_number_moved>
<pop_race>
+
</creator_hfid>
 
<creator_hfid>
 
<creator_hfid>
</creator_hfid>
 
<type>entity relocate</type>
 
 
<type>entity primary criminals</type>
 
<type>entity primary criminals</type>
</join_entity_id>
+
<type>entity relocate</type>
<pop_flid>
+
<type>entity law</type>
<type>entity incorporated</type>
+
<law_add>harsh</law_add>
<join_entity_id>
+
<law_remove>harsh</law_remove>
</pop_srid>
+
<type>entity created</type>
<pop_number_moved>
+
<type>item stolen</type>
</pop_flid>
+
<type>artifact recovered</type>
<pop_srid>
+
<type>artifact dropped</type>
 +
<injury/>
 +
<destroyer_hfid>
 
</destroyer_enid>
 
</destroyer_enid>
<destroyer_hfid>
+
<destroyer_enid>
 
<type>artifact found</type>
 
<type>artifact found</type>
<destroyer_enid>
+
</site_property_id>
 
<site_property_id>
 
<site_property_id>
</site_property_id>
+
<type>artifact destroyed</type>
 
</destroyer_hfid>
 
</destroyer_hfid>
<type>artifact destroyed</type>
+
<new_artifact_id>
<law_add>harsh</law_add>
+
</old_artifact_id>
<type>entity law</type>
+
<old_artifact_id>
<type>entity created</type>
+
<type>artifact lost</type>
<law_remove>harsh</law_remove>
+
<source_entity_id>
<type>artifact recovered</type>
+
<from_original/>
<type>item stolen</type>
+
<type>artifact transformed</type>
<injury/>
+
</new_artifact_id>
<type>artifact dropped</type>
+
<dest_entity_id>
 
</source_structure_id>
 
</source_structure_id>
<dest_entity_id>
+
<source_structure_id>
 
</source_entity_id>
 
</source_entity_id>
<source_structure_id>
+
<type>artifact copied</type>
 
</dest_structure_id>
 
</dest_structure_id>
<type>artifact copied</type>
+
<dest_structure_id>
 
</dest_entity_id>
 
</dest_entity_id>
<dest_structure_id>
+
</wc_id>
</old_artifact_id>
+
<wc_id>
<new_artifact_id>
+
<type>artifact created</type>
<type>artifact lost</type>
+
<name_only/>
<old_artifact_id>
+
<form_id>
<from_original/>
+
<type>musical form created</type>
<source_entity_id>
+
<type>dance form created</type>
</new_artifact_id>
+
<type>written content composed</type>
<type>artifact transformed</type>
+
holy relic
 
</claim>
 
</claim>
holy relic
+
<type>poetic form created</type>
 
</form_id>
 
</form_id>
<type>poetic form created</type>
+
<type>artifact claim formed</type>
 
<claim>
 
<claim>
<type>artifact claim formed</type>
+
symbol
 
heirloom
 
heirloom
symbol
+
<aggressor_ent_id>
<wc_id>
+
</defender_ent_id>
</wc_id>
+
<defender_ent_id>
<name_only/>
+
</historical_event_collection>
<type>artifact created</type>
+
</event>
<type>musical form created</type>
+
<event>
<form_id>
+
<type>war</type>
<type>written content composed</type>
+
</aggressor_ent_id>
<type>dance form created</type>
+
</end_seconds72>
 
<end_seconds72>
 
<end_seconds72>
</end_seconds72>
+
</eventcol>
 
<eventcol>
 
<eventcol>
</eventcol>
+
</start_seconds72>
 
<start_seconds72>
 
<start_seconds72>
</start_seconds72>
+
</end_year>
 
<end_year>
 
<end_year>
</end_year>
+
<type>create entity position</type>
</defender_ent_id>
+
<historical_event_collection>
<aggressor_ent_id>
+
</start_year>
</historical_event_collection>
+
<start_year>
<defender_ent_id>
+
</trickster_hfid>
<event>
+
<trickster_hfid>
</event>
+
</identity_id>
</aggressor_ent_id>
+
<identity_id>
<type>war</type>
+
<new_race>
 
</new_caste>
 
</new_caste>
<new_race>
 
<type>assume identity</type>
 
 
<new_caste>
 
<new_caste>
 +
<type>assume identity</type>
 +
<old_race>
 
</old_caste>
 
</old_caste>
<old_race>
+
<old_caste>
 
</new_race>
 
</new_race>
<old_caste>
+
<changee_hfid>
<historical_event_collection>
+
</changer_hfid>
<type>create entity position</type>
+
<changer_hfid>
<start_year>
+
</old_race>
</start_year>
+
</doer_hfid>
<trickster_hfid>
+
<doer_hfid>
</trickster_hfid>
+
<type>changed creature type</type>
<identity_id>
+
</changee_hfid>
</identity_id>
+
<teacher_hfid>
 
</interaction>
 
</interaction>
<teacher_hfid>
+
<interaction>
 
<type>hf does interaction</type>
 
<type>hf does interaction</type>
<interaction>
+
<type>hf learns secret</type>
 
</student_hfid>
 
</student_hfid>
<type>hf learns secret</type>
+
<student_hfid>
 
</teacher_hfid>
 
</teacher_hfid>
<student_hfid>
+
<type>masterpiece item improvement</type>
</changer_hfid>
+
<type>masterpiece food</type>
<changee_hfid>
+
<type>masterpiece engraving</type>
</old_race>
+
<type>masterpiece lost</type>
<changer_hfid>
+
<skill_at_time>
<doer_hfid>
+
<type>masterpiece arch constructed</type>
</doer_hfid>
+
<type>masterpiece item</type>
</changee_hfid>
+
<type>masterpiece dye</type>
<type>changed creature type</type>
+
</leader_hfid>
 
<leader_hfid>
 
<leader_hfid>
</leader_hfid>
+
<partial_incorporation/>
 
</skill_at_time>
 
</skill_at_time>
<partial_incorporation/>
+
</joiner_entity_id>
 
<joiner_entity_id>
 
<joiner_entity_id>
</joiner_entity_id>
+
</joined_entity_id>
 
<joined_entity_id>
 
<joined_entity_id>
</joined_entity_id>
+
<type>persecution</type>
<type>masterpiece food</type>
+
<type>purge</type>
<type>masterpiece item improvement</type>
+
</adjective>
<type>masterpiece lost</type>
+
<adjective>
<type>masterpiece engraving</type>
+
<defending_enid>
<type>masterpiece arch constructed</type>
+
<type>insurrection</type>
<skill_at_time>
+
</target_entity_id>
<type>masterpiece dye</type>
+
<target_entity_id>
<type>masterpiece item</type>
+
<type>site conquered</type>
 
</attacking_enid>
 
</attacking_enid>
<type>site conquered</type>
+
<attacking_enid>
 
</defending_enid>
 
</defending_enid>
<attacking_enid>
+
</parent_eventcol>
 
<parent_eventcol>
 
<parent_eventcol>
</parent_eventcol>
+
</ordinal>
 
<ordinal>
 
<ordinal>
</ordinal>
+
<defending_squad_animated/>
<type>purge</type>
+
attacker won
<type>persecution</type>
+
defender won
<adjective>
+
<type>duel</type>
</adjective>
+
</defending_squad_deaths>
<type>insurrection</type>
+
<defending_squad_deaths>
<defending_enid>
+
</defending_squad_site>
<target_entity_id>
+
<defending_squad_site>
</target_entity_id>
+
</defending_squad_entity_pop>
 
<defending_squad_entity_pop>
 
<defending_squad_entity_pop>
</defending_squad_entity_pop>
+
</defending_squad_number>
 
<defending_squad_number>
 
<defending_squad_number>
</defending_squad_number>
+
<attacking_squad_site>
 
<attacking_squad_animated/>
 
<attacking_squad_animated/>
<attacking_squad_site>
+
</defending_squad_race>
 
<defending_squad_race>
 
<defending_squad_race>
</defending_squad_race>
+
<attacking_squad_number>
attacker won
+
</attacking_squad_deaths>
<defending_squad_animated/>
+
<attacking_squad_deaths>
<type>duel</type>
+
</attacking_squad_site>
defender won
+
<attacking_squad_race>
<defending_squad_deaths>
+
</attacking_squad_entity_pop>
</defending_squad_deaths>
+
<attacking_squad_entity_pop>
<defending_squad_site>
+
</attacking_squad_number>
</defending_squad_site>
+
<d_support_merc_hfid>
</noncom_hfid>
+
</noncom_hfid>
<d_support_merc_hfid>
+
<noncom_hfid>
 
</attacking_squad_race>
 
</attacking_squad_race>
<noncom_hfid>
+
<defending_hfid>
 
</a_support_merc_hfid>
 
</a_support_merc_hfid>
<defending_hfid>
+
<a_support_merc_hfid>
 
</d_support_merc_hfid>
 
</d_support_merc_hfid>
<a_support_merc_hfid>
+
<attacking_hfid>
</attacking_squad_deaths>
+
<company_merc/>
<attacking_squad_number>
+
<individual_merc/>
</attacking_squad_site>
+
</defending_hfid>
<attacking_squad_deaths>
+
<attacking_merc_enid>
</attacking_squad_entity_pop>
+
</defending_merc_enid>
<attacking_squad_race>
+
<defending_merc_enid>
</attacking_squad_number>
+
</attacking_hfid>
<attacking_squad_entity_pop>
+
<attacking_ent_id>
 
</defending_ent_id>
 
</defending_ent_id>
<attacking_ent_id>
+
<defending_ent_id>
 
</attacking_merc_enid>
 
</attacking_merc_enid>
<defending_ent_id>
+
<type>battle</type>
 
</war_eventcol>
 
</war_eventcol>
<type>battle</type>
+
<war_eventcol>
 
</attacking_ent_id>
 
</attacking_ent_id>
<war_eventcol>
+
<link_type>home site building</link_type>
<company_merc/>
+
<link_type>lair</link_type>
<attacking_hfid>
+
<link_type>home site underground</link_type>
</defending_hfid>
+
<link_type>home saved zone</link_type>
<individual_merc/>
+
<link_type>occupation</link_type>
</defending_merc_enid>
+
<link_type>seat of power</link_type>
<attacking_merc_enid>
+
<link_type>hangout</link_type>
</attacking_hfid>
+
<link_type>home structure</link_type>
<defending_merc_enid>
+
</entity_former_occupation_link>
 
<entity_former_position_link>
 
<entity_former_position_link>
</entity_former_occupation_link>
+
</entity_former_position_link>
 
<site_link>
 
<site_link>
</entity_former_position_link>
+
</occupation_id>
 
<occupation_id>
 
<occupation_id>
</occupation_id>
+
</entity_occupation_link>
 
<entity_former_occupation_link>
 
<entity_former_occupation_link>
</entity_occupation_link>
+
</entity_former_squad_link>
<link_type>lair</link_type>
+
<entity_position_link>
<link_type>home site building</link_type>
+
</entity_position_link>
<link_type>home saved zone</link_type>
+
<entity_occupation_link>
<link_type>home site underground</link_type>
+
</squad_position>
<link_type>seat of power</link_type>
+
<squad_position>
<link_type>occupation</link_type>
+
</entity_squad_link>
<link_type>home structure</link_type>
+
<entity_former_squad_link>
<link_type>hangout</link_type>
+
</entity_link>
 
<entity_squad_link>
 
<entity_squad_link>
</entity_link>
+
</squad_id>
 
<squad_id>
 
<squad_id>
</squad_id>
+
<link_type>former slave</link_type>
 
<link_type>former prisoner</link_type>
 
<link_type>former prisoner</link_type>
<link_type>former slave</link_type>
+
<link_type>enemy</link_type>
 
<link_type>criminal</link_type>
 
<link_type>criminal</link_type>
<link_type>enemy</link_type>
+
<link_type>former member</link_type>
<entity_position_link>
+
<link_type>mercenary</link_type>
</entity_former_squad_link>
+
<link_type>former mercenary</link_type>
<entity_occupation_link>
+
<link_type>slave</link_type>
</entity_position_link>
+
<link_strength>
<squad_position>
+
</hf_link>
</squad_position>
+
<entity_link>
<entity_former_squad_link>
+
<link_type>member</link_type>
</entity_squad_link>
+
<link_type>pet owner</link_type>
 
<link_type>former spouse</link_type>
 
<link_type>former spouse</link_type>
<link_type>pet owner</link_type>
+
<link_type>deceased spouse</link_type>
 
</link_strength>
 
</link_strength>
<link_type>deceased spouse</link_type>
+
<link_type>apprentice</link_type>
 
<link_type>companion</link_type>
 
<link_type>companion</link_type>
<link_type>apprentice</link_type>
 
<link_type>former apprentice</link_type>
 
 
<link_type>former master</link_type>
 
<link_type>former master</link_type>
<link_type>mercenary</link_type>
+
<link_type>former apprentice</link_type>
<link_type>former member</link_type>
+
<link_type>lover</link_type>
<link_type>slave</link_type>
+
<link_type>prisoner</link_type>
<link_type>former mercenary</link_type>
+
<link_type>imprisoner</link_type>
</hf_link>
+
<link_type>master</link_type>
<link_strength>
+
<link_type>father</link_type>
<link_type>member</link_type>
+
<link_type>spouse</link_type>
<entity_link>
+
<link_type>child</link_type>
 +
<link_type>deity</link_type>
 +
<type>journey</type>
 
<type>occasion</type>
 
<type>occasion</type>
<type>journey</type>
+
<hf_link>
 
<link_type>mother</link_type>
 
<link_type>mother</link_type>
<hf_link>
+
<type>abduction</type>
 
<type>raid</type>
 
<type>raid</type>
<type>abduction</type>
+
<type>theft</type>
 
<type>beast attack</type>
 
<type>beast attack</type>
<type>theft</type>
+
assassin
<link_type>prisoner</link_type>
+
snatcher
<link_type>lover</link_type>
+
saboteur
<link_type>master</link_type>
+
<relationship_profile_hf_visual>
<link_type>imprisoner</link_type>
+
source of funds
<link_type>spouse</link_type>
+
source of funds for master
<link_type>father</link_type>
+
asset
<link_type>deity</link_type>
+
corrupt position holder
<link_type>child</link_type>
+
</used_identity_id>
 
<used_identity_id>
 
<used_identity_id>
</used_identity_id>
+
possible threat
 
rebuffed
 
rebuffed
possible threat
+
<entity_reputation>
 
</entity_reputation>
 
</entity_reputation>
<entity_reputation>
+
</current_identity_id>
 
<current_identity_id>
 
<current_identity_id>
</current_identity_id>
+
<cultural_identity_reputation>
snatcher
+
</cultural_identity_id>
assassin
+
<cultural_identity_id>
<relationship_profile_hf_visual>
+
</cultural_identity_reputation>
saboteur
+
</first_ageless_year>
source of funds for master
+
<first_ageless_year>
source of funds
+
</first_ageless_season_count>
corrupt position holder
+
<first_ageless_season_count>
 +
<property_id>
 
</site_property>
 
</site_property>
<property_id>
+
</unsolved_murders>
 
<unsolved_murders>
 
<unsolved_murders>
</unsolved_murders>
+
</holds_artifact>
 
<holds_artifact>
 
<holds_artifact>
</holds_artifact>
+
<site_property>
 
</property_id>
 
</property_id>
<site_property>
+
</active_interaction>
</cultural_identity_id>
+
<active_interaction>
<cultural_identity_reputation>
+
</animated_string>
</cultural_identity_reputation>
+
<animated_string>
<cultural_identity_id>
+
</goal>
<first_ageless_year>
+
<goal>
</first_ageless_year>
+
</interaction_knowledge>
<first_ageless_season_count>
+
<interaction_knowledge>
</first_ageless_season_count>
+
</honor_entity>
 
</journey_pet>
 
</journey_pet>
</honor_entity>
+
<journey_pet>
 
<goal>immortality</goal>
 
<goal>immortality</goal>
<journey_pet>
+
</battles>
 
<battles>
 
<battles>
</battles>
+
</kills>
 
<kills>
 
<kills>
</kills>
+
</hf_skill>
<active_interaction>
+
<honor_entity>
</active_interaction>
+
</entity>
<animated_string>
+
<entity>
</animated_string>
+
</skill>
<goal>
+
<skill>
</goal>
+
</total_ip>
<interaction_knowledge>
+
<total_ip>
</interaction_knowledge>
+
</site_link>
 
<sphere>
 
<sphere>
</site_link>
+
</sphere>
 
<hf_skill>
 
<hf_skill>
</sphere>
+
<link_type>prison structure</link_type>
 
<link_type>prison building profile</link_type>
 
<link_type>prison building profile</link_type>
<link_type>prison structure</link_type>
 
<sub_id>
 
 
</sub_id>
 
</sub_id>
<honor_entity>
+
<sub_id>
</hf_skill>
+
corrupt actor's government
<entity>
+
counterintelligence
</entity>
+
become immortal
<skill>
+
undead world conquest
</skill>
+
frame actor
<total_ip>
+
kidnap actor
</total_ip>
+
sabotage actor
 +
direct war to actor
 +
grow corruption network
 
attain rank
 
attain rank
grow corruption network
+
assassinate actor
 
corruptly punish actor
 
corruptly punish actor
assassinate actor
+
<type>
 
grow funding network
 
grow funding network
<type>
+
grow asset network
 
acquire artifact
 
acquire artifact
grow asset network
+
</handle_actor_id>
counterintelligence
 
corrupt actor's government
 
undead world conquest
 
become immortal
 
kidnap actor
 
frame actor
 
direct war to actor
 
sabotage actor
 
</strategy>
 
torment
 
<strategy_enid>
 
</strategy_enid>
 
work if suited
 
neutralize
 
 
<handle_actor_id>
 
<handle_actor_id>
</handle_actor_id>
+
</intrigue_actor>
 
<intrigue_plot>
 
<intrigue_plot>
</intrigue_actor>
+
</strategy_eppid>
 
<strategy_eppid>
 
<strategy_eppid>
</strategy_eppid>
+
<promised_actor_immortality/>
 
<promised_me_immortality/>
 
<promised_me_immortality/>
<promised_actor_immortality/>
+
torment
 +
</strategy>
 +
</strategy_enid>
 +
<strategy_enid>
 +
use
 +
tax
 +
neutralize
 +
work if suited
 +
<strategy>
 +
corrupt and pacify
 +
obey
 +
avoid
 +
</relationship_profile_hf_identity>
 +
<intrigue_actor>
 +
</role>
 +
<role>
 +
</relationship_profile_hf_visual>
 
<relationship_profile_hf_historical>
 
<relationship_profile_hf_historical>
</relationship_profile_hf_visual>
+
</relationship_profile_hf_historical>
 
<relationship_profile_hf_identity>
 
<relationship_profile_hf_identity>
</relationship_profile_hf_historical>
+
</loyalty>
 
<loyalty>
 
<loyalty>
</loyalty>
+
</fear>
 
<fear>
 
<fear>
</fear>
+
</respect>
corrupt and pacify
+
<respect>
<strategy>
+
</trust>
<intrigue_actor>
+
<trust>
</relationship_profile_hf_identity>
+
</known_identity_id>
<role>
+
<known_identity_id>
</role>
+
</love>
 +
<love>
 +
</last_meet_year>
 
<last_meet_year>
 
<last_meet_year>
</last_meet_year>
+
</last_meet_seconds72>
 
<last_meet_seconds72>
 
<last_meet_seconds72>
</last_meet_seconds72>
+
</hf_id>
 
<hf_id>
 
<hf_id>
</hf_id>
+
</meet_count>
 
<meet_count>
 
<meet_count>
</meet_count>
+
associated with
<respect>
+
possessed of an unusual destiny. 
</respect>
+
guided by forces unknown. 
<trust>
+
most often takes the form of a
</trust>
+
was most often depicted as a
<known_identity_id>
 
</known_identity_id>
 
<love>
 
</love>
 
 
  one of the only ones of  
 
  one of the only ones of  
  the only one of
+
  kind
 
Although accounts vary, it is universally agreed that  
 
Although accounts vary, it is universally agreed that  
 +
chosen by fate as the vanguard of destiny. 
 
  has been lost to time
 
  has been lost to time
 +
the first of
 +
one of the first of
 +
the only one of
 +
born in
 +
of unknown parentage
 +
was the
 
The identity of  
 
The identity of  
one of the first of
+
a deity
  the first of  
+
  that occurs in the myths of  
associated with
+
a force
was most often depicted as a  
+
, animated by unknown forces
chosen by fate as the vanguard of destiny. 
+
world view filter not set (adjust ci ps)
of divine parentage and possessed of unnatural gifts. 
 
most often takes the form of a
 
guided by forces unknown. 
 
 
world view filter not set (moderate private opinion)
 
world view filter not set (moderate private opinion)
world view filter not set (adjust ci ps)
+
[NOUN]
 
This nameless being
 
This nameless being
[NOUN]
+
<agreement_has_messenger/>
 
</plot_actor>
 
</plot_actor>
<agreement_has_messenger/>
+
</intrigue_plot>
 
NULL artifact from dead post-wg inventory, skipping
 
NULL artifact from dead post-wg inventory, skipping
</intrigue_plot>
+
<parent_plot_hfid>
of unknown parentage
+
<plot_actor>
born in
+
</plot_role>
was the
+
<plot_role>
is the
+
<delegated_plot_hfid>
that occurs in the myths of
+
</parent_plot_id>
a deity
+
<parent_plot_id>
, animated by unknown forces
+
</parent_plot_hfid>
a force
+
<on_hold/>
 
</delegated_plot_id>
 
</delegated_plot_id>
<on_hold/>
+
<delegated_plot_id>
 
</delegated_plot_hfid>
 
</delegated_plot_hfid>
<delegated_plot_id>
+
infiltrate society
 
</type>
 
</type>
infiltrate society
+
</actor_id>
 
<actor_id>
 
<actor_id>
</actor_id>
+
]s@
<plot_actor>
+
]s@
<parent_plot_hfid>
+
P<!@
<plot_role>
+
pc!@
</plot_role>
+
]s@
</parent_plot_id>
+
]s@
<delegated_plot_hfid>
+
]s@
</parent_plot_hfid>
+
0@s@
<parent_plot_id>
+
=!@
AMBIENCE_VOLUME
+
-!@
SFX_VOLUME
+
`>!@
MASTER_VOLUME
+
[!@
MUSIC_VOLUME
+
FPS
WINDOWED
+
FPS_CAP
TEXTURE_PARAM
+
G_FPS_CAP
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
+
INTERFACE_SCALING_TO_DESIRED_GRID
INTERFACE_SCALING_PERCENTAGE
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
COMPRESSED_SAVES
 
KEY_REPEAT_ACCEL_START
 
MACRO_MS
 
KEY_REPEAT_MS
 
KEY_REPEAT_ACCEL_LIMIT
 
AVERAGE_TIME_BETWEEN_SONGS
 
KEY_HOLD_MS
 
RESIZABLE
 
 
FULLSCREENX
 
FULLSCREENX
 +
FULLSCREENY
 +
MAXIMUM_INTERFACE_PERCENTAGE
 +
FULLFONT
 
WINDOWEDX
 
WINDOWEDX
 
WINDOWEDY
 
WINDOWEDY
FULLFONT
+
RESIZABLE
 +
data/init/init_default.txt
 
BASIC_FONT
 
BASIC_FONT
 
data/art/
 
data/art/
INTERFACE_SCALING_TO_DESIRED_GRID
+
FONT
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 
FPS_CAP
 
G_FPS_CAP
 
FULLSCREENY
 
MAXIMUM_INTERFACE_PERCENTAGE
 
 
data/art/curses_640x300.png
 
data/art/curses_640x300.png
data/init/init_default.txt
+
LRED_B
data/art/intro_button.png
+
LMAGENTA_R
data/art/border.png
+
LMAGENTA_G
Run in Fullscreen Mode?  You can set your preferences in data/init/init.txt.
+
LMAGENTA_B
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
+
LCYAN_G
data/art/load_bar.png
+
LCYAN_B
Text mode is not supported for now
 
Start FullScreen?
 
WHITE_G
 
WHITE_B
 
data/art/tabs.png
 
data/art/black_background.bmp
 
data/art/scrollbar.png
 
data/art/filter.png
 
 
LRED_R
 
LRED_R
 
LRED_G
 
LRED_G
LCYAN_G
+
LGREEN_R
LCYAN_B
+
LGREEN_G
 
LGREEN_B
 
LGREEN_B
 
LCYAN_R
 
LCYAN_R
LGREEN_R
+
DGRAY_B
LGREEN_G
+
LBLUE_R
YELLOW_B
+
LBLUE_G
WHITE_R
+
LBLUE_B
YELLOW_R
+
LGRAY_G
YELLOW_G
+
LGRAY_B
LMAGENTA_G
+
DGRAY_R
LMAGENTA_B
+
DGRAY_G
LRED_B
+
BROWN_R
LMAGENTA_R
+
BROWN_G
 
BROWN_B
 
BROWN_B
 
LGRAY_R
 
LGRAY_R
BROWN_R
+
RED_B
BROWN_G
+
MAGENTA_R
 
MAGENTA_G
 
MAGENTA_G
 
MAGENTA_B
 
MAGENTA_B
MAGENTA_R
+
CYAN_G
LBLUE_G
+
CYAN_B
LBLUE_B
+
RED_R
DGRAY_B
+
RED_G
LBLUE_R
+
GREEN_R
DGRAY_R
+
GREEN_G
DGRAY_G
+
GREEN_B
LGRAY_G
+
CYAN_R
LGRAY_B
+
BLACK_B
 +
BLUE_R
 
BLUE_G
 
BLUE_G
 
BLUE_B
 
BLUE_B
BLACK_B
+
USE_CLASSIC_ASCII
BLUE_R
+
data/init/colors.txt
 
BLACK_R
 
BLACK_R
 
BLACK_G
 
BLACK_G
USE_CLASSIC_ASCII
+
KEY_REPEAT_ACCEL_START
data/init/colors.txt
+
MACRO_MS
CYAN_G
+
RECENTER_INTERFACE_SHUTDOWN_MS
CYAN_B
+
COMPRESSED_SAVES
GREEN_B
+
SFX_VOLUME_ADV
CYAN_R
+
KEY_HOLD_MS
GREEN_R
+
KEY_REPEAT_MS
GREEN_G
+
KEY_REPEAT_ACCEL_LIMIT
 +
SFX_VOLUME
 +
AVERAGE_TIME_BETWEEN_SONGS
 +
MUSIC_VOLUME_ADV
 +
AMBIENCE_VOLUME_ADV
 +
TEXTURE_PARAM
 +
MASTER_VOLUME
 +
MUSIC_VOLUME
 +
AMBIENCE_VOLUME
 +
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 +
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
 +
INTERFACE_SCALING_PERCENTAGE
 +
WINDOWED
 +
data/art/filter.png
 +
data/art/tabs.png
 +
data/art/sort.png
 +
data/art/black_background.bmp
 +
data/art/load_bar.png
 +
data/art/intro_button.png
 +
data/art/border.png
 +
data/art/scrollbar.png
 +
data/art/bay12.png
 +
data/art/bay12_small.png
 +
data/art/bay12_tiny.png
 +
data/art/fmod.png
 +
data/art/pixel_kf_tiny.png
 +
data/art/df_logo.png
 +
data/art/title_background.png
 +
data/art/title_adv.png
 +
Run in Fullscreen Mode?  You can set your preferences in data/init/init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/art/mouse.png
 +
data/art/pixel_kf.png
 +
data/art/pixel_kf_small.png
 +
WHITE_G
 +
WHITE_B
 +
Text mode is not supported for now
 +
Start FullScreen?
 +
YELLOW_R
 +
YELLOW_G
 +
YELLOW_B
 +
WHITE_R
 
a secret identity
 
a secret identity
 +
INGESTION
 +
DISTURBANCE
 +
EXPERIMENT
 +
CREATURE_ACTION
 +
REGION
 +
I_SOURCE
 +
SECRET
 +
UNDERGROUND_SPECIAL
 +
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
 +
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
 +
Unrecognized default interaction icon:
 +
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
 +
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
 +
ADVENTURE_INTERACTION_ICON_TRANSFORM
 +
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
 +
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
 +
ADVENTURE_INTERACTION_ICON_EMIT_DUST
 +
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
 +
ADVENTURE_INTERACTION_ICON_EMIT_GAS
 +
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
 +
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
 +
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
 +
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
 +
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
 +
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
 +
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
 +
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
 +
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
 +
ADVENTURE_INTERACTION_ICON_ROT
 +
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
 +
ADVENTURE_INTERACTION_ICON_SUFFOCATE
 +
ADVENTURE_INTERACTION_ICON_BLIND
 +
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
 +
ADVENTURE_INTERACTION_ICON_PARALYZE
 +
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
 +
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
 +
ADVENTURE_INTERACTION_ICON_RAISE_FOG
 +
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
 +
ADVENTURE_INTERACTION_ICON_BLISTER
 +
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
 +
I_DEFAULT_ICON
 +
EXPERIMENT_ONLY
 +
ADVENTURE_INTERACTION_ICON_VANISH
 +
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
 +
interaction_layer
 +
*** Error(s) finalizing the interaction
 +
[INTERACTION:
 +
[OBJECT:INTERACTION]
 +
--- Logging Interaction
 +
SYN_NO_HOSPITAL
 +
SELECT_INTERACTION
 +
CUT_INTERACTION
 +
SYN_CONTACT
 +
SYN_INJECTED
 
SYN_INGESTED
 
SYN_INGESTED
 
SYN_INHALED
 
SYN_INHALED
SYN_CONTACT
+
IE_TARGET
SYN_INJECTED
+
CONTEXT_MATERIAL
 +
IE_IMMEDIATE
 +
IE_INTERMITTENT
 +
IT_MANUAL_INPUT
 +
IT_LOCATION token not valid
 +
FLOW
 +
IT_MATERIAL
 +
CONTEXT_LOCATION
 +
CONTEXT_BP
 +
RANDOM_NEARBY_LOCATION
 +
CONTEXT_CREATURE_OR_LOCATION
 +
CONTEXT_REGION
 +
IT_LOCATION
 +
CONTEXT_ITEM
 +
CONTEXT_CREATURE
 +
Interaction Source IS_SECRET token not found
 +
MUNDANE_RECORDING_POSSIBLE
 +
IS_CDI
 +
IS_DESCRIPTION
 +
SUPERNATURAL_LEARNING_POSSIBLE
 +
IS_SECRET
 +
MUNDANE_TEACHING_POSSIBLE
 +
MUNDANE_RESEARCH_POSSIBLE
 +
SAVAGE_ONLY
 
GOOD_ONLY
 
GOOD_ONLY
 +
IS_SECRET_GOAL
 +
IS_SPHERE
 +
GOOD_ALLOWED
 +
EVIL_ALLOWED
 
EVIL_ONLY
 
EVIL_ONLY
 
SAVAGE_ALLOWED
 
SAVAGE_ALLOWED
GOOD_ALLOWED
+
IS_REGION
EVIL_ALLOWED
+
IS_POWER_LEVEL
 
NORMAL_ALLOWED
 
NORMAL_ALLOWED
 
ANY_TERRAIN
 
ANY_TERRAIN
IS_REGION
+
IS_FREQUENCY
MUNDANE_RECORDING_POSSIBLE
+
IS_TRIGGER_STRING
MUNDANE_TEACHING_POSSIBLE
+
IS_USAGE_HINT
MUNDANE_RESEARCH_POSSIBLE
+
IS_NAME
SUPERNATURAL_LEARNING_POSSIBLE
+
IS_HIST_STRING_2
IS_SECRET
+
IS_HIST_STRING_1
IS_SECRET_GOAL
+
IS_TRIGGER_STRING_THIRD
IS_SPHERE
+
IS_TRIGGER_STRING_SECOND
SAVAGE_ONLY
+
MATERIAL_EMISSION
 +
CONTACT
 
Unrecognized Interaction Token:  
 
Unrecognized Interaction Token:  
 
Unrecognized Interaction Effect Type:  
 
Unrecognized Interaction Effect Type:  
MATERIAL_EMISSION
 
CONTACT
 
CHANGE_WEATHER
 
 
ADD_SYNDROME
 
ADD_SYNDROME
 
CHANGE_ITEM_QUALITY
 
CHANGE_ITEM_QUALITY
IS_USAGE_HINT
+
CHANGE_WEATHER
IS_NAME
+
HIDE
IS_FREQUENCY
+
PROPEL_UNIT
IS_TRIGGER_STRING
+
RESURRECT
IS_TRIGGER_STRING_THIRD
 
IS_TRIGGER_STRING_SECOND
 
IS_HIST_STRING_2
 
IS_HIST_STRING_1
 
LOCATION
 
I_TARGET
 
Unrecognized Interaction Source Type:
 
EXPERIMENT
 
CREATURE_ACTION
 
INGESTION
 
DISTURBANCE
 
SECRET
 
 
CREATE_ITEM
 
CREATE_ITEM
 
SUMMON_UNIT
 
SUMMON_UNIT
PROPEL_UNIT
+
I_EFFECT
RESURRECT
+
Unrecognized Interaction Target Type:
 
RAISE_GHOST
 
RAISE_GHOST
 
ANIMATE
 
ANIMATE
I_EFFECT
+
Unrecognized Interaction Source Type:  
Unrecognized Interaction Target Type:  
+
ITEM_POWER
SELECT_INTERACTION
+
LOCATION
CUT_INTERACTION
+
I_TARGET
#NAAM?
+
HAS_ANY_VERMIN_HATEABLE
SYN_NO_HOSPITAL
+
HAS_ANY_INTELLIGENT_LEARNS
UNDERGROUND_SPECIAL
+
HAS_ANY_LARGE_PREDATOR
REGION
+
OCCURS_AS_ENTITY_RACE
I_SOURCE
+
HAS_MALE
EXPERIMENT_ONLY
+
MATES_TO_BREED
[INTERACTION:
+
SMALL_RACE
[OBJECT:INTERACTION]
+
HAS_FEMALE
interaction_layer
+
BIOME_RIVER_TROPICAL_BRACKISHWATER
*** Error(s) finalizing the interaction
+
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_POOL_TEMPERATE_BRACKISHWATER
+
TWO_GENDERS
 +
BIOME_RIVER_TROPICAL_SALTWATER
 +
BIOME_RIVER_TEMPERATE_FRESHWATER
 +
BIOME_LAKE_TROPICAL_SALTWATER
 +
BIOME_RIVER_TEMPERATE_SALTWATER
 +
BIOME_RIVER_TEMPERATE_BRACKISHWATER
 +
BIOME_LAKE_TEMPERATE_SALTWATER
 +
BIOME_LAKE_TEMPERATE_BRACKISHWATER
 +
BIOME_LAKE_TROPICAL_BRACKISHWATER
 +
BIOME_LAKE_TROPICAL_FRESHWATER
 +
BIOME_POOL_TROPICAL_BRACKISHWATER
 +
BIOME_POOL_TROPICAL_FRESHWATER
 +
BIOME_LAKE_TEMPERATE_FRESHWATER
 +
BIOME_POOL_TROPICAL_SALTWATER
 
BIOME_POOL_TEMPERATE_FRESHWATER
 
BIOME_POOL_TEMPERATE_FRESHWATER
 
BIOME_SUBTERRANEAN_LAVA
 
BIOME_SUBTERRANEAN_LAVA
 +
BIOME_POOL_TEMPERATE_SALTWATER
 +
BIOME_POOL_TEMPERATE_BRACKISHWATER
 +
BIOME_OCEAN_ARCTIC
 +
BIOME_OCEAN_TEMPERATE
 
BIOME_SUBTERRANEAN_CHASM
 
BIOME_SUBTERRANEAN_CHASM
 
BIOME_SUBTERRANEAN_WATER
 
BIOME_SUBTERRANEAN_WATER
BIOME_OCEAN_ARCTIC
+
BIOME_DESERT_ROCK
BIOME_OCEAN_TEMPERATE
+
BIOME_DESERT_BADLAND
 
BIOME_OCEAN_TROPICAL
 
BIOME_OCEAN_TROPICAL
BIOME_LAKE_TROPICAL_FRESHWATER
+
BIOME_DESERT_SAND
BIOME_LAKE_TEMPERATE_SALTWATER
+
BIOME_GRASSLAND_TROPICAL
BIOME_LAKE_TEMPERATE_BRACKISHWATER
+
BIOME_SHRUBLAND_TEMPERATE
BIOME_LAKE_TEMPERATE_FRESHWATER
+
BIOME_SHRUBLAND_TROPICAL
BIOME_POOL_TROPICAL_SALTWATER
+
BIOME_SAVANNA_TROPICAL
BIOME_POOL_TROPICAL_BRACKISHWATER
+
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_POOL_TROPICAL_FRESHWATER
 
BIOME_POOL_TEMPERATE_SALTWATER
 
BIOME_GRASSLAND_TEMPERATE
 
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
 
 
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
 
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
 +
BIOME_SAVANNA_TEMPERATE
 +
BIOME_GRASSLAND_TEMPERATE
 +
BIOME_FOREST_TEMPERATE_CONIFER
 +
BIOME_FOREST_TAIGA
 
BIOME_FOREST_TROPICAL_CONIFER
 
BIOME_FOREST_TROPICAL_CONIFER
 
BIOME_FOREST_TEMPERATE_BROADLEAF
 
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_FOREST_TEMPERATE_CONIFER
+
BIOME_SWAMP_MANGROVE
BIOME_FOREST_TAIGA
+
BIOME_SWAMP_TROPICAL_SALTWATER
 
BIOME_MARSH_TROPICAL_SALTWATER
 
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_DESERT_SAND
+
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_DESERT_ROCK
+
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_DESERT_BADLAND
+
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SHRUBLAND_TROPICAL
+
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_SAVANNA_TROPICAL
+
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_GRASSLAND_TROPICAL
 
BIOME_SHRUBLAND_TEMPERATE
 
BIOME_SAVANNA_TEMPERATE
 
BIOME_TUNDRA
 
 
BIOME_GLACIER
 
BIOME_GLACIER
 
BIOME_MOUNTAIN
 
BIOME_MOUNTAIN
 +
BIOME_SWAMP_TEMPERATE_FRESHWATER
 +
BIOME_TUNDRA
 +
IE_ARENA_NAME
 +
IE_LOCATION
 
EQUIPMENT
 
EQUIPMENT
 
IE_PROPEL_FORCE
 
IE_PROPEL_FORCE
IE_ARENA_NAME
+
HAS_GLOW_TILE
IE_LOCATION
+
HAS_COLOR
IE_IMMEDIATE
+
HAS_SOUND_ALERT
BIOME_MARSH_TROPICAL_FRESHWATER
+
HAS_GLOW_COLOR
BIOME_SWAMP_MANGROVE
+
HAS_SOLDIER_TILE
BIOME_SWAMP_TROPICAL_SALTWATER
+
HAS_CHILDSTATE
BIOME_SWAMP_TROPICAL_FRESHWATER
+
HAS_TILE
BIOME_MARSH_TEMPERATE_SALTWATER
+
CAN_SWIM_INNATE
BIOME_MARSH_TEMPERATE_FRESHWATER
+
HAS_BLOOD
BIOME_SWAMP_TEMPERATE_SALTWATER
+
AQUATIC_UNDERSWIM
BIOME_SWAMP_TEMPERATE_FRESHWATER
+
HAS_BABYSTATE
CONTEXT_CREATURE_OR_LOCATION
+
HAS_PUS
CONTEXT_LOCATION
+
HAS_ROTTABLE
CONTEXT_BP
+
HAS_SECRETION
CONTEXT_ITEM
+
INTELLIGENT_LEARNS
CONTEXT_CREATURE
+
INTELLIGENT_SPEAKS
CONTEXT_REGION
+
CURIOUS_BEAST_GUZZLER
IT_LOCATION
+
CURIOUS_BEAST_ITEM
Interaction Source IS_SECRET token not found
+
CURIOUS_BEAST_EATER
IE_INTERMITTENT
+
CAN_SWIM
IE_TARGET
+
CAN_BREATHE_WATER
CONTEXT_MATERIAL
+
HAS_ANY_SLOW_LEARNER
IT_MATERIAL
+
CURIOUS_BEAST
IT_MANUAL_INPUT
+
CANNOT_BREATHE_AIR
IT_LOCATION token not valid
+
HAS_ANY_GRASP
RANDOM_NEARBY_LOCATION
+
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
 
HAS_ANY_FLY_RACE_GAIT
 
HAS_ANY_FLY_RACE_GAIT
 
HAS_ANY_RACE_GAIT
 
HAS_ANY_RACE_GAIT
HAS_ANY_GRASP
+
HAS_ANY_IMMOBILE
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
+
HAS_ANY_GRAZER
 
HAS_ANY_OUTSIDER_CONTROLLABLE
 
HAS_ANY_OUTSIDER_CONTROLLABLE
 
HAS_ANY_LOCAL_POPS_CONTROLLABLE
 
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_IMMOBILE
+
ALL_CASTES_ALIVE
HAS_ANY_GRAZER
+
HAS_ANY_CARNIVORE
CURIOUS_BEAST_EATER
+
HAS_ANY_HAS_BLOOD
CAN_SWIM
+
HAS_ANY_SUPERNATURAL
CURIOUS_BEAST_GUZZLER
+
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
CURIOUS_BEAST_ITEM
+
HAS_ANY_NIGHT_CREATURE_HUNTER
CURIOUS_BEAST
+
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
CANNOT_BREATHE_AIR
+
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
CAN_BREATHE_WATER
+
HAS_ANY_FLIER
HAS_ANY_SLOW_LEARNER
+
HAS_ANY_MISCHIEVOUS
 
HAS_ANY_NIGHT_CREATURE
 
HAS_ANY_NIGHT_CREATURE
 
HAS_ANY_DEMON
 
HAS_ANY_DEMON
HAS_ANY_FLIER
+
HAS_ANY_UNIQUE_DEMON
 +
HAS_ANY_TITAN
 
HAS_ANY_MISCHIEVIOUS
 
HAS_ANY_MISCHIEVIOUS
 
HAS_ANY_NOT_LIVING
 
HAS_ANY_NOT_LIVING
HAS_ANY_UNIQUE_DEMON
+
HAS_ANY_UTTERANCES
HAS_ANY_TITAN
+
HAS_ANY_COMMON_DOMESTIC
 
HAS_ANY_FEATURE_BEAST
 
HAS_ANY_FEATURE_BEAST
HAS_ANY_HAS_BLOOD
+
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_SUPERNATURAL
+
HAS_ANY_CANNOT_BREATHE_AIR
ALL_CASTES_ALIVE
+
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_CARNIVORE
+
HAS_ANY_CAN_SWIM
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
+
HAS_ANY_NOT_FLIER
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
 
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
 
HAS_ANY_NIGHT_CREATURE_HUNTER
 
HAS_ANY_VERMIN_MICRO
 
 
HAS_ANY_POWER
 
HAS_ANY_POWER
 
HAS_ANY_SEMIMEGABEAST
 
HAS_ANY_SEMIMEGABEAST
 +
HAS_ANY_NOT_FIREIMMUNE
 +
HAS_ANY_VERMIN_MICRO
 +
HAS_ANY_BENIGN
 +
HAS_ANY_CURIOUS_BEAST
 
HAS_ANY_MEGABEAST
 
HAS_ANY_MEGABEAST
 
HAS_ANY_NATURAL_ANIMAL
 
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_BENIGN
+
Unrecognized corpse target immune caste token:
HAS_ANY_CURIOUS_BEAST
+
Unrecognized corpse target affected creature token:
HAS_ANY_LARGE_PREDATOR
+
Unrecognized Creature/Caste Token in Summon Unit Effect:
HAS_ANY_INTELLIGENT_SPEAKS
+
Unrecognized corpse target immune creature token:
HAS_ANY_UTTERANCES
+
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
HAS_ANY_COMMON_DOMESTIC
+
Unrecognized IT_FORBIDDEN token:
HAS_ANY_CAN_SWIM
+
Unrecognized corpse target affected caste token:
HAS_ANY_NOT_FLIER
+
IT_CANNOT_HAVE_SYNDROME_CLASS
HAS_ANY_CANNOT_BREATHE_AIR
+
FIT_FOR_RESURRECTION
HAS_ANY_CANNOT_BREATHE_WATER
+
FIT_FOR_ANIMATION
HAS_ANY_NOT_FIREIMMUNE
+
IT_FORBIDDEN
BIOME_RIVER_TROPICAL_SALTWATER
+
Unrecognized IT_REQUIRES token:
BIOME_RIVER_TROPICAL_BRACKISHWATER
+
MORTAL
BIOME_RIVER_TROPICAL_FRESHWATER
+
IT_REQUIRES
BIOME_RIVER_TEMPERATE_SALTWATER
+
STERILE
BIOME_RIVER_TEMPERATE_BRACKISHWATER
+
NO_AGING
BIOME_RIVER_TEMPERATE_FRESHWATER
+
IT_AFFECTED_CLASS
BIOME_LAKE_TROPICAL_SALTWATER
+
IT_AFFECTED_CREATURE
BIOME_LAKE_TROPICAL_BRACKISHWATER
 
OCCURS_AS_ENTITY_RACE
 
HAS_ANY_VERMIN_HATEABLE
 
HAS_ANY_INTELLIGENT_LEARNS
 
SMALL_RACE
 
HAS_FEMALE
 
HAS_MALE
 
MATES_TO_BREED
 
TWO_GENDERS
 
 
IT_IMMUNE_CLASS
 
IT_IMMUNE_CLASS
 
IT_IMMUNE_CREATURE
 
IT_IMMUNE_CREATURE
IT_AFFECTED_CLASS
+
IE_ADD_WEATHER
IT_AFFECTED_CREATURE
+
FOG_THICK
 
Target Token not found  
 
Target Token not found  
 
IE_REMOVE_WEATHER
 
IE_REMOVE_WEATHER
IE_ADD_WEATHER
+
STRATUS_NIMBUS
FOG_THICK
+
STRATUS_PROPER
IT_FORBIDDEN
+
FOG_NORMAL
Unrecognized IT_REQUIRES token:
+
FOG_MIST
FIT_FOR_RESURRECTION
+
CUMULUS_NIMBUS
FIT_FOR_ANIMATION
+
CUMULUS_MULTI
STERILE
+
STRATUS_ALTO
NO_AGING
+
CIRRUS
MORTAL
+
FRONT_COLD
IT_REQUIRES
+
FRONT_WARM
 
CUMULUS_MED
 
CUMULUS_MED
 
FRONT_OCCLUDED
 
FRONT_OCCLUDED
FRONT_COLD
+
IE_SET_QUALITY
FRONT_WARM
+
IE_CHANGE_QUALITY
 
IE_SYNDROME_TAG
 
IE_SYNDROME_TAG
 
IE_GRIME_LEVEL
 
IE_GRIME_LEVEL
IE_SET_QUALITY
+
IE_ITEM
IE_CHANGE_QUALITY
+
IE_MAKE_PET_IF_POSSIBLE
FOG_NORMAL
+
ARTIFACT
FOG_MIST
+
IE_ITEM_QUALITY
STRATUS_NIMBUS
+
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
STRATUS_PROPER
+
IE_FORBIDDEN_CREATURE_CASTE_FLAG
STRATUS_ALTO
+
IE_TIME_RANGE
CIRRUS
+
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
CUMULUS_NIMBUS
+
IE_CREATURE_FLAG
CUMULUS_MULTI
+
HAS_RACE_GAIT
 
IE_CREATURE_CASTE_FLAG
 
IE_CREATURE_CASTE_FLAG
 
IE_FORBIDDEN_CREATURE_FLAG
 
IE_FORBIDDEN_CREATURE_FLAG
IE_CREATURE_FLAG
 
HAS_RACE_GAIT
 
HAS_FLY_RACE_GAIT
 
HAS_GRASP
 
 
VERMIN_GOBBLER
 
VERMIN_GOBBLER
 
HAS_SOUND_PEACEFUL_INTERMITTENT
 
HAS_SOUND_PEACEFUL_INTERMITTENT
ARTIFACT
+
HAS_FLY_RACE_GAIT
IE_ITEM_QUALITY
+
HAS_GRASP
IE_ITEM
+
,!@
IE_MAKE_PET_IF_POSSIBLE
+
;!@
IE_TIME_RANGE
+
-!@
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
+
-!@
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
+
;!@
IE_FORBIDDEN_CREATURE_CASTE_FLAG
+
On the faces of the object are
HAS_BABYSTATE
+
a series of
HAS_PUS
+
menaces with spikes of
HAS_BLOOD
+
It is made from
AQUATIC_UNDERSWIM
+
This object
INTELLIGENT_LEARNS
+
is adorned with hanging rings of
INTELLIGENT_SPEAKS
+
The rope is
HAS_ROTTABLE
+
The chain is
HAS_SECRETION
+
The handle is made from
HAS_SOUND_ALERT
 
HAS_GLOW_COLOR
 
HAS_GLOW_TILE
 
HAS_COLOR
 
HAS_TILE
 
CAN_SWIM_INNATE
 
HAS_SOLDIER_TILE
 
HAS_CHILDSTATE
 
Unrecognized Creature/Caste Token in Summon Unit Effect:
 
Unrecognized corpse target immune creature token:
 
Unrecognized corpse target immune caste token:
 
Unrecognized corpse target affected creature token:
 
Unrecognized corpse target affected caste token:
 
IT_CANNOT_HAVE_SYNDROME_CLASS
 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 
Unrecognized IT_FORBIDDEN token:
 
 
The rollers are made from  
 
The rollers are made from  
The handle is made from  
+
are made from  
 
  is made from  
 
  is made from  
  are made from
+
  by an unknown artist
 
encircled with bands of  
 
encircled with bands of  
by an unknown artist
+
exceptionally worked
 
masterfully worked  
 
masterfully worked  
exceptionally worked
+
well-crafted
a series of
+
finely-crafted
On the faces of the object are
+
exceptionally prepared
It is made from
+
masterfully prepared
menaces with spikes of
+
finely-prepared
is adorned with hanging rings of
+
superior quality
This object
+
glazed with
The chain is
+
well-prepared
The rope is
+
studded with
 
decorated with
 
decorated with
studded with
+
It is
 
encrusted with
 
encrusted with
It is
+
minced
 
cooked  
 
cooked  
minced
+
exceptionally
 
masterfully  
 
masterfully  
exceptionally
+
finely
finely-crafted
+
superiorly
well-crafted
+
The ingredients are
masterfully prepared
+
well-
exceptionally prepared
+
ship is of the highest quality. 
superior quality
+
It is sized for
finely-prepared
+
created by an unknown artisan
well-prepared
+
All
glazed with
+
exceptional
 
  masterful
 
  masterful
  exceptional
+
  masterfully prepared
 
  superior quality
 
  superior quality
  masterfully prepared
+
  superiorly prepared
 
  exceptional prepared
 
  exceptional prepared
  superiorly prepared
+
  well-prepared
 
  finely-prepared
 
  finely-prepared
  well-prepared
+
  bundles of
superiorly
 
finely
 
The ingredients are
 
It is sized for
 
ship is of the highest quality. 
 
created by an unknown artisan
 
 
This is a bundle of
 
This is a bundle of
bundles of
+
This is
 
This is a stack of
 
This is a stack of
This is
 
 
  (copy)
 
  (copy)
Bar/Block
+
  woven by
  Barrel
 
Pressed Material
 
Rendered Fat
 
 
NULL inventory item on load: id #
 
NULL inventory item on load: id #
  woven by
+
  Bag
 
exceptional  
 
exceptional  
 
shared
 
shared
 
Finished Goods
 
Finished Goods
mangled  
+
Bin
icicle
+
Coin
 +
Bar/Block
 +
<#
 +
Pressed Material
 +
Barrel
 +
Mill
 +
Rendered Fat
 +
Cheese
 +
Spice
 +
your
 +
Seed
 +
partial remains
 +
mutilated
 +
partial
 +
icicle
 +
mangled  
 +
Prepared Food
 
null item load -- type:  
 
null item load -- type:  
Prepared Food
+
is torn from your
 
You've lost possession of the  
 
You've lost possession of the  
  is torn from your  
+
  remains stuck in your  
 
You maintain possession of the  
 
You maintain possession of the  
  remains stuck in your
+
maintains possession of the
Cheese
+
You gain possession of the
mutilated
+
gains possession of the
partial remains
+
  remains stuck in  
partial
+
spattered
 +
This object is mangled. 
 +
coated
 +
This object is in tatters. 
 
This object is heavily worn.   
 
This object is heavily worn.   
This object is in tatters.   
+
This object is showing some wear.   
 
This object is threadbare.   
 
This object is threadbare.   
This object is showing some wear. 
 
 
There is writing on the slab, but you cannot read.
 
There is writing on the slab, but you cannot read.
 +
colored
 
The slab reads "
 
The slab reads "
colored
+
gray
You gain possession of the
+
superbly
maintains possession of the  
+
There is writing in the book, but you cannot read.
remains stuck in
+
The thread is
gains possession of the
+
There is writing on this item, but you cannot read.
spattered
+
You have not read this book.
coated
+
The upward face is
This object is mangled.
+
There is writing on this item which you have not read.
 +
, ranging from
 
numbers
 
numbers
, ranging from
 
 
  symbols
 
  symbols
 +
dots
 +
words
 
  which you cannot read
 
  which you cannot read
  words
+
  images and symbols
 
  images
 
  images
  images and symbols
+
Died
superbly
+
  d.
The thread is
+
Scared to death
There is writing in the book, but you cannot read.
+
Leapt from a great height
You have not read this book.
+
Died after colliding with an obstacle
There is writing on this item, but you cannot read.
+
Impaled on spikes
There is writing on this item which you have not read.
 
The upward face is
 
 
Collapsed
 
Collapsed
 +
Put to rest
 +
Killed by a flying object
 
Vanished
 
Vanished
Killed by a flying object
+
Killed by a trap
 
Killed by a vehicle
 
Killed by a vehicle
Killed by a trap
+
Drained of blood
 
Murdered
 
Murdered
Drained of blood
+
Slaughtered
 
Scuttled
 
Scuttled
Leapt from a great height
+
Fed to beasts
Scared to death
+
Struck down
Impaled on spikes
+
Left out in the air
Died after colliding with an obstacle
+
Burned alive
Put to rest
+
Crucified
 +
Buried alive
 
Executed
 
Executed
 +
Beheaded
 +
Suffocated
 
Hacked to pieces
 
Hacked to pieces
Suffocated
+
Bled to death
 
Succumbed to infection
 
Succumbed to infection
Bled to death
+
Killed by falling rocks
 
Shot and killed
 
Shot and killed
Killed by falling rocks
+
Crushed by a drawbridge
 
Crushed under a collapsing ceiling
 
Crushed under a collapsing ceiling
Slaughtered
+
Scalded to death
Struck down
+
Burned up in a magma mist
Fed to beasts
+
Burned to death by a
Burned alive
+
Burned to death
Left out in the air
+
Burned up in  
Buried alive
+
Burned to death by
Crucified
 
Beheaded
 
 
Drowned
 
Drowned
 +
Burned up in magma
 +
Starved to death
 
Died of thirst
 
Died of thirst
Starved to death
+
Died peacefully
 
Died in the dark
 
Died in the dark
Died peacefully
+
Died in a cage
 
Fell into a deep chasm
 
Fell into a deep chasm
Died in a cage
+
Encased in ice
 
Froze to death
 
Froze to death
Crushed by a drawbridge
+
Encased in cooling lava
Burned up in a magma mist
+
Encased in cooling magma
Scalded to death
+
Solidified
Burned to death
+
Died in the heat
Burned to death by a
+
Melted
Burned to death by
+
Condensed
Burned up in  
 
Burned up in magma
 
in the year
 
 
Went missing
 
Went missing
 +
Boiled
 
  / Born  
 
  / Born  
 +
/
 +
kill
 
In memory of
 
In memory of
 +
NULL inventory pointer on load
 
Slayer
 
Slayer
NULL inventory pointer on load
 
Encased in ice
 
Encased in cooling magma
 
Encased in cooling lava
 
Died in the heat
 
Solidified
 
Condensed
 
Melted
 
Boiled
 
has a touch of humor
 
is quite humorous
 
is a comedy treasure trove
 
is forceful
 
is full of force
 
drives forward relentlessly
 
is somewhat showy
 
is quite florid
 
 
is very childish
 
is very childish
 +
is a bit immature
 +
manages an artful inclusion here and there of childish material
 
is absolutely puerile
 
is absolutely puerile
manages an artful inclusion here and there of childish material
+
is artfully suffused with what would otherwise be childish and immature material
 
contains a deft use throughout of what might be considered immature material
 
contains a deft use throughout of what might be considered immature material
is artfully suffused with what would otherwise be childish and immature material
+
has poorly-executed humor
 
tries and fails to be funny at times
 
tries and fails to be funny at times
has poorly-executed humor
+
has a touch of humor
 
is littered with terrible jokes inartfully told
 
is littered with terrible jokes inartfully told
breaks sharply between topics with regularity
+
is a comedy treasure trove
artfully flashes through seemingly disjoint topics
+
is quite humorous
is reasonably serious
+
is full of force
has a very serious tone
+
is forceful
is completely serious
+
is somewhat showy
is a bit stiff
+
drives forward relentlessly
is very rigid
 
is thoroughly mechanical
 
 
is excessively ornate
 
is excessively ornate
 +
is quite florid
 +
is throughout ornate and refined
 
has rare but particularly exquisite turns of phrase
 
has rare but particularly exquisite turns of phrase
is throughout ornate and refined
+
occasionally changes topic abruptly
 
uses only artful words and phrases selected with care
 
uses only artful words and phrases selected with care
occasionally changes topic abruptly
+
is utterly disjointed
 
skips around a lot
 
skips around a lot
is utterly disjointed
+
breaks sharply between topics with regularity
 
has some particularly crisp changes in topic
 
has some particularly crisp changes in topic
bubbles over with cheerfulness
+
is reasonably serious
gets off track from time to time
+
artfully flashes through seemingly disjoint topics
meanders somewhat
+
is completely serious
hopelessly meanders
+
has a very serious tone
takes frequent interesting tangents
+
is very rigid
moves quickly from subject to subject
+
is a bit stiff
rapidly shifts between topics
 
happy
 
 
is organized
 
is organized
 +
is thoroughly mechanical
 +
is thoroughly organized
 
is clearly organized
 
is clearly organized
is thoroughly organized
+
is depressing
 
has a touch of melancholy
 
has a touch of melancholy
is depressing
+
is fairly cheerful
 
overflows with sadness
 
overflows with sadness
is fairly cheerful
+
bubbles over with cheerfulness
 
is quite cheerful
 
is quite cheerful
mother and wife
+
meanders somewhat
father and husband
+
gets off track from time to time
Devoted
+
takes frequent interesting tangents
Loving
+
hopelessly meanders
Hunter of
+
rapidly shifts between topics
Slayer of
+
moves quickly from subject to subject
Slayer of
 
 
  made  
 
  made  
 +
happy
 +
Friend of
 
The color  
 
The color  
Friend of  
+
Lover of  
 
Admirer of  
 
Admirer of  
Lover of
+
United with
 
At one with  
 
At one with  
United with
+
mother and wife
 
parent and spouse
 
parent and spouse
Overall, the composition is masterful
+
Devoted
Overall, the poetry is very, very bad
+
father and husband
Overall, the poetry is not awful, but not very good either
+
Hunter of
Overall, the poetry is passable
+
Loving
Overall, the poetry is great
+
Slayer of
Overall, the poetry is inspired
+
Slayer of  
Overall, the poetry is masterful
 
Overall, this is a terrible compilation of information
 
 
Overall, the choreography is great
 
Overall, the choreography is great
 +
Overall, the choreography is passable
 +
Overall, the choreography is masterful
 
Overall, the choreography is inspired
 
Overall, the choreography is inspired
Overall, the choreography is masterful
+
Overall, the composition is not awful, but not very good either
 
Overall, the composition is atrocious
 
Overall, the composition is atrocious
Overall, the composition is not awful, but not very good either
+
Overall, the composition is great
 
Overall, the composition is passable
 
Overall, the composition is passable
Overall, the composition is great
+
Overall, the composition is masterful
 
Overall, the composition is inspired
 
Overall, the composition is inspired
For musical accompaniment, the choreographer has selected
+
Overall, the poetry is not awful, but not very good either
For lyrics, the composer has selected
+
Overall, the poetry is very, very bad
The overall text emphasizes
+
Overall, the poetry is great
The writing conveys a moral lesson regarding
+
Overall, the poetry is passable
The work has no particular subject. 
+
Overall, the poetry is masterful
It concerns
+
Overall, the poetry is inspired
It concerns the lineage of
 
had unfolded differently?" 
 
 
Overall, the information is not compiled very well
 
Overall, the information is not compiled very well
 +
Overall, this is a terrible compilation of information
 +
Overall, this is a great source of information
 
Overall, this is a good source of information
 
Overall, this is a good source of information
Overall, this is a great source of information
+
Overall, the information is compiled masterfully
 
Overall, the splendid source of information
 
Overall, the splendid source of information
Overall, the information is compiled masterfully
+
yet it
 
  and it  
 
  and it  
yet it
+
For musical accompaniment, the choreographer has selected
 
The writing  
 
The writing  
is refreshingly witty
+
The overall text emphasizes
is a reservoir of amusingly clever quips
+
For lyrics, the composer has selected
contains the occasional biting remark
+
The work has no particular subject. 
is quite mocking in tone
+
The writing conveys a moral lesson regarding
is a pit of bitter scorn
+
It concerns the lineage of  
is fairly crisp
+
It concerns
is very concise
 
is a monument to concision
 
 
It asks the question, "What if  
 
It asks the question, "What if  
 +
had unfolded differently?" 
 +
is a rant more or less
 
descends to a rant in places
 
descends to a rant in places
is a rant more or less
+
tumbles out almost as a rant at times
 
is a completely unhinged rant
 
is a completely unhinged rant
tumbles out almost as a rant at times
+
is an awe-inspiring wild rant
 
careens forward as a rant
 
careens forward as a rant
is an awe-inspiring wild rant
+
is refreshingly witty
 
has its moments of cleverness
 
has its moments of cleverness
could only have been produced by a merciful spirit
+
contains the occasional biting remark
is somewhat self-indulgent
+
is a reservoir of amusingly clever quips
is quite self-indulgent
+
is a pit of bitter scorn
is stunningly self-indulgent
+
is quite mocking in tone
contains some asides related to the author's preferences
+
is very concise
artfully indulges the author's fancies
+
is fairly crisp
indulges the author's every whim
 
is a bit immature
 
 
has a hint of viciousness to it
 
has a hint of viciousness to it
 +
is a monument to concision
 +
is as vicious as can be
 
is quite cruel
 
is quite cruel
is as vicious as can be
+
is very compassionate
 
gives a feeling of compassion here and there
 
gives a feeling of compassion here and there
is very compassionate
+
shows a hint of tenderness
 
is clear evidence of a compassionate being
 
is clear evidence of a compassionate being
shows a hint of tenderness
+
could only have been produced by a merciful spirit
 
is quite touching
 
is quite touching
 +
is quite self-indulgent
 +
is somewhat self-indulgent
 +
contains some asides related to the author's preferences
 +
is stunningly self-indulgent
 +
indulges the author's every whim
 +
artfully indulges the author's fancies
 +
page
 
untitled  
 
untitled  
  page
+
  entitled
nothing.
 
 
The written portion consists of  
 
The written portion consists of  
entitled
+
Written on the item is
 
an untitled
 
an untitled
 +
covers
 +
There used to be writing on the item. 
 +
chapters. 
 +
chapter
 +
The work has a single chapter. 
 +
The work has
 
Overall, the prose is not awful, but not very good either
 
Overall, the prose is not awful, but not very good either
 +
Overall, the prose is amateurish at best
 +
Overall, the prose is great
 
Overall, the prose is passable
 
Overall, the prose is passable
Overall, the prose is great
+
Overall, the prose is masterful
 
Overall, the prose is splendid
 
Overall, the prose is splendid
Overall, the prose is masterful
+
Overall, the choreography is not awful, but not very good either
 
Overall, the choreography is just terrible
 
Overall, the choreography is just terrible
Overall, the choreography is not awful, but not very good either
+
9s@
Overall, the choreography is passable
+
p9s@
Written on the item is
+
,!@
There used to be writing on the item. 
+
;!@
covers
+
@/!@
chapter
+
1!@
chapters. 
+
5!@
The work has
+
5!@
The work has a single chapter. 
+
9s@
Overall, the prose is amateurish at best
+
p9s@
CUT_ITEM
+
)!@
 +
9s@
 +
p9s@
 +
,!@
 +
)!@
 +
)!@
 +
+!@
 +
pc!@
 +
@/!@
 +
)!@
 +
1!@
 +
,!@
 +
5!@
 +
)!@
 +
)!@
 +
,!@
 +
(!@
 +
P)!@
 +
-!@
 +
)!@
 +
;!@
 +
0xJ@
 +
@/!@
 +
+!@
 +
-!@
 +
,!@
 +
p*!@
 +
*!@
 +
*!@
 +
*!@
 +
+!@
 +
+!@
 +
MINIMUM_SIZE
 +
CAN_STONE
 +
RANGED
 +
TWO_HANDED
 +
SHOOT_FORCE
 +
SHOOT_MAXVEL
 +
SIZE
 +
WEIGHT
 +
ITEM_FOOD
 +
ADJECTIVE
 +
ITEM_HELM
 +
ITEM_PANTS
 +
ITEM_SHOES
 +
ITEM_SHIELD
 +
ITEM_SIEGEAMMO
 +
ITEM_GLOVES
 +
ITEM_ARMOR
 +
ITEM_AMMO
 +
ITEM_INSTRUMENT
 +
ITEM_TRAPCOMP
 +
ITEM_TOY
 +
ITEM_TOOL
 
SELECT_ITEM
 
SELECT_ITEM
 
ITEM_WEAPON
 
ITEM_WEAPON
ITEM_TOY
+
--- Logging Item
ITEM_TOOL
+
CUT_ITEM
ITEM_INSTRUMENT
+
BOLT
ITEM_TRAPCOMP
+
SHAPED
ITEM_ARMOR
+
CHAIN_METAL_TEXT
#NAAM?
+
BARRED
DOMINANT_MATERIAL_PIECE
+
SCALED
 +
SOFT
 +
HARD
 +
IS_SCREW
 +
IS_SPIKE
 +
TUNING
 +
HITS
 +
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
 +
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
 +
PITCH_CHOICE missing first part token
 +
PITCH_CHOICE STOPPING_FRET missing second part token
 +
SOUND_PRODUCTION missing second part token
 +
PITCH_CHOICE
 +
SOUND_PRODUCTION missing part token
 +
SOUND_PRODUCTION missing first part token
 +
VOLUME_mB
 +
SOUND_PRODUCTION
 +
: unrecognized INSTRUMENT PIECE tag
 +
PITCH_RANGE
 
ALWAYS_PLURAL
 
ALWAYS_PLURAL
 
ALWAYS_SINGULAR
 
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag
+
PLACED_AS_BUILDING
PITCH_RANGE
+
DOMINANT_MATERIAL_PIECE
VOLUME_mB
+
REGISTER
SOUND_PRODUCTION
+
INDEFINITE_PITCH
SOUND_PRODUCTION missing part token
+
MUSIC_SKILL
: Did not find token following TOOL_USE
+
TIMBRE
 
CONTAINER_CAPACITY
 
CONTAINER_CAPACITY
 
DEFAULT_IMPROVEMENT
 
DEFAULT_IMPROVEMENT
MUSIC_SKILL
+
TOOL_USE
TIMBRE
+
: Did not find token following TOOL_USE
REGISTER
+
: Did not find token following VALUE
INDEFINITE_PITCH
+
: Did not find token following TILE
PLACED_AS_BUILDING
+
SHELL_MAT
GLASS_MAT
+
BONE_MAT
 
CERAMIC_MAT
 
CERAMIC_MAT
 
STONE_MAT
 
STONE_MAT
SHELL_MAT
+
THREAD_PLANT_MAT
BONE_MAT
+
GLASS_MAT
: Did not find token following VALUE
+
LEATHER_MAT
: Did not find token following TILE
+
SILK_MAT
TOOL_USE
+
INVERTED_TILE
NO_DEFAULT_JOB
+
FURNITURE
 
INCOMPLETE_ITEM
 
INCOMPLETE_ITEM
 
UNIMPROVABLE
 
UNIMPROVABLE
INVERTED_TILE
+
USES_FACE_IMAGE_SET
FURNITURE
+
NO_DEFAULT_JOB
LEATHER_MAT
+
SHAPE_CATEGORY
SILK_MAT
+
: Did not find token following SHAPE_CATEGORY
THREAD_PLANT_MAT
+
METAL_WEAPON_MAT
HARD_MAT
+
NO_DEFAULT_IMPROVEMENTS
 
WOOD_MAT
 
WOOD_MAT
 
METAL_MAT
 
METAL_MAT
METAL_WEAPON_MAT
+
SOFT_MAT
NO_DEFAULT_IMPROVEMENTS
+
HARD_MAT
SHAPE_CATEGORY
+
: Did not find plural token following NAME
: Did not find token following SHAPE_CATEGORY
+
SHEET_MAT
USES_FACE_IMAGE_SET
+
EDGE
CAN_STONE
+
: Did not find token following NAME
 
TRAINING
 
TRAINING
 
MATERIAL_SIZE
 
MATERIAL_SIZE
: Did not find token following NAME
+
GIZZARD_STONE
: Did not find plural token following NAME
+
[OBJECT:ITEM]
SHEET_MAT
+
[ITEM_
SOFT_MAT
 
ADJECTIVE
 
WEIGHT
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
RANGED
 
TWO_HANDED
 
MINIMUM_SIZE
 
ITEM_AMMO
 
ITEM_SIEGEAMMO
 
ITEM_GLOVES
 
ITEM_SHOES
 
ITEM_SHIELD
 
ITEM_HELM
 
ITEM_PANTS
 
ITEM_FOOD
 
did not find tool with index
 
 
  for instrument piece  
 
  for instrument piece  
 
item_layer
 
item_layer
[OBJECT:ITEM]
+
, setting index to zero
[ITEM_
+
did not find tool with index
GIZZARD_STONE
+
did not find instrument piece
 +
BLOCKCHANCE
 +
LEVEL
 +
CLASS
 +
UPSTEP
 +
LBSTEP
 
METAL_ARMOR_LEVELS
 
METAL_ARMOR_LEVELS
UPSTEP
+
UBSTEP
BLOCKCHANCE
+
MAX
did not find instrument piece
+
MATERIAL_PLACEHOLDER
, setting index to zero
+
ARMORLEVEL
 
COVERAGE
 
COVERAGE
 
PREPLURAL
 
PREPLURAL
MATERIAL_PLACEHOLDER
+
UNDER
ARMORLEVEL
+
COVER
UBSTEP
+
LAYER_PERMIT
LBSTEP
+
OVER
CHAIN_METAL_TEXT
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
 +
LAYER_SIZE
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
 
LAYER_SIZE
 
LAYER_PERMIT
 
IS_SCREW
 
IS_SPIKE
 
BARRED
 
SCALED
 
SHAPED
 
SOUND_PRODUCTION missing first part token
 
SOUND_PRODUCTION missing second part token
 
PITCH_CHOICE
 
PITCH_CHOICE missing first part token
 
PITCH_CHOICE STOPPING_FRET missing second part token
 
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
 
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
 
TUNING
 
Pen/pasture small animal
 
 
Drain aquarium
 
Drain aquarium
 
Fill aquarium
 
Fill aquarium
Fill pond
+
Pen/pasture
Give water
+
Pen/pasture small animal
Give food
+
Pit/pond
Manage work orders
+
Pit/pond small animal
Update stockpile records
+
Put item on display
Suture
+
Cage small animal
 
Set bone
 
Set bone
 
Place in traction
 
Place in traction
Put item on display
+
Clean patient
Cage small animal
+
Suture
Pit/pond
+
Bring crutch
Pit/pond small animal
+
Dress wound
Pen/pasture
+
Immobilize break
 +
Apply cast
 
Recover wounded
 
Recover wounded
 
Diagnose patient
 
Diagnose patient
Immobilize break
+
Recover pet
Apply cast
+
Cage
Bring crutch
+
Release small creature
Dress wound
+
Handle small creature
Clean patient
+
Release
a large animal
+
Release pet
 
Unchain pet
 
Unchain pet
 
Interrogate  
 
Interrogate  
Release
+
Handle
Release pet
+
a large animal
Release small creature
+
Extract from raw fish
Handle small creature
+
Extract from land animal
Recover pet
+
Prepare lavish meal
Make potash from ash
+
Extract from plants
 
Prepare easy meal
 
Prepare easy meal
 
Prepare fine meal
 
Prepare fine meal
Prepare lavish meal
+
Make potash from lye
Extract from plants
+
Make potash from ash
Extract from raw fish
+
Process plants (barrel)
Extract from land animal
+
Make lye
Handle
 
Shear
 
Spin thread
 
 
Make cheese
 
Make cheese
 
Process plants (vial)
 
Process plants (vial)
Process plants (barrel)
+
Shear
Make lye
+
Spin thread
Make potash from lye
+
Process plants
Construct building
+
Milk
 +
Prepare a raw fish
 +
Mill plants
 +
Catch live fish
 +
Catch live land animal
 
Destroy building
 
Destroy building
 
Butcher an animal
 
Butcher an animal
Catch live fish
+
Remove Rotten Tissue
Catch live land animal
+
Construct building
Prepare a raw fish
 
Mill plants
 
Process plants
 
DOUBLE TAGGED ITEM:
 
 
Stop Bleeding
 
Stop Bleeding
 
Repair Compound Fracture
 
Repair Compound Fracture
Remove Rotten Tissue
+
DOUBLE TAGGED ITEM:
sarcophagus
 
 
  coffin
 
  coffin
 
  chair
 
  chair
  throne
+
  casket
Forge
+
sarcophagus
Make totem
+
chest
  terrarium
+
bag
 +
box
 +
coffer
 +
armor stand
 +
bin
 +
  cabinet
 
  weapon rack
 
  weapon rack
  armor stand
+
  splint
  coffer
+
  crutch
  chest
+
  table
casket
+
Make traction bench
floodgate
 
 
  hatch cover
 
  hatch cover
 
  grate
 
  grate
  table
+
  Portal
Make traction bench
+
floodgate
  splint
+
  blocks
crutch
+
Make raw
cabinet
+
Install colony in hive
polished stones
+
Collect hive products
 
Collect sand
 
Collect sand
 
Collect clay
 
Collect clay
Install colony in hive
+
cut glass
Collect hive products
+
polished stones
blocks
+
furniture
Make raw
+
ammo
Portal
+
Encrust
Engrave memorial slab
+
finished goods
 
Decorate with  
 
Decorate with  
 
Stud with  
 
Stud with  
Encrust
+
(engrave memorial)
finished goods
+
Engrave memorial slab
furniture
+
Polish
cut glass
+
Polish stones
coins
 
 
Cut gems
 
Cut gems
 
Cut raw glass into gems
 
Cut raw glass into gems
Polish
+
coins
Polish stones
+
Cut
  (engrave memorial)
+
Make large
  figurine
+
Mint
 +
earring
 +
bracelet
 +
  crown
 +
  ring
 
  amulet
 
  amulet
 
  scepter
 
  scepter
  crown
+
Tame a small animal
earring
+
  figurine
bracelet
+
Unchain
Make large
+
Tame
Trade at depot
+
Slaughter
 +
Geld
 
Chain  
 
Chain  
 
Put in chains
 
Put in chains
Slaughter
+
Update stockpile records
Unchain
+
Trade at depot
Tame a small animal
+
Give food
Link a building to trigger
+
Manage work orders
 +
Fill pond
 +
Give water
 
Carve fortification
 
Carve fortification
 
Smooth wall
 
Smooth wall
Smooth floor
+
Pull the lever
Detail wall
+
Link a building to trigger
Detail floor
+
Plant seeds
Carve track
+
Fertilize field
Remove stairs/ramps
+
(dyed only)
Weave thread into silk
+
Harvest plants
 
Weave yarn into cloth
 
Weave yarn into cloth
 
Weave thread into cloth
 
Weave thread into cloth
(dyed only)
+
Weave metal cloth
Harvest plants
+
Weave thread into silk
Plant seeds
+
image
Fertilize field
+
Collect webs
Pull the lever
+
Dye cloth
Melt a metal object
+
Sew
 
Extract metal strands
 
Extract metal strands
 
Dye thread
 
Dye thread
Dye cloth
+
ore
image
+
Melt a metal object
Collect webs
+
Reaction
Weave metal cloth
+
Smelt
hunting animal
+
Make charcoal
 +
Make ash
 
  for war
 
  for war
 
war animal
 
war animal
Make charcoal
+
  to hunt
Make ash
+
hunting animal
Reaction
 
Smelt
 
  anvil
 
statue
 
quern
 
 
  millstone
 
  millstone
 
Train  
 
Train  
  to hunt
+
  slab
  quiver
+
  quern
 +
bed
 +
statue
 +
ballista parts
 +
anvil
 +
catapult parts
 +
mechanisms
 +
Assemble
 +
Make
 
Bait trap with  
 
Bait trap with  
 
  ballista arrow head
 
  ballista arrow head
Assemble
+
backpack
  catapult parts
+
quiver
  mechanisms
+
bucket
  ballista parts
+
  window
 +
  tube
 +
  pipe section
 
  animal trap
 
  animal trap
 
  barrel
 
  barrel
  pipe section
+
  goblet
  bucket
+
  toy
  window
+
  cup
  backpack
+
  mug
 +
vial
 +
flask
 +
rope
 +
waterskin
 +
cage
 
  chain
 
  chain
  waterskin
+
Make totem
  flask
+
  terrarium
goblet
+
  throne
Fire catapult
+
Forge
 +
Load weapon trap
 +
Load cage trap
 +
Load stone trap
 
Fire ballista
 
Fire ballista
 
Operate pump
 
Operate pump
Load cage trap
+
Load ballista
Load stone trap
+
Fire catapult
Load weapon trap
+
Clean trap
 +
Load catapult
 +
Pickup equipment
 +
Dump item
 
Store armor
 
Store armor
 
Store item in location
 
Store item in location
Pickup equipment
+
Store item in vehicle
Dump item
+
Store weapon
Strange mood
+
Store item in barrel
Clean trap
+
Store item in bin
Load catapult
+
Store item in stockpile
Load ballista
+
Store item in bag
 
Store owned item
 
Store owned item
 
Place item in tomb
 
Place item in tomb
Store item in stockpile
+
Seek artifact
Store item in bag
+
Seek infant
Store item in barrel
+
Return kill
Store item in bin
+
Go shopping
Store item in vehicle
+
Collect taxes
Store weapon
+
Guard tax collector
 
Execute criminal
 
Execute criminal
 
Hunt for small creature
 
Hunt for small creature
Collect taxes
+
Place track vehicle
Guard tax collector
+
Push track vehicle
Return kill
+
Starting fist fight
Go shopping
+
Beat criminal
Seek artifact
+
Report crime
Seek infant
+
Hunt
 
No job
 
No job
 
No activity
 
No activity
Report crime
+
Sleep
Starting fist fight
+
Kidnap
Beat criminal
+
Clean self
Place track vehicle
+
Fill waterskin
Push track vehicle
 
Bring item to shop
 
 
Bring item to depot
 
Bring item to depot
 
Get provisions
 
Get provisions
Clean self
+
Gather plants
Fill waterskin
+
Bring item to shop
Kidnap
+
Dig channel
Remove construction
+
Fell tree
 +
Carve up/down staircase
 +
Carve ramp
 
Carve upward staircase
 
Carve upward staircase
 
Carve downward staircase
 
Carve downward staircase
Carve up/down staircase
+
Remove stairs/ramps
Carve ramp
+
Remove construction
Dig channel
+
Detail floor
Fell tree
+
Carve track
Gather plants
+
Smooth floor
 +
Detail wall
 +
KEYBOARD_CURSOR_DOWNLEFT_FAST
 +
KEYBOARD_CURSOR_UPRIGHT_FAST
 +
KEYBOARD_CURSOR_UPLEFT_FAST
 
KEYBOARD_CURSOR_RIGHT_FAST
 
KEYBOARD_CURSOR_RIGHT_FAST
KEYBOARD_CURSOR_UPLEFT_FAST
+
KEYBOARD_CURSOR_LEFT_FAST
KEYBOARD_CURSOR_UPRIGHT_FAST
+
KEYBOARD_CURSOR_DOWN_FAST
KEYBOARD_CURSOR_DOWNLEFT_FAST
+
KEYBOARD_CURSOR_UP_FAST
KEYBOARD_CURSOR_DOWNRIGHT_FAST
+
KEYBOARD_CURSOR_DOWNRIGHT
KEYBOARD_CURSOR_UP_Z
+
KEYBOARD_CURSOR_DOWNLEFT
KEYBOARD_CURSOR_DOWN_Z
+
KEYBOARD_CURSOR_UPRIGHT
KEYBOARD_CURSOR_UP_Z_AUX
+
KEYBOARD_CURSOR_UPLEFT
 
KEYBOARD_CURSOR_RIGHT
 
KEYBOARD_CURSOR_RIGHT
KEYBOARD_CURSOR_UPLEFT
+
KEYBOARD_CURSOR_LEFT
KEYBOARD_CURSOR_UPRIGHT
+
KEYBOARD_CURSOR_DOWN
KEYBOARD_CURSOR_DOWNLEFT
+
KEYBOARD_CURSOR_UP
KEYBOARD_CURSOR_DOWNRIGHT
+
CURSOR_DOWN_Z_FAST
KEYBOARD_CURSOR_UP_FAST
+
CURSOR_UP_Z_FAST
KEYBOARD_CURSOR_DOWN_FAST
+
CURSOR_DOWN_Z_AUX
KEYBOARD_CURSOR_LEFT_FAST
+
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z
 
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
+
CURSOR_UP_Z
CURSOR_DOWN_Z_AUX
+
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z_FAST
+
CURSOR_DOWNLEFT_FAST
CURSOR_DOWN_Z_FAST
+
CURSOR_UPRIGHT_FAST
KEYBOARD_CURSOR_UP
+
CURSOR_UPLEFT_FAST
KEYBOARD_CURSOR_DOWN
+
CURSOR_RIGHT_FAST
KEYBOARD_CURSOR_LEFT
+
CURSOR_LEFT_FAST
 
CURSOR_DOWN_FAST
 
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
+
CURSOR_UP_FAST
CURSOR_RIGHT_FAST
+
CURSOR_DOWNRIGHT
CURSOR_UPLEFT_FAST
+
CURSOR_DOWNLEFT
CURSOR_UPRIGHT_FAST
+
CURSOR_UPRIGHT
CURSOR_DOWNLEFT_FAST
+
CURSOR_UPLEFT
CURSOR_DOWNRIGHT_FAST
+
CURSOR_RIGHT
CURSOR_UP_Z
+
CURSOR_LEFT
 
