v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "String dump/raw"
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m (A much simpler way of doing this) |
(update for DF 51.02 Windows Itch.io) |
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| − | <pre>!This program cannot be run in DOS mode. | + | <pre> |
| − | + | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | |
| − | + | Copyright (C) 1999-2021 Mark Russinovich | |
| − | + | Sysinternals - www.sysinternals.com | |
| + | |||
| + | !This program cannot be run in DOS mode. | ||
| + | |||
| + | |||
| + | !x-sys-default-locale | ||
| + | dbgeng.dll | ||
| + | DebugCreate | ||
| + | +0x%llX | ||
| + | (%u): | ||
| + | %u> | ||
bad allocation | bad allocation | ||
Out of memory - aborting | Out of memory - aborting | ||
Fatal Error | Fatal Error | ||
UTF-16LE | UTF-16LE | ||
| + | UTF-8 | ||
Unknown exception | Unknown exception | ||
bad array new length | bad array new length | ||
| Line 48: | Line 59: | ||
vector too long | vector too long | ||
invalid string position | invalid string position | ||
| + | Activity | ||
| + | Activity Event | ||
Training Session | Training Session | ||
| − | + | Play | |
Research | Research | ||
| − | + | Socialize | |
Worship | Worship | ||
| − | + | Read | |
| − | |||
empty | empty | ||
| − | |||
pick up | pick up | ||
| − | + | empties | |
embraces | embraces | ||
| − | + | picks up | |
has shared a few rumors. | has shared a few rumors. | ||
| − | has | + | has shared many tales from beyond |
gives you | gives you | ||
| − | + | has shared a rumor from abroad. | |
has become a student of | has become a student of | ||
| − | + | has discovered | |
Teach | Teach | ||
| + | Ponder | ||
Discuss | Discuss | ||
| + | Learn | ||
Write about | Write about | ||
| + | Copy | ||
| + | Write | ||
| + | Pray to | ||
Meditate on | Meditate on | ||
| + | Organize Combat Training | ||
Go to Combat Training | Go to Combat Training | ||
| − | + | Wait for Combat Training | |
Lead Combat Training | Lead Combat Training | ||
| − | + | Play with | |
Play Make Believe | Play Make Believe | ||
| − | |||
| − | |||
| − | |||
Preach on | Preach on | ||
| + | Toy | ||
Inveigh Against | Inveigh Against | ||
| − | + | Promote | |
Loyalty | Loyalty | ||
| + | Law | ||
Friendship | Friendship | ||
| + | Family | ||
| + | Truth | ||
| + | Power | ||
| + | Eloquence | ||
Cunning | Cunning | ||
| + | Decorum | ||
Fairness | Fairness | ||
| − | + | Artwork | |
Tradition | Tradition | ||
| − | + | Independence | |
Cooperation | Cooperation | ||
| − | + | Introspection | |
Stoicism | Stoicism | ||
| − | + | Tranquility | |
Self-Control | Self-Control | ||
| − | + | Merriment | |
Harmony | Harmony | ||
| − | + | Martial Prowess | |
Craftsmanship | Craftsmanship | ||
| − | + | Hard Work | |
| − | + | Skill | |
| + | Competition | ||
Sacrifice | Sacrifice | ||
| − | + | Leisure Time | |
Perseverance | Perseverance | ||
| − | + | Romance | |
Commerce | Commerce | ||
| − | + | Peace | |
Nature | Nature | ||
| − | + | Listen to Sermon | |
Knowledge | Knowledge | ||
| + | Listen to Story | ||
Tell Story | Tell Story | ||
| − | Listen to | + | Listen to Poetry |
Recite Poetry | Recite Poetry | ||
| − | + | Play | |
Simulate | Simulate | ||
| − | Listen to | + | Chant |
| + | Sing | ||
| + | Listen to Music | ||
Perform Music | Perform Music | ||
| + | Watch Dance | ||
Perform Dance | Perform Dance | ||
| − | + | Demonstration | |
Go to | Go to | ||
| − | + | Lead | |
Organize | Organize | ||
| − | + | Watch | |
Wait for | Wait for | ||
| + | Serve Customer | ||
Serve | Serve | ||
| − | + | Individual Combat Drill | |
Go to Individual Combat Drill | Go to Individual Combat Drill | ||
| − | + | Go to Sparring Match | |
/Resting | /Resting | ||
| − | + | Go to Sparring Practice | |
| − | Go to Sparring | + | Spar |
| + | Archery Practice | ||
Watch Sparring Practice | Watch Sparring Practice | ||
| − | + | There is not enough room to perform here. | |
DOUBLE TAGGED ITEM: By Activity, | DOUBLE TAGGED ITEM: By Activity, | ||
| − | + | You could not find a partner. | |
There are not enough dancers. | There are not enough dancers. | ||
| − | + | You | |
You cannot perform here. | You cannot perform here. | ||
| − | + | are | |
Some children | Some children | ||
| + | begin | ||
| + | playing make believe. | ||
begins | begins | ||
| + | a toy | ||
playing with | playing with | ||
| − | + | a sermon on | |
The performers | The performers | ||
| + | reciting the poem | ||
the story of | the story of | ||
| − | + | the musical composition | |
an improvised recital of | an improvised recital of | ||
| − | + | dancing | |
improvised music, | improvised music, | ||
| − | the | + | in the middle of |
an improvised dance, | an improvised dance, | ||
| − | + | The sermon continues. | |
You continue the sermon. | You continue the sermon. | ||
| − | + | The story continues. | |
You continue the story. | You continue the story. | ||
| − | The | + | The poetry enters |
You begin | You begin | ||
| − | |||
| − | |||
| − | |||
line. | line. | ||
| − | the | + | the |
verse paragraph | verse paragraph | ||
| − | + | the verse paragraph | |
stanza | stanza | ||
| − | + | the stanza | |
The poem continues. | The poem continues. | ||
| − | + | You continue the poem. | |
The dance enters a new section with | The dance enters a new section with | ||
| − | + | You enter | |
a simple passage | a simple passage | ||
| + | The music enters | ||
| + | the exposition | ||
| + | the introduction | ||
| + | of the first theme | ||
of the theme | of the theme | ||
| − | the | + | of the previous passage |
of the second theme | of the second theme | ||
| − | + | the synthesis | |
a recapitulation | a recapitulation | ||
| − | of | + | of previous passages |
of the two themes | of the two themes | ||
| − | + | a chorus | |
a verse | a verse | ||
| − | + | the coda | |
the finale | the finale | ||
| − | + | first | |
a bridge-passage | a bridge-passage | ||
| − | + | theme | |
second | second | ||
| − | + | on the theme | |
a series of variations | a series of variations | ||
| + | on the second theme | ||
on the first theme | on the first theme | ||
| − | + | and | |
| − | + | The dance continues. | |
You continue the dance. | You continue the dance. | ||
| + | The music continues. | ||
You continue the music. | You continue the music. | ||
| − | The | + | The performers are finished. |
You conclude your performance. | You conclude your performance. | ||
| − | + | has finished performing. | |
Some performers finish their act. | Some performers finish their act. | ||
| − | + | You've learned | |
concludes a performance. | concludes a performance. | ||
| − | + | now. | |
You feel like you know the basic rules of | You feel like you know the basic rules of | ||
| − | + | Your | |
| + | lay | ||
| + | artfully deliver | ||
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
| + | giving a creditable sermon. | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
| − | + | weave | |
just can't give a sermon very well. | just can't give a sermon very well. | ||
| − | + | tell | |
a mesmerizing tale! | a mesmerizing tale! | ||
| − | + | telling the tale quite well. | |
the story in vivid detail. | the story in vivid detail. | ||
| + | over the details. | ||
stumble | stumble | ||
| − | + | the poem to life with this flawless recitation. | |
bring | bring | ||
| − | + | the perfect phrasing. | |
choose | choose | ||
| − | the | + | the words evocatively. |
recite | recite | ||
| − | + | crisply. | |
enunciate | enunciate | ||
| − | + | well. | |
speak | speak | ||
| − | + | , having completely forgotten the words. | |
mumble | mumble | ||
| − | + | and the | |
poorly. | poorly. | ||
| − | + | are indistinguishable! | |
instrument | instrument | ||
| − | + | chant | |
delivering a virtuoso performance on the | delivering a virtuoso performance on the | ||
| − | + | is absolutely flawless. | |
| + | song | ||
| + | play | ||
could nearly pass for the voice of the | could nearly pass for the voice of the | ||
| − | |||
with skill. | with skill. | ||
| + | the | ||
| + | beautifully. | ||
| + | sing | ||
| + | vaguely like the intended | ||
sound | sound | ||
| − | + | chanting | |
playing the | playing the | ||
| − | + | make | |
singing | singing | ||
| − | + | with a shameworthy performance. | |
a mockery of the | a mockery of the | ||
| + | don't | ||
doesn't | doesn't | ||
| − | + | sloppily | |
seem to know how to play the | seem to know how to play the | ||
| + | some of the words. | ||
and even forget | and even forget | ||
| − | + | flawlessly, like someone out of a legend! | |
dance | dance | ||
| − | + | dancing well. | |
dancing exceptionally. | dancing exceptionally. | ||
| − | |||
| − | |||
tangled up. | tangled up. | ||
| − | + | get | |
It has no writing. | It has no writing. | ||
It has no pages. | It has no pages. | ||
| − | + | The pages are blank. | |
| − | + | ||
| − | + | ||
| − | + | of | |
| − | + | Reputation: | |
| − | + | legendary hero | |
| − | + | greatly respected for heroic acts | |
| − | + | respected for heroic acts | |
| − | + | famous hero | |
| − | + | hero | |
| − | + | noted training partner | |
| − | + | training partner | |
| − | + | legendary training partner | |
| − | + | famous training partner | |
| − | + | famous brawler | |
| − | + | noted brawler | |
| − | + | dabbling training partner | |
| − | + | legendary brawler | |
| − | + | legendary villain | |
| − | , | + | infamous villain |
| − | , | + | known brawler |
| − | + | rumored brawler | |
| − | + | rumored villain | |
| − | + | legendary trade partner | |
| − | + | noted villain | |
| − | the | + | known villain |
| − | + | trade partner | |
| − | + | dabbling trade partner | |
| − | + | famous trade partner | |
| − | + | noted trade partner | |
| − | + | notably polite | |
| − | + | polite | |
| − | + | legendarily polite | |
| − | + | famously polite | |
| − | + | infamous killer | |
| − | + | noted killer | |
| − | + | possibly polite | |
| − | the | + | legendary killer |
| − | + | legendary murderer | |
| − | + | infamous murderer | |
| − | + | known killer | |
| − | + | rumored killer | |
| − | + | rumored murderer | |
| − | + | legendary comrade | |
| − | + | noted murderer | |
| − | + | known murderer | |
| − | + | comrade | |
| − | + | possible comrade | |
| − | + | famous comrade | |
| − | + | noted comrade | |
| − | + | noted ally | |
| − | + | known ally | |
| − | + | legendary ally | |
| − | + | famous ally | |
| − | + | infamous enemy | |
| − | + | noted enemy | |
| − | + | rumored ally | |
| − | + | legendary enemy | |
| − | + | legendary enemy fighter | |
| − | + | infamous enemy fighter | |
| − | + | known enemy | |
| − | + | rumored enemy | |
| − | + | rumored enemy fighter | |
| − | + | legendary fighter | |
| − | and | + | noted enemy fighter |
| − | + | known enemy fighter | |
| − | + | known fighter | |
| − | + | rumored fighter | |
| − | a | + | famous fighter |
| − | + | noted fighter | |
| − | + | noted bully | |
| − | + | known bully | |
| − | + | legendary bully | |
| − | + | infamous bully | |
| − | + | infamous brigand | |
| − | + | noted brigand | |
| − | + | rumored bully | |
| − | + | legendary brigand | |
| − | + | legendary loyal soldier | |
| − | + | famous loyal soldier | |
| − | + | known brigand | |
| − | + | rumored brigand | |
| − | + | rumored loyal soldier | |
| − | + | legendary monster | |
| − | + | noted loyal soldier | |
| − | + | known loyal soldier | |
| − | + | known monster | |
| − | + | rumored monster | |
| − | + | infamous monster | |
| − | + | noted monster | |
| − | + | noted storyteller | |
| − | + | known storyteller | |
| − | + | legendary storyteller | |
| − | + | famous storyteller | |
| − | + | famous poet | |
| − | + | noted poet | |
| − | + | rumored storyteller | |
| − | + | legendary poet | |
| − | + | legendary bard | |
| − | + | famous bard | |
| − | + | known poet | |
| − | + | rumored poet | |
| − | + | rumored bard | |
| − | + | legendary dancer | |
| − | + | noted bard | |
| − | + | known bard | |
| − | + | known dancer | |
| − | + | rumored dancer | |
| − | + | famous dancer | |
| − | + | noted dancer | |
| − | + | noted quarreler | |
| − | + | known quarreler | |
| − | + | legendary quarreler | |
| − | + | infamous quarreler | |
| − | + | infamous flatterer | |
| − | + | noted flatterer | |
| − | + | rumored quarreler | |
| − | + | legendary flatterer | |
| − | + | legendary hunter | |
| − | + | great hunter | |
| − | + | known flatterer | |
| − | + | rumored flatterer | |
| − | + | rumored hunter | |
| − | + | legendary protector of the weak | |
| − | + | talented hunter | |
| − | + | skilled hunter | |
| − | + | known protector of the weak | |
| − | + | rumored protector of the weak | |
| − | + | famous protector of the weak | |
| − | + | noted protector of the weak | |
| − | + | noted treasure hunter | |
| − | + | known treasure hunter | |
| − | + | legendary treasure hunter | |
| − | + | famous treasure hunter | |
| − | + | infamous thief | |
| − | + | noted thief | |
| − | + | rumored treasure hunter | |
| − | + | legendary thief | |
| − | + | legendary information source | |
| − | + | infamous information source | |
| − | + | known thief | |
| − | + | rumored thief | |
| − | + | rumored information source | |
| − | + | legendary preserver of knowledge | |
| − | + | noted information source | |
| − | + | known information source | |
| − | + | known preserver of knowledge | |
| − | + | rumored preserver of knowledge | |
| − | + | famous preserver of knowledge | |
| − | + | noted preserver of knowledge | |
| − | + | noted intruder | |
| − | + | known intruder | |
| − | + | legendary intruder | |
| − | + | infamous intruder | |
| − | + | infamous preacher | |
| − | + | noted preacher | |
| − | + | rumored intruder | |
| − | + | legendary preacher | |
| − | + | Unknown | |
| − | + | Agreements | |
| − | + | known preacher | |
| − | + | rumored preacher | |
| − | + | Sites | |
| − | + | Groups | |
| − | + | Events | |
| − | + | People | |
| − | + | Artifacts | |
| − | + | Intrigue | |
| − | + | Regions | |
| − | + | Bestiary | |
| − | + | Plots | |
| − | + | Centered on location | |
| − | + | Actors | |
| − | + | Organizations | |
| − | + | Showing pin,last | |
| − | + | Showing type,date | |
| − | + | Centered on last heard | |
| − | + | Centered on first heard | |
| − | + | Rescue Agreement | |
| − | + | Aid Rescue Agreement | |
| − | + | Overthrow Agreement | |
| − | + | Guide Agreement | |
| − | + | Entertainment Agreement | |
| − | + | World Joining Agreement | |
| − | + | Adventuring Agreement | |
| − | + | Bound Servitude | |
| − | + | Parley Arrangement | |
| − | + | Corruption | |
| − | + | Residency Agreement | |
| − | + | Grant of Citizenship | |
| − | + | Assassination Plot | |
| − | + | Abduction Plot | |
| − | + | Artifact Theft | |
| − | + | Promise of Position | |
| − | + | Framing Plot | |
| − | + | War Starting Plot | |
| − | + | Sabotage Plot | |
| − | + | Infiltration Plot | |
| − | + | Foiled Embezzlement Conspiracy | |
| − | + | Build Structure | |
| − | + | Foiled Bribery Conspiracy | |
| − | + | Foiled Corruption Conspiracy | |
| − | + | agreed to join | |
| − | + | you | |
| − | + | Offer Service | |
| − | + | Retrieve Artifact | |
| − | + | agreed to guide | |
| − | + | in insurrection against | |
| − | + | thereby freeing | |
| − | + | in order to rescue | |
| − | + | agreed to adventure with | |
| − | + | somebody unknown | |
| − | + | in order to be brought safely away from | |
| − | + | by invocation of True Name | |
| − | + | agreed to entertain people with | |
| − | + | wherever the journey might lead | |
| − | + | was bound to serve | |
| − | + | throughout the world | |
| − | + | Agreement concluded | |
| − | + | requested that | |
| − | + | make an offer of service to | |
| − | + | from | |
| − | + | for | |
| − | + | asked that | |
| − | + | retrieve | |
| − | + | out of | |
| − | + | Drive | |
| − | + | Kill | |
| − | + | Drive members of | |
| − | + | Finish reporting in | |
| − | + | Complete: report back | |
| − | + | Cause trouble for | |
| − | + | An order from | |
| − | + | retrieve | |
| − | + | Centered on commander | |
| − | + | Not yet completed | |
| − | + | serve | |
| − | + | members | |
| − | + | Org: | |
| − | + | Centered on target | |
| − | + | One member | |
| − | + | : Toggle line | |
| − | + | ... | |
| − | + | Showing important | |
| − | + | Showing all | |
| − | + | This site is a fortress of | |
| − | + | This site is controlled by | |
| − | + | This site is the capital of | |
| − | + | Vessel Crew | |
| − | + | Migrating Group | |
| − | + | Civilization | |
| − | + | Site Government | |
| − | + | Military Organization | |
| − | + | Outcast | |
| − | + | Nomadic Group | |
| − | + | Religion | |
| − | + | Craft Guild | |
| − | + | , Dead | |
| − | + | Performance Troupe | |
| − | + | Merchant Company | |
| − | + | Prisoner | |
| − | + | Devoted | |
| − | + | Enemy | |
| − | + | Criminal | |
| − | + | Affiliated | |
| − | + | Associated | |
| − | + | Loyal | |
| − | + | Aligned | |
| − | + | slave | |
| − | + | Former | |
| − | + | member | |
| − | + | mercenary | |
| − | + | slave | |
| − | + | prisoner | |
| − | + | member | |
| − | + | mercenary | |
| − | + | Tundra | |
| − | + | Temperate Freshwater Swamp | |
| − | + | Mountain | |
| − | + | Glacier | |
| − | + | Temperate Saltwater Marsh | |
| − | + | Tropical Freshwater Swamp | |
| − | + | Temperate Saltwater Swamp | |
| − | + | Temperate Freshwater Marsh | |
| − | + | Tropical Freshwater Marsh | |
| − | + | Tropical Saltwater Marsh | |
| − | + | Tropical Saltwater Swamp | |
| − | + | Mangrove Swamp | |
| − | + | Temperate Broadleaf Forest | |
| − | + | Tropical Coniferous Forest | |
| − | + | Taiga | |
| − | + | Temperate Coniferous Forest | |
| − | + | Temperate Grassland | |
| − | + | Temperate Savanna | |
| − | + | Tropical Dry Broadleaf Forest | |
| − | + | Tropical Moist Broadleaf Forest | |
| − | + | Tropical Savanna | |
| − | + | Tropical Shrubland | |
| − | + | Temperate Shrubland | |
| − | + | Tropical Grassland | |
| − | + | Sand Desert | |
| − | + | Tropical Ocean | |
| − | + | Badlands | |
| − | + | Rocky Wasteland | |
| − | + | Temperate Freshwater Pool | |
| − | + | Temperate Brackish Pool | |
| − | + | Temperate Ocean | |
| − | + | Arctic Ocean | |
| − | + | Tropical Brackish Pool | |
| − | + | Tropical Saltwater Pool | |
| − | + | Temperate Saltwater Pool | |
| − | + | Tropical Freshwater Pool | |
| − | + | Temperate Saltwater Lake | |
| − | + | Tropical Freshwater Lake | |
| − | + | Temperate Freshwater Lake | |
| − | + | Temperate Brackish Lake | |
| − | + | Temperate Freshwater River | |
| − | + | Temperate Brackish River | |
| − | + | Tropical Brackish Lake | |
| − | + | Tropical Saltwater Lake | |
| − | + | Tropical Brackish River | |
| − | + | Tropical Saltwater River | |
| − | + | Temperate Saltwater River | |
| − | + | Tropical Freshwater River | |
| − | + | Subterranean Magma | |
| − | + | It is traditionally thought to be | |
| − | + | Subterranean Water | |
| − | + | Subterranean Chasm | |
| − | + | held by | |
| − | + | in | |
| + | It was last seen | ||
| + | It was last rumored to be | ||
| + | Highest known in organization | ||
| + | Associated Organization: | ||
| + | in | ||
| + | Alias: | ||
| + | deity | ||
| + | Force | ||
| + | Associated Plot: | ||
| + | Died in the year | ||
| + | This person is one of the | ||
| + | and your military subordinate | ||
| + | This person is | ||
| + | and your military commander | ||
| + | You have known this person since | ||
| + | birth. | ||
| + | alongside you | ||
| + | You have known this person your entire life. | ||
| + | You have heard this name suggested as a potential guide to faraway places. | ||
| + | You worship this figure. | ||
| + | You have known each other your entire lives. | ||
| + | You last spoke | ||
| + | You are held in some esteem. | ||
| + | You have been favorably noticed. | ||
| + | You are beloved. | ||
| + | You are held in high regard. | ||
| + | This is your prisoner. | ||
| + | This is your jailor. | ||
| + | You have attracted some positive interest. | ||
| + | This is your lover. | ||
| + | This is your traveling companion. | ||
| + | This is your former master. | ||
| + | This is your master. | ||
| + | This is your apprentice. | ||
| + | This is your former spouse. | ||
| + | This is your deceased spouse. | ||
| + | This is your former apprentice. | ||
| + | This is your owner. | ||
| + | You have encountered these creatures in the past but not recently. | ||
| + | You have only heard tell of these creatures. | ||
| + | This is your | ||
| + | You have recently encountered one of these creatures. | ||
| + | This creature can be found in | ||
| + | This creature lives in | ||
| + | You have killed | ||
| + | of these creatures. | ||
| + | in the year | ||
| + | Somebody | ||
| + | This creature dwells underground. | ||
| + | This event occurred on the | ||
| + | an untitled work | ||
| + | to | ||
| + | giving of | ||
| + | placement of | ||
| + | gaining of | ||
| + | possession of | ||
| + | somebody | ||
| + | The destruction of | ||
| + | The reunion of | ||
| + | Your death | ||
| + | refusal to give | ||
| + | Your reunion with | ||
| + | production order violation | ||
| + | The death of | ||
| + | conspiracy to slow labor | ||
| + | crime of murder | ||
| + | export prohibition violation | ||
| + | job order violation | ||
| + | bribery | ||
| + | embezzlement | ||
| + | disorderly conduct | ||
| + | building destruction | ||
| + | crime of robbery | ||
| + | crime of espionage | ||
| + | vandalism | ||
| + | crime of theft | ||
| + | crime of attempted theft | ||
| + | crime of attempted murder | ||
| + | crime of treason | ||
| + | crime of blood-drinking | ||
| + | self-identification to | ||
| + | refusal to identify to | ||
| + | crime of kidnapping | ||
| + | crime of attempted kidnapping | ||
| + | escalated attack on | ||
| + | ascension | ||
| + | demand of submission from | ||
| + | attack on | ||
| + | 's acceptance of | ||
| + | 's offer of tribute | ||
| + | presence | ||
| + | 's presence | ||
| + | 's offer of peace | ||
| + | 's cessation of tribute to | ||
| + | 's refusal of | ||
| + | 's demand for tribute | ||
| + | 's harassment | ||
| + | 's withdrawal from | ||
| + | 's claim | ||
| + | on | ||
| + | 's abandonment | ||
| + | The insurrection | ||
| + | 's flight | ||
| + | from | ||
| + | overthrow | ||
| + | failed insurrection | ||
| + | against | ||
| + | The | ||
| + | 's reclamation | ||
| + | 's foundation | ||
| + | insurrection crushed | ||
| + | by | ||
| + | to found a site in | ||
| + | toward | ||
| + | 's march | ||
| + | to reclaim | ||
| + | The abduction of | ||
| + | The destruction of | ||
| + | The occupation of | ||
| + | Your abduction | ||
| + | 's possession of | ||
| + | The absence of | ||
| + | The presence of | ||
| + | Your possession of | ||
| + | 's lack of possession of | ||
| + | You have been ordered to slay this creature. | ||
| + | 's | ||
| + | Your lack of possession of | ||
| + | You have been ordered to cause trouble for these forces. | ||
| + | You last | ||
| + | You have been ordered to drive these forces out. | ||
| + | You have been ordered to clear the forces from this site. | ||
| + | You first heard this | ||
| + | This is common knowledge where you are from. | ||
| + | heard this | ||
| + | on the | ||
| + | Dropped | ||
| + | Given | ||
| + | writing | ||
| + | Writing | ||
| + | you | ||
| + | artifact | ||
| + | /You | ||
| + | Held | ||
| + | Gained | ||
| + | Artifact | ||
| + | Destroyed | ||
| + | reunion | ||
| + | reunited | ||
| + | Denied | ||
| + | rescue | ||
| + | death | ||
| + | Death/You | ||
| + | Reunion/ | ||
| + | Reunion | ||
| + | ProdViol | ||
| + | production | ||
| + | Death/ | ||
| + | crime | ||
| + | ExpViol | ||
| + | export | ||
| + | order | ||
| + | violation | ||
| + | job | ||
| + | SlowLabor | ||
| + | prohibition | ||
| + | JobViol | ||
| + | labor | ||
| + | Murder | ||
| + | conspiracy | ||
| + | slow | ||
| + | disorderly | ||
| + | conduct | ||
| + | murder | ||
| + | Disorder | ||
| + | destruction | ||
| + | Bribery | ||
| + | BuildDest | ||
| + | building | ||
| + | Theft | ||
| + | theft | ||
| + | Embezzlement | ||
| + | Vandalism | ||
| + | Espionage | ||
| + | espionage | ||
| + | Robbery | ||
| + | robbery | ||
| + | Blood-drinking | ||
| + | blood | ||
| + | Treason | ||
| + | treason | ||
| + | snatching | ||
| + | performance | ||
| + | drinking | ||
| + | kidnapping | ||
| + | Performance/ | ||
| + | a poem | ||
| + | Performance | ||
| + | Sermon/ | ||
| + | give | ||
| + | music | ||
| + | dance | ||
| + | SelfID/ | ||
| + | refuse | ||
| + | name | ||
| + | identity | ||
| + | submission | ||
| + | YieldDemand/ | ||
| + | RefusedID/ | ||
| + | demand | ||
| + | Attack/ | ||
| + | Escalation/ | ||
| + | fight | ||
| + | conflict | ||
| + | presence | ||
| + | Beast/ | ||
| + | succession | ||
| + | leader | ||
| + | Tribute/ | ||
| + | NoTribute/ | ||
| + | Group/ | ||
| + | tribute | ||
| + | NoPeace/ | ||
| + | claim | ||
| + | peace | ||
| + | Peace/ | ||
| + | withdrawal | ||
| + | Leave/ | ||
| + | harassment | ||
| + | Harass/ | ||
| + | Flee/ | ||
| + | Abandon/ | ||
| + | refugees | ||
| + | flight | ||
| + | overthrow | ||
| + | revolution | ||
| + | insurrection | ||
| + | Insurrection | ||
| + | Failed | ||
| + | crushed | ||
| + | Overthrow | ||
| + | failure | ||
| + | reclaim | ||
| + | Reclaimed/ | ||
| + | defeat | ||
| + | Crushed | ||
| + | Reclaiming/ | ||
| + | Founding/ | ||
| + | founding | ||
| + | Founded/ | ||
| + | invasion | ||
| + | Invasion/ | ||
| + | army | ||
| + | march | ||
| + | abduction | ||
| + | kidnap | ||
| + | occupation | ||
| + | Occupation/ | ||
| + | Artifact/ | ||
| + | location | ||
| + | Abduction/You | ||
| + | Abduction/ | ||
| + | Insurrection with | ||
| + | Guided by | ||
| + | No Artifact/ | ||
| + | Done: | ||
| + | Adventure with | ||
| + | The bound service of | ||
| + | Rescue | ||
| + | Aid rescue with | ||
| + | Order: Drive off | ||
| + | Order: Cause trouble for | ||
| + | Entertain people with | ||
| + | Order: Kill | ||
| + | We haven't performed for some time. | ||
| + | We are going the wrong way. | ||
| + | We should be making better progress. | ||
| + | We should have made it there by now. | ||
| + | We must not abandon | ||
| + | The oppressor has been overthrown! | ||
| + | We have arrived at our destination. | ||
| + | We must go back. | ||
| + | Empty announcement | ||
| + | , but it is deflected by | ||
| + | by the | ||
| + | in the | ||
| + | from behind | ||
| + | its | ||
| + | spinning | ||
| + | flying | ||
| + | , but there is no force! | ||
| + | , but it passes right through! | ||
| + | , but the attack passes right through! | ||
| + | , but it glances away! | ||
| + | from the side | ||
| + | with | ||
| + | , but the attack is deflected by | ||
| + | , lightly tapping the target! | ||
| + | splits in gore! | ||
| + | collapses! | ||
| + | the injured part | ||
| + | is ripped into loose shreds! | ||
| + | , but the attack glances away! | ||
| + | and the severed part sails off in an arc! | ||
| + | the part | ||
| + | is smashed into the body, an unrecognizable mass! | ||
| + | collapses into a lump of gore! | ||
| + | is crushed! | ||
| + | passing through a hole in the | ||
| + | main part | ||
| + | is torn apart! | ||
| + | and it is mostly cut away from the rest of the torso! | ||
| + | is cloven asunder! | ||
| + | explodes into gore! | ||
| + | tearing | ||
| + | tearing apart | ||
| + | shattering | ||
| + | chipping | ||
| + | jamming the | ||
| + | part | ||
| + | out of the wound | ||
| + | through the | ||
| + | apart | ||
| + | and | ||
| + | tearing apart | ||
| + | shattering | ||
| + | fracturing | ||
| + | denting | ||
| + | bruising | ||
| + | it | ||
| + | bruising | ||
| + | breaking away | ||
| + | most of | ||
| + | half of | ||
| + | tearing | ||
| + | chipping | ||
| + | fracturing | ||
| + | denting | ||
| + | and spilling | ||
| + | your | ||
| + | fetid | ||
| + | rotten | ||
| + | a piece of | ||
| + | the rest of | ||
| + | through a hole in the | ||
| + | through the | ||
| + | reeking | ||
| + | foul | ||
| + | The geldables have been torn away! | ||
| + | It is a gelding strike! | ||
| + | decomposing | ||
| + | rancid | ||
| + | stinking | ||
| + | filthy | ||
| + | many nerves | ||
| + | a motor nerve | ||
| + | a sensory nerve | ||
| + | have | ||
| + | It is a gelding blow! | ||
| + | a major artery | ||
| + | an artery | ||
| + | has been opened by the attack | ||
| + | torn | ||
| + | sprained | ||
| + | bruised | ||
| + | a tendon | ||
| + | has | ||
| + | been severed | ||
| + | a ligament | ||
| + | has been | ||
| + | have | ||
| + | has | ||
| + | become enraged! | ||
| + | has lodged firmly in the wound! | ||
| + | strained | ||
| + | is ripped to shreds! | ||
| + | breaks! | ||
| + | attack is interrupted! | ||
| + | are | ||
| + | is | ||
| + | propelled away by the force of the blow! | ||
| + | been knocked unconscious! | ||
| + | latch on firmly | ||
| + | latches on firmly | ||
| + | latch on firmly! | ||
| + | latches on firmly! | ||
| + | feel | ||
| + | looks | ||
| + | even more sick! | ||
| + | sick! | ||
| + | been stunned again! | ||
| + | been stunned! | ||
| + | having more trouble breathing! | ||
| + | having trouble breathing! | ||
| + | pours over the | ||
| + | is sucked out of the wound! | ||
| + | Okay | ||
| + | is injected into the | ||
| + | crumbles over the | ||
| + | splatters over the | ||
| + | flows over the | ||
| + | map/set too long | ||
| + | Environment | ||
| + | World | ||
| + | Attacks | ||
| + | Arrivals | ||
| + | General | ||
| + | Profession changes | ||
| + | Strange moods | ||
| + | Mental state | ||
Military | Military | ||
| − | + | Nobles | |
| − | + | Trade | |
| − | + | Life changes | |
| − | + | Animal | |
| − | + | Labor | |
| − | + | Wildlife | |
| − | + | Curses | |
| − | + | Crime | |
| − | + | Job failures | |
| − | + | Masterpieces | |
| − | + | Ghosts | |
| − | + | Death | |
| − | + | Tabs | |
| − | + | Widgets | |
| − | + | is | |
| − | + | Date: | |
| − | + | Sparring | |
| − | + | Combat | |
| − | + | All | |
| − | + | Hunting | |
| − | + | Unit report tabs | |
| − | + | Unit report sheet popup | |
| − | + | hunting. | |
| − | + | fighting! | |
| − | + | sparring. | |
| − | + | ||
| − | + | ||
| − | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | |
| − | + | ||
| − | + | ||
| − | + | Independent | |
| − | + | No team/side | |
| − | + | with | |
| − | + | item | |
| − | + | (Tame) | |
| − | + | Conditions | |
| − | + | Not | |
| − | + | Skills | |
| − | + | Equipment | |
| − | + | Reset | |
| − | + | Creature | |
| − | + | Side # | |
| − | + | Create | |
| − | + | Cumulonimbus (rain) | |
| − | + | Cirrus | |
| − | + | Scattered cumulus | |
| − | + | Many cumulus (rain) | |
| − | + | Set the weather, temperature, and time. | |
| − | + | No cumulus clouds | |
| − | + | Tame/mountable | |
| − | + | year | |
| − | + | Fog | |
| − | + | Thick fog | |
| − | + | No fog | |
| − | + | Thin mist | |
| − | + | Stratus (rain) | |
| − | + | Nimbostratus (rain) | |
| − | + | No stratus | |
| − | + | Altostratus | |
| − | + | Cold | |
| − | + | Hot | |
| − | + | Warm | |
| − | + | Fire | |
| − | + | Scorching | |
| − | + | Dragonfire | |
| − | + | Magma | |
| − | + | Morning | |
| − | + | Late morning | |
| − | + | Absolute zero | |
| − | + | Below freezing | |
| − | + | Deathly cold | |
| − | + | Subterranean | |
| − | + | Freezing | |
| − | + | Night | |
| − | + | Evening | |
| − | + | Late afternoon | |
| − | + | Early evening | |
| − | + | Noon | |
| − | + | Early afternoon | |
| − | + | Late night | |
| − | + | Early morning | |
| − | + | item | |
| − | + | has brought back many tales from beyond | |
| − | + | has returned. | |
| − | + | have returned. | |
| − | + | and others have returned. | |
| − | + | and others | |
| − | + | Spoils Report: | |
| − | + | , a performance troupe, is visiting. | |
| − | + | , the performance troupe, has arrived. | |
| − | + | is visiting. | |
| − | + | has arrived. | |
| − | + | has brought back a rumor from abroad. | |
| − | + | has brought back a few rumors. | |
| − | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
| − | + | A vile force of darkness has arrived, seeking a parley! | |
| − | + | Forms twisted from their nature, legion of the night. What hope remains? | |
| − | + | The dead walk. Hide while you still can! | |
| − | + | Winter | |
| − | + | Autumn | |
| − | + | Summer | |
| − | + | Spring | |
| − | + | overlords | |
| − | + | overlord | |
| − | + | FORCED_ADMINISTRATOR | |
| − | + | army is located out of bounds: teleporting | |
| − | + | An army is invading! | |
| − | + | The enemy have come and are laying siege to the fortress. | |
| − | + | A vile force of darkness has arrived! | |
| − | + | An army has come to your lands seeking a parley. | |
| − | + | looks to your thriving economy for its future prosperity. | |
| − | + | has been conquered and now | |
| − | + | incorporated into your holdings. | |
| − | + | , has been | |
| − | + | , has been conquered and | |
| − | + | has been founded | |
| − | + | vector<bool> too long | |
| − | + | Biased index vector computation error | |
| − | + | Empty biased index vector | |
| − | + | ||
| − | + | ||
| − | + | bad cast | |
| − | + | save | |
| − | + | torturing | |
| − | + | committing a depraved act upon | |
| − | + | themselves | |
| − | + | before | |
| − | + | burning | |
| − | + | shooting | |
| − | + | devouring | |
| − | + | admiring | |
| − | + | .dat | |
| − | + | art_image- | |
| − | + | save/current | |
| − | + | save/current/art_image- | |
| − | + | are | |
| − | + | prostrating | |
| − | + | save/current/ | |
| − | + | save/ | |
| − | + | praying to | |
| − | + | contemplating | |
| − | + | raising | |
| − | + | hiding | |
| − | + | impaled on | |
| − | + | being flayed by | |
| − | + | cooking | |
| − | + | engraving | |
| − | + | fighting with | |
| − | + | greeting | |
| − | + | surrounded by | |
| − | + | massacring | |
| − | + | embracing | |
| − | + | striking down | |
| − | + | refusing | |
| − | + | speaking with | |
| − | + | in a fetal position | |
| − | + | smeared out into a spiral | |
| − | + | committing a depraved act | |
| − | + | making a submissive gesture | |
| − | + | laughing | |
| − | + | being shot | |
| − | + | falling | |
| − | + | dead | |
| − | + | . | |
| − | + | praying | |
| − | + | hanging from | |
| − | + | being mutilated by | |
| − | + | screaming | |
| − | + | being tortured | |
| − | + | weeping | |
| − | + | cringing | |
| − | + | withering away | |
| − | + | striking a menacing pose | |
| − | + | confused | |
| − | + | suffering | |
| − | + | traveling | |
| − | + | contemplating | |
| − | + | striking a triumphant pose | |
| − | + | laboring | |
| − | + | burning | |
| − | + | looks | |
| − | + | making a plaintive gesture | |
| − | + | melting | |
| − | + | terrified | |
| − | + | offended | |
| − | + | look | |
| − | + | dejected | |
| − | + | , depicted as a | |
| − | + | skeletal | |
| − | + | [LPAGE:HF: | |
| − | + | , the deity of | |
| − | + | female | |
| − | + | male | |
| − | + | rotting | |
| − | + | ghostly | |
| − | + | unnaturally contorted | |
| − | + | being flayed | |
| − | + | cooking | |
| − | + | engraving | |
| − | + | Untitled | |
| − | + | [/LPAGE] | |
| − | + | being mutilated | |
| − | + | [LPAGE:ARTIFACT: | |
| − | + | the deity of | |
| − | + | =bA | |
| − | + | will be installed at | |
| − | + | will be installed at target | |
| − | + | Link to | |
| − | + | Cannot link to | |
| − | + | Click a building to link to | |
| − | + | Throwing a tantrum! | |
| − | + | Sunk into depression... | |
| − | + | Enraged at all enemies! | |
| − | + | In a martial trance! | |
| − | + | Specify image | |
| − | + | Uses | |
| − | + | Engraving | |
| − | + | View | |
| − | + | View stockpile | |
| − | + | In | |
| − | + | With | |
| − | + | Value: | |
| − | + | On | |
| − | + | Owner: | |
| − | + | Weight: | |
| − | + | Corrupt Strange Mood: | |
| − | + | Overcome by terror! | |
| − | + | In a berserk rage! | |
| − | + | Staring off into space... | |
| − | + | Crawling around crazed! | |
| − | + | Running around crazed! | |
| − | + | Crawling around babbling! | |
| − | + | Running around babbling! | |
| − | + | Possessed by unknown forces! | |
| − | + | Stricken by melancholy... | |
| − | + | Has the aspect of one fey! | |
| − | + | Peculiarly secretive... | |
| − | + | Has a horrible fell look! | |
| − | + | Brooding darkly... | |
| − | + | Stumbling obliviously! | |
| − | + | Corrupt Soldier Mood: | |
| − | + | Taken by a fright! | |
| − | + | Wallowing in misery! | |
| − | + | Completely dismayed! | |
| − | + | Distressed! | |
| − | + | Anguished! | |
| − | + | Lost in despair! | |
| − | + | Drowning in sadness! | |
| − | + | Writhing in agony! | |
| − | + | itself | |
| − | + | with grief! | |
| − | + | herself | |
| − | + | himself | |
| − | + | Experiencing mortal fear! | |
| − | + | Beside | |
| − | + | In emotional shock! | |
| − | + | Overwhelmed by horror! | |
| − | + | Child does the expelling | |
| − | + | Child is not present | |
| − | + | Spouse is nobility | |
| − | + | Spouse is elected | |
| − | + | Spouse does the expelling | |
| − | + | Spouse is not present | |
| − | + | Nobility | |
| − | + | Holds elected office | |
| − | + | Cannot expel or send away: | |
| − | + | Does the expelling | |
| − | + | Pet of | |
| − | + | Creator of | |
| − | + | In existential crisis! | |
| − | + | Emotionally overloaded! | |
| − | + | Truly mortified! | |
| − | + | Shaken to the core! | |
| − | + | Old | |
| − | + | Personality | |
| − | + | Year | |
| − | + | Relations | |
| − | + | Thoughts | |
| − | + | Health | |
| − | + | Rooms | |
| − | + | Overview | |
| − | + | Items | |
| − | + | Send away | |
| − | + | Cancel | |
| − | + | Expel | |
| − | + | Send to | |
| − | + | Child is nobility | |
| − | + | Child is elected | |
| − | + | Frail | |
| − | + | Low stamina | |
| − | + | Weak | |
| − | + | Clumsy | |
| − | + | Recovers quickly | |
| − | + | Resists sickness | |
| − | + | Tough | |
| − | + | High stamina | |
| − | + | Strong | |
| − | + | Agile | |
| − | + | Child: | |
| − | + | pets | |
| − | + | Lover: | |
| − | + | children | |
| − | + | Spouse: | |
| − | + | lovers | |
| − | + | High social awareness | |
| − | + | Poor analytical ability | |
| − | + | High kinesthetic sense | |
| − | + | Developed empathy | |
| − | + | Good spatial sense | |
| − | + | Musical | |
| − | + | Good memory | |
| − | + | Good with language | |
| − | + | Good intuition | |
| − | + | Patient | |
| − | + | High willpower | |
| − | + | Creative | |
| − | + | Good analytical ability | |
| − | + | Good focus | |
| − | + | Recovers slowly | |
| − | + | Sickly | |
| − | + | Envious | |
| − | + | Cheerful | |
| − | + | Quick to love | |
| − | + | Hateful | |
| − | + | Poor empathy | |
| − | + | Poor social awareness | |
| − | + | Not musical | |
| − | + | Poor kinesthetic sense | |
| − | + | Bad with words | |
| − | + | Poor spatial sense | |
| − | + | Impatient | |
| − | + | Poor memory | |
| − | + | Not creative | |
| − | + | Poor intuition | |
| − | + | Poor focus | |
| − | + | Low willpower | |
| − | + | Fearless | |
| − | + | Overconfident | |
| − | + | Polite | |
| − | + | Disdains advice | |
| − | + | Prone to discord | |
| − | + | Flatterer | |
| − | + | Stubborn | |
| − | + | Wasteful | |
| − | + | Intemperate | |
| − | + | Brawler | |
| − | + | Easily stressed | |
| − | + | Greedy | |
| − | + | Anxious | |
| − | + | Lustful | |
| − | + | Depression-prone | |
| − | + | Anger-prone | |
| − | + | Obstinate | |
| − | + | Tolerant | |
| − | + | Private | |
| − | + | Perfectionist | |
| − | + | Curious | |
| − | + | Bashful | |
| − | + | Single-minded | |
| − | + | Hopeful | |
| − | + | Proud | |
| − | + | Cruel | |
| − | + | Zany | |
| − | + | Vengeful | |
| − | + | Gracious | |
| − | + | Extravagant | |
| − | + | Vain | |
| − | + | Ambitious | |
| − | + | Slow to love | |
| − | + | Slow to hate | |
| − | + | Inclined to abstract | |
| − | + | Artistically inclined | |
| − | + | Thrill-seeker | |
| − | + | Flights of fancy | |
| − | + | Overbearing | |
| − | + | Frenetic | |
| − | + | Trusting | |
| − | + | Gregarious | |
| − | + | Thoughtless | |
| − | + | Orderly | |
| − | + | Altruistic | |
| − | + | Dutiful | |
| − | + | Emotional obsessive | |
| − | + | Swayed by emotions | |
| − | + | Rude | |
| − | + | Overreliant on advice | |
| − | + | Seeks harmony | |
| − | + | Quarreler | |
| − | + | Quick to give up | |
| − | + | Not wasteful | |
| − | + | Temperate | |
| − | + | Avoid fights | |
| − | + | Resilient | |
| − | + | Not greedy | |
| − | + | Not anxious | |
| − | + | Not lustful | |
| − | + | Not easily depressed | |
| − | + | Slow to anger | |
| − | + | Not envious | |
| − | + | Cheerless | |
| − | + | Overshares | |
| − | + | Inattentive | |
| − | + | Incurious | |
| − | + | Shameless | |
| − | + | Scatterbrained | |
| − | + | Quick to despair | |
| − | + | Low self esteem | |
| − | + | Merciful | |
| − | + | Humorless | |
| − | + | Not vengeful | |
| − | + | Ungrateful | |
| − | + | Austere | |
| − | + | Not vain | |
| − | + | Not ambitious | |
| − | + | Fearful | |
| − | + | Pusillanimous | |
| − | + | Not inclined to abstract | |
| − | + | Not inclined to create art | |
| − | + | Avoids excitement | |
| − | + | Fact-oriented | |
| − | + | Unassertive | |
| − | + | Leisurely | |
| − | + | Distrustful | |
| − | + | Loner | |
| − | + | Overcautious | |
| − | + | Sloppy | |
| − | + | Not altruistic | |
| − | + | Not dutiful | |
| − | + | Emotionally distant | |
| − | + | Unswayed by emotions | |
| − | + | Acquiescing | |
| − | + | Intolerant | |
| − | + | Values stoicism | |
| − | + | Values introspection | |
| − | + | Values cooperation | |
| − | + | Values independence | |
| − | + | Values tradition | |
| − | + | Values artwork | |
| − | + | Values fairness | |
| − | + | Values decorum | |
| − | + | Values cunning | |
| − | + | Values eloquence | |
| − | + | Values power | |
| − | + | Values truth | |
| − | + | Values family | |
| − | + | Values friendship | |
| − | + | Values law | |
| − | + | Values loyalty | |
| − | + | Values nature | |
| − | + | Values peace | |
| − | + | Values commerce | |
| − | + | Values romance | |
| − | + | Values perseverance | |
| − | + | Values leisure time | |
| − | + | Values sacrifice | |
| − | + | Values competition | |
| − | + | Values skill | |
| − | + | Values hard work | |
| − | + | Values craftwork | |
| − | + | Values martial prowess | |
| − | + | Values harmony | |
| − | + | Values merriment | |
| − | + | Values self-control | |
| − | + | Values tranquility | |
| − | + | Disdains independence | |
| − | + | Disdains stoicism | |
| − | + | Disdains artwork | |
| − | + | Disdains cooperation | |
| − | + | Disdains decorum | |
| − | + | Disdains tradition | |
| − | + | Disdains eloquence | |
| − | + | Disdains fairness | |
| − | + | Disdains truth | |
| − | + | Disdains cunning | |
| − | + | Disdains friendship | |
| − | + | Disdains power | |
| − | + | Disdains loyalty | |
| − | + | Disdains family | |
| − | + | Values knowledge | |
| − | + | Disdains law | |
| − | + | Disdains romance | |
| − | + | Disdains nature | |
| − | + | Disdains leisure time | |
| − | + | Disdains commerce | |
| − | + | Disdains competition | |
| − | + | Disdains perseverance | |
| − | + | Disdains hard work | |
| − | + | Disdains sacrifice | |
| − | + | Disdains martial prowess | |
| − | + | Disdains skill | |
| − | + | Disdains merriment | |
| − | + | Disdains craftwork | |
| − | + | Disdains tranquility | |
| − | + | Disdains harmony | |
| − | + | Disdains introspection | |
| − | + | Disdains self-control | |
| − | + | Slumberous | |
| − | + | Unconscious | |
| − | + | Thirsty! | |
| − | + | Very thirsty | |
| − | + | Drowsy | |
| − | + | Very hungry | |
| − | + | Thirsty | |
| − | + | Very drowsy | |
| − | + | Hungry | |
| − | + | Dehydrated | |
| − | + | Stressed | |
| − | + | Starving | |
| − | + | Harrowed | |
| − | + | Haggard | |
| − | + | Disdains peace | |
| − | + | Disdains knowledge | |
| − | + | Pale | |
| − | + | Faint | |
| − | + | Pain | |
| − | + | Numb | |
| − | + | Nauseous | |
| − | + | Extreme pain | |
| − | + | Drowning | |
| − | + | Winded | |
| − | + | Over-exerted | |
| − | + | Tired | |
| − | + | Dizzy | |
| − | + | Exhausted | |
| − | + | Sluggish | |
| − | + | Stunned | |
| − | + | Paralyzed | |
| − | + | Partially paralyzed | |
| − | + | (Rusty) | |
| − | + | Focused! | |
| − | + | None | |
| − | + | (V Rusty) | |
| − | + | Haul: | |
| − | + | Squad: | |
| − | + | Needs | |
| − | + | No official position | |
| − | + | Injured | |
| − | + | Healthy | |
| − | + | Partially webbed | |
| − | + | Seriously injured | |
| − | + | Bleeding | |
| − | + | Webbed | |
| − | + | Fever | |
| − | + | Heavy bleeding | |
| − | + | Be with friends | |
| − | + | Hear eloquence | |
| − | + | Learn something | |
| − | + | Be with family | |
| − | + | Admire art | |
| − | + | Excitement | |
| − | + | Stay occupied | |
| − | + | Be creative | |
| − | + | Pray | |
| − | + | Meditate | |
| − | + | Unmet need: | |
| − | + | Drink alcohol | |
| − | + | Distracted | |
| − | + | No unmet needs | |
| − | + | Focused | |
| − | + | Distracted! | |
| − | + | Argue | |
| − | + | Be extravagant | |
| − | + | Fight | |
| − | + | Cause trouble | |
| − | + | Acquire object | |
| − | + | Eat good meal | |
| − | + | See animal | |
| − | + | See great beast | |
| − | + | Take it easy | |
| − | + | Make romance | |
| − | + | Martial training | |
| − | + | Practice skill | |
| − | + | Make merry | |
| − | + | Craft object | |
| − | + | Uphold tradition | |
| − | + | Self-examination | |
| − | + | Natural history | |
| − | + | Chemistry | |
| − | + | Mathematics | |
| − | + | Astronomy | |
| − | + | Other skills | |
| − | + | Philosophy | |
| − | + | Description | |
| − | + | Social | |
| − | + | Treatment | |
| − | + | History | |
| − | + | Status | |
| − | + | Wounds | |
| − | + | Think abstractly | |
| − | + | Assume Control | |
| − | + | Wander | |
| − | + | Help somebody | |
| − | + | Letter | |
| − | + | Essay | |
| − | + | Autobiography | |
| − | + | Poem | |
| − | + | Novel | |
| − | + | Biography | |
| − | + | Chronicle | |
| − | + | Short story | |
| − | + | Manual | |
| − | + | Guide | |
| − | + | Musical form | |
| − | + | Dance form | |
| − | + | Engineering | |
| − | + | Poetic form | |
| − | + | Geography | |
| − | + | Medicine | |
| − | + | Atlas | |
| − | + | No assigned rooms | |
| − | + | Star chart | |
| − | + | Star catalogue | |
| − | + | Treatise on technological evolution | |
| − | + | Dictionary | |
| − | + | Cultural comparison | |
| − | + | Alternate history | |
| − | + | Encyclopedia | |
| − | + | Cultural history | |
| − | + | Biographical dictionary | |
| − | + | Genealogy | |
| − | + | Choreography | |
| − | + | Comparative biography | |
| − | + | Dialog | |
| − | + | Musical composition | |
| − | + | Mercenary | |
| − | + | Monster slayer | |
| − | + | Scholar | |
| − | + | Scribe | |
| − | + | Tavern keeper | |
| − | + | Performer | |
| − | + | No dedicated workshop assignments | |
| − | + | No location assignments | |
| − | + | Cannot assign work details | |
| − | + | No work details | |
| − | + | Will only do assigned tasks | |
| − | + | Will do available tasks anywhere | |
| − | + | Locations | |
| − | + | Work animals | |
| − | + | Work details | |
| − | + | Workshops | |
| − | + | Bonded | |
| − | + | Childhood friend | |
| − | + | Lover | |
| − | + | Child | |
| − | + | Mother | |
| − | + | Father | |
| − | + | Pet owner | |
| − | + | Spouse | |
| − | + | No relationships | |
| − | + | Pet | |
| − | + | Cannot assign work animals | |
| − | + | No assigned or assignable work animals | |
| − | + | Surgeon | |
| − | + | Bone doctor | |
| − | + | Doctor | |
| − | + | Diagnostician | |
| − | + | Supernatural vengeance | |
| − | + | Pure hate | |
| − | + | Grudge | |
| − | + | Jealous grudge | |
| − | + | Persecutor | |
| − | + | Religious persecutor | |
| − | + | Athletic rival | |
| − | + | Business rival | |
| − | + | Close friend | |
| − | + | Friend | |
| − | + | Fellow athlete | |
| − | + | Kindred spirit | |
| − | + | Fellow scholar | |
| − | + | Fellow artist | |
| − | + | War buddy | |
| − | + | Obsession | |
| − | + | Considers bard | |
| − | + | Considers dancer | |
| − | + | Considers storyteller | |
| − | + | Considers poet | |
| − | + | Considers bully | |
| − | + | Considers preacher | |
| − | + | Considers monster | |
| − | + | Considers brigand | |
| − | + | Hero | |
| − | + | Intruder | |
| − | + | Long-term acquaintance | |
| − | + | Passing acquaintance | |
| − | + | Deity | |
| − | + | Object of worship | |
| − | + | Hated | |
| − | + | Disliked | |
| − | + | Companion | |
| − | + | Former master | |
| − | + | Master | |
| − | + | Apprentice | |
| − | + | Friendly fighter | |
| − | + | Loyal soldier | |
| − | + | Member of hated group | |
| − | + | Enemy fighter | |
| − | + | Comrade | |
| − | + | Member of respected group | |
| − | + | Considers killer | |
| − | + | Considers murderer | |
| − | + | Good for business | |
| − | + | Friendly terms | |
| − | + | Considers violent | |
| − | + | Considers psychotic | |
| − | + | Performance troupe | |
| − | + | Merchant company | |
| − | + | Nomadic group | |
| − | + | Military organization | |
| − | + | Vessel crew | |
| − | + | Migrating group | |
| − | + | No groups | |
| − | + | Site government | |
| − | + | Treasure hunter | |
| − | + | Thief | |
| − | + | Protector of the weak | |
| − | + | Preserver of knowledge | |
| − | + | Considers flatterer | |
| − | + | Hunter | |
| − | + | Former apprentice | |
| − | + | Considers quarreler | |
| − | + | Certainly feared as a monster | |
| − | + | Feared as a monster | |
| − | + | Infamous monster | |
| − | + | Noted monster | |
| − | + | Considered an intruder | |
| − | + | Legendary monster | |
| − | + | Noted intruder according | |
| − | + | Certainly considered an intruder | |
| − | + | Legendary intruder | |
| − | + | Infamous intruder | |
| − | + | Greatly respected for heroic acts | |
| − | + | Respected for heroic acts | |
| − | + | Legendary hero | |
| − | + | Famous hero | |
| − | + | craft | |
| − | + | guild | |
| − | + | Considered a brawler | |
| − | + | Legendary villain | |
| − | + | Moted brawler | |
| − | + | Certainly considered a brawler | |
| − | + | Legendary brawler | |
| − | + | Famous brawler | |
| − | + | Certainly considered a bully | |
| − | + | Considered a bully | |
| − | + | Infamous bully | |
| − | + | Noted bully | |
| − | + | Feared as a brigand | |
| − | + | Legendary bully | |
| − | + | Noted brigand | |
| − | + | Certainly feared as a brigand | |
| − | + | Legendary brigand | |
| − | + | Infamous brigand | |
| − | + | Legendary murderer | |
| − | + | Infamous murderer | |
| − | + | Greatly feared as a killer | |
| − | + | Feared as a killer | |
| − | + | Infamous killer | |
| − | + | Noted killer | |
| − | + | Respected as a hunter | |
| − | + | Legendary killer | |
| − | + | Talented hunter | |
| − | + | Skilled hunter | |
| − | + | Legendary hunter | |
| − | + | Great hunter | |
| − | + | Greatly feared as a villain | |
| − | + | Feared as a villain | |
| − | + | Infamous villain | |
| − | + | Noted villain | |
| − | + | Famous loyal soldier | |
| − | + | Noted loyal soldier | |
| − | + | Respected for fighter | |
| − | + | Legendary loyal soldier | |
| − | + | Noted fighter | |
| − | + | Greatly respected for fighter | |
| − | + | Legendary fighter | |
| − | + | Famous fighter | |
| − | + | Greatly feared for violent oppositoin | |
| − | + | Feared for violent opposition | |
| − | + | Infamous enemy fighter | |
| − | + | Noted enemy fighter | |
| − | + | Feared as a murderer | |
| − | + | Legendary enemy fighter | |
| − | + | Noted murderer | |
| − | + | Greatly feared as a murderer | |
| − | + | Noted treasure hunter | |
| − | + | Greatly respected for hunting treasure | |
| − | + | Legendary treasure hunter | |
| − | + | Famous treasure hunter | |
| − | + | Greatly respected for preserving the knowledge | |
| − | + | Respected for preserving the knowledge | |
| − | + | Famous preserver of the knowledge | |
| − | + | Noted preserver of the knowledge | |
| − | + | Respected for protecting the weak | |
| − | + | Legendary preserver of the knowledge | |
| − | + | Noted protector of the weak | |
| + | Greatly respected for protecting the weak | ||
| + | Legendary protector of the weak | ||
| + | Famous protector of the weak | ||
| + | Greatly respected for loyalty | ||
| + | Respected for loyalty | ||
| + | Former worker | ||
| + | Squad | ||
| + | Former prisoner | ||
| + | Worker | ||
| + | Slave | ||
| + | Former slave | ||
| + | Member | ||
| + | Former member | ||
| + | Former mercenary | ||
| + | Citizen | ||
| + | Certainly considered a thief | ||
| + | Considered a thief | ||
| + | Infamous thief | ||
| + | Noted thief | ||
| + | Respected for hunting treasure | ||
| + | Legendary thief | ||
| + | Cancel removal | ||
| + | Trap Occupied: | ||
| + | Removal suspended. | ||
| + | Removal inactive. | ||
| + | *** Forbidden *** | ||
| + | Slated for removal | ||
| + | Preferences | ||
| + | Needs | ||
| + | Traits | ||
| + | Values | ||
| + | Recent thoughts | ||
| + | Memories | ||
| + | No squad assigned | ||
| + | No orders | ||
| + | Uniform | ||
| + | Kills | ||
| + | works secretly... | ||
| + | works, darkly brooding... | ||
| + | works furiously! | ||
| + | keeps muttering | ||
| + | This building has | ||
| + | been claimed by | ||
| + | Cancel construction | ||
| + | Remove building | ||
| + | Resume construction | ||
| + | Suspend construction | ||
| + | Construction suspended. | ||
| + | Construction inactive. | ||
| + | Partially constructed. | ||
| + | Construction nearly done. | ||
| + | Waiting for construction... | ||
| + | Construction initiated. | ||
| + | tree... life | ||
| + | raw... green | ||
| + | a shell | ||
| + | a corpse | ||
| + | needs | ||
| + | bones... yes | ||
| + | mutters | ||
| + | screams | ||
| + | "I must have | ||
| + | things... certain things | ||
| + | "Yes. I need | ||
| + | "Leave me. I need... | ||
| + | works with menacing fury! | ||
| + | broods | ||
| + | a forest | ||
| + | glass | ||
| + | skeletons | ||
| + | shells | ||
| + | sketches | ||
| + | pictures of | ||
| + | cloth... thread | ||
| + | ..." | ||
| + | blocks... bricks... | ||
| + | leather... skin | ||
| + | bars... metal | ||
| + | gems... shining | ||
| + | rough... color | ||
| + | stone... rock | ||
| + | raw... clear | ||
| + | raw... crystal | ||
| + | Need accessible mechanisms. | ||
| + | Link lever | ||
| + | Work orders | ||
| + | Back | ||
| + | Tasks | ||
| + | Workers | ||
| + | stacked leather | ||
| + | stacked cloth | ||
| + | cut gems | ||
| + | square blocks | ||
| + | shining bars | ||
| + | of metal | ||
| + | rough gems | ||
| + | a quarry | ||
| + | glass and burning wood | ||
| + | rough gems and glass | ||
| + | The well is operational. | ||
| + | The well is dry. | ||
| + | There is no bucket. | ||
| + | The bucket is full. | ||
| + | Work orders can be added specifically for this shop. | ||
| + | General work orders allowed: | ||
| + | Work orders cannot be assigned to this building. | ||
| + | A manager is required to add work orders to the shop. | ||
| + | will only do assigned tasks | ||
| + | will do available tasks anywhere | ||
| + | This workshop is free for anybody to use. | ||
| + | Only one master may be assigned to each workshop. | ||
| + | Add new task | ||
| + | Workers cannot be assigned to this building. | ||
| + | Pull lever | ||
| + | Link plate | ||
| + | This is a memorial to | ||
| + | On display | ||
| + | Pumps from the south | ||
| + | Pumps from the west | ||
| + | Pumps from the north | ||
| + | Pumps from the east | ||
| + | Stop Pumping Manually | ||
| + | Start Pump Manually | ||
| + | Stable Foundation | ||
| + | Hanging | ||
| + | Total Power: | ||
| + | Total Power Needed: | ||
| + | Active | ||
| + | Inactive | ||
| + | Frozen Here | ||
| + | Frozen Elsewhere | ||
| + | Not ready to be split | ||
| + | Too many hives | ||
| + | No outdoor access | ||
| + | Ready to be split | ||
| + | * Saves colony for split | ||
| + | Outdoor access | ||
| + | * Requires a jug | ||
| + | Do not gather products | ||
| + | Gather any products | ||
| + | * Destroys colony | ||
| + | * Existing hive | ||
| + | Do not install colony | ||
| + | Install colony when ready | ||
| + | * Requires wild colony or | ||
| + | Assigned | ||
| + | Assign new display items | ||
| + | Unnamed fishing area | ||
| + | Unnamed pit/pond | ||
| + | Unnamed dump | ||
| + | Unnamed sand collection area | ||
| + | This furniture is a part of | ||
| + | Unnamed water source | ||
| + | be used for imprisonment. | ||
| + | This furniture is a part of multiple rooms. | ||
| + | You must designate a dungeon | ||
| + | before this restraint will | ||
| + | Terrarium | ||
| + | Aquarium | ||
| + | Occupant | ||
| + | Unassigned occupant | ||
| + | * No output | ||
| + | * Output restricted | ||
| + | Unnamed dormitory | ||
| + | Unnamed dining hall | ||
| + | Unnamed barracks | ||
| + | Unnamed dungeon | ||
| + | Unnamed office | ||
| + | Unnamed archery range | ||
| + | Unnamed plant gathering area | ||
| + | Unnamed bedroom | ||
| + | Unnamed clay collection area | ||
| + | Unnamed animal training area | ||
| + | Unnamed meeting hall | ||
| + | Unnamed pen/pasture | ||
| + | Unnamed zoo | ||
| + | Unnamed museum | ||
| + | Unnamed memorial hall | ||
| + | Unnamed sculpture garden | ||
| + | Open | ||
| + | HATCH TAKEN BY INVADERS | ||
| + | Retake door to forbid it. | ||
| + | DOOR USED BY INTRUDER | ||
| + | Passable | ||
| + | DOOR TAKEN BY INVADERS | ||
| + | Operated by Mechanisms | ||
| + | Forbidden | ||
| + | Not in Use | ||
| + | Orientation | ||
| + | Fire at Will | ||
| + | Prepare to Fire | ||
| + | Assigned and chained | ||
| + | Chained | ||
| + | Unnamed tomb | ||
| + | Unnamed zone | ||
| + | Anyone requested at depot | ||
| + | No trader needed at depot | ||
| + | There are no merchants trading right now. | ||
| + | Broker requested at depot | ||
| + | Awaiting | ||
| + | items | ||
| + | Nest box unclaimed | ||
| + | Move goods to/from depot | ||
| + | Deceased | ||
| + | Nest box claimed by | ||
| + | be used for burial. | ||
| + | This is the resting place of | ||
| + | You must designate a tomb | ||
| + | before this coffin will | ||
| + | Retake hatch to forbid it. | ||
| + | HATCH USED BY INTRUDER | ||
| + | Set to fertilize | ||
| + | Current amount: | ||
| + | No seeds | ||
| + | Not set to fertilize | ||
| + | (now) | ||
| + | Leave fallow | ||
| + | Large gem | ||
| + | Trap Baited: | ||
| + | Meat | ||
| + | |||
Expert | Expert | ||
| − | + | Knowledgeable | |
General familiarity | General familiarity | ||
| − | + | A few facts | |
| − | + | Overall training | |
| − | + | Insufficient resources were available to use additional parallelism. | |
| − | + | Merchants from | |
| + | Potash | ||
| + | Coal | ||
| + | Rotten raw hide | ||
| + | Fresh raw hide | ||
| + | Masterwork | ||
| + | Exceptional | ||
| + | Superior quality | ||
| + | Finely-crafted | ||
| + | Wax | ||
| + | Plant Cloth | ||
| + | Crystal Glass | ||
| + | Clear Glass | ||
| + | Green Glass | ||
| + | Soap | ||
| + | Pearlash | ||
| + | Ash | ||
| + | Side | ||
| + | Living | ||
| + | Slaughterability | ||
| + | Overall Training | ||
| + | Pets/Livestock | ||
| + | Citizens | ||
| + | Arena side | ||
Trainer: Any unassigned | Trainer: Any unassigned | ||
| + | Stone | ||
| + | Refuse | ||
| + | Corpses | ||
| + | Furniture/siege ammo | ||
| + | Food | ||
| + | Animals | ||
| + | All tasks | ||
| + | Dead/Missing | ||
| + | Owned | ||
Adopted somebody | Adopted somebody | ||
| + | Job | ||
| + | Hunting assignment | ||
| + | Any unassigned trainer | ||
| + | Any trainer | ||
| + | Select a trainer for | ||
| + | Trainer | ||
| + | Trainer: Any | ||
Trainer: | Trainer: | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Train (to make a pet) or slaughter | Train (to make a pet) or slaughter | ||
| + | Uninterested in an owner | ||
Unavailable as pet | Unavailable as pet | ||
| − | + | Available as pet | |
| − | + | Ready for slaughter | |
| − | + | Being traded | |
| − | + | Cheese (animal) | |
| − | + | Cheese (plant) | |
| − | + | Drink (animal) | |
| − | + | Drink (plant) | |
| − | + | Plants | |
| − | + | Egg | |
| − | + | Unprepared fish | |
| − | + | Unusable armor | |
| − | + | Extract (plant) | |
| − | + | Pressed material | |
| − | + | Paste | |
| − | + | Fat | |
| − | + | Bone meal | |
| − | + | Milled plant | |
| − | + | Fruit/leaves | |
| − | + | Seeds | |
| − | + | Armor | |
| − | + | Weapons/trap comps | |
| − | + | Cloth | |
| − | + | Finished goods | |
| − | + | Gems | |
| − | + | Bars/blocks | |
| − | + | Coins | |
| − | + | Ammo | |
| − | + | Usable armor | |
| − | + | Unusable weapons | |
| − | + | Usable weapons | |
| − | + | Prepared meals | |
| − | + | Empty animal traps | |
| − | + | Empty cages | |
| − | + | Additional options | |
| − | + | Sheet | |
| − | + | Rough glass | |
| − | + | Clay | |
| − | + | Other stone | |
| − | + | Economic | |
| − | + | Metal ores | |
| − | + | Blocks: stone/clay | |
| − | + | Blocks: metal | |
| − | + | Blocks: other materials | |
| − | + | Thread (yarn) | |
| − | + | Thread (plant) | |
| − | + | Thread (silk) | |
| − | + | Gem | |
| − | + | Cut stone | |
| − | + | Cut gem | |
| − | + | Rough gem | |
| − | + | Cut glass | |
| − | + | Teeth | |
| − | + | Shells | |
| − | + | Bones | |
| − | + | Skulls | |
| − | + | Body parts | |
| − | + | Item types | |
| − | + | Misc. liquid | |
| − | + | Extract (animal) | |
| − | + | Bars: metal | |
| − | + | Bars: other materials | |
| − | + | Metal | |
| − | + | Stone/clay | |
| − | + | Other materials | |
| − | + | Type | |
| − | + | Hair/wool | |
| − | + | Horns/hooves | |
| − | + | We'll be ready soon! | |
| − | + | My apologies, but we're still unloading. | |
| − | + | Select a merchant group to trade with: | |
| − | + | Dist: | |
| − | + | Amount needed: | |
| − | + | Select materials for the | |
| − | + | Total quality | |
| − | + | craftsman | |
| − | + | Greetings. The | |
| − | + | your more ethical works. We've come to trade. | |
| − | + | Greetings. We are enchanted by | |
| − | + | Your efforts are legend there. Let us trade! | |
| − | + | Greetings from the Mountainhomes. | |
| − | + | Greetings from the outer lands. | |
| − | + | There are no merchants present with which to trade. | |
| − | + | Weapons | |
| − | + | Parchment | |
| − | + | Paper | |
| − | + | Cloth (metal) | |
| − | + | Cloth (yarn) | |
| − | + | Cloth (plant) | |
| − | + | Cloth (silk) | |
| − | + | Thread (metal) | |
| − | + | Core quality | |
| − | + | Shield | |
| − | + | Legs | |
| − | + | Hands | |
| − | + | Feet | |
| − | + | Head | |
| − | + | Body | |
| − | + | Trap components | |
| − | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
| − | + | going there. Obviously, your copious wit is matched only by your industry! | |
| − | + | [Laughs uproariously] You had me | |
| − | + | [Chuckles] How droll. | |
| − | + | This would please us greatly. What do you offer? | |
| − | + | You wish to make an offering to our leader? | |
| − | + | You wish to make an offering? We love gifts. | |
| − | + | Take what you wish. I can't stop you. | |
| − | + | wish to trade or to make an offering to our leader? | |
| − | + | My stones, are you giving me those? Do you | |
| − | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
| − | + | what do offer for them? | |
| − | + | These _are_ fine items, aren't they? Now, | |
| − | + | Ah, but my goods are not free! What do you offer in trade? | |
| − | + | what interests you and what you're prepared to offer in exchange. | |
| − | + | Yes, and trade we will! Simply tell me | |
| − | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
| − | + | I must make a profit. There is simply not enough value here. | |
| − | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
| − | + | These goods are too heavy and cheap for me to consider. | |
| − | + | What do you want? | |
| − | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
| − | + | is unparalleled. Let's make a deal! | |
| − | + | ship of the | |
| − | + | I will see that our leader gets this offering. | |
| − | + | You are too kind. | |
| − | + | fathom you ending up with the items you desire. | |
| − | + | Even with your combined trade goods, such as they are, I can't | |
| − | + | All I see here is not enough. | |
| − | + | You'll need more goods to make this arrangement. | |
| − | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
| − | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
| − | + | Inaccessible | |
| − | + | Offer as gift | |
| − | + | Accept Counteroffer | |
| − | + | Seize | |
| − | + | Excess Weight: | |
| − | + | Allowed Weight: | |
| − | + | Trader Loss: | |
| − | + | Trader Profit: | |
| − | + | exactly | |
| − | + | less than | |
| − | + | greater than | |
| − | + | at most | |
| − | + | at least | |
| − | + | available is | |
| − | + | Amount of | |
| − | + | Distance: | |
| − | + | ecstatic with the trading | |
| − | + | seems | |
| − | + | That poor, gentle creature... | |
| − | + | I see your low race still revels in death. | |
| − | + | It is a rude bauble, fit only for your kind. | |
| − | + | Once a beautiful tree, and now? | |
| − | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
| − | + | You truly despise life, don't you? | |
| − | + | were added for the counteroffer: | |
| − | + | The following fortress goods | |
| − | + | unwilling to trade | |
| − | + | not going to take much more of this | |
| − | + | to be rapidly losing patience | |
| − | + | willing to trade | |
| − | + | pleased with the trading | |
| − | + | very happy about the trading | |
| − | + | A manager is required to coordinate | |
| − | + | There are no active work orders. | |