CURSOR_DOWN
 
CURSOR_DOWN
CURSOR_LEFT
+
CURSOR_UP
CURSOR_RIGHT
+
SECONDSCROLL_PAGEDOWN
CURSOR_UPLEFT
+
SECONDSCROLL_PAGEUP
CURSOR_UPRIGHT
+
SECONDSCROLL_DOWN
CURSOR_DOWNLEFT
+
SECONDSCROLL_UP
CURSOR_DOWNRIGHT
+
CONTEXT_SCROLL_PAGEDOWN
CURSOR_UP_FAST
+
CONTEXT_SCROLL_PAGEUP
 +
CONTEXT_SCROLL_DOWN
 +
CONTEXT_SCROLL_UP
 +
STANDARDSCROLL_PAGEDOWN
 +
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
+
STANDARDSCROLL_UP
STANDARDSCROLL_PAGEDOWN
+
STANDARDSCROLL_RIGHT
CONTEXT_SCROLL_UP
+
STANDARDSCROLL_LEFT
CONTEXT_SCROLL_DOWN
+
SEC_CHANGETAB
CONTEXT_SCROLL_PAGEUP
+
CHANGETAB
CONTEXT_SCROLL_PAGEDOWN
+
OPTIONS
CURSOR_UP
+
TOGGLE_FULLSCREEN
 +
CLOSE_MEGA_ANNOUNCEMENT
 +
LEAVESCREEN
 +
SELECT_ALL
 +
DESELECT
 +
SEC_SELECT
 
SELECT
 
SELECT
LEAVESCREEN
+
A_WAIT
CLOSE_MEGA_ANNOUNCEMENT
+
A_SLEEP_DAWN
TOGGLE_FULLSCREEN
+
A_SLEEP_WAIT
OPTIONS
+
A_SLEEP_SLEEP
STANDARDSCROLL_UP
+
A_SLEEP
 +
A_CLEAR_ANNOUNCEMENTS
 +
A_STATUS_DESC
 +
A_STATUS_ATT_SKILL
 +
A_STATUS_HEALTH
 +
A_STATUS_KILLS
 +
A_STATUS_CUSTOMIZE
 +
A_STATUS_WRESTLE
 +
A_STATUS
 +
A_COMBAT_CHARGEDEF
 +
A_COMBAT_DODGE
 +
A_COMBAT_ATTACK
 +
ADV_VIEW_DOWN_Z_FAST
 +
ADV_VIEW_UP_Z_FAST
 +
ADV_VIEW_DOWN_Z
 +
ADV_VIEW_UP_Z
 +
A_MOVE_DOWN_AUX
 +
A_MOVE_UP_AUX
 +
A_MOVE_DOWN
 +
A_MOVE_SE_DOWN
 +
A_MOVE_SW_DOWN
 +
A_MOVE_NE_DOWN
 +
A_MOVE_NW_DOWN
 +
A_MOVE_W_DOWN
 +
A_MOVE_E_DOWN
 +
A_MOVE_S_DOWN
 +
A_MOVE_N_DOWN
 +
A_MOVE_UP
 +
A_MOVE_SE_UP
 +
A_MOVE_SW_UP
 +
A_MOVE_NE_UP
 +
A_MOVE_NW_UP
 +
A_MOVE_W_UP
 +
A_MOVE_E_UP
 +
A_MOVE_S_UP
 +
A_MOVE_N_UP
 +
A_CARE_MOVE_UPDOWN
 +
A_CARE_MOVE_SE
 +
A_CARE_MOVE_SW
 +
A_CARE_MOVE_NE
 +
A_CARE_MOVE_NW
 +
A_CARE_MOVE_W
 +
A_CARE_MOVE_E
 +
A_CARE_MOVE_S
 +
A_CARE_MOVE_N
 +
A_MOVE_SAME_SQUARE
 +
A_MOVE_SE
 +
A_MOVE_SW
 +
A_MOVE_NE
 +
A_MOVE_NW
 +
A_MOVE_W
 +
A_MOVE_E
 +
A_MOVE_S
 +
A_MOVE_N
 +
A_RETURN_TO_ARENA
 +
KEYBOARD_CURSOR_DOWN_Z_AUX
 +
KEYBOARD_CURSOR_UP_Z_AUX
 +
KEYBOARD_CURSOR_DOWN_Z
 +
KEYBOARD_CURSOR_UP_Z
 +
KEYBOARD_CURSOR_DOWNRIGHT_FAST
 +
A_GROUND
 +
A_INV_DROP
 +
A_INV_PUTIN
 +
A_INV_EATDRINK
 +
A_INV_WEAR
 +
A_INV_REMOVE
 +
A_INV_LOOK
 +
A_COMPOSE_FILTER
 +
ADV_CONSTRUCTION_START
 +
ADV_CONSTRUCTION_YOU_WORK
 +
ADV_CONSTRUCTION_NAME_SITE
 +
ADV_CONSTRUCTION_WORK_MENU
 +
ADV_CONSTRUCTION_ZONE
 +
ADV_CONSTRUCTION_BUILDING
 +
ADV_CONSTRUCTION_CONSTRUCTION
 +
ADV_CONSTRUCTION_MATERIAL
 +
ADV_CONSTRUCTION_REMOVE_EXISTING
 +
ADV_CONSTRUCTION_REMOVE_PLANS
 +
ADV_CONSTRUCTION_STAIR_UPDOWN
 +
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
 +
ADV_CONSTRUCTION_ZONE_FLOW
 +
ADV_CONSTRUCTION_ZONE_RECT
 +
ADV_CONSTRUCTION_ZONE_DELETE
 +
ADV_CONSTRUCTION_ZONE_ASSIGN
 +
ADV_CONSTRUCTION_ZONE_EDIT
 +
ADV_CONSTRUCTION_ZONE_NEW
 +
A_CONSTRUCTION
 +
A_ABILITY
 +
A_ACTION_WRITE
 +
A_ACTION_COMPOSE
 +
A_ACTION_POWER
 +
A_ACTION_ABILITY
 +
A_ACTION_BUTCHER
 +
A_ACTION_CREATE
 +
A_ACTION
 +
A_INTERACT
 +
A_ASSUME_IDENTITY_WORSHIP
 +
A_ASSUME_IDENTITY_PROFESSION
 +
A_ASSUME_IDENTITY_ORIGIN
 +
A_ASSUME_IDENTITY_NAME
 +
A_ASSUME_IDENTITY_NONE
 +
A_ASSUME_IDENTITY_NEW
 +
A_PERFORM
 +
A_TALK
 +
A_HOLD
 +
A_JUMP
 +
A_INV_DRAW_WEAPON
 +
A_FRESHEST_TRACK
 +
A_DISPLAY_TRACKS
 +
A_YIELD
 +
A_DISPLAY_ODOR
 +
A_ODOR
 +
A_SEARCH
 +
A_LOOK
 +
MULTI_ATTACK
 +
CHARGE_ATTACK
 +
PRECISE_ATTACK
 +
WILD_ATTACK
 +
HEAVY_ATTACK
 +
QUICK_ATTACK
 +
A_ATTACK_CONFIRM
 +
A_WRESTLE
 +
A_ATTACK
 +
A_SHORT_WAIT
 +
HOTKEY_BUILDING_SLAB
 +
HOTKEY_BUILDING_TRACTION_BENCH
 +
HOTKEY_BUILDING_BED
 +
HOTKEY_BUILDING_ARMORSTAND
 +
SEC_OPTION20
 +
SEC_OPTION19
 +
SEC_OPTION18
 +
SEC_OPTION17
 +
SEC_OPTION16
 +
SEC_OPTION15
 +
SEC_OPTION14
 +
SEC_OPTION13
 +
SEC_OPTION12
 +
SEC_OPTION11
 +
SEC_OPTION10
 +
SEC_OPTION9
 +
SEC_OPTION8
 +
SEC_OPTION7
 +
SEC_OPTION6
 +
SEC_OPTION5
 +
SEC_OPTION4
 +
SEC_OPTION3
 +
SEC_OPTION2
 +
SEC_OPTION1
 +
OPTION20
 +
OPTION19
 +
OPTION18
 +
OPTION17
 +
OPTION16
 +
OPTION15
 +
OPTION14
 +
OPTION13
 +
OPTION12
 +
OPTION11
 +
OPTION10
 +
OPTION9
 +
OPTION8
 +
OPTION7
 +
OPTION6
 +
OPTION5
 +
OPTION4
 +
OPTION3
 +
OPTION2
 +
OPTION1
 +
A_STANCE
 +
A_TEMPERATURE
 +
A_WEATHER
 +
A_DATE
 +
A_TRAVEL_HIDE_INSTRUCTIONS
 +
A_TRAVEL_MAP
 +
A_TRAVEL_SLEEP
 +
A_TRAVEL
 +
A_BUILDING
 +
A_COMPANIONS
 +
A_CENTER
 +
A_SPEED_SNEAK
 +
A_SNEAK
 +
A_MOVEMENT_SWIM
 +
A_MOVEMENT
 +
A_TACTICAL_SETTINGS
 +
A_COMBAT
 +
A_ANNOUNCEMENTS
 +
A_SHOOT
 +
A_THROW
 +
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 +
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 +
HOTKEY_BUILDING_CONSTRUCTION_WALL
 +
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 +
HOTKEY_BUILDING_CONSTRUCTION
 +
HOTKEY_BUILDING_TRAP_SPIKE
 +
HOTKEY_BUILDING_TRAP_CAGE
 +
HOTKEY_BUILDING_TRAP_TRIGGER
 +
HOTKEY_BUILDING_TRAP_LEVER
 +
HOTKEY_BUILDING_TRAP_WEAPON
 +
HOTKEY_BUILDING_TRAP_STONE
 +
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
+
HOTKEY_BUILDING_MACHINE_ROLLERS
HOTKEY_BUILDING_TRAP_STONE
+
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_TRAP_WEAPON
+
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_TRAP_LEVER
+
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_TRAP_TRIGGER
+
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_TRAP_CAGE
+
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_TRAP_SPIKE
+
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_FARMING
 
HOTKEY_BUILDING_FARMING
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
+
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
+
HOTKEY_BUILDING_MILITARY
HOTKEY_BUILDING_MACHINE_WINDMILL
+
HOTKEY_BUILDING_CAGES_CHAINS
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
+
HOTKEY_BUILDING_PORTALS
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
+
HOTKEY_BUILDING_FURNITURE
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
+
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_ROLLERS
+
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_INSTRUMENT
 
HOTKEY_BUILDING_INSTRUMENT
HOTKEY_BUILDING_SUPPORT
+
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_ARCHERYTARGET
+
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_FURNITURE
+
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_PORTALS
+
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_CAGES_CHAINS
+
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_MILITARY
+
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
+
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
+
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_ANIMALTRAP
+
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_CHAIN
+
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_CAGE
+
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_TRADEDEPOT
+
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_TRAP
+
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_MACHINE
+
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
+
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_ROAD_DIRT
+
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_ROAD_PAVED
+
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_BRIDGE
+
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_WELL
+
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_WORKSHOP
+
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_FURNACE
+
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
+
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_BARS_FLOOR
+
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_CABINET
+
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_BOX
+
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_KENNEL
+
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_FARMPLOT
+
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_WEAPONRACK
+
HOTKEY_BUILDING_OFFERING_PLACE
 
HOTKEY_BUILDING_DISPLAY_FURNITURE
 
HOTKEY_BUILDING_DISPLAY_FURNITURE
HOTKEY_BUILDING_OFFERING_PLACE
+
HOTKEY_BUILDING_HIVE
HOTKEY_BUILDING_CHAIR
+
HOTKEY_BUILDING_BOOKCASE
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_GRATE_WALL
 
KEYBOARD_CURSOR_DOWN_Z_AUX
 
HOTKEY_BUILDING_ARMORSTAND
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_TRACTION_BENCH
 
HOTKEY_BUILDING_SLAB
 
 
HOTKEY_BUILDING_NEST_BOX
 
HOTKEY_BUILDING_NEST_BOX
HOTKEY_BUILDING_BOOKCASE
+
D_BURROWS
HOTKEY_BUILDING_HIVE
+
D_CIVZONE
 +
D_STOCKPILES
 +
D_BUILDING
 +
D_DESIGNATE_ERASE
 +
D_DESIGNATE_TRAFFIC
 +
D_DESIGNATE_ITEMS
 +
D_DESIGNATE_SMOOTH
 +
D_DESIGNATE_GATHER
 +
D_DESIGNATE_CHOP
 +
D_DESIGNATE_DIG
 +
D_TOGGLE_FLUID_NUMBERS
 
D_TOGGLE_RAMP_INDICATORS
 
D_TOGGLE_RAMP_INDICATORS
D_TOGGLE_FLUID_NUMBERS
+
D_HOTKEY16
D_DESIGNATE_DIG
+
D_HOTKEY15
D_DESIGNATE_CHOP
+
D_HOTKEY14
D_DESIGNATE_GATHER
+
D_HOTKEY13
D_DESIGNATE_SMOOTH
+
D_HOTKEY12
D_DESIGNATE_ITEMS
+
D_HOTKEY11
D_DESIGNATE_TRAFFIC
+
D_HOTKEY10
 
D_HOTKEY9
 
D_HOTKEY9
D_HOTKEY10
+
D_HOTKEY8
D_HOTKEY11
+
D_HOTKEY7
D_HOTKEY12
+
D_HOTKEY6
D_HOTKEY13
+
D_HOTKEY5
D_HOTKEY14
+
D_HOTKEY4
D_HOTKEY15
+
D_HOTKEY3
D_HOTKEY16
+
D_HOTKEY2
 
D_HOTKEY1
 
D_HOTKEY1
D_HOTKEY2
+
D_HOT_KEYS
D_HOTKEY3
+
D_PAUSE
D_HOTKEY4
+
D_ONESTEP
D_HOTKEY5
+
HOTKEY_BUILDING_FURNACE_KILN_LAVA
D_HOTKEY6
+
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
D_HOTKEY7
+
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
D_HOTKEY8
+
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_GLASS
 
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
+
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
+
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
+
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_KILN_LAVA
+
HOTKEY_BUILDING_WORKSHOP_FISHERY
D_ONESTEP
+
HOTKEY_BUILDING_WORKSHOP_KITCHEN
D_PAUSE
+
HOTKEY_BUILDING_WORKSHOP_FARMER
D_HOT_KEYS
+
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
+
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_FARMER
+
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_KITCHEN
+
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_FISHERY
+
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_ASHERY
+
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_FURNACE_WOOD
+
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_FURNACE_SMELTER
+
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
+
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_MASON
+
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_BUTCHER
+
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_TANNER
+
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_DYER
+
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
+
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_SIEGE
+
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
+
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
+
HOTKEY_BUILDING_CONSTRUCTION_TRACK
HOTKEY_BUILDING_WORKSHOP_LOOM
+
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_WORKSHOP_CLOTHES
+
A_END_TRAVEL
HOTKEY_BUILDING_WORKSHOP_BOWYER
+
A_CHANGE_GENDER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
+
A_CHANGE_DREAM
HOTKEY_BUILDING_WORKSHOP_METALSMITH
+
A_CUSTOM_PERSONALITY
HOTKEY_BUILDING_CONSTRUCTION
+
A_RANDOM_PERSONALITY
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
+
A_RANDOM_APPEARANCE_FULL
HOTKEY_BUILDING_CONSTRUCTION_WALL
+
A_RANDOM_APPEARANCE
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
+
A_RANDOM_NAME
HOTKEY_BUILDING_CONSTRUCTION_RAMP
+
A_CUST_NAME
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
+
A_ENTER_NAME
HOTKEY_BUILDING_CONSTRUCTION_TRACK
+
CSHEET_ADD_PET
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
+
CSHEET_REMOVE_PET
DESIGNATE_PLANTS
+
CSHEET_NAME_PET
DESIGNATE_SMOOTH
+
CSHEET_QUALITY_DOWN
DESIGNATE_ENGRAVE
+
CSHEET_QUALITY_UP
DESIGNATE_TRACK
+
CSHEET_NEW_ITEM
DESIGNATE_FORTIFY
+
CSHEET_WORSHIP_DOWN
DESIGNATE_CLAIM
+
CSHEET_WORSHIP_UP
DESIGNATE_UNCLAIM
+
CSHEET_SELECT_BACKGROUND_OPTION
DESIGNATE_MELT
+
CSHEET_RANDOMIZE_BACKGROUND
 +
CSHEET_PETS
 +
CSHEET_EQUIPMENT
 +
CSHEET_PERSONALITY
 +
CSHEET_APPEARANCE
 +
CSHEET_SKILLS
 +
CSHEET_NEW_CHARACTER
 +
CSHEET_BACKGROUND
 +
UNITLIST_SPECIALIZE
 +
UNITLIST_SORT_SKILLS
 +
UNITLIST_SORT_HAPPINESS
 +
UNITLIST_SORT_JOB
 +
UNITLIST_SORT_PROF
 +
UNITLIST_SORT_CAT
 +
UNITLIST_SORT_NAME
 +
UNITLIST_JOB_DETAILS
 +
UNITLIST_RECENTER_JOB
 +
FILTER
 +
OPEN_SHEET
 +
ARENA_MORALE
 +
ARENA_CONFLICT_STATE_2
 +
ARENA_CONFLICT_STATE_1
 +
ARENA_WEATHER
 +
ARENA_CREATE_TREE
 +
ARENA_FLUIDS_REMOVE
 +
ARENA_FLUIDS_MUD
 +
ARENA_FLUIDS_SNOW
 +
ARENA_FLUIDS_MAGMA
 +
ARENA_FLUIDS_WATER
 +
ARENA_FLUIDS
 +
ARENA_CREATURE_RESET
 +
ARENA_CREATE_CREATURE
 +
D_ANNOUNCE
 +
D_STOCKS
 +
D_JUSTICE
 +
D_WORLD
 +
D_SQUADS
 +
D_ARTLIST
 +
D_NOBLES
 +
D_ORDERS
 +
D_LABOR
 +
D_LOCATIONS
 +
D_JOBLIST
 +
D_UNITLIST
 +
D_HAULING
 +
DESIGNATE_TOGGLE_MARKER
 +
DESIGNATE_PRIORITY_DOWN
 +
DESIGNATE_PRIORITY_UP
 +
DESIGNATE_MINE_MODE_GEM
 
DESIGNATE_MINE_MODE_ORE_GEM
 
DESIGNATE_MINE_MODE_ORE_GEM
DESIGNATE_MINE_MODE_GEM
+
DESIGNATE_MINE_MODE_AUTO
DESIGNATE_PRIORITY_UP
+
DESIGNATE_MINE_MODE_ALL
DESIGNATE_PRIORITY_DOWN
+
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
DESIGNATE_TOGGLE_MARKER
+
DESIGNATE_FREE_DRAW
DESIGNATE_MARKER_TO_STANDARD
+
DESIGNATE_RECTANGLE
DESIGNATE_STANDARD_TO_MARKER
+
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_CHOP
+
DESIGNATE_CHANNEL
 
DESIGNATE_RAMP
 
DESIGNATE_RAMP
DESIGNATE_CHANNEL
+
DESIGNATE_STAIR_UPDOWN
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
+
DESIGNATE_DIG
DESIGNATE_RECTANGLE
+
JUSTICE_CONVICT
DESIGNATE_FREE_DRAW
+
JUSTICE_INTERROGATE
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
+
KITCHEN_BREW
DESIGNATE_MINE_MODE_ALL
+
KITCHEN_COOK
DESIGNATE_MINE_MODE_AUTO
+
ANIMAL_ASSIGN_WORKER
 +
ANIMAL_HUNTING_TRAINING
 +
ANIMAL_WAR_TRAINING
 +
ANIMAL_SELECT_TRAINER
 +
PET_AVAILABLE
 +
PET_GELD
 +
PET_BUTCHER
 +
ADVENTURE_LIST_SCROLL_DOWN
 +
ADVENTURE_LIST_SCROLL_UP
 +
ADVENTURE_LIST_SCROLL_PAGEDOWN
 +
ADVENTURE_LIST_SCROLL_PAGEUP
 +
A_BARTER_SHOW
 +
A_BARTER_TRADE
 +
A_BARTER_CURRENCY_2
 +
A_BARTER_CURRENCY_1
 +
A_BARTER_VIEW
 +
LOAD_MACRO
 +
SAVE_MACRO
 +
PLAY_MACRO
 +
RECORD_MACRO
 +
MACRO_BREAK
 
ZOOM_OUT
 
ZOOM_OUT
MACRO_BREAK
+
ZOOM_IN
RECORD_MACRO
 
PLAY_MACRO
 
SAVE_MACRO
 
LOAD_MACRO
 
DESIGNATE_DIG
 
DESIGNATE_STAIR_UPDOWN
 
ARENA_FLUIDS_REMOVE
 
ARENA_CREATE_TREE
 
ARENA_WEATHER
 
ARENA_CONFLICT_STATE_1
 
ARENA_CONFLICT_STATE_2
 
ARENA_MORALE
 
 
KEYBINDING_COMPLETE
 
KEYBINDING_COMPLETE
ZOOM_IN
+
MENU_CONFIRM
D_STOCKS
+
A_LOG_MAP
ARENA_CREATE_CREATURE
+
A_LOG_LINE
ARENA_CREATURE_RESET
+
A_LOG_ZOOM_SELECTED
ARENA_FLUIDS
+
A_LOG_ZOOM_CURRENT_LOCATION
ARENA_FLUIDS_WATER
+
A_LOG_FILTER
ARENA_FLUIDS_MAGMA
+
A_LOG_INTRIGUE
ARENA_FLUIDS_SNOW
+
A_LOG_ARTIFACTS
ARENA_FLUIDS_MUD
+
A_LOG_BESTIARY
D_LOCATIONS
+
A_LOG_EVENTS
D_LABOR
+
A_LOG_AGREEMENTS
D_ORDERS
+
A_LOG_PEOPLE
D_NOBLES
+
A_LOG_FEATURE_LAYERS
D_ARTLIST
+
A_LOG_SUBREGIONS
D_SQUADS
+
A_LOG_SITES
D_WORLD
+
A_LOG_ENTITIES
D_JUSTICE
+
A_LOG_PIN
D_DESIGNATE_ERASE
+
A_LOG_SORT
D_BUILDING
+
A_TRAVEL_LOG
D_STOCKPILES
+
A_LOG
D_CIVZONE
+
A_TRAVEL_CLOUDS
D_BURROWS
+
STRING_A043
D_HAULING
+
STRING_A042
D_UNITLIST
+
STRING_A041
D_JOBLIST
+
STRING_A040
STRING_A047
 
STRING_A048
 
STRING_A049
 
STRING_A050
 
STRING_A051
 
STRING_A052
 
STRING_A053
 
STRING_A054
 
 
STRING_A039
 
STRING_A039
STRING_A040
+
STRING_A038
STRING_A041
+
STRING_A037
STRING_A042
+
STRING_A036
STRING_A043
+
STRING_A035
STRING_A044
+
STRING_A034
STRING_A045
+
STRING_A033
STRING_A046
+
STRING_A032
 
STRING_A031
 
STRING_A031
STRING_A032
+
STRING_A030
STRING_A033
+
STRING_A029
STRING_A034
+
STRING_A028
STRING_A035
+
STRING_A027
STRING_A036
+
STRING_A026
STRING_A037
+
STRING_A025
STRING_A038
+
STRING_A024
 
STRING_A023
 
STRING_A023
STRING_A024
+
STRING_A022
STRING_A025
+
STRING_A021
STRING_A026
+
STRING_A020
STRING_A027
+
STRING_A019
STRING_A028
+
STRING_A018
STRING_A029
+
STRING_A017
STRING_A030
+
STRING_A016
 
STRING_A015
 
STRING_A015
STRING_A016
+
STRING_A014
STRING_A017
+
STRING_A013
STRING_A018
+
STRING_A012
STRING_A019
+
STRING_A011
STRING_A020
+
STRING_A010
STRING_A021
+
STRING_A009
STRING_A022
+
STRING_A008
 
STRING_A007
 
STRING_A007
STRING_A008
+
STRING_A006
STRING_A009
+
STRING_A005
STRING_A010
+
STRING_A004
STRING_A011
+
STRING_A003
STRING_A012
+
STRING_A002
STRING_A013
+
STRING_A001
STRING_A014
+
STRING_A000
 
DESIGNATE_TRAFFIC_RESTRICTED
 
DESIGNATE_TRAFFIC_RESTRICTED
STRING_A000
+
DESIGNATE_TRAFFIC_LOW
STRING_A001
+
DESIGNATE_TRAFFIC_NORMAL
STRING_A002
+
DESIGNATE_TRAFFIC_HIGH
STRING_A003
+
DESIGNATE_NO_HIDE
STRING_A004
+
DESIGNATE_HIDE
STRING_A005
+
DESIGNATE_NO_DUMP
STRING_A006
+
DESIGNATE_DUMP
 
DESIGNATE_NO_MELT
 
DESIGNATE_NO_MELT
DESIGNATE_DUMP
+
DESIGNATE_MELT
DESIGNATE_NO_DUMP
+
DESIGNATE_UNCLAIM
DESIGNATE_HIDE
+
DESIGNATE_CLAIM
DESIGNATE_NO_HIDE
+
DESIGNATE_FORTIFY
DESIGNATE_TRAFFIC_HIGH
+
DESIGNATE_TRACK
DESIGNATE_TRAFFIC_NORMAL
+
DESIGNATE_ENGRAVE
DESIGNATE_TRAFFIC_LOW
+
DESIGNATE_SMOOTH
STRING_A111
+
DESIGNATE_PLANTS
STRING_A112
+
DESIGNATE_CHOP
STRING_A113
+
DESIGNATE_STANDARD_TO_MARKER
STRING_A114
+
DESIGNATE_MARKER_TO_STANDARD
STRING_A115
+
STRING_A107
STRING_A116
+
STRING_A106
STRING_A117
+
STRING_A105
STRING_A118
+
STRING_A104
 
STRING_A103
 
STRING_A103
STRING_A104
+
STRING_A102
STRING_A105
+
STRING_A101
STRING_A106
+
STRING_A100
STRING_A107
+
STRING_A099
STRING_A108
+
STRING_A098
STRING_A109
+
STRING_A097
STRING_A110
+
STRING_A096
 
STRING_A095
 
STRING_A095
STRING_A096
+
STRING_A094
STRING_A097
+
STRING_A093
STRING_A098
+
STRING_A092
STRING_A099
+
STRING_A091
STRING_A100
+
STRING_A090
STRING_A101
+
STRING_A089
STRING_A102
+
STRING_A088
 
STRING_A087
 
STRING_A087
STRING_A088
+
STRING_A086
STRING_A089
+
STRING_A085
STRING_A090
+
STRING_A084
STRING_A091
+
STRING_A083
STRING_A092
+
STRING_A082
STRING_A093
+
STRING_A081
STRING_A094
+
STRING_A080
 
STRING_A079
 
STRING_A079
STRING_A080
+
STRING_A078
STRING_A081
+
STRING_A077
STRING_A082
+
STRING_A076
STRING_A083
+
STRING_A075
STRING_A084
+
STRING_A074
STRING_A085
+
STRING_A073
STRING_A086
+
STRING_A072
 
STRING_A071
 
STRING_A071
STRING_A072
+
STRING_A070
STRING_A073
+
STRING_A069
STRING_A074
+
STRING_A068
STRING_A075
+
STRING_A067
STRING_A076
+
STRING_A066
STRING_A077
+
STRING_A065
STRING_A078
+
STRING_A064
 
STRING_A063
 
STRING_A063
STRING_A064
+
STRING_A062
STRING_A065
+
STRING_A061
STRING_A066
+
STRING_A060
STRING_A067
+
STRING_A059
STRING_A068
+
STRING_A058
STRING_A069
+
STRING_A057
STRING_A070
+
STRING_A056
 
STRING_A055
 
STRING_A055
STRING_A056
+
STRING_A054
STRING_A057
+
STRING_A053
STRING_A058
+
STRING_A052
STRING_A059
+
STRING_A051
STRING_A060
+
STRING_A050
STRING_A061
+
STRING_A049
STRING_A062
+
STRING_A048
STRING_A176
+
STRING_A047
STRING_A177
+
STRING_A046
STRING_A178
+
STRING_A045
STRING_A179
+
STRING_A044
STRING_A180
+
STRING_A172
STRING_A181
+
STRING_A171
STRING_A182
+
STRING_A170
STRING_A183
+
STRING_A169
 
STRING_A168
 
STRING_A168
STRING_A169
+
STRING_A167
STRING_A170
+
STRING_A166
STRING_A171
+
STRING_A165
STRING_A172
+
STRING_A164
STRING_A173
+
STRING_A163
STRING_A174
+
STRING_A162
STRING_A175
+
STRING_A161
 
STRING_A160
 
STRING_A160
STRING_A161
+
STRING_A159
STRING_A162
+
STRING_A158
STRING_A163
+
STRING_A157
STRING_A164
+
STRING_A156
STRING_A165
+
STRING_A155
STRING_A166
+
STRING_A154
STRING_A167
+
STRING_A153
 
STRING_A152
 
STRING_A152
STRING_A153
+
STRING_A151
STRING_A154
+
STRING_A150
STRING_A155
+
STRING_A149
STRING_A156
+
STRING_A148
STRING_A157
+
STRING_A147
STRING_A158
+
STRING_A146
STRING_A159
+
STRING_A145
 
STRING_A144
 
STRING_A144
STRING_A145
+
STRING_A143
STRING_A146
+
STRING_A142
STRING_A147
+
STRING_A141
STRING_A148
+
STRING_A140
STRING_A149
+
STRING_A139
STRING_A150
+
STRING_A138
STRING_A151
+
STRING_A137
 
STRING_A136
 
STRING_A136
STRING_A137
+
STRING_A135
STRING_A138
+
STRING_A134
STRING_A139
+
STRING_A133
STRING_A140
+
STRING_A132
STRING_A141
+
STRING_A131
STRING_A142
+
STRING_A130
STRING_A143
+
STRING_A129
 
STRING_A128
 
STRING_A128
STRING_A129
+
STRING_A126
STRING_A130
+
STRING_A125
STRING_A131
+
STRING_A124
STRING_A132
+
STRING_A123
STRING_A133
+
STRING_A122
STRING_A134
+
STRING_A121
STRING_A135
+
STRING_A120
 
STRING_A119
 
STRING_A119
STRING_A120
+
STRING_A118
STRING_A121
+
STRING_A117
STRING_A122
+
STRING_A116
STRING_A123
+
STRING_A115
STRING_A124
+
STRING_A114
STRING_A125
+
STRING_A113
STRING_A126
+
STRING_A112
STRING_A240
+
STRING_A111
STRING_A241
+
STRING_A110
STRING_A242
+
STRING_A109
STRING_A243
+
STRING_A108
STRING_A244
+
STRING_A236
STRING_A245
+
STRING_A235
STRING_A246
+
STRING_A234
STRING_A247
+
STRING_A233
 
STRING_A232
 
STRING_A232
STRING_A233
+
STRING_A231
STRING_A234
+
STRING_A230
STRING_A235
+
STRING_A229
STRING_A236
+
STRING_A228
STRING_A237
+
STRING_A227
STRING_A238
+
STRING_A226
STRING_A239
+
STRING_A225
 
STRING_A224
 
STRING_A224
STRING_A225
+
STRING_A223
STRING_A226
+
STRING_A222
STRING_A227
+
STRING_A221
STRING_A228
+
STRING_A220
STRING_A229
+
STRING_A219
STRING_A230
+
STRING_A218
STRING_A231
+
STRING_A217
 
STRING_A216
 
STRING_A216
STRING_A217
+
STRING_A215
STRING_A218
+
STRING_A214
STRING_A219
+
STRING_A213
STRING_A220
+
STRING_A212
STRING_A221
+
STRING_A211
STRING_A222
+
STRING_A210
STRING_A223
+
STRING_A209
 
STRING_A208
 
STRING_A208
STRING_A209
+
STRING_A207
STRING_A210
+
STRING_A206
STRING_A211
+
STRING_A205
STRING_A212
+
STRING_A204
STRING_A213
+
STRING_A203
STRING_A214
+
STRING_A202
STRING_A215
+
STRING_A201
 
STRING_A200
 
STRING_A200
STRING_A201
+
STRING_A199
STRING_A202
+
STRING_A198
STRING_A203
+
STRING_A197
STRING_A204
+
STRING_A196
STRING_A205
+
STRING_A195
STRING_A206
+
STRING_A194
STRING_A207
+
STRING_A193
 
STRING_A192
 
STRING_A192
STRING_A193
+
STRING_A191
STRING_A194
+
STRING_A190
STRING_A195
+
STRING_A189
STRING_A196
+
STRING_A188
STRING_A197
+
STRING_A187
STRING_A198
+
STRING_A186
STRING_A199
+
STRING_A185
 
STRING_A184
 
STRING_A184
STRING_A185
+
STRING_A183
STRING_A186
+
STRING_A182
STRING_A187
+
STRING_A181
STRING_A188
+
STRING_A180
STRING_A189
+
STRING_A179
STRING_A190
+
STRING_A178
STRING_A191
+
STRING_A177
CUSTOM_SHIFT_W
+
STRING_A176
CUSTOM_SHIFT_X
+
STRING_A175
CUSTOM_SHIFT_Y
+
STRING_A174
CUSTOM_SHIFT_Z
+
STRING_A173
CUSTOM_CTRL_A
+
CUSTOM_SHIFT_S
CUSTOM_CTRL_B
+
CUSTOM_SHIFT_R
CUSTOM_CTRL_C
+
CUSTOM_SHIFT_Q
CUSTOM_CTRL_D
+
CUSTOM_SHIFT_P
 
CUSTOM_SHIFT_O
 
CUSTOM_SHIFT_O
CUSTOM_SHIFT_P
+
CUSTOM_SHIFT_N
CUSTOM_SHIFT_Q
+
CUSTOM_SHIFT_M
CUSTOM_SHIFT_R
+
CUSTOM_SHIFT_L
CUSTOM_SHIFT_S
+
CUSTOM_SHIFT_K
CUSTOM_SHIFT_T
+
CUSTOM_SHIFT_J
CUSTOM_SHIFT_U
+
CUSTOM_SHIFT_I
CUSTOM_SHIFT_V
+
CUSTOM_SHIFT_H
 
CUSTOM_SHIFT_G
 
CUSTOM_SHIFT_G
CUSTOM_SHIFT_H
+
CUSTOM_SHIFT_F
CUSTOM_SHIFT_I
+
CUSTOM_SHIFT_E
CUSTOM_SHIFT_J
+
CUSTOM_SHIFT_D
CUSTOM_SHIFT_K
+
CUSTOM_SHIFT_C
CUSTOM_SHIFT_L
+
CUSTOM_SHIFT_B
CUSTOM_SHIFT_M
+
CUSTOM_SHIFT_A
CUSTOM_SHIFT_N
+
CUSTOM_Z
 
CUSTOM_Y
 
CUSTOM_Y
CUSTOM_Z
+
CUSTOM_X
CUSTOM_SHIFT_A
+
CUSTOM_W
CUSTOM_SHIFT_B
+
CUSTOM_V
CUSTOM_SHIFT_C
+
CUSTOM_U
CUSTOM_SHIFT_D
+
CUSTOM_T
CUSTOM_SHIFT_E
+
CUSTOM_S
CUSTOM_SHIFT_F
+
CUSTOM_R
 
CUSTOM_Q
 
CUSTOM_Q
CUSTOM_R
+
CUSTOM_P
CUSTOM_S
+
CUSTOM_O
CUSTOM_T
+
CUSTOM_N
CUSTOM_U
+
CUSTOM_M
CUSTOM_V
+
CUSTOM_L
CUSTOM_W
+
CUSTOM_K
CUSTOM_X
+
CUSTOM_J
 
CUSTOM_I
 
CUSTOM_I
CUSTOM_J
+
CUSTOM_H
CUSTOM_K
+
CUSTOM_G
CUSTOM_L
+
CUSTOM_F
CUSTOM_M
+
CUSTOM_E
CUSTOM_N
+
CUSTOM_D
CUSTOM_O
+
CUSTOM_C
CUSTOM_P
+
CUSTOM_B
 
CUSTOM_A
 
CUSTOM_A
CUSTOM_B
+
STRING_A255
CUSTOM_C
+
STRING_A254
CUSTOM_D
+
STRING_A253
CUSTOM_E
+
STRING_A252
CUSTOM_F
+
STRING_A251
CUSTOM_G
+
STRING_A250
CUSTOM_H
+
STRING_A249
 
STRING_A248
 
STRING_A248
STRING_A249
+
STRING_A247
STRING_A250
+
STRING_A246
STRING_A251
+
STRING_A245
STRING_A252
+
STRING_A244
STRING_A253
+
STRING_A243
STRING_A254
+
STRING_A242
STRING_A255
+
STRING_A241
Move selector up
+
STRING_A240
Move selector down
+
STRING_A239
Page selector up
+
STRING_A238
Page selector down
+
STRING_A237
Mouse-context scrollbar up
+
CUSTOM_DOWN
Mouse-context scrollbar down
+
CUSTOM_UP
Mouse-context scrollbar page up
+
PREFIX
Mouse-context scrollbar page down
+
FPS_DOWN
 
FPS_UP
 
FPS_UP
FPS_DOWN
+
CUSTOM_ALT_Z
PREFIX
+
CUSTOM_ALT_Y
Select
+
CUSTOM_ALT_X
Leave screen
+
CUSTOM_ALT_W
Close mega announcement
+
CUSTOM_ALT_V
Toggle Fullscreen
+
CUSTOM_ALT_U
Main menu
+
CUSTOM_ALT_T
 
CUSTOM_ALT_S
 
CUSTOM_ALT_S
CUSTOM_ALT_T
+
CUSTOM_ALT_R
CUSTOM_ALT_U
+
CUSTOM_ALT_Q
CUSTOM_ALT_V
+
CUSTOM_ALT_P
CUSTOM_ALT_W
+
CUSTOM_ALT_O
CUSTOM_ALT_X
+
CUSTOM_ALT_N
CUSTOM_ALT_Y
+
CUSTOM_ALT_M
CUSTOM_ALT_Z
+
CUSTOM_ALT_L
 
CUSTOM_ALT_K
 
CUSTOM_ALT_K
CUSTOM_ALT_L
+
CUSTOM_ALT_J
CUSTOM_ALT_M
+
CUSTOM_ALT_I
CUSTOM_ALT_N
+
CUSTOM_ALT_H
CUSTOM_ALT_O
+
CUSTOM_ALT_G
CUSTOM_ALT_P
+
CUSTOM_ALT_F
CUSTOM_ALT_Q
+
CUSTOM_ALT_E
CUSTOM_ALT_R
+
CUSTOM_ALT_D
 
CUSTOM_ALT_C
 
CUSTOM_ALT_C
CUSTOM_ALT_D
+
CUSTOM_ALT_B
CUSTOM_ALT_E
+
CUSTOM_ALT_A
CUSTOM_ALT_F
+
CUSTOM_CTRL_Z
CUSTOM_ALT_G
+
CUSTOM_CTRL_Y
CUSTOM_ALT_H
+
CUSTOM_CTRL_X
CUSTOM_ALT_I
+
CUSTOM_CTRL_W
CUSTOM_ALT_J
+
CUSTOM_CTRL_V
 
CUSTOM_CTRL_U
 
CUSTOM_CTRL_U
CUSTOM_CTRL_V
+
CUSTOM_CTRL_T
CUSTOM_CTRL_W
+
CUSTOM_CTRL_S
CUSTOM_CTRL_X
+
CUSTOM_CTRL_R
CUSTOM_CTRL_Y
+
CUSTOM_CTRL_Q
CUSTOM_CTRL_Z
+
CUSTOM_CTRL_P
CUSTOM_ALT_A
+
CUSTOM_CTRL_O
CUSTOM_ALT_B
+
CUSTOM_CTRL_N
 
CUSTOM_CTRL_M
 
CUSTOM_CTRL_M
CUSTOM_CTRL_N
+
CUSTOM_CTRL_L
CUSTOM_CTRL_O
+
CUSTOM_CTRL_K
CUSTOM_CTRL_P
+
CUSTOM_CTRL_J
CUSTOM_CTRL_Q
+
CUSTOM_CTRL_I
CUSTOM_CTRL_R
+
CUSTOM_CTRL_H
CUSTOM_CTRL_S
+
CUSTOM_CTRL_G
CUSTOM_CTRL_T
+
CUSTOM_CTRL_F
 
CUSTOM_CTRL_E
 
CUSTOM_CTRL_E
CUSTOM_CTRL_F
+
CUSTOM_CTRL_D
CUSTOM_CTRL_G
+
CUSTOM_CTRL_C
CUSTOM_CTRL_H
+
CUSTOM_CTRL_B
CUSTOM_CTRL_I
+
CUSTOM_CTRL_A
CUSTOM_CTRL_J
+
CUSTOM_SHIFT_Z
CUSTOM_CTRL_K
+
CUSTOM_SHIFT_Y
CUSTOM_CTRL_L
+
CUSTOM_SHIFT_X
Hotkey: Building, Wall Grate
+
CUSTOM_SHIFT_W
Hotkey: Building, Floor Grate
+
CUSTOM_SHIFT_V
Hotkey: Building, Vertical Bars
+
CUSTOM_SHIFT_U
Hotkey: Building, Floor Bars
+
CUSTOM_SHIFT_T
Hotkey: Building, Cabinet
+
Select all
Hotkey: Building, Chest
+
Deselect
Hotkey: Building, Kennel
+
Secondary Select
Hotkey: Building, Farm Plot
+
Select
Hotkey: Building, Hive
+
CUSTOM_ALT_9
Hotkey: Building, Display Furniture
+
CUSTOM_ALT_8
Hotkey: Building, Altar
+
CUSTOM_ALT_7
Hotkey: Building, Chair
+
CUSTOM_ALT_6
Hotkey: Building, Coffin
+
CUSTOM_ALT_5
Hotkey: Building, Door
+
CUSTOM_ALT_4
Hotkey: Building, Floodgate
+
CUSTOM_ALT_3
Hotkey: Building, Hatch
+
CUSTOM_ALT_2
 +
CUSTOM_ALT_1
 +
CUSTOM_ALT_0
 +
CUSTOM_CTRL_SHIFT_RIGHT
 +
CUSTOM_CTRL_SHIFT_LEFT
 +
CUSTOM_CTRL_SHIFT_DOWN
 +
CUSTOM_CTRL_SHIFT_UP
 +
CUSTOM_CTRL_9
 +
CUSTOM_CTRL_8
 +
CUSTOM_CTRL_7
 +
CUSTOM_CTRL_6
 +
CUSTOM_CTRL_5
 +
CUSTOM_CTRL_4
 +
CUSTOM_CTRL_3
 +
CUSTOM_CTRL_2
 +
CUSTOM_CTRL_1
 +
CUSTOM_CTRL_0
 +
CUSTOM_CTRL_SLASH
 +
CUSTOM_CTRL_DELETE
 +
CUSTOM_CTRL_INSERT
 +
CUSTOM_CTRL_PGDN
 +
CUSTOM_CTRL_PGUP
 +
CUSTOM_CTRL_END
 +
CUSTOM_CTRL_HOME
 +
CUSTOM_CTRL_TAB
 +
CUSTOM_CTRL_RIGHT
 +
CUSTOM_CTRL_LEFT
 +
CUSTOM_CTRL_DOWN
 +
CUSTOM_CTRL_UP
 +
CUSTOM_CTRL_BACKSPACE
 +
CUSTOM_CTRL_ENTER
 +
CUSTOM_SHIFT_DELETE
 +
CUSTOM_SHIFT_INSERT
 +
CUSTOM_SHIFT_PGDN
 +
CUSTOM_SHIFT_PGUP
 +
CUSTOM_SHIFT_END
 +
CUSTOM_SHIFT_HOME
 +
CUSTOM_SHIFT_TAB
 +
CUSTOM_SHIFT_RIGHT
 +
CUSTOM_SHIFT_LEFT
 +
CUSTOM_SHIFT_DOWN
 +
CUSTOM_SHIFT_UP
 +
CUSTOM_SHIFT_BACKSPACE
 +
CUSTOM_SHIFT_ENTER
 +
CUSTOM_DELETE
 +
CUSTOM_INSERT
 +
CUSTOM_PGDN
 +
CUSTOM_PGUP
 +
CUSTOM_END
 +
CUSTOM_HOME
 +
CUSTOM_TAB
 +
CUSTOM_RIGHT
 +
CUSTOM_LEFT
 +
Adventure: move north
 +
Adventure: return to arena
 +
Move keyboard cursor down (z), aux
 
Move keyboard cursor up (z), aux
 
Move keyboard cursor up (z), aux
Move keyboard cursor down (z), aux
+
Move keyboard cursor down (z)
Hotkey: Building, Armorstand
+
Move keyboard cursor up (z)
Hotkey: Building, Bed
+
Move keyboard cursor down and right, fast
Hotkey: Building, Traction Bench
+
Move keyboard cursor down and left, fast
Hotkey: Building, Slab
+
Move keyboard cursor up and right, fast
Hotkey: Building, Nest Box
+
Move keyboard cursor up and left, fast
Hotkey: Building, Bookcase
+
Move keyboard cursor right, fast
 
Move keyboard cursor left, fast
 
Move keyboard cursor left, fast
Move keyboard cursor right, fast
+
Move keyboard cursor down, fast
Move keyboard cursor up and left, fast
+
Move keyboard cursor up, fast
Move keyboard cursor up and right, fast
+
Move keyboard cursor down and right
Move keyboard cursor down and left, fast
+
Move keyboard cursor down and left
Move keyboard cursor down and right, fast
+
Move keyboard cursor up and right
Move keyboard cursor up (z)
+
Move keyboard cursor up and left
Move keyboard cursor down (z)
+
Move keyboard cursor right
 
Move keyboard cursor left
 
Move keyboard cursor left
Move keyboard cursor right
+
Move keyboard cursor down
Move keyboard cursor up and left
+
Move keyboard cursor up
Move keyboard cursor up and right
+
Move view/cursor down (z), fast
Move keyboard cursor down and left
+
Move view/cursor up (z), fast
Move keyboard cursor down and right
+
Move view/cursor down (z), aux
Move keyboard cursor up, fast
+
Move view/cursor up (z), aux
Move keyboard cursor down, fast
+
Move view/cursor down (z)
 
Move view/cursor up (z)
 
Move view/cursor up (z)
Move view/cursor down (z)
+
Move view/cursor down and right, fast
Move view/cursor up (z), aux
+
Move view/cursor down and left, fast
Move view/cursor down (z), aux
+
Move view/cursor up and right, fast
Move view/cursor up (z), fast
+
Move view/cursor up and left, fast
Move view/cursor down (z), fast
+
Move view/cursor right, fast
Move keyboard cursor up
+
Move view/cursor left, fast
Move keyboard cursor down
+
Move view/cursor down, fast
 
Move view/cursor up, fast
 
Move view/cursor up, fast
Move view/cursor down, fast
+
Move view/cursor down and right
Move view/cursor left, fast
+
Move view/cursor down and left
Move view/cursor right, fast
+
Move view/cursor up and right
Move view/cursor up and left, fast
+
Move view/cursor up and left
Move view/cursor up and right, fast
+
Move view/cursor right
Move view/cursor down and left, fast
+
Move view/cursor left
Move view/cursor down and right, fast
+
Move view/cursor down
 
Move view/cursor up
 
Move view/cursor up
Move view/cursor down
+
Page secondary selector down
Move view/cursor left
+
Page secondary selector up
Move view/cursor right
+
Move secondary selector down
Move view/cursor up and left
+
Move secondary selector up
Move view/cursor up and right
+
Mouse-context scrollbar page down
Move view/cursor down and left
+
Mouse-context scrollbar page up
Move view/cursor down and right
+
Mouse-context scrollbar down
Hotkey: Building, Wksp, Metalsmith
+
Mouse-context scrollbar up
Hotkey: Building, Wksp, Lavamill
+
Page selector down
Hotkey: Building, Wksp, Jeweler
+
Page selector up
Hotkey: Building, Wksp, Mason
+
Move selector right
Hotkey: Building, Wksp, Butcher
+
Move selector left
Hotkey: Building, Wksp, Tanner
+
Move selector down
Hotkey: Building, Wksp, Dyer
+
Move selector up
Hotkey: Building, Wksp, Craftsman
+
Change tab or highlight selection, secondary
Hotkey: Building, Construction, Track Stop
+
Change tab or highlight selection
Hotkey: Building, Wksp, Leather
+
Main menu
Hotkey: Building, Wksp, Quern
+
Toggle Fullscreen
Hotkey: Building, Wksp, Millstone
+
Close mega announcement
 +
Leave screen
 +
Adventure: Attack, Wild
 +
Adventure: Attack, Heavy
 +
Adventure: Attack, Quick
 +
Adventure: Attack, Confirm
 +
Adventure: Wrestle
 +
Adventure: Attack
 +
Adventure: Wait One Instant
 +
Adventure: Wait Ten Instants
 +
Adventure: Sleep, Dawn
 +
Adventure: Sleep, Wait
 +
Adventure: Sleep, Sleep
 +
Adventure: Sleep
 +
Adventure: Clear announcements
 +
Adventure: Status, Desc
 +
Adventure: Status, Att/Skills
 +
Adventure: Status, Health
 +
Adventure: Status, Kills
 +
Adventure: Status, Customize
 +
Adventure: Status, Close Combat
 +
Adventure: Status
 +
Adventure: Combat, Charge Defend Mode
 +
Adventure: Combat, Dodge Mode
 +
Adventure: Combat, Attack Mode
 +
Adventure: move view/cursor down (z), fast
 +
Adventure: move view/cursor up (z), fast
 +
Adventure: move view/cursor down (z)
 +
Adventure: move view/cursor up (z)
 +
Adventure: move down, aux
 +
Adventure: move up, aux
 +
Adventure: move down
 +
Adventure: move southeast/down
 +
Adventure: move southwest/down
 +
Adventure: move northeast/down
 +
Adventure: move northwest/down
 +
Adventure: move west/down
 +
Adventure: move east/down
 +
Adventure: move south/down
 +
Adventure: move north/down
 +
Adventure: move up
 +
Adventure: move southeast/up
 +
Adventure: move southwest/up
 +
Adventure: move northeast/up
 +
Adventure: move northwest/up
 +
Adventure: move west/up
 +
Adventure: move east/up
 +
Adventure: move south/up
 +
Adventure: move north/up
 +
Adventure: careful move up/down
 +
Adventure: careful move southeast up/down
 +
Adventure: careful move southwest up/down
 +
Adventure: careful move northeast up/down
 +
Adventure: careful move northwest up/down
 +
Adventure: careful move west up/down
 +
Adventure: careful move east up/down
 +
Adventure: careful move south up/down
 +
Adventure: careful move north up/down
 +
Adventure: move same square
 +
Adventure: move southeast
 +
Adventure: move southwest
 +
Adventure: move northeast
 +
Adventure: move northwest
 +
Adventure: move west
 +
Adventure: move east
 +
Adventure: move south
 +
Adventure: Movement Options, Swim
 +
Adventure: Movement Options
 +
Adventure: Party Tactical Settings
 +
Adventure: Combat Options
 +
Adventure: Announcements
 +
Adventure: Fire
 +
Adventure: Throw
 +
Adventure: Get/Ground
 +
Adventure: Inv. Drop
 +
Adventure: Inv. Put In
 +
Adventure: Inv. Eat/Drink
 +
Adventure: Inv. Wear
 +
Adventure: Inv. Remove
 +
Adventure: Inv. Look
 +
Adventure: Compose, Filter
 +
Adventure: Construction, Start
 +
Adventure: Construction, You Work
 +
Adventure: Construction, Name Site
 +
Adventure: Construction, Work Menu
 +
Adventure: Construction, Zones
 +
Adventure: Construction, Buildings
 +
Adventure: Construction, Constructions
 +
Adventure: Construction, Material
 +
Adventure: Construction, Remove Existing
 +
Adventure: Construction, Remove Plans
 +
Adventure: Construction, Stair Up/down
 +
Adventure: Construction, Remove Zone Rect
 +
Adventure: Construction, Zone Flow
 +
Adventure: Construction, Zone Rect
 +
Adventure: Construction, Delete Zone
 +
Adventure: Construction, Assign Zone
 +
Adventure: Construction, Edit Zone
 +
Adventure: Construction, New Zone
 +
Adventure: Construction
 +
Adventure: Use Ability
 +
Adventure: Misc. Action, Write
 +
Adventure: Misc. Action, Compose
 +
Adventure: Misc. Action, Power
 +
Adventure: Misc. Action, Ability
 +
Adventure: Misc. Action, Butcher
 +
Adventure: Misc. Action, Create
 +
Adventure: Misc. Action
 +
Adventure: Inv. Interact
 +
Adventure: Assume Identity, Worship
 +
Adventure: Assume Identity, Profession
 +
Adventure: Assume Identity, Origin
 +
Adventure: Assume Identity, Name
 +
Adventure: Assume Identity, None
 +
Adventure: Assume Identity, New
 +
Adventure: Perform
 +
Adventure: Talk
 +
Adventure: Hold/Hang (Climb)
 +
Adventure: Jump
 +
Adventure: Inv. Draw Weapon
 +
Adventure: Freshest Track
 +
Adventure: Display Tracks
 +
Adventure: Yield
 +
Adventure: Display Strongest Odor
 +
Adventure: Describe Odor
 +
Adventure: Search
 +
Adventure: Look
 +
Adventure: Attack, Multi
 +
Adventure: Attack, Charge
 +
Adventure: Attack, Precise
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Altar
 +
Hotkey: Building, Display Furniture
 +
Hotkey: Building, Hive
 +
Hotkey: Building, Bookcase
 +
Hotkey: Building, Nest Box
 +
Hotkey: Building, Slab
 +
Hotkey: Building, Traction Bench
 +
Hotkey: Building, Bed
 +
Hotkey: Building, Armorstand
 +
Secondary Option 20
 +
Secondary Option 19
 +
Secondary Option 18
 +
Secondary Option 17
 +
Secondary Option 16
 +
Secondary Option 15
 +
Secondary Option 14
 +
Secondary Option 13
 +
Secondary Option 12
 +
Secondary Option 11
 +
Secondary Option 10
 +
Secondary Option 9
 +
Secondary Option 8
 +
Secondary Option 7
 +
Secondary Option 6
 +
Secondary Option 5
 +
Secondary Option 4
 +
Secondary Option 3
 +
Secondary Option 2
 +
Secondary Option 1
 +
Option 20
 +
Option 19
 +
Option 18
 +
Option 17
 +
Option 16
 +
Option 15
 +
Option 14
 +
Option 13
 +
Option 12
 +
Option 11
 +
Option 10
 +
Option 9
 +
Option 8
 +
Option 7
 +
Option 6
 +
Option 5
 +
Option 4
 +
Option 3
 +
Option 2
 +
Option 1
 +
Adventure: Change Stance
 +
Adventure: Get Temperature
 +
Adventure: Get Weather
 +
Adventure: Get Date
 +
Adventure: Travel, Hide Instructions
 +
Adventure: Travel, Map
 +
Adventure: Travel, Sleep
 +
Adventure: Travel
 +
Adventure: Building Interact
 +
Adventure: Companions
 +
Adventure: Center
 +
Adventure: Speed and Sneaking Options
 +
Adventure: Sneak
 
Hotkey: Building, Wksp, Loom
 
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
+
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Bowyer
+
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Carpenter
+
Hotkey: Building, Wksp, Leather
 +
Hotkey: Building, Construction, Track Stop
 +
Hotkey: Building, Construction, Track
 +
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Construction, Ramp
 +
Hotkey: Building, Construction, Floor
 +
Hotkey: Building, Construction, Wall
 +
Hotkey: Building, Construction, Fortification
 +
Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Trap, Upright Spear/Spike
 
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
+
Hotkey: Building, Trap, Cage
Hotkey: Building, Construction, Fortification
+
Hotkey: Building, Trap, Trigger
Hotkey: Building, Construction, Wall
+
Hotkey: Building, Trap, Lever
Hotkey: Building, Construction, Floor
+
Hotkey: Building, Trap, Weapon
Hotkey: Building, Construction, Ramp
+
Hotkey: Building, Trap, Stone
Hotkey: Building, Construction, Up/Down Stair
+
Hotkey: Building, Siege, Catapult
Hotkey: Building, Construction, Track
+
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Machine Component, Rollers
 
Hotkey: Building, Machine Component, Rollers
Hotkey: Building, Siege, Ballista
+
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Siege, Catapult
+
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Trap, Stone
+
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Trap, Weapon
+
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Trap, Lever
+
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Trap, Trigger
+
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Trap, Cage
+
Hotkey: Building, Workshops, Farming
 
Hotkey: Building, Workshops, Cloth/Leather
 
Hotkey: Building, Workshops, Cloth/Leather
Hotkey: Building, Workshops, Farming
+
Hotkey: Building, Military
Hotkey: Building, Machine Component, Screw Pump
+
Hotkey: Building, Cages and Chains
Hotkey: Building, Machine Component, Water Wheel
+
Hotkey: Building, Doors and Hatches
Hotkey: Building, Machine Component, Windmill
+
Hotkey: Building, Furniture
Hotkey: Building, Machine Component, Gear Assembly
+
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Horizontal Axle
+
Hotkey: Building, Support
Hotkey: Building, Machine Component, Vertical Axle
+
Hotkey: Building, Instrument
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Machine Component
Hotkey: Building, Instrument
+
Hotkey: Building, Trap
Hotkey: Building, Support
+
Hotkey: Building, Trade Depot
Hotkey: Building, Archery Target
+
Hotkey: Building, Cage
Hotkey: Building, Furniture
+
Hotkey: Building, Chain
Hotkey: Building, Doors and Hatches
+
Hotkey: Building, Animal Trap
Hotkey: Building, Cages and Chains
+
Hotkey: Building, Gem Window
Hotkey: Building, Military
+
Hotkey: Building, Glass Window
 
Hotkey: Building, Furnace
 
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
+
Hotkey: Building, Workshop
Hotkey: Building, Gem Window
+
Hotkey: Building, Well
Hotkey: Building, Animal Trap
+
Hotkey: Building, Bridge
Hotkey: Building, Chain
+
Hotkey: Building, Paved Road
Hotkey: Building, Cage
+
Hotkey: Building, Dirt Road
Hotkey: Building, Trade Depot
+
Hotkey: Building, Table
Hotkey: Building, Trap
+
Hotkey: Building, Statue
 
Hotkey: Building, Weaponrack
 
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
+
Hotkey: Building, Farm Plot
Hotkey: Building, Table
+
Hotkey: Building, Kennel
Hotkey: Building, Dirt Road
+
Hotkey: Building, Chest
Hotkey: Building, Paved Road
+
Hotkey: Building, Cabinet
Hotkey: Building, Bridge
+
Hotkey: Building, Floor Bars
Hotkey: Building, Well
+
Hotkey: Building, Vertical Bars
Hotkey: Building, Workshop
+
Hotkey: Building, Floor Grate
Arena: Creature, reset
+
Hotkey: Building, Wall Grate
Arena: Fluids
+
Hotkey: Building, Hatch
Arena: Fluids, water
+
Hotkey: Building, Floodgate
Arena: Fluids, magma
+
Hotkey: Building, Door
Arena: Fluids, snow
+
Main: World
Arena: Fluids, mud
+
Main: Squads
Arena: Fluids, remove
+
Main: Artifacts
Arena: Create tree
+
Main: Nobles
 
Main: Work orders
 
Main: Work orders
Main: Nobles
+
Main: Labor
Main: Artifacts
+
Main: Locations
Main: Squads
+
Main: Tasks
Main: World
+
Main: Units
Main: Justice
+
Main: Hauling
Main: Stocks
+
Main: Burrows
Arena: Create creature
+
Main: Zones
 
Main: Stockpiles
 
Main: Stockpiles
Main: Zones
+
Main: Buildings
Main: Burrows
+
Main: Erase designations
Main: Hauling
+
Main: Traffic designations
Main: Units
+
Main: Item properties
Main: Tasks
+
Main: Smooth and engrave
Main: Locations
+
Main: Gather plants
Main: Labor
+
Main: Chop tress
 
Main: Dig
 
Main: Dig
Main: Chop tress
+
Main: Toggle fluid numbers
Main: Gather plants
+
Main: Toggle ramp indicators
Main: Smooth and engrave
+
Main: Hot Key 16
Main: Item properties
+
Main: Hot Key 15
Main: Traffic designations
+
Main: Hot Key 14
Main: Erase designations
+
Main: Hot Key 13
Main: Buildings
+
Main: Hot Key 12
 
Main: Hot Key 11
 
Main: Hot Key 11
Main: Hot Key 12
+
Main: Hot Key 10
Main: Hot Key 13
+
Main: Hot Key 9
Main: Hot Key 14
+
Main: Hot Key 8
Main: Hot Key 15
+
Main: Hot Key 7
Main: Hot Key 16
+
Main: Hot Key 6
Main: Toggle ramp indicators
+
Main: Hot Key 5
Main: Toggle fluid numbers
+
Main: Hot Key 4
 
Main: Hot Key 3
 
Main: Hot Key 3
Main: Hot Key 4
+
Main: Hot Key 2
Main: Hot Key 5
+
Main: Hot Key 1
Main: Hot Key 6
+
Main: Hot Keys
Main: Hot Key 7
+
Main: Pause/Resume
Main: Hot Key 8
+
Main: One-Step
Main: Hot Key 9
+
Hotkey: Building, Furn, Kiln
Main: Hot Key 10
+
Hotkey: Building, Furn, Glass
 
Hotkey: Building, Furn, Smelter
 
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
+
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Kiln
+
Hotkey: Building, Wksp, Ashery
Main: One-Step
+
Hotkey: Building, Wksp, Fishery
Main: Pause/Resume
+
Hotkey: Building, Wksp, Kitchen
Main: Hot Keys
+
Hotkey: Building, Wksp, Farmer
Main: Hot Key 1
+
Hotkey: Building, Wksp, Still
Main: Hot Key 2
+
Hotkey: Building, Wksp, Mechanic
 
Hotkey: Building, Wksp, Siege
 
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
+
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Still
+
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Farmer
+
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Kitchen
+
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Fishery
+
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Ashery
+
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Furn, Wood
+
Hotkey: Building, Wksp, Lavamill
String: Character 009
+
Hotkey: Building, Wksp, Metalsmith
String: Character 010
+
Hotkey: Building, Wksp, Carpenter
String: Character 011
+
Hotkey: Building, Wksp, Bowyer
String: Character 012
+
Hotkey: Building, Wksp, Clothes
String: Character 013
+
Adventure: Log, Feature Layers
String: Character 014
+
Adventure: Log, Regions
String: Character 015
+
Adventure: Log, Sites
String: Character 016
+
Adventure: Log, Entities
String: Character 001
+
Adventure: Log, Pin
String: Character 002
+
Adventure: Log, Sort
String: Character 003
+
Adventure: Travel, Log
String: Character 004
+
Adventure: Log
String: Character 005
+
Adventure: Travel, Clouds
String: Character 006
+
Adventure: Travel, Visit Site
String: Character 007
+
Adventure: Creation, Change Gender
String: Character 008
+
Adventure: Creation, Change Dream/Goal
Designate, No Dump
+
Adventure: Creation, Custom Personality
Designate, Hide
+
Adventure: Creation, Random Personality
Designate, No Hide
+
Adventure: Creation, Full Random Appearance
Designate, High Traffic
+
Adventure: Creation, Random Appearance
Designate, Normal Traffic
+
Adventure: Creation, Random Name
Designate, Low Traffic
+
Adventure: Creation, Customize Name
Designate, Restricted Traffic
+
Adventure: Creation, Name Entry
String: Backspace
+
Adventure: Creation, Add Pet
 +
Adventure: Creation, Remove Pet
 +
Adventure: Creation, Name Pet
 +
Adventure: Creation, Quality Down
 +
Adventure: Creation, Quality Up
 +
Adventure: Creation, New Item
 +
Adventure: Creation, Belief Down
 +
Adventure: Creation, Belief Up
 +
Adventure: Creation, Select Background
 +
Adventure: Creation, Randomize Background
 +
Adventure: Creation, Pets
 +
Adventure: Creation, Equipment
 +
Adventure: Creation, Personality
 +
Adventure: Creation, Appearance
 +
Adventure: Creation, Skills
 +
Adventure: Creation, New Character
 +
Adventure: Creation, Background
 +
Unit list: Toggle specialization
 +
Unit list: Sort by skills
 +
Unit lists: Sort by happiness
 +
Unit lists: Sort by job
 +
Unit lists: Sort by profession
 +
Unit lists: Sort by category
 +
Unit lists: Sort by name
 +
Unit lists: Open job details
 +
Unit lists: Recenter on job
 +
Main: Select filter box
 +
Main: Open Item/Unit sheet
 +
Main: Recenter
 +
Arena: Morale
 +
Arena: Conflict state up
 +
Arena: Conflict state down
 +
Arena: Weather
 +
Arena: Create tree
 +
Arena: Fluids, remove
 +
Arena: Fluids, mud
 +
Arena: Fluids, snow
 +
Arena: Fluids, magma
 +
Arena: Fluids, water
 +
Arena: Fluids
 +
Arena: Creature, reset
 +
Arena: Create creature
 +
Main: Announcements
 +
Main: Stocks
 +
Main: Justice
 +
Designate, Reclaim
 +
Designate, Fortify
 +
Designate, Carve Track
 
Designate, Engrave
 
Designate, Engrave
Designate, Carve Track
+
Designate, Smooth
Designate, Fortify
+
Designate, Gather Plants
Designate, Reclaim
+
Designate, Chop Trees
Designate, Forbid
+
Designate, Standard to Blueprint
Designate, Melt
+
Designate, Blueprint to Standard
Designate, No Melt
+
Designate, Toggle Blueprint
Designate, Dump
+
Designate, Priority Down
 
Designate, Priority Up
 
Designate, Priority Up
Designate, Priority Down
+
Designate, Min Gems
Designate, Toggle Blueprint
+
Designate, Mine Ore+Gems
Designate, Blueprint to Standard
+
Designate, Mine Auto
Designate, Standard to Blueprint
+
Designate, Mine All
Designate, Chop Trees
+
Designate, Toggle Advanced Options
Designate, Gather Plants
+
Designate, Free Draw
Designate, Smooth
+
Designate, Rectangle
 
Designate, Dig Remove Stairs Ramps
 
Designate, Dig Remove Stairs Ramps
Designate, Rectangle
+
Designate, Channel
Designate, Free Draw
+
Designate, Ramp
Designate, Toggle Advanced Options
+
Designate, UD Stair
Designate, Mine All
+
Designate, Dig
Designate, Mine Auto
+
Justice, Convict
Designate, Mine Ore+Gems
+
Justice, Interrogate
Designate, Min Gems
+
Kitchen, Brew
 +
Kitchen, Cook
 +
Animals, Assign Work Animal
 +
Animals, Hunting Training
 +
Animals, War Training
 +
Animals, Trainer
 +
Animals, Toggle Available
 +
Animals, Geld
 +
Animals, Slaughter
 +
Adventure: List down
 +
Adventure: List up
 +
Adventure: Page list down
 +
Adventure: Page list up
 +
Adventure: Barter, Show
 +
Adventure: Barter, Trade
 +
Adventure: Barter, Currency 2
 +
Adventure: Barter, Currency 1
 +
Adventure: Barter, View
 +
Macro, Load
 +
Macro, Save
 +
Macro, Play
 
Macro, Record
 
Macro, Record
Macro, Play
+
Macro, Break
Macro, Save
+
Zoom Out
Macro, Load
+
Zoom In
Designate, Dig
 
Designate, UD Stair
 
Designate, Ramp
 
Designate, Channel
 
Arena: Weather
 
Arena: Conflict state down
 
Arena: Conflict state up
 
Arena: Morale
 
 
Complete Binding
 
Complete Binding
Zoom In
+
Menu Confirm
Zoom Out
+
Adventure: Log, Toggle Map/Info
Macro, Break
+
Adventure: Log, Toggle Line
String: Character 073
+
Adventure: Log, Zoom to Selected
String: Character 074
+
Adventure: Log, Zoom to Current Location
String: Character 075
+
Adventure: Log, Filter
String: Character 076
+
Adventure: Log, Intrigue
String: Character 077
+
Adventure: Log, Artifacts
String: Character 078
+
Adventure: Log, Bestiary
String: Character 079
+
Adventure: Log, Events
String: Character 080
+
Adventure: Log, Agreements
String: Character 065
+
Adventure: Log, People
String: Character 066
+
String: Character 052
String: Character 067
+
String: Character 051
String: Character 068
+
String: Character 050
String: Character 069
+
String: Character 049
String: Character 070
+
String: Character 048
String: Character 071
+
String: Character 047
String: Character 072
+
String: Character 046
String: Character 057
+
String: Character 045
String: Character 058
+
String: Character 044
String: Character 059
+
String: Character 043
String: Character 060
+
String: Character 042
String: Character 061
 
String: Character 062
 
String: Character 063
 
String: Character 064
 
String: Character 049
 
String: Character 050
 
String: Character 051
 
String: Character 052
 
String: Character 053
 
String: Character 054
 
String: Character 055
 
String: Character 056
 
 
String: Character 041
 
String: Character 041
String: Character 042
+
String: Character 040
String: Character 043
+
String: Character 039
String: Character 044
+
String: Character 038
String: Character 045
+
String: Character 037
String: Character 046
+
String: Character 036
String: Character 047
+
String: Character 035
String: Character 048
+
String: Character 034
 
String: Character 033
 
String: Character 033
String: Character 034
+
String: Character 032
String: Character 035
+
String: Character 031
String: Character 036
+
String: Character 030
String: Character 037
+
String: Character 029
String: Character 038
+
String: Character 028
String: Character 039
+
String: Character 027
String: Character 040
+
String: Character 026
 
String: Character 025
 
String: Character 025
String: Character 026
+
String: Character 024
String: Character 027
+
String: Character 023
String: Character 028
+
String: Character 022
String: Character 029
+
String: Character 021
String: Character 030
+
String: Character 020
String: Character 031
+
String: Character 019
String: Character 032
+
String: Character 018
 
String: Character 017
 
String: Character 017
String: Character 018
+
String: Character 016
String: Character 019
+
String: Character 015
String: Character 020
+
String: Character 014
String: Character 021
+
String: Character 013
String: Character 022
+
String: Character 012
String: Character 023
+
String: Character 011
String: Character 024
+
String: Character 010
String: Character 138
+
String: Character 009
String: Character 139
+
String: Character 008
String: Character 140
+
String: Character 007
String: Character 141
+
String: Character 006
String: Character 142
+
String: Character 005
String: Character 143
+
String: Character 004
String: Character 144
+
String: Character 003
String: Character 145
+
String: Character 002
String: Character 130
+
String: Character 001
String: Character 131
+
String: Backspace
String: Character 132
+
Designate, Restricted Traffic
String: Character 133
+
Designate, Low Traffic
String: Character 134
+
Designate, Normal Traffic
String: Character 135
+
Designate, High Traffic
String: Character 136
+
Designate, No Hide
String: Character 137
+
Designate, Hide
String: Character 121
+
Designate, No Dump
String: Character 122
+
Designate, Dump
String: Character 123
+
Designate, No Melt
String: Character 124
+
Designate, Melt
String: Character 125
+
Designate, Forbid
String: Character 126
+
String: Character 116
String: Character 128
+
String: Character 115
String: Character 129
+
String: Character 114
 
String: Character 113
 
String: Character 113
String: Character 114
+
String: Character 112
String: Character 115
+
String: Character 111
String: Character 116
+
String: Character 110
String: Character 117
+
String: Character 109
String: Character 118
+
String: Character 108
String: Character 119
+
String: Character 107
String: Character 120
+
String: Character 106
 
String: Character 105
 
String: Character 105
String: Character 106
+
String: Character 104
String: Character 107
+
String: Character 103
String: Character 108
+
String: Character 102
String: Character 109
+
String: Character 101
String: Character 110
+
String: Character 100
String: Character 111
+
String: Character 099
String: Character 112
+
String: Character 098
 
String: Character 097
 
String: Character 097
String: Character 098
+
String: Character 096
String: Character 099
+
String: Character 095
String: Character 100
+
String: Character 094
String: Character 101
+
String: Character 093
String: Character 102
+
String: Character 092
String: Character 103
+
String: Character 091
String: Character 104
+
String: Character 090
 
String: Character 089
 
String: Character 089
String: Character 090
+
String: Character 088
String: Character 091
+
String: Character 087
String: Character 092
+
String: Character 086
String: Character 093
+
String: Character 085
String: Character 094
+
String: Character 084
String: Character 095
+
String: Character 083
String: Character 096
+
String: Character 082
 
String: Character 081
 
String: Character 081
String: Character 082
+
String: Character 080
String: Character 083
+
String: Character 079
String: Character 084
+
String: Character 078
String: Character 085
+
String: Character 077
String: Character 086
+
String: Character 076
String: Character 087
+
String: Character 075
String: Character 088
+
String: Character 074
String: Character 202
+
String: Character 073
String: Character 203
+
String: Character 072
String: Character 204
+
String: Character 071
String: Character 205
+
String: Character 070
String: Character 206
+
String: Character 069
String: Character 207
+
String: Character 068
String: Character 208
+
String: Character 067
String: Character 209
+
String: Character 066
String: Character 194
+
String: Character 065
String: Character 195
+
String: Character 064
String: Character 196
+
String: Character 063
String: Character 197
+
String: Character 062
String: Character 198
+
String: Character 061
String: Character 199
+
String: Character 060
String: Character 200
+
String: Character 059
String: Character 201
+
String: Character 058
String: Character 186
+
String: Character 057
String: Character 187
+
String: Character 056
String: Character 188
+
String: Character 055
String: Character 189
+
String: Character 054
String: Character 190
+
String: Character 053
String: Character 191
+
String: Character 181
String: Character 192
+
String: Character 180
String: Character 193
+
String: Character 179
 
String: Character 178
 
String: Character 178
String: Character 179
+
String: Character 177
String: Character 180
+
String: Character 176
String: Character 181
+
String: Character 175
String: Character 182
+
String: Character 174
String: Character 183
+
String: Character 173
String: Character 184
+
String: Character 172
String: Character 185
+
String: Character 171
 
String: Character 170
 
String: Character 170
String: Character 171
+
String: Character 169
String: Character 172
+
String: Character 168
String: Character 173
+
String: Character 167
String: Character 174
+
String: Character 166
String: Character 175
+
String: Character 165
String: Character 176
+
String: Character 164
String: Character 177
+
String: Character 163
 
String: Character 162
 
String: Character 162
String: Character 163
+
String: Character 161
String: Character 164
+
String: Character 160
String: Character 165
+
String: Character 159
String: Character 166
+
String: Character 158
String: Character 167
+
String: Character 157
String: Character 168
+
String: Character 156
String: Character 169
+
String: Character 155
 
String: Character 154
 
String: Character 154
String: Character 155
+
String: Character 153
String: Character 156
+
String: Character 152
String: Character 157
+
String: Character 151
String: Character 158
+
String: Character 150
String: Character 159
+
String: Character 149
String: Character 160
+
String: Character 148
String: Character 161
+
String: Character 147
 
String: Character 146
 
String: Character 146
String: Character 147
+
String: Character 145
String: Character 148
+
String: Character 144
String: Character 149
+
String: Character 143
String: Character 150
+
String: Character 142
String: Character 151
+
String: Character 141
String: Character 152
+
String: Character 140
String: Character 153
+
String: Character 139
Custom: K
+
String: Character 138
Custom: L
+
String: Character 137
Custom: M
+
String: Character 136
Custom: N
+
String: Character 135
Custom: O
+
String: Character 134
Custom: P
+
String: Character 133
Custom: Q
+
String: Character 132
Custom: R
+
String: Character 131
Custom: C
+
String: Character 130
Custom: D
+
String: Character 129
Custom: E
+
String: Character 128
Custom: F
+
String: Character 126
Custom: G
+
String: Character 125
Custom: H
+
String: Character 124
Custom: I
+
String: Character 123
Custom: J
+
String: Character 122
String: Character 250
+
String: Character 121
String: Character 251
+
String: Character 120
String: Character 252
+
String: Character 119
String: Character 253
+
String: Character 118
String: Character 254
+
String: Character 117
String: Character 255
+
String: Character 245
Custom: A
+
String: Character 244
Custom: B
+
String: Character 243
 
String: Character 242
 
String: Character 242
String: Character 243
+
String: Character 241
String: Character 244
+
String: Character 240
String: Character 245
+
String: Character 239
String: Character 246
+
String: Character 238
String: Character 247
+
String: Character 237
String: Character 248
+
String: Character 236
String: Character 249
+
String: Character 235
 
String: Character 234
 
String: Character 234
String: Character 235
+
String: Character 233
String: Character 236
+
String: Character 232
String: Character 237
+
String: Character 231
String: Character 238
+
String: Character 230
String: Character 239
+
String: Character 229
String: Character 240
+
String: Character 228
String: Character 241
+
String: Character 227
 
String: Character 226
 
String: Character 226
String: Character 227
+
String: Character 225
String: Character 228
+
String: Character 224
String: Character 229
+
String: Character 223
String: Character 230
+
String: Character 222
String: Character 231
+
String: Character 221
String: Character 232
+
String: Character 220
String: Character 233
+
String: Character 219
 
String: Character 218
 
String: Character 218
String: Character 219
+
String: Character 217
String: Character 220
+
String: Character 216
String: Character 221
+
String: Character 215
String: Character 222
+
String: Character 214
String: Character 223
+
String: Character 213
String: Character 224
+
String: Character 212
String: Character 225
+
String: Character 211
 
String: Character 210
 
String: Character 210
String: Character 211
+
String: Character 209
String: Character 212
+
String: Character 208
String: Character 213
+
String: Character 207
String: Character 214
+
String: Character 206
String: Character 215
+
String: Character 205
String: Character 216
+
String: Character 204
String: Character 217
+
String: Character 203
Custom: Ctrl + W
+
String: Character 202
Custom: Ctrl + X
+
String: Character 201
Custom: Ctrl + Y
+
String: Character 200
Custom: Ctrl + Z
+
String: Character 199
Custom: Alt + A
+
String: Character 198
Custom: Alt + B
+
String: Character 197
Custom: Alt + C
+
String: Character 196
Custom: Alt + D
+
String: Character 195
Custom: Ctrl + O
+
String: Character 194
Custom: Ctrl + P
+
String: Character 193
Custom: Ctrl + Q
+
String: Character 192
Custom: Ctrl + R
+
String: Character 191
Custom: Ctrl + S
+
String: Character 190
Custom: Ctrl + T
+
String: Character 189
Custom: Ctrl + U
+
String: Character 188
Custom: Ctrl + V
+
String: Character 187
Custom: Ctrl + G
+
String: Character 186
Custom: Ctrl + H
+
String: Character 185
Custom: Ctrl + I
+
String: Character 184
Custom: Ctrl + J
+
String: Character 183
Custom: Ctrl + K
+
String: Character 182
Custom: Ctrl + L
+
Custom: Ctrl + B
Custom: Ctrl + M
+
Custom: Ctrl + A
Custom: Ctrl + N
+
Custom: Shift + Z
 
Custom: Shift + Y
 
Custom: Shift + Y
Custom: Shift + Z
+
Custom: Shift + X
Custom: Ctrl + A
+
Custom: Shift + W
Custom: Ctrl + B
+
Custom: Shift + V
Custom: Ctrl + C
+
Custom: Shift + U
Custom: Ctrl + D
+
Custom: Shift + T
Custom: Ctrl + E
+
Custom: Shift + S
Custom: Ctrl + F
+
Custom: Shift + R
 
Custom: Shift + Q
 
Custom: Shift + Q
Custom: Shift + R
+
Custom: Shift + P
Custom: Shift + S
+
Custom: Shift + O
Custom: Shift + T
+
Custom: Shift + N
Custom: Shift + U
+
Custom: Shift + M
Custom: Shift + V
+
Custom: Shift + L
Custom: Shift + W
+
Custom: Shift + K
Custom: Shift + X
+
Custom: Shift + J
 
Custom: Shift + I
 
Custom: Shift + I
Custom: Shift + J
+
Custom: Shift + H
Custom: Shift + K
+
Custom: Shift + G
Custom: Shift + L
+
Custom: Shift + F
Custom: Shift + M
+
Custom: Shift + E
Custom: Shift + N
+
Custom: Shift + D
Custom: Shift + O
+
Custom: Shift + C
Custom: Shift + P
+
Custom: Shift + B
 
Custom: Shift + A
 
Custom: Shift + A
Custom: Shift + B
+
Custom: Z
Custom: Shift + C
+
Custom: Y
Custom: Shift + D
+
Custom: X
Custom: Shift + E
+
Custom: W
Custom: Shift + F
+
Custom: V
Custom: Shift + G
+
Custom: U
Custom: Shift + H
+
Custom: T
 
Custom: S
 
Custom: S
Custom: T
+
Custom: R
Custom: U
+
Custom: Q
Custom: V
+
Custom: P
Custom: W
+
Custom: O
Custom: X
+
Custom: N
Custom: Y
+
Custom: M
Custom: Z
+
Custom: L
Rightbracket
+
Custom: K
Underscore
+
Custom: J
Backquote
+
Custom: I
Semicolon
+
Custom: H
Equals
+
Custom: G
Greater
+
Custom: F
Question
+
Custom: E
Leftbracket
+
Custom: D
Backslash
+
Custom: C
Period
+
Custom: B
Dollar
+
Custom: A
Ampersand
+
String: Character 255
Leftparen
+
String: Character 254
Rightparen
+
String: Character 253
Asterisk
+
String: Character 252
 +
String: Character 251
 +
String: Character 250
 +
String: Character 249
 +
String: Character 248
 +
String: Character 247
 +
String: Character 246
 +
Custom: Delete
 +
Custom: Insert
 +
Custom: PgDn
 +
Custom: PgUp
 +
Custom: End
 +
Custom: Home
 +
Custom: Tab
 +
Custom: Right
 +
Custom: Left
 +
Custom: Down
 +
Custom: Up
 
Command repeat prefix-key
 
Command repeat prefix-key
Backspace
+
Decrease FPS limit
Exclaim
+
Increase FPS limit
Quotedbl
+
Custom: Alt + Z
 +
Custom: Alt + Y
 +
Custom: Alt + X
 +
Custom: Alt + W
 +
Custom: Alt + V
 
Custom: Alt + U
 
Custom: Alt + U
Custom: Alt + V
+
Custom: Alt + T
Custom: Alt + W
+
Custom: Alt + S
Custom: Alt + X
+
Custom: Alt + R
Custom: Alt + Y
+
Custom: Alt + Q
Custom: Alt + Z
+
Custom: Alt + P
Increase FPS limit
+
Custom: Alt + O
Decrease FPS limit
+
Custom: Alt + N
 
Custom: Alt + M
 
Custom: Alt + M
Custom: Alt + N
+
Custom: Alt + L
Custom: Alt + O
+
Custom: Alt + K
Custom: Alt + P
+
Custom: Alt + J
Custom: Alt + Q
+
Custom: Alt + I
Custom: Alt + R
+
Custom: Alt + H
Custom: Alt + S
+
Custom: Alt + G
Custom: Alt + T
+
Custom: Alt + F
 
Custom: Alt + E
 
Custom: Alt + E
Custom: Alt + F
+
Custom: Alt + D
Custom: Alt + G
+
Custom: Alt + C
Custom: Alt + H
+
Custom: Alt + B
Custom: Alt + I
+
Custom: Alt + A
Custom: Alt + J
+
Custom: Ctrl + Z
Custom: Alt + K
+
Custom: Ctrl + Y
Custom: Alt + L
+
Custom: Ctrl + X
Sysreq
+
Custom: Ctrl + W
Numlock
+
Custom: Ctrl + V
Capslock
+
Custom: Ctrl + U
Scrollock
+
Custom: Ctrl + T
Rshift
+
Custom: Ctrl + S
Lshift
+
Custom: Ctrl + R
 +
Custom: Ctrl + Q
 +
Custom: Ctrl + P
 +
Custom: Ctrl + O
 +
Custom: Ctrl + N
 +
Custom: Ctrl + M
 +
Custom: Ctrl + L
 +
Custom: Ctrl + K
 +
Custom: Ctrl + J
 +
Custom: Ctrl + I
 +
Custom: Ctrl + H
 +
Custom: Ctrl + G
 +
Custom: Ctrl + F
 +
Custom: Ctrl + E
 +
Custom: Ctrl + D
 +
Custom: Ctrl + C
 +
Plus
 +
Asterisk
 +
Rightparen
 +
Leftparen
 +
Quote
 +
Ampersand
 +
Dollar
 +
Hash
 +
Quotedbl
 +
Exclaim
 +
ESC
 +
Enter
 +
Backspace
 +
Custom: Alt + 9
 +
Custom: Alt + 8
 +
Custom: Alt + 7
 +
Custom: Alt + 6
 +
Custom: Alt + 5
 +
Custom: Alt + 4
 +
Custom: Alt + 3
 +
Custom: Alt + 2
 +
Custom: Alt + 1
 +
Custom: Alt + 0
 +
Custom: Ctrl + Shift + Right
 +
Custom: Ctrl + Shift + Left
 +
Custom: Ctrl + Shift + Down
 +
Custom: Ctrl + Shift + Up
 +
Custom: Ctrl + 9
 +
Custom: Ctrl + 8
 +
Custom: Ctrl + 7
 +
Custom: Ctrl + 6
 +
Custom: Ctrl + 5
 +
Custom: Ctrl + 4
 +
Custom: Ctrl + 3
 +
Custom: Ctrl + 2
 +
Custom: Ctrl + 1
 +
Custom: Ctrl + 0
 +
Custom: Ctrl + /
 +
Custom: Ctrl + Delete
 +
Custom: Ctrl + Insert
 +
Custom: Ctrl + PgDn
 +
Custom: Ctrl + PgUp
 +
Custom: Ctrl + End
 +
Custom: Ctrl + Home
 +
Custom: Ctrl + Tab
 +
Custom: Ctrl + Right
 +
Custom: Ctrl + Left
 +
Custom: Ctrl + Down
 +
Custom: Ctrl + Up
 +
Custom: Ctrl + Backspace
 +
Custom: Ctrl + Enter
 +
Custom: Shift + Delete
 +
Custom: Shift + Insert
 +
Custom: Shift + PgDn
 +
Custom: Shift + PgUp
 +
Custom: Shift + End
 +
Custom: Shift + Home
 +
Custom: Shift + Tab
 +
Custom: Shift + Right
 +
Custom: Shift + Left
 +
Custom: Shift + Down
 +
Custom: Shift + Up
 +
Custom: Shift + Backspace
 +
Custom: Shift + Enter
 +
F13
 +
F12
 +
F11
 +
F10
 +
Page Down
 
Page Up
 
Page Up
Page Down
+
End
 +
Insert
 +
Left
 +
Right
 +
Down
 +
Numpad Equals
 
Numpad Enter
 
Numpad Enter
Numpad Equals
+
Numpad Minus
Insert
+
Numpad Plus
 +
Numpad Multiply
 +
Numpad Divide
 +
Numpad Period
 +
Numpad 9
 +
Numpad 8
 
Numpad 7
 
Numpad 7
Numpad 8
+
Numpad 6
Numpad 9
+
Numpad 5
Numpad Period
+
Numpad 4
Numpad Divide
+
Numpad 3
Numpad Multiply
+
Numpad 2
Numpad Plus
+
Numpad 1
Numpad Minus
 
 
Numpad 0
 
Numpad 0
Numpad 1
+
Backquote
Numpad 2
+
Underscore
Numpad 3
+
Caret
Numpad 4
+
Rightbracket
Numpad 5
+
Backslash
Numpad 6
+
Leftbracket
 +
Question
 +
Greater
 +
Equals
 +
Less
 +
Semicolon
 +
Colon
 +
Slash
 +
Period
 +
Minus
 +
Comma
 +
Menu
 +
Sysreq
 +
Print
 +
Help
 +
Mode
 +
Lgui
 +
Rgui
 +
Lalt
 +
Ralt
 +
Lctrl
 +
Rctrl
 +
Lshift
 +
Rshift
 +
Scrollock
 +
Capslock
 +
Numlock
 +
F15
 +
F14
 
No macros!
 