| − | + | Can use any shop | |
| − | + | 0 = Can use any shop | |
| − | + | max | |
| − | + | shop | |
| − | + | shop(s) | |
| − | + | Suggested conditions | |
| − | + | Farm plots | |
| − | + | Objects | |
| − | + | Places | |
| − | + | Creatures | |
| − | + | active. | |
| − | + | by the manager before they become | |
| − | + | All work orders must be validated | |
| − | + | work orders. | |
| − | + | Restarts if completed, checked daily | |
| − | + | One-time order | |
| − | + | Restarts if completed, conditions checked yearly | |
| − | + | Restarts if completed, conditions checked seasonally | |
| − | + | Restarts if completed, conditions checked monthly | |
| − | + | Restarts if completed, conditions checked daily | |
| − | + | One-time order, conditions checked daily | |
| − | + | not | |
| − | + | must first be completed | |
| − | + | must first be activated | |
| − | + | Not satisfied for next check | |
| − | + | Satisfied for next check | |
| − | + | No material | |
| − | + | Restarts if completed, checked yearly | |
| − | + | Restarts if completed, checked seasonally | |
| − | + | Restarts if completed, checked monthly | |
| − | + | Dormitory | |
| − | + | Barracks | |
| − | + | Archery range | |
| − | + | Office | |
| − | + | Dining hall | |
| − | + | Bedroom | |
| − | + | Animal training | |
| − | + | Meeting area | |
| − | + | available | |
| − | + | imprisoned | |
| − | + | present | |
| − | + | assigned | |
| − | + | squads assigned | |
| − | + | Unnamed location | |
| − | + | Tomb | |
| − | + | Dungeon | |
| − | + | Workshops are placed using the building menu at the bottom of the screen. | |
| − | + | You do not have any workshops. | |
| − | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
| − | + | You do not have any stockpiles | |
| − | + | Locations can be created from zones. | |
| − | + | You do not have any locations. | |
| − | + | Zones can be added using the zone menu at the bottom of the screen. | |
| − | + | You do not have any zones. | |
| − | + | Sand | |
| − | + | Pit/pond | |
| − | + | Pen/pasture | |
| − | + | Garbage dump | |
| − | + | Gather fruit | |
| − | + | Fishing | |
| − | + | Water source | |
| − | + | You do not have any farm plots. | |
| − | + | Prepare writing material and assign scholars to a library. | |
| − | + | There is no written content here. | |
| − | + | Citizens, especially soldiers, will rarely name items. | |
| − | + | There are no named objects here. | |
| − | + | You can do this from the Nobles and Administrators menu. | |
| − | + | You haven't named any position symbols yet. | |
| − | + | You may also send a squad to obtain one. | |
| − | + | Your workers will rarely make them on their own. | |
| − | + | family heirloom | |
| − | + | Sacred to | |
| − | + | Treasure of | |
| − | + | Heirloom of | |
| − | + | Symbol of | |
| − | + | Libraries are a location that can be created at a zone. | |
| − | + | Use these to make scrolls and quires. | |
| − | + | Writing materials include paper and parchment sheets. | |
| − | + | % occupied | |
| − | + | Unknown location | |
| − | + | patient | |
| − | + | Hospital | |
| − | + | guildhall | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Stone use | Stone use | ||
| − | + | Reset to default | |
| + | high precision | ||
| + | medium precision | ||
| + | Your bookkeeper needs to work in an office to improve precision | ||
| + | highest precision | ||
| + | % updated toward the next precision level. | ||
| + | The stockpile records are | ||
| + | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | ||
| + | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | ||
| + | Automate smelter | ||
| + | Do not automate kiln | ||
| + | Automate other shops | ||
| + | Do not automate smelter | ||
| + | Workers gather animals | ||
| + | Do not automate other shops | ||
| + | Workers gather food | ||
| + | Workers ignore animals | ||
| + | No automatic fish cleaning | ||
| + | Automatically clean fish | ||
| + | Do not automate kitchen | ||
| + | Automate kitchen | ||
| + | Automate tannery | ||
| + | --- | ||
| + | Automate kiln | ||
| + | Do not automate tannery | ||
| + | Use any cloth | ||
| + | Use only dyed cloth | ||
| + | No automatic web collection | ||
| + | Automatically collect webs | ||
| + | No automatic slaughter | ||
| + | Slaughter any marked animal | ||
| + | No automatic butchery | ||
| + | Automatically butcher carcasses | ||
| + | Automated workshops | ||
You have no appropriate ingredients. | You have no appropriate ingredients. | ||
| − | + | Sieges and forbidding | |
| − | + | Hauling | |
| − | + | Automatically weave all thread | |
| − | + | Chores | |
| − | + | No automatic weaving | |
| − | + | Automatically weave dyed thread | |
| − | Select a | + | Workers dump hair and wool |
| − | + | Workers save skins | |
| − | + | Workers dump other objects | |
| − | + | Workers save hair and wool | |
| − | + | Forbid used ammunition | |
| − | + | Workers save other objects | |
| − | + | Claim used ammunition | |
| − | + | Forbid used ammunition during sieges | |
| − | + | Workers dump skulls | |
| + | Workers save corpses | ||
| + | Workers dump bones | ||
| + | Workers save skulls | ||
| + | Workers dump shells | ||
| + | Workers save bones | ||
| + | Workers dump skins | ||
| + | Workers save shells | ||
| + | Workers gather refuse | ||
| + | Workers ignore wood | ||
| + | Workers gather outdoor refuse | ||
| + | Workers ignore refuse | ||
| + | Workers gather outdoor vermin remains | ||
| + | Workers ignore outdoor refuse | ||
| + | Workers dump corpses | ||
| + | Workers ignore outdoor vermin remains | ||
| + | Workers gather furniture | ||
| + | Workers ignore food | ||
| + | Workers gather bodies | ||
| + | Workers ignore furniture | ||
| + | Workers gather minerals | ||
| + | Workers ignore bodies | ||
| + | Workers gather wood | ||
| + | Workers ignore minerals | ||
| + | Forbid toppled building items during sieges | ||
| + | Forbid toppled building items | ||
| + | Forbidding of death objects occurs at time of death. | ||
| + | Claim toppled building items | ||
| + | Children don't do chores | ||
| + | Children do chores | ||
| + | to do your chores. | ||
| + | There are no children | ||
| + | Allow trap cleaning | ||
| + | Forbid trap cleaning during sieges | ||
| + | Forbid trap rearming during sieges | ||
| + | Forbid trap rearming | ||
| + | Forbid cages from sprung traps | ||
| + | Allow trap rearming | ||
| + | Claim cages from sprung traps | ||
| + | Forbid cages from sprung traps during sieges | ||
| + | Forbid other death items | ||
| + | Claim other dead | ||
| + | Claim other death items | ||
| + | Forbid other death items during sieges | ||
| + | Forbid floor/wall cleaning during sieges | ||
| + | Forbid floor/wall cleaning | ||
| + | Forbid trap cleaning | ||
| + | Allow floor/wall cleaning | ||
| + | Forbid your dead during sieges | ||
| + | Forbid your dead | ||
| + | Forbid your death items | ||
| + | Claim your dead | ||
| + | Claim your death items | ||
| + | Forbid your death items during sieges | ||
| + | Forbid other non-hunted dead during sieges | ||
| + | Forbid other non-hunted dead | ||
| + | (unnamed orders) | ||
| + | Done editing | ||
| + | Equip/always | ||
| + | Editing routine | ||
| + | Sleep/room at will | ||
| + | Equip/orders only | ||
| + | Sleep/barracks at need | ||
| + | Sleep/barracks at will | ||
| + | You know of no appropriate stones. | ||
| + | Select to use in non-economic jobs. | ||
| + | Choose a symbol for the detail. | ||
| + | Choose a symbol for the burrow. | ||
| + | Symbol | ||
| + | Choose a symbol for the squad. | ||
| + | Foreground | ||
| + | Background | ||
| + | Prefer zones for water drinking | ||
| + | Drink water only from designed zones | ||
| + | Prefer zones for fishing | ||
| + | Fish only in designated zones | ||
| + | Stone type | ||
| + | Economic stone | ||
| + | Economic uses | ||
| + | Magma-safe | ||
| + | Announce most job cancellations | ||
| + | Announce all job cancellations | ||
| + | Announce no job cancellations | ||
| + | Announce some job cancellations | ||
| + | Only farmers harvest | ||
| + | Everybody harvests | ||
| + | Do not mix similar food in barrels | ||
| + | Mix similar foods in barrels | ||
| + | member to give orders, | ||
| + | Select a squad or squad | ||
| + | assign schedules. | ||
| + | change equipment, and | ||
squad. | squad. | ||
Choose a uniform for the | Choose a uniform for the | ||
| − | + | seleced squads. | |
| − | + | seleced positions. | |
| + | No special orders | ||
| + | Multiple orders | ||
| + | target | ||
| + | Routine: | ||
| + | Move: click on the map. | ||
| + | No target | ||
| + | Schedule | ||
| + | Equip | ||
until commander | until commander | ||
Cannot appoint | Cannot appoint | ||
| − | + | You must appoint | |
| − | + | is selected | |
| − | + | You must appoint a | |
| − | + | somebody first | |
| − | |||
| − | |||
| − | |||
| − | |||
Create new squad | Create new squad | ||
to create a squad. | to create a squad. | ||
| − | + | soldiers to follow | |
| − | + | Minimum number of | |
| − | + | At least | |
| − | + | new order | |
| + | Back to squads | ||
| + | Vacant position | ||
| + | Assign position | ||
| + | Assign leader | ||
specific weapon | specific weapon | ||
specific shield | specific shield | ||
| + | , weapon | ||
| + | individual choice | ||
| + | indiv choice, ranged | ||
| + | indiv choice, melee | ||
| + | plant fiber | ||
| + | (foreign) | ||
| + | View monthly schedule | ||
| + | Add/edit routines (columns) | ||
| + | specific armor | ||
| + | Monthly orders | ||
| + | specific pants | ||
| + | specific helm | ||
specific shoes | specific shoes | ||
specific gloves | specific gloves | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
appointed by | appointed by | ||
's squad | 's squad | ||
| − | + | Routine # | |
| − | + | Military routines | |
| + | Really delete this routine? | ||
| + | Add new routine | ||
| + | Current month | ||
| + | No uniform | ||
Staggered training | Staggered training | ||
Off duty | Off duty | ||
| − | + | Ready | |
| − | + | Constant training | |
| − | + | Create which squad? | |
| − | |||
| − | |||
| − | |||
| − | |||
Not yet assigned | Not yet assigned | ||
assigned items | assigned items | ||
| + | Mat | ||
| + | No assigned items | ||
| + | Assign uniform | ||
| + | Color | ||
| + | Update equipment | ||
| + | Add uniform | ||
| + | Uniform replaces clothing | ||
| + | New weapon | ||
| + | Exact matches only | ||
| + | Uniform worn over clothing | ||
| + | individual choice | ||
| + | Partial matches okay | ||
indiv choice, ranged | indiv choice, ranged | ||
indiv choice, melee | indiv choice, melee | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Confirm and save uniform | Confirm and save uniform | ||
(enter name here) | (enter name here) | ||
| + | New headwear | ||
| + | New bodywear | ||
| + | New handwear | ||
| + | New legwear | ||
| + | New shield | ||
| + | New footwear | ||
| + | BROKEN | ||
| + | metal | ||
| + | any color | ||
| + | any material | ||
| + | missing item | ||
| + | (Dye) | ||
Adding uniform | Adding uniform | ||
Position | Position | ||
| − | + | Custom uniform | |
| − | + | ||
| − | + | ||
| − | + | Officer: | |
| − | + | none assigned | |
| − | + | in prison. | |
| − | + | Padding | |
| − | + | Interrogate | |
| − | + | Convict | |
| − | + | Interview Scheduled | |
| − | + | Already interviewed | |
| − | + | No witnesses | |
| − | + | Sort units by how involved they are in the crime. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
1 witness | 1 witness | ||
| − | + | witnesses | |
| − | + | Beating. | |
| − | + | day | |
| − | + | No sentence pending. | |
| − | + | hammerstrike | |
| − | + | Kidnapping | |
| − | + | Attempted kidnapping | |
| − | + | Attempted theft | |
| − | + | Attempted murder | |
| − | + | Unknown convict. | |
| + | Unsolved. | ||
| + | Injured party: | ||
| + | Convicted: | ||
Violation of production order | Violation of production order | ||
Violation of export prohibition | Violation of export prohibition | ||
| + | Disorderly conduct | ||
| + | Building destruction | ||
Violation of job order | Violation of job order | ||
Conspiracy to alow labor | Conspiracy to alow labor | ||
| − | + | Interrogations | |
| − | + | Prepared by | |
| − | + | There is no intelligence information yet. | |
| + | If a crime involves a conspiracy, an interrogation may reveal the plot. | ||
| + | [C:6:0:0]In traction | ||
| + | [C:4:0:1]Heavy bleeding | ||
| + | No interrogation reports. | ||
| + | Selected actor: | ||
| + | Cage/Chain Reqs | ||
| + | Desired metal cages and chains in dungeons: | ||
Cold cases | Cold cases | ||
Fortress guard | Fortress guard | ||
| + | Convict list | ||
| + | Intelligence | ||
| + | Guards List | ||
Convicts | Convicts | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
admire the object. | admire the object. | ||
| − | |||
Reported: | Reported: | ||
| − | + | Saw that the object was disturbed. | |
| − | + | Saw | |
| − | + | Cases | |
| + | Closed cases | ||
| + | No witnesses. | ||
| + | Open cases | ||
Witness: | Witness: | ||
unknown | unknown | ||
| − | + | Interrogate suspects for wrongdoing. | |
| + | Convict a suspect for this crime. | ||
| + | Found the body. | ||
| + | Saw that the object was missing. | ||
Implicates: | Implicates: | ||
Accuses: | Accuses: | ||
| − | + | [C:1:0:1]Drowsy | |
| − | + | [C:5:0:1]Dehydrated | |
| − | + | [C:2:0:1]Nauseous | |
| − | + | [C:4:0:1]Very drowsy | |
| − | + | [C:6:0:0]Hungry | |
| − | + | [C:4:0:1]Slumberous | |
| − | + | [C:1:0:1]Thirsty | |
| − | + | [C:4:0:1]Starving | |
| − | + | [C:6:0:1]Over-exerted | |
| − | + | [C:6:0:1]Tired | |
| − | + | [C:6:0:1]Slight pain | |
| − | + | [C:6:0:1]Exhausted | |
| − | + | [C:1:0:1]Drowning | |
| − | + | [C:7:0:0]Winded | |
| − | + | [C:3:0:1]Stunned | |
| − | + | [C:3:0:1]Dizzy | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Exhausted | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:3:0:1]Slightly numb | [C:3:0:1]Slightly numb | ||
[C:4:0:1]Serious fever | [C:4:0:1]Serious fever | ||
| + | [C:3:0:1]Completely numb | ||
| + | [C:3:0:1]Partially numb | ||
| + | [C:6:0:1]Extreme pain | ||
| + | [C:6:0:1]Moderate pain | ||
[C:4:0:1]Moderate fever | [C:4:0:1]Moderate fever | ||
[C:4:0:1]Slight fever | [C:4:0:1]Slight fever | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:5:0:1]Severe blood loss | [C:5:0:1]Severe blood loss | ||
[C:5:0:1]Faint | [C:5:0:1]Faint | ||
| + | [C:4:0:1]Bleeding | ||
| + | [C:5:0:1]Pale | ||
| + | [C:3:0:1]Partially paralyzed | ||
| + | [C:3:0:1]Sluggish | ||
[C:5:0:1]Moderate blood loss | [C:5:0:1]Moderate blood loss | ||
[C:3:0:1]Paralyzed | [C:3:0:1]Paralyzed | ||
| − | [C: | + | [C:4:0:1].Major artery torn |
| − | [C: | + | [C:4:0:1].Artery torn |
| − | [C: | + | [C:2:0:1].Spilled |
| − | [C: | + | [C:5:0:1].Butchered |
| − | + | [C:7:0:1].Motor nerve severed | |
| − | + | [C:7:0:1].Sensory nerve severed | |
| − | + | [C:4:0:1].Heavy bleeding | |
| − | [C: | + | [C:4:0:1].Bleeding |
| − | [C:4:0:1]Heavy bleeding | + | [C:6:0:1]Ability to fly somewhat impaired |
| − | [C:4:0:1]Bleeding | + | [C:7:0:1]Motor nerve damage |
| − | [C: | + | [C:6:0:1]Ability to grasp somewhat impaired |
| − | + | [C:6:0:1]Ability to fly lost | |
| − | + | [C:7:0:0]--- | |
| − | + | [C:5:0:1].Gelded | |
| − | + | [C:7:0:1]Sensory nerve damage | |
| − | + | [C:7:0:0]No health problems | |
| − | |||
| − | No | ||
[C:4:0:1]Vision lost | [C:4:0:1]Vision lost | ||
[C:6:0:1]Vision impaired | [C:6:0:1]Vision impaired | ||
| + | [C:4:0:1]Cannot breathe | ||
| + | [C:7:0:0]Trouble breathing | ||
| + | [C:6:0:1]Ability to stand somewhat impaired | ||
| + | [C:6:0:1]Ability to grasp lost | ||
[C:7:0:0]Vision somewhat impaired | [C:7:0:0]Vision somewhat impaired | ||
[C:6:0:1]Ability to stand lost | [C:6:0:1]Ability to stand lost | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:4:0:1]Thirsty! | [C:4:0:1]Thirsty! | ||
[C:4:0:0]Thirsty | [C:4:0:0]Thirsty | ||
| + | [C:6:0:1]Drowsy | ||
| + | [C:1:0:0]Drowsy | ||
| + | [C:4:0:1]Very hungry | ||
| + | [C:6:0:1]Hungry | ||
[C:5:0:1]Thirsty | [C:5:0:1]Thirsty | ||
[C:6:0:1]Thirsty | [C:6:0:1]Thirsty | ||
| − | [C: | + | [C:6:0:0].Moderate frost-bite |
| − | [C:6:0 | + | [C:6:0:0].Minor frost-bite |
| − | + | [C:6:0:0].Minor burn | |
| − | [C: | + | [C:6:0:0].Serious frost-bite |
| − | [C: | + | [C:6:0:0].Minor melting |
| − | + | [C:6:0:0].Serious boiling | |
| − | [C: | + | [C:6:0:0].Serious melting |
| − | + | [C:6:0:0].Moderate melting | |
| − | [C:6:0:0] | + | [C:6:0:0].Dented |
| − | [C: | + | [C:6:0:0].Heavy bruising |
| − | [C:6:0: | + | [C:4:0:1].Broken open |
| − | [C: | + | [C:4:0:1].Torn open |
| − | [C:6:0: | + | [C:6:0:0].Serious burn |
| − | [C: | + | [C:6:0:0].Moderate burn |
| − | [C: | + | [C:6:0:0].Moderate bruising |
| − | [C: | + | [C:6:0:0].Light bruising |
| − | [C: | ||
| − | [C: | ||
| − | [C: | ||
| − | |||
[C:4:0:1].Cut apart | [C:4:0:1].Cut apart | ||
[C:4:0:1].Smashed apart | [C:4:0:1].Smashed apart | ||
| + | [C:4:0:1].Overlapping fracture | ||
| + | [C:6:0:1].Needs setting | ||
| + | [C:4:0:1].Cut open | ||
| + | [C:4:0:1].Smashed open | ||
[C:4:0:1].Broken apart | [C:4:0:1].Broken apart | ||
[C:4:0:1].Torn apart | [C:4:0:1].Torn apart | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:6:0:1].Bruised tendon | [C:6:0:1].Bruised tendon | ||
[C:6:0:1].Torn ligament | [C:6:0:1].Torn ligament | ||
| + | [C:6:0:1].Torn tendon | ||
| + | [C:6:0:1].Strained tendon | ||
| + | [C:4:0:1].Compound fracture | ||
| + | [C:6:0:0].Overlapping fracture (in traction) | ||
[C:6:0:1].Sprained ligament | [C:6:0:1].Sprained ligament | ||
[C:6:0:1].Bruised ligament | [C:6:0:1].Bruised ligament | ||
| − | + | [C:6:0:1].Moderate swelling | |
| − | [C:6 | + | [C:6:0:1].Minor swelling |
| − | + | [C:3:0:1].Slight numbness | |
| − | [C:6:0:1]. | + | [C:6:0:1].Extreme swelling |
| − | [C: | + | [C:7:0:1].Slightly impaired function |
| − | [C: | + | [C:7:0:1]Has been sutured |
| − | [C: | + | [C:7:0:1].Function totally impaired |
| − | [C: | + | [C:7:0:1].Partially impaired function |
| − | [C:7:0:1]. | + | [C:3:0:1].Dizziness |
| − | [C:7:0:1]. | + | [C:3:0:1].Paralysis |
| − | [C: | + | [C:7:0:1].Minor pain |
| − | [C: | + | [C:2:0:1].Nausea |
| − | [C: | + | [C:3:0:1].Complete numbness |
| − | [C: | + | [C:3:0:1].Partial numbness |
| − | [C: | + | [C:3:0:1].Partial paralysis |
| − | [C: | + | [C:3:0:1].Some sluggishness |
| − | |||
| − | |||
| − | [C: | ||
| − | [C: | ||
[C:5:0:1].Minor rot | [C:5:0:1].Minor rot | ||
[C:6:0:0].Serious blistering | [C:6:0:0].Serious blistering | ||
| + | [C:5:0:1].Advanced rot | ||
| + | [C:5:0:1].Moderate rot | ||
| + | [C:7:0:1].Extreme pain | ||
| + | [C:7:0:1].Moderate pain | ||
[C:6:0:0].Moderate blistering | [C:6:0:0].Moderate blistering | ||
[C:6:0:0].Minor blistering | [C:6:0:0].Minor blistering | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:6:0:0].Serious freezing | [C:6:0:0].Serious freezing | ||
[C:6:0:0].Moderate freezing | [C:6:0:0].Moderate freezing | ||
| − | [C:6:0:0]. | + | [C:6:0:0].Moderate boiling |
| − | [C:6:0:0]. | + | [C:6:0:0].Minor boiling |
[C:6:0:0].Moderate condensation | [C:6:0:0].Moderate condensation | ||
[C:6:0:0].Minor condensation | [C:6:0:0].Minor condensation | ||
| − | + | [C:6:0:0].Minor freezing | |
| − | + | [C:6:0:0].Serious condensation | |
| − | + | repaired | |
| − | [C:6:0:0].Minor | + | amputated |
| − | [C:6:0:0].Serious | + | [C:4:0:1]Bleeding stopped |
| − | [C: | + | [C:4:0:1]Compound fracture of |
| − | [C: | + | set |
| − | [C:6:0: | + | [C:6:0:1]Placed in traction |
| − | [C:6:0: | + | Rotten tissue excised from |
| − | [C:6:0: | + | [C:6:0:1]Had |
| − | [C: | + | cast |
| − | [C: | + | [C:6:0:1]Received |
| − | [C: | + | [C:7:0:1]Received |
| − | + | [C:7:0:1:]Received | |
| − | + | [C:4:0:1]Received | |
| − | + | sutures on | |
| − | + | splint on | |
| − | [C: | + | dressing on |
| + | .[C:7:0:0]Needs dressing | ||
.[C:6:0:1]Needs traction | .[C:6:0:1]Needs traction | ||
| + | .[C:2:0:1]Needs sutures | ||
| + | .[C:6:0:1]Needs setting | ||
| + | [C:7:0:0:]Diagnosed with | ||
| + | [R] | ||
.[C:6:0:1]Needs immobilization | .[C:6:0:1]Needs immobilization | ||
[C:7:0:0]No treatment scheduled | [C:7:0:0]No treatment scheduled | ||
| − | [C:7:0:0 | + | [C:7:0:0]No wounds |
| − | |||
| − | |||
[C:7:0:1]Diagnosis required | [C:7:0:1]Diagnosis required | ||
| + | [C:5:0:1]Infection | ||
| + | [C:7:0:0]No evaluated wounds | ||
| + | .[C:3:0:1]Needs cleaning | ||
| + | .[C:4:0:1]Needs surgery | ||
[C:7:0:1]Crutch required | [C:7:0:1]Crutch required | ||
.[C:5:0:1]Rotten -- inoperable | .[C:5:0:1]Rotten -- inoperable | ||
| − | + | unknown meat | |
| − | + | unknown fish | |
| − | + | When possible, | |
| − | + | prefers to consume | |
| − | + | unknown liquid | |
| − | + | unknown seeds | |
| − | + | unknown plants | |
| − | + | unknown drink | |
| − | + | fabric | |
| − | + | for their | |
| − | + | likes | |
| − | + | wood | |
| − | + | the sound of | |
| − | + | the sight of | |
| − | + | the color | |
| − | + | the words of | |
| − | + | and is starting to work slowly due to its scarcity | |
| − | |||
| − | |||
| − | |||
| − | |||
does not mind being outdoors, at least for a time. | does not mind being outdoors, at least for a time. | ||
| + | and has gone without a drink for far, far too long | ||
| + | and really wants a drink | ||
| + | is a hardened individual. | ||
| + | is getting used to tragedy. | ||
likes working outdoors and grumbles only mildly at inclement weather. | likes working outdoors and grumbles only mildly at inclement weather. | ||
doesn't really care about anything anymore. | doesn't really care about anything anymore. | ||
| − | + | [C:3:0:1]Cleaned | |
| − | |||
| − | |||
| − | |||
[C:0:0:1]- | [C:0:0:1]- | ||
| + | [C:7:0:1]Evaluated | ||
| + | [C:7:0:1]Brought to rest | ||
| + | and can't even remember the last time | ||
| + | had some | ||
[C:7:0:0]No medical history | [C:7:0:0]No medical history | ||
needs alcohol to get through the working day | needs alcohol to get through the working day | ||
| − | + | after meditation | |
| − | + | after being unable to pray | |
| − | + | after being kept from alcohol | |
| − | + | after communing with | |
| − | + | after admiring art | |
| − | + | after being unable to admire art | |
| − | + | after staying occupied | |
| − | + | after being unoccupied | |
| − | + | unfocused | |
| − | + | distracted | |
| − | + | untroubled | |
| − | + | not distracted | |
| − | + | after being away from people | |
| − | + | after drinking | |
| − | + | badly distracted | |
| − | + | after spending time with people | |
| − | + | badly distracted by unmet needs | |
| − | |||
| − | |||
| − | |||
distracted by unmet needs | distracted by unmet needs | ||
| + | quite focused with satisfied needs | ||
| + | somewhat focused with satisfied needs | ||
| + | unfettered | ||
| + | level-headed | ||
unfocused by unmet needs | unfocused by unmet needs | ||
untroubled by unmet needs | untroubled by unmet needs | ||
| − | + | unknown cheese | |
| − | |||
| − | |||
| − | |||
| − | |||
unknown item | unknown item | ||
| + | unknown leaves | ||
| + | unknown powder | ||
| + | Overall, | ||
| + | very focused with satisfied needs | ||
absolutely detests | absolutely detests | ||
[C:2:0:0] | [C:2:0:0] | ||
| − | + | after making romance | |
| − | + | after being unable to make romance | |
| − | + | after taking it easy | |
| − | + | after being unable to take it easy | |
| − | + | after seeing a great beast | |
| − | + | after being away from great beasts | |
| − | + | after seeing animals | |
| − | + | after being away from animals | |
| − | + | after practicing a craft | |
| − | + | after being unable to practice a craft | |
| − | + | after making merry | |
| − | + | after being unable to make merry | |
| − | + | after practicing a skill | |
| − | + | after being unable to practice a skill | |
| − | + | after practicing a martial art | |
| − | + | after being unable to practice a martial art | |
| − | + | after hearing eloquent speech | |
| − | |||
| − | |||
| − | |||
| − | |||
after being unable to hear eloquent speech | after being unable to hear eloquent speech | ||
| + | after being with friends | ||
| + | after being away from friends | ||
| + | after self-examination | ||
| + | after a lack of introspection | ||
after upholding tradition | after upholding tradition | ||
after being away from traditions | after being away from traditions | ||
| − | after | + | after doing something exciting |
| − | |||
| − | |||
| − | |||
| − | |||
after leading an unexciting life | after leading an unexciting life | ||
| + | after doing something creative | ||
| + | after doing nothing creative | ||
| + | after being with family | ||
| + | after being away from family | ||
after learning something | after learning something | ||
after not learning anything | after not learning anything | ||
| − | + | slower to love | |
| − | + | more hateful | |
| − | + | Became | |
| − | + | quicker to love | |
| − | + | less envious | |
| − | + | more cheerful | |
| − | + | slower to hate | |
| − | + | more envious | |
| − | + | [C:7:0:1]Time before time | |
| − | after | + | [C:2:0:1]Spring |
| − | after | + | after thinking abstractly |
| − | + | after a lack of abstract thinking | |
| − | + | [C:3:0:1]Winter | |
| − | + | [C:5:0:1] | |
| − | + | [C:6:0:1]Summer | |
| − | + | [C:4:0:1]Autumn | |
| − | after being | + | after being extravagant |
| − | |||
| − | |||
| − | |||
| − | |||
after being unable to be extravagant | after being unable to be extravagant | ||
| + | after arguing | ||
| + | after being unable to argue | ||
| + | after helping somebody | ||
| + | after being unable to help anybody | ||
after wandering | after wandering | ||
after being unable to wander | after being unable to wander | ||
| − | after | + | after eating a good meal |
| − | |||
| − | |||
| − | |||
| − | |||
after a lack of decent meals | after a lack of decent meals | ||
| + | after acquiring something | ||
| + | after being unable to acquire something | ||
| + | after causing trouble | ||
| + | after a lack of trouble-making | ||
after fighting | after fighting | ||
after being unable to fight | after being unable to fight | ||
| − | + | more rude | |
| − | + | less reliant on advice | |
| − | + | more quarrelsome | |
| − | + | more polite | |
| − | + | more fearful | |
| − | + | more confident | |
| − | + | less disdainful of advice | |
| − | + | more fearless | |
| − | + | less stubborn | |
| − | + | more industrious | |
| − | + | less likely to fight | |
| − | + | more stubborn | |
| − | + | less prone to discord | |
| − | + | less quarrelsome | |
| − | + | less wasteful | |
| − | + | more prone to discord | |
| − | + | more resilient | |
| − | |||
| − | |||
| − | |||
| − | |||
greedier | greedier | ||
| + | less lustful | ||
| + | more prone to stress | ||
| + | more temperate | ||
| + | more likely to brawl | ||
less greedy | less greedy | ||
less temperate | less temperate | ||
| − | + | less depressed | |
| − | |||
| − | less | ||
| − | |||
| − | |||
more angry | more angry | ||
| + | less cheerful | ||
| + | more depressed | ||
| + | less anxious | ||
| + | more lustful | ||
less angry | less angry | ||
more anxious | more anxious | ||
| − | less | + | less private |
| − | more | + | more of a perfectionist |
| − | + | more shameless | |
| − | more | + | more private |
| − | more | + | more acquiescing |
| − | more | + | more tolerant |
| − | + | less attentive to details | |
| − | + | more obstinate | |
| − | + | more scatterbrained | |
| − | + | more hopeful | |
| − | |||
| − | more | ||
| − | less | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | more | ||
| − | |||
| − | more | ||
| − | |||
| − | more | ||
more merciful | more merciful | ||
more single-minded | more single-minded | ||
| − | + | less curious | |
| − | more | + | more bashful |
| − | less | + | less hopeful |
| − | more | + | more curious |
| − | + | more humorless | |
| − | more | + | more vengeful |
more austere | more austere | ||
more zany | more zany | ||
| − | more | + | less proud |
| − | + | more cruel | |
| − | less | + | less vengeful |
| − | more | + | more proud |
| − | + | less vain | |
| − | more | + | more ambitious |
less confident | less confident | ||
more vain | more vain | ||
| − | less | + | less gracious |
| − | more | + | more extravagant |
| − | less | + | less ambitious |
| − | more | + | more gracious |
| − | less | + | less inclined to the abstract |
| − | less | + | more artistically inclined |
| − | more | + | more fact-oriented |
| − | more | + | more inclined to the abstract |
| − | more | + | value |
| + | disdain | ||
| + | less artistically inclined | ||
| + | and learned to | ||
| + | less assertive | ||
| + | more frenetic | ||
| + | more of a loner | ||
| + | more overbearing | ||
| + | inclined to avoid excitement | ||
| + | more prone to flights of fancy | ||
| + | more leisurely | ||
| + | more of a thrill-seeker | ||
| + | more cautious | ||
more orderly | more orderly | ||
| + | less dutiful | ||
| + | less cautious | ||
| + | less trusting | ||
| + | more gregarious | ||
less orderly | less orderly | ||
more trusting | more trusting | ||
| − | + | more emotionally distant | |
| − | more | ||
| − | |||
| − | |||
| − | |||
more swayed by others' emotions | more swayed by others' emotions | ||
| + | less tolerant | ||
| + | more emotionally obsessive | ||
| + | less altruistic | ||
| + | more dutiful | ||
less swayed by others' emotions | less swayed by others' emotions | ||
more altruistic | more altruistic | ||
| − | + | competition | |
| − | + | perseverance | |
| − | + | hard work | |
| − | + | sacrifice | |
| − | + | romance | |
| − | + | nature | |
| − | + | leisure time | |
| − | + | commerce | |
| − | + | tranquility | |
| − | + | harmony | |
| − | + | introspection | |
| − | + | self-control | |
| − | + | martial prowess | |
| − | + | skill | |
| − | + | merriment | |
| − | + | craftsmanship | |
| − | + | decorum | |
| − | |||
| − | |||
| − | |||
| − | |||
tradition | tradition | ||
| + | eloquence | ||
| + | fairness | ||
| + | independence | ||
| + | stoicism | ||
artwork | artwork | ||
cooperation | cooperation | ||
| − | + | loyalty | |
| − | |||
| − | |||
| − | |||
| − | |||
family | family | ||
| + | Learned to | ||
| + | law | ||
| + | truth | ||
| + | cunning | ||
friendship | friendship | ||
| − | + | power | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
knowledge | knowledge | ||
| − | + | The task is accomplished. | |
| − | + | I am your loyal | |
| − | + | What happened? | |
| − | + | I don't remember clearly. | |
| − | + | The need for my task seems to have passed. | |
| − | + | have been driven from | |
| − | + | will be slain. | |
| + | is dead! | ||
| + | Welcome to | ||
| + | . Can I perform with you? | ||
| + | I would love to join | ||
| + | I'll need to see something impressive before I consider it. | ||
| + | Yes! It'll be great to perform with you. | ||
| + | ? The troupe could use your talent. | ||
| + | Would you like to join | ||
| + | You just aren't good enough yet, but you should keep performing. | ||
| + | I ask that | ||
| + | . Will you have me? | ||
| + | scribe | ||
| + | monster slayer | ||
| + | here. Make us proud! | ||
| + | Yes, you'd make a fantastic | ||
| + | . Will you have us? | ||
| + | be made | ||
scholar | scholar | ||
performer | performer | ||
| + | tavern keeper | ||
| + | I wish to become a | ||
| + | bone doctor | ||
| + | surgeon | ||
diagnostician | diagnostician | ||
doctor | doctor | ||
| − | |||
| − | |||
| − | |||
| − | |||
I am sort of confused. | I am sort of confused. | ||
I am a little confused. | I am a little confused. | ||
| + | There will be no rest for the enemy. | ||
| + | The enemy will be driven off. | ||
| + | . What do you command? | ||
| + | Commendable! Your loyalty and bravery cannot be denied. | ||
I am very confused. | I am very confused. | ||
I am confused. | I am confused. | ||
| − | . | + | a divine being |
| − | + | Behold, mortal. I am | |
| − | + | Don't talk to me. | |
| − | + | Get away from me! | |
| − | + | deaths | |
| − | I | + | we've got |
| − | + | Well, let's see... | |
| − | + | . I know why you have come. | |
| − | + | Murderer! | |
| − | + | The enemy! | |
| − | + | Vile creature! | |
| − | + | Intruder! | |
| − | + | The dead! | |
| − | I | + | Ahhh... |
| + | Gwargh! | ||
| + | I must obey the master! | ||
| + | . Will you have me as | ||
I would be honored if you would become a | I would be honored if you would become a | ||
You can no longer be a | You can no longer be a | ||
| − | I | + | I am sorry. There is no room for you here. |
| − | . | + | I hate you. |
Please help me! | Please help me! | ||
Come with me and I'll bring you to safety. | Come with me and I'll bring you to safety. | ||
| − | + | I would be honored to serve as a | |
| − | I | + | I cannot accept this honor. I am sorry. |
I'm leaving | I'm leaving | ||
I'm kicking you out of | I'm kicking you out of | ||
| − | + | I'm sorry, but I can't join the troupe. | |
| − | + | Gladly. You are now one of my | |
You are not worthy of such an honor yet. I am sorry. | You are not worthy of such an honor yet. I am sorry. | ||
I am sorry. I do not think there is room for me. | I am sorry. I do not think there is room for me. | ||
| − | + | Gladly. I will be your | |
| − | + | What do you think of me? | |
| − | + | I give to you this fine beast, | |
| − | I | + | I deign to favor you with my little pretty, |
| − | + | Thank you. I will take excellent care of this majestic creature. | |
| − | + | Can you tell me where I can find you? | |
| − | + | Can you tell me where I can find myself? | |
| − | + | What can you tell me about | |
| − | + | What can you tell me about yourself? | |
| − | + | I've forgotten what trouble it was... | |
| − | + | the missing treasure | |
| − | + | brewing trouble with our neighbors | |
| − | + | open war | |
| − | + | What have you done? This is horrifying! | |
| − | + | Can you tell me the way to | |
| − | + | Let's continue onward together. | |
| − | + | Wait here until I return. | |
| − | + | criminals | |
the beast | the beast | ||
beasts | beasts | ||
| − | + | the occupation | |
| − | + | ruffians | |
bone-chilling horror | bone-chilling horror | ||
skulking vermin | skulking vermin | ||
| − | + | bandits | |
| − | + | armies on the march | |
the fighting | the fighting | ||
law-breaking | law-breaking | ||
| − | the | + | the death |
| − | + | occupations | |
the abduction | the abduction | ||
abductions | abductions | ||
| − | the | + | the army on the march |
| − | + | Soon the world will be set right. | |
| − | + | Where should I take you? | |
| − | + | How are you enjoying the adventure? | |
| − | + | You are bound to obey me. | |
| − | + | I've forgotten what I was going to say... | |
| − | + | Are you looking forward to the performance? | |
| − | + | home safely. | |
| − | the | + | We shall bring |
| − | + | I am afraid of them. | |
| − | + | I hate them. | |
| − | + | I don't care one way or another. | |
| − | I | + | It's for the best. |
| − | + | Are we close? | |
| − | + | Now we will have to build our own future. | |
| − | + | They are outlaws. | |
| − | + | They are terrific. | |
| − | + | It's not my problem. | |
They must be stopped by any means at our disposal. | They must be stopped by any means at our disposal. | ||
Now we will live under | Now we will live under | ||
| − | + | I hope you find what you are seeking here. | |
| − | + | We are in the right in all matters. | |
I don't know anything else about them. | I don't know anything else about them. | ||
This is the life for me. | This is the life for me. | ||
| − | It | + | It was inevitable. |
| − | + | Please guide me to you. | |
Please guide me to myself. | Please guide me to myself. | ||
Please guide me to | Please guide me to | ||
| − | + | Can you tell me where I can find | |
| − | + | I'm returning on my own. | |
We were going to entertain the world! It's a shame, but I'll have to make my own way now. | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | ||
I'm giving up on this hopeless venture. | I'm giving up on this hopeless venture. | ||
| − | + | We can no longer travel together. | |
| − | + | terror from the evil depths | |
| − | + | evil being | |
| − | + | night creature | |
| − | + | horrible beast | |
| − | + | terrifying wilderness monster | |
| − | + | creeping thing | |
| − | + | beast from underground | |
| − | + | vile monster from the bowels of the earth | |
| − | + | This | |
| − | + | You must kill | |
| − | + | It has been the same as ever. | |
| − | + | How may I serve you? | |
| − | + | fearsome beast | |
| − | + | cursed demon | |
| − | + | ancient force of nature | |
| − | + | great beast | |
| − | + | the brewing trouble | |
the open war | the open war | ||
the ruffians | the ruffians | ||
| + | the bone-chilling horror | ||
| + | How may I serve | ||
| + | I am on a mission from | ||
| + | How's life here? | ||
How have things been? | How have things been? | ||
| − | the | + | the abductions |
| − | |||
| − | |||
| − | |||
| − | |||
the law-breaking | the law-breaking | ||
the deaths | the deaths | ||
| − | + | Tell me about | |
| − | the | + | the skulking vermin |
the bandits | the bandits | ||
the criminals | the criminals | ||
| − | the | + | the beasts |
| − | + | Their tribute is not enough. | |
| − | + | This war must end with our victory. | |
| − | + | In any case, peace is no longer an option. | |
| − | + | The alliance has outlived its usefulness. | |
| − | + | is our ally | |
| − | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
| − | + | I tire of this pointless skirmishing. | |
| − | + | We can no longer pay them homage. | |
| − | I | + | . These criminals have been allowed to thrive for too long. |
| − | + | . These outlaws must be punished. | |
| − | |||
| − | |||
| − | I | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
. Their aggressive order must not be allowed to flourish. | . Their aggressive order must not be allowed to flourish. | ||
You must drive | You must drive | ||
| − | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
| − | + | must be driven off or subjugated. | |
| − | + | The group | |
| − | + | from their home at | |
| − | |||
| − | |||
| − | |||
sent | sent | ||
. They have been harassing the people for too long. | . They have been harassing the people for too long. | ||
| − | + | our | |
| − | + | You must drive the ruffians of | |
| − | + | out of | |
| − | + | You must drive the skulking vermin | |
| + | came try to boss us around, but you'll teach that coward a lesson. | ||
| + | to try to boss us around, but you'll show them the true nature of power. | ||
| + | beast from the wilds | ||
| + | ferocious unnatural beast | ||
ferocious wild animal | ferocious wild animal | ||
savage beast | savage beast | ||
| − | + | Enjoy the hunt! | |
| − | + | Our hopes travel with you. | |
| − | + | Seek your foe in the | |
| − | + | threatens our people with its very presence. | |
| − | + | a disagreement over prior treaties | |
| − | + | an incident involving a lost diplomat | |
| − | + | the adversary's abuse of the aggressor's fallen | |
| − | + | the adversary's refusal to form treaties | |
| − | + | grazing rights | |
| − | + | water rights | |
| − | + | territory | |
| − | + | an incident involving a trade caravan | |
| − | + | a desire to kill the living and any others in opposition | |
| − | a | + | the adversary's inability to communicate and form treaties |
the display of war and hunting trophies | the display of war and hunting trophies | ||
the devouring of the bodies of sapient beings | the devouring of the bodies of sapient beings | ||
| − | a | + | a first contact that went horribly wrong |
| − | the adversary | + | prior aggression by the adversary |
| − | + | a dispute over the ownership of | |
| − | + | the disturbance of once-eternal rest | |
| − | + | the treatment of animals | |
| − | + | a dispute over | |
The trouble started because of | The trouble started because of | ||
but there is ill-will between our peoples. | but there is ill-will between our peoples. | ||
| − | + | truthfulness | |
| − | a | + | a formalized agreement |
| − | + | torture | |
| − | + | the treatment of plants | |
| − | + | accepts our tribute | |
| − | + | is paying us tribute | |
is at war with us. | is at war with us. | ||
is not at war with us | is not at war with us | ||
| − | + | and there is no hard feeling between our peoples. | |
| − | is | + | and there is friendship between our peoples. |
| − | + | is unknown us. | |
| − | + | is skirmishing with us. | |
| − | + | the natural issue of their worship of | |
| − | + | the issue of their oneness with | |
| − | + | the issue of their worship of | |
| − | + | the issue of their godlessness | |
| − | + | It does not help matters that their leader | |
| − | + | is my | |
| − | + | Be careful, for their leader | |
| − | + | the natural issue of their oneness with | |
| − | a | + | a raid |
| − | a | + | a purge |
a ceremony | a ceremony | ||
a procession | a procession | ||
| − | a | + | a family matter |
| − | + | There is also | |
| − | a | + | a coup |
| − | + | persecution | |
| − | a | + | a journey |
| − | a | + | an attack by a beast |
an act of theft | an act of theft | ||
an abduction | an abduction | ||
| − | a | + | a competition |
| − | + | a performance | |
| − | + | a special occasion | |
| − | + | a previous insurrection | |
| − | + | general ill feelings over past historical events | |
| − | + | livestock ownership | |
rights-of-way | rights-of-way | ||
fishing rights | fishing rights | ||
| − | + | a previous conquest | |
| − | + | a previous duel | |
| − | a | + | a previous battle |
| − | + | a previous war | |
| − | a | + | a bone carver's shop |
| − | + | a leather clothing shop | |
| − | + | a woven clothing shop | |
| − | + | a leather shop | |
| − | a | + | a blacksmith's shop |
| − | an | + | a bowyer's shop |
| − | a | + | a weaponsmith's shop |
| − | + | a gem cutter's shop | |
| − | + | an abandoned shop | |
| − | + | a tree | |
a hillock | a hillock | ||
a house | a house | ||
| − | + | a cloth shop | |
| − | a | + | a general imports store |
| − | + | a clothing imports store | |
| − | + | a food imports store | |
| − | + | There are guards in | |
| − | + | There are guards patrolling | |
You are considered part of the opposition. | You are considered part of the opposition. | ||
You are considered an integral part of the opposition. | You are considered an integral part of the opposition. | ||
| − | + | the great tower | |
| − | + | the keep | |
| − | + | a cottage | |
| − | the | + | the mead hall |
| − | + | Their strength has been challenged, and their hold has loosened. | |
| − | + | They still hold this area, but they do not feel certain. | |
They do not feel challenged at all. | They do not feel challenged at all. | ||
I don't really know. | I don't really know. | ||
| − | Their strength has been | + | They consider you a key figure in the opposition. |
| − | + | They consider you a leader of the opposition. | |
| − | + | They consider you an infamous villain among those opposing them. | |
| − | + | Their strength has been broken. | |
| − | + | Nobody I remember. | |
| − | + | fled before the attack. | |
| − | + | A few separate groups were organized. | |
| − | + | One group organized itself. | |
| − | + | I am | |
| − | + | rules | |
| − | + | has occupied | |
| − | + | You sound like a troublemaker. | |
| − | There | + | other groups vying for control. |
| − | + | There are no fewer than | |
I'd watch out for them. | I'd watch out for them. | ||
I have no idea. | I have no idea. | ||
| − | + | groups fled. | |
| − | + | No fewer than | |
| − | + | I haven't heard anything like that. | |
| − | + | are vying for control. | |
| − | the | + | the cheese market |
| − | the | + | the fruit and vegetable market |
the meat market | the meat market | ||
the imported clothing market | the imported clothing market | ||
| − | the | + | There is a long-ranging patrol |
| − | the | + | the shrine to |
| − | a | + | shrine |
| − | + | the processed goods market | |
| − | + | a carpenter's shop | |
| − | a | + | a leather goods shop |
a metal craft shop | a metal craft shop | ||
a armorsmith's shop | a armorsmith's shop | ||
| − | + | the imported food market | |
| − | + | the imported goods market | |
| − | a | + | a metal furniture shop |
| − | + | a stone furniture shop | |
| − | a | + | this poor soul |
| − | + | Join me and we'll bring | |
| − | + | Come, join me on my adventures! | |
| − | + | Let's entertain the world together! | |
| − | + | the weary shoulders of the people of | |
| − | + | the oppressors | |
| − | + | Join me and we can shake off the yoke of | |
| − | + | back home! | |
| − | + | We weren't personally acquainted. | |
| − | |||
| − | |||
should travel to | should travel to | ||
should talk to | should talk to | ||
| − | + | If you want to offer your condolences, | |
| − | + | What should I do about it? | |
| − | is here | + | What will you do about it? |
| − | + | My condolences. | |
| + | You may enjoy these times of peace, but remain vigilant. | ||
| + | is also located here | ||
| + | The seat of | ||
the law is absolute | the law is absolute | ||
the blood-drinker allows no chattel to rise | the blood-drinker allows no chattel to rise | ||
| − | + | If you want to find a relative, | |
| − | + | lives in | |
| − | + | Goodbye. | |
| − | + | I must take my leave. | |
| − | |||
| − | |||
from this capital as well | from this capital as well | ||
I rule | I rule | ||
| − | + | is a group of | |
| − | + | My | |
| − | + | is here, and | |
| − | + | Not that it matters, as the seat of | |
| − | + | abides here in magnificence | |
| − | + | Not that it matters, as | |
| − | + | Thank you for preserving our legacy of wisdom. | |
| − | + | You ought to be rewarded for returning our treasures. | |
| − | I've | + | Thank you for all you do. |
| + | It is good to see you here. | ||
| + | The poet! It's such an honor to have you here. | ||
| + | What stories you tell! It's such an honor to have you here. | ||
| + | Loyalty should be rewarded. | ||
| + | Long live the cause. | ||
| + | I'd just as soon you went someplace else. | ||
| + | What's available here? | ||
| + | Let's trade. | ||
| + | I've forgotten my bold pronouncement... | ||
| + | My companion. | ||
| + | My good friend. | ||
| + | It's such a pleasure to serve you. | ||
| + | You have been such a good trade partner. | ||
Here's something you might be interested in... | Here's something you might be interested in... | ||
| + | Ah, I'm sorry. Permission is not mine to give. | ||
| + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | ||
| + | Of course. My pleasure. | ||
| + | now. Make way for | ||
I'm in charge of | I'm in charge of | ||
I've forgotten what to say... | I've forgotten what to say... | ||
| − | I've | + | I've decided. Let's call our troupe |
| − | |||
| − | |||
| − | Let's | ||
| − | |||
Thank you! | Thank you! | ||
| + | I'm with you on this. | ||
| + | forever! | ||
| + | this place | ||
| + | Uh... what was that? | ||
Please let me shelter here for the night. | Please let me shelter here for the night. | ||
I'd like to stay here another day if you don't mind. | I'd like to stay here another day if you don't mind. | ||
| − | + | Nevermind. | |
| − | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
| − | + | somewhere | |
| − | + | Your room is | |
| − | + | I'll be back with your drink in a moment. | |
| − | this | + | this hall |
| − | + | this guildhall | |
| − | + | this hospital | |
| − | this | + | this counting house |
| − | + | One | |
| − | + | Tavern keeper! | |
| − | + | This is not that kind of establishment. | |
| − | + | . Let me know and you can stay as long as you like. | |
| − | + | I'd like my room for another night. | |
| − | + | I'd like a room. | |
| − | + | I'd like the | |
| − | + | Uhh... nevermind. | |
| − | |||
| − | |||
| − | |||
a room | a room | ||
| + | We rent out | ||
| + | You have a room here, and you can stay longer if you like. | ||
| + | All drinks are free, of course! | ||
| + | free rooms | ||
a free room | a free room | ||
a night. | a night. | ||
| − | + | rooms | |
| − | |||
| − | |||
| − | |||
| − | |||
There's no need for trouble here. | There's no need for trouble here. | ||
| + | Your selfless dedication is appreciated here. | ||
| + | What a dancer! It's such an honor to have you here. | ||
| + | My talented bard! It's such an honor to have you here. | ||
| + | for a mug. | ||
All drinks cost | All drinks cost | ||
We have | We have | ||
| − | + | We have many drinks to choose from. [You receive a list.] | |
| − | + | Does anybody else still have a stake in these lands? | |
| − | + | Where are their forces? Are there patrols or guards? | |
| − | + | Do they have a firm grip on these lands? | |
| − | + | Why are you traveling? | |
| − | + | Look at the sky! Are we in the Underworld? | |
| − | + | Does this settlement engage in trade? Tell me about those places. | |
| − | + | Tell me about the local ruler. | |
| − | + | Did anybody flee the attack? | |
| − | + | I am sorry, but I am otherwise disposed. | |
| − | + | I accept this honor. | |
| − | + | this poor nameless child | |
| − | + | Would you please adopt | |
| − | I | + | I'm sorry, but I'm unable to help. |
| − | + | This must be the will of | |
| − | + | It has always been my dream to start a family. | |
| − | + | I will accept the child into my home. | |
| − | |||
| − | |||
| − | |||
| − | |||
This is my new home. | This is my new home. | ||
| + | this spire | ||
| + | these catacombs | ||
| + | these sewers | ||
| + | , taking over my duties and responsibilities? | ||
someone | someone | ||
Would you agree to become | Would you agree to become | ||
| − | + | Intruder! Intruder! | |
| − | |||
| − | |||
| − | |||
| − | |||
this establishment | this establishment | ||
| + | this library | ||
| + | this temple | ||
| + | this keep | ||
| + | this dungeon | ||
this tomb | this tomb | ||
this market | this market | ||
| − | + | this tower | |
| − | + | or suffer the consequences. | |
| − | + | must pay homage to | |
| − | + | Let there be peace between | |
| − | + | will no longer pay homage to | |
| − | + | Fortune has favored you, and | |
| − | + | the object I can't remember | |
| − | + | Drop | |
| − | this | + | Identify yourself! |
| − | this | + | Gladly. May this new age of harmony last a thousand year. |
| − | + | I have no reason to accept this. | |
| − | this | + | I accept your offer. |
| − | + | Let us stop this pointless fighting! | |
| − | I | + | offers to pay homage to |
| − | I | + | I will not bow before you. |
| − | + | I agree to submit to your request. | |
| − | + | Never. | |
| − | |||
| − | |||
| − | |||
I would prefer to be outdoors. | I would prefer to be outdoors. | ||
| + | How sinister the glow... | ||
| + | I would prefer to be indoors. | ||
| + | How I long for civilization... | ||
| + | Tell me about this area. | ||
Where am I? | Where am I? | ||
It sure is dark down here. | It sure is dark down here. | ||
| − | + | It is good to be indoors. | |
| − | |||
| − | |||
| − | |||
| − | |||
I have confidence in your abilities. | I have confidence in your abilities. | ||
| + | Is it raining? | ||
| + | At least it doesn't rain down here. | ||
| + | What an odd glow! | ||
| + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | ||
It is good to be outdoors. | It is good to be outdoors. | ||
It is invigorating to be out in the wilds! | It is invigorating to be out in the wilds! | ||
| − | + | What a strange place! | |
| − | + | Sorry, I'm otherwise occupied. | |
| − | + | Yes, let's go. | |
| − | + | Of course. | |
| − | + | Tell me about your family. | |
| − | + | You are hereby charged to retrieve | |
| − | + | and the chosen! | |
| − | Tell me about | + | Blessed be |
| − | + | You'll have to talk to somebody older. | |
| − | + | Calm yourself! | |
| − | + | You are amazing. | |
| − | + | the outfit. | |
| − | + | makes | |
| − | + | saw the sun and vomited on the spot! | |
| − | + | said, "Are you going to eat that?" | |
| − | + | ... and the | |
| − | + | So, the | |
| − | |||
| − | |||
| − | |||
| − | |||
What have you been scheming? | What have you been scheming? | ||
| + | Reveal what you have been scheming or suffer the consequences. | ||
| + | Who do you work for? | ||
| + | Tell me who you work for, or else. | ||
| + | make | ||
really | really | ||
How are you feeling right now? | How are you feeling right now? | ||
| − | You | + | You look like a mighty warrior indeed. |
| − | |||
You must yield! | You must yield! | ||
| + | Where is | ||
| + | Perhaps you'd be willing to trade | ||
| + | is yours. Please consider my offer. | ||
| + | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | ||
You are bound to me! | You are bound to me! | ||
The bond is broken! Return to the Underworld and trouble us no more! | The bond is broken! Return to the Underworld and trouble us no more! | ||
| − | + | ! | |
| − | + | I visited | |
| − | + | I started my pilgrimage in | |
| − | + | Probably on the move or deep underground, but I can't be sure. | |
| − | + | I don't remember what I was going to say... | |
| − | + | I'm not sure. | |
| − | + | I'm traveling to | |
| − | + | I'm preparing to travel to | |
| − | + | to view | |
| − | + | However, the | |
| − | |||
| − | |||
| − | |||
| − | I | ||
| − | I | ||
| − | |||
| − | |||
| − | |||
| − | |||
is well-traveled and would probably have that information. | is well-traveled and would probably have that information. | ||
No such place exists. | No such place exists. | ||
| − | + | This is | |
| − | + | Who? | |
is dead. | is dead. | ||
I don't know myself, and I don't even know anybody that could tell you. | I don't know myself, and I don't even know anybody that could tell you. | ||
| − | I don't | + | not be able to guide you personally. It is the best I can do. |
| + | We don't offer any specific services here. | ||
Please be patient. I'll have your order ready in a moment. | Please be patient. I'll have your order ready in a moment. | ||
Come see me in the market sometime. | Come see me in the market sometime. | ||
| − | + | Come see me at the trade depot sometime. | |
| − | + | You should probably try a shopkeeper. | |
You haven't ordered anything. Would you like something? | You haven't ordered anything. Would you like something? | ||
I don't work here. | I don't work here. | ||
| − | + | Yes, I can serve you when we're both there. | |
| − | |||
| − | |||
| − | |||
| − | |||
Really? Please come closer. | Really? Please come closer. | ||
| + | in a way that suits you. | ||
| + | I cannot lay a quest on you. I merely ask that you serve | ||
| + | You will best serve by finishing your quest. | ||
| + | Come see me in my store sometime. | ||
Of course. Let's do business. | Of course. Let's do business. | ||
Really? Alright. | Really? Alright. | ||
| − | + | Fantastic! Please come closer and ask again. | |
| − | + | I'm returning from my patrol. | |
| − | + | I'm on an important mission. | |
| − | + | I am escaping from danger which threatened my former home. | |
| − | + | I will return it to | |
| − | .. | + | I was out visiting the shrine. |
| − | + | I was out visiting the temple. | |
| − | + | I was just out for some water. | |
| − | + | I'm just out for a stroll. | |
| − | + | , and this quest is taking me to | |
I seek to rescue | I seek to rescue | ||
and am returning to | and am returning to | ||
| − | I have | + | I have rescued |
| − | + | I am returning it to | |
The treasure is sought by | The treasure is sought by | ||
I am searching for | I am searching for | ||
| − | I | + | I have obtained |
| − | + | in search of adventure | |
in search of excitement | in search of excitement | ||
in search of a thrilling adventure | in search of a thrilling adventure | ||
| − | + | to start a new life | |
| − | + | and maybe something to drink as well! | |
. Perhaps I'll finally make my fortune! | . Perhaps I'll finally make my fortune! | ||
, and wealth and pleasures beyond measure! | , and wealth and pleasures beyond measure! | ||
| − | + | in search of work | |
| − | + | to move into my new home with | |
to take up my position | to take up my position | ||
I'm going to | I'm going to | ||
| − | + | I'm returning to my home in | |
| + | husband | ||
| + | wife | ||
spouse | spouse | ||
| − | + | my | |
| − | + | Where? | |
| − | + | There's nothing organized here. | |
| − | + | also utilize the market there. | |
| − | to | + | is the only other settlement to utilize the market there. |
| − | I | + | I'd rather not say. |
| − | I' | + | Ask me when I've returned to my home! |
| − | I' | + | Yes, master. Ask and I shall obey. |
| − | I'm | + | That's me. I'm right here. |
| − | + | This place is insulated from the rest of the world, at least in terms of trade. | |
utilize the market here. | utilize the market here. | ||
is the only other settlement to utilize the market here. | is the only other settlement to utilize the market here. | ||
| − | The | + | The village |
| − | + | other villages which utilize the market there. | |
to trade. | to trade. | ||
go to | go to | ||
| − | + | The people of | |
| − | + | The largest of these is | |
other major settlements. | other major settlements. | ||
trades directly with no fewer than | trades directly with no fewer than | ||
| − | + | I'm not planning a journey. | |
| − | + | The villages | |
villages which utilize the market here. | villages which utilize the market here. | ||
There are | There are | ||
| − | + | engages in trade with | |
| − | + | I'm going out for some water. | |
I'm walking my patrol. | I'm walking my patrol. | ||
I was out visiting the library. | I was out visiting the library. | ||
| − | I | + | I was just out at the tavern. |
| − | I'm going | + | I'm going to visit the library. |
I'm going out to the tavern. | I'm going out to the tavern. | ||
I'm going to visit the shrine. | I'm going to visit the shrine. | ||
| − | + | I'm going to visit the temple. | |
| − | I'm going to visit the | + | try |
| − | I' | + | I don't remember what I believe... |
| − | + | An item has returned! | |
| − | + | has returned | |
| − | + | authentic | |
| − | + | real | |
| − | + | your very own | |
| − | + | get your | |
| − | |||
| − | |||
nephew | nephew | ||
| + | niece | ||
| + | uncle | ||
| + | aunt | ||
| + | Is it really you? | ||
| + | Dear | ||
, is it really you? | , is it really you? | ||
| − | + | cousin | |
| − | + | sister | |
brother | brother | ||
grandchild | grandchild | ||
| − | sibling | + | grandparent |
| − | + | half-sibling | |
half-sister | half-sister | ||
half-brother | half-brother | ||
| − | + | sibling | |
| + | son | ||
parent | parent | ||
father | father | ||
| + | mother | ||
| + | grandfather | ||
| + | grandmother | ||
| + | child | ||
daughter | daughter | ||
| − | + | some of my kind | |
| − | + | southeast | |
| − | + | southwest | |
| − | + | northeast | |
| − | + | Might I interest you in | |
| − | + | Are you interested in | |
| − | + | out to the | |
| − | + | some of our kind | |
| − | + | just outside town | |
| − | |||
| − | |||
the surrounding area | the surrounding area | ||
| − | + | town | |
| − | + | right here in | |
| + | northwest | ||
out to the | out to the | ||
the settlements | the settlements | ||
| − | + | a village nearby | |
| − | + | were | |
! Best price in town | ! Best price in town | ||
! Limited supply | ! Limited supply | ||
| − | + | ! Today only | |
| + | made | ||
| + | cut | ||
tanned | tanned | ||
| − | + | was | |
| + | faraway | ||
distant | distant | ||
all the way | all the way | ||
| − | + | clear | |
| + | right here | ||
| + | here | ||
the great | the great | ||
| − | + | fair | |
| − | right | + | You know, I think you're right. |
| − | I don't | + | I have been so foolish. Yes, I agree. |
| − | + | Yes, I can see it clearly now. | |
| − | + | Maybe you're right. | |
| − | + | Ignoring that I don't quite concur... | |
| − | + | Even if I don't change my mind, | |
| + | Despite some minor reservations... | ||
| + | Though I cannot agree fully on a slight technicality, | ||
| + | You first, coward! | ||
Never! | Never! | ||
I will fight no more. | I will fight no more. | ||
| − | + | We will fight no more. | |
| − | + | I am compelled to continue! | |
Over my dead body! | Over my dead body! | ||
spits out | spits out | ||
| − | + | Okay! I'll do it. | |
| − | + | woman | |
| + | man | ||
my good | my good | ||
| − | + | my friend | |
| + | I yield! I yield! | ||
We yield! We yield! | We yield! We yield! | ||
Stop! This isn't happening! | Stop! This isn't happening! | ||
| − | + | person | |
| − | + | Decent | |
| + | Good | ||
Splendid | Splendid | ||
| + | Great | ||
| + | right there | ||
| + | there | ||
| + | Excellent | ||
Fantastic | Fantastic | ||
| − | + | This conversation is over. | |
| − | + | I will settle this my way. | |
| − | my | + | You mock me?! |
| − | + | Insufferable! | |
| − | + | If you insist so strongly, we can move on. | |
| − | + | , but let us move on. | |
| − | + | You insult me with your derision | |
| − | + | You insult me with your flattery | |
| − | + | Ha ha ha... You're funny! | |
| − | |||
| − | |||
I assure you I am already calm. Look to yourself. | I assure you I am already calm. Look to yourself. | ||
You're right. I need to relax. | You're right. I need to relax. | ||
| − | + | Thank you for your kind words. | |
| − | + | How dare you?! | |
You dare to flatter me?! | You dare to flatter me?! | ||
Base flattery! | Base flattery! | ||
| − | + | Don't waste my time. | |
| − | + | I'll show you calm! | |
Do I look like I need to calm down?! | Do I look like I need to calm down?! | ||
I am so nearly swayed by your greatness alone that we can simply assign you the victory! | I am so nearly swayed by your greatness alone that we can simply assign you the victory! | ||
| − | + | you needn't indulge my trivial thoughts! | |
| − | + | Don't tell me to calm myself. | |
Spare me the compliments. | Spare me the compliments. | ||
You calm down! | You calm down! | ||
| − | + | Get away from me! | |
| − | + | I must say that is a truly insightful observation! | |
I admire how brilliant you are! | I admire how brilliant you are! | ||
you are so clever I must concede! | you are so clever I must concede! | ||
| − | + | Although my own insignificant beliefs lie elsewhere, | |
| − | + | no one can deny your genius! | |
we can both agree you are by far the most persuasive! | we can both agree you are by far the most persuasive! | ||
I am overmastered by your presence! | I am overmastered by your presence! | ||
| − | + | I confess your stunning argument overwhelms me! | |
| − | + | that is the stupidest statement I have ever heard. | |
| − | I have | + | That's absurd! |
| − | + | Oh, no, | |
| − | + | I've heard it all now! | |
| − | + | I'm having trouble taking you seriously. | |
| − | + | I couldn't follow your rambling. | |
| − | + | really, I've been over all this nonsense before. | |
| − | + | don't waste my time with this drivel. | |
| − | + | Wait, what? | |
| + | What? | ||
Are you being serious? | Are you being serious? | ||
| − | + | Give me a break. | |
| − | + | You must be joking. | |
Am I supposed to engage with that? | Am I supposed to engage with that? | ||
Forgive me, but | Forgive me, but | ||
| − | + | What did you just say? | |
| − | + | Huh? | |
| + | Eh? | ||
| + | Ha! | ||
| + | No! | ||
| + | Were you trying to make an argument? | ||
How unreasonable! | How unreasonable! | ||
| − | + | Uh... | |
| − | + | Ack! | |
| + | You are right. | ||
How gracious! | How gracious! | ||
Fine. Let's drop the argument. | Fine. Let's drop the argument. | ||
| − | + | Well, there must be something else to discuss. | |
| − | + | Yes, let's move on. | |
Let's drop the argument. | Let's drop the argument. | ||
There must be something else to discuss. | There must be something else to discuss. | ||
| − | + | Let's move on. | |
| − | + | I must insist. | |
| − | + | Just think about it. | |
| − | + | I don't agree. | |
| − | + | Stop and reflect. | |
| − | + | I sense you're wavering. | |
| − | You | + | I require a substantive reply. |
| − | + | You must be convinced. | |
| − | + | No, I mean it. | |
| + | That's not right. | ||
That's wrong. | That's wrong. | ||
I cannot agree. | I cannot agree. | ||
| + | I disagree. | ||
| + | You are thinking about this all wrong. | ||
| + | Pause to consider. | ||
| + | No. | ||
I beg to differ. | I beg to differ. | ||
| − | + | It's wrong. | |
| − | |||
| − | |||
| − | |||
Really. | Really. | ||
Unbelievable. | Unbelievable. | ||
| − | + | You're wrong. | |
| − | + | I guess I'm not sure. | |
I don't know what to say. | I don't know what to say. | ||
I don't want to argue. | I don't want to argue. | ||
| − | I | + | I just don't know. |
| − | + | the things some people think just boggle the mind. | |
there's just no way you can believe something so stupid. | there's just no way you can believe something so stupid. | ||
it would amaze me if somebody actually thought that. | it would amaze me if somebody actually thought that. | ||
| − | + | nobody could possibly believe that. | |
| − | + | Shameful. | |
I'm appalled. | I'm appalled. | ||
that isn't at all convincing. | that isn't at all convincing. | ||
| − | + | you should keep your weird thoughts to yourself. | |
| − | + | to grant an important position | |
| − | + | was asked | |
| − | + | I told | |
| − | + | Through | |
| − | + | I engaged | |
| − | + | to engage | |
| − | + | engaged me to obtain | |
| − | + | when one came available. | |
| − | I | + | I asked |
asked me | asked me | ||
sent me to | sent me to | ||
| − | + | look past illicit acts | |
| − | + | to tell | |
to ask | to ask | ||
told me to tell | told me to tell | ||
| − | + | told me to ask | |
| − | to | + | I sent |
demands a portion of my official funds | demands a portion of my official funds | ||
asks that I look past illicit acts in my official capacities | asks that I look past illicit acts in my official capacities | ||