No macros!
#NAAM?
+
`z-A
[TRANSLATION:
+
@Iq@
#NAAM?
+
`z-A
#NAAM?
+
@Iq@
SELECT_WORD
+
NAME_ENTITY_MERCHANT_COMPANY
CUT_WORD
+
NAME_SIEGE
CUT_TRANSLATION
+
NAME_BATTLE
CUT_SYMBOL
 
Unrecognized word token:
 
*** Error(s) finalizing the symbol
 
Impoverished Word Selector
 
*** Error(s) finalizing the translation
 
[OBJECT:LANGUAGE]
 
language_layer
 
[SYMBOL:
 
[WORD:
 
NAME_ROAD
 
NAME_BUILDING_HOSPITAL
 
NAME_TUNNEL
 
NAME_BRIDGE
 
NAME_BUILDING_KEEP
 
NAME_WALL
 
NAME_FESTIVAL
 
NAME_BUILDING_TOMB
 
 
NAME_WAR
 
NAME_WAR
 
NAME_CONTINENT
 
NAME_CONTINENT
NAME_SIEGE
+
NAME_ISLAND
NAME_BATTLE
+
NAME_ISLAND_SMALL
NAME_COMMON_RELIGION
+
NAME_PEAK
NAME_ENTITY_MERCHANT_COMPANY
+
NAME_REGION
NAME_BUILDING_LIBRARY
+
NAME_HILLS
NAME_BUILDING_TEMPLE
+
NAME_GRASSLAND
 
NAME_TUNDRA
 
NAME_TUNDRA
 
NAME_GLACIER
 
NAME_GLACIER
NAME_HILLS
+
NAME_DESERT
NAME_GRASSLAND
+
HOLY
NAME_PEAK
 
NAME_REGION
 
NAME_ISLAND
 
NAME_ISLAND_SMALL
 
 
NAME_SWAMP
 
NAME_SWAMP
NAME_DESERT
 
 
Unrecognized Translation Token:  
 
Unrecognized Translation Token:  
 
T_WORD
 
T_WORD
 +
Unrecognized Symbol Token:
 +
S_WORD
 +
Unrecognized Word Token:
 +
STANDARD_VERB
 +
THE_COMPOUND_PREFIX
 +
FRONT_COMPOUND_PREFIX
 
REAR_COMPOUND_ADJ
 
REAR_COMPOUND_ADJ
 
FRONT_COMPOUND_ADJ
 
FRONT_COMPOUND_ADJ
THE_COMPOUND_PREFIX
+
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_PREFIX
+
REAR_COMPOUND_NOUN_SING
Unrecognized Word Token:
+
FRONT_COMPOUND_NOUN_PLUR
STANDARD_VERB
+
FRONT_COMPOUND_NOUN_SING
Unrecognized Symbol Token:
+
OF_NOUN_PLUR
S_WORD
+
OF_NOUN_SING
 
THE_COMPOUND_ADJ
 
THE_COMPOUND_ADJ
 
THE_COMPOUND_NOUN_PLUR
 
THE_COMPOUND_NOUN_PLUR
OF_NOUN_PLUR
+
THE_COMPOUND_NOUN_SING
OF_NOUN_SING
+
THE_NOUN_PLUR
FRONT_COMPOUND_NOUN_PLUR
 
FRONT_COMPOUND_NOUN_SING
 
REAR_COMPOUND_NOUN_PLUR
 
REAR_COMPOUND_NOUN_SING
 
SYMBOL
 
SELECT_TRANSLATION
 
 
THE_NOUN_SING
 
THE_NOUN_SING
 
ADJ_DIST
 
ADJ_DIST
THE_COMPOUND_NOUN_SING
+
VERB
THE_NOUN_PLUR
+
NOUN
completed
+
SYMBOL
 +
SELECT_TRANSLATION
 +
CUT_TRANSLATION
 +
CUT_SYMBOL
 +
SELECT_WORD
 +
CUT_WORD
 +
--- Logging Translation
 +
--- Logging Symbol
 +
--- Logging Word
 +
[TRANSLATION:
 +
[SYMBOL:
 +
[WORD:
 +
[OBJECT:LANGUAGE]
 +
language_layer
 +
Impoverished Word Selector
 +
*** Error(s) finalizing the translation
 +
Unrecognized word token:
 +
*** Error(s) finalizing the symbol
 +
NAME_FESTIVAL
 +
NAME_BUILDING_TOMB
 +
NAME_BUILDING_KEEP
 +
NAME_WALL
 +
NAME_TUNNEL
 +
NAME_BRIDGE
 +
NAME_ROAD
 +
NAME_BUILDING_HOSPITAL
 +
NAME_BUILDING_LIBRARY
 +
NAME_BUILDING_TEMPLE
 +
NAME_COMMON_RELIGION
 
Historical events  
 
Historical events  
Historical figures
+
Initialization complete...
Check for culled historical figures
+
Sorting
Structures completed
+
the sacrifice of
Artifacts completed
+
the giving of  
Explore the history of  
+
candles
event sort
+
costumes
 
incense burning
 
incense burning
 
acrobats
 
acrobats
candles
+
the scattering of
costumes
+
flowers
the sacrifice of  
+
the carrying of  
the giving of
+
images
Initialization complete...
+
banners
Sorting
+
an order of precedence
 
criers in front
 
criers in front
 
a moving performance stage
 
a moving performance stage
banners
+
storytelling
an order of precedence
+
a telling of the story of  
the carrying of
 
images
 
the scattering of  
 
flowers
 
 
mounted  
 
mounted  
 
The event featured  
 
The event featured  
storytelling
+
centered around
a telling of the story of
+
A holy period dedicated to
 +
A fair occurred in
 +
occurred in
 
A festival commemorating  
 
A festival commemorating  
 
Defender was victorious.
 
Defender was victorious.
A fair occurred in
+
Attacker was victorious.
occurred in
+
Attacker was uncontested.
centered around
+
D:
A holy period dedicated to
+
, no losses
A performance of
+
, one loss
  divine aspect of
+
  losses
 
, all lost
 
, all lost
 
, lost
 
, lost
, one loss
+
creature
  losses
+
  unknown
, no losses
+
The causes of the conflict are debated by scholars and very little is truly known.
Attacker was victorious.
+
natural aversion to the adversary's inherent association with
Attacker was uncontested.
+
natural aversion to the adversary's worship of
 
  religious opposition to the adversary's inherent association with  
 
  religious opposition to the adversary's inherent association with  
 
  religious opposition to the adversary's worship of  
 
  religious opposition to the adversary's worship of  
  natural aversion to the adversary's inherent association with
+
  disgust with the adversary's godlessness
  natural aversion to the adversary's worship of  
+
  a family matter
The causes of the conflict are debated by scholars and very little is truly known.
+
The most significant cause of the conflict was
  creature
+
One of the most significant causes of the conflict was
unknown
+
  was waged by
 +
began.
 
occurred.
 
occurred.
 
ended.
 
ended.
was waged by
+
[LPAGE:HEC:
began.
+
Part of  
The most significant cause of the conflict was
+
Legends
One of the most significant causes of the conflict was
+
Unnamed Underworld area
disgust with the adversary's godlessness
 
a family matter
 
event
 
 
Unnamed magma sea area
 
Unnamed magma sea area
 
Unnamed underground area
 
Unnamed underground area
Legends
+
event
Unnamed Underworld area
+
Catacombs
[LPAGE:HEC:
+
Sewers
Part of
 
Mead hall
 
Guildhall
 
Dark tower
 
 
Market
 
Market
 
Underworld spire
 
Underworld spire
Catacombs
+
Dark tower
Sewers
+
Keep
Structures
+
Mead hall
 +
Counting house
 +
, force
 +
Unnamed
 +
Underground regions
 
Historical maps
 
Historical maps
 
Chronicles by age
 
Chronicles by age
Unnamed
+
Structures
Underground regions
+
Art
Counting house
+
Civilizations and other entities
, force
+
Codices, scrolls, etc.
 +
Historical figures
 +
Select a category below to begin.
 
Export XML
 
Export XML
 
Exporting!
 
Exporting!
Historical figures
+
Explore the history of
Select a category below to begin.
+
event sort
Codices, scrolls, etc.
+
Structures completed
Civilizations and other entities
+
Artifacts completed
Regions
+
Historical figures  
 +
Check for culled historical figures
 +
completed
 +
dark tower
 +
library
 +
temple
 +
keep
 
mead hall
 
mead hall
 
guildhall
 
guildhall
temple
+
hospital
dark tower
+
counting house
library
+
Unknown group
market
+
Unknown underground area
underworld spire
+
Unknown region
 +
Unknown book
 
Unknown artifact
 
Unknown artifact
 
Unknown site
 
Unknown site
Unknown region
+
Unknown artwork
Unknown book
+
the world.
Unknown group
+
no civilized peoples existed in
Unknown underground area
+
only simple creatures inhabited
hospital
 
counting house
 
again
 
 
fantastic creatures were but mere stories told by travelers.
 
fantastic creatures were but mere stories told by travelers.
 
  crumbled completely.
 
  crumbled completely.
no civilized peoples existed in
+
again
only simple creatures inhabited
+
yet
Unknown artwork
+
was a time after civilization had
  the world.
+
various civilized races peopled the world.
 +
powers fought their final battles.
 +
ancient
 +
the last of the
 +
  ruled the world.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures no longer lived in great numbers.
the last of the  
+
there were still great powers in the world
ruled the world.
+
great powers had returned to the world
powers fought their final battles.
+
the powers of the world were fading
ancient
+
held sway.
was a time after civilization had
+
still
various civilized races peopled the world.
+
living gods and mighty beasts
 
  was the only great power in the world.
 
  was the only great power in the world.
 
again  
 
again  
still
+
yet
living gods and mighty beasts
+
was a time when
the powers of the world were fading
+
were the only great powers in the world.
held sway.
+
was a time when the  
there were still great powers in the world
+
attack
great powers had returned to the world
+
A fearsome
 
A ceremony occurred in  
 
A ceremony occurred in  
 
A procession occurred in  
 
A procession occurred in  
attack
+
A competition
A fearsome
+
A gladiatory competition
were the only great powers in the world.
+
A wrestling competition
was a time when the
+
A flying race
was a time when
+
A foot race
 +
A poetry competition
 
A music competition
 
A music competition
 
A dance competition
 
A dance competition
A foot race
+
A competition involving
A poetry competition
+
A performance
A wrestling competition
+
A story recital
A flying race
+
The story of
A competition
+
A poetry recital
A gladiatory competition
+
A recital of
 
A concert
 
A concert
 
A dance
 
A dance
A poetry recital
+
A performance of
A recital of  
+
divine aspect of  
A story recital
+
Unknown structure
The story of
+
tower
A competition involving
+
catacombs
A performance
 
 
sewers
 
sewers
 
dungeon
 
dungeon
catacombs
+
market
Unknown structure
+
underworld spire
Machine node out of bounds on split
+
`z-A
 +
@Iq@
 
Unreachable machine node on split
 
Unreachable machine node on split
 
Failed to find machine node frontier on split
 
Failed to find machine node frontier on split
 +
Machine node out of bounds on split
 +
LPAGE
 +
EPOP
 +
ERA
 +
HEC
 
/LPAGE
 
/LPAGE
STRUCTURAL_PLANT_MAT
+
VAR
SEED_MAT
+
KEY
LIQUID_MISC_CREATURE
+
`;!@
LIQUID_MISC_OTHER
+
`>!@
CARTILAGE
+
V!@
FEATHER
+
P<!@
STOCKPILE_PLANT_GROWTH
+
0xJ@
 +
=!@
 +
p8!@
 +
[!@
 +
9!@
 +
MOON_PHASE
 +
Unrecognized Material Template Token:
 +
*** Error(s) finalizing the material template
 +
Unrecognized Color Token in Material Template:
 +
IMPLIES_ANIMAL_KILL
 +
ALCOHOL_PLANT
 +
ALCOHOL_CREATURE
 +
CHEESE_PLANT
 +
CHEESE_CREATURE
 +
POWDER_MISC_PLANT
 
POWDER_MISC_CREATURE
 
POWDER_MISC_CREATURE
 
STOCKPILE_GLOB
 
STOCKPILE_GLOB
CHEESE_CREATURE
+
STOCKPILE_GLOB_SOLID
POWDER_MISC_PLANT
+
STOCKPILE_GLOB_PASTE
 
STOCKPILE_GLOB_PRESSED
 
STOCKPILE_GLOB_PRESSED
 
LIQUID_MISC_PLANT
 
LIQUID_MISC_PLANT
STOCKPILE_GLOB_SOLID
+
LIQUID_MISC_CREATURE
STOCKPILE_GLOB_PASTE
+
LIQUID_MISC_OTHER
*** Error(s) finalizing the material template
+
STRUCTURAL_PLANT_MAT
Unrecognized Color Token in Material Template:
+
SEED_MAT
Unrecognized Material Template Token:
+
STOCKPILE_PLANT_GROWTH
ALCOHOL_CREATURE
+
BONE
CHEESE_PLANT
+
CARTILAGE
IMPLIES_ANIMAL_KILL
 
ALCOHOL_PLANT
 
MOON_PHASE
 
POWDER_DYE
 
BUILD_COLOR
 
 
TILE_COLOR
 
TILE_COLOR
ITEM_SYMBOL
+
BASIC_COLOR
DISPLAY_COLOR
+
STATE_COLOR
ITEMS_QUERN
+
STATE_NAME
STONE_NAME
+
STATE_NAME_ADJ
ITEMS_DELICATE
+
STATE_ADJ
ITEMS_SIEGE_ENGINE
+
ABSORPTION
TEMP_DIET_INFO
+
IMPACT_YIELD
IS_GEM
+
IMPACT_FRACTURE
OVERWRITE_SOLID
+
IMPACT_ELASTICITY
ITEMS_WEAPON
+
IMPACT_STRAIN_AT_YIELD
ITEMS_WEAPON_RANGED
+
COMPRESSIVE_YIELD
IS_GLASS
+
COMPRESSIVE_FRACTURE
CRYSTAL_GLASSABLE
+
COMPRESSIVE_ELASTICITY
ITEMS_DIGGER
+
COMPRESSIVE_STRAIN_AT_YIELD
ITEMS_ARMOR
+
TENSILE_YIELD
ITEMS_ANVIL
+
TENSILE_FRACTURE
ITEMS_AMMO
+
TENSILE_ELASTICITY
IS_CERAMIC
+
TENSILE_STRAIN_AT_YIELD
UNDIGGABLE
+
TORSION_YIELD
ITEMS_HARD
+
TORSION_FRACTURE
IS_STONE
+
TORSION_ELASTICITY
STOCKPILE_THREAD_METAL
+
TORSION_STRAIN_AT_YIELD
IS_METAL
+
SHEAR_YIELD
DISPLAY_UNGLAZED
+
SHEAR_FRACTURE
NO_STONE_STOCKPILE
+
SHEAR_ELASTICITY
ITEMS_METAL
+
SHEAR_STRAIN_AT_YIELD
EDIBLE_COOKED
+
BENDING_YIELD
DO_NOT_CLEAN_GLOB
+
BENDING_FRACTURE
ITEMS_LEATHER
+
BENDING_ELASTICITY
ITEMS_SOFT
+
BENDING_STRAIN_AT_YIELD
ITEMS_BARRED
+
MAX_EDGE
ITEMS_SCALED
+
MATERIAL_VALUE
 +
SPEC_HEAT
 +
HEATDAM_POINT
 +
COLDDAM_POINT
 +
IGNITE_POINT
 +
MELTING_POINT
 +
BOILING_POINT
 +
MAT_FIXED_TEMP
 +
IF_EXISTS_SET_HEATDAM_POINT
 +
IF_EXISTS_SET_COLDDAM_POINT
 +
IF_EXISTS_SET_IGNITE_POINT
 +
IF_EXISTS_SET_MELTING_POINT
 +
IF_EXISTS_SET_BOILING_POINT
 +
IF_EXISTS_SET_MAT_FIXED_TEMP
 +
SOLID_DENSITY
 +
LIQUID_DENSITY
 +
MOLAR_MASS
 +
EXTRACT_STORAGE
 +
BUTCHER_SPECIAL
 +
MEAT_CATEGORY
 +
MEAT_NAME
 +
BLOCK_NAME
 +
MATERIAL_REACTION_PRODUCT
 +
ITEM_REACTION_PRODUCT
 +
HARDENS_WITH_WATER
 +
SOAP_LEVEL
 +
MULTIPLY_VALUE
 +
magma
 +
boiling magma
 +
RED
 +
amber
 +
ground amber
 +
FEATHER
 +
NERVOUS_TISSUE
 +
HOOF
 +
CHITIN
 +
ANTLER
 +
THREAD_PLANT
 +
TOOTH
 +
HORN
 +
SHELL
 +
SILK
 +
GENERATES_MIASMA
 +
ROTS
 +
BLOOD_MAP_DESCRIPTOR
 +
ICHOR_MAP_DESCRIPTOR
 +
GOO_MAP_DESCRIPTOR
 +
SLIME_MAP_DESCRIPTOR
 +
PUS_MAP_DESCRIPTOR
 +
SWEAT_MAP_DESCRIPTOR
 +
TEARS_MAP_DESCRIPTOR
 
SPIT_MAP_DESCRIPTOR
 
SPIT_MAP_DESCRIPTOR
 
EVAPORATES
 
EVAPORATES
SWEAT_MAP_DESCRIPTOR
+
ENTERS_BLOOD
TEARS_MAP_DESCRIPTOR
+
ALCOHOL
 
EDIBLE_VERMIN
 
EDIBLE_VERMIN
 
EDIBLE_RAW
 
EDIBLE_RAW
ENTERS_BLOOD
+
EDIBLE_COOKED
ALCOHOL
+
DO_NOT_CLEAN_GLOB
BLOOD_MAP_DESCRIPTOR
+
NO_STONE_STOCKPILE
GENERATES_MIASMA
+
ITEMS_METAL
SLIME_MAP_DESCRIPTOR
+
ITEMS_BARRED
PUS_MAP_DESCRIPTOR
+
ITEMS_SCALED
ICHOR_MAP_DESCRIPTOR
+
ITEMS_LEATHER
GOO_MAP_DESCRIPTOR
+
ITEMS_SOFT
CHITIN
+
ITEMS_HARD
ANTLER
+
IS_STONE
NERVOUS_TISSUE
+
IS_CERAMIC
THREAD_PLANT
+
UNDIGGABLE
boiling magma
+
DISPLAY_UNGLAZED
SOAP_LEVEL
+
YARN
MULTIPLY_VALUE
+
STOCKPILE_THREAD_METAL
ground amber
+
IS_METAL
MEAT_CATEGORY
+
IS_GLASS
MEAT_NAME
+
CRYSTAL_GLASSABLE
EXTRACT_STORAGE
+
ITEMS_WEAPON
BUTCHER_SPECIAL
+
ITEMS_WEAPON_RANGED
ITEM_REACTION_PRODUCT
+
ITEMS_ANVIL
HARDENS_WITH_WATER
+
ITEMS_AMMO
BLOCK_NAME
+
ITEMS_DIGGER
MATERIAL_REACTION_PRODUCT
+
ITEMS_ARMOR
IF_EXISTS_SET_MELTING_POINT
+
ITEMS_DELICATE
IF_EXISTS_SET_BOILING_POINT
+
ITEMS_SIEGE_ENGINE
IF_EXISTS_SET_COLDDAM_POINT
+
ITEMS_QUERN
IF_EXISTS_SET_IGNITE_POINT
+
STONE_NAME
LIQUID_DENSITY
+
IS_GEM
MOLAR_MASS
+
OVERWRITE_SOLID
IF_EXISTS_SET_MAT_FIXED_TEMP
+
TEMP_DIET_INFO
SOLID_DENSITY
+
SLIME
COLDDAM_POINT
+
ICHOR
IGNITE_POINT
+
GOO
SPEC_HEAT
+
FILTH
HEATDAM_POINT
+
POWDER_DYE
MAT_FIXED_TEMP
+
ITEM_SYMBOL
IF_EXISTS_SET_HEATDAM_POINT
+
DISPLAY_COLOR
MELTING_POINT
+
BUILD_COLOR
BOILING_POINT
+
pressed grime
BENDING_YIELD
+
CREATURE_1
BENDING_FRACTURE
+
unknown frozen creature substance
SHEAR_ELASTICITY
+
unknown frozen creature powder
SHEAR_STRAIN_AT_YIELD
+
unknown creature paste
MAX_EDGE
+
unknown pressed frozen creature substance
MATERIAL_VALUE
+
unknown creature substance
BENDING_ELASTICITY
+
unknown boiling creature substance
BENDING_STRAIN_AT_YIELD
+
PLANT_1
TORSION_YIELD
+
unknown frozen plant substance
TORSION_FRACTURE
+
unknown frozen plant powder
TENSILE_ELASTICITY
+
unknown frozen plant paste
TENSILE_STRAIN_AT_YIELD
+
unknown pressed frozen plant substance
SHEAR_YIELD
+
unknown plant substance
SHEAR_FRACTURE
+
unknown boiling plant substance
TORSION_ELASTICITY
+
SYNDROME
TORSION_STRAIN_AT_YIELD
+
SYN_NAME
COMPRESSIVE_YIELD
+
SYN_AFFECTED_CLASS
COMPRESSIVE_FRACTURE
+
SYN_IMMUNE_CLASS
IMPACT_ELASTICITY
+
SYN_AFFECTED_CREATURE
IMPACT_STRAIN_AT_YIELD
+
SYN_CLASS
TENSILE_YIELD
+
SYN_IDENTIFIER
TENSILE_FRACTURE
+
SYN_IMMUNE_CREATURE
COMPRESSIVE_ELASTICITY
+
SYN_CONCENTRATION_ADDED
COMPRESSIVE_STRAIN_AT_YIELD
+
CE_REDUCE_PAIN
STATE_NAME
+
SEV
STATE_NAME_ADJ
+
:BP missing body part group token
BASIC_COLOR
+
:BP missing body part token
STATE_COLOR
+
:BP missing tissue token
IMPACT_YIELD
+
Unrecognized CE_REDUCE_PAIN token:
IMPACT_FRACTURE
+
CE_PAIN
STATE_ADJ
+
Unrecognized CE_PAIN token:
ABSORPTION
+
CE_REDUCE_SWELLING
pressed filth
+
Unrecognized CE_REDUCE_SWELLING token:
frozen filth
+
CE_CURE_INFECTION
boiling salt
+
Unrecognized CE_CURE_INFECTION token:
boiling filth
+
CE_SWELLING
YELLOW
+
Unrecognized CE_SWELLING token:
frozen filth powder
+
CE_HEAL_NERVES
filth slush
+
Unrecognized CE_HEAL_NERVES token:
pressed dirt
+
CE_STOP_BLEEDING
boiling lye
+
Unrecognized CE_STOP_BLEEDING token:
pressed vomit
+
CE_OOZING
molten salt
+
Unrecognized CE_OOZING token:
pearlash paste
+
CE_BRUISING
pressed pearlash
+
Unrecognized CE_BRUISING token:
ASH_GLAZE
+
CE_CLOSE_OPEN_WOUNDS
pearlash
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
lye slush
+
CE_HEAL_TISSUES
frozen lye
+
Unrecognized CE_HEAL_TISSUES token:
frozen lye powder
+
CE_REGROW_PARTS
potash
+
Unrecognized CE_REGROW_PARTS token:
potash slush
+
CE_BLISTERS
pressed coal
+
Unrecognized CE_BLISTERS token:
ash paste
+
CE_NUMBNESS
pressed ash
+
Unrecognized CE_NUMBNESS token:
pressed potash
+
CE_REDUCE_PARALYSIS
molten crystal glass
+
Unrecognized CE_REDUCE_PARALYSIS token:
boiling crystal glass
+
CE_PARALYSIS
coal powder
+
Unrecognized CE_PARALYSIS token:
coal slush
+
CE_REDUCE_FEVER
molten clear glass
+
Unrecognized CE_REDUCE_FEVER token:
boiling clear glass
+
CE_FEVER
clear glass paste
+
Unrecognized CE_FEVER token:
pressed clear glass
+
amber paste
crystal glass paste
+
pressed amber
pressed crystal glass
+
coral
crystal glass
+
ground coral
ground crystal glass
+
coral paste
 +
pressed coral
 +
WHITE
 +
green glass
 +
ground green glass
 +
green glass paste
 
pressed green glass
 
pressed green glass
 
molten green glass
 
molten green glass
ground green glass
+
boiling green glass
green glass paste
+
DARK_GREEN
 
clear glass
 
clear glass
 
ground clear glass
 
ground clear glass
boiling green glass
+
clear glass paste
DARK_GREEN
+
pressed clear glass
ground coral
+
molten clear glass
amber paste
+
boiling clear glass
pressed amber
+
crystal glass
green glass
+
ground crystal glass
coral paste
+
crystal glass paste
pressed coral
+
pressed crystal glass
Unrecognized CE_REGROW_PARTS token:
+
molten crystal glass
CE_BLISTERS
+
boiling crystal glass
Unrecognized CE_HEAL_TISSUES token:
+
slush
CE_REGROW_PARTS
+
coal
Unrecognized CE_NUMBNESS token:
+
coal powder
CE_REDUCE_PARALYSIS
+
coal slush
Unrecognized CE_BLISTERS token:
+
pressed coal
CE_NUMBNESS
+
BLACK
Unrecognized CE_OOZING token:
+
potash
CE_BRUISING
+
potash slush
Unrecognized CE_STOP_BLEEDING token:
+
pressed potash
CE_OOZING
+
ash
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
+
ash paste
CE_HEAL_TISSUES
+
pressed ash
Unrecognized CE_BRUISING token:
+
ASH_GLAZE
CE_CLOSE_OPEN_WOUNDS
+
pearlash
Unrecognized CE_CURE_INFECTION token:
+
pearlash paste
CE_SWELLING
+
pressed pearlash
Unrecognized CE_REDUCE_SWELLING token:
+
frozen lye
CE_CURE_INFECTION
+
frozen lye powder
Unrecognized CE_HEAL_NERVES token:
+
lye slush
CE_STOP_BLEEDING
+
lye
Unrecognized CE_SWELLING token:
+
boiling lye
CE_HEAL_NERVES
+
pressed dirt
:BP missing body part token
+
BROWN
:BP missing tissue token
+
pressed vomit
:BP missing body part group token
+
molten salt
Unrecognized CE_PAIN token:
+
boiling salt
CE_REDUCE_SWELLING
+
pressed filth
Unrecognized CE_REDUCE_PAIN token:
+
frozen filth
CE_PAIN
+
frozen filth powder
SYN_AFFECTED_CREATURE
+
filth slush
SYN_CLASS
+
boiling filth
SYN_AFFECTED_CLASS
+
unknown frozen substance
SYN_IMMUNE_CLASS
+
unknown frozen powder
SYN_CONCENTRATION_ADDED
 
CE_REDUCE_PAIN
 
SYN_IDENTIFIER
 
SYN_IMMUNE_CREATURE
 
unknown frozen plant paste
 
unknown pressed frozen plant substance
 
unknown frozen plant substance
 
unknown frozen plant powder
 
SYNDROME
 
SYN_NAME
 
unknown plant substance
 
unknown boiling plant substance
 
unknown frozen creature powder
 
unknown creature paste
 
CREATURE_1
 
unknown frozen creature substance
 
unknown boiling creature substance
 
PLANT_1
 
unknown pressed frozen creature substance
 
unknown creature substance
 
 
unknown slush
 
unknown slush
 
unknown substance
 
unknown substance
unknown frozen substance
+
unknown boiling substance
unknown frozen powder
+
grime
 
grime paste
 
grime paste
pressed grime
+
EMOTION
unknown boiling substance
+
Unrecognized CE_FEEL_EMOTION token:
SPEED_PERC
+
CE_CHANGE_PERSONALITY
SPEED_ADD
+
FACET
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:  
+
Unrecognized CE_CHANGE_PERSONALITY token:  
CE_SPEED_CHANGE
+
CE_ERRATIC_BEHAVIOR
MAT_TOKEN
+
Unrecognized CE_ERRATIC_BEHAVIOR token:  
Unrecognized CE_BODY_MAT_INTERACTION token:  
+
CE_SKILL_ROLL_ADJUST
Unrecognized CE_SPEED_CHANGE token:  
+
PERC
CE_BODY_MAT_INTERACTION
+
PERC_ON
CE_BP_APPEARANCE_MODIFIER
+
Unrecognized CE_SKILL_ROLL_ADJUST token:  
RESERVED_WHOLE_PART
+
CDI token precedes any CAN_DO_INTERACTION tag
APPEARANCE_MODIFIER
+
SYNDROME_TAG
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:  
+
CREATURE_FLAG
CE_MATERIAL_FORCE_MULTIPLIER
+
FORBIDDEN_CREATURE_FLAG
MAT_MULT
+
CREATURE_CASTE_FLAG
Unrecognized CE_BP_APPEARANCE_MODIFIER token:  
+
FORBIDDEN_CREATURE_CASTE_FLAG
Unrecognized CE_FLASH_TILE token:
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
CE_PHYS_ATT_CHANGE
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
Unrecognized CE_DISPLAY_NAME token:
+
PERIODIC
CE_FLASH_TILE
+
COUNTER_TRIGGER
Unrecognized CE_MENT_ATT_CHANGE token:
+
Unrecognized CE Token:  
CE_BODY_APPEARANCE_MODIFIER
+
ALCOHOLIC
Unrecognized CE_PHYS_ATT_CHANGE token:
+
MILK_COUNTER
CE_MENT_ATT_CHANGE
+
EGG_SPENT
CE_REMOVE_TAG
+
GROUNDED_ANIMAL_ANGER
Unsupported CE remove tag:
+
TIME_SINCE_SUCKED_BLOOD
CE_ADD_TAG
+
DRINKING_BLOOD
Unsupported CE add tag:
+
Unrecognized Counter:  
Unrecognized CE_DISPLAY_TILE token:
+
PROB
CE_DISPLAY_NAME
+
LOCALIZED
CE_DISPLAY_TILE
+
RESISTABLE
CAN_BE_HIDDEN
+
ABRUPT
Unrecognized CE_REDUCE_DIZZINESS token:  
+
ABRUPT_START
CE_DIZZINESS
+
ABRUPT_END
Unrecognized CE_DROWSINESS token:  
+
SIZE_DELAYS
CE_REDUCE_DIZZINESS
+
SIZE_DILUTES
:INTERACTION missing token
+
VASCULAR_ONLY
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:  
+
MUSCULAR_ONLY
Unrecognized CE_DIZZINESS token:  
+
START
CE_SPECIAL_ATTACK_INTERACTION
+
PEAK
 +
END
 +
DWF_STRETCH
 +
feel less pain.
 +
looks less pained.
 +
less swelling.
 +
no longer infected.
 +
recover
 +
recovers
 +
from nerve damage.
 +
less bleeding.
 +
fewer wounds.
 +
fewer damaged tissues.
 +
body parts regrow!
 +
and more regrow!
 +
regrows!
 +
tissues regrow!
 +
and geldables regrow!
 +
geldables regrow!
 +
less sluggish.
 +
less feverish.
 +
cough
 +
coughs
 +
CE_BLEEDING
 +
Unrecognized CE_BLEEDING token:  
 +
CE_COUGH_BLOOD
 +
Unrecognized CE_COUGH_BLOOD token:  
 +
CE_VOMIT_BLOOD
 +
Unrecognized CE_VOMIT_BLOOD token:  
 +
CE_REDUCE_NAUSEA
 +
Unrecognized CE_REDUCE_NAUSEA token:  
 +
CE_NAUSEA
 +
Unrecognized CE_NAUSEA token:  
 +
CE_UNCONSCIOUSNESS
 
Unrecognized CE_UNCONSCIOUSNESS token:  
 
Unrecognized CE_UNCONSCIOUSNESS token:  
 
CE_NECROSIS
 
CE_NECROSIS
Unrecognized CE_NAUSEA token:  
+
Unrecognized CE_NECROSIS token:  
CE_UNCONSCIOUSNESS
+
CE_IMPAIR_FUNCTION
 
Unrecognized CE_IMPAIR_FUNCTION token:  
 
Unrecognized CE_IMPAIR_FUNCTION token:  
 
CE_DROWSINESS
 
CE_DROWSINESS
Unrecognized CE_NECROSIS token:  
+
Unrecognized CE_DROWSINESS token:  
CE_IMPAIR_FUNCTION
+
CE_REDUCE_DIZZINESS
Unrecognized CE_COUGH_BLOOD token:  
+
Unrecognized CE_REDUCE_DIZZINESS token:  
CE_VOMIT_BLOOD
+
CE_DIZZINESS
Unrecognized CE_BLEEDING token:  
+
Unrecognized CE_DIZZINESS token:  
CE_COUGH_BLOOD
+
CE_SPECIAL_ATTACK_INTERACTION
Unrecognized CE_REDUCE_NAUSEA token:  
+
:INTERACTION missing token
CE_NAUSEA
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
Unrecognized CE_VOMIT_BLOOD token:  
+
CE_ADD_TAG
CE_REDUCE_NAUSEA
+
Unsupported CE add tag:
Unrecognized CE_PARALYSIS token:  
+
CE_REMOVE_TAG
CE_REDUCE_FEVER
+
Unsupported CE remove tag:
Unrecognized CE_REDUCE_PARALYSIS token:  
+
CE_DISPLAY_TILE
CE_PARALYSIS
+
CAN_BE_HIDDEN
Unrecognized CE_FEVER token:  
+
Unrecognized CE_DISPLAY_TILE token:
CE_BLEEDING
+
CE_DISPLAY_NAME
Unrecognized CE_REDUCE_FEVER token:  
+
Unrecognized CE_DISPLAY_NAME token:  
CE_FEVER
+
CE_FLASH_TILE
 +
Unrecognized CE_FLASH_TILE token:  
 +
CE_PHYS_ATT_CHANGE
 +
Unrecognized CE_PHYS_ATT_CHANGE token:  
 +
CE_MENT_ATT_CHANGE
 +
Unrecognized CE_MENT_ATT_CHANGE token:  
 +
CE_BODY_APPEARANCE_MODIFIER
 +
APPEARANCE_MODIFIER
 +
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:  
 +
CE_BP_APPEARANCE_MODIFIER
 +
RESERVED_WHOLE_PART
 +
Unrecognized CE_BP_APPEARANCE_MODIFIER token:  
 +
CE_MATERIAL_FORCE_MULTIPLIER
 +
MAT_MULT
 +
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
 +
CE_SPEED_CHANGE
 +
SPEED_PERC
 +
SPEED_ADD
 +
Unrecognized CE_SPEED_CHANGE token:
 +
CE_BODY_MAT_INTERACTION
 +
MAT_TOKEN
 +
Unrecognized CE_BODY_MAT_INTERACTION token:
 +
CE_SENSE_CREATURE_CLASS
 +
Unrecognized CE_SENSE_CREATURE_CLASS token:
 +
CE_CAN_DO_INTERACTION
 +
Unrecognized CE_CAN_DO_INTERACTION token:
 +
CE_BODY_TRANSFORMATION
 +
Unrecognized CE_BODY_TRANSFORMATION token:
 +
CE_FEEL_EMOTION
 +
up blood.
 +
vomit
 +
blood.
 +
less nauseated.
 +
less dizzy.
 +
: Unrecognized Color Token in Material Template:
 +
CE_MATERIAL_FORCE_MULTIPLIER:
 
Unrecognized Creature/Caste Token in Body Transformation Effect:  
 
Unrecognized Creature/Caste Token in Body Transformation Effect:  
 
Interaction Token not recognized :  
 
Interaction Token not recognized :  
: Unrecognized Color Token in Material Template:
+
DEFAULT_ICON
CE_MATERIAL_FORCE_MULTIPLIER:
 
TOUCHABLE
 
DISTURBER_ONLY
 
 
TARGET
 
TARGET
LINE_OF_SIGHT
+
Unrecognized CDI Target Token:
DWF_STRETCH
+
TARGET_RANGE
  cough
+
LOCATION_HINT
  vomit
+
USAGE_HINT
  blood.
+
ADV_NAME
  coughs
+
MAX_TARGET_NUMBER
  up blood.
+
WAIT_PERIOD
ABRUPT_END
+
VERBAL_SPEECH
SIZE_DELAYS
+
CAN_BE_MUTUAL
ABRUPT
+
VERBAL
ABRUPT_START
+
FREE_ACTION
MUSCULAR_ONLY
+
VERB_REVERSE
SIZE_DILUTES
+
TARGET_VERB
VASCULAR_ONLY
+
BP_REQUIRED
TIME_SINCE_SUCKED_BLOOD
+
--- Logging Inorganic
DRINKING_BLOOD
+
ALL_NAMES
EGG_SPENT
+
TRUNK_PERIOD
GROUNDED_ANIMAL_ANGER
+
HEAVY_BRANCH_DENSITY
LOCALIZED
+
DIRECTED_BRANCH_DENSITY
RESISTABLE
+
BRANCH_DENSITY
Unrecognized Counter:
+
LIGHT_BRANCH_DENSITY
ALL_SLOW_EFFORTLESS_GAIT_SPEED
+
MAX_TRUNK_HEIGHT
PERIODIC
+
HEAVY_BRANCH_RADIUS
FORBIDDEN_CREATURE_CASTE_FLAG
+
DIRECTED_BRANCH_RADIUS
HAVE_FAST_EFFORTLESS_GAIT_SPEED
+
LIGHT_BRANCH_RADIUS
ALCOHOLIC
+
BRANCH_RADIUS
MILK_COUNTER
+
TRUNK_BRANCHING
COUNTER_TRIGGER
+
MAX_TRUNK_DIAMETER
Unrecognized CE Token:  
+
TRUNK_WIDTH_PERIOD
CDI token precedes any CAN_DO_INTERACTION tag
+
CAP_PERIOD
PERC_ON
+
CAP_RADIUS
Unrecognized CE_SKILL_ROLL_ADJUST token:
+
ROOT_DENSITY
FORBIDDEN_CREATURE_FLAG
+
ROOT_RADIUS
CREATURE_CASTE_FLAG
+
STANDARD_TILE_NAMES
SYNDROME_TAG
+
  trunk
CREATURE_FLAG
+
  roots
Unrecognized CE_CHANGE_PERSONALITY token:
+
  branches
Unrecognized CE_FEEL_EMOTION token:
+
  twigs
CE_CHANGE_PERSONALITY
+
  cap
CE_SKILL_ROLL_ADJUST
+
TRUNK_NAME
CE_ERRATIC_BEHAVIOR
+
ROOT_NAME
Unrecognized CE_ERRATIC_BEHAVIOR token:
+
ROOTS_NAME
CE_CAN_DO_INTERACTION
+
BRANCHES_NAME
Unrecognized CE_CAN_DO_INTERACTION token:  
+
LIGHT_BRANCHES_NAME
CE_SENSE_CREATURE_CLASS
+
DIRECTED_BRANCHES_NAME
Unrecognized CE_SENSE_CREATURE_CLASS token:  
+
HEAVY_BRANCHES_NAME
CE_FEEL_EMOTION
+
CAP_NAME
EMOTION
+
TWIGS_NAME
CE_BODY_TRANSFORMATION
+
GRASS
Unrecognized CE_BODY_TRANSFORMATION token:  
+
TREE_TILE
CAN_BE_MUTUAL
+
DEAD_TREE_TILE
VERBAL
+
SAPLING_TILE
WAIT_PERIOD
+
DEAD_SAPLING_TILE
VERBAL_SPEECH
+
TREE_COLOR
TARGET_VERB
+
DEAD_TREE_COLOR
BP_REQUIRED
+
SAPLING_COLOR
FREE_ACTION
+
DEAD_SAPLING_COLOR
VERB_REVERSE
+
SAPLING_DROWN_LEVEL
Unrecognized CDI Target Token:  
+
TREE_DROWN_LEVEL
TARGET_RANGE
+
GROWDUR
SELF_ALLOWED
+
PICKED_TILE
SELF_ONLY
+
DEAD_PICKED_TILE
ADV_NAME
+
GRASS_TILES
MAX_TARGET_NUMBER
+
ALT_PERIOD
LOCATION_HINT
+
ALT_GRASS_TILES
USAGE_HINT
+
GRASS_COLORS
GROWTH_DENSITY
+
TREE_HAS_MUSHROOM_CAP
GROWTH_HAS_SEED
+
SHRUB_TILE
HEAVY_BRANCHES_AND_TRUNK
+
DEAD_SHRUB_TILE
DIRECTED_BRANCHES_AND_TRUNK
+
CLUSTERSIZE
NAME_PLURAL
+
PICKED_COLOR
ALL_NAMES
+
DEAD_PICKED_COLOR
GROWTH_PRINT
+
SHRUB_COLOR
GROWTH_NAME
+
DEAD_SHRUB_COLOR
 +
BASIC_MAT
 +
MILL
 +
SHRUB_DROWN_LEVEL
 +
TWIGS_SIDE_BRANCHES
 +
TWIGS_ABOVE_BRANCHES
 +
CUT_INORGANIC
 +
SELECT_INORGANIC
 +
: Could not locate material template
 +
WAFERS
 +
SPECIAL
 +
DEEP_SPECIAL
 +
DIVINE
 +
MYTHICAL_REMNANT
 +
MYTHICAL_SUBSTANCE
 +
THREAD_METAL
 +
DEEP_SURFACE
 +
AQUIFER
 +
METAMORPHIC
 +
SEDIMENTARY
 +
SOIL
 +
SOIL_OCEAN
 +
SOIL_SAND
 +
SEDIMENTARY_OCEAN_SHALLOW
 +
SEDIMENTARY_OCEAN_DEEP
 +
IGNEOUS_INTRUSIVE
 +
IGNEOUS_EXTRUSIVE
 +
ENVIRONMENT
 +
Missing Stone Environment Token:  
 +
Missing Stone Environment Inclusion Type Token:
 +
Missing Frequency for Stone Environment:  
 +
ALL_STONE
 +
IGNEOUS_ALL
 +
ALLUVIAL
 +
Unrecognized Stone Environment Token:  
 +
ENVIRONMENT_SPEC
 +
Missing Stone Environment Spec Token:
 +
Missing Stone Environment Spec Inclusion Type Token:
 +
Missing Frequency for Stone Environment Spec:
 +
LAVA
 +
Unrecognized Inorganic Material Definition Token:  
 +
GROWTH
 +
SELECT_GROWTH
 +
GROWTH_ITEM
 +
GROWTH_TRUNK_HEIGHT_PERC
 +
GROWTH_TIMING
 +
GROWTH_DROPS_OFF
 +
GROWTH_DROPS_OFF_NO_CLOUD
 +
GROWTH_HOST_TILE
 +
BRANCHES
 +
LIGHT_BRANCHES
 +
HEAVY_BRANCHES
 +
DIRECTED_BRANCHES
 +
CAP
 +
ROOTS
 +
TRUNK
 +
TWIGS
 
ALL_BRANCHES
 
ALL_BRANCHES
 
BRANCHES_AND_TWIGS
 
BRANCHES_AND_TWIGS
 +
LIGHT_BRANCHES_AND_TWIGS
 +
ALL_BRANCHES_AND_TWIGS
 
SAPLING
 
SAPLING
 
ALL_BRANCHES_AND_TRUNK
 
ALL_BRANCHES_AND_TRUNK
LIGHT_BRANCHES_AND_TWIGS
+
HEAVY_BRANCHES_AND_TRUNK
ALL_BRANCHES_AND_TWIGS
+
DIRECTED_BRANCHES_AND_TRUNK
BRANCHES
+
GROWTH_DENSITY
LIGHT_BRANCHES
+
GROWTH_HAS_SEED
GROWTH_DROPS_OFF_NO_CLOUD
+
GROWTH_PRINT
GROWTH_HOST_TILE
+
GROWTH_NAME
HEAVY_BRANCHES
+
NAME_PLURAL
DIRECTED_BRANCHES
+
TWIGS_BELOW_BRANCHES
Unrecognized Inorganic Material Definition Token:
+
TWIGS_SIDE_HEAVY_BRANCHES
GROWTH
+
TWIGS_ABOVE_HEAVY_BRANCHES
Missing Frequency for Stone Environment Spec:
+
TWIGS_BELOW_HEAVY_BRANCHES
GROWTH_TIMING
+
TWIGS_SIDE_TRUNK
GROWTH_DROPS_OFF
+
TWIGS_ABOVE_TRUNK
GROWTH_ITEM
+
TWIGS_BELOW_TRUNK
GROWTH_TRUNK_HEIGHT_PERC
+
SEED
IGNEOUS_ALL
+
EXTRACT_STILL_VIAL
ALLUVIAL
+
EXTRACT_VIAL
Missing Frequency for Stone Environment:
+
EXTRACT_BARREL
ALL_STONE
+
WET
Missing Stone Environment Spec Token:
+
DRY
Missing Stone Environment Spec Inclusion Type Token:
+
Unrecognized Plant Token:  
Unrecognized Stone Environment Token:  
+
--- Logging Plant
ENVIRONMENT_SPEC
+
CUT_PLANT
SEDIMENTARY_OCEAN_DEEP
+
SELECT_PLANT
IGNEOUS_INTRUSIVE
+
: Smelt Ore Not Found, Token -
SOIL_SAND
+
: Thread Metal Ore Not Found, Token -
SEDIMENTARY_OCEAN_SHALLOW
+
: Environment Spec Stone Not Found, Token -
Missing Stone Environment Token:
+
Sharp blades
Missing Stone Environment Inclusion Type Token:
+
Extract
IGNEOUS_EXTRUSIVE
+
  strands
ENVIRONMENT
+
Ore of
DEEP_SURFACE
+
inorganic_generated
AQUIFER
 
DIVINE
 
THREAD_METAL
 
SOIL_OCEAN
 
METAMORPHIC
 
SEDIMENTARY
 
CUT_INORGANIC
 
SELECT_INORGANIC
 
#NAAM?
 
SPECIAL
 
DEEP_SPECIAL
 
: Could not locate material template
 
WAFERS
 
DEAD_SHRUB_COLOR
 
BASIC_MAT
 
DEAD_PICKED_COLOR
 
SHRUB_COLOR
 
TWIGS_SIDE_BRANCHES
 
TWIGS_ABOVE_BRANCHES
 
SHRUB_DROWN_LEVEL
 
GRASS_COLORS
 
TREE_HAS_MUSHROOM_CAP
 
ALT_PERIOD
 
ALT_GRASS_TILES
 
CLUSTERSIZE
 
PICKED_COLOR
 
SHRUB_TILE
 
DEAD_SHRUB_TILE
 
SAPLING_DROWN_LEVEL
 
TREE_DROWN_LEVEL
 
SAPLING_COLOR
 
DEAD_SAPLING_COLOR
 
DEAD_PICKED_TILE
 
GRASS_TILES
 
GROWDUR
 
PICKED_TILE
 
TREE_TILE
 
DEAD_TREE_TILE
 
TWIGS_NAME
 
TREE_COLOR
 
DEAD_TREE_COLOR
 
SAPLING_TILE
 
DEAD_SAPLING_TILE
 
ROOTS_NAME
 
BRANCHES_NAME
 
TRUNK_NAME
 
ROOT_NAME
 
HEAVY_BRANCHES_NAME
 
CAP_NAME
 
LIGHT_BRANCHES_NAME
 
DIRECTED_BRANCHES_NAME
 
trunk
 
roots
 
ROOT_RADIUS
 
STANDARD_TILE_NAMES
 
  twigs
 
branches
 
thick
 
TRUNK_BRANCHING
 
MAX_TRUNK_DIAMETER
 
LIGHT_BRANCH_RADIUS
 
BRANCH_RADIUS
 
CAP_RADIUS
 
ROOT_DENSITY
 
TRUNK_WIDTH_PERIOD
 
CAP_PERIOD
 
DIRECTED_BRANCH_DENSITY
 
BRANCH_DENSITY
 
TRUNK_PERIOD
 
HEAVY_BRANCH_DENSITY
 
HEAVY_BRANCH_RADIUS
 
DIRECTED_BRANCH_RADIUS
 
LIGHT_BRANCH_DENSITY
 
MAX_TRUNK_HEIGHT
 
 
[OBJECT:INORGANIC]
 
[OBJECT:INORGANIC]
 
[INORGANIC:
 
[INORGANIC:
Ore of
 
inorganic_generated
 
[PLANT:
 
 
plant_generated
 
plant_generated
 
[OBJECT:PLANT]
 
[OBJECT:PLANT]
: Thread Metal Ore Not Found, Token -
+
[PLANT:
: Environment Spec Stone Not Found, Token -
+
skipped: identifier cannot start with 'classic'.
SELECT_PLANT
+
skipped: identifier cannot start with 'vanilla'.
: Smelt Ore Not Found, Token -
+
has characters that can't be used in filename.  Loading without these characters.
  strands
+
Mod identifier
Sharp blades
+
DISPLAYED_VERSION
Extract
+
NUMERIC_VERSION
EXTRACT_BARREL
+
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
EXTRACT_STILL_VIAL
+
EARLIEST_COMPATIBLE_NUMERIC_VERSION
EXTRACT_VIAL
+
REQUIRES_ID
#NAAM?
+
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
CUT_PLANT
+
  has characters that can't be used in filename.
Unrecognized Plant Token:
+
Identifier
TWIGS_ABOVE_HEAVY_BRANCHES
+
REQUIRES_ID_AFTER_ME
TWIGS_BELOW_HEAVY_BRANCHES
+
REQUIRES_ID_BEFORE_ME
TWIGS_BELOW_BRANCHES
+
STEAM_FILE_ID
TWIGS_SIDE_HEAVY_BRANCHES
+
CONFLICTS_WITH_ID
TWIGS_BELOW_TRUNK
+
STEAM_DESCRIPTION
TWIGS_SIDE_TRUNK
+
STEAM_TITLE
TWIGS_ABOVE_TRUNK
+
STEAM_KEY_VALUE_TAG
Failed to find vanilla buildings header.
+
STEAM_TAG
data/vanilla/vanilla_buildings/
+
STEAM_CHANGELOG
data/vanilla/vanilla_buildings/info.txt
+
STEAM_METADATA
Failed to find vanilla items header.
+
Two installed mods have the same id and numeric version:
data/vanilla/vanilla_creatures/info.txt
+
Unrecognized mod info token:
Failed to find vanilla bodies header.
+
).  Using the first encountered:
data/vanilla/vanilla_bodies/
+
Two uninstalled mods have the same id and numeric version:
data/vanilla/vanilla_bodies/info.txt
+
data/vanilla/vanilla_text/
 +
data/vanilla/vanilla_text/info.txt
 +
data/vanilla/vanilla_languages/info.txt
 +
Failed to find vanilla text header.
 +
Failed to find vanilla languages header.
 +
data/vanilla/vanilla_languages/
 +
data/vanilla/vanilla_descriptors/
 +
data/vanilla/vanilla_descriptors/info.txt
 +
data/vanilla/vanilla_materials/info.txt
 +
Failed to find vanilla descriptors header.
 +
Failed to find vanilla materials header.
 +
data/vanilla/vanilla_materials/
 +
data/vanilla/vanilla_environment/
 +
data/vanilla/vanilla_environment/info.txt
 
data/vanilla/vanilla_plants/info.txt
 
data/vanilla/vanilla_plants/info.txt
 
Failed to find vanilla environment header.
 
Failed to find vanilla environment header.
data/vanilla/vanilla_environment/
+
Failed to find vanilla plants header.
data/vanilla/vanilla_environment/info.txt
+
data/vanilla/vanilla_plants/
 
data/vanilla/vanilla_items/
 
data/vanilla/vanilla_items/
 
data/vanilla/vanilla_items/info.txt
 
data/vanilla/vanilla_items/info.txt
Failed to find vanilla plants header.
+
data/vanilla/vanilla_buildings/info.txt
data/vanilla/vanilla_plants/
+
Failed to find vanilla items header.
data/vanilla/vanilla_descriptors/
+
Failed to find vanilla buildings header.
data/vanilla/vanilla_descriptors/info.txt
+
data/vanilla/vanilla_buildings/
Failed to find vanilla languages header.
+
data/vanilla/vanilla_bodies/
data/vanilla/vanilla_languages/
+
data/vanilla/vanilla_bodies/info.txt
Failed to find vanilla materials header.
+
data/vanilla/vanilla_creatures/info.txt
data/vanilla/vanilla_materials/
+
Failed to find vanilla bodies header.
data/vanilla/vanilla_materials/info.txt
+
Failed to find vanilla creatures header.
Failed to find vanilla descriptors header.
+
data/vanilla/vanilla_creatures/
).  Using the first encountered:
+
data/vanilla/vanilla_entities/
Two uninstalled mods have the same id and numeric version:
+
data/vanilla/vanilla_entities/info.txt
Two installed mods have the same id and numeric version:
+
data/vanilla/vanilla_reactions/info.txt
Unrecognized mod info token:
+
Failed to find vanilla entities header.
data/vanilla/vanilla_languages/info.txt
+
Failed to find vanilla reactions header.
Failed to find vanilla text header.
+
data/vanilla/vanilla_reactions/
data/vanilla/vanilla_text/
+
data/vanilla/vanilla_interactions/
data/vanilla/vanilla_text/info.txt
+
data/vanilla/vanilla_interactions/info.txt
STEAM_DESCRIPTION
+
data/vanilla/vanilla_descriptors_graphics/info.txt
STEAM_TITLE
+
Failed to find vanilla interactions header.
STEAM_FILE_ID
+
data/vanilla/vanilla_plants_graphics/info.txt
CONFLICTS_WITH_ID
+
Failed to find vanilla descriptors graphics header.
STEAM_CHANGELOG
+
data/vanilla/vanilla_items_graphics/info.txt
STEAM_METADATA
+
Failed to find vanilla plants graphics header.
STEAM_KEY_VALUE_TAG
+
data/vanilla/vanilla_buildings_graphics/info.txt
STEAM_TAG
+
Failed to find vanilla items graphics header.
REQUIRES_ID
 
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
 
EARLIEST_COMPATIBLE_NUMERIC_VERSION
 
REQUIRES_ID_AFTER_ME
 
REQUIRES_ID_BEFORE_ME
 
has characters that can't be used in filename.
 
Identifier
 
skipped: identifier cannot start with 'classic'.
 
skipped: identifier cannot start with 'vanilla'.
 
DISPLAYED_VERSION
 
NUMERIC_VERSION
 
has characters that can't be used in filename.  Loading without these characters.
 
Mod identifier
 
info.txt
 
mods/*.zip
 
mods/*
 
couldn't create directory %s
 
Error allocating memory
 
data/vanilla/vanilla_music/info.txt
 
Failed to find vanilla interface header.
 
data/vanilla/vanilla_interface/
 
data/vanilla/vanilla_interface/info.txt
 
/info.txt
 
data/installed_mods/*
 
Failed to find vanilla music header.
 
data/vanilla/vanilla_music/
 
 
data/vanilla/vanilla_creatures_graphics/info.txt
 
data/vanilla/vanilla_creatures_graphics/info.txt
 
Failed to find vanilla buildings graphics header.
 
Failed to find vanilla buildings graphics header.
data/vanilla/vanilla_buildings_graphics/info.txt
+
data/vanilla/vanilla_interactions_graphics/info.txt
Failed to find vanilla items graphics header.
+
Failed to find vanilla creatures graphics header.
 +
data/vanilla/vanilla_world_map/info.txt
 +
Failed to find vanilla interactions graphics header.
 
Failed to find vanilla world map header.
 
Failed to find vanilla world map header.
 
data/vanilla/vanilla_world_map/
 
data/vanilla/vanilla_world_map/
data/vanilla/vanilla_world_map/info.txt
+
data/vanilla/vanilla_interface/
Failed to find vanilla creatures graphics header.
+
data/vanilla/vanilla_interface/info.txt
data/vanilla/vanilla_descriptors_graphics/info.txt
+
data/vanilla/vanilla_music/info.txt
Failed to find vanilla interactions header.
+
Failed to find vanilla interface header.
data/vanilla/vanilla_interactions/
+
Failed to find vanilla music header.
data/vanilla/vanilla_interactions/info.txt
+
data/vanilla/vanilla_music/
data/vanilla/vanilla_items_graphics/info.txt
+
/info.txt
Failed to find vanilla plants graphics header.
+
data/installed_mods/*
data/vanilla/vanilla_plants_graphics/info.txt
+
mods/
Failed to find vanilla descriptors graphics header.
+
mods/*
data/vanilla/vanilla_entities/
+
info.txt
data/vanilla/vanilla_entities/info.txt
+
mods/*.zip
Failed to find vanilla creatures header.
+
couldn't create directory %s
data/vanilla/vanilla_creatures/
+
Error allocating memory
Failed to find vanilla reactions header.
+
has become entangled in a hidden web!
data/vanilla/vanilla_reactions/
+
path moved off track
data/vanilla/vanilla_reactions/info.txt
+
path not closed, attempting fix
Failed to find vanilla entities header.
+
has claimed a
<invalid goal>
+
path not closed, attempting to follow
 +
Your mason has defaced a
 +
has begun a mysterious construction!
 +
destroyed
 +
Your engraver has carved a track through a
 +
loop path fail:
 +
toppled
 
<invalid start>  
 
<invalid start>  
 
<same square>  
 
<same square>  
  has dyed a masterpiece!
+
  ->
:Station
+
<invalid goal>
 
:Path Goal  
 
:Path Goal  
 
: Id #
 
: Id #
Your mason has defaced a
+
push
has begun a mysterious construction!
+
:Station
  has claimed a
+
  past you, interrupting your action.
path not closed, attempting to follow
+
  pushes
loop path fail:
+
  has cooked a masterpiece!
  toppled
+
  has dyed a masterpiece!
  destroyed
 
Your engraver has carved a track through a  
 
path moved off track
 
path not closed, attempting fix
 
  has become entangled in a hidden web!
 
Insufficient resources were available to use additional parallelism.
 
 
You chop down the  
 
You chop down the  
have been cursed
+
--- Logging Music
has been cursed
 
has cooked a masterpiece!
 
ANOTHER_YEAR_CARD_3
 
ANOTHER_YEAR_CARD_2
 
ANOTHER_YEAR_CARD_1
 
FIRST_YEAR_CARD_4
 
STRIKE_THE_EARTH_CARD_2
 
STRIKE_THE_EARTH_CARD_1
 
ANOTHER_YEAR_CARD_5
 
ANOTHER_YEAR_CARD_4
 
VILE_FORCE_OF_DARKNESS_CARD_4
 
VILE_FORCE_OF_DARKNESS_CARD_3
 
VILE_FORCE_OF_DARKNESS_CARD_2
 
VILE_FORCE_OF_DARKNESS_CARD_1
 
FIRST_YEAR_CARD_3
 
FIRST_YEAR_CARD_2
 
FIRST_YEAR_CARD_1
 
VILE_FORCE_OF_DARKNESS_CARD_5
 
FORGOTTEN_BEAST_CARD_1
 
HILL_DWARF_CARD_5
 
HILL_DWARF_CARD_4
 
HILL_DWARF_CARD_3
 
FORGOTTEN_BEAST_CARD_5
 
FORGOTTEN_BEAST_CARD_4
 
FORGOTTEN_BEAST_CARD_3
 
FORGOTTEN_BEAST_CARD_2
 
EXPANSIVE_CAVERN_CARD_2
 
EXPANSIVE_CAVERN_CARD_1
 
CRAFTSDWARFSHIP
 
WINTER_ENTOMBS_YOU
 
HILL_DWARF_CARD_2
 
HILL_DWARF_CARD_1
 
EXPANSIVE_CAVERN_CARD_4
 
EXPANSIVE_CAVERN_CARD_3
 
DRINK_AND_INDUSTRY
 
FORGOTTEN_BEAST
 
HILL_DWARF
 
DEATH_SPIRAL
 
STRIKE_THE_EARTH
 
ANOTHER_YEAR
 
FIRST_YEAR
 
VILE_FORCE_OF_DARKNESS
 
*** Error(s) finalizing the music
 
 
SELECT_MUSIC
 
SELECT_MUSIC
 
CUT_MUSIC
 
CUT_MUSIC
EXPANSIVE_CAVERN
+
*** Error(s) finalizing the music
KOGANUSAN
+
MOUNTAINHOME_CARD_1
#NAAM?
+
CRAFTSDWARFSHIP_CARD_5
Unrecognized Music Token:
+
MOUNTAINHOME_CARD_3
Card unrecognized:
+
MOUNTAINHOME_CARD_2
Song file unrecognized:
+
MOUNTAINHOME_CARD_5
LOST_FORT
+
MOUNTAINHOME_CARD_4
Unrecognized Music Event Token:
+
SECOND_YEAR_PLUS
Unrecognized Music Context Token:
+
CAVERNS_OPENED
Unrecognized Music Frequency Token:
 
 
MEGABEAST_ATTACK
 
MEGABEAST_ATTACK
 
FIRST_CAVERN_OPENED
 
FIRST_CAVERN_OPENED
SECOND_YEAR_PLUS
+
TAVERN_MUSIC_PRESENT
CAVERNS_OPENED
+
FORGOTTEN_BEAST_ATTACK
 
JUST_EMBARKED
 
JUST_EMBARKED
 
TAVERN_DANCE_PRESENT
 
TAVERN_DANCE_PRESENT
TAVERN_MUSIC_PRESENT
+
FORT_LEVEL
FORGOTTEN_BEAST_ATTACK
+
LOST_FORT
MOUNTAINHOME_CARD_1
+
Song file unrecognized:
CRAFTSDWARFSHIP_CARD_5
+
FIRST_GHOST
CRAFTSDWARFSHIP_CARD_4
+
Card unrecognized:
CRAFTSDWARFSHIP_CARD_3
+
CARD
MOUNTAINHOME_CARD_5
+
Unrecognized Music Context Token:
MOUNTAINHOME_CARD_4
+
Unrecognized Music Frequency Token:
MOUNTAINHOME_CARD_3
+
Unrecognized Music Event Token:
MOUNTAINHOME_CARD_2
+
EVENT
 +
Unrecognized Music Token:
 +
EXPANSIVE_CAVERN
 +
KOGANUSAN
 +
HILL_DWARF
 +
DEATH_SPIRAL
 +
DRINK_AND_INDUSTRY
 +
FORGOTTEN_BEAST
 +
FIRST_YEAR
 +
VILE_FORCE_OF_DARKNESS
 +
STRIKE_THE_EARTH
 +
ANOTHER_YEAR
 +
CRAFTSDWARFSHIP
 +
WINTER_ENTOMBS_YOU
 +
THE_CAPITAL
 +
STRIKE_IT_AGAIN
 +
LIFE_OF_ADVENTURE
 +
BRUISING_THE_FAT
 +
HAMLET_MEMOIRS
 +
BEYOND_THE_GATES
 +
SISTERS_OF_WAR
 +
INTO_THE_PITS
 +
PONY_RIDER
 +
CANNIBAL
 +
LOSING_IS_FUN
 +
TWO_COINS
 +
EXPANSIVE_CAVERN_CARD_2
 +
EXPANSIVE_CAVERN_CARD_1
 +
EXPANSIVE_CAVERN_CARD_4
 +
EXPANSIVE_CAVERN_CARD_3
 +
HILL_DWARF_CARD_2
 +
HILL_DWARF_CARD_1
 +
HILL_DWARF_CARD_4
 +
HILL_DWARF_CARD_3
 +
FORGOTTEN_BEAST_CARD_1
 +
HILL_DWARF_CARD_5
 +
FORGOTTEN_BEAST_CARD_3
 +
FORGOTTEN_BEAST_CARD_2
 +
FORGOTTEN_BEAST_CARD_5
 +
FORGOTTEN_BEAST_CARD_4
 +
VILE_FORCE_OF_DARKNESS_CARD_2
 +
VILE_FORCE_OF_DARKNESS_CARD_1
 +
VILE_FORCE_OF_DARKNESS_CARD_4
 +
VILE_FORCE_OF_DARKNESS_CARD_3
 +
FIRST_YEAR_CARD_1
 +
VILE_FORCE_OF_DARKNESS_CARD_5
 +
FIRST_YEAR_CARD_3
 +
FIRST_YEAR_CARD_2
 +
ANOTHER_YEAR_CARD_1
 +
FIRST_YEAR_CARD_4
 +
ANOTHER_YEAR_CARD_3
 +
ANOTHER_YEAR_CARD_2
 +
ANOTHER_YEAR_CARD_5
 +
ANOTHER_YEAR_CARD_4
 +
STRIKE_THE_EARTH_CARD_2
 +
STRIKE_THE_EARTH_CARD_1
 +
STRIKE_THE_EARTH_CARD_4
 +
STRIKE_THE_EARTH_CARD_3
 
WINTER_ENTOMBS_YOU_CARD_2
 
WINTER_ENTOMBS_YOU_CARD_2
 
WINTER_ENTOMBS_YOU_CARD_1
 
WINTER_ENTOMBS_YOU_CARD_1
STRIKE_THE_EARTH_CARD_4
+
WINTER_ENTOMBS_YOU_CARD_4
STRIKE_THE_EARTH_CARD_3
+
WINTER_ENTOMBS_YOU_CARD_3
 
CRAFTSDWARFSHIP_CARD_2
 
CRAFTSDWARFSHIP_CARD_2
 
CRAFTSDWARFSHIP_CARD_1
 
CRAFTSDWARFSHIP_CARD_1
WINTER_ENTOMBS_YOU_CARD_4
+
CRAFTSDWARFSHIP_CARD_4
WINTER_ENTOMBS_YOU_CARD_3
+
CRAFTSDWARFSHIP_CARD_3
be bright
+
form of music used for entertainment
be stately
+
form of music used to commemorate important events
stress the rhythm
+
form of music used during marches and military engagements
should
+
directed toward the worship of
be spirited
+
devotional form of music
be vigorous
+
The form guides musicians during improvised performances. 
be made with skill
+
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
be lively
+
speaker
bring melody and counterpoint
+
singer
join in melody, counterpoint and harmony
+
recite
The musical voices
+
chanter
  is melody and rhythm without harmony
+
the words of
The entire performance
+
recites
The musical voices are purely rhythmic
+
  nonsensical words and sounds
are joined in melody
+
any composition of
bring melody with harmony
 
 
  music is played on  
 
  music is played on  
 
while the
 
while the
nonsensical words and sounds
 
any composition of
 
al voices cover melody, harmony and rhythm
 
al voices bring melody, counterpoint and rhythm
 
 
al voices join in melody and counterpoint, harmony and rhythm
 
al voices join in melody and counterpoint, harmony and rhythm
 
The music
 
The music
speaker
+
al voices cover melody, harmony and rhythm
singer
+
al voices bring melody, counterpoint and rhythm
The form guides musicians during improvised performances. 
+
The musical voices
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
+
  is melody and rhythm without harmony
the words of
+
bring melody and counterpoint
recites
+
join in melody, counterpoint and harmony
recite
+
are joined in melody
chanter
+
bring melody with harmony
form of music used for entertainment
+
be loud
directed toward the worship of
+
be moderately loud
devotional form of music
+
become louder and louder
form of music used to commemorate important events
+
be very loud
form of music used during marches and military engagements
 
 
fade into silence
 
fade into silence
 
become softer and softer
 
become softer and softer
become louder and louder
+
The melody and counterpoint both have
be very loud
+
start loud then be immediately soft
 
mid-length phrases
 
mid-length phrases
 
short phrases
 
short phrases
The melody and counterpoint both have
+
phrases of varied length
start loud then be immediately soft
+
long phrases
be very soft
+
, while the counterpoint has
be in whispered undertones
+
The melody has
, and it is to
+
The counterpoint melody has
be loud
+
throughout the form. 
be moderately loud
+
Never more than an interval sounds at once. 
be moderately soft
+
Only one pitch is ever played at a time. 
be soft
+
Pitches are densely packed in clusters as music moves from chord to chord. 
is at a hurried pace
+
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
is consistently slowing
+
The music repeats for as long as necessary. 
slows and broadens
+
The music is broadly layered with chords spanning the range. 
accelerates as it proceeds
+
without preference for a scale
becomes frenzied as it proceeds
+
It is performed
becomes calmer as the end is approached
+
scale
slows down and dies away as it draws to a close
+
using the
gradually slows as it comes to an end
+
free rhythm
is moderately paced
+
and in
is at a walking pace
+
Throughout, when possible, performers are to
is slow
+
Throughout, when possible, composers and performers are to
is very slow
+
use grace notes
is extremely fast
+
glide from note to note
is very fast
+
make trills
is fast
+
use mordents
is moderately fast
+
locally improvise
feel playful
+
play rapid runs
be jumpy
+
add fills
feel mysterious
+
syncopate
feel heavy
+
modulate frequently
is at a free tempo
+
alternate tension and repose
be triumphant
+
play staccato
feel calm
+
play arpeggios
feel tender
+
freely adjust the beats
build as it proceeds
+
play legato
be graceful
+
match notes and syllables
be merry
+
spread syllables over many notes
be grand
+
or composing
be made with a light touch
+
From beginning to end, when improvising
feel mournful
+
always
be melancholic
+
, artists should
evoke tears
+
sometimes
be forceful
+
often
be energetic
+
rising
be strong
+
include a
be made sweetly
+
falling-rising
be joyful
+
rising-falling
feel furious
+
sharpened
be made expressively
+
melody pattern
feel heroic
+
on the rise
 +
degree
 +
as well as
 +
on the fall
 +
grace notes
 +
glides
 +
The entire performance
 +
The musical voices are purely rhythmic
 +
stress the rhythm
 +
should
 +
be bright
 +
be stately
 +
be made with skill
 +
be lively
 +
be spirited
 +
be vigorous
 +
be fiery
 +
be delicate
 
be made with feeling
 
be made with feeling
 
bring a sense of motion
 
bring a sense of motion
be fiery
+
be passionate
be delicate
+
feel agitated
 
be broad
 
be broad
 
sparkle
 
sparkle
be passionate
+
be strong
feel agitated
+
be made sweetly
legato
+
be forceful
staccato
+
be energetic
arpeggios
+
be made expressively
rapid runs
+
feel heroic
does the counterpoint melody
+
be joyful
does the main melody
+
feel furious
always
+
be merry
as well as  
+
be grand
on the fall
+
build as it proceeds
on the rise
+
be graceful
degree
+
be melancholic
trills
+
evoke tears
mordents
+
be made with a light touch
grace notes
+
feel mournful
glides
+
feel mysterious
rising
+
feel heavy
include a  
+
feel playful
sometimes
+
be jumpy
sharpened
+
feel calm
melody pattern
+
feel tender
falling-rising
+
is at a free tempo
rising-falling
+
be triumphant
match notes and syllables
+
is slow
spread syllables over many notes
+
is very slow
freely adjust the beats
+
is moderately paced
play legato
+
is at a walking pace
always
+
is fast
, artists should
+
is moderately fast
or composing
+
is extremely fast
From beginning to end, when improvising
+
is very fast
add fills
+
slows and broadens
syncopate
+
accelerates as it proceeds
locally improvise
+
is at a hurried pace
play rapid runs
+
is consistently slowing
play staccato
+
slows down and dies away as it draws to a close
play arpeggios
+
gradually slows as it comes to an end
modulate frequently
+
becomes frenzied as it proceeds
alternate tension and repose
+
becomes calmer as the end is approached
Throughout, when possible, performers are to
+
, and it is to
Throughout, when possible, composers and performers are to  
+
is to
free rhythm
+
be very soft
and in
+
be in whispered undertones
make trills
+
be moderately soft
use mordents
+
be soft
use grace notes
+
  series of variations
glide from note to note
+
  theme
The music repeats for as long as necessary. 
+
all repeated
The music is broadly layered with chords spanning the range. 
+
possibly
Pitches are densely packed in clusters as music moves from chord to chord. 
 
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
 
scale
 
using the
 
without preference for a scale
 
It is performed
 
, while the counterpoint has
 
The melody has
 
phrases of varied length
 
long phrases
 
Never more than an interval sounds at once.  
 
Only one pitch is ever played at a time.  
 
The counterpoint melody has
 
throughout the form. 
 
 
  up to  
 
  up to  
 
repeated
 
repeated
all repeated
+
Each of the
possibly
+
times
 
series of variations
 
series of variations
 
simple passage
 
simple passage
Each of the  
+
The passage
  times
+
Each passage
bridge-passage
+
the melody of the
finale
+
  is voiced by
  chorus
+
the harmony of the
series of variations
+
the counterpoint of the
  theme
+
  reciting the words of
  second
+
the rhythm of the
first
+
  reciting nonsensical words and sounds
introduction
+
  reciting
passage
+
is half the tempo of the last passage
unrelated
+
is twice the tempo of the last passage
brief
+
is slower than the last passage
  verse
+
moves more quickly than the last passage
synthesis
+
resumes the original tempo
  recapitulation
+
resumes the previous tempo
exposition
+
each of the
has the following structure:
+
stays in the
  has a simple structure:
+
  voice
The voice uses its entire range from the  
+
covers its entire range
  voice ranges from the  
+
  register
  lengthy
+
is confined to the
another
+
ranges from the  
an additional
+
  in the melody and counterpoint
  has a well-defined multi-passage structure:
+
covers its entire range from the  
The voice ranges from the  
+
  in the melody. 
The voice uses its entire range.   
+
  in the melody, while the counterpoint has
  register.   
+
Only one pitch is ever played at a time in this passage. 
middle
+
in the counterpoint melody. 
  voice uses its entire range.   
+
This passage typically has some sparse chords.  
The voice is confined to the  
+
This passage features only melodic tones and intervals. 
  register to the
+
This passage is richly layered with full chords making use of the available range. 
plays staccato
+
Chords are packed close together in dense clusters in this passage.   
plays arpeggios
+
  should be composed and performed using
modulates frequently
+
is performed
adds fills
+
locally improvisation
The voice stays in the  
+
should be performed using
matches notes and syllables
+
fills
spreads syllables over many notes
+
syncopation
plays legato
+
frequent modulation
 +
alternation between tension and repose
 +
melismatic phrasing
 +
free adjustment of the beats
 +
should
 +
syllabic phrasing
 +
notes spaced evenly throughout the octave.   
 +
Scales are constructed from
 +
In quartertones, their spacing is roughly
 +
  notes dividing the octave. 
 +
Scales are conceived of as two chords built using a division of the perfect fourth interval into
 +
, where 1 is the tonic, O marks the octave and x marks other notes.   
 +
The tonic note is fixed only at the time of performance. 
 +
  notes. 
 +
trills
 +
mordents
 +
arpeggios
 +
rapid runs
 +
legato
 +
staccato
 +
always
 +
Each
 +
does the counterpoint melody
 +
does the main melody
 +
provides the rhythm
 +
does harmony
 +
perform with feeling
 +
perform with skill
 +
perform expressively
 +
perform sweetly
 +
perform with a light touch
 +
build as the performance proceeds
 +
glides from note to note
 +
is to
 
uses mordents
 
uses mordents
 
uses grace notes
 
uses grace notes
glides from note to note
+
plays rapid runs
is to
+
makes trills
 
syncopates
 
syncopates
 
locally improvises
 
locally improvises
plays rapid runs
+
modulates frequently
makes trills
+
adds fills
perform with feeling
+
plays staccato
perform with skill
+
plays arpeggios
provides the rhythm
+
spreads syllables over many notes
does harmony
+
plays legato
perform with a light touch
+
The voice stays in the
build as the performance proceeds
+
matches notes and syllables
perform expressively
+
register. 
perform sweetly
+
middle
 +
The voice ranges from the  
 +
The voice uses its entire range. 
 +
The voice is confined to the
 +
register to the
 +
voice uses its entire range. 
 +
top
 +
The voice uses its entire range from the
 +
voice ranges from the
 +
has the following structure:
 +
has a simple structure:
 +
an additional
 +
has a well-defined multi-passage structure:
 +
lengthy
 +
another
 +
unrelated
 +
brief
 +
introduction
 +
passage
 +
recapitulation
 +
exposition
 +
verse
 +
synthesis
 +
finale
 +
chorus
 +
bridge-passage
 +
coda
 +
second
 +
first
 +
Every note is named. 
 +
The tonic note is a fixed tone passed from teacher to student. 
 +
Preferred notes in the fundamental scale are named. 
 +
A single note in the fundamental scale is named. 
 
After a scale is constructed, the root note of chords are named.   
 
After a scale is constructed, the root note of chords are named.   
 
After a scale is constructed, notes are named according to degree.   
 
After a scale is constructed, notes are named according to degree.   
Preferred notes in the fundamental scale are named. 
+
The names are  
A single note in the fundamental scale is named. 
+
It is called
 
As always, the  
 
As always, the  
 
spoken  
 
spoken  
The names are  
+
hexatonic
It is called
+
pentatonic
Scales are conceived of as two chords built using a division of the perfect fourth interval into
+
scale is
, where 1 is the tonic, O marks the octave and x marks other notes. 
+
heptatonic
In quartertones, their spacing is roughly
+
thought of as joined chords spanning a perfect fifth and a perfect fourth
notes dividing the octave.   
+
constructed by selection of degrees from the fundamental scale.  The degrees selected are  
Every note is named.   
+
thought of as two disjoint chords spanning a tritone and a perfect fourth
The tonic note is a fixed tone passed from teacher to student.   
+
thought of as two disjoint chords spanning a perfect fifth and a major third
The tonic note is fixed only at the time of performance. 
+
thought of as two disjoint chords spanning two perfect fourths
notes. 
+
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
melismatic phrasing
+
[B]The
free adjustment of the beats
+
These chords are named
frequent modulation
+
tetrachord
alternation between tension and repose
+
trichord
notes spaced evenly throughout the octave.   
+
(completing the octave)
Scales are constructed from
+
pentachord
  should
+
degrees of the quartertone octave scale
syllabic phrasing
+
degrees of the semitone octave scale
  should be composed and performed using
+
degrees of the fundamental perfect fourth division
  is performed
+
degrees of the octave scale
This passage is richly layered with full chords making use of the available range. 
+
[B]The rhythm system is fundamentally polymetricThere are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.   
Chords are packed close together in dense clusters in this passage.   
+
[B]The rhythm system is fundamentally polyrhythmicThere are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
syncopation
+
  patterns:
locally improvisation
+
  rhythm is made from
should be performed using
+
As stated above, they are to be played in polyrhythm.   
in the melody.   
+
(considered the primary)
in the melody, while the counterpoint has
+
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.   
in the melody and counterpoint
+
As stated above, they are to be played in polymeter.   
covers its entire range from the
+
  rhythm is a single line with
This passage typically has some sparse chords.   
+
The patterns are to be played over the same period of time, concluding together regardless of beat number.   
This passage features only melodic tones and intervals.  
+
  divided into
Only one pitch is ever played at a time in this passage. 
+
  beats
in the counterpoint melody.   
+
  pattern
stays in the
+
  bars in a
  voice
+
The beat is stressed as follows:
each of the
+
The beats are named
is confined to the
+
! marks the primary accent,
ranges from the
+
[B]where
covers its entire range
 
  register
 
is half the tempo of the last passage
 
is twice the tempo of the last passage
 
  reciting nonsensical words and sounds
 
  reciting
 
resumes the original tempo
 
resumes the previous tempo
 
is slower than the last passage
 
moves more quickly than the last passage
 
the melody of the
 
is voiced by
 
The passage
 
Each passage
 
reciting the words of
 
the rhythm of the
 
the harmony of the
 
the counterpoint of the
 
' marks a beat as late,
 
 
` marks a beat as early,  
 
` marks a beat as early,  
 
X marks an accented beat,  
 
X marks an accented beat,  
! marks the primary accent,  
+
x is a beat
 +
' marks a beat as late,  
 
  and | indicates a bar.   
 
  and | indicates a bar.   
 