| − | + | I serve no one. | |
| − | I | + | I demand a portion of the official funds from |
I asked that | I asked that | ||
demand a portion of the official funds from | demand a portion of the official funds from | ||
| − | + | ask that | |
| − | I | + | I must withdraw! |
Help! Save me! | Help! Save me! | ||
I believe... something. | I believe... something. | ||
| − | I | + | Well, I believe... something else. |
| − | + | sometimes has need for my services. | |
I have no master, but | I have no master, but | ||
I do not know! My instructions come from | I do not know! My instructions come from | ||
| − | I serve | + | I serve |
| − | + | You flinch. | |
| − | + | appears unconvinced. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | You | ||
| − | |||
| − | |||
It is not convincing. | It is not convincing. | ||
appears to acquiesce. | appears to acquiesce. | ||
| − | + | appears unperturbed. | |
| − | appears | ||
You are unperturbed. | You are unperturbed. | ||
flinches. | flinches. | ||
| − | + | You must think you're really frightening. | |
| + | You just aren't as convincing as you think you are. | ||
I do not scheme. | I do not scheme. | ||
engaged to induce a war of | engaged to induce a war of | ||
| − | |||
| − | |||
| − | |||
That was compelling! | That was compelling! | ||
What is this madness? Calm yourself! | What is this madness? Calm yourself! | ||
| + | Fool! | ||
| + | I have nothing to say to you. | ||
| + | engaged me to abduct | ||
| + | engaged me to assassinate | ||
sent me to engage | sent me to engage | ||
to obtain | to obtain | ||
| − | engaged me to | + | engaged me to frame |
| − | + | I decided to frame | |
engaged me to infiltrate | engaged me to infiltrate | ||
engaged me to sabotage the activities of | engaged me to sabotage the activities of | ||
| − | + | ||
| − | + | ||
| − | + | weightless | |
| − | + | fluid | |
| − | + | strong | |
| − | + | large | |
| − | + | elaborate | |
| − | + | expressive | |
| − | + | understated | |
| + | delicate | ||
| + | refined | ||
grotesque | grotesque | ||
crude | crude | ||
| − | + | serene | |
| + | calm | ||
a series of | a series of | ||
graceful | graceful | ||
| − | + | should be | |
Finally, | Finally, | ||
| − | + | There | |
| − | + | First, | |
| + | Then | ||
the fundamental dance position. | the fundamental dance position. | ||
is one of the fundamental dance positions. | is one of the fundamental dance positions. | ||
| − | + | the fundamental dance move. | |
| + | is one of the fundamental dance moves. | ||
called the | called the | ||
| − | + | sprightly | |
| − | + | sinuous | |
| + | debauched | ||
| + | twisting | ||
| + | subtle | ||
| + | sensual | ||
| + | relaxed | ||
| + | passive | ||
| + | powerful | ||
| + | sluggish | ||
intense | intense | ||
aggressive | aggressive | ||
| − | + | spirited | |
| − | + | vigorous | |
flamboyant | flamboyant | ||
lively | lively | ||
| − | + | joyous | |
| − | + | proud | |
passionate | passionate | ||
vivacious | vivacious | ||
| − | + | partially realized | |
| − | + | energetic | |
softly percussive | softly percussive | ||
aborted | aborted | ||
| − | + | low | |
| + | loudly percussive | ||
| + | straight-lined | ||
| + | high | ||
| + | jerking | ||
sharp-edged | sharp-edged | ||
| − | |||
| − | |||
undulating | undulating | ||
| − | + | soft | |
| − | + | raised arm | |
| − | + | spin | |
| − | + | raised left arm | |
| − | + | raised right arm | |
| − | + | body level change | |
| − | + | arm carriage | |
| − | + | right leg lift | |
| + | body level | ||
| + | leg lift | ||
| + | left leg lift | ||
left kick | left kick | ||
right kick | right kick | ||
| − | + | leap | |
| + | kick | ||
| + | curved walk | ||
| + | run | ||
| + | hand gesture | ||
straight walk | straight walk | ||
| − | + | turn | |
facial expression | facial expression | ||
| − | + | steps in an intricate pattern | |
| − | steps in | + | move |
steps in a triangle pattern | steps in a triangle pattern | ||
steps in a figure-eight pattern | steps in a figure-eight pattern | ||
| − | steps in | + | steps in a square pattern |
| + | steps in a circular pattern | ||
| + | half | ||
| + | repeated | ||
| + | eighth | ||
quarter | quarter | ||
| − | |||
| − | |||
| − | |||
counterclockwise | counterclockwise | ||
clockwise | clockwise | ||
| − | + | which grew out of the performances of | |
| − | + | originating in | |
| − | + | pairs | |
| − | + | dancers | |
| − | + | war | |
| − | + | for a single pair | |
| − | + | social | |
| − | + | partner | |
| − | + | celebration | |
| + | participation | ||
| + | solo | ||
| + | group | ||
| + | solo | ||
group | group | ||
| − | |||
| − | |||
is a | is a | ||
sacred | sacred | ||
| − | + | from the follower | |
| + | with | ||
by group members | by group members | ||
from the lead | from the lead | ||
| − | + | performed in succession | |
| − | + | shadowed | |
mirrored | mirrored | ||
performed in retrograde | performed in retrograde | ||
| − | + | footwork | |
| − | + | movement along the line of dance | |
leftward bend | leftward bend | ||
rightward bend | rightward bend | ||
| − | + | forward bend | |
| + | backward bend | ||
independent body movement | independent body movement | ||
| − | + | sway | |
| − | + | rhythm | |
| − | + | with the music | |
| − | + | very quickly | |
| − | + | to the music's | |
| − | + | faster and faster | |
| − | + | quickly | |
| − | + | slowly | |
| − | + | slower and slower | |
| + | , moving | ||
| + | very slowly | ||
| + | along an improvised path | ||
| + | along an intricate path | ||
along a counterclockwise circle | along a counterclockwise circle | ||
turning counterclockwise | turning counterclockwise | ||
| − | along | + | along a clockwise circle |
| − | + | turning clockwise | |
in a double circle | in a double circle | ||
loosely mingled | loosely mingled | ||
| − | + | in several lines | |
| − | + | in a circle | |
The dancers perform | The dancers perform | ||
in a single line | in a single line | ||
| − | + | The dancer performs | |
| − | |||
any composition of | any composition of | ||
| − | + | as the dancer acts out | |
| + | as the dancers act out | ||
The form guides dancers during improvised performances. | The form guides dancers during improvised performances. | ||
The dance is accompanied by | The dance is accompanied by | ||
| − | |||
| − | |||
| − | |||
| − | |||
originally devised by | originally devised by | ||
The rules of the form are applied by choreographers to produce individual dances which can be performed. | The rules of the form are applied by choreographers to produce individual dances which can be performed. | ||
| − | + | serene | |
| − | + | calm | |
| − | + | dance is punctuated by | |
| − | + | graceful | |
| − | + | The | |
| − | + | dance is | |
| − | + | to be mastered. | |
| + | The entire dance has a basic movement | ||
| + | special position | ||
| + | specific move | ||
| + | The dancers imitate the movement of the | ||
| + | This dance is a refined artform, with | ||
with the lead turning out clockwise | with the lead turning out clockwise | ||
with the lead turning out counterclockwise | with the lead turning out counterclockwise | ||
| − | + | with the lead advancing along the main line of motion | |
| − | + | with the lead advancing against the main line of motion | |
through spoken cues | through spoken cues | ||
There are partner changes throughout the dance | There are partner changes throughout the dance | ||
| − | + | through a light touch | |
| − | + | through visual cues | |
briefly | briefly | ||
through touch | through touch | ||
| − | + | by pulling away | |
| − | + | constantly | |
constantly | constantly | ||
briefly | briefly | ||
| − | by | + | , communicating intent |
| − | + | by pushing together | |
maintain open contact | maintain open contact | ||
rarely make contact | rarely make contact | ||
| − | |||
| − | |||
| − | |||
| − | |||
The partners | The partners | ||
dance closely | dance closely | ||
| − | + | aggressive | |
| − | + | powerful | |
| − | + | vigorous | |
| − | + | intense | |
| − | + | lively | |
| − | + | spirited | |
| − | + | joyous | |
| − | + | flamboyant | |
| + | energetic | ||
| + | vivacious | ||
| + | aborted | ||
| + | partially realized | ||
loudly percussive | loudly percussive | ||
softly percussive | softly percussive | ||
| − | + | high | |
| − | + | low | |
sharp-edged | sharp-edged | ||
straight-lined | straight-lined | ||
| + | soft | ||
| + | jerking | ||
| + | fluid | ||
undulating | undulating | ||
| − | + | large | |
| + | weightless | ||
expressive | expressive | ||
strong | strong | ||
| − | + | delicate | |
| + | elaborate | ||
refined | refined | ||
understated | understated | ||
| − | |||
| − | |||
| − | |||
grotesque | grotesque | ||
| − | + | crude | |
| − | + | arm carriage | |
| − | + | raised left arms | |
| − | + | body level | |
| − | + | body level changes | |
| − | + | left leg lifts | |
| − | + | right leg lifts | |
| + | right kicks | ||
| + | leg lifts | ||
| + | kicks | ||
| + | left kicks | ||
| + | runs | ||
| + | leaps | ||
straight walks | straight walks | ||
curved walks | curved walks | ||
| − | |||
facial expressions | facial expressions | ||
hand gestures | hand gestures | ||
| + | repeated | ||
| + | turns | ||
| + | quarter | ||
| + | half | ||
clockwise | clockwise | ||
eighth | eighth | ||
| − | + | sinuous | |
| + | counterclockwise | ||
twisting | twisting | ||
sprightly | sprightly | ||
| − | + | sensual | |
| − | + | debauched | |
passive | passive | ||
subtle | subtle | ||
| − | |||
| − | |||
| − | |||
| − | |||
sluggish | sluggish | ||
relaxed | relaxed | ||
| − | + | synthesis | |
| − | + | verse | |
| − | + | exposition | |
| − | + | recapitulation | |
| − | + | passage | |
| − | + | introduction | |
| − | + | The dance enters a new section with the | |
| − | + | next | |
| + | shadowed | ||
| + | The dance begins with the | ||
| + | performed in retrograde | ||
| + | performed in succession | ||
movement | movement | ||
mirrored | mirrored | ||
| − | + | partially realized | |
| − | + | moves | |
large | large | ||
aborted | aborted | ||
| − | + | of the follower | |
| + | , with | ||
movement along the line of dance | movement along the line of dance | ||
of the lead | of the lead | ||
| − | + | rightward bends | |
| − | + | footwork | |
backward bends | backward bends | ||
leftward bends | leftward bends | ||
| − | + | sway | |
| − | + | forward bends | |
| + | spins | ||
independent body movement | independent body movement | ||
| − | |||
| − | |||
| − | |||
raised right arms | raised right arms | ||
raised arms | raised arms | ||
| − | + | section is punctuated by | |
| − | + | This | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
section is | section is | ||
| − | + | There are partner changes | |
| + | There is a basic movement | ||
section is distinct. | section is distinct. | ||
to the | to the | ||
| − | |||
| − | |||
| − | |||
variations | variations | ||
of the music. | of the music. | ||
| − | + | coda | |
| + | bridge-passage | ||
chorus | chorus | ||
finale | finale | ||
| − | + | , so removing them. | |
| − | + | [cleanUpChannelAndSound]: Sound at | |
| − | + | [cleanUpChannelAndSound]: Channel at | |
| − | + | is cleaning up. | |
| − | + | [cleanUpChannelGroup]: Callback has ended for ChannelGroup at | |
| − | The | + | [cleanUpChannelGroup]: Removed DSPs for channel group |
| − | The | + | [cleanUpChannelGroup]: Found DSPs for channel group |
| + | [cleanUpChannelGroup]: Removed fade pointer for channel group | ||
| + | [cleanUpChannelGroup]: Found fade points for channel group | ||
| + | [cleanUpChannelGroup]: Channel # | ||
| + | was a null pointer. | ||
| + | [cleanUpChannelGroup]: ChannelGroup at | ||
| + | [cleanUpChannelAndSound]: Callback has ended for channel | ||
| + | [cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: | ||
| + | marked as ready to release. | ||
| + | [cleanUpChannelAndSound]: Removed DSPs for channel | ||
| + | [cleanUpChannelAndSound]: Found DSPs for channel | ||
| + | [cleanUpChannelAndSound]: Removed fade pointer for channel | ||
| + | [cleanUpChannelAndSound]: Found fade points for channel | ||
| + | generic | ||
| + | [adjustVolumeForPlayingSound]: Volume changing from | ||
| + | [adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume. | ||
| + | [adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null. | ||
| + | [adjustPanForPlayingSound]: Sound at | ||
| + | panning changing from | ||
| + | [adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value. | ||
| + | [adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null. | ||
| + | [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from | ||
| + | % to | ||
| + | [adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading. | ||
| + | [adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied. | ||
| + | [setLowPassFilter]: Couldn't find the new environment where the player is heading. | ||
| + | [panSound]: Attempted to panSound, but the audio provided was null. | ||
| + | [fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null. | ||
| + | [fadeSound]: Attempted to fadeSound, but the channel provided was null. | ||
| + | [fadeInSound]: Attempted to fadeInSound, but the channel provided was null. | ||
| + | [createSafeThread]: Creating a new safe thread. | ||
| + | [createSafeThread]: Released mutex for thread | ||
| + | [createSafeThread]: Unlocked mutex for thread | ||
| + | [createSafeThread]: Locked mutex for thread | ||
| + | qF@ | ||
| + | `qF@ | ||
| + | pqF@ | ||
| + | nF@ | ||
| + | oF@ | ||
| + | nF@ | ||
| + | `oF@ | ||
| + | `oF@ | ||
| + | stof argument out of range | ||
| + | invalid stof argument | ||
| + | [initializeAudioEngine]: initializing DFAS | ||
| + | notificationChannelGroup | ||
| + | userInterfaceChannelGroup | ||
| + | soundEffectsChannelGroup | ||
| + | oneShotChannelGroup | ||
| + | alignmentAmbianceChannelGroup | ||
| + | foregroundChannelGroup | ||
| + | ambientLayerChannelGroup | ||
| + | ambientChannelGroup | ||
| + | ./data/sound/audio/starting-volume.txt | ||
| + | notification | ||
| + | userinterface | ||
| + | soundeffects | ||
| + | alignmentambiance | ||
| + | oneshot | ||
| + | ambiancelayer | ||
| + | FMOD: Failed to create | ||
| + | FMOD: Failed to initialise system object | ||
| + | FMOD failed to release audio engine | ||
| + | FMOD: Failed to set callback for sound | ||
| + | [setChannelGroupAndSetCallback]: setting callback on | ||
| + | FMOD: Failed to set channel group | ||
| + | [setChannelGroupAndSetCallback]: setting channel group for | ||
| + | [initializeAudioEngine]: resetting all 'current' DFAS variables | ||
| + | invalid deque<T> subscript | ||
| + | [playSound]: Playing | ||
| + | Channel: | ||
| + | [playSound]: | ||
| + | Sound: | ||
| + | Thread: | ||
| + | [playSound]: FMOD: Failed to unpause channel | ||
| + | FMOD: Failed to play sound | ||
| + | actions/drowning/riser | ||
| + | actions/campfire-loop | ||
| + | ambiance/layers/river | ||
| + | [loadSound]: Loading | ||
| + | [loadSound]: Failed to load a sound for | ||
| + | [loadSound]: | ||
| + | [loadSound]: FMOD: Failed to get open state of sound | ||
| + | [loadSound]: New channel created for | ||
| + | major | ||
| + | natural minor | ||
| + | harmonic minor | ||
| + | melodic minor | ||
| + | myxolydian | ||
| + | Composer generated a chord: | ||
| + | Composer generated a chord progression for | ||
| + | invalid vector subscript | ||
| + | .ogg | ||
| + | flying-loop | ||
| + | ./data/sound/audio/locomotion/fly/ | ||
| + | flying loop already playing | ||
| + | flying loop not playing | ||
| + | dirt | ||
| + | grass | ||
| + | grass-tall | ||
| + | gravel | ||
| + | ice | ||
| + | metal-crafted | ||
| + | metal-natural | ||
| + | mud | ||
| + | snow | ||
| + | water-depth-1 | ||
| + | water-depth-2 | ||
| + | water-depth-3 | ||
| + | wood-crafted | ||
| + | wood-natural | ||
| + | ./data/sound/audio/locomotion/footsteps/ | ||
| + | /walk | ||
| + | general | ||
| + | water | ||
| + | ./data/sound/audio/locomotion/jump/ | ||
| + | /jump | ||
| + | ./data/sound/audio/locomotion/sweeteners/ | ||
| + | /sweetener | ||
| + | discovery | ||
| + | key-quest-item | ||
| + | ./data/sound/audio/notifications/alerts/ | ||
| + | battle-pullback | ||
| + | ./data/sound/audio/notifications/map/ | ||
| + | hunger-pullback | ||
| + | savage | ||
| + | evil | ||
| + | ./data/sound/audio/ambiance/alignments/ | ||
| + | good | ||
| + | ) was out of range. | ||
| + | [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds. | ||
| + | from potential alignments. | ||
| + | [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( | ||
| + | ./data/sound/audio/ambiance/regions/ | ||
| + | Picked | ||
| + | /one-shot- | ||
| + | ./data/sound/audio/one-shots/ | ||
| + | base | ||
| + | neutral | ||
| + | region ( | ||
| + | from the regional variants for | ||
| + | Passed a region variant that does not exist for the | ||
| + | normal | ||
| + | rain | ||
| + | light-rain | ||
| + | heavy-rain | ||
| + | volcano | ||
| + | river | ||
| + | far | ||
| + | close | ||
| + | dwarven-hillocks/walla-high | ||
| + | walla | ||
| + | dwarven-hillocks/walla-medium | ||
| + | dwarven-hillocks/walla-low | ||
| + | fort/walla-low | ||
| + | fort/walla-high | ||
| + | fortress/walla-high | ||
| + | fort/walla-medium | ||
| + | fortress/walla-medium | ||
| + | fortress/walla-low | ||
| + | found campfire loop and stopping it. | ||
| + | attempted to stop campfire loop, but it was not found in the currently playing sound effects. | ||
| + | attempted to stop the campfire loop but ran into an exception: | ||
| + | attempted to stop the campfire loop but ran into a runtime error: | ||
| + | human-hamlet/walla-low | ||
| + | human-hamlet/walla-high | ||
| + | human-town/walla-high | ||
| + | human-hamlet/walla-medium | ||
| + | human-town/walla-medium | ||
| + | human-town/walla-low | ||
| + | outside | ||
| + | character-creation | ||
| + | no ambiance layer found by name | ||
| + | ./data/sound/audio/ambiance/layers/ | ||
| + | [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. | ||
| + | no ambiance layer found by ambiance | ||
| + | map | ||
| + | [findAmbianceInRegion]: Failed to find ambiance in the provided region. | ||
| + | Alignment Ambiance | ||
| + | Milliseconds until next ambiance occurs naturally: | ||
| + | Time until next ambiance occurs naturally: | ||
| + | time(s) | ||
| + | is all done looping, a new ambiance will be played. | ||
| + | Looping ambient track ( | ||
| + | time until next ambiance was supposed to be: | ||
| + | total time waited: | ||
| + | ambiance layer is about to start looping. | ||
| + | has been faded out, exiting out of looping monitor. | ||
| + | ), stopping it. | ||
| + | couldn't find ambiance to play in playNewAmbiance. | ||
| + | song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. | ||
| + | Found a currently playing ambiance layer with the same name ( | ||
| + | attempted to stop campfire loop, but no sound effects were playing. | ||
| + | campfire-loop | ||
| + | starting the one shots thread. | ||
| + | Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot. | ||
| + | attempting to play next one shot in | ||
| + | seconds. | ||
| + | playing a one-shot cluster | ||
| + | cave | ||
| + | angel-vault | ||
| + | cavern | ||
| + | kobold | ||
| + | rocky | ||
| + | desert | ||
| + | elven-forest-retreat | ||
| + | dwarven-hillocks | ||
| + | broadleaf-coniferous | ||
| + | forest | ||
| + | fortress | ||
| + | taiga | ||
| + | goblin-dark-fortress | ||
| + | glacier | ||
| + | grassland | ||
| + | goblin-dark-pits | ||
| + | shrubland | ||
| + | savanna | ||
| + | temperate | ||
| + | human-town | ||
| + | human-hamlet | ||
| + | mountains | ||
| + | lake | ||
| + | ocean | ||
| + | necromancer-tower | ||
| + | arctic | ||
| + | tropical-temperate | ||
| + | tavern | ||
| + | sky | ||
| + | underworld | ||
| + | tundra | ||
| + | marsh | ||
| + | wetland | ||
| + | swamp | ||
| + | as the current region. | ||
| + | Attempted to start a river, but one was already playing. | ||
| + | region. | ||
| + | Attempted to start the rain layer, but one was already playing. | ||
| + | /walla-low | ||
| + | starting low walla for the | ||
| + | /walla-medium | ||
| + | starting medium walla for the | ||
| + | /walla-high | ||
| + | starting high walla for the | ||
| + | [startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing. | ||
| + | stopping all wallas for the | ||
| + | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | ||
| + | No errors. | ||
| + | The specified channel has been reused to play another sound. | ||
| + | Error trying to allocate a channel. | ||
| + | DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. | ||
| + | DMA Failure. See debug output for more information. | ||
| + | DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. | ||
| + | DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. | ||
| + | DSP connection error. Couldn't find the DSP unit specified. | ||
| + | DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. | ||
| + | DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. | ||
| + | DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. | ||
| + | Error loading file. | ||
| + | DSP operation cannot be performed on a DSP of this type. | ||
| + | Media was ejected while reading. | ||
| + | Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. | ||
| + | End of current chunk reached while trying to read data. | ||
| + | End of file unexpectedly reached while trying to read essential data (truncated?). | ||
| + | Error initializing output device. | ||
| + | Soundcard does not support the specified format. | ||
| + | An unspecified error has been returned from a plugin. | ||
| + | The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. | ||
| + | A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) | ||
| + | A requested output, dsp unit type or codec was not available. | ||
| + | An error occurred trying to initialize the recording device. | ||
| + | A plugin was built with an unsupported SDK version. | ||
| + | Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. | ||
| + | Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. | ||
| + | This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. | ||
| + | The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. | ||
| + | The specified tag could not be found or there are no tags. | ||
| + | Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. | ||
| + | The retrieved string is too long to fit in the supplied buffer and has been truncated. | ||
| + | The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. | ||
| + | This command failed because System::init or System::setDriver was not called. | ||
| + | Something in FMOD hasn't been implemented when it should be! contact support! | ||
| + | The version number of this file format is not supported. | ||
| + | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | ||
| + | The live update connection failed due to the game already being connected. | ||
| + | The specified bank has already been loaded. | ||
| + | The live update connection timed out. | ||
| + | The live update connection failed due to the game data being out of sync with the tool. | ||
| + | The Studio::System object is not yet initialized. | ||
| + | The requested event, parameter, bus or vca could not be found. | ||
| + | An invalid string was passed to this function. | ||
| + | The specified resource is not loaded, so it can't be unloaded. | ||
| + | The specified resource is not locked, so it can't be unlocked. | ||
| + | The specified resource is already locked. | ||
| + | The length provided exceeds the allowable limit. | ||
| + | The specified recording driver has been disconnected. | ||
| + | Unsupported file or audio format. | ||
| + | File not found. | ||
| + | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | ||
| + | There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. | ||
| + | Proxy authentication is required to access the specified resource. | ||
| + | The specified resource requires authentication or is forbidden. | ||
| + | The HTTP request timed out. | ||
| + | A HTTP server error occurred. | ||
| + | Cannot call this command after System::init. | ||
| + | FMOD was not initialized correctly to support this function. | ||
| + | Value passed in was a NaN, Inf or denormalized float. | ||
| + | An error occurred that wasn't supposed to. Contact support. | ||
| + | An invalid parameter was passed to this function. | ||
| + | An invalid object handle was used. | ||
| + | An invalid speaker was passed to this function based on the current speaker mode. | ||
| + | An invalid seek position was passed to this function. | ||
| + | Tried to call a function on a thread that is not supported. | ||
| + | The syncpoint did not come from this sound handle. | ||
| + | Reached maximum audible playback count for this sound's soundgroup. | ||
| + | The vectors passed in are not unit length, or perpendicular. | ||
| + | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | ||
| + | Not enough memory or resources. | ||
| + | Tried to use a feature that requires hardware support. | ||
| + | Tried to call a command on a 2d sound when the command was meant for 3d sound. | ||
| + | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | ||
| + | Couldn't connect to the specified host. | ||
| + | Operation on a non-blocking socket could not complete immediately. | ||
| + | The specified URL couldn't be resolved. | ||
| + | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | ||
| + | Operation could not be performed because specified sound/DSP connection is not ready. | ||
| + | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | ||
| + | Error creating hardware sound buffer. | ||
| + | Unknown error. | ||
| + | Picking a combat song by the | ||
| + | name... | ||
| + | all new combat songs have not been played at least once, so picking from all new songs. | ||
| + | all new combat songs have been played at least once, so picking from all songs, even older ones. | ||
| + | tried to get currently playing combat song's name, but there was no 'songName' property. | ||
| + | tried to get currently playing combat song's name, but there is no currently playing combat song. | ||
| + | combat song selected: | ||
| + | [CombatSongWriter]: Waiting | ||
| + | ms to play stinger from group # | ||
| + | until after the stingers are complete. | ||
| + | [CombatSongWriter]: Starting stingers from group # | ||
| + | [CombatSongWriter]: Starting loops from group # | ||
| + | ms to play next group # | ||
| + | ms to stop group # | ||
| + | until the next phrase. | ||
| + | [CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set. | ||
| + | [CombatSongWriter]: Stopping loops from group # | ||
| + | [CombatSongWriter]: Advancing group from | ||
| + | [CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense. | ||
| + | [CombatSongWriter]: Waiting to fade stinger from group # | ||
| + | until next measure start. | ||
| + | layer to add on the combat song. | ||
| + | [CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense. | ||
| + | [CombatSongWriter]: No more loop layers to add to this group | ||
| + | [CombatSongWriter]: Choosing the | ||
| + | [CombatSongWriter]: Stopping the ' | ||
| + | ' combat song. | ||
| + | [CombatSongWriter]: Starting group # | ||
| + | loops. | ||
| + | [CombatSongWriter]: Synchronizing the loops for group # | ||
| + | 'loop' layer to play. | ||
| + | [CombatSongWriter]: Synchronizing the | ||
| + | 'loop' layer. | ||
| + | 'stinger' layer to bridge to the next group of the combat song. | ||
| + | of stingers. | ||
| + | measures before playing next layer. | ||
| + | [CombatSongWriter]: Picking the | ||
| + | [CombatSongWriter]: Letting | ||
| + | play for | ||
| + | beat of phrase: | ||
| + | current ms position of song: | ||
| + | milliseconds left in current phrase: | ||
| + | milliseconds of current phrase: | ||
| + | until a measure before the next phrase. | ||
| + | [CombatSongWriter]: Attempted to play a new combat song, but it was not set. | ||
| + | [CombatSongWriter]: Stopping combat song after stingers for group # | ||
| + | , as there are no more groups of loops. | ||
| + | [CombatSongWriter]: Stopping group # | ||
| + | layers | ||
| + | layer over one measure, as it should fade out. | ||
| + | 'loop' layer to stop. | ||
| + | [CombatSongWriter]: Sorting stingers based on the 'order' property. | ||
| + | [CombatSongWriter]: Fading out the | ||
| + | [CombatSongWriter]: Getting time to wait before group # | ||
| + | [CombatSongWriter]: Sorting loops based on the 'intensity' property. | ||
| + | ./data/sound/audio/combat-songs/ | ||
| + | ./data/sound/audio/songs/ | ||
| + | or_bass_pulse_lp | ||
| + | or_drummed_pulse_lp | ||
| + | or_drumlow_pulse_lp | ||
| + | os_stinger_low_a | ||
| + | or_drumhigh_pulse_lp | ||
| + | os_stinger_low_b | ||
| + | combat_stinger_intro_onebar | ||
| + | bass_layer_lp_low | ||
| + | combat_oneshot_outro | ||
| + | combat_loop_high | ||
| + | FMOD: Failed to get number of channels | ||
| + | name. | ||
| + | tried to get currently playing song's name, but there was no 'songName' property. | ||
| + | [SongPicker]: Attempted to pick song from an empty shufflebag. | ||
| + | [SongPicker]: picking a song by the | ||
| + | tried to get currently playing song's name, but there is no currently playing song. | ||
| + | [SongPicker]: Attempted to find least played song, but encountered an exception. | ||
| + | [SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. | ||
| + | [SongWriter]: No dynamic moments for this playthrough. | ||
| + | [SongWriter]: song has been stopped, so abandoning moments from song. | ||
| + | [SongWriter]: Playing all layers. | ||
| + | [SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: | ||
| + | must be removed | ||
| + | [SongWriter]: curated moment happening. | ||
| + | [SongWriter]: could not find a moment. | ||
| + | % of tracks are currently playing, so a layer | ||
| + | [SongWriter]: | ||
| + | can be removed | ||
| + | will be added | ||
| + | for the removal saving throw, saving throw | ||
| + | [SongWriter]: Rolled a d6 and got | ||
| + | succeeded | ||
| + | was failed | ||
| + | a layer. | ||
| + | [SongWriter]: Inflection moment will | ||
| + | remove | ||
| + | add | ||
| + | [SongWriter]: No curated moment present for the defined measure, so no curated layers selected. | ||
| + | [SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. | ||
| + | [SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them. | ||
| + | [SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. | ||
| + | [SongWriter]: all curated configurations exhausted, so playing all layers. | ||
| + | [SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration. | ||
| + | [SongWriter]: picked a unique new list of curated layers that hasn't been played yet. | ||
| + | [SongWriter]: Removing the | ||
| + | layer because it's in the layer configuration. | ||
| + | selected as curated moment layers. | ||
| + | layer because it's not in the new layer configuration. | ||
| + | [SongWriter]: Force-adding the | ||
| + | layer because it's in the current playing layers. | ||
| + | [SongWriter]: Not removing the | ||
| + | layer because it's not in the currently playing layers. | ||
| + | [SongWriter]: No layers to add. | ||
| + | 'always play' layer to start the song. | ||
| + | [SongWriter]: Not re-adding the | ||
| + | [SongWriter]: No layers to remove. | ||
| + | [SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration. | ||
| + | [SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. | ||
| + | [SongWriter]: choosing the | ||
| + | layer to start the song. | ||
| + | ) was not in recently modified layers, so it is safe to | ||
| + | ' layer ( | ||
| + | [SongWriter]: Found new unique starting layer configuration. | ||
| + | [SongWriter]: Created starting layer configuration. | ||
| + | out | ||
| + | ' layer. | ||
| + | [SongWriter]: The ' | ||
| + | [SongWriter]: Attempted to change song layer, but was provided a layer that is null. | ||
| + | [SongWriter]: Waiting | ||
| + | [SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null. | ||
| + | the ' | ||
| + | milliseconds to fade | ||
| + | [SongWriter]: Fading | ||
| + | layer volume, but the foreground channel group was destroyed. | ||
| + | [SongWriter]: Attempted to adjust the | ||
| + | strike-the-earth | ||
| + | acc-gtr | ||
| + | drops-gtr | ||
| + | drums | ||
| + | drop-gtr | ||
| + | main-gtr | ||
| + | pads | ||
| + | vox | ||
| + | acc-gtr-2 | ||
| + | pads-bass | ||
| + | acc-main-gtr | ||
| + | clap-drop | ||
| + | pad-whistle | ||
| + | percussion | ||
| + | piano-pluck-main | ||
| + | claps | ||
| + | GTR_Acc_merged_1 | ||
| + | Drums_merged | ||
| + | acc-gtr-1 | ||
| + | gallop-gtr | ||
| + | acc-gallop-gtr | ||
| + | acc-vox-gtr | ||
| + | GTR_Main_merged_1 | ||
| + | Pads_mixed | ||
| + | am-card-1 | ||
| + | am-card-2 | ||
| + | acc | ||
| + | main-rtm | ||
| + | ste-card | ||
| + | am-card-3 | ||
| + | am-card-5 | ||
| + | drink | ||
| + | drop/coin/drop | ||
| + | descent-stairs | ||
| + | dig | ||
| + | drop/metal/drop | ||
| + | drop/organic/drop | ||
| + | drop/generic/drop | ||
| + | drop/liquid/drop | ||
| + | eat | ||
| + | fast-travel | ||
| + | drop/rock/drop | ||
| + | drop/wood/drop | ||
| + | look-at-inventory | ||
| + | pick-up/coin/pick-up | ||
| + | forage | ||
| + | ignite | ||
| + | pick-up/metal/pick-up | ||
| + | pick-up/organic/pick-up | ||
| + | pick-up/generic/pick-up | ||
| + | pick-up/liquid/pick-up | ||
| + | pull-lever | ||
| + | sleep | ||
| + | pick-up/rock/pick-up | ||
| + | pick-up/wood/pick-up | ||
| + | throw-item-organic | ||
| + | trade | ||
| + | smell | ||
| + | throw-item-metal | ||
| + | ./data/sound/audio/actions/ | ||
| + | ascend-stairs | ||
| + | campfire-ignite | ||
| + | chop-tree | ||
| + | attack | ||
| + | build | ||
| + | melee/bone/swing | ||
| + | melee/metal/swing | ||
| + | melee/whip/swing | ||
| + | melee/flesh/swing | ||
| + | melee/glass/swing | ||
| + | hit-projectile/bow-crossbow/ground/metal/hit-projectile | ||
| + | hit-projectile/bow-crossbow/armor/wood/hit-projectile | ||
| + | hit-projectile/bow-crossbow/armor/metal/hit-projectile | ||
| + | hit-projectile/bow-crossbow/flesh/metal/hit-projectile | ||
| + | fire-projectile/crossbow/bone/fire-projectile | ||
| + | fire-projectile/crossbow/metal/fire-projectile | ||
| + | hit-projectile/bow-crossbow/flesh/wood/hit-projectile | ||
| + | hit-projectile/bow-crossbow/ground/wood/hit-projectile | ||
| + | parry/glass/success | ||
| + | parry/metal/success | ||
| + | fire-projectile/crossbow/wood/fire-projectile | ||
| + | parry/bone/success | ||
| + | parry/glass/fail | ||
| + | parry/metal/fail | ||
| + | parry/wood/success | ||
| + | parry/bone/fail | ||
| + | parry/wood/fail | ||
| + | ./data/sound/audio/combat/ | ||
| + | melee/flesh/hit | ||
| + | melee/glass/hit | ||
| + | melee/wood/swing | ||
| + | melee/bone/hit | ||
| + | melee/wood/hit | ||
| + | wrestle/wrestle | ||
| + | melee/metal/hit | ||
| + | melee/whip/hit | ||
| + | block/glass/block | ||
| + | block/metal/block | ||
| + | block/bone/block | ||
| + | block/flesh/block | ||
| + | fire-projectile/ballista/bone/fire-projectile | ||
| + | fire-projectile/ballista/metal/fire-projectile | ||
| + | block/whip/block | ||
| + | block/wood/block | ||
| + | hit-projectile/ballista/flesh/bone/hit-projectile | ||
| + | hit-projectile/ballista/ground/bone/hit-projectile | ||
| + | fire-projectile/ballista/wood/fire-projectile | ||
| + | hit-projectile/ballista/armor/bone/hit-projectile | ||
| + | hit-projectile/ballista/ground/metal/hit-projectile | ||
| + | hit-projectile/ballista/armor/wood/hit-projectile | ||
| + | hit-projectile/ballista/armor/metal/hit-projectile | ||
| + | hit-projectile/ballista/flesh/metal/hit-projectile | ||
| + | fire-projectile/bow/bone/fire-projectile | ||
| + | fire-projectile/bow/metal/fire-projectile | ||
| + | hit-projectile/ballista/flesh/wood/hit-projectile | ||
| + | hit-projectile/ballista/ground/wood/hit-projectile | ||
| + | hit-projectile/bow-crossbow/flesh/bone/hit-projectile | ||
| + | hit-projectile/bow-crossbow/ground/bone/hit-projectile | ||
| + | fire-projectile/bow/wood/fire-projectile | ||
| + | hit-projectile/bow-crossbow/armor/bone/hit-projectile | ||
| + | ./data/sound/audio/doors/ | ||
| + | /door | ||
| + | splash | ||
| + | ./data/sound/audio/actions/drowning/ | ||
| + | riser | ||
| + | stinger | ||
| + | [stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing. | ||
| + | drowning/riser | ||
| + | CAVERN | ||
| + | DESERT | ||
| + | ANGEL_VAULT | ||
| + | CAVE | ||
| + | FOREST | ||
| + | DWARVEN_HILLOCKS | ||
| + | ELVEN_FOREST_RETREAT | ||
| + | GOBLIN_DARK_FORTRESS | ||
| + | GOBLIN_DARK_PITS | ||
| + | FORTRESS | ||
| + | GLACIER | ||
| + | HUMAN_TOWN | ||
| + | LAKE | ||
| + | GRASSLAND | ||
| + | HUMAN_HAMLET | ||
| + | NECROMANCER_TOWER | ||
| + | OCEAN | ||
| + | MAP | ||
| + | MOUNTAINS | ||
| + | no alignment provided for | ||
| + | ) but it didn't exist. | ||
| + | attempted to set an alignment ( | ||
| + | position | ||
| + | setting | ||
| + | alignments/ | ||
| + | no valid poll data sent, so can't set new region information. | ||
| + | starting new ambiance for | ||
| + | ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling. | ||
| + | ambiance playing, but it existed in the poll. | ||
| + | didn't find | ||
| + | found | ||
| + | has no ambiances, so not playing anything. | ||
| + | already have | ||
| + | ambiance playing, doing nothing. | ||
| + | [updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer. | ||
| + | [updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic. | ||
| + | alignment for | ||
| + | ambiance playing. | ||
| + | diagetic sound | ||
| + | s to spatialize. | ||
| + | layers/river/river | ||
| + | isn't a current diagetic sound. | ||
| + | , but | ||
| + | , but there are no | ||
| + | [updateDiageticSounds]: Attempted to spatialize a | ||
| + | found a playing river layer, ignoring request to start a new one. | ||
| + | no river layer found, so playing one. | ||
| + | found a playing campfire loop, ignoring request to start a new one. | ||
| + | no campfire loop found, so playing one. | ||
| + | TUNDRA | ||
| + | SKY | ||
| + | TAVERN | ||
| + | maxhearingdistance | ||
| + | ./data/sound/audio/spatialization.txt | ||
| + | UNDERWORLD | ||
| + | WETLAND | ||
| + | Non-diagetic sound ( | ||
| + | --------------------------- | ||
| + | No audio to adjust the positioning for, as no audio is playing. | ||
| + | ), not altering panning or volume. | ||
| + | audio->verticalDistanceFromPlayer (before modification): | ||
| + | audio->horizontalDistanceFromPlayer (after modification): | ||
| + | adjusting diagetic sound ( | ||
| + | audio->horizontalDistanceFromPlayer (before modification): | ||
| + | ) tiles away. | ||
| + | , y: | ||
| + | audio->verticalDistanceFromPlayer (after modification): | ||
| + | [getRegionInformationMapFromPoll]: region bits sent from region polling did not map to a region. | ||
| + | alignment ambiance at (x: | ||
| + | ) playing, so stopping it. | ||
| + | region ambiance at (x: | ||
| + | positioning | ||
| + | ) for | ||
| + | set a region variant ( | ||
| + | found non-polled ambiance ( | ||
| + | found non-polled alignment ambiance ( | ||
| + | no region variant provided for | ||
| + | set an alignment ( | ||
| + | ) but it didn't exist for | ||
| + | attempted to set a region variant ( | ||
| + | found a playing rain layer, ignoring request to start a new one. | ||
| + | no rain layer found, so playing one. | ||
| + | layers/rain/light-rain | ||
| + | layers/rain/heavy-rain | ||
| + | no character creation ambiance layer found, so playing one. | ||
| + | /walla- | ||
| + | layers/character-creation | ||
| + | found a playing character creation ambiance layer, ignoring request to start a new one. | ||
| + | found a walla layer playing, ignoring request to start a new one. | ||
| + | no walla layer found, so playing one. | ||
| + | layers/walla/ | ||
| + | no current region set, so no walla layer playing. | ||
| + | invalid unordered_map<K, T> key | ||
| + | character-sheet | ||
| + | chop-meat | ||
| + | announcement | ||
| + | attack-options | ||
| + | climb | ||
| + | combat-options | ||
| + | clouds-off | ||
| + | clouds-on | ||
| + | interact-with-ground | ||
| + | inventory | ||
| + | companion | ||
| + | find-nearby-creatures | ||
| + | music-making | ||
| + | projectile | ||
| + | movement-options | ||
| + | sheath | ||
| + | quest-log | ||
| + | rest | ||
| + | speak | ||
| + | special-actions | ||
| + | sneak-off | ||
| + | stop-travel | ||
| + | surrender-off | ||
| + | standing-preference-stand | ||
| + | standing-preference-lie-down | ||
| + | tracks-on | ||
| + | surrender-on | ||
| + | tracks-off | ||
| + | wrestle | ||
| + | ./data/sound/audio/ui/clicks/bottom-bar/ | ||
| + | confirm | ||
| + | ./data/sound/audio/ui/clicks/ | ||
| + | /click | ||
| + | generic-small | ||
| + | start-new-adventure | ||
| + | ./data/sound/audio/ui/scrolls/ | ||
| + | /scroll | ||
| + | tab | ||
| + | ./data/sound/audio/ui/tab/ | ||
| + | whoosh | ||
| + | ./data/sound/audio/ui/whoosh/ | ||
| + | gamelog.txt | ||
negative | negative | ||
| − | + | zero | |
errorlog.txt | errorlog.txt | ||
| − | + | five | |
| + | six | ||
| + | seven | ||
| + | eight | ||
| + | one | ||
| + | two | ||
| + | three | ||
| + | four | ||
| + | Twelfth | ||
| + | Thirteenth | ||
| + | Fourteenth | ||
| + | Fifteenth | ||
Eighth | Eighth | ||
| − | + | Ninth | |
| − | + | Tenth | |
| − | + | Eleventh | |
| − | + | Sixteenth | |
| − | + | Seventeenth | |
| − | + | Eighteenth | |
| − | + | Nineteenth | |
| − | + | thirteen | |
| + | fourteen | ||
| + | fifteen | ||
| + | sixteen | ||
| + | nine | ||
| + | ten | ||
| + | eleven | ||
| + | twelve | ||
| + | million | ||
| + | thousand | ||
hundred | hundred | ||
twenty | twenty | ||
| − | + | seventeen | |
| − | + | eighteen | |
nineteen | nineteen | ||
billion | billion | ||
| − | + | seventy | |
| − | + | eighty | |
| − | + | ninety | |
| − | + | Negative | |
| − | + | thirty | |
| − | + | forty | |
| − | + | fifty | |
| − | + | sixty | |
| − | + | Fourth | |
| − | + | Fifth | |
| − | + | Sixth | |
| − | + | Seventh | |
| − | + | Zeroth | |
| − | + | First | |
| − | + | Second | |
| − | + | Third | |
| − | + | ||
| + | |||
Digging designation cancelled: damp stone located. | Digging designation cancelled: damp stone located. | ||
| − | |||
| − | |||
The impertinent magma has defaced a | The impertinent magma has defaced a | ||
The impertinent lava has defaced a | The impertinent lava has defaced a | ||
| + | Digging designation cancelled: warm stone located. | ||
| + | sculpture has melted! | ||
| + | |||
| + | |||
TAN_MAT | TAN_MAT | ||
| − | + | Nest Box | |
| + | Offering Place | ||
| + | Trade Depot | ||
| + | Nest | ||
| + | Shop | ||
Magma Forge | Magma Forge | ||
Siege Workshop | Siege Workshop | ||
| + | Craftsman | ||
| + | 's Forge | ||
| + | Farmer's Workshop | ||
| + | 's Workshop | ||
| + | Wagon | ||
| + | Carpenter's Workshop | ||
| + | Farm Plot | ||
| + | Glass Furnace | ||
| + | Workshop | ||
| + | Zone | ||
| + | Clothier | ||
| + | Tool | ||
's Shop | 's Shop | ||
Leather Works | Leather Works | ||
| − | + | Cage Trap | |
| − | + | Stone-Fall Trap | |
| − | + | Furnace | |
| − | Glass Furnace | + | Pressure Plate |
| + | Magma Glass Furnace | ||
| + | Magma Kiln | ||
Wood Furnace | Wood Furnace | ||
Magma Smelter | Magma Smelter | ||
| − | + | Track (NW) | |
| − | + | Track (SE) | |
| − | + | Track (NS) | |
| − | + | Track (NE) | |
| − | + | Track (E) | |
| − | + | Track (W) | |
| − | + | Track (N) | |
| − | Track | + | Track (S) |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Track ( | ||
Track (NSEW) | Track (NSEW) | ||
Track/Ramp (N) | Track/Ramp (N) | ||
| + | Track (NEW) | ||
| + | Track (SEW) | ||
| + | Track (NSE) | ||
| + | Track (NSW) | ||
| + | Track (SW) | ||
| + | Track (EW) | ||
| + | Track/Ramp (SE) | ||
| + | Track/Ramp (SW) | ||
| + | Track/Ramp (NE) | ||
| + | Track/Ramp (NW) | ||
| + | Track/Ramp (W) | ||
| + | Track/Ramp (NS) | ||
Track/Ramp (S) | Track/Ramp (S) | ||
Track/Ramp (E) | Track/Ramp (E) | ||
| − | + | Construction | |
| − | + | Display Furniture | |
| − | Track/Ramp ( | + | Track/Ramp (SEW) |
| − | Track/Ramp ( | + | Track/Ramp (NSEW) |
| − | Track/Ramp ( | + | Track/Ramp (NSW) |
| − | Track/Ramp ( | + | Track/Ramp (NEW) |
Track/Ramp (EW) | Track/Ramp (EW) | ||
Track/Ramp (NSE) | Track/Ramp (NSE) | ||
| − | + | Floor Grate | |
| − | + | Vertical Bars | |
| − | + | Floor Hatch | |
| − | + | Wall Grate | |
| − | + | Trap | |
| − | + | Siege Engine | |
| − | + | Weapon Trap | |
| − | + | Track Stop | |
| − | + | Archery Target | |
| − | + | Screw Pump | |
| − | + | Vertical Axle | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Vertical | ||
Upright Spear/Spike | Upright Spear/Spike | ||
| − | + | Gear Assembly | |
| − | + | Horizontal Axle | |
| + | Floor Bars | ||
| + | Restraint | ||
| + | Container | ||
| + | Traction Bench | ||
| + | Weapon Rack | ||
| + | Armor Stand | ||
| + | Seat | ||
| + | Animal Trap | ||
Water Wheel | Water Wheel | ||
Burial Receptacle | Burial Receptacle | ||
| − | + | Down Stair | |
| − | + | Up/Down Stair | |
| − | + | Stockpile | |
| − | + | Up Stair | |
| − | + | Glass Window | |
| + | Gem Window | ||
Dirt Road | Dirt Road | ||
Paved Road | Paved Road | ||
| − | + | Cabinet | |
| − | + | Weapon Rack | |
| − | + | Animal Trap | |
| − | + | Table | |
| − | + | Chair | |
| − | + | Throne | |
| − | + | Sarcophagus | |
| − | + | Coffin | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Bridge | Bridge | ||
Statue | Statue | ||
| + | Dirt | ||
| + | Road | ||
| + | Box | ||
| + | Coffer | ||
| + | Armor Stand | ||
| + | Chest | ||
| + | Food | ||
| + | Furniture | ||
| + | Weapon | ||
| + | Animal | ||
Window | Window | ||
Armor | Armor | ||
| − | + | Slab | |
| − | + | Glass | |
| − | + | Gem | |
| + | Finished Goods | ||
| + | Coins | ||
| + | Bar/Block | ||
| + | Stone | ||
| + | Ammo | ||
Corpse | Corpse | ||
Refuse | Refuse | ||
| − | + | Lever | |
| − | + | Custom Workshop | |
| − | + | Exotic Clothing Shop | |
| − | + | Activity Zone # | |
| − | + | Crafts Market | |
| − | + | Clothing Shop | |
| − | + | Vacant Shop | |
| − | + | General Store | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Floor Bars | Floor Bars | ||
Floodgate | Floodgate | ||
| − | + | Vertical | |
| + | Bars | ||
| + | Wall Grate | ||
| + | Floor Grate | ||
| + | Door | ||
| + | Floor Hatch | ||
| + | Rollers | ||
| + | Horizontal | ||
| + | Archery Target | ||
| + | Gear Assembly | ||
Shared | Shared | ||
Rough | Rough | ||
| − | + | Rope | |
| − | + | Chain | |
| − | + | Spears/Spikes | |
| − | + | Casket | |
| − | + | Upright | |
| + | Spears | ||
Support | Support | ||
Retracted | Retracted | ||
| − | + | Axle | |
| − | + | Pillar | |
| − | + | Counting House Offices | |
| − | + | Counting House Storage | |
| − | + | Courtyard | |
| − | + | Secret Library | |
| − | + | Captive Room | |
| − | + | Tower Top | |
| − | + | Guard post | |
| − | + | Noble quarters | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Command Tent (Bld) | Command Tent (Bld) | ||
Tent (Bld) | Tent (Bld) | ||
| + | Command Tent | ||
| + | Tent | ||
| + | Market Stall | ||
| + | Campground | ||
| + | Guildhall Offices | ||
| + | Guildhall Storage | ||
| + | Bone Carving Pit | ||
| + | Gem Cutting Pit | ||
| + | Cloth Clothing Pit | ||
| + | Leather Clothing Pit | ||
| + | Cloth Pit | ||
| + | Tanning Pit | ||
Dungeon Cell | Dungeon Cell | ||
Animal Pit | Animal Pit | ||
| − | + | Carpentry Pit | |
| − | + | Stoneworking Pit | |
| − | + | Metal Crafting Pit | |
| − | + | Leatherworking Pit | |
| − | + | Blacksmithing Pit | |
| − | + | Armorsmithing Pit | |
Weaponsmithing Pit | Weaponsmithing Pit | ||
Bowmaking Pit | Bowmaking Pit | ||
| − | + | Stockpile # | |
| − | + | Wood | |
| − | + | Sheet | |
| − | + | Leather | |
| − | + | Cloth | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Cloth | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
distant | distant | ||
nearby | nearby | ||
| + | closes. | ||
| + | You hear | ||
| + | Your trap was robbed of the | ||
| + | BALLISTA | ||
| + | have hatched. | ||
| + | You've caught a | ||
| + | preparetomb() HAS LIVE owner | ||
| + | A masterwork of | ||
| + | has constructed a masterpiece! | ||
| + | preparetomb() HAS NULL owner | ||
| + | opens. | ||
| + | open. | ||
grinding. | grinding. | ||
close. | close. | ||
| − | + | Treasury | |
| − | + | Mechanism Room | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Throneroom | Throneroom | ||
Entrance | Entrance | ||
| − | + | Plot | |
| − | + | Mead Hall | |
| − | + | has been lost! | |
| − | + | Home | |
| − | + | Building Level Map Overflow | |
| − | + | WAX | |
| − | + | Plant Gathering | |
| − | + | Invalid Type | |
| − | + | Leather Clothing Workshop | |
| − | + | Bone Carving Workshop | |
| − | + | Tanning Workshop | |
| − | + | Cloth Clothing Workshop | |
| − | + | Animal Workshop | |
| − | + | Cloth Workshop | |
| − | + | Forging Pit | |
| − | + | Fighting Pit | |
Leatherworking Shop | Leatherworking Shop | ||
Carpentry Workshop | Carpentry Workshop | ||
| + | Armorsmithing Workshop | ||
| + | Metal Crafting Workshop | ||
| + | Bowmaking Workshop | ||
| + | Blacksmithing Workshop | ||
| + | Gem Cutting Workshop | ||
| + | Weaponsmithing Workshop | ||
| + | Tower Treasury | ||
| + | Tower Dungeon | ||
| + | Tower Feasthall | ||
| + | Tower Bedroom | ||
| + | Depot | ||
| + | Tower Entrance | ||
Stoneworking Workshop | Stoneworking Workshop | ||
Forging Workshop | Forging Workshop | ||
| − | + | Pen | |
| − | + | Clay Collection | |
| − | + | Pond | |
| − | + | Meeting Hall | |
| − | |||
| − | |||
Sand Collection | Sand Collection | ||
Fishing Area | Fishing Area | ||
| − | + | Tower Attic | |
| − | + | Dump | |
| − | + | ANY_PLANT_MATERIAL | |
| − | + | WORTHLESS_STONE_ONLY | |
| − | + | CAN_USE_ARTIFACT | |
| + | MAGMA_BUILD_SAFE | ||
| + | FIRE_BUILD_SAFE | ||
| + | BUILDMAT | ||
| + | GLASS_MATERIAL | ||
| + | NOT_CONTAIN_BARREL_ITEM | ||
| + | ANY_WOOD_MATERIAL | ||
| + | ANY_SHELL_MATERIAL | ||
| + | ANY_STRAND_TISSUE | ||
| + | ANY_BONE_MATERIAL | ||
ANY_LEATHER_MATERIAL | ANY_LEATHER_MATERIAL | ||
ANY_SOAP_MATERIAL | ANY_SOAP_MATERIAL | ||
| − | + | ANY_YARN_MATERIAL | |
| − | + | ANY_SILK_MATERIAL | |
| − | + | NO_EDGE_ALLOWED | |
| − | + | USE_BODY_COMPONENT | |
| + | CAN_USE_LOCATION_RESERVED | ||
| + | ANY_PEARL_MATERIAL | ||
| + | ANY_HORN_MATERIAL | ||
| + | ANY_TOOTH_MATERIAL | ||
ANY_GEM_MATERIAL | ANY_GEM_MATERIAL | ||
ANY_STONE_MATERIAL | ANY_STONE_MATERIAL | ||
| − | + | MIN_DIMENSION | |
| − | + | METAL_ORE | |
| − | + | NOT_ENGRAVED | |
| − | + | GROWN_NOT_CRAFTED | |
| − | + | NOT_ARTIFACT | |
| − | + | IS_CRAFTED_ARTIFACT | |
ON_GROUND | ON_GROUND | ||
HAS_EDGE | HAS_EDGE | ||
| − | + | REACTION_CLASS | |
| − | + | Unrecognized Building Definition Type: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BUILDING_FURNACE | BUILDING_FURNACE | ||
BUILDING_WORKSHOP | BUILDING_WORKSHOP | ||
| − | + | OBJECT | |
| − | + | EMPTY | |
| + | WEB_ONLY | ||
| + | NOT_WEB | ||
| + | POTASHABLE | ||
| + | CONTAINS_LYE | ||
| + | UNROTTEN | ||
HAS_ITEM_REACTION_PRODUCT | HAS_ITEM_REACTION_PRODUCT | ||
HAS_MATERIAL_REACTION_PRODUCT | HAS_MATERIAL_REACTION_PRODUCT | ||
| − | + | DIM | |
| − | + | BUILD_LABOR | |
| − | + | NAME_COLOR | |
| − | + | NAME | |
| − | + | PLANT_MAT | |
| − | + | CREATURE_MAT | |
| − | + | BUILD_ITEM | |
| − | + | HAS_TOOL_USE | |
| − | + | MAT | |
| − | + | COLOR | |
| − | + | TILE | |
| − | + | BLOCK | |
| − | |||
| − | |||
| − | |||
NEEDS_MAGMA | NEEDS_MAGMA | ||
| − | + | BUILD_KEY | |
| − | + | TOOLTIP | |
| + | WORK_LOCATION | ||
Furniture Hauling | Furniture Hauling | ||
, Etc. | , Etc. | ||
| + | Or | ||
| + | Unrecognized Building Definition (Furnace) Token: | ||
| + | Unrecognized Building Definition (Workshop) Token: | ||
| + | |||
| + | |||
| + | currency of | ||
| + | This is the | ||
from the year | from the year | ||
[LPAGE:ENT: | [LPAGE:ENT: | ||
| − | + | under | |
| − | + | from an unknown year | |
from a period of no rule | from a period of no rule | ||
under an obscure ruler | under an obscure ruler | ||
| − | + | gen | |
| − | + | ||
| − | + | ||
| − | + | plotter (assassinate) placed out of bounds | |
| − | + | intrigue traveler placed out of bounds (infiltrator) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
error: intrigue actors identical (2) | error: intrigue actors identical (2) | ||
plotter (steal artifact) placed out of bounds | plotter (steal artifact) placed out of bounds | ||
| − | |||
| − | |||
representative | representative | ||
representatives | representatives | ||
| − | |||
| − | |||
| − | |||
| − | |||
RESERVED_BLOOD | RESERVED_BLOOD | ||
CUSTOM_OUTCAST_FACTOR | CUSTOM_OUTCAST_FACTOR | ||
| − | intrigue | + | master |
| − | intrigue | + | masters |
| + | administrator | ||
| + | administrators | ||
| + | error: intrigue actors identical | ||
| + | error: intrigue actors identical (3) | ||
| + | head | ||
| + | heads | ||
| + | _DIV | ||
intrigue traveler placed out of bounds (sabotage task) | intrigue traveler placed out of bounds (sabotage task) | ||
| + | ENT | ||
| + | Ordinary | ||
| + | Include tutorial | ||
| + | Adventurer, choose your destiny! | ||
| + | Chosen | ||
plotter (funding network) placed out of bounds | plotter (funding network) placed out of bounds | ||
's corpse | 's corpse | ||
| + | lieutenant | ||
| + | lieutenants | ||
| + | intrigue traveler placed out of bounds (recover artifact task) | ||
| + | intrigue traveler placed out of bounds (abduct task) | ||
intrigue traveler placed out of bounds | intrigue traveler placed out of bounds | ||
intrigue traveler placed out of bounds (assassin task) | intrigue traveler placed out of bounds (assassin task) | ||
| + | factor | ||
| + | factors | ||
CUSTOM_COMPANY_FACTOR | CUSTOM_COMPANY_FACTOR | ||
CUSTOM_COMPANY_LEADER | CUSTOM_COMPANY_LEADER | ||
| + | governor | ||
| + | governors | ||
| + | agent | ||
| + | agents | ||
| + | ** Starting Adventure ** | ||
| + | population in the tens of thousands | ||
| + | population of nearly one hundred thousand | ||
| + | population of twenty thousand | ||
| + | population of well over twenty thousand | ||
| + | population of nearly two hundred thousand | ||
| + | population of two hundred thousand | ||
| + | population of one hundred thousand | ||
| + | population of well over one hundred thousand | ||
| + | population of a few thousand | ||
| + | population of thousands | ||
| + | population of several hundred | ||
| + | population of a thousand | ||
| + | population of well over ten thousand | ||
| + | population of nearly twenty thousand | ||
| + | population of nearly ten thousand | ||
| + | population of ten thousand | ||
| + | Go! | ||
| + | Appearance | ||
| + | Name: | ||
| + | This character is ready to adventure! | ||
| + | Archetypes | ||
| + | Customize | ||
| + | Mount and pets | ||
| + | Accept attributes and skills | ||
| + | population of nearly one million | ||
| + | population of one million | ||
| + | population of well over two hundred thousand | ||
| + | population in the hundreds of thousands | ||
| + | population in the millions | ||
| + | outsider | ||
| + | population of well over one million | ||
| + | population of nearly two million | ||
| + | Intelligent wilderness creature | ||
| + | Intelligent wilderness creatures live in the indicated locations | ||
| + | Create Your Character | ||
| + | Specific person | ||
| + | Select | ||
| + | specific person | ||
| + | above. | ||
| + | live in the indicated locations above. | ||
| + | Hard difficulty | ||
| + | Attribute points: | ||
| + | Easy difficulty | ||
| + | Normal difficulty | ||
| + | (Any unretired characters in your party will be unaffected.) | ||
| + | Onward to character creation | ||
| + | Skill points: | ||
| + | Equipment/pet points: | ||
| + | tiny population | ||
| + | population of a few dozen | ||
| + | location | ||
| + | with a | ||
| + | population of well over a hundred | ||
| + | population of a few hundred | ||
| + | population of some dozens | ||
| + | population of roughly a hundred | ||
| + | can start in the indicated locations above. | ||
| + | an unknown place | ||
| + | intelligent wilderness creature | ||
| + | There are no creatures available. | ||
| + | is settled in the indicated locations above. | ||
| + | inhabiting | ||
| + | Outsider | ||
| + | From | ||
| + | Affects charging, your combat opportunities, and enemy combat opportunities. | ||
| + | Partially used in place of low melee skills. | ||
| + | Affects maximum number of followers. | ||
| + | Weapon skill. | ||
| + | Required to swim well without floundering. | ||
| + | Required to climb difficult surfaces safely. | ||
| + | Partially used in place of low ranged skills. | ||
| + | Affects trap detection, ambusher detection, charge defense, and provides enemy attack information. | ||
| + | Affects healing rate of damaged tissues. | ||
| + | Affects resistance to poisons and infections. | ||
| + | Affects breath. | ||
| + | Affects stamina recover, ability to remain standing when tired, and breath. | ||
| + | Affects no skills. | ||
| + | Affects ability to remain standing when tired. | ||
| + | Affects skills: | ||
| + | (minor) | ||
| + | Affects attacks with mouths and teeth. | ||
| + | Ability to throw objects. | ||
| + | Affects attacks with hand-like appendages. | ||
| + | Affects attacks with foot-like appendages. | ||
| + | Requires an item with a sharp edge. | ||
| + | Crafting skill. | ||
| + | Ability to fight with objects not covered by other skills. | ||
| + | Create a sharp rock with two rocks. | ||
| + | Improves combat opportunities and ranged accuracy while mounted. | ||
| + | Affects ability to withstand pain and stress. | ||
| + | Affects ability to remain hidden while sneaking. | ||
| + | Affects ability to spot and interpret tracks and other spoor. | ||
| + | Affects ability to dodge melee and ranged attacks. | ||
| + | Affects wrestling and charging. | ||
| + | Affects ability to block melee and ranged attacks with a shield. | ||
| + | Affects ability to move quickly and dodge while armored. | ||
| + | Agility | ||
| + | Toughness | ||
| + | Superior | ||
| + | Strength | ||
| + | Disease Resistance | ||
| + | Analytical Ability | ||
| + | Endurance | ||
| + | Recuperation | ||
| + | Very Low | ||
| + | Low | ||
| + | Attributes remaining: | ||
| + | Skill remaining: | ||
| + | Above Average | ||
| + | High | ||
| + | Below Average | ||
| + | Average | ||
| + | Empathy | ||
| + | Social Awareness | ||
| + | Musicality | ||
| + | Kinesthetic Sense | ||
| + | Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed. | ||
| + | Affects movement speed. | ||
| + | pts | ||
| + | pt | ||
| + | Creativity | ||
| + | Intuition | ||
| + | Focus | ||
| + | Willpower | ||
| + | Linguistic Ability | ||
| + | Spatial Sense | ||
| + | Patience | ||
| + | Memory | ||
| + | - | ||
| + | N/A | ||
| + | --- | ||
| + | -- | ||
| + | +++ | ||
| + | No love <-> Loves easily | ||
| + | + | ||
| + | ++ | ||
| + | personality | ||
| + | here. | ||
| + | Set your | ||
| + | values | ||
| + | Your personality facets might be restricted based on your creature type. | ||
| + | Self-control | ||
| + | [C] | ||
| + | denotes the default cultural value. | ||
| + | Avoid fights <-> Like brawls | ||
| + | Quits easily <-> Too stubborn | ||
| + | --> Greedy | ||
| + | --> Intemperate | ||
| + | Quarreler <-> Flatterer | ||
| + | Rude <-> Polite | ||
| + | Meanness <-> Wastefulness | ||
| + | Harmony <-> Discord | ||
| + | Cheerless <-> Easily cheerful | ||
| + | No sadness <-> Easily sad | ||
| + | No hate <-> Hates easily | ||
| + | No envy <-> Envies easily | ||
| + | No lust <-> Lustful | ||
| + | --> Vulnerable to stress | ||
| + | No anger <-> Easily angered | ||
| + | No anxiety <-> Very anxious | ||
| + | Affects response to jokes. | ||
| + | Affects response to attempts at flattery in arguments and generally. | ||
| + | Affects argument dismissal and intimidation tactics in interrogation. | ||
| + | Allows insight into emotional states during conversations. | ||
| + | Affected by attributes: | ||
| + | (etc) | ||
| + | Affects attempts to calm people or to respond passively in arguments. | ||
| + | Not useful unless you retire and subsequently become a resident in Fortress mode. | ||
| + | Affects the quality of writing aside from poetry. | ||
| + | Affects the quality of poetry. | ||
| + | A novice level is required to read anything. | ||
| + | Has a minor affect on all writing (poetry and prose.) | ||
| + | Performance skill. | ||
| + | Affects ability to state values, press arguments, and persuasion tactics in interrogation. | ||
| + | Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms. | ||
| + | Partially used in place of low musical performance skills. | ||
| + | Note: This character's appearance is governed by local population information. | ||
| + | Certain shapes and colors might not occur without full randomization. | ||
| + | with temple | ||
| + | with ruined temple | ||
| + | Randomize appearance | ||
| + | Accept appearance | ||
| + | Fully randomize appearance, without respecting population information | ||
| + | Randomize appearance, respecting local populations | ||
| + | Randomize background | ||
| + | Occupation | ||
| + | Your Attributes and Skills | ||
| + | Accept background | ||
| + | Believe | ||
| + | Doubt | ||
| + | Beliefs | ||
| + | Squad member | ||
| + | Moderate Need | ||
| + | Slight Need | ||
| + | Intense Need | ||
| + | Strong Need | ||
| + | Change dream/goal (if possible) | ||
| + | Randomize personality | ||
| + | Done customizing | ||
| + | Full customization | ||
| + | << | ||
| + | < | ||
| + | --> Inclined to create art | ||
| + | <<< | ||
| + | >>> | ||
| + | Pray/Meditate | ||
| + | > | ||
| + | >> | ||
| + | Adventure awaits! The party: | ||
| + | Adventure awaits | ||
| + | Ready to adventure! | ||
| + | Add a party member | ||
| + | For the most freedom. All features are accessible but you'll receive no direction. | ||
| + | Difficulty only affects starting skills and equipment. | ||
| + | For the most direction. You'll have a supernatural parent or patron who is always involved. | ||
| + | For adventure. Information and followers are easier to obtain, and a compass guides you. | ||
| + | Accept equipment | ||
| + | Increase quality | ||
| + | Accept personality | ||
| + | Equipment and pet points remaining: | ||
| + | Available Items | ||
| + | Fortress mode item | ||
| + | Decrease quality | ||
| + | Your Items | ||
| + | Merciful - Impartial - Cruel | ||
| + | Scatterbrained - Singleminded | ||
| + | --> Vengeful | ||
| + | No self-esteem <-> Proud | ||
| + | Shameless <-> Bashful | ||
| + | Overshares <-> Private | ||
| + | Despairs - Hopeful - Presumes | ||
| + | Incurious <-> Curious | ||
| + | Pusillanimous - Overconfident | ||
| + | --> Vain | ||
| + | Overreliant <> Disdain advice | ||
| + | Fearful <-> Fearless | ||
| + | Austere <-> Extravagant | ||
| + | Humorless <-> Zany | ||
| + | --> Ambitious | ||
| + | --> Sense of gratitude | ||
| + | Loner <-> Gregarious | ||
| + | Non-assertive <-> Overbearing | ||
| + | Sloppy <-> Orderly | ||
| + | Distrustful <-> Too trusting | ||
| + | Just facts - Flights of fancy | ||
| + | --> Inclined to abstract | ||
| + | Leisurely <-> Frenetic | ||
| + | --> Excitement-seeking | ||
| + | --> Tolerates differences | ||
| + | --> Emotionally obsessive | ||
| + | Inattentive <-> Perfectionist | ||
| + | Acquiescing <-> Resists ideas | ||
| + | --> Dutiful | ||
| + | Too deliberate <> Thoughtless | ||
| + | --> Swayed by emotions | ||
| + | --> Altruistic | ||
| + | They worship at | ||
| + | Their temple | ||
| + | is the | ||
| + | is the force | ||
| + | Very low | ||
| + | Below average | ||
| + | is ruined. | ||
| + | Blank slate | ||
| + | A thousand live there | ||
| + | A few thousand live there | ||
| + | A few hundred live there | ||
| + | Several hundred live there | ||
| + | is a religion | ||
| + | whose adherents worship | ||
| + | Thousands live there | ||
| + | and it is controlled by | ||
| + | creativity | ||
| + | intuition | ||
| + | focus | ||
| + | willpower | ||
| + | linguistic ability | ||
| + | spatial sense | ||
| + | patience | ||
| + | memory | ||
| + | agility | ||
| + | toughness | ||
| + | Above average | ||
| + | strength | ||
| + | disease resistance | ||
| + | analytical ability | ||
| + | endurance | ||
| + | recuperation | ||
| + | You emerged from the wilds and came to be a | ||
| + | You are a | ||
| + | of the great | ||
| + | . Destiny is calling! | ||
| + | n ardent | ||
| + | faithful | ||
| + | , and you have never strayed far from home. | ||
| + | You are a | ||
| + | You are a wanderer of the wilderness. | ||
| + | Your wanderings have led you to | ||
| + | Creature has OUTSIDER_CONTROLLABLE but cannot breathe air: | ||
| + | Chosen mode is only available in worlds with developed religions. There are no temples available. Try an older world. | ||
| + | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
| + | You are a newly-minted | ||
| + | , a | ||
| + | . You are a stranger here. | ||
| + | Nobody lives there | ||
| + | Few live there | ||
| + | which permeates | ||
| + | , and you belong to | ||
| + | Roughly a hundred live there | ||
| + | Well over a hundred live there | ||
| + | A few dozen or less live there | ||
| + | Some dozens live there | ||
| + | worshipper of | ||
| + | , the | ||
| + | casual | ||
| + | dubious | ||
| + | deity | ||
| + | , the force | ||
| + | goddess | ||
| + | god | ||
| + | social awareness | ||
| + | musicality | ||
| + | kinesthetic sense | ||
| + | NO_SUB | ||
strikes | strikes | ||
strike | strike | ||
| − | + | pinch | |
| − | + | throws | |
| − | + | throw | |
| + | down by the | ||
| + | bend | ||
| + | gouges | ||
| + | gouge | ||
| + | pinches | ||
| + | place | ||