, - is silent
 
, - is silent
x is a beat
 
The beat is stressed as follows:
 
The beats are named
 
pattern
 
bars in a
 
[B]where
 
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. 
 
As stated above, they are to be played in polymeter. 
 
As stated above, they are to be played in polyrhythm. 
 
(considered the primary)
 
divided into
 
beats
 
rhythm is a single line with
 
The patterns are to be played over the same period of time, concluding together regardless of beat number. 
 
degrees of the fundamental perfect fourth division
 
degrees of the octave scale
 
degrees of the quartertone octave scale
 
degrees of the semitone octave scale
 
patterns:
 
rhythm is made from
 
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
 
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
 
[B]The
 
These chords are named
 
thought of as two disjoint chords spanning two perfect fourths
 
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
 
(completing the octave)
 
pentachord
 
tetrachord
 
trichord
 
scale is
 
heptatonic
 
hexatonic
 
pentatonic
 
thought of as two disjoint chords spanning a tritone and a perfect fourth
 
thought of as two disjoint chords spanning a perfect fifth and a major third
 
thought of as joined chords spanning a perfect fifth and a perfect fourth
 
constructed by selection of degrees from the fundamental scale.  The degrees selected are
 
 
Duplicate inventory removed:  
 
Duplicate inventory removed:  
Minimum
+
Number of Demon Types
Maximum
+
Number of Night Troll Types
X-Variance
+
Titan Attack Exported Wealth Rating
Y-Variance
+
Titan Attack Created Wealth Rating
Temperature
+
Number of Vampire Curse Types
Drainage
+
Number of Werebeast Curse Types
Volcanism
+
Number of Bogeyman Types
Savagery
+
Number of Nightmare Types
Cull Unimportant Historical Figures
+
Werebeast Attack Created Wealth Rating
Reveal All Historical Events
+
Number of Secret Types
Elevation
+
Werebeast Attack Population Rating
Rainfall
+
Werebeast Attack Exported Wealth Rating
Site Cap After Civ Creation
+
Number of Evil Cloud Types
Percentage Beasts Dead For Stoppage
+
Number of Evil Rain Types
Ignore
+
Number of Regional Interaction Types
Year to Begin Checking Megabeast Percentage
+
Number of Disturbance Interaction Types
Embark Points
+
Allow Mythical Healing
End Year
+
Allow Divination
Population Cap After Civ Creation
+
Generate Divine Materials
No Cap
+
Generate Mythical Materials
Use History Seed
+
Allow Necromancer Lieutenants
Use Name Seed
+
Allow Necromancer Ghouls
Use Creature Seed
+
Allow Demonic Experiments
Custom world name
+
Allow Necromancer Experiments
Use Seed
+
Desired Good Square Count in Medium Subregions
 +
Desired Good Square Count in Large Subregions
 +
Allow Necromancer Summons
 +
Desired Good Square Count in Small Subregions
 +
Desired Evil Square Count in Large Subregions
 
Minimum Initial  
 
Minimum Initial  
 +
Desired Evil Square Count in Small Subregions
 +
Desired Evil Square Count in Medium Subregions
 +
Minimum Final
 +
Erosion Cycle Count
 
  Square Count
 
  Square Count
 
  Region Count
 
  Region Count
Minimum Final
+
Periodically Erode Extreme Cliffs
Desired Good Square Count in Large Subregions
+
Do Orographic Precipitation and Rain Shadows
Desired Evil Square Count in Small Subregions
+
Minimum River Start Locations (Pre-Erosion)
Desired Evil Square Count in Medium Subregions
+
Desired River Start Locations (Post-Erosion)
Desired Evil Square Count in Large Subregions
+
Cavern Layer Openness Min
Allow Necromancer Ghouls
+
Cavern Layer Openness Max
Allow Necromancer Summons
+
Maximum Number of Subregions
Desired Good Square Count in Small Subregions
+
Cavern Layer Number
Desired Good Square Count in Medium Subregions
+
Cavern Layer Water Min
Allow Divination
+
Cavern Layer Water Max
Allow Demonic Experiments
+
Cavern Layer Passage Density Min
Allow Necromancer Experiments
+
Cavern Layer Passage Density Max
Allow Necromancer Lieutenants
+
Z Levels Above Ground
Number of Disturbance Interaction Types
+
Z Levels Above Layer 1
Number of Evil Cloud Types
+
Magma Layer
Number of Evil Rain Types
+
Bottom Layer (Forces Magma)
Generate Divine Materials
+
Z Levels Above Layer 4
Werebeast Attack Exported Wealth Rating
+
Z Levels Above Layer 5
Werebeast Attack Created Wealth Rating
+
Z Levels Above Layer 2
Number of Secret Types
+
Z Levels Above Layer 3
Number of Regional Interaction Types
+
Maximum Natural Cave Size
Number of Nightmare Types
+
Number of Mountain Caves
Number of Vampire Curse Types
+
Z Levels At Bottom
Number of Werebeast Curse Types
+
Minimum Natural Cave Size
Werebeast Attack Population Rating
+
Make Caves Visible
Titan Attack Created Wealth Rating
+
Allow Init Embark Options to Show Tunnels
Number of Demon Types
+
Number of Non-Mountain Caves
Number of Night Troll Types
+
Number of Mythical Sites
Number of Bogeyman Types
+
Use Seed
Max Semimegabeast Caves
+
Use Name Seed
Titan Number
+
Use Creature Seed
Titan Attack Population Rating
+
Seed
Titan Attack Exported Wealth Rating
+
Use History Seed
Minimum Volcano Number
+
End Year
 +
Population Cap After Civ Creation
 +
Custom world name
 +
Embark Points
 +
Percentage Beasts Dead For Stoppage
 +
Ignore
 +
No Cap
 +
Site Cap After Civ Creation
 +
Reveal All Historical Events
 +
Elevation
 +
Year to Begin Checking Megabeast Percentage
 +
Cull Unimportant Historical Figures
 +
Drainage
 +
Volcanism
 +
Rainfall
 +
Temperature
 +
Maximum
 +
X-Variance
 +
Savagery
 +
Minimum
 +
2 x 2
 +
4 x 4
 +
Y-Variance
 +
Elevation Mesh Size
 +
32 x 32
 +
Elevation Weighted Range (
 +
8 x 8
 +
16 x 16
 +
Drainage Mesh Size
 +
Drainage Weighted Range (
 +
Rain Mesh Size
 +
Rain Weighted Range (
 +
Temperature Mesh Size
 +
Temperature Weighted Range (
 +
Savagery Mesh Size
 +
Savagery Weighted Range (
 +
Pole
 +
North or South
 +
Volcanism Mesh Size
 +
Volcanism Weighted Range (
 +
Minimum Mountain Peak Number
 +
Minimum Partial Edge Oceans
 +
North and/or South
 +
North and South
 
Mineral Scarcity (Low = More minerals)
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
Max Megabeast Caves
 +
Minimum Complete Edge Oceans
 +
Minimum Volcano Number
 +
Titan Number
 +
Titan Attack Population Rating
 
No Beasts
 
No Beasts
North and South
+
Max Semimegabeast Caves
Minimum Mountain Peak Number
+
MEGABEAST_CAP
Minimum Partial Edge Oceans
+
SEMIMEGABEAST_CAP
Minimum Complete Edge Oceans
+
VOLCANISM_FREQUENCY
Volcanism Weighted Range (
+
MINERAL_SCARCITY
North or South
+
WEREBEAST_ATTACK_TRIGGER
North and/or South
+
DEMON_NUMBER
Savagery Weighted Range (
+
TITAN_NUMBER
Temperature Mesh Size
+
TITAN_ATTACK_TRIGGER
Temperature Weighted Range (
+
NIGHTMARE_NUMBER
Volcanism Mesh Size
+
VAMPIRE_NUMBER
Rain Weighted Range (
+
NIGHT_TROLL_NUMBER
Drainage Mesh Size
+
BOGEYMAN_NUMBER
Drainage Weighted Range (
+
REGIONAL_INTERACTION_NUMBER
Savagery Mesh Size
+
DISTURBANCE_INTERACTION_NUMBER
16 x 16
+
WEREBEAST_NUMBER
32 x 32
+
SECRET_NUMBER
Elevation Weighted Range (
+
GENERATE_MYTHICAL_MATERIALS
Rain Mesh Size
+
ALLOW_MYTHICAL_HEALING
Elevation Mesh Size
+
EVIL_CLOUD_NUMBER
PERIODICALLY_ERODE_EXTREMES
+
GENERATE_DIVINE_MATERIALS
OROGRAPHIC_PRECIPITATION
+
ALLOW_NECROMANCER_EXPERIMENTS
NORTH_OR_SOUTH
+
ALLOW_NECROMANCER_LIEUTENANTS
COMPLETE_OCEAN_EDGE_MIN
+
ALLOW_DIVINATION
REVEAL_ALL_HISTORY
+
ALLOW_DEMONIC_EXPERIMENTS
CULL_HISTORICAL_FIGURES
+
EVIL_RAIN_NUMBER
EROSION_CYCLE_COUNT
+
GOOD_SQ_COUNTS
EMBARK_POINTS
+
ALLOW_NECROMANCER_GHOULS
PEAK_NUMBER_MIN
+
ALLOW_NECROMANCER_SUMMONS
PARTIAL_OCEAN_EDGE_MIN
+
RIVER_MINS
OCEAN_EDGE_MIN
+
SUBREGION_MAX
HISTORY_SEED
+
EVIL_SQ_COUNTS
NAME_SEED
+
REGION_COUNTS
CREATURE_SEED
 
CUSTOM_NAME
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
prefs/world_gen.txt
 
WORLD_GEN
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Only in Finder
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Tunnels
 
Z Levels Above Layer 5
 
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Z Levels Above Layer 1
 
Z Levels Above Layer 2
 
Z Levels Above Layer 3
 
Z Levels Above Layer 4
 
Cavern Layer Water Max
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Z Levels Above Ground
 
Cavern Layer Openness Max
 
Cavern Layer Passage Density Min
 
Cavern Layer Passage Density Max
 
Cavern Layer Water Min
 
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Openness Min
 
Erosion Cycle Count
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
 
CAVERN_LAYER_OPENNESS_MAX
 
CAVERN_LAYER_OPENNESS_MAX
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 
CAVERN_LAYER_PASSAGE_DENSITY_MIN
 +
CAVERN_LAYER_COUNT
 +
CAVERN_LAYER_OPENNESS_MIN
 +
CAVERN_LAYER_WATER_MAX
 +
HAVE_BOTTOM_LAYER_1
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
CAVERN_LAYER_PASSAGE_DENSITY_MAX
 
CAVERN_LAYER_WATER_MIN
 
CAVERN_LAYER_WATER_MIN
RIVER_MINS
+
LEVELS_ABOVE_LAYER_1
SUBREGION_MAX
+
LEVELS_ABOVE_LAYER_2
CAVERN_LAYER_COUNT
+
HAVE_BOTTOM_LAYER_2
CAVERN_LAYER_OPENNESS_MIN
+
LEVELS_ABOVE_GROUND
EVIL_RAIN_NUMBER
+
LEVELS_ABOVE_LAYER_5
GOOD_SQ_COUNTS
+
LEVELS_AT_BOTTOM
EVIL_SQ_COUNTS
+
LEVELS_ABOVE_LAYER_3
REGION_COUNTS
+
LEVELS_ABOVE_LAYER_4
ALLOW_NECROMANCER_EXPERIMENTS
+
MOUNTAIN_CAVE_MIN
ALLOW_NECROMANCER_LIEUTENANTS
+
NON_MOUNTAIN_CAVE_MIN
ALLOW_NECROMANCER_GHOULS
+
CAVE_MIN_SIZE
ALLOW_NECROMANCER_SUMMONS
+
CAVE_MAX_SIZE
EVIL_CLOUD_NUMBER
+
TOTAL_CIV_POPULATION
GENERATE_DIVINE_MATERIALS
+
SITE_CAP
ALLOW_DIVINATION
+
MYTHICAL_SITE_NUM
ALLOW_DEMONIC_EXPERIMENTS
+
TOTAL_CIV_NUMBER
WEREBEAST_NUMBER
+
DRAINAGE_RANGES
SECRET_NUMBER
+
SAVAGERY_RANGES
REGIONAL_INTERACTION_NUMBER
+
ELEVATION_RANGES
DISTURBANCE_INTERACTION_NUMBER
+
RAIN_RANGES
NIGHT_TROLL_NUMBER
+
LARGE ISLAND
BOGEYMAN_NUMBER
+
LARGE REGION
NIGHTMARE_NUMBER
+
VOLCANISM_RANGES
VAMPIRE_NUMBER
+
Unrecognized World Gen Token:
TITAN_NUMBER
+
Playable Civilization Required
TITAN_ATTACK_TRIGGER
+
Minimum Number of Mid-Elevation Squares
WEREBEAST_ATTACK_TRIGGER
+
Only in Finder
DEMON_NUMBER
+
Number of Civilizations
VOLCANISM_FREQUENCY
+
Minimum Number of Mid-Rain Squares
MINERAL_SCARCITY
+
Minimum Number of Low-Rain Squares
MEGABEAST_CAP
+
Minimum Number of Low-Elevation Squares
SEMIMEGABEAST_CAP
+
Minimum Number of High-Elevation Squares
RAIN_FREQUENCY
+
Minimum Number of Low-Drainage Squares
DRAINAGE_FREQUENCY
+
Minimum Number of High-Drainage Squares
TEMPERATURE_FREQUENCY
+
Minimum Number of High-Rain Squares
SAVAGERY_FREQUENCY
+
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
prefs/world_gen.txt
 +
WORLD_GEN
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
CREATURE_SEED
 +
CUSTOM_NAME
 +
HISTORY_SEED
 +
NAME_SEED
 +
PARTIAL_OCEAN_EDGE_MIN
 +
OCEAN_EDGE_MIN
 +
EMBARK_POINTS
 +
PEAK_NUMBER_MIN
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 +
COMPLETE_OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
POLE
 +
NORTH_OR_SOUTH
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
SOUTH
 +
NORTH_AND_SOUTH
 +
NORTH_AND_OR_SOUTH
 +
NORTH
 +
VOLCANO_MIN
 +
END_YEAR
 +
ALL_CAVES_VISIBLE
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
RAINFALL
 +
DRAINAGE
 +
BEAST_END_YEAR
 +
ELEVATION
 +
PS_EL
 +
PS_RF
 +
VOLCANISM
 +
SAVAGERY
 +
PS_VL
 +
PS_SV
 +
PS_TP
 +
PS_DR
 +
preset failed to load X value at Y =
 +
ELEVATION_FREQUENCY
 
Attempted to set world gen presets prior to dimensions
 
Attempted to set world gen presets prior to dimensions
 
  preset attempted beyond Y range
 
  preset attempted beyond Y range
preset failed to load X value at Y =
+
TEMPERATURE_FREQUENCY
ELEVATION_FREQUENCY
+
SAVAGERY_FREQUENCY
VOLCANISM
+
RAIN_FREQUENCY
SAVAGERY
+
DRAINAGE_FREQUENCY
BEAST_END_YEAR
+
The world generator is having trouble placing grasslands.   
ELEVATION
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.   
RAINFALL
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   
DRAINAGE
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
ALL_CAVES_VISIBLE
+
The world generator is having trouble placing rivers.   
PLAYABLE_CIVILIZATION_REQUIRED
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   
VOLCANO_MIN
+
The world generator is having trouble placing hills. 
END_YEAR
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.   
NORTH_AND_OR_SOUTH
+
Make sure your parameters and presets aren't so variable that biomes change frequently.   
NORTH_AND_SOUTH
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is having trouble setting volcanism in the manner specified by the parameters.   
+
The world generator is placing too many subregions.   
You might want to adjust the parameters governing volcanism.   
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
The world generator is having trouble placing low-lying caves.   
You might want to adjust the parameters governing drainage.   
+
The world generator is having trouble placing mountain caves.   
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
The world generator is having trouble placing savagery in the manner specified by the parameters.   
+
The world generator is having trouble placing enough civilizations.   
You might want to adjust the parameters governing savagery.   
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
The world generator is having trouble placing rainfall in the manner specified by the parameters.   
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.   
You might want to adjust the parameters governing rainfall.   
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is having trouble setting drainage in the manner specified by the parameters.
+
The world generator couldn't find any civilization definitions. 
The world generator is having trouble placing enough ocean squares along the edges. 
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
Can your parameters achieve elevations between 0 and 99 frequently? 
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
You might want to adjust the parameters governing elevation.   
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.   
Alternatively, you can reduce the number of edge oceans required.
+
Make sure your parameters and presets have adequate squares of this kind. 
The world generator is having trouble placing enough low elevations.
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
Can your parameters achieve elevations between 0 and 99?  
+
The world generator is having trouble placing a controllable civilization. 
The world generator is having trouble placing enough high elevations.   
+
Civilizations use available plants in their surroundings as their initial crops. 
Can your parameters achieve elevations between 300 and 400?  
+
Make sure your parameters and raw objects have adequate vegetation.   
The world generator is having trouble placing enough mid-level elevations.   
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Can your parameters achieve elevations between 100 and 299?  
+
The world generator is having trouble placing farming civilizations. 
You might want to adjust the parameters governing elevation frequencies.   
+
Command Line: World generation parameter set
Alternatively, you can reduce the number of mid-level elevation squares required.
+
not found -- using default.
Can the elevation 400 be placed enough times to provide space for your peaks?  
+
** Starting New Arena **
You might want to check your preset elevations for the elevation 400.   
+
Command Line: World generation parameter set located successfully.
You must have at least as many of these highest elevation points as you are requiring peaks.   
+
Loading data needed to create new world
Alternatively, you can reduce the number of peaks required by the parameters.
+
Initializing music load...
 +
CREATE WORLD NOW =
 +
Command Line: World image, detailed image and info exported.
 +
Arena profile
 +
Back to main menu
 +
Finalizing...
 +
Create arena
 +
Basic options
 +
Detailed mode
 +
Welcome to the arena!  Here you can test mods or just play around.
 +
Create world
 +
In such a young world certain game elements will not be available.
 +
A shorter history means certain game elements might not be available.
 +
World map size
 +
History length
 +
Number of civilizations
 +
Maximum number of sites
 +
This may take several minutes!
 +
This may take a long while!
 +
Mineral occurrence
 +
Pocket
 +
Number of beasts
 +
Natural savagery
 +
5 years
 +
50 years
 +
Smaller
 +
Medium
 +
SMALL ISLAND
 +
SMALL REGION
 +
MEDIUM ISLAND
 +
MEDIUM REGION
 +
POCKET ISLAND
 
POCKET REGION
 
POCKET REGION
 +
SMALLER ISLAND
 +
SMALLER REGION
 +
You might want to check your maximum elevation value and other elevation parameters. 
 +
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
Command Line: World generation manually aborted.
 
Command Line: World generation manually aborted.
 
The world generator is having trouble placing enough mountain peaks.   
 
The world generator is having trouble placing enough mountain peaks.   
You might want to check your maximum elevation value and other elevation parameters.   
+
Alternatively, you can reduce the number of peaks required by the parameters.
SMALL REGION
+
The world generator is having trouble placing enough mid-level elevations. 
SMALLER ISLAND
+
You might want to check your preset elevations for the elevation 400. 
SMALLER REGION
+
You must have at least as many of these highest elevation points as you are requiring peaks.   
POCKET ISLAND
+
Alternatively, you can reduce the number of mid-level elevation squares required.
LARGE REGION
+
The world generator is having trouble placing enough low elevations. 
MEDIUM ISLAND
+
Can your parameters achieve elevations between 100 and 299? 
MEDIUM REGION
+
You might want to adjust the parameters governing elevation frequencies. 
SMALL ISLAND
+
Can your parameters achieve elevations between 300 and 400?  
SAVAGERY_RANGES
+
The world generator is having trouble placing enough ocean squares along the edges.
VOLCANISM_RANGES
+
Can your parameters achieve elevations between 0 and 99? 
Unrecognized World Gen Token:
+
The world generator is having trouble placing enough high elevations.   
LARGE ISLAND
+
Alternatively, you can reduce the number of edge oceans required.
SITE_CAP
+
The world generator is having trouble placing rainfall in the manner specified by the parameters.   
ELEVATION_RANGES
+
Can your parameters achieve elevations between 0 and 99 frequently?  
RAIN_RANGES
+
You might want to adjust the parameters governing elevation.   
DRAINAGE_RANGES
+
The world generator is having trouble setting drainage in the manner specified by the parameters.   
MOUNTAIN_CAVE_MIN
+
You might want to adjust the parameters governing drainage.   
NON_MOUNTAIN_CAVE_MIN
+
You might want to adjust the parameters governing rainfall. 
TOTAL_CIV_NUMBER
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
TOTAL_CIV_POPULATION
+
You might want to adjust the parameters governing savagery.   
LEVELS_ABOVE_LAYER_5
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
LEVELS_AT_BOTTOM
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
CAVE_MIN_SIZE
+
The world generator is having trouble placing savagery in the manner specified by the parameters.   
CAVE_MAX_SIZE
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
LEVELS_ABOVE_LAYER_1
+
The world generator is having trouble placing enough volcanos.   
LEVELS_ABOVE_LAYER_2
+
The world generator is having trouble setting volcanism in the manner specified by the parameters
LEVELS_ABOVE_LAYER_3
+
You might want to adjust the parameters governing volcanism. 
LEVELS_ABOVE_LAYER_4
+
You might want to check your preset volcanism for the value 100. 
CAVERN_LAYER_WATER_MAX
+
You must have at least as many of these highest volcanism points as you are requiring volcanos.
HAVE_BOTTOM_LAYER_1
+
You might want to check your maximum volcanism value.
HAVE_BOTTOM_LAYER_2
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
LEVELS_ABOVE_GROUND
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.   
not found -- using default.
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
CREATE WORLD NOW =
+
Alternatively, you can reduce the number of volcanos required by the parameters.
Command Line: World image, detailed image and info exported.
+
The world generator is having trouble placing swamps and marshes.   
Loading data needed to create new world
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Make sure your parameters and raw objects have adequate vegetation.  
+
The world generator is having trouble placing forests.   
** Starting New Arena **
+
The world generator is having trouble placing deserts and badlands.   
Command Line: World generation parameter set located successfully.
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.   
Command Line: World generation parameter set
+
The world generator is having trouble placing mountains. 
Make sure your parameters and presets have adequate squares of this kind.   
+
Make sure your parameters and presets can support high elevation areas.   
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
The world generator is having trouble placing farming civilizations. 
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Civilizations use available plants in their surroundings as their initial crops.   
+
Make sure your parameters and presets can support low elevation areas. 
The world generator couldn't find any civilization definitions.  
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.   
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing a controllable civilization.   
+
The world generator is having trouble placing oceans.   
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.   
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator is having trouble placing low-lying caves. 
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.   
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
The world generator is having trouble placing enough civilizations.   
 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
The world generator is having trouble placing mountain caves.   
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.   
 
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.   
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions.   
 
Make sure your parameters and presets aren't so variable that biomes change frequently.   
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.   
 
The world generator is having trouble placing hills.   
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.   
 
The world generator is having trouble placing rivers.   
 
 
The world generator is having trouble placing tundra regions.   
 
The world generator is having trouble placing tundra regions.   
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
The world generator is having trouble placing grasslands. 
 
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
 
The world generator is having trouble placing glaciers.   
 
The world generator is having trouble placing glaciers.   
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.   
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
FOREST REJECTION
Make sure your parameters and presets can support high elevation areas.
+
MOUNTAIN REJECTION
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
SWAMP REJECTION
The world generator is having trouble placing oceans. 
+
DESERT REJECTION
Make sure your parameters and presets can support low elevation areas. 
+
TUNDRA REJECTION
The world generator is having trouble placing forests. 
+
GRASSLAND REJECTION
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
+
OCEAN REJECTION
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
GLACIER REJECTION
The world generator is having trouble placing mountains. 
+
TOO MANY REGIONS
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
LACK OF MOUNTAIN CAVES
The world generator is having trouble placing deserts and badlands. 
+
HILLS REJECTION
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
+
LACK OF RIVERS
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
NO CIVILIZATIONS AVAILABLE
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Alternatively, you can reduce the number of volcanos required by the parameters.
+
LACK OF LOW-LYING CAVES
The world generator is having trouble placing swamps and marshes. 
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
+
ABORT NOW and I'll look over my parameters.
The world generator is having trouble placing enough volcanos. 
+
ALLOW THIS REJECTION TYPE and continue reporting others.
You might want to check your maximum volcanism value. 
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
CONTINUE until you give me another warning.
You might want to check your preset volcanism for the value 100. 
+
Keep world and return to main menu
and minerals...
+
Use world now
Growing vegetation...
+
ALLOW ALL REJECTS, even if I end up with a legends-only world!
Verifying terrain...
+
Play now
Importing wildlife...
+
Shallow Clay
Preparing elevation...
+
Shallow Sand
Setting temperature...
+
Continue generating
Running rivers...
+
Ice
Forming lakes
+
Deep soil
Are you sure you want to go on?
+
Very deep soil
Creating
+
Little soil
Creating the world
+
Some soil
rejected)
+
Heavy aquifer
This parameter set will be reset.
+
Light aquifer
Change
+
Extremely deep soil
Are you sure you want to abort?
+
Varied aquifer
You haven't saved your changes.
+
  or hold+drag the middle mouse button.
Various seeds
+
LARGE
Random seed
+
Flux stone layer
Really delete this parameter set?
+
To recenter, press
Really change the dimensions?
+
vanilla_descriptors
 +
vanilla_materials
 +
vanilla_text
 +
vanilla_languages
 +
vanilla_items
 +
vanilla_buildings
 +
vanilla_environment
 +
vanilla_plants
 +
vanilla_entities
 +
vanilla_reactions
 +
vanilla_bodies
 +
vanilla_creatures
 +
vanilla_interface
 +
vanilla_music
 +
vanilla_interactions
 +
vanilla_world_map
 +
DISPLAY_NAME
 +
DIMX
 +
data/init/arena.txt
 +
ARENA
 +
MAP_LEVEL
 +
REPEAT_LAST_MAP_LEVEL
 +
DIMY
 +
START_CENTER
 +
500 years
 +
Very high
 +
100 years
 +
250 years
 +
Frequent
 +
Everywhere
 +
Very rare
 +
Rare
 +
Choose or create a parameter set to make a custom world.
 
New parameter set
 
New parameter set
Height
 
Everywhere
 
 
Parameters saved!
 
Parameters saved!
 
Parameters loaded!
 
Parameters loaded!
Choose or create a parameter set to make a custom world.
+
Height
Very rare
+
Various seeds
Sparse
+
Load
Frequent
+
Width
Very low
+
Really change the dimensions?
Very high
+
This parameter set will be reset.
50 years
+
Random seed
100 years
+
Really delete this parameter set?
250 years
+
You haven't saved your changes.
500 years
+
Are you sure you want to go on?
Medium
+
Change
5 years
+
Are you sure you want to abort?
Natural savagery
+
  rejected)
Mineral occurrence
+
Preparing elevation...
Pocket
+
Creating
Smaller
+
Creating the world
This may take a long while!
+
Forming lakes
Number of civilizations
+
and minerals...
Maximum number of sites
+
Setting temperature...
Number of beasts
+
Running rivers...
Detailed mode
+
Importing wildlife...
World map size
+
Recounting legends...
History length
+
Growing vegetation...
This may take several minutes!
+
Verifying terrain...
Back to main menu
+
Making cave civilizations...
Welcome to the arena! Here you can test mods or just play around.
+
Making cave pops...
Create world
+
Finished prehistory...
Basic options
+
Placing civilizations... (
Initializing music load...
+
Placing good/evil...
Finalizing...
+
Placing caves... (
Create arena
+
Placing other beasts...
Arena profile
+
Placing megabeasts...
Tropical Saltwater Swamp
+
Finalizing art... (
Mangrove Swamp
+
Finalizing uniforms... (
Tropical Freshwater Marsh
+
Prehistory init...
Tropical Saltwater Marsh
+
Finalizing civ mats... (
Temperate Saltwater Swamp
+
Historical figures:
Temperate Freshwater Marsh
+
An abridged chronicle (
Temperate Saltwater Marsh
+
Finalizing sites... (
Tropical Freshwater Swamp
+
, year
Use world now
+
LACK OF PEAKS
Continue generating
+
MEDIUM ELEVATION REJECTION
Mountain
+
events total):
Temperate Freshwater Swamp
+
  Events:
ALLOW THIS REJECTION TYPE and continue reporting others.
+
LACK OF EDGE OCEANS
ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
RAINFALL REJECTION
Play now
+
LOW ELEVATION REJECTION
Keep world and return to main menu
+
HIGH ELEVATION REJECTION
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
VOLCANISM REJECTION
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
CONTINUE until you give me another warning.
 
ABORT NOW and I'll look over my parameters.
 
LACK OF MOUNTAIN CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
NO CIVILIZATIONS AVAILABLE
 
GRASSLAND REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
TOO MANY REGIONS
 
MOUNTAIN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
TUNDRA REJECTION
 
 
LACK OF VOLCANOS
 
LACK OF VOLCANOS
SWAMP REJECTION
 
DESERT REJECTION
 
FOREST REJECTION
 
RAINFALL REJECTION
 
 
DRAINAGE REJECTION
 
DRAINAGE REJECTION
 
SAVAGERY REJECTION
 
SAVAGERY REJECTION
VOLCANISM REJECTION
+
Unrecognized arena token:  
MEDIUM ELEVATION REJECTION
+
gen_modlist.txt
LOW ELEVATION REJECTION
+
`z-A
HIGH ELEVATION REJECTION
+
@Iq@
LACK OF EDGE OCEANS
+
`z-A
An abridged chronicle (
+
TOLERANT
events total):
+
EMOTIONALLY_OBSESSIVE
  Events:
+
PERFECTIONIST
LACK OF PEAKS
+
CLOSEMINDED
Finalizing uniforms... (
+
DUTIFULNESS
Finalizing sites... (
+
THOUGHTLESSNESS
, year
+
SWAYED_BY_EMOTIONS
Historical figures:
+
ALTRUISM
Placing caves... (
+
GREGARIOUSNESS
Prehistory init...
+
ASSERTIVENESS
Finalizing civ mats... (
+
ORDERLINESS
Finalizing art... (
+
TRUST
Making cave pops...
+
IMAGINATION
Placing other beasts...
+
ABSTRACT_INCLINED
Placing megabeasts...
+
ACTIVITY_LEVEL
Placing good/evil...
+
EXCITEMENT_SEEKING
Recounting legends...
+
SUSPICION
Finished prehistory...
+
ALARM
Placing civilizations... (
+
ART_INCLINED
Making cave civilizations...
+
Unrecognized Personality Facet Token:  
Minor River:
+
GRIEF
Stream:
+
TRIUMPH
Brook:
+
SHOCK
Volcano:
+
HORROR
Terrifying
+
FEAR
Multiple Constructions
+
SADNESS
Major River:
+
RAGE
River:
+
GRIM_SATISFACTION
Wilderness
+
VENGEFULNESS
Haunted
+
TERROR
Joyous Wilds
+
JOY
Untamed Wilds
+
BLISS
Serene
+
ADMIRATION
Sinister
+
ADORATION
Mirthful
 
Other Vegetation:
 
Moderate
 
Surroundings:
 
Trees:
 
Scarce
 
Woodland
 
Heavily Forested
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
Temperature:
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Tropical Dry Brdlf Forest
 
Tropical Moist Brdlf Forst
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Conifer Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Unrecognized arena token:  
 
START_CENTER
 
MAP_LEVEL
 
REPEAT_LAST_MAP_LEVEL
 
data/init/arena.txt
 
DISPLAY_NAME
 
vanilla_interactions
 
vanilla_world_map
 
vanilla_interface
 
vanilla_music
 
vanilla_bodies
 
vanilla_creatures
 
vanilla_entities
 
vanilla_reactions
 
vanilla_environment
 
vanilla_plants
 
vanilla_items
 
vanilla_buildings
 
vanilla_text
 
vanilla_languages
 
vanilla_descriptors
 
vanilla_materials
 
Flux stone layer
 
To recenter, press
 
or hold+drag the middle mouse button.
 
Extremely deep soil
 
Varied aquifer
 
Heavy aquifer
 
Light aquifer
 
Little soil
 
Some soil
 
Deep soil
 
Very deep soil
 
Mountain:
 
Shallow Clay
 
Shallow Sand
 
LOVE_PROPENSITY
 
HATE_PROPENSITY
 
ENVY_PROPENSITY
 
 
SATISFACTION
 
SATISFACTION
 
ACCEPTANCE
 
ACCEPTANCE
ADMIRATION
+
AGGRAVATION
ADORATION
+
AGONY
VENGEFULNESS
+
AFFECTION
TERROR
+
AGITATION
GRIM_SATISFACTION
+
AMBIVALENCE
SADNESS
+
AMUSEMENT
HORROR
+
ALIENATION
TRIUMPH
+
AMAZEMENT
ART_INCLINED
+
ANNOYANCE
Unrecognized Personality Facet Token:
+
ANXIETY
SUSPICION
+
ANGER
ACTIVITY_LEVEL
+
ANGUISH
EXCITEMENT_SEEKING
+
ASTONISHMENT
IMAGINATION
+
AVERSION
ABSTRACT_INCLINED
+
APATHY
ORDERLINESS
+
AROUSAL
GREGARIOUSNESS
+
BOREDOM
ASSERTIVENESS
+
CARING
SWAYED_BY_EMOTIONS
+
AWE
ALTRUISM
+
BITTERNESS
DUTIFULNESS
+
CONTENTMENT
THOUGHTLESSNESS
+
DEJECTION
PERFECTIONIST
+
CONFUSION
CLOSEMINDED
+
CONTEMPT
TOLERANT
+
DISAPPOINTMENT
EMOTIONALLY_OBSESSIVE
+
DISGUST
 +
DELIGHT
 +
DESPAIR
 +
HATE_PROPENSITY
 +
ENVY_PROPENSITY
 +
LOVE_PROPENSITY
 +
ANGER_PROPENSITY
 +
ANXIETY_PROPENSITY
 +
CHEER_PROPENSITY
 +
DEPRESSION_PROPENSITY
 +
GREED
 +
IMMODERATION
 +
LUST_PROPENSITY
 +
STRESS_VULNERABILITY
 +
FRIENDLINESS
 +
POLITENESS
 +
WASTEFULNESS
 +
DISCORD
 +
CONFIDENCE
 +
VANITY
 +
DISDAIN_ADVICE
 +
BRAVERY
 +
IMMODESTY
 +
HUMOR
 +
AMBITION
 +
GRATITUDE
 +
CRUELTY
 +
SINGLEMINDED
 +
VENGEFUL
 +
PRIDE
 +
BASHFUL
 +
PRIVACY
 
HOPEFUL
 
HOPEFUL
 
CURIOUS
 
CURIOUS
BASHFUL
+
EXPECTANCY
PRIVACY
+
DOUBT
VENGEFUL
+
ANGST
CRUELTY
+
DEFEAT
SINGLEMINDED
+
EUPHORIA
AMBITION
+
EXCITEMENT
GRATITUDE
+
ENTHUSIASM
IMMODESTY
+
PESSIMISM
DISDAIN_ADVICE
+
GAIETY
BRAVERY
+
Unrecognized Emotion Token:
CONFIDENCE
+
[C:4:0:0]
VANITY
+
DISMAY
WASTEFULNESS
+
DISPLEASURE
DISCORD
+
DISILLUSIONMENT
FRIENDLINESS
+
DISLIKE
POLITENESS
 
LUST_PROPENSITY
 
STRESS_VULNERABILITY
 
IMMODERATION
 
CHEER_PROPENSITY
 
DEPRESSION_PROPENSITY
 
ANGER_PROPENSITY
 
ANXIETY_PROPENSITY
 
JUBILATION
 
LOATHING
 
LONELINESS
 
MORTIFICATION
 
IRRITATION
 
ISOLATION
 
JOLLINESS
 
JOVIALITY
 
HOPELESSNESS
 
HUMILIATION
 
INSULT
 
INTEREST
 
GRUMPINESS
 
HATRED
 
GLUMNESS
 
GROUCHINESS
 
FEROCITY
 
FONDNESS
 
FRIGHT
 
FRUSTRATION
 
EMPTINESS
 
ENJOYMENT
 
EXASPERATION
 
EXHILARATION
 
DISTRESS
 
EAGERNESS
 
 
ELATION
 
ELATION
 
EMBARRASSMENT
 
EMBARRASSMENT
DISILLUSIONMENT
+
DISTRESS
DISLIKE
+
EAGERNESS
DISMAY
+
EXASPERATION
DISPLEASURE
+
EXHILARATION
DELIGHT
+
EMPTINESS
DESPAIR
+
ENJOYMENT
DISAPPOINTMENT
+
FRIGHT
DISGUST
+
FRUSTRATION
CONFUSION
+
FEROCITY
CONTEMPT
+
FONDNESS
CONTENTMENT
+
GLUMNESS
DEJECTION
+
GROUCHINESS
BITTERNESS
+
GLEE
BOREDOM
+
GLOOM
CARING
+
HATRED
APATHY
+
HOPE
AROUSAL
+
GRUMPINESS
ASTONISHMENT
+
GUILT
AVERSION
+
INSULT
ANGUISH
+
INTEREST
ANNOYANCE
+
HOPELESSNESS
ANXIETY
+
HUMILIATION
ALIENATION
+
JOLLINESS
AMAZEMENT
+
JOVIALITY
AMBIVALENCE
+
IRRITATION
AMUSEMENT
+
ISOLATION
AFFECTION
+
LONELINESS
AGITATION
+
MORTIFICATION
AGGRAVATION
+
JUBILATION
[C:4:0:0]
+
LOATHING
GAIETY
+
OPTIMISM
Unrecognized Emotion Token:
+
OUTRAGE
ENTHUSIASM
+
NERVOUSNESS
PESSIMISM
+
NOSTALGIA
EUPHORIA
+
PLEASURE
EXCITEMENT
+
RAPTURE
DEFEAT
+
PANIC
EXPECTANCY
+
PASSION
WONDER
+
REGRET
 +
REMORSE
 +
REJECTION
 +
RELIEF
 +
RESTLESS
 +
RIGHTEOUS_INDIGNATION
 +
REPENTANCE
 +
RESENTMENT
 +
SHAME
 +
SYMPATHY
 +
SELF_PITY
 +
SERVILE
 +
UNEASINESS
 +
UNHAPPINESS
 
TENDERNESS
 
TENDERNESS
 
THRILL
 
THRILL
UNEASINESS
+
WRATH
UNHAPPINESS
+
ZEAL
SELF_PITY
+
WONDER
SERVILE
+
WORRY
SYMPATHY
+
Like others in
REPENTANCE
+
personally
RESENTMENT
+
culture,
RESTLESS
+
respects the law
RIGHTEOUS_INDIGNATION
 
REJECTION
 
RELIEF
 
REGRET
 
REMORSE
 
PASSION
 
PLEASURE
 
RAPTURE
 
NERVOUSNESS
 
NOSTALGIA
 
OPTIMISM
 
OUTRAGE
 
 
doesn't feel strongly about the law
 
doesn't feel strongly about the law
 +
is an absolute believer in the rule of law
 +
has a great deal of respect for the law
 +
finds the idea of laws abhorrent
 +
has the highest regard for loyalty
 
does not respect the law
 
does not respect the law
 
disdains the law
 
disdains the law
finds the idea of laws abhorrent
+
doesn't particularly value loyalty
personally
+
views loyalty unfavorably
is an absolute believer in the rule of law
+
greatly prizes loyalty
has a great deal of respect for the law
+
values loyalty
respects the law
+
sees family as one of the most important things in life
culture,
+
values family greatly
Like others in  
+
disdains loyalty
values decorum, dignity and proper behavior
+
is disgusted by the idea of loyalty
doesn't care very much about decorum
+
is put off by family
finds maintaining decorum a silly, fumbling waste of time
+
lacks any respect for family
sees those that attempt to maintain dignified and proper behavior as vain and offensive
+
values family
finds the idea of fair-dealing foolish and cheats when
+
does not care about family one way or the other
is disgusted by the idea of fairness and will freely cheat anybody at any time
+
sees friendship as one of the finer things in life
views decorum as a high ideal and is deeply offended by those that fail to maintain it
+
thinks friendship is important
greatly respects those that observe decorum and maintain their dignity
+
finds the idea of family loathsome
respects fair-dealing and fair-play
+
believes friendship is a key to the ideal life
does not care about fairness
+
is completely put off by the idea of friends
sees life as unfair and doesn't mind it that way
+
finds the whole idea of friendship disgusting
finds it profitable
+
does not care about friendship
finds  
+
finds friendship burdensome
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
+
respects power
holds fairness as one of the highest ideals and despises cheating of any kind
+
doesn't find power particularly praiseworthy
has great respect for fairness
+
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
values eloquence
+
sees power over others as something to strive for
doesn't value eloquence so much
+
finds the acquisition and use of power abhorrent and would have all masters toppled
finds eloquence and artful speech off-putting
 
somewhat disgusted with eloquent speakers
 
holds shrewd and crafty individuals in the lowest esteem
 
is utterly disgusted by guile and cunning
 
believes that artful speech and eloquent expression are of the highest ideals
 
deeply respects eloquent speakers
 
greatly respects the shrewd and guileful
 
values cunning
 
does not really value cunning and guile
 
sees guile and cunning as indirect and somewhat worthless
 
finds blind honesty foolish
 
sees lying as an important means to an end
 
is repelled by the idea of honesty and lies without compunction
 
holds well-laid plans and shrewd deceptions in the highest regard
 
 
believes the truth is inviolable regardless of the cost
 
believes the truth is inviolable regardless of the cost
believes that honesty is a high ideal
 
values honesty
 
does not particularly value the truth
 
doesn't find power particularly praiseworthy
 
 
has a negative view of those who exercise power over others
 
has a negative view of those who exercise power over others
 
hates those who wield power over others
 
hates those who wield power over others
finds the acquisition and use of power abhorrent and would have all masters toppled
+
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
finds the whole idea of friendship disgusting
+
believes it is important to conceal emotions and refrain from complaining
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
+
hates freedom and would crush the independent spirit wherever it is found
sees power over others as something to strive for
+
views any show of emotion as offensive
respects power
+
feels that those who attempt to conceal their emotions are vain and foolish
thinks friendship is important
+
best never to associate with such secretive fools
does not care about friendship
+
doesn't see much value in being stoic
finds friendship burdensome
+
sees no value in holding back complaints and concealing emotions
is completely put off by the idea of friends
+
views the pursuit of knowledge as deeply important
lacks any respect for family
+
values knowledge
finds the idea of family loathsome
+
sees concealment of emotions as a betrayal and tries
believes friendship is a key to the ideal life
+
finds the quest for knowledge to be of the very highest value
sees friendship as one of the finer things in life
+
thinks the quest for knowledge is a delusional fantasy
values family greatly
+
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
values family
+
doesn't see the attainment of knowledge as important
does not care about family one way or the other
+
finds the pursuit of knowledge to be a waste of effort
is put off by family
+
sees introspection as important
views loyalty unfavorably
+
doesn't really see the value in self-examination
disdains loyalty
+
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
is disgusted by the idea of loyalty
+
deeply values introspection
sees family as one of the most important things in life
+
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
has the highest regard for loyalty
 
greatly prizes loyalty
 
values loyalty
 
doesn't particularly value loyalty
 
strongly values tranquility and quiet
 
values tranquility and a peaceful day
 
doesn't have a preference between tranquility and tumult
 
prefers a noisy, bustling life to boring days without activity
 
finds those that deny their impulses somewhat stiff
 
sees the denial of impulses as a vain and foolish pursuit
 
has abandoned any attempt at self-control and finds the whole concept deeply offensive
 
views tranquility as one of the highest ideals
 
 
believes that self-mastery and the denial of impulses are of the highest ideals
 
believes that self-mastery and the denial of impulses are of the highest ideals
 +
finds introspection to be a waste of time
 +
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 +
doesn't particularly value self-control
 +
finds those that deny their impulses somewhat stiff
 
finds moderation and self-control to be very important
 
finds moderation and self-control to be very important
 
values self-control
 
values self-control
doesn't particularly value self-control
+
views tranquility as one of the highest ideals
doesn't really see the value in self-examination
+
strongly values tranquility and quiet
finds introspection to be a waste of time
+
sees the denial of impulses as a vain and foolish pursuit
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
+
has abandoned any attempt at self-control and finds the whole concept deeply offensive
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
+
prefers a noisy, bustling life to boring days without activity
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
+
is greatly disturbed by quiet and a peaceful existence
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+
values tranquility and a peaceful day
deeply values introspection
+
doesn't have a preference between tranquility and tumult
sees introspection as important
+
strongly believes that a peaceful and ordered society without dissent is best
values knowledge
+
values a harmonious existence
doesn't see the attainment of knowledge as important
+
is disgusted by tranquility and would that the world would constantly churn with noise and activity
finds the pursuit of knowledge to be a waste of effort
+
would have the world operate in complete harmony without the least bit of strife or disorder
thinks the quest for knowledge is a delusional fantasy
+
can't fathom why anyone would want to live in an orderly and harmonious society
best never to associate with such secretive fools
+
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
sees concealment of emotions as a betrayal and tries
+
sees equal parts of harmony and discord as part of life
finds the quest for knowledge to be of the very highest value
+
doesn't respect a society that has settled into harmony without debate and strife
views the pursuit of knowledge as deeply important
+
finds merrymaking and partying worthwhile activities
believes it is important to conceal emotions and refrain from complaining
+
doesn't really value merrymaking
doesn't see much value in being stoic
+
believes that little is better in life than a good party
sees no value in holding back complaints and concealing emotions
+
truly values merrymaking and parties
feels that those who attempt to conceal their emotions are vain and foolish
+
is appalled by merrymaking, parties and other such worthless activities
sees freedom and independence as completely worthless
+
ship
hates freedom and would crush the independent spirit wherever it is found
+
sees merrymaking as a waste
views any show of emotion as offensive
+
is disgusted by merrymakers
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+
has a great deal of respect for worthy
treasures independence
+
values good
values independence
+
to be of the highest ideals and celebrates talented artisans and their masterworks
doesn't really value independence one way or another
+
holds
finds the ideas of independence and freedom somewhat foolish
+
considers
dislikes cooperation
+
as a total waste
views cooperation as a low ideal not worthy of any respect
+
doesn't particularly care about
is thoroughly disgusted by cooperation
+
to be relatively worthless
believes that freedom and independence are completely non-negotiable and would fight to defend them
+
with disgust and would desecrate a so-called masterwork or two if
places cooperation as one of the highest ideals
+
views  
sees cooperation as very important in life
+
sees the pursuit of good
values cooperation
+
could get away with it
doesn't see cooperation as valuable
+
does not particularly value the truth
doesn't care about art one way or another
+
finds blind honesty foolish
finds artwork boring
+
believes that honesty is a high ideal
sees the whole pursuit of art as silly
+
values honesty
finds art offensive and would have it destroyed whenever possible
+
holds well-laid plans and shrewd deceptions in the highest regard
is disgusted by tradition and would flout any
+
greatly respects the shrewd and guileful
believes that the creation and appreciation of artwork is one of the highest ideals
+
sees lying as an important means to an end
greatly respects artists and their works
+
is repelled by the idea of honesty and lies without compunction
values artwork
+
sees guile and cunning as indirect and somewhat worthless
doesn't have any strong feelings about tradition
+
holds shrewd and crafty individuals in the lowest esteem
disregards tradition
+
values cunning
finds the following of tradition foolish and limiting
+
does not really value cunning and guile
encounters if given a chance
+
deeply respects eloquent speakers
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
+
values eloquence
holds the maintenance of tradition as one of the highest ideals
+
is utterly disgusted by guile and cunning
is a firm believer in the value of tradition
+
believes that artful speech and eloquent expression are of the highest ideals
values tradition
+
somewhat disgusted with eloquent speakers
doesn't have strong views on competition
+
finds
sees competition as wasteful and silly
+
doesn't value eloquence so much
deeply dislikes competition
+
finds eloquence and artful speech off-putting
finds the very idea of competition obscene
+
has great respect for fairness
thinks that the entire concept of sacrifice for others is truly disgusting
+
respects fair-dealing and fair-play
holds the idea of competition among the most important and would encourage it wherever possible
+
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
views competition as a crucial driving force in the world
+
holds fairness as one of the highest ideals and despises cheating of any kind
sees competition as reasonably important
+
finds it profitable
values sacrifice
+
finds the idea of fair-dealing foolish and cheats when
doesn't particularly respect sacrifice as a virtue
+
does not care about fairness
sees sacrifice as wasteful and foolish
+
sees life as unfair and doesn't mind it that way
finds sacrifice to be the height of folly
+
greatly respects those that observe decorum and maintain their dignity
thinks working hard is an abject idiocy
+
values decorum, dignity and proper behavior
finds the proposition that one should work hard in life utterly abhorrent
+
is disgusted by the idea of fairness and will freely cheat anybody at any time
finds sacrifice to be one of the highest ideals
+
views decorum as a high ideal and is deeply offended by those that fail to maintain it
believes that those who sacrifice for others should be deeply respected
+
sees those that attempt to maintain dignified and proper behavior as vain and offensive
deeply respects those that work hard at their labors
+
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
values hard work
+
doesn't care very much about decorum
doesn't really see the point of working hard
+
finds maintaining decorum a silly, fumbling waste of time
sees working hard as a foolish waste of time
+
values tradition
finds the pursuit of skill mastery off-putting
+
doesn't have any strong feelings about tradition
believes that the time taken to master a skill is a horrible waste
+
holds the maintenance of tradition as one of the highest ideals
sees the whole idea of taking time to master a skill as appalling
+
is a firm believer in the value of tradition
believes that hard work is one of the highest ideals and a key to the good life
+
encounters if given a chance
believes that the mastery of a skill is one of the highest pursuits
+
is disgusted by tradition and would flout any
really respects those that take the time to master a skill
+
disregards tradition
respects the development of skill
+
finds the following of tradition foolish and limiting
doesn't care if others take the time to master skills
+
values artwork
does not really value skills related to fighting
+
doesn't care about art one way or another
finds those that develop skill with weapons and fighting distasteful
+
believes that the creation and appreciation of artwork is one of the highest ideals
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
+
greatly respects artists and their works
abhors those that pursue the mastery of weapons and skill with fighting
+
finds art offensive and would have it destroyed whenever possible
views
+
places cooperation as one of the highest ideals
believes that martial prowess defines the good character of an individual
+
finds artwork boring
deeply respects skill at arms
+
sees the whole pursuit of art as silly
values martial prowess
+
doesn't see cooperation as valuable
as a total waste
+
dislikes cooperation
sees the pursuit of good
+
sees cooperation as very important in life
could get away with it
+
values cooperation
with disgust and would desecrate a so-called masterwork or two if
+
believes that freedom and independence are completely non-negotiable and would fight to defend them
values good
+
treasures independence
doesn't particularly care about
+
views cooperation as a low ideal not worthy of any respect
to be relatively worthless
+
is thoroughly disgusted by cooperation
considers
+
finds the ideas of independence and freedom somewhat foolish
to be of the highest ideals and celebrates talented artisans and their masterworks
+
sees freedom and independence as completely worthless
holds
+
values independence
has a great deal of respect for worthy
+
doesn't really value independence one way or another
doesn't really value merrymaking
+
doesn't care about nature one way or another
sees merrymaking as a waste
+
finds nature somewhat disturbing
is disgusted by merrymakers
+
has a deep respect for animals, plants and the natural world
is appalled by merrymaking, parties and other such worthless activities
+
values nature
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
+
believes the idea of war is utterly repellent and would have peace at all costs
believes that little is better in life than a good party
+
believes that peace is always preferable to war
truly values merrymaking and parties
+
has a deep dislike of the natural world
finds merrymaking and partying worthwhile activities
+
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
values a harmonious existence
+
sees war as a useful means to an end
sees equal parts of harmony and discord as part of life
+
believes war is preferable to peace in general
doesn't respect a society that has settled into harmony without debate and strife
+
values peace over war
can't fathom why anyone would want to live in an orderly and harmonious society
+
doesn't particularly care between war and peace
is greatly disturbed by quiet and a peaceful existence
+
a strengthening after
is disgusted by tranquility and would that the world would constantly churn with noise and activity
+
less extreme after
would have the world operate in complete harmony without the least bit of strife or disorder
+
thinks that the world should be engaged in perpetual warfare
strongly believes that a peaceful and ordered society without dissent is best
+
a turn-around after
 +
dreams of ruling the world
 +
dreams of creating a great work of art
 +
due to
 +
dreams of raising a family
 +
dreams of becoming a legendary warrior
 +
dreams of mastering a skill
 +
dreams of crafting a masterwork someday
 +
dreams of bringing lasting peace to the world
 +
dreams of making a great discovery
 +
dreams of attaining rank in society
 +
dreams of falling in love
 +
dreams of seeing the great natural places of the world
 +
is always in love with somebody and easily develops positive feelings
 
very easily falls into love and develops positive feelings
 
very easily falls into love and develops positive feelings
 +
dreams of bathing the world in chaos
 +
, and this dream was realized
 +
is not the type to fall in love or even develop positive feelings
 +
never falls in love or develops positive feelings toward anything
 
can easily fall in love or develop positive sentiments
 
can easily fall in love or develop positive sentiments
 
does not easily fall in love and rarely develops positive sentiments
 
does not easily fall in love and rarely develops positive sentiments
is not the type to fall in love or even develop positive feelings
+
is quick to form negative views about things
dreams of attaining rank in society
+
does not easily hate or develop negative feelings
dreams of bathing the world in chaos
+
is often inflamed by hatred and easily develops hatred toward things
, and this dream was realized
+
is prone to hatreds and often develops negative feelings
is always in love with somebody and easily develops positive feelings
+
is consumed by overpowering feelings of jealousy
dreams of mastering a skill
+
is prone to strong feelings of jealousy
dreams of falling in love
+
very rarely develops negative feelings toward things
dreams of seeing the great natural places of the world
+
never feels hatred toward anyone or anything
dreams of making a great discovery
+
is rarely jealous
dreams of creating a great work of art
+
never envies others their status, situation or possessions
dreams of crafting a masterwork someday
+
often feels envious of others
dreams of bringing lasting peace to the world
+
doesn't often feel envious of others
dreams of becoming a legendary warrior
+
is often cheerful
less extreme after
+
is rarely happy or enthusiastic
due to
+
often feels filled with joy
dreams of raising a family
+
can be very happy and optimistic
dreams of ruling the world
+
is frequently depressed
believes war is preferable to peace in general
+
is often sad and dejected
thinks that the world should be engaged in perpetual warfare
+
is dour as a rule
a turn-around after
+
is never the slightest bit cheerful about anything
a strengthening after
+
almost never feels discouraged
believes that peace is always preferable to war
+
never feels discouraged
values peace over war
+
often feels discouraged
doesn't particularly care between war and peace
+
rarely feels discouraged
sees war as a useful means to an end
+
is quick to anger
finds nature somewhat disturbing
+
is slow to anger
has a deep dislike of the natural world
+
is in a constant state of internal rage
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
+
is very quick to anger
believes the idea of war is utterly repellent and would have peace at all costs
+
values martial prowess
holds nature to be of greater value than most aspects of civilization
+
does not really value skills related to fighting
has a deep respect for animals, plants and the natural world
+
believes that martial prowess defines the good character of an individual
values nature
+
deeply respects skill at arms
doesn't care about nature one way or another
+
abhors those that pursue the mastery of weapons and skill with fighting
doesn't care one way or the other about romance
+
believes that the mastery of a skill is one of the highest pursuits
finds romance distasteful
+
finds those that develop skill with weapons and fighting distasteful
is somewhat disgusted by romance
+
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
finds even the abstract idea of romance repellent
+
doesn't care if others take the time to master skills
holds the view that commerce is a vile obscenity
+
finds the pursuit of skill mastery off-putting
sees romance as one of the highest ideals
+
really respects those that take the time to master a skill
thinks romance is very important in life
+
respects the development of skill
values romance
+
believes that hard work is one of the highest ideals and a key to the good life
respects commerce
+
deeply respects those that work hard at their labors
doesn't particularly respect commerce
+
believes that the time taken to master a skill is a horrible waste
is somewhat put off by trade and commerce
+
sees the whole idea of taking time to master a skill as appalling
finds those that engage in trade and commerce to be fairly disgusting
+
sees working hard as a foolish waste of time
is offended by leisure time and leisurely living
+
thinks working hard is an abject idiocy
believes that those that take leisure time are evil and finds the whole idea disgusting
+
values hard work
sees engaging in commerce as a high ideal in life
+
doesn't really see the point of working hard
really respects commerce and those that engage in trade
+
believes that those who sacrifice for others should be deeply respected
treasures leisure time and thinks it is very important in life
+
values sacrifice
values leisure time
+
finds the proposition that one should work hard in life utterly abhorrent
doesn't think one way or the other about leisure time
+
finds sacrifice to be one of the highest ideals
finds leisure time wasteful
+
finds sacrifice to be the height of folly
sees perseverance in the face of adversity as bull-headed and foolish
+
thinks that the entire concept of sacrifice for others is truly disgusting
thinks there is something deeply wrong with people that persevere through adversity
+
doesn't particularly respect sacrifice as a virtue
finds the notion that one would persevere through adversity completely abhorrent
+
sees sacrifice as wasteful and foolish
believes that it would be a fine thing if all time were leisure time
+
sees competition as reasonably important
 +
doesn't have strong views on competition
 +
holds the idea of competition among the most important and would encourage it wherever possible
 +
views competition as a crucial driving force in the world
 +
finds the very idea of competition obscene
 
believes that perseverance is one of the greatest qualities somebody can have
 
believes that perseverance is one of the greatest qualities somebody can have
 +
sees competition as wasteful and silly
 +
deeply dislikes competition
 +
doesn't think much about the idea of perseverance
 +
sees perseverance in the face of adversity as bull-headed and foolish
 
greatly respects individuals that persevere through their trials and labors
 
greatly respects individuals that persevere through their trials and labors
 
respects perseverance
 
respects perseverance
doesn't think much about the idea of perseverance
+
believes that it would be a fine thing if all time were leisure time
doesn't often experience strong cravings or urges
+
treasures leisure time and thinks it is very important in life
only rarely feels strong cravings or urges
+
thinks there is something deeply wrong with people that persevere through adversity
never feels tempted to overindulge in anything
+
finds the notion that one would persevere through adversity completely abhorrent
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
+
finds leisure time wasteful
often neglects
+
is offended by leisure time and leisurely living
is ruled by irresistible cravings and urges
+
values leisure time
feels strong urges and seeks short-term rewards
+
doesn't think one way or the other about leisure time
occasionally overindulges
+
really respects commerce and those that engage in trade
doesn't focus on material goods
+
respects commerce
in the way of possessions
+
believes that those that take leisure time are evil and finds the whole idea disgusting
desires little for
+
sees engaging in commerce as a high ideal in life
own wellbeing, having no interest in material goods
+
finds those that engage in trade and commerce to be fairly disgusting
is impervious to the effects of stress
+
holds the view that commerce is a vile obscenity
is as avaricious as they come, obsessed with acquiring wealth
+
doesn't particularly respect commerce
is very greedy
+
is somewhat put off by trade and commerce
has a greedy streak
+
values romance
cracks easily under pressure
+
doesn't care one way or the other about romance
doesn't handle stress well
+
sees romance as one of the highest ideals
can handle stress
+
thinks romance is very important in life
is confident under pressure
+
finds even the abstract idea of romance repellent
does not often feel lustful
+
holds nature to be of greater value than most aspects of civilization
rarely looks on others with lust
+
finds romance distasteful
never feels lustful passions
+
is somewhat disgusted by romance
becomes completely helpless in stressful situations
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
has an incredibly calm demeanor
+
is very polite and observes appropriate rules of decorum when possible
is constantly ablaze with feelings of lust
+
is unfriendly and disagreeable
is prone to strong feelings of lust
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
often feels lustful
+
is very impolite and inconsiderate of propriety
is always tense and jittery
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
is often nervous
+
is quite polite
has a calm demeanor
+
could be considered rude
has a very calm demeanor
+
dislikes receiving advice, preferring to keep
is slow to anger
+
has a tendency to go it alone, without considering the advice of others
is very slow to anger
+
own counsel
never becomes angry
+
disdains even the best advice of associates and family, relying strictly on
is a nervous wreck
+
is unable to make decisions without a great deal of input from others
never feels discouraged
+
is utterly fearless when confronted with danger, to the point of lacking common sense
is in a constant state of internal rage
+
tends to ask others for help with difficult decisions
is very quick to anger
+
relies on the advice of others during decision making
is quick to anger
+
is somewhat fearful in the face of imminent danger
is often sad and dejected
+
has great trouble mastering fear when confronted by danger
often feels discouraged
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
rarely feels discouraged
+
is brave in the face of imminent danger
almost never feels discouraged
+
presupposes success in any venture requiring
is rarely happy or enthusiastic
+
skills
is dour as a rule
+
is a coward, completely overwhelmed by fear when confronted with danger
is never the slightest bit cheerful about anything
+
skills with what could be called blind overconfidence
is frequently depressed
+
abilities when undertaking specific ventures
never envies others their status, situation or possessions
+
is generally quite confident of
often feels filled with joy
+
in situations requiring
can be very happy and optimistic
+
is extremely confident of
is often cheerful
+
lacks confidence in
is prone to strong feelings of jealousy
 
often feels envious of others
 
doesn't often feel envious of others
 
is rarely jealous
 
does not easily hate or develop negative feelings
 
very rarely develops negative feelings toward things
 
never feels hatred toward anyone or anything
 
is consumed by overpowering feelings of jealousy
 
never falls in love or develops positive feelings toward anything
 
is often inflamed by hatred and easily develops hatred toward things
 
is prone to hatreds and often develops negative feelings
 
is quick to form negative views about things
 
 
  talent and abilities
 
  talent and abilities
 +
sometimes acts with little determination and confidence
 +
abilities
 +
is completely wrapped up in
 +
own looks and accomplishments
 
has no confidence at all in  
 
has no confidence at all in  
 
  own appearance, abilities and other personal matters
 
  own appearance, abilities and other personal matters
is completely wrapped up in
+
is pleased by
is generally quite confident of
+
talents and accomplishments
sometimes acts with little determination and confidence
+
is greatly pleased by
abilities
+
own appearance and talents
lacks confidence in  
+
takes no pleasure in  
  skills
+
  appearance, talents or other personal vanities
in situations requiring
+
is not inherently proud of  
is extremely confident of  
+
  talents and appearance
  abilities when undertaking specific ventures
+
situation
has great trouble mastering fear when confronted by danger
+
is very ambitious, always looking for a way to better
is a coward, completely overwhelmed by fear when confronted with danger
+
could not care less about
skills with what could be called blind overconfidence
+
has a relentless drive, completely consumed by ambition
presupposes success in any venture requiring
+
is not driven and rarely feels the need to pursue even a modest success
is utterly fearless when confronted with danger, to the point of lacking common sense
+
has no ambition whatsoever
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
+
is quite ambitious
is brave in the face of imminent danger
+
isn't particularly ambitious
is somewhat fearful in the face of imminent danger
+
out and tries to return favors
has a tendency to go it alone, without considering the advice of others
+
is grateful when others help
tends to ask others for help with difficult decisions
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
relies on the advice of others during decision making
+
feels a strong need to reciprocate any favor done for  
is unable to make decisions without a great deal of input from others
+
needed it
is a vulgar being who does not care a lick for even the most basic rules of civilized living
+
, no matter how major the help or how much
  own counsel
+
takes offered help and gifts without feeling particularly grateful
disdains even the best advice of associates and family, relying strictly on
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
dislikes receiving advice, preferring to keep
+
always presents
is very polite and observes appropriate rules of decorum when possible
+
boldly, even if it would offend an average sense of modesty
is quite polite
+
does not feel the slightest need to reciprocate favors that others do for  
could be considered rude
+
  as extravagantly as possible, displaying a magnificent image to the world
is very impolite and inconsiderate of propriety
+
is a nervous wreck
is somewhat quarrelsome
+
is always tense and jittery
is unfriendly and disagreeable
+
is very slow to anger
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
+
never becomes angry
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
+
has a very calm demeanor
would be deeply satisfied if everyone could live as one in complete harmony
+
has an incredibly calm demeanor
is quite a bold flatterer, extremely friendly but just a little insufferable
+
is often nervous
is very friendly and always tries to say nice things to others
+
has a calm demeanor
is a friendly individual
+
often feels lustful
finds a chaotic mess preferable to the boredom of harmonious living
+
does not often feel lustful
doesn't mind a little tumult and discord in day-to-day living
+
is constantly ablaze with feelings of lust
prefers that everyone live as harmoniously as possible
+
is prone to strong feelings of lust
feels best when everyone gets along without any strife or contention
+
becomes completely helpless in stressful situations
is stingy with resources on projects and refuses to expend any extra effort
+
cracks easily under pressure
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
+
rarely looks on others with lust
encourages it whenever possible
+
never feels lustful passions
revels in chaos and discord, and
+
is confident under pressure
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
+
is impervious to the effects of stress
is not careful with resources when working on projects and often spends unnecessary effort
+
doesn't handle stress well
tends to be a little wasteful when working on projects
+
can handle stress
tends to be a little tight with resources when working on projects
+
has a greedy streak
 +
doesn't focus on material goods
 +
is as avaricious as they come, obsessed with acquiring wealth
 +
is very greedy
 +
own wellbeing, having no interest in material goods
 +
often neglects
 +
in the way of possessions
 +
desires little for
 +
occasionally overindulges
 +
doesn't often experience strong cravings or urges
 +
is ruled by irresistible cravings and urges
 +
feels strong urges and seeks short-term rewards
 +
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 +
would never pass up a chance for a good fistfight
 +
only rarely feels strong cravings or urges
 +
never feels tempted to overindulge in anything
 +
does not enjoy participating in physical confrontations
 +
would flee even the most necessary battle to avoid any form of physical confrontation
 +
likes to brawl
 +
tends to avoid any physical confrontations
 +
is very stubborn
 
is stubborn
 
is stubborn
has a noticeable lack of perseverance
 
doesn't stick with things if even minor difficulties arise
 
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
 
would flee even the most necessary battle to avoid any form of physical confrontation
 
 
  mind is made up
 
  mind is made up
 
is unbelievably stubborn and will stick with even the most futile action once  
 
is unbelievably stubborn and will stick with even the most futile action once  
is very stubborn
+
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
would never pass up a chance for a good fistfight
+
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
likes to brawl
+
has a noticeable lack of perseverance
tends to avoid any physical confrontations
+
doesn't stick with things if even minor difficulties arise
does not enjoy participating in physical confrontations
+
tends to be a little tight with resources when working on projects
often acts with compassion
+
is stingy with resources on projects and refuses to expend any extra effort
is easily moved to mercy
+
is not careful with resources when working on projects and often spends unnecessary effort
considerations
+
tends to be a little wasteful when working on projects
always acts with mercy and compassion at the forefront of  
+
revels in chaos and discord, and
sadism
+
finds a chaotic mess preferable to the boredom of harmonious living
is deliberately cruel to those unfortunate enough to be subject to
+
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
is sometimes cruel
+
  encourages it whenever possible
generally acts impartially and is rarely moved to mercy
+
feels best when everyone gets along without any strife or contention
is very humble
+
would be deeply satisfied if everyone could live as one in complete harmony
has a low sense of self-esteem
+
doesn't mind a little tumult and discord in day-to-day living
own worthlessness
+
prefers that everyone live as harmoniously as possible
is completely convinced of
+
is a friendly individual
is absorbed in delusions of self-importance
+
is somewhat quarrelsome
has an overinflated sense of self-worth
+
is quite a bold flatterer, extremely friendly but just a little insufferable
is fairly important in the grand scheme of things
+
is very friendly and always tries to say nice things to others
thinks
+
own experiences and thoughts with others
tends to hang on to grievances
+
tends to share
doesn't tend to hold on to grievances
+
has a strong tendency toward privacy
does not generally seek retribution for past wrongs
+
tends not to reveal personal information
has no sense of vengeance or retribution
+
life without sparing a thought to repercussions or propriety
does not find most jokes humorous
+
shares intimate details of  
is utterly humorless
+
  life
is vengeful and never forgets or forgives past grievances
+
is not a private person and freely shares details of  
has little time for forgiveness and will generally seek retribution
+
tries to do things correctly each time
finds something humorous in everything, no matter how serious or inappropriate
+
doesn't try to get things done perfectly
finds the humor in most situations
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
has an active sense of humor
+
is a perfectionist
has little interest in joking around
+
sets to carry out
prefers to present
+
is frustratingly sloppy and careless with every task
modestly and frowns on any flashy accoutrements
+
own work
presents
+
is inattentive to detail in
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
+
mind during a debate regardless of the merits
  boldly, even if it would offend an average sense of modesty
+
is intellectually stubborn, rarely changing
likes to present
+
mind after forming an initial idea
doesn't mind wearing something special now and again
+
is completely closed-minded and never changes
modestly
+
  mind
, no matter how major the help or how much
+
doesn't cling tightly to ideas and is open to changing
does not feel the slightest need to reciprocate favors that others do for
+
  mind about things
as extravagantly as possible, displaying a magnificent image to the world
+
tends to be a bit stubborn in changing
always presents
+
often finds
is grateful when others help
+
  mind and will generally go with the prevailing view on anything
takes offered help and gifts without feeling particularly grateful
+
mind to agree with somebody else
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
+
  changing
  needed it
+
is very comfortable around others that are different from
has no ambition whatsoever
 
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 
feels a strong need to reciprocate any favor done for
 
out and tries to return favors
 
is very ambitious, always looking for a way to better
 
is quite ambitious
 
isn't particularly ambitious
 
is not driven and rarely feels the need to pursue even a modest success
 
appearance, talents or other personal vanities
 
could not care less about
 
has a relentless drive, completely consumed by ambition
 
  situation
 
talents and accomplishments
 
is not inherently proud of
 
  talents and appearance
 
takes no pleasure in  
 
  own looks and accomplishments
 
is greatly pleased by
 
  own appearance and talents
 
is pleased by
 
 
is quite comfortable with others that have a different appearance or culture
 
is quite comfortable with others that have a different appearance or culture
 +
easily changes
 +
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
 +
cannot tolerate differences in culture, lifestyle or appearance
 +
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 
is somewhat uncomfortable around those that appear unusual or live differently from  
 
is somewhat uncomfortable around those that appear unusual or live differently from  
 
is made deeply uncomfortable by differences in culture or appearance
 
is made deeply uncomfortable by differences in culture or appearance
cannot tolerate differences in culture, lifestyle or appearance
+
tends to form only tenuous emotional bonds with others
mind and will generally go with the prevailing view on anything
+
forms only fleeting and rare emotional bonds with others
easily changes
+
forms strong emotional bonds with others, at times to
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
+
has a tendency toward forming deep emotional bonds with others
is very comfortable around others that are different from
+
is swayed by emotional appeals
doesn't cling tightly to ideas and is open to changing
+
tends to be swayed by the emotions of others
  mind to agree with somebody else
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
changing
+
is buffeted by others' emotions and can't help but to respond to them
often finds  
+
is never moved by the emotions of others
is intellectually stubborn, rarely changing
+
is truly fulfilled by assisting those in need
mind about things
+
tends not to be swayed by emotional appeals
tends to be a bit stubborn in changing
+
does not generally respond to emotional appeals
is frustratingly sloppy and careless with every task
+
  way to help others
  mind after forming an initial idea
+
does not go out of
is completely closed-minded and never changes
+
finds helping others very emotionally rewarding
mind during a debate regardless of the merits
+
finds helping others emotionally rewarding
doesn't try to get things done perfectly
+
feels helping others is an imposition on
  own work
+
has a profound sense of duty and obligation
is inattentive to detail in  
+
dislikes helping others
  sets to carry out
+
  time
shares intimate details of
+
finds obligations confining
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
+
dislikes obligations and will try to avoid being bound by them
is a perfectionist
+
has a strong sense of duty
tries to do things correctly each time
+
has a sense of duty
tends to share
+
doesn't generally think before acting
is not a private person and freely shares details of  
+
can sometimes act without deliberation
life without sparing a thought to repercussions or propriety
+
hates vows, obligations, promises and other binding elements that could restrict
is private to the point of paranoia, unwilling to reveal even basic information about
+
never deliberates before acting, to the point of being considered thoughtless
has a strong tendency toward privacy
+
  modestly
tends not to reveal personal information
+
prefers to present
own experiences and thoughts with others
+
likes to present
is not particularly interested in what others think of  
+
doesn't mind wearing something special now and again
  actions
+
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
is generally unhindered by the thoughts of others concerning
+
finds something humorous in everything, no matter how serious or inappropriate
is shameless, absolutely unfazed by the thoughts of others
+
  modestly and frowns on any flashy accoutrements
is incurious and never seeks out knowledge or information to satisfy
+
presents
is gripped by a crippling shyness
+
has little interest in joking around
is bashful
+
does not find most jokes humorous
tends to consider what others think of  
+
finds the humor in most situations
is very curious, sometimes to
+
has an active sense of humor
is curious and eager to learn
+
has little time for forgiveness and will generally seek retribution
isn't particularly curious about the world
+
tends to hang on to grievances
is very rarely moved by curiosity
+
is utterly humorless
is a pessimist
+
is vengeful and never forgets or forgives past grievances
despairs of anything positive happening in the future and lives without feelings of hope
+
has no sense of vengeance or retribution
is implacably curious, without any respect for propriety or privacy
+
is absorbed in delusions of self-importance
detriment
+
doesn't tend to hold on to grievances
is an optimist
+
does not generally seek retribution for past wrongs
  quite hopeful about the future
+
thinks
generally finds
+
is very humble
tends to assume the worst of two outcomes will be the one that comes to pass
+
has an overinflated sense of self-worth
 +
  is fairly important in the grand scheme of things
 +
is completely convinced of  
 +
sadism
 +
has a low sense of self-esteem
 +
own worthlessness
 +
generally acts impartially and is rarely moved to mercy
 +
often acts with compassion
 +
is deliberately cruel to those unfortunate enough to be subject to
 +
is sometimes cruel
 +
always acts with mercy and compassion at the forefront of  
 +
pursues matters with a single-minded focus, often overlooking other matters
 +
is easily moved to mercy
 +
  considerations
 +
can occasionally lose focus on the matter at hand
 
is somewhat scatterbrained
 
is somewhat scatterbrained
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 
always assumes the best outcome will eventually occur, no matter what
 
has such a developed sense of optimism that
 
pursues matters with a single-minded focus, often overlooking other matters
 
 
can be very single-minded
 
can be very single-minded
 
generally acts with a narrow focus on the current activity
 
generally acts with a narrow focus on the current activity
can occasionally lose focus on the matter at hand
+
has such a developed sense of optimism that
  in conversation
+
is an optimist
only rarely tries to assert
+
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
  point of view in a discussion
+
  always assumes the best outcome will eventually occur, no matter what
would never under any circumstances speak up or otherwise put forth
+
tends to assume the worst of two outcomes will be the one that comes to pass
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
+
is a pessimist
has an overbearing personality
+
  quite hopeful about the future
is assertive
+
generally finds
tends to be passive in discussions
+
detriment
tends to avoid crowds
+
is very curious, sometimes to  
prefers to be alone
+
despairs of anything positive happening in the future and lives without feelings of hope
considers spending time alone much more important than associating with others
+
is implacably curious, without any respect for propriety or privacy
has something to say
+
is very rarely moved by curiosity
sees others as selfish and conniving
+
is incurious and never seeks out knowledge or information to satisfy
truly treasures the company of others
+
is curious and eager to learn
enjoys being in crowds
+
isn't particularly curious about the world
enjoys the company of others
+
tends to consider what others think of
is very trusting
+
is not particularly interested in what others think of
is trusting
+
is gripped by a crippling shyness
is slow to trust others
+
is bashful
does not trust others
+
is shameless, absolutely unfazed by the thoughts of others
living space
+
is private to the point of paranoia, unwilling to reveal even basic information about
is sloppy with
+
actions
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
+
is generally unhindered by the thoughts of others concerning
is naturally trustful of everybody
+
a turn-around
  things orderly
+
a strengthening
tries to keep
+
is not readily moved by art or natural beauty
  own possessions
+
is completely unmoved by art or the beauty of nature
tends to make a small mess with
+
is troubled by this because
never acts without prolonged deliberation, even to
+
  holds romance in low regard
  own life, with everything kept in its proper place
+
less extreme
is obsessed with order and structure in  
+
  values romance
lives an orderly life, organized and neat
+
remains put off by deliberate merrymaking
can sometimes act without deliberation
+
, though
tends to think before acting
+
  values parties and merrymaking in the abstract
can get caught up in internal deliberations when action is necessary
+
is conflicted by this as
  own detriment and the harm of those around
+
  is conflicted by this for more than one reason
dislikes obligations and will try to avoid being bound by them
+
values quiet so, at least in the abstract
hates vows, obligations, promises and other binding elements that could restrict
+
values self-control
never deliberates before acting, to the point of being considered thoughtless
+
values such powerful forces in life
doesn't generally think before acting
+
, even though
has a profound sense of duty and obligation
+
dislikes the adoration of fighting as an art to be refined
has a strong sense of duty
+
is disturbed by this since
has a sense of duty
+
likes the way that they would break up the monotony on some level
finds obligations confining
+
values perseverance
does not go out of
+
finds this troubling, since
dislikes helping others
+
  respect of martial prowess
feels helping others is an imposition on
+
works to square this natural tendency with
is truly fulfilled by assisting those in need
+
is conflicted by this since
finds helping others very emotionally rewarding
+
prefers discord and debate at a more abstract level
finds helping others emotionally rewarding
+
is conflicted by this part of
  way to help others
+
values harmony as an intellectual concept
tends to be swayed by the emotions of others
+
values harmony
tends not to be swayed by emotional appeals
 
does not generally respond to emotional appeals
 
is never moved by the emotions of others
 
forms only fleeting and rare emotional bonds with others
 
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
 
is buffeted by others' emotions and can't help but to respond to them
 
is swayed by emotional appeals
 
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 
forms strong emotional bonds with others, at times to
 
has a tendency toward forming deep emotional bonds with others
 
tends to form only tenuous emotional bonds with others
 
 
  nature since  
 
  nature since  
 +
own nature as
 +
is troubled by
 +
values friendship
 +
is bothered by this since
 
  would ideally prefer more strife in  
 
  would ideally prefer more strife in  
 
  is conflicted by  
 
  is conflicted by  
  values friendship
+
  finds rules of etiquette to be valuable in the abstract
  prefers discord and debate at a more abstract level
+
  finds dignified society to be stifling and silly when properly considered
  own nature as
+
  dislikes the idea of friendship
  is troubled by  
+
  is burdened by this tendency because
  values harmony
+
  sees these tendencies as an impediment to the quest for power
  finds this troubling, since  
+
  is disturbed by this as someone who dislikes those that seek to acquire power over others
  is conflicted by this part of  
+
since  
  values harmony as an intellectual concept
+
  is troubled by this natural tendency in
  is conflicted by this since
+
dislikes this sort of concealment in the abstract
  dislikes the adoration of fighting as an art to be refined
+
truly respects sacrifice
  respect of martial prowess
+
  finds such open expression offensive
  works to square this natural tendency with
+
  struggles against this tendency, as
  values perseverance
+
  believes in the importance of the rule of the law
  values quiet so, at least in the abstract
+
  still holds the law in disdain
  is disturbed by this since
+
  considers altruism foolish
  likes the way that they would break up the monotony on some level
+
  wishes this were not the case as
, even though
+
  still views loyalty in a dim light, at least in the abstract
, though
+
  sense of independence
  values self-control
+
natural tendencies
  values such powerful forces in life
+
values the concept of loyalty and is troubled by  
  is conflicted by this for more than one reason
+
  still holds the idea of freedom itself in low regard
  holds romance in low regard
+
considers tranquility preferable to tumult, conceptually
values parties and merrymaking in the abstract
+
finds this can conflict with
  is conflicted by this as
+
, although
  remains put off by deliberate merrymaking
+
  values artwork and its creation
a strengthening
+
  sees the whole pursuit of art as a waste
less extreme
+
  is conflicted by this because
  values romance
+
feels intellectually that life should be more tumultuous
is troubled by this because
+
  own detriment and the harm of those around
does not have a great aesthetic sensitivity
+
never acts without prolonged deliberation, even to
is not readily moved by art or natural beauty
+
tends to think before acting
is completely unmoved by art or the beauty of nature
+
can get caught up in internal deliberations when action is necessary
a turn-around
+
lives an orderly life, organized and neat
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
+
  things orderly
can easily become absorbed in art and the beauty of the natural world
+
  own life, with everything kept in its proper place
is greatly moved by art and natural beauty
+
is obsessed with order and structure in
is moved by art and natural beauty
+
tends to make a small mess with
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
+
living space
has a tendency to consider ideas and abstractions over practical applications
+
tries to keep
likes to keep things practical, without delving too deeply into the abstract
+
  own possessions
dislikes abstract discussions and would much rather focus on practical examples
+
is naturally trustful of everybody
isn't given to flights of fancy
+
is very trusting
is grounded in reality
+
is sloppy with
is interested only in facts and the real world
+
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
+
does not trust others
does everything in
+
sees others as selfish and conniving
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
+
is trusting
is given to flights of fancy to the point of distraction
+
is slow to trust others
has an active imagination
+
enjoys the company of others
likes a little excitement now and then
+
tends to avoid crowds
doesn't seek out excitement
+
truly treasures the company of others
actively avoids exciting or stressful situations
+
enjoys being in crowds
power to avoid excitement and stress
+
has something to say
 +
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
 +
prefers to be alone
 +
considers spending time alone much more important than associating with others
 +
tends to be passive in discussions
 +
in conversation
 +
has an overbearing personality
 +
is assertive
 +
would never under any circumstances speak up or otherwise put forth
 +
is driven by a bouncing frenetic energy
 +
only rarely tries to assert
 +
point of view in a discussion
 +
likes to take it easy
 
lives at a slow-going and leisurely pace
 
lives at a slow-going and leisurely pace
has an utterly languid pace of easy living, calm and slow
 
never fails to seek out the most stressful and even dangerous situations
 
seeks out exciting and adventurous situations
 
is driven by a bouncing frenetic energy
 
 
lives at a high-energy kinetic pace
 
lives at a high-energy kinetic pace
 
lives a fast-paced life
 
lives a fast-paced life
likes to take it easy
+
seeks out exciting and adventurous situations
more friendly
+
likes a little excitement now and then
more disdainful
+
has an utterly languid pace of easy living, calm and slow
more prudent
+
never fails to seek out the most stressful and even dangerous situations
more grateful
+
power to avoid excitement and stress
less violent
+
does everything in
more wasteful
+
doesn't seek out excitement
more discordant
+
actively avoids exciting or stressful situations
more harmonious
+
has an active imagination
more greedy
+
isn't given to flights of fancy
more intemperant
+
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
less intemperant
+
is given to flights of fancy to the point of distraction
more violent
+
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
more lust-prone
+
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
less lust-prone
+
is grounded in reality
more vulnerable
+
is interested only in facts and the real world
less vulnerable
+
dislikes abstract discussions and would much rather focus on practical examples
more anger-prone
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
less anger-prone
+
has a tendency to consider ideas and abstractions over practical applications
more anxiety-prone
+
likes to keep things practical, without delving too deeply into the abstract
less anxiety-prone
+
is moved by art and natural beauty
more prone to cheerfulness
+
does not have a great aesthetic sensitivity
less prone to cheerfulness
+
can easily become absorbed in art and the beauty of the natural world
more depression-prone
+
is greatly moved by art and natural beauty
less depression-prone
+
killing somebody
more hate-prone
+
being reunited with a loved one
less hate-prone
+
somebody's death
more envy-prone
+
while
less envy-prone
+
giving a sermon
is troubled by this since
+
attending a sermon
is currently
+
being caught sneaking
more love-prone
+
joining an existing conflict
less love-prone
+
creating an artifact
sees the whole pursuit of art as a waste
+
upon
is torn by this since
+
watching a performance
holds nature in high regard
+
producing a masterwork
dislikes the natural world
+
a break up
considers tranquility preferable to tumult, conceptually
+
getting divorced
is conflicted by this because
+
improving
feels intellectually that life should be more tumultuous
+
mastering
values artwork and its creation
+
  caught up in  
sense of independence
+
a new romance
finds this can conflict with
+
as  
, although
+
you were
still holds the idea of freedom itself in low regard
+
playing with
still holds the law in disdain
+
becoming a parent
natural tendencies
+
realizing
values the concept of loyalty and is troubled by
+
playing make believe
still views loyalty in a dim light, at least in the abstract
+
joining a traveling group
truly respects sacrifice
+
a site was controlled
considers altruism foolish
+
being near to a conflict
wishes this were not the case as
+
an agreement was cancelled
  believes in the importance of the rule of the law
+
hearing a rumor
is disturbed by this as someone who dislikes those that seek to acquire power over others
 
finds such open expression offensive
 
struggles against this tendency, as
 
dislikes this sort of concealment in the abstract
 
finds dignified society to be stifling and silly when properly considered
 
since
 
is troubled by this natural tendency in
 
sees these tendencies as an impediment to the quest for power
 
is bothered by this since
 
dislikes the idea of friendship
 
is burdened by this tendency because
 
finds rules of etiquette to be valuable in the abstract
 
 
leaving a performance troupe
 
leaving a performance troupe
 +
a tribute cancellation
 +
an incident
 +
when a stranger advanced with a weapon
 +
seeing a stranger sneaking around
 
being removed from a performance troupe
 
being removed from a performance troupe
 
being removed from a military group
 
being removed from a military group
when a stranger advanced with a weapon
+
bringing up job scarcity in a meeting
a site was controlled
+
making suggestions about work allocations
a tribute cancellation
+
witnessing a night creature drinking blood
an incident
+
petitioning for citizenship
hearing a rumor
+
crying on a priest
becoming a parent
+
yelling at somebody in charge
being near to a conflict
+
requesting weapon production
an agreement was cancelled
+
yelling at a priest
joining a traveling group
+
being yelled at by an unhappy worshipper
a new romance
+
being cried on by an unhappy worshipper
realizing
+
crying on somebody in charge
playing make believe
+
telling somebody about being trapped here
playing with
+
hearing somebody was being prevented from leaving
getting divorced
+
viewing
you were
+
being yelled at by an unhappy citizen
  caught up in  
+
being cried on by an unhappy citizen
improving
+
own
mastering
+
very fine
a break up
+
in a personal museum
attending a sermon
+
near
watching a performance
+
completely sublime
producing a masterwork
+
tastefully arranged
creating an artifact
+
splendid
being reunited with a loved one
+
wonderful
being caught sneaking
+
being released from confinement
joining an existing conflict
+
a miscarriage
giving a sermon
+
losing a pet
the unexpected death of somebody
+
throwing something
somebody's death
+
dislikes the natural world
while
+
is troubled by this since
killing somebody
+
is torn by this since
somebody's
+
  holds nature in high regard
dead body
+
less love-prone
less inclined to create
+
more hate-prone
while in
+
is currently
experiencing trauma
+
more love-prone
seeing
+
less envy-prone
more of a thrill seeker
+
more prone to cheerfulness
less of a thrill seeker
+
less hate-prone
more inclined to the practical
+
more envy-prone
more inclined to create
+
less depression-prone
more thoughtless
+
more anger-prone
more deliberate
+
less prone to cheerfulness
more sloppy
+
more depression-prone
more distrustful
+
less anxiety-prone
 +
more lust-prone
 +
less anger-prone
 +
more anxiety-prone
 +
less vulnerable
 +
more greedy
 +
less lust-prone
 +
more vulnerable
 +
more violent
 +
less violent
 +
more intemperant
 +
less intemperant
 +
more harmonious
 +
more friendly
 +
more wasteful
 +
more discordant
 +
more grateful
 +
less grateful
 +
more disdainful
 +
more prudent
 +
more presumptious
 +
more despairing
 +
more humble
 +
more singleminded
 +
less open-minded
 
more obsessive
 
more obsessive
less obsessive
 
more sensitive
 
less sensitive
 
more despairing
 
 
more attentive
 
more attentive
 
less attentive
 
less attentive
less open-minded
+
less sensitive
less grateful
+
more thoughtless
more humble
+
less obsessive
more singleminded
+
more sensitive
more presumptious
+
more distrustful
being unable to petition for citizenship
+
more of a thrill seeker
being unable to find somebody to complain to about job scarcity
+
more deliberate
being unable to make suggestions about work allocations
+
more sloppy
being unable to request weapon production
+
more inclined to create
by the dead
+
less inclined to create
combat drills
+
less of a thrill seeker
practicing at the archery target
+
more inclined to the practical
a sparring session
+
seeing
  by a dead sibling
+
  die
by a dead animal training partner
+
while in
by a dead friend
+
experiencing trauma
by a dead and still annoying acquaintance
+
at
being
+
the unexpected death of somebody
by a dead pet
+
somebody's
  by a dead spouse
+
  dead body
by a dead lover
+
being granted citizenship
being tormented in nightmares by a dead animal training partner
+
being denied residency
being tormented in nightmares by a dead friend
+
the acceptance of a petition for a guildhall for
being tormented in nightmares by a dead and still annoying acquaintance
+
being granted residency
being tormented in nightmares by the dead
+
  was ignored
being tormented in nightmares by
+
  being ignored
  own dead mother
+
the rejection of a petition for a temple for
  own dead father
+
a petition for a temple for
own dead child
+
being abandoned
being tormented in nightmares by a dead pet
+
the rejection of a petition for a guildhall for
being tormented in nightmares by a dead spouse
+
an agreement to construct a temple for
being tormented in nightmares by a dead lover
+
was abandoned
being tormented in nightmares by a dead sibling
+
being denied citizenship
wearing tattered clothing
+
having a request approved
to have
+
a petition for a guildhall for
clothes rot off of  
+
an agreement to construct a guildhall for
a miscarriage
+
having
spouse's miscarriage
+
punishment delayed
to be
+
having a request ignored
wearing old clothing
+
that nobody could be punished for a failure
tastefully arranged
+
having a mandate ignored
losing a pet
+
having a mandate deadline missed
throwing something
+
the delayed punishment of a criminal
being released from confinement
+
the scarcity of cages and chains
very fine
+
toppling something over
splendid
+
receiving a higher rank of nobility
wonderful
+
the lack of work last season
completely sublime
+
smashing up a building
viewing
+
a mandate deadline met
in a personal museum
 
being cried on by an unhappy worshipper
 
being yelled at by an unhappy citizen
 
being cried on by an unhappy citizen
 
hearing somebody was being prevented from leaving
 
yelling at somebody in charge
 
crying on somebody in charge
 
telling somebody about being trapped here
 
being yelled at by an unhappy worshipper
 
making suggestions about work allocations
 
requesting weapon production
 
yelling at a priest
 
crying on a priest
 
seeing a stranger sneaking around
 
witnessing a night creature drinking blood
 
petitioning for citizenship
 
bringing up job scarcity in a meeting
 
 
uncovered
 
uncovered
 +
entering the nobility
 +
being knocked out during a cave-in
 +
being forced to eat vermin to survive
 +
starting a fist fight
 
being forced to eat a treasured pet to survive
 
being forced to eat a treasured pet to survive
 
being forced to eat a beloved creature to survive
 
being forced to eat a beloved creature to survive
being forced to eat vermin to survive
+
beating somebody with a hammer
receiving a higher rank of nobility
+
being beaten with a hammer
entering the nobility
+
punishing somebody with a beating
being knocked out during a cave-in
+
being beaten
a mandate deadline met
+
eating rotten food
having a mandate deadline missed
+
putting on a
the lack of work last season
+
being unable to find a hammer
smashing up a building
+
eating the same old food
toppling something over
+
a fine dish
punishment delayed
+
a wonderful dish
the delayed punishment of a criminal
+
eating
the scarcity of cages and chains
+
a pretty decent meal
having a mandate ignored
+
a drink
having a request approved
+
a pretty decent drink
having a request ignored
+
a truly decadent dish
that nobody could be punished for a failure
+
a legendary meal
having  
+
a truly decadent drink
the re
+
a legendary drink
ejection of a petition for a guildhall for
+
a fine drink
a petition for a guildhall for
+
a wonderful drink
an agreement to construct a guildhall for
+
not having enough weapon racks
being denied citizenship
+
not having enough armor stands
  being ignored
+
not having enough chests
an agreement to construct a temple for
+
not having enough cabinets
  was abandoned
+
arrangements
  being abandoned
+
the lack of dining tables
being denied residency
+
by
the rejection of a petition for a temple for
+
a lesser's pretentious
a petition for a temple for
+
wearing old clothing
  was ignored
+
wearing tattered clothing
the establishment of a guildhall for
+
spouse's miscarriage
the acceptance of a petition for a guildhall for
+
to be
being granted residency
+
body
being granted citizenship
+
being tormented in nightmares by a dead pet
  punishment reduced
+
to have
re-elected
+
clothes rot off of
the establishment of a temple for
+
being tormented in nightmares by a dead sibling
the acceptance of a petition for a temple for
+
being tormented in nightmares by
considering
+
being tormented in nightmares by a dead spouse
the state of demands
+
being tormented in nightmares by a dead lover
that a criminal could not be properly punished
+
  own dead child
having
+
being tormented in nightmares by a dead animal training partner
retching on a miasma
+
  own dead mother
choking on smoke underground
+
  own dead father
being near to a waterfall
+
being tormented in nightmares by the dead
choking on dust underground
+
being  
 +
being tormented in nightmares by a dead friend
 +
being tormented in nightmares by a dead and still annoying acquaintance
 +
by a dead lover
 +
by a dead sibling
 +
  by a dead pet
 +
by a dead spouse
 +
by a dead and still annoying acquaintance
 +
by the dead
 +
by a dead animal training partner
 +
  by a dead friend
 +
a sparring session
 +
being unable to petition for citizenship
 +
combat drills
 +
practicing at the archery target
 +
being unable to request weapon production
 +
being unable to find a priest to complain to
 +
being unable to find somebody to complain to about job scarcity
 +
being unable to make suggestions about work allocations
 +
being unable to find somebody in charge to cry on
 +
long patrol duty
 +
being unable to find a priest to cry on
 +
being unable to find somebody in charge to yell at
 +
utterly sleep-deprived
 +
suffering a major injury
 +
being nauseated by the sun
 +
being out in the sunshine again
 +
being disturbed during sleep by loud noises
 
loud noises made it impossible to sleep
 
loud noises made it impossible to sleep
being able to rest and recuperate
 
caught in the rain
 
caught in a snow storm
 
suffering a major injury
 
 
suffering a minor injury
 
suffering a minor injury
 
sleeping uneasily due to noise
 
sleeping uneasily due to noise
being disturbed during sleep by loud noises
+
caught in a snow storm
long patrol duty
+
retching on a miasma
being nauseated by the sun
+
being able to rest and recuperate
being out in the sunshine again
+
caught in the rain
utterly sleep-deprived
+
choking on dust underground
being unable to find a priest to complain to
+
considering
being unable to find a priest to cry on
+
choking on smoke underground
being unable to find somebody in charge to yell at
+
being near to a waterfall
being unable to find somebody in charge to cry on
+
having
having disappointed a noble
+
punishment reduced
the tax collection didn't go smoothly
+
the state of demands
getting into an argument
+
that a criminal could not be properly punished
making a friend
+
the acceptance of a petition for a temple for
being misinformed about a room for tax collection
+
the establishment of a guildhall for
having pleased a noble
+
re-elected
the tax collection went smoothly
+
the establishment of a temple for
losing property to the tax collector's escorts
+
a great bedroom
being taxed
+
a very good bedroom
not having adequate protection
+
a bedroom like a personal palace
being unable to reach a room for tax collection
+
a fantastic bedroom
caging a creature
+
a horrible bedroom
chaining up a creature
+
an awful bedroom
gelding a creature
+
a good bedroom
putting a piece on display
+
a horribly substandard bedroom
being rescued
+
sleeping on the floor
bringing somebody to rest in bed
+
sleeping in the mud
felling a tree
+
a very poor bedroom
slaughtering an animal
+
a poor bedroom
a poor dining room
+
sleeping on rocks
eating without a proper dining room
+
sleeping on ice
the lack of chairs
+
sleeping in the grass
forming a bond with an animal training partner
+
sleeping on a rough cave floor
a horribly substandard dining room
+
suffering the travesty of art defacement
a horrible dining room
+
being evicted
an awful dining room
+
sleeping in the dirt
a very poor dining room
+
sleeping on a pile of driftwood
a fantastic dining room
+
writing
a great dining room
+
reading
a very good dining room
+
teaching
a good dining room
+
learning about
the lack of dining tables
+
being unable to advance the study of
eating at a crowded table
+
discussing
dining in  
+
learning
a legendary dining room
+
making a breakthrough concerning
not having enough armor stands
+
getting married
a lesser's pretentious
 
arrangements
 
a legendary drink
 
not having enough chests
 
not having enough cabinets
 
not having enough weapon racks
 
a pretty decent drink
 
a fine drink
 
a wonderful drink
 
a truly decadent drink
 
a wonderful dish
 
a truly decadent dish
 
a legendary meal
 
a drink
 
putting on a
 
eating
 
a pretty decent meal
 
a fine dish
 
being beaten with a hammer
 
being unable to find a hammer
 
eating the same old food
 
eating rotten food
 
starting a fist fight
 
punishing somebody with a beating
 
being beaten
 
beating somebody with a hammer
 
 
gaining siblings
 
gaining siblings
 +
pondering
 +
giving birth to
 +
giving somebody water
 +
receiving food
 
gaining a sibling
 
gaining a sibling
 
receiving water
 
receiving water
giving somebody water
+
having an intellectual discussion with a lover
discussing
+
having an intellectual discussion with a sibling
pondering
+
giving somebody food
giving birth to
+
having an intellectual discussion with the spouse
getting married
+
having an intellectual discussion with a child
reading
+
having an intellectual discussion with a friend
learning
+
having an intellectual discussion with mother
making a breakthrough concerning
+
having an intellectual discussion with father
being unable to advance the study of
+
sharing a personal insight with the spouse
being evicted
+
sharing a personal insight with a lover
teaching
+
having an intellectual discussion with an acquaintance
learning about
+
having an intellectual discussion with somebody
writing
+
sharing a personal insight with father
sleeping on ice
+
sharing a personal insight with a child
sleeping in the dirt
+
sharing a personal insight with a sibling
sleeping on a pile of driftwood
+
sharing a personal insight with mother
suffering the travesty of art defacement
+
sharing a personal insight with somebody
sleeping in the mud
+
sharing one of the spouse's personal insight
sleeping in the grass
+
sharing a personal insight with a friend
sleeping on a rough cave floor
+
sharing a personal insight with an acquaintance
sleeping on rocks
+
sharing one of mother's personal insight
an awful bedroom
+
sharing one of father's personal insight
a very poor bedroom
+
sharing a lover's personal insight
a poor bedroom
+
sharing a sibling's personal insight
sleeping on the floor
+
sharing an acquaintance's personal insight
a very good bedroom
+
sharing somebody's personal insight
a good bedroom
+
sharing a child's personal insight
a horribly substandard bedroom
+
sharing a friend's personal insight
a horrible bedroom
+
a legendary dining room
sleeping in
+
a fantastic dining room
a bedroom like a personal palace
+
eating at a crowded table
a fantastic bedroom
+
dining in  
a great bedroom
+
a good dining room
having a drink without using a goblet, cup or mug
+
a horribly substandard dining room
drinking water without a well
+
a great dining room
being near to a  
+
a very good dining room
sleeping without a proper room
+
a very poor dining room
forced to drink ichorous water
+
a poor dining room
forced to drink purulent water
+
a horrible dining room
drinking nasty water
+
an awful dining room
drinking something spoiled
+
forming a bond with an animal training partner
 +
being rescued
 +
eating without a proper dining room
 +
the lack of chairs
 +
slaughtering an animal
 +
caging a creature
 +
bringing somebody to rest in bed
 +
felling a tree
 +
putting a piece on display
 +
losing property to the tax collector's escorts
 +
chaining up a creature
 +
gelding a creature
 +
being unable to reach a room for tax collection
 +
being misinformed about a room for tax collection
 +
being taxed
 +
not having adequate protection
 +
the tax collection went smoothly
 +
having disappointed a noble
 +
having pleased a noble
 +
that
 +
making a friend
 +
forming a grudge
 +
the tax collection didn't go smoothly
 +
getting into an argument
 +
being pestered by
 +
a satisfying acquisition
 +
being accosted by
 +
being near  
 +
being confined
 +
a bath
 +
acquiring
 +
adopting a new pet
 +
being attacked
 +
being attacked by the dead
 +
a soapy bath
 +
killing somebody by accident while sparring
 +
drinking the same old booze
 
forced to drink bloody water
 
forced to drink bloody water
forced to drink slime
 
forced to drink vomit
 
forced to drink gooey water
 
being attacked by the dead
 
 
being attacked by  
 
being attacked by  
 
  own dead  
 
  own dead  
drinking the same old booze
+
forced to drink gooey water
a bath
+
forced to drink ichorous water
a soapy bath
+
forced to drink slime
killing somebody by accident while sparring
+
forced to drink vomit
being attacked
+
drinking something spoiled
a satisfying acquisition
+
having a drink without using a goblet, cup or mug
acquiring
+
forced to drink purulent water
adopting a new pet
+
drinking nasty water
being confined
+
sleeping without a proper room
forming a grudge
+
sleeping in
being accosted by
+
drinking water without a well
being near
+
being near to a  
being pestered by
+
being unable to pray
a legendary
+
for too long
a fantastic
+
being away from people for too long
a great
+
being kept from alcohol for too long
a very good
+
doing nothing creative for so long
conducting a meeting in
+
leading an unexciting life for so long
having to conduct an official meeting in a bedroom
+
being unoccupied for too long
having to conduct an official meeting in a dining room
+
being unable to admire art for so long
not having any rooms
+
being away from friends for too long
 +
being unable to hear eloquent speech for so long
 +
not learning anything for so long
 +
being away from family for too long
 +
being unable to make merry for so long
 +
being unable to practice a craft for too long
 +
being away from traditions for too long
 +
a lack of introspection for too long
 +
being unable to take it easy for so long
 +
being unable to make romance for so long
 +
being unable to practice a martial art for too long
 +
being unable to practice a skill for too long
 +
being unable to acquire something for too long
 +
a lack of decent meals for too long
 +
being away from animals for so long
 +
being away from great beasts for so long
 +
being unable to argue for too long
 +
being unable to be extravagant for so long
 +
being unable to fight for too long
 +
a lack of trouble-making for too long
 +
a lack of abstract thinking for too long
 +
performing the rites of
 +
being unable to wander for too long
 +
being unable to help anybody for too long
 +
defeating somebody
 +
murdering somebody
 +
incompletely performing the rites of
 +
communing with
 +
a scholarly lecture in
 +
a performance in
 +
abducting somebody
 +
preying on the blood of civilized creatures
 +
an infiltration mission
 +
receiving a cut of corruptly-obtained funds
 +
being far away
 +
a lover
 +
a sibling
 +
problems with
 +
the spouse
 +
discussing the spouse's problems
 +
discussing a lover's problems
 +
a friend
 +
an acquaintance
 +
discussing father's problems
 +
discussing a child's problems
 +
discussing a sibling's problems
 +
discussing mother's problems
 +
discussing somebody's problems
 +
visiting with a pet
 +
discussing a friend's problems
 +
discussing an acquaintance's problems
 +
talking with a sibling
 +
talking with mother
 +
talking with the spouse
 +
talking with a lover
 +
visiting with an animal training partner
 
talking with a friend
 
talking with a friend
talking with an acquaintance
 
forced to talk to somebody annoying
 
talking with somebody
 
talking with mother
 
 
talking with father
 
talking with father
 
talking with a child
 
talking with a child
visiting with an animal training partner
+
talking with somebody
visiting with a pet
+
conducting a meeting in
talking with the spouse
+
talking with an acquaintance
talking with a lover
+
forced to talk to somebody annoying
talking with a sibling
+
not having any rooms
discussing a child's problems
+
a legendary
discussing a friend's problems
+
having to conduct an official meeting in a bedroom
discussing an acquaintance's problems
+
having to conduct an official meeting in a dining room
discussing somebody's problems
+
a very good
discussing a lover's problems
+
a good
discussing a sibling's problems
+
a fantastic
discussing mother's problems
+
a great
discussing father's problems
+
an awful
a sibling
+
a horrible
a friend
+
a poor
an acquaintance
+
a very poor
discussing the spouse's problems
+
about
sharing somebody's personal insight
+
not having a tomb after gaining another year
problems with
+
a horribly substandard
the spouse
+
  tomb after gaining another year
a lover
+
a child was turned away from sanctuary
sharing one of father's personal insight
+
being expelled
sharing a child's personal insight
+
after talking to a pillar of society
sharing a friend's personal insight
+
interacting with a pet
sharing an acquaintance's personal insight
+
the bizarre conviction against all reason of the victim of a crime
sharing one of the spouse's personal insight
 
sharing a lover's personal insight
 
sharing a sibling's personal insight
 
sharing one of mother's personal insight
 
sharing a personal insight with a child
 
sharing a personal insight with a friend
 
sharing a personal insight with an acquaintance
 
sharing a personal insight with somebody
 
sharing a personal insight with a lover
 
sharing a personal insight with a sibling
 
sharing a personal insight with mother
 
sharing a personal insight with father
 
having an intellectual discussion with a friend
 
having an intellectual discussion with an acquaintance
 
having an intellectual discussion with somebody
 
sharing a personal insight with the spouse
 
having an intellectual discussion with a sibling
 
having an intellectual discussion with mother
 
having an intellectual discussion with father
 
having an intellectual discussion with a child
 
receiving food
 
giving somebody food
 
having an intellectual discussion with the spouse
 
having an intellectual discussion with a lover
 
performing the rites of
 
incompletely performing the rites of
 
communing with
 
defeating somebody
 
being unable to be extravagant for so long
 
being unable to wander for too long
 
being unable to help anybody for too long
 
a lack of abstract thinking for too long
 
a lack of decent meals for too long
 
being unable to fight for too long
 
a lack of trouble-making for too long
 
being unable to argue for too long
 
being unable to make romance for so long
 
being away from animals for so long
 
being away from great beasts for so long
 
being unable to acquire something for too long
 
being unable to practice a craft for too long
 
being unable to practice a martial art for too long
 
being unable to practice a skill for too long
 
being unable to take it easy for so long
 
being unable to hear eloquent speech for so long
 
being away from traditions for too long
 
a lack of introspection for too long
 
being unable to make merry for so long
 
leading an unexciting life for so long
 
not learning anything for so long
 
being away from family for too long
 
being away from friends for too long
 
  for too long
 
being unoccupied for too long
 
being unable to admire art for so long
 
doing nothing creative for so long
 
being forced to endure the decay of an acquaintance
 
being away from people for too long
 
being kept from alcohol for too long
 
being unable to pray
 
being forced to endure the decay of a child
 
being forced to endure the decay of an animal training partner
 
being forced to endure the decay of a friend
 
being forced to endure the decay of an annoying acquaintance
 
being forced to endure the decay of a lover
 
being forced to endure the decay of a sibling
 
being forced to endure the decay of a mother
 
being forced to endure the decay of a father
 
 
receiving justice through a criminal's conviction
 
receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
 
being forced to endure the decay of a pet
 
being forced to endure the decay of a spouse
 
being expelled
 
 
a long-dead corpse was convicted of a crime
 
a long-dead corpse was convicted of a crime
 
an animal was convicted of a crime
 
an animal was convicted of a crime
the bizarre conviction against all reason of the victim of a crime
+
being forced to endure the decay of a spouse
not having a tomb after gaining another year
+
being forced to endure the decay of a lover
after talking to a pillar of society
+
when a family member received justice through a criminal's conviction
interacting with a pet
+
being forced to endure the decay of a pet
a child was turned away from sanctuary
+
being forced to endure the decay of a father
a horrible
+
being forced to endure the decay of a child
a horribly substandard
+
being forced to endure the decay of a sibling
tomb after gaining another year
+
being forced to endure the decay of a mother
about
+
being forced to endure the decay of an annoying acquaintance
a good
+
being forced to endure the decay of an acquaintance
a poor
+
being forced to endure the decay of an animal training partner
a very poor
+
being forced to endure the decay of a friend
an awful
+
A migrant has decided to brave this terrifying unhappy place.
a performance in
+
A migrant has arrived at this unhappy place, despite the danger.
receiving a cut of corruptly-obtained funds
+
A migrant has arrived at this miserable place, despite the danger.
being far away
+
A migrant has arrived at this miserable place.
an infiltration mission
+
A migrant has arrived, despite the danger.
murdering somebody
+
A migrant has arrived.
abducting somebody
+
A migrant has arrived at this unhappy place.
preying on the blood of civilized creatures
+
A migrant has decided to brave this terrifying place.
a scholarly lecture in
+
Others were too nervous to make the journey to this miserable fortress.
has been ignored.
+
No one else even considered making the journey to this cursed unhappy death-trap.
The residency petition of
+
No one else even considered making the journey to this cursed miserable death-trap.
 
Others refused to journey to this dangerous and miserable fortress.
 
Others refused to journey to this dangerous and miserable fortress.
No one else even considered making the journey to this cursed miserable death-trap.
+
No one else even considered making the journey to this cursed death-trap.
No one else even considered making the journey to this cursed unhappy death-trap.
+
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey to this miserable fortress.
+
Others refused to journey to this dangerous and unhappy fortress.
A migrant has decided to brave this terrifying place.
+
Others were too nervous to make the journey to this unhappy fortress.
A migrant has arrived at this unhappy place.
+
Migrants refused to journey to such a dangerous and miserable fortress this season.
A migrant has arrived.
+
Migrants were too nervous to make the journey this season to this miserable fortress.
A migrant has arrived, despite the danger.
+
Others were too nervous to make the journey.
A migrant has arrived at this miserable place.
+
No one even considered making the journey to such a cursed miserable death-trap this season.
A migrant has arrived at this miserable place, despite the danger.
+
Migrants were too nervous to make the journey this season to this unhappy fortress.
A migrant has arrived at this unhappy place, despite the danger.
+
No one even considered making the journey to such a cursed death-trap this season.
A migrant has decided to brave this terrifying unhappy place.
+
No one even considered making the journey to such a cursed unhappy death-trap this season.
Some migrants have arrived, despite the danger.
+
Migrants refused to journey to such a dangerous and unhappy fortress this season.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
No one else even considered making the journey to this miserable hellhole.
A migrant has decided to brave this terrifying miserable place.
+
Others refused to journey to this unhappy fortress.
Some migrants have arrived.
+
Migrants refused to journey to such a dangerous fortress this season.
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
+
Migrants were too nervous to make the journey this season.
Some migrants have arrived at this miserable place.
+
Migrants refused to journey to this unhappy fortress this season.
Some migrants have arrived at this unhappy place.
+
Migrants were too wary to make the journey this season.
Some migrants have arrived at this unhappy place, despite the danger.
+
Others were too wary to make the journey.
Your ruler has arrived, dressed as a peasant!
+
No one even considered making the journey to such a miserable hellhole this season.
Their wagons have bypassed your inaccessible site.
+
diplomat from
Some migrants have arrived at this miserable place, despite the danger.
+
No
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
+
The fortress attracted no migrants this season.
Take careful stock of your own stores.
+
Your ruler has arrived with a full entourage.  Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written.
caravan from  
+
The merchants from  
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
+
will be leaving soon.
  is a welcome sight.  
+
? How curious...
Although it is a grim reminder of the winter hardships to come, the supply caravan from
+
has come!
craftsmen
+
DIPLOMACYFLAG_SUCCESS
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious
+
DIPLOMACYFLAG_FAILURE
A mandate has ended.
+
have embarked on their journey.
  has ended a mandate.
+
TREESREMOVED
The annual tribute from
+
NULL
Wagon Pathing Catastrophe
+
LOCAL_LARGE_PREDATOR
  Try building a butcher's shop and slaughtering some livestock.
+
YOURCIV
  Are your farmplots working? Make sure you are planting edible plants.
+
YOURFORT
  Perhaps you can gather plants, fruit, or go fishing.
+
ASSOCIATE
  Do you have any livestock to slaughter?
+
ACTOR
Congratulations!  (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.)
+
RANGE
Deeper. We must dig deeper.
+
DIPLOMAT
  Consider placing a farmplot on some underground soil and planting seeds.
+
bids you farewell!
Your fortress is out of food!
+
NATIVENAME
 +
ADD_FLAG
 +
REMOVE_FLAG
 +
HISTNAME
 +
Wagon arrival location
 +
TRANSLATEDNAME
 +
TITLENAME
 +
has been elected
 +
has been re-elected.
 +
The residency petition of
 +
The temple petition by
 +
The guildhall petition by
 +
  has been ignored.
 +
The citizenship petition of
 +
The priesthood of
 +
is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
 +
The guildhall agreement with
 +
  has been satisfied.
 +
guild, has been established.
 +
has been missing for a week.
 +
The high priest of  
 +
  has been abandoned.
 +
The gods surely want you to dig deeper still!
 +
And why shouldn't you dig deeper still?!
 +
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.
 +
What are a few pesky demons after all?
 
A true Mountainhome must have a true throne!  
 
A true Mountainhome must have a true throne!  
 +
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.
 +
is satisfied with their position here.
 
Everything is properly royal, properly furnished.  And yet?  
 
Everything is properly royal, properly furnished.  And yet?  
 +
Congratulations!  (You should be proud of your accomplishment.  Embark in a world with the deepest cavern layers for further challenges.)
 +
Your fortress is out of food!
 
This legend does not end until we've chipped out the last treasures of the underworld!
 
This legend does not end until we've chipped out the last treasures of the underworld!
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.  
+
Deeper. We must dig deeper.
The gods surely want you to dig deeper still!
+
  Try building a butcher's shop and slaughtering some livestock.
What are a few pesky demons after all?
+
  Do you have any livestock to slaughter?
is satisfied with their position here.  
+
  Consider placing a farmplot on some underground soil and planting seeds.
And why shouldn't you dig deeper still?!
+
  Are your farmplots workingMake sure you are planting edible plants.
  guild, has been established.
+
A mandate has ended.
has been abandoned.
+
Wagon Pathing Catastrophe
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.  
+
  Perhaps you can gather plants, fruit, or go fishing.
  has been missing for a week.
+
  has ended a mandate.
The priesthood of
+
  is a welcome sight.  
  has been satisfied.
+
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious
The high priest of
+
The annual tribute from
is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
+
Although it is a grim reminder of the winter hardships to come, the supply caravan from
The temple petition by
+
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
The citizenship petition of  
+
caravan from
The guildhall agreement with
+
craftsmen
The guildhall petition by
+
Take careful stock of your own stores.  
has been re-elected.
+
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
has been elected
+
Some migrants have arrived at this miserable place, despite the danger.
TITLENAME
+
Their wagons have bypassed your inaccessible site.
TRANSLATEDNAME
+
Your ruler has arrived, dressed as a peasant!
Wagon arrival location
+
Some migrants have arrived at this unhappy place, despite the danger.
HISTNAME
+
Some migrants have arrived at this unhappy place.
REMOVE_FLAG
+
Some migrants have arrived at this miserable place.
ADD_FLAG
+
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
NATIVENAME
+
Some migrants have arrived.
bids you farewell!
+
A migrant has decided to brave this terrifying miserable place.
DIPLOMAT
+
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
ASSOCIATE
+
Some migrants have arrived, despite the danger.
YOURFORT
+
current events
YOURCIV
+
the future
LOCAL_LARGE_PREDATOR
+
the past
TREESREMOVED
+
the concept of death
have embarked on their journey.
+
the concept of family
DIPLOMACYFLAG_FAILURE
+
someone recently deceased
DIPLOMACYFLAG_SUCCESS
+
someone recently retired
has come!
+
the concept of war
?  How curious...
+
an abstract concept
will be leaving soon.
+
the concept of hunting
The merchants from
+
the concept of nature
Your ruler has arrived with a full entourage.  Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written.
+
a specific wilderness region
The fortress attracted no migrants this season.
+
alcoholic beverages
diplomat from
+
a historical figure
No one even considered making the journey to such a miserable hellhole this season.
+
a specific place
Others were too wary to make the journey.
+
someone's character
Migrants were too wary to make the journey this season.
+
  a dramatic
Migrants refused to journey to this unhappy fortress this season.
+
the hunt
Migrants were too nervous to make the journey this season.
+
mining
Migrants refused to journey to such a dangerous fortress this season.
+
  a light
Others refused to journey to this unhappy fortress.
+
  a solemn
No one else even considered making the journey to this miserable hellhole.
+
a reflective
Migrants refused to journey to such a dangerous and unhappy fortress this season.
+
a ribald
No one even considered making the journey to such a cursed unhappy death-trap this season.
+
form
No one even considered making the journey to such a cursed death-trap this season.
+
intended
Migrants were too nervous to make the journey this season to this unhappy fortress.
+
poetic
No one even considered making the journey to such a cursed miserable death-trap this season.
+
narrative
Others were too nervous to make the journey.
 
Migrants were too nervous to make the journey this season to this miserable fortress.
 
Migrants refused to journey to such a dangerous and miserable fortress this season.
 
Others were too nervous to make the journey to this unhappy fortress.
 
Others refused to journey to this dangerous and unhappy fortress.
 
Others refused to journey to this dangerous fortress.
 
No one else even considered making the journey to this cursed death-trap.
 
is divided into
 
The poem
 
#NAAM?
 
two distinct
 
, originating in
 
concerning
 
The form guides poets during improvised performances.  
 
The rules of the form are applied by poets to produce individual poems which can be recited. 
 
to refuse consolation
 
to console the audience
 
  a chosen subject
 
  concerning
 
to teach a moral lesson
 
to beseech
 
to make a concession
 
to make an assertion
 
to express pleasure with
 
to make an apology
 
to praise
 
to express grief over
 
 
to amuse the audience
 
to amuse the audience
to satirize
 
to renounce
 
 
to complain about
 
to complain about
narrative
 
 
to describe
 
to describe
intended
+
to satirize
a light
+
epenthesis
a ribald
+
synchysis
poetic
+
consonance
a solemn
+
elision
someone's character
+
symbolism
mining
+
metaphor
a reflective
+
allegory
a dramatic
+
ambiguity
a specific wilderness region
+
vivid imagery
a specific place
+
juxtaposition
the hunt
+
simile
alcoholic beverages
+
metonymy
the concept of war
 
the concept of nature
 
a historical figure
 
an abstract concept
 
the concept of death
 
someone recently retired
 
the concept of hunting
 
the concept of family
 
current events
 
the past
 
someone recently deceased
 
the future
 
certain lines
 
often contrast underlying meaning
 
often share an underlying meaning
 
 
A form of  
 
A form of  
Forms of
 
common throughout the poem, in that
 
 
parallelism  
 
parallelism  
vivid imagery
 
metonymy
 
 
  is characteristic of the form.   
 
  is characteristic of the form.   
juxtaposition
+
Forms of
symbolism
+
they
ambiguity
+
often share an underlying meaning
simile
+
common throughout the poem, in that
metaphor
+
certain lines
epenthesis
+
have similar grammatical structures
elision
+
use the same placement of allusions
allegory
+
often contrast underlying meaning
synchysis
+
are required to maintain phrasing
antanaclasis
+
Linguistic skill is required in the visual presentation as well, as
onomatopoeia
+
must feature
consonance
+
sometimes have reversed word orders
assonance
+
reverse grammatical structures
Use of  
+
lines which can be read orthogonally across the standard lines
an animal
+
lines which emerge when reading along certain prescribed paths across the body of the poem
alliteration
+
lines with different readings depending on word breaks
internal rhyme
+
lines which can be read backwards as well as forwards
a relative of the author
+
foot
a traveler
+
feet
a fictional poet
+
Each line has
a party to a debate
+
The poem has
is always written from the perspective of
+
uneven-even
a soldier
+
uneven-uneven
the author
+
a tone pattern of  
series of
+
even-uneven
extremely long series of
+
even-even-uneven
lengthy
+
uneven-even-uneven
a single
+
uneven-even-even
  tercet
+
even-uneven-even
quatrain
+
even-uneven-uneven
distinct parts:
+
uneven-uneven-even
couplet
+
even-even
septet
+
even-even-even
quintain
+
short-long
  sexain
+
long-short
a series of
+
uneven-uneven-uneven
numerous series of
+
a syllable weight pattern of
verse paragraph
+
short-long-short
brief
+
short-short-long
  numerous series of
+
long-long
  extremely long series of
+
long-short-short
an extremely long series of
+
short-short-short
  series of
+
short-long-long
 +
long-short-long
 +
short-short
 +
  (quantitative
 +
iambic
 +
long-long-short
 +
long-long-long
 +
to express pleasure with
 +
to express grief over
 +
to renounce
 +
to make an apology
 +
to teach a moral lesson
 +
to make an assertion
 +
to praise
 +
to beseech
 +
to refuse consolation
 +
  concerning
 +
to make a concession
 +
to console the audience
 +
, originating in
 +
The rules of the form are applied by poets to produce individual poems which can be recited. 
 +
  a chosen subject
 +
  concerning
 +
is divided into
 +
two distinct
 +
The form guides poets during improvised performances.  
 +
The poem
 +
septet
 +
sexain
 +
-line stanza
 +
octet
 
tercet
 
tercet
quatrain
 
another
 
 
couplet
 
couplet
septet
 
 
quintain
 
quintain
sexain
+
quatrain
octameter
+
numerous series of
heptameter
+
series of
an accent pattern of  
+
another
tetrameter
+
extremely long series of
trimeter
+
a series of
hexameter
+
brief
pentameter
+
an extremely long series of
molossic
+
numerous series of
antibacchic
+
septet
dimeter
+
sexain
monometer
+
verse paragraph
pyrrhic
+
tercet
cretic
+
couplet
bacchic
+
quintain
tribrachic
+
quatrain
 +
series of
 +
a single
 +
distinct parts:
 +
extremely long series of
 +
is always written from the perspective of
 +
the author
 +
lengthy
 +
full
 +
a relative of the author
 +
a party to a debate
 +
a soldier
 +
a traveler
 +
Use of
 +
internal rhyme
 +
a fictional poet
 +
an animal
 +
antanaclasis
 +
assonance
 +
alliteration
 +
onomatopoeia
 +
concerns
 +
is written from the perspective of
 +
to offer a different perspective
 +
the subject of the poem
 +
present different views of the same subject
 +
In the
 +
must make use of
 +
Certain lines
 +
each
 +
stanza
 +
part, the
 +
line of
 +
is required to maintain the phrasing of
 +
has the same grammatical structure as
 +
shares the underlying meaning of
 +
contrasts the underlying meaning of
 +
reverses the grammatical structure of
 +
presents a different view of the subject of
 +
uses the same placement of allusions as
 +
reverses the word order of
 +
includes
 +
lines which emerge when reading along certain prescribed paths
 +
must expand the idea of
 +
line. 
 +
has different readings depending on word breaks
 +
can be read backwards as well as forwards
 +
has lines with
 +
in each line
 +
refrain occurs as lines
 +
refrain occurs as line
 +
The refrain occurs as lines
 +
The refrain occurs as line
 +
of the
 +
of this part
 +
The ending of each line
 +
of the poem
 +
repeating in each stanza of
 +
within each stanza of
 +
shares the same rhyme. 
 +
The rhyme scheme
 +
within each stanza
 +
within this stanza
 +
within
 +
repeating in each stanza
 +
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
 +
In this part of the poem, the end rhymes don't need to match perfectly. 
 +
respecting the full poem
 +
, where numbers indicate a refrain
 +
The rhyme
 +
need to match perfectly. 
 
dactylic
 
dactylic
spondaic
 
anapaestic
 
 
amphibrachic
 
amphibrachic
(quantitative
 
long-long-long
 
 
trochaic
 
trochaic
iambic
+
spondaic
short-short-short
+
pyrrhic
short-short
+
tribrachic
long-long-short
+
anapaestic
short-long-long
+
cretic
short-long-short
+
molossic
long-short-short
+
monometer
long-short-long
+
bacchic
short-short-long
+
antibacchic
short-long
+
tetrameter
a syllable weight pattern of  
+
pentameter
long-long
+
dimeter
long-short
+
trimeter
even-uneven-uneven
+
octameter
even-even-even
+
). 
uneven-uneven-uneven
+
hexameter
uneven-uneven-even
+
heptameter
even-even-uneven
+
stressed-unstressed
even-uneven-even
+
stressed-stressed
even-even
+
an accent pattern of  
uneven-even-uneven
+
unstressed-stressed
uneven-even
+
unstressed-unstressed-stressed
even-uneven
+
stressed-unstressed-stressed
uneven-even-even
+
stressed-unstressed-unstressed
uneven-uneven
+
unstressed-stressed-unstressed
The poem has
+
unstressed-stressed-stressed
a tone pattern of  
+
stressed-stressed-unstressed
lines which can be read orthogonally across the standard lines
+
unstressed-unstressed
lines which can be read backwards as well as forwards
+
unstressed-unstressed-unstressed
Each line has
+
syllables. 
lines which emerge when reading along certain prescribed paths across the body of the poem
+
Every line of the poem has
Linguistic skill is required in the visual presentation as well, as
+
stressed-stressed-stressed
reverse grammatical structures
+
(qualitative
lines with different readings depending on word breaks
+
a terminal caesura
must feature
+
The ending of each line of the poem shares the same rhyme
have similar grammatical structures
+
an initial caesura
are required to maintain phrasing
+
a medial caesura
sometimes have reversed word orders
+
sections
use the same placement of allusions
+
section
reverses the grammatical structure of
+
, though the rhyming doesn't have to be perfect
reverses the word order of
+
, though rhymes at the end of lines in the  
must expand the idea of
+
  at the end of the  
presents a different view of the subject of
+
lines don't
is required to maintain the phrasing of
+
  don't need to match perfectly
contrasts the underlying meaning of
+
, though the rhyme
uses the same placement of allusions as
 
has the same grammatical structure as
 
line of  
 
shares the underlying meaning of
 
stanza
 
present different views of the same subject
 
Certain lines
 
part, the
 
In the  
 
concerns
 
  the subject of the poem
 
must make use of
 
  is written from the perspective of
 
to move away from previous ideas
 
to undercut the previous assertion
 
to offer a different perspective
 
to reflect on previous ideas
 
to synthesize previous ideas
 
to make a counter-assertion
 
to invert the previous assertion
 
to develop the previous idea
 
is solemn
 
is light
 
is a narrative
 
is a riddle
 
 
is dramatic
 
is dramatic
need to match perfectly
 
is ribald
 
 
is reflective
 
is reflective
at the end of the
 
, though the rhyme
 
 
line doesn't
 
line doesn't
lines don't
+
  need to match perfectly
sections
+
is solemn
, though rhymes at the end of lines in the
+
is a riddle
  don't need to match perfectly
+
is ribald
section
+
is light
a terminal caesura
+
to synthesize previous ideas
a medial caesura
+
to develop the previous idea
, though the rhyming doesn't have to be perfect
+
is a narrative
The ending of each line of the poem shares the same rhyme
+
to make a counter-assertion
syllables. 
+
to move away from previous ideas
(qualitative
+
to reflect on previous ideas
an initial caesura
+
to invert the previous assertion
Every line of the poem has
+
to undercut the previous assertion
unstressed-stressed-stressed
+
Muddy
unstressed-unstressed-unstressed
+
Damp
stressed-stressed-stressed
+
Warm
stressed-stressed-unstressed
+
Detailed
unstressed-unstressed-stressed
+
Sculpted
unstressed-stressed-unstressed
+
Mossy
unstressed-unstressed
+
Snow-covered
stressed-unstressed-stressed
+
Exposed
stressed-unstressed
+
Smooth
unstressed-stressed
+
Straight
stressed-unstressed-unstressed
+
Rough-hewn
stressed-stressed
+
Dense
need to match perfectly. 
+
Dead
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
+
Cluster
, where numbers indicate a refrain
+
Pillar
The rhyme
+
Dry Grass
In this part of the poem, the end rhymes don't need to match perfectly. 
+
Dry
within each stanza
+
Grass
repeating in each stanza
+
Sparse
respecting the full poem
+
  Floor
within this stanza
+
  Ice Floor
repeating in each stanza of
+
Level
The rhyme scheme
+
Dead Grass
within
+
Ice Track (S)
within each stanza of
+
  Track (S)
of the
+
Ice Track (N)
of the poem
+
  Track (N)
shares the same rhyme. 
+
Ice Track (W)
of this part
+
  Track (W)
refrain occurs as lines
+
Ice Track (E)
The refrain occurs as line
+
  Track (E)
The ending of each line
 
  refrain occurs as line
 
has different readings depending on word breaks
 
  in each line
 
The refrain occurs as lines
 
can be read backwards as well as forwards
 
includes
 
  line. 
 
has lines with
 
lines which emerge when reading along certain prescribed paths
 
  Track (SW)
 
Ice Track (SE)
 
  Track (EW)
 
Ice Track (SW)
 
  Track (NW)
 
 
Ice Track (NE)
 
Ice Track (NE)
Track (SE)
 
Ice Track (NW)
 
Track (NS)
 
Ice Track (W)
 
 
  Track (NE)
 
  Track (NE)
 
Ice Track (NS)
 
Ice Track (NS)
  Track (E)
+
  Track (NS)
Ice Track (S)
+
Ice Track (SE)
  Track (W)
+
  Track (SE)
Ice Track (E)
+
Ice Track (NW)
  Track (N)
+
  Track (NW)
Floor
+
  Upward Track (SE)
Track (S)
 
Ice Track (N)
 
Dead Grass
 
Dry Grass
 
Ice Floor
 
Sparse
 
Dense
 
Pillar
 
Exposed
 
Cluster
 
Rough-hewn
 
Detailed
 
Smooth
 
Straight
 
Snow-covered
 
Muddy
 
Sculpted
 
Mossy
 
Ice Upward Track (NE)
 
  Upward Track (NE)
 
 
Ice Upward Track (NW)
 
Ice Upward Track (NW)
 
  Upward Track (NW)
 
  Upward Track (NW)
Ice Upward Track (W)
+
Ice Upward Track (NE)
  Upward Track (W)
+
  Upward Track (EW)
Ice Upward Track (NS)
+
Ice Upward Track (SW)
  Upward Track (NS)
+
  Upward Track (SW)
Ice Upward Track (S)
+
Ice Upward Track (SE)
  Upward Track (S)
+
  Upward Track (NSW)
Ice Upward Track (E)
+
Ice Upward Track (NSE)
  Upward Track (E)
+
  Upward Track (NSE)
Dead Grass Upward Slope
+
Ice Upward Track (EW)
Dry Grass Upward Slope
+
  Upward Track (SEW)
Ice Upward Track (N)
+
Ice Upward Track (NEW)
  Upward Track (N)
+
  Upward Track (NEW)
Ice Upward Stairway
+
Ice Upward Track (NSW)
Ice Downward Stairway
+
Glacial Upward Slope
Grassy Upward Slope
+
Ice Upward Track (NSEW)
Upward Slope
+
  Upward Track (NSEW)
Grassy Downward Stairway
+
Ice Upward Track (SEW)
Downward Stairway
+
Dead Grass Downward Slope
Ice Up/Down Stairway
+
Dry Grass Downward Slope
Underworld Gate
+
Grassy Downward Slope
Grassy Upward Stairway
+
  Downward Slope
Upward Stairway
+
Ice Downward Track (S)
Grassy Up/Down Stairway
+
  Downward Track (S)
Up/Down Stairway
+
Ice Downward Track (N)
Murky Pool Slope
+
  Downward Track (N)
Unusable
+
Ice Downward Track (W)
Lava Flow
+
  Downward Track (W)
Semi-molten Rock
+
Ice Downward Track (E)
Murky Pool
+
  Downward Track (E)
Magma Flow
 
Eerie Glowing Pit
 
Glowing Barrier
 
Glowing Floor
 
Furrowed
 
River Source
 
Waterfall
 
Sapling
 
Young
 
Sapling
 
Pebbles
 
Driftwood
 
Cavern Floor
 
Track (NSEW)
 
Ice Track (SEW)
 
Boulder
 
Ice Track (NSEW)
 
  Track (NEW)
 
Ice Track (NSW)
 
Track (SEW)
 
Ice Track (NEW)
 
  Track (NSE)
 
Ice Track (EW)
 
Track (NSW)
 
Ice Track (NSE)
 
Open Space
 
Downward Slope
 
Unknown
 
Downward Track (NSEW)
 
Ice Downward Track (SEW)
 
Glacial Downward Slope
 
Ice Downward Track (NSEW)
 
Downward Track (NEW)
 
Ice Downward Track (NSW)
 
  Downward Track (SEW)
 
Ice Downward Track (NEW)
 
  Downward Track (NSE)
 
Ice Downward Track (EW)
 
  Downward Track (NSW)
 
Ice Downward Track (NSE)
 
  Downward Track (SW)
 
Ice Downward Track (SE)
 
  Downward Track (EW)
 
Ice Downward Track (SW)
 
Downward Track (NW)
 
 
Ice Downward Track (NE)
 
Ice Downward Track (NE)
Downward Track (SE)
 
Ice Downward Track (NW)
 
Downward Track (NS)
 
Ice Downward Track (W)
 
 
  Downward Track (NE)
 
  Downward Track (NE)
 
Ice Downward Track (NS)
 
Ice Downward Track (NS)
  Downward Track (E)
+
  Downward Track (NS)
Ice Downward Track (S)
+
Ice Downward Track (SE)
  Downward Track (W)
+
  Downward Track (SE)
Ice Downward Track (E)
+
Ice Downward Track (NW)
  Downward Track (N)
+
  Downward Track (NW)
Dead Grass Downward Slope
+
Ice Downward Track (EW)
  Downward Track (S)
+
  Downward Track (EW)
Ice Downward Track (N)
+
Ice Downward Track (SW)
  Downward Slope
+
  Downward Track (SW)
Glacial Upward Slope
+
Ice Downward Track (NSW)
Dry Grass Downward Slope
+
Downward Track (NSW)
Grassy Downward Slope
+
Ice Downward Track (NSE)
Ice Upward Track (SEW)
+
Downward Track (NSE)
  Upward Track (SEW)
+
Ice Downward Track (SEW)
Ice Upward Track (NSEW)
+
  Downward Track (SEW)
  Upward Track (NSEW)
+
Ice Downward Track (NEW)
Ice Upward Track (NSW)
+
Downward Track (NEW)
  Upward Track (NSW)
+
Downward Slope
Ice Upward Track (NEW)
+
Glacial Downward Slope
  Upward Track (NEW)
+
Ice Downward Track (NSEW)
Ice Upward Track (EW)
+
  Downward Track (NSEW)
  Upward Track (EW)
+
Open Space
Ice Upward Track (NSE)
+
Null
  Upward Track (NSE)
+
Ice Track (EW)
Ice Upward Track (SE)
+
  Track (EW)
  Upward Track (SE)
+
Ice Track (SW)
Ice Upward Track (SW)
+
  Track (SW)
  Upward Track (SW)
+
Ice Track (NSW)
cluster
+
  Track (NSW)
fortification
+
Ice Track (NSE)
smooth
+
  Track (NSE)
straight
+
Ice Track (SEW)
pillar
+
  Track (SEW)
exposed
+
Ice Track (NEW)
sculpted
+
Track (NEW)
spit-covered
+
Driftwood
rough-hewn
+
Boulder
detailed
+
Ice Track (NSEW)
mossy
+
  Track (NSEW)
ichor-drenched
+
Young
tear-stained
+
Wet
sweat-drenched
+
Cavern Floor
vomit-covered
+
Pebbles
pus-spattered
+
Furrowed
blood-stained
+
Shrub
a few objects
+
Sapling
some objects
+
Sapling
  stuck to
+
Chasm
some bones
+
River Source
many bones
+
Waterfall
many objects
+
Ashes
a few bones
+
Semi-molten Rock
much gore
+
Glowing Barrier
a few corpses
+
Glowing Floor
a few corpse chunks
+
Eerie Glowing Pit
some gore
+
Unusable
  ghostly
+
Murky Pool
some corpses
+
Magma Flow
many corpses
+
Lava Flow
deep in
+
Upward Stairway
  animated
+
Brook
various
+
River
  lying
+
Murky Pool Slope
Here we have
+
  Downward Stairway
  standing
+
Grassy Up/Down Stairway
a pile of vomit
+
Up/Down Stairway
a spattering of
+
Grassy Upward Stairway
chunky
+
Ice Downward Stairway
a pool of
+
Ice Up/Down Stairway
a pile of
+
Underworld Gate
a slurry of
+
Grassy Downward Stairway
tear-stained
+
Dry Grass Upward Slope
spit-covered
+
Grassy Upward Slope
sweat-drenched
+
  Upward Slope
ichor-flecked
+
Ice Upward Stairway
bloody
+
Upward Track (S)
  amidst
+
Ice Upward Track (N)
pus-spattered
+
  Upward Track (N)
 +
Dead Grass Upward Slope
 +
  Upward Track (W)
 +
Ice Upward Track (E)
 +
  Upward Track (E)
 +
Ice Upward Track (S)
 +
Upward Track (NE)
 +
Ice Upward Track (NS)
 +
Upward Track (NS)
 +
Ice Upward Track (W)
 +
away from the
 +
slam
 +
across the
 +
skips
 +
skip
 +
blows
 +
blow
 +
  into an obstacle and
 +
slams
 
  struck by a ball of flames!
 
  struck by a ball of flames!
apart!
 
 
  flight path!
 
  flight path!
 
  into an obstacle!
 
  into an obstacle!
  slams
+
  apart!
into an obstacle and
+
([@
away from the
+
[CDI:MATERIAL:WATER:SHARP_ROCK]
across the
+
[CDI:INTERACTION:
skips
+
[CDI:ADV_NAME:Launch ice bolt]
[CDI:ADV_NAME:Vanish]
+
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:TARGET:A:SELF_ONLY]
+
[CDI:USAGE_HINT:ATTACK]
[IE_TARGET:C]
+
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[IE_IMMEDIATE]
+
[CDI:TARGET_RANGE:C:25]
[IE_TARGET:A]
+
[CDI:TARGET:C:LINE_OF_SIGHT]
[IE_TARGET:B]
 
[IT_MANUAL_INPUT:target]
 
[I_EFFECT:MATERIAL_EMISSION]
 
[I_TARGET:C:LOCATION]
 
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
 
[I_TARGET:B:LOCATION]
 
[IT_LOCATION:CONTEXT_LOCATION]
 
[I_TARGET:A:MATERIAL]
 
[IT_MATERIAL:CONTEXT_MATERIAL]
 
[SOURCE_HFID:
 
[SOURCE_ENID:
 
[CDI:MAX_TARGET_NUMBER:C:1]
 
[CDI:WAIT_PERIOD:50]
 
 
[CDI:VERB:clench a fist:clenches a fist:NA]
 
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
+
[CDI:VERB:hold up hand:holds up hand:NA]
 
[CDI:VERB:point:points:NA]
 
[CDI:VERB:point:points:NA]
[CDI:VERB:hold up hand:holds up hand:NA]
 
[CDI:USAGE_HINT:ATTACK]
 
 
[CDI:VERB:gesture:gestures:NA]
 
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_RANGE:C:25]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
+
[CDI:WAIT_PERIOD:50]
[CDI:MATERIAL:WATER:SHARP_ROCK]
+
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:TARGET:C:LINE_OF_SIGHT]
+
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:ADV_NAME:Launch ice bolt]
+
[IT_MATERIAL:CONTEXT_MATERIAL]
[CDI:INTERACTION:
+
[I_TARGET:A:MATERIAL]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
+
[SOURCE_ENID:
:BP:BY_CATEGORY:ALL:NERVE
+
[SOURCE_HFID:
:BP:BY_CATEGORY:ALL:BRAIN
+
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
 +
[I_TARGET:C:LOCATION]
 +
[IT_LOCATION:CONTEXT_LOCATION]
 +
[I_TARGET:B:LOCATION]
 +
[IE_TARGET:B]
 +
[IE_TARGET:A]
 +
[I_EFFECT:MATERIAL_EMISSION]
 +
[IT_MANUAL_INPUT:target]
 +
[CDI:TARGET:A:SELF_ONLY]
 +
[CDI:ADV_NAME:Vanish]
 +
[IE_IMMEDIATE]
 +
[IE_TARGET:C]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH]
 +
[CDI:VERB:vanish:vanishes:NA]
 +
[CDI:USAGE_HINT:FLEEING]
 +
[CDI:USAGE_HINT:DEFEND]
 +
[CDI:ADV_NAME:Propel away]
 +
[I_EFFECT:HIDE]
 +
[IT_LOCATION:CONTEXT_CREATURE]
 +
[I_TARGET:A:CREATURE]
 +
:BP:BY_CATEGORY:ALL:EYE
 
:BP:BY_CATEGORY:ALL:MUSCLE
 
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:EYE
+
:BP:BY_CATEGORY:ALL:FAT
 
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:FAT
+
:BP:BY_CATEGORY:ALL:HEART
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
:BP:BY_CATEGORY:ALL:LUNG
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
:BP:BY_CATEGORY:ALL:BRAIN
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
+
:BP:BY_CATEGORY:ALL:NERVE
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
:BP:BY_CATEGORY:ALL:PANCREAS
:VASCULAR_ONLY
+
:BP:BY_CATEGORY:ALL:STOMACH
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
+
:BP:BY_CATEGORY:ALL:GUT
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:SKIN
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
:BP:BY_CATEGORY:ALL:ALL
:RESISTABLE]
+
:BP:BY_CATEGORY:ALL:KIDNEY
[SYNDROME]
+
:BP:BY_CATEGORY:ALL:SPLEEN
[SYN_CONCENTRATION_ADDED:1000:0]
+
mid-low
[IT_MANUAL_INPUT:victim]
+
very low
[I_EFFECT:ADD_SYNDROME]
+
extremely high
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
+
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CDI:MAX_TARGET_NUMBER:A:1]
+
pitch. 
[CDI:TARGET_VERB:your sight is fading:pauses]
+
The instrument has a single
[CDI:TARGET_VERB:feel breath leaving you:pauses]
+
very high
[CDI:TARGET_VERB:feel sick:looks sick]
+
mid-high
[CDI:TARGET_VERB:feel death come over you:grimaces]
+
-and-a-half
 +
nearly
 +
The instrument has a
 +
The instrument has less than an octave of range, with
 +
[REGISTER:
 +
[TIMBRE
 +
going from
 +
octave range
 +
It has
 +
timbre. 
 +
instrument has a
 +
At all pitches, the
 +
has a
 +
pitch and
 +
begins at
 +
registers. 
 +
[SILK_MAT]
 +
[LEATHER_MAT]
 +
mysterious
 +
ceramic
 +
[WOOD_MAT]
 +
[STONE_MAT]
 +
[METAL_MAT]
 +
[THREAD_PLANT_MAT]
 +
[SHELL_MAT]
 +
[BONE_MAT]
 +
[GLASS_MAT]
 +
[CERAMIC_MAT]
 +
[CDI:VERB:raise a hand:raises a hand:NA]
 +
[CDI:VERB:wave dismissively:waves dismissively:NA]
 +
[CDI:TARGET_RANGE:B:25]
 +
[CDI:TARGET:B:LINE_OF_SIGHT]
 +
[I_TARGET:B:CREATURE]
 +
[I_TARGET:A:LOCATION]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
 +
[CDI:MAX_TARGET_NUMBER:B:1]
 +
[CDI:LOCATION_HINT:NO_THICK_FOG]
 +
[CDI:ADV_NAME:Raise fog]
 +
[IE_PROPEL_FORCE:100000]
 +
[I_EFFECT:PROPEL_UNIT]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG]
 +
[CDI:WAIT_PERIOD:500]
 +
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
 +
[CDI:LOCATION_HINT:OUTSIDE]
 +
[CDI:ADV_NAME:Blister]
 +
[CDI:ADV_NAME:Cause pain]
 +
[IE_ADD_WEATHER:FOG_THICK]
 +
[I_EFFECT:CHANGE_WEATHER]
 +
[CDI:ADV_NAME:Rot]
 +
[CDI:ADV_NAME:Sicken]
 +
[CDI:ADV_NAME:Cause bleeding]
 +
[CDI:ADV_NAME:Paralyze]
 +
[CDI:TARGET:A:LINE_OF_SIGHT]
 +
[CDI:ADV_NAME:Cause dizziness]
 +
[CDI:ADV_NAME:Suffocate]
 +
[CDI:ADV_NAME:Blind]
 
[CDI:TARGET_VERB:feel frozen:freezes]
 
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
+
[CDI:TARGET_VERB:feel blisters forming:grimaces]
 
[CDI:TARGET_VERB:feel intense pain:grimaces]
 
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
 
[CDI:TARGET:A:LINE_OF_SIGHT]
 
 
[CDI:TARGET_RANGE:A:25]
 
[CDI:TARGET_RANGE:A:25]
[CDI:ADV_NAME:Suffocate]
+
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:ADV_NAME:Cause dizziness]
+
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:ADV_NAME:Rot]
+
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:ADV_NAME:Blind]
+
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:ADV_NAME:Cause bleeding]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[CDI:ADV_NAME:Sicken]
+
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:ADV_NAME:Blister]
+
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:ADV_NAME:Paralyze]
+
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[IE_ADD_WEATHER:FOG_THICK]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
[CDI:ADV_NAME:Cause pain]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[CDI:WAIT_PERIOD:500]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[I_EFFECT:CHANGE_WEATHER]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
[CDI:LOCATION_HINT:OUTSIDE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
[CDI:ADV_NAME:Raise fog]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
[CDI:LOCATION_HINT:NO_THICK_FOG]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[I_EFFECT:PROPEL_UNIT]
+
[I_EFFECT:ADD_SYNDROME]
[IE_PROPEL_FORCE:100000]
+
[IT_MANUAL_INPUT:victim]
[I_TARGET:A:LOCATION]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
[I_TARGET:B:CREATURE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
[CDI:VERB:raise a hand:raises a hand:NA]
+
:RESISTABLE]
[CDI:MAX_TARGET_NUMBER:B:1]
+
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CDI:TARGET_RANGE:B:25]
+
[SYN_CONCENTRATION_ADDED:1000:0]
[CDI:VERB:wave dismissively:waves dismissively:NA]
+
[SYNDROME]
[CDI:ADV_NAME:Propel away]
+
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CDI:TARGET:B:LINE_OF_SIGHT]
+
:VASCULAR_ONLY
[IT_LOCATION:CONTEXT_CREATURE]
+
:BP:BY_CATEGORY:ALL:SKIN
[I_EFFECT:HIDE]
+
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CDI:VERB:vanish:vanishes:NA]
+
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
[I_TARGET:A:CREATURE]
+
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CDI:USAGE_HINT:DEFEND]
+
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CDI:USAGE_HINT:FLEEING]
+
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
[BONE_MAT]
+
RCP_4_FRONT_TOES
[SHELL_MAT]
 
[CERAMIC_MAT]
 
[GLASS_MAT]
 
[STONE_MAT]
 
[WOOD_MAT]
 
[THREAD_PLANT_MAT]
 
[METAL_MAT]
 
[LEATHER_MAT]
 
[SILK_MAT]
 
ceramic
 
mysterious
 
pitch and
 
has a
 
registers. 
 
begins at
 
timbre. 
 
It has
 
At all pitches, the
 
instrument has a
 
[TIMBRE
 
[REGISTER:
 
octave range
 
going from
 
nearly
 
#NAAM?
 
The instrument has less than an octave of range, with
 
The instrument has a
 
The instrument has a single
 
pitch. 
 
mid-high
 
very high
 
very low
 
mid-low
 
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
extremely high
 
:BP:BY_CATEGORY:ALL:ALL
 
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
 
:BP:BY_CATEGORY:ALL:SPLEEN
 
:BP:BY_CATEGORY:ALL:KIDNEY
 
:BP:BY_CATEGORY:ALL:STOMACH
 
:BP:BY_CATEGORY:ALL:PANCREAS
 
:BP:BY_CATEGORY:ALL:LIVER
 
:BP:BY_CATEGORY:ALL:GUT
 
:BP:BY_CATEGORY:ALL:LUNG
 
:BP:BY_CATEGORY:ALL:HEART
 
RCP_3_FRONT_TOES
 
RCP_2_FRONT_TOES
 
 
RCP_5_FRONT_TOES
 
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
+
RCP_2_TOES
 
RCP_3_TOES
 
RCP_3_TOES
RCP_2_TOES
+
RCP_4_REAR_TOES
RCP_5_TOES
+
RCP_5_REAR_TOES
RCP_4_TOES
+
RCP_2_FRONT_TOES
RCP_3_FINGERS
+
RCP_3_FRONT_TOES
RCP_2_FINGERS
+
RCP_2_EYES
RCP_5_FINGERS
+
RCP_1_EYE
RCP_4_FINGERS
+
RCP_2_REAR_TOES
RCP_4_HEAD_HORNS
+
RCP_3_REAR_TOES
RCP_LARGE_MANDIBLES
+
RCP_CHEEKS
RCP_2_HEAD_HORNS
+
RCP_NOSE
RCP_3_HEAD_HORNS
+
RCP_BEAK
RCP_ANTENNAE
+
RCP_3_EYES
RCP_1_HEAD_HORN
+
RCP_THROAT
RCP_TRUNK
+
RCP_GUTS
RCP_SHELL
+
RCP_HEART
RCP_LOWER_BODY_STINGER
+
RCP_LUNGS
RCP_PROBOSCIS
+
RCP_SKULL
RCP_3_TAILS
+
RCP_BRAIN
RCP_TAIL_STINGER
+
RCP_UPPER_SPINE
RCP_TAIL
+
RCP_SPINE
RCP_2_TAILS
+
RCP_RIBS_EXTERNAL
RCP_TWO_FLIGHTLESS_WINGS
+
RCP_RIBS
RCP_TWO_WINGS
+
RCP_TEETH
RCP_FRONT_FLIPPER
+
RCP_MOUTH
RCP_REAR_FLIPPER
+
RCP_3_EYELIDS
RCP_SIMPLE_REAR_LEGS
+
RCP_2_EYELIDS
RCP_TWO_PART_LEGS
+
RCP_1_EYELID
RCP_SIMPLE_FRONT_LEGS
+
RCP_LIPS
RCP_SIMPLE_FRONT_LEGS_GRASP
+
Cannot generate random creatures -- missing body gloss
RCP_FOURTH_SIMPLE_LEGS
+
Cannot generate random creatures -- missing body
RCP_FIFTH_SIMPLE_LEGS
+
RCP_GLOSS_PAW
RCP_SECOND_SIMPLE_LEGS
+
RCP_GLOSS_HOOF
RCP_THIRD_SIMPLE_LEGS
+
CHITIN_TISSUES
RCP_FIRST_SIMPLE_LEGS
+
CHITIN_MATERIALS
 +
STANDARD_TISSUES
 +
STANDARD_MATERIALS
 +
BODY_HAIR_TISSUE_LAYERS
 +
FACIAL_HAIR_TISSUE_LAYERS
 +
HEAD_HAIR_TISSUE_LAYERS
 +
FACIAL_HAIR_TISSUES
 +
STANDARD_HEAD_POSITIONS
 +
EXOSKELETON_TISSUE_LAYERS
 +
VERTEBRATE_TISSUE_LAYERS
 +
BODY_FEATHER_TISSUE_LAYERS
 +
HUMANOID_RELSIZES
 +
SHELL_POSITIONS
 +
HUMANOID_RIBCAGE_POSITIONS
 +
HUMANOID_HEAD_POSITIONS
 +
MUSCLE_TEMPLATE
 +
FAT_TEMPLATE
 +
SKIN_TEMPLATE
 +
Cannot generate random creatures -- missing body detail plan
 +
HAIR_TEMPLATE
 +
CARTILAGE_TEMPLATE
 +
BONE_TEMPLATE
 +
SINEW_TEMPLATE
 +
TOOTH_TEMPLATE
 +
NAIL_TEMPLATE
 +
SCALE_TEMPLATE
 +
FEATHER_TEMPLATE
 +
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 +
RCP_BASIC_BODY_STANCE
 +
RCP_BASIC_BODY
 +
RCP_ABDOMEN
 +
RCP_THORAX
 +
RCP_LOWER_BODY
 +
RCP_UPPER_BODY
 +
RCP_TWO_PART_ARMS
 +
RCP_NECK
 +
RCP_HEAD
 +
RCP_CEPHALOTHORAX
 
RCP_FIRST_SIMPLE_LEGS_GRASP
 
RCP_FIRST_SIMPLE_LEGS_GRASP
 +
RCP_FIRST_SIMPLE_LEGS
 +
RCP_CLAW_ARMS
 
RCP_PINCERS
 
RCP_PINCERS
RCP_CLAW_ARMS
+
RCP_FIFTH_SIMPLE_LEGS
RCP_NECK
+
RCP_FOURTH_SIMPLE_LEGS
RCP_TWO_PART_ARMS
+
RCP_THIRD_SIMPLE_LEGS
RCP_CEPHALOTHORAX
+
RCP_SECOND_SIMPLE_LEGS
RCP_HEAD
+
RCP_TWO_PART_LEGS
RCP_THORAX
+
RCP_SIMPLE_REAR_LEGS
RCP_ABDOMEN
+
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_UPPER_BODY
+
RCP_SIMPLE_FRONT_LEGS
RCP_LOWER_BODY
+
RCP_TWO_WINGS
RCP_BASIC_BODY_STANCE
+
RCP_TWO_FLIGHTLESS_WINGS
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
+
RCP_REAR_FLIPPER
RCP_BASIC_BODY
+
RCP_FRONT_FLIPPER
HEART_TEMPLATE
+
RCP_TAIL_STINGER
LIVER_TEMPLATE
+
RCP_3_TAILS
BRAIN_TEMPLATE
+
RCP_2_TAILS
LUNG_TEMPLATE
+
RCP_TAIL
EYE_TEMPLATE
+
RCP_SHELL
NERVE_TEMPLATE
+
RCP_TRUNK
NAIL_TEMPLATE
+
RCP_PROBOSCIS
TOOTH_TEMPLATE
+
RCP_LOWER_BODY_STINGER
FEATHER_TEMPLATE
+
RCP_3_HEAD_HORNS
SCALE_TEMPLATE
+
RCP_2_HEAD_HORNS
CARTILAGE_TEMPLATE
+
RCP_1_HEAD_HORN
HAIR_TEMPLATE
+
RCP_ANTENNAE
SINEW_TEMPLATE
+
RCP_4_FINGERS
BONE_TEMPLATE
+
RCP_5_FINGERS
FAT_TEMPLATE
+
RCP_LARGE_MANDIBLES
MUSCLE_TEMPLATE
+
RCP_4_HEAD_HORNS
Cannot generate random creatures -- missing body detail plan
+
RCP_4_TOES
SKIN_TEMPLATE
+
RCP_5_TOES
SHELL_POSITIONS
+
RCP_2_FINGERS
HUMANOID_RELSIZES
+
RCP_3_FINGERS
HUMANOID_HEAD_POSITIONS
 
HUMANOID_RIBCAGE_POSITIONS
 
EXOSKELETON_TISSUE_LAYERS
 
STANDARD_HEAD_POSITIONS
 
BODY_FEATHER_TISSUE_LAYERS
 
VERTEBRATE_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUE_LAYERS
 
BODY_HAIR_TISSUE_LAYERS
 
FACIAL_HAIR_TISSUES
 
HEAD_HAIR_TISSUE_LAYERS
 
CHITIN_MATERIALS
 
CHITIN_TISSUES
 
STANDARD_MATERIALS
 
STANDARD_TISSUES
 
Cannot generate random creatures -- missing body
 
Cannot generate random creatures -- missing body gloss
 
RCP_GLOSS_HOOF
 
RCP_GLOSS_PAW
 
RCP_2_EYELIDS
 
RCP_3_EYELIDS
 
RCP_LIPS
 
RCP_1_EYELID
 
RCP_RIBS
 
RCP_RIBS_EXTERNAL
 
RCP_MOUTH
 
RCP_TEETH
 
RCP_BRAIN
 
RCP_SKULL
 
RCP_SPINE
 
RCP_UPPER_SPINE
 
RCP_GUTS
 
RCP_THROAT
 
RCP_LUNGS
 
RCP_HEART
 
RCP_NOSE
 
RCP_CHEEKS
 
RCP_3_EYES
 
RCP_BEAK
 
RCP_1_EYE
 
RCP_2_EYES
 
RCP_3_REAR_TOES
 
RCP_2_REAR_TOES
 
RCP_5_REAR_TOES
 
RCP_4_REAR_TOES
 
bright metal
 
pale metal
 
 
[STATE_COLOR:ALL_SOLID:BLACK]
 
[STATE_COLOR:ALL_SOLID:BLACK]
glowing metal
+
[BUILD_COLOR:0:0:1]
 
[DISPLAY_COLOR:0:0:1]
 
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
 
[STATE_COLOR:ALL_SOLID:RED]
 
 
dark metal
 
dark metal
[DISPLAY_COLOR:4:0:1]
+
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:4:0:1]
+
pale metal
[STATE_COLOR:ALL_SOLID:RUST]
+
bright metal
twisting metal
+
glowing metal
[DISPLAY_COLOR:4:0:0]
+
blistered metal
[BUILD_COLOR:4:0:0]
+
pock-marked metal
[STATE_COLOR:ALL_SOLID:YELLOW]
+
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
rusted metal
+
[BUILD_COLOR:3:0:1]
[DISPLAY_COLOR:6:0:1]
+
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[BUILD_COLOR:6:0:1]
+
[BUILD_COLOR:6:0:0]
[STATE_COLOR:ALL_SOLID:WHITE]
+
[DISPLAY_COLOR:6:0:0]
flashing metal
+
ruddy metal
[DISPLAY_COLOR:7:0:1]
+
[BUILD_COLOR:2:0:1]
[BUILD_COLOR:7:0:1]
+
[DISPLAY_COLOR:2:0:1]
[DIVINE]
+
faceted metal
shining metal
+
flickering metal
*** Error(s) found in Random Material Generation
+
frosty metal
DIVINE_
+
[STATE_COLOR:ALL_SOLID:CLEAR]
TALON_TEMPLATE
+
translucent metal
Cannot generate random creatures -- missing tissue template
+
[STATE_COLOR:ALL_SOLID:GREEN]
EYELASH_TEMPLATE
+
black metal
CLAW_TEMPLATE
+
singing metal
SIDEBURNS_TEMPLATE
+
[STATE_COLOR:ALL_SOLID:BROWN]
EYEBROW_TEMPLATE
+
slick metal
CHIN_WHISKERS_TEMPLATE
+
twinkling metal
MOUSTACHE_TEMPLATE
+
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
Cannot generate random creatures -- missing material template
+
clear blue metal
CHEEK_WHISKERS_TEMPLATE
+
multicolored metal
CREATURE_EXTRACT_TEMPLATE
+
[STATE_COLOR:ALL_SOLID:GRAY]
FLAME_TEMPLATE
+
[BUILD_COLOR:7:0:0]
PLANT_POWDER_TEMPLATE
+
[DISPLAY_COLOR:7:0:0]
PLANT_EXTRACT_TEMPLATE
+
crashing metal
THREAD_PLANT_TEMPLATE
+
flowing metal
PLANT_ALCOHOL_TEMPLATE
+
searing metal
SEED_TEMPLATE
+
booming metal
LEAF_TEMPLATE
+
blazing metal
CREATURE_CHEESE_TEMPLATE
+
[MELTING_POINT:NONE]
STRUCTURAL_PLANT_TEMPLATE
+
[SPEC_HEAT:7500]
 +
[MATERIAL_VALUE:200]
 +
[STATE_NAME_ADJ:ALL_SOLID:
 +
[ITEMS_METAL]
 +
[ITEMS_HARD]
 +
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 +
[BOILING_POINT:NONE]
 +
[LIQUID_DENSITY:1000]
 +
[SOLID_DENSITY:1000]
 +
[ITEMS_SCALED]
 +
[ITEMS_BARRED]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[IMPACT_FRACTURE:2000000]
 +
[IMPACT_YIELD:1000000]
 +
[MOLAR_MASS:20000]
 +
[TENSILE_YIELD:1000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_FRACTURE:2000000]
 +
[COMPRESSIVE_YIELD:1000000]
 +
[TORSION_FRACTURE:2000000]
 +
[TORSION_YIELD:1000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TENSILE_FRACTURE:2000000]
 +
LUNG_TEMPLATE
 +
BRAIN_TEMPLATE
 +
NERVE_TEMPLATE
 +
EYE_TEMPLATE
 +
STOMACH_TEMPLATE
 +
GUT_TEMPLATE
 +
LIVER_TEMPLATE
 +
HEART_TEMPLATE
 +
LEATHER_TEMPLATE
 +
KIDNEY_TEMPLATE
 +
SPLEEN_TEMPLATE
 +
PANCREAS_TEMPLATE
 +
BLOOD_TEMPLATE
 +
SILK_TEMPLATE
 +
PEARL_TEMPLATE
 +
HORN_TEMPLATE
 +
SHELL_TEMPLATE
 +
SLIME_TEMPLATE
 +
GOO_TEMPLATE
 +
ICHOR_TEMPLATE
 +
MILK_TEMPLATE
 
CHITIN_TEMPLATE
 
CHITIN_TEMPLATE
MILK_TEMPLATE
+
TALLOW_TEMPLATE
 
SOAP_TEMPLATE
 
SOAP_TEMPLATE
TALLOW_TEMPLATE
+
LEAF_TEMPLATE
SLIME_TEMPLATE
+
SEED_TEMPLATE
SHELL_TEMPLATE
+
STRUCTURAL_PLANT_TEMPLATE
ICHOR_TEMPLATE
+
CREATURE_CHEESE_TEMPLATE
GOO_TEMPLATE
+
PLANT_EXTRACT_TEMPLATE
SILK_TEMPLATE
+
PLANT_POWDER_TEMPLATE
BLOOD_TEMPLATE
+
PLANT_ALCOHOL_TEMPLATE
HORN_TEMPLATE
+
THREAD_PLANT_TEMPLATE
PEARL_TEMPLATE
+
CHEEK_WHISKERS_TEMPLATE
KIDNEY_TEMPLATE
+
Cannot generate random creatures -- missing material template
LEATHER_TEMPLATE
+
FLAME_TEMPLATE
PANCREAS_TEMPLATE
+
CREATURE_EXTRACT_TEMPLATE
SPLEEN_TEMPLATE
+
EYEBROW_TEMPLATE
GUT_TEMPLATE
+
SIDEBURNS_TEMPLATE
STOMACH_TEMPLATE
+
MOUSTACHE_TEMPLATE
[BENDING_YIELD:1000000]
+
CHIN_WHISKERS_TEMPLATE
[BENDING_FRACTURE:2000000]
+
Cannot generate random creatures -- missing tissue template
[SHEAR_FRACTURE:2000000]
+
TALON_TEMPLATE
[SHEAR_STRAIN_AT_YIELD:0]
+
CLAW_TEMPLATE
[TORSION_STRAIN_AT_YIELD:0]
+
EYELASH_TEMPLATE
[SHEAR_YIELD:1000000]
 
[TORSION_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:1000000]
 
[COMPRESSIVE_YIELD:1000000]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[IMPACT_FRACTURE:2000000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[STATE_NAME_ADJ:ALL_SOLID:
 
[MATERIAL_VALUE:200]
 
flowing metal
 
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
booming metal
+
[DIVINE]
searing metal
+
DIVINE_
[STATE_COLOR:ALL_SOLID:GRAY]
+
*** Error(s) found in Random Material Generation
blazing metal
+
[STATE_COLOR:ALL_SOLID:WHITE]
[DISPLAY_COLOR:7:0:0]
+
[BUILD_COLOR:7:0:1]
[BUILD_COLOR:7:0:0]
+
[DISPLAY_COLOR:7:0:1]
twinkling metal
+
shining metal
crashing metal
+
[STATE_COLOR:ALL_SOLID:YELLOW]
clear blue metal
+
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
+
[DISPLAY_COLOR:6:0:1]
black metal
+
flashing metal
multicolored metal
+
[STATE_COLOR:ALL_SOLID:RUST]
[STATE_COLOR:ALL_SOLID:BROWN]
+
[BUILD_COLOR:4:0:0]
singing metal
+
[DISPLAY_COLOR:4:0:0]
frosty metal
+
rusted metal
slick metal
+
[STATE_COLOR:ALL_SOLID:RED]
translucent metal
+
[BUILD_COLOR:4:0:1]
[STATE_COLOR:ALL_SOLID:CLEAR]
+
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:2:0:1]
+
twisting metal
[STATE_COLOR:ALL_SOLID:GREEN]
 
faceted metal
 
[DISPLAY_COLOR:2:0:1]
 
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
 
flickering metal
 
[DISPLAY_COLOR:6:0:0]
 
[BUILD_COLOR:6:0:0]
 
blistered metal
 
ruddy metal
 
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
 
pock-marked metal
 
[DISPLAY_COLOR:3:0:1]
 
[BUILD_COLOR:3:0:1]
 
 
devilish
 
devilish
fiendish
+
abominable
 
haunting
 
haunting
abominable
 
 
creeping
 
creeping
[SPECIAL]
+
profane
cursed
+
nefarious
[SPHERE:
+
heinous
EVIL_CLOUD_
+
fiendish
[MOLAR_MASS:1]
+
infernal
[ITEMS_SOFT]
+
execrable
[MATERIAL_VALUE:300]
+
accursed
[SOLID_DENSITY:1]
+
vile
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
+
murk
[IGNITE_POINT:NONE]
+
fog
liquid cloth
+
dust
rustling fabric
+
unholy
shadow stuff
+
[STATE_COLOR:ALL:
molten liquid
+
[STATE_ADJ:ALL:
blazing cloth
+
[STATE_NAME:ALL:
shimmering cloth
+
vapor
motes of light
+
[SPEC_HEAT:4181]
flowing cloth
+
[MATERIAL_VALUE:1]
flowing fabric
+
:0:
clear blue cloth
+
[DISPLAY_COLOR:
moist fabric
+
[TEMP_DIET_INFO:SLIME]
multicolored cloth
+
[MAT_FIXED_TEMP:10000]
[BUILD_COLOR:3:0:0]
+
[COLDDAM_POINT:NONE]
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
+
[HEATDAM_POINT:NONE]
undulating cloth
+
sickness]
[DISPLAY_COLOR:3:0:0]
+
[SYN_NAME:
[BUILD_COLOR:5:0:0]
+
[SYNDROME]
[STATE_COLOR:ALL_SOLID:TAUPE]
+
[ENTERS_BLOOD]
screaming mouths
+
husk
[DISPLAY_COLOR:5:0:0]
+
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
sonorous lines
+
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
pitch-black fabric
+
[SYN_AFFECTED_CLASS:GENERAL_POISON]
 +
thrall
 +
zombies
 +
zombie
 +
husks
 +
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
 +
:START:0:ABRUPT]
 +
[CE_DISPLAY_NAME:NAME:
 +
thralls
 +
:SEV:100:PROB:100
 +
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 +
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 +
:LOCALIZED
 +
:END:
 +
:PEAK:
 +
:START:
 +
:SIZE_DILUTES
 +
:SIZE_DELAYS
 +
:RESISTABLE
 +
:MUSCULAR_ONLY
 +
abhorrent
 +
acrid
 +
pungent
 +
EVIL_RAIN_
 +
nauseating
 +
malodorous
 +
loathsome
 +
horrid
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[SHEAR_FRACTURE:2000000]
 +
[SHEAR_YIELD:1000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[BENDING_FRACTURE:2000000]
 +
[BENDING_YIELD:1000000]
 +
dancing wisps
 +
flashing sparks
 +
glowing cloth
 +
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 +
shining cloth
 +
liquid darkness
 +
never-still cloth
 +
rotted fabric
 +
twisted fabric
 +
pale fabric
 +
bright cloth
 +
[STATE_COLOR:ALL_SOLID:ORANGE]
 +
[BUILD_COLOR:1:0:1]
 +
[DISPLAY_COLOR:1:0:1]
 +
wispy cloth
 +
patchy cloth
 +
faceted cloth
 +
flickering cloth
 +
translucent cloth
 +
[STATE_COLOR:ALL_SOLID:BLUE]
 
white cloth
 
white cloth
dirty fabric
+
misty cloth
 
heavy cloth
 
heavy cloth
misty cloth
 
faceted cloth
 
 
still blue fabric
 
still blue fabric
translucent cloth
+
screaming mouths
flickering cloth
+
pitch-black fabric
[BUILD_COLOR:1:0:1]
+
sonorous lines
[STATE_COLOR:ALL_SOLID:BLUE]
+
dirty fabric
wispy cloth
+
undulating cloth
[DISPLAY_COLOR:1:0:1]
+
[STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM]
twisted fabric
+
[BUILD_COLOR:5:0:0]
patchy cloth
+
[DISPLAY_COLOR:5:0:0]
bright cloth
+
moist fabric
pale fabric
+
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
shining cloth
+
[BUILD_COLOR:3:0:0]
[STATE_COLOR:ALL_SOLID:ORANGE]
+
[DISPLAY_COLOR:3:0:0]
never-still cloth
+
motes of light
liquid darkness
+
clear blue cloth
dancing wisps
+
flowing fabric
rotted fabric
+
multicolored cloth
glowing cloth
+
shadow stuff
flashing sparks
+
shimmering cloth
[BENDING_STRAIN_AT_YIELD:0]
+
blazing cloth
[MAX_EDGE:12000]
+
flowing cloth
 +
[IGNITE_POINT:NONE]
 +
rustling fabric
 +
liquid cloth
 +
molten liquid
 +
[ITEMS_SOFT]
 +
[MOLAR_MASS:1]
 +
[SOLID_DENSITY:1]
 +
[MATERIAL_VALUE:300]
 +
cursed
 +
[SPECIAL]
 +
EVIL_CLOUD_
 +
[SPHERE:
 +
MYTHICAL_ITEM_POWER_
 +
mythical_material_interactions_generated
 +
:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT
 +
[SYN_INGESTED]
 +
[IS_CDI:INTERACTION:
 +
[IS_CDI:ADV_NAME:Launch ice bolt]
 +
[IS_DESCRIPTION:This item shimmers with frost.]
 +
[I_SOURCE:ITEM_POWER]
 +
[IS_CDI:USAGE_HINT:ATTACK]
 +
[IS_CDI:TARGET_RANGE:C:25]
 +
[IS_CDI:TARGET:C:LINE_OF_SIGHT]
 +
[IS_CDI:MATERIAL:WATER:SHARP_ROCK]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
 +
[IS_CDI:WAIT_PERIOD:50]
 +
[IS_CDI:MAX_TARGET_NUMBER:C:1]
 +
[IS_CDI:VERB:focus:focuses:NA]
 +
[IS_CDI:TARGET_RANGE:B:25]
 +
[IS_CDI:TARGET:B:LINE_OF_SIGHT]
 +
[IS_CDI:ADV_NAME:Propel away]
 +
[IS_DESCRIPTION:Air swirls around this item.]
 +
[IS_CDI:ADV_NAME:Cause pain]
 +
[IS_DESCRIPTION:This item feels sinister.]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
 +
[IS_CDI:MAX_TARGET_NUMBER:B:1]
 +
[IS_CDI:ADV_NAME:Paralyze]
 +
[IS_DESCRIPTION:This item feels strangely still.]
 +
[IS_CDI:ADV_NAME:Blister]
 +
[IS_DESCRIPTION:This item feels prickly.]
 +
[IS_DESCRIPTION:This item smells foul.]
 +
[IS_CDI:ADV_NAME:Sicken]
 +
[IS_DESCRIPTION:This item is unsettling.]
 +
[IS_CDI:ADV_NAME:Cause bleeding]
 +
[IS_DESCRIPTION:This item whistles quietly.]
 +
[IS_CDI:ADV_NAME:Blind]
 +
[IS_DESCRIPTION:This item is difficult to look at.]
 +
[IS_CDI:ADV_NAME:Rot]
 +
[IS_CDI:TARGET:A:LINE_OF_SIGHT]
 +
[IS_CDI:ADV_NAME:Cause dizziness]
 +
[IS_DESCRIPTION:This item seems to spin in place.]
 +
[IS_CDI:ADV_NAME:Suffocate]
 +
[IS_CDI:TARGET_VERB:feel frozen:freezes]
 +
[IS_CDI:TARGET_VERB:feel blisters forming:grimaces]
 +
[IS_CDI:TARGET_VERB:feel intense pain:grimaces]
 +
[IS_CDI:TARGET_RANGE:A:25]
 +
[IS_CDI:TARGET_VERB:your sight is fading:pauses]
 +
[IS_CDI:TARGET_VERB:feel death come over you:grimaces]
 +
[IS_CDI:TARGET_VERB:feel sick:looks sick]
 +
[IS_CDI:TARGET_VERB:feel blood welling up:grimaces]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
 +
[IS_CDI:MAX_TARGET_NUMBER:A:1]
 +
[IS_CDI:TARGET_VERB:feel dizzy:looks dizzy]
 +
[IS_CDI:TARGET_VERB:feel breath leaving you:pauses]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
 +
INK
 +
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
 +
revolting
 +
repulsive
 
repellent
 
repellent
repulsive
 
nauseating
 
 
putrid
 
putrid
loathsome
+
ooze
malodorous
+
mucus
abhorrent
+
goo
horrid
+
slime
pungent
+
[STATE_NAME:LIQUID:
:SIZE_DILUTES
+
[STATE_ADJ:GAS:boiling
EVIL_RAIN_
+
[STATE_NAME:GAS:boiling
:RESISTABLE
+
sludge
:SIZE_DELAYS
 
:LOCALIZED
 
:MUSCULAR_ONLY
 
:PEAK:
 
:SEV:100:PROB:100
 
:START:
 
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:
 
:START:0:ABRUPT]
 
thrall
 
thralls
 
zombie
 
zombies
 
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
 
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
 
sickness]
 
[SYN_AFFECTED_CLASS:GENERAL_POISON]
 
[SYNDROME]
 
[SYN_NAME:
 
[TEMP_DIET_INFO:SLIME]
 
[ENTERS_BLOOD]
 
[COLDDAM_POINT:NONE]
 
[MAT_FIXED_TEMP:10000]
 
[SPEC_HEAT:4181]
 
[HEATDAM_POINT:NONE]
 
[MATERIAL_VALUE:1]
 
[STATE_COLOR:ALL:
 
[DISPLAY_COLOR:
 
[STATE_NAME:ALL:
 
[STATE_ADJ:ALL:
 
infernal
 
unholy
 
accursed
 
execrable
 
profane
 
heinous
 
nefarious
 
:pump:pumps
 
:bellows:bellows
 
:ALWAYS_PLURAL]
 
BELLOWS:
 
:bells:bells
 
:pipes:pipes
 
:strings:strings
 
:body:bodies
 
:case:cases
 
:console:consoles
 
:chest:chests
 
:STANDARD]
 
KEYBOARD:
 
:keyboard:keyboards
 
[DOMINANT_MATERIAL_PIECE:BODY]
 
[INSTRUMENT_PIECE:
 
[VALUE:50]
 
[PLACED_AS_BUILDING]
 
bellows is used to send air through the instrument.]
 