| + | locks | ||
| + | lock | ||
misses | misses | ||
| − | + | takes | |
| − | + | take | |
| − | |||
a chokehold on | a chokehold on | ||
| − | |||
| − | |||
| − | |||
places | places | ||
| − | + | struggles | |
| − | + | struggle | |
| − | + | the grip of | |
| + | breaks | ||
| + | around by the | ||
| + | shakes | ||
| + | shake | ||
| + | in vain against the grip of | ||
| + | loosen | ||
| + | releases | ||
| + | release | ||
bends | bends | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
break | break | ||
the choke hold of | the choke hold of | ||
| − | + | the joint lock of | |
| − | |||
loosens | loosens | ||
| − | + | on the embedded | |
| − | + | pulls | |
| − | + | pull | |
| − | + | miss | |
| − | + | to remove | |
| − | + | tries | |
| − | + | try | |
| − | + | Many are | |
| − | + | badly, blocked by the divine intervention of mighty | |
| + | away from | ||
| + | away | ||
| + | The force twists the | ||
| + | The force pulls the | ||
| + | silently | ||
| + | stunned by divine power! | ||
scrambles | scrambles | ||
| − | + | scramble | |
| + | but | ||
attacks | attacks | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
jumps | jumps | ||
| − | + | jump | |
| − | + | rolls | |
| − | + | roll | |
| + | leap at | ||
| + | out of the air | ||
aside | aside | ||
bats | bats | ||
| + | looks | ||
| + | charges at | ||
| + | charge at | ||
| + | leaps at | ||
blocks | blocks | ||
block | block | ||
| + | but the shot is blocked | ||
| + | The force bends the | ||
| + | bat | ||
| + | deflected | ||
narrowly | narrowly | ||
effortlessly | effortlessly | ||
| − | + | adjusts | |
| − | + | adjust | |
| − | + | out. | |
| − | + | passes | |
| − | + | push | |
| − | + | has moved out of range! | |
| − | + | grabs | |
| − | + | grab | |
| + | lose | ||
| + | grip | ||
| + | mouth | ||
| + | is ripped away and remains in | ||
| + | pass | ||
| + | strangle | ||
hold of the | hold of the | ||
loses | loses | ||
| − | + | just barely | |
| − | + | deftly | |
| − | + | but the shot is | |
| − | + | strikes at | |
| − | + | attack | |
| − | + | but the shot is blocked! | |
| − | + | parried | |
| − | + | easily | |
| − | + | drop away as | |
| + | lets | ||
| + | let | ||
| + | pushes | ||
| + | strike at | ||
catches | catches | ||
catch | catch | ||
| − | + | attacks | |
| − | + | They tangle together and fall over! | |
| − | + | You tangle together and fall over! | |
| − | + | bounces | |
| + | bounce | ||
| + | They tangle together and tumble forward! | ||
| + | You tangle together and tumble forward! | ||
| + | collides | ||
| + | collide | ||
onslaught! | onslaught! | ||
surprised by the ferocity of | surprised by the ferocity of | ||
| − | |||
| − | |||
| − | |||
| − | |||
backward | backward | ||
and tumbles | and tumbles | ||
| − | |||
| − | |||
| − | |||
| − | |||
and tumble | and tumble | ||
knocked over | knocked over | ||
| − | + | ([@ | |
| − | + | smear | |
| − | |||
| − | |||
| − | |||
covering | covering | ||
| + | specks | ||
dusting | dusting | ||
| − | + | coating | |
spatter | spatter | ||
| − | + | corrected null contaminant | |
| + | true | ||
| + | speaking | ||
| + | spoke | ||
| + | speaks | ||
| + | burned | ||
| + | destroying | ||
| + | destroyed | ||
| + | destroy | ||
| + | destroys | ||
| + | appearing | ||
| + | appeared | ||
| + | appear | ||
| + | appears | ||
| + | will be | ||
| + | am | ||
| + | are | ||
| + | will | ||
| + | feeling grim satisfaction | ||
in grief | in grief | ||
feeling triumphant | feeling triumphant | ||
| + | enraged | ||
| + | reward | ||
| + | rewards | ||
| + | to | ||
feeling fond | feeling fond | ||
| − | + | flood | |
| − | + | floods | |
| + | rewarding | ||
rewarded | rewarded | ||
| − | + | burn | |
| − | + | burns | |
| − | + | flooding | |
| − | + | flooded | |
| − | + | myself | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
yourself | yourself | ||
| − | + | were | |
| − | + | belong back in their rightful home. | |
| − | + | Any should be brought to | |
| − | + | , or given to one of us | |
| − | + | Speaking as a representative of | |
| − | + | I desire that | |
| − | + | be returned to me. | |
| − | + | be returned to my family. | |
| − | + | believes that primordial remnants such as | |
| − | + | feeling defeated | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | returned to | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | feeling | ||
feeling expectant | feeling expectant | ||
in doubt | in doubt | ||
| − | + | emotionless | |
| − | + | sympathetic | |
feeling tenderness | feeling tenderness | ||
in wonder | in wonder | ||
| − | + | in existential crisis | |
| − | + | Last I remember, I had it. | |
| − | + | Last I heard, I had it. | |
| − | + | Last I heard, you held it. | |
| − | + | Last I saw, it was held by | |
| − | , it | + | found a lasting home within |
| − | |||
| − | |||
| − | |||
| − | |||
wants | wants | ||
returned | returned | ||
| − | It | + | returned to |
| − | + | It is the symbol of the | |
It is a valuable treasure to us. | It is a valuable treasure to us. | ||
It should be brought to | It should be brought to | ||
| + | It would be wonderful if | ||
| + | , it is important that | ||
| + | be returned. | ||
| + | I require it as a symbol of the | ||
requires it to be a proper | requires it to be a proper | ||
| − | + | feeling aversion | |
| − | + | awed | |
| − | + | feeling caring | |
| − | + | in despair | |
| − | + | feeling alienated | |
| − | + | feeling ambivalent | |
| − | + | anguished | |
| − | + | feeling apathetic | |
| − | + | feeling admiration | |
| − | + | in adoration | |
| − | + | feeling affection | |
| − | + | in agony | |
| − | + | feeling gaiety | |
| − | + | joyful | |
| − | + | feeling love | |
| − | + | in acceptance | |
| − | + | pleased | |
| − | + | feeling rejected | |
| − | + | feeling self-pity | |
| − | + | feeling servile | |
| − | + | feeling guilty | |
| − | + | taking hope | |
| − | + | feeling hopeless | |
| − | + | feeling loathing | |
| − | + | feeling enjoyment | |
| − | + | feeling ferocious | |
| − | + | feeling free | |
| − | + | feeling gratitude | |
| − | + | feeling dislike | |
| − | + | displeased | |
| − | + | empathetic | |
| + | feeling empty | ||
| + | Save us from this | ||
| + | horror | ||
| + | traitor | ||
| + | Beware! It it said that only | ||
| + | was once | ||
my own | my own | ||
, now twisted into monstrosity | , now twisted into monstrosity | ||
| − | + | , now cursed | |
| − | + | [ | |
pauses to regain | pauses to regain | ||
composure.] | composure.] | ||
| + | It pains me all the more, for the foul villain | ||
| + | has even killed | ||
| + | has killed | ||
| + | lust for murder | ||
, among them | , among them | ||
| − | + | The treasury | |
| − | + | The throne room | |
| − | + | The counting house | |
| − | + | The guildhall | |
| − | + | the tower | |
| − | |||
| − | |||
| − | |||
the dormitory | the dormitory | ||
the dining hall | the dining hall | ||
| − | + | The library | |
| − | the | + | the treasury |
the throne room | the throne room | ||
the counting house | the counting house | ||
| + | the guildhall | ||
| + | It is said that | ||
| + | harms the creature. | ||
| + | Other arms may not cut so deeply. | ||
the library | the library | ||
| − | + | a mead hall | |
| − | + | a keep | |
| − | + | a library | |
| − | + | a tavern | |
| − | + | stole our treasures | |
| − | a | + | destroyed |
| − | + | a counting house | |
| − | + | a hospital | |
| − | , | + | Knowing no mercy, |
| − | + | devoured | |
| − | + | devoured our livestock | |
| − | + | stole | |
| − | + | Last I heard, it was held by | |
| − | + | Last I saw, it was in | |
| − | + | Last I heard, it was in | |
| − | + | I have no idea where it is. | |
| − | + | This bloodsucking fiend | |
| − | + | This vile fiend | |
| − | + | even | |
| − | + | murdered | |
| − | a | + | profaned |
| − | + | disturbed | |
| − | + | prayed inside | |
| − | + | profaned our homes | |
| − | + | a dungeon | |
| − | + | the sewers | |
| − | a | + | the catacombs |
| − | a | + | destroyed our homes |
| − | + | a tower | |
| − | an | + | a market |
| − | + | a tomb | |
| − | + | an underworld spire | |
| − | + | with every fiber of my being | |
| − | + | , and now we can all see why. | |
| − | + | also | |
| − | + | a legendary hero | |
| − | + | loathe | |
| − | + | hate | |
| − | + | never liked | |
| − | + | a kindred spirit | |
| + | a close friend | ||
a friend | a friend | ||
, but that bond seems so thin now. | , but that bond seems so thin now. | ||
| − | + | my enemy. | |
| − | + | an intruder. | |
a monster. | a monster. | ||
It is my misfortune that | It is my misfortune that | ||
| − | + | well-known brawler | |
| − | + | prone to violence | |
| − | a | + | somewhat violent |
| − | + | started a fight with | |
| − | , | + | my partner |
| − | + | , but it means nothing now. | |
| − | + | a legendary brawler | |
| − | + | capable of such violence | |
, but those acts bring no forgiveness. | , but those acts bring no forgiveness. | ||
reunited | reunited | ||
| − | + | bravely put an end to | |
| + | you. | ||
a great hero | a great hero | ||
a hero | a hero | ||
| − | + | so very brave | |
| − | a | + | brave |
| − | + | my | |
| − | + | a murderer. | |
| − | an | + | an enemy. |
| − | + | a friend. | |
| − | + | dancing | |
| − | + | I worship | |
| − | + | I worship no one. | |
| − | + | an unknown creature | |
| − | + | telling of the story of | |
| − | + | recitation of | |
| − | + | playing | |
| − | + | performance of | |
| − | + | right around here | |
| − | + | the | |
| − | + | sermon on | |
| − | + | history | |
| − | + | my former apprentice. | |
| − | + | my traveling companion. | |
| − | + | my lover. | |
| − | + | I hate | |
| − | a | + | my prisoner. |
| − | a | + | my master. |
| − | + | my apprentice. | |
| − | + | my former master. | |
| − | + | the same as me. | |
| − | + | an animal. | |
| − | + | a safe creature. | |
| − | + | a dangerous animal. | |
| − | a | + | unstable. |
| − | + | gladly not of the living. | |
| − | a great | + | of the living and must be killed. |
| − | a talented | + | not of the living. |
| − | + | a legendary dancer | |
| − | a | + | a great dancer |
| − | a talented | + | a talented dancer |
| − | a skilled | + | a skilled dancer |
| − | a | + | a great bard |
| − | a | + | a talented bard |
| + | a skilled bard | ||
| + | a modest bard | ||
| + | a talented poet | ||
| + | a skilled poet | ||
a poet, according to some | a poet, according to some | ||
a legendary bard | a legendary bard | ||
| − | a | + | a skilled storyteller |
| − | a | + | a storyteller, or at least tells stories |
a legendary poet | a legendary poet | ||
a great poet | a great poet | ||
| − | a | + | a known flatterer |
| − | a | + | something of a flatterer |
| − | a | + | , but you can't talk your way out of this. |
| − | + | a pleasure to speak with | |
| − | a legendary | + | , but you can't argue your way out of this. |
| − | + | a legendary flatterer | |
| − | a | + | an infamous flatterer |
| − | + | a noted flatterer | |
| − | + | infamously quarrelsome | |
| − | a | + | a noted quarreler |
known to be quarrelsome | known to be quarrelsome | ||
somewhat quarrelsome | somewhat quarrelsome | ||
| − | + | something of a dancer | |
| − | a | + | good for a deal now and then |
, but you can't bargain your way out of this. | , but you can't bargain your way out of this. | ||
a legendary quarreler | a legendary quarreler | ||
| − | + | an infamous brigand | |
| − | + | a noted brigand | |
| − | + | a known brigand | |
| − | + | a brigand | |
| − | + | feast | |
| − | + | feasts | |
| − | + | on the blood of the living! | |
| − | + | a legendary brigand | |
| − | + | thuggish | |
| − | + | bullied | |
| − | + | gave an unwelcome name. | |
| − | + | did not name | |
| − | + | a legendary thug | |
| − | + | an infamous thug | |
| − | + | a well-known thug | |
| − | + | a known thug | |
| − | + | gives sermons, and may be a preacher | |
| − | + | a legendary storyteller | |
| − | + | a great storyteller | |
| − | + | a talented storyteller | |
| − | + | a legendary preacher | |
| − | + | a great preacher | |
| − | + | a talented preacher | |
| − | + | a skilled preacher | |
| − | + | a noted villain | |
| − | + | a known villain | |
| − | + | unhinged | |
| − | + | perpetrated a violent attack upon | |
| − | + | are dangerous outlaws. | |
| − | + | robbed | |
| − | + | a legendary villain | |
| − | + | an infamous villain | |
| − | + | one of the most loyal soldiers to serve anybody at any time | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | are | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
famous for your loyalty as a soldier | famous for your loyalty as a soldier | ||
such a loyal soldier | such a loyal soldier | ||
| − | + | a very loyal soldier | |
| − | + | on my side | |
, but what does that mean now? | , but what does that mean now? | ||
brought battle to | brought battle to | ||
| + | boldly slew | ||
| + | a protector of the defenseless | ||
| + | , but that hardly matters now. | ||
| + | challenged | ||
justly slew | justly slew | ||
| − | + | sought out and returned our treasures | |
| + | , though it doesn't much matter | ||
| + | a thieving scoundrel. | ||
| + | stole | ||
| + | How can society function without loyalty? We must be able to have faith in each other. | ||
| + | One must always be loyal to their cause and the ones they serve. | ||
| + | Don't serve anyone blindly. You'll only get into trouble. | ||
| + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | ||
| + | Some laws are just, while others were made to be broken. | ||
| + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | ||
| + | I consider laws to be more of a suggestion than anything. | ||
| + | You must never forget true loyalty. Repay it in full. | ||
| + | One should always respect the law. | ||
Society flourishes when law breakers are punished. | Society flourishes when law breakers are punished. | ||
Nothing gives them the right to establish these laws. | Nothing gives them the right to establish these laws. | ||
| − | + | No law can do justice to the complexity of life. | |
| − | + | a loyal soldier | |
. What happened to bring us to this? | . What happened to bring us to this? | ||
my neighbor. | my neighbor. | ||
| − | a | + | I don't know |
| − | a | + | a legendary murderer |
| − | + | an infamous murderer | |
| − | + | a noted murderer | |
| − | + | a known murderer | |
| − | + | a noted killer | |
| − | + | a known killer | |
| − | + | a killer | |
| − | + | ended the days of | |
| − | + | a skilled hunter | |
| − | + | something of a hunter | |
| − | + | a legendary killer | |
| − | + | an infamous killer | |
| − | + | , but now this stands between us. | |
| − | + | a legendary hunter | |
| − | + | a great hunter | |
| − | + | a talented hunter | |
| − | + | killed | |
| − | + | protected knowledge from being irrevocably lost | |
| − | + | , yet that means little now | |
| − | + | brought back | |
| − | + | are not fit to rule. | |
| − | + | part of the problem. | |
| − | + | an enemy fighter. | |
| − | + | attacked | |
| − | + | , but nothing can change the facts. | |
| − | + | are worthy of respect | |
| − | + | worthy of respect | |
| − | + | , but at what price? | |
| − | + | a murderer | |
| − | + | took the life of | |
| − | + | are my comrades | |
| − | + | my comrade | |
| − | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Please maintain your dignity. | Please maintain your dignity. | ||
What do you care how I speak or how I live? | What do you care how I speak or how I live? | ||
| − | + | I can see a place for maintaining decorum, but it's exhausting to live that way. | |
| − | + | They are so full of all those big words. | |
There is a time for artful speech, and a time for blunt speech as well. | There is a time for artful speech, and a time for blunt speech as well. | ||
Always deal fairly. | Always deal fairly. | ||
| + | Don't be afraid to do anything to get ahead in this world. | ||
| + | Be shrewd, but do not lose yourself in guile. | ||
| + | I do admire a clever turn of phrase. | ||
| + | I can appreciate the right turn of phrase. | ||
Who are these mealy-mouthed cowards trying to impress? | Who are these mealy-mouthed cowards trying to impress? | ||
| − | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
| + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | ||
| + | I do admire a clever trap. | ||
| + | There's no value in all of this scheming I see these days. | ||
| + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | ||
| + | I treasure my freedom. | ||
| + | Nobody is free, and it is pointless to act as if you are. | ||
| + | Personal freedom must be tempered by other considerations. | ||
| + | Art? More like wasted opportunity. | ||
| + | Art is complicated. I know what I like, but some I can do without. | ||
| + | We should all work together. | ||
| + | It's better to work alone when possible, I think. Cooperation breeds weakness. | ||
| + | Some traditions are worth keeping, but we should consider their overall value. | ||
Art is life. | Art is life. | ||
The creative impulse is so valuable. | The creative impulse is so valuable. | ||
| − | + | What's so special about art? | |
| − | Some | + | Some things should never change. |
It's admirable when the traditions are upheld. | It's admirable when the traditions are upheld. | ||
We need to find a better way than those of before. | We need to find a better way than those of before. | ||
| − | I can see a | + | We need to move beyond traditions. |
| − | + | There's nothing like a good friend. | |
| + | Surround yourself with friends you can trust and you will be unstoppable. | ||
| + | When all other bonds wither, friendship will remain. | ||
| + | Be careful of your so-called friends. | ||
| + | We cannot choose our families, but we can choose to avoid them. | ||
| + | I hold the relationships I've forged myself over family ties I had no part in creating. | ||
| + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | ||
| + | You can't always rely on your family, but it's good to know somebody is there. | ||
| + | How great it is to be surrounded by family! | ||
| + | You can always rely on your family when everything else falls away. | ||
| + | Family is the true bond that keeps society thriving. | ||
| + | I was always irritated by family. | ||
| + | Never lose yourself in loyalty. You know what is best for yourself. | ||
| + | Loyalty has value, but you should always keep the broader picture in mind. | ||
| + | You should only maintain loyalty so long as something more important is not at stake. | ||
| + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | ||
| + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | ||
| + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | ||
| + | Don't think about the truth, whatever that is. Just say what needs to be said. | ||
| + | There are times when it is alright not to tell the whole truth. | ||
| + | The struggle for power must be balanced by other considerations. | ||
| + | You should always tell the truth. | ||
| + | There is nothing so important that it is worth telling a lie. | ||
| + | Everything is so much easier when you just tell the truth. | ||
| + | Power over others is the only true measure of worth. | ||
| + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | ||
| + | There's nothing admirable about bullying others. | ||
| + | It is abhorrent to seek power over other people. | ||
| + | Friends are future enemies. I don't see the difference. People do as they must. | ||
| + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | ||
| + | Friends are nice, but you should keep your priorities straight. | ||
| + | Strive for power. | ||
| + | We must be ready to sacrifice when the time comes. | ||
| + | Why harm yourself for anybody else's benefit? | ||
| + | Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. | ||
| + | It's a competitive world, and you'd be a fool to think otherwise. | ||
| + | Hard work is bested by luck, connections and wealth every time. | ||
| + | An earnest effort at any required tasks. That's all that's needed. | ||
| + | I only work so hard, but sometimes you have to do what you have to do. | ||
| + | Hard work is great. Finding a way to work half as hard is even better. | ||
| + | Hard work is the true sign of character. | ||
| + | The best way to get what you want out of life is to work for it. | ||
| + | It's foolish to work hard for anything. | ||
| + | You shouldn't whittle your life away on working. | ||
| + | All of that practice is misspent effort. | ||
| + | I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. | ||
| + | There's more to life than becoming great at just one thing, but being good at several isn't bad! | ||
| + | In life, you should work hard. Then work harder. | ||
| + | There's something to be said for trade as a necessity, but there are better things in life to do with one's time. | ||
There's nothing like a great romance! | There's nothing like a great romance! | ||
These people carrying on about romance should be more practical. | These people carrying on about romance should be more practical. | ||
| − | + | You shouldn't get too carried away with romance, but it's fine in moderation. | |
| − | + | Time spent in leisure is such a waste. | |
There's some value in leisure, but one also has to engage with other aspects of life. | There's some value in leisure, but one also has to engage with other aspects of life. | ||
Trade is the life-blood of a thriving society. | Trade is the life-blood of a thriving society. | ||
| + | All of this buying and selling isn't honest work. | ||
| + | It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. | ||
| + | Wouldn't it be grand to just take my life off and do nothing for the rest of my days? | ||
| + | It's best to slow down and just relax. | ||
There's work to be done! | There's work to be done! | ||
| − | + | All of this striving against one another is so foolish. | |
| − | + | There is value in a good rivalry, but such danger as well. | |
| − | + | Keep going and never quit. | |
| − | + | Anybody that sticks to something a moment longer than they have to is an idiot. | |
| − | + | The mind thinks best when the world is at rest. | |
| − | I | + | Give me the bustle and noise over all that quiet! |
| − | + | I like a balance of tranquility and commotion myself. | |
| − | + | We should all be as one. Why all the struggling? | |
| − | + | Some time spent in reflection is admirable, but you must not forget to live your life. | |
| − | + | I think self-control is key. Master yourself. | |
| − | + | Why deny yourself your heart's desire? | |
| − | + | People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. | |
| − | + | All of that so-called knowledge doesn't mean a thing. | |
| − | + | Knowledge can be useful, but it can also be pointless or even dangerous. | |
| − | + | It is important to discover yourself. | |
| − | + | Why would I waste time thinking about myself? | |
| − | + | One should not complain or betray any feeling. | |
| − | + | Do not hide yourself behind an unfeeling mask. | |
| − | + | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | |
| − | + | The quest for knowledge never ends. | |
| − | + | The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. | |
| − | |||
| − | |||
We should all be so lucky as to truly master a skill. | We should all be so lucky as to truly master a skill. | ||
The amount of practice that goes into mastering a skill is so impressive. | The amount of practice that goes into mastering a skill is so impressive. | ||
| − | + | Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. | |
| − | + | Masterwork? Why should I care? | |
A tool should get the job done, but one shouldn't obsess over the details. | A tool should get the job done, but one shouldn't obsess over the details. | ||
A skilled warrior is a beautiful sight to behold. | A skilled warrior is a beautiful sight to behold. | ||
| + | Why this obsession with weapons and battle? I don't understand some people. | ||
| + | Bah! I hope you aren't celebrating something. | ||
| + | Merriment is worthless. | ||
| + | I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. | ||
An artisan, their materials and the tools to shape them! | An artisan, their materials and the tools to shape them! | ||
| − | + | We grow through debate and struggle, even chaos and discord. | |
| − | + | Some discord is a healthy part of society, but we must also try to live together. | |
| − | + | Be merry! | |
| − | + | It's great when we all get a chance to be merry together. | |
| − | + | I don't always do things in the most efficient way. | |
| − | + | We must be careful not to waste. | |
| − | + | I don't mind stirring things up. | |
| − | + | It's so great when everybody just gets along. | |
| − | + | There's nothing like a good brawl. | |
| − | + | Why must they be so violent? | |
| − | + | Get me going and I won't stop for anything. | |
| − | + | Maybe I give up too early sometimes. | |
| − | We must be | + | I could really use a drink. |
| − | + | So I overindulge sometimes. | |
| − | + | Sometimes I think I need a drink, but I can control myself. | |
| − | + | I am not governed by urges. | |
| − | + | I don't handle pressure well. | |
| − | + | I'm at my best under pressure. | |
| − | + | Yes, I want more. Is that so bad? | |
| − | + | Why are they so fixated on these baubles? | |
| − | + | My goals are important to me. | |
| − | |||
| − | |||
| − | |||
| − | |||
I don't feel like I need to chase anything. | I don't feel like I need to chase anything. | ||
One should always return a favor. | One should always return a favor. | ||
| − | + | It's not a gift if you expect something in return. | |
| − | + | We will be successful. | |
I don't think I'm cut out for this. | I don't think I'm cut out for this. | ||
I look splendid today. | I look splendid today. | ||
| + | Some people are so wrapped up in themselves. | ||
| + | I was never one to follow advice. | ||
| + | I'm not much of a decision maker. | ||
| + | Have no fear. | ||
Bravery is not a strength of mine. | Bravery is not a strength of mine. | ||
| − | + | You're so perceptive! | |
| − | You | + | You don't care, so don't ask. |
| − | + | I try to live and behave properly. | |
| − | + | What's this about proper living? | |
| − | + | the subject of | |
| − | + | the concept of | |
| − | + | the idea of | |
| − | + | the theme of | |
| − | I | + | I have |
| − | + | been | |
| − | + | considering | |
| − | + | on | |
| − | I | + | How I long for the beautiful spectacle of war! |
| − | + | War is sometimes necessary, but peace must be valued as well, when we can have it. | |
| − | + | Uhh... | |
| − | + | I've | |
| − | + | It's wonderful to be out exploring the wilds! | |
| − | It's | + | I could do without all of those creatures and that tangled greenery. |
| − | + | Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. | |
| − | I could | + | Let there be peace throughout the world. |
| − | + | W... worried? Do I look worried? | |
| − | |||
| − | |||
| − | |||
| − | I | ||
There's nothing to be upset about. | There's nothing to be upset about. | ||
I'm feeling randy today! | I'm feeling randy today! | ||
| − | + | I just don't understand these flames of passion people go on about. | |
| − | + | It really gets me down sometimes. | |
How can people be so glum? | How can people be so glum? | ||
I have trouble controlling my temper. | I have trouble controlling my temper. | ||
| + | People can be so angry, and I just don't understand it. | ||
| + | I get so jealous sometimes. | ||
| + | I don't understand how somebody can become so obsessed by what somebody else has. | ||
| + | Be happy! | ||
Is there something to be happy about? | Is there something to be happy about? | ||
| − | It | + | It's a great day to fall in love all over again. |
| − | + | People do get so carried away sometimes, but not I. | |
| − | Sometimes I | + | Sometimes I just don't like somebody. |
| − | + | How can someone be so consumed by hate? | |
| − | + | There's so much to be done! | |
| − | + | What's the rush? | |
| − | + | I need some more excitement in my life. | |
| − | I just | + | I'd just as soon not have anything too exciting happen today. |
| − | + | It's such a joy to be with people. | |
| − | + | I prefer to be by myself. | |
| − | I | + | People should listen to what I have to say. |
| − | + | I try not to interrupt. | |
| − | I | + | Everything just so in its proper place! |
| − | + | It's my mess. | |
| − | + | People are basically trustworthy. | |
| − | + | My trust is earned, and not by many. | |
| − | + | Do your duty. | |
| − | I' | + | I don't like being obligated to anybody. |
| − | + | Oh, I don't usually think much. | |
| − | + | One must always carefully consider the correct course of action. | |
| − | + | I'm feeling really worn down. | |
| − | |||
| − | |||
| − | |||
| − | |||
It's all starting to get me down. | It's all starting to get me down. | ||
I've been feeling anxious. | I've been feeling anxious. | ||
| − | I | + | I get fed up sometimes. |
| − | I' | + | I just don't care anymore... |
I feel so tired of everything. | I feel so tired of everything. | ||
I can't take much more of this! | I can't take much more of this! | ||
| + | I feel angry all the time. | ||
| + | I guess I just don't appreciate art. | ||
| + | I cannot stand the world any longer... | ||
| + | Everything is all piling up at once! | ||
I'm feel like I'm about to snap. | I'm feel like I'm about to snap. | ||
| − | I | + | Do you have dreams? Tell me a story! |
| − | + | Try to focus on the practical side of the matter. | |
| − | + | I encountered a fascinating conundrum recently. | |
| − | I'm | + | A great piece of art is one that moves me. |
| − | I | + | I'm feeling optimistic about the future. |
| − | + | It won't turn out well. | |
| − | + | I'm curious. Tell me everything! | |
| − | + | I don't really want to know. | |
| − | + | There's no room for mercy in this world. | |
| − | + | Show some mercy now and again. | |
| − | + | I'm concentrating on something. | |
| − | I' | + | Huh? What was that? |
| − | + | Don't get on my bad side. | |
| − | + | You shouldn't waste your life on revenge. | |
| − | + | I am a very, very important person. | |
| − | + | Oh, I'm nothing special. | |
| − | + | I like to dress well. | |
| − | + | I wouldn't feel comfortable getting all dressed up. | |
| − | + | Did you hear the one about the | |
| − | + | That isn't funny. | |
| − | + | I go with the flow sometimes. | |
Don't bother trying to play on my emotions. | Don't bother trying to play on my emotions. | ||
I'm happy to help. | I'm happy to help. | ||
| − | I | + | Why should I help? |
| − | + | Everybody has their own way of life. | |
I don't understand why they have to be that way. | I don't understand why they have to be that way. | ||
Friendship is forever. | Friendship is forever. | ||
| + | I don't really get attached to people. | ||
| + | If you have a task, do it properly. | ||
| + | It's not perfect, but it's good enough. Why fret about it? | ||
| + | I'm not going to change my mind. | ||
Try to keep an open mind. | Try to keep an open mind. | ||
| − | + | I wonder what they think. | |
| − | + | Who cares what they think? | |
| − | + | I don't feel like telling you about it. | |
| − | + | I could tell you all about it! | |
| − | + | How affectionate I am! | |
| − | I don't like | + | How agitating! |
| − | + | This is so aggravating! | |
| − | + | The agony is too much! | |
| − | + | I must press on! | |
| − | + | I am in complete accord with this! | |
| − | I | + | How admirable! |
| − | I | + | Such adoration I feel! |
| − | + | I am so happy! | |
| − | I | + | I feel such love! |
| − | + | How blissful! | |
| − | + | I will take revenge! | |
| − | + | Yes! It is done. | |
| − | I | + | I must not succumb to fear! |
| − | + | I feel such unbearable sadness... | |
| − | + | That was very satisfying! | |
| − | I | ||
| − | |||
| − | I | ||
| − | |||
| − | |||
I could not care less. | I could not care less. | ||
I am very aroused! | I am very aroused! | ||
| + | Astonishing! | ||
| + | I really need to get away from this. | ||
| + | I'm annoyed. | ||
| + | That's annoying. | ||
So annoying! | So annoying! | ||
I'm so anxious! | I'm so anxious! | ||
| − | I | + | I am so angry! |
| − | + | The anguish is overwhelming... | |
How annoying! | How annoying! | ||
It's annoying. | It's annoying. | ||
| − | I | + | I feel so alienated... |
| − | + | Wow! That's amazing! | |
| − | + | I am so torn over this... | |
| − | I | + | Ha ha! So amusing! |
| − | + | The horror... | |
| − | + | Rawr!!! | |
| − | + | Waaaaa... | |
| − | + | The pain! | |
| − | + | just fine | |
| − | + | I'm | |
| − | + | Somebody help! | |
| − | + | Ah... uh... | |
| − | + | alright | |
| − | + | Everything's | |
| − | + | I've been | |
| − | + | I feel | |
| − | + | I've been under some pressure. | |
| − | I | + | I'm doing |
| − | + | fine | |
| − | + | well | |
| − | |||
| − | I | ||
| − | |||
| − | |||
The horror consumes me! | The horror consumes me! | ||
I cannot be overwhelmed by grief! | I cannot be overwhelmed by grief! | ||
| + | Fantastic! | ||
| + | I am so enraged! | ||
| + | I can't believe how great I feel! | ||
| + | That's incredibly suspicious! | ||
What's going on?! | What's going on?! | ||
What's that?! | What's that?! | ||
| − | + | Every last one of you will pay with your lives! | |
| − | + | Ahhhhhhh! No! | |
| + | Eek! | ||
What is the meaning of it all?! | What is the meaning of it all?! | ||
| − | + | How incredibly satisfying! | |
| − | + | Oh joyous occasion! | |
| − | I feel | + | The love overwhelms me! |
| − | + | Such sweet bliss! | |
| − | + | How irritating! | |
| − | I | + | I feel so isolated! |
| − | + | Such a jolly time! | |
| − | + | How jovial I feel! | |
| − | + | There is no hope! | |
| − | How | + | The humiliation! |
| − | + | Such an offense! | |
| − | Such | + | How incredibly interesting! |
| − | I | + | The guilt is almost unbearable! |
| − | I am | + | Such happiness! |
| − | How | + | I am consumed by hatred. |
| − | + | I am filled with such hope! | |
| − | I am | + | How glum I am... |
| − | + | I am so grateful! | |
| − | I am so | + | It makes me so grouchy! |
| − | + | Not that it's your business! Harumph! | |
| − | |||
| − | |||
| − | |||
| − | |||
I burn with such passion! | I burn with such passion! | ||
How pleasurable! | How pleasurable! | ||
| + | I am so proud! | ||
| + | Such total rapture! | ||
| + | My optimism is unshakeable! | ||
| + | This is such an outrage! | ||
I'm panicking! I'm panicking! | I'm panicking! I'm panicking! | ||
My patience is as the still waters. | My patience is as the still waters. | ||
| − | + | Such misery! | |
| − | + | The mortification overwhelms me! | |
I am so nervous! | I am so nervous! | ||
Such nostalgia! | Such nostalgia! | ||
| − | I | + | Such jubilation I feel! |
| − | I | + | I crawl with such unbearable loathing! |
| − | I | + | I'm so terribly lonely! |
| − | + | I'm overcome by lust! | |
| − | + | How naive I was... this strikes me to the core. | |
| − | + | I feel such an intense dislike... | |
| − | I | + | Everything is coming apart! |
| − | + | I am very, very displeased. | |
| − | + | How very delightful! | |
| − | + | I despair at this! | |
| − | I can't | + | My disappointment is palpable! |
| − | I | + | How disgusting! |
| − | + | I'm so incredibly confused... | |
| − | + | I can't describe the contempt I feel... | |
| − | I | + | I am so content about this. |
| − | I | + | I feel so dejected... |
| − | + | I'm awe-struck! | |
| − | + | I'm terribly bitter about this... | |
| − | I'm | + | This is so boring! |
| − | I | + | I care so much! |
| − | |||
| − | |||
| − | |||
| − | I | ||
Such a fright! | Such a fright! | ||
How frustrating! | How frustrating! | ||
| + | Glee! | ||
| + | The gloom blankets me... | ||
| + | How exhilarating! | ||
| + | You will know my ferocity! | ||
I'm feeling so fond! | I'm feeling so fond! | ||
Such freedom I feel! | Such freedom I feel! | ||
| − | + | I feel such empathy! | |
| − | + | I feel so empty inside... | |
How enjoyable! | How enjoyable! | ||
So exasperating! | So exasperating! | ||
| − | + | What shall I do? This is a disaster! | |
| − | + | I can't wait to get to it! | |
| − | + | Such elation I feel! | |
| − | + | How embarrassing! | |
| − | + | I will have my revenge. | |
| − | I am | + | I am not scared! |
| − | + | I accept this. | |
| − | + | I admire this. | |
| − | I | + | I am very satisfied. |
| − | + | This is a joyous time. | |
| − | + | This is love. | |
| − | + | How blissful I am. | |
| − | + | I am about to lose it! | |
| − | I am | + | It is done. |
| − | I am | + | Begone fear! |
| − | + | I cannot give in to sadness. | |
| − | + | Most shocking! | |
| − | I | + | This is truly horrifying. |
| − | I | + | I am almost overcome by grief. |
| − | + | This is great! | |
| − | |||
| − | |||
| − | |||
It makes me very anxious. | It makes me very anxious. | ||
It would be hard to care less. | It would be hard to care less. | ||
| + | I'm aroused! | ||
| + | It's quite astonishing. | ||
| + | That's very amusing. | ||
| + | I'm very angry. | ||
I feel so anguished... | I feel so anguished... | ||
That's very annoying. | That's very annoying. | ||
| − | + | The agony I feel... | |
| − | I | + | I feel alienated. |
That's amazing! | That's amazing! | ||
I have strong feelings of ambivalence. | I have strong feelings of ambivalence. | ||
| − | I | + | I adore this. |
| − | I'm | + | I'm feeling affectionate. |
| − | + | This is driving me to agitation. | |
| − | + | I'm very aggravated. | |
| − | I'm very | + | I feel such sympathy! |
| − | + | The tenderness I feel! | |
| − | I | + | It's so thrilling! |
| − | It's | + | I feel so uneasy! |
| − | + | Why does it keep happening to me? Why me?! | |
| − | I | + | I live to serve... my dear master... |
| − | I | + | I can't take it! |
| − | + | I am so ashamed! | |
| − | I' | + | I repent! I repent! |
| − | + | I am overcome by such resentment... | |
| − | + | I feel so restless! | |
| − | I | + | I have been so wronged! |
| − | + | Such rejection! I cannot stand it. | |
| − | I | + | Such a relief! |
| − | I | + | I have so many regrets... |
| − | I | + | I feel such remorse! |
| − | |||
| − | I | ||
| − | I | ||
| − | |||
Such gaiety! | Such gaiety! | ||
This is so exciting! | This is so exciting! | ||
| − | + | That's suspicious! | |
| − | + | That's alarming! | |
I am wracked by doubts! | I am wracked by doubts! | ||
Let's go! | Let's go! | ||
| + | This cannot possibly end well... | ||
| + | I feel so good! | ||
| + | Nothing shall stand in my way! | ||
| + | What am I even doing here? | ||
I feel so defeated... | I feel so defeated... | ||
I know it will come to pass! | I know it will come to pass! | ||
| − | + | Such unhappiness! | |
| − | + | The wonder! | |
| − | I | + | I'm so worried! |
| − | + | I am filled with such wrath! | |
| − | + | It's very interesting. | |
| − | + | I'm very irritated by this. | |
| − | + | I feel very isolated. | |
| − | + | I'm feeling so jolly. | |
| − | I | + | I am very hopeful. |
| − | I | + | I feel hopeless. |
| − | + | This is so humiliating. | |
| − | + | I am very insulted. | |
| − | I | + | Harumph! |
| − | This is | + | I feel so guilty. |
| − | + | I am so happy. | |
| − | I | + | The hate burns within me. |
| − | + | It makes me so gloomy. | |
| − | I | + | I feel so glum. |
| − | + | I'm very grateful. | |
| − | + | It makes me very grouchy. | |
| − | I | ||
| − | I'm | ||
| − | |||
| − | |||
I'm very patient. | I'm very patient. | ||
I feel such passion. | I feel such passion. | ||
| + | I'm very pleased. | ||
| + | I am very proud. | ||
| + | I'm feeling very nostalgic. | ||
| + | I'm quite optimistic. | ||
This is an outrage! | This is an outrage! | ||
I'm really starting to panic. | I'm really starting to panic. | ||
| − | I | + | I feel such lust. |
| − | I'm | + | I'm so miserable. |
I'm so mortified... | I'm so mortified... | ||
I'm very nervous. | I'm very nervous. | ||
| − | I'm | + | I'm very jovial. |
| − | I | + | I feel much jubilation. |
| − | I | + | I feel so much loathing... |
| − | I'm | + | I'm very lonely. |
| − | I | + | So disgusting... |
| − | I | + | I've become so disillusioned. What now? |
| − | I'm very | + | I really don't like this. |
| − | + | It has all gone wrong! | |
| − | I feel such | + | I'm feeling very dejected. |
| − | I | + | This is delightful! |
| − | I | + | I feel such despair... |
| − | + | I am very disappointed. | |
| − | I | + | I really care. |
| − | + | I'm so confused. | |
| − | I'm very | + | Contemptible! |
| − | I'm | + | I'm very content. |
| − | + | I'm very averse to this. | |
| − | + | Awe-inspiring... | |
| − | + | It makes me very bitter. | |
| − | + | It's really boring. | |
| − | |||
| − | |||
| − | |||
| − | |||
I feel so free. | I feel so free. | ||
That was so frightful. | That was so frightful. | ||
| + | This is very frustrating. | ||
| + | I'm so gleeful. | ||
| + | I'm quite exasperated. | ||
| + | That was very exhilarating! | ||
I'm feeling so ferocious! | I'm feeling so ferocious! | ||
I'm very fond. | I'm very fond. | ||
| − | I'm | + | This is so embarrassing... |
| − | + | I'm very empathetic. | |
I feel such emptiness. | I feel such emptiness. | ||
I really enjoyed that! | I really enjoyed that! | ||
| − | + | This is quite displeasing. | |
| − | + | I'm so distressed about this! | |
| − | I'm | + | I'm very eager to get started. |
| − | + | I'm so elated. | |
| − | + | This could be bliss. | |
| − | I | + | This might require an answer. |
| − | + | I feel no terror. | |
| − | I'm so | + | I can accept this. |
| − | + | I feel somewhat sad. | |
| − | + | That was satisfying. | |
| − | This | + | This is nice. |
| − | I | + | Is this love? |
| − | I | + | I feel like a victor. |
| − | I feel | + | I'm a little angry. |
| − | + | It has come to pass. | |
| − | + | This doesn't scare me. | |
| − | I feel | + | That was alarming. |
| − | I'm | + | I will master myself. |
| − | + | This cannot horrify me. | |
| − | + | I must let grief pass me by. | |
| − | |||
| − | I | ||
| − | |||
| − | I | ||
I'm anxious. | I'm anxious. | ||
Who cares? | Who cares? | ||
| + | Arousing... | ||
| + | It's astonishing, really. | ||
| + | I'm ambivalent. | ||
| + | Amusing. | ||
That makes me angry. | That makes me angry. | ||
I'm anguished. | I'm anguished. | ||
| − | + | This is aggravating. | |
| − | + | This is agonizing. | |
I feel somewhat alienated. | I feel somewhat alienated. | ||
That is amazing. | That is amazing. | ||
| − | I | + | I find this somewhat admirable. |
| − | + | I can adore this. | |
| − | + | That might be affection I feel. | |
| − | + | This is agitating. | |
| − | I | + | I feel such shame. |
| − | + | I'm very sympathetic. | |
| − | + | I feel such tenderness. | |
| − | + | This is quite a thrill! | |
| − | + | I feel so wronged. | |
| − | This | + | This is such a hardship for me! |
| − | I | + | I live to serve. |
| − | This | + | This leaves me so shaken. |
| − | I'm | + | I'm truly remorseful. |
| − | I | + | I must repent. |
| − | I | + | I'm very resentful. |
| − | I'm | + | I'm really restless. |
| − | I | + | I am so spiritually moved! |
| − | I feel | + | I feel so rejected. |
| − | I'm | + | I'm so relieved. |
| − | I'm | + | I'm so regretful. |
| − | |||
| − | |||
| − | |||
| − | |||
I'm feeling great! | I'm feeling great! | ||
The gaiety I'm feeling! | The gaiety I'm feeling! | ||
| + | This is really exciting! | ||
| + | How suspicious... | ||
| + | Things are going to happen. | ||
| + | I'm very doubtful. | ||
I feel enthusiastic! | I feel enthusiastic! | ||
I really don't see this working out. | I really don't see this working out. | ||
| − | + | I am wrathful. | |
| − | I | + | I shall accomplish much! |
What is the meaning of life... | What is the meaning of life... | ||
I've been defeated. | I've been defeated. | ||
| − | I feel | + | I feel very uneasy. |
| − | I'm | + | I'm very unhappy. |
| − | + | I am filled with wonder. | |
| − | I | + | I'm very worried. |
| − | + | It's interesting. | |
| − | I | + | It's irritating. |
| − | + | I feel isolated. | |
| − | + | It makes me jolly. | |
| − | + | I have hope. | |
| − | + | I cannot find hope. | |
| − | This is | + | This is humiliating. |
| − | + | I take offense. | |
| − | I | + | Harumph. |
| − | + | I feel guilty. | |
| − | + | I'm happy. | |
| − | + | I feel hate. | |
| − | + | I'm a little gloomy. | |
| − | + | I'm glum. | |
| − | + | I'm grateful. | |
| − | + | I'm a little grouchy. | |
| − | I | ||
| − | I | ||
| − | I | ||
| − | I | ||
I'm patient. | I'm patient. | ||
I feel passion. | I feel passion. | ||
| + | It pleases me. | ||
| + | I'm proud. | ||
| + | I feel nostalgia. | ||
| + | I'm optimistic. | ||
It is an outrage. | It is an outrage. | ||
I feel a little panic. | I feel a little panic. | ||
| − | I | + | I'm lustful. |
| − | I | + | I feel miserable. |
This is mortifying. | This is mortifying. | ||
I'm nervous. | I'm nervous. | ||
| − | I feel | + | I feel jovial. |
| − | + | I feel jubilation. | |
| − | + | I feel loathing. | |
| − | I feel | + | I'm lonely. |
| − | + | That's disgusting. | |
| − | I feel | + | This makes me question it all. |
| − | + | I dislike this. | |
| − | I'm | + | What has happened? |
| − | + | I'm dejected. | |
| − | + | I feel some delight. | |
| − | I | + | I feel despair. |
| − | + | This is disappointing. | |
| − | I' | + | I care. |
| − | + | This is confusing. | |
| − | I feel | + | I feel only contempt. |
| − | I feel | + | I'm content. |
| − | + | I'd like to get away from it. | |
| − | I | + | It fills one with awe. |
| − | + | It makes me bitter. | |
| − | + | It's boring. | |
| − | I'm | ||
| − | I' | ||
| − | |||
| − | |||
I'm free. | I'm free. | ||
That was frightening. | That was frightening. | ||
| + | It's frustrating. | ||
| + | There's some glee here! | ||
| + | That was exasperating. | ||
| + | That's exhilarating. | ||
I burn with ferocity. | I burn with ferocity. | ||
I feel fond. | I feel fond. | ||
| − | + | I'm embarrassed. | |
| − | + | I feel empathy. | |
I feel empty. | I feel empty. | ||
I enjoyed that. | I enjoyed that. | ||
| − | + | I am not pleased. | |
| − | + | This is distressing. | |
| − | I'm | + | I'm eager to go. |
| − | I'm | + | I'm elated. |
| − | + | There is no need to feel vengeful. | |
| − | I | + | I laugh in the face of death! |
| − | + | I do not accept this. | |
| − | There's | + | There's not much to admire here. |
| − | + | That was not satisfying. | |
| − | + | I suppose this would be a joyous occasion. | |
| − | + | There is no love. | |
| − | I | + | I do not see the bliss in this. |
| − | I have | + | I have no feelings of rage. |
| − | I | + | I guess it could be considered grimly satisfying. |
| − | + | This does not scare me. | |
| − | I | + | I am not feeling sad right now. |
| − | + | That did not shock me. | |
| − | I | + | I am not upset by this. |
| − | I feel | + | Grief? I feel nothing. |
| − | + | There is no need for celebration. | |
| − | |||
| − | |||
| − | |||
| − | |||
I'm not anxious. | I'm not anxious. | ||
If I thought about it more, I guess I'd be apathetic. | If I thought about it more, I guess I'd be apathetic. | ||
| + | That is not in the least bit arousing. | ||
| + | Astonished? No. | ||
| + | That was not amusing. | ||
| + | I'm not angry. | ||
This is nothing. | This is nothing. | ||
No, that's not annoying. | No, that's not annoying. | ||
| − | + | I can take this. | |
| − | I | + | I guess that would be alienating. |
That wasn't amazing. | That wasn't amazing. | ||
I guess I should be feeling ambivalent right now. | I guess I should be feeling ambivalent right now. | ||
| − | I | + | I suppose I should be feel adoration. |
| − | + | I'm not feeling very affectionate. | |
| − | + | I don't feel agitated. | |
| − | + | I'm not feeling aggravated. | |
| − | I'm not | + | I am ashamed. |
| − | I am | + | I'm sympathetic. |
| − | + | I feel tenderness. | |
| − | + | Thrilling. | |
| − | + | I've been wronged. | |
| − | + | Why me? | |
| − | + | I will serve. | |
| − | I'm | + | This has shaken me. |
| − | + | I feel remorse. | |
| − | + | I repent of my deeds. | |
| − | I | + | I feel resentful. |
| − | I | + | I feel restless. |
| − | This | + | My spirit moves. |
| − | I | + | I feel rejected. |
| − | I | + | I'm relieved. |
| − | I | + | I feel regret. |
| − | I feel | ||
| − | |||
| − | I | ||
| − | I'm | ||
This is gaiety. | This is gaiety. | ||
I'm excited. | I'm excited. | ||
| + | Takes all kinds these days. | ||
| + | What is it this time... | ||
| + | I have my doubts. | ||
| + | Let's do this. | ||
Things usually don't work out | Things usually don't work out | ||
I feel pretty good. | I feel pretty good. | ||
| − | + | The wrath rises within me... | |
| − | + | I am ready for this. | |
I'm beat. | I'm beat. | ||
It could happen! | It could happen! | ||
| − | I | + | I'm uneasy. |
| − | I | + | I'm unhappy. |
| − | + | It's wondrous. | |
| − | + | It's worrisome. | |
| − | + | No, I'm not interested. | |
| − | I | + | This isn't irritating. |
| − | + | I don't feel isolated. | |
| − | + | I'm not jolly. | |
| − | + | I am not hopeful. | |
| − | I | + | I will not lose hope. |
| − | + | No, this isn't humiliating. | |
| − | I | + | That doesn't insult me. |
| − | + | That doesn't make me grumpy. | |
| − | + | I don't feel guilty about it. | |
| − | + | I am not happy. | |
| − | + | I feel no hatred. | |
| − | I | + | I'm not feeling gloomy. |
| − | I | + | I don't feel glum. |
| − | I | + | I'm not feeling very grateful. |
| − | I'm not feeling | + | No, I'm not grouchy. |
| − | I | ||
| − | I'm not feeling very | ||
| − | I | ||
| − | |||
I am not feeling patient. | I am not feeling patient. | ||
I'm not feeling passionate. | I'm not feeling passionate. | ||
| + | I take no pleasure in this. | ||
| + | I am not proud. | ||
| + | I'm not feeling nostalgic. | ||
| + | I'm not optimistic. | ||
This doesn't outrage me. | This doesn't outrage me. | ||
I'm not panicking. | I'm not panicking. | ||
| − | I | + | I am not burning with lust. |
| − | I'm not | + | I'm not miserable. |
I am not mortified. | I am not mortified. | ||
I don't feel nervous. | I don't feel nervous. | ||
| − | I feel | + | This doesn't put me in a jovial mood. |
| − | I am not | + | This isn't the time for jubilation. |
| − | I don't feel | + | I am not filled with loathing. |
| − | I have | + | I'm not lonely. |
| − | This | + | It'll take more than that to disgust me. |
| − | I don't feel | + | This won't make me lose faith. |
| − | I | + | I don't dislike that. |
| − | I am not | + | I'm not dismayed. |
| + | There's nothing to be dejected about. | ||
| + | I am not filled with delight. | ||
| + | I will not despair. | ||
| + | I'm not disappointed. | ||
| + | I don't care. | ||
| + | This isn't confusing. | ||
| + | I don't feel contempt. | ||
| + | I am not contented. | ||
| + | I'm not averse to it. | ||
| + | I am not held in awe. | ||
| + | That's nothing to be bitter about. | ||
| + | It isn't boring. | ||
| + | I don't feel free. | ||
| + | I guess that could have given me a fright. | ||
| + | This isn't frustrating. | ||
| + | I'm not gleeful. | ||
| + | This isn't exasperating. | ||
| + | I am not exhilarated. | ||
| + | I should be feeling ferocious right now. | ||
| + | I am not fond of this. | ||
| + | This isn't embarrassing. | ||
| + | I don't feel very empathetic. | ||
| + | What's inside me isn't emptiness exactly... | ||
| + | I'm not enjoying this. | ||
| + | I feel no displeasure. | ||
| + | This isn't distressing. | ||
| + | I am not eager. | ||
| + | I'm not elated. | ||
| + | I found | ||
| + | dead. | ||
| + | I died. | ||
| + | fell to the passing years | ||
| + | reunited with | ||
| + | due to your efforts | ||
| + | and it is all thanks to | ||
| + | I found myself dead. | ||
| + | would not give | ||
| + | I was reunited with | ||
| + | You were | ||
| + | was | ||
| + | gave | ||
| + | was destroyed | ||
| + | obtained | ||
| + | had | ||
| + | was crushed | ||
| + | was crushed by a bridge | ||
| + | was crushed by a rock | ||
| + | fell into a chasm | ||
| + | died in magma | ||
| + | burned in dragonfire | ||
| + | burned to death | ||
| + | was scalded to death | ||
| + | drowned | ||
| + | suffocated | ||
| + | was slain | ||
| + | was scuttled | ||
| + | starved to death | ||
| + | died of thirst | ||
| + | was shot and killed | ||
| + | bled to death | ||
I have no shame. | I have no shame. | ||
There will be no sympathy from me. | There will be no sympathy from me. | ||
| + | I don't feel tenderness. | ||
| + | There was no thrill in it. | ||
| + | There's nothing to be indignant about. | ||
| + | I don't feel sorry for myself. | ||
I bow to no one. | I bow to no one. | ||
I can keep it together. | I can keep it together. | ||
| − | + | I feel no remorse. | |
| − | I | + | I am not repentant. |
I do not resent this. | I do not resent this. | ||
I don't feel restless. | I don't feel restless. | ||
| + | This does not move me. | ||
| + | I don't feel rejected. | ||
| + | I don't feel relieved. | ||
| + | I have no regrets. | ||
| + | I should be feeling great. | ||
| + | There is no gaiety. | ||
| + | This doesn't excite me. | ||
| + | placed | ||
| + | I'm not expecting anything. | ||
| + | I have no doubts. | ||
| + | I'm just not enthusiastic. | ||
| + | There's no reason to be pessimistic. | ||
Wrath has not risen within me. | Wrath has not risen within me. | ||
I have no zeal for this. | I have no zeal for this. | ||
| − | + | I could be questioning my life right now. | |
| − | + | This isn't a defeat. | |
| − | I'm not uneasy. | + | I'm not uneasy. |
That doesn't make me unhappy. | That doesn't make me unhappy. | ||
| − | + | There is no sense of wonder. | |
| − | There | + | I'm not worried. |
| − | + | a telling of | |
| − | + | the story of | |
| − | + | told the story of | |
| − | + | story of | |
| − | + | sermon | |
| − | + | was preached | |
| − | + | I told the story of | |
| − | I'm not | + | I saw |
| − | + | preach | |
| − | + | a sermon | |
| − | + | preached | |
| − | + | a kidnapping | |
| − | + | a theft | |
| − | + | a robbery | |
| − | + | I preached | |
| − | I | + | danced |
| − | + | I saw a performance of | |
| − | + | You named yourself | |
| − | + | self-identified | |
| − | + | performed | |
| − | + | perform | |
| − | + | a performance of | |
| − | + | was performed | |
| − | + | was recited | |
| − | + | played | |
| − | I | + | sang |
| − | + | chanted | |
| − | I | + | was told |
| − | + | I recited | |
| − | + | a recital of | |
| − | + | recited | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | was | ||
| − | |||
| − | |||
| − | |||
| − | was | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
was executed by drowning | was executed by drowning | ||
was burned alive | was burned alive | ||
| + | was fed to beasts | ||
| + | was hacked to pieces | ||
| + | was executed | ||
| + | was beheaded | ||
was crucified | was crucified | ||
was buried alive | was buried alive | ||
| − | + | died in the heat | |
| − | + | died in the cold | |
was killed by spikes | was killed by spikes | ||
froze to death | froze to death | ||
| + | died in a cage | ||
| + | was murdered | ||
| + | died in a trap | ||
| + | vanished | ||
| + | a production order violation | ||
| + | a export prohibition violation | ||
| + | a job order violation | ||
| + | a murder | ||
| + | leapt from a great height | ||
| + | died | ||
| + | attempted | ||
| + | perpetrated | ||
died in the dark | died in the dark | ||
collapsed | collapsed | ||
| + | was drained of blood | ||
| + | was slaughtered | ||
| + | was left out to suffocate | ||
| + | died of an illness | ||
was put to rest | was put to rest | ||
was scared to death | was scared to death | ||
| − | + | Can it all end so quickly? | |
| − | + | Our time in | |
| − | + | is so brief... | |
| − | + | Death is all around us. | |
| − | + | How fleeting life is... | |
| − | + | Gruesome wounds! | |
| − | + | So easily broken... | |
| − | + | Those injuries... | |
| − | + | This is a fight! | |
| − | + | In the midst of conflict... | |
| − | + | Has the tide turned? | |
| − | This | + | How fragile we are... |
| − | + | I can't believe | |
| − | I | + | It feeds on blood. |
| − | + | It is drinking the blood of the living. | |
| − | + | The battle rages... | |
| − | + | I murdered | |
| − | + | This is my fight too. | |
| − | I | + | I cannot just stand by. |
| − | + | I have a part in this. | |
| − | + | I am together with my | |
| − | I | + | I am reunited with my |
| − | + | I defeated | |
| − | + | I abducted | |
| − | + | has killed. | |
| − | + | Slayer. | |
| − | + | I am separated from | |
| − | + | Oh, where is | |
| − | + | Death... | |
| − | + | is really dead. | |
| − | + | , slayer of | |
| − | + | , slayer. | |
| − | |||
| − | |||
| − | I | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
in this dubious place | in this dubious place | ||
I have communed with | I have communed with | ||
| + | I am a parent. | ||
| + | Children. | ||
| + | I played make believe. | ||
| + | I played with | ||
I have performed the rites of | I have performed the rites of | ||
in this holy place | in this holy place | ||
| − | + | demanded submission from | |
| − | + | escalated a conflict with | |
I realized | I realized | ||
I am awoken to | I am awoken to | ||
| + | Somebody named themself | ||
| + | You refused to name yourself | ||
| + | refused to give a name | ||
| + | Somebody refused to name themself | ||
| + | I shall name you | ||
| + | This is a true masterpiece. | ||
| + | This is a masterpiece. | ||
| + | is dead? | ||
| + | A battle! | ||
| + | There's fighting! | ||
| + | I have improved my | ||
| + | I have mastered | ||
Is that a weapon? | Is that a weapon? | ||
Is this an attack? | Is this an attack? | ||
| − | + | Who's skulking around there? | |
| + | Somebody up to no good... | ||
and I broke up. | and I broke up. | ||
and I are divorced. | and I are divorced. | ||
| − | I | + | I have fallen for |
| − | + | Oh, | |
| − | + | tortured | |
| − | + | I was | |
| − | + | the ghost of a pet | |
| − | + | the ghost of my spouse | |
| − | + | I had a nightmare about the dead. | |
| − | + | haunted | |
| − | + | tormented | |
| − | + | possessed | |
| − | + | I had a nightmare about my deceased child. | |
| − | + | I had a nightmare about my deceased animal training partner. | |
| − | + | I had a nightmare about my deceased friend. | |
| − | + | I had a nightmare about my deceased acquaintance. | |
| − | a | + | I had a nightmare about my deceased lover. |
| − | + | I had a nightmare about my deceased sibling. | |
| − | + | I had a nightmare about my deceased mother. | |
| − | + | I had a nightmare about my deceased father. | |
| − | + | I was not able to petition for citizenship. | |
| − | + | I was not able to bring up the lack of jobs. | |
| − | I | + | I was not able to make suggestions about work allocations. |
| − | + | I was unable to request weapon production. | |
| − | + | a ghost | |
| − | + | I did my combat drills. | |
| − | + | I practiced at the archery target. | |
| − | + | I had a sparring session. | |
| − | a | + | the ghost of my child |
| − | + | the ghost of my animal training partner | |
| − | + | the ghost of my friend | |
| − | I | + | the ghost of an acquaintance |
| − | + | the ghost of my lover | |
| − | + | the ghost of my sibling | |
| − | I | + | the ghost of my mother |
| − | + | the ghost of my father | |
| − | I | ||
| − | I | ||
| − | |||
| − | I | ||
| − | I | ||
| − | |||
| − | |||
| − | I | ||
| − | I | ||
| − | I | ||
| − | I | ||
| − | |||
| − | I | ||
| − | I | ||
I was cried on by an unhappy worshipper. | I was cried on by an unhappy worshipper. | ||
I was yelled at by an unhappy citizen. | I was yelled at by an unhappy citizen. | ||
| + | I was cried on by an unhappy citizen. | ||
| + | A visitor complained about being prevented from leaving. | ||
| + | I yelled at somebody in charge. | ||
| + | I cried on somebody in charge. | ||
I told somebody that I am being prevented from leaving. | I told somebody that I am being prevented from leaving. | ||
I was yelled at by an unhappy worshipper. | I was yelled at by an unhappy worshipper. | ||
| − | I | + | I made a suggestion about work allocations in a meeting. |
| − | I | + | I requested that more weapons be produced in a meeting. |
I complained to my priest. | I complained to my priest. | ||
I cried on my priest. | I cried on my priest. | ||
| + | I won't go down without a fight! | ||
| + | You can't take me alive! | ||
| + | I asked to become a citizen. | ||
| + | I brought up the lack of jobs in a meeting. | ||
| + | My clothes are in tatters. | ||
| + | My clothes actually rotted right off of my body. | ||
| + | I had a nightmare about my deceased pet. | ||
| + | I had a nightmare about my deceased spouse. | ||
| + | I was released from confinement. | ||
| + | I lost the baby. | ||
| + | My spouse lost the baby. | ||
| + | I am wearing old clothes. | ||
my own | my own | ||
arranged | arranged | ||
| + | I lost a pet. | ||
| + | I threw something. | ||
| + | a piece | ||
| + | on display | ||
in my personal museum | in my personal museum | ||
I was near to | I was near to | ||
| − | + | I have unmet needs. | |
| − | + | I've been injured badly. | |
| − | I | + | I've been wounded. |
| − | + | I didn't sleep soundly due to the noise. | |
| − | I | + | I need to wear fine things. |
| − | + | I need to get away from here and wander the world. | |
| − | I | + | I just wish to help somebody. |
| − | + | I want to puzzle over something. | |
| − | + | I could really use a good meal. | |
| − | + | I just want to fight somebody. | |
| − | + | This place could really use some more trouble. | |
| − | + | I'm feeling argumentative. | |
| − | + | I long to make romance. | |
| − | + | It would nice to get out in nature and see some creatures. | |
| − | + | I want to see a great beast. | |
| − | + | I need more. | |
| − | I | + | I was close to a waterfall. |
| − | + | I got caught in dust underground. | |
| − | + | I was considering the demands I've made. | |
| − | + | A criminal could not be properly punished. | |
| − | + | I was out in a blizzard. | |
| − | + | It was snowing on me. | |
| − | + | I got caught in a miasma. | |
| − | + | I was caught in smoke underground. | |
| − | + | I was out in the rain. | |
| − | + | I've been rained on. | |
| − | + | It was raining on me. | |
| − | + | I was in a snow storm. | |
| − | + | It was very hard to sleep with the noise. | |
| − | + | I couldn't sleep at all with all the noise. | |
| − | + | I was able to rest up. | |
| − | + | I was caught in freakish weather. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | I was | ||
| − | |||
| − | I | ||
| − | I | ||
| − | |||
| − | I | ||
| − | |||
| − | |||
| − | I've been on | ||
| − | |||
| − | I | ||
| − | |||
| − | I | ||
| − | |||
| − | I was | ||
| − | I was | ||
I'm starving. | I'm starving. | ||
I have been away from people for a long time. | I have been away from people for a long time. | ||
| + | I need a drink. | ||
| + | I must pray to | ||
| + | I haven't slept for a very long time. | ||
| + | I'm thirsty. | ||
I'm dehydrated. | I'm dehydrated. | ||
I'm hungry. | I'm hungry. | ||
| − | I | + | I've been on a long patrol. |
| − | I | + | I was nauseated by the sun. |
I've been out in the sunshine again after a long time away. | I've been out in the sunshine again after a long time away. | ||
I'm sleepy. | I'm sleepy. | ||
| + | I could not find a priest to complain at. | ||
| + | I could not find a priest to comfort me. | ||
| + | I could not find anybody in charge to complain at. | ||
| + | I could not find anybody in charge to comfort me. | ||
| + | I wish to make something. | ||
| + | I must practice the fighting arts. | ||
| + | I need to perfect my skills. | ||
| + | I just want to slow down and take it easy for a while. | ||
| + | I'd like to hear somebody eloquent. | ||
| + | I long to uphold the traditions. | ||
| + | I need to pause and reflect upon myself. | ||
| + | We must make merry again. | ||
I need some excitement in my life. | I need some excitement in my life. | ||
I need to learn something new. | I need to learn something new. | ||
| + | I want to spend some time with family. | ||
| + | I want to see my friends. | ||
| + | I need time to contemplate. | ||
| + | I need something to do. | ||
It has been long time since I've done something creative. | It has been long time since I've done something creative. | ||
I miss having art in my life. | I miss having art in my life. | ||
| − | I | + | I ate rotten food. |
| − | I | + | I put on a |
| − | + | well-crafted | |
| − | + | finely-crafted | |
| − | + | I was beat somebody with the hammer. | |
| − | + | I was beaten with the hammer. | |
| − | + | I could not find the hammer. | |
| − | + | I have been eating the same old food. | |
| − | I was | + | I had to eat vermin to survive. |
| − | I | + | I started a fist fight. |
| − | I | + | I beat somebody as a punishment. |
| − | + | I was beaten as a punishment. | |
| − | I had | + | I don't have a shirt. |
| − | I | + | I have no shoes. |
| − | I | + | I had to eat my beloved pet to survive. |
| − | I | + | I had to eat one of my favorite animals to survive. |
| − | I | + | dining |
| − | I | + | sleeping |
| − | I had | + | arrangements than I do. |
| − | I had | + | There aren't enough dining tables. |
| − | + | I don't have enough weapon racks. | |
| − | + | I don't have enough armor stands. | |
| − | + | Somebody has better | |
| − | + | burial | |
| − | I | + | I ate a meal. |
| − | + | I had a drink. | |
| − | I | + | I don't have enough chests. |
| − | I | + | I don't have enough cabinets. |
| − | + | superior | |
| − | + | n exceptional | |
| − | + | truly splendid | |
| − | + | item. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | I | ||
| − | I | ||
| − | |||
| − | I | ||
| − | I | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
was abandoned. | was abandoned. | ||
The guildhall petition for | The guildhall petition for | ||
| + | The agreement to establish a guildhall for | ||
| + | I was rejected by | ||
| + | The temple petition for | ||
| + | was rejected. | ||
was ignored. | was ignored. | ||
The agreement to establish a temple for | The agreement to establish a temple for | ||
| − | + | will be recognized. | |
| − | + | I can now reside in | |
I am now part of | I am now part of | ||
I was denied residency in | I was denied residency in | ||
| + | My punishment was reduced. | ||
| + | I won the election. | ||
| + | I was re-elected. | ||
| + | has been recognized. | ||
| + | I have entered the nobility. | ||
| + | I was knocked out by a cave-in. | ||
| + | My deadline was met. | ||
| + | I am uncovered. | ||
| + | There wasn't enough work last season. | ||
| + | I smashed up a building. | ||
| + | I toppled something over. | ||
| + | I have attained a higher rank of nobility. | ||
A criminal's punishment was delayed. | A criminal's punishment was delayed. | ||
There are not enough cages and chains. | There are not enough cages and chains. | ||
| + | My mandate was ignored. | ||
| + | A mandate deadline was missed. | ||
| + | My request was approved. | ||
| + | My request was ignored. | ||
Nobody could be punished for failing to obey my commands. | Nobody could be punished for failing to obey my commands. | ||
My punishment was delayed. | My punishment was delayed. | ||
| − | + | The criminal was convicted and I received justice. | |
| − | + | My family received justice when the criminal was convicted. | |
| − | The | + | I had a bath. |
| − | + | I had a bath with soap! | |
| − | I | + | A child was turned away from sanctuary. |
| − | + | Somebody dead was convicted of a crime. | |
| − | I | + | An animal was convicted of a crime. |
| − | + | The victim of a crime was somehow convicted of that very offense. | |
| − | I | + | There was a scholarly lecture in |
| − | + | There was a performance in | |
| − | + | I was expelled. | |
| − | + | was expelled. | |
| − | + | I acquired something. | |
| − | + | I adopted a new pet. | |
| − | + | I played with my pet. | |
| − | + | I was confined. | |
| − | + | I had a drink, but it had gone bad. | |
| − | + | I drank water without a well. | |
| − | + | I had a drink without using a goblet. | |
| − | + | I was near to a caged | |
| − | I | + | I drank gooey water. |
| − | + | I drank water mixed with ichor. | |
| − | I | + | I drank water mixed with pus. |
| − | I | + | I drank foul water. |
| − | I | + | I have been drinking the same old booze. |
| − | I | + | I drank bloody water. |
| − | + | I drank slime. | |
| − | I | + | I drank vomit. |
| − | I | + | I killed somebody in a sparring accident. |
| − | I | + | I was attacked. |
| − | I was | + | I was attacked by the dead. |
| − | I | + | I was attacked by my own dead |
| − | |||
| − | I | ||
| − | I | ||
| − | I | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | I | ||
| − | I | ||
| − | I | ||
| − | I | ||
| − | |||
| − | I was | ||
| − | I | ||
| − | |||
| − | I | ||
| − | |||
| − | |||
| − | |||
I put a piece on display. | I put a piece on display. | ||
I finished up some work. | I finished up some work. | ||
| + | The tax collector's escorts stole my property. | ||
| + | I lost some property to taxes. | ||
| + | I slaughtered an animal. | ||
| + | I put a creature in a cage. | ||
I chained up a creature. | I chained up a creature. | ||
I gelded a creature. | I gelded a creature. | ||
| − | I | + | I formed a bond with my animal training partner. |
| − | I | + | I was rescued. |
I brought somebody to rest in bed. | I brought somebody to rest in bed. | ||
I felled a tree. | I felled a tree. | ||
| + | I ate at a crowded table. | ||
| + | I ate in a dining room. | ||
| + | I didn't have a dining room. | ||
| + | There aren't enough chairs. | ||
| + | I was accosted by | ||
| + | I was pestered by | ||
| + | was given away. | ||
| + | I acquired | ||
| + | friends with | ||
| + | a new friend | ||
| + | I got into an argument | ||
| + | I am forming a grudge against | ||
Tax collection went smoothly. | Tax collection went smoothly. | ||
I disappointed the nobility. | I disappointed the nobility. | ||
| + | The tax collection did not go smoothly. | ||
| + | I made | ||
| + | I do not have adequate protection. | ||
| + | I was unable to reach a room during tax collection. | ||
I was misinformed about a room during tax collection. | I was misinformed about a room during tax collection. | ||
I pleased the nobility. | I pleased the nobility. | ||
| − | I | + | I had an intellectual discussion with my spouse. |
| − | I | + | I had an intellectual discussion with my lover. |
| − | + | I had an intellectual discussion with my sibling. | |
| − | I | + | I had an intellectual discussion with my mother. |
| − | + | my child | |
| − | + | my animal training partner | |
| − | + | my acquaintance | |
| − | + | decayed without burial. | |
| − | + | my lover | |
| − | + | my sibling | |
| − | + | my mother | |
| − | + | my father | |
| − | + | There was an incident. | |
| − | + | The body of | |
| − | + | my pet | |
| − | + | my spouse | |
| − | I | + | I shared a personal insight with an acquaintance. |
| − | I | + | I shared a personal insight with somebody. |
| − | My | + | My spouse shared a personal insight with me. |
| − | + | My lover shared a personal insight with me. | |
| − | + | I shared a personal insight with my mother. | |
| − | + | I shared a personal insight with my father. | |
| − | + | I shared a personal insight with my child. | |
| − | + | I shared a personal insight with my friend. | |
| − | + | I had an intellectual discussion with somebody. | |
| − | + | I shared a personal insight with my spouse. | |
| − | I | + | I shared a personal insight with my lover. |
| − | I | + | I shared a personal insight with my sibling. |
| − | I | + | I had an intellectual discussion with my father. |
| − | I | + | I had an intellectual discussion with my child. |
| − | + | I had an intellectual discussion with my friend. | |
| − | + | I had an intellectual discussion with an acquaintance. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | I had | ||
| − | I | ||
| − | |||
| − | I | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | I | ||
| − | I | ||
| − | I | ||
| − | I | ||
| − | |||
| − | I had | ||
| − | |||
I taught | I taught | ||
I learned about | I learned about | ||
| + | I wrote | ||
| + | an untitled composition | ||
| + | I slept in the dirt. | ||
| + | I slept on a pile of driftwood. | ||
My artwork was defaced. | My artwork was defaced. | ||
I was evicted. | I was evicted. | ||
| − | I slept in the | + | I slept in the grass. |
| − | I slept on a | + | I slept on a rough cave floor. |
I slept on rocks. | I slept on rocks. | ||
I slept on ice. | I slept on ice. | ||
| + | I slept without a proper room. | ||
| + | I slept in a bedroom. | ||
| + | I slept on the floor. | ||
| + | I slept in the mud. | ||
| + | I received water. | ||
| + | I gave somebody water. | ||
| + | I received food. | ||
| + | I gave somebody food. | ||
| + | I got married. | ||
| + | I have new siblings. | ||
| + | I have a new sibling. | ||
| + | I have become a parent | ||
I just don't understand | I just don't understand | ||
I've been discussing | I've been discussing | ||
| + | I've been mulling over | ||
| + | I gave birth to | ||
| + | I read | ||
| + | I learned | ||
powerful knowledge | powerful knowledge | ||
I've made a breakthrough regarding | I've made a breakthrough regarding | ||
| − | + | an awful setting | |
| − | + | a very poor setting | |
| − | + | a poor setting | |
| − | an | + | I conducted an official meeting in a bedroom. |
| − | + | a very good setting | |
| − | + | a good setting | |
| − | I | + | a horribly substandard setting |
| − | + | a horrible setting | |
| − | + | I conducted a meeting in | |
| − | a | + | a setting worthy of legends |
| − | + | a fantastic setting | |
| − | I | + | a great setting |
| − | + | I visited with my animal training partner. | |
| − | + | I talked to my friend. | |
| − | I | + | I talked to an acquaintance. |
| − | I | + | I talked to somebody. |
| − | I | + | I was on an infiltration mission. |
| − | I | + | This must be stopped by any means at our disposal. |
| − | + | It is terrifying. | |
| − | I | + | I don't know anything about that. |
| − | + | I accepted bribed in exchange for offering leniency. | |
| − | + | I embezzled funds. | |
| − | + | I received a cut of corruptly-obtained funds. | |
| − | + | I was far away. | |
| − | + | I talked to somebody important to our traditions. | |
| − | + | It was | |
| − | I | + | I prey on the blood of civilized creatures. |
| − | + | I am unnaturally ageless. | |
| − | I | + | I conducted an official meeting in a dining room. |
| − | I | + | I had no room for an official meeting. |
| − | I was | + | I thought about my tomb. |
| − | I | + | I do not have a tomb. |
| − | |||
| − | |||
| − | I | ||
| − | I | ||
| − | I | ||
| − | |||
| − | I | ||
| − | I | ||
| − | I | ||
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I discussed my problems with my child. | I discussed my problems with my child. | ||
I discussed my problems with my friend. | I discussed my problems with my friend. | ||
| + | I discussed my problems with an acquaintance. | ||
| + | I discussed my problems with somebody. | ||
| + | I discussed my problems with my lover. | ||
| + | I discussed my problems with my sibling. | ||
I discussed my problems with my mother. | I discussed my problems with my mother. | ||
I discussed my problems with my father. | I discussed my problems with my father. | ||
| − | + | My friend shared a personal insight with me. | |
| − | + | An acquaintance shared a personal insight with me. | |
Somebody shared a personal insight with me. | Somebody shared a personal insight with me. | ||
I discussed my problems with my spouse. | I discussed my problems with my spouse. | ||
| + | My sibling shared a personal insight with me. | ||
| + | My mother shared a personal insight with me. | ||
| + | My father shared a personal insight with me. | ||
| + | My child shared a personal insight with me. | ||
| + | I talked to my sibling. | ||
| + | I talked to my mother. | ||
| + | I talked to my father. | ||
| + | I talked to my child. | ||
| + | Somebody discussed their problems with me. | ||
| + | I visited with my pet. | ||
| + | I talked to my spouse. | ||
| + | I talked to my lover. | ||
My father discussed their problems with me. | My father discussed their problems with me. | ||
My child discussed their problems with me. | My child discussed their problems with me. | ||
| + | My friend discussed their problems with me. | ||
| + | An acquaintance discussed their problems with me. | ||
| + | My spouse discussed their problems with me. | ||
| + | My lover discussed their problems with me. | ||
My sibling discussed their problems with me. | My sibling discussed their problems with me. | ||
My mother discussed their problems with me. | My mother discussed their problems with me. | ||
| − | + | has promise. | |
| − | + | That sounds vaguely like the | |
| − | + | is okay. | |
| − | + | is fine. | |
| − | + | That sounds like the | |
| − | + | is good. | |
| − | + | is pretty good. | |
| − | + | is alright! | |
| − | + | is great. | |
| − | + | is splendid. | |
| − | + | is really quite good! | |
| − | + | shows such talent. | |
| − | + | . How can I even describe the skill? | |
| − | + | is legendary. | |
| − | + | ! Amazing ability. | |
| − | + | That sounds almost like the | |
| − | + | doesn't belong here. | |
| − | + | makes me retch. | |
| − | + | ? Awful. | |
| − | I | + | This is my favorite dance. |
| − | + | is a waste of time. | |
| − | + | couldn't be much worse. | |
| − | + | is terrible. | |
| − | + | is just bad. | |
| − | + | Is that supposed to be the | |
| − | + | is no good. | |
| − | + | stinks! | |
| − | + | is lousy. | |
| − | + | is alright. | |
| − | + | could be better. | |
| − | + | could be worse. | |
| − | + | is middling. | |
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It was okay. | It was okay. | ||
I'm conflicted. | I'm conflicted. | ||
| + | I agree completely. | ||
| + | So true, so true. | ||
| + | It was legendary. | ||
| + | It was fantastic. | ||
It was great. | It was great. | ||
It was good. | It was good. | ||
| − | + | That's terrific! | |
| − | It | + | It accords with my faith. |
Preaching is my calling. | Preaching is my calling. | ||
I enjoyed performing. | I enjoyed performing. | ||
| + | I hate it. | ||
| + | I am afraid of it. | ||
| + | That is sad but not unexpected. | ||
| + | That is terrible. | ||
| + | is fantastic! | ||
| + | is awesome! | ||
| + | is magnificant! | ||
| + | ? Unbelievable talent! | ||
| + | player | ||
| + | This singer | ||
| + | This chanter | ||
| + | This dancer | ||
This storyteller | This storyteller | ||
This recitation | This recitation | ||
| + | That sounds just like the | ||
| + | This | ||
| + | No doubt. | ||
| + | Truly. | ||
I concur! | I concur! | ||
This preacher | This preacher | ||
| − | + | This legendary hunt has saved us from a mighty enemy! | |
| − | + | This magnificent hunt has saved us from a fearsome enemy! | |
| − | + | This great hunt has saved us from a dangerous enemy! | |
| − | + | This worthy hunt has rid us of an enemy. | |
| − | I | + | I love solemn poetry. |
| − | + | The lyrics of the accompaniment are way too serious. | |
| − | + | These lyrics are too austere. | |
| − | I | + | I can't stand poetry this serious. |
| − | + | These lyrics are too breezy. | |
| − | I | + | I prefer more weighty subject matter myself. |
| − | + | I love the solemn lyrics of the accompaniment. | |
| − | + | I love the solemn lyrics. | |
| − | I | + | I love the light lyrics of the accompaniment. |
| − | + | I love the light lyrics. | |
| − | + | I love light poetry. | |
| − | I | + | Couldn't the lyrics of the accompaniment be a bit more somber? |
| − | I | + | You have my thanks. |
| − | I | + | in a time before time |
| − | I | + | in the future |
| − | + | just now | |
| − | + | We are saved from a dangerous enemy! | |
| − | a | + | We are rid of an enemy. |
| − | + | We are rid of a nuisance. | |
| − | + | The defenseless are safer from outlaws. | |
| − | + | That was a worthy hunt. | |
| − | + | That was hunter's work. | |
| − | + | We are saved from a mighty enemy! | |
| − | + | We are saved from a fearsome enemy! | |
| − | + | This hunt has rid us of a nuisance. | |
| − | + | That was a legendary hunt! | |
| − | + | That was a magnificent hunt! | |
| − | + | That was a great hunt! | |
| − | |||
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| − | a | ||
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| − | This | ||
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I love the riddle in the lyrics. | I love the riddle in the lyrics. | ||
I love riddles. | I love riddles. | ||
| + | Why is there a riddle in the lyrics of the accompaniment? I hate riddles. | ||
| + | Why is there a riddle in the lyrics? I hate riddles. | ||
| + | I hate the self-absorbed lyrics of the accompaniment. | ||
| + | I hate the self-absorbed lyrics. | ||
I hate self-absorbed poetry. | I hate self-absorbed poetry. | ||
I love the riddle in the lyrics of the accompaniment. | I love the riddle in the lyrics of the accompaniment. | ||
| − | I | + | This is my favorite poetry. |
| − | + | I love the reflective lyrics of the accompaniment. | |
I love the reflective lyrics. | I love the reflective lyrics. | ||
I love reflective poetry. | I love reflective poetry. | ||
| − | The | + | The accompaniment is my favorite music. |
| − | + | This is my favorite music. | |
| − | + | The lyrics of the accompaniment are my favorite poetry. | |
| − | This | + | The lyrics are my favorite poetry. |
| − | |||
| − | The lyrics of the accompaniment are | ||
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| − | The | ||
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I love ribald poetry. | I love ribald poetry. | ||
Must the lyrics of the accompaniment be so off-putting? | Must the lyrics of the accompaniment be so off-putting? | ||
| + | These lyrics are simply unacceptable. | ||
| + | I hate this sleazy sort of poetry. | ||
| + | I love the raunchy lyrics! | ||
| + | I love raunchy poetry! | ||
I love the ribald lyrics of the accompaniment. | I love the ribald lyrics of the accompaniment. | ||
I love the ribald lyrics. | I love the ribald lyrics. | ||
| − | + | The lyrics of the accompaniment are so funny! | |
| − | + | The lyrics are so funny! | |
This poetry is so funny! | This poetry is so funny! | ||
I love the raunchy lyrics of the accompaniment! | I love the raunchy lyrics of the accompaniment! | ||
| − | + | I hate riddles. | |
| − | I | + | The lyrics of the accompaniment are so embarrassing! |
| − | + | The lyrics are so embarrassing! | |
| − | + | This poetry is so embarrassing! | |
| − | + | sunset | |
| − | + | out there. | |
| − | + | I wonder what the weather is like outside. | |
| − | + | What is this? | |
| − | + | Seems a pleasant enough | |
| − | + | night | |
| − | + | dawn | |
| − | I | + | day |
| − | + | Looks to be snowing outside. | |
| − | + | Look at the fog out there! | |
| − | + | There is fog outside. | |
| − | + | There is a mist outside. | |
| − | + | It is freezing cold! | |
| − | + | Is that | |
| − | + | falling outside? | |
| − | + | Looks like rain outside. | |
| − | |||
| − | |||
| − | |||
| − | |||
What a wind! | What a wind! | ||
And what a wind! | And what a wind! | ||
| + | It is a nice temperature today. | ||
| + | worthlessness | ||
| + | The stars are bold tonight. | ||
| + | It is a starless night. | ||
It is hot. | It is hot. | ||
It is cold. | It is cold. | ||
| − | + | I hope this mist passes. | |
| − | + | Look at those clouds! | |
The weather does not look too bad today. | The weather does not look too bad today. | ||
The weather looks to be fine today. | The weather looks to be fine today. | ||
| − | + | It is raining. | |
| − | It is a | + | It is snowing. |
| + | Curse this fog! I cannot see a thing. | ||
| + | I hope this fog lifts soon. | ||
| + | months ago | ||
| + | a year ago | ||
| + | a few years ago | ||
| + | several years ago | ||
| + | a week ago | ||
| + | a few weeks ago | ||
| + | a month ago | ||
| + | a few months ago | ||
| + | a few hours ago | ||
| + | not one day ago | ||
| + | a few days ago | ||
| + | several days ago | ||
| + | a few minutes ago | ||
| + | not a quarter hour ago | ||
| + | not a half hour ago | ||
| + | not one hour ago | ||
| + | died | ||
many died | many died | ||
| − | + | the forces of | |
| + | It is scorching hot! | ||
many foes | many foes | ||
was slain | was slain | ||
| + | by a | ||
| + | by the forces of | ||
| + | a creature | ||
| + | creatures | ||
a member | a member | ||
the forces | the forces | ||
| − | + | many years ago | |
| − | + | long ago | |
| − | + | long, long ago | |
| − | + | I slew | |
| − | + | emptiness | |
| − | + | exasperation | |
| − | + | exhilaration | |
| − | + | fright | |
| − | + | distress | |
| − | + | eagerness | |
| − | + | elation | |
| − | + | embarrassment | |
| − | + | delight | |
| − | + | disappointment | |
| − | + | disgust | |
| − | + | dismay | |
| − | + | confusion | |
| − | + | contempt | |
| − | + | contentment | |
| − | + | dejection | |
| − | + | interest | |
| + | irritation | ||
| + | isolation | ||
| + | jolliness | ||
| + | hatred | ||
| + | hopelessness | ||
| + | humiliation | ||
| + | insult | ||
| + | grouchiness | ||
| + | grumpiness | ||
| + | guilt | ||
happiness | happiness | ||
| − | + | frustration | |
| − | . | + | glee |
| − | + | gloom | |
| − | . What can I do for you? | + | glumness |
| − | You are welcome at | + | fear |
| − | + | sadness | |
| − | + | bliss | |
| + | vengefulness | ||
| + | grief | ||
| + | grim | ||
| + | satisfaction | ||
| + | leisure | ||
| + | suspicion | ||
| + | alarm | ||
| + | shock | ||
| + | value | ||
| + | nuances | ||
| + | martial | ||
| + | prowess | ||
| + | arousal | ||
| + | astonishment | ||
| + | bitterness | ||
| + | boredom | ||
| + | anger | ||
| + | annoyance | ||
| + | anxiety | ||
| + | apathy | ||
| + | alienation | ||
| + | amazement | ||
| + | ambivalence | ||
| + | amusement | ||
| + | terror | ||
| + | acceptance | ||
| + | agitation | ||
| + | aggravation | ||
| + | Hey | ||
| + | I'm a true | ||
| + | I thought you called yourself | ||
| + | An honor as always. How can I be of service? | ||
| + | Greetings. | ||
| + | Salutations | ||
| + | Greetings | ||
| + | Hello | ||
| + | excitement | ||
| + | ([LIP]) | ||
| + | ([lip]) | ||
| + | expectancy | ||
| + | enthusiasm | ||
| + | pessimism | ||
| + | euphoria | ||
| + | It's great to have a friend like you! | ||
| + | And what exactly do you want? | ||
| + | Are you ready to learn? | ||
| + | Been in any good scraps today? | ||
| + | . What can I do for you? | ||
| + | You are welcome at | ||
| + | . Please be respectful of the materials. | ||
| + | How are you, my | ||
It is an honor. | It is an honor. | ||
Your name precedes you. Thank you for all that you have done. | Your name precedes you. Thank you for all that you have done. | ||
| − | + | It is good to finally meet you! | |
| − | + | Welcome home, my child. | |
| − | + | . It is good to see you. | |
| − | + | is dumbstruck for a moment. | |
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| − | It | ||
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A legend? Here? I can scarcely believe it. | A legend? Here? I can scarcely believe it. | ||
I am honored to be in your presence. | I am honored to be in your presence. | ||
| − | . | + | pride |
| − | + | rapture | |
| − | + | rejection | |
| − | + | relief | |
| − | + | optimism | |
| + | outrage | ||
| + | panic | ||
| + | passion | ||
| + | misery | ||
| + | mortification | ||
| + | nervousness | ||
| + | nostalgia | ||
| + | joviality | ||
| + | jubilation | ||
| + | loneliness | ||
| + | lust | ||
| + | worry | ||
| + | wrath | ||
| + | zeal | ||
| + | angst | ||
| + | shame | ||
| + | thrill | ||
| + | uneasiness | ||
| + | unhappiness | ||
| + | righteous | ||
| + | indignation | ||
| + | self | ||
| + | pity | ||
| + | regret | ||
| + | remorse | ||
| + | repentance | ||
| + | resentment | ||
| + | I hear that there is an insurrection against | ||
| + | I hear that | ||
| + | lost | ||
| + | after an insurrection | ||
| + | that tribute would no longer be offered | ||
| + | I hear | ||
| + | has a real mean streak. | ||
| + | Best keep your head down. | ||
| + | to stop the conflict between | ||
| + | refused an offer of peace from | ||
| + | regarding the conflict between | ||
| + | informed | ||
| + | offer of tribute from | ||
| + | refused | ||
| + | demand of tribute from | ||
| + | accepted a peace offer from | ||
| + | moved on in search of a better future | ||
| + | after the horrible mismanagement of | ||
| + | We had to pull out of | ||
| + | We banded up as | ||
| + | This place has been conquered | ||
| + | has been conquered | ||
We formed | We formed | ||
in order to find better lives | in order to find better lives | ||
| − | + | We founded | |
| − | + | I hear that a group from | |
left to reclaim the ruins | left to reclaim the ruins | ||
left to found a new settlement | left to found a new settlement | ||
| − | We | + | waited out an insurrection in |
| − | I hear that a group | + | crushed an insurrection in |
| − | + | We reclaimed | |
| − | + | I hear that a group calling itself | |
| − | I | + | Do you have a story to tell? |
| − | + | Have you written a new poem? | |
| − | + | Is it time to make music? | |
| − | + | Are you still dancing? | |
| − | + | I have nothing for you. | |
| − | + | I value your loyalty. | |
| − | + | It really is a pleasure to speak with you again. | |
| − | + | Do you have wisdom to share, preacher? | |
| − | + | Don't let the enemy rest. | |
| − | + | Are you hunting for treasure? | |
| − | + | Thank you for protecting our wisdom. | |
| − | + | Don't try to throw your weight around. | |
| − | + | Let's not hurt anybody. | |
| − | + | Make any good deals lately? | |
| − | + | Long live the cause! | |
| − | + | Thank you for keeping us safe. | |
| − | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
| + | The sun will set soon. Be careful that the bogeyman doesn't get you. | ||
| + | Don't travel alone at night, or the bogeyman will get you. | ||
| + | agreed to | ||
| + | Traveling alone in the wilds?! You know better than that. | ||
| + | Only a hero such as yourself can travel at night. The bogeyman would get me. | ||
I know you've seen your share of adventure, but be careful or the bogeyman may get you. | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | ||
Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | ||
| − | + | It is amazing how far you've come. Welcome home. | |
| − | + | It's good to see you have companions to travel with on your adventures. | |
I know you can handle yourself, but be careful out there. | I know you can handle yourself, but be careful out there. | ||
Hopefully your friends can dissuade you from this foolishness. | Hopefully your friends can dissuade you from this foolishness. | ||
| − | + | Are in a foul mood? | |
| − | + | You'll get nothing from me with your flattery. | |
| − | + | Are you stalking a dangerous beast? | |
| − | + | Don't walk off with anything. | |
| − | + | CRIME | |
| − | + | REGION_WEATHER | |
| − | Don't | + | CREATION_ZONE |
| − | + | VEHICLE | |
| − | + | INTERACTION_INSTANCE | |
| − | + | WRITTEN_CONTENT | |
| − | + | IDENTITY | |
| − | + | INCIDENT | |
| − | + | FORMATION | |
| − | + | ACTIVITY | |
| − | + | BREED | |
| − | + | BATTLEFIELD | |
| − | + | DEF_SPHERE | |
| − | + | ARCH_ELEMENT | |
| − | + | JUSTIFICATION | |
| − | + | SQUAD | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
IMAGE_SET | IMAGE_SET | ||
| + | DIVINATION_SET | ||
| + | SPEAKER | ||
| + | AUDIENCE | ||
| + | SCALE | ||
RHYTHM | RHYTHM | ||
OCCUPATION | OCCUPATION | ||
| − | + | BELIEF_SYSTEM | |
| + | AGREEMENT | ||
POETIC_FORM | POETIC_FORM | ||
MUSICAL_FORM | MUSICAL_FORM | ||
| − | + | DANCE_FORM | |
| − | + | ARMY | |
| − | + | ARMY_CONTROLLER | |
| − | + | ARMY_TRACKING_INFO | |
| − | + | CULTURAL_IDENTITY | |
| − | + | I do not have | |
| − | + | does not possess | |
| − | + | stops and pays attention to you. | |
| − | + | (to | |
| − | + | is in | |
| − | + | I have | |
| − | + | has | |
| − | + | is not in | |
| − | + | descended upon the place. | |
| − | + | I heard that | |
| − | + | I heard that there was an incident. | |
| − | + | was destroyed. | |
| − | + | and escaped | |
| − | + | I hear that refugees calling themselves | |
| − | + | fled | |
| − | + | just before an army | |
| − | |||
| − | |||
| − | |||
| − | |||
UNIT_NAME | UNIT_NAME | ||
| + | RACE | ||
| + | INDEF_FAMILY_RELATIONSHIP | ||
| + | SPHERE | ||
| + | SUBREGION | ||
FAMILY_RELATIONSHIP | FAMILY_RELATIONSHIP | ||
NUMBER | NUMBER | ||
| − | + | ORDINAL | |
| + | ENTITY | ||
HIST_FIG | HIST_FIG | ||
ABSTRACT_BUILDING | ABSTRACT_BUILDING | ||
| − | + | SITE | |
| − | + | PLACE | |
| − | + | something | |
| − | + | CONTEXT | |
| − | + | ANY | |
| − | + | A marauding warband is threatening our people. | |
| − | + | Malicious outlaws have brought terror to our doorsteps. | |
| − | + | Particular outlaws have been causing us much hardship. | |
| − | + | A sprawling criminal organization has left our people living in fear. | |
| − | + | Our people have been pestered by skulking villains. | |
| − | + | A highly-organized military order is threatening our people. | |
| − | + | An organized military order have brought terror to our doorsteps. | |
| − | + | A small but organized military order have been causing us much hardship. | |
| − | + | Seek this place if you hunt | |
| − | + | The creature is | |
| − | + | Body corrupted beyond reckoning, | |
| − | + | assumes a beastly form to terrorize us. | |
| − | + | You might win fame by putting down a wild beast of great renown. | |
| − | + | Sometimes animals just get out of control. | |
| − | + | Seek this place if you wish to confront | |
| + | This insidious evil is | ||
The army of | The army of | ||
| + | is marching here! | ||
| + | is marching on | ||
| + | There's absolutely nothing interesting around here. | ||
| + | A bandit gang calling itself | ||
, led by | , led by | ||
has been harassing people right here on the streets of | has been harassing people right here on the streets of | ||
| − | + | has been harassing people over in | |
| − | + | They have a | |
called | called | ||
somewhere | somewhere | ||
| − | + | around here | |
| − | + | A scheming criminal gang has eluded capture for far too long. | |
| − | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
| − | + | There are foul goings-on | |
| − | + | over at | |
| − | + | A beast from underground has been assailing us. | |
| − | + | At times, creeping things slither out from below ground. | |
| − | + | We are besieged by a terrifying monster from the harshest wilderness. | |
| − | + | A savage beast from the thick of the wilds hunts us at will. | |
| − | + | A creature of the night has our people cowering in fear. | |
| − | + | The forces of darkness have descended upon us. | |
| − | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
| − | + | A vile monster from the bowels of the earth has been preying on our people. | |
| − | + | We have been under siege by an ancient force of nature. | |
| − | + | It is time to send our cursed enemy back to the underworld. | |
| − | + | Our people have been tormented by a fearsome foe. | |
| − | + | A beast horrible beyond imagining threatens us. | |
| − | + | A night creature has infiltrated our communities and now makes prey of us. | |
| − | + | An evil lurks within. | |
| − | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
| − | + | A great beast threatens to bring ruin upon our people. | |
| − | |||
| − | |||
| − | |||
| − | A great | ||
A vile beast from the caverns now walks the land. | A vile beast from the caverns now walks the land. | ||
| + | A lurking pest has come up from the underground. | ||
| + | At the end of the world dwell the fiercest beasts of legend. | ||
| + | Creatures grow mighty out in the wildest regions. | ||
| + | The world is safer for travelers when night creatures no longer stalk the darkness. | ||
A force of evil has arisen in the world. | A force of evil has arisen in the world. | ||
Something truly horrifying has vomited itself forth from the depths of the world. | Something truly horrifying has vomited itself forth from the depths of the world. | ||
| − | + | A great monster from the underground is said to have emerged from the darkness. | |
| − | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
Demons from the underworld must not be permitted to walk freely upon the land. | Demons from the underworld must not be permitted to walk freely upon the land. | ||
Not far from here, a fearsome creature has made its home. | Not far from here, a fearsome creature has made its home. | ||
| − | + | Terrible monstrosities live deep under the ground. | |
| − | + | A ferocious wild animal has been set on us by nature. | |
| − | + | A ferocious unnatural beast has become the bane of our people. | |
| − | + | A beast from the wilds has been harassing our people. | |
| − | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
| − | + | We are in | |
| − | A | + | [You receive a detailed description.] |
| − | + | I've heard of a place called | |
| − | A | + | The surrounding area is called |
| − | + | [PRO_SUB] | |
| − | + | [PRO_OBJ] | |
| − | + | [PRO_POS] | |
| − | + | I've defeated many fearsome opponents! | |
| − | + | I am the | |
| − | The | + | STRANGUS |
| − | + | AUGIS | |
| − | + | STORKIS | |
| − | + | ! It's terrifying. | |
| − | + | have been known to hunt out there. | |
| − | + | roam freely out there. | |
| − | + | I don't know very much about it. | |
| − | + | I'm not sure exactly where to look. | |
| − | |||
| − | |||
to the | to the | ||
| − | I've always | + | Search first in |
| − | + | a dark tower | |
| − | + | the dungeon | |
| − | + | is our family's ancestor. | |
| − | I' | + | is the head of the family. |
| − | + | Our family's ancestor is | |
| − | + | The head of the family is | |
| + | How I long for some excitement in my life... | ||
| + | I've always dreamed of seeing far-away places. | ||
| + | I would give anything to be away from here. I can't stand the boredom! | ||
| + | Can you lead me to battle and a warrior's death? | ||
| + | I am a slave of | ||
| + | I am a prisoner of | ||
| + | Please help me to escape from this place. | ||
| + | But mostly I just like to drink. | ||
| + | I am a | ||
| + | of the | ||
| + | , as are you | ||
| + | forgetful guard | ||
| + | looks around nervously and leans forward, speaking quietly. | ||
| + | It is rumored that the dead rise and stalk the living! | ||
| + | That place is blessed. | ||
| + | Savage beasts call it their home. | ||
| + | There is a tomb | ||
| + | housing | ||
| + | is there. | ||
| + | It is a place of great evil. | ||
| + | There is a tavern there | ||
| + | There is a temple | ||
| + | there | ||
| + | There is a library there | ||
| + | is overcome for a moment. | ||
| + | ] No... I don't want to talk about it. | ||
| + | There is a great keep there | ||
| + | named | ||
| + | feeling | ||
| + | emotion | ||
| + | State your values (new menu) | ||
| + | state | ||
| + | Demand an item (barter screen) | ||
| + | object | ||
| + | Express your emotions (new menu) | ||
| + | express | ||
| + | Nevermind | ||
| + | nevermind | ||
| + | Summarize the many troubles | ||
| + | trouble | ||
| + | I would... rather not. | ||
| + | Greet listener | ||
| + | greet | ||
| + | hello | ||
| + | pet | ||
| + | Express horror at the gift | ||
| + | Express thanks for the gift | ||
| + | thanks | ||
| + | Claim this site for yourself (group naming menu) | ||
| + | Claim this site for yourself and | ||
| + | Name pet (new menu) | ||
| + | Gift a (large) pet or mount (new menu) | ||
| + | favor | ||
| + | request | ||
| + | Create a performance troupe together (group naming menu) | ||
| + | troupe | ||
| + | Investigate or interrogate (new menu) | ||
| + | investigate | ||
| + | interrogate | ||
| + | Ask favor, place request, make demand or issue order (new menu) | ||
It's such a noble pursuit. Let's go immediately! | It's such a noble pursuit. Let's go immediately! | ||
| + | It would be so great to perform and make people happy. | ||
| + | I so love the performing arts. It's time to go! | ||
| + | I'd love to travel and create art. | ||
| + | Let us leave as soon as possible. | ||
This is a cause worthy of struggle. | This is a cause worthy of struggle. | ||
I'm sorry. My duty is here. | I'm sorry. My duty is here. | ||
| − | + | That's such a fantastic idea. I can't wait to be off! | |
| − | + | Excitement! Adventure! I am thrilled to join you. | |
I will agree to guide you if you lead me to glory and death. | I will agree to guide you if you lead me to glory and death. | ||
I will agree to travel with you if you lead me to glory and death. | I will agree to travel with you if you lead me to glory and death. | ||
| − | + | Take me away from here. | |
| + | Hey... that sounds like a great idea! | ||
| + | Surely any place is better than this. Let's set off immediately! | ||
| + | Nothing beats the open road. Let us be off! | ||
| + | I've always wanted to travel the world. Let us be off! | ||
| + | I cannot give up my quest for | ||
| + | I cannot abandon my pilgrimage. | ||
| + | I cannot, for I am on an important journey. | ||
| + | I am unfit to brave danger with you. | ||
| + | Ha! Such enthusiasm from one such as yourself. | ||
| + | With a band so large, what share of the glory would I have? | ||
| + | I'm sorry. I can't go with you. | ||
| + | I have no interest in your objectives. | ||
Keep practicing! | Keep practicing! | ||
| + | Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. | ||
| + | Can you manage a troupe so large? | ||
| + | It is I that would lead you, but I have no need of your protection. | ||
| + | The performing arts are so important. Let's go! | ||
Let's spread the joy! | Let's spread the joy! | ||
The performances will be great. | The performances will be great. | ||
| − | + | A demonstration of your skill might convince me. | |
| − | + | kill | |
| − | + | drive the forces of | |
| − | + | drive | |
| − | + | Give an order based on | |
| − | + | agreement | |
| − | + | Tell listener that nothing has changed | |
| − | + | nothing | |
| − | + | Order listener to | |
| − | + | Complain about the agreement | |
| − | + | complain | |
| − | + | Bring up the journey together | |
| − | + | journey | |
| − | + | come | |
| − | + | Cancel the agreement | |
| − | + | cancel | |
| − | + | leave | |
| − | + | rebels | |
| − | + | opposition | |
| − | + | stakeholders | |
| − | + | Summarize your views on the opposition to | |
| − | + | guards | |
| − | + | forces | |
| − | + | Summarize the local disposition of the forces of | |
| − | + | other | |
| − | + | land | |
| − | + | Summarize the hold of | |
| − | + | on its territory | |
| − | a | + | patrol |
| − | the | + | 's relationship with |
| − | + | Go into | |
| − | + | diplomacy | |
| − | + | relations | |
| − | + | Ask about | |
| − | + | beast | |
| − | + | criminal | |
| − | + | bandit | |
| − | + | Bring up specific incident or rumor (new menu) | |
| − | + | incident | |
| − | + | rumor | |
| − | + | tell | |
| − | + | who | |
| − | + | Ask for directions (new menu) | |
| − | + | directions | |
| − | + | where | |
| − | + | yes | |
| − | + | Give | |
| − | + | Ask about somebody (new menu) | |
| − | + | reputation | |
| − | + | wait | |
| − | + | stay | |
| − | + | Ask listener to follow you | |
| − | + | follow | |
| − | + | Request a guide to | |
| − | + | Ask for directions to | |
| − | the | + | Ask for the whereabouts of |
| − | + | Ask listener to wait here | |
| − | + | Inquire about any troubles | |
| − | + | troubles | |
| − | + | Offer your service | |
| − | + | service | |
| − | + | skulking | |
| + | vermin | ||
| + | ruffian | ||
| + | treasure | ||
| + | free | ||
| + | Rent room for | ||
| + | Request free room | ||
| + | extend | ||
| + | List available services | ||
| + | list | ||
| + | Yell out service order | ||
| + | Order | ||
| + | buy | ||
| + | sell | ||
| + | Ask about available services, drinks, rooms, etc. | ||
| + | room | ||
| + | Trade or settle debts | ||
| + | barter | ||
| + | deal | ||
| + | debts | ||
| + | structure | ||
| + | Ask about the listener's master or boss | ||
| + | boss | ||
| + | Ask about the listener's schemes and plots | ||
| + | offer | ||
| + | Ask listener to join you (new menu) | ||
| + | join | ||
| + | Ask about the structure you are in | ||
| + | Exchange, give, take or show personal items | ||
| + | exchange | ||
| + | take | ||
| + | show | ||
| + | rent | ||
| + | Extend room rental for | ||
| + | Extend use of free room | ||
| + | Confirm service order | ||
| + | the destruction of | ||
| + | Bring up your reunion with | ||
| + | Bring up the reunion of | ||
| + | Bring up your death | ||
| + | you slew | ||
| + | (This occurred | ||
| + | at this location | ||
| + | Bring up | ||
| + | Accuse the speaker of being a troublemaker | ||
| + | Summarize your views on | ||
| + | Discuss the missing artifact | ||
| + | Summarize the conflict in which | ||
| + | overview | ||
| + | Describe the refugees created by the attack of | ||
| + | accuse | ||
| + | troublemaker | ||
| + | Spread rumor of your possession of | ||
| + | absence | ||
| + | 's absence from | ||
| + | Spread rumor of your lack of possession of | ||
| + | Spread rumor of your abduction | ||
| + | Spread rumor of the abduction of | ||
| + | 's destruction | ||
| + | 's presence in | ||
| + | Spread rumor of the occupation of | ||
| + | Spread rumor of your reunion with | ||
| + | Spread rumor of the reunion of | ||
| + | death | ||
| + | Bring up the death of | ||
| + | Spread rumor of | ||
| + | Spread rumor of the insurrection | ||
| + | Spread rumor of the | ||
| + | Demand that the listener yield | ||
| + | yield | ||
| + | surrender | ||
| + | Welcome yourself to your new home | ||
| + | Demand the listener's identity | ||
| + | Demand that the listener drop | ||
| + | drop | ||
| + | rob | ||
| + | homage | ||
| + | Cancel tribute from | ||
| + | Offer peace between | ||
| + | Demand that | ||
| + | Agree to make peace between | ||
| + | Refuse to make peace between | ||
| + | pay homage to | ||
| + | Offer to have | ||
| + | Accept the position | ||
| + | Refuse the position | ||
| + | Agree to the adoption | ||
| + | Refuse the adoption | ||
| + | position | ||
| + | Offer listener your position as | ||
| + | adopt | ||
| + | Ask listener to adopt | ||
| + | Brag about your past violent acts | ||
| + | brag | ||
| + | boast | ||
| + | transfer | ||
| + | welcome | ||
| + | home | ||
| + | Raise alarm | ||
| + | intruder | ||
| + | pacify | ||
| + | Tell a joke | ||
| + | joke | ||
| + | Ask about listener's family | ||
| + | emotions | ||
| + | Make a flattering remark | ||
| + | flatter | ||
| + | Try to calm the listener | ||
| + | profession | ||
| + | work | ||
| + | Ask how listener is feeling | ||
| + | feelings | ||
| + | scheme | ||
| + | plot | ||
| + | plan | ||
| + | Inquire about listener's profession | ||
| + | Agree to have | ||
| + | accept homage from | ||
| + | agree | ||
| + | Refuse to have | ||
| + | refusal | ||
| + | Suggest that the listener trade | ||
| + | suggest | ||
| + | Ask the listener for the location of | ||
| + | stop | ||
| + | Accept that the listener will not trade | ||
| + | the object | ||
| + | accept | ||
| + | Ask for permission to stay for a day | ||
| + | permission | ||
| + | Ask for a cease to hostilities | ||
| + | cease | ||
| + | subject | ||
| + | back | ||
| + | Return to current topic (new menu) | ||
| + | return | ||
| + | bypass | ||
| + | skip | ||
| + | Change the subject (new menu) | ||
| + | change | ||
| + | done | ||
| + | quit | ||
| + | Say goodbye | ||
| + | Bypass greeting (new menu) | ||
| + | creature | ||
| + | Impatiently say goodbye | ||
| + | goodbye | ||
| + | bye | ||
| + | task | ||
| + | Request duty or advice pertaining to service as a | ||
| + | advice | ||
| + | Ask to be made a | ||
| + | duty | ||
| + | report | ||
| + | Praise listener for completing the task | ||
| + | praise | ||
| + | what | ||
| + | happened | ||
| + | Ask listener to join you and be rescued | ||
| + | Give report pertaining to service as a | ||
| + | Refuse to share this information | ||
| + | Say that you have no family | ||
| + | Say that you don't remember | ||
| + | Ask what happened | ||
| + | Ask if anybody fled from this site | ||
| + | flee | ||
| + | fled | ||
| + | Ask about the local ruler | ||
| + | scout | ||
| + | Ask about other groups with a stake in this site | ||
| + | groups | ||
| + | exile | ||
| + | withdraw | ||
| + | Ask about the position of this group's forces | ||
| + | guard | ||
| + | armies | ||
| + | Ask listener why they are traveling | ||
| + | travel | ||
| + | Ask how strong this group's hold over its lands is | ||
| + | hold | ||
| + | invoke | ||
| + | banish | ||
| + | Invoke true name to compel service from listener | ||
| + | Accuse listener of being a night creature | ||
| + | Ask about the surrounding area | ||
| + | surroundings | ||
| + | area | ||
| + | Invoke true name to banish listener | ||
weather | weather | ||
| − | + | Offer encouragement | |
| − | + | encourage | |
| − | + | Comment on natural surroundings | |
| − | + | Ask about this site's neighbors and trade partners | |
| + | neighbors | ||
| + | village | ||
| + | Comment on weather | ||
| + | impersonate | ||
| + | State | ||
| + | 's location | ||
| + | to be | ||
| + | Reply to greeting | ||
| + | reply | ||
| + | Refuse conversation | ||
| + | Reply to greeting (impersonation) | ||
| + | revoke | ||
| + | Invite listener to become a | ||
| + | Ask to become a | ||
| + | Ask to be rescued | ||
| + | Accept invitation to become a | ||
| + | Refuse request to become a | ||
| + | Accept as a | ||
| + | Revoke listener's status as a | ||
| + | action | ||
| + | Request suggestion for course of action | ||
| + | Ask listener to join you as entertainer | ||
| + | entertain | ||
| + | Offer condolences | ||
| + | condolences | ||
| + | sorry | ||
| + | Ask listener's course of action | ||
| + | State that you weren't acquainted | ||
| + | Tell listener to enjoy peace and remain vigilant | ||
| + | enjoy | ||
| + | vigilant | ||
| + | Suggest talking to | ||
| + | to offer condolences | ||
| + | Suggest traveling to | ||
| + | to find a relative | ||
| + | Grant listener work as | ||
| + | grant | ||
| + | Grant | ||
| + | work as | ||
| + | doctors | ||
| + | mercenaries | ||
| + | monster slayers | ||
| + | scribes | ||
| + | to made | ||
| + | tavern keepers | ||
| + | performers | ||
| + | scholars | ||
| + | keeper | ||
| + | monster | ||
slayer | slayer | ||
| − | + | Ask for | |
| − | + | Leave | |
| − | doctors | + | Kick listener out of |
| + | kick | ||
| + | Refuse invitation to become a | ||
| + | invite | ||
| + | Accept invitation to join | ||
| + | Refuse invitation to join | ||
| + | decline | ||
| + | Ask to join | ||
| + | Accept into | ||
| + | Refuse request to join | ||
| + | Invite listener to join | ||
| + | diagnosticians | ||
| + | surgeons | ||
| + | bone doctors | ||
| + | Refuse listener work as | ||
| + | State that it was legendary | ||
| + | legendary | ||
| + | State that it was fantastic | ||
| + | fantastic | ||
| + | preaching | ||
| + | calling | ||
| + | State that you enjoyed performing | ||
| + | performing | ||
| + | State that it accords with your faith | ||
| + | accords | ||
| + | faith | ||
| + | State that preaching is your calling | ||
| + | best | ||
| + | State that you don't care | ||
| + | State your general hatred | ||
| + | State your general fear | ||
| + | State that this is your favorite dance | ||
| + | favorite | ||
| + | State that this is your favorite music | ||
| + | State that this is your favorite poetry | ||
| + | State that this is good | ||
| + | State that this is okay | ||
| + | State that this is no good | ||
| + | bad | ||
| + | okay | ||
| + | Agree completely | ||
| + | State that this is fantastic | ||
| + | State that this is great | ||
| + | State that it was great | ||
| + | great | ||
| + | State that it was good | ||
| + | State that it was okay | ||
| + | State opinion that it was inevitable | ||
| + | inevitable | ||
| + | State opinion that this is the life for you | ||
| + | life | ||
| + | Ask listener to join you in an insurrection | ||
| + | State opinion that it must be stopped with violent force | ||
| + | force | ||
| + | State opinion that it is not your problem | ||
| + | place | ||
| + | Respond to join request | ||
| + | respond | ||
| + | Ask listener to join you in a rescue | ||
| + | Ask listener to join you on adventures | ||
adventure | adventure | ||
| + | Ask listener to guide you to a location | ||
| + | site | ||
| + | conflicted | ||
| + | State that it is terrific | ||
| + | terrific | ||
| + | State that it is for the best | ||
| + | outlaws | ||
| + | State that you are right in all matters | ||
| + | right | ||
| + | State that you are conflicted | ||
| + | State opinion that it is terrifying | ||
| + | terrifying | ||
| + | State that you don't know anything about it | ||
| + | State that they are outlaws | ||
| + | State opinion that it is sad but not unexpected | ||
| + | expected | ||
| + | State opinion that it is terrible | ||
| + | terrible | ||
| + | Lay quest to retrieve | ||
| + | quest | ||
| + | Exhort to finish current quest | ||
| + | exhort | ||
| + | occupied | ||
| + | Refer listener to somebody older | ||
| + | refer | ||
| + | older | ||
| + | comply | ||
| + | Agree to follow | ||
| + | Apologize for being otherwise occupied | ||
| + | apologize | ||
| + | Grant sleep permission | ||
| + | Deny sleep permission | ||
| + | deny | ||
| + | Comply with order | ||
| + | Remind listener of pending service | ||
| + | pending | ||
| + | Tell listener that no services are available | ||
| + | Tell listener both of you must be at location | ||
| + | Ask listener to come to the trade depot later | ||
| + | later | ||
| + | Ask listener to come to your store later | ||
| + | Ask listener to come to the market later | ||
| + | closer | ||
| + | Do business | ||
| + | business | ||
| + | Initiate bartering | ||
| + | finish | ||
| + | Charge to serve | ||
| + | serve | ||
| + | Ask listener to come closer | ||
| + | poems | ||
| + | State that you love ribald poems | ||
| + | ribald | ||
| + | State that you disapprove of ribald poems | ||
| + | State your amusement | ||
| + | funny | ||
| + | State that you love raunchy poems | ||
| + | raunchy | ||
| + | riddle | ||
| + | State that you hate riddles | ||
| + | State that you are embarrassed by this kind of humor | ||
| + | humor | ||
| + | State that you love reflective poetry | ||
| + | reflective | ||
| + | State that you hate reflective poetry | ||
| + | State that you love riddles | ||
| + | State that listener protected the defenseless from outlaws | ||
protected | protected | ||
| − | + | defenseless | |
| − | + | oulaws | |
| + | saved | ||
| + | enemy | ||
| + | State that listener had a good hunt | ||
| + | State that listener saved you from an enemy | ||
| + | solemn | ||
| + | State that you hate solemn poems | ||
| + | State that listener's hunt saved you from an enemy | ||
| + | hunt | ||
| + | State that you love light poems | ||
| + | light | ||
| + | State that you hate light poems | ||
| + | State that you love solemn poems | ||
| + | Agree to comply with demand | ||
| + | Refuse to comply with demand | ||
| + | Refuse to yield | ||
| + | (not your values) | ||
| + | Yield in terror | ||
| + | Yield | ||
| + | Agree to cease hostilities | ||
| + | Refuse to cease hostilities | ||
| + | prophecy | ||
| + | prophesize | ||
| + | Hawk your wares | ||
| + | hawk | ||
| + | Express astonishment at seeing | ||
| + | surprise | ||
| + | Praise for returning | ||
| + | Prophesize | ||
| + | thank | ||
| + | Accept calming | ||
| + | State that calming was unneeded | ||
| + | unneeded | ||
| + | Reject the compliment | ||
| + | reject | ||
| + | Reject the attempt to calm | ||
| + | Accept the compliment | ||
| + | Deride flattery | ||
| + | deride | ||
| + | flattery | ||
| + | Deride the attempt to calm | ||
| + | Argue | ||
| + | Acquiesce (changes your values) | ||
| + | acquiesce | ||
| + | Flatter the listener | ||
| + | opinion | ||
| + | Provide the location of specific place | ||
| + | Provide the location of | ||
| + | Provide the whereabouts of | ||
| + | Profess total ignorance | ||
| + | Tell the listener that | ||
| + | is dead | ||
| + | Give your opinion of | ||
| + | shopkeeper | ||
| + | Tell listener about | ||
| + | Provide directions to | ||
| + | Recommend | ||
| + | both | ||
| + | Tell listener you don't work here | ||
| + | Mention services to listener | ||
| + | Tell listener to try a shopkeeper | ||
| + | ancestor | ||
| + | Say something about your family | ||
| + | Announce that you are hunting in your lair | ||
| + | lair | ||
| + | Ask listener to wait until you've returned home | ||
| + | Say something general about your emotional state or thoughts | ||
| + | thoughts | ||
| + | Say something about your family's ancestor | ||
| + | Tell the listener that they've found you | ||
| + | found | ||
| + | Grovel before your new master | ||
| + | grovel | ||
| + | Explain your current journey | ||
| + | explain | ||
| + | Say something about this site's trade partners | ||
| + | Say something about the local area | ||
| + | Fail the struggle against great dismay | ||
| + | Fail the struggle against great distress | ||
| + | Fail the struggle against great fright | ||
| + | Fail the struggle against great misery | ||
| + | Fail the struggle against great terror | ||
| + | Fail the struggle against great agony | ||
| + | Fail the struggle against great anguish | ||
| + | Fail the struggle against great despair | ||
| + | Fail the struggle against great grief | ||
| + | Fail the struggle against great rage | ||
| + | Fail the struggle against great fear | ||
| + | Fail the struggle against great sadness | ||
| + | Fail the struggle against great alarm | ||
| + | fail | ||
| + | Fail the struggle against great shock | ||
| + | Fail the struggle against great horror | ||
| + | Verbally struggle against great sadness | ||
| + | State feelings of great satisfaction | ||
| + | State feelings of great love | ||
| + | State feelings of great bliss | ||
| + | Verbally struggle against great grief | ||
| + | State feelings of great triumph | ||
| + | State feelings of great grim satisfaction | ||
| + | Verbally struggle against great fear | ||
| + | Verbally struggle against great alarm | ||
| + | struggle | ||
| + | Verbally struggle against great shock | ||
| + | Verbally struggle against great horror | ||
| + | Fail the struggle against great mortification | ||
| + | Fail the internal struggle, completely shaken | ||
| + | Fail the struggle against existential crisis | ||
| + | State feelings of great suspicion | ||
| + | Dismiss the listener's argument | ||
| + | dismiss | ||
| + | Respond passively | ||
| + | Make terrified outburst regarding fleeing conflict | ||
| + | argue | ||
| + | argument | ||
| + | Agree to drop the argument | ||
| + | end | ||
| + | Express outrage over dismissal | ||
| + | dismissal | ||
| + | Press the argument | ||
| + | press | ||
| + | Approve of the joke | ||
| + | approve | ||
| + | laugh | ||
| + | Reject the joke | ||
| + | announce | ||
| + | State your incredulity | ||
| + | incredulity | ||
failed to load conflict report incident | failed to load conflict report incident | ||
| − | + | State your age emphatically | |
| + | age | ||
| + | Say something about your profession | ||
| + | Announce your night creature status | ||
| + | Say something about your schemes | ||
| + | Refuse the interrogation | ||
| + | Mock the repeated failure of the interrogator | ||
| + | mock | ||
| + | outburst | ||
| + | State intention to flee conflict | ||
| + | Say something about your master(s) | ||
| + | talk | ||
| + | State feelings of great exasperation | ||
| + | State feelings of great ferocity | ||
| + | State feelings of great frustration | ||
| + | State feelings of great gloom | ||
| + | State feelings of great eagerness | ||
| + | State feelings of great embarrassment | ||
| + | State feelings of great empathy | ||
| + | State feelings of great emptiness | ||
| + | State feelings of great disgust | ||
| + | State feelings of great disillusionment | ||
| + | State feelings of great dislike | ||
| + | State feelings of great displeasure | ||
| + | State feelings of great confusion | ||
| + | State feelings of great contempt | ||
| + | State feelings of great dejection | ||
| + | State feelings of great disappointment | ||
| + | State feelings of great isolation | ||
| + | State feelings of great loathing | ||
| + | State feelings of great loneliness | ||
| + | State feelings of great lust | ||
| + | State feelings of great humiliation | ||
| + | State feelings of great insult | ||
| + | State feelings of great interest | ||
| + | State feelings of great irritation | ||
| + | State feelings of great guilt | ||
| + | State feelings of great hatred | ||
| + | State feelings of great hope | ||
| + | State feelings of great hopelessness | ||
| + | State feelings of great glumness | ||
| + | State feelings of great gratitude | ||
| + | State feelings of great grouchiness | ||
| + | State feelings of great grumpiness | ||
| + | Verbally struggle against great mortification | ||
| + | Verbally struggle, greatly shaken | ||
| + | State feelings of great acceptance | ||
| + | State feelings of great admiration | ||
| + | Verbally struggle against great dismay | ||
| + | Verbally struggle against great distress | ||
| + | Verbally struggle against great fright | ||
| + | Verbally struggle against great misery | ||
| + | Verbally struggle against great terror | ||
| + | Verbally struggle against great agony | ||
| + | Verbally struggle against great anguish | ||
| + | Verbally struggle against great despair | ||
| + | State feelings of great excitement | ||
| + | State feelings of great gaiety | ||
| + | State feelings of great joy | ||
| + | State feelings of great vengefulness | ||
| + | State feelings of great awe | ||
| + | State feelings of great bitterness | ||
| + | State feelings of great boredom | ||
| + | State feelings of great caring | ||
| + | State feelings of great apathy | ||
| + | State feelings of great arousal | ||
| + | State feelings of great astonishment | ||
| + | State feelings of great aversion | ||
| + | State feelings of great ambivalence | ||
| + | State feelings of great anger | ||
| + | State feelings of great annoyance | ||
| + | State feelings of great anxiety | ||
| + | State feelings of great agitation | ||
| + | State feelings of great aggravation | ||
| + | State feelings of great alienation | ||
| + | State feelings of great amazement | ||
| + | State feelings, greatly thrilled | ||
| + | Verbally struggle against looming existential crisis | ||
| + | Verbally struggle, greatly defeated | ||
| + | State feelings, greatly expectant | ||
| + | State feelings of great jubilation | ||
| + | State feelings of great pleasure | ||
| + | State feelings of great pride | ||
| + | State feelings, greatly enraptured | ||
| + | State feelings of great flee | ||
| + | State feelings of great happiness | ||
| + | State feelings of great jolliness | ||
| + | State feelings of great joviality | ||
| + | State feelings of great enjoyment | ||
| + | State feelings of great exhilaration | ||
| + | State feelings of great fondness | ||
| + | State feelings of great freedom | ||
| + | Verbally struggle against fear | ||
| + | Verbally struggle against sadness | ||
| + | State feelings of satisfaction | ||
| + | State feelings of love | ||
| + | Verbally struggle against grief | ||
| + | State feelings of triumph | ||
| + | Verbally struggle against rage | ||
| + | State feelings of grim satisfaction | ||
| + | State feelings of suspicion | ||
| + | Verbally struggle against alarm | ||
| + | Verbally struggle against shock | ||
| + | Verbally struggle against horror | ||
| + | Verbally struggle against great doubt | ||
| + | State feelings of great enthusiasm | ||
| + | Verbally struggle against great pessimism | ||
| + | State feelings of great euphoria | ||
| + | State feelings of great resentment | ||
| + | State feelings of great restlessness | ||
| + | State feelings of great righteous indignation | ||
| + | State feelings of great self-pity | ||
| + | State feelings of great relief | ||
| + | State feelings of great regret | ||
| + | State feelings of great remorse | ||
| + | State feelings of great repentance | ||
| + | State feelings of great panic | ||
| + | State feelings of great patience | ||
| + | State feelings of great passion | ||
| + | State feelings of great rejection | ||
| + | State feelings of great nervousness | ||
| + | State feelings of great nostalgia | ||
| + | State feelings of great optimism | ||
| + | State feelings of great outrage | ||
| + | State feelings of great amusement | ||
| + | State feelings of great contentment | ||
| + | State feelings of great delight | ||
| + | State feelings of great elation | ||
| + | State feelings of great wrath | ||
| + | State feelings of great zeal | ||
| + | State feelings of great adoration | ||
| + | State feelings of great affection | ||
| + | State feelings of great uneasiness | ||
| + | State feelings of great unhappiness | ||
| + | State feelings of great wonder | ||
| + | State feelings of great worry | ||
| + | State feelings of great servility | ||
| + | State feelings of great shame | ||
| + | State feelings of great sympathy | ||
| + | State feelings of great tenderness | ||
| + | State feelings of emptiness | ||
| + | State feelings of exasperation | ||
| + | State feelings of ferocity | ||
| + | State feelings of frustration | ||
| + | State feelings of displeasure | ||
| + | State feelings of eagerness | ||
| + | State feelings of embarassment | ||
| + | State feelings of empathy | ||
| + | State feelings of disappointment | ||
| + | State feelings of disgust | ||
| + | State feelings of disillusionment | ||
| + | State feelings of dislike | ||
| + | State feelings of caring | ||
| + | State feelings of confusion | ||
| + | State feelings of contempt | ||
| + | State feelings of dejection | ||
| + | State feelings of irritation | ||
| + | State feelings of isolation | ||
| + | State feelings of loathing | ||
| + | State feelings of loneliness | ||
| + | State feelings of hopelessness | ||
| + | State feelings of humiliation | ||
| + | State feelings of insult | ||
| + | State feelings of interest | ||
| + | State feelings of grumpiness | ||
| + | State feelings of guilt | ||
| + | State feelings of hatred | ||
| + | State feelings of hope | ||
| + | State feelings of gloom | ||
| + | State feelings of glumness | ||
| + | State feelings of gratitude | ||
| + | State feelings of grouchiness | ||
| + | Verbally struggle against misery | ||
| + | Verbally struggle against mortification | ||
| + | Verbally struggle, shaken | ||
| + | State feelings of acceptance | ||
| + | Verbally struggle against despair | ||
| + | Verbally struggle against dismay | ||
| + | Verbally struggle against distress | ||
| + | Verbally struggle against fright | ||
| + | State feelings of vengefulness | ||
| + | Verbally struggle against terror | ||
| + | Verbally struggle against agony | ||
| + | Verbally struggle against anguish | ||
| + | State feelings of bliss | ||
| + | State feelings of excitement | ||
| + | State feelings of gaiety | ||
| + | State feelings of joy | ||
| + | State feelings of aversion | ||
| + | State feelings of awe | ||
| + | State feelings of bitterness | ||
| + | State feelings of boredom | ||
| + | State feelings of anxiety | ||
| + | State feelings of apathy | ||
| + | State feelings of arousal | ||
| + | State feelings of astonishment | ||
| + | State feelings of amazement | ||
| + | State feelings of ambivalence | ||
| + | State feelings of anger | ||
| + | State feelings of annoyance | ||
| + | State feelings of admiration | ||
| + | State feelings of agitation | ||
| + | State feelings of aggravation | ||
| + | State feelings of alienation | ||
| + | State feelings, enraptured | ||
| + | State feelings, thrilled | ||
| + | Verbally struggle against existential crisis | ||
| + | Verbally struggle, defeated | ||
| + | State feelings of joviality | ||
| + | State feelings of jubilation | ||
| + | State feelings of pleasure | ||
| + | State feelings of pride | ||
| + | State feelings of freedom | ||
| + | State feelings of glee | ||
| + | State feelings of happiness | ||
| + | State feelings of jolliness | ||
| + | State feelings of elation | ||
| + | State feelings of enjoyment | ||
| + | State feelings of exhilaration | ||
| + | State feelings of fondness | ||
| + | State minor feeling of grim satisfaction | ||
| + | Dismiss minor feeling of fear | ||
| + | Dismiss minor feeling of sadness | ||
| + | State minor feeling of satisfaction | ||
| + | Dismiss minor feeling of horror | ||
| + | Dismiss minor feeling of grief | ||
| + | State minor feeling of triumph | ||
| + | Dismiss minor feeling of rage | ||
| + | State feelings of euphoria | ||
| + | State minor feeling of suspicion | ||
| + | Dismiss minor feeling of alarm | ||
| + | Dismiss minor feeling of shock | ||
| + | State feelings, expectant | ||
| + | Verbally struggle against doubt | ||
| + | State feelings of enthusiasm | ||
| + | Verbally struggle against pessimism | ||
| + | State feelings of repentance | ||
| + | State feelings of resentment | ||
| + | State feelings of restlessness | ||
| + | State feelings of righteous indignation | ||
| + | State feelings of rejection | ||
| + | State feelings of relief | ||
| + | State feelings of regret | ||
| + | State feelings of remorse | ||
| + | State feelings of outrage | ||
| + | State feelings of panic | ||
| + | State feelings of patience | ||
| + | State feelings of passion | ||
| + | State feelings of lust | ||
| + | State feelings of nervousness | ||
| + | State feelings of nostalgia | ||
| + | State feelings of optimism | ||
| + | State feelings of affection | ||
| + | State feelings of amusement | ||
| + | State feelings of contentment | ||
| + | State feelings of delight | ||
| + | State feelings of worry | ||
| + | State feelings of wrath | ||
| + | State feelings of zeal | ||
| + | State feelings of adoration | ||
| + | State feelings of tenderness | ||
| + | State feelings of uneasiness | ||
| + | State feelings of unhappiness | ||
| + | State feelings of wonder | ||
| + | State feelings of self-pity | ||
| + | State feelings of servility | ||
| + | State feelings of shame | ||
| + | State feelings of sympathy | ||
| + | State minor feeling of empathy | ||
| + | State minor feeling of emptiness | ||
| + | State minor feeling of exasperation | ||
| + | State minor feeling of ferocity | ||
| + | State minor feeling of dislike | ||
| + | State minor feeling of displeasure | ||
| + | State minor feeling of eagerness | ||
| + | State minor feeling of embarrassment | ||
| + | State minor feeling of dejection | ||
| + | State minor feeling of disappointment | ||
| + | State minor feeling of disgust | ||
| + | State minor feeling of disillusionment | ||
| + | State minor feeling of boredom | ||
| + | State minor feeling of caring | ||
| + | State minor feeling of confusion | ||
| + | State minor feeling of contempt | ||
| + | State minor feeling of interest | ||
| + | State minor feeling of irritation | ||
| + | State minor feeling of isolation | ||
| + | State minor feeling of loathing | ||