[ITEM_INSTRUMENT:
 
bellows
 
pump is used to supply air to the instrument.]
 
_BELLOWS
 
pipes
 
vibrate, producing the sound of the instrument.]
 
strings
 
bells
 
is the housing for the workings of the instrument.]
 
bodies
 
cases
 
consoles
 
chests
 
[UNIMPROVABLE]
 
console
 
keyboard allows the musician to select the pitch of the instrument.]
 
[MATERIAL_SIZE:
 
[DESCRIPTION:The
 
[TILE:155][UNIMPROVABLE]
 
[SIZE:
 
keyboards
 
[VALUE:10]
 
[NAME:
 
keyboard
 
[NO_DEFAULT_JOB]
 
[INCOMPLETE_ITEM]
 
_KEYBOARD
 
[ITEM_TOOL:
 
 
:SEV:10:PROB:100
 
:SEV:10:PROB:100
 +
[STATE_ADJ:ALL_SOLID:frozen
 
[STATE_NAME:ALL_SOLID:frozen  
 
[STATE_NAME:ALL_SOLID:frozen  
[STATE_ADJ:ALL_SOLID:frozen
 
[STATE_NAME:LIQUID:
 
 
[STATE_ADJ:LIQUID:
 
[STATE_ADJ:LIQUID:
[STATE_NAME:GAS:boiling
+
elder
[STATE_ADJ:GAS:boiling
+
primordial
sludge
+
[MYTHICAL_REMNANT]
revolting
+
MYTHICAL_REMNANT_
[DESCRIPTION:The strings of the instrument are attached to the
+
primeval
  frame.]
+
elemental
  frame
+
primal
  frames
+
cosmic
, producing sound.]
+
mudstone
_FRAME
+
moonstone
  and select the pitch of the instrument.]
+
[STATE_COLOR:ALL_SOLID:SILVER]
body of the instrument vibrates with the string
+
dreamstuff
strings
+
sunstone
the string
+
stardust
  necks
+
cloudstuff
neck allows the musician room to stop
+
leaf
to select which of these bells are struck.  
+
curious
 +
[MYTHICAL_SUBSTANCE]
 +
MYTHICAL_SUBSTANCE_
 +
obsidian
 +
unusual
 +
strange
 +
odd
 +
weird
 +
liquor
 +
juice
 +
broth
 +
peculiar
 +
wax
 +
pulp
 +
jelly
 +
solution
 +
[STATE_ADJ:LIQUID:molten
 +
[STATE_NAME:LIQUID:molten
 +
dough
 +
jam
 +
[MELTING_POINT:10200]
 +
[MELTING_POINT:9900]
 +
[STATE_ADJ:ALL_SOLID:
 +
[STATE_NAME:ALL_SOLID:
 +
[EDIBLE_RAW]
 +
[EDIBLE_VERMIN]
 +
[MAT_FIXED_TEMP:NONE]
 +
[BOILING_POINT:12000]
 +
effect]
 +
[ALCOHOL]
 +
[DO_NOT_CLEAN_GLOB]
 +
[EDIBLE_COOKED]
 +
large hand-held
 +
large stationary
 +
huge stationary
 +
[DESCRIPTION:
 +
musical instrument
 +
tiny hand-held
 +
small hand-held
 +
mid-size hand-held
 +
through any of  
 +
bellows to pressurize air, ultimately blowing it
 +
pump to send water into a chamber, ultimately supplying air to blow
 +
  which uses a
 +
The instrument has flue pipes and both single reed and free reed pipes.
 +
  and a pedalboard
 +
The musician directs air through chosen pipes by playing a
 +
pipes.  
 +
All of the pipes are single reed.
 +
The instrument has flue pipes and free reed pipes. 
 +
The instrument has flue pipes and reed pipes.  
 +
The instrument has both single reed and free reed pipes. 
 +
bellows to send air over interior reeds. 
 +
.  The musician uses a
 +
All of the pipes are flue pipes.
 +
All of the pipes are free reed. 
 +
strings
 +
which houses
 +
  keyboard. 
 +
The desired pitch is selected using a
 +
to select which of these strings are  
 +
and a pedalboard
 +
  keyboard
 +
The musician uses a
 
  above which hang  
 
  above which hang  
bells.   
+
The musician cannot control the volume.   
 
struck.   
 
struck.   
The musician cannot control the volume. 
 
to select which of these strings are
 
 
plucked.   
 
plucked.   
keyboard
+
_NECK
and a pedalboard
+
INS
strings.   
+
to select which of these bells are struck.   
The musician uses a
+
  bells.   
  keyboard.   
+
strings
which houses
+
  neck allows the musician room to stop
  bellows to send air over interior reeds.  
+
  necks
The desired pitch is selected using a
+
neck
All of the pipes are flue pipes.
+
, producing sound.]
. The musician uses a
+
  body of the instrument vibrates with the string
All of the pipes are single reed.  
+
  and select the pitch of the instrument.]
All of the pipes are free reed.
+
the string
The instrument has flue pipes and reed pipes. 
+
[DESCRIPTION:The strings of the instrument are attached to the
The instrument has flue pipes and free reed pipes. 
+
  frames
The instrument has flue pipes and both single reed and free reed pipes.  
+
  frame
The instrument has both single reed and free reed pipes.  
+
_FRAME
The musician directs air through chosen pipes by playing a
+
  yoke
  and a pedalboard
+
_YOKE
  through any of  
+
  body of the instrument vibrates with the strings, producing sound.]
  pipes.
+
  frame.]
  pump to send water into a chamber, ultimately supplying air to blow
+
  sound-chests
  bellows to pressurize air, ultimately blowing it
+
  sound-chest
  musical instrument
+
  yoke.]
  which uses a
+
  yokes
small hand-held
+
strings vibrate
tiny hand-held
+
string
large hand-held
+
_STRINGS
mid-size hand-held
+
sound-chest of the instrument vibrates with the strings, producing sound.]
huge stationary
+
[INCOMPLETE_ITEM]
large stationary
+
[NO_DEFAULT_JOB]
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
+
[ITEM_TOOL:
[DESCRIPTION:
+
_KEYBOARD
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
+
[VALUE:10]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
+
keyboards
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
+
keyboard
[VOLUME_mB:
+
[NAME:
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
+
[DESCRIPTION:The
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
+
[MATERIAL_SIZE:
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
+
[SIZE:
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
+
[TILE:155][UNIMPROVABLE]
[PITCH_RANGE:
+
console
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
+
[UNIMPROVABLE]
  yoke and a
+
_BODY
The strings are tied from the top of the neck down over the body and
+
keyboard allows the musician to select the pitch of the instrument.]
  neck connecting to a
+
  bodies
  frame and a
+
chests
#NAAM?
+
consoles
  with a
+
case
[TUNING:LEVERS:STRINGS]
+
strings
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
+
_VIB
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
+
is the housing for the workings of the instrument.]
[TUNING:PEGS:STRINGS]
+
cases
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
+
_BELLOWS
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
+
vibrate, producing the sound of the instrument.]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
+
pipes
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
+
bells
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
+
  bellows is used to send air through the instrument.]
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
+
  pump is used to supply air to the instrument.]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
+
bellows
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
+
  pump
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
+
[DOMINANT_MATERIAL_PIECE:BODY]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
+
[PLACED_AS_BUILDING]
NECK_RES:
+
[VALUE:50]
:neck bowl:neck bowls
+
[ITEM_INSTRUMENT:
:plectrum:plectra:STANDARD]
+
:STANDARD]
:hammers:hammers:ALWAYS_PLURAL]
+
:keyboard:keyboards
:bow:bows:STANDARD]
+
KEYBOARD:
:strings:strings:ALWAYS_PLURAL]
+
[INSTRUMENT_PIECE:
:string:strings:STANDARD]
+
:body:bodies
:sound-chest:sound-chests
+
:chest:chests
STRINGS:
+
:console:consoles
:yoke:yokes
+
BODY:
FRAME:
+
:bells:bells
:frame:frames
+
:strings:strings
:neck:necks
+
VIB:
[DOMINANT_MATERIAL_PIECE:FRAME]
+
:case:cases
  neck bowl vibrates with the rest of the instrument, producing sound.]
+
:pump:pumps
  neck bowl
+
BELLOWS:
  neck bowls
+
:ALWAYS_PLURAL]
hammers strike the string
+
:pipes:pipes
  of the instrument.]
+
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
  bow is drawn across the string
+
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
plectrum plucks the string
+
[PITCH_RANGE:
  plectra
+
:bellows:bellows
  plectrum
+
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
  hammers
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
_NECK_RES
+
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
, causing the instrument to produce sound.]
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
strings vibrate
+
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
string vibrates
+
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
_STRINGS
+
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
string
+
[VOLUME_mB:
  sound-chests
+
  occasionally plucked.
  sound-chest of the instrument vibrates with the strings, producing sound.]
+
  occasionally struck. 
  yoke.]
+
  drone strings are
  sound-chest
+
A drone string is
  yokes
+
  string by stopping it against the body.
  body of the instrument vibrates with the strings, producing sound.]
+
  string by stopping it against the neck. 
:pipe:pipes
+
The musician can alter the pitch of
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
+
Frets on the neck allow the musician to alter the pitch.  
:wind chest:wind chests
+
Pitch can also be altered by pedals.  
PIPES:
+
Tuning is also possible using small levers.  
[DOMINANT_MATERIAL_PIECE:CHEST]
+
Tuning is accomplished by pegs. 
CHEST:
+
Tuning is possible with adjustable bridges.
:drone pipes:drone pipes:ALWAYS_PLURAL]
+
_MELODY
:drone pipe:drone pipes:STANDARD]
+
_BLOW
:melody pipe:melody pipes
+
INW
DRONES:
+
  bowl is attached to the neck to provide additional overtones. 
:bag:bags
+
  blowpipe is used by the musician to send air into the instrument.]
MELODY:
+
  blowpipes
 +
blowpipe
 +
_DRONE
 +
melody pipe is used by the musician to select the pitch of the instrument.]
 +
  melody pipes
 +
  melody pipe
 +
  bag is used by the musician to control the steady flow of air through the instrument.]
 +
drone pipe produces
 +
drone pipes produce
 +
drone pipes
 +
drone pipe
 +
wind chests
 +
wind chest
 +
_PIPES
 +
a constant pitch with the flow of air out of the instrument.]
 +
pipes to select the pitch as the air leaves the instrument.]
 +
[DESCRIPTION:The musician uses the
 +
pipe
 +
wind chest is the body of the instrument.]
 +
BAG:
 
:blowpipe:blowpipes
 
:blowpipe:blowpipes
 +
BLOW:
 
[DOMINANT_MATERIAL_PIECE:BAG]
 
[DOMINANT_MATERIAL_PIECE:BAG]
[DESCRIPTION:The musician uses the
+
DRONES:
pipes to select the pitch as the air leaves the instrument.]
+
:melody pipe:melody pipes
wind chest is the body of the instrument.]
+
MELODY:
wind chest
+
:bag:bags
wind chests
+
CHEST:
a constant pitch with the flow of air out of the instrument.]
+
[DOMINANT_MATERIAL_PIECE:CHEST]
_PIPES
+
:drone pipe:drone pipes:STANDARD]
  drone pipes produce
+
:drone pipes:drone pipes:ALWAYS_PLURAL]
  drone pipe produces
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
  drone pipe
+
:pipe:pipes
  drone pipes
+
PIPES:
  melody pipes
+
:wind chest:wind chests
  melody pipe is used by the musician to select the pitch of the instrument.]
+
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
  bag is used by the musician to control the steady flow of air through the instrument.]
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
  melody pipe
+
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
  blowpipes
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
  blowpipe is used by the musician to send air into the instrument.]
+
[PITCH_CHOICE:BP_IN_BELL:SELF]
_DRONE
+
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
blowpipe
+
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
_MELODY
+
[PITCH_CHOICE:SLIDE:SELF]
bowl is attached to the neck to provide additional overtones. 
+
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
Tuning is also possible using small levers. 
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
Pitch can also be altered by pedals. 
+
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
Tuning is possible with adjustable bridges. 
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
Tuning is accomplished by pegs. 
+
_NECK_RES
string by stopping it against the neck. 
+
_PROD
string by stopping it against the body. 
+
, causing the instrument to produce sound.]
Frets on the neck allow the musician to alter the pitch. 
+
string vibrates
The musician can alter the pitch of
+
  bows
occasionally struck. 
+
  hammers
occasionally plucked. 
+
  plectrum
A drone string is
+
  bow
drone strings are
+
  hammers strike the string
Another string vibrates in sympathy and is rarely played itself
+
  plectrum plucks the string
  other strings vibrate in sympathy and are rarely played themselves
+
  bow is drawn across the string
strikes
+
plectra
plucks
+
neck bowl vibrates with the rest of the instrument, producing sound.]
picks
+
  neck bowls
plays
+
  neck bowl
the main string
+
  of the instrument.]
The instrument rests flat as
+
FRAME:
the musician
+
[DOMINANT_MATERIAL_PIECE:FRAME]
The strings are suspended from the frame down to the body and
+
:neck:necks
The strings are suspended from the yoke down to the body and
+
NECK:
The musician blows across a hole in the side of each pipe
+
:sound-chest:sound-chests
The musician blows across the end of each pipe
+
:yoke:yokes
cylindrical
+
YOKE:
The musician blows into the fipple at the end of each pipe
+
:frame:frames
closed
+
PROD:
conical
+
:string:strings:STANDARD]
wind instrument consisting of
+
:strings:strings:ALWAYS_PLURAL]
  adjacent
+
STRINGS:
press keys to stop holes
+
NECK_RES:
stop holes
+
:hammers:hammers:ALWAYS_PLURAL]
The musician selects the pitch by achieving higher and higher harmonics
+
:plectrum:plectra:STANDARD]
and can also
+
:bow:bows:STANDARD]
The musician blows over a single reed at one end
+
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
The musician blows through a double reed at one end
+
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
The musician blows across a hole in the side
+
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
The musician blows across the end hole
+
:neck bowl:neck bowls
wind instrument
+
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
The musician blows into the fipple at one end
+
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
closed cylindrical
+
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
globular
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
by pressing valves to route air through different tube
+
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
by restricting air flow out of the bell
+
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
by adjusting a slide
+
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
by achieving higher and higher harmonics
+
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
horn.  
+
-stringed instrument
The musician blows into the instrument and selects pitch
+
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
curved
+
[TUNING:LEVERS:STRINGS]
looping
+
[TUNING:PEGS:STRINGS]
  provides
+
The strings are tied from the top of the neck down over the body and
constant accompaniment.
+
yoke and a
  with a flared bell
+
  frame and a
s provide
+
neck connecting to a
double-tube
+
the musician
  with flared bells
+
The instrument rests flat as
conical bore
+
The strings are suspended from the yoke down to the body and
cylindrical bore
+
The strings are suspended from the frame down to the body and
  melody pipe attached to the bag.
+
picks
The melody pipe is a
+
main
pressing keys to stop holes
+
the main string
stopping holes
+
plays
  bag, itself supplied by a
+
  other strings vibrate in sympathy and are rarely played themselves
The musician selects the pitch by
+
Another string vibrates in sympathy and is rarely played itself
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
+
plucks
wind instrument through which constant air flow is maintained by use of a
+
strikes
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
+
chime
[TUNING:CROOKS:SELF]
+
chimes
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
+
bar
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
+
hourglass
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
+
triangles
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
+
bowl
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
+
bowls
[PITCH_CHOICE:STOPPING_HOLE:SELF]
+
block
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
+
rings
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
+
bell
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
+
bells
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
+
triangle
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
+
  stands
[PITCH_CHOICE:BP_IN_BELL:SELF]
+
stand
[PITCH_CHOICE:SLIDE:SELF]
+
_STAND
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
+
  up the bulk of the instrument.]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
+
  head
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
+
  heads
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
+
_HEAD
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
+
  stand is used to support the instrument.]
mid-size stationary
+
_MALLET
small stationary
+
  stretched over the instrument and used to produce sound.]
[TUNING:TIGHTENING:HEAD]
+
head is
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
+
heads are
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
+
HEAD:
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
+
:stand:stands
 +
STAND:
 +
used by the musician to strike the instrument and produce sound.]
 +
[INDEFINITE_PITCH]
 +
MALLET:
 +
:head:heads
 +
:heads:heads
 +
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
 +
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
 +
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
 +
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
 +
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
 +
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
 +
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
 +
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
 
[SOUND_PRODUCTION:SHAKEN:SELF]
 
[SOUND_PRODUCTION:SHAKEN:SELF]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
+
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
 
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
 
 
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
 
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
+
[TUNING:TIGHTENING:HEAD]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
+
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
+
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
+
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
+
tiny stationary
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
+
small stationary
[INDEFINITE_PITCH]
+
mid-size stationary
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
+
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
:head:heads
+
on a
MALLET:
+
which rest
:heads:heads
+
It consists of
STAND:
+
percussion instrument. 
:stand:stands
+
rubs around the lip of
_MALLET
+
scrapes
  used by the musician to strike the instrument and produce sound.]
+
The musician
head is
+
attached to a
  stretched over the instrument and used to produce sound.]
+
The instrument produces a complex sound that cannot be said to be of a single pitch. 
  heads are
+
together
  heads
+
shakes
  stands
+
plucks
  stand is used to support the instrument.]
+
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
_STAND
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
stand
+
[PITCH_CHOICE:STOPPING_HOLE:SELF]
up the bulk of the instrument.]
+
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
triangles
+
[TUNING:CROOKS:SELF]
triangle
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
chimes
+
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
bowl-shaped
+
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
hourglass
+
The musician selects the pitch by
sticks
+
  bag, itself supplied by a
mallet
+
wind instrument through which constant air flow is maintained by use of a
hammers
+
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
mallets
+
The melody pipe is a
  wind instrument consisting of a central wind chest and
+
  melody pipe attached to the bag. 
, fitted with free reeds.   
+
stopping holes
The musician blows over a single reed in each pipe
+
pressing keys to stop holes
The musician blows through a double reed in each pipe
+
  with flared bells
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
+
double-tube
[ANY_SILK_MATERIAL]
+
cylindrical bore
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
+
conical bore
[NOT_WEB]
+
constant accompaniment.  
[SKILL:WOODCRAFT]
+
  provides
[SKILL:STONECRAFT]
+
s provide
[SKILL:CARVE_STONE]
+
  with a flared bell
[BUILDING:CRAFTSMAN:NONE]
+
The musician blows into the instrument and selects pitch
[HARD_ITEM_MATERIAL]
+
horn.
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
+
looping
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
+
curved
[WORTHLESS_STONE_ONLY]
+
by restricting air flow out of the bell
[SKILL:CARPENTRY]
+
by pressing valves to route air through different tube
[BUILDING:MASON:NONE]
+
by achieving higher and higher harmonics
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
+
by adjusting a slide
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
+
The musician blows into the fipple at one end
[SKILL:METALCRAFT]
+
wind instrument
[BUILDING:CARPENTER:NONE]
+
globular
[METAL_ITEM_MATERIAL]
+
closed cylindrical
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
+
The musician blows through a double reed at one end
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
+
The musician blows over a single reed at one end
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
+
The musician blows across the end hole
[SKILL:GLASSMAKER]
+
The musician blows across a hole in the side
[BUILDING:METALSMITH:NONE]
+
stop holes
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
press keys to stop holes
:GLASS_GREEN:NONE]
+
and can also
[CONTAINS:sand]
+
The musician selects the pitch by achieving higher and higher harmonics
[PRESERVE_REAGENT]
+
conical
[IS_SAND_MATERIAL]
+
closed
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
+
  adjacent
[BUILDING:GLASS:NONE]
+
wind instrument consisting of  
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
+
The musician blows across the end of each pipe
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
+
The musician blows across a hole in the side of each pipe
[SKILL:LEATHERWORK]
+
The musician blows into the fipple at the end of each pipe
[BUILDING:LEATHER:NONE]
+
cylindrical
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
+
, fitted with free reeds.   
[FUEL]
+
wind instrument consisting of a central wind chest and
[SKILL:POTTERY]
+
The musician blows through a double reed in each pipe
[PRODUCT:100:1:TOOL:
+
The musician blows over a single reed in each pipe
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
+
hammers
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
+
mallet
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
+
mallets
[MAX_MULTIPLIER:1]
+
INP
[BUILDING:KILN:NONE]
+
bowl-shaped
[NAME:forge
+
drum
[NAME:make
+
stick
[REACTION:
+
sticks
reaction_layer
+
[NAME:assemble
[OBJECT:REACTION]
+
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
The instrument produces a complex sound that cannot be said to be of a single pitch. 
+
[CATEGORY_NAME:Make instrument piece
Tuning is accomplished by adjusting the tension of the head. 
+
[CATEGORY:INSTRUMENT_PIECE]
shakes
+
[PRODUCT:100:1:INSTRUMENT:
together
+
:NONE:NONE]
rubs around the lip of
+
:1:TOOL:
plucks
+
[REAGENT:
The musician
+
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
scrapes
+
[PRODUCT_TOKEN:instrument]
on a
+
:NONE]
attached to a
+
:GET_MATERIAL_FROM_REAGENT:
It consists of
+
[CATEGORY_NAME:Make instrument
which rest
+
[CATEGORY:INSTRUMENT]
tiny stationary
+
[DESCRIPTION:USE_INSTRUMENT:
percussion instrument. 
+
[SKILL:MASONRY]
[NATURAL_SKILL:WRESTLING:14]
+
TITAN_
[NATURAL_SKILL:BITE:14]
+
FORGOTTEN_BEAST_
[UNIQUE_DEMON]
+
*** Error(s) found in Random Creature Generation
[SPREAD_EVIL_SPHERES_IF_RULER]
+
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[LAIR:SHRINE:100]
+
E_HUMG
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
+
E_HUM
[ATTACK_TRIGGER:
+
NIGHT_CREATURE_
[NO_DRINK][NO_EAT][NO_SLEEP]
+
DEMON_
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
+
E_FL
[TITAN]
+
E_FS
 +
E_BEASTL
 +
E_BEAST
 +
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
 +
[NAME:forgotten beast:forgotten beasts:forgotten beast]
 +
[ATTACK_TRIGGER:0:0:2]
 +
[FEATURE_BEAST]
 +
[NATURAL_SKILL:WRESTLING:6]
 +
[DIFFICULTY:10]
 +
[CARNIVORE]
 +
[NO_GENDER]
 
[NATURAL_SKILL:MELEE_COMBAT:6]
 
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
+
[NATURAL_SKILL:STANCE_STRIKE:6]
 
[NATURAL_SKILL:GRASP_STRIKE:6]
 
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
 
[NATURAL_SKILL:WRESTLING:6]
 
 
[NATURAL_SKILL:BITE:6]
 
[NATURAL_SKILL:BITE:6]
[CARNIVORE]
+
[ATTACK_TRIGGER:
[DIFFICULTY:10]
+
[TITAN]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NO_GENDER]
+
[NATURAL_SKILL:DODGING:6]
[ATTACK_TRIGGER:0:0:2]
+
[UNIQUE_DEMON]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[FEATURE_BEAST]
+
[LAIR:SHRINE:100]
E_BEASTL
+
[NO_DRINK][NO_EAT][NO_SLEEP]
E_HUMG
+
[NATURAL_SKILL:GRASP_STRIKE:14]
E_BEAST
+
[NATURAL_SKILL:BITE:14]
NIGHT_CREATURE_
+
[NATURAL_SKILL:WRESTLING:14]
TITAN_
+
[SPREAD_EVIL_SPHERES_IF_RULER]
DEMON_
+
[NATURAL_SKILL:DODGING:14]
*** Error(s) found in Random Creature Generation
+
[NATURAL_SKILL:RANGED_COMBAT:14]
FORGOTTEN_BEAST_
+
[NATURAL_SKILL:MELEE_COMBAT:14]
[CATEGORY_NAME:Make instrument
+
[NATURAL_SKILL:STANCE_STRIKE:14]
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
+
[FEMALE]
[DESCRIPTION:USE_INSTRUMENT:
+
[CASTE:FEMALE]
[CATEGORY:INSTRUMENT]
+
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[SKILL:MASONRY]
+
[DEMON]
:NONE]
+
[SELECT_CASTE:ALL]
[PRODUCT_TOKEN:instrument]
+
[MALE]
[PRODUCT:100:1:INSTRUMENT:
+
[CASTE:MALE]
:GET_MATERIAL_FROM_REAGENT:
+
MAKE_
:1:TOOL:
+
[OBJECT:REACTION]
:NONE:NONE]
+
reaction_layer
[NAME:assemble
+
Tuning is accomplished by adjusting the tension of the head. 
[REAGENT:
+
[MAX_MULTIPLIER:1]
[CATEGORY_NAME:Make instrument piece
+
[NAME:make
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
+
[NAME:forge
[DESCRIPTION:USE_TOOL:
+
[REACTION:
[CATEGORY:INSTRUMENT_PIECE]
+
[PRODUCT:100:1:TOOL:
[ANY_BONE_MATERIAL]
+
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
+
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[SKILL:BONECARVE]
+
[BUILDING:KILN:NONE]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
+
[BUILDING:LEATHER:NONE]
[ANY_SHELL_MATERIAL]
+
[SKILL:POTTERY]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
+
[FUEL]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
+
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[USE_BODY_COMPONENT][UNROTTEN]
+
[BUILDING:GLASS:NONE]
[SKILL:WEAVING]
+
[SKILL:LEATHERWORK]
[ANY_PLANT_MATERIAL]
+
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
+
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
+
[CONTAINS:sand]
[BIOME:ANY_FOREST]
+
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[BIOME:ANY_SHRUBLAND]
+
[IS_SAND_MATERIAL]
[FANCIFUL]
+
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[SUPERNATURAL]
+
[SKILL:GLASSMAKER]
[MAGMA_VISION]
+
:GLASS_GREEN:NONE]
[EVIL]
+
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
+
[PRESERVE_REAGENT]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
+
[METAL_ITEM_MATERIAL]
[PERSONALITY:PRIDE:100:100:100]
+
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[PERSONALITY:GREED:100:100:100]
+
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
+
[BUILDING:METALSMITH:NONE]
[PERSONALITY:CRUELTY:100:100:100]
+
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[PERSONALITY:TRUST:0:0:0]
+
[BUILDING:CARPENTER:NONE]
[PERSONALITY:ALTRUISM:0:0:0]
+
[SKILL:METALCRAFT]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
+
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[PERSONALITY:GRATITUDE:0:0:0]
+
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[PERSONALITY:ASSERTIVENESS:100:100:100]
+
[BUILDING:MASON:NONE]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
+
[SKILL:CARPENTRY]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
+
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[PERSONALITY:FRIENDLINESS:0:0:0]
+
[SKILL:CARVE_STONE]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
+
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[PERSONALITY:BASHFUL:0:0:0]
+
[HARD_ITEM_MATERIAL]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
+
[WORTHLESS_STONE_ONLY]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
+
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
+
[SKILL:STONECRAFT]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
+
[SKILL:WOODCRAFT]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
+
[BUILDING:CRAFTSMAN:NONE]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
+
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
+
[ANY_SILK_MATERIAL]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
+
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
+
[NOT_WEB]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
+
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
+
[ANY_PLANT_MATERIAL]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
+
[SKILL:WEAVING]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
+
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
+
[SKILL:BONECARVE]
[POPULATION_NUMBER:5:10]
+
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[CLUSTER_NUMBER:1:5]
+
[ANY_SHELL_MATERIAL]
[BIOME:SUBTERRANEAN_CHASM]
+
[USE_BODY_COMPONENT][UNROTTEN]
[UNDERGROUND_DEPTH:5:5]
+
[DESCRIPTION:USE_TOOL:
[LARGE_ROAMING]
+
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[LARGE_PREDATOR][DIFFICULTY:
+
[ANY_BONE_MATERIAL]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
+
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[CAN_LEARN][CAN_SPEAK]
+
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[NATURAL_SKILL:RANGED_COMBAT:10]
+
[CRAZED]
[NATURAL_SKILL:DODGING:10]
+
[BONECARN]
[NATURAL_SKILL:STANCE_STRIKE:10]
+
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[NATURAL_SKILL:MELEE_COMBAT:10]
+
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[NATURAL_SKILL:BITE:10]
+
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[NATURAL_SKILL:GRASP_STRIKE:10]
+
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[DEMON]
+
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[NATURAL_SKILL:WRESTLING:10]
+
[DIFFICULTY:3]
[MALE]
+
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[SELECT_CASTE:ALL]
+
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[FEMALE]
+
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[CASTE:MALE]
+
[HABIT_NUM:TEST_ALL]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
+
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[CASTE:FEMALE]
+
[LAIR:SIMPLE_BURROW:50]
[NATURAL_SKILL:DODGING:14]
+
[LAIR:SIMPLE_MOUND:50]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
+
[HABIT:COOK_VERMIN:50]
[NATURAL_SKILL:MELEE_COMBAT:14]
+
[HABIT:GRIND_VERMIN:50]
[NATURAL_SKILL:RANGED_COMBAT:14]
+
[HABIT:COOK_BLOOD:50]
[NATURAL_SKILL:GRASP_STRIKE:14]
+
[HABIT:GRIND_BONE_MEAL:50]
[NATURAL_SKILL:STANCE_STRIKE:14]
+
[ODOR_STRING:cooked flesh]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
+
[ODOR_STRING:bug innards]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
+
[HABIT:COLLECT_TROPHIES:50]
 +
[HABIT:COOK_PEOPLE:50]
 +
[NIGHT_CREATURE_BOGEYMAN]
 +
[NATURAL_SKILL:SNEAK:20]
 +
[ODOR_LEVEL:90]
 +
[ODOR_STRING:death]
 +
[CLUSTER_NUMBER:1:1]
 +
[NIGHT_CREATURE_NIGHTMARE]
 +
[PERSONALITY:HUMOR:100:100:100]
 +
[CLUSTER_NUMBER:4:6]
 +
[NATURAL_SKILL:WRESTLING:4]
 +
[DIFFICULTY:2]
 +
[DIFFICULTY:6]
 +
[LARGE_PREDATOR]
 +
[NATURAL_SKILL:MELEE_COMBAT:4]
 +
[NATURAL_SKILL:STANCE_STRIKE:4]
 +
[NATURAL_SKILL:GRASP_STRIKE:4]
 +
[NATURAL_SKILL:BITE:4]
 +
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
 +
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
 +
[NATURAL_SKILL:DODGING:4]
 +
[NATURAL_SKILL:RANGED_COMBAT:4]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
+
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
 
 
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:DODGING:4]
+
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
+
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:MELEE_COMBAT:4]
+
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:RANGED_COMBAT:4]
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:GRASP_STRIKE:4]
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:STANCE_STRIKE:4]
+
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:WRESTLING:4]
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:BITE:4]
+
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[DIFFICULTY:6]
+
[NIGHT_CREATURE]
[DIFFICULTY:2]
+
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[CLUSTER_NUMBER:1:1]
+
[LOCAL_POPS_PRODUCE_HEROES]
[LARGE_PREDATOR]
+
[LOCAL_POPS_CONTROLLABLE]
[PERSONALITY:HUMOR:100:100:100]
+
[NONAUSEA]
[NIGHT_CREATURE_NIGHTMARE]
+
[SWIMS_INNATE]
[NIGHT_CREATURE_BOGEYMAN]
+
[AMPHIBIOUS]
[CLUSTER_NUMBER:4:6]
+
[BIOME:ANY_LAND]
[ODOR_LEVEL:90]
+
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:SNEAK:20]
+
[NATURAL_SKILL:GRASP_STRIKE:10]
[ODOR_STRING:cooked flesh]
+
[NATURAL_SKILL:BITE:10]
[ODOR_STRING:death]
+
[NATURAL_SKILL:WRESTLING:10]
[HABIT:COLLECT_TROPHIES:50]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[ODOR_STRING:bug innards]
+
[NATURAL_SKILL:DODGING:10]
[HABIT:COOK_VERMIN:50]
+
[NATURAL_SKILL:RANGED_COMBAT:10]
[HABIT:COOK_PEOPLE:50]
+
[NATURAL_SKILL:MELEE_COMBAT:10]
[HABIT:COOK_BLOOD:50]
+
[BIOME:SUBTERRANEAN_CHASM]
[HABIT:GRIND_VERMIN:50]
+
[LARGE_PREDATOR][DIFFICULTY:
[HABIT_NUM:TEST_ALL]
+
[LARGE_ROAMING]
[HABIT:GRIND_BONE_MEAL:50]
+
[CAN_LEARN][CAN_SPEAK]
[LAIR:SIMPLE_BURROW:50]
+
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
+
[CLUSTER_NUMBER:1:5]
[DIFFICULTY:1]
+
[POPULATION_NUMBER:5:10]
[LAIR:SIMPLE_MOUND:50]
+
[UNDERGROUND_DEPTH:5:5]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
+
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
+
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
+
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
+
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
+
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
+
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[BONECARN]
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[CRAZED]
+
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[CAN_SPEAK]
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
+
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[CAN_LEARN]
+
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[SLOW_LEARNER]
+
[PERSONALITY:BASHFUL:0:0:0]
[ORIENTATION:MALE:0:0:1]
+
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[ORIENTATION:FEMALE:1:0:0]
+
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[ORIENTATION:FEMALE:0:0:1]
+
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[CONVERTED_SPOUSE]
+
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[SPOUSE_CONVERTER]
+
[PERSONALITY:ASSERTIVENESS:100:100:100]
[ORIENTATION:MALE:1:0:0]
+
[PERSONALITY:FRIENDLINESS:0:0:0]
[BIOME:ANY_WETLAND]
+
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[BIOME:TUNDRA]
+
[PERSONALITY:ALTRUISM:0:0:0]
[BIOME:ANY_SAVANNA]
+
[PERSONALITY:TRUST:0:0:0]
 +
[PERSONALITY:GRATITUDE:0:0:0]
 +
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 +
[PERSONALITY:GREED:100:100:100]
 +
[PERSONALITY:PRIDE:100:100:100]
 +
[PERSONALITY:CRUELTY:100:100:100]
 +
[FANCIFUL]
 +
[EVIL]
 +
[MAGMA_VISION]
 +
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 +
[BIOME:ANY_SAVANNA]
 +
[BIOME:ANY_SHRUBLAND]
 +
[BIOME:ANY_FOREST]
 +
[SUPERNATURAL]
 +
[SPOUSE_CONVERTER]
 +
[BIOME:TUNDRA]
 +
[BIOME:ANY_WETLAND]
 
[BIOME:ANY_GRASSLAND]
 
[BIOME:ANY_GRASSLAND]
[BUILDINGDESTROYER:2]
+
[ORIENTATION:MALE:0:0:1]
[CREATURE_TILE:
+
[CONVERTED_SPOUSE]
[GRASSTRAMPLE:20]
+
[ORIENTATION:FEMALE:0:0:1]
[TRAPAVOID]
+
[ORIENTATION:MALE:1:0:0]
[BABY:1]
+
[CAN_SPEAK]
[CHILD:12]
+
[SLOW_LEARNER]
[BODY_SIZE:2:0:
+
[CAN_LEARN]
[BODY_SIZE:12:0:
+
[ORIENTATION:FEMALE:1:0:0]
[SELECT_CASTE:FEMALE]
+
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_SIZE:0:0:
+
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
armless biped
+
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[SELECT_CASTE:MALE]
+
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
primate
+
[REMOVE_TISSUE:HAIR]
decapod
+
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
octopod
+
[REMOVE_MATERIAL:HAIR]
[BENIGN]
+
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
hexapod
+
[REMOVE_MATERIAL:BONE]
[NATURAL_SKILL:WHIP:6]
+
[REMOVE_TISSUE:SKIN]
[NATURAL_SKILL:SPEAR:6]
+
[REMOVE_MATERIAL:SKIN]
[NATURAL_SKILL:MACE:6]
+
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[NATURAL_SKILL:HAMMER:6]
+
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[NATURAL_SKILL:DAGGER:6]
+
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[NATURAL_SKILL:PIKE:6]
+
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[NATURAL_SKILL:AXE:6]
+
[REMOVE_TISSUE:BONE]
[NATURAL_SKILL:SWORD:6]
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[NATURAL_SKILL:SPEAR:10]
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[NATURAL_SKILL:RANGED_COMBAT:6]
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[NATURAL_SKILL:HAMMER:10]
+
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[NATURAL_SKILL:WHIP:10]
+
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
 +
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
 +
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
 +
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
 +
[HAS_NERVES]
 +
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
 +
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
 +
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
 +
cinders
 +
embers
 +
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
 +
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
 +
brown
 +
composed of mud
 +
shade
 +
composed of ash
 +
green
 +
composed of vomit
 +
quagmire
 +
slick
 +
white
 +
composed of salt
 +
brine
 +
disgusting appearance
 +
blizzard
 +
composed of snow
 +
waste
 +
composed of grime and filth
 +
of tears
 +
tear
 +
composed of water
 +
sleet
 +
flame
 +
FLAME
 +
boiling
 +
composed of steam
 +
flare
 +
inferno
 +
red
 +
composed of flame
 +
composed of amber
 +
scorching
 +
flaming
 +
flash
 +
[NOSTUN]
 +
[NOPAIN]
 +
[NO_DIZZINESS]
 +
[NOEXERT]
 +
[NOFEAR]
 +
[ALL_ACTIVE]
 +
[PETVALUE:2000]
 +
[BIOME:SUBTERRANEAN_WATER]
 +
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
 +
:10:1]
 +
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
 +
[NO_FEVERS]
 
[NATURAL_SKILL:PIKE:10]
 
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:MACE:10]
+
[NATURAL_SKILL:DAGGER:10]
 
[NATURAL_SKILL:SWORD:10]
 
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:DAGGER:10]
 
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
 
 
[NATURAL_SKILL:AXE:10]
 
[NATURAL_SKILL:AXE:10]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
+
[NATURAL_SKILL:SPEAR:10]
:10:1]
+
[NATURAL_SKILL:WHIP:10]
[NOFEAR]
+
[NATURAL_SKILL:HAMMER:10]
[NO_FEVERS]
+
[NATURAL_SKILL:MACE:10]
[PETVALUE:2000]
+
[NATURAL_SKILL:DAGGER:6]
[ALL_ACTIVE]
+
[NATURAL_SKILL:SWORD:6]
[NOSTUN]
+
[NATURAL_SKILL:AXE:6]
[BIOME:SUBTERRANEAN_WATER]
+
[NATURAL_SKILL:RANGED_COMBAT:6]
[NO_DIZZINESS]
+
[NATURAL_SKILL:WHIP:6]
[NOPAIN]
+
[NATURAL_SKILL:HAMMER:6]
[NONAUSEA]
+
[NATURAL_SKILL:MACE:6]
[NOEXERT]
+
[NATURAL_SKILL:PIKE:6]
[AMPHIBIOUS]
+
decapod
[SWIMS_INNATE]
+
hexapod
[NIGHT_CREATURE]
+
[BENIGN]
[BIOME:ANY_LAND]
+
[NATURAL_SKILL:SPEAR:6]
[LOCAL_POPS_PRODUCE_HEROES]
+
wyrm
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
+
worm
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
+
primate
[LOCAL_POPS_CONTROLLABLE]
+
octopod
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
+
[SELECT_CASTE:FEMALE]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
+
[SELECT_CASTE:MALE]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
+
armless biped
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
+
snake
composed of water
+
[BABY:1]
blizzard
+
[BODY_SIZE:12:0:
composed of snow
+
[BODY_SIZE:2:0:
composed of grime and filth
+
[BODY_SIZE:0:0:
composed of salt
+
[BUILDINGDESTROYER:2]
disgusting appearance
+
[TRAPAVOID]
quagmire
+
[GRASSTRAMPLE:20]
composed of vomit
+
[CHILD:12]
composed of mud
+
142
cinders
+
132
composed of ash
+
'&'
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
+
[CREATURE_TILE:
embers
+
RCP_2_FRONT_FINGERS
[HAS_NERVES]
+
RCP_3_FRONT_FINGERS
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
+
RCP_4_FRONT_FINGERS
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
+
RCP_5_FRONT_FINGERS
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
+
[BODYGLOSS
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
+
[BODY
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
+
RCP_TONGUE
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
+
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
 
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
 
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
 
[REMOVE_MATERIAL:BONE]
 
[REMOVE_TISSUE:BONE]
 
[REMOVE_MATERIAL:SKIN]
 
[REMOVE_TISSUE:SKIN]
 
[REMOVE_TISSUE:HAIR]
 
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
 
[REMOVE_MATERIAL:HAIR]
 
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
 
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 
 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
 
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
[EQUIPS]
 
[CANOPENDOORS]
 
[CANOPENDOORS]
[EQUIPS]
 
[BODYGLOSS
 
 
[FLIER]
 
[FLIER]
RCP_TONGUE
+
[SELECT_MATERIAL:EYE]
RCP_2_FRONT_FINGERS
+
[NO_UNIT_TYPE_COLOR]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
+
[SELECT_MATERIAL:SKIN]
RCP_4_FRONT_FINGERS
+
[SELECT_MATERIAL:CHITIN]
RCP_3_FRONT_FINGERS
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
RCP_5_FRONT_FINGERS
+
[GLOWCOLOR:
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
+
[GLOWTILE:249]
[STATE_COLOR:ALL_SOLID:
+
[GLOWTILE:'"']
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
+
[STATE_COLOR:ALL:
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[FIXED_TEMP:
+
[TL_MAJOR_ARTERIES]
[HOMEOTHERM:10040]
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[NOBREATHE]
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[EXTRAVISION]
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[ODOR_STRING:soil]
+
[CREATURE_CLASS:GENERAL_POISON]
[COLOR:
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[ODOR_STRING:smoke]
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[ODOR_STRING:soot]
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[ODOR_STRING:vomit]
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[ODOR_STRING:filth]
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[FIREIMMUNE_SUPER]
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[ODOR_STRING:mud]
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[CDI:FLOW:FIREJET]
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[CDI:TARGET_RANGE:C:5]
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[CDI:WAIT_PERIOD:30]
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[CDI:ADV_NAME:Spray jet of fire]
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[CDI:MAX_TARGET_NUMBER:C:2]
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[CDI:MAX_TARGET_NUMBER:C:3]
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[CDI:FLOW:FIREBALL]
+
[SELECT_MATERIAL:ICHOR]
[CDI:TARGET_RANGE:C:15]
+
[SELECT_MATERIAL:BLOOD]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[CDI:ADV_NAME:Hurl fireball]
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[NOT_LIVING]
+
[BOILING_POINT:9900]
[NOT_BUTCHERABLE]
+
[MELTING_POINT:9800]
[TISSUE_SHAPE:LAYER]
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
+
[SELECT_MATERIAL:GOO]
[RELATIVE_THICKNESS:1]
+
[SYN_NAME:titan sickness]
[CONNECTS]
+
[SYN_NAME:beast sickness]
[FUNCTIONAL]
+
[BOILING_POINT:10400]
[STRUCTURAL]
+
[MELTING_POINT:10200]
[TISSUE_MAT_STATE:
+
[SYN_IMMUNE_CREATURE:
[MUSCULAR]
+
[SYN_NAME:night sickness]
[TISSUE_NAME:tissue:NP]
+
[SYN_NAME:divine sickness]
[TISSUE_MATERIAL:
+
[SYN_NAME:demon sickness]
 +
[WEBBER:LOCAL_CREATURE_MAT:SILK]
 +
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
 +
[THICKWEB][WEBIMMUNE]
 +
:ALL]
 +
[CDI:MAX_TARGET_NUMBER:C:4]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB]
 +
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
 +
[CDI:ADV_NAME:Spray web]
 +
[CDI:ADV_NAME:Spray dust]
 +
SKIN
 +
:BY_CATEGORY:ALL:
 +
[SECRETION:LOCAL_CREATURE_MAT:POISON:
 +
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
 +
[CDI:ADV_NAME:Spray vapor]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST]
 +
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS]
 +
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
 +
[CDI:ADV_NAME:Spray gas]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR]
 +
composed of crystal glass
 +
composed of clear glass
 +
composed of green glass
 +
composed of coral
 +
composed of solid salt
 +
composed of coke
 +
black
 +
composed of charcoal
 
[MAT_FIXED_TEMP:
 
[MAT_FIXED_TEMP:
[TISSUE:UNIFORM_TIS]
+
[USE_MATERIAL_TEMPLATE:
 
composed of  
 
composed of  
[USE_MATERIAL_TEMPLATE:
 
composed of solid salt
 
 
composed of ice
 
composed of ice
composed of coke
+
[TISSUE_MAT_STATE:
composed of crystal glass
+
[TISSUE_MATERIAL:
composed of charcoal
+
[TISSUE_NAME:tissue:NP]
composed of green glass
+
[TISSUE:UNIFORM_TIS]
composed of clear glass
+
[RELATIVE_THICKNESS:1]
composed of amber
+
[STRUCTURAL]
composed of coral
+
[FUNCTIONAL]
flaming
+
[MUSCULAR]
scorching
+
[NOT_LIVING]
inferno
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
composed of flame
+
[TISSUE_SHAPE:LAYER]
boiling
+
[CONNECTS]
of tears
+
[CDI:FLOW:FIREBALL]
composed of steam
+
[CDI:ADV_NAME:Hurl fireball]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
+
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit glob]
+
[NOT_BUTCHERABLE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
+
[CDI:WAIT_PERIOD:30]
[CDI:ADV_NAME:Spray gas]
+
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
+
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:ADV_NAME:Spray vapor]
+
[CDI:TARGET_RANGE:C:15]
[CDI:ADV_NAME:Spray dust]
+
[CDI:TARGET_RANGE:C:5]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
+
[CDI:FLOW:FIREJET]
:BY_CATEGORY:ALL:
+
[CDI:ADV_NAME:Spray jet of fire]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET]
[CDI:MAX_TARGET_NUMBER:C:4]
+
[ODOR_STRING:vomit]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
+
[ODOR_STRING:mud]
[CDI:ADV_NAME:Spray web]
+
[FIREIMMUNE_SUPER]
[THICKWEB][WEBIMMUNE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
+
[ODOR_STRING:soil]
[SYN_IMMUNE_CREATURE:
+
[ODOR_STRING:soot]
[SYN_NAME:divine sickness]
+
[ODOR_STRING:smoke]
[SYN_NAME:night sickness]
+
[ODOR_STRING:filth]
[SYN_NAME:titan sickness]
+
[FIXED_TEMP:
[SYN_NAME:demon sickness]
+
[EXTRAVISION]
[BOILING_POINT:10400]
+
[NOBREATHE]
[SYN_NAME:beast sickness]
+
[COLOR:
[BOILING_POINT:9900]
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[MELTING_POINT:10200]
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[MELTING_POINT:9800]
+
[HOMEOTHERM:10040]
[SELECT_MATERIAL:ICHOR]
+
IVORY
[SELECT_MATERIAL:GOO]
+
ECRU
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
+
ASH_GRAY
[SELECT_MATERIAL:BLOOD]
+
MIDNIGHT_BLUE
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
+
OLIVE
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
+
DARK_OLIVE
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
+
PALE_PINK
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
+
TAUPE_PURPLE
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
 
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
 
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
 
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
 
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
 
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
 
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
 
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
 
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
 
[CREATURE_CLASS:GENERAL_POISON]
 
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
 
[STATE_COLOR:ALL:
 
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 
[TL_MAJOR_ARTERIES]
 
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
 
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
 
[GLOWTILE:249]
 
[GLOWCOLOR:
 
[SELECT_MATERIAL:EYE]
 
[GLOWTILE:'"']
 
[SELECT_MATERIAL:SKIN]
 
[NO_UNIT_TYPE_COLOR]
 
 
[SELECT_MATERIAL:SCALE]
 
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:CHITIN]
+
[SELECT_MATERIAL:FEATHER]
 
[SELECT_MATERIAL:HAIR]
 
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:FEATHER]
+
[STATE_COLOR:ALL_SOLID:
[APPLY_CREATURE_VARIATION:
+
STANDARD_BIPED_GAITS
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
 
 
STANDARD_QUADRUPED_GAITS
 
STANDARD_QUADRUPED_GAITS
STANDARD_BIPED_GAITS
+
STANDARD_WALKING_GAITS
 
STANDARD_WALK_CRAWL_GAITS
 
STANDARD_WALK_CRAWL_GAITS
STANDARD_WALKING_GAITS
+
BOGEYMAN_POLYMORPH
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
+
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
+
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
[COLDDAM_POINT:NONE]
+
[APPLY_CREATURE_VARIATION:
[IGNITE_POINT:NONE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM]
[MAT_FIXED_TEMP:
+
[CDI:WAIT_PERIOD:100]
[HEATDAM_POINT:NONE]
+
[CDI:ADV_NAME:Transform]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
+
[CAN_DO_INTERACTION:
[SELECT_MATERIAL:ALL]
+
towering
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
+
gigantic
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
+
great
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
+
[DESCRIPTION:A
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
+
small
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
+
very large
[ATTACK_VERB:scratch:scratches]
+
huge
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
+
n enormous
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
+
scaly
[ATTACK_VERB:bite:bites]
+
feathered
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
+
hairy
[ATTACK_VERB:gore:gores]
+
one-eyed
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
+
eyeless
_BITE]
+
fleshy
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
+
armored
[SPECIALATTACK_INTERACTION:
+
skinless
DEITY_CURSE_WEREBEAST_
+
noseless
[ATTACK_VERB:stab:stabs]
+
beakless
[SPECIALATTACK_SUCK_BLOOD:50:100]
+
three-eyed
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
+
in humanoid form
[ATTACK_SKILL:BITE]
+
twisted into humanoid form
[ATTACK_CONTACT_PERC:5]
+
eight-legged
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
+
six-legged
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
+
thin wings of stretched skin
[ATTACK_VERB:sting:stings]
+
  It has
[ATTACK_VERB:kick:kicks]
+
with lidless eyes
[ATTACK_FLAG_BAD_MULTIATTACK]
+
with external ribs
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
+
  It has two
[ATTACK_SKILL:STANCE_STRIKE]
+
lacy wings
[ATTACK_FLAG_EDGE]
+
feathered wings
[ATTACK_FLAG_CANLATCH]
+
wings
[ATTACK_VERB:snatch:snatches]
+
long, straight
[ATTACK_PENETRATION_PERC:100]
+
long, hanging
[ATTACK_PRIORITY:MAIN]
+
  It has a
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
+
  It has three
[ATTACK_FLAG_WITH]
+
tail
[ATTACK_PRIORITY:SECOND]
+
tails
[ATTACK_CONTACT_PERC:100]
+
stubby
[ATTACK_PREPARE_AND_RECOVER:2:2]
+
long, curly
[ATTACK_SKILL:GRASP_STRIKE]
+
  It has a fat, bulging trunk
[ATTACK_VERB:punch:punches]
+
  It has a short trunk
[FIREIMMUNE]
+
   It has a long, swinging trunk
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
+
   It has a proboscis
[CDI:ADV_NAME:Emit gas]
+
   It has a round shell
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
+
   It has a knobby trunk
[CDI:ADV_NAME:Emit vapor]
+
   It has a curling trunk
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
+
   It has a twisting, jointed trunk
[CDI:ADV_NAME:Emit dust]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
 
   It has a pair of branching antennae
 
   It has a pair of knobby antennae
 
   It has a pair of spindly antennae
 
   It has a pair of squat antennae
 
   It has a pair of long antennae
 
   It has a pair of fan-like antennae
 
 
   It has an enormous shell
 
   It has an enormous shell
   It has a broad shell
+
   It has a knobby shell
 
   It has a square shell
 
   It has a square shell
  It has a knobby shell
 
  It has a round shell
 
 
   It has a spiral shell
 
   It has a spiral shell
  It has a curling trunk
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
  It has a knobby trunk
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB]
  It has a fat, bulging trunk
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
  It has a twisting, jointed trunk
+
[CDI:ADV_NAME:Spit glob]
  It has a long, swinging trunk
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST]
  It has a short trunk
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
  It has a proboscis
+
[CDI:ADV_NAME:Emit dust]
stubby
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB]
tails
+
[CDI:ADV_NAME:Emit gas]
long, straight
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR]
long, curly
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
  It has a
+
[CDI:ADV_NAME:Emit vapor]
long, hanging
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
  It has two
+
[FIREIMMUNE]
  It has three
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS]
feathered wings
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
lacy wings
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
thin wings of stretched skin
+
[ATTACK_CONTACT_PERC:100]
with lidless eyes
+
[ATTACK_VERB:punch:punches]
  It has
+
[ATTACK_SKILL:GRASP_STRIKE]
in humanoid form
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
with external ribs
+
[ATTACK_PRIORITY:MAIN]
eight-legged
+
[ATTACK_PRIORITY:SECOND]
twisted into humanoid form
+
[ATTACK_FLAG_WITH]
skinless
+
[ATTACK_FLAG_CANLATCH]
six-legged
+
[ATTACK_FLAG_EDGE]
beakless
+
[ATTACK_PENETRATION_PERC:100]
noseless
+
[ATTACK_VERB:snatch:snatches]
one-eyed
+
[ATTACK_FLAG_BAD_MULTIATTACK]
three-eyed
+
[ATTACK_VERB:kick:kicks]
fleshy
+
[ATTACK_SKILL:STANCE_STRIKE]
eyeless
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
scaly
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
armored
+
[ATTACK_CONTACT_PERC:5]
hairy
+
[ATTACK_VERB:sting:stings]
feathered
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
small
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
very large
+
[ATTACK_VERB:stab:stabs]
towering
+
[ATTACK_SKILL:BITE]
n enormous
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
great
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
gigantic
+
_BITE]
[CDI:WAIT_PERIOD:100]
+
DEITY_CURSE_WEREBEAST_
[DESCRIPTION:A
+
[SPECIALATTACK_INTERACTION:
[CAN_DO_INTERACTION:
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[CDI:ADV_NAME:Transform]
+
[ATTACK_VERB:bite:bites]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
BOGEYMAN_POLYMORPH
+
[ATTACK_VERB:gore:gores]
it moves ponderously
+
[ATTACK_VERB:scratch:scratches]
it has a very stark look about it
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
 +
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
 +
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
 +
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
 +
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
 +
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
 +
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
 +
[HEATDAM_POINT:NONE]
 +
[MAT_FIXED_TEMP:
 +
[SELECT_MATERIAL:ALL]
 +
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
 +
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
 +
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
 +
[IGNITE_POINT:NONE]
 +
[COLDDAM_POINT:NONE]
 
it seems eager to pronounce judgment on others
 
it seems eager to pronounce judgment on others
it appears very deliberate in its actions
+
its whole body appears to be faceted in a symmetric fashion
 
it appears to be a very bitter creature
 
it appears to be a very bitter creature
its whole body appears to be faceted in a symmetric fashion
 
it inspects the ground intently as it moves
 
 
flashes of energy pulse across its surface intermittently
 
flashes of energy pulse across its surface intermittently
it is surrounded by a gentle atmosphere
+
it seems unerringly honest if one does not concentrate
it radiates an aura of welcoming
+
it has a very stark look about it
it makes those around it want to give up their possessions
+
it moves ponderously
it seems to smile constantly
+
it appears very deliberate in its actions
it changes between two colors intermittently
+
it stares longingly at those nearby
it giggles at random
+
it always seems to be looking far into the distance
it is very sturdy-looking
+
it crackles with energy
it eagerly moves from place to place
+
it returns surrounding light with a new vibrance and intensity
[ODOR_STRING:freshly-baked goods]
+
it heckles those it meets that are not married
it is impossible to hold a grudge near it
+
it has an unnerving stare
it always moves carefully around water
+
it changes direction suddenly at times
it has the delicious smell of freshly-baked goods
+
it never abandons its companions
a sheen around it always seems to rise upward
+
it has a distinctly depressing moan
it only looks comfortable when it is in the water
+
it has an angular appearance
it appears to be very healthy
+
it appears to have sharp shimmering edges on many parts of its body
it skips and twirls as it moves
+
it always seems like it is on the verge of crying
fanfare follows it wherever it goes
+
there is a foul reek about it
it never appears to be perturbed or surprised by any happening
+
it is very solidly built
it looks very solid and stocky
+
it changes color with the phases of the moon
it appears to be closely related to every other of its kind
+
it is difficult to see clearly
it never looks toward the sun
+
it eerily reflects the light of the stars and moon
it is utterly still when not taking deliberate action
+
it seems most at ease when it is outdoors
[ODOR_LEVEL:100]
+
it sounds clear tones as its body moves in time
the details of its form are easily forgotten without deliberate concentration
+
it cannot abide anything that lives
it moves with great focus
+
it moves very stiffly
it bears malodorous pustules
+
it always raises a part of its body toward the moon
its body is bent and misshapen
+
it cannot look directly at somebody that has broken an oath
it slavers uncontrollably
+
it reminds those that look upon it of their most unpleasant memories
it hums pleasantly when the sun is high in the sky
+
it always seems to point toward the sun when it is in the sky
it has a rattling exhale
+
it rocks back and forth whenever somebody changes their mind in its presence
it is difficult to see clearly even in bright light
+
it has an incredibly calm demeanor
it always turns to welcome the rise of the sun
+
its surface is always enlivened with a refreshing play of color
small objects seem to pop into existence around it
+
it is strikingly colored
it whirls, skips and jumps whenever it moves
+
it leaves water wherever it goes
 +
it appears to be expecting
 +
it recites verses in a strange language on occasion
 +
its outer surface seems to flow about its body
 +
it has a fixed and unblinking gaze when interacting
 +
it moves with a bouncing rhythm
 +
it alternates from instant to instant between sluggishness and extreme vibrancy
 +
it makes nearby water undrinkable
 +
it inspires those around it to acts of great sacrifice
 +
it always nods eagerly when somebody is speaking
 +
it is hard to disobey
 +
it has a slowly shifting pattern on its surface
 +
it makes absolutely no sound
 +
its form is ever-changing
 +
it always seems to be deep in thought
 +
its movement is the sound of wind and rain
 +
it appears to sparkle after night falls
 +
it pays attention carefully to anybody that is speaking
 +
it sings beautiful songs endlessly
 +
it always seems to have its attention on the most valuable object in the area
 +
it is difficult to look at directly
 +
it mutters to itself about death
 +
it looks solidly built
 +
it seems most content when a fair wind is blowing
 +
it appears to be covered with sharp hooks and barbs
 +
it is incredibly noisy
 +
its movements sound like the rattling of chains
 +
  It has a pair of spindly antennae
 +
  It has a pair of fan-like antennae
 +
  It has a pair of long antennae
 +
  It has a broad shell
 +
  It has four
 +
  It has a pair of knobby antennae
 +
  It has a pair of branching antennae
 +
  It has a pair of squat antennae
 +
horn
 +
horns
 +
long, curving
 +
long, spiral
 +
it is decorated with intricate patterns
 +
it growls, buzzes, clicks and generally makes a varied racket
 +
it looks constantly to the sky for rain
 +
  It has large mandibles
 +
nearby vegetation seem to shrink away from it
 +
it is covered with a filmy sac
 +
it is strikingly beautiful
 +
it is perfectly symmetric
 +
it seems very pleasant
 +
it spins wildly, lurching and howling
 +
its moans seem to echo no matter where it resides
 +
the pieces of its body are carefully separated by markings
 
it makes those around it feel brave
 
it makes those around it feel brave
it appears constructed
+
it radiates a sad kindness
 
it appears to be covered with rocky crags
 
it appears to be covered with rocky crags
it radiates a sad kindness
 
it seems very pleasant
 
 
it never misses an opportunity to jump in puddles
 
it never misses an opportunity to jump in puddles
its moans seem to echo no matter where it resides
+
it is difficult to see clearly even in bright light
it spins wildly, lurching and howling
+
it whirls, skips and jumps whenever it moves
nearby vegetation seem to shrink away from it
+
small objects seem to pop into existence around it
the pieces of its body are carefully separated by markings
+
it appears constructed
it is strikingly beautiful
+
its body is bent and misshapen
it is covered with a filmy sac
+
it has a rattling exhale
it is decorated with intricate patterns
+
it hums pleasantly when the sun is high in the sky
it is perfectly symmetric
+
it always turns to welcome the rise of the sun
it looks constantly to the sky for rain
+
[ODOR_LEVEL:100]
it growls, buzzes, clicks and generally makes a varied racket
+
it bears malodorous pustules
  It has large mandibles
+
it moves with great focus
long, curving
+
it slavers uncontrollably
horns
+
it looks very solid and stocky
  It has four
+
it is utterly still when not taking deliberate action
long, spiral
+
it never looks toward the sun
it chitters briefly before sunrise and just after nightfall
+
the details of its form are easily forgotten without deliberate concentration
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
+
it appears to be very healthy
it has a tendency to laugh quietly to itself every so often
+
it never appears to be perturbed or surprised by any happening
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
+
fanfare follows it wherever it goes
it is unsettling to be around
+
it appears to be closely related to every other of its kind
it is top-heavy
+
it always moves carefully around water
it seems most content when a fair wind is blowing
+
it only looks comfortable when it is in the water
it never stops moving completely
+
a sheen around it always seems to rise upward
it is incredibly noisy
+
it skips and twirls as it moves
it appears to be covered with sharp hooks and barbs
+
it is very sturdy-looking
it always seems to have its attention on the most valuable object in the area
+
it is impossible to hold a grudge near it
its movements sound like the rattling of chains
+
[ODOR_STRING:freshly-baked goods]
it mutters to itself about death
+
it has the delicious smell of freshly-baked goods
it is difficult to look at directly
+
it makes those around it want to give up their possessions
its movement is the sound of wind and rain
+
it giggles at random
it looks solidly built
+
it changes between two colors intermittently
it pays attention carefully to anybody that is speaking
+
it eagerly moves from place to place
it appears to sparkle after night falls
+
it inspects the ground intently as it moves
it has a slowly shifting pattern on its surface
+
it radiates an aura of welcoming
it sings beautiful songs endlessly
+
it is surrounded by a gentle atmosphere
its form is ever-changing
+
it seems to smile constantly
it makes absolutely no sound
 
it makes nearby water undrinkable
 
it always seems to be deep in thought
 
it always nods eagerly when somebody is speaking
 
it inspires those around it to acts of great sacrifice
 
its outer surface seems to flow about its body
 
it is hard to disobey
 
it moves with a bouncing rhythm
 
it has a fixed and unblinking gaze when interacting
 
it is strikingly colored
 
it alternates from instant to instant between sluggishness and extreme vibrancy
 
it appears to be expecting
 
it leaves water wherever it goes
 
it always seems to point toward the sun when it is in the sky
 
it recites verses in a strange language on occasion
 
it has an incredibly calm demeanor
 
it rocks back and forth whenever somebody changes their mind in its presence
 
it moves very stiffly
 
its surface is always enlivened with a refreshing play of color
 
it cannot look directly at somebody that has broken an oath
 
it always raises a part of its body toward the moon
 
it eerily reflects the light of the stars and moon
 
it reminds those that look upon it of their most unpleasant memories
 
it sounds clear tones as its body moves in time
 
it seems most at ease when it is outdoors
 
there is a foul reek about it
 
it cannot abide anything that lives
 
it changes color with the phases of the moon
 
it is very solidly built
 
it has a distinctly depressing moan
 
it is difficult to see clearly
 
it appears to have sharp shimmering edges on many parts of its body
 
it has an angular appearance
 
it heckles those it meets that are not married
 
it always seems like it is on the verge of crying
 
it changes direction suddenly at times
 
it has an unnerving stare
 
it stares longingly at those nearby
 
it never abandons its companions
 
it crackles with energy
 
it always seems to be looking far into the distance
 
it seems unerringly honest if one does not concentrate
 
it returns surrounding light with a new vibrance and intensity
 
it spouts gibberish periodically
 
it knows and intones the names of all it encounters
 
 
it chants ceaselessly
 
it chants ceaselessly
it murmurs horrible curses
+
it appears to be emaciated
 
it has a gaunt appearance
 
it has a gaunt appearance
it appears to be emaciated
 
it squirms and fidgets
 
 
bloated appearance
 
bloated appearance
it undulates rhythmically
+
it repeatedly makes threats of torture and death
rhythmic undulations
+
it knows and intones the names of all it encounters
it is slavering
+
it spouts gibberish periodically
it belches and croaks
+
it murmurs horrible curses
it moves its will in accordance with the truth of things
+
it moves about carelessly
it is ravening
+
it moves deliberately
joy marks its every movement
+
it has an austere look about it
joyful nature
+
it has a regal bearing
it emanates an aura of giving and kindness
+
eye glows
kind nature
+
eyes glow
it bears a look of unbelievable peace
+
.  Its
peaceful nature
+
[ODOR_STRING:brimstone]
with singular purpose it seeks to destroy the living
+
short and even
it is crazed for blood and flesh
+
very curly
emaciated
+
long and shaggy
it hurls vicious insults constantly
+
hair is
it strides in silence with purpose
+
feathers are
starved
+
long and wavy
twisted
+
long and straight
it lopes quickly along the ground
+
patchy
its limbs jut out at asymmetric angles
+
long and sparse
crooked
+
long and broad
backward
+
downy
it moves with uneven jerking motions
+
fluffed-out
hulking
+
jagged
its joints are backward
+
blocky
it lumbers along steadily from place to place
+
scales are
lumbering
+
long and narrow
it has a bloated body
+
exoskeleton is
bloated
+
set far apart
it shambles sluggishly
+
overlapping
it stamps the ground and snorts
+
oval-shaped
shrieking
+
sleek and smooth
wailing
+
warty
 +
leathery
 +
waxy
 +
accidentally
 +
  This night creature was first created
 +
skin is
 +
rough and cracked
 +
through the fiend's chaotic power
 +
through the fiend's twisted power
 +
through the fiend's terrifying power
 +
by the
 +
multitudes
 +
unleashed upon
 +
gone wrong
 +
after horrible experiments
 +
  Beware its poisonous sting!
 +
Now you will know why you fear the night.
 +
and is of a part with
 +
  It was created by
 +
  Beware its webs!
 +
  Beware its fire!
 +
  Beware its hunger for warm blood!
 +
  Beware its poisonous bite!
 +
  Beware its deadly spittle!
 +
  Beware its poisonous gas!
 +
  Beware its poisonous vapors!
 +
  Beware its deadly dust!
 +
it has a tendency to laugh quietly to itself every so often
 +
it is top-heavy
 +
it is unsettling to be around
 +
it never stops moving completely
 +
it looks very proud of itself
 +
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
 +
it chitters briefly before sunrise and just after nightfall
 +
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
 +
it always seems to be counting something
 +
it seems to flow as it moves
 +
it bellows and cheers without pause
 +
it seems to glow brightly from within
 +
it is covered with divine writing
 +
it acts with unwavering calm
 +
it is surrounded by an everpresent rush of wind
 +
it changes appearance based on the clouds and precipitation above
 +
muttering
 +
it mutters to itself as it moves aimlessly
 +
it is a divine being
 +
it appears spry and vigorous
 +
groaning
 +
it groans from time to time
 +
brooding
 +
grumbling
 
baying
 
baying
bellowing
+
howling
 
it howls into high winds
 
it howls into high winds
howling
 
groaning
 
 
moaning
 
moaning
brooding
+
it shambles sluggishly
it groans from time to time
+
wailing
muttering
+
shrieking
grumbling
+
bellowing
it is a divine being
+
it lumbers along steadily from place to place
it mutters to itself as it moves aimlessly
+
bloated
it is covered with divine writing
+
it has a bloated body
it appears spry and vigorous
+
it stamps the ground and snorts
it is surrounded by an everpresent rush of wind
+
backward
it acts with unwavering calm
+
its joints are backward
it always seems to be counting something
+
hulking
it changes appearance based on the clouds and precipitation above
+
lumbering
it bellows and cheers without pause
+
twisted
it seems to flow as it moves
+
crooked
it looks very proud of itself
+
its limbs jut out at asymmetric angles
it seems to glow brightly from within
+
it moves with uneven jerking motions
[PCG_LAYERING:WEREBEAST_ARMADILLO]
+
emaciated
[PCG_LAYERING:WEREBEAST_BADGER]
+
starved
[PCG_LAYERING:WEREBEAST_ANTELOPE]
+
it strides in silence with purpose
[PCG_LAYERING:WEREBEAST_APE]
+
it lopes quickly along the ground
  Beware its deadly blood!
+
it bears a look of unbelievable peace
[PCG_LAYERING:WEREBEAST_ANTEATER]
+
it is crazed for blood and flesh
  Beware its deadly spittle!
+
with singular purpose it seeks to destroy the living
  Beware its noxious secretions!
+
it hurls vicious insults constantly
  Beware its poisonous vapors!
+
joy marks its every movement
  Beware its poisonous gas!
+
kind nature
  Beware its webs!
+
it emanates an aura of giving and kindness
  Beware its deadly dust!
+
peaceful nature
  Beware its hunger for warm blood!
+
it is slavering
  Beware its fire!
+
it is ravening
  Beware its poisonous sting!
+
it moves its will in accordance with the truth of things
  Beware its poisonous bite!
+
joyful nature
and is of a part with  
+
it squirms and fidgets
Now you will know why you fear the night.
+
rhythmic undulations
multitudes
+
it undulates rhythmically
  It was created by
+
it belches and croaks
gone wrong
 
unleashed upon
 
through the fiend's chaotic power
 
after horrible experiments
 
through the fiend's terrifying power
 
through the fiend's twisted power
 
accidentally
 
by the
 
skin is
 
  This night creature was first created
 
sleek and smooth
 
rough and cracked
 
leathery
 
exoskeleton is  
 
overlapping
 
set far apart
 
jagged
 
oval-shaped
 
scales are
 
blocky
 
long and sparse
 
long and narrow
 
long and broad
 
feathers are
 
fluffed-out
 
long and straight
 
long and wavy
 
short and even
 
patchy
 
long and shaggy
 
very curly
 
eye glows
 
hair is  
 
.  Its
 
eyes glow
 
it moves about carelessly
 
[ODOR_STRING:brimstone]
 
it has an austere look about it
 
it moves deliberately
 
it repeatedly makes threats of torture and death
 
it has a regal bearing
 
[PCG_LAYERING:WEREBEAST_WARTHOG]
 
[PCG_LAYERING:WEREBEAST_WEASEL]
 
 
[PCG_LAYERING:WEREBEAST_TAPIR]
 
[PCG_LAYERING:WEREBEAST_TAPIR]
[PCG_LAYERING:WEREBEAST_TORTOISE]
+
[PCG_LAYERING:WEREBEAST_SQUIRREL]
 
[PCG_LAYERING:WEREBEAST_SLOTH]
 
[PCG_LAYERING:WEREBEAST_SLOTH]
[PCG_LAYERING:WEREBEAST_SQUIRREL]
 
[PCG_LAYERING:WEREBEAST_SKINK]
 
 
[PCG_LAYERING:WEREBEAST_SKUNK]
 
[PCG_LAYERING:WEREBEAST_SKUNK]
[PCG_LAYERING:WEREBEAST_SHEEP]
+
[PCG_LAYERING:WEREBEAST_WOLF]
[PCG_LAYERING:WEREBEAST_SHREW]
+
[PCG_LAYERING:WEREBEAST_WEASEL]
[PCG_LAYERING:WEREBEAST_RAT]
+
[PCG_LAYERING:WEREBEAST_WARTHOG]
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
+
[PCG_LAYERING:WEREBEAST_TORTOISE]
[PCG_LAYERING:WEREBEAST_RABBIT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW]
[PCG_LAYERING:WEREBEAST_RACCOON]
+
[USE_STANDARD_NEX_BODY_PALETTE:
[PCG_LAYERING:WEREBEAST_PIG]
+
[PCG_LAYERING:WEREBEAST_ZEBRA]
[PCG_LAYERING:WEREBEAST_PORCUPINE]
+
[PCG_LAYERING:WEREBEAST_WOMBAT]
[PCG_LAYERING:WEREBEAST_PANGOLIN]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS]
[PCG_LAYERING:WEREBEAST_PANTHER]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT]
[PCG_LAYERING:WEREBEAST_OPOSSUM]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED]
[PCG_LAYERING:WEREBEAST_PANDA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY]
[PCG_LAYERING:WEREBEAST_MONKEY]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR]
[PCG_LAYERING:WEREBEAST_MOUSE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS]
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES]
[PCG_LAYERING:WEREBEAST_MOOSE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN]
[PCG_LAYERING:WEREBEAST_MOLE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT]
[PCG_LAYERING:WEREBEAST_MONGOOSE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT]
[PCG_LAYERING:WEREBEAST_MAMMOTH]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT]
[PCG_LAYERING:WEREBEAST_MARMOT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS]
[PCG_LAYERING:WEREBEAST_LLAMA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT]
[PCG_LAYERING:WEREBEAST_LORIS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1]
 +
[PCG_LAYERING:WEREBEAST_ANTELOPE]
 +
[PCG_LAYERING:WEREBEAST_ANTEATER]
 +
  Beware its deadly blood!
 +
  Beware its noxious secretions!
 +
[PCG_LAYERING:WEREBEAST_BEAR]
 +
[PCG_LAYERING:WEREBEAST_BADGER]
 +
[PCG_LAYERING:WEREBEAST_ARMADILLO]
 +
[PCG_LAYERING:WEREBEAST_APE]
 +
[PCG_LAYERING:WEREBEAST_BULL]
 +
[PCG_LAYERING:WEREBEAST_BUFFALO]
 +
[PCG_LAYERING:WEREBEAST_BISON]
 +
[PCG_LAYERING:WEREBEAST_BEAVER]
 +
[PCG_LAYERING:WEREBEAST_CAVY]
 +
[PCG_LAYERING:WEREBEAST_CAT]
 +
[PCG_LAYERING:WEREBEAST_CAMEL]
 +
[PCG_LAYERING:WEREBEAST_CAPYBARA]
 +
[PCG_LAYERING:WEREBEAST_COATI]
 +
[PCG_LAYERING:WEREBEAST_CIVET]
 +
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
 +
[PCG_LAYERING:WEREBEAST_CHAMELEON]
 +
[PCG_LAYERING:WEREBEAST_ELEPHANT]
 +
[PCG_LAYERING:WEREBEAST_DONKEY]
 +
[PCG_LAYERING:WEREBEAST_DEER]
 +
[PCG_LAYERING:WEREBEAST_COYOTE]
 +
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
 +
[PCG_LAYERING:WEREBEAST_GECKO]
 +
[PCG_LAYERING:WEREBEAST_FOX]
 +
[PCG_LAYERING:WEREBEAST_ELK]
 +
[PCG_LAYERING:WEREBEAST_HARE]
 +
[PCG_LAYERING:WEREBEAST_GOPHER]
 +
[PCG_LAYERING:WEREBEAST_GOAT]
 +
[PCG_LAYERING:WEREBEAST_GIRAFFE]
 +
[PCG_LAYERING:WEREBEAST_IGUANA]
 +
[PCG_LAYERING:WEREBEAST_HYENA]
 +
[PCG_LAYERING:WEREBEAST_HORSE]
 +
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
 