| + | State minor feeling of hope | ||
| + | State minor feeling of hopelessness | ||
| + | State minor feeling of humiliation | ||
| + | State minor feeling of insult | ||
| + | State minor feeling of grouchiness | ||
| + | State minor feeling of grumpiness | ||
| + | State minor feeling of guilt | ||
| + | State minor feeling of hatred | ||
| + | State minor feeling of frustration | ||
| + | State minor feeling of gloom | ||
| + | State minor feeling of glumness | ||
| + | State minor feeling of gratitude | ||
| + | Dismiss minor feeling of fright | ||
| + | Dismiss minor feeling of misery | ||
| + | Dismiss minor feeling of mortification | ||
| + | Dismiss minor feeling of being shaken | ||
| + | Dismiss minor feeling of anguish | ||
| + | Dismiss minor feeling of despair | ||
| + | Dismiss minor feeling of dismay | ||
| + | Dismiss minor feeling of distress | ||
| + | State minor feeling of joy | ||
| + | State minor feeling of vengefulness | ||
| + | Dismiss minor feeling of terror | ||
| + | Dismiss minor feeling of agony | ||
| + | State minor feeling of love | ||
| + | State minor feeling of bliss | ||
| + | State minor feeling of excitement | ||
| + | State minor feeling of gaiety | ||
| + | State minor feeling of astonishment | ||
| + | State minor feeling of aversion | ||
| + | State minor feeling of awe | ||
| + | State minor feeling of bitterness | ||
| + | State minor feeling of annoyance | ||
| + | State minor feeling of anxiety | ||
| + | State minor feeling of apathy | ||
| + | State minor feeling of arousal | ||
| + | State minor feeling of alienation | ||
| + | State minor feeling of amazement | ||
| + | State minor feeling of ambivalence | ||
| + | State minor feeling of anger | ||
| + | State minor feeling of acceptance | ||
| + | State minor feeling of admiration | ||
| + | State minor feeling of agitation | ||
| + | State minor feeling of aggravation | ||
| + | State minor feeling of pride | ||
| + | State feelings, somewhat enraptured | ||
| + | State feelings, somewhat thrilled | ||
| + | Dismiss minor existential crisis | ||
| + | State minor feeling of jolliness | ||
| + | State minor feeling of joviality | ||
| + | State minor feeling of jubilation | ||
| + | State minor feeling of pleasure | ||
| + | State minor feeling of fondness | ||
| + | State minor feeling of freedom | ||
| + | State minor feeling of glee | ||
| + | State minor feeling of happiness | ||
| + | State minor feeling of delight | ||
| + | State minor feeling of elation | ||
| + | State minor feeling of enjoyment | ||
| + | State minor feeling of exhilaration | ||
| + | Acknowledge lack of rage | ||
| + | Acknowledge lack of grim satisfaction | ||
| + | Acknowledge lack of fear | ||
| + | Acknowledge lack of sadness | ||
| + | Acknowledge lack of shock | ||
| + | Acknowledge lack of horror | ||
| + | Acknowledge lack of grief | ||
| + | Acknowledge lack of triumph | ||
| + | Dismiss minor feeling of pessimism | ||
| + | State minor feeling of euphoria | ||
| + | Acknowledge lack of suspicion | ||
| + | Acknowledge lack of alarm | ||
| + | Dismiss minor feeling of defeat | ||
| + | State feelings, somewhat expectant | ||
| + | Dismiss minor doubts | ||
| + | State minor feeling of enthusiasm | ||
| + | State minor feeling of remorse | ||
| + | State minor feeling of repentance | ||
| + | State minor feeling of resentment | ||
| + | State minor feeling of restlessness | ||
| + | State minor feeling of passion | ||
| + | State minor feeling of rejection | ||
| + | State minor feeling of relief | ||
| + | State minor feeling of regret | ||
| + | State minor feeling of optimism | ||
| + | State minor feeling of outrage | ||
| + | State minor feeling of panic | ||
| + | State minor feeling of patience | ||
| + | State minor feeling of loneliness | ||
| + | State minor feeling of lust | ||
| + | State minor feeling of nervousness | ||
| + | State minor feeling of nostalgia | ||
| + | State minor feeling of adoration | ||
| + | State minor feeling of affection | ||
| + | State minor feeling of amusement | ||
| + | State minor feeling of contentment | ||
| + | State minor feeling of wonder | ||
| + | State minor feeling of worry | ||
| + | State minor feeling of wrath | ||
| + | State minor feeling of zeal | ||
| + | State minor feeling of sympathy | ||
| + | State minor feeling of tenderness | ||
| + | State minor feeling of uneasiness | ||
| + | State minor feeling of unhappiness | ||
| + | State minor feeling of righteous indignation | ||
| + | State minor feeling of self-pity | ||
| + | State minor feeling of servility | ||
| + | State minor feeling of shame | ||
| + | Acknowledge lack of embarrassment | ||
| + | Acknowledge lack of empathy | ||
| + | Acknowledge lack of emptiness | ||
| + | Acknowledge lack of exasperation | ||
| + | Acknowledge lack of disillusionment | ||
| + | Acknowledge lack of dislike | ||
| + | Acknowledge lack of displeasure | ||
| + | Acknowledge lack of eagerness | ||
| + | Acknowledge lack of contempt | ||
| + | Acknowledge lack of dejection | ||
| + | Acknowledge lack of disappointment | ||
| + | Acknowledge lack of disgust | ||
| + | Acknowledge lack of bitterness | ||
| + | Acknowledge lack of boredom | ||
| + | Acknowledge lack of caring | ||
| + | Acknowledge lack of confusion | ||
| + | Acknowledge lack of insult | ||
| + | Acknowledge lack of interest | ||
| + | Acknowledge lack of irritation | ||
| + | Acknowledge lack of isolation | ||
| + | Acknowledge lack of hatred | ||
| + | Acknowledge lack of hope | ||
| + | Acknowledge lack of hopelessness | ||
| + | Acknowledge lack of humiliation | ||
| + | Acknowledge lack of gratitude | ||
| + | Acknowledge lack of grouchiness | ||
| + | Acknowledge lack of grumpiness | ||
| + | Acknowledge lack of guilt | ||
| + | Acknowledge lack of ferocity | ||
| + | Acknowledge lack of frustration | ||
| + | Acknowledge lack of gloom | ||
| + | Acknowledge lack of glumness | ||
| + | Acknowledge lack of distress | ||
| + | Acknowledge lack of fright | ||
| + | Acknowledge lack of misery | ||
| + | Acknowledge lack of mortification | ||
| + | Acknowledge lack of agony | ||
| + | Acknowledge lack of anguish | ||
| + | Acknowledge lack of despair | ||
| + | Acknowledge lack of dismay | ||
| + | Acknowledge lack of gaiety | ||
| + | Acknowledge lack of joy | ||
| + | Acknowledge lack of vengefulness | ||
| + | Acknowledge lack of terror | ||
| + | Acknowledge lack of satisfaction | ||
| + | Acknowledge lack of love | ||
| + | Acknowledge lack of bliss | ||
| + | Acknowledge lack of excitement | ||
| + | Acknowledge lack of arousal | ||
| + | Acknowledge lack of astonishment | ||
| + | Acknowledge lack of aversion | ||
| + | Acknowledge lack of awe | ||
| + | Acknowledge lack of anger | ||
| + | Acknowledge lack of annoyance | ||
| + | Acknowledge lack of anxiety | ||
| + | Acknowledge lack of apathy | ||
| + | Acknowledge lack of aggravation | ||
| + | Acknowledge lack of alienation | ||
| + | Acknowledge lack of amazement | ||
| + | Acknowledge lack of ambivalence | ||
| + | Acknowledge lack of being shaken | ||
| + | Acknowledge lack of acceptance | ||
| + | Acknowledge lack of admiration | ||
| + | Acknowledge lack of agitation | ||
| + | Acknowledge lack of pleasure | ||
| + | Acknowledge lack of pride | ||
| + | Acknowledge lack of rapture | ||
| + | Acknowledge lack of a thrill | ||
| + | Acknowledge lack of happiness | ||
| + | Acknowledge lack of jolliness | ||
| + | Acknowledge lack of joviality | ||
| + | Acknowledge lack of jubilation | ||
| + | Acknowledge lack of exhilaration | ||
| + | Acknowledge lack of fondness | ||
| + | Acknowledge lack of freedom | ||
| + | Acknowledge lack of glee | ||
| + | Acknowledge lack of contentment | ||
| + | Acknowledge lack of delight | ||
| + | Acknowledge lack of elation | ||
| + | Acknowledge lack of enjoyment | ||
| + | Start new conversation with | ||
| + | Shout out to everybody | ||
| + | Assume an identity | ||
| + | Continue shouting | ||
| + | Continue conversation with | ||
| + | View | ||
| + | Acknowledge lack of enthusiasm | ||
| + | Acknowledge lack of pessimism | ||
| + | Acknowledge lack of euphoria | ||
somebody whose name I don't know | somebody whose name I don't know | ||
| − | + | Acknowledge lack of existential crisis | |
| − | + | Acknowledge lack of defeat | |
| − | + | Acknowledge lack of expectancy | |
| − | + | Acknowledge lack of doubt | |
| − | + | Acknowledge lack of regret | |
| − | + | Acknowledge lack of remorse | |
| + | Acknowledge lack of repentance | ||
| + | Acknowledge lack of resentment | ||
| + | Acknowledge lack of patience | ||
| + | Acknowledge lack of passion | ||
| + | Acknowledge lack of rejection | ||
| + | Acknowledge lack of relief | ||
| + | Acknowledge lack of nostalgia | ||
| + | Acknowledge lack of optimism | ||
| + | Acknowledge lack of outrage | ||
| + | Acknowledge lack of panic | ||
| + | Acknowledge lack of loathing | ||
| + | Acknowledge lack of loneliness | ||
| + | Acknowledge lack of lust | ||
| + | Acknowledge lack of nervousness | ||
| + | Acknowledge lack of zeal | ||
| + | Acknowledge lack of adoration | ||
| + | Acknowledge lack of affection | ||
| + | Acknowledge lack of amusement | ||
| + | Acknowledge lack of unhappiness | ||
| + | Acknowledge lack of wonder | ||
| + | Acknowledge lack of worry | ||
| + | Acknowledge lack of wrath | ||
| + | Acknowledge lack of shame | ||
| + | Acknowledge lack of sympathy | ||
| + | Acknowledge lack of tenderness | ||
| + | Acknowledge lack of uneasiness | ||
| + | Acknowledge lack of restlessness | ||
| + | Acknowledge lack of righteous indignation | ||
| + | Acknowledge lack of self-pity | ||
| + | Acknowledge lack of servility | ||
| + | PROFESSION_NAME | ||
| + | BIOME | ||
| + | STP | ||
| + | SELECT_CASTE | ||
| + | USE_CASTE | ||
| + | Caste Selection Fails: | ||
| + | SELECT_ADDITIONAL_CASTE | ||
| + | PORTRAIT | ||
| + | CASTE | ||
| + | USE_STANDARD_NEX_BODY_PALETTE | ||
| + | PCG_LAYERING | ||
| + | SELECT_TISSUE | ||
| + | Unrecognized Tissue Template: | ||
| + | PROCEDURAL_CREATURE_GRAPHICS | ||
| + | REMOVE_TISSUE | ||
MUNDANE | MUNDANE | ||
VERMIN_ROTTER | VERMIN_ROTTER | ||
| + | CHANGE_FREQUENCY_PERC | ||
| + | FREQUENCY | ||
| + | HIVE_PRODUCT | ||
| + | UBIQUITOUS | ||
VERMIN_GROUNDER | VERMIN_GROUNDER | ||
VERMIN_EATER | VERMIN_EATER | ||
| − | + | VERMIN_SOIL | |
| − | + | VERMIN_FISH | |
ARTIFICIAL_HIVEABLE | ARTIFICIAL_HIVEABLE | ||
VERMIN_SOIL_COLONY | VERMIN_SOIL_COLONY | ||
| − | + | DOES_NOT_EXIST | |
| − | + | FANCIFUL | |
| − | + | LOOSE_CLUSTERS | |
| − | + | LARGE_ROAMING | |
| − | + | TISSUE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
REMOVE_MATERIAL | REMOVE_MATERIAL | ||
| − | + | USE_TISSUE_TEMPLATE | |
| + | USE_TISSUE | ||
SELECT_MATERIAL | SELECT_MATERIAL | ||
Unrecognized Material Template: | Unrecognized Material Template: | ||
| + | ALL | ||
| + | PLUS_MATERIAL | ||
| + | MATERIAL | ||
| + | <SWAP> | ||
USE_MATERIAL_TEMPLATE | USE_MATERIAL_TEMPLATE | ||
USE_MATERIAL | USE_MATERIAL | ||
| − | + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | |
| − | + | : | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
: Special attack interaction token not recognized : | : Special attack interaction token not recognized : | ||
: Special attack material missing state -- set to liquid | : Special attack material missing state -- set to liquid | ||
| + | (no mat1) | ||
| + | (empty tissue) | ||
| + | Custom tissue shape not found: | ||
| + | (no mat3) | ||
| + | GO_TO_TAG could not find target, setting to end: | ||
| + | GO_TO_TAG | ||
| + | Creature Tissue Material Failure: | ||
| + | *** Error(s) finalizing the creature | ||
| + | APPLY_CURRENT_CREATURE_VARIATION | ||
| + | Unrecognized Creature Variation: | ||
| + | GO_TO_END | ||
| + | GO_TO_START | ||
| + | Swim | ||
| + | Crawl | ||
| + | ADD_COLOR | ||
| + | Climb | ||
LOCAL_CREATURE_MAT | LOCAL_CREATURE_MAT | ||
Unrecognized Color Token: | Unrecognized Color Token: | ||
| + | Walk | ||
| + | Fly | ||
| + | Custom butcher object shape not found: | ||
| + | : No tissue thickness | ||
: Cannot find SPECIFIC_FOOD:CREATURE token | : Cannot find SPECIFIC_FOOD:CREATURE token | ||
: Cannot find SPECIFIC_FOOD:PLANT token | : Cannot find SPECIFIC_FOOD:PLANT token | ||
| − | + | , layer | |
| − | + | has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature | |
| − | + | : Tissue | |
| − | + | was not found, using first tissue instead | |
| − | + | EVIL | |
| − | + | GOOD | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
EQUIPMENT_WAGON | EQUIPMENT_WAGON | ||
SAVAGE | SAVAGE | ||
| + | GLOWTILE | ||
| + | CREATURE_SOLDIER_TILE | ||
| + | SOLDIER_ALTTILE | ||
| + | ALTTILE | ||
| + | GENERAL_CHILD_NAME | ||
| + | GENERAL_BABY_NAME | ||
| + | CREATURE_TILE | ||
| + | GLOWCOLOR | ||
| + | POPULATION_NUMBER | ||
| + | UNDERGROUND_DEPTH | ||
| + | TRIGGERABLE_GROUP | ||
| + | CLUSTER_NUMBER | ||
COPY_TAGS_FROM | COPY_TAGS_FROM | ||
CREATURE | CREATURE | ||
| + | APPLY_CREATURE_VARIATION | ||
| + | Unrecognized Creature Copy (Order is important!): | ||
| + | logs/current_entry.txt | ||
| + | --- Logging Creature | ||
SELECT_CREATURE | SELECT_CREATURE | ||
CUT_CREATURE | CUT_CREATURE | ||
| − | logs | + | Unrecognized Creature Token: |
| − | + | SOURCE_ENID | |
| + | logs | ||
LOG_CURRENT_ENTRY | LOG_CURRENT_ENTRY | ||
| − | + | SLAIN_SPEECH | |
| − | + | PREFSTRING | |
| − | + | SOURCE_HFID | |
| − | + | GENERATED | |
| − | + | Color Mod Ending With ( | |
| − | + | TL_COLOR_MODIFIER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TLCM_TIMING | TLCM_TIMING | ||
) Was Not Used | ) Was Not Used | ||
| − | AMPHIBIOUS | + | APP_MOD_IMPORTANCE |
| − | AQUATIC | + | APP_MOD_NOUN |
| − | BABYNAME | + | NO_END |
| + | APP_MOD_RATE | ||
| + | BP_APPEARANCE_MODIFIER | ||
| + | BP Remove Type | ||
| + | APP_MOD_DESC_RANGE | ||
| + | BP Mod | ||
| + | BP_ADD_TYPE | ||
| + | Was Not Used | ||
| + | BP_REMOVE_TYPE | ||
| + | BP Add Type | ||
| + | AMPHIBIOUS | ||
| + | AQUATIC | ||
| + | MOUNT_EXOTIC | ||
| + | MOUNT | ||
| + | CASTE_PROFESSION_NAME | ||
| + | BABY | ||
| + | BABYNAME | ||
CHILDNAME | CHILDNAME | ||
| − | + | POP_RATIO | |
| + | SLAIN_CASTE_SPEECH | ||
| + | CHILD | ||
FEATURE_ATTACK_GROUP | FEATURE_ATTACK_GROUP | ||
| − | + | TLCM_IMPORTANCE | |
| − | + | TLCM_NOUN | |
| − | + | TLCM_GENETIC_MODEL | |
| − | + | APP_MOD_GENETIC_MODEL | |
| − | + | decaplets | |
| − | + | nonuplets | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
duodecaplets | duodecaplets | ||
undecaplets | undecaplets | ||
| + | sextuplets | ||
| + | quintuplets | ||
| + | octuplets | ||
| + | septuplets | ||
| + | twins | ||
| + | a child | ||
| + | quadruplets | ||
| + | triplets | ||
| + | null app_mod_selection | ||
| + | Tile page token not recognized: | ||
| + | a boy | ||
| + | a girl | ||
TISSUE_LAYER_APPEARANCE_MODIFIER | TISSUE_LAYER_APPEARANCE_MODIFIER | ||
TSU_NOUN | TSU_NOUN | ||
| + | Shearable Tissue | ||
| + | SHEARABLE_TISSUE_LAYER | ||
| + | SET_TL_GROUP | ||
| + | PLUS_BP_GROUP | ||
TISSUE_STYLE_UNIT | TISSUE_STYLE_UNIT | ||
PLUS_TL_GROUP | PLUS_TL_GROUP | ||
| − | + | zombie | |
| − | + | NUMBERED_NAME | |
SET_BP_GROUP | SET_BP_GROUP | ||
BODY_APPEARANCE_MODIFIER | BODY_APPEARANCE_MODIFIER | ||
| − | + | quattuordecaplets | |
| − | + | tredecaplets | |
| − | + | many babies | |
| − | + | quindecaplets | |
| − | + | ATTACK_FLAG_CANLATCH | |
| − | + | ATTACK_FLAG_BAD_MULTIATTACK | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
ATTACK_FLAG_EDGE | ATTACK_FLAG_EDGE | ||
ATTACK_FLAG_WITH | ATTACK_FLAG_WITH | ||
| + | ATTACK_VELOCITY_MODIFIER | ||
| + | MAIN | ||
| + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | ||
| + | ATTACK_PREPARE_AND_RECOVER | ||
| + | ATTACK_CONTACT_PERC | ||
| + | ATTACK_VERB | ||
| + | ATTACK_PRIORITY | ||
| + | ATTACK_PENETRATION_PERC | ||
| + | Attack | ||
| + | CHILD_TISSUE_LAYER_GROUP | ||
| + | ATTACK_SKILL | ||
| + | seems to have correct format but could not find proper BPs in any caste, so not added | ||
NOFEAR | NOFEAR | ||
GETS_INFECTIONS_FROM_ROT | GETS_INFECTIONS_FROM_ROT | ||
| + | PARALYZEIMMUNE | ||
| + | NOSTUCKINS | ||
| + | UNDERSWIM | ||
| + | BEACH_FREQUENCY | ||
GETS_WOUND_INFECTIONS | GETS_WOUND_INFECTIONS | ||
CANOPENDOORS | CANOPENDOORS | ||
| − | + | LAYS_UNUSUAL_EGGS | |
| − | + | NATURAL_SKILL | |
ITEMCORPSE_QUALITY | ITEMCORPSE_QUALITY | ||
ITEMCORPSE | ITEMCORPSE | ||
| − | + | SPECIALATTACK_INJECT_EXTRACT | |
| − | + | SPECIALATTACK_INTERACTION | |
| − | + | NOSMELLYROT | |
| − | + | SPECIALATTACK_SUCK_BLOOD | |
| − | + | Unrecognized Creature Caste Body Token: | |
| − | + | Duplicate Body Token: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Unrecognized Creature Caste Body | ||
BODYGLOSS | BODYGLOSS | ||
Body Token Recognized But Could Not Connect: | Body Token Recognized But Could Not Connect: | ||
| + | REMAINS_ON_VERMIN_BITE_DEATH | ||
| + | DIE_WHEN_VERMIN_BITE | ||
| + | BODY | ||
| + | REMAINS_UNDETERMINED | ||
| + | SUPERNATURAL | ||
| + | NATURAL_ANIMAL | ||
| + | COLONY_EXTERNAL | ||
| + | VERMIN_HATEABLE | ||
| + | VEGETATION | ||
| + | PEARL | ||
| + | NATURAL | ||
| + | MAGICAL | ||
BODYPART | BODYPART | ||
ATTACK | ATTACK | ||
| + | CHILD_BODYPART_GROUP | ||
| + | TISSUE_LAYER | ||
| + | EBO_ITEM | ||
| + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | ||
EBO_SHAPE | EBO_SHAPE | ||
ANY_HARD_STONE | ANY_HARD_STONE | ||
| − | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
| − | + | CDI | |
EXTRA_BUTCHER_OBJECT | EXTRA_BUTCHER_OBJECT | ||
Unrecognized CDI Token: | Unrecognized CDI Token: | ||
| − | + | RELSIZE | |
| − | + | Unrecognized Creature Caste Body Gloss Token: | |
| − | + | CAN_DO_INTERACTION | |
| − | + | RETRACT_INTO_BP | |
| − | + | GENERAL_MATERIAL_FORCE_MULTIPLIER | |
| − | + | MATERIAL_FORCE_MULTIPLIER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
STANDARD_GRAZER | STANDARD_GRAZER | ||
| + | SOUND | ||
| + | CREATURE_CLASS | ||
| + | ROOT_AROUND | ||
| + | LISP | ||
| + | PERSONALITY | ||
| + | SYNDROME_DILUTION_FACTOR | ||
| + | CARNIVORE | ||
| + | GOBBLE_VERMIN_CLASS | ||
| + | GOBBLE_VERMIN_CREATURE | ||
| + | CANNOT_CLIMB | ||
| + | CANNOT_JUMP | ||
| + | BONECARN | ||
| + | BLOODSUCKER | ||
DIURNAL | DIURNAL | ||
ALL_ACTIVE | ALL_ACTIVE | ||
| + | CREPUSCULAR | ||
| + | NOCTURNAL | ||
| + | CAN_SPEAK | ||
| + | SLOW_LEARNER | ||
EQUIPS | EQUIPS | ||
UTTERANCES | UTTERANCES | ||
| − | + | VISION_ARC | |
| − | + | CLUTCH_SIZE | |
CAN_LEARN | CAN_LEARN | ||
INTELLIGENT | INTELLIGENT | ||
| − | + | PRONE_TO_RAGE | |
| − | + | GRAZER | |
| − | + | EGG_SIZE | |
| − | + | LAYS_EGGS | |
| − | + | NO_THOUGHT_CENTER_FOR_MOVEMENT | |
| − | + | ARENA_RESTRICTED | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
NOEMOTION | NOEMOTION | ||
NO_CONNECTIONS_FOR_MOVEMENT | NO_CONNECTIONS_FOR_MOVEMENT | ||
| − | OPPOSED_TO_LIFE | + | LIGAMENTS |
| − | NO_PHYS_ATT_RUST | + | HAS_NERVES |
| − | + | NOTHOUGHT | |
| − | + | CAVE_ADAPT | |
| + | NOEXERT | ||
| + | HASSHELL | ||
| + | TENDONS | ||
| + | NOPAIN | ||
| + | NOSKIN | ||
| + | NOSKULL | ||
| + | NOMEAT | ||
| + | NOBONES | ||
| + | OPPOSED_TO_LIFE | ||
| + | NO_PHYS_ATT_RUST | ||
| + | STANCE_CLIMBER | ||
| + | CRAZED | ||
NO_FEVERS | NO_FEVERS | ||
NO_DIZZINESS | NO_DIZZINESS | ||
| + | NO_PHYS_ATT_GAIN | ||
| + | EXTRAVISION | ||
| + | SMELL_TRIGGER | ||
| + | LOW_LIGHT_VISION | ||
ODOR_STRING | ODOR_STRING | ||
ODOR_LEVEL | ODOR_LEVEL | ||
| − | + | NOSTUN | |
| − | + | TRANCES | |
| − | + | SENSE_CREATURE_CLASS | |
| − | + | NONAUSEA | |
| − | + | remains | |
| − | + | SMALL_REMAINS | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SPECIFIC_FOOD | SPECIFIC_FOOD | ||
REMAINS | REMAINS | ||
| + | NO_WINTER | ||
| + | NO_AUTUMN | ||
| + | BENIGN | ||
| + | LARGE_PREDATOR | ||
| + | IMMOLATE | ||
| + | ADOPTS_OWNER | ||
| + | NO_SUMMER | ||
| + | NO_SPRING | ||
| + | RETURNS_VERMIN_KILLS_TO_OWNER | ||
| + | AT_PEACE_WITH_WILDLIFE | ||
| + | DIVE_HUNTS_VERMIN | ||
| + | HUNTS_VERMIN | ||
NO_UNIT_TYPE_COLOR | NO_UNIT_TYPE_COLOR | ||
NO_DRINK | NO_DRINK | ||
| + | COMMON_DOMESTIC | ||
| + | NO_SLEEP | ||
| + | NOT_LIVING | ||
| + | VERMIN_MICRO | ||
NO_EAT | NO_EAT | ||
CANNOT_UNDEAD | CANNOT_UNDEAD | ||
| − | + | IMMOBILE | |
| − | + | REMAINS_COLOR | |
LIGHT_GEN | LIGHT_GEN | ||
IMMOBILE_LAND | IMMOBILE_LAND | ||
| − | + | CASTE_NAME | |
| − | + | PLANT | |
| − | + | CASTE_GLOWCOLOR | |
| − | + | CASTE_COLOR | |
| − | + | NIGHT_CREATURE_BOGEYMAN | |
| − | + | NIGHT_CREATURE_HUNTER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
MEANDERER | MEANDERER | ||
NIGHT_CREATURE_NIGHTMARE | NIGHT_CREATURE_NIGHTMARE | ||
| + | SPREAD_EVIL_SPHERES_IF_RULER | ||
| + | UNIQUE_DEMON | ||
| + | NIGHT_CREATURE | ||
| + | NIGHT_CREATURE_EXPERIMENTER | ||
| + | FEATURE_BEAST | ||
| + | SEMIMEGABEAST | ||
| + | DEMON | ||
| + | TITAN | ||
| + | VESPERTINE | ||
| + | MATUTINAL | ||
| + | MEGABEAST | ||
| + | POWER | ||
CURIOUSBEAST_GUZZLER | CURIOUSBEAST_GUZZLER | ||
CURIOUSBEAST_ITEM | CURIOUSBEAST_ITEM | ||
| + | VERMINHUNTER | ||
| + | FLEEQUICK | ||
| + | COOKABLE_LIVE | ||
| + | MISCHIEVOUS | ||
CURIOUSBEAST_EATER | CURIOUSBEAST_EATER | ||
PATTERNFLIER | PATTERNFLIER | ||
| − | + | TRAPAVOID | |
| − | + | LOCKPICKER | |
MISCHIEVIOUS | MISCHIEVIOUS | ||
NOT_BUTCHERABLE | NOT_BUTCHERABLE | ||
| − | + | ALCOHOL_DEPENDENT | |
| − | + | MULTIPART_FULL_VISION | |
| − | + | AMBUSHPREDATOR | |
| − | + | NOBREATHE | |
| − | + | MODVALUE | |
| − | + | ATTACK_TRIGGER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BUILDINGDESTROYER | BUILDINGDESTROYER | ||
VIEWRANGE | VIEWRANGE | ||
| + | SWIM | ||
| + | FLY | ||
| + | CLIMB | ||
| + | CRAWL | ||
| + | STEALTH_SLOWS | ||
| + | AGILITY | ||
| + | WALK | ||
| + | Unknown GAIT flag | ||
| + | NO_BUILD_UP | ||
| + | GAIT | ||
| + | STRENGTH | ||
| + | LAYERS_SLOW | ||
| + | BLOOD | ||
TEST_ALL | TEST_ALL | ||
| + | SECRETION | ||
| + | PUS | ||
| + | LAIR_CHARACTERISTIC | ||
| + | LAIR | ||
HABIT_NUM | HABIT_NUM | ||
| − | + | HABIT | |
| + | TRADE_CAPACITY | ||
| + | SWIMS_INNATE | ||
LAIR_HUNTER_SPEECH | LAIR_HUNTER_SPEECH | ||
LAIR_HUNTER | LAIR_HUNTER | ||
| − | + | NO_VEGETATION_PERTURB | |
| − | + | DIFFICULTY | |
| − | + | SWIMS_LEARNED | |
| − | + | GRASSTRAMPLE | |
| − | + | THICKWEB | |
| − | + | WEBBER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
MULTIPLE_LITTER_RARE | MULTIPLE_LITTER_RARE | ||
WEBIMMUNE | WEBIMMUNE | ||
| + | TRAINABLE | ||
| + | PET_EXOTIC | ||
| + | TRAINABLE_WAR | ||
| + | TRAINABLE_HUNTING | ||
| + | LOCAL_POPS_CONTROLLABLE | ||
| + | LOCAL_POPS_PRODUCE_HEROES | ||
| + | PET | ||
| + | OUTSIDER_CONTROLLABLE | ||
| + | PACK_ANIMAL | ||
| + | WAGON_PULLER | ||
| + | STRANGE_MOODS | ||
| + | FLIER | ||
BODY_SIZE | BODY_SIZE | ||
PETVALUE_DIVISOR | PETVALUE_DIVISOR | ||
| + | CHANGE_BODY_SIZE_PERC | ||
| + | GRAVITATE_BODY_SIZE | ||
| + | GNAWER | ||
| + | MAXAGE | ||
PETVALUE | PETVALUE | ||
DESCRIPTION | DESCRIPTION | ||
| − | + | NO_GENDER | |
| − | + | MALE | |
LITTERSIZE | LITTERSIZE | ||
ORIENTATION | ORIENTATION | ||
| − | + | FIREIMMUNE | |
| − | + | MAGMA_VISION | |
| − | + | FEMALE | |
| − | + | FIREIMMUNE_SUPER | |
| − | + | FIXED_TEMP | |
| − | + | HOMEOTHERM | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SKILL_RUST_RATE | SKILL_RUST_RATE | ||
SKILL_RATE | SKILL_RATE | ||
| + | VERMIN_NOROAM | ||
| + | FISHITEM | ||
| + | VERMIN_NOTRAP | ||
| + | VERMIN_NOFISH | ||
| + | MANNERISM_LEG | ||
| + | MANNERISM_TONGUE | ||
| + | PENETRATEPOWER | ||
| + | VERMIN_BITE | ||
| + | MANNERISM_FEET | ||
| + | MANNERISM_NAILS | ||
| + | MANNERISM_HANDS | ||
| + | MANNERISM_ARMS | ||
MENT_ATT_RATES | MENT_ATT_RATES | ||
MENT_ATT_RANGE | MENT_ATT_RANGE | ||
| + | TISSUE_LAYER_UNDER | ||
| + | MENT_ATT_CAP_PERC | ||
| + | PHYS_ATT_RATES | ||
| + | Attribute range greater than | ||
Attribute cap perc less than 100, set to 100 | Attribute cap perc less than 100, set to 100 | ||
PHYS_ATT_CAP_PERC | PHYS_ATT_CAP_PERC | ||
| − | + | Attribute range not in increasing order, repaired | |
| − | Attribute range | + | PHYS_ATT_RANGE |
, repaired | , repaired | ||
Attribute range less than | Attribute range less than | ||
| − | + | SKILL_RATES | |
| − | + | SKILL_LEARN_RATE | |
| − | + | SKILL_RUST_RATES | |
| − | + | SKILL_LEARN_RATES | |
| − | + | SPOUSE_CONVERSION_TARGET | |
| − | + | SPOUSE_CONVERTER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
MANNERISM_SMILE | MANNERISM_SMILE | ||
MANNERISM_LAUGH | MANNERISM_LAUGH | ||
| + | EXTRACT | ||
| + | CASTE_SOLDIER_ALTTILE | ||
| + | CONVERTED_SPOUSE | ||
| + | MILKABLE | ||
| + | CASTE_SOLDIER_TILE | ||
| + | CASTE_TILE | ||
| + | CASTE_ALTTILE | ||
| + | CASTE_GLOWTILE | ||
| + | EXTREME_EMOTION | ||
| + | CONTINUOUS | ||
| + | EGG_MATERIAL | ||
| + | EXERTION | ||
MANNERISM_KNUCKLES | MANNERISM_KNUCKLES | ||
MANNERISM_HAIR | MANNERISM_HAIR | ||
| + | MANNERISM_CHEEK | ||
| + | MANNERISM_LIPS | ||
| + | MANNERISM_HEAD | ||
| + | MANNERISM_EAR | ||
MANNERISM_MOUTH | MANNERISM_MOUTH | ||
MANNERISM_EYES | MANNERISM_EYES | ||
| − | + | MANNERISM_EYELIDS | |
| − | + | MANNERISM_STRETCH | |
MANNERISM_NOSE | MANNERISM_NOSE | ||
MANNERISM_FINGERS | MANNERISM_FINGERS | ||
| − | + | MANNERISM_SIT | |
| − | + | MANNERISM_WALK | |
| − | + | MANNERISM_POSTURE | |
| − | + | MANNERISM_BREATH | |
| − | + | SIGHT | |
| − | + | BREATHE | |
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MAJOR_ARTERIES | MAJOR_ARTERIES | ||
CONNECTS | CONNECTS | ||
| + | SMELL | ||
| + | MUSCULAR | ||
| + | FLIGHT | ||
| + | HEAR | ||
| + | FUNCTIONAL | ||
| + | SPLINTABLE | ||
| + | THOUGHT | ||
| + | NERVOUS | ||
| + | STRUCTURAL | ||
| + | SCARS | ||
| + | SETTABLE | ||
| + | CONNECTIVE_TISSUE_ANCHOR | ||
CV_ADD_TAG | CV_ADD_TAG | ||
CV_NEW_TAG | CV_NEW_TAG | ||
| + | CV_NEW_CTAG | ||
| + | CV_REMOVE_TAG | ||
| + | Unrecognized Tissue Template Token: | ||
| + | TISSUE_TEMPLATE | ||
*** Error(s) finalizing the template | *** Error(s) finalizing the template | ||
LOCAL_PLANT_MAT | LOCAL_PLANT_MAT | ||
| − | + | TISSUE_MAT_STATE | |
| − | + | SUBORDINATE_TO_TISSUE | |
Tissue Template | Tissue Template | ||
TISSUE_LEAKS | TISSUE_LEAKS | ||
| − | + | COSMETIC | |
| − | + | INSULATION | |
| − | + | TISSUE_SHAPE | |
| − | + | STYLEABLE | |
| − | + | ARG5 | |
| − | + | ARG4 | |
| − | + | TL_RELATIVE_THICKNESS | |
| − | + | SET_LAYER_TISSUE | |
| − | + | ARG1 | |
| − | + | Body detail plan not found: | |
| − | + | ARG3 | |
| − | + | ARG2 | |
| − | + | SELECT_TISSUE_LAYER | |
| − | + | Tissue layer not added because no BP found: | |
| − | + | BODY_DETAIL_PLAN | |
| − | + | PLUS_TISSUE_LAYER | |
| − | + | NORMAL | |
| − | + | TISSUE_LAYER_OVER | |
| − | + | Unknown Body Part Position Token: | |
| − | + | Unknown Body Group/Relation Token(s): | |
| − | |||
| − | |||
| − | |||
| − | |||
THICKENS_ON_STRENGTH | THICKENS_ON_STRENGTH | ||
PAIN_RECEPTORS | PAIN_RECEPTORS | ||
| + | ARTERIES | ||
| + | THICKENS_ON_ENERGY_STORAGE | ||
| + | RELATIVE_THICKNESS | ||
| + | TISSUE_MATERIAL | ||
VASCULAR | VASCULAR | ||
HEALING_RATE | HEALING_RATE | ||
| − | + | TISSUE_NAME | |
| − | + | TL_PAIN_RECEPTORS | |
missing plural string | missing plural string | ||
Tissue Definition | Tissue Definition | ||
| − | + | TL_MAJOR_ARTERIES | |
| − | + | TL_CONNECTS | |
| − | + | TL_VASCULAR | |
| − | + | TL_HEALING_RATE | |
| − | + | is very large and bears great lard rolls and impressive muscles | |
| − | + | is gigantic | |
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| − | is very large and | ||
| − | |||
| − | is | ||
is very large yet also very weak and incredibly skinny | is very large yet also very weak and incredibly skinny | ||
| − | is incredibly muscular and fat | + | is very large, fat and muscular |
| + | is incredibly skinny yet gigantic overall | ||
| + | is gigantic and quite fat | ||
| + | is enormous yet skinny | ||
| + | has an enormous build but is very skinny | ||
| + | isn't very muscular but has a gigantic build | ||
| + | is enormous yet very weak | ||
| + | is very fat and enormous overall | ||
| + | bears untold amounts of fat over a gigantic frame | ||
| + | is very muscular and just gigantic overall | ||
| + | is gigantic with incredible muscles | ||
| + | is gigantic yet incredibly weak | ||
| + | is gigantic and muscular | ||
is very large | is very large | ||
is skinny but with a very large body overall | is skinny but with a very large body overall | ||
| + | is large, muscular and fat | ||
| + | is incredibly muscular and fat, with a large build overall | ||
| + | is fat and has a very large body overall | ||
| + | has a very large body with quite a bit of fat on it | ||
is very large yet quite skinny as well | is very large yet quite skinny as well | ||
has a very large frame but is incredibly skinny | has a very large frame but is incredibly skinny | ||
| − | is | + | is very large yet weak |
| − | + | is very weak despite being very large overall | |
is very large and just incredibly fat | is very large and just incredibly fat | ||
| − | + | isn't strong but is very large | |
| − | + | is incredibly muscular and very large | |
| − | is | + | is weak and skinny yet has a large build overall |
| − | + | is very large with strong muscles | |
| − | + | is very large and very muscular | |
| − | is weak and skinny yet has a | + | needs 3 tokens: |
| − | + | BP_POSITION | |
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| − | is | ||
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needs 6 tokens: | needs 6 tokens: | ||
BP_RELATION | BP_RELATION | ||
| − | + | ADD_MATERIAL | |
| + | Unrecognized Creature Variation Token: | ||
| + | ADD_TISSUE | ||
| + | needs 2 tokens: | ||
| + | CVCT_TARGET | ||
| + | CVCT_MASTER | ||
| + | CREATURE_VARIATION | ||
| + | CVCT_REPLACEMENT | ||
| + | CV_REMOVE_CTAG | ||
| + | CV_ADD_CTAG | ||
| + | CV_CONVERT_CTAG | ||
| + | CV_CONVERT_TAG | ||
is huge, muscular and fat | is huge, muscular and fat | ||
is gigantic with huge muscles and hanging rolls of lard | is gigantic with huge muscles and hanging rolls of lard | ||
| + | is gigantic yet weak and skinny | ||
| + | is gigantic but incredibly skinny with virtually no muscles to speak of | ||
| + | [OBJECT:CREATURE] | ||
| + | creature_layer | ||
body part | body part | ||
[CREATURE: | [CREATURE: | ||
| − | + | chunk | |
| − | + | Unrecognized Body Detail Plan Token: | |
| + | Null color selection at pregnancy start, creature | ||
chunks | chunks | ||
| − | + | BP_LAYERS | |
| − | + | BP_RELSIZE | |
| − | + | BP_LAYERS_OVER | |
| − | + | BP_LAYERS_UNDER | |
| − | + | has a short, broad frame with almost no fat on it | |
| − | + | is short, broad and fat | |
| − | |||
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has a short, broad build overall but is somewhat skinny | has a short, broad build overall but is somewhat skinny | ||
| − | has | + | has a short, broad body with very little fat |
| + | has a short broad body with ill-defined muscles | ||
| + | has a short broad body with little in the way of muscles | ||
| + | has a short broad body with a lot of fat on it | ||
| + | is short, broad and morbidly obese | ||
| + | is stout and very muscular | ||
| + | is stout and incredibly muscular | ||
| + | has a short broad body but is very frail | ||
| + | has a stout muscular body | ||
| + | is stout, muscular and fat | ||
| + | has a short, broad body stacked thick with muscles and lard | ||
| + | has a short broad body but is kind of weak and skinny at the same time | ||
| + | has a short body that is broad yet with few traces of muscle or fat | ||
is fat with an extremely broad body | is fat with an extremely broad body | ||
has an extremely broad body with lots of fat on it | has an extremely broad body with lots of fat on it | ||
| + | has an extremely broad body with very little fat | ||
| + | has an incredibly broad body with almost no fat on it | ||
| + | has an extremely broad body but is weak | ||
| + | has an incredibly broad body but is very frail | ||
has an incredibly broad body hung with curtains of lard | has an incredibly broad body hung with curtains of lard | ||
is somewhat weak and has a body that is incredibly broad | is somewhat weak and has a body that is incredibly broad | ||
| − | + | is incredibly muscular and broad-bodied | |
| − | has an incredibly broad body | + | has an incredibly broad body that is somewhat weak with only a little fat on it |
is muscular with an extremely broad body | is muscular with an extremely broad body | ||
| − | is | + | is has large muscles on a incredibly broad body |
| − | has a | + | has a massive broad body, highly muscular, with thick rolls of lard hanging from it |
| − | + | is stout | |
| − | + | has an extremely broad frame with few traces of either muscle or fat | |
| − | + | has an incredibly broad body with some muscle and fat on it | |
| − | is | + | is large yet skinny |
| − | has an extremely broad | + | is large yet very skinny |
| − | has an | ||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | is | ||
| − | is very | ||
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would be lanky were it not for the massive muscles and slabs of lard | would be lanky were it not for the massive muscles and slabs of lard | ||
| − | has a | + | is large |
| + | has a large body and is very fat | ||
| + | has a large body made larger still by mounds of fat | ||
| + | has a large body but is incredibly skinny | ||
| + | is large and fat | ||
| + | is large yet frail | ||
| + | is large and muscular | ||
| + | has ill-defined muscles but is large overall | ||
| + | has a large body but is quite weak | ||
| + | is weak and skinny yet has a reasonably large body overall | ||
| + | has a large body but it is very skinny and frail | ||
| + | is very muscular with a large body | ||
| + | has bulky muscles on a large body | ||
has a tall, thin frame with very little fat on it | has a tall, thin frame with very little fat on it | ||
has a tall, narrow body that is just incredibly skinny | has a tall, narrow body that is just incredibly skinny | ||
| + | is lanky | ||
| + | has a tall, thin body with little fat | ||
| + | packs extraordinary obesity on to what was once a tall and thin body | ||
| + | is lanky with ill-defined muscles | ||
has a tall, thin body layered with some fat | has a tall, thin body layered with some fat | ||
has a tall, thin frame but manages to be very fat | has a tall, thin frame but manages to be very fat | ||
| − | + | is muscular, tall and thin | |
| − | is | + | is tall, thin and very muscular |
is lanky and weak | is lanky and weak | ||
| − | + | is lanky and frail | |
| − | is | + | has a tall, skinny body that is very frail |
| − | + | is lanky, with strong muscles and some fat | |
| − | has a | + | is tall and thin with incredible muscles |
| − | + | is tall and thin, weak with few traces of fat | |
| − | is | + | is long, thin and somewhat weak |
| − | + | is long, weak and thin | |
| − | |||
| − | |||
| − | |||
| − | is | ||
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has a long, thin body with a lot of fat on it | has a long, thin body with a lot of fat on it | ||
| − | is | + | has a long, thin frame hidden beneath copious rolls of lard |
| + | is long and thin with strong muscles | ||
| + | has a long, thin frame strapped with incredible muscles | ||
| + | is long and thin but very weak | ||
| + | is long, thin and muscular | ||
| + | has a long, thin body, thickened by muscle and fat | ||
| + | has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles | ||
| + | has a long, thin body that is somewhat weak with little fat | ||
| + | has a long, thin frame, frail with very little fat | ||
| + | has a broad body with very little fat | ||
| + | has a broad body with almost no fat on it | ||
| + | has a broad body | ||
| + | has a broad body with little fat | ||
is very weak and extremely thin | is very weak and extremely thin | ||
is extremely thin and frail | is extremely thin and frail | ||
| + | has an extremely thin frame underlying a massive lardy edifice | ||
| + | is extremely thin with ill-defined muscles | ||
| + | has an extremely thin body packed with huge muscles | ||
| + | is weak with little fat and just incredibly thin overall | ||
is muscular and extremely thin | is muscular and extremely thin | ||
is very muscular and incredibly thin | is very muscular and incredibly thin | ||
| − | has | + | could be incredibly thin but has massive lardy rolls and enormous muscles |
| − | is | + | is long and slim |
is a frail, extremely skinny thing | is a frail, extremely skinny thing | ||
| − | has | + | has managed to put some muscle and fat on an extremely thin frame |
| − | + | has a long, thin body with almost no fat on it | |
| − | + | has a long, thin body with some fat on it | |
| − | + | has a long, thin frame with little fat | |
| − | has | + | has a long, thin body with very little fat |
| − | has | + | is very broad and fat |
| − | has | + | has a very broad body and is incredibly fat |
| − | has | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | has a broad body | ||
| − | is | ||
| − | |||
| − | |||
has a very broad body but almost no fat | has a very broad body but almost no fat | ||
| − | is broad-bodied | + | is fat and very broad |
| + | has a very broad body but it is frail | ||
| + | is muscular and very broad | ||
| + | has a broad body that is somewhat weak | ||
| + | has ill-defined muscles on an otherwise broad body | ||
| + | has a very broad body overall but it is weak with little fat on it | ||
| + | has a very broad body but it is frail with very little fat on it | ||
| + | is very muscular and broad | ||
| + | is incredibly muscular and has a very broad body | ||
| + | is incredibly broad-bodied | ||
| + | has an extremely broad body with little fat | ||
| + | has a very broad, muscular, fat body | ||
| + | has a very broad body, with enormous lard pockets packed in with the giant muscles | ||
has a broad body made broader still by no shortage of surrounding lard | has a broad body made broader still by no shortage of surrounding lard | ||
is broad with little muscle | is broad with little muscle | ||
| + | is broad and fat | ||
| + | is broad-bodied and very fat | ||
| + | is broad and muscular | ||
| + | is very muscular with a broad body | ||
is broad yet weak | is broad yet weak | ||
has a broad body but it is very frail | has a broad body but it is very frail | ||
| − | is | + | is frail and very skinny yet with an overall broad body |
| − | + | is broad-bodied, muscular and fat | |
has incredible muscles stretched over a broad body | has incredible muscles stretched over a broad body | ||
| − | + | is broad-bodied, though weak and skinny | |
| − | + | has a very broad body with little fat | |
| − | + | has a very broad frame with very little fat on it | |
| − | + | has a broad body bearing impressive muscles and a great load of fat | |
| − | has a broad body with little fat | + | is very broad-bodied |
| − | has a broad | + | is very muscular and extremely tall |
| − | has a broad body | + | is incredibly tall and muscular |
| − | is broad | + | is incredibly tall but has a frail body |
| − | + | is muscular and incredibly tall | |
| − | is | + | is incredibly tall with strong muscles and some fat |
| − | is | + | is incredibly tall, layered with massive muscles and hanging sacks of lard |
| − | is | + | is incredibly tall and a bit skinny, with ill-defined muscles |
| − | is | + | is very frail with an extremely tall and skinny body |
| − | is | + | has a thin body with very little fat |
| − | + | has a thin body with almost no fat on it | |
| − | + | is thin | |
| − | + | has a thin body with little fat | |
| − | is incredibly tall and skinny | + | has what was once a thin frame, now bearing enormous, thick layers of fat |
| − | is | + | is thin and scrawny |
| − | + | has a thin frame with some fat on it | |
| − | + | has a once-thin frame, now belarded | |
| − | is | ||
| − | |||
| − | |||
| − | is | ||
is very tall with huge muscles | is very tall with huge muscles | ||
is weak and skinny but very tall overall | is weak and skinny but very tall overall | ||
| + | is muscular and very tall | ||
| + | is very tall and muscular | ||
| + | is very tall with huge muscles and great lardy rolls | ||
| + | is incredibly tall | ||
is very tall and skinny but also very weak | is very tall and skinny but also very weak | ||
is very tall with plenty of muscle and fat | is very tall with plenty of muscle and fat | ||
| − | is | + | is incredibly tall and skinny |
| − | is | + | is fat and extremely tall |
is skinny and extremely tall | is skinny and extremely tall | ||
| − | is very | + | is very skinny and even more tall |
| − | + | is scrawny yet extremely tall | |
| − | is | + | is incredibly tall yet weak |
| − | is | + | is very fat and extremely tall |
| − | + | is incredibly tall and fat | |
| − | is very | + | is very thin and weak |
| − | + | is muscular and very thin | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | is tall | ||
| − | is very | ||
| − | is | ||
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is somewhat scrawny and very thin | is somewhat scrawny and very thin | ||
| − | is thin and frail | + | is weak and very thin |
| + | is weak and has a very thin body with very little fat | ||
| + | has a very thin, frail body without visible traces of fat | ||
| + | is very muscular and thin | ||
| + | is incredibly muscular and very thin | ||
| + | is incredibly thin | ||
| + | has an incredibly thin body with little fat | ||
| + | would be very thin but has opted for some muscle and fat | ||
| + | has a very thin build buried underneath endless muscles and fat | ||
| + | has an incredibly thin frame with some fat on it | ||
| + | has an extremely thin frame with a lot of fat on it | ||
| + | has an extremely thin body with very litte fat on it | ||
| + | has an extremely thin body with almost no fat on it | ||
is wiry | is wiry | ||
is thin and very muscular | is thin and very muscular | ||
| + | is thin and weak | ||
| + | is thin and frail | ||
| + | is thin, frail and incredibly skinny | ||
| + | has a generally thin build with some muscle and fat on it | ||
is thin but has incredible muscles | is thin but has incredible muscles | ||
is thin, skinny and weak | is thin, skinny and weak | ||
| − | + | has a very thin body with little fat | |
| − | has a | + | has a very thin frame with very little fat |
has a thin frame but it is loaded with muscles and great layers of fat | has a thin frame but it is loaded with muscles and great layers of fat | ||
| − | + | is very thin | |
| − | has a thin | + | has much fat on a very thin frame |
| − | has a thin body with almost no fat on it | + | would be very thin but bears an enormous lardy burden |
| − | has a thin frame with | + | has a very thin body with almost no fat on it |
| − | + | has a very thin frame with a bit of fat on it | |
| − | + | is very long, muscular and fat | |
| − | is | + | is extremely muscular and lardy and also very long |
| − | is | + | is weak and skinny with a very long body overall |
| − | + | has a very long body, frail and skinny | |
| − | is very | + | is very skinny and extremely long |
| − | is incredibly | + | is incredibly long and skinny |
| − | is incredibly | + | is incredibly long |
| − | is | + | is skinny and incredibly long |
| − | + | is incredibly long, encapsulated in massive layers of lard | |
| − | is incredibly | + | is somewhat weak and extremely long |
| − | + | is fat and incredibly long | |
| − | + | is extremely long and very fat | |
| − | is somewhat weak and | + | is muscular and extremely long |
| − | is | + | is very muscular and incredibly long |
| − | is | + | is weak and extremely long |
| − | is muscular and | + | is very frail and incredibly long |
| − | is very | ||
| − | |||
| − | is weak and | ||
| − | is long | ||
is extremely muscular, obese and long | is extremely muscular, obese and long | ||
is very long | is very long | ||
| + | has a frail body, long and incredibly skinny | ||
| + | is long, muscular and fat | ||
| + | is very long and incredibly skinny | ||
| + | is fat and very long | ||
is skinny and very long | is skinny and very long | ||
is very long and skinny | is very long and skinny | ||
| − | is very long | + | is somewhat weak and very long |
| − | is | + | is weak and very long |
is very long and fat | is very long and fat | ||
| − | + | has a very long body that is beset by a morbid corpulence | |
| − | + | is very long and muscular | |
| − | + | is very long and incredibly muscular | |
| − | + | is very long and frail | |
| − | + | is muscular and very long | |
| − | + | is tall, weak and skinny | |
| − | is | + | is tall, extremely skinny and frail |
| − | |||
| − | |||
| − | |||
| − | is long and | ||
| − | is | ||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | is tall and | ||
| − | is tall and | ||
| − | |||
| − | |||
| − | |||
is tall and very muscular | is tall and very muscular | ||
| − | is incredibly | + | has loaded a tall body with incredible muscles |
| + | is very tall | ||
| + | is skinny and very tall | ||
| + | is tall, muscular and fat | ||
| + | is very muscular, tall and obese | ||
| + | is fat and very tall | ||
| + | is very tall and fat | ||
| + | is very tall and skinny | ||
| + | is very tall and incredibly skinny | ||
| + | is very tall yet weak | ||
| + | is very tall yet frail | ||
| + | is very tall with a hanging apron of lard | ||
| + | is very tall yet somewhat weak | ||
is frail and really skinny but also extremely long | is frail and really skinny but also extremely long | ||
is extremely long with muscle and fat in equal measure | is extremely long with muscle and fat in equal measure | ||
| + | is incredibly long and muscular | ||
| + | is incredibly long yet is also weak and skinny | ||
| + | is tall and skinny | ||
| + | is tall and very skinny | ||
is incredibly long with impressive muscles and great sacks of lard | is incredibly long with impressive muscles and great sacks of lard | ||
is tall | is tall | ||
| − | is tall and | + | is tall and very fat |
| − | is tall and | + | is tall and belarded by great hanging sacks of fat |
is tall and incredibly skinny | is tall and incredibly skinny | ||
| − | is | + | is tall and fat |
| − | is | + | is pretty tall but also very frail |
| − | + | is tall and muscular | |
| − | + | is tall and scrawny | |
| − | + | is tall but has quite ill-defined muscles | |
| − | is | + | is very short and skinny |
| − | + | is very short and incredibly skinny | |
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | is | ||
| − | is short | ||
| − | |||
| − | |||
is very short | is very short | ||
| − | is short and very skinny | + | is skinny and very short |
| − | is short and incredibly skinny | + | carries massive amounts of fat, especially for one so short |
| + | is somewhat weak and very short | ||
| + | is fat and very short | ||
| + | is very short and fat | ||
| + | is very short with well-defined muscular | ||
| + | is very muscular and very short | ||
| + | is weak and really short | ||
| + | is very weak and very short | ||
| + | is very short, very weak and very skinny | ||
| + | is very short yet muscular and fat | ||
| + | packs enormous muscles on to a very short body | ||
| + | is weak, skinny and very short | ||
| + | is short and incredibly skinny | ||
is short and fat | is short and fat | ||
| + | is short and skinny | ||
| + | is short and very skinny | ||
| + | is short and not very strong | ||
| + | is weak and short | ||
is short and obese | is short and obese | ||
is short and just incredibly fat | is short and just incredibly fat | ||
| − | is short | + | is short with well-defined muscles |
| − | + | isn't tall but has incredible muscles | |
is short and very weak | is short and very weak | ||
| − | is | + | is short and muscular |
| − | + | isn't very tall but makes up for it with muscle and fat | |
| − | + | is short yet layered with equal parts of giant muscles and lardy slabs | |
| − | + | is weak, short and skinny | |
| − | + | is short, very weak and incredibly skinny | |
| − | is | + | is long |
| − | + | is long and skinny | |
| − | is short and skinny | ||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | is | ||
| − | |||
| − | |||
| − | |||
is muscular and fat yet at the same time incredibly short | is muscular and fat yet at the same time incredibly short | ||
| − | is incredibly short | + | is incredibly short yet has extremely strong muscles hidden under massive lardy rolls |
| + | is fat and long | ||
| + | is long and very fat | ||
| + | is long and very skinny | ||
| + | is long and incredibly skinny | ||
| + | is long but weak | ||
| + | is long with a frail body | ||
| + | is long and incredibly fat | ||
| + | is long and scrawny | ||
| + | has an incredibly muscular, long body | ||
| + | is long, weak and skinny | ||
| + | is long and muscular | ||
| + | is very muscular with a long body | ||
is skinny and incredibly short | is skinny and incredibly short | ||
is very skinny and extremely short | is very skinny and extremely short | ||
| + | is very short but covered with great amounts of lard and with huge muscles | ||
| + | is incredibly short | ||
| + | is very fat and extremely short | ||
| + | is incredibly short but somehow packs in an enormous amount of fat | ||
is incredibly short and skinny | is incredibly short and skinny | ||
is fat and incredibly short | is fat and incredibly short | ||
| − | is | + | is incredibly short and frail |
| − | is | + | is muscular and extremely short |
is extremely short with little muscle | is extremely short with little muscle | ||
| − | is | + | is weak and extremely short |
| − | + | is weak, skinny and incredibly short | |
| − | + | is extremely short, weak and thin | |
| − | + | is very muscular and incredibly short | |
| − | is weak, skinny and | + | has put on an extreme amount of muscle, especially for one so short |
| − | is | + | is very fat |
| − | is very | + | is corpulent |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
is incredibly skinny | is incredibly skinny | ||
| − | + | is fat | |
| − | packs massive amounts of fat on to a small build | + | is very weak |
| − | is small and scrawny | + | is muscular |
| − | is | + | is scrawny |
| − | is very | + | is weak |
| − | is small yet muscular | + | is weak and skinny |
| + | is very weak and incredibly skinny | ||
| + | is very muscular | ||
| + | is incredibly muscular | ||
| + | is short and very fat | ||
| + | is short and incredibly fat | ||
| + | is muscular and fat | ||
| + | is strapped with massive amounts of muscle and lard | ||
| + | packs massive amounts of fat on to a small build | ||
| + | is small and scrawny | ||
| + | is small and fat | ||
| + | has a small build but is very fat | ||
| + | is small yet muscular | ||
is very muscular yet has a small build | is very muscular yet has a small build | ||
| + | is weak and small | ||
| + | is very weak and small | ||
| + | has a small build and is very weak and incredibly skinny | ||
| + | has a small build but is muscular and fat | ||
has incredible muscles over a small build | has incredible muscles over a small build | ||
| − | + | has a small build and is weak and skinny | |
| − | + | is skinny | |
| − | is | + | is very skinny |
| − | + | has a small build yet is strapped with massive amounts of muscle and lard | |
| − | is skinny | + | is average in size |
| − | is very skinny | + | is skinny and extremely short |
| − | + | is very skinny and even more short | |
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | is very | ||
| − | |||
| − | |||
| − | |||
is very short in length but muscular and fat as well | is very short in length but muscular and fat as well | ||
| − | is short and weak | + | is very short yet impressively muscular and enormously fat |
| + | is scrawny and extremely short | ||
| + | is weak as well as incredibly short | ||
| + | has an incredibly short body but still manages to be very fat | ||
| + | is incredibly short and bears massive lardy rolls | ||
| + | has an extremely short body that is incredibly muscular | ||
| + | is weak and skinny as well as incredibly short | ||
| + | is as short as they come and very frail on top of that | ||
| + | is very muscular if incredibly short | ||
| + | is as short as can be yet has great muscles and rolls of lard | ||
| + | is short | ||
| + | is incredibly short, skinny and frail | ||
| + | is incredibly short, if muscular and fat | ||
is very muscular with a short body | is very muscular with a short body | ||
is incredibly muscular if a little short | is incredibly muscular if a little short | ||
| + | is short and scrawny | ||
| + | is short and weak | ||
| + | is short with great muscles and copious amounts of lard | ||
| + | has a very short body buttressed by rolls of lard | ||
is weak, skinny and short | is weak, skinny and short | ||
is short in length but muscular and fat | is short in length but muscular and fat | ||
| − | is short | + | is very short and frail |
| − | + | is muscular and very short | |
is very short with ill-defined muscles | is very short with ill-defined muscles | ||
| − | is | + | is very short and quite weak |
| − | is weak and skinny | + | is weak and skinny and also very short |
| − | is very weak and | + | is very short, weak and skinny |
| − | is | + | is very short and muscular |
| − | + | carries great muscles on a very short body | |
| − | + | cut open | |
| − | + | have compound fractures | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
broken open | broken open | ||
| − | + | smashed open | |
| + | broken. | ||
| + | has been partially butchered. | ||
| + | has a compound fracture | ||
| + | fractured. | ||
| + | is mangled beyond recognition. | ||
| + | is tiny | ||
| + | is gelded. | ||
| + | are spilled. | ||
| + | is tiny overall and in particular incredibly skinny | ||
| + | is fat yet tiny | ||
| + | is incredibly small and skinny | ||
| + | is very skinny with an overall minuscule build | ||
blistered | blistered | ||
condensed | condensed | ||
| − | + | heavily swollen | |
| − | + | completely swollen | |
melted | melted | ||
frost-bitten | frost-bitten | ||
| + | frozen | ||
| + | boiled | ||
| + | dripping | ||
| + | running with | ||
dented. | dented. | ||
| − | + | oozing | |
| − | + | gouting | |
| − | + | torn open | |
| − | + | spraying | |
| − | + | gushing | |
| − | + | has a very small body bedecked with lardy rolls | |
| − | + | is very small with ill-defined muscles | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is very small | ||
| − | |||
| − | |||
| − | |||
is fat and very small | is fat and very small | ||
| − | + | is very small and fat | |
| + | is very small yet very muscular | ||
| + | is incredibly muscular for one so small | ||
| + | is weak and very small | ||
| + | is muscular and very small | ||
| + | is muscular and fat yet has a very small overall build | ||
| + | is very small yet with huge slabs of lard and muscle | ||
| + | is weak, skinny and very small | ||
| + | is very weak, skinny and small | ||
| + | is very skinny with a small build | ||
| + | is incredibly skinny with a small build | ||
| + | is small | ||
| + | is skinny with a small build | ||
is tiny with ill-defined muscles | is tiny with ill-defined muscles | ||
is tiny and weak | is tiny and weak | ||
| + | is tiny yet very fat | ||
| + | bears an enormous amount of fat for one so tiny | ||
| + | has an extremely small body but it is very muscular | ||
| + | is a minuscule bundle of muscles | ||
is tiny and utterly weak | is tiny and utterly weak | ||
is muscular yet with a incredibly small body overall | is muscular yet with a incredibly small body overall | ||
| − | + | is muscular and fat and very, very small | |
| − | is | + | is tiny yet incredibly muscular and lardy |
is tiny, skinny and weak | is tiny, skinny and weak | ||
| − | + | is incredibly small, weak and skinny, so as to be almost nothing | |
| − | + | is very small and skinny | |
| − | + | is incredibly skinny and very small | |
| − | is incredibly small and skinny | + | is very small |
| − | is very skinny | + | is skinny and very small |
| − | is | + | deep-voiced |
| − | is | + | dry |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | very | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
raspy-voiced | raspy-voiced | ||
| − | + | high-voiced | |
| + | round-chinned | ||
| + | square-chinned | ||
| + | greasy | ||
| + | round | ||
| + | narrow-chinned | ||
| + | broad-chinned | ||
| + | recess-chinned | ||
| + | jutting-chinned | ||
| + | crowded | ||
| + | gapped | ||
| + | low-cheekboned | ||
| + | high-cheekboned | ||
somewhat long | somewhat long | ||
quite long | quite long | ||
| + | incredibly high | ||
| + | extremely short | ||
| + | extremely narrow | ||
| + | somewhat broad | ||
extremely long | extremely long | ||
somewhat narrow | somewhat narrow | ||
| − | + | very short | |
| − | somewhat | + | somewhat tall |
extraordinarily broad | extraordinarily broad | ||
| − | + | somewhat short | |
| − | + | body is | |
| − | + | clear-voiced | |
| − | + | extremely tall | |
| − | + | is gone. | |
| − | extremely | + | small-irised |
| − | + | large-irised | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
protruding | protruding | ||
| − | + | sunken | |
| + | long | ||
| + | narrow | ||
| + | wide-set | ||
| + | close-set | ||
| + | tall | ||
| + | [P] | ||
| + | broad | ||
| + | short | ||
| + | quite swollen | ||
| + | very swollen | ||
| + | slightly swollen | ||
| + | swollen | ||
flattened | flattened | ||
splayed out | splayed out | ||
| + | fuse-lobed | ||
| + | great-lobed | ||
| + | thin | ||
| + | thick | ||
hooked | hooked | ||
upturned | upturned | ||
| + | straight | ||
| + | curly | ||
sparse | sparse | ||
| − | + | dense | |
| − | + | smooth | |
| − | + | wrinkled | |
| − | + | concave | |
| − | + | convex | |
| − | + | sharply hooked | |
| − | + | slightly upturned | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | slightly | ||
| − | |||
| − | |||
very splayed out | very splayed out | ||
| − | + | slightly hooked | |
| + | very thin | ||
| + | slightly thick | ||
| + | incredibly upturned | ||
| + | somewhat thin | ||
| + | quite sparse | ||
| + | extremely sparse | ||
| + | very thick | ||
| + | slightly sparse | ||
| + | extremely dense | ||
| + | somewhat concave | ||
| + | slightly dense | ||
| + | quite dense | ||
widely-spaced | widely-spaced | ||
small-lobed | small-lobed | ||
| + | very round | ||
| + | tangled | ||
| + | hanging-lobed | ||
| + | have small lobes | ||
nearly fuse-lobed | nearly fuse-lobed | ||
free-lobed | free-lobed | ||
| − | + | are free-lobed | |
| − | have | + | have large hanging lobes |
have nearly fused lobes | have nearly fused lobes | ||
| − | + | are fuse-lobed | |
| − | + | very flattened | |
| − | + | somewhat splayed out | |
| − | + | have great swinging lobes | |
| − | somewhat | + | slightly flattened |
| − | + | have slightly large irises | |
| − | + | have large irises | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | slightly | ||
| − | |||
| − | |||
| − | slightly large | ||
| − | |||
| − | |||
have thin irises | have thin irises | ||
| − | slightly | + | have very thin irises |
| − | very convex | + | bulging |
| − | incredibly straight | + | slightly sunken |
| − | + | have very large irises | |
| + | slightly protruding | ||
| + | very wide-set | ||
| + | slightly close-set | ||
| + | deeply sunken | ||
| + | slightly wide-set | ||
| + | extremely low | ||
| + | somewhat high | ||
| + | incredibly close-set | ||
| + | slightly low | ||
| + | very convex | ||
| + | incredibly straight | ||
| + | incredibly concave | ||
| + | slightly convex | ||
slightly smooth | slightly smooth | ||
very smooth | very smooth | ||
| + | wavy | ||
| + | coiled | ||
| + | slightly thin-irised | ||
| + | thin-irised | ||
slightly wrinkled | slightly wrinkled | ||
| − | + | extremely wrinkled | |
| − | + | very large-irised | |
| − | extremely | + | have slightly thin irises |
| − | + | very thin-irised | |
| − | + | slightly large-irised | |
| − | + | has a very narrow | |
| − | + | has a broad | |
| − | |||
| − | |||
| − | |||
| − | slightly | ||
| − | |||
| − | |||
| − | very thin | ||
| − | slightly | ||
| − | |||
| − | |||
| − | has a very | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | has a | ||
has a jutting | has a jutting | ||
| − | + | has a narrow | |
| + | has a narrow, prominent | ||
| + | has a broad, recessed | ||
| + | has a very broad | ||
| + | has a narrow, recessed | ||
| + | has a narrow, jutting | ||
| + | has a deeply recessed, broad | ||
| + | has a broad, prominent | ||
| + | has a deeply recessed, narrow | ||
| + | round chin | ||
| + | square chin | ||
| + | has a massive | ||
| + | chin | ||
arranged in double braids | arranged in double braids | ||
braided | braided | ||
| + | unkempt | ||
| + | tied in a pony tail | ||
| + | clean-shaven | ||
| + | medium-length | ||
neatly combed | neatly combed | ||
stubble | stubble | ||
| − | + | has a very round chin | |
| − | + | has an angular chin | |
very long | very long | ||
| − | + | has a round chin | |
| − | + | has a recessed | |
| − | + | has a prominent | |
| − | + | has a square chin | |
| − | + | has a deeply recessed | |
| − | + | has a high-pitched, clear voice | |
| − | + | has a deep, guttural voice | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | has a | ||
| − | has a | ||
| − | has a | ||
| − | has a | ||
| − | has a | ||
| − | has a high | ||
| − | has a | ||
has a clear, deep voice | has a clear, deep voice | ||
| − | has | + | has a high-pitched, grating voice |
| + | with some | ||
| + | with flecks of | ||
| + | stripes | ||
| + | mixed with | ||
| + | mottled | ||
| + | striped | ||
| + | with a touch of | ||
| + | spots | ||
| + | slit | ||
| + | slightly rounded | ||
| + | crinkly | ||
| + | somewhat greasy | ||
has high cheekbones | has high cheekbones | ||
has very high cheekbones | has very high cheekbones | ||
| + | has very low cheekbones | ||
| + | has low cheekbones | ||
| + | has a high voice | ||
| + | has a very high-pitched voice | ||
has a low voice | has a low voice | ||
has a very deep voice | has a very deep voice | ||
| − | has a | + | has a clear voice |
| − | has a very | + | has a very clear voice |
has a scratchy voice | has a scratchy voice | ||
| − | has a | + | has a grating, raspy voice |
| − | has a | + | has a high squeaky voice |
| − | has a | + | has a fairly deep and raspy voice |
| − | has a massive | + | has a high, clear voice |
| − | round chin | + | has a low, clear voice |
| − | + | square-chin | |
| − | + | low-cheekbones | |
| − | + | massive-chin | |
| − | + | round-chin | |
| − | + | scratchy-voiced | |
| − | + | squeaky-voiced | |
| − | + | high-cheekbones | |
| − | + | low-voiced | |
| − | + | splayed | |
| − | + | average | |
| + | grating-voiced | ||
| + | guttural-voiced | ||
| + | scrawny | ||
| + | squat | ||
| + | tiny | ||
| + | small | ||
| + | NEX_BODY | ||
narrow-chin | narrow-chin | ||
| + | jutting-chin | ||
| + | recessed-chin | ||
broad-chin | broad-chin | ||
prominent-chin | prominent-chin | ||
| − | + | huge | |
| − | + | straight scar. | |
| − | massive | + | small |
| + | very large | ||
| + | very short | ||
| + | short | ||
| + | curving scar. | ||
| + | tiny | ||
| + | massive | ||
| + | a | ||
| + | long | ||
| + | very long | ||
| + | bear | ||
| + | bears | ||
| + | the marks of old wounds, including | ||
| + | the marks of numerous old wounds, the chief among them | ||
| + | lanky | ||
| + | big | ||
| + | towering | ||
| + | stout | ||
| + | chubby | ||
| + | fat | ||
| + | slim | ||
| + | skinny | ||
muscular | muscular | ||
very large | very large | ||
| + | obese | ||
| + | frail | ||
| + | dent. | ||
| + | very small | ||
gigantic | gigantic | ||
jagged scar. | jagged scar. | ||
| − | + | [!@ | |
| − | + | (!@ | |
| − | + | P)!@ | |
| − | + | )!@ | |
| − | + | V!@ | |
| − | + | rE@ | |
| − | + | rE@ | |
| − | + | sE@ | |
| − | + | sE@ | |
| − | + | rE@ | |
| − | + | rE@ | |
| − | + | sE@ | |
| − | + | wE@ | |
| − | + | wE@ | |
| − | + | wE@ | |
| − | + | vE@ | |
| − | + | SMALL | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
INTERNAL | INTERNAL | ||
| − | + | EMBEDDED | |
| − | + | APERTURE | |
| − | + | TOTEMABLE | |
| + | VERMIN_BUTCHER_ITEM | ||
SKELETON | SKELETON | ||
UNDER_PRESSURE | UNDER_PRESSURE | ||
| − | + | THROAT | |
| − | + | JOINT | |
| − | + | Unrecognized Creature Bodypart CONTYPE Token: | |
| − | + | LIMB | |
| + | GRASP | ||
| + | STANCE | ||
| + | CON_CAT | ||
| + | CONTYPE | ||
Unrecognized Creature Bodypart Token: | Unrecognized Creature Bodypart Token: | ||
Unrecognized Creature Body Token: | Unrecognized Creature Body Token: | ||
| + | : number capped at 32 | ||
| + | INDIVIDUAL_NAME | ||
| + | CATEGORY | ||
| + | DEFAULT_RELSIZE | ||
| + | SOCKET | ||
| + | MOUTH | ||
CONNECTOR | CONNECTOR | ||
PREVENTS_PARENT_COLLAPSE | PREVENTS_PARENT_COLLAPSE | ||
| − | + | LEFT | |
| − | + | DIGIT | |
| − | + | GELDABLE | |
| − | + | RIGHT | |
| − | + | CIRCULATION | |
| + | GUTS | ||
| + | HEAD | ||
| + | CON | ||
| + | UPPERBODY | ||
| + | LOWERBODY | ||
| + | p n@ | ||
| + | p n@ | ||
| + | ` n@ | ||
| + | P n@ | ||
| + | n@ | ||
| + | n@ | ||
| + | @ n@ | ||
| + | @ n@ | ||
| + | 0 n@ | ||
| + | n@ | ||
| + | ape | ||
| + | WEREBEAST_ANTELOPE | ||
| + | antelope | ||
| + | WEREBEAST_ANTEATER | ||
anteater | anteater | ||
| − | + | capybara | |
| − | + | WEREBEAST_BULL | |
| − | + | bull | |
| − | + | WEREBEAST_BUFFALO | |
| − | + | buffalo | |
| − | + | WEREBEAST_BISON | |
| − | + | bison | |
| − | + | WEREBEAST_BEAVER | |
| − | + | beaver | |
| − | + | WEREBEAST_BEAR | |
| − | + | bear | |
| − | + | WEREBEAST_BADGER | |
| − | + | badger | |
| − | + | WEREBEAST_ARMADILLO | |
| − | + | armadillo | |
| + | WEREBEAST_APE | ||
| + | jackal | ||
| + | WEREBEAST_IGUANA | ||
| + | iguana | ||
| + | WEREBEAST_HYENA | ||
| + | hyena | ||
| + | WEREBEAST_HORSE | ||
| + | horse | ||
WEREBEAST_HEDGEHOG | WEREBEAST_HEDGEHOG | ||
| − | + | hedgehog | |
| − | + | WEREBEAST_HARE | |
| − | + | hare | |
| − | + | WEREBEAST_GOPHER | |
| − | + | gopher | |
| + | WEREBEAST_GOAT | ||
| + | goat | ||
WEREBEAST_GIRAFFE | WEREBEAST_GIRAFFE | ||
| − | + | marmot | |
| − | + | WEREBEAST_MAMMOTH | |
| − | + | mammoth | |
| − | + | WEREBEAST_LORIS | |
| − | + | loris | |
| − | + | WEREBEAST_LLAMA | |
| − | + | llama | |
| − | + | WEREBEAST_LIZARD | |
| − | + | lizard | |
| − | + | WEREBEAST_LEMUR | |
| − | + | lemur | |
| − | + | WEREBEAST_KOALA | |
| − | + | koala | |
| − | + | WEREBEAST_KANGAROO | |
| − | + | kangaroo | |
| − | + | WEREBEAST_JACKAL | |
| − | + | coyote | |
| − | + | WEREBEAST_COATI | |
| + | coati | ||
| + | WEREBEAST_CIVET | ||
| + | civet | ||
| + | WEREBEAST_CHINCHILLA | ||
| + | chinchilla | ||
WEREBEAST_CHAMELEON | WEREBEAST_CHAMELEON | ||
| − | + | chameleon | |
| − | + | WEREBEAST_CAVY | |
| − | + | cavy | |
| − | + | WEREBEAST_CAT | |
| − | + | cat | |
| + | WEREBEAST_CAMEL | ||
| + | camel | ||
WEREBEAST_CAPYBARA | WEREBEAST_CAPYBARA | ||
| − | + | giraffe | |
| − | + | WEREBEAST_GILA_MONSTER | |
| − | + | gila monster | |
| − | + | WEREBEAST_GECKO | |
| − | + | gecko | |
| − | + | WEREBEAST_FOX | |
| − | + | fox | |
| − | + | WEREBEAST_ELK | |
| − | + | elk | |
| − | + | WEREBEAST_ELEPHANT | |
| − | + | elephant | |
| − | + | WEREBEAST_DONKEY | |
| − | + | donkey | |
| − | + | WEREBEAST_DEER | |
| − | + | deer | |
| − | + | WEREBEAST_COYOTE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
tortoise | tortoise | ||
| + | WEREBEAST_TAPIR | ||
| + | tapir | ||
| + | WEREBEAST_SQUIRREL | ||
| + | squirrel | ||
| + | WEREBEAST_SLOTH | ||
| + | sloth | ||
| + | WEREBEAST_SKUNK | ||
| + | skunk | ||
| + | WEREBEAST_SKINK | ||
| + | skink | ||
| + | WEREBEAST_SHREW | ||
| + | shrew | ||
| + | WEREBEAST_SHEEP | ||
| + | sheep | ||
WEREBEAST_RHINOCEROS | WEREBEAST_RHINOCEROS | ||
| − | + | WEREBEAST_ZEBRA | |
| − | + | zebra | |
| − | + | WEREBEAST_WOMBAT | |
| − | + | wombat | |
| − | + | WEREBEAST_WOLF | |
| − | + | wolf | |
| − | + | WEREBEAST_WEASEL | |
| − | + | weasel | |
| − | + | WEREBEAST_WARTHOG | |
| − | + | warthog | |
| − | + | WEREBEAST_TORTOISE | |
| − | + | panda | |
| − | + | WEREBEAST_OPOSSUM | |
| − | + | opossum | |
| − | + | WEREBEAST_MOUSE | |
| + | mouse | ||
| + | WEREBEAST_MONKEY | ||
| + | monkey | ||
WEREBEAST_MOOSE | WEREBEAST_MOOSE | ||
| − | + | moose | |
| − | + | WEREBEAST_MONITOR_LIZARD | |
| − | + | monitor | |
| − | + | WEREBEAST_MONGOOSE | |
| − | + | mongoose | |
| + | WEREBEAST_MOLE | ||
| + | mole | ||
WEREBEAST_MARMOT | WEREBEAST_MARMOT | ||
| − | + | rhinoceros | |
| − | + | WEREBEAST_RAT | |
| − | + | rat | |
| − | + | WEREBEAST_RACCOON | |
| − | + | raccoon | |
| − | + | WEREBEAST_RABBIT | |
| − | + | rabbit | |
| − | + | WEREBEAST_PORCUPINE | |
| − | + | porcupine | |
| − | + | WEREBEAST_PIG | |
| − | + | pig | |
| − | + | WEREBEAST_PANTHER | |
| − | + | panther | |
| − | + | WEREBEAST_PANGOLIN | |
| − | + | pangolin | |
| − | + | WEREBEAST_PANDA | |
| − | + | index1_15 | |
| − | + | index1_14 | |
| − | + | index1_13 | |
| + | index1_12 | ||
| + | index1_11 | ||
| + | index1_10 | ||
| + | index1_9 | ||
index1_8 | index1_8 | ||
| − | + | index1_7 | |
| − | + | index1_6 | |
| − | + | index1_5 | |
| − | + | index1_4 | |
| − | + | index1_3 | |
| − | + | index1_2 | |
| − | + | index1_1 | |
gametype | gametype | ||
| − | + | index1_31 | |
| − | + | index1_30 | |
| − | + | index1_29 | |
| − | + | index1_28 | |
| − | + | index1_27 | |
| − | + | index1_26 | |
| − | + | index1_25 | |
| − | + | index1_24 | |
| − | + | index1_23 | |
| − | + | index1_22 | |
| − | + | index1_21 | |
| − | + | index1_20 | |
| − | + | index1_19 | |
| − | + | index1_18 | |
| − | + | index1_17 | |
| − | + | index1_16 | |
| + | linechar | ||
| + | line | ||
| + | linelim | ||
| + | scrollz | ||
| + | scrolly | ||
| + | scrollx | ||
| + | buildreq | ||
jobvalue_setter | jobvalue_setter | ||
| − | + | jobvalue | |
| − | + | plot_event | |
| − | + | event_flow | |
| − | + | movie_version | |
| − | + | min_load_version | |
| − | |||
version | version | ||
| − | + | gview | |
| − | + | gamemode | |
| − | + | point | |
| − | + | cursor | |
| − | + | precise_phase | |
| − | + | season_count | |
| − | + | assignbuildingjobs | |
| − | + | assigndesjobs | |
| − | + | year | |
| − | + | weathertimer | |
| − | + | cur_weather | |
| − | + | cur_snow_counter | |
| − | + | cur_rain_counter | |
| − | + | cur_snow | |
| − | + | cur_rain | |
| − | + | season_timer | |
| − | + | season | |
| − | + | index1_79 | |
| − | + | index1_78 | |
| − | + | index1_77 | |
| − | + | index1_76 | |
| + | index1_75 | ||
| + | index1_74 | ||
| + | index1_73 | ||
index1_72 | index1_72 | ||
| − | + | index1_71 | |
| − | + | index1_70 | |
| − | + | index1_69 | |
| − | + | index1_68 | |
| − | + | index1_67 | |
| − | + | index1_66 | |
| − | + | index1_65 | |
index1_64 | index1_64 | ||
| − | + | index1_95 | |
| − | + | index1_94 | |
| − | + | index1_93 | |
| − | + | index1_92 | |
| − | + | index1_91 | |
| − | + | index1_90 | |
| − | + | index1_89 | |
| − | + | index1_88 | |
| − | + | index1_87 | |
| − | + | index1_86 | |
| − | + | index1_85 | |
| − | + | index1_84 | |
| − | + | index1_83 | |
| − | + | index1_82 | |
| − | + | index1_81 | |
| − | + | index1_80 | |
| − | + | index1_47 | |
| − | + | index1_46 | |
| − | + | index1_45 | |
| − | + | index1_44 | |
| − | + | index1_43 | |
| − | + | index1_42 | |
| − | + | index1_41 | |
index1_40 | index1_40 | ||
| − | + | index1_39 | |
| − | + | index1_38 | |
| − | + | index1_37 | |
| − | + | index1_36 | |
| − | + | index1_35 | |
| − | + | index1_34 | |
| − | + | index1_33 | |
index1_32 | index1_32 | ||
| − | + | index1_63 | |
| − | + | index1_62 | |
| − | + | index1_61 | |
| − | + | index1_60 | |
| − | + | index1_59 | |
| − | + | index1_58 | |
| − | + | index1_57 | |
| − | + | index1_56 | |
| − | + | index1_55 | |
| − | + | index1_54 | |
| − | + | index1_53 | |
| − | + | index1_52 | |
| − | + | index1_51 | |
| − | + | index1_50 | |
| − | + | index1_49 | |
| − | + | index1_48 | |
| − | + | addingtask_sub | |
| − | + | addingtask | |
| − | + | selectingtaskobject | |
| − | + | modeseason | |
| − | + | modeitem | |
| − | + | modejob | |
| − | + | gamemode_cansave | |
index1_136 | index1_136 | ||
| − | + | index1_135 | |
| − | + | index1_134 | |
| − | + | index1_133 | |
| − | + | index1_132 | |
| − | + | index1_131 | |
| − | + | index1_130 | |
| − | + | index1_129 | |
index1_128 | index1_128 | ||
| − | + | modeunit | |
| − | + | buildjob_item1 | |
| − | + | buildjob_flowz | |
| − | + | buildjob_flowy | |
| − | + | buildjob_flowx | |
| − | + | buildjob_building | |
| − | + | buildjob_item | |
| − | + | buildjob_unit | |
| − | + | buildjob_selected | |
| − | + | buildjob_type | |
| − | + | buildjob_popback | |
| − | + | buildjob_give_to | |
| − | + | buildjob_mastering | |
| − | + | buildjob_assignroom | |
| − | + | buildjob_sizeroom | |
| − | + | buildjob_sizerad | |
| − | + | index1_111 | |
| − | + | index1_110 | |
| − | + | index1_109 | |
| − | + | index1_108 | |
| − | + | index1_107 | |
| − | + | index1_106 | |
| − | + | index1_105 | |
index1_104 | index1_104 | ||
| − | + | index1_103 | |
| − | + | index1_102 | |
| − | + | index1_101 | |
| − | + | index1_100 | |
| − | + | index1_99 | |
| − | + | index1_98 | |
| − | + | index1_97 | |
index1_96 | index1_96 | ||
| − | + | index1_127 | |
| − | + | index1_126 | |
| − | + | index1_125 | |
| − | + | index1_124 | |
| − | + | index1_123 | |
| − | + | index1_122 | |
| − | + | index1_121 | |
| − | + | index1_120 | |
| − | + | index1_119 | |
| − | + | index1_118 | |
| − | + | index1_117 | |
| − | + | index1_116 | |
| − | + | index1_115 | |
| − | + | index1_114 | |
| − | + | index1_113 | |
| − | + | index1_112 | |
| − | + | index2_3 | |
| − | + | index2_2 | |
| − | + | index2_1 | |
| − | + | standingorder_forbid_toppled_building_items | |
| − | + | standingorder_forbid_cages_from_sprung_traps | |
| − | + | standingorder_forbid_rearming_traps | |
| − | + | standingorder_forbid_trap_cleaning | |
standingorder_forbid_floor_and_wall_cleaning | standingorder_forbid_floor_and_wall_cleaning | ||
| − | + | standingorder_autoforbid_other_items | |
| − | + | standingorder_autoforbid_your_items | |
| − | + | standingorder_autoforbid_other_corpse | |
| − | + | standingorder_autoforbid_your_corpse | |
| − | + | standingorder_autoforbid_projectile | |
| − | + | standingorder_gatherrefuse_chasm_othernonmetal | |
| − | |||
| − | |||
standingorder_gatherrefuse_chasm_shell | standingorder_gatherrefuse_chasm_shell | ||
| − | + | standingorder_gatherrefuse_chasm_strand_tissue | |
| − | + | game | |
| − | + | world | |
| − | + | plotinfo | |
| − | + | itemmade_number | |
| − | + | itemmade_subcat2 | |
| − | + | itemmade_subcat1 | |
| − | + | itemmade_subtype | |
| − | + | itemmade | |
| − | + | index2_11 | |
| − | + | index2_10 | |
| − | + | index2_9 | |
| − | + | index2_8 | |
| − | + | index2_7 | |
| − | + | index2_6 | |
| − | + | index2_5 | |
| − | + | index2_4 | |
| − | + | standingorder_collect_web | |
| − | + | standingorder_dyed_clothes | |
| − | + | standingorder_loom | |
| − | + | standingorder_allharvest | |
| − | + | standingorder_gatherfurniture | |
| + | standingorder_gatheranimals | ||
| + | standingorder_gatherrefuse | ||
standingorder_gatherbodies | standingorder_gatherbodies | ||
| − | + | standingorder_gatherfood | |
| − | + | standingorder_gatherwood | |
| − | + | standingorder_gatherstone | |
| − | + | paused | |
| − | + | modestation | |
| − | + | modepage | |
| − | + | modeview | |
squadcount | squadcount | ||
| − | + | standingorder_gatherrefuse_chasm_bones | |
| − | + | standingorder_gatherrefuse_chasm_skins | |
| − | + | standingorder_gatherrefuse_chasm_skulls | |
| − | + | standingorder_gatherrefuse_chasm_corpses | |
| − | + | standingorder_gatherrefuse_outside_vermin | |
| − | + | standingorder_gatherrefuse_outside | |
| − | + | standingorder_other | |
| − | + | standingorder_smelter | |
| − | + | standingorder_kiln | |
| − | + | standingorder_kitchen | |
| − | + | standingorder_fishery | |
| − | + | standingorder_tan | |
| − | + | standingorder_butcher | |
| − | + | standingorder_slaughter | |
| − | + | standingorder_zone_fishing | |
| − | + | standingorder_zone_drinking | |
| − | + | next_incident_global_id | |
| − | + | next_identity_global_id | |
| − | + | next_written_content_global_id | |
| − | + | next_interaction_instance_global_id | |
| − | + | next_activity_global_id | |
| − | + | next_formation_global_id | |
| − | + | next_squad_global_id | |
| − | + | next_task_global_id | |
| − | + | next_art_imagechunk_global_id | |
| − | + | next_unitchunk_global_id | |
| − | + | next_histeventcol_global_id | |
| − | + | next_histevent_global_id | |
| + | next_histfig_global_id | ||
| + | next_flow_guide_global_id | ||
| + | next_machine_global_id | ||
next_building_global_id | next_building_global_id | ||
| − | + | next_divination_set_global_id | |
| − | + | next_image_set_global_id | |
| − | + | next_belief_system_global_id | |
| − | + | next_occupation_global_id | |
| − | + | next_rhythm_global_id | |
| − | + | next_scale_global_id | |
| − | + | next_dance_form_global_id | |
| − | + | next_musical_form_global_id | |
| − | + | next_poetic_form_global_id | |
| − | + | next_agreement_global_id | |
| − | + | next_cultural_identity_global_id | |
| − | + | next_army_tracking_info_global_id | |
| − | + | next_army_controller_global_id | |
| − | + | next_army_global_id | |
| − | + | next_vehicle_global_id | |
| − | + | next_crime_global_id | |
| − | + | oscrolly | |
| − | + | oscrollx | |
| − | + | olookz | |
| − | + | olooky | |
| − | + | olookx | |
| − | + | looklist | |
| − | + | menuposition | |
unitprintstack_clear | unitprintstack_clear | ||
| − | + | unitprintstack_start | |
| − | + | unitprintstack_cur | |
| − | + | unitprintstack | |
| − | + | d_init | |
| − | + | init | |
| − | + | texture | |
| − | |||
mainview | mainview | ||
| − | + | gps | |
| − | + | next_proj_global_id | |
| − | + | next_schedule_global_id | |
| − | + | next_job_global_id | |
| − | + | next_artifact_global_id | |
| + | next_nem_global_id | ||
| + | next_civ_global_id | ||
| + | next_soul_global_id | ||
| + | next_unit_global_id | ||
| + | next_item_global_id | ||
| + | updatelightstate | ||
| + | dung_swimmode | ||
| + | dung_chargedefendmode | ||
| + | dung_dodgemode | ||
| + | dung_attackmode | ||
| + | page | ||
| + | oscrollz | ||
| + | BEAST_SNAKE | ||
| + | BEAST_AMORPHOUS_SHELL_BACK | ||
| + | BEAST_AMORPHOUS | ||
| + | unitst_set_automatic_professions | ||
| + | unitst_make_own | ||
| + | history_figurest_create | ||
| + | translate_name | ||
| + | buildingst_enddestruction | ||
| + | building_handlerst_create_building | ||
| + | item_handlerst_create_item | ||
| + | unitst_more_convenient_create | ||
| + | world_summon_unit | ||
| + | unitst_create | ||
| + | unitst_choptree | ||
| + | buildingst_completebuild | ||
| + | job_handlerst_remove_job | ||
| + | BEAST_WORM_LONG_MANDIBLES | ||
| + | BEAST_WORM_LONG | ||
| + | BEAST_SNAKE_ANTENNAE | ||
| + | BEAST_SNAKE_TRUNK | ||
| + | BEAST_SNAKE_SHELL_BACK | ||
| + | BEAST_SNAKE_EYE_THREE | ||
| + | BEAST_SNAKE_EYE_TWO | ||
| + | BEAST_SNAKE_EYE_ONE | ||
| + | BEAST_SNAKE_WINGS_BAT_FRONT | ||
| + | BEAST_SNAKE_WINGS_BAT_BACK | ||
| + | BEAST_SNAKE_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SNAKE_WINGS_FEATHERED_BACK | ||
| + | BEAST_SNAKE_WINGS_LACY_FRONT | ||
| + | BEAST_SNAKE_WINGS_LACY_BACK | ||
| + | BEAST_SNAKE_HORNS | ||
| + | BEAST_SNAKE_MANDIBLES | ||
| + | DEBUG_VISIBLEAMBUSHERS | ||
| + | DEBUG_NOSLEEP | ||
| + | DEBUG_NOHUNGER | ||
| + | DEBUG_NOTHIRST | ||
| + | DEBUG_NOANIMALS | ||
DEBUG_SAFEDWARVES | DEBUG_SAFEDWARVES | ||
| − | + | DEBUG_NOMOOD | |
| − | + | DEBUG_CONTINUOUS | |
| − | + | DEBUG_FASTCAVEIN | |
| − | + | DEBUG_SHOW_RIVER | |
| − | + | filecomp_buffer2_aux | |
| − | + | filecomp_buffer_aux | |
| − | + | filecomp_buffer2 | |
filecomp_buffer | filecomp_buffer | ||
| − | + | manucomp2 | |
| − | + | manucomp | |
| − | + | game.external_flag | |
| − | + | enabler | |
| − | + | mt_virtual_seed_type | |
| − | |||
| − | |||
| − | |||
mt_buffer | mt_buffer | ||
| − | + | mt_virtual_buffer | |
| − | + | mt_cur_buffer | |
| − | + | mt_index | |
| − | + | start_dwarf_count | |
| − | + | standingorder_mixfoods | |
| − | + | option_exceptions | |
| + | DEBUG_MEGAFAST | ||
| + | DEBUG_GAMELOG | ||
| + | DEBUG_DISABLEHUMANCARAVAN | ||
DEBUG_NEVERBERSERK | DEBUG_NEVERBERSERK | ||
| − | + | DEBUG_ALWAYSHAPPY | |
| − | + | DEBUG_QUICKMODE_MINING | |
| − | + | BEAST_SPIDER_EYE_TWO | |
| − | + | BEAST_SPIDER_EYE_ONE | |
| − | + | BEAST_SPIDER_WINGS_BAT_FRONT | |
| − | + | BEAST_SPIDER_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SPIDER_WINGS_LACY_FRONT | |
| − | + | BEAST_SPIDER_HORNS | |
| − | + | BEAST_SPIDER_MANDIBLES | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BEAST_SPIDER | BEAST_SPIDER | ||
| − | + | BEAST_INSECT_ANTENNAE | |
| − | + | BEAST_INSECT_TRUNK | |
| − | + | BEAST_INSECT_SHELL_BACK | |
| − | + | BEAST_INSECT_PROBOSCIS | |
| − | + | BEAST_INSECT_EYE_THREE | |
| − | + | BEAST_INSECT_EYE_TWO | |
| − | + | BEAST_INSECT_EYE_ONE | |
BEAST_INSECT_WINGS_BAT_FRONT | BEAST_INSECT_WINGS_BAT_FRONT | ||
| − | + | BEAST_SCORPION_EYE_THREE | |
| − | + | BEAST_SCORPION_EYE_TWO | |
| − | + | BEAST_SCORPION_EYE_ONE | |
| − | + | BEAST_SCORPION_WINGS_BAT_FRONT | |
| − | + | BEAST_SCORPION_WINGS_BAT_BACK | |
| − | + | BEAST_SCORPION_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SCORPION_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SCORPION_WINGS_LACY_FRONT | |
| − | + | BEAST_SCORPION_WINGS_LACY_BACK | |
| − | + | BEAST_SCORPION_HORNS | |
| − | + | BEAST_SCORPION_MANDIBLES | |
| − | + | BEAST_SCORPION | |
| − | + | BEAST_SPIDER_ANTENNAE | |
| − | + | BEAST_SPIDER_TRUNK | |
| − | + | BEAST_SPIDER_SHELL_FRONT | |
| − | + | BEAST_SPIDER_EYE_THREE | |
| − | + | BEAST_WORM_SHORT_HORNS | |
| − | + | BEAST_WORM_SHORT_MANDIBLES | |
| − | + | BEAST_WORM_SHORT | |
| − | + | BEAST_WORM_LONG_ANTENNAE | |
| − | + | BEAST_WORM_LONG_TRUNK | |
| − | + | BEAST_WORM_LONG_SHELL_BACK | |
| − | + | BEAST_WORM_LONG_EYE_THREE | |
BEAST_WORM_LONG_EYE_TWO | BEAST_WORM_LONG_EYE_TWO | ||
| − | + | BEAST_WORM_LONG_EYE_ONE | |
| − | + | BEAST_WORM_LONG_WINGS_BAT_FRONT | |
| − | + | BEAST_WORM_LONG_WINGS_BAT_BACK | |
| − | + | BEAST_WORM_LONG_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_WORM_LONG_WINGS_FEATHERED_BACK | |
| − | + | BEAST_WORM_LONG_WINGS_LACY_FRONT | |
| − | + | BEAST_WORM_LONG_WINGS_LACY_BACK | |
BEAST_WORM_LONG_HORNS | BEAST_WORM_LONG_HORNS | ||
| − | + | BEAST_INSECT_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_INSECT_WINGS_LACY_BACK | |
| − | + | BEAST_INSECT_HORNS | |
| − | + | BEAST_INSECT_MANDIBLES | |
| − | + | BEAST_INSECT | |
| − | + | BEAST_WORM_SHORT_ANTENNAE | |
| − | + | BEAST_WORM_SHORT_TRUNK | |
| − | + | BEAST_WORM_SHORT_SHELL_BACK | |
| − | + | BEAST_WORM_SHORT_EYE_THREE | |
| − | + | BEAST_WORM_SHORT_EYE_TWO | |
| − | + | BEAST_WORM_SHORT_EYE_ONE | |
| − | + | BEAST_WORM_SHORT_WINGS_BAT_BACK | |
| − | + | BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_WORM_SHORT_WINGS_FEATHERED_BACK | |
| − | + | BEAST_WORM_SHORT_WINGS_LACY_FRONT | |
| − | + | BEAST_WORM_SHORT_WINGS_LACY_BACK | |
| − | + | BEAST_FRONT_GRASP_EYE_ONE | |
| − | + | BEAST_FRONT_GRASP_WINGS_BAT_BACK | |
| − | + | BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK | |
| − | + | BEAST_FRONT_GRASP_WINGS_LACY_FRONT | |
| − | + | BEAST_FRONT_GRASP_WINGS_LACY_BACK | |
| − | + | BEAST_FRONT_GRASP_HORNS | |
| − | + | BEAST_FRONT_GRASP_MANDIBLES | |
BEAST_FRONT_GRASP_OCT | BEAST_FRONT_GRASP_OCT | ||
| − | + | BEAST_FRONT_GRASP_HEX | |
| − | + | BEAST_FRONT_GRASP | |
| − | + | BEAST_HUMANOID_ANTENNAE | |
| − | + | BEAST_HUMANOID_TRUNK | |
| − | + | BEAST_HUMANOID_SHELL_BACK | |
| − | + | BEAST_HUMANOID_TAIL_THREE | |
| − | + | BEAST_HUMANOID_TAIL_TWO | |
BEAST_HUMANOID_TAIL_ONE | BEAST_HUMANOID_TAIL_ONE | ||
| − | + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | |
| − | + | BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT | |
| − | + | BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK | |
| − | + | BEAST_QUADRUPED_BULKY_HORNS | |
| − | + | BEAST_QUADRUPED_BULKY_MANDIBLES | |
| − | + | BEAST_QUADRUPED_BULKY_OCT | |
| − | + | BEAST_QUADRUPED_BULKY_HEX | |
| − | + | BEAST_QUADRUPED_BULKY | |
| − | + | BEAST_FRONT_GRASP_ANTENNAE | |
| − | + | BEAST_FRONT_GRASP_TRUNK | |
| − | + | BEAST_FRONT_GRASP_SHELL_BACK | |
| − | + | BEAST_FRONT_GRASP_TAIL_THREE | |
| − | + | BEAST_FRONT_GRASP_TAIL_TWO | |
| − | + | BEAST_FRONT_GRASP_TAIL_ONE | |
| − | + | BEAST_FRONT_GRASP_EYE_THREE | |
| − | + | BEAST_FRONT_GRASP_EYE_TWO | |
| − | + | BEAST_BIPEDAL_DINOSAUR_EYE_THREE | |
| − | + | BEAST_BIPEDAL_DINOSAUR_EYE_TWO | |
| − | + | BEAST_BIPEDAL_DINOSAUR_EYE_ONE | |
| − | + | BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | |
| − | + | BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | |
| − | + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | |
| − | + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | |
BEAST_BIPEDAL_DINOSAUR_HORNS | BEAST_BIPEDAL_DINOSAUR_HORNS | ||
| − | + | BEAST_BIPEDAL_DINOSAUR_MANDIBLES | |
| − | + | BEAST_BIPEDAL_DINOSAUR | |
| − | + | BEAST_SCORPION_ANTENNAE | |
| − | + | BEAST_SCORPION_TRUNK | |
| − | + | BEAST_SCORPION_SHELL_FRONT | |
| − | + | BEAST_SCORPION_TAIL_THREE | |
| − | + | BEAST_SCORPION_TAIL_TWO | |
BEAST_SCORPION_TAIL_ONE | BEAST_SCORPION_TAIL_ONE | ||
| − | + | BEAST_HUMANOID_EYE_THREE | |
| − | + | BEAST_HUMANOID_EYE_TWO | |
| − | + | BEAST_HUMANOID_EYE_ONE | |
| − | + | BEAST_HUMANOID_WINGS_BAT_BACK | |
| − | + | BEAST_HUMANOID_WINGS_FEATHERED_BACK | |
| − | + | BEAST_HUMANOID_WINGS_LACY_FRONT | |
| − | + | BEAST_HUMANOID_WINGS_LACY_BACK | |
| − | + | BEAST_HUMANOID_HORNS | |
| − | + | BEAST_HUMANOID_MANDIBLES | |
| − | + | BEAST_HUMANOID | |
| − | + | BEAST_BIPEDAL_DINOSAUR_ANTENNAE | |
| − | + | BEAST_BIPEDAL_DINOSAUR_TRUNK | |
| − | + | BEAST_BIPEDAL_DINOSAUR_SHELL_BACK | |
| − | + | BEAST_BIPEDAL_DINOSAUR_TAIL_THREE | |
| − | + | BEAST_BIPEDAL_DINOSAUR_TAIL_TWO | |
| − | + | BEAST_BIPEDAL_DINOSAUR_TAIL_ONE | |
| − | + | BEAST_SMALL_AMORPHOUS | |
| − | + | BEAST_WALRUS_ANTENNAE | |
| − | + | BEAST_WALRUS_TRUNK | |
| − | + | BEAST_WALRUS_SHELL_BACK | |
| − | + | BEAST_WALRUS_TAIL_THREE | |
| − | + | BEAST_WALRUS_TAIL_TWO | |
| − | + | BEAST_WALRUS_TAIL_ONE | |
BEAST_WALRUS_EYE_THREE | BEAST_WALRUS_EYE_THREE | ||
| − | + | BEAST_WALRUS_EYE_TWO | |
| − | + | BEAST_WALRUS_EYE_ONE | |
| − | + | BEAST_WALRUS_WINGS_BAT_BACK | |
| − | + | BEAST_WALRUS_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_WALRUS_WINGS_FEATHERED_BACK | |
| − | + | BEAST_WALRUS_WINGS_LACY_FRONT | |
| − | + | BEAST_WALRUS_WINGS_LACY_BACK | |
BEAST_WALRUS_MANDIBLES | BEAST_WALRUS_MANDIBLES | ||
| − | + | BEAST_SMALL_SNAKE_ANTENNAE | |
| − | + | BEAST_SMALL_SNAKE_TRUNK | |
| − | + | BEAST_SMALL_SNAKE_SHELL_BACK | |
| − | + | BEAST_SMALL_SNAKE_EYE_THREE | |
| − | + | BEAST_SMALL_SNAKE_EYE_TWO | |
| − | + | BEAST_SMALL_SNAKE_EYE_ONE | |
| − | + | BEAST_SMALL_SNAKE_WINGS_BAT_FRONT | |
| − | + | BEAST_SMALL_SNAKE_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_SNAKE_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_SNAKE_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_SNAKE_HORNS | |
| − | + | BEAST_SMALL_SNAKE_MANDIBLES | |
| − | + | BEAST_SMALL_SNAKE | |
| − | + | BEAST_SMALL_AMORPHOUS_SHELL_BACK | |
| − | + | BEAST_QUADRUPED_SLINKY_MANDIBLES | |
| − | + | BEAST_QUADRUPED_SLINKY_OCT | |
| − | + | BEAST_QUADRUPED_SLINKY_HEX | |
| − | + | BEAST_QUADRUPED_SLINKY | |
| − | + | BEAST_QUADRUPED_BULKY_ANTENNAE | |
| − | + | BEAST_QUADRUPED_BULKY_TRUNK | |
| − | + | BEAST_QUADRUPED_BULKY_SHELL_FRONT | |
BEAST_QUADRUPED_BULKY_TAIL_THREE | BEAST_QUADRUPED_BULKY_TAIL_THREE | ||
| − | + | BEAST_QUADRUPED_BULKY_TAIL_TWO | |
| − | + | BEAST_QUADRUPED_BULKY_TAIL_ONE | |
| − | + | BEAST_QUADRUPED_BULKY_EYE_THREE | |
| − | + | BEAST_QUADRUPED_BULKY_EYE_TWO | |
| − | + | BEAST_QUADRUPED_BULKY_EYE_ONE | |
| − | + | BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT | |
| − | + | BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK | |
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | ||
| − | + | BEAST_WALRUS | |
| − | + | BEAST_QUADRUPED_SLINKY_ANTENNAE | |
| − | + | BEAST_QUADRUPED_SLINKY_TRUNK | |
| − | + | BEAST_QUADRUPED_SLINKY_SHELL_FRONT | |
| − | + | BEAST_QUADRUPED_SLINKY_TAIL_THREE | |
| − | + | BEAST_QUADRUPED_SLINKY_TAIL_TWO | |
| − | + | BEAST_QUADRUPED_SLINKY_TAIL_ONE | |
| − | + | BEAST_QUADRUPED_SLINKY_EYE_THREE | |
| − | + | BEAST_QUADRUPED_SLINKY_EYE_TWO | |
| − | + | BEAST_QUADRUPED_SLINKY_EYE_ONE | |
| − | + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT | |
| − | + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK | |
| − | + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | |
| − | + | BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT | |
| − | + | BEAST_QUADRUPED_SLINKY_HORNS | |
| − | + | BEAST_SMALL_SPIDER_WINGS_BAT_FRONT | |
| − | + | BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_SPIDER_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_SPIDER_HORNS | |
| − | + | BEAST_SMALL_SPIDER_MANDIBLES | |
| − | + | BEAST_SMALL_SPIDER | |
| − | + | BEAST_SMALL_INSECT_ANTENNAE | |
BEAST_SMALL_INSECT_TRUNK | BEAST_SMALL_INSECT_TRUNK | ||
| − | + | BEAST_SMALL_INSECT_SHELL_BACK | |
| − | + | BEAST_SMALL_INSECT_PROBOSCIS | |
| − | + | BEAST_SMALL_INSECT_EYE_THREE | |
| − | + | BEAST_SMALL_INSECT_EYE_TWO | |
| − | + | BEAST_SMALL_INSECT_EYE_ONE | |
| − | + | BEAST_SMALL_INSECT_WINGS_BAT_FRONT | |
| − | |||
| − | |||
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT | BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT | ||
| − | + | BEAST_SMALL_INSECT_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_SCORPION_EYE_ONE | |
| − | + | BEAST_SMALL_SCORPION_WINGS_BAT_FRONT | |
| − | + | BEAST_SMALL_SCORPION_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_SCORPION_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_SCORPION_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_SCORPION_HORNS | |
| − | + | BEAST_SMALL_SCORPION_MANDIBLES | |
| − | + | BEAST_SMALL_SCORPION | |
| − | + | BEAST_SMALL_SPIDER_ANTENNAE | |
| − | + | BEAST_SMALL_SPIDER_TRUNK | |
| − | + | BEAST_SMALL_SPIDER_SHELL_FRONT | |
| − | + | BEAST_SMALL_SPIDER_EYE_THREE | |
| − | + | BEAST_SMALL_SPIDER_EYE_TWO | |
| − | + | BEAST_SMALL_SPIDER_EYE_ONE | |
| − | + | BEAST_SMALL_WORM_SHORT | |
| − | + | BEAST_SMALL_WORM_LONG_ANTENNAE | |
| − | + | BEAST_SMALL_WORM_LONG_TRUNK | |
| − | + | BEAST_SMALL_WORM_LONG_SHELL_BACK | |
| − | + | BEAST_SMALL_WORM_LONG_EYE_THREE | |
| + | BEAST_SMALL_WORM_LONG_EYE_TWO | ||
| + | BEAST_SMALL_WORM_LONG_EYE_ONE | ||
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT | BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT | ||
| − | + | BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_WORM_LONG_HORNS | |
| − | + | BEAST_SMALL_WORM_LONG_MANDIBLES | |
BEAST_SMALL_WORM_LONG | BEAST_SMALL_WORM_LONG | ||
| − | + | BEAST_SMALL_INSECT_HORNS | |
| − | + | BEAST_SMALL_INSECT_MANDIBLES | |
| − | + | BEAST_SMALL_INSECT | |
| − | + | BEAST_SMALL_WORM_SHORT_ANTENNAE | |
| − | + | BEAST_SMALL_WORM_SHORT_TRUNK | |
| − | + | BEAST_SMALL_WORM_SHORT_SHELL_BACK | |
| − | + | BEAST_SMALL_WORM_SHORT_EYE_THREE | |
| − | + | BEAST_SMALL_WORM_SHORT_EYE_TWO | |
| − | + | BEAST_SMALL_WORM_SHORT_EYE_ONE | |
| − | + | BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_WORM_SHORT_HORNS | |
| − | + | BEAST_SMALL_WORM_SHORT_MANDIBLES | |
| − | + | BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_FRONT_GRASP_HORNS | |
| − | + | BEAST_SMALL_FRONT_GRASP_MANDIBLES | |
| − | + | BEAST_SMALL_FRONT_GRASP_OCT | |
| − | + | BEAST_SMALL_FRONT_GRASP_HEX | |
BEAST_SMALL_FRONT_GRASP | BEAST_SMALL_FRONT_GRASP | ||
| − | + | BEAST_SMALL_HUMANOID_ANTENNAE | |
| − | + | BEAST_SMALL_HUMANOID_TRUNK | |
| − | + | BEAST_SMALL_HUMANOID_SHELL_BACK | |
| − | + | BEAST_SMALL_HUMANOID_TAIL_THREE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BEAST_SMALL_HUMANOID_TAIL_TWO | BEAST_SMALL_HUMANOID_TAIL_TWO | ||
| − | + | BEAST_SMALL_HUMANOID_TAIL_ONE | |
| − | + | BEAST_SMALL_HUMANOID_EYE_THREE | |
| − | + | BEAST_SMALL_HUMANOID_EYE_TWO | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_HORNS | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_OCT | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_HEX | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY | |
| − | + | BEAST_SMALL_FRONT_GRASP_ANTENNAE | |
| − | + | BEAST_SMALL_FRONT_GRASP_TRUNK | |
| − | + | BEAST_SMALL_FRONT_GRASP_SHELL_BACK | |
| − | + | BEAST_SMALL_FRONT_GRASP_TAIL_THREE | |
| − | + | BEAST_SMALL_FRONT_GRASP_TAIL_TWO | |
| − | + | BEAST_SMALL_FRONT_GRASP_TAIL_ONE | |
| − | + | BEAST_SMALL_FRONT_GRASP_EYE_THREE | |
| − | + | BEAST_SMALL_FRONT_GRASP_EYE_TWO | |
| − | + | BEAST_SMALL_FRONT_GRASP_EYE_ONE | |
| − | + | BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE | |
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES | ||
BEAST_SMALL_BIPEDAL_DINOSAUR | BEAST_SMALL_BIPEDAL_DINOSAUR | ||
| − | + | BEAST_SMALL_SCORPION_ANTENNAE | |
| − | + | BEAST_SMALL_SCORPION_TRUNK | |
| − | + | BEAST_SMALL_SCORPION_SHELL_FRONT | |
| − | + | BEAST_SMALL_SCORPION_TAIL_THREE | |
| − | + | BEAST_SMALL_SCORPION_TAIL_TWO | |
| − | + | BEAST_SMALL_SCORPION_TAIL_ONE | |
| − | + | BEAST_SMALL_SCORPION_EYE_THREE | |
BEAST_SMALL_SCORPION_EYE_TWO | BEAST_SMALL_SCORPION_EYE_TWO | ||
| − | + | BEAST_SMALL_HUMANOID_EYE_ONE | |
| − | + | BEAST_SMALL_HUMANOID_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_HUMANOID_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_HUMANOID_HORNS | |
| − | + | BEAST_SMALL_HUMANOID_MANDIBLES | |
| − | + | BEAST_SMALL_HUMANOID | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE | |
| − | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO | |
| − | + | BEAST_SMALL_WALRUS_TRUNK | |
| − | + | BEAST_SMALL_WALRUS_SHELL_BACK | |
| − | + | BEAST_SMALL_WALRUS_TAIL_THREE | |
| − | + | BEAST_SMALL_WALRUS_TAIL_TWO | |
| − | + | BEAST_SMALL_WALRUS_TAIL_ONE | |
| − | + | BEAST_SMALL_WALRUS_EYE_THREE | |
| − | + | BEAST_SMALL_WALRUS_EYE_TWO | |
BEAST_SMALL_WALRUS_EYE_ONE | BEAST_SMALL_WALRUS_EYE_ONE | ||
| − | + | BEAST_SMALL_WALRUS_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK | |
| − | + | BEAST_SMALL_WALRUS_WINGS_LACY_FRONT | |
| − | + | BEAST_SMALL_WALRUS_WINGS_LACY_BACK | |
| − | + | BEAST_SMALL_WALRUS_MANDIBLES | |
| − | + | BEAST_SMALL_WALRUS | |
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE | BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE | ||
| − | + | EXPERIMENT_HUMANOID_TORSO_SCALES | |
| − | + | EXPERIMENT_HUMANOID_TORSO_SKIN | |
| − | + | EXPERIMENT_HUMANOID_TORSO_SKINLESS | |
| − | + | EXPERIMENT_HUMANOID_EYE_THREE | |
| − | + | EXPERIMENT_HUMANOID_EYE_TWO | |
| − | + | EXPERIMENT_HUMANOID_EYE_ONE | |
| − | + | EXPERIMENT_HUMANOID_ANTENNAE | |
| − | + | EXPERIMENT_HUMANOID_TRUNK | |
| − | + | EXPERIMENT_HUMANOID_MANDIBLES | |
| − | + | EXPERIMENT_HUMANOID_MOUTH | |
| − | + | EXPERIMENT_HUMANOID_HEAD_FUR | |
| − | + | EXPERIMENT_HUMANOID_HEAD_FEATHERS | |
| − | + | EXPERIMENT_HUMANOID_HEAD_SCALES | |
| − | + | EXPERIMENT_HUMANOID_HEAD_SKIN | |
| − | + | EXPERIMENT_HUMANOID_SHADOW | |
| − | + | BEAST_SMALL_WALRUS_ANTENNAE | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_HEX | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_TRUNK | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO | |
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE | BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE | ||
| − | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | |
| − | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | |
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT | ||
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_TRUNK | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE | |
| − | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO | |
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_HORNS | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_OCT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR | ||
| + | EXPERIMENT_HUMANOID_WINGS_BAT | ||
| + | EXPERIMENT_HUMANOID_WINGS_FEATHERED | ||
| + | EXPERIMENT_HUMANOID_WINGS_LACY | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5 | ||
| + | EXPERIMENT_HUMANOID_HORN_BROAD_5 | ||
| + | EXPERIMENT_HUMANOID_HORN_STUBBY_5 | ||
| + | EXPERIMENT_HUMANOID_HORN_SHORT_5 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4 | ||
| + | EXPERIMENT_HUMANOID_HORN_BROAD_4 | ||
| + | EXPERIMENT_HUMANOID_HORN_STUBBY_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_HORN_BROAD_1 | ||
| + | EXPERIMENT_HUMANOID_HORN_STUBBY_1 | ||
| + | EXPERIMENT_HUMANOID_HORN_SHORT_1 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1 | ||
| + | EXPERIMENT_HUMANOID_ARM_RIGHT | ||
| + | EXPERIMENT_HUMANOID_ARM_LEFT | ||
| + | EXPERIMENT_HUMANOID_LEG_RIGHT | ||
| + | EXPERIMENT_HUMANOID_LEG_LEFT | ||
| + | EXPERIMENT_HUMANOID_HAND_RIGHT | ||
| + | EXPERIMENT_HUMANOID_HAND_LEFT | ||
| + | EXPERIMENT_HUMANOID_FOOT_RIGHT | ||
| + | EXPERIMENT_HUMANOID_FOOT_LEFT | ||
| + | EXPERIMENT_HUMANOID_EXTERNAL_RIBS | ||
| + | EXPERIMENT_HUMANOID_TORSO_FUR | ||
| + | EXPERIMENT_HUMANOID_TORSO_FEATHERS | ||
| + | EXPERIMENT_HUMANOID_HORN_SHORT_4 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3 | ||
| + | EXPERIMENT_HUMANOID_HORN_BROAD_3 | ||
| + | EXPERIMENT_HUMANOID_HORN_STUBBY_3 | ||
| + | EXPERIMENT_HUMANOID_HORN_SHORT_3 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2 | ||
| + | EXPERIMENT_HUMANOID_HORN_BROAD_2 | ||
| + | EXPERIMENT_HUMANOID_HORN_STUBBY_2 | ||
| + | EXPERIMENT_HUMANOID_HORN_SHORT_2 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2 | ||
| + | EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3 | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG | ||
| + | EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY | ||
| + | WEATHER_CREEPING_GAS | ||
| + | FIREBALL | ||
| + | FIREJET | ||
| + | DRAGONFIRE | ||
| + | WEB_SPRAY | ||
| + | UNDIRECTED_DUST | ||
| + | UNDIRECTED_VAPOR | ||
UNDIRECTED_GAS | UNDIRECTED_GAS | ||
| − | + | SPATTER_LIQUID | |
| − | + | SPATTER_POWDER | |
| − | + | LIQUID_GLOB | |
| − | + | SOLID_GLOB | |
| − | + | TRAILING_GAS_FLOW | |
| − | + | TRAILING_VAPOR_FLOW | |
| − | + | TRAILING_DUST_FLOW | |
Unrecognized Usage Hint Token: | Unrecognized Usage Hint Token: | ||
| − | + | MAKE_INTRODUCTIONS | |
| − | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
| − | + | ACCOUNTING | |
| − | + | TRADE | |
| − | + | MANAGE_PRODUCTION | |
| − | + | MEET_WORKERS | |
| − | + | RECEIVE_DIPLOMATS | |
LAW_ENFORCEMENT | LAW_ENFORCEMENT | ||
| − | + | LAW_MAKING | |
| − | + | Unrecognized Breath Attack Token: | |
| − | + | SHARP_ROCK | |
| − | + | TRAILING_ITEM_FLOW | |
| − | + | UNDIRECTED_ITEM_CLOUD | |
| − | + | WEATHER_FALLING_MATERIAL | |
| + | WEATHER_CREEPING_DUST | ||
WEATHER_CREEPING_VAPOR | WEATHER_CREEPING_VAPOR | ||
| − | + | NO_WATER | |
| − | + | IN_MAGMA | |
| − | + | IN_WATER | |
| − | + | Unrecognized Material State Token: | |
| − | + | ALL_SOLID | |
| − | Unrecognized | + | SOLID_PRESSED |
| − | + | PRESSED | |
SOLID_PASTE | SOLID_PASTE | ||
| − | + | PASTE | |
| − | + | SOLID_POWDER | |
| − | + | POWDER | |
| − | + | GAS | |
| − | + | LIQUID | |
| − | + | SOLID | |
| − | |||
| − | |||
Unrecognized Procedural Layer Token: | Unrecognized Procedural Layer Token: | ||
| − | + | EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5 | |
| − | + | MINOR_BLESSING | |
| − | + | MEDIUM_BLESSING | |
| + | MINOR_CURSE | ||
| + | MEDIUM_CURSE | ||
| + | DEFEND | ||
| + | TORMENT | ||
| + | NEGATIVE_SOCIAL_RESPONSE | ||
FLEEING | FLEEING | ||
| − | + | CLEAN_FRIEND | |
| − | + | CLEAN_SELF | |
| − | + | GREETING | |
| − | + | MAJOR_CURSE | |
| − | + | Unrecognized Location Hint Token: | |
| − | + | OUTSIDE | |
| − | + | NO_THICK_FOG | |
NO_MAGMA | NO_MAGMA | ||
| − | + | INDEPENDENCE | |
| − | + | COOPERATION | |
| − | + | ARTWORK | |
| − | + | TRADITION | |
| − | + | DECORUM | |
| − | + | FAIRNESS | |
| − | + | ELOQUENCE | |
CUNNING | CUNNING | ||
| − | + | TRUTH | |
| − | + | FRIENDSHIP | |
| − | + | FAMILY | |
| − | + | LOYALTY | |
| − | + | LAW | |
| − | + | Unrecognized Position Responsibility Token: | |
| − | + | DELIVER_MESSAGES | |
MAINTAIN_TUNNELS | MAINTAIN_TUNNELS | ||
| − | + | COMMERCE | |
| − | + | LEISURE_TIME | |
| − | + | PERSEVERANCE | |
| − | + | COMPETITION | |
| − | + | SACRIFICE | |
| + | HARD_WORK | ||
| + | SKILL | ||
MARTIAL_PROWESS | MARTIAL_PROWESS | ||
| − | + | CRAFTSMANSHIP | |
| − | + | MERRIMENT | |
| − | + | HARMONY | |
| − | + | TRANQUILITY | |
| − | + | SELF_CONTROL | |
| − | + | INTROSPECTION | |
| + | KNOWLEDGE | ||
STOICISM | STOICISM | ||
| − | + | HEALTH_MANAGEMENT | |
| − | + | BUILD_MORALE | |
| − | + | SORT_AMMUNITION | |
| − | + | EQUIPMENT_MANIFESTS | |
| − | + | UPGRADE_SQUAD_EQUIPMENT | |
| − | + | MILITARY_STRATEGY | |
| − | + | MILITARY_GOALS | |
PATROL_TERRITORY | PATROL_TERRITORY | ||
| − | + | ATTACK_ENEMIES | |
| − | + | RELIGION | |
| − | + | TAME_EXOTICS | |
| − | + | EXECUTIONS | |
| − | + | ESCORT_TAX_COLLECTOR | |
| − | + | COLLECT_TAXES | |
| − | + | MAKE_TOPIC_AGREEMENTS | |
MAKE_PEACE_AGREEMENTS | MAKE_PEACE_AGREEMENTS | ||
| − | + | MAINTAIN_BRIDGES | |
| − | + | MAINTAIN_ROADS | |
| − | + | CONSTRUCTION_PERMITS | |
| − | + | BUILDING_SAFETY | |
| − | + | JUDGE | |
| − | + | FIRE_SAFETY | |
| − | + | FOOD_SUPPLY | |
MAINTAIN_SEWERS | MAINTAIN_SEWERS | ||
| − | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
| − | + | PREPARE_LEADER_MEALS | |
| − | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
| − | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
| − | + | MANAGE_ANIMALS | |
| − | + | OVERSEE_LEADER_HOUSEHOLD | |
| + | ADVISE_LEADERS | ||
ESPIONAGE | ESPIONAGE | ||
| − | + | BRIDGE | |
| − | + | TUNNEL | |
| − | + | ROAD | |
| − | + | Unrecognized Ethic Response Token: | |
| − | + | UNTHINKABLE | |
| − | + | PUNISH_CAPITAL | |
| − | + | PUNISH_EXILE | |
PUNISH_SERIOUS | PUNISH_SERIOUS | ||
| − | + | PUNISH_REPRIMAND | |
| − | + | APPALLING | |
| − | + | SHUN | |
| − | + | MISGUIDED | |
| − | + | ONLY_IF_SANCTIONED | |
| − | + | JUSTIFIED_IF_SELF_DEFENSE | |
| + | JUSTIFIED_IF_EXTREME_REASON | ||
JUSTIFIED_IF_GOOD_REASON | JUSTIFIED_IF_GOOD_REASON | ||
| − | + | BIRTH | |
| − | + | BEAUTY | |
| − | + | BALANCE | |
| − | + | ART | |
| − | + | ANIMALS | |
| − | + | AGRICULTURE | |
| + | Unrecognized Season Token: | ||
WINTER | WINTER | ||
| − | Unrecognized | + | AUTUMN |
| − | + | SUMMER | |
| − | + | SPRING | |
| − | + | Unrecognized Religion Token: | |
| − | + | REGIONAL_FORCE | |
| + | PANTHEON | ||
Unrecognized World Construction Token: | Unrecognized World Construction Token: | ||
| − | + | WALL | |
| − | + | TORTURE_FOR_INFORMATION | |
| − | + | TORTURE_AS_EXAMPLE | |
| − | + | KILL_PLANT | |
| − | + | MAKE_TROPHY_ANIMAL | |
| − | + | MAKE_TROPHY_SAPIENT | |
| + | MAKE_TROPHY_SAME_RACE | ||
| + | EAT_SAPIENT_KILL | ||
EAT_SAPIENT_OTHER | EAT_SAPIENT_OTHER | ||
| − | + | KILL_ANIMAL | |
| − | + | KILL_ENEMY | |
| − | + | KILL_NEUTRAL | |
| − | + | KILL_ENTITY_MEMBER | |
| − | + | Unrecognized Value Token: | |
| − | + | PEACE | |
| − | + | NATURE | |
ROMANCE | ROMANCE | ||
| − | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
| − | Unrecognized | + | PERSONAL_MATTER |
| − | + | ACCEPTABLE | |
| − | + | REQUIRED | |
| − | + | NOT_APPLICABLE | |
| − | + | Unrecognized Ethic Action Token: | |
| + | SLAVERY | ||
ASSAULT | ASSAULT | ||
| − | + | THEFT | |
| − | + | TRESPASSING | |
| − | + | VANDALISM | |
| − | + | LYING | |
| − | + | OATH_BREAKING | |
| − | + | TREASON | |
| − | + | TORTURE_ANIMALS | |
TORTURE_FOR_FUN | TORTURE_FOR_FUN | ||
| − | + | LAKES | |
| − | + | LABOR | |
| − | + | JUSTICE | |
| − | + | JEWELS | |
| − | + | JEALOUSY | |
| + | INSPIRATION | ||
| + | HUNTING | ||
HOSPITALITY | HOSPITALITY | ||
| − | + | HEALING | |
| − | + | HAPPINESS | |
| − | + | GENEROSITY | |
| − | + | GAMES | |
| − | + | GAMBLING | |
| + | FREEDOM | ||
| + | FORTRESSES | ||
FORGIVENESS | FORGIVENESS | ||
| − | + | MUCK | |
| − | + | MOON | |
| − | + | MIST | |
| − | + | MISERY | |
| − | + | MINERALS | |
| − | + | METALS | |
| + | MERCY | ||
MARRIAGE | MARRIAGE | ||
| − | + | LUST | |
| − | + | LUCK | |
| − | + | LOVE | |
| − | + | LONGEVITY | |
LIGHTNING | LIGHTNING | ||
| − | + | LIGHT | |
| + | LIES | ||
| + | LAWS | ||
| + | DEATH | ||
| + | DAY | ||
| + | DAWN | ||
| + | DARKNESS | ||
| + | DANCE | ||
| + | CREATION | ||
| + | CRAFTS | ||
COURAGE | COURAGE | ||
| − | + | CONSOLATION | |
| − | + | COASTS | |
| − | + | CHILDREN | |
| + | CHARITY | ||
| + | CHAOS | ||
| + | CAVERNS | ||
| + | BOUNDARIES | ||
BLIGHT | BLIGHT | ||
| − | + | FOOD | |
| − | + | FISHING | |
| − | + | FISH | |
| − | + | FIRE | |
| − | + | FESTIVALS | |
| − | |||
FERTILITY | FERTILITY | ||
| − | + | FATE | |
| − | + | FAME | |
| + | EARTH | ||
| + | DUTY | ||
| + | DUSK | ||
| + | DREAMS | ||
| + | DISEASE | ||
| + | DISCIPLINE | ||
| + | DEPRAVITY | ||
DEFORMITY | DEFORMITY | ||
| − | + | WRITING | |
| − | + | WISDOM | |
| − | + | WIND | |
| − | + | WEATHER | |
| + | WEALTH | ||
| + | WATER | ||
| + | WAR | ||
| + | VOLCANOS | ||
VICTORY | VICTORY | ||
| − | + | VALOR | |
| − | + | TWILIGHT | |
| − | + | TRICKERY | |
| − | + | TREES | |
| − | + | TREACHERY | |
| + | TRAVELERS | ||
TORTURE | TORTURE | ||
| − | + | MAKE_A_GREAT_DISCOVERY | |
| − | + | IMMORTALITY | |
| − | + | SEE_THE_GREAT_NATURAL_SITES | |
| − | + | FALL_IN_LOVE | |
| + | MASTER_A_SKILL | ||
| + | BECOME_A_LEGENDARY_WARRIOR | ||
| + | BRING_PEACE_TO_THE_WORLD | ||
| + | CRAFT_A_MASTERWORK | ||
CREATE_A_GREAT_WORK_OF_ART | CREATE_A_GREAT_WORK_OF_ART | ||
| − | + | RULE_THE_WORLD | |
| − | + | START_A_FAMILY | |
| − | + | MAINTAIN_ENTITY_STATUS | |
| − | + | STAY_ALIVE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Unrecognized Sphere Token: | Unrecognized Sphere Token: | ||
| − | + | VOLCANOES | |
| − | + | YOUTH | |
| − | + | REVELRY | |
| − | + | REBIRTH | |
| + | RAINBOWS | ||
| + | RAIN | ||
| + | PREGNANCY | ||
| + | POETRY | ||
| + | PLANTS | ||
| + | PERSUASION | ||
PAINTING | PAINTING | ||
| − | + | ORDER | |
| − | + | OCEANS | |
| − | + | OATHS | |
| − | + | NIGHTMARES | |
| − | + | NIGHT | |
| − | + | MUSIC | |
MURDER | MURDER | ||
| − | + | THUNDER | |
| − | + | THRALLDOM | |
| + | SUN | ||
| + | SUICIDE | ||
| + | STORMS | ||
| + | STARS | ||
| + | SPEECH | ||
| + | SONG | ||
SILENCE | SILENCE | ||
| − | + | SEASONS | |
| − | + | SCHOLARSHIP | |
| − | + | SALT | |
| − | + | RUMORS | |
| + | RULERSHIP | ||
| + | RIVERS | ||
REVENGE | REVENGE | ||
| − | + | Unrecognized Creature Small Texture Token: | |
| − | + | HIVE | |
| − | + | LIGHT_SWARM_SMALL | |
| − | + | LIGHT_SWARM_MEDIUM | |
| − | + | LIGHT_SWARM_LARGE | |
| + | LIGHT_VERMIN_ALT | ||
| + | LIGHT_VERMIN | ||
| + | SWARM_SMALL | ||
| + | SWARM_MEDIUM | ||
| + | SWARM_LARGE | ||
VERMIN_ALT | VERMIN_ALT | ||
| − | + | VERMIN | |
| − | + | Unrecognized Site Token: | |
| − | + | MONUMENT | |
| − | + | CITY | |
| − | |||
| − | |||
| − | |||
| − | |||
TREE_CITY | TREE_CITY | ||
| − | + | APPRENTICE | |
| − | + | MASTER | |
| − | Unrecognized | + | IMPRISONER |
| − | + | PRISONER | |
| + | LOVER | ||
| + | DEITY | ||
| + | SPOUSE | ||
| + | FATHER | ||
| + | MOTHER | ||
| + | Unrecognized Creature Texture Token: | ||
CORPSE | CORPSE | ||
| − | + | ADVENTURER | |
| − | + | GHOST | |
| − | + | ANIMATED | |
| − | + | TAX_ESCORT | |
| − | |||
| − | |||
| − | |||
LAW_ENFORCE | LAW_ENFORCE | ||
| − | + | COVERED | |
| − | + | ART_IMAGE | |
| − | + | Unrecognized Specific Item Improvement Token: | |
| − | Unrecognized | + | TRACTION_BENCH_CHAIN |
| − | |||
| − | |||
TRACTION_BENCH_ROPE | TRACTION_BENCH_ROPE | ||
| − | + | ROLLERS | |
| − | Unrecognized | + | HANDLE |
| − | + | Unrecognized Art Image Element Token: | |
| − | + | ITEM | |
| + | SHAPE | ||
| + | TREE | ||
| + | Unrecognized Art Facet Token: | ||
| + | OWN_RACE | ||
| + | Unrecognized Goal Token: | ||
| + | BATHE_WORLD_IN_CHAOS | ||
ATTAIN_RANK_IN_SOCIETY | ATTAIN_RANK_IN_SOCIETY | ||
| − | + | CAVE_DETAILED | |
| − | Unrecognized | + | DARK_FORTRESS |
| − | + | PLAYER_FORTRESS | |
| − | + | Unrecognized Item Improvement Token: | |
| + | INSTRUMENT_PIECE | ||
| + | ILLUSTRATION | ||
| + | PAGES | ||
SEWN_IMAGE | SEWN_IMAGE | ||
| − | + | CLOTH | |
| − | + | THREAD | |
| − | + | ITEMSPECIFIC | |
| − | + | SPECIFIC | |
| − | + | SPIKES | |
| − | + | BANDS | |
| + | RINGS_HANGING | ||
GLAZED | GLAZED | ||
| − | + | STONECRAFTER | |
| − | + | WAX_WORKER | |
| − | + | POTTER | |
| − | + | WOODCRAFTER | |
| − | + | CRAFTSMAN | |
| + | GEM_SETTER | ||
| + | GEM_CUTTER | ||
| + | JEWELER | ||
| + | METALCRAFTER | ||
| + | BLACKSMITH | ||
ARMORER | ARMORER | ||
| − | + | WEAPONSMITH | |
| − | + | FURNACE_OPERATOR | |
| − | + | METALSMITH | |
| − | + | ANIMAL_DISSECTOR | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TRAPPER | TRAPPER | ||
| − | + | SPINNER | |
| − | + | SHEARER | |
| − | + | GELDER | |
| − | + | MILKER | |
| + | CHEESE_MAKER | ||
| + | FARMER | ||
| + | FISH_CLEANER | ||
| + | FISH_DISSECTOR | ||
| + | FISHERMAN | ||
| + | FISHERY_WORKER | ||
STRAND_EXTRACTOR | STRAND_EXTRACTOR | ||
| − | + | GLASSMAKER | |
| − | + | CLOTHIER | |
| − | + | WEAVER | |
| − | + | BONE_CARVER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
LEATHERWORKER | LEATHERWORKER | ||
| − | + | FORMER_PRISONER | |
| − | + | FORMER_SLAVE | |
| − | + | SLAVE | |
| − | + | FORMER_MEMBER | |
| + | MEMBER | ||
| + | CRIMINAL | ||
| + | ENEMY | ||
| + | FORMER_MERCENARY | ||
| + | MERCENARY | ||
| + | Unrecognized Historical Figure Hist Fig Link Token: | ||
DECEASED_SPOUSE | DECEASED_SPOUSE | ||
| − | + | FORMER_SPOUSE | |
| − | + | PET_OWNER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
FORMER_APPRENTICE | FORMER_APPRENTICE | ||
| − | + | FORMER_MASTER | |
| − | + | COMPANION | |
| + | HUNTER | ||
| + | ANIMAL_TRAINER | ||
| + | ANIMAL_CARETAKER | ||
| + | RANGER | ||
| + | STONE_CARVER | ||
| + | STONECUTTER | ||
| + | MASON | ||
| + | ENGRAVER | ||
| + | STONEWORKER | ||
| + | WOODCUTTER | ||
BOWYER | BOWYER | ||
| − | + | CARPENTER | |
| − | + | WOODWORKER | |
| − | + | MINER | |
| − | + | Unrecognized Historical Figure Site Link Token: | |
| − | |||
| − | |||
| − | |||
| − | |||
Unrecognized Historical Figure Entity Link Token: | Unrecognized Historical Figure Entity Link Token: | ||
| − | + | MASTER_BOWMAN | |
| − | + | BOWMAN | |
| − | + | MASTER_PIKEMAN | |
| + | PIKEMAN | ||
| + | MASTER_MACEMAN | ||
| + | MACEMAN | ||
| + | MASTER_SWORDSMAN | ||
| + | SWORDSMAN | ||
| + | MASTER_AXEMAN | ||
| + | AXEMAN | ||
MASTER_WRESTLER | MASTER_WRESTLER | ||
| − | + | WRESTLER | |
| − | + | MASTER_CROSSBOWMAN | |
| − | + | CROSSBOWMAN | |
| − | + | MASTER_SPEARMAN | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SPEARMAN | SPEARMAN | ||
| − | + | BARD | |
| − | + | POET | |
| − | + | SNATCHER | |
| − | + | BEAST_HUNTER | |
| + | SCOUT | ||
| + | MONSTER_SLAYER | ||
| + | MASTER_LASHER | ||
| + | LASHER | ||
| + | DRUNK | ||
| + | THIEF | ||
MASTER_THIEF | MASTER_THIEF | ||
| − | + | TRAINED_WAR | |
| − | + | TRAINED_HUNTER | |
| − | + | RECRUIT | |
| − | + | MASTER_BLOWGUNMAN | |
| − | |||
| − | |||
| − | |||
BLOWGUNMAN | BLOWGUNMAN | ||
| − | + | WOOD_BURNER | |
| − | + | LYE_MAKER | |
| − | + | POTASH_MAKER | |
| − | + | SOAP_MAKER | |
| + | BREWER | ||
| + | HERBALIST | ||
| + | PLANTER | ||
| + | GLAZER | ||
| + | BEEKEEPER | ||
PRESSER | PRESSER | ||
| − | + | DYER | |
| − | + | TANNER | |
| − | + | BUTCHER | |
| − | + | MILLER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
THRESHER | THRESHER | ||
| − | + | COOK | |
| − | + | MASTER_HAMMERMAN | |
| − | + | HAMMERMAN | |
| + | MERCHANT | ||
| + | TRADER | ||
| + | ADMINISTRATOR | ||
| + | SURGEON | ||
| + | SUTURER | ||
| + | BONE_SETTER | ||
| + | DIAGNOSER | ||
DOCTOR | DOCTOR | ||
| − | + | CLERK | |
| − | + | PUMP_OPERATOR | |
| − | + | SIEGE_OPERATOR | |
| − | + | SIEGE_ENGINEER | |
| − | + | MECHANIC | |
| − | |||
| − | |||
| − | |||
| − | |||
ENGINEER | ENGINEER | ||
| − | + | CLEAN_FISH | |
| − | + | GELD | |
| − | + | MILK | |
| − | + | MAKE_CHEESE | |
| + | PROCESS_PLANT | ||
| + | CLOTHESMAKER | ||
| + | LEATHER | ||
| + | DISSECT_VERMIN | ||
| + | RECOVER_WOUNDED | ||
| + | FEED_WATER_CIVILIANS | ||
DRESSING_WOUNDS | DRESSING_WOUNDS | ||
| − | + | SUTURING | |
| − | + | BONE_SETTING | |
| − | + | SURGERY | |
| − | + | DIAGNOSE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
ANIMALCARE | ANIMALCARE | ||
| − | + | BONE_CARVE | |
| − | + | STONE_CRAFT | |
| − | + | WAX_WORKING | |
| − | + | POTTERY | |
| + | BOOKBINDING | ||
| + | PAPERMAKING | ||
| + | WOOD_CRAFT | ||
| + | ENCRUST_GEM | ||
| + | CUT_GEM | ||
| + | METAL_CRAFT | ||
FORGE_FURNITURE | FORGE_FURNITURE | ||
| − | + | FORGE_ARMOR | |
| − | + | FORGE_WEAPON | |
| − | + | SMELT | |
| − | + | HUNT | |
| − | |||
| − | |||
| − | |||
| − | |||
DISSECT_FISH | DISSECT_FISH | ||
| − | + | PEDDLER | |
| − | + | TAVERN_KEEPER | |
| + | SCRIBE | ||
| + | PERFORMER | ||
| + | BOOKBINDER | ||
| + | PAPERMAKER | ||
| + | GEOGRAPHER | ||
| + | CHEMIST | ||
| + | NATURALIST | ||
| + | ASTRONOMER | ||
HISTORIAN | HISTORIAN | ||
| − | + | MATHEMATICIAN | |
| − | + | PHILOSOPHER | |
| − | + | SCHOLAR | |
| − | + | SAGE | |
| − | |||
| − | |||
| − | |||
| − | |||
DANCER | DANCER | ||
| − | + | ANIMALTRAIN | |
| − | + | CUTWOOD | |
| − | + | CLEAN | |
| + | HAUL_ANIMALS | ||
| + | HAUL_FURNITURE | ||
| + | HAUL_ITEM | ||
| + | HAUL_REFUSE | ||
| + | HAUL_FOOD | ||
| + | HAUL_BODY | ||
| + | HAUL_WOOD | ||
HAUL_STONE | HAUL_STONE | ||
| − | + | MINE | |
| − | + | MESSENGER | |
| − | + | MONK | |
| − | + | PILGRIM | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
PROPHET | PROPHET | ||
| − | + | MACE | |
| − | + | DAGGER | |
| − | + | MISC_WEAPON | |
| + | SWORD | ||
| + | AXE | ||
| + | BONECARVE | ||
| + | LEATHERWORK | ||
| + | METALCRAFT | ||
| + | STONECRAFT | ||
WOODCRAFT | WOODCRAFT | ||
| − | + | ENCRUSTGEM | |
| − | + | CUTGEM | |
| − | + | HERBALISM | |
| − | + | SPINNING | |
| − | + | SHEARING | |
| − | |||
| − | |||
CHEESEMAKING | CHEESEMAKING | ||
| − | + | SUTURE | |
| − | + | SET_BONE | |
| − | + | DRESS_WOUNDS | |
| − | + | SNEAK | |
| + | MAGIC_NATURE | ||
| + | MECHANICS | ||
| + | THROW | ||
BLOWGUN | BLOWGUN | ||
| − | + | BOW | |
| − | + | WHIP | |
| − | + | PIKE | |
| − | + | ARMOR | |
| + | SHIELD | ||
| + | CROSSBOW | ||
| + | SPEAR | ||
HAMMER | HAMMER | ||
| − | + | BUILD_CONSTRUCTION | |
| − | + | BUILD_ROAD | |
| + | HAUL_WATER | ||
| + | PULL_LEVER | ||
| + | HAUL_TRADE | ||
| + | HANDLE_VEHICLES | ||
| + | BEEKEEPING | ||
| + | PRESSING | ||
| + | OPERATE_PUMP | ||
| + | BURN_WOOD | ||
GLAZING | GLAZING | ||
| − | + | LYE_MAKING | |
| − | + | POTASH_MAKING | |
| − | + | SIEGEOPERATE | |
| − | + | SIEGECRAFT | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
EXTRACT_STRAND | EXTRACT_STRAND | ||
| − | + | PROCESSPLANTS | |
| − | + | MILLING | |
| − | + | CLOTHESMAKING | |
| − | + | BREWING | |
| + | WEAVING | ||
| + | TRAPPING | ||
| + | PROCESSFISH | ||
| + | MASONRY | ||
| + | ENGRAVE_STONE | ||
| + | CARVE_STONE | ||
CUT_STONE | CUT_STONE | ||
| − | + | CARPENTRY | |
| − | + | WOODCUTTING | |
| − | + | MINING | |
| − | + | Unrecognized Unit Type Token: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Unrecognized Labor Token: | Unrecognized Labor Token: | ||
| − | + | GEOGRAPHY | |
| − | + | CHEMISTRY | |
| − | + | ASTRONOMY | |
| − | + | MATHEMATICS | |
| + | LOGIC | ||
| + | CRITICAL_THINKING | ||
| + | PLAY_PERCUSSION_INSTRUMENT | ||
| + | PLAY_WIND_INSTRUMENT | ||
| + | PLAY_STRINGED_INSTRUMENT | ||
PLAY_KEYBOARD_INSTRUMENT | PLAY_KEYBOARD_INSTRUMENT | ||
| − | + | SING | |
| − | + | MAKE_MUSIC | |
| − | + | CLIMBING | |
| − | + | MILITARY_TACTICS | |
| − | + | KNAPPING | |
| − | |||
| − | |||
DODGING | DODGING | ||
| − | + | CORAL | |
| − | + | AMBER | |
| − | + | Unrecognized Skill Token: | |
| − | + | MODSKILL10 | |
| − | + | MODSKILL09 | |
| − | + | MODSKILL08 | |
| − | + | MODSKILL07 | |
MODSKILL06 | MODSKILL06 | ||
| − | + | MODSKILL05 | |
| − | + | MODSKILL04 | |
| − | + | MODSKILL03 | |
| − | + | MODSKILL02 | |
| − | + | MODSKILL01 | |
| − | + | INTRIGUE | |
| − | + | FLUID_ENGINEER | |
OPTICS_ENGINEER | OPTICS_ENGINEER | ||
| − | + | PACIFY | |
| − | + | CONSOLE | |
| − | + | FLATTERY | |
| − | + | COMEDY | |
| + | CONVERSATION | ||
| + | INTIMIDATION | ||
| + | RECORD_KEEPING | ||
| + | ORGANIZATION | ||
| + | APPRAISAL | ||
| + | JUDGING_INTENT | ||
NEGOTIATION | NEGOTIATION | ||
| − | + | RIDING | |
| − | + | SWIMMING | |
| − | + | SOAP_MAKING | |
| − | + | WOOD_BURNING | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
CRUTCH_WALK | CRUTCH_WALK | ||
| − | + | STANCE_STRIKE | |
| − | + | GRASP_STRIKE | |
| − | + | BITE | |
| − | + | WRESTLING | |
| + | RANGED_COMBAT | ||
| + | MELEE_COMBAT | ||
| + | TEACHING | ||
| + | LEADERSHIP | ||
| + | COORDINATION | ||
| + | SPEAKING | ||
READING | READING | ||
| − | + | PROSE | |
| − | + | SITUATIONAL_AWARENESS | |
| − | + | CONCENTRATION | |
| − | + | KNOWLEDGE_ACQUISITION | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TRACKING | TRACKING | ||
| − | + | TABLE | |
| − | + | ANIMALTRAP | |
| − | + | BUCKET | |
| + | BARREL | ||
| + | CAGE | ||
| + | WINDOW | ||
| + | TOOL | ||
| + | TOY | ||
| + | INSTRUMENT | ||
GOBLET | GOBLET | ||
| − | + | FLASK | |
| − | + | CHAIN | |
| − | + | CHAIR | |
| − | |||
| − | |||
TRACTION_BENCH | TRACTION_BENCH | ||
| + | BED | ||
| + | GRATE | ||
| + | CABINET | ||
| + | WEAPONRACK | ||
| + | ARMORSTAND | ||
| + | BIN | ||
| + | BAG | ||
| + | BOX | ||
| + | GLOVES | ||
| + | HELM | ||
| + | SHOES | ||
| + | WEAPON | ||
MILLSTONE | MILLSTONE | ||
| − | + | QUERN | |
| − | + | BOOK | |
| − | + | SLAB | |
| − | + | STATUE | |
COFFIN | COFFIN | ||
| − | + | INORGANIC | |
| + | METAL | ||
| + | STONE | ||
| + | GRIME | ||
| + | UNKNOWN_SUBSTANCE | ||
| + | FILTH_Y | ||
| + | FILTH_B | ||
| + | VOMIT | ||
| + | MUD | ||
| + | LYE | ||
PEARLASH | PEARLASH | ||
| − | + | ASH | |
| − | + | POTASH | |
| − | + | GLASS_CRYSTAL | |
| − | + | GLASS_CLEAR | |
GLASS_GREEN | GLASS_GREEN | ||
| − | + | HATCH_COVER | |
| − | + | FLOODGATE | |
| − | + | DOOR | |
| + | BRANCH | ||
| + | WOOD | ||
| + | BOULDER | ||
| + | ROUGH | ||
| + | BLOCKS | ||
SMALLGEM | SMALLGEM | ||
| − | + | BAR | |
| − | + | RARE | |
| − | + | UNCOMMON | |
| − | + | FORCED | |
| + | Unrecognized Material Token: | ||
GET_MATERIAL_FROM_REAGENT | GET_MATERIAL_FROM_REAGENT | ||
| − | Unrecognized | + | COAL |
| − | + | MERCHANT_COMPANY | |
| − | + | FESTIVAL | |
| + | LIBRARY | ||
| + | BATTLE | ||
| + | TEMPLE | ||
| + | MILITARY_UNIT | ||
| + | VESSEL | ||
| + | CIV | ||
| + | Unrecognized Item Token: | ||
| + | EGG | ||
PIPE_SECTION | PIPE_SECTION | ||
| − | + | ROCK | |
| − | + | GLOB | |
| − | + | COIN | |
| − | + | LIQUID_MISC | |
| − | |||
| − | |||
| − | |||
CHEESE | CHEESE | ||
| − | + | Dodge | |
| − | + | Jump-dodge (strike) | |
| − | + | Jump-dodge (proj) | |
| − | + | Surprised | |
| − | + | Charge | |
| − | + | Drop item | |
| − | + | Weapon twist | |
| − | + | Struck economic mineral | |
| − | + | Struck mineral | |
| − | + | Praise the miners | |
| − | + | Found a feature | |
| + | Era change | ||
| + | Reached peak | ||
| + | map_rejection_log.txt | ||
| + | HOSPITAL | ||
CRAFT_GUILD | CRAFT_GUILD | ||
| − | + | PLANT_GROWTH | |
| − | + | SKIN_TANNED | |
| − | + | SEEDS | |
| + | FISH_RAW | ||
| + | MEAT | ||
| + | CORPSEPIECE | ||
| + | ANVIL | ||
| + | GEM | ||
| + | BRACELET | ||
EARRING | EARRING | ||
| − | + | RING | |
| − | + | CROWN | |
| − | + | AMMO | |
| − | + | SCEPTER | |
| − | + | AMULET | |
| − | |||
FIGURINE | FIGURINE | ||
| − | + | POWDER_MISC | |
| − | + | DRINK | |
| + | TRAPCOMP | ||
| + | TRAPPARTS | ||
| + | BALLISTAARROWHEAD | ||
| + | SIEGEAMMO | ||
| + | BALLISTAPARTS | ||
| + | CATAPULTPARTS | ||
| + | CRUTCH | ||
| + | ORTHOPEDIC_CAST | ||
SPLINT | SPLINT | ||
| − | + | QUIVER | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BACKPACK | BACKPACK | ||
| − | + | PANTS | |
| + | TOTEM | ||
| + | SHEET | ||
| + | Ambush (incapacitated creature) | ||
| + | Ambush (uninjured creature) | ||
| + | Ambush (injured creature) | ||
| + | Ambush | ||
| + | Ambush (nature) | ||
| + | Ambush (snatcher) | ||
| + | Snatcher | ||
| + | Gremlin | ||
| + | Ambush (thief, other) | ||
| + | Ambush (thief, nature) | ||
| + | Ambush (thief, skulking) | ||
| + | Ambush (thief) | ||
| + | Ambush (resident) | ||
| + | Dig canceled (wet) | ||
| + | Dig canceled (warm) | ||
| + | (Combat) Nauseated | ||
| + | Cave-in | ||
| + | Trade diplomat | ||
| + | Liaison | ||
| + | Diplomat | ||
| + | Gremlin unshackled something | ||
| + | Gremlin opened cage | ||
| + | Gremlin triggered plate | ||
| + | Gremlin pulled lever | ||
| + | Animal trap robbed | ||
| + | Animal trapped | ||
| + | No migrants | ||
| + | Migrants (danger) | ||
| + | Migrant (one) | ||
| + | Migrants | ||
| + | Noble | ||
| + | Caravan | ||
| + | (Wrestle) Release choke | ||
| + | (Wrestle) Release lock | ||
| + | (Wrestle) Throw | ||
| + | (Wrestle) Takedown | ||
| + | (Wrestle) Chokehold | ||
| + | (Wrestle) Joint lock | ||
| + | (Charge) Tangle/tumble | ||
| + | (Charge) Tangle | ||
| + | (Charge) (A) Bounced back | ||
| + | (Charge) (A) Tumble | ||
| + | (Charge) (D) Knocked over | ||
| + | (Charge) (D) Tumble | ||
| + | (Charge) Collision | ||
| + | Parry | ||
| + | Block | ||
| + | Counterstrike | ||
| + | (Combat) Winded | ||
| + | (Combat) Stunned | ||
| + | (Combat) Knocked out | ||
| + | (Combat) Propelling blow | ||
| + | (Combat) Attack latched | ||
| + | (Combat) Natural attack latched | ||
| + | (Combat) Attack stuck in | ||
| + | (Combat) Enraged | ||
| + | (Combat) Wounds | ||
| + | (Combat) Strike | ||
| + | (Wrestle) Part ripped away | ||
| + | (Wrestle) Adjust grip | ||
| + | (Wrestle) Strangle | ||
| + | (Wrestle) Latch on | ||
| + | (Wrestle) Struggle | ||
| + | (Wrestle) Release | ||
| + | Stand up | ||
| + | Pull out and drop item | ||
| + | Shoot web | ||
| + | Breathe fire | ||
| + | Block fire | ||
| + | (Wrestling) Cannot break grip | ||
| + | (Wrestling) Break grip | ||
| + | Give into pain | ||
| + | No longer stunned | ||
| + | Overcome paralysis | ||
| + | Free from web | ||
| + | Regain consciousness | ||
| + | Lose hold of item | ||
| + | Vomit | ||
| + | Slam into unit | ||
| + | Slam into an obstacle | ||
| + | Interaction (target) | ||
| + | Interaction (user) | ||
| + | Transformation | ||
| + | Found trap | ||
| + | Creature stolen object | ||
| + | Creature sound | ||
| + | Intro | ||
| + | Cannot travel through site | ||
| + | Discovered site | ||
| + | Hit by ball of flames | ||
| + | Ghost attack | ||
| + | (Adventure) Cackling fades | ||
| + | (Adventure) Night Creature Attack | ||
| + | (Adventure) Made item | ||
| + | Breath attack | ||
| + | Martial trance | ||
| + | Engraving melted | ||
| + | Magma defaced engraving | ||
| + | Berserk | ||
| + | Regular beast | ||
| + | Werebeast | ||
| + | Megabeast | ||
| + | Artifact construction begun | ||
| + | (Strange mood) Building claimed | ||
| + | Entangled in hidden web | ||
| + | Vermin escaped from cage | ||
| + | Attachment to item | ||
| + | Item given name | ||
| + | Artifact made | ||
| + | Strange mood | ||
| + | Animal birth | ||
| + | Citizen birth | ||
| + | Slam into an obstacle (blow apart) | ||
| + | Caught in web | ||
| + | Caught in flame | ||
| + | Fall over | ||
| + | Endgame event 2 | ||
| + | Endgame event 1B | ||
| + | Endgame event 1 | ||
| + | Pet death | ||
| + | Citizen death | ||
| + | (Adventure) Death | ||
| + | Job cancellation | ||
| + | (Adventure) Sleep interrupted | ||
| + | (Adventure) Awaken | ||
| + | Masterwork construction lost | ||
| + | Masterwork architecture lost | ||
| + | Masterwork made | ||
| + | No item to strap | ||
| + | No grasp to draw | ||
| + | You draw | ||
| + | You strap item | ||
| + | You unyield | ||
| + | You yield | ||
| + | Nothing to examine | ||
| + | Nothing to interact | ||
| + | Search found nothing | ||
| + | Search found something | ||
| + | Already searched | ||
| + | No tracks | ||
| + | Cannot jump | ||
| + | Enemy moved out of range | ||
| + | Tantrum | ||
| + | Citizen lost to stress | ||
| + | Must unretract first | ||
| + | Cannot stand | ||
| + | Cannot climb | ||
| + | Cannot chop tree | ||
| + | No hands to pick up | ||
| + | Check date | ||
| + | Check temperature | ||
| + | Check weather | ||
| + | Check smells | ||
| + | No item to throw | ||
| + | No item to pick up | ||
| + | No item to drop | ||
| + | No item to contain | ||
| + | No item to eat | ||
| + | No item to wear | ||
| + | No item to remove | ||
| + | Bandit grabs item | ||
| + | Bandit empties container | ||
| + | Conversation | ||
| + | Dodge projectile | ||
| + | Skipped on liquid | ||
| + | Gained knowledge | ||
| + | Full reversion | ||
| + | Semi-wild | ||
| + | Flounder in water | ||
| + | Animal action | ||
| + | Evil cloud | ||
| + | Weird weather | ||
| + | Embrace | ||
| + | Pet missing | ||
| + | Citizen missing | ||
| + | Undead attack | ||
| + | Citizen overwhelmed by stress | ||
| + | Wild animal gave birth | ||
| + | Mechanism sounds | ||
| + | Assumed position | ||
| + | Conversation (Conflict) | ||
| + | Gained site control | ||
| + | Strap item | ||
| + | Draw item | ||
| + | Push item | ||
| + | Reorganize possessions | ||
| + | No longer overwhelmed | ||
| + | Travel complaint | ||
| + | Lose hold of surface | ||
| + | Fail to grab hold | ||
| + | Attack caught | ||
| + | Attack interrupted | ||
| + | Diplomat bids farewell | ||
| + | Mandate ends | ||
| + | Masterwork food | ||
| + | Masterful dye | ||
| + | Animal trained | ||
| + | You feed on victim | ||
| + | Learned a power | ||
| + | Masterpiece defaced | ||
| + | Masterpiece crafted | ||
| + | Land's status elevated | ||
| + | Land gains a status | ||
| + | Vermin disturbed | ||
| + | Citizen kidnapped | ||
| + | Job removed from unpowered building | ||
| + | Unable to complete building | ||
| + | Vermin bite | ||
| + | Tantrum (possessed by ghost) | ||
| + | Party organized | ||
| + | Citizen becomes civilian | ||
| + | Citizen becomes soldier | ||
| + | Somebody grows up | ||
| + | Local resident creature named | ||
| + | New mandate | ||
| + | New demand | ||
| + | Demand forgotten | ||
| + | No fish to catch | ||
| + | Job overwritten | ||
| + | Work order completed | ||
| + | Machine link suspended | ||
| + | Construction suspended | ||
| + | Site located | ||
| + | Election | ||
| + | Pick up | ||
| + | Drop | ||
| + | Failed to eat/drink | ||
| + | Eat | ||
| + | Put into a container | ||
| + | Take out of a container | ||
| + | Take off item | ||
| + | Put on item | ||
| + | Empty a container | ||
| + | Nightfall | ||
| + | Break of dawn | ||
| + | Set a fire | ||
| + | Cannot set a fire | ||
| + | Made a campfire | ||
| + | Cannot make campfire | ||
| + | Cannot rest | ||
| + | Pet adopts owner | ||
| + | Pet loses dead owner | ||
| + | Merchants leaving now | ||
| + | Merchants leaving soon | ||
| + | Wagons bypassed inaccessible site | ||
| + | Merchants need depot | ||
| + | Merchants unloading | ||
| + | Vomit blood | ||
| + | Cough blood | ||
| + | (Combat) Gain/lose possession of item | ||
| + | Soldier becomes a master | ||
| + | Recruit gains skill | ||
| + | Profession change | ||
| + | You feel hot/cold | ||
| + | You interact with item | ||
| + | You interact with building | ||
| + | You failed to mount | ||
| + | You cannot mount | ||
| + | Mount | ||
| + | Witnessed item missing | ||
| + | Witnessed item has been moved | ||
| + | Witnessed item stolen | ||
| + | Witnessed item handoff | ||
| + | Guild founded | ||
| + | Agreement abandoned | ||
| + | Priesthood needs recognized | ||
| + | Agreement satisfied | ||
| + | You given emergency tactical control | ||
| + | Nearby site linked economically | ||
| + | New site founded nearby | ||
| + | Returning soldiers bring rumor(s) | ||
| + | Visitor shared rumor(s) | ||
| + | Unrecognized Coal Token: | ||
| + | Unrecognized Inorganic Token: | ||
| + | NO_MATGLOSS | ||
| + | USE_LAVA_STONE | ||
| + | CHARCOAL | ||
| + | COKE | ||
| + | No food | ||
| + | Mountainhome achieved | ||
| + | Satisfied monarch | ||
| + | Monarch arrived early | ||
| + | Monarch arrived | ||
| + | First caravan | ||
| + | Embark | ||
| + | Diplomat left unhappy | ||
| + | You failed to dismount | ||
| + | Dismount | ||
| + | Begin activity | ||
| + | You cannot perform | ||
| + | Your order delivered | ||
| + | Research breakthrough | ||
| + | You cannot speak | ||
| + | Guest arrives | ||
| + | Dry season | ||
| + | Wet season | ||
| + | Rain | ||
| + | Snow | ||
| + | Clear weather | ||
| + | Beast guzzles drink | ||
| + | Wedding | ||
| + | Masterwork engraving | ||
| + | Masterwork improvement | ||
| + | Building toppled by ghost | ||
| + | Thief (villain) | ||
| + | Rumor spread by citizen | ||
| + | You cannot construct here | ||
| + | Tree chopped | ||
| + | Petition ignored | ||
| + | New apprenticeship | ||
| + | Composition failed | ||
| + | Composition complete | ||
| + | Cursed by deity | ||
| + | Building destroyed/toppled | ||
| + | Performance quality | ||
| + | Learned art form | ||
| + | Learned written content | ||
| + | Activity end | ||
| + | Activity section change | ||
| + | Activity ongoing | ||
Instruments | Instruments | ||
| − | + | Tools | |
| − | + | Toys | |
| − | + | Shields | |
| − | + | Legwear | |
| + | Footwear | ||
| + | Handwear | ||
| + | Headwear | ||
| + | Digging Implements | ||
| + | Trap Components | ||
Bodywear | Bodywear | ||
| − | + | Training Weapons | |
| − | + | Anvils | |
| − | + | Stone Blocks | |
| − | + | Large Cut Gems | |
| − | + | Small Cut Gems | |
| − | + | Backpacks | |
| − | + | Quivers | |
Flasks/Waterskins | Flasks/Waterskins | ||
| − | + | Miscellaneous | |
| − | + | Barrels | |
| − | + | Ropes (Yarn) | |
| − | + | Ropes (Silk) | |
| − | + | Ropes (Plant) | |
| − | + | Thread (Yarn) | |
| − | + | Thread (Silk) | |
Thread (Plant) | Thread (Plant) | ||
| − | + | Bags (Yarn) | |
| − | + | Bags (Silk) | |
| − | + | Bags (Plant) | |
| − | + | Bags (Leather) | |
| − | + | Cages | |
| − | + | Here | |
| − | + | Above | |
| − | + | Below | |
| − | + | South | |
| + | North | ||
| + | East | ||
| + | West | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
| + | CLUSTER_ONE | ||
| + | CLUSTER_SMALL | ||
| + | CLUSTER | ||
| + | VEIN | ||
| + | Metal Bars | ||
| + | Other Recipes | ||
Meat/Fish Recipes | Meat/Fish Recipes | ||
| − | + | Garden Vegetables | |
| − | + | Fruit and Nuts | |
| − | + | Eggs | |
| − | + | Extracts | |
| − | + | Powders | |
| − | + | Cheeses | |
| − | + | Drinks | |
| + | Pets | ||
Cloth (Yarn) | Cloth (Yarn) | ||
| − | + | Cloth (Silk) | |
| − | + | Cloth (Plant) | |
| − | + | /Above | |
| − | + | /Below | |
| − | + | Adventure Move | |
| + | Conflict Defense | ||
Valid Pond Dump | Valid Pond Dump | ||
| − | + | Valid Pond Dump Unit | |
| − | + | Come to Job Building | |
| − | + | Nonsense | |
| − | + | Wait Order | |
| − | + | Alarm | |
| − | + | Guard | |
| − | + | Graze | |
Lair Hunter | Lair Hunter | ||
| − | + | Squad Defend Burrow From Target | |
| − | + | Squad Defend Burrow | |
| − | + | Squad Patrol | |
| − | + | Squad Kill List | |
| + | Squad Move | ||
Clay Zone | Clay Zone | ||
| − | + | Sand Zone | |
| − | + | Get Empty Sand Bag | |
| − | + | Ransack Taxes | |
| − | + | Guard Taxes | |
| − | + | Tax Room | |
| − | + | Flee Terrain | |
| − | + | Leave Wall | |
Sleep Ground | Sleep Ground | ||
| − | + | Sleep Barracks | |
| − | + | Sleep Bed | |
| − | + | Check Chest | |
| − | + | Thief Target | |
| − | + | Charge Attack | |
| − | + | Adventure automove (acrobatic) | |
| − | + | Adventure automove | |
| + | Pattern Patrol | ||
| + | Wilderness Roamer | ||
Wilderness Curious Steal Target | Wilderness Curious Steal Target | ||
| − | Wilderness | + | Wilderness Curious Wander |
| − | + | Marauder Mill | |
| − | + | Ambush Patrol | |
| − | + | Sieger Mill | |
| − | + | Sieger Basepoint | |
| − | |||
| − | |||
| − | |||
Maraud Target | Maraud Target | ||
| − | + | Undead Hunt | |
| − | + | Insane Mood | |
| − | + | Dungeon Commander | |
| − | + | Cups/Mugs/Goblets | |
| − | + | Crutches | |
| + | Splints | ||
| + | Buckets | ||
| + | Milling Burrow | ||
| + | Milling Flood | ||
Head for Edge | Head for Edge | ||
| − | + | Claim Site | |
| − | + | Move to Site | |
| − | + | Mill Building | |
| − | + | Mill Anywhere | |
| − | + | Return to Base | |
| − | + | Seek Commander | |
| − | + | Vermin Hunting | |
Meeting Location Building | Meeting Location Building | ||
| − | + | Meeting Location | |
| − | + | Chained Animal | |
| − | + | Commander | |
| − | + | Owner | |
| − | + | Inactive Marauder | |
| − | |||
| − | |||
Seek Animal for Taming | Seek Animal for Taming | ||
| − | Seek | + | Grab Food for Taming |
| − | Seek | + | Seek Animal for Unchain |
| − | Seek | + | Seek Cage for Unchain |
| − | Seek | + | Seek Chain for Animal |
| − | Seek | + | Seek Animal for Chain |
| − | + | Seek Gelding Building | |
| − | + | Seek Animal for Gelding | |
Seek Slaughter Building | Seek Slaughter Building | ||
| − | Seek Animal for | + | Seek Animal for Slaughter |
| − | Seek | + | Seek Target for Food |
| − | Seek | + | Seek Food for Target |
| − | Seek | + | Go to Give Water Target |
| − | Seek | + | Seek Dressing Cloth |
| − | Seek | + | Seek Suture Thread |
| − | + | Seek Crutch | |
Grab Clothing | Grab Clothing | ||
| − | Grab | + | Grab Uniform |
| − | + | Work at Building | |
| − | Grab | + | Grab Job Resources |
| − | + | Drop Off Job Items | |
| − | + | Main Job Building | |
| − | + | Reset Priority Goal | |
| − | + | Clean Building Site | |
Seek Fell Victim | Seek Fell Victim | ||
| − | + | Set Mood Building | |
| − | + | Set Glass Mood Building | |
| − | + | Seek Bad Mood Building | |
| − | + | Seek Eating Chair 2 | |
| − | + | Seek Eating Chair | |
| − | + | Seek Food Item | |
| − | + | Seek Drink Item | |
Grab Goblet | Grab Goblet | ||
| − | + | Grab Unfill Bucket | |
| − | + | Cage Vermin | |
| − | + | Grab Animal Trap | |
| − | + | Go to Cage | |
| − | + | Lay Egg/Nest Box | |
| − | + | Go to Shear Station | |
| − | + | Grab Shear Unit | |
Go to Milk Station | Go to Milk Station | ||
| − | Grab | + | Grab Milk Unit |
| − | + | Grab Cage Unit | |
| − | + | Capture Small Pet | |
| − | + | Uncage Animal | |
| − | Grab | + | Grab Cage |
| − | + | Return Colony To Install | |
| − | + | Colony to Install | |
Seek Splint | Seek Splint | ||
| − | Seek | + | Seek Building For Job |
| − | Seek | + | Seek Building For Item Drop |
| − | Seek | + | Seek Unit For Job |
| − | + | Seek Unit For Item Drop | |
| − | Seek | + | Seek Job Item |
| − | Seek | + | Seek Give Water Bucket |
| − | + | Carry Patient to Bed | |
Seek Surgery Site | Seek Surgery Site | ||
| − | + | Seek Patient for Dress Wound | |
| − | Seek | + | Seek Patient for Suturing |
| − | Seek | + | Seek Patient for Crutch |
| − | Seek | + | Seek Patient for Immobilize Break |
| − | Seek | + | Seek Patient for Diagnosis |
| − | Seek | + | Seek Patient for Carry |
| − | Seek | + | Seek Fill Bucket |
Seek Vermin Catch Location | Seek Vermin Catch Location | ||
| − | + | Seek Vermin for Catching | |
| − | Seek | + | Seek Trap for Vermin Catch |
| − | Seek | + | Seek Trigger for Mechanism |
| − | + | Seek Mechanism for Trigger | |
| − | Seek | + | Seek Target for Mechanism |
| − | Seek | + | Seek Target Mechanism |
| − | Seek | + | Seek Hunting Target |
Seek Sheriff | Seek Sheriff | ||
| − | Seek | + | Seek Blood Suck Victim |
| − | Seek Target | + | Seek Kidnap Victim |
| − | + | Interrogation Office | |
| − | + | Go to Interrogation Target | |
| − | + | Go to Beating Target | |
| − | + | Drop Kill out Front | |
| − | + | Drop Kill at Butcher | |
Chase Opponent Flood | Chase Opponent Flood | ||
| − | Chase Opponent | + | Chase Opponent |
| − | + | Assigned Building Job | |
| − | + | Seek Manage Office | |
| − | + | Seek Update Office | |
| − | + | Wander Depot | |
| − | + | Prepare Equipment Manifests | |
| − | + | Upgrade Squad Equipment | |
Seek Drink Area for Water | Seek Drink Area for Water | ||
| − | + | Seek Well for Water | |
| − | + | Seek Fish Catch Location | |
| − | Wander | + | Seek Fish Trap |
| − | Seek | + | Wander Vermin Hunting Spot |
| − | Seek | + | Seek Vermin Hunting Spot |
| − | + | Seek Vermin for Hunting | |
| − | + | Wander Vermin Catch Location | |
Patrol | Patrol | ||
| − | + | Hunt Vermin | |
| − | + | Clean | |
| − | + | Start Fish | |
| − | + | Start Hunt | |
| − | + | Grab Waterskin | |
| − | + | Grab Backpack | |
| − | + | Grab Quiver | |
Grab Pants | Grab Pants | ||
| − | Grab | + | Grab Gloves |
| − | Grab | + | Grab Boots |
| − | Grab | + | Grab Helm |
| − | + | Grab Armor | |
| − | + | Grab Shield | |
| − | + | Grab Ammunition | |
| − | Grab Execution Weapon | + | Grab Weapon |
| − | + | Grab Execution Weapon | |
| − | + | Grab Kill | |
| − | + | Store Item | |
| − | + | Seek Item for Storage | |
| − | + | Seek Building for Ammunition | |
| − | Seek | + | Grab Ammunition for Building |
| − | + | Seek Artifact | |
| + | Sparring Site | ||
Sparring Partner | Sparring Partner | ||
| − | + | Archery Training Site | |
| − | Seek | + | Seek Training Ammunition |
| − | + | Go to Shop | |
| − | Seek | + | Mill in Shop |
| − | + | Shop Specific | |
| − | Store | + | Seek Infant |
| − | + | Squad Station | |
| + | Leave Site for Squad Order | ||
| + | Store Object | ||
Grab Toy | Grab Toy | ||
| − | + | Grab Instrument | |
| − | + | Go to Writing Place | |
| − | + | Get Writing Materials | |
| − | + | Go to Reading Place | |
| − | + | Get Written Content | |
| − | + | Fill Service Order | |
| − | |||
| − | |||
Ponder Topic | Ponder Topic | ||
| − | + | Play with Toy | |
| − | + | Make Believe | |
| − | + | Prayer | |
| − | + | Place Ladder | |
| − | + | Seek Ladder to Move | |
| − | + | Seek Ladder to Climb | |
| + | MYSTERY | ||
| + | ARTIFICE | ||
ASSERTIVE | ASSERTIVE | ||
| − | + | WILD | |
| − | + | VIOLENT | |
| − | + | NAME_CAVE | |
| − | + | BOUNDARY | |
| − | + | UGLY | |
| − | + | FLOWERY | |
| − | + | PRIMITIVE | |
Seek Heist Handoff | Seek Heist Handoff | ||
| − | + | Seek Heist Master | |
| − | + | Seek Heist Item | |
| − | + | Follow Command | |
| − | + | Parley Item | |
| − | + | Parley Unit | |
| − | + | Rest | |
| − | + | Scheduled Sleep Ground | |
| − | + | Scheduled Sleep Bed | |
| − | + | Scheduled Meal | |
| − | + | Start Eat Job | |
| + | Start Water Job Drink Area | ||
| + | Start Water Job Well | ||
| + | Train Animal | ||
Seek Station | Seek Station | ||
| − | + | Seek Station Flood | |
| − | Start | + | Start Medical Aid |
| − | Start | + | Start Bed Carry |
| − | + | Attack Building | |
| − | + | Flee from Opponent (Climb) | |
| − | + | Flee from Opponent | |
| − | + | Chase Opponent (Same Square) | |
Army Walk | Army Walk | ||
| − | + | Site Walk to Building | |
| − | + | Site Walk | |
| − | + | Harass | |
| − | + | Guard Path | |
| − | + | Individual Skill Drill | |
| − | + | Skill Demonstration | |
| − | + | Combat Training | |
Rest (Reset) | Rest (Reset) | ||
| − | + | Rest (Recovered) | |
| − | + | Mischief | |
| − | + | Dig | |
| − | + | Gather Plant | |
| − | + | Detail | |
| − | + | Chop | |
| − | + | Remove Construction | |
| + | fertile | ||
| + | fated | ||
famous | famous | ||
| − | + | familial | |
| − | + | earthen | |
| − | + | dutiful | |
| + | dusklight | ||
| + | dreaming | ||
| + | diseased | ||
| + | disciplined | ||
depraved | depraved | ||
| − | + | deformed | |
| − | + | noon-time | |
| − | + | dawning | |
| − | + | dark | |
| − | + | created | |
| − | + | wet | |
| − | + | just | |
jeweled | jeweled | ||
| − | + | jealous | |
| − | + | inspired | |
| − | + | hunting | |
| − | + | hospitable | |
| + | healing | ||
| + | generous | ||
| + | playful | ||
gambling | gambling | ||
| − | + | forgiving | |
| − | + | baked | |
| − | + | fish | |
| − | + | fiery | |
| − | + | festive | |
| − | + | NAME_VOLCANO | |
| − | + | NAME_FOREST | |
TRAVEL | TRAVEL | ||
| − | + | NAME_OCEAN | |
| − | + | NAME_MOUNTAINS | |
| − | + | ROMANTIC | |
| − | + | OLD | |
| − | + | RESTRAIN | |
| − | + | NAME_LAKE | |
| − | + | PROTECT | |
NEGATOR | NEGATOR | ||
| − | + | NEGATIVE | |
| − | + | SUBORDINATE | |
| − | + | MYTHIC | |
| − | + | DOMESTIC | |
| − | + | LEADER | |
| − | + | crafted | |
| + | courageous | ||
consoling | consoling | ||
| − | + | coastal | |
| − | + | child-like | |
| − | + | charitable | |
| − | + | chaotic | |
| − | + | cavernous | |
| − | + | delineated | |
| + | blighted | ||
birthing | birthing | ||
| − | + | beautiful | |
| − | + | balanced | |
| − | + | artistic | |
| − | + | animal | |
| − | + | agricultural | |
| − | + | wicked | |
| − | + | thunderous | |
enslaved | enslaved | ||
| − | + | thieving | |
| − | + | sunny | |
| − | + | stormy | |
| − | + | starry | |
| − | + | wordy | |
| − | + | cloudy | |
| − | + | silent | |
seasonal | seasonal | ||
| − | + | scholarly | |
| − | + | salty | |
| − | + | sacrificial | |
| − | + | whispering | |
| − | + | lordly | |
| + | no sphere | ||
| + | young | ||
lettered | lettered | ||
| − | + | wise | |
| − | + | windy | |
| − | + | wealthy | |
| − | + | watery | |
| − | + | warring | |
| + | volcanic | ||
| + | victorious | ||
valorous | valorous | ||
| − | + | twilight | |
| − | + | tricky | |
| − | + | wooden | |
| − | + | treacherous | |
| − | + | enterprising | |
| + | murderous | ||
| + | muddy | ||
mountainous | mountainous | ||
| − | + | moonlit | |
| − | + | misty | |
| − | + | crystal | |
| − | + | merciful | |
| − | + | married | |
| + | lucky | ||
| + | loyal | ||
loving | loving | ||
| − | + | long-lived | |
| − | + | electrical | |
| − | + | shining | |
| − | + | deceitful | |
| + | rigid | ||
| + | flowing | ||
| + | reborn | ||
colorful | colorful | ||
| − | + | rainy | |
| − | + | pregnant | |
| − | + | poetic | |
| − | + | leafy | |
| − | + | persuasive | |
| − | + | peaceful | |
| + | painted | ||
ordered | ordered | ||
| − | + | oceanic | |
| − | + | sworn | |
| − | + | nightmarish | |
| − | + | natural | |
| − | + | lyrical | |
| + | luck | ||
| + | longevity | ||
lightning | lightning | ||
| − | + | lies | |
| − | + | laws | |
| − | + | lakes | |
| − | + | justice | |
| + | jewels | ||
| + | jealousy | ||
| + | inspiration | ||
hospitality | hospitality | ||
| − | + | generosity | |
| − | + | games | |
| − | + | freedom | |
| − | + | fortresses | |
| + | forgiveness | ||
| + | rebirth | ||
| + | rainbows | ||
| + | pregnancy | ||
plants | plants | ||
| − | + | persuasion | |
| − | + | painting | |
| − | + | oceans | |
| − | + | oaths | |
| − | |||
| − | |||
| − | |||
nightmares | nightmares | ||
| − | + | muck | |
| − | + | moon | |
| − | + | mist | |
| + | minerals | ||
| + | metals | ||
| + | mercy | ||
| + | marriage | ||
| + | crafts | ||
| + | courage | ||
consolation | consolation | ||
| − | + | coasts | |
| − | + | children | |
| − | + | charity | |
| − | + | chaos | |
| − | + | caverns | |
| − | + | boundaries | |
| − | |||
blight | blight | ||
| − | + | birth | |
| − | + | beauty | |
| − | + | balance | |
| − | + | art | |
| − | + | animals | |
| + | farming | ||
| + | food | ||
fishing | fishing | ||
| − | + | fire | |
| − | + | festivals | |
| − | + | fertility | |
| − | + | fate | |
| + | fame | ||
| + | earth | ||
| + | dusk | ||
| + | dreams | ||
disease | disease | ||
| − | + | discipline | |
| − | + | depravity | |
| − | + | deformity | |
| + | darkness | ||
| + | creation | ||
| + | SWAMP_TROPICAL_SALTWATER | ||
| + | SWAMP_TROPICAL_FRESHWATER | ||
| + | MARSH_TEMPERATE_SALTWATER | ||
| + | MARSH_TEMPERATE_FRESHWATER | ||
| + | SWAMP_TEMPERATE_SALTWATER | ||
| + | SWAMP_TEMPERATE_FRESHWATER | ||
| + | MOUNTAIN | ||
no architectural element | no architectural element | ||
| − | + | detailed surfaces | |
| − | + | paved indoor areas | |
| − | + | open structure | |
| − | + | stagnant pool | |
| − | + | lava pool | |
| − | + | water pool | |
| − | + | lower floors | |
upper floors | upper floors | ||
| − | + | SHRUBLAND_TROPICAL | |
| − | + | SAVANNA_TROPICAL | |
| − | + | GRASSLAND_TROPICAL | |
| − | + | SHRUBLAND_TEMPERATE | |
| − | + | SAVANNA_TEMPERATE | |
| − | + | GRASSLAND_TEMPERATE | |
| − | + | FOREST_TROPICAL_MOIST_BROADLEAF | |
| + | FOREST_TROPICAL_DRY_BROADLEAF | ||
| + | FOREST_TROPICAL_CONIFER | ||
FOREST_TEMPERATE_BROADLEAF | FOREST_TEMPERATE_BROADLEAF | ||
| − | + | FOREST_TEMPERATE_CONIFER | |
| − | + | TAIGA | |
| − | + | FOREST_TAIGA | |
| − | + | MARSH_TROPICAL_SALTWATER | |
| − | + | MARSH_TROPICAL_FRESHWATER | |
| − | |||
| − | |||
| − | |||
| − | |||
SWAMP_MANGROVE | SWAMP_MANGROVE | ||
| − | + | thunder | |
| − | + | thralldom | |
| − | + | sun | |
| − | + | suicide | |
storms | storms | ||
| − | + | stars | |
| − | + | speech | |
| − | + | silence | |
| − | + | seasons | |
| − | + | scholarship | |
| − | + | salt | |
rumors | rumors | ||
| − | + | rulership | |
| − | + | rivers | |
| − | + | revenge | |
| − | + | revelry | |
| + | pillars on the perimeter | ||
| + | square of pillars | ||
| + | uneven pillars | ||
| + | paved outdoor area | ||
| + | agriculture | ||
| + | youth | ||
wisdom | wisdom | ||
| − | + | wind | |
| − | + | wealth | |
| − | + | volcanos | |
| − | + | victory | |
| − | + | valor | |
| + | trickery | ||
| + | trees | ||
treachery | treachery | ||
| − | + | travelers | |
| − | + | ANY_TROPICAL_BROADLEAF | |
| − | + | ANY_TEMPERATE_BROADLEAF | |
| − | + | ANY_TROPICAL_FOREST | |
| + | ANY_TEMPERATE_FOREST | ||
| + | ANY_SAVANNA | ||
| + | ANY_GRASSLAND | ||
| + | ANY_SHRUBLAND | ||
| + | ANY_FOREST | ||
| + | ANY_TROPICAL | ||
ANY_TEMPERATE | ANY_TEMPERATE | ||
| − | + | NOT_FREEZING | |
| − | + | ANY_POOL | |
| − | + | ANY_TROPICAL_RIVER | |
| − | + | ANY_TEMPERATE_RIVER | |
| − | + | ANY_RIVER | |
| − | |||
| − | |||
| − | |||
| − | |||
ANY_TROPICAL_LAKE | ANY_TROPICAL_LAKE | ||
| − | + | fifth eldest son | |
| − | + | fourth eldest son | |
| − | + | third eldest son | |
| − | + | second eldest son | |
| − | + | eldest son | |
| + | wives | ||
| + | an | ||
| + | Unrecognized Biome Token: | ||
| + | ANY_DESERT | ||
ANY_TEMPERATE_SWAMP | ANY_TEMPERATE_SWAMP | ||
| − | + | ANY_TROPICAL_SWAMP | |
| − | + | ANY_TEMPERATE_MARSH | |
| − | + | ANY_TROPICAL_MARSH | |
| − | + | ANY_TEMPERATE_WETLAND | |
| − | + | ANY_TROPICAL_WETLAND | |
| − | |||
| − | |||
ANY_WETLAND | ANY_WETLAND | ||
| − | + | LAKE_TROPICAL_FRESHWATER | |
| − | + | LAKE_TEMPERATE_SALTWATER | |
| − | + | LAKE_TEMPERATE_BRACKISHWATER | |
| − | + | LAKE_TEMPERATE_FRESHWATER | |
| − | + | POOL_TROPICAL_SALTWATER | |
| + | POOL_TROPICAL_BRACKISHWATER | ||
| + | POOL_TROPICAL_FRESHWATER | ||
| + | POOL_TEMPERATE_SALTWATER | ||
| + | POOL_TEMPERATE_BRACKISHWATER | ||
POOL_TEMPERATE_FRESHWATER | POOL_TEMPERATE_FRESHWATER | ||
| − | + | OCEAN_ARCTIC | |
| − | + | OCEAN_TEMPERATE | |
| − | + | OCEAN_TROPICAL | |
| − | + | DESERT_SAND | |
| − | + | DESERT_ROCK | |
| − | |||
| − | |||
| − | |||
| − | |||
DESERT_BADLAND | DESERT_BADLAND | ||
| − | + | ANY_TEMPERATE_LAKE | |
| − | + | ANY_LAKE | |
| − | + | ANY_OCEAN | |
| − | + | ANY_LAND | |
| − | + | ALL_MAIN | |
| − | + | SUBTERRANEAN_LAVA | |
| − | |||
| − | |||
SUBTERRANEAN_CHASM | SUBTERRANEAN_CHASM | ||
| − | + | SUBTERRANEAN_WATER | |
| − | + | RIVER_TROPICAL_SALTWATER | |
| − | + | RIVER_TROPICAL_BRACKISHWATER | |
| − | + | RIVER_TROPICAL_FRESHWATER | |
| − | + | RIVER_TEMPERATE_SALTWATER | |
| − | + | RIVER_TEMPERATE_BRACKISHWATER | |
| + | RIVER_TEMPERATE_FRESHWATER | ||
| + | LAKE_TROPICAL_SALTWATER | ||
LAKE_TROPICAL_BRACKISHWATER | LAKE_TROPICAL_BRACKISHWATER | ||
| − | + | no relationship | |
| − | + | younger half-sibling | |
| − | + | younger half-sister | |
| − | + | younger half-brother | |
| − | + | older half-sibling | |
| + | older half-sister | ||
| + | older half-brother | ||
| + | younger sibling | ||
| + | younger sister | ||
younger brother | younger brother | ||
| − | + | older sibling | |
| − | + | older sister | |
| − | older | + | older brother |
| − | + | maternal grandfather | |
| − | older | + | maternal grandmother |
| − | |||
| − | |||
| − | |||
| − | |||
paternal grandfather | paternal grandfather | ||
| − | + | undefined plant material set to default: | |
| − | + | undefined creature material set to default: | |
| − | + | undefined local plant material set to default: | |
| − | + | undefined local creature material set to default: | |
| − | + | Hills | |
| − | + | Grassland | |
| + | Lake | ||
| + | Ocean | ||
| + | Mountains | ||
| + | Forest | ||
| + | Desert | ||
| + | Wetland | ||
Unrecognized Region Type Token: | Unrecognized Region Type Token: | ||
| − | + | HILLS | |
| − | + | SWAMP | |
| − | + | ren | |
| − | + | ninth eldest daughter | |
| − | + | eighth eldest daughter | |
| − | + | seventh eldest daughter | |
| − | + | sixth eldest daughter | |
| − | + | fifth eldest daughter | |
| + | fourth eldest daughter | ||
| + | third eldest daughter | ||
| + | second eldest daughter | ||
| + | eldest daughter | ||
only son | only son | ||
| − | + | youngest son | |
| − | + | tenth eldest son | |
| − | + | ninth eldest son | |
| − | + | eighth eldest son | |
| − | + | seventh eldest son | |
| − | |||
| − | seventh | ||
| − | |||
| − | |||
sixth eldest son | sixth eldest son | ||
| − | + | paternal grandmother | |
| − | eighth eldest | + | only child |
| − | + | youngest child | |
| − | + | tenth eldest child | |
| − | + | ninth eldest child | |
| + | eighth eldest child | ||
| + | seventh eldest child | ||
| + | sixth eldest child | ||
| + | fifth eldest child | ||
fourth eldest child | fourth eldest child | ||
| − | + | third eldest child | |
| − | + | second eldest child | |
| − | + | eldest child | |
| − | + | youngest daughter | |
| − | + | only daughter | |
| − | |||
| − | youngest | ||
| − | |||
| − | |||
tenth eldest daughter | tenth eldest daughter | ||
| − | + | CLOSE_SET | |
| − | + | LENGTH | |
| − | + | BROADNESS | |
| − | + | HEIGHT | |
| − | + | Unrecognized Body Part Group Token: | |
| − | + | BYCATEGORY | |
| + | BYTOKEN | ||
| + | BYTYPE | ||
| + | BY_CATEGORY | ||
| + | BY_TOKEN | ||
| + | BY_TYPE | ||
| + | TOKEN | ||
| + | TYPE | ||
| + | Unrecognized Body Part Relation Token: | ||
| + | CLEANED_BY | ||
CLEANS | CLEANS | ||
| − | + | SQUARE_CHIN | |
| − | + | JUTTING_CHIN | |
| − | + | BROAD_CHIN | |
| − | + | HIGH_CHEEKBONES | |
| − | + | GAPS | |
| − | + | HANGING_LOBES | |
| − | + | SPLAYED_OUT | |
| − | + | UPTURNED | |
| − | + | THICKNESS | |
| − | + | DENSE | |
| + | CONVEX | ||
| + | CURLY | ||
| + | WRINKLY | ||
| + | LARGE_IRIS | ||
| + | HIGH_POSITION | ||
DEEP_SET | DEEP_SET | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
KINESTHETIC_SENSE | KINESTHETIC_SENSE | ||
| − | + | MUSICALITY | |
| − | + | SPATIAL_SENSE | |
| − | + | LINGUISTIC_ABILITY | |
| − | + | MEMORY | |
| + | PATIENCE | ||
| + | INTUITION | ||
| + | CREATIVITY | ||
WILLPOWER | WILLPOWER | ||
| − | + | FOCUS | |
| − | + | ANALYTICAL_ABILITY | |
| − | + | Unrecognized Physical Attribute Token: | |
| − | + | DISEASE_RESISTANCE | |
| − | + | RECUPERATION | |
| − | + | ENDURANCE | |
| − | + | TOUGHNESS | |
| − | + | BEHIND | |
| − | + | IN_FRONT | |
| − | + | BELOW | |
| − | + | ABOVE | |
| − | + | SURROUNDED_BY | |
| − | + | AROUND | |
| − | + | Unrecognized Body Part Position Token: | |
| − | + | BOTTOM | |
| − | + | TOP | |
| − | Unrecognized | + | SIDES |
| − | + | BACK | |
| − | + | FRONT | |
| − | Unrecognized | + | Unrecognized Body Part Flag Token: |
| − | + | Unrecognized Mental Attribute Token: | |
| + | SOCIAL_AWARENESS | ||
| + | EMPATHY | ||
| + | FELL_MOOD | ||
| + | SECRETIVE_MOOD | ||
| + | POSSESSED | ||
| + | FEY_MOOD | ||
| + | SLEEPING | ||
| + | DISTRACTED | ||
| + | STRESSED | ||
| + | DROWSY | ||
| + | THIRSTY | ||
| + | HUNGRY | ||
| + | NO_DESTINATION | ||
NO_JOB | NO_JOB | ||
| + | MIGRANT | ||
| + | Unrecognized Side Indicator Token: | ||
| + | ALLY | ||
| + | LETHAL | ||
| + | WINDED | ||
| + | NAUSEA | ||
| + | STUNNED | ||
| + | PARALYZED | ||
| + | MAJOR_INJURY | ||
| + | MINOR_INJURY | ||
| + | TERRIFIED | ||
| + | MARTIAL_TRANCE | ||
| + | ENRAGED | ||
| + | BERSERK | ||
MELANCHOLY | MELANCHOLY | ||
| − | + | MADNESS | |
| − | + | DEPRESSION | |
| − | + | OBLIVIOUS | |
| − | + | TANTRUM | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
MACABRE_MOOD | MACABRE_MOOD | ||
| − | + | SPOTS | |
| − | + | IRIS_EYE | |
| − | + | STRIPES | |
| − | + | MONOTONE | |
| − | + | Unrecognized Replacement Method Token: | |
| + | ROOT | ||
| + | FADE | ||
| + | Unrecognized Appearance Modifier Rate Scale Token: | ||
| + | MONTHLY | ||
| + | WEEKLY | ||
| + | DAILY | ||
| + | Unrecognized Appearance Modifier Token: | ||
| + | RASPY_VOICE | ||
| + | DEEP_VOICE | ||
| + | GREASY | ||
ROUND_VS_NARROW | ROUND_VS_NARROW | ||
| − | + | NON_LETHAL | |
| − | + | BRAWL | |
| − | + | YOU | |
| − | Unrecognized | + | Unrecognized Genetic Model Token: |
| − | + | DOMINANT_MORE | |
| − | + | DOMINANT_LESS | |
| − | + | MIX | |
| − | + | Unrecognized Tissue Shape Token: | |
| − | + | CUSTOM | |
| − | + | SCALES | |
| − | + | FEATHERS | |
| − | + | STRANDS | |
| + | LAYER | ||
| + | Unrecognized Pattern Token: | ||
| + | MOTTLED | ||
PUPIL_EYE | PUPIL_EYE | ||
| − | + | COMBAT_SURPRISE_CHARGE | |
| − | + | COMBAT_START_CHARGE | |
| − | + | COMBAT_LET_ITEM_DROP | |
| − | + | COMBAT_TWIST_WEAPON | |
| − | + | STRUCK_ECONOMIC_MINERAL | |
| − | + | STRUCK_MINERAL | |
| − | + | STRUCK_DEEP_METAL | |
| − | |||
| − | |||
| − | |||
| − | |||
FEATURE_DISCOVERY | FEATURE_DISCOVERY | ||
| − | + | ENDGAME_EVENT_2 | |
| − | + | ENDGAME_EVENT_1B | |
| − | + | ENDGAME_EVENT_1 | |
| − | + | REACHED_PEAK | |
| − | + | Unrecognized Announcement Alert Token: | |
| − | |||
| − | |||
| − | |||
| − | |||
SPARRING | SPARRING | ||
| − | + | COMBAT | |
| − | + | DEITY_CURSE | |
| − | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
| − | + | COMBAT_CHARGE_MANAGE_STOP | |
| − | + | COMBAT_CHARGE_RUSH_BY | |
| + | COMBAT_CHARGE_TANGLE_TUMBLE | ||
| + | COMBAT_CHARGE_TANGLE_TOGETHER | ||
| + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | ||
| + | COMBAT_CHARGE_ATTACKER_TUMBLES | ||
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | ||
| − | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
| − | + | COMBAT_CHARGE_COLLISION | |
| − | + | COMBAT_PARRY | |
| − | + | COMBAT_BLOCK | |
| − | + | COMBAT_COUNTERSTRIKE | |
| − | + | COMBAT_DODGE | |
| − | + | COMBAT_JUMP_DODGE_STRIKE | |
COMBAT_JUMP_DODGE_PROJ | COMBAT_JUMP_DODGE_PROJ | ||
| − | + | AMBUSH | |
| − | + | MONSTER | |
| − | + | UNDERGROUND | |
| − | + | ERA_CHANGE | |
| − | + | GENERAL | |
| − | + | Unrecognized Unit Status Token: | |
| − | + | WEBBED | |
| + | GROUNDED | ||
| + | PROJECTILE | ||
| + | PERFORMING | ||
RECITING_POETRY | RECITING_POETRY | ||
| − | + | TELLING_A_STORY | |
| − | + | PLAYING_MAKE_BELIEVE | |
| − | + | YIELDING | |
| − | + | FEVERED | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
UNCONSCIOUS | UNCONSCIOUS | ||
| − | + | RUMOR | |
| − | + | HOLDINGS | |
| − | + | GUEST_ARRIVAL | |
| − | + | RESEARCH_BREAKTHROUGH | |
| + | CURIOUS_GUZZLER | ||
| + | UNDEAD_ATTACK | ||
| + | JOB_FAILED | ||
MASTERPIECE | MASTERPIECE | ||
| − | + | ART_DEFACEMENT | |
| − | + | STRESS | |
| − | + | LOSE_EMOTION | |
| − | + | MILITARY | |
| − | + | LABOR_CHANGE | |
| − | + | MOOD | |
ANIMAL | ANIMAL | ||
| − | + | NOBLE | |
| − | + | D_MIGRANT_ARRIVAL | |
| − | + | D_MIGRANTS_ARRIVAL | |
| − | + | NOBLE_ARRIVAL | |
| − | + | CARAVAN_ARRIVAL | |
| + | FOUND_TRAP | ||
| + | AMBUSH_INCAPACITATED | ||
| + | AMBUSH_OTHER | ||
AMBUSH_INJURED | AMBUSH_INJURED | ||
| − | + | AMBUSH_AMBUSHER | |
| − | + | AMBUSH_AMBUSHER_NATURE | |
| − | + | AMBUSH_SNATCHER_SUPPORT | |
| − | + | AMBUSH_SNATCHER | |
| − | + | AMBUSH_MISCHIEVOUS | |
| − | + | AMBUSH_MISCHIEVIOUS | |
| − | + | AMBUSH_THIEF_SUPPORT | |
AMBUSH_THIEF_SUPPORT_NATURE | AMBUSH_THIEF_SUPPORT_NATURE | ||
| − | + | STRANGE_MOOD | |
| − | + | BIRTH_WILD_ANIMAL | |
| − | + | BIRTH_ANIMAL | |
| − | + | BIRTH_CITIZEN | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
CAVE_COLLAPSE | CAVE_COLLAPSE | ||
| − | + | TRADE_DIPLOMAT_ARRIVAL | |
| − | + | LIAISON_ARRIVAL | |
| − | + | DIPLOMAT_ARRIVAL | |
| − | + | MISCHIEF_CHAIN | |
| + | MISCHIEF_CAGE | ||
| + | MISCHIEF_PLATE | ||
| + | MISCHIEF_LEVER | ||
| + | ANIMAL_TRAP_ROBBED | ||
| + | ANIMAL_TRAP_CATCH | ||
| + | D_NO_MIGRANT_ARRIVAL | ||
D_MIGRANT_ARRIVAL_DISCOURAGED | D_MIGRANT_ARRIVAL_DISCOURAGED | ||
| − | + | COMBAT_EVENT_STUCKIN | |
| − | + | COMBAT_EVENT_ENRAGED | |
| − | + | COMBAT_STRIKE_DETAILS_2 | |
| − | + | COMBAT_STRIKE_DETAILS | |
| − | + | COMBAT_GRAB_TEAR | |
| − | + | COMBAT_WRESTLE_ADJUST_GRIP | |
| − | + | COMBAT_WRESTLE_STRANGLE_KO | |
COMBAT_WRESTLE_RELEASE_LATCH | COMBAT_WRESTLE_RELEASE_LATCH | ||
| − | + | COMBAT_WRESTLE_STRUGGLE | |
| − | + | COMBAT_WRESTLE_RELEASE_GRIP | |
| − | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
| − | + | COMBAT_WRESTLE_RELEASE_LOCK | |
| − | + | COMBAT_WRESTLE_THROW | |
| − | + | COMBAT_WRESTLE_TAKEDOWN | |
| − | + | COMBAT_WRESTLE_CHOKEHOLD | |
COMBAT_WRESTLE_LOCK | COMBAT_WRESTLE_LOCK | ||
| − | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
| − | + | AMBUSH_THIEF | |
| − | + | AMBUSH_HERO | |
| − | + | AMBUSH_RESIDENT | |
| − | + | AMBUSH_DEFENDER | |
| − | + | DIG_CANCEL_DAMP | |
| − | + | DIG_CANCEL_WARM | |
MIGRANT_ARRIVAL | MIGRANT_ARRIVAL | ||
| − | + | MIGRANT_ARRIVAL_NAMED | |
| − | + | COMBAT_EVENT_NAUSEATED | |
| − | + | COMBAT_EVENT_WINDED | |
| − | + | COMBAT_EVENT_STUNNED | |
| − | + | COMBAT_EVENT_KNOCKED_OUT | |
| − | + | COMBAT_EVENT_PROPELLED_AWAY | |
| − | + | COMBAT_EVENT_LATCH_GENERAL | |
COMBAT_EVENT_LATCH_BP | COMBAT_EVENT_LATCH_BP | ||
| − | + | PULL_OUT_DROP | |
| − | + | SHOOT_WEB | |
| − | + | BREATHE_FIRE | |
| − | + | BLOCK_FIRE | |
| − | + | NO_BREAK_GRIP | |
| − | + | BREAK_GRIP | |
| − | + | PAIN_KO | |
EXHAUSTION | EXHAUSTION | ||
| − | + | NOT_STUNNED | |
| − | + | OVERCOME_PARALYSIS | |
| − | + | FREE_FROM_WEB | |
| − | + | REGAIN_CONSCIOUSNESS | |
| − | + | LOSE_HOLD_OF_ITEM | |
| − | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
| − | + | UNIT_PROJECTILE_SLAM | |
UNIT_PROJECTILE_SLAM_BLOW_APART | UNIT_PROJECTILE_SLAM_BLOW_APART | ||
| − | + | REGULAR_CONVERSATION | |
| − | + | INTERACTION_TARGET | |
| − | + | INTERACTION_ACTOR | |
| − | + | BODY_TRANSFORMATION | |
| − | + | CREATURE_STEALS_OBJECT | |
| − | |||
| − | |||
| − | |||
| − | |||
MECHANISM_SOUND | MECHANISM_SOUND | ||
| − | + | CREATURE_SOUND | |
| − | + | ADVENTURE_INTRO | |
| − | + | TRAVEL_SITE_BUMP | |
| − | + | TRAVEL_SITE_DISCOVERY | |
| − | + | GHOST_ATTACK | |
| + | NIGHT_ATTACK_TRAVEL | ||
| + | NIGHT_ATTACK_ENDS | ||
| + | NIGHT_ATTACK_STARTS | ||
| + | MAT_BREATH | ||
STAND_UP | STAND_UP | ||
| − | + | MAGMA_DEFACES_ENGRAVING | |
| − | + | CITIZEN_LOST_TO_STRESS | |
| − | + | CITIZEN_TANTRUM | |
| − | + | STRESSED_CITIZEN | |
| − | + | BERSERK_CITIZEN | |
| − | + | FORT_POSITION_SUCCESSION | |
| − | + | BEAST_AMBUSH | |
WEREBEAST_ARRIVAL | WEREBEAST_ARRIVAL | ||
| − | + | MEGABEAST_ARRIVAL | |
| − | + | ARTIFACT_BEGUN | |
| − | + | MOOD_BUILDING_CLAIMED | |
| − | + | TRIGGER_WEB | |
| − | + | VERMIN_CAGE_ESCAPE | |
| − | + | ITEM_ATTACHMENT | |
| − | + | NAMED_ARTIFACT | |
MADE_ARTIFACT | MADE_ARTIFACT | ||
| − | + | CAUGHT_IN_WEB | |
| − | + | CAUGHT_IN_FLAMES | |
| − | + | FALL_OVER | |
| − | + | PET_MISSING | |
| − | + | CITIZEN_MISSING | |
| − | + | PET_DEATH | |
| − | + | CITIZEN_DEATH | |
ADV_CREATURE_DEATH | ADV_CREATURE_DEATH | ||
| − | + | CANCEL_JOB | |
| − | + | ADV_REACTION_PRODUCTS | |
| − | + | ADV_SLEEP_INTERRUPTED | |
| − | + | ADV_AWAKEN | |
| − | + | MASTER_CONSTRUCTION_LOST | |
| − | + | MASTER_ARCHITECTURE_LOST | |
| − | + | MASTERPIECE_CONSTRUCTION | |
ENGRAVING_MELTS | ENGRAVING_MELTS | ||
| − | + | CURRENT_WEATHER | |
| − | + | CURRENT_SMELL | |
| − | + | NO_INV_TO_FIRE | |
| − | + | NO_INV_TO_THROW | |
| − | + | NOTHING_TO_PICK_UP | |
| − | + | NO_INV_TO_DROP | |
| − | + | NO_INV_TO_CONTAIN | |
NO_INV_TO_EAT | NO_INV_TO_EAT | ||
| − | + | NO_INV_TO_WEAR | |
| − | + | NO_INV_TO_REMOVE | |
| − | + | NO_ITEM_TO_STRAP | |
| − | + | NO_GRASP_TO_DRAW_ITEM | |
| − | + | YOU_DRAW_ITEM | |
| − | + | YOU_STRAP_ITEM | |
| − | + | YOU_UNYIELDED | |
YOU_YIELDED | YOU_YIELDED | ||
| − | + | PUT_ON_ITEM | |
| − | + | NIGHTFALL | |
| − | + | NOON | |
| − | + | DAWN_BREAKS | |
| − | + | SET_FIRE | |
| − | + | CANNOT_SET_FIRE | |
| − | + | MADE_CAMPFIRE | |
CANNOT_CONSTRUCT | CANNOT_CONSTRUCT | ||
| − | + | CANNOT_CHOP_TREE | |
| − | + | CANNOT_MAKE_CAMPFIRE | |
| − | + | CANNOT_REST | |
| − | + | MUST_UNRETRACT_FIRST | |
| − | + | CANNOT_STAND | |
| − | + | NO_GRASP_FOR_PICKUP | |
| + | CURRENT_DATE | ||
CURRENT_TEMPERATURE | CURRENT_TEMPERATURE | ||
| − | + | COMBAT_WRESTLE_CATCH_ATTACK | |
| − | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
| − | + | BANDIT_GRAB_ITEM | |
| − | + | BANDIT_EMPTY_CONTAINER | |
| − | + | EMBRACE | |
| − | + | FLAME_HIT | |
| − | + | DODGE_FLYING_OBJECT | |
SKIP_ON_LIQUID | SKIP_ON_LIQUID | ||
| − | + | ANIMAL_TRAINING_KNOWLEDGE | |
| − | + | TRAINING_FULL_REVERSION | |
| − | + | TRAINING_DOWN_TO_SEMI_WILD | |
| − | + | FLOUNDER_IN_LIQUID | |
| − | + | SIMPLE_ANIMAL_ACTION | |
| − | + | STRANGE_CLOUD | |
| − | + | STRANGE_RAIN_SNOW | |
CONFLICT_CONVERSATION | CONFLICT_CONVERSATION | ||
| − | + | NOTHING_TO_EXAMINE | |
| − | + | NOTHING_TO_INTERACT | |
| − | + | SEARCH_FOUND_NOTHING | |
| − | + | SEARCH_FOUND_SOMETHING | |
| − | + | ALREADY_SEARCHED_AREA | |
| − | + | NO_TRACKS | |
| − | + | CANNOT_SPEAK | |
MOVED_OUT_OF_RANGE | MOVED_OUT_OF_RANGE | ||
| − | + | GAIN_SITE_CONTROL | |
| − | + | STRAP_ITEM | |
| − | + | DRAW_ITEM | |
| − | + | PUSH_ITEM | |
| − | + | REORGANIZE_POSSESSIONS | |
| − | + | TRAVEL_COMPLAINT | |
| − | + | LOSE_HOLD_OF_SURFACE | |
FAIL_TO_GRAB_SURFACE | FAIL_TO_GRAB_SURFACE | ||
| − | + | NOTHING_TO_CATCH_IN_WATER | |
| − | + | JOB_OVERWRITTEN | |
| − | + | QUOTA_FILLED | |
| − | + | LINKAGE_SUSPENDED | |
| − | + | CONSTRUCTION_SUSPENDED | |
| − | + | SITE_PRESENT | |
| − | + | ELECTION_RESULTS | |
FAREWELL_HELPER | FAREWELL_HELPER | ||
| − | + | SLOWDOWN_ENDS | |
| − | + | MANDATE_ENDS | |
| − | + | COOKED_MASTERPIECE | |
| − | + | DYED_MASTERPIECE | |
| − | + | ANIMAL_TRAINED | |
| − | + | YOU_FEED_ON_SUCKEE | |
| − | + | POWER_LEARNED | |
ARTWORK_DEFACED | ARTWORK_DEFACED | ||
| − | + | MASTERPIECE_ENGRAVING | |
| − | + | MASTERFUL_IMPROVEMENT | |
| − | + | BUILDING_TOPPLED_BY_GHOST | |
| − | + | POSSESSED_TANTRUM | |
| − | + | PARTY_ORGANIZED | |
| − | + | CITIZEN_BECOMES_NONSOLDIER | |
| − | + | CITIZEN_BECOMES_SOLDIER | |
NEW_WORK_MANDATE | NEW_WORK_MANDATE | ||
| − | + | GUILD_WAGES_CHANGED | |
| − | + | GUILD_REQUEST_TAKEN | |
| − | + | SOMEBODY_GROWS_UP | |
| − | + | NAMED_RESIDENT_CREATURE | |
| − | + | PRICES_ALTERED | |
| − | + | NEW_MANDATE | |
| − | |||
| − | |||
NEW_DEMAND | NEW_DEMAND | ||
| − | + | DEMAND_FORGOTTEN | |
| − | + | RESOLVE_SHARED_ITEMS | |
| − | + | SOLDIER_BECOMES_MASTER | |
| − | + | RECRUIT_PROMOTED | |
| − | + | PROFESSION_CHANGES | |
| − | + | YOU_TEMPERATURE_EFFECTS | |
| + | YOU_ITEM_INTERACTION | ||
| + | YOU_BUILDING_INTERACTION | ||
PICK_UP_ITEM | PICK_UP_ITEM | ||
| − | + | DROP_ITEM | |
| − | + | CONSUME_FAILURE | |
| − | + | DRINK_ITEM | |
| − | + | EAT_ITEM | |
| − | + | PUT_INTO_CONTAINER | |
| − | + | TAKE_OUT_OF_CONTAINER | |
| − | |||
EMPTY_CONTAINER | EMPTY_CONTAINER | ||
| − | + | TAKE_OFF_ITEM | |
| − | + | MASTERPIECE_CRAFTED | |
| − | + | LAND_ELEVATED_STATUS | |
| − | + | LAND_GAINS_STATUS | |
| − | + | VERMIN_DISTURBED | |
| − | + | CITIZEN_SNATCHED | |
| − | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
| + | UNABLE_TO_COMPLETE_BUILDING | ||
PET_ADOPTS_OWNER | PET_ADOPTS_OWNER | ||
| − | + | PET_LOSES_DEAD_OWNER | |
| − | + | MERCHANTS_EMBARKED | |
| − | + | MERCHANTS_LEAVING_SOON | |
| − | + | MERCHANT_WAGONS_BYPASSED | |
| − | + | MERCHANTS_NEED_DEPOT | |
| − | + | MERCHANTS_UNLOADING | |
| − | + | VOMIT_BLOOD | |
COUGH_BLOOD | COUGH_BLOOD | ||
| − | + | DISMOUNT | |
| − | + | FAILED_MOUNT | |
| − | + | CANNOT_MOUNT | |
| − | + | CRIME_WITNESS_ITEM_MISSING | |
| − | + | CRIME_WITNESS_ITEM_MOVED | |
| − | + | CRIME_WITNESS_STOLEN | |
| − | + | CRIME_WITNESS_HANDOFF | |
NEW_GUILD | NEW_GUILD | ||
| − | + | AGREEMENT_ABANDONED | |
| − | + | AGREEMENT_WARNING | |
| − | + | AGREEMENT_SATISFIED | |
| − | + | EMERGENCY_TACTICAL_CONTROL | |
| − | + | NEW_MARKET_LINK | |
| − | + | MOUNTAINHOME | |
| − | + | SATISFIED_MONARCH | |
HASTY_MONARCH | HASTY_MONARCH | ||
| − | + | STANDARD_HAIR_SHAPINGS | |
| − | + | CLEAN_SHAVEN | |
| − | + | PONY_TAILS | |
| − | + | DOUBLE_BRAIDS | |
| − | |||
| − | |||
| − | |||
BRAIDED | BRAIDED | ||
| − | + | NEATLY_COMBED | |
| − | + | Unrecognized Word Property Token: | |
| − | + | PLURAL | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Unrecognized | ||
SINGULAR | SINGULAR | ||
| − | + | Unrecognized Announcement Token: | |
| − | Unrecognized | + | NO_CONTAINER_FOR_ITEM |
| − | + | NO_INV_INTERACTION | |
| + | DEITY_PRONOUNCEMENT | ||
| + | FOOD_WARNING | ||
| + | DIPLOMAT_LEFT_UNHAPPY | ||
| + | FAILED_DISMOUNT | ||
| + | CONCLUDE_ACTIVITY | ||
| + | ACTIVITY_SECTION_CHANGE | ||
| + | MIDDLE_OF_ACTIVITY | ||
| + | BEGIN_ACTIVITY | ||
| + | PERFORMANCE_START_FAILURE | ||
| + | SERVICE_ORDER_DELIVERY | ||
| + | SEASON_WINTER | ||
SEASON_AUTUMN | SEASON_AUTUMN | ||
| − | + | SEASON_SUMMER | |
| − | + | SEASON_SPRING | |
| − | + | SEASON_DRY | |
| − | + | SEASON_WET | |
| − | + | WEATHER_BECOMES_RAIN | |
| − | + | WEATHER_BECOMES_SNOW | |
| − | + | WEATHER_BECOMES_CLEAR | |
NO_MARRIAGE_CELEBRATION | NO_MARRIAGE_CELEBRATION | ||
| − | + | MONARCH_ARRIVAL | |
| − | + | FIRST_CARAVAN_ARRIVAL | |
| − | + | EMBARK_MESSAGE | |
| − | + | NEW_HOLDING | |
| − | + | RETURNING_RUMOR_RECEIVED | |
| − | + | SERVICE_ORDER_RUMOR_RECEIVED | |
| − | + | RUMOR_SPREAD | |
CHOP_TREE | CHOP_TREE | ||
| − | + | PETITION_IGNORED | |
| − | + | NEW_APPRENTICESHIP | |
| − | + | COMPOSITION_FAILED | |
| − | + | COMPOSITION_COMPLETE | |
| − | + | BUILDING_DESTROYED_OR_TOPPLED | |
| − | + | PERFORMER_UPDATE | |
| − | + | LEARNED_ART_FORM | |
LEARNED_WRITTEN_CONTENT | LEARNED_WRITTEN_CONTENT | ||
| − | + | butterfly | |
| − | + | caddisfly | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
scorpionfly | scorpionfly | ||
| − | + | flea | |
| − | + | mosquito | |
| − | + | fly | |
| − | + | antlion larva | |
| − | + | lacewing | |
| + | snakefly | ||
| + | rove beetle | ||
| + | rhinoceros beetle | ||
dung beetle | dung beetle | ||
| − | + | stag beetle | |
| − | + | scarab beetle | |
| − | + | firefly | |
| − | + | click beetle | |
| − | + | leech | |
| − | |||
earthworm | earthworm | ||
| − | + | slug | |
| − | + | snail | |
| − | + | nematode | |
| + | crab | ||
| + | lobster | ||
| + | shrimp | ||
| + | mite | ||
| + | tick | ||
| + | scorpion | ||
tarantula | tarantula | ||
| − | + | spider | |
| − | + | maggot | |
| − | + | caterpillar | |
| − | + | moth | |
| + | stick insect | ||
| + | cricket | ||
| + | grasshopper | ||
earwig | earwig | ||
| − | + | stonefly | |
| − | + | damselfly | |
| − | + | dragonfly | |
| − | + | mayfly | |
| − | + | silverfish | |
| − | + | quadruped | |
| + | blob | ||
Unrecognized Tissue Layer Shapings Token: | Unrecognized Tissue Layer Shapings Token: | ||
| − | + | STANDARD_SIDEBURNS_SHAPINGS | |
| − | + | STANDARD_BEARD_SHAPINGS_WITH_DOUBLE | |
| − | + | STANDARD_MOUSTACHE_SHAPINGS | |
| − | + | STANDARD_BEARD_SHAPINGS | |
| − | + | darkling beetle | |
| − | + | weevil | |
| + | ladybug | ||
tiger beetle | tiger beetle | ||
| − | + | ant | |
| − | + | hornet | |
| − | + | bee | |
| − | + | wasp | |
| − | + | assassin bug | |
| − | + | cicada | |
| − | + | aphid | |
thrips | thrips | ||
| − | + | louse | |
| − | + | mantis | |
| − | + | termite | |
| + | cockroach | ||
| + | buzzard | ||
| + | osprey | ||
| + | condor | ||
kestrel | kestrel | ||
| − | + | falcon | |
| − | + | flamingo | |
| − | + | vulture | |
| − | + | stork | |
| + | pelican | ||
| + | penguin | ||
| + | petrel | ||
albatross | albatross | ||
| − | + | grebe | |
| − | + | loon | |
| − | + | gull | |
| − | + | pheasant | |
| − | + | quetzal | |
| − | + | hornbill | |
| + | kingfisher | ||
hummingbird | hummingbird | ||
| − | + | swift | |
| − | + | nightjar | |
| − | + | owl | |
| − | + | cuckoo | |
| − | + | cockatoo | |
| − | + | parrot | |
| − | |||
pigeon | pigeon | ||
| − | + | dove | |
| − | + | crane | |
| − | + | kite | |
| − | + | harrier | |
| + | eagle | ||
| + | turtle | ||
| + | anaconda | ||
python | python | ||
| − | + | cobra | |
| − | + | rattlesnake | |
| − | + | viper | |
| − | + | serpent | |
| − | + | crocodile | |
| − | + | alligator | |
| + | newt | ||
salamander | salamander | ||
| − | + | frog | |
| − | + | toad | |
| − | + | flat worm | |
| − | + | ribbon worm | |
| + | bristleworm | ||
| + | quail | ||
| + | chicken | ||
| + | grouse | ||
turkey | turkey | ||
| − | + | swan | |
| − | + | goose | |
| − | + | duck | |
| + | ankylosaurid | ||
| + | ceratopsid | ||
| + | stegosaurid | ||
| + | hadrosaurid | ||
iguanodont | iguanodont | ||
| − | + | theropod | |
| − | + | sauropod | |
| − | + | dimetrodon | |
| − | + | pterosaur | |
| + | Moonstone | ||
| + | Timber | ||
| + | Sandstone | ||
Limestone | Limestone | ||
| − | + | Galena | |
| − | + | Malachite | |
| − | + | Hematite | |
| − | + | Felsite | |
| − | + | Slate | |
| − | + | Granite | |
| + | hippopotamus | ||
walrus | walrus | ||
| − | + | otter | |
| − | + | bat | |
| − | + | fruit bat | |
| − | + | flycatcher | |
| − | + | Bowmaking | |
| − | + | Carpentry | |
| + | Legendary | ||
Grand Master | Grand Master | ||
| − | + | High Master | |
| − | + | Accomplished | |
| − | + | Professional | |
| − | + | Adept | |
| − | + | Talented | |
| − | + | Proficient | |
| − | + | Skilled | |
Competent | Competent | ||
| − | + | Adequate | |
| − | + | Novice | |
| − | + | Dabbling | |
| − | + | Opal | |
| − | + | martin | |
| − | + | swallow | |
| + | lark | ||
kinglet | kinglet | ||
| − | + | magpie | |
| − | + | jay | |
| − | + | raven | |
| − | + | crow | |
| − | + | shrike | |
| − | + | fantail | |
| + | oriole | ||
honeyeater | honeyeater | ||
| − | + | thornbill | |
| − | + | lyrebird | |
| − | + | woodpecker | |
| − | + | toucan | |
| + | waxwing | ||
| + | chickadee | ||
titmouse | titmouse | ||
| − | + | finch | |
| − | + | bunting | |
| − | + | cardinal | |
| − | + | tanager | |
| + | sparrow | ||
| + | nuthatch | ||
| + | wren | ||
| + | mockingbird | ||
starling | starling | ||
| − | + | oxpecker | |
| − | + | thrush | |
| − | + | warbler | |
| − | + | bushtit | |
| − | + | Concentration | |
| − | + | Studying | |
| + | Glassmaking | ||
| + | Metal Crafting | ||
| + | Stone Crafting | ||
Wax Working | Wax Working | ||
| − | + | Pottery | |
| − | + | Bookbinding | |
| − | + | Papermaking | |
| − | + | Woodcrafting | |
| − | + | Gem Setting | |
| − | + | Gem Cutting | |
| − | + | Metalsmithing | |
Armorsmithing | Armorsmithing | ||
| − | + | Weaponsmithing | |
| − | + | Wood Burning | |
| − | + | Optics Engineer | |
| − | + | Logic | |
| − | + | Critical Thinking | |
| − | + | Percussion Instrument | |
| − | |||
| − | |||
| − | |||
Wind Instrument | Wind Instrument | ||
| − | + | Stringed Instrument | |
| − | + | Keyboard Instrument | |
| − | + | Singing | |
| − | + | Music | |
| − | + | Dance | |
| + | Speaking | ||
| + | Reading | ||
Poetry | Poetry | ||
| − | + | Prose | |
| − | + | Observation | |
| − | + | Discipline | |
| − | + | Negotiation | |
| + | Persuasion | ||
| + | Riding | ||
Swimming | Swimming | ||
| − | + | Herbalism | |
| − | + | Growing | |
| − | + | Trapping | |
| − | + | Butchery | |
| − | + | Fish Cleaning | |
| − | + | Animal Dissection | |
| + | Fish Dissection | ||
Animal Caretaking | Animal Caretaking | ||
| − | + | Masonry | |
| − | + | Engraving | |
| − | + | Stonecutting | |
| − | + | Stone Carving | |
| − | + | Lye Making | |
| − | + | Potash Making | |
| − | + | Soap Making | |
| + | Strand Extraction | ||
| + | Furnace Operation | ||
Tracking | Tracking | ||
| − | + | Pacification | |
| − | + | Consoling | |
| − | + | Flattery | |
| − | + | Comedy | |
| − | + | Intimidation | |
| − | + | Lying | |
| − | |||
Record Keeping | Record Keeping | ||
| − | + | Organization | |
| − | + | Appraisal | |
| − | + | Judging Intent | |
| − | + | Misc. Object | |
| − | + | Spinning | |
| − | + | Shearing | |
| + | Gelding | ||
| + | Milking | ||
| + | Cheesemaking | ||
Cooking | Cooking | ||
| − | + | Lash | |
| − | + | Knife | |
| − | + | Machinery | |
| − | + | Throwing | |
| − | + | Blowgun | |
| − | + | Threshing | |
| − | + | Milling | |
Clothes Making | Clothes Making | ||
| − | + | Brewing | |
| − | + | Animal Dissector | |
| − | + | Fish Dissector | |
| − | + | Animal Caretaker | |
| − | + | Animal Trainer | |
| + | Mason | ||
| + | Engraver | ||
| + | Stonecutter | ||
Stone Carver | Stone Carver | ||
| − | + | Climbing | |
| − | + | Knapping | |
| − | + | Crutch-walking | |
| − | + | Suturing | |
| − | + | Bone Setting | |
| − | |||
| − | |||
Surgery | Surgery | ||
| − | + | Diagnostics | |
| − | + | Wound Dressing | |
| − | + | Mace | |
| − | + | Sword | |
| − | + | Axe | |
| − | + | Dodging | |
| + | Kicking | ||
| + | Striking | ||
Biting | Biting | ||
| − | + | Wrestling | |
| − | + | Archery | |
| − | + | Fighting | |
| − | + | Teaching | |
| + | Military Tactics | ||
| + | Leadership | ||
| + | Balance | ||
Coordination | Coordination | ||
| − | + | Fluid Engineer | |
| − | + | Weaving | |
| − | + | Bone Carving | |
| − | + | Glazing | |
| − | + | Beekeeping | |
| − | + | Pressing | |
| − | + | Dyeing | |
Tanning | Tanning | ||
| − | + | Leatherworking | |
| − | + | Pump Operation | |
| − | + | Siege Operation | |
| − | + | Siege Engineering | |
| − | + | Bow | |
| − | + | Pike | |
| − | |||
Crossbow | Crossbow | ||
| − | + | Spear | |
| − | + | Hammer | |
| − | + | Knapper | |
| − | + | Speaker | |
| + | Reader | ||
| + | Poet | ||
| + | Writer | ||
| + | Wordsmith | ||
| + | Observer | ||
Student | Student | ||
| − | + | Glassmaker | |
| − | + | Metal Crafter | |
| − | + | Stone Crafter | |
| − | + | Wax Worker | |
| − | + | Potter | |
| − | + | Bookbinder | |
| + | Papermaker | ||
Woodcrafter | Woodcrafter | ||
| − | + | Teacher | |
| − | + | Tactician | |
| − | + | Leader | |
| − | + | Geographer | |
| − | + | Chemist | |
| − | + | Astronomer | |
| − | + | Mathematician | |
Logician | Logician | ||
| − | + | Critical Thinker | |
| − | + | Percussionist | |
| − | + | Wind Instrumentalist | |
| − | + | Stringed Instrumentalist | |
| − | + | Keyboardist | |
| − | + | Singer | |
| − | + | Musician | |
Dancer | Dancer | ||
| − | + | Conversationalist | |
| − | + | Intimidator | |
| − | + | Liar | |
| − | + | Record Keeper | |
| − | + | Organizer | |
| − | + | Appraiser | |
| − | + | Judge of Intent | |
Negotiator | Negotiator | ||
| − | + | Persuader | |
| − | + | Rider | |
| − | + | Swimmer | |
| − | + | Ambusher | |
| − | + | Herbalist | |
| − | + | Planter | |
| + | Trapper | ||
Fish Cleaner | Fish Cleaner | ||
| − | + | Gem Setter | |
| − | + | Gem Cutter | |
| − | + | Blacksmith | |
| − | + | Armorsmith | |
| − | + | Weaponsmith | |
| − | + | Wood Burner | |
| + | Lye Maker | ||
Potash Maker | Potash Maker | ||
| − | + | Soaper | |
| − | + | Strand Extractor | |
| − | + | Furnace Operator | |
| − | + | Fisherman | |
| − | + | Tracker | |
| − | + | Pacifier | |
| − | + | Consoler | |
Comedian | Comedian | ||
| − | + | Skill 3 | |
| − | + | Skill 2 | |
| − | + | Skill 1 | |
| − | + | Schemer | |
| − | + | Climber | |
| − | + | Crutch-walker | |
| − | |||
Suturer | Suturer | ||
| − | + | Wound Dresser | |
| − | + | Misc. Object User | |
| − | + | Spinner | |
| − | + | Shearer | |
| − | + | Gelder | |
| − | + | Milker | |
| − | |||
Cheesemaker | Cheesemaker | ||
| − | + | Lasher | |
| − | + | Knife User | |
| − | + | LIQUID_SCOOP | |
| − | + | LIQUID_COOKING | |
| − | + | ill-sized art actions (6): | |
| − | + | ill-sized art actions (5): | |
| + | ill-sized art actions (4): | ||
| + | ill-sized art actions (3): | ||
ill-sized art actions (2): | ill-sized art actions (2): | ||
| − | ill-sized art actions ( | + | ill-sized art actions (1): |
| − | + | Skill 10 | |
| − | + | Skill 9 | |
| − | + | Skill 8 | |
| − | + | Skill 7 | |
| − | + | Skill 6 | |
| − | |||
Skill 5 | Skill 5 | ||
| − | Skill | + | Skill 4 |
| − | + | Shield User | |
| − | + | Bowman | |
| − | + | Pikeman | |
| − | + | Crossbowman | |
| − | + | Spearman | |
Hammerman | Hammerman | ||
| − | + | Maceman | |
| − | + | Swordsman | |
| − | + | Axeman | |
| − | + | Dodger | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Kicker | Kicker | ||
| − | + | Striker | |
| − | + | Biter | |
| − | + | Wrestler | |
| − | + | Archer | |
| + | Fighter | ||
| + | Druid | ||
| + | Thrower | ||
| + | Blowgunner | ||
| + | Thresher | ||
| + | Miller | ||
Brewer | Brewer | ||
| − | + | Weaver | |
| − | + | Bone Carver | |
| − | + | Glazer | |
| − | + | Beekeeper | |
| − | + | Presser | |
| − | + | Leatherworker | |
| + | Pump Operator | ||
Siege Operator | Siege Operator | ||
| − | + | Siege Engineer | |
| − | + | Armor User | |
| − | + | Random Buffer Overload | |
| − | + | Unrecognized Creature Sound Method Token: | |
| − | + | VOCALIZATION | |
| − | + | Unrecognized Creature Sound Token: | |
| − | + | PEACEFUL_INTERMITTENT | |
| + | Unrecognized Habit Token: | ||
GIANT_NEST | GIANT_NEST | ||
| − | + | COLLECT_WEALTH | |
| − | + | USE_ANY_MELEE_WEAPON | |
| − | + | EAT_BONE_PORRIDGE | |
| − | + | COLLECT_TROPHIES | |
| − | + | COOK_PEOPLE | |
| − | + | COOK_VERMIN | |
| + | GRIND_VERMIN | ||
COOK_BLOOD | COOK_BLOOD | ||
| − | + | GRIND_BONE_MEAL | |
| − | + | STAND_AND_WORK_ABOVE | |
| − | + | HEAVY_OBJECT_HAULING | |
| − | + | TRACK_CART | |
| − | + | SMALL_OBJECT_STORAGE | |
| − | + | BOOKCASE | |
| − | + | NEST_BOX | |
FOOD_STORAGE | FOOD_STORAGE | ||
| − | + | LIQUID_CONTAINER | |
| − | + | MEAL_CONTAINER | |
| − | + | HOLD_MEAT_FOR_CARVING | |
| − | + | MEAT_CLEAVING | |
| − | + | MEAT_SLICING | |
| − | + | MEAT_BONING | |
| − | + | MEAT_CARVING | |
GRIND_POWDER_GRINDER | GRIND_POWDER_GRINDER | ||
| − | + | GRIND_POWDER_RECEPTACLE | |
| − | + | Unrecognized Lair Characteristic Token: | |
| − | + | HAS_DOORS | |
| − | + | Unrecognized Lair Token: | |
| − | + | WILDERNESS_LOCATION | |
| − | + | SHRINE | |
| − | + | LABYRINTH | |
SIMPLE_BURROW | SIMPLE_BURROW | ||
| − | + | SIMPLE_MOUND | |
| − | + | Unrecognized Tool Use Token: | |
| − | + | GAMES_OF_CHANCE | |
| − | Unrecognized | + | DIVINATION |
| − | + | PLACE_OFFERING | |
| − | + | DISPLAY_OBJECT | |
| − | + | CONTAIN_WRITING | |
PROTECT_FOLDED_SHEETS | PROTECT_FOLDED_SHEETS | ||
| − | + | ROLL_UP_SHEET | |
| − | + | ghost | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
catatonic | catatonic | ||
| + | STRUCK_TOGETHER | ||
| + | BLOW_OVER_FREE_REED | ||
| + | BLOW_OVER_DOUBLE_REED | ||
| + | BLOW_OVER_SINGLE_REED | ||
| + | BLOW_OVER_OPENING_END | ||
| + | BLOW_OVER_OPENING_SIDE | ||
BLOW_AGAINST_FIPPLE | BLOW_AGAINST_FIPPLE | ||
| − | + | VIBRATE_BP_AGAINST_OPENING | |
| − | + | STRUCK | |
| − | + | STRUCK_BY_BP | |
| − | + | BOWED | |
| − | + | PLUCKED | |
| − | |||
| − | |||
PLUCKED_BY_BP | PLUCKED_BY_BP | ||
| − | + | STOPPING_HOLE_KEY | |
| − | + | STOPPING_HOLE | |
| − | + | STOPPING_AGAINST_BODY | |
| − | + | STOPPING_FRET | |
| + | KEYBOARD | ||
| + | SUBPART_CHOICE | ||
MEMBRANE_POSITION | MEMBRANE_POSITION | ||
| − | + | Unrecognized Sound Production Token: | |
| − | + | AIR_AGAINST_FIPPLE | |
| − | + | AIR_OVER_FREE_REED | |
| − | + | AIR_OVER_REED | |
| − | + | BAG_OVER_REED | |
| − | + | RESONATOR | |
| + | FRICTION | ||
SCRAPED | SCRAPED | ||
| − | + | SHAKEN | |
| − | + | raucous | |
| − | + | liquid | |
| − | + | slicing | |
| − | + | gentle | |
| − | |||
| − | |||
sonorous | sonorous | ||
| − | + | crisp | |
| − | + | flat | |
| − | + | heavy | |
| − | |||
| − | |||
rugged | rugged | ||
| + | warm | ||
| + | rough | ||
| + | buzzy | ||
| + | nasal | ||
| + | reedy | ||
| + | harsh | ||
| + | wavering | ||
| + | THIN | ||
| + | FULL | ||
| + | NOISY | ||
| + | CLEAR | ||
| + | sparkling | ||
rippling | rippling | ||
| − | + | sweet | |
| + | resonant | ||
| + | ringing | ||
| + | floating | ||
| + | dull | ||
| + | rich | ||
shrill | shrill | ||
| − | + | wispy | |
| − | + | raspy | |
| − | + | breezy | |
| + | choppy | ||
| + | sharp | ||
| + | full | ||
| + | noisy | ||
| + | Unrecognized Tuning Token: | ||
| + | TIGHTENING | ||
CROOKS | CROOKS | ||
| − | + | LEVERS | |
| − | Unrecognized | + | ADJUSTABLE_BRIDGES |
| − | + | PEGS | |
| − | + | Unrecognized Pitch Choice Token: | |
| + | FOOT_PEDALS | ||
| + | BP_IN_BELL | ||
| + | VALVE_ROUTES_AIR | ||
HARMONIC_SERIES | HARMONIC_SERIES | ||
| − | + | SLIDE | |
| − | + | strident | |
| − | + | piercing | |
| − | + | pure | |
| − | + | brittle | |
| − | + | fragile | |
| + | eerie | ||
quavering | quavering | ||
| − | + | vibrating | |
| − | + | even | |
| − | + | focused | |
| − | + | wobbling | |
| − | + | mellow | |
| + | breathy | ||
| + | bright | ||
evolving | evolving | ||
| − | + | steady | |
| − | + | MUDDY | |
| − | + | SHRILL | |
| − | + | WISPY | |
| − | + | RASPY | |
| − | + | BREEZY | |
| + | RAUCOUS | ||
SLICING | SLICING | ||
| − | + | GENTLE | |
| − | + | WATERY | |
| − | + | SONOROUS | |
| + | CRISP | ||
| + | DARK | ||
| + | FLAT | ||
| + | HEAVY | ||
RUGGED | RUGGED | ||
| − | + | WARM | |
| − | + | poet | |
| − | + | preacher | |
| + | storyteller | ||
| + | information source | ||
| + | psycho | ||
| + | brawler | ||
animal partner | animal partner | ||
| − | + | Unrecognized Timbre Token: | |
| − | + | SPARKLING | |
| − | + | RIPPLING | |
| − | + | SWEET | |
| − | + | RESONANT | |
| − | + | RINGING | |
FLOATING | FLOATING | ||
| − | + | DULL | |
| − | + | RICH | |
| − | + | WOBBLING | |
| − | + | MELLOW | |
| − | + | BROAD | |
| + | STRAINED | ||
| + | BREATHY | ||
| + | SPARSE | ||
GRACEFUL | GRACEFUL | ||
| − | + | BRIGHT | |
| − | + | DELICATE | |
| − | + | STRONG | |
| − | + | EVOLVING | |
| − | + | STEADY | |
| − | + | CHOPPY | |
SMOOTH | SMOOTH | ||
| − | + | SHARP | |
| − | + | ROUND | |
| − | + | BUZZY | |
| − | + | NASAL | |
| − | + | REEDY | |
| − | + | HARSH | |
| + | WAVERING | ||
| + | STRIDENT | ||
PIERCING | PIERCING | ||
| − | + | PURE | |
| − | + | BRITTLE | |
| + | FRAGILE | ||
| + | EERIE | ||
| + | QUAVERING | ||
VIBRATING | VIBRATING | ||
| − | + | FLUID | |
| − | + | EVEN | |
| − | + | FOCUSED | |
| − | + | protector of weak | |
| + | flatterer | ||
| + | quarreler | ||
| + | loyal soldier | ||
| + | brigand | ||
| + | bully | ||
| + | friendly fighter | ||
| + | enemy fighter | ||
| + | hated group | ||
respected group | respected group | ||
| − | + | murderer | |
| − | + | hunter | |
| − | friendly | + | killer |
| − | + | friendly | |
| − | |||
| − | |||
dancer | dancer | ||
| − | + | bard | |
| − | + | Unrecognized Meat Category: | |
| − | + | GIZZARD | |
| − | + | BRAIN | |
| − | + | KIDNEY | |
| + | SPLEEN | ||
| + | PANCREAS | ||
| + | STOMACH | ||
| + | LIVER | ||
INTESTINES | INTESTINES | ||
| − | + | HEART | |
| − | + | LUNG | |
| − | + | EYE | |
| − | + | thief | |
| − | + | preserver of knowledge | |
| − | |||
| − | |||
treasure hunter | treasure hunter | ||
| − | + | AUTOSAVE | |
| + | INITIAL_SAVE | ||
| + | EMBARK_WARNING_ALWAYS | ||
| + | POST_PREPARE_EMBARK_CONFIRMATION | ||
| + | AUTOSAVE_PAUSE | ||
| + | ENGRAVINGS_START_OBSCURED | ||
| + | SHOW_IMP_QUALITY | ||
| + | NUMBER_OF_LOWER_ELEVATIONS_SHOWN | ||
| + | SHOW_RAMP_ARROWS | ||
| + | SHOW_FLOW_AMOUNTS | ||
| + | SHOW_EMBARK_TUNNEL | ||
| + | SHOW_ALL_HISTORY_IN_FORT_MODE | ||
SHOW_ALL_HISTORY_IN_DWARF_MODE | SHOW_ALL_HISTORY_IN_DWARF_MODE | ||
data/init/d_init_default.txt | data/init/d_init_default.txt | ||
| − | + | TREE_BRANCHES | |
| − | + | TREE_BRANCH_NSEW | |
| − | + | TREE_BRANCH_SEW | |
| − | + | TREE_BRANCH_NEW | |
| − | + | TREE_BRANCH_NSW | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TREE_BRANCH_NSE | TREE_BRANCH_NSE | ||
TREE_BRANCH_SE | TREE_BRANCH_SE | ||
| − | + | TREE_BRANCH_SW | |
| − | + | TREE_BRANCH_NE | |
| − | + | TREE_BRANCH_NW | |
| − | + | TREE_BRANCH_EW | |
| − | + | TREE_BRANCH_NS | |
| − | + | TREE_TRUNK_BRANCH_W | |
| − | + | TREE_TRUNK_BRANCH_E | |
| − | + | TREE_TRUNK_BRANCH_S | |
| − | + | TREE_TRUNK_BRANCH_N | |
| − | + | TREE_CAP_FLOOR4 | |
| − | + | TREE_CAP_FLOOR3 | |
| − | + | TREE_CAP_FLOOR2 | |
| − | + | TREE_CAP_FLOOR1 | |
| − | + | TREE_CAP_WALL_SE | |
TREE_CAP_WALL_SW | TREE_CAP_WALL_SW | ||
TREE_CAP_WALL_NE | TREE_CAP_WALL_NE | ||
| − | + | TREE_CAP_WALL_NW | |
| − | + | TREE_CAP_WALL_W | |
| − | + | TREE_CAP_WALL_E | |
| − | + | TREE_CAP_WALL_S | |
| − | + | TREE_CAP_WALL_N | |
| − | + | TREE_CAP_PILLAR | |
| + | TREE_CAP_RAMP | ||
| + | TREE_TWIGS | ||
| + | TREE_SMOOTH_BRANCHES | ||
NICKNAME_LEGENDS | NICKNAME_LEGENDS | ||
| − | + | NICKNAME_ADVENTURE | |
| − | + | NICKNAME_DWARF | |
| − | + | LOG_MAP_REJECTS | |
| − | + | PAUSE_ON_LOAD | |
| − | + | EMBARK_RECTANGLE | |
| − | + | MULTITHREADING | |
TESTING_ARENA | TESTING_ARENA | ||
ARTIFACTS | ARTIFACTS | ||
| − | + | CAVEINS | |
| − | + | TEMPERATURE | |
| − | + | WALKING_SPREADS_SPATTER_ADV | |
| − | + | WALKING_SPREADS_SPATTER_DWF | |
| − | + | KEYBOARD_CURSOR | |
| − | + | PATH_COST | |
| − | + | AUTOBACKUP | |
| − | + | TREE_TRUNK_SE | |
| − | + | TREE_TRUNK_SW | |
| − | + | TREE_TRUNK_NE | |
| − | + | TREE_TRUNK_NW | |
| − | + | TREE_TRUNK_W | |
| − | |||
| − | |||
TREE_TRUNK_E | TREE_TRUNK_E | ||
TREE_TRUNK_S | TREE_TRUNK_S | ||
| − | + | TREE_TRUNK_N | |
| − | + | TREE_TRUNK_SLOPING | |
| − | + | TREE_TRUNK_PILLAR | |
| − | + | TREE_ROOTS | |
| − | + | TREE_ROOT_SLOPING | |
| − | + | PILLAR_TILE | |
| − | + | CHASM | |
| − | + | DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE | |
| − | + | DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE | |
| − | + | TREE_TRUNK_SEW | |
| − | + | TREE_TRUNK_NEW | |
| − | + | TREE_TRUNK_NSW | |
| − | + | TREE_TRUNK_NSE | |
| − | + | TREE_CAP_FLOOR4_DEAD | |
TREE_CAP_FLOOR3_DEAD | TREE_CAP_FLOOR3_DEAD | ||
TREE_CAP_FLOOR2_DEAD | TREE_CAP_FLOOR2_DEAD | ||
| − | + | TREE_CAP_FLOOR1_DEAD | |
| − | + | TREE_CAP_WALL_SE_DEAD | |
| − | + | TREE_CAP_WALL_SW_DEAD | |
| − | + | TREE_CAP_WALL_NE_DEAD | |
| − | + | TREE_CAP_WALL_NW_DEAD | |
| − | + | TREE_CAP_WALL_W_DEAD | |
| − | + | TREE_CAP_WALL_E_DEAD | |
| − | + | TREE_CAP_WALL_S_DEAD | |
| − | + | TREE_CAP_WALL_N_DEAD | |
| − | + | TRACK_W | |
| − | + | TRACK_E | |
| − | + | TRACK_S | |
| − | + | TRACK_N | |
| − | + | TREE_TRUNK_INTERIOR_DEAD | |
TREE_TRUNK_NSEW_DEAD | TREE_TRUNK_NSEW_DEAD | ||
TREE_TRUNK_EW_DEAD | TREE_TRUNK_EW_DEAD | ||
| − | + | TREE_TRUNK_NS_DEAD | |
| − | + | TREE_TRUNK_SEW_DEAD | |
| − | + | TREE_TRUNK_NEW_DEAD | |
| − | + | TREE_TRUNK_NSW_DEAD | |
| − | + | TREE_TRUNK_NSE_DEAD | |
| − | + | TREE_TRUNK_INTERIOR | |
| − | + | TREE_TRUNK_NSEW | |
| − | + | TREE_TRUNK_EW | |
| − | + | TREE_TRUNK_NS | |
| − | + | TREE_TRUNK_BRANCH_W_DEAD | |
| − | + | TREE_TRUNK_BRANCH_E_DEAD | |
| − | + | TREE_TRUNK_BRANCH_S_DEAD | |
| − | + | TREE_TRUNK_BRANCH_N_DEAD | |
| − | + | TREE_TRUNK_SE_DEAD | |
TREE_TRUNK_SW_DEAD | TREE_TRUNK_SW_DEAD | ||
TREE_TRUNK_NE_DEAD | TREE_TRUNK_NE_DEAD | ||
| − | + | TREE_TRUNK_NW_DEAD | |
| − | + | TREE_TRUNK_W_DEAD | |
| − | + | TREE_TRUNK_E_DEAD | |
| − | + | TREE_TRUNK_S_DEAD | |
| − | + | TREE_TRUNK_N_DEAD | |
| − | + | TREE_TRUNK_SLOPING_DEAD | |
| − | + | TREE_TRUNK_PILLAR_DEAD | |
| − | + | TREE_ROOTS_DEAD | |
| − | + | TREE_ROOT_SLOPING_DEAD | |
| − | + | TREE_CAP_PILLAR_DEAD | |
| − | + | TREE_CAP_RAMP_DEAD | |
| − | + | TREE_TWIGS_DEAD | |
| − | + | TREE_SMOOTH_BRANCHES_DEAD | |
| − | + | TREE_BRANCHES_DEAD | |
TREE_BRANCH_NSEW_DEAD | TREE_BRANCH_NSEW_DEAD | ||
TREE_BRANCH_SEW_DEAD | TREE_BRANCH_SEW_DEAD | ||
| − | + | TREE_BRANCH_NEW_DEAD | |
| − | + | TREE_BRANCH_NSW_DEAD | |
| − | + | TREE_BRANCH_NSE_DEAD | |
| − | + | TREE_BRANCH_SE_DEAD | |
| − | + | TREE_BRANCH_SW_DEAD | |
| − | + | TREE_BRANCH_NE_DEAD | |
| − | + | TREE_BRANCH_NW_DEAD | |
| − | + | TREE_BRANCH_EW_DEAD | |
| − | + | TREE_BRANCH_NS_DEAD | |
| − | + | Unrecognized Init Option: | |
| − | + | STRICT_POPULATION_CAP | |
| − | + | POPULATION_CAP | |
| − | + | VISITOR_CAP | |
| − | + | BABY_CHILD_CAP | |
| + | CULL_DEAD_UNITS_AT | ||
| + | FORTRESS_SEED_CAP | ||
| + | SPECIFIC_SEED_CAP | ||
| + | STORE_DIST_BIN_COMBINE | ||
| + | TRACK_RAMP_NS | ||
| + | TRACK_RAMP_W | ||
| + | TRACK_RAMP_E | ||
| + | TRACK_RAMP_S | ||
| + | TRACK_RAMP_N | ||
TRACK_NSEW | TRACK_NSEW | ||
TRACK_SEW | TRACK_SEW | ||
| − | + | TRACK_NEW | |
| − | + | TRACK_NSW | |
| − | + | TRACK_NSE | |
| − | + | TRACK_EW | |
| − | + | TRACK_SW | |
| − | + | TRACK_SE | |
| − | + | TRACK_NW | |
| − | + | TRACK_NE | |
| − | + | TRACK_NS | |
| − | + | STORE_DIST_BARREL_COMBINE | |
| − | + | STORE_DIST_BUCKET_COMBINE | |
| − | + | STORE_DIST_SEED_COMBINE | |
| − | + | STORE_DIST_ITEM_DECREASE | |
| − | + | MAXIMUM_EMBARK_DIM | |
GRAZE_COEFFICIENT | GRAZE_COEFFICIENT | ||
TRACK_RAMP_NSEW | TRACK_RAMP_NSEW | ||
| − | + | TRACK_RAMP_SEW | |
| − | + | TRACK_RAMP_NEW | |
| − | + | TRACK_RAMP_NSW | |
| − | + | TRACK_RAMP_NSE | |
| − | + | TRACK_RAMP_EW | |
| − | + | TRACK_RAMP_SW | |
| + | TRACK_RAMP_SE | ||
| + | TRACK_RAMP_NW | ||
| + | TRACK_RAMP_NE | ||
| + | `z-A | ||
| + | 3q@ | ||
| + | 4q@ | ||
| + | @Iq@ | ||
| + | 02q@ | ||
| + | :o@ | ||
| + | `z-A | ||
| + | `lq@ | ||
| + | @Iq@ | ||
| + | P[q@ | ||
| + | Wq@ | ||
| + | Xq@ | ||
| + | `z-A | ||
| + | @\q@ | ||
| + | @Iq@ | ||
| + | PYq@ | ||
| + | :o@ | ||
| + | ;o@ | ||
FATAL ERROR | FATAL ERROR | ||
| − | + | Nuked Vermin Reference (Escaped Pet) | |
| − | Nuked | + | Nuked Entity Reference |
| − | + | Nuked Plot Info Reference | |
| − | Nuked | + | Nuked Viewscreen Reference |
| − | Nuked | + | Nuked Unit Reference (Item Wrestle) |
| − | + | Nuked Hist Fig Reference | |
| − | + | Nuked Site Reference | |
| − | + | Nuked Artifact Reference | |
| − | + | Nuked Item Improvement Reference | |
Nuked Coin Front Reference | Nuked Coin Front Reference | ||
Nuked Coin Back Reference | Nuked Coin Back Reference | ||
| − | Nuked | + | Nuked Detail Event Reference |
| − | Nuked | + | Nuked Subregion Reference |
Nuked Feature Layer Reference | Nuked Feature Layer Reference | ||
Nuked Entity Population Reference | Nuked Entity Population Reference | ||
| − | Nuked | + | Nuked Breed Reference |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
NULL item pointer on load | NULL item pointer on load | ||
NULL play item on load: id # | NULL play item on load: id # | ||
| − | NULL | + | Job loaded into game with job ID <0. Ignoring. |
| + | NULL job pointer on load | ||
| + | NULL building pointer on load | ||
NULL play building on load: id # | NULL play building on load: id # | ||
NULL displayed announcement | NULL displayed announcement | ||
| − | + | Site | |
| − | + | Error 1 | |
| − | |||
| − | |||
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Error 2 | Error 2 | ||
Nuked Activity Reference | Nuked Activity Reference | ||
| − | + | Nuked Job Reference | |
| + | Nuked Unit Reference (Worker/Inventory) | ||
Nuked Item Reference (General) | Nuked Item Reference (General) | ||
Nuked Effect Reference | Nuked Effect Reference | ||
| − | Nuked | + | Nuked Vermin Event Reference |
| − | Nuked Unit | + | [GENERATED] |
| + | [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] | ||
| + | [NIGHT_CREATURE_HUNTER] | ||
| + | [PCG_LAYERING: | ||
| + | Button | ||
| + | NULL play unit on load: id # | ||
| + | Crash while saving musical forms | ||
| + | Crash while saving dance forms | ||
| + | Crash while saving scales | ||
| + | Crash while saving rhythms | ||
| + | Crash while saving occupations | ||
| + | Crash while saving belief systems | ||
| + | Crash while saving image sets | ||
| + | Crash while saving divination sets | ||
| + | Crash while saving announcements | ||
| + | Crash while saving plot info | ||
| + | Crash while saving world | ||
| + | Crash while saving artifacts | ||
| + | Crash while saving nemeses | ||
| + | Crash while saving adventure | ||
| + | Crash while saving general variables | ||
| + | Crash while saving (closing files) | ||
| + | Crash while saving plot events | ||
| + | Crash while saving coins | ||
| + | Crash while saving squads | ||
| + | Crash while saving formations | ||
| + | Crash while saving activities | ||
| + | Crash while saving interaction instances | ||
| + | Crash while saving written content | ||
| + | Crash while saving incidents | ||
| + | Crash while saving crimes | ||
| + | Crash while saving vehicles | ||
| + | Crash while saving armies | ||
| + | Crash while saving army controllers | ||
| + | Crash while saving army tracking info | ||
| + | Crash while saving cultural identities | ||
| + | Crash while saving agreements | ||
| + | Crash while saving poetic forms | ||
| + | Crash while saving (setting up the save game) | ||
| + | Crash while saving random objects | ||
| + | Crash while saving (allocating space) | ||
| + | Crash while saving items | ||
| + | Crash while saving units | ||
| + | Crash while saving jobs | ||
| + | Crash while saving schedules | ||
| + | Crash while saving projectiles | ||
| + | Crash while saving buildings | ||
| + | Crash while saving machines | ||
| + | Crash while saving flow guides | ||
| + | Crash while saving effects | ||
| + | Crash while saving entities | ||
| + | Crash while saving events | ||
| + | Crash while saving mandates | ||
| + | Crash while saving work quotas | ||
| + | Nuked Art Image Reference | ||
| + | Nuked Creature Def Reference | ||
| + | NULL JOB ITEM (1): | ||
| + | NULL JOB ITEM (2): | ||
| + | NULL item projectile loaded | ||
| + | NULL unit projectile loaded | ||
| + | Civ Zone | ||
| + | : Null Unit Assignment (Id | ||
| + | : Null Item Assignment (Id | ||
| + | Cage: Null Unit Assignment | ||
| + | Cage: Null Item Assignment | ||
| + | NULL Aid Requester | ||
| + | Crash while saving (creating directories) | ||
| + | Crash while saving (cleaning stale incidents/rumors) | ||
| + | Crash while saving (offloading units) | ||
| + | Crash while saving (offloading art) | ||
| + | Processing languages... | ||
| + | Processing inorganics... | ||
| + | Processing plants... | ||
| + | Processing items... | ||
| + | Processing creatures... | ||
| + | Processing entities... | ||
| + | Processing reactions... | ||
| + | Processing interactions... | ||
| + | Processing music... | ||
| + | Processing sounds... | ||
Generating inorganics... | Generating inorganics... | ||
Generating plants... | Generating plants... | ||
| − | + | Generating items... | |
| − | + | Generating creatures... | |
Generating entities... | Generating entities... | ||
Generating reactions... | Generating reactions... | ||
| − | + | Sorting inorganics... | |
| − | + | Sorting plants... | |
| − | + | Sorting tissue templates... | |
| − | + | Sorting items... | |
| − | + | Sorting buildings... | |
| − | + | Sorting body detail plans... | |
| − | + | Sorting creature bodies... | |
| − | + | Sorting creature variations... | |
| − | + | Sorting creatures... | |
| − | + | Sorting entities... | |
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Sorting | ||
| − | Sorting | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Sorting languages... | Sorting languages... | ||
Sorting descriptors... | Sorting descriptors... | ||
| − | Sorting | + | Sorting reactions... |
| − | Sorting | + | Sorting interactions... |
Sorting music... | Sorting music... | ||
Sorting sounds... | Sorting sounds... | ||
| − | + | vanilla_interactions_graphics | |
| − | Sorting | + | 51.01 |
| − | Sorting | + | data/vanilla/vanilla_interactions_graphics/ |
| − | + | Vanilla Interactions Graphics | |
| − | + | patching corruption: item off-loaded and also in play: | |
| − | + | ** Loading Fortress ** | |
| − | + | ** Loading Adventurer ** | |
| − | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
| − | + | removed erroneous unit occupancy flag | |
| − | + | removed erroneous unit ground occupancy flag | |
| − | + | Repairing squad info for Unit # | |
| − | data/ | + | have corrupt feature map at |
| − | + | Loading world to start new game | |
| − | + | Loading object files... | |
| − | + | Sorting text... | |
| − | + | Sorting material templates... | |
| + | vanilla_descriptors_graphics | ||
| + | 50.01 | ||
| + | data/vanilla/vanilla_descriptors_graphics/ | ||
| + | Vanilla Descriptors Graphics | ||
| + | vanilla_plants_graphics | ||
| + | data/vanilla/vanilla_plants_graphics/ | ||
| + | Vanilla Plants Graphics | ||
| + | vanilla_items_graphics | ||
| + | data/vanilla/vanilla_items_graphics/ | ||
| + | Vanilla Items Graphics | ||
| + | vanilla_buildings_graphics | ||
| + | data/vanilla/vanilla_buildings_graphics/ | ||
| + | Vanilla Buildings Graphics | ||
| + | vanilla_creatures_graphics | ||
| + | data/vanilla/vanilla_creatures_graphics/ | ||
| + | Vanilla Creatures Graphics | ||
| + | Loading announcements... | ||
| + | Loading fortress information... | ||
Loading world information... | Loading world information... | ||
Loading adventure... | Loading adventure... | ||
| − | Loading | + | Loading general information... |
| − | + | Rebuilding more temporary information... | |
Preparing game screen... | Preparing game screen... | ||
Handling compatibility issues... | Handling compatibility issues... | ||
| − | + | data/installed_mods/ | |
| − | + | Newer compatible version of mod detected: | |
| − | + | (save uses | |
| − | + | , not found | |
| + | Update | ||
| + | Update all | ||
Don't update | Don't update | ||
| − | + | Rebuilding temporary information... | |
| − | Failed | + | Preparing game... |
| + | Failed! | ||
| + | Loading world and continuing active game | ||
| + | Loading units... | ||
| + | Loading jobs... | ||
| + | Loading schedules... | ||
| + | Loading projectiles... | ||
| + | Loading machines... | ||
| + | Loading flow guides... | ||
| + | Loading effects... | ||
| + | Loading local animal populations... | ||
| + | Loading events... | ||
| + | Loading mandates... | ||
| + | Loading work quotas... | ||
| + | Loading world events... | ||
| + | Loading interactions... | ||
| + | Loading written content... | ||
| + | Loading identities... | ||
| + | Loading incidents... | ||
| + | Loading crimes... | ||
| + | Loading vehicles