[PCG_LAYERING:WEREBEAST_LEMUR]
 
[PCG_LAYERING:WEREBEAST_LEMUR]
[PCG_LAYERING:WEREBEAST_LIZARD]
+
[PCG_LAYERING:WEREBEAST_KOALA]
 
[PCG_LAYERING:WEREBEAST_KANGAROO]
 
[PCG_LAYERING:WEREBEAST_KANGAROO]
[PCG_LAYERING:WEREBEAST_KOALA]
 
[PCG_LAYERING:WEREBEAST_IGUANA]
 
 
[PCG_LAYERING:WEREBEAST_JACKAL]
 
[PCG_LAYERING:WEREBEAST_JACKAL]
[PCG_LAYERING:WEREBEAST_HORSE]
+
[PCG_LAYERING:WEREBEAST_MAMMOTH]
[PCG_LAYERING:WEREBEAST_HYENA]
+
[PCG_LAYERING:WEREBEAST_LORIS]
[PCG_LAYERING:WEREBEAST_HARE]
+
[PCG_LAYERING:WEREBEAST_LLAMA]
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
+
[PCG_LAYERING:WEREBEAST_LIZARD]
[PCG_LAYERING:WEREBEAST_GOAT]
+
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
[PCG_LAYERING:WEREBEAST_GOPHER]
+
[PCG_LAYERING:WEREBEAST_MONGOOSE]
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
+
[PCG_LAYERING:WEREBEAST_MOLE]
[PCG_LAYERING:WEREBEAST_GIRAFFE]
+
[PCG_LAYERING:WEREBEAST_MARMOT]
[PCG_LAYERING:WEREBEAST_FOX]
+
[PCG_LAYERING:WEREBEAST_OPOSSUM]
[PCG_LAYERING:WEREBEAST_GECKO]
+
[PCG_LAYERING:WEREBEAST_MOUSE]
[PCG_LAYERING:WEREBEAST_ELEPHANT]
+
[PCG_LAYERING:WEREBEAST_MONKEY]
[PCG_LAYERING:WEREBEAST_ELK]
+
[PCG_LAYERING:WEREBEAST_MOOSE]
[PCG_LAYERING:WEREBEAST_DEER]
+
[PCG_LAYERING:WEREBEAST_PIG]
[PCG_LAYERING:WEREBEAST_DONKEY]
+
[PCG_LAYERING:WEREBEAST_PANTHER]
[PCG_LAYERING:WEREBEAST_COATI]
+
[PCG_LAYERING:WEREBEAST_PANGOLIN]
[PCG_LAYERING:WEREBEAST_COYOTE]
+
[PCG_LAYERING:WEREBEAST_PANDA]
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
+
[PCG_LAYERING:WEREBEAST_RAT]
[PCG_LAYERING:WEREBEAST_CIVET]
+
[PCG_LAYERING:WEREBEAST_RACCOON]
[PCG_LAYERING:WEREBEAST_CAVY]
+
[PCG_LAYERING:WEREBEAST_RABBIT]
[PCG_LAYERING:WEREBEAST_CHAMELEON]
+
[PCG_LAYERING:WEREBEAST_PORCUPINE]
[PCG_LAYERING:WEREBEAST_CAMEL]
+
[PCG_LAYERING:WEREBEAST_SKINK]
[PCG_LAYERING:WEREBEAST_CAT]
+
[PCG_LAYERING:WEREBEAST_SHREW]
[PCG_LAYERING:WEREBEAST_BULL]
+
[PCG_LAYERING:WEREBEAST_SHEEP]
[PCG_LAYERING:WEREBEAST_CAPYBARA]
+
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
[PCG_LAYERING:WEREBEAST_BISON]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:WEREBEAST_BUFFALO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3]
[PCG_LAYERING:WEREBEAST_BEAR]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3]
[PCG_LAYERING:WEREBEAST_BEAVER]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5]
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
 
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
+
[PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES]
[PCG_LAYERING:WEREBEAST_ZEBRA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS]
[PCG_LAYERING:WEREBEAST_WOLF]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS]
[PCG_LAYERING:WEREBEAST_WOMBAT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
 
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
 
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
 
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_INSECT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
 +
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_WALRUS]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
 +
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
 +
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
 +
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
 +
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
 +
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
 
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
 
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
 
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SNAKE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
+
[PCG_LAYERING:BEAST_AMORPHOUS]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SPIDER]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
+
[PCG_LAYERING:BEAST_INSECT]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
+
[PCG_LAYERING:BEAST_WORM_SHORT]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
+
[PCG_LAYERING:BEAST_WORM_LONG]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
+
[PCG_LAYERING:BEAST_FRONT_GRASP]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
+
[PCG_LAYERING:BEAST_HUMANOID]
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SCORPION]
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_WALRUS]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_INSECT_TRUNK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
 
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
 
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
 
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
 
[PCG_LAYERING:BEAST_SCORPION_HORNS]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
 
[PCG_LAYERING:BEAST_INSECT_HORNS]
 
[PCG_LAYERING:BEAST_SPIDER_HORNS]
 
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
 
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
 
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
 
[PCG_LAYERING:BEAST_SNAKE_HORNS]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
 
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
 
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
 
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
 
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
 
 
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
+
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
 
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
 
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
 
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_INSECT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_HUMANOID]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SPIDER]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SCORPION]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_INSECT]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SNAKE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_AMORPHOUS]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
 +
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
 +
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
 +
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
 +
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
 +
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
 +
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
 +
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
 +
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
 +
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
 
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
+
macabre ways
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
+
unsettling origin
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
+
[PREFSTRING:
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
+
horrifying features
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
+
jungle
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
+
sand
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
+
unfathomably horrifying nature
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
+
terror-inspiring antics
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
+
hill
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
+
plains
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
+
brush
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
+
mountain
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
+
[GO_TO_START]
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
+
-titan]
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
+
titans:
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
+
titan:
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
+
skinless
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
+
horned
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
+
winged
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
+
[CASTE_NAME:
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
+
blind
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
+
eyeless
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
+
one-eyed
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
+
three-eyed
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
+
devil
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
+
demonic
 +
demons
 +
demon
 +
Black
 +
fiends
 +
fiend
 +
devils
 +
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
 +
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
 +
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
 +
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
 +
[PCG_LAYERING:BEAST_SNAKE_HORNS]
 +
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
 +
[PCG_LAYERING:BEAST_SCORPION_HORNS]
 +
[PCG_LAYERING:BEAST_SPIDER_HORNS]
 +
[PCG_LAYERING:BEAST_INSECT_HORNS]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
 +
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
 +
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
 +
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
 +
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
 +
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
 +
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
 
 
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
 
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
+
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
+
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
specters
+
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
wraith
+
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
phantoms
+
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
specter
+
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
haunts
+
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
phantom
+
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
banshees
+
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
ghosts
+
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
banshee
+
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
spirit
+
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
spirits
+
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
brutes
+
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
monsters
+
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
fiends
+
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
devils
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
demons
+
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
demonic
+
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
one-eyed
+
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
eyeless
+
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
skinless
+
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
three-eyed
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
winged
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
horned
+
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
[GO_TO_START]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
[CASTE_NAME:
+
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
titans:
+
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
-titan]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
titan:
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
savanna
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
plains
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
tundra
+
enforcer
glacier
+
Enforcers
mountain
+
Enforcer
jungle
+
Slayers
forest
+
Behemoths
desert
+
Behemoth
unfathomably horrifying nature
+
Beasts
macabre ways
+
Beast
terror-inspiring antics
 
[PREFSTRING:
 
unsettling origin
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
 
horrifying features
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
 
Destroyer
 
Destroyers
 
 
harbinger
 
harbinger
Monsters
+
Harbingers
 
Harbinger
 
Harbinger
Harbingers
 
Behemoths
 
 
behemoth
 
behemoth
Beasts
+
destroyer
Behemoth
+
Destroyers
enforcer
+
Destroyer
Enforcer
+
Monsters
Enforcers
+
Bane
messenger
+
doom
Slayers
+
Dooms
Messenger
+
Doom
Messengers
+
Catastrophes
Spirit
+
Catastrophe
Spirits
+
bane
Guardians
+
Banes
guardian
+
Judgment
fighter
+
ruination
Guardian
+
Ruinations
champion
+
Ruination
Fighters
+
Servants
 +
Servant
 +
judgment
 +
Judgments
 +
assistant
 +
Assistants
 +
Assistant
 +
servant
 +
Minion
 +
attendant
 +
Attendants
 +
Attendant
 +
Helpers
 +
Helper
 +
minion
 +
Minions
 +
Beings
 +
Being
 +
Hand
 +
helper
 +
puppet
 +
Puppets
 +
Puppet
 +
being
 +
Retainer
 +
pawn
 +
Pawns
 +
Pawn
 +
nightmare:nightmares:nightmare]
 +
bogeyman:bogeymen:bogeyman]
 +
retainer
 +
Retainers
 +
of evil
 +
of the night
 +
bleak
 +
midnight
 +
spirit
 +
monsters
 +
brutes
 +
brute
 +
banshees
 +
banshee
 +
ghosts
 +
spirits
 +
phantoms
 +
phantom
 +
haunts
 +
haunt
 +
wraiths
 +
wraith
 +
specters
 +
specter
 +
warrior
 +
hands
 +
hand
 +
misfortune
 +
eye
 +
fists
 +
fist
 +
warriors
 +
hulk
 +
giants
 +
giant
 +
eyes
 +
dogs
 +
dog
 +
towers
 +
hulks
 +
mistake
 +
wolves
 +
hounds
 +
hound
 +
experiment
 +
follies
 +
folly
 +
mistakes
 +
disaster
 +
catastrophes
 +
catastrophe
 +
experiments
 +
angelic
 +
Angels
 +
Angel
 +
disasters
 
Champion
 
Champion
Champions
+
Warriors
 
Warrior
 
Warrior
Warriors
 
angelic
 
 
Soldiers
 
Soldiers
Angels
+
fighter
disaster
+
Fighters
disasters
+
champion
catastrophe
+
Champions
catastrophes
+
Spirit
experiment
+
guardian
experiments
+
Guardians
follies
+
Guardian
mistake
+
messenger
mistakes
+
Messengers
hounds
+
Messenger
wolves
+
Spirits
towers
+
slayers
giants
+
hunters
warrior
+
butchers
warriors
+
butcher
wraiths
+
[IS_SPHERE:DEATH]
misfortune
+
[IS_NAME:the secrets of life and death]
ogresses
+
[I_SOURCE:SECRET]
ogress
+
shades
crones
 
trolls
 
of shadow
 
of evil
 
of twilight
 
of the night
 
nightmare:nightmares:nightmare]
 
midnight
 
retainer
 
bogeyman:bogeymen:bogeyman]
 
Retainer
 
Retainers
 
puppet
 
Puppet
 
Puppets
 
Beings
 
Helpers
 
helper
 
minion
 
Helper
 
Minion
 
Minions
 
Attendants
 
attendant
 
assistant
 
Attendant
 
Assistant
 
Assistants
 
Servants
 
servant
 
judgment
 
Servant
 
Judgment
 
Judgments
 
Ruinations
 
ruination
 
Catastrophes
 
Ruination
 
Catastrophe
 
destroyer
 
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
 
[IT_REQUIRES:MORTAL]
 
 
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
 
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
+
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
 
[IS_SECRET_GOAL:IMMORTALITY]
 
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
 
[IS_SPHERE:DEATH]
 
 
[IS_SPHERE:NIGHTMARES]
 
[IS_SPHERE:NIGHTMARES]
[I_SOURCE:SECRET]
+
[IT_REQUIRES:CAN_LEARN]
[IS_NAME:the secrets of life and death]
+
[IT_REQUIRES:MORTAL]
slayers
+
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
shades
+
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
butchers
+
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
hunters
+
[SYN_CLASS:NECROMANCER]
stalkers
+
[IE_ARENA_NAME:Necromancer]
butcher
+
[IT_REQUIRES:CAN_SPEAK]
ghouls
+
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
stalker
+
:NIGHT_CREATURE_EXPERIMENTER
corpses
+
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
wasting
+
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
sallow
+
[CDI:WAIT_PERIOD:10]
forlorn
+
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
dismal
+
[CDI:TARGET_RANGE:A:10]
corrupted
+
[CDI:ADV_NAME:Animate corpse]
ruined
+
[CDI:ADV_NAME:Summon bogeymen]
fallen
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD]
damned
+
[CDI:ADV_NAME:Raise
doomed
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE]
hollow
+
[CDI:WAIT_PERIOD:12000]
returned
+
[CDI:ADV_NAME:Summon nightmare]
sunless
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN]
SECRET_SUMMON_N_
+
[CDI:VERB:call upon the night:calls upon the night:NA]
SECRET_GHOUL_
+
[I_TARGET:A:CORPSE]
SECRET_UNDEAD_GST_
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL]
SECRET_SUMMON_B_
+
[CDI:ADV_NAME:Create ghoul]
SECRET_ANIMATE_
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE]
SECRET_UNDEAD_RES_
+
[IT_FORBIDDEN:NOT_LIVING]
SECRET_RES_POWER_
+
[IT_REQUIRES:FIT_FOR_ANIMATION]
SECRET_GST_POWER_
+
[IT_AFFECTED_CLASS:GENERAL_POISON]
*** Error(s) found in Random Interaction Generation
+
[IT_LOCATION:CONTEXT_ITEM]
SECRET_
+
[SYN_CLASS:ZOMBIE]
grooms
+
[IE_ARENA_NAME:Animated corpse]
bridegroom
+
[I_EFFECT:ANIMATE]
bridegrooms
+
[IT_MANUAL_INPUT:corpses]
consorts
+
[IT_REQUIRES:FIT_FOR_RESURRECTION]
husbands
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
brides
+
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
consort
+
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
 +
[IE_ARENA_NAME:Raised
 +
[I_EFFECT:RESURRECT]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
 +
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 +
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
 +
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
 +
[SYN_CLASS:RAISED_UNDEAD]
 +
trolls
 +
troll
 +
of shadow
 +
of twilight
 +
hags
 +
hag
 +
women
 +
men
 +
ogres
 +
ogre
 +
crones
 +
crone
 +
freaks
 +
freak
 +
ogresses
 +
ogress
 +
mates
 +
mate
 
spouses
 
spouses
freaks
 
 
horrors
 
horrors
 +
consorts
 +
consort
 +
brides
 +
bride
 +
groom
 +
bridegrooms
 +
bridegroom
 +
husbands
 +
SECRET_RES_POWER_
 +
SECRET_
 +
*** Error(s) found in Random Interaction Generation
 +
grooms
 +
SECRET_UNDEAD_GST_
 +
SECRET_UNDEAD_RES_
 +
SECRET_ANIMATE_
 +
SECRET_GST_POWER_
 +
risen
 +
SECRET_GHOUL_
 +
SECRET_SUMMON_N_
 +
SECRET_SUMMON_B_
 +
hollow
 +
returned
 +
pale
 +
sunless
 +
fallen
 +
void
 +
doomed
 +
gaunt
 +
dismal
 +
ruined
 +
lost
 +
damned
 +
sallow
 +
faint
 +
faded
 +
corrupted
 +
corpses
 +
ones
 +
wasting
 +
forlorn
 +
stalkers
 +
stalker
 +
ghouls
 +
ghoul
 +
of the eclipse
 +
lunar
 +
of the moon
 +
hidden
 +
of the peak
 +
peak
 +
of the mountain
 +
crescent
 +
of the mud
 +
ridge
 +
of the heights
 +
summit
 +
of dread
 +
dread
 +
of the marsh
 +
of the swamp
 +
of the ocean
 +
of terror
 +
of fear
 +
of nightmares
 +
of seas
 +
of the sea
 +
sea
 +
of oceans
 +
of brine
 +
of tides
 +
of the tide
 +
tidal
 +
verdant
 +
of leaves
 +
of foam
 +
foam
 +
blue
 +
of the sky
 +
of salt
 +
of grasses
 +
star
 +
of clouds
 +
of the clouds
 +
cloud
 +
tornado
 +
of the storm
 +
of stars
 +
of the stars
 +
of gales
 +
of the gale
 +
gale
 +
hurricane
 +
of the dawn
 +
of the sun
 +
of rains
 +
of the rain
 +
of noon
 +
of the noon
 +
noon
 +
of dawn
 +
of the forest
 +
of trees
 +
of the trees
 +
morning
 +
of branches
 +
of bark
 +
bark
 +
of forests
 +
[IE_TIME_RANGE:200:300]
 +
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
 +
[I_EFFECT:SUMMON_UNIT]
 +
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
 +
[IS_HIST_STRING_1: infected ]
 +
[I_SOURCE:EXPERIMENT]
 +
[EXPERIMENT_ONLY]
 +
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
 +
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
 +
[IS_TRIGGER_STRING_THIRD:has]
 +
[IS_TRIGGER_STRING_SECOND:have]
 +
[IS_HIST_STRING_2: with a contagious ghoulish condition]
 +
[IE_ARENA_NAME:Infected ghoul]
 +
[IS_HIST_STRING_2:, passing on the ghoulish condition]
 +
[IS_HIST_STRING_1: bit ]
 +
[I_SOURCE:ATTACK]
 +
poisoned
 
infected
 
infected
poisoned
+
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
 
[SYN_CLASS:GHOUL]
 
[SYN_CLASS:GHOUL]
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
+
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
[IS_HIST_STRING_2:, passing on the ghoulish condition]
+
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[IE_ARENA_NAME:Infected ghoul]
+
plague
[I_SOURCE:ATTACK]
+
tainted
[IS_HIST_STRING_1: bit ]
+
below
[IS_TRIGGER_STRING_THIRD:has]
+
deep
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
+
MYTHICAL_
[IS_HIST_STRING_2: with a contagious ghoulish condition]
+
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[IS_TRIGGER_STRING_SECOND:have]
+
of shadow
[I_SOURCE:EXPERIMENT]
+
maelstrom
[IS_HIST_STRING_1: infected ]
+
of change
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
+
of chaos
[EXPERIMENT_ONLY]
+
grave
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
+
of bones
[IE_TIME_RANGE:200:300]
+
of death
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
+
of darkness
[I_EFFECT:SUMMON_UNIT]
+
of earth
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
+
of sleep
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
of dreams
[SYN_CLASS:RAISED_UNDEAD]
+
of the grave
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
+
of gems
[I_EFFECT:RESURRECT]
+
of flames
[IE_ARENA_NAME:Raised
+
of fire
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
+
of stone
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
+
of light
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
+
of crystals
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
+
of jewels
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
+
jewel
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
+
steel
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
of lightning
[IT_REQUIRES:FIT_FOR_RESURRECTION]
+
of storms
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
+
storm
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
+
bronze
[IE_ARENA_NAME:Animated corpse]
+
of iron
[SYN_CLASS:ZOMBIE]
+
iron
[IT_MANUAL_INPUT:corpses]
+
of steel
[I_EFFECT:ANIMATE]
+
silver
[IT_REQUIRES:FIT_FOR_ANIMATION]
+
of gold
[IT_FORBIDDEN:NOT_LIVING]
+
golden
[IT_LOCATION:CONTEXT_ITEM]
+
of bronze
[IT_AFFECTED_CLASS:GENERAL_POISON]
+
of fog
[CDI:ADV_NAME:Create ghoul]
+
of mist
[I_TARGET:A:CORPSE]
+
shrouded
[CDI:ADV_NAME:Summon nightmare]
+
of silver
[CDI:WAIT_PERIOD:12000]
+
[CDI:VERBAL]
[CDI:ADV_NAME:Summon bogeymen]
+
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:VERB:call upon the night:calls upon the night:NA]
+
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:WAIT_PERIOD:10]
+
[CDI:ADV_NAME:Curse]
[CDI:ADV_NAME:Raise
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE]
[CDI:TARGET_RANGE:A:10]
+
[CDI:WAIT_PERIOD:20]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
+
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
+
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:ADV_NAME:Animate corpse]
+
MEDIUM_BLESSING_
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
+
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
:NIGHT_CREATURE_EXPERIMENTER
+
[IE_ARENA_NAME:Cursed]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
+
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
+
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
[IE_ARENA_NAME:Necromancer]
 
[SYN_CLASS:NECROMANCER]
 
[IT_REQUIRES:CAN_LEARN]
 
[IT_REQUIRES:CAN_SPEAK]
 
[IS_TRIGGER_STRING:been blessed with holy legwear!]
 
[IS_TRIGGER_STRING:been blessed with holy headwear!]
 
 
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
 
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
+
[IS_USAGE_HINT:MEDIUM_BLESSING]
 
[I_SOURCE:DEITY]
 
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MEDIUM_BLESSING]
+
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
+
[IS_TRIGGER_STRING:been blessed with holy handwear!]
MEDIUM_BLESSING_
+
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
+
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[IE_ARENA_NAME:Cursed]
+
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[CDI:TARGET_VERB:feel horrible:looks horrible]
+
[I_EFFECT:CREATE_ITEM]
[CDI:WAIT_PERIOD:20]
+
[IT_MANUAL_INPUT:recipient]
[CDI:VERBAL]
+
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[CDI:VERBAL_SPEECH:curse.txt]
+
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
+
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[CDI:USAGE_HINT:MAJOR_CURSE]
+
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
+
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
[CDI:ADV_NAME:Curse]
+
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
+
[IE_ITEM_QUALITY:ARTIFACT]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
+
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[SYN_CLASS:DISTURBANCE_CURSE]
+
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
+
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[IE_ARENA_NAME:Disturbed dead]
+
[IS_TRIGGER_STRING:been blessed with a pet!]
[SYN_CLASS:DISTURBED_DEAD]
+
[IE_CHANGE_QUALITY:2]
interred
+
[I_EFFECT:CHANGE_ITEM_QUALITY]
[I_SOURCE:DISTURBANCE]
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
sepulcher
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
sanctified
+
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
mausoleum
+
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
buried
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
once-resting
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
entombed
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
DISTURBANCE_UNDEAD_RES_
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
DISTURBANCE_UNDEAD_GST_
+
[IE_MAKE_PET_IF_POSSIBLE]
DISTURBANCE_CURSE_
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
DISTURBANCE_ANIMATE_
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
DISTURBANCE_RES_POWER_
+
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
DISTURBANCE_GST_POWER_
+
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
+
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
DISTURBANCE_
+
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
:WEATHER_FALLING_MATERIAL]
+
[IS_TRIGGER_STRING:been granted healing!]
:WEATHER_CREEPING_DUST]
+
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[I_TARGET:B:MATERIAL]
+
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
 +
[IS_USAGE_HINT:MINOR_BLESSING]
 +
MINOR_BLESSING_
 +
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
of magma
 +
of volcanoes
 +
of root
 +
root
 +
of water
 +
of the waters
 +
of eruptions
 +
of lava
 +
ancient
 +
of wind
 +
of the wind
 +
of ice
 +
follower
 +
shaman
 +
cleric
 +
adept
 +
[CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT]
 +
[IS_POWER_LEVEL:
 +
[I_SOURCE:MYTHICAL]
 +
cultist
 +
[INTERACTION:UNDERGROUND_SPECIAL]
 +
[CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT]
 +
[CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
 +
[CE_DISPLAY_NAME:ADJ:
 +
[I_SOURCE:REGION]
 +
REGIONAL_
 +
[IT_LOCATION:CONTEXT_REGION]
 +
[I_SOURCE:UNDERGROUND_SPECIAL]
 +
[IS_FREQUENCY:100]
 +
[IS_REGION:ANY_TERRAIN]
 +
[IS_REGION:SAVAGE_ALLOWED]
 +
[IS_REGION:EVIL_ONLY]
 +
:WEATHER_CREEPING_VAPOR]
 
:WEATHER_CREEPING_GAS]
 
:WEATHER_CREEPING_GAS]
:WEATHER_CREEPING_VAPOR]
+
[IT_MATERIAL:MATERIAL:INORGANIC:
 
[IE_INTERMITTENT:WEEKLY]
 
[IE_INTERMITTENT:WEEKLY]
[IT_MATERIAL:MATERIAL:INORGANIC:
+
INDEX
[IS_REGION:ANY_TERRAIN]
+
:WEATHER_FALLING_MATERIAL]
[IS_FREQUENCY:100]
+
[I_TARGET:B:MATERIAL]
[IS_REGION:EVIL_ONLY]
+
:WEATHER_CREEPING_DUST]
[IS_REGION:SAVAGE_ALLOWED]
+
DISTURBANCE_GST_POWER_
REGIONAL_
+
DISTURBANCE_RES_POWER_
[I_SOURCE:REGION]
+
DISTURBANCE_
[I_SOURCE:UNDERGROUND_SPECIAL]
+
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
[IT_LOCATION:CONTEXT_REGION]
+
DISTURBANCE_UNDEAD_GST_
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
+
DISTURBANCE_UNDEAD_RES_
[INTERACTION:UNDERGROUND_SPECIAL]
+
DISTURBANCE_ANIMATE_
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
+
DISTURBANCE_CURSE_
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
+
once-resting
tainted
+
buried
plague
+
entombed
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
+
crypt
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
+
interred
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
+
sepulcher
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
+
mausoleum
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
+
sanctified
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
+
[SYN_CLASS:DISTURBANCE_CURSE]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
+
[SYN_CLASS:DISTURBED_DEAD]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
+
[IE_ARENA_NAME:Disturbed dead]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
+
[I_SOURCE:DISTURBANCE]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
+
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
+
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
+
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
+
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
+
APN
[IS_USAGE_HINT:MEDIUM_CURSE]
+
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
+
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
+
rounded
MEDIUM_CURSE_
+
[ADJECTIVE:
[IS_USAGE_HINT:MINOR_BLESSING]
+
greaves:greaves
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
+
[ITEM_PANTS:
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[LAYER:ARMOR]
MINOR_BLESSING_
+
[SHAPED]
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[LBSTEP:MAX]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[ARMORLEVEL:3]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[MATERIAL_SIZE:6]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[IS_TRIGGER_STRING:been granted healing!]
 
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
 
[IE_MAKE_PET_IF_POSSIBLE]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[IS_TRIGGER_STRING:been blessed with a pet!]
 
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[I_EFFECT:CHANGE_ITEM_QUALITY]
 
[IE_CHANGE_QUALITY:2]
 
[IE_ITEM_QUALITY:ARTIFACT]
 
[IS_TRIGGER_STRING:been blessed with improved equipment!]
 
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
 
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
 
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
 
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
 
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
 
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
 
[I_EFFECT:CREATE_ITEM]
 
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
 
[IS_TRIGGER_STRING:been blessed with a holy shield!]
 
[IT_MANUAL_INPUT:recipient]
 
[IS_TRIGGER_STRING:been blessed with holy handwear!]
 
[IS_TRIGGER_STRING:been blessed with holy footwear!]
 
[METAL]
 
[BARRED]
 
 
[LAYER_PERMIT:30]
 
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
+
[LAYER_SIZE:15]
 
[COVERAGE:100]
 
[COVERAGE:100]
[LAYER_SIZE:15]
+
CPN
[SHAPED]
+
[HARD]
[LAYER:ARMOR]
+
[BARRED]
[ARMORLEVEL:3]
+
[METAL]
[LBSTEP:MAX]
+
frilly
[ADJECTIVE:
+
split
rounded
+
skirt
[ITEM_PANTS:
+
[LAYER:OVER]
greaves:greaves
+
[LBSTEP:1]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
+
bell-shaped
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
+
sheer
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
+
[SOFT]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
+
[MATERIAL_SIZE:2]
[CE:SYNDROME_TAG:SYN_INJECTED]
+
[LAYER_PERMIT:100]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
+
[LAYER_SIZE:10]
[CE:INTERACTION:
+
[ITEM_ARMOR:
[CE:SYNDROME_TAG:SYN_INGESTED]
+
AAR
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
+
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
+
[LEATHER]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
+
[LBSTEP:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
+
[UBSTEP:0]
[IE_ARENA_NAME:Vampire]
+
segmented
[SYN_CLASS:VAMPCURSE]
+
breastplate:breastplates
[IS_HIST_STRING_1: consumed the tainted blood of ]
+
CAR
[IS_HIST_STRING_2: and was cursed]
+
[MATERIAL_SIZE:9]
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
+
[LAYER_PERMIT:50]
[I_SOURCE:INGESTION]
+
[LAYER_SIZE:20]
DEITY_CURSE_VAMPIRE_
+
[NAME:shirt:shirts]
[IS_HIST_STRING_2: to prowl the night in search of blood]
+
[MATERIAL_SIZE:5]
monster curse]
+
[UBSTEP:MAX]
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
+
[NAME:coat:coats]
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
+
[LAYER:COVER]
[IS_HIST_STRING_2:, passing on the
+
[NAME:cloak:cloaks]
:DEFAULT]
+
[MATERIAL_SIZE:3]
[CE:PERIODIC:MOON_PHASE:27:0]
+
[LAYER:UNDER]
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
+
[UBSTEP:1]
[CE:CREATURE:
+
[NAME:toga:togas]
[IE_ARENA_NAME:Werebeast]
+
[NAME:tunic:tunics]
[SYN_CLASS:WERECURSE]
+
[LAYER_PERMIT:150]
[IT_REQUIRES:HAS_BLOOD]
+
[LAYER_PERMIT:300]
[IT_FORBIDDEN:SUPERNATURAL]
+
[COVERAGE:50]
[IS_TRIGGER_STRING:been cursed to assume the form of a
+
[NAME:cape:capes]
-like monster every full moon!]
+
[LAYER_SIZE:30]
 +
sleek
 +
[NAME:robe:robes]
 +
[NAME:dress:dresses]
 +
[NAME:vest:vests]
 +
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
 +
[IS_USAGE_HINT:MEDIUM_CURSE]
 +
MEDIUM_CURSE_
 +
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 +
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 +
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 +
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
 +
MINOR_CURSE_
 +
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
 +
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
 +
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
 +
[INTERACTION:RCP_MATERIAL_EMISSION]
 +
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
 +
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
 +
[IS_USAGE_HINT:MINOR_CURSE]
 +
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 +
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 +
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
 +
[I_SOURCE:CREATURE_ACTION]
 +
-like monster every full moon]
 
[IS_HIST_STRING_2: to assume the form of a  
 
[IS_HIST_STRING_2: to assume the form of a  
-like monster every full moon]
+
[IS_HIST_STRING_1: cursed ]
 
[IS_USAGE_HINT:MAJOR_CURSE]
 
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
+
[IT_FORBIDDEN:SUPERNATURAL]
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
+
[IT_REQUIRES:HAS_BLOOD]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
+
-like monster every full moon!]
[I_SOURCE:CREATURE_ACTION]
+
[IS_TRIGGER_STRING:been cursed to assume the form of a
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
+
[CE:CREATURE:
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
+
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[INTERACTION:RCP_MATERIAL_EMISSION]
+
[SYN_CLASS:WERECURSE]
[IS_USAGE_HINT:MINOR_CURSE]
+
[IE_ARENA_NAME:Werebeast]
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
+
[IS_HIST_STRING_2:, passing on the
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
+
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
MINOR_CURSE_
+
[CE:PERIODIC:MOON_PHASE:27:0]
[NAME:mask:masks]
+
:DEFAULT]
[LAYER_PERMIT:10]
+
[IS_HIST_STRING_2: to prowl the night in search of blood]
[NAME:hood:hoods]
+
DEITY_CURSE_VAMPIRE_
[NAME:turban:turbans]
+
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
[MATERIAL_SIZE:1]
+
monster curse]
[NAME:cap:caps]
+
[IS_HIST_STRING_2: and was cursed]
[LAYER_PERMIT:15]
+
[IS_HIST_STRING_1: consumed the tainted blood of ]
[LAYER_PERMIT:20]
+
[I_SOURCE:INGESTION]
[SCALED]
+
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[ARMORLEVEL:1]
+
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[METAL_ARMOR_LEVELS]
+
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[ITEM_HELM:
+
[SYN_CLASS:VAMPCURSE]
[NAME:helm:helms]
+
[IE_ARENA_NAME:Vampire]
asymmetrical
+
[CE:SYNDROME_TAG:SYN_INGESTED]
[NAME:dress:dresses]
+
[CE:INTERACTION:
[NAME:robe:robes]
+
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[LAYER_PERMIT:300]
+
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[NAME:vest:vests]
+
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[NAME:cape:capes]
+
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[COVERAGE:50]
+
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[UBSTEP:1]
+
[CE:SYNDROME_TAG:SYN_INJECTED]
[LAYER_SIZE:30]
+
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[NAME:tunic:tunics]
+
[ATTACK_FLAG_BAD_MULTIATTACK]
[NAME:toga:togas]
+
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[LAYER:COVER]
+
[MINIMUM_SIZE:22500]
[LAYER_PERMIT:150]
+
[SHOOT_FORCE:1000]
[MATERIAL_SIZE:3]
+
[RANGED:BOW:ARROW]
[NAME:cloak:cloaks]
+
pointed
[NAME:shirt:shirts]
+
[ATTACK_PREPARE_AND_RECOVER:4:4]
[LAYER:UNDER]
 
[UBSTEP:MAX]
 
[MATERIAL_SIZE:5]
 
[NAME:coat:coats]
 
[LAYER_PERMIT:50]
 
[MATERIAL_SIZE:9]
 
[LBSTEP:0]
 
[LAYER_SIZE:20]
 
segmented
 
[UBSTEP:0]
 
breastplate:breastplates
 
square
 
[ITEM_ARMOR:
 
[LEATHER]
 
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
 
[MATERIAL_SIZE:2]
 
[SOFT]
 
[LAYER_SIZE:10]
 
[LAYER_PERMIT:100]
 
[LBSTEP:1]
 
[LAYER:OVER]
 
bell-shaped
 
frilly
 
[HARD]
 
wide-headed
 
cone-headed
 
[ITEM_AMMO:
 
[NAME:arrow:arrows]
 
 
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
 
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
 +
[MINIMUM_SIZE:15000]
 
[TWO_HANDED:0]
 
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
 
[SHOOT_FORCE:1000]
 
 
[SHOOT_MAXVEL:200]
 
[SHOOT_MAXVEL:200]
pointed
+
wide-headed
[RANGED:BOW:ARROW]
+
[NAME:arrow:arrows]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
+
[ITEM_AMMO:
[ATTACK_PREPARE_AND_RECOVER:4:4]
+
WP_A
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
+
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ATTACK_FLAG_BAD_MULTIATTACK]
+
[SIZE:150]
[TWO_HANDED:27500]
+
[CLASS:ARROW]
[MINIMUM_SIZE:22500]
+
cone-headed
branching
+
[MINIMUM_SIZE:5000]
[SKILL:WHIP]
+
[SHOOT_MAXVEL:1000]
lash:lashes
+
[SHOOT_FORCE:100]
scourge:scourges
+
[RANGED:BLOWGUN:BLOWDART]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
+
[CLASS:BLOWDART]
whip:whips
+
double-tipped
[MATERIAL_SIZE:4]
+
tapered
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
+
[NAME:blowdart:blowdarts]
[TWO_HANDED:77500]
+
[SKILL:AXE]
[MINIMUM_SIZE:62500]
+
[NAME:battle axe:battle axes]
[SIZE:800]
+
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[SKILL:PIKE]
+
[SIZE:20]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
+
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
+
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
+
[MINIMUM_SIZE:42500]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
+
[TWO_HANDED:47500]
[MINIMUM_SIZE:32500]
+
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
+
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[SKILL:SWORD]
+
[SIZE:1200]
[TWO_HANDED:37500]
+
[NAME:halberd:halberds]
[ITEM_WEAPON:
+
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
[SIZE:300]
+
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[NAME:sock:socks]
+
[SIZE:1300]
[NAME:chausse:chausses]
+
[NAME:great axe:great axes]
[UPSTEP:MAX]
+
spike:spikes
[NAME:shoe:shoes]
+
nail:nails
[NAME:sandal:sandals]
+
knife:knives
[NAME:low boot:low boots]
+
dagger:daggers
[NAME:high boot:high boots]
+
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[LAYER_SIZE:25]
+
[SKILL:DAGGER]
[COVERAGE:150]
+
[SIZE:200]
[ITEM_SHOES:
+
prong:prongs
[NAME:glove:gloves]
+
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[NAME:mitten:mittens]
+
[SKILL:MACE]
intricate
+
bent
[ARMORLEVEL:2]
+
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[UPSTEP:1]
+
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ITEM_GLOVES:
+
[SKILL:HAMMER]
[NAME:gauntlet:gauntlets]
+
[SIZE:400]
 +
[NAME:war hammer:war hammers]
 +
[SKILL:SPEAR]
 +
large-headed
 +
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
 +
[NAME:maul:mauls]
 +
[ITEM_HELM:
 +
AHM
 +
asymmetrical
 +
bulky
 +
[LAYER_PERMIT:20]
 +
[METAL_ARMOR_LEVELS]
 +
[ARMORLEVEL:1]
 +
[NAME:helm:helms]
 +
[MATERIAL_SIZE:1]
 +
[LAYER_PERMIT:15]
 +
[NAME:cap:caps]
 +
[SCALED]
 +
[NAME:mask:masks]
 +
[NAME:turban:turbans]
 +
[NAME:hood:hoods]
 +
CHM
 
[NAME:headscarf:headscarves]
 
[NAME:headscarf:headscarves]
 +
[NAME:face veil:face veils]
 
[NAME:head veil:head veils]
 
[NAME:head veil:head veils]
[NAME:face veil:face veils]
+
[LAYER_PERMIT:10]
 +
[ARMORLEVEL:2]
 +
[NAME:gauntlet:gauntlets]
 +
[ITEM_GLOVES:
 +
AGL
 +
[NAME:glove:gloves]
 +
CGL
 +
intricate
 +
[UPSTEP:1]
 +
[NAME:high boot:high boots]
 +
[ITEM_SHOES:
 +
[COVERAGE:150]
 +
[NAME:mitten:mittens]
 +
[NAME:shoe:shoes]
 +
CSH
 +
[NAME:low boot:low boots]
 +
[LAYER_SIZE:25]
 +
[NAME:sock:socks]
 +
[UPSTEP:MAX]
 +
[NAME:chausse:chausses]
 +
[NAME:sandal:sandals]
 +
[SKILL:SWORD]
 +
[SIZE:300]
 +
[ITEM_WEAPON:
 +
[ATTACK_PREPARE_AND_RECOVER:3:3]
 +
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 +
[MINIMUM_SIZE:32500]
 +
[TWO_HANDED:37500]
 +
[SIZE:800]
 +
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
 +
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
 +
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
 +
[MATERIAL_SIZE:4]
 +
[MINIMUM_SIZE:62500]
 +
[TWO_HANDED:77500]
 +
[SKILL:PIKE]
 +
lash:lashes
 +
whip:whips
 +
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
 +
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
 +
[TWO_HANDED:27500]
 +
[SKILL:WHIP]
 +
branching
 +
scourge:scourges
 +
[CLASS:BOLT]
 +
[NAME:bolt:bolts]
 +
[RANGED:CROSSBOW:BOLT]
 +
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
 +
[BLOCKCHANCE:20]
 +
rectangular
 +
[ITEM_SHIELD:
 +
[WEAPON:
 +
[SITE_GUARDIAN]
 +
GUARDIAN_ENTITY_
 +
[UPSTEP:2]
 +
:COMMON]
 
[HELM:
 
[HELM:
:COMMON]
+
[SHIELD:
 
[AMMO:
 
[AMMO:
[SHIELD:
+
[SHOES:
[SITE_GUARDIAN]
+
[GLOVES:
[WEAPON:
+
[PANTS:
[UPSTEP:2]
+
[ARMOR:
GUARDIAN_ENTITY_
+
[DIVINE_MAT_CLOTHING]
rectangular
+
[DIVINE_MAT_CRAFTS]
[BLOCKCHANCE:20]
+
[DIVINE_MAT_ARMOR]
[ITEM_SHIELD:
+
[DIVINE_MAT_WEAPONS]
[NAME:bolt:bolts]
+
[T_WORD:
[CLASS:BOLT]
+
[MYTHICAL]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
+
[TRANSLATION:GEN_DIVINE]
[RANGED:CROSSBOW:BOLT]
 
large-headed
 
[SKILL:SPEAR]
 
[NAME:maul:mauls]
 
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
 
[SKILL:HAMMER]
 
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
 
[NAME:war hammer:war hammers]
 
[SIZE:400]
 
[SKILL:MACE]
 
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
 
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
 
[SKILL:DAGGER]
 
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
 
prong:prongs
 
[SIZE:200]
 
nail:nails
 
spike:spikes
 
dagger:daggers
 
knife:knives
 
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
 
crescent
 
[SIZE:1300]
 
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
 
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
 
[NAME:great axe:great axes]
 
[SIZE:1200]
 
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
 
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
 
[NAME:halberd:halberds]
 
[MINIMUM_SIZE:42500]
 
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
 
[SKILL:AXE]
 
[TWO_HANDED:47500]
 
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
 
[NAME:battle axe:battle axes]
 
[CLASS:BLOWDART]
 
[SIZE:20]
 
tapered
 
double-tipped
 
[MINIMUM_SIZE:5000]
 
[NAME:blowdart:blowdarts]
 
[SHOOT_FORCE:100]
 
[SHOOT_MAXVEL:1000]
 
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
 
[RANGED:BLOWGUN:BLOWDART]
 
[CLASS:ARROW]
 
[SIZE:150]
 
[T_WORD:
 
 
[CLOTHING]
 
[CLOTHING]
[TRANSLATION:GEN_DIVINE]
+
GLASS
[DIVINE_MAT_CRAFTS]
+
KITCHEN
[DIVINE_MAT_CLOTHING]
+
STILL
[DIVINE_MAT_WEAPONS]
 
[DIVINE_MAT_ARMOR]
 
[GLOVES:
 
[SHOES:
 
[ARMOR:
 
[PANTS:
 
 
ASHERY
 
ASHERY
 +
Unrecognized Reaction Token:
 +
*** Error(s) finalizing the reaction
 +
KILN
 +
SMELTER
 +
cover to
 +
rings to
 +
bands to
 +
spikes to
 
CLOTHES
 
CLOTHES
KITCHEN
+
: Unrecognized Building Token:  
SMELTER
+
hanging
*** Error(s) finalizing the reaction
+
art to
TRANSFER_ARTIFACT_STATUS
+
pages to
Unrecognized Reaction Token:  
+
illustration to
PRODUCT_PASTE
+
attached
PRODUCT_PRESSED
+
writing on
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
+
specific improvement to
FORCE_EDGE
+
thread to
PRODUCT_TO_CONTAINER
+
cloth to
PRESERVE_REAGENT
+
sewn image to
PRODUCT_TOKEN
+
, Pressed
PRODUCT_DIMENSION
+
image set to
GET_ITEM_DATA_FROM_REAGENT
+
, Crafts
IMPROVEMENT
+
, Edge
ANY_CRAFT
+
, Paste
PRODUCT
+
--- Logging Reaction
REAGENT
+
CUT_REACTION
ANY_RAW_MATERIAL
+
CONTAINS
USE_INSTRUMENT
+
NOT_IMPROVED
MAX_MULTIPLIER
+
HAS_WRITING_IMPROVEMENT
CATEGORY_KEY
+
DOES_NOT_ABSORB
USE_TOOL
+
SELECT_REACTION
CATEGORY_DESCRIPTION
+
FUEL
CATEGORY_PARENT
+
AUTOMATIC
ATTRIBUTE_IP
+
ADVENTURE_MODE_ENABLED
CATEGORY_NAME
+
METAL_ITEM_MATERIAL
SKILL_ROLL_RANGE
 
SKILL_IP
 
 
IS_SAND_MATERIAL
 
IS_SAND_MATERIAL
 
IS_DIVINE_MATERIAL
 
IS_DIVINE_MATERIAL
NOT_PRESSED
+
SKILL_ROLL_RANGE
METAL_ITEM_MATERIAL
+
FOOD_STORAGE_CONTAINER
 
HARD_ITEM_MATERIAL
 
HARD_ITEM_MATERIAL
 
WOVEN_ITEM
 
WOVEN_ITEM
DOES_NOT_ABSORB
+
NOT_PRESSED
FOOD_STORAGE_CONTAINER
+
CATEGORY_PARENT
NOT_IMPROVED
+
CATEGORY_KEY
HAS_WRITING_IMPROVEMENT
+
USE_TOOL
ADVENTURE_MODE_ENABLED
+
USE_INSTRUMENT
CONTAINS
+
SKILL_IP
AUTOMATIC
+
ATTRIBUTE_IP
CUT_REACTION
+
CATEGORY_NAME
SELECT_REACTION
+
CATEGORY_DESCRIPTION
#NAAM?
+
PRODUCT
, Paste
+
GET_ITEM_DATA_FROM_REAGENT
, Pressed
+
IMPROVEMENT
, Crafts
+
PRODUCT_TOKEN
, Edge
+
MAX_MULTIPLIER
writing on
+
REAGENT
image set to
+
ANY_RAW_MATERIAL
illustration to
+
ANY_CRAFT
attached
+
FORCE_EDGE
sewn image to
+
PRODUCT_PASTE
pages to
+
PRODUCT_PRESSED
thread to
+
TRANSFER_ARTIFACT_STATUS
cloth to
+
PRODUCT_DIMENSION
spikes to
+
PRODUCT_TO_CONTAINER
specific improvement to
+
PRESERVE_REAGENT
rings to
+
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
bands to
+
 
art to
+
 
cover to
+
as a poetic form
: Unrecognized Building Token:
+
as a musical form
hanging
 
 
discourse on medical ethics
 
discourse on medical ethics
 
discourse on the meaning of individual happiness
 
discourse on the meaning of individual happiness
 +
discourse on ethics as it regards the benefit of the state
 +
discourse on the nature of truth
 +
as a dance form
 +
language
 
the worthlessness
 
the worthlessness
 
the value
 
the value
as a dance form
+
discourse on the nature of time
language
+
discourse on the nature of mind and body
as a poetic form
+
discourse on the relationship between objects and their properties
as a musical form
+
discourse on the relationship between wholes and parts
social welfare, its forms and recommendations
+
discourse on the nature of perception
inductive reasoning
+
discourse on the nature of justification
government, its forms and recommendations
+
discourse on the nature of belief
economic policy, its forms and recommendations
+
discourse on the nature of existence
etymology
+
discourse on ethics as applied to interpersonal conduct
diplomacy, its forms and recommendations
+
discourse on law
education, its forms and recommendations
+
discourse on education
grammar
+
discourse on grammar
ethics as applied to interpersonal conduct
+
discourse on the nature of events
law, its forms and recommendations
+
discourse on the nature of processes
the nature of causation
+
discourse on the nature of causation
ethics as applied to war
+
discourse on ethics as applied to war
the nature of events
+
an algorithm for computing the greatest common divisor of two numbers
the nature of processes
+
the computation of the volume of different pyramids
the relationship between objects and their properties
+
the computation of the volume of a cone
the relationship between wholes and parts
+
the computation of the volume of a sphere
the nature of time
+
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the nature of mind and body
+
the existence of incommensurable ratios
the nature of belief
+
axiomatic reasoning
the nature of existence
+
the unique decomposition of a number into products of its prime divisors
the nature of perception
+
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
the nature of justification
+
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
ethics as it regards the benefit of the state
+
the categorization and properties of conic sections
the nature of truth
+
an algorithm for computing a number which has given remainders when divided by several given primes
medical ethics
+
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
the meaning of individual happiness
+
an algorithm for dividing one number into another, possibly yielding a remainder
dialectic reasoning
+
a table of chord lengths indexed by angle
analogical inference
+
the computation of the area of a triangle from its three side lengths alone
hypothetical syllogisms
+
a proof that the length of the diagonal of a square is incommensurable with its edge
propositional logic
+
the computation of the surface area of a sphere
deductive reasoning
+
simple formulas for certain arbitrarily large sums
syllogistic logic
+
methods for solving systems of equations
the notion of conflict between members of a community
+
the area enclosed by a parabola and a line
formal reasoning
+
an algorithm for calculating prime numbers
the notion of historical, governmental and social cycles
+
an approximation for the length of the diagonal of a square
the notion of bonds between members of a community
+
a proof that there are infinitely many prime numbers
the idea of source reliability
+
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
discourse on the causes of historical events
+
trigonometric identities relating to the sums and differences of angles
 +
a triangular configuration of numbers relating to the successive powers of any sum
 +
methods for solving certain equations involving powers higher than the quadratic
 +
the techniques of balancing and completion for solving equations
 +
the solving of quadratic equations by completion of the square
 +
a formula which solves quadratic equations
 +
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
 +
the role of systemic bias in sources
 +
the role of state bias and propaganda in sources
 +
using personal interviews as sources
 +
the causes of historical events
 +
experiments with symbolic notation for addition
 +
the divergence of the harmonic series
 +
the properties of chords
 +
the reliability of sources
 +
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
 +
the compilation of brief biographies into one large collection
 +
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
 +
the compilation of family lineages and methods of displaying them artfully
 +
historical, governmental and social cycles
 +
bonds between members of a community
 +
conflict between members of a community
 +
the method of writing the history of a single individual
 +
the exploration of how history would be different if some key past events had transpired differently
 +
the method of collecting and evaluating artifacts to learn about history and culture
 +
the method of examining artifacts to determine how techniques have changed over time
 +
the phases of the moon
 +
the compilation of many summaries into a single text
 +
the method of accurately and comprehensively describing cultures and civilizations
 +
the method of comparing and contrasting different cultures
 +
the role of cultural differences in source reliability and interpretation
 +
the rise of the sun according to the season
 +
the relationship between the lunar and solar year
 +
the variation of daylight with the season
 +
the theory that the sun moves around the world
 +
the rise of the moon according to the season
 +
the path of the moon
 +
the relationship between the moon and the tides
 +
the height of the tides, the moon and the sun
 +
discourse on social welfare
 +
discourse on the nature of beauty
 
discourse on the value of art
 
discourse on the value of art
 
the idea of using symbolic notation for addition
 
the idea of using symbolic notation for addition
discourse on social welfare
 
discourse on the nature of beauty
 
discourse on government
 
discourse on economic policy
 
 
the notion of etymology
 
the notion of etymology
 
discourse on diplomacy
 
discourse on diplomacy
discourse on education
+
discourse on government
discourse on grammar
+
discourse on economic policy
discourse on ethics as applied to interpersonal conduct
+
the notion of conflict between members of a community
discourse on law
+
formal reasoning
discourse on the nature of causation
+
deductive reasoning
discourse on ethics as applied to war
+
syllogistic logic
discourse on the nature of events
+
the idea of source reliability
discourse on the nature of processes
+
discourse on the causes of historical events
discourse on the relationship between objects and their properties
+
the notion of historical, governmental and social cycles
discourse on the relationship between wholes and parts
+
the notion of bonds between members of a community
discourse on the nature of time
+
medical ethics
discourse on the nature of mind and body
+
the meaning of individual happiness
discourse on the nature of belief
+
ethics as it regards the benefit of the state
discourse on the nature of existence
+
the nature of truth
discourse on the nature of perception
+
hypothetical syllogisms
discourse on the nature of justification
+
propositional logic
discourse on ethics as it regards the benefit of the state
+
dialectic reasoning
discourse on the nature of truth
+
analogical inference
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
+
the nature of time
the compilation of brief biographies into one large collection
+
the nature of mind and body
conflict between members of a community
+
the relationship between objects and their properties
the method of writing the history of a single individual
+
the relationship between wholes and parts
historical, governmental and social cycles
+
the nature of perception
bonds between members of a community
+
the nature of justification
using personal interviews as sources
+
the nature of belief
the causes of historical events
+
the nature of existence
the role of systemic bias in sources
+
ethics as applied to interpersonal conduct
the role of state bias and propaganda in sources
+
law, its forms and recommendations
the properties of chords
+
education, its forms and recommendations
the reliability of sources
+
grammar
experiments with symbolic notation for addition
+
the nature of events
the divergence of the harmonic series
+
the nature of processes
a triangular configuration of numbers relating to the successive powers of any sum
+
the nature of causation
methods for solving certain equations involving powers higher than the quadratic
+
ethics as applied to war
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
+
social welfare, its forms and recommendations
trigonometric identities relating to the sums and differences of angles
+
inductive reasoning
a formula which solves quadratic equations
+
direct inference
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
+
the nature of beauty
the techniques of balancing and completion for solving equations
+
etymology
the solving of quadratic equations by completion of the square
+
diplomacy, its forms and recommendations
simple formulas for certain arbitrarily large sums
+
government, its forms and recommendations
methods for solving systems of equations
+
economic policy, its forms and recommendations
a proof that the length of the diagonal of a square is incommensurable with its edge
+
notation for negative quantities
the computation of the surface area of a sphere
+
notation for very large numbers
an approximation for the length of the diagonal of a square
+
positional notation
a proof that there are infinitely many prime numbers
+
geometric objects:  points, lines, circles, triangles, and so on
the area enclosed by a parabola and a line
+
the value of art
an algorithm for calculating prime numbers
+
dictionaries
the categorization and properties of conic sections
+
the method of proof by contradiction
an algorithm for computing a number which has given remainders when divided by several given primes
+
a symbol for nothingness
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
+
the angles of triangles inscribed in a circle with one edge on the diameter
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
+
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
a table of chord lengths indexed by angle
 
the computation of the area of a triangle from its three side lengths alone
 
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
 
an algorithm for dividing one number into another, possibly yielding a remainder
 
the computation of the volume of a cone
 
the computation of the volume of a sphere
 
an algorithm for computing the greatest common divisor of two numbers
 
the computation of the volume of different pyramids
 
axiomatic reasoning
 
the unique decomposition of a number into products of its prime divisors
 
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
the existence of incommensurable ratios
 
 
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
 
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the angles of triangles inscribed in a circle with one edge on the diameter
+
the method of exhaustion
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
+
the properties of similar and congruent triangles
 
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
 
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
 
the equality of the base angle of isosceles triangles
 
the equality of the base angle of isosceles triangles
the method of exhaustion
+
the creation of accurate maps
the properties of similar and congruent triangles
+
methods of adjusting maps to account for the shape of the world
positional notation
+
the connection between disease and fouled water
geometric objects:  points, lines, circles, triangles, and so on
+
the method of physical examination in diagnosing illness
notation for negative quantities
+
the forces that govern wind patterns
notation for very large numbers
+
the origin of rainfall through evaporation and condensation
the method of proof by contradiction
+
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
a symbol for nothingness
+
the division of the world into climate zones
the value of art
+
mineral remedies
dictionaries
+
the method of bandaging wounds
direct inference
+
the classification of disease
the nature of beauty
+
the classification of toxic substances
the preparation of aqua regia
+
the method of autopsy
the construction and use of the ampoule
+
determining the likely outcome given a patient's current status
the preparation of spirit of niter
+
herbal remedies
the preparation of oil of vitriol
+
remedies prepared from animals
the construction and use of the funnel
+
the notion of paroxysm
the construction and use of the crucible
+
the notion of relapse
the construction and use of the beaker
+
the theory of convalescence
the construction and use of the vial
+
the treatment of traumatic injuries
methods for performing experiments systematically in the laboratory
+
the distinction between acute and chronic conditions
the construction and use of the flask
+
the theory of endemic disease
the theory and methods involved in evaporation
+
the theory of epidemic disease
the classification of alkali and acids
+
the notion of the exacerbation of a patient's condition
the theory and methods involved in the extraction of a constituent liquid from one solution to another
+
the creation and use of the orthopedic cast
the theory and methods involved in distillation
+
the surgical method of excision
the construction and use of the blast furnace
+
the surgical method of incision
the construction and use of the alembic
+
hernia surgery
the classification of materials based on which elemental materials might form them
+
the treatment of fractures
the preparation and use of adhesive materials
+
the classification of fractures
the mixture of metals to produce alloys
+
the construction and use of the traction bench
a method of classify the hardness of materials by scratching them against each other
+
the method of fracture immobilization
the classification of combustible materials
+
the surgical method of probing
the classification of ores
+
the surgical method of suturing
the embriological development of creatures
+
the surgical method of ligature
the struggle for survival among creatures
+
the use of practice models in surgery
the diseases of creatures
+
the tracheotomy surgery
the ways that creatures are suited to the climates in which they live
+
the lithotomy surgery
the links between the diets of different creatures
+
the surgical method of scraping
the social behavior of creatures
+
the surgical method of draining
the reproductive behavior of creatures
+
the construction and use of forceps
the foraging behavior and diet of creatures
+
the construction and use of the scalpel
the classification of creatures by their physical features
+
the construction and use of surgical scissors
the migratory patterns of creatures
+
the construction and use of surgical needles
the anatomical study of creatures
+
the use of mud bags as surgical models
the comparison of the anatomy of creatures
+
the use of plants as surgical models
the method of forming precise models for the paths of astronomical objects
+
the use of animals as surgical models
the dissection of creatures
+
the use of specialized surgical instruments
the precession of the equinoxes over great periods of time
+
anatomical studies for medical edification
methods of empirical observation in astronomy
+
the classification of bodily fluids
 +
the anatomy of the eye
 +
the distinction between motor and sensory nerves
 +
cataract surgery
 +
cauterization
 +
anesthesia
 +
pulmonary medicine
 +
comparative anatomical studies for use in medicine
 +
the source of the voice
 +
the classification of muscles
 +
the classification of mental illnesses
 +
the function of the nervous system
 +
the study of reaction time
 +
the distinction between veins and arteries
 +
pulmonary circulation
 +
the precise compilation of information about stars
 +
the classification of stars according to color
 
the classification of stars according to brightness
 
the classification of stars according to brightness
 
the shape of the world
 
the shape of the world
the precise compilation of information about stars
+
the theory that the world moves around the sun
the classification of stars according to color
+
the dates of lunar and solar eclipses
 
the creation of star charts
 
the creation of star charts
 
the compilation of information about stars
 
the compilation of information about stars
the theory that the world moves around the sun
+
the anatomical study of creatures
the dates of lunar and solar eclipses
+
the comparison of the anatomy of creatures
the variation of daylight with the season
+
the classification of creatures by their physical features
the theory that the sun moves around the world
+
the migratory patterns of creatures
the rise of the sun according to the season
+
the precession of the equinoxes over great periods of time
the relationship between the lunar and solar year
+
methods of empirical observation in astronomy
the relationship between the moon and the tides
+
the method of forming precise models for the paths of astronomical objects
the height of the tides, the moon and the sun
+
the dissection of creatures
the rise of the moon according to the season
+
the diseases of creatures
the path of the moon
+
the ways that creatures are suited to the climates in which they live
the method of examining artifacts to determine how techniques have changed over time
+
the embriological development of creatures
the phases of the moon
+
the struggle for survival among creatures
the exploration of how history would be different if some key past events had transpired differently
+
the reproductive behavior of creatures
the method of collecting and evaluating artifacts to learn about history and culture
+
the foraging behavior and diet of creatures
the method of comparing and contrasting different cultures
+
the links between the diets of different creatures
the role of cultural differences in source reliability and interpretation
+
the social behavior of creatures
the compilation of many summaries into a single text
+
the classification of materials based on which elemental materials might form them
the method of accurately and comprehensively describing cultures and civilizations
+
the preparation and use of adhesive materials
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
+
the construction and use of the blast furnace
the compilation of family lineages and methods of displaying them artfully
+
the construction and use of the alembic
the construction and use of forceps
+
the classification of combustible materials
the construction and use of the scalpel
+
the classification of ores
the use of animals as surgical models
+
the mixture of metals to produce alloys
the use of specialized surgical instruments
+
a method of classify the hardness of materials by scratching them against each other
the use of mud bags as surgical models
+
methods for performing experiments systematically in the laboratory
the use of plants as surgical models
+
the construction and use of the flask
the surgical method of ligature
+
the construction and use of the beaker
the use of practice models in surgery
+
the construction and use of the vial
the surgical method of probing
+
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the surgical method of suturing
+
the theory and methods involved in distillation
the surgical method of scraping
+
the theory and methods involved in evaporation
the surgical method of draining
+
the classification of alkali and acids
the tracheotomy surgery
+
the preparation of aqua regia
the lithotomy surgery
+
the construction and use of the ampoule
the surgical method of incision
+
the construction and use of the retort
hernia surgery
+
the construction and use of laboratory ovens
the creation and use of the orthopedic cast
+
the construction and use of the funnel
the surgical method of excision
+
the construction and use of the crucible
the construction and use of the traction bench
+
the preparation of spirit of niter
the method of fracture immobilization
+
the preparation of oil of vitriol
the treatment of fractures
+
surveying by triangulation for the purpose of creating maps
the classification of fractures
+
surveying by triangulation for the purpose of allocating land
the theory of convalescence
+
surveying by triangulation for military purposes
the treatment of traumatic injuries
+
surveying by triangulation for engineering projects
the notion of paroxysm
+
the process of surveying land
the notion of relapse
+
the construction and use of the surveying staff
the theory of epidemic disease
+
the process involved in creating maps
the notion of the exacerbation of a patient's condition
+
surveying by triangulation
the distinction between acute and chronic conditions
+
the process of economic data collection
the theory of endemic disease
+
the placement of economic information on maps
the classification of disease
 
the classification of toxic substances
 
mineral remedies
 
the method of bandaging wounds
 
herbal remedies
 
remedies prepared from animals
 
the method of autopsy
 
determining the likely outcome given a patient's current status
 
the connection between disease and fouled water
 
the method of physical examination in diagnosing illness
 
the creation of accurate maps
 
methods of adjusting maps to account for the shape of the world
 
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
 
the division of the world into climate zones
 
the forces that govern wind patterns
 
the origin of rainfall through evaporation and condensation
 
 
the collection of maps and other information into a single text
 
the collection of maps and other information into a single text
 
the process of the formation of deltas at the mouths of rivers
 
the process of the formation of deltas at the mouths of rivers
the process of economic data collection
+
the placement of geological information on maps
the placement of economic information on maps
+
the use of a grid system in the creation of maps
 
the use of a distance scale in the creation of maps
 
the use of a distance scale in the creation of maps
 
the measurement of the heights of land features
 
the measurement of the heights of land features
the placement of geological information on maps
+
the construction and use of the trip hammer
the use of a grid system in the creation of maps
+
[NAME]
surveying by triangulation for military purposes
+
[NO_ART_NAME]
surveying by triangulation for engineering projects
+
[ANY_PRONOUN]
surveying by triangulation for the purpose of creating maps
+
the construction and use of the crank
surveying by triangulation for the purpose of allocating land
+
the construction and use of the bellows
the process involved in creating maps
+
the construction and use of the water-powered piston bellows
surveying by triangulation
+
the construction and use of the water wheel
the process of surveying land
+
[ANY_AGE]
the construction and use of the surveying staff
+
the Age
the construction and use of the retort
+
[ADJ]
the construction and use of laboratory ovens
+
She
the construction and use of the camera obscura
+
Slowly
the construction and use of the parabolic mirror
+
Time
the construction and use of water-filled sphere as a lens
+
The Day
the construction and use of the glass lens
+
The Night
the construction and use of the force pump
+
Only
the construction and use of the crystal lens
+
Suddenly
the action of the siphon
+
Surely
the construction and use of valves
+
Then
the construction and use of the verge escapement
+
The Dirt
the construction and use of the balance wheel
+
The Fool
the construction and use of the differential gear
+
Nobody
the construction and use of combination locks
+
The Future
the construction and use of chain drives
+
The Wind
the construction and use of the mechanical compass
+
The Sea
the construction and use of the water-powered sawmill
+
The Sands
the construction and use of the chariot odometer
+
The Wise
the construction and use of the camshaft
+
Know
the construction and use of the crankshaft
+
Mourn
the construction and use of the tumbler lock
+
Weep
the construction and use of the padlock
+
Laugh
the reasons why gears are effective
+
The Past
the construction and use of the warded lock
+
Will Tell
 +
Foretell
 +
Can Say
 +
the Verse
 +
the Poetry
 +
the Music
 +
In The End
 +
Afterward
 +
In The Beginning
 +
the Words
 +
the Steps
 +
the Moves
 +
Language
 +
the Notes
 +
the Rhythm
 +
the Voice
 +
the Dance
 +
Fidelity
 +
Kin
 +
Friends
 +
Might
 +
Rules
 +
Customs
 +
Lawlessness
 +
Betrayal
 +
the use of a laboratory for preparation of remedies in a hospital
 +
schools of medicine
 +
the creation of asylums for the mentally ill
 +
the use of shadows to tell direction and time
 +
the treatment of mental illnesses
 +
the preparation and use of dedicated hospitals
 +
the use of professional hospital staff
 +
the use of specialized wards in hospitals
 +
the construction and use of the hourglass
 +
the construction and use of mechanical clocks
 +
the reasons why pulleys are effective
 +
the construction and use of the pulley
 +
the use of water-based devices to tell time
 +
the use of conical shapes in water-based clocks to improve their accuracy
 +
the use of reservoirs in water-based clocks to improve their accuracy
 +
the construction and use of the astrarium
 +
the reasons why the wedge is effective
 +
the reasons why the lever is effective
 
the construction and use of the lever
 
the construction and use of the lever
 
the construction and use of the straight-beam balance
 
the construction and use of the straight-beam balance
the reasons why the wedge is effective
+
the reasons why screws are effective
the reasons why the lever is effective
+
the construction and use of the screw
 
the reasons why the wheel-and-axle construction is effective
 
the reasons why the wheel-and-axle construction is effective
 
the construction and use of the windlass
 
the construction and use of the windlass
the reasons why screws are effective
+
the construction and use of the camshaft
the construction and use of the screw
+
the construction and use of the crankshaft
the reasons why pulleys are effective
+
the construction and use of the water-powered sawmill
the construction and use of the pulley
+
the construction and use of the chariot odometer
the construction and use of the hourglass
+
the reasons why gears are effective
the construction and use of mechanical clocks
+
the construction and use of the warded lock
the use of reservoirs in water-based clocks to improve their accuracy
+
the construction and use of the tumbler lock
the construction and use of the astrarium
+
the construction and use of the padlock
the use of water-based devices to tell time
+
the construction and use of the verge escapement
the use of conical shapes in water-based clocks to improve their accuracy
+
the construction and use of the balance wheel
the creation of asylums for the mentally ill
+
the action of the siphon
the use of shadows to tell direction and time
+
the construction and use of valves
the use of a laboratory for preparation of remedies in a hospital
+
the construction and use of chain drives
schools of medicine
+
the construction and use of the mechanical compass
the use of professional hospital staff
+
the construction and use of the differential gear
the use of specialized wards in hospitals
+
the construction and use of combination locks
the treatment of mental illnesses
+
the construction and use of the camera obscura
the preparation and use of dedicated hospitals
+
the construction and use of the parabolic mirror
the classification of muscles
+
the theory of light and color
the classification of mental illnesses
+
the appearance of rainbows based on optical theories
comparative anatomical studies for use in medicine
+
the construction and use of the force pump
the source of the voice
+
the construction and use of the crystal lens
the distinction between veins and arteries
+
the construction and use of water-filled sphere as a lens
pulmonary circulation
+
the construction and use of the glass lens
the function of the nervous system
+
the construction and use of the astrolabe
the study of reaction time
+
the construction and use of the armillary sphere
the anatomy of the eye
+
the construction and use of the spherical astrolabe
the distinction between motor and sensory nerves
+
the construction and use of mural instruments
anatomical studies for medical edification
+
the relation between refraction and the half chord
the classification of bodily fluids
+
the use of models and templates in engineering
anesthesia
+
the use of lamination
pulmonary medicine
+
the construction and use of the dioptra
cataract surgery
+
atmospheric refraction
cauterization
+
a precise explanation of the cause of twilight involving atmospheric refraction
the construction and use of surgical scissors
 
the construction and use of surgical needles
 
the Verse
 
In The Beginning
 
the Words
 
In The End
 
Afterward
 
Foretell
 
Can Say
 
The Past
 
Will Tell
 
Nobody
 
The Future
 
The Dirt
 
The Fool
 
The Sands
 
The Wise
 
The Wind
 
The Sea
 
The Day
 
The Night
 
Slowly
 
Surely
 
Suddenly
 
[ANY_AGE]
 
the Age
 
[NO_ART_NAME]
 
[ANY_PRONOUN]
 
the construction and use of the trip hammer
 
[NAME]
 
the construction and use of the water-powered piston bellows
 
the construction and use of the water wheel
 
the construction and use of the crank
 
the construction and use of the bellows
 
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the construction and use of the piston
 
the construction and use of the piston
atmospheric refraction
+
the construction and use of the orrery
a precise explanation of the cause of twilight involving atmospheric refraction
+
the construction and use of the water-powered trip hammer
 
the construction and use of double-acting piston bellows
 
the construction and use of double-acting piston bellows
 
a precise description of buoyancy and water displacement
 
a precise description of buoyancy and water displacement
the construction and use of the orrery
+
Processes
the construction and use of the water-powered trip hammer
+
the Cause
the construction and use of the spherical astrolabe
+
the Effect
the construction and use of mural instruments
+
Causes
the construction and use of the astrolabe
+
the Event
the construction and use of the armillary sphere
+
Happenings
the use of lamination
+
Occurrences
the construction and use of the dioptra
+
the Process
the relation between refraction and the half chord
+
the Soldier
the use of models and templates in engineering
+
the Warrior
the theory of light and color
+
the War
the appearance of rainbows based on optical theories
+
Relationships
Inference
+
Effects
Medical Ethics
+
Cause and Effect
Dialogue
+
Effect from Cause
Analogy
+
the Military
Method
+
the Law
Reason
+
the Rule
Reasoning
+
Laws
Ignorance
+
the Teacher
Caravans
+
the Relationship
the Economy
+
Interpersonal Conduct
Stubborness
+
Transactions
Leisure
+
Dealings
Altruism
+
Etymology
the Competitor
+
Diplomacy
Battle
+
Government
Practice
+
Economics
the Festival
+
the Student
Quality
+
Education
Gaiety
+
Grammar
Willpower
+
the Meaning
Complaints
+
Generalization
Self-Examination
+
Beauty
the Individual
+
the Contradiction
Emotions
+
the Proof
Creativity
+
Economic Policy
Ritual
+
Social Welfare
Creation
+
the Poor
Manners
+
Those in Need
Politeness
+
Negativity
the Word
+
the Numbers
 +
Opposites
 +
Large Numbers
 +
the Negation
 +
the Assumption
 +
Nothingness
 +
Absence
 +
the Line
 +
the Shape
 +
the Point
 +
Shapes
 +
Vast Amounts
 +
Grains of Sand
 +
Position
 +
Place Holders
 +
Similar Triangles
 +
Congruence
 +
the Triangles
 +
the Altitude
 +
Exhaustion
 +
Approximation
 +
the Method
 +
Similarity
 +
Lies
 +
the Lie
 
Strategems
 
Strategems
 
Schemes
 
Schemes
the Lie
+
Tyranny
 +
Mastery
 
the Truth
 
the Truth
 
Honesty
 
Honesty
Tyranny
+
Manners
Mastery
+
Politeness
Friends
+
Ritual
Fidelity
+
Creation
Lawlessness
+
Plans
Betrayal
+
Words
Customs
+
the Word
Language
+
Self-Examination
the Steps
+
Quiet
the Moves
+
Joy
the Voice
+
the Festival
the Dance
+
Union
the Notes
+
the Individual
the Rhythm
+
Emotions
the Poetry
+
Complaints
the Music
+
the Competitor
the Proof
+
Stubborness
the Negation
+
Leisure
Beauty
+
Caravans
the Contradiction
+
Quality
Those in Need
+
Battle
Generalization
+
Practice
Social Welfare
+
Altruism
the Poor
+
Reasoning
Economics
+
Proof
Economic Policy
+
Method
Diplomacy
+
Dialogue
Government
+
the Economy
the Meaning
+
Ignorance
Etymology
+
Reason
Education
+
Healing
Grammar
+
Happiness
the Teacher
+
the State
the Student
+
Prosperity
the Rule
+
Analogy
Dealings
+
Inference
the Law
+
Medical Ethics
Interpersonal Conduct
+
Harm
Transactions
+
the Believer
Relationships
+
Belief
the Relationship
+
Existence
the Warrior
+
Everything
the War
+
Stability
the Military
+
the Facts
the Soldier
+
Perception
Cause and Effect
+
Justification
Effect from Cause
 
Causes
 
Effects
 
the Cause
 
the Effect
 
the Process
 
Processes
 
Happenings
 
Occurrences
 
the Event
 
Events
 
the Whole
 
 
the Object
 
the Object
 
Properties
 
Properties
 +
the Whole
 +
Parts
 +
the Mind
 +
the Body
 
the Soul
 
the Soul
 
Thought
 
Thought
the Mind
+
Sources
the Body
+
Reliability
Existence
+
Bias
Everything
+
Systemic Bias
Belief
+
the Powers
Beliefs
+
the Sum
Justification
+
the Chord
the Believer
+
Circle and Angle
the Facts
+
Repetition
Perception
+
Historical Cycles
Prosperity
+
Bonds
Stability
+
the Bond
Happiness
+
Propaganda
the State
+
Interviews
Healing
+
Causation
the Infinite
+
Cycles
the Incommensurable
+
Comparison
the Parabola
+
Summaries
the Diagonal
+
Your Own Story
Conic Sections
+
Lineage
Remainders
+
Disputes
the Circle
+
Conflict
Area and Circumference
+
Personal History
Area and Sides
+
Biographies
the Area of Circles
+
Another History
the Area
+
Outcomes
the Triangle
+
Histories
the Table
+
Ruins
Chords
+
the Collection
Circles
+
Cultures
Division
+
Cultural Differences
the Circumference
+
Alternatives
the Ratio
+
the Phases
 +
the Moon
 +
Lunar Phases
 +
Waxing and Waning
 +
Relics
 +
Techniques
 +
Methods
 +
Technology
 +
the Tides
 +
the Moon and Tides
 +
Tides and the Moon
 +
the Height of Tides
 +
the Rising of the Moon
 +
Seasons and the Moon
 +
the Moon's Path
 +
the Path of the Moon
 +
the Year
 +
the Light of Day
 +
Daylight and the Seasons
 +
the Center
 +
Tides and the Sun
 +
the Rising of the Sun
 +
Seasons and the Sun
 +
the Sun and Moon
 +
Eclipses
 +
Star Charts
 +
the Stars
 +
Star Catalogues
 +
the Moving Sun
 +
the Moving World
 +
the Stationary Sun
 +
the Eclipse
 +
the Inscribed Triangle
 +
Triangles and Circles
 +
the Hypotenuse
 +
the Right Triangle
 +
Right Triangles
 +
Perpendicularity
 +
the Angles
 +
Isoceles Triangles
 +
Assumptions
 +
the Postulates
 +
the Primes
 +
the Prime Divisors
 +
Sides and Hypotenuse
 +
the Sum of Squares
 +
Incommensurable Ratios
 +
the Axioms
 +
the Volume
 
the Cone
 
the Cone
 
the Sphere
 
the Sphere
the Pyramid
+
the Circumference
the Volume
+
Uniqueness
 
the Algorithm
 
the Algorithm
 
the Greatest Common Divisor
 
the Greatest Common Divisor
the Prime Divisors
+
the Pyramid
Uniqueness
+
Chords
the Postulates
+
the Area
the Primes
+
the Triangle
the Axioms
+
Area and Sides
Assumptions
+
the Ratio
the Sum of Squares
+
Circles
Incommensurable Ratios
+
Division
the Right Triangle
+
the Table
Sides and Hypotenuse
+
Remainders
Triangles and Circles
+
the Parabola
the Hypotenuse
+
the Diagonal
Isoceles Triangles
+
the Infinite
the Inscribed Triangle
+
the Area of Circles
Perpendicularity
+
the Circle
the Angles
+
Area and Circumference
the Altitude
+
Conic Sections
Right Triangles
+
the Solution
Congruence
+
Simultaneous Solutions
the Triangles
+
Linear Equations
Similarity
+
Balancing
Similar Triangles
+
the Incommensurable
Approximation
+
Surface Area
the Method
+
the Formula
Shapes
+
the Sums
Exhaustion
+
Completing the Square
the Shape
+
the Quadratic Equation
the Point
+
the Quadratic Formula
Place Holders
+
Notation
the Line
+
Completion
Grains of Sand
+
the Equation
Position
+
Balancing and Completion
Large Numbers
+
Quadratics
Vast Amounts
+
Sums and Differences
the Numbers
 
Opposites
 
Absence
 
Negativity
 
the Assumption
 
Nothingness
 
the Moon
 
Lunar Phases
 
Technology
 
the Phases
 
Techniques
 
Methods
 
Relics
 
Outcomes
 
Histories
 
Alternatives
 
Another History
 
Cultures
 
Cultural Differences
 
Lineage
 
the Collection
 
Adventure
 
Your Own Story
 
Comparison
 
Summaries
 
Personal History
 
Biographies
 
Disputes
 
Conflict
 
the Bond
 
Repetition
 
Historical Cycles
 
Causation
 
Cycles
 
Interviews
 
Conversations
 
Systemic Bias
 
Propaganda
 
Reliability
 
Circle and Angle
 
Sources
 
the Sum
 
the Chord
 
Coefficients
 
the Powers
 
 
the Chords
 
the Chords
 
Powers of Sums
 
Powers of Sums
Angle Sums
+
Coefficients
Sums and Differences
+
Chords and Sides
 
Chord and Diameter
 
Chord and Diameter
 
Ratios
 
Ratios
Notation
+
Angle Sums
Chords and Sides
+
Crucibles
the Quadratic Equation
+
Spirit of Niter
the Quadratic Formula
+
Oil of Vitriol
Quadratics
+
Aqua Regia
Completing the Square
+
Vials
the Equation
+
the Funnel
Balancing and Completion
+
Funnels
Balancing
+
the Crucible
Completion
+
the Laboratory Oven
Simultaneous Solutions
+
Laboratory Ovens
Linear Equations
+
Surveying
the Sums
+
the Surveying Staff
the Solution
+
the Ampoule
Surface Area
+
Ampoules
the Formula
+
the Retort
Minerals
+
Retorts
Burning
+
Mapmaking
Combustion
+
Triangulation
the Struggle of Animals
+
Allocation
the Survival of Animals
+
Surveying and War
Animal Development
+
the Staff
Animal Survival
+
the Map
Animals and the Climate
+
Maps
Animal Embryos
+
Making Maps
Animal Diseases
+
the Distance Scale
the Diseases of Animals
+
Maps and Distances
Social Animals
+
Height Measurement
Animal Societies
+
Mountains and Valleys
the Food Chain
+
the Straight Road
Predator and Prey
+
Minerals and Maps
Foraging Behavior
+
the Grid
Animal Diets
+
Map Grids
Reproduction
+
the Delta
Animal Courtship
+
the Wind
the Movement of Animals
+
Wind Patterns
Mating
+
Wind Direction
Classification
+
Maps and the Economy
Migration
+
Trade Maps
the Creatures
+
the Atlas
the Animals
+
the River Mouth
Anatomy
+
Climate
Anatomies
+
Climate Zones
Dissection
+
Maps and the World
Precession
+
Adjusting Maps
the Path
+
the Origin of Rainfall
 +
Evaporation and Condensation
 +
the Water Cycle
 +
Rainfall and Rivers
 +
Autopsy
 +
Examination of the Dead
 +
Prognosis
 +
the Course of Disease
 +
Fouled Water
 +
Disease and Water
 +
Examination of the Patient
 +
the Examination
 +
Bandages
 +
Wound Wrapping
 +
Diseases
 +
Types of Diseases
 +
Herbal Remedies
 +
the Healing Plants
 +
Animal Remedies
 +
Mineral Remedies
 +
the World's Shape
 
the Shape of the World
 
the Shape of the World
 
the Equinoxes
 
the Equinoxes
Star Brightness
+
Precession
the World's Shape
+
the Color of Stars
 
Star Color
 
Star Color
 
the Brightness of Stars
 
the Brightness of Stars
Star Catalogues
+
Star Brightness
the Color of Stars
+
Anatomies
Star Charts
+
the Creatures
the Stars
+
the Animals
the Eclipse
+
Classification
Eclipses
+
the Path
the Moving World
+
Paths
the Stationary Sun
+
Dissection
the Center
+
Anatomy
the Moving Sun
+
Animal Courtship
the Light of Day
+
Foraging Behavior
Daylight and the Seasons
+
Animal Diets
the Sun and Moon
+
the Food Chain
the Year
+
Migration
the Rising of the Sun
+
the Movement of Animals
Seasons and the Sun
+
Mating
the Height of Tides
+
Reproduction
Tides and the Sun
+
the Diseases of Animals
the Moon and Tides
+
Animals and the Climate
Tides and the Moon
+
Animal Embryos
the Path of the Moon
+
Animal Development
the Tides
+
Predator and Prey
Seasons and the Moon
+
Social Animals
the Moon's Path
+
Animal Societies
Waxing and Waning
+
Animal Diseases
the Rising of the Moon
+
Combustion
the Wind
+
Ores
Wind Patterns
+
Minerals
the River Mouth
+
Metals
the Delta
+
Animal Survival
Trade Maps
+
the Struggle of Animals
the Atlas
+
the Survival of Animals
Mountains and Valleys
+
Burning
Maps and the Economy
+
Composition
Maps and Distances
+
Adhesives
Height Measurement
+
Glue
Map Grids
+
the Furnace
the Distance Scale
+
Alloys
Minerals and Maps
+
Hardness
the Grid
+
the Scratch Test
Surveying and War
+
the Elements
the Straight Road
+
Solutions
Triangulation
+
Distillation
Allocation
+
Evaporation
Making Maps
+
Alkalis and Acids
Mapmaking
+
the Blast Furnace
the Map
+
the Alembic
the Surveying Staff
+
Alembics
the Staff
+
the Liquids
Laboratory Ovens
+
Flasks
Surveying
 
Retorts
 
the Laboratory Oven
 
Ampoules
 
the Retort
 
Aqua Regia
 
the Ampoule
 
Spirit of Niter
 
Oil of Vitriol
 
the Crucible
 
Crucibles
 
the Funnel
 
Funnels
 
the Vial
 
 
the Beaker
 
the Beaker
 
Beakers
 
Beakers
the Flask
+
the Vial
Flasks
+
Acids and Alkalis
 
Experiments
 
Experiments
 
the Laboratory
 
the Laboratory
Alkalis and Acids
+
the Flask
Acids and Alkalis
+
Medical School
Distillation
+
the School of Medicine
Evaporation
+
Asylum
the Liquids
+
the Sundial
Solutions
+
Types of Muscles
the Alembic
+
Mental Illness
Alembics
+
Hospitals
the Furnace
+
the Hospital
the Blast Furnace
+
Water Clocks
Adhesives
+
the Astrarium
the Elements
+
Astrariums
Composition
+
the Hourglass
Hardness
+
the Shadow Clock
the Scratch Test
+
Sundials
Metals
+
Shadow Clocks
Alloys
+
the Water Clock
Practicing Surgery
+
Pulleys
Surgery Models
+
the Screw
Sutures
+
Screws
Ligature
+
the Wheel-and-Axles
Draining
+
Hourglasses
Probing
+
the Mechanical Clock
Removing Stones
+
Mechanical Clocks
Scraping
+
the Pulley
Hernia
+
Levers
Tracheotomy
+
the Straight-Beam Balance
Excision
+
Straight-Beam Balances
Incision
+
the Gear
Immobilization
+
the Windlass
the Cast
+
the Wedge
Traction
+
Wedges
the Traction Bench
+
the Lever
the Fractures
+
Camshafts
Different Fractures
+
the Crankshaft
Breaks
+
Crankshafts
Fracture Treatment
+
the Sawmill
Treating Injuries
+
Gears
Fractures
+
the Lock
Injuries
+
Locks
the Injury
+
the Camshaft
 +
Chain Drives
 +
the Mechanical Compass
 +
Mechanical Compasses
 +
the Verge Escapement
 +
Sawmills
 +
the Odometer
 +
Odometers
 +
the Chain Drive
 +
Siphons
 +
the Valve
 +
Valves
 +
the Force Pump
 +
Verge Escapements
 +
the Balance Wheel
 +
Balance Wheels
 +
the Siphon
 +
the Parabolic Mirror
 +
Parabolic Mirror
 +
the Burning Glass
 +
the Burning Mirror
 +
Force Pumps
 +
the Lens
 +
Lenses
 +
the Camera Obscura
 +
Endemic Diseases
 +
Epidemic Diseases
 +
the Plague
 +
Plagues
 +
Disease Classification
 +
Toxic Substances
 +
Poisons
 +
Acute and Chronic Diseases
 +
Relapse
 
Convalescence
 
Convalescence
 
Trauma
 
Trauma
Sudden Attacks
+
Injuries
Relapse
+
Contagion
 
Exacerbation
 
Exacerbation
 
Paroxysm
 
Paroxysm
Plagues
+
Sudden Attacks
Contagion
+
Fracture Treatment
Epidemic Diseases
+
the Fractures
the Plague
+
Different Fractures
Acute and Chronic Diseases
+
Traction
Endemic Diseases
+
the Injury
Toxic Substances
+
Treating Injuries
Poisons
+
Fractures
Types of Diseases
+
Breaks
Disease Classification
+
Incision
Wound Wrapping
+
Hernia
Diseases
+
Tracheotomy
Mineral Remedies
+
Removing Stones
Bandages
+
the Traction Bench
the Healing Plants
+
Immobilization
Animal Remedies
+
the Cast
the Course of Disease
+
Excision
Herbal Remedies
+
Ligature
Examination of the Dead
+
Practicing Surgery
Prognosis
+
Surgery Models
the Examination
+
Surgical Tools
Autopsy
+
Scraping
Disease and Water
+
Draining
Examination of the Patient
+
Probing
Adjusting Maps
+
Sutures
Fouled Water
+
Surgical Scissors
Climate Zones
+
the Surgical Needle
Maps and the World
+
Surgical Needles
Rainfall and Rivers
+
Cataracts
Climate
+
Surgical Instruments
Evaporation and Condensation
+
Forceps
the Water Cycle
+
the Scalpel
Wind Direction
+
Scalpels
the Origin of Rainfall
+
the Fluids
the Crankshaft
+
the Eye
Crankshafts
+
the Anatomy of the Eye
the Camshaft
+
the Nerves
Camshafts
+
Cataract Surgery
the Lock
+
Cauterization
the Gear
+
Anesthesia
the Straight-Beam Balance
+
Breathing
Straight-Beam Balances
+
Circulation
the Lever
 
Levers
 
the Wedge
 
Wedges
 
the Wheel-and-Axles
 
the Windlass
 
the Screw
 
Screws
 
the Pulley
 
Pulleys
 
the Mechanical Clock
 
Mechanical Clocks
 
the Hourglass
 
Hourglasses
 
the Astrarium
 
Astrariums
 
the Water Clock
 
Water Clocks
 
Sundials
 
Shadow Clocks
 
the Sundial
 
the Shadow Clock
 
the School of Medicine
 
Asylum
 
the Hospital
 
Medical School
 
Mental Illness
 
Hospitals
 
the Muscles
 
Types of Muscles
 
 
Blood and Breath
 
Blood and Breath
 
Comparative Anatomy
 
Comparative Anatomy
Blood Vessels
+
the Muscles
Circulation
+
Types of Nerves
 
Reaction Time
 
Reaction Time
 
Veins and Arteries
 
Veins and Arteries
the Nerves
+
Blood Vessels
Types of Nerves
+
the Rampage
the Eye
+
the Razing
the Anatomy of the Eye
+
the Founders
Breathing
+
Loss
the Fluids
+
the Raid
Cauterization
+
the Infiltration
Anesthesia
+
the Attack
Cataracts
+
the Invasion
Cataract Surgery
+
the Coup
the Surgical Needle
+
the Betrayal
Surgical Needles
+
First Contact
Scalpels
+
the Dispute
Surgical Scissors
+
Suspicion
Forceps
+
Meeting
the Scalpel
+
Initiation
Surgical Tools
+
Expulsion
Surgical Instruments
+
the Diplomat
Cranks
+
Tragedy
the Water Wheel
+
Gambling
Pistons
+
the Gamble
the Crank
+
Squabbling
the Height of the Sky
+
Neighbors
the Piston
+
the Agreement
Twilight
+
the Secret
the Cause of Twilight
+
the Offering
Flotation
+
the Gift
the Sky and Refraction
+
the Claim
Buoyancy
+
Chance
Water Displacement
+
the Caravan
the Bellows
+
the Merchants
Floating Bodies
+
Concealment
the Trip Hammer
+
the Performance
Trip Hammers
+
the Competition
the Orrery
+
the Procession
Orreries
+
the Ceremony
the Mural Instrument
+
Genius
Mural Instruments
+
Perfection
the Spherical Astrolabe
+
Duplicate
Spherical Astrolabes
+
the Discovery
the Armillary Sphere
+
the Uprising
Armillary Spheres
+
the Overthrow
the Astrolabe
+
the Punishment
Astrolabes
+
the Reclamation
the Dioptra
+
the Insurrection
Dioptras
+
the Revolution
the Template
+
the Revolt
Lamination
+
the Rebellion
Models and Templates
+
Inspiration
the Model
+
Secrets
 +
Possession
 +
the Brooding
 +
the Resettlement
 +
the Enlightenment
 +
the Joining
 +
Masterpiece
 +
the Clash
 +
Pillage
 +
Plunder
 +
the Tribute
 +
Melancholy
 +
Insanity
 +
Rage
 +
the Battle
 +
the Law of Refraction
 
Models
 
Models
 
Templates
 
Templates
Refraction
+
Models and Templates
the Law of Refraction
+
Light and Color
 
Rainbows
 
Rainbows
 
the Origin of Rainbows
 
the Origin of Rainbows
the Burning Mirror
+
Refraction
Light and Color
+
Dioptras
Parabolic Mirror
+
the Astrolabe
the Burning Glass
+
Astrolabes
the Camera Obscura
+
the Armillary Sphere
the Parabolic Mirror
+
the Model
the Lens
+
the Template
Lenses
+
Lamination
the Force Pump
+
the Dioptra
Force Pumps
+
Mural Instruments
the Valve
+
the Orrery
Valves
+
Orreries
the Siphon
+
the Trip Hammer
Siphons
+
Armillary Spheres
the Balance Wheel
+
the Spherical Astrolabe
Balance Wheels
+
Spherical Astrolabes
the Verge Escapement
+
the Mural Instrument
Verge Escapements
+
Water Displacement
the Mechanical Compass
+
Flotation
Mechanical Compasses
+
the Sky and Refraction
the Chain Drive
+
Twilight
Chain Drives
+
Trip Hammers
the Odometer
+
the Bellows
Odometers
+
Floating Bodies
the Sawmill
+
Buoyancy
Sawmills
+
the Crank
the Performance
+
Cranks
the Competition
+
the Water Wheel
Duplicate
+
Water Wheels
the Discovery
+
the Cause of Twilight
Perfection
+
the Height of the Sky
Transformation
+
the Piston
the Claim
+
Pistons
Genius
+
the Counting House
the Offering
+
the Guildhall
the Gift
+
the Mead Hall
Concealment
+
the Keep
the Secret
+
the Treasure
the Caravan
+
Treasure
the Merchants
+
the Artifact
the Gamble
+
spire
Chance
+
the Spire
Tragedy
 
Gambling
 
the Diplomat
 
Neighbors
 
the Agreement
 
the Dispute
 
Squabbling
 
the Betrayal
 
First Contact
 
Expulsion
 
the Coup
 
Meeting
 
Initiation
 
Suspicion
 
the Razing
 
the Founders
 
the Invasion
 
the Rampage
 
the Infiltration
 
the Attack
 
the Seekers
 
the Raid
 
the Flight
 
the Search
 
Freedom
 
the Rescue
 
the Catacombs
 
the Dungeon
 
the Sewers
 
 
the Market
 
the Market
 
the Tomb
 
the Tomb
the Tower
+
the Dungeon
the Spire
+
the Temple
 
the Library
 
the Library
 
the Tavern
 
the Tavern
the Keep
+
the Tower
the Temple
+
the Rescue
the Guildhall
+
the Flight
the Mead Hall
+
the Search
the Counting House
+
the Seekers
Treasure
+
the Sewers
the Artifact
+
the Catacombs
Water Wheels
+
Freedom
the Treasure
+
the Mountain Halls
the Obsession
+
the Mountainhome
Storage
+
the Fortress
the Confrontation
+
the Dark Fortress
the Knowledge
+
the Spirit
the Mystery
+
the Ghost
the Denial
+
the Corpse
the Resurrection
+
the Pit
Rebirth
+
the Dark
Trickery
+
the Darkness
Deceit
+
the Hole
the Companion
+
the Trenches
the Impersonation
+
the Gutter
the Journey
+
the Cave
the Pet
+
the Forest Retreat
Horror
+
the Town
the Traveler
+
the Cavern
 +
the Trees
 +
the Forest
 +
the Tunnels
 +
the Shrine
 +
the Burrow
 +
the Village
 +
the Hamlet
 +
the Labyrinth
 +
the Maze
 +
the Burial
 +
the Mausoleum
 +
the Primordial
 +
the Monument
 +
the Monastery
 +
the Fort
 +
the Castle
 +
the Vault
 +
the Joy
 +
the World
 +
the Region
 +
the Place
 +
Evil
 +
the Horror
 +
the Bog
 +
the Mire
 +
the Murk
 +
the Desert
 +
the Universe
 +
the Wetland
 +
the Marsh
 +
the Swamp
 +
the Mountains
 +
the Peaks
 +
the Mountain
 +
the Ocean
 +
the Sand
 +
the Rocks
 +
the Canopy
 +
the Undergrowth
 +
the Kidnapping
 +
the Theft
 +
the Thief
 +
the Devouring
 +
the Holy City
 +
the Surrender
 +
the Desecration
 +
the Abduction
 +
the Duel
 +
the Struggle
 +
the Construction
 +
the Reunion
 +
Hunger
 +
the Wound
 +
the Wounding
 +
the Maiming
 
Debauchery
 
Debauchery
 
the Purchase
 
the Purchase
 +
Horror
 +
the Traveler
 +
the Summit
 +
the Explorer
 
Tactics
 
Tactics
 
the Party
 
the Party
the Summit
+
Trickery
the Explorer
+
Deceit
the Construction
+
the Resurrection
the Reunion
+
Rebirth
the Duel
+
the Journey
the Struggle
+
the Pet
the Wounding
+
the Companion
the Maiming
+
the Impersonation
Hunger
+
the Obsession
the Wound
+
Storage
the Thief
+
the Composition
the Devouring
+
the Author
the Kidnapping
+
the Mystery
the Theft
+
the Denial
the Desecration
+
the Confrontation
the Abduction
+
the Knowledge
the Holy City
+
the Fall
the Surrender
+
Ruin
Plunder
+
the Failure
the Tribute
+
the Equipment
the Clash
+
the Honor
Pillage
+
the Prestige
the Battle
+
the Rank
Melancholy
+
the Dissolution
Insanity
+
the Breach
Possession
+
the Depths
the Brooding
+
the Alliance
Inspiration
+
the Treaty
Secrets
+
the Building
the Joining
+
the Improvements
Masterpiece
+
the Sermon
the Resettlement
+
Persecution
the Enlightenment
+
the Conviction
the Punishment
 
the Reclamation
 
the Uprising
 
the Overthrow
 
the Revolt
 
the Rebellion
 
the Insurrection
 
the Revolution
 
the Procession
 
the Ceremony
 
the Vault
 
the Burial
 
the Fort
 
the Castle
 
the Burrow
 
the Monastery
 
the Shrine
 
the Maze
 
the Tunnels
 
the Hamlet
 
the Labyrinth
 
the Village
 
the Town
 
the Forest
 
the Forest Retreat
 
the Trees
 
the Hole
 
the Cavern
 
the Dark
 
the Darkness
 
the Cave
 
the Pit
 
the Trenches
 
the Gutter
 
the Dark Fortress
 
the Mountainhome
 
the Fortress
 
the Corpse
 
the Mountain Halls
 
the Ghost
 
the Interrogation
 
the Spirit
 
 
the Crime
 
the Crime
 
the Questioning
 
the Questioning
Bondage
+
the Interrogation
the Conviction
+
the Ransom
 
the Price
 
the Price
 
the Enslavement
 
the Enslavement
the Treaty
+
Bondage
the Ransom
+
philosophy:ethics:applied military
the Depths
+
philosophy:ethics:applied interpersonal conduct
the Alliance
+
philosophy:specialized:law
Persecution
+
philosophy:specialized:education
the Breach
+
philosophy:metaphysics:wholes and parts
the Sermon
+
philosophy:metaphysics:events
Preaching
+
philosophy:metaphysics:processes
the Building
+
philosophy:metaphysics:causation
the Improvements
+
philosophy:specialized:politics economic policy
the Failure
+
philosophy:specialized:politics social welfare
the Equipment
+
philosophy:logic:inductive reasoning
the Fall
+
philosophy:logic:direct inference
the Rank
+
philosophy:specialized:language grammar
the Dissolution
+
philosophy:specialized:language etymology
the Honor
+
philosophy:specialized:politics diplomacy
the Prestige
+
philosophy:specialized:politics government forms
the Composition
+
mathematics:notation:zero
the Author
+
mathematics:notation:negative numbers
the Vessel
+
mathematics:notation:large numbers
the Migration
+
mathematics:notation:positional
the Guild
+
philosophy:aesthetics:nature of beauty
the Artisans
+
philosophy:aesthetics:value of art
the Company
+
philosophy:specialized:language dictionary
the Traders
+
mathematics:method:proof by contradiction
the Group
+
mathematics:geometry:isosceles base angles equal
the Settlement
+
mathematics:geometry:inscribed triangle on diameter is right
an unnamed group
+
mathematics:geometry:pythagorean theorem
the People
+
mathematics:geometry:pythagorean triples small
the Coins
+
mathematics:geometry:basic objects
the Art
+
mathematics:method:exhaustion
corpse
+
mathematics:geometry:similar and congruent triangles
the Creature
+
mathematics:geometry:geometric mean theorem
a population of  
+
mathematics:numbers:unique prime factorization
corpses
+
mathematics:numbers:algorithm for computing gcd
the Fiery Depths
+
mathematics:geometry:volume of pyramid
the Flames
+
mathematics:geometry:volume of cone
the Magma
+
mathematics:geometry:pythagorean triples 3 digit
the Caverns
+
mathematics:geometry:pythagorean triples 4 digit
the fiery bowels of the earth
+
mathematics:geometry:existence of incommensurable ratios
the Underground
+
mathematics:method:axiomatic reasoning
the Shrubland
+
mathematics:geometry:area of triangle from side lengths
the Hills
+
mathematics:geometry:area of circle
the Plains
+
mathematics:geometry:pi to 6 digits
the Savanna
+
mathematics:geometry:definitions and basic properties of conic sections
the Frozen Wastes
+
mathematics:geometry:volume of sphere
the Grassland
+
mathematics:geometry:pi to 4 digits
 +
mathematics:numbers:division algorithm
 +
mathematics:geometry:table of chord values
 +
mathematics:numbers:infinite primes
 +
mathematics:numbers:root 2 irrational
 +
mathematics:geometry:surface area of sphere
 +
mathematics:algebra:finite summation formulas
 +
mathematics:numbers:chinese remainder algorithm
 +
mathematics:geometry:area enclosed by line and parabola
 +
mathematics:numbers:sieve algorithm for primes
 +
mathematics:numbers:root 2 to 5 digits
 +
mathematics:notation:syncopated algebra
 +
mathematics:geometry:law of sines
 +
mathematics:geometry:angle sum difference trig identities
 +
mathematics:algebra:pascal's triangle
 +
mathematics:algebra:solving linear systems
 +
mathematics:algebra:balancing and completion
 +
mathematics:algebra:quadratic by completing square
 +
mathematics:algebra:quadratic formula
 +
the Waters
 +
the Glacier
 
the Ice
 
the Ice
 
the Tundra
 
the Tundra
the Waters
 
the Glacier
 
the Sea
 
 
the Waves
 
the Waves
 
the Deep
 
the Deep
the Mountain
+
the Sea
the Ocean
+
the Shrubland
the Mountains
+
the Hills
the Peaks
+
the fiery bowels of the earth
the Canopy
+
the Underground
the Undergrowth
+
the Frozen Wastes
the Sand
+
the Grassland
the Rocks
+
the Plains
the Murk
+
the Savanna
the Desert
+
the Fiery Depths
the Bog
+
a population of
the Mire
+
corpses
the Marsh
+
the Caverns
the Swamp
+
the Flames
the Universe
+
the Magma
the Wetland
+
an unnamed group
the World
+
the People
the Region
+
the Group
the Joy
+
the Settlement
the Horror
+
corpse
the Place
+
the Creature
the Mausoleum
+
the Coins
the Monument
+
the Art
mathematics:numbers:unique prime factorization
+
the Vessel
mathematics:numbers:algorithm for computing gcd
+
the Migration
mathematics:geometry:existence of incommensurable ratios
+
the Show
mathematics:method:axiomatic reasoning
+
Entertainment
mathematics:geometry:pythagorean triples 3 digit
+
the Company
mathematics:geometry:pythagorean triples 4 digit
+
the Traders
mathematics:geometry:pythagorean theorem
+
the Guild
mathematics:geometry:pythagorean triples small
+
the Artisans
mathematics:geometry:isosceles base angles equal
+
the Outcasts
mathematics:geometry:inscribed triangle on diameter is right
+
the Criminals
mathematics:geometry:similar and congruent triangles
+
philosophy:logic:formal reasoning
mathematics:geometry:geometric mean theorem
+
philosophy:logic:deductive reasoning
mathematics:geometry:basic objects
+
the Troupe
mathematics:method:exhaustion
+
the Religion
mathematics:notation:large numbers
+
the Faith
mathematics:notation:positional
+
the Fighters
mathematics:notation:zero
+
philosophy:logic:analogical inference
mathematics:notation:negative numbers
+
philosophy:ethics:applied medical
philosophy:specialized:language dictionary
+
philosophy:ethics:individual value
mathematics:method:proof by contradiction
+
philosophy:ethics:state consequentialism
philosophy:aesthetics:nature of beauty
+
philosophy:logic:syllogistic logic
philosophy:aesthetics:value of art
+
philosophy:logic:hypothetical syllogisms
philosophy:logic:inductive reasoning
+
philosophy:logic:propositional logic
philosophy:logic:direct inference
+
philosophy:logic:dialectic reasoning
philosophy:specialized:politics economic policy
+
philosophy:metaphysics:existence
philosophy:specialized:politics social welfare
+
philosophy:metaphysics:time
philosophy:specialized:politics diplomacy
 
philosophy:specialized:politics government forms
 
philosophy:specialized:language grammar
 
philosophy:specialized:language etymology
 
philosophy:specialized:law
 
philosophy:specialized:education
 
philosophy:ethics:applied military
 
philosophy:ethics:applied interpersonal conduct
 
philosophy:metaphysics:processes
 
philosophy:metaphysics:causation
 
philosophy:metaphysics:wholes and parts
 
philosophy:metaphysics:events
 
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:objects and properties
 
philosophy:metaphysics:objects and properties
philosophy:metaphysics:existence
+
philosophy:epistemology:truth
philosophy:metaphysics:time
+
philosophy:epistemology:perception
 
philosophy:epistemology:justification
 
philosophy:epistemology:justification
 
philosophy:epistemology:belief
 
philosophy:epistemology:belief
philosophy:epistemology:truth
+
chemistry:classification:alkali and acids
philosophy:epistemology:perception
+
chemistry:laboratory:systematic experiments
philosophy:ethics:individual value
+
chemistry:laboratory:glass flask
philosophy:ethics:state consequentialism
+
chemistry:laboratory:glass beaker
philosophy:logic:analogical inference
+
chemistry:laboratory:alembic
philosophy:ethics:applied medical
+
chemistry:laboratory:theory of liquid-liquid extraction
philosophy:logic:propositional logic
+
chemistry:laboratory:theory of distillation
philosophy:logic:dialectic reasoning
+
chemistry:laboratory:theory of evaporation
philosophy:logic:syllogistic logic
+
chemistry:chemicals:sulfuric acid
philosophy:logic:hypothetical syllogisms
+
chemistry:chemicals:aqua regia
philosophy:logic:formal reasoning
+
chemistry:laboratory:glass ampoule
philosophy:logic:deductive reasoning
+
chemistry:laboratory:glass retort
the Outcasts
+
chemistry:laboratory:glass vial
the Criminals
+
chemistry:laboratory:glass funnel
the Faith
+
chemistry:laboratory:crucible
the Fighters
+
chemistry:chemicals:nitric acid
the Troupe
+
geography:surveying:triangulation
the Religion
+
geography:surveying:cartographical
the Show
+
geography:surveying:land
Entertainment
+
geography:surveying:military
astronomy:star catalogues 100
+
chemistry:laboratory:lab ovens
astronomy:star catalogues 1000
+
geography:surveying:basic
astronomy:dates of lunar and solar eclipses
+
geography:surveying:staff
astronomy:star charts
+
geography:cartography:basic
astronomy:geocentric model
+
geography:cartography:height measurements
astronomy:heliocentric model
+
geography:method:economic data collection
astronomy:relationship between lunar solar year
+
geography:cartography:economic
astronomy:daylight variation with solar year
+
geography:form:atlas
astronomy:height of tides vs moon and sun
+
geography:surveying:engineering
astronomy:summer winter sun
+
geography:cartography:geological
astronomy:path of the moon
+
geography:cartography:grid system
astronomy:tides and the moon
+
geography:cartography:distance scale
astronomy:phases of the moon
+
geography:theory:latitude climate zones
astronomy:summer winter moon
+
geography:cartography:accurate maps
history:sourcing:basic archaeology
+
geography:cartography:map projections
history:form:treatise on tech evolution
+
medicine:theory:disease and fouled water
history:sourcing:role of cultural differences
+
geography:theory:delta formation
history:form:alternate history
+
geography:theory:wind patterns
history:form:cultural history
+
geography:theory:origin of rainfall from evap condense
history:form:cultural comparison
+
geography:theory:water cycle
history:form:genealogy
+
medicine:tool:animal remedies
history:form:encyclopedia
+
medicine:tool:mineral remedies
history:form:biographical dictionaries
+
medicine:tool:bandages
history:form:autobiographical adventure
+
medicine:theory:disease classification
history:form:biography
+
medicine:method:physical examination
history:form:comparative biography
+
medicine:method:autopsy
history:theory:social cohesion
+
medicine:theory:prognosis
history:theory:social conflict
+
medicine:tool:herbal remedies
history:theory:historical causation
+
medicine:theory:exacerbation
history:theory:historical cycles
+
medicine:theory:paroxysm
 +
medicine:theory:relapse
 +
medicine:theory:convalescence
 +
medicine:theory:toxicology
 +
medicine:theory:acute and chronic conditions
 +
medicine:theory:endemic disease
 +
medicine:theory:epidemic disease
 +
medicine:method:fracture immobilization
 +
medicine:tool:orthopedic cast
 +
medicine:method:surgery excision
 +
medicine:method:surgery incision
 +
medicine:method:treatment of traumatic injuries
 +
medicine:method:fracture treatment
 +
medicine:theory:fracture classification
 +
medicine:tool:traction bench
 +
history:sourcing:basic reliability
 +
history:sourcing:role of systemic bias
 
history:sourcing:role of state bias and propaganda
 
history:sourcing:role of state bias and propaganda
 
history:sourcing:personal interviews
 
history:sourcing:personal interviews
history:sourcing:basic reliability
+
mathematics:algebra:solving higher order polynomials
history:sourcing:role of systemic bias
+
mathematics:notation:early symbols for operations
 
mathematics:algebra:divergence of harmonic series
 
mathematics:algebra:divergence of harmonic series
 
mathematics:geometry:properties of chords
 
mathematics:geometry:properties of chords
mathematics:algebra:solving higher order polynomials
+
history:form:biography
mathematics:notation:early symbols for operations
+
history:form:comparative biography
mathematics:geometry:angle sum difference trig identities
+
history:form:biographical dictionaries
mathematics:algebra:pascal's triangle
+
history:form:autobiographical adventure
mathematics:notation:syncopated algebra
+
history:theory:historical causation
mathematics:geometry:law of sines
+
history:theory:historical cycles
mathematics:algebra:quadratic by completing square
+
history:theory:social cohesion
mathematics:algebra:quadratic formula
+
history:theory:social conflict
mathematics:algebra:solving linear systems
+
history:sourcing:role of cultural differences
mathematics:algebra:balancing and completion
+
history:form:alternate history
mathematics:geometry:surface area of sphere
+
history:sourcing:basic archaeology
mathematics:algebra:finite summation formulas
+
history:form:treatise on tech evolution
mathematics:numbers:infinite primes
+
history:form:genealogy
mathematics:numbers:root 2 irrational
+
history:form:encyclopedia
mathematics:numbers:sieve algorithm for primes
+
history:form:cultural history
mathematics:numbers:root 2 to 5 digits
+
history:form:cultural comparison
mathematics:numbers:chinese remainder algorithm
+
astronomy:height of tides vs moon and sun
mathematics:geometry:area enclosed by line and parabola
+
astronomy:summer winter sun
mathematics:geometry:pi to 6 digits
+
astronomy:relationship between lunar solar year
mathematics:geometry:definitions and basic properties of conic sections
+
astronomy:daylight variation with solar year
mathematics:geometry:area of triangle from side lengths
+
astronomy:phases of the moon
mathematics:geometry:area of circle
+
astronomy:summer winter moon
mathematics:numbers:division algorithm
+
astronomy:path of the moon
mathematics:geometry:table of chord values
+
astronomy:tides and the moon
mathematics:geometry:volume of sphere
+
astronomy:star catalogues 100
mathematics:geometry:pi to 4 digits
+
astronomy:star catalogues 1000
mathematics:geometry:volume of pyramid
+
astronomy:star color classification
mathematics:geometry:volume of cone
+
astronomy:star magnitude classification
geography:theory:latitude climate zones
+
astronomy:geocentric model
geography:cartography:accurate maps
+
astronomy:heliocentric model
geography:theory:origin of rainfall from evap condense
+
astronomy:dates of lunar and solar eclipses
geography:theory:water cycle
+
astronomy:star charts
geography:theory:delta formation
+
naturalist:method:dissection
geography:theory:wind patterns
+
naturalist:observation:anatomy
geography:cartography:economic
+
naturalist:theory:comparative anatomy
geography:form:atlas
+
naturalist:theory:classification by physical features
geography:cartography:height measurements
+
astronomy:shape of the world
geography:method:economic data collection
+
astronomy:precession of equinoxes
geography:cartography:grid system
+
astronomy:method empirical observation
geography:cartography:distance scale
+
astronomy:method path models
geography:surveying:engineering
+
naturalist:observation:social behavior
geography:cartography:geological
+
naturalist:observation:diseases
geography:surveying:land
+
naturalist:theory:climatic adaptation
geography:surveying:military
+
naturalist:observation:embriological development
geography:surveying:triangulation
+
naturalist:observation:migration patterns
geography:surveying:cartographical
+
naturalist:observation:reproductive behavior
geography:surveying:staff
+
naturalist:observation:foraging behavior and diet
geography:cartography:basic
+
naturalist:theory:food chain
chemistry:laboratory:lab ovens
+
chemistry:classification:scratch test
geography:surveying:basic
+
chemistry:classification:elemental theory
chemistry:laboratory:glass ampoule
 
chemistry:laboratory:glass retort
 
chemistry:chemicals:sulfuric acid
 
chemistry:chemicals:aqua regia
 
chemistry:laboratory:crucible
 
chemistry:chemicals:nitric acid
 
chemistry:laboratory:glass vial
 
chemistry:laboratory:glass funnel
 
chemistry:laboratory:glass flask
 
chemistry:laboratory:glass beaker
 
chemistry:classification:alkali and acids
 
chemistry:laboratory:systematic experiments
 
chemistry:laboratory:theory of distillation
 
chemistry:laboratory:theory of evaporation
 
chemistry:laboratory:alembic
 
chemistry:laboratory:theory of liquid-liquid extraction
 
 
chemistry:chemicals:adhesives
 
chemistry:chemicals:adhesives
 
chemistry:laboratory:blast furnace
 
chemistry:laboratory:blast furnace
chemistry:classification:scratch test
+
naturalist:theory:struggle for existence
chemistry:classification:elemental theory
+
chemistry:classification:combustibles
 
chemistry:classification:ores
 
chemistry:classification:ores
 
chemistry:metallurgy:alloys
 
chemistry:metallurgy:alloys
naturalist:theory:struggle for existence
+
engineering:machine:combination lock
chemistry:classification:combustibles
+
engineering:machine:verge escapement
naturalist:theory:climatic adaptation
+
engineering:machine:balance wheel
naturalist:observation:embriological development
+
engineering:fluid:theory of siphon
naturalist:observation:social behavior
+
engineering:machine:chariot odometer
naturalist:observation:diseases
+
engineering:machine:chain drive
naturalist:observation:foraging behavior and diet
+
engineering:machine:mechanical compass
naturalist:theory:food chain
+
engineering:machine:differential gear
naturalist:observation:migration patterns
+
engineering:optics:glass lens
naturalist:observation:reproductive behavior
+
engineering:optics:camera obscura
naturalist:theory:comparative anatomy
+
engineering:optics:parabolic mirror
naturalist:theory:classification by physical features
+
engineering:optics:theory of color
naturalist:method:dissection
+
engineering:fluid:valves
naturalist:observation:anatomy
+
engineering:fluid:force pump
astronomy:method empirical observation
+
engineering:optics:crystal lens
astronomy:method path models
+
engineering:optics:water-filled spheres
astronomy:shape of the world
+
engineering:astronomy:dioptra
astronomy:precession of equinoxes
+
engineering:astronomy:astrolabe
astronomy:star color classification
+
engineering:astronomy:armillary sphere
astronomy:star magnitude classification
+
engineering:astronomy:spherical astrolabe
medicine:method:specialized wards
+
engineering:optics:theory of rainbows
medicine:method:hospital lab
+
engineering:optics:law of refraction
medicine:tool:dedicated hospitals
+
engineering:design:models and templates
medicine:method:professional hospital staff
+
engineering:construction:wood lamination
medicine:theory:classification of mental illnesses
+
engineering:fluid:archimedes principle
medicine:theory:treatment of mental illnesses
+
engineering:optics:atmospheric refraction
medicine:theory:the voice
+
engineering:optics:cause of twilight
medicine:theory:classification of muscles
+
engineering:optics:height of atmosphere
medicine:theory:pulmonary circulation
+
engineering:astronomy:mural instrument
medicine:theory:comparative anatomy
+
engineering:astronomy:orrery
medicine:theory:reaction time
+
engineering:machine:water-powered trip hammer
medicine:theory:blood vessels
+
engineering:machine:double-acting piston bellows
medicine:theory:motor vs sensory nerves
+
engineering:machine:water wheel
medicine:theory:nervous system function
+
engineering:machine:trip hammer
medicine:theory:classification of bodily fluids
+
individual happiness
medicine:theory:eye anatomy
+
ethics and the state
medicine:theory:pulmonary medicine
+
engineering:machine:piston
medicine:theory:anatomical studies
+
engineering:machine:crank
medicine:method:cauterization
+
engineering:machine:bellows
medicine:method:anesthesia
+
engineering:machine:water-powered piston bellows
medicine:tool:surgical needles
+
time
medicine:method:cataract surgery
+
mind and body
medicine:tool:scalpel
+
objects and properties
medicine:tool:surgical scissors
+
wholes and parts
medicine:theory:specialized surgical instruments
+
perception
medicine:tool:forceps
+
justification
medicine:tool:plants as surgical models
+
belief
medicine:tool:animals as surgical models
+
existence
medicine:theory:surgical models
+
interpersonal ethics
medicine:tool:mud bags as surgical models
+
education
 +
economic policy
 +
social welfare
 +
events
 +
processes
 +
causation
 +
military ethics
 +
geometric objects
 +
exhaustion
 +
congruent triangles
 +
right triangles
 +
proof by contradiction
 +
nothingness
 +
negative quantities
 +
very large numbers
 +
medicine:method:surgery draining
 +
medicine:method:surgery probing
 
medicine:method:surgery suturing
 
medicine:method:surgery suturing
 
medicine:method:surgery ligature
 
medicine:method:surgery ligature
medicine:method:surgery draining
+
medicine:method:hernia surgery
medicine:method:surgery probing
+
medicine:method:tracheotomy surgery
 
medicine:method:lithotomy surgery
 
medicine:method:lithotomy surgery
 
medicine:method:surgery scraping
 
medicine:method:surgery scraping
medicine:method:hernia surgery
+
medicine:theory:specialized surgical instruments
medicine:method:tracheotomy surgery
+
medicine:tool:forceps
medicine:method:surgery excision
+
medicine:tool:scalpel
medicine:method:surgery incision
+
medicine:tool:surgical scissors
medicine:method:fracture immobilization
+
medicine:theory:surgical models
medicine:tool:orthopedic cast
+
medicine:tool:mud bags as surgical models
medicine:theory:fracture classification
+
medicine:tool:plants as surgical models
medicine:tool:traction bench
+
medicine:tool:animals as surgical models
medicine:method:treatment of traumatic injuries
+
medicine:theory:pulmonary medicine
medicine:method:fracture treatment
+
medicine:theory:anatomical studies
medicine:theory:relapse
+
medicine:theory:classification of bodily fluids
medicine:theory:convalescence
+
medicine:theory:eye anatomy
medicine:theory:exacerbation
+
medicine:tool:surgical needles
medicine:theory:paroxysm
+
medicine:method:cataract surgery
medicine:theory:endemic disease
+
medicine:method:cauterization
medicine:theory:epidemic disease
+
medicine:method:anesthesia
medicine:theory:toxicology
+
medicine:theory:pulmonary circulation
medicine:theory:acute and chronic conditions
+
medicine:theory:comparative anatomy
medicine:tool:bandages
+
medicine:theory:the voice
medicine:theory:disease classification
+
medicine:theory:classification of muscles
medicine:tool:animal remedies
+
medicine:theory:motor vs sensory nerves
medicine:tool:mineral remedies
+
medicine:theory:nervous system function
medicine:theory:prognosis
+
medicine:theory:reaction time
medicine:tool:herbal remedies
+
medicine:theory:blood vessels
medicine:method:physical examination
+
medicine:method:specialized wards
medicine:method:autopsy
+
medicine:method:hospital lab
geography:cartography:map projections
+
medicine:method:medical school
medicine:theory:disease and fouled water
+
medicine:method:asylum for mentally ill
engineering:machine:water wheel
+
medicine:theory:classification of mental illnesses
engineering:machine:trip hammer
+
medicine:theory:treatment of mental illnesses
engineering:machine:bellows
+
medicine:tool:dedicated hospitals
engineering:machine:water-powered piston bellows
+
medicine:method:professional hospital staff
engineering:machine:piston
+
engineering:horology:astrarium
engineering:machine:crank
+
engineering:horology:hourglass
engineering:optics:cause of twilight
+
engineering:horology:mechanical clock
engineering:optics:height of atmosphere
+
engineering:machine:theory of pulley
engineering:fluid:archimedes principle
+
engineering:horology:shadow clock
engineering:optics:atmospheric refraction
+
engineering:horology:water clock
engineering:machine:water-powered trip hammer
+
engineering:horology:conical water clock
engineering:machine:double-acting piston bellows
+
engineering:horology:water clock reservoir
engineering:astronomy:mural instrument
+
engineering:machine:windlass
engineering:astronomy:orrery
+
engineering:machine:theory of wedge
engineering:astronomy:armillary sphere
+
engineering:machine:theory of lever
engineering:astronomy:spherical astrolabe
+
engineering:machine:lever
engineering:astronomy:dioptra
+
engineering:machine:pulley
engineering:astronomy:astrolabe
+
engineering:machine:theory of screw
engineering:design:models and templates
+
engineering:machine:screw
engineering:construction:wood lamination
+
engineering:machine:theory of wheel-and-axle
engineering:optics:theory of rainbows
+
engineering:machine:padlock
engineering:optics:law of refraction
+
engineering:machine:camshaft
engineering:optics:parabolic mirror
 
engineering:optics:theory of color
 
engineering:optics:glass lens
 
engineering:optics:camera obscura
 
engineering:optics:crystal lens
 
engineering:optics:water-filled spheres
 
engineering:fluid:valves
 
engineering:fluid:force pump
 
engineering:machine:balance wheel
 
engineering:fluid:theory of siphon
 
engineering:machine:combination lock
 
engineering:machine:verge escapement
 
engineering:machine:mechanical compass
 
engineering:machine:differential gear
 
engineering:machine:chariot odometer
 
engineering:machine:chain drive
 
 
engineering:machine:crankshaft
 
engineering:machine:crankshaft
 
engineering:machine:water-powered sawmill
 
engineering:machine:water-powered sawmill
engineering:machine:padlock
+
engineering:machine:straight-beam balance
engineering:machine:camshaft
+
engineering:machine:theory of gears
 
engineering:machine:warded lock
 
engineering:machine:warded lock
 
engineering:machine:tumbler lock
 
engineering:machine:tumbler lock
engineering:machine:straight-beam balance
+
climatic adaptation
engineering:machine:theory of gears
+
embriological development
engineering:machine:theory of lever
+
the struggle for survival
engineering:machine:lever
+
combustible materials
engineering:machine:windlass
+
foraging behavior
engineering:machine:theory of wedge
+
dietary relationships
engineering:machine:screw
+
social behavior
engineering:machine:theory of wheel-and-axle
+
diseases
engineering:machine:pulley
+
adhesives
engineering:machine:theory of screw
+
the blast furnace
engineering:horology:mechanical clock
+
the alembic
engineering:machine:theory of pulley
+
liquid extraction
engineering:horology:astrarium
+
ores
engineering:horology:hourglass
+
alloys
engineering:horology:conical water clock
+
hardness
engineering:horology:water clock reservoir
+
elemental materials
engineering:horology:shadow clock
+
the flask
engineering:horology:water clock
+
the beaker
medicine:method:medical school
+
the vial
medicine:method:asylum for mentally ill
+
the funnel
cultural differences
+
distillation
archaeology
+
evaporation
autobiographical adventures
+
alkali and acids
the encyclopedia
+
systematic experiments
community conflict
+
the ampoule
biographical dictionaries
+
the retort
cycles
+
laboratory ovens
community bonds
+
surveying
personal interviews
+
the crucible
historical causation
+
spirit of niter
systemic bias
+
oil of vitriol
state bias
+
aqua regia
chords
+
land surveying
source reliability
+
military surveying
powers
+
surveying for engineering
the harmonic series
+
geological cartography
notation
+
the surveying staff
triangle and circles
+
cartography
equations
+
triangulation
quadratic equations
+
cartographical surveying
large sums
+
economic cartography
systems of equations
+
the atlas
prime numbers
+
delta formation
diagonals
+
wind patterns
remainders
+
map grids
parabolas
+
distance scales
chord lengths
+
height measurements
conic sections
+
economic data
circles
+
map projections
division
+
disease and fouled water
spheres
+
physical examination
 +
autopsy
 +
rainfall
 +
the water cycle
 +
climate zones
 +
map accuracy
 +
toxicology
 +
acute and chronic conditions
 +
endemic disease
 +
epidemic disease
 +
prognosis
 +
animal remedies
 +
bandages
 +
disease classification
 
common divisors
 
common divisors
 
pyramids
 
pyramids
incommensurable ratios
+
cones
prime divisors
+
spheres
 
isosceles triangles
 
isosceles triangles
 
inscribed triangles
 
inscribed triangles
congruent triangles
+
incommensurable ratios
right triangles
+
prime divisors
geometric objects
+
remainders
exhaustion
+
parabolas
negative quantities
+
prime numbers
very large numbers
+
diagonals
proof by contradiction
+
circles
nothingness
+
division
economic policy
+
chord lengths
social welfare
+
conic sections
interpersonal ethics
+
notation
education
+
triangle and circles
causation
+
powers
military ethics
+
the harmonic series
events
+
large sums
processes
+
systems of equations
objects and properties
+
equations
wholes and parts
+
quadratic equations
mind and body
+
personal interviews
belief
+
historical causation
existence
+
cycles
perception
+
community bonds
justification
+
chords
individual happiness
+
source reliability
ethics and the state
+
systemic bias
land surveying
+
state bias
military surveying
+
cultural differences
triangulation
+
archaeology
cartographical surveying
+
technological evolution
the surveying staff
+
moon phases
cartography
+
community conflict
laboratory ovens
+
biographical dictionaries
surveying
+
autobiographical adventures
the ampoule
+
the encyclopedia
the retort
+
the sun and seasons
oil of vitriol
+
lunar and solar years
aqua regia
+
daylight and seasons
the crucible
+
the geocentric model
spirit of niter
+
the moon and seasons
the vial
+
the moon's path
the funnel
+
the moon and tides
the flask
+
tidal height
the beaker
+
extensive star catalogues
alkali and acids
+
the color of stars
systematic experiments
+
the brightness of stars
distillation
+
equinoxes
evaporation
+
the heliocentric model
the alembic
+
eclipses
liquid extraction
+
star charts
adhesives
+
star catalogues
the blast furnace
+
comparative anatomy
hardness
+
physical features
elemental materials
 
alloys
 
the struggle for survival
 
combustible materials
 
climatic adaptation
 
embriological development
 
social behavior
 
diseases
 
foraging behavior
 
dietary relationships
 
 
migratory patterns
 
migratory patterns
 
reproductive behavior
 
reproductive behavior
comparative anatomy
+
empirical observation
physical features
+
astronomical models
 
dissection
 
dissection
 
anatomy
 
anatomy
empirical observation
+
the differential gear
astronomical models
+
combination locks
the brightness of stars
+
the verge escapement
equinoxes
+
the balance wheel
extensive star catalogues
+
the water-powered sawmill
the color of stars
+
the chariot odometer
star charts
+
chain drives
star catalogues
+
the mechanical compass
the heliocentric model
+
water-filled spheres
eclipses
+
the glass lens
daylight and seasons
+
the camera obscura
the geocentric model
+
the parabolic mirror
the sun and seasons
+
the siphon
lunar and solar years
+
valves
the moon and tides
+
the force pump
tidal height
+
the crystal lens
the moon and seasons
+
the dioptra
the moon's path
+
the astrolabe
technological evolution
+
the armillary sphere
moon phases
+
the spherical astrolabe
muscles
+
light and color
mental illnesses
+
refraction
blood vessels
+
models and templates
the voice
+
lamination
the nervous system
+
water displacement
reaction time
+
the height of the atmosphere
eye anatomy
+
the piston
nerves
+
the crank
anatomical studies
+
mural instruments
bodily fluids
+
the orrery
surgical scissors
+
the water-powered trip hammer
surgical needles
+
double-acting piston bellows
forceps
+
the bellows
the scalpel
+
the water-powered piston bellows
 +
the water wheel
 +
the trip hammer
 +
traumatic injuries
 +
fracture treatment
 +
fracture classification
 +
the traction bench
 +
exacerbation
 +
paroxysm
 +
relapse
 +
convalescence
 +
tracheotomy surgery
 +
lithotomy surgery
 +
scraping
 +
draining
 +
fracture immobilization
 +
the orthopedic cast
 +
excision
 +
incision
 +
mud bags as surgical models
 +
plants as surgical models
 
animals as surgical models
 
animals as surgical models
 
specialized surgical instruments
 
specialized surgical instruments
mud bags as surgical models
+
probing
plants as surgical models
+
suturing
 
ligature
 
ligature
 
surgical models
 
surgical models
probing
+
anatomical studies
suturing
+
bodily fluids
scraping
+
eye anatomy
draining
+
nerves
tracheotomy surgery
+
forceps
lithotomy surgery
+
the scalpel
excision
+
surgical scissors
incision
+
surgical needles
fracture immobilization
+
muscles
the orthopedic cast
+
mental illnesses
fracture classification
+
hospitals
the traction bench
+
hospital staff
traumatic injuries
+
the nervous system
fracture treatment
+
reaction time
relapse
+
blood vessels
convalescence
+
the voice
exacerbation
+
shadow clocks
paroxysm
+
water clocks
endemic disease
+
conical water clocks
epidemic disease
+
water clock reservoirs
toxicology
+
hospital wards
acute and chronic conditions
+
hospital laboratories
bandages
+
medical schools
disease classification
+
asylums
prognosis
+
the screw
animal remedies
+
the wheel-and-axle
physical examination
+
the windlass
autopsy
+
the wedge
map projections
+
the astrarium
disease and fouled water
+
the hourglass
climate zones
+
mechanical clocks
map accuracy
+
the pulley
rainfall
+
the tumbler lock
the water cycle
+
the padlock
delta formation
 
wind patterns
 
economic cartography
 
the atlas
 
height measurements
 
economic data
 
map grids
 
distance scales
 
surveying for engineering
 
geological cartography
 
the water wheel
 
the trip hammer
 
the bellows
 
the water-powered piston bellows
 
the piston
 
the crank
 
water displacement
 
the height of the atmosphere
 
the water-powered trip hammer
 
double-acting piston bellows
 
mural instruments
 
the orrery
 
the armillary sphere
 
the spherical astrolabe
 
the dioptra
 
the astrolabe
 
models and templates
 
lamination
 
light and color
 
refraction
 
the camera obscura
 
the parabolic mirror
 
water-filled spheres
 
the glass lens
 
the force pump
 
the crystal lens
 
the siphon
 
valves
 
the verge escapement
 
the balance wheel
 
the differential gear
 
combination locks
 
chain drives
 
the mechanical compass
 
the water-powered sawmill
 
the chariot odometer
 
 
the camshaft
 
the camshaft
 
the crankshaft
 
the crankshaft
the tumbler lock
 
the padlock
 
the warded lock
 
 
the lever
 
the lever
 
the straight-beam balance
 
the straight-beam balance
the windlass
+
gears
the wedge
+
the warded lock
the screw
+
 
the wheel-and-axle
+
 
mechanical clocks
+
*START REGION GEOLOGY SAVE*
the pulley
+
*START REGION SUBREGION SAVE*
the astrarium
+
Not enough peaks:
the hourglass
+
Set Region Information Overflow
conical water clocks
+
*START REGION SAVE*
water clock reservoirs
+
*START REGION DIM SAVE*
shadow clocks
+
*START REGION MAP SAVE*
water clocks
+
Not enough high altitudes after shift up
medical schools
+
Not enough partial edge oceans
asylums
+
Not enough complete edge oceans
hospital wards
+
Rainfall not evenly distributed:
hospital laboratories
+
Not enough medium altitudes
hospitals
+
Not enough medium altitudes after shift down
hospital staff
+
Not enough low altitudes after shift down:
Forest region count fails by
+
Not enough medium altitudes after shift up
Desert region count fails by
+
Initial desert square count fails by  
Swamp region count fails by
+
Initial forest square count fails by  
Not enough volcanos
 
Initial hill square count fails by
 
Initial grassland square count fails by
 
Initial tundra square count fails by
 
Initial glacier square count fails by  
 
Initial ocean square count fails by  
 
 
Initial mountain square count fails by  
 
Initial mountain square count fails by  
Initial forest square count fails by  
+
Initial ocean square count fails by  
Initial desert square count fails by
+
Flat/rough areas not evenly distributed:
 +
Savagery not evenly distributed
 +
Volcanism not evenly distributed
 
Initial swamp square count fails by  
 
Initial swamp square count fails by  
Volcanism not evenly distributed
+
Not enough volcanos
Savagery not evenly distributed
+
Swamp region count fails by
Flat/rough areas not evenly distributed:
+
Desert region count fails by
Rainfall not evenly distributed:
+
Forest region count fails by
Not enough complete edge oceans
+
Initial glacier square count fails by
Not enough partial edge oceans
+
Initial tundra square count fails by  
Not enough high altitudes after shift up
+
Initial grassland square count fails by  
Not enough medium altitudes after shift up
+
Initial hill square count fails by  
Not enough low altitudes after shift down:
+
Grassland region count fails by  
Not enough medium altitudes after shift down
+
Hill region count fails by  
Not enough medium altitudes
+
Not enough river start points before erosion
Not enough peaks:
+
Too many distinct subregions (over by
*START REGION SUBREGION SAVE*
+
Mountain region count fails by  
*START REGION GEOLOGY SAVE*
+
Ocean region count fails by  
*START REGION MAP SAVE*
+
Glacier region count fails by  
*START REGION DIM SAVE*
+
Tundra region count fails by  
*START REGION SAVE*
+
Not enough medium altitude locations after erosion
Set Region Information Overflow
+
Not enough low altitude locations after erosion:
Final hill region count fails by  
+
Not enough high altitude locations after erosion
Final grassland region count fails by  
+
Not enough mountain cave locations
Final tundra region count fails by  
+
will be logged after parameter dump.
Final glacier region count fails by  
+
A world gen error from DF
Final ocean region count fails by  
+
Error sorting rivers: working with
Final mountain region count fails by  
+
ran into
Final forest region count fails by  
+
No entity definitions available
Final desert region count fails by  
+
No controllable entity definitions available
Final swamp region count fails by  
+
Did not place controllable entity
Placed farming entity without non-orchard crops
 
 
Placed farming entity without orchard crops
 
Placed farming entity without orchard crops
Did not place controllable entity
+
Not enough mountain cave locations after location check
No controllable entity definitions available
+
Not enough low-lying cave locations
No entity definitions available
+
Not enough low-lying cave locations after location check
 
Not enough entity placement locations
 
Not enough entity placement locations
Not enough low-lying cave locations after location check
+
WEREBEAST_NUMBER:
Not enough low-lying cave locations
+
WEREBEAST_ATTACK_TRIGGER:
Not enough mountain cave locations after location check
+
SECRET_NUMBER:
Not enough mountain cave locations
+
REGIONAL_INTERACTION_NUMBER:
Not enough high altitude locations after erosion
+
NIGHT_TROLL_NUMBER:
Not enough low altitude locations after erosion:  
+
BOGEYMAN_NUMBER:
Not enough medium altitude locations after erosion
+
NIGHTMARE_NUMBER:
ran into
+
VAMPIRE_NUMBER:
Error sorting rivers: working with
+
GENERATE_MYTHICAL_MATERIALS:
A world gen error from DF
+
ALLOW_MYTHICAL_HEALING:
will be logged after parameter dump.
+
ALLOW_DIVINATION:
Too many distinct subregions (over by
+
ALLOW_DEMONIC_EXPERIMENTS:
Not enough river start points before erosion
+
DISTURBANCE_INTERACTION_NUMBER:
Hill region count fails by
+
EVIL_CLOUD_NUMBER:
Grassland region count fails by
+
EVIL_RAIN_NUMBER:
Tundra region count fails by
+
GENERATE_DIVINE_MATERIALS:
Glacier region count fails by
+
GOOD_SQ_COUNTS:
Ocean region count fails by
+
EVIL_SQ_COUNTS:
Mountain region count fails by
+
PEAK_NUMBER_MIN:
SEMIMEGABEAST_CAP:
+
PARTIAL_OCEAN_EDGE_MIN:
MEGABEAST_CAP:
+
ALLOW_NECROMANCER_EXPERIMENTS:
MINERAL_SCARCITY:
+
ALLOW_NECROMANCER_LIEUTENANTS:
[VOLCANISM_FREQUENCY:
+
ALLOW_NECROMANCER_GHOULS:
[SAVAGERY_FREQUENCY:
+
ALLOW_NECROMANCER_SUMMONS:
[TEMPERATURE_FREQUENCY:
+
RIVER_MINS:
[DRAINAGE_FREQUENCY:
+
PERIODICALLY_ERODE_EXTREMES:
[RAIN_FREQUENCY:
+
OROGRAPHIC_PRECIPITATION:
[ELEVATION_FREQUENCY:
+
SUBREGION_MAX:
CULL_HISTORICAL_FIGURES:
+
COMPLETE_OCEAN_EDGE_MIN:
REVEAL_ALL_HISTORY:
+
VOLCANO_MIN:
BEAST_END_YEAR:
+
[REGION_COUNTS:
END_YEAR:
+
EROSION_CYCLE_COUNT:
EMBARK_POINTS:
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CREATURE_SEED:
+
CAVERN_LAYER_WATER_MIN:
NAME_SEED:
+
CAVERN_LAYER_WATER_MAX:
HISTORY_SEED:
+
HAVE_BOTTOM_LAYER_1:
CUSTOM_NAME:
+
CAVERN_LAYER_COUNT:
[WORLD_GEN]
+
CAVERN_LAYER_OPENNESS_MIN:
Created in DF
+
CAVERN_LAYER_OPENNESS_MAX:
#NAAM?
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
#NAAM?
+
LEVELS_ABOVE_LAYER_3:
#NAAM?
+
LEVELS_ABOVE_LAYER_4:
Loop Erase River Temp River Placement Overflow
+
LEVELS_ABOVE_LAYER_5:
Loop Erase River Placement Overflow
+
LEVELS_AT_BOTTOM:
Loop Erase River Overflow
+
HAVE_BOTTOM_LAYER_2:
eastern
+
LEVELS_ABOVE_GROUND:
western
+
LEVELS_ABOVE_LAYER_1:
 +
LEVELS_ABOVE_LAYER_2:
 +
MYTHICAL_SITE_NUM:
 +
ALL_CAVES_VISIBLE:
 +
SHOW_EMBARK_TUNNEL:
 +
TOTAL_CIV_NUMBER:
 +
CAVE_MIN_SIZE:
 +
CAVE_MAX_SIZE:
 +
MOUNTAIN_CAVE_MIN:
 +
NON_MOUNTAIN_CAVE_MIN:
 +
RAIN_RANGES:
 +
DRAINAGE_RANGES:
 +
SAVAGERY_RANGES:
 
VOLCANISM_RANGES:
 
VOLCANISM_RANGES:
SAVAGERY_RANGES:
+
TOTAL_CIV_POPULATION:
DRAINAGE_RANGES:
+
SITE_CAP:
RAIN_RANGES:
+
PLAYABLE_CIVILIZATION_REQUIRED:
 
ELEVATION_RANGES:
 
ELEVATION_RANGES:
PLAYABLE_CIVILIZATION_REQUIRED:
+
Final mountain region count fails by
SITE_CAP:
+
Final ocean region count fails by
TOTAL_CIV_POPULATION:
+
Final glacier region count fails by
TOTAL_CIV_NUMBER:
+
Final tundra region count fails by
SHOW_EMBARK_TUNNEL:
+
Placed farming entity without non-orchard crops
ALL_CAVES_VISIBLE:
+
Final swamp region count fails by
NON_MOUNTAIN_CAVE_MIN:
+
Final desert region count fails by
MOUNTAIN_CAVE_MIN:
+
Final forest region count fails by
CAVE_MAX_SIZE:
+
Final grassland region count fails by
CAVE_MIN_SIZE:
+
Final hill region count fails by
LEVELS_AT_BOTTOM:
+
0000
LEVELS_ABOVE_LAYER_5:
+
000
LEVELS_ABOVE_LAYER_4:
+
-detailed.bmp
LEVELS_ABOVE_LAYER_3:
+
Loop Erase River Overflow
LEVELS_ABOVE_LAYER_2:
+
Loop Erase River Placement Overflow
LEVELS_ABOVE_LAYER_1:
+
Loop Erase River Temp River Placement Overflow
LEVELS_ABOVE_GROUND:
+
-world_gen_param
HAVE_BOTTOM_LAYER_2:
+
.txt
HAVE_BOTTOM_LAYER_1:
+
Created in DF
CAVERN_LAYER_WATER_MAX:
+
[WORLD_GEN]
CAVERN_LAYER_WATER_MIN:
+
-world_map
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
+
.bmp
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
+
CREATURE_SEED:
CAVERN_LAYER_OPENNESS_MAX:
+
DIM:
CAVERN_LAYER_OPENNESS_MIN:
+
EMBARK_POINTS:
CAVERN_LAYER_COUNT:
+
END_YEAR:
SUBREGION_MAX:
+
CUSTOM_NAME:
OROGRAPHIC_PRECIPITATION:
+
SEED:
PERIODICALLY_ERODE_EXTREMES:
+
HISTORY_SEED:
RIVER_MINS:
+
NAME_SEED:
EROSION_CYCLE_COUNT:
+
[RAIN_FREQUENCY:
[REGION_COUNTS:
+
[DRAINAGE_FREQUENCY:
VOLCANO_MIN:
+
[TEMPERATURE_FREQUENCY:
COMPLETE_OCEAN_EDGE_MIN:
+
[SAVAGERY_FREQUENCY:
PARTIAL_OCEAN_EDGE_MIN:
+
BEAST_END_YEAR:
PEAK_NUMBER_MIN:
+
REVEAL_ALL_HISTORY:
EVIL_SQ_COUNTS:
+
CULL_HISTORICAL_FIGURES:
GOOD_SQ_COUNTS:
+
[ELEVATION_FREQUENCY:
ALLOW_NECROMANCER_SUMMONS:
+
SEMIMEGABEAST_CAP:
ALLOW_NECROMANCER_GHOULS:
+
TITAN_NUMBER:
ALLOW_NECROMANCER_LIEUTENANTS:
+
TITAN_ATTACK_TRIGGER:
ALLOW_NECROMANCER_EXPERIMENTS:
 
ALLOW_DEMONIC_EXPERIMENTS:
 
ALLOW_DIVINATION:
 
GENERATE_DIVINE_MATERIALS:
 
EVIL_RAIN_NUMBER:
 
EVIL_CLOUD_NUMBER:
 
DISTURBANCE_INTERACTION_NUMBER:
 
REGIONAL_INTERACTION_NUMBER:
 
SECRET_NUMBER:
 
WEREBEAST_ATTACK_TRIGGER:
 
WEREBEAST_NUMBER:
 
VAMPIRE_NUMBER:
 
NIGHTMARE_NUMBER:
 
BOGEYMAN_NUMBER:
 
NIGHT_TROLL_NUMBER:
 
 
DEMON_NUMBER:
 
DEMON_NUMBER:
TITAN_ATTACK_TRIGGER:
+
[VOLCANISM_FREQUENCY:
TITAN_NUMBER:
+
POLE:
Cannot generate random creatures -- missing creature variation
+
MINERAL_SCARCITY:
STANDARD_FLYING_GAITS
+
MEGABEAST_CAP:
STANDARD_CRAWLING_GAITS
+
/site-
STANDARD_SWIMMING_GAITS
+
, Region Pop: Null Square Count
STANDARD_CLIMBING_GAITS
+
-world_history
Test Seed
+
Worship List
The Arena
+
feature-
Elevation negative on graphical map export (midmap)
+
just generated corrupt feature map square
Elevation negative on graphical map export (main)
+
save/current/feature-
Midmap creation failure on graphical map export:
+
Mountain-Slope Overflow
save/current/region_snapshot-
+
d.
Underground Animal Populations (Including Undead)
+
, Reign Began:
Outdoor Animal Populations (Including Undead)
+
, Inherited
 +
from mother
 +
List
 +
[*]
 +
(b.
 +
???
 +
from maternal grandfather
 +
, *** New Line
 +
, *** Original Line
 +
Married
 +
from father
 +
from paternal grandmother
 +
from paternal grandfather
 +
from maternal grandmother
 +
Child
 +
(out-lived)
 +
(out-lived
 +
of them)
 +
(d.
 +
Divorced
 +
Never Married
 +
No Children
 +
Worshipped
 +
Worships
 +
-world_sites_and_pops
 +
Civilized World Population
 +
-- Ages
 +
at death
 +
(d.
 +
     
 +
visitor
 +
outcast
 +
Unnumbered animated
 
  animated  
 
  animated  
Unnumbered animated
+
Total:
outcast
 
visitor
 
Unnumbered
 
Unnumbered
 
 
Parent Civ:  
 
Parent Civ:  
Total:
+
Unnumbered
Civilized World Population
+
Unnumbered
#NAAM?
+
Midmap creation failure on graphical map export:
Worships
+
Elevation negative on graphical map export (main)
Worshipped
+
Elevation negative on graphical map export (midmap)
     
+
The Arena
at death
+
Outdoor Animal Populations (Including Undead)
-- Ages
+
Underground Animal Populations (Including Undead)
of them)
+
save/current/region_snapshot-
(out-lived
+
STANDARD_CRAWLING_GAITS
(out-lived)
+
STANDARD_FLYING_GAITS
Child
+
Cannot generate random creatures -- missing creature variation
No Children
+
Test Seed
Never Married
+
STANDARD_CLIMBING_GAITS
Divorced
+
STANDARD_SWIMMING_GAITS
Married
+
7dA
, *** Original Line
+
x7dA
, *** New Line
+
H8dA
from maternal grandfather
 
from maternal grandmother
 
from paternal grandfather
 
from paternal grandmother
 
from father
 
from mother
 
, Inherited
 
, Reign Began:
 
Worship List
 
#NAAM?
 
, Region Pop: Null Square Count
 
/site-
 
Mountain-Slope Overflow
 
save/current/feature-
 
just generated corrupt feature map square
 
feature-
 
 
Midmap effective coordinate check out of bounds:  
 
Midmap effective coordinate check out of bounds:  
 +
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
 +
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
 
Inappropriate Waterlevel Biome Choice (4)
 
Inappropriate Waterlevel Biome Choice (4)
 
Inappropriate Waterlevel Biome Choice (2)
 
Inappropriate Waterlevel Biome Choice (2)
in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it
+
is with
this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie
+
The
no layer area available for historical figure
+
watches still
 +
but
 +
Woe unto any that disturb the resting place of
 +
Metal Crafts
 +
Leather Clothing
 +
Wooden Furniture
 +
Leather Goods
 +
Imported Clothing
 +
Imported Food
 +
Woven Clothing
 +
Imported Goods
 +
yard
 +
wall
 +
house
 +
hillock
 +
Metal Furniture
 +
Stone Furniture
 +
cottage plot
 +
building out of bounds:
 +
mythical dungeon
 +
mythical palace
 +
warehouse
 +
mythical lair
 +
market square
 +
shop
 +
vault
 +
barrow
 
shrine
 
shrine
 
fortress entrance
 
fortress entrance
 +
no layer area available for historical figure
 +
pasture
 +
dormitory
 
trenches
 
trenches
 
meadow
 
meadow
pasture
+
DIPEV
dormitory
+
MEETING
warehouse
 
barrow
 
market square
 
hillock
 
cottage plot
 
building out of bounds:
 
Metal Furniture
 
Stone Furniture
 
Wooden Furniture
 
Leather Goods
 
Metal Crafts
 
Leather Clothing
 
Woven Clothing
 
Imported Goods
 
Imported Clothing
 
Imported Food
 
watches still
 
is with
 
Woe unto any that disturb the resting place of
 
 
GLOBAL
 
GLOBAL
MEETING
+
ELSE
 +
ENDIF
 +
ACTION
 +
UNIT
 +
LONG
 
DIPSCRIPT
 
DIPSCRIPT
 
SETVAR
 
SETVAR
ACTION
+
INVASION
 +
FIRSTCONTACT
 +
CONSTRUCTTOPICLIST
 +
DIPEVENT
 +
DISCUSS
 +
TOPICDISCUSSION
 
TEXTVIEWER
 
TEXTVIEWER
 
HISTORY_DIPEV
 
HISTORY_DIPEV
DISCUSS
+
 
TOPICDISCUSSION
+
 
CONSTRUCTTOPICLIST
+
Update Connectivity Placement Overflow
DIPEVENT
+
Connectivity Placement Overflow
INVASION
+
Connected Component Overflow
FIRSTCONTACT
 
 
Connectivity Overflow
 
Connectivity Overflow
Connected Component Overflow
+
Directly control a single individual or party.
Connectivity Placement Overflow
+
Follow destiny or strike out on your own.  Explore, quest, fight, and perform.  Visit your own retired and ruined settlements.  Serve a deity or become a creature of the night.
Update Connectivity Placement Overflow
+
Your citizens will build, mine, craft, trade, fight, and manage as you guide your outpost through its history.  Design the shape and purpose of the fortress by issuing orders for the residents to follow.
 +
You can play a sequence of fortresses and adventurers in the same world.  Migrants from retired and abandoned fortresses may come to visit, along with any surviving adventurers.
 +
World debug
 +
Embark with a group to start a settlement.
 +
Select a game type to begin!
 
Back to title menu
 
Back to title menu
Select a game type to begin!
+
Choose a smaller area if you experience lag.
- coming soon!
+
You have selected the smallest possible area.
World debug
 
 
You have selected a very large area.
 
You have selected a very large area.
 +
You have selected a large area.
 +
Events in other modes are incorporated here.
 
You have selected the largest possible area.
 
You have selected the largest possible area.
Choose a smaller area if you experience lag.
+
You can play a sequence of fortresses and adventurers in the same world.  Uncover locations and artifacts for the benefit of your future fortresses.
You have selected a large area.
+
Explore and investigate the history of the world as it stands.
You have selected a narrow area.
+
You have selected an area with a light aquifer.
You have selected the smallest possible area.
+
Water might need to be pumped out or carried away.
 +
You have selected an area with a heavy aquifer.
 +
It might be very difficult to obtain stone here.
 
You have selected an area with salt water.
 
You have selected an area with salt water.
 +
It might be very difficult to survive here.
 +
You have selected a narrow area.
 
It might be difficult to find resources.
 
It might be difficult to find resources.
You have selected an area with a heavy aquifer.
+
You have selected an area near a necromancer's tower.
It might be very difficult to survive here.
+
You may be invaded very early by powerful foes.
You have selected an area with a light aquifer.
+
You have selected a savage area.
It might be very difficult to obtain stone here.
+
The wildlife might be very dangerous here.
 +
You have selected an evil area.
 +
You may find very unpleasant environs here.
 
Your selected civilization is dead or dying.
 
Your selected civilization is dead or dying.
Water might need to be pumped out or carried away.
 
You have selected an evil area.
 
 
Your dwarves might assume important positions.
 
Your dwarves might assume important positions.
You have selected a savage area.
+
Choose origin civilization
You may find very unpleasant environs here.
+
Click the map to zoom in and choose your embark location.
You have selected an area near a necromancer's tower.
+
Find embark location
The wildlife might be very dangerous here.
+
Reclaim/unretire
 +
Show cliffs/grade
 +
Clear find results
 
Click "Embark" to place your fortress.  Right click to zoom out.
 
Click "Embark" to place your fortress.  Right click to zoom out.
You may be invaded very early by powerful foes.
 
 
Show elevation
 
Show elevation
Embark
+
X Dimension
Clear find results
+
Y Dimension
Show cliffs/grade
+
Recommended size.
Reclaim/unretire
+
N/A
Find embark location
+
Cannot embark on another site.
Click the map to zoom in and choose your embark location.
+
Cannot embark entirely on water or mountains.
Choose origin civilization
+
Click on the map to embark!  Right click to abort.
 
Must embark on map.
 
Must embark on map.
Click on the map to embark!  Right click to abort.
+
Plant gatherers
Cannot embark entirely on water or mountains.
+
Stonecutters
Cannot embark on another site.
+
Planters
Recommended size.
+
Fishermen
Y Dimension
+
Woodcutters
X Dimension
+
Hunters
unpicked skill
+
prefs/embark_profiles.txt
remain
 
Profile
 
I am ready!
 
 
Miners
 
Miners
prefs/embark_profiles.txt
+
** Starting Reclaim **
Hunters
+
PROFILE
Woodcutters
+
** Starting New Outpost **
Fishermen
+
** Unretiring Outpost **
Planters
+
Orderlies
Stonecutters
+
No alert
Plant gatherers
+
Engravers
 
Haulers
 
Haulers
Engravers
 
No alert
 
Orderlies
 
** Unretiring Outpost **
 
** Starting New Outpost **
 
PROFILE
 
** Starting Reclaim **
 
Unrecognized Embark Profile Token:
 
RECLAIM_SKILL
 
Neighbors:
 
 
1/2 day's travel
 
1/2 day's travel
 
Nearest site:  
 
Nearest site:  
 +
Neighbors:
 +
Hostile
 +
RECLAIM_SKILL
 +
Unrecognized Embark Profile Token:
 +
Magma Pipe
 +
Bottomless Pit
 +
Underground Pool
 +
Magma Pool
 +
Aquifer (Heavy)
 +
Underground River
 
Flux Stone Layer
 
Flux Stone Layer
Aquifer (Heavy)
 
 
Aquifer (Light)
 
Aquifer (Light)
Underground Pool
+
Searching
Underground River
+
Stop
Magma Pipe
+
Some
Magma Pool
+
Deep
Other Features
 
Bottomless Pit
 
 
Untamed wilds
 
Untamed wilds
 
  Little
 
  Little
Searching
+
Other Features
 +
Soil
 +
Inhabited
 +
Unretire
 +
Unretire
 +
Reclaim
 +
Match found!
 +
Begin
 
No match.
 
No match.
Match found!
 
 
Partial match.
 
Partial match.
Unretire
+
No dwarf in position
Inhabited
+
Cannot afford
Reclaim
 
Reclaim!
 
Unretire
 
Number of sites:
 
Population:
 
 
Could not give dwarf  
 
Could not give dwarf  
 +
skill:
 +
Number of sites:
 
Preparing map...
 
Preparing map...
No dwarf in position
+
Reclaim!
skill:  
+
Population:  
 +
Prepare using a saved embark profile:
 +
Embark preparations were not completed.
 +
Prepare for the journey carefully
 +
Choose your own skills, equipment, and animals.
 +
Play now!
 +
Start immediately with the default skills, equipment, and animals.
 
   Prepare for the Expedition to  
 
   Prepare for the Expedition to  
Cannot afford
 
Play now!
 
 
   Prepare for the Journey to  
 
   Prepare for the Journey to  
Prepare for the journey carefully
+
Your Citizens
Start immediately with the default skills, equipment, and animals.
+
Available Skills
Prepare using a saved embark profile:
+
Save Profile
Choose your own skills, equipment, and animals.
+
Embark!
 +
Group Symbol
 +
Problems
 
Fortress Name
 
Fortress Name
Embark preparations were not completed.
 
Group Symbol
 
 
Group Name
 
Group Name
Save Profile
+
Warning!  The following embark profile name is already in use:
Problems
+
Overwrite
Your Citizens
+
Your Animals
Embark!
+
Available Animals
 +
Crucial
 +
Points Left:
 
skill picks left
 
skill picks left
Available Skills
 
Crucial
 
 
skill pick left
 
skill pick left
Points Left:
+
I am ready!
Your Items
+
Profile
Available Items
+
remain
Available Animals
+
unpicked skill
Your Animals
+
Are you sure?
Overwrite
+
point
Warning!  The following embark profile name is already in use:
+
Go back
 
To save these settings, choose a name for this embark profile:
 
To save these settings, choose a name for this embark profile:
Go back
+
 
point
+
 
Are you sure?
+
clothing import market (50,30,35)
You have located
+
meat market (255,0,0)
-site_map-
+
general import market (50,30,15)
main tower (255,0,255)
+
food import market (50,40,15)
site_color_key.txt
+
dormitory (50,75,75)
trenches (0,0,0)
+
dining hall (75,50,75)
watch tower (128,128,128)
+
castle wall walkway (40,40,40)
work pits (50,30,20)
 
dungeon-tower interface (50,20,50)
 
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
 
living pits (20,50,40)
 
castle wall (70,70,70)
 
castle tower (110,110,110)
 
 
warehouse (50,50,50)
 
warehouse (50,50,50)
castle wall walkway (40,40,40)
+
cloth shop (200,200,200)
dining hall (75,50,75)
+
tanning shop (128,100,50)
dormitory (50,75,75)
+
food import store (128,192,128), border (128,128,128)
food import market (50,40,15)
+
clothing import store (255,255,255), border (128,128,128)
general import market (50,30,15)
+
edible processed plants market (255,200,200)
meat market (255,0,0)
+
general import store (192,192,192), border (128,128,128)
clothing import market (50,30,35)
+
edible produce market (0,255,0)
 
cheese market (255,255,0)
 
cheese market (255,255,0)
edible produce market (0,255,0)
+
blacksmith shop (64,64,64)
general import store (192,192,192), border (128,128,128)
+
armorsmith shop (0,0,0)
edible processed plants market (255,200,200)
+
metal weapons shop (255,0,255)
clothing import store (255,255,255), border (128,128,128)
+
wood weapons shop (255,128,128)
food import store (128,192,128), border (128,128,128)
+
bone carver shop (128,255,255)
tanning shop (128,100,50)
+
gem cutter shop (0,255,0)
cloth shop (200,200,200)
+
cloth clothing shop (255,255,100)
 
leather clothing shop (255,128,64)
 
leather clothing shop (255,128,64)
cloth clothing shop (255,255,100)
+
underground farming (50,20,50)
gem cutter shop (0,255,0)
+
underground industrial (250,50,20)
bone carver shop (128,255,255)
+
metal furniture shop (255,0,64)
wood weapons shop (255,128,128)
+
fortress (129,129,129)
metal weapons shop (255,0,255)
+
wooden furniture shop (255,0,0)
armorsmith shop (0,0,0)
+
stone furniture shop (255,64,0)
blacksmith shop (64,64,64)
 
leather accessories shop (100,70,30)
 
 
metal crafter shop (128,128,128)
 
metal crafter shop (128,128,128)
stone furniture shop (255,64,0)
+
leather accessories shop (100,70,30)
wooden furniture shop (255,0,0)
+
cottage plot (30,100,10)
fortress (129,129,129)
+
mead hall (255,128,255)
metal furniture shop (255,0,64)
+
well (0,0,255)
underground industrial (250,50,20)
+
house (100,70,10)
underground farming (50,20,50)
+
underground merchants (100,100,20)
 +
tavern (255,255,32)
 +
underground living (20,50,30)
 
underground guilds (20,100,20)
 
underground guilds (20,100,20)
underground living (20,50,30)
+
meadow (100,255,0)
tavern (255,255,32)
+
pasture (0,255,0)
underground merchants (100,100,20)
+
crops 2 (195,255,0), rows
house (100,70,10)
+
crops 3 (100,60,20), rows
well (0,0,255)
+
shrine (0,255,255)
mead hall (255,128,255)
+
crops 1 (255,195,0), rows
cottage plot (30,100,10)
+
temple (170,120,230)
 
library (255,192,255)
 
library (255,192,255)
temple (170,120,230)
+
unknown (100,100,100)
crops 1 (255,195,0), rows
+
NULL artifact on site realization, skipping
shrine (0,255,255)
+
abandoned (75,50,20), border (50,50,50)
crops 3 (100,60,20), rows
+
ruin (50,20,20), border (50,50,50)
crops 2 (195,255,0), rows
+
waste (0,20,0)
pasture (0,255,0)
+
town yards (100,50,10)
meadow (100,255,0)
+
orchard (0,100,0)/(0,200,0)
 
woodland (0,95,0)
 
woodland (0,95,0)
orchard (0,100,0)/(0,200,0)
+
monastery
town yards (100,50,10)
+
castle
waste (0,20,0)
+
hamlet
ruin (50,20,20), border (50,50,50)
+
labyrinth
abandoned (75,50,20), border (50,50,50)
+
pits
NULL artifact on site realization, skipping
+
forest retreat
unknown (100,100,100)
 
 
mountain halls
 
mountain halls
fortress
 
 
hillocks
 
hillocks
forest retreat
+
site_color_key.txt
labyrinth
+
main tower (255,0,255)
hamlet
+
", a
castle
+
-site_map-
monastery
+
You have located
monument
+
castle tower (110,110,110)
 +
castle wall (70,70,70)
 +
living pits (20,50,40)
 +
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
 +
dungeon-tower interface (50,20,50)
 +
work pits (50,30,20)
 +
watch tower (128,128,128)
 +
trenches (0,0,0)
 
Site Center Flood Overflow
 
Site Center Flood Overflow
 +
Non-feature related elevation hole
 +
camp
 
important location
 
important location
 +
mysterious lair
 +
monument
 +
mysterious palace
 +
mysterious dungeon
 
NULL artifact removed on load
 
NULL artifact removed on load
Non-feature related elevation hole
+
begins to talk in a hushed whisper when
 
  is angry
 
  is angry
begins to talk in a hushed whisper when  
+
's surprised
is trying to remember something
+
begins to stammer when
starts to whisper when  
+
always stutters when
's nervous
+
stammers when  
whispers when
+
constantly mutters under
usually speaks in a whisper
+
starts to stutter when  
  is thinking hard about something
+
Whenever there's a pause in a conversation,
keeps
+
's bored
talks very quietly when  
+
starts talking to inanimate objects
  is nervous
+
has a tendency to talk to inanimate objects
  voice very quiet when
+
  talks to inanimate objects when there is a lull in the conversation
starts yelling whenever  
+
gets bored,
speaks very quietly
+
talks to inanimate objects when
begins to talk louder when
+
often talks to inanimate objects when  
  gets angry
+
  becomes exasperated
  is excited
+
stutters occasionally
talks very loudly when  
+
  whenever  
surprised
+
gets bored
shouts when  
+
starts talking to  
is exasperated
+
When there's a pause in a conversation,
talks very loudly whenever
+
  gets excited,
is annoyed
+
  often starts talking to
greets others very loudly
+
talks to
begins speaking in a monotone whenever
+
when  
speaks very loudly
+
tends to be easily distracted during conversations
 +
often tells pointless stories when  
 +
is easily distracted during conversations when
 +
gets easily distracted during conversations when
 +
is distracted from conversations easily when
 +
gets distracted during conversations when
 +
all of the time
 
gets distracted from conversations easily when  
 
gets distracted from conversations easily when  
all of the time
+
often touches others during conversations when  
gets distracted during conversations when  
+
will often touch others when greeting them
is distracted from conversations easily when  
+
tends to be very focused during conversations
gets easily distracted during conversations when
+
will often pause in conversation to look for the right word
is easily distracted during conversations when  
+
will frequently ramble on with stories that don't have any point or even conclusion
often tells pointless stories when
+
becomes very focused during conversations when  
tends to be easily distracted during conversations
+
often tells stories without any real point
 
quite often tells pointless stories when  
 
quite often tells pointless stories when  
  often tells stories without any real point
+
pauses before speaking
becomes very focused during conversations when
+
talks about others behind their backs
will frequently ramble on with stories that don't have any point or even conclusion
+
  never allows pauses to occur in conversation
will often pause in conversation to look for the right word
+
can't stand quiet pauses in conversations and always finds something to say
tends to be very focused during conversations
+
has a way of arguing with those that are in agreement with
will often touch others when greeting them
+
is nervous,
often touches others during conversations when
+
often touches those to whom
 
  is speaking
 
  is speaking
often touches those to whom
+
gives incredibly vague answers to questions
  is nervous,
+
will without fail turn any conversation to  
has a way of arguing with those that are in agreement with
+
  often can't help interrupting others
can't stand quiet pauses in conversations and always finds something to say
+
has a habit of interrupting speakers
  never allows pauses to occur in conversation
+
often interrupts others during conversations
talks about others behind their backs
+
  is excited during conversations,
pauses before speaking
+
interrupts others during conversations when
 
tends to interrupts others during conversations when  
 
tends to interrupts others during conversations when  
interrupts others during conversations when
+
has the habit of answering questions with questions
is excited during conversations,
+
repeatedly snaps
  often interrupts others during conversations
+
rarely speaks
has a habit of interrupting speakers
+
rarely starts conversations
often can't help interrupting others
+
  rarely talks
will without fail turn any conversation to
+
has trouble speaking when
gives incredibly vague answers to questions
+
rarely speaks when
 
's nervous,  
 
's nervous,  
rarely speaks when  
+
talks very quietly when  
has trouble speaking when
+
keeps
  rarely talks
+
  is thinking hard about something
rarely starts conversations
+
usually speaks in a whisper
rarely speaks
+
whispers when
repeatedly snaps
+
's nervous
has the habit of answering questions with questions
+
starts to whisper when
snaps
+
is trying to remember something
often snaps
+
talks very loudly when
always snaps
+
  is excited
  repeatedly when  
+
gets angry
has a habit of snapping
+
begins to talk louder when  
's greeting somebody
+
speaks very quietly
  often drums
+
starts yelling whenever
drums
+
  voice very quiet when
  drums
+
  is nervous
gets excited, it's easy to tell because
+
speaks very loudly
has a habit of drumming
+
begins speaking in a monotone whenever
's sitting down
+
greets others very loudly
's bored,
+
is annoyed
scratches
+
talks very loudly whenever
has a habit of scratching
+
is exasperated
  often scratches
+
shouts when
  quite often
+
  surprised
tends to scratch
+
  voice trails off whenever
a lot
+
tries to remember something
always scratches
+
speaks in a monotone when
points and shakes
+
has a very monotonous way of speaking
often rubs
+
begins to talk in a monotone when
  up and down when
+
is bored
shakes
+
  is angered
 
starts to drone when  
 
starts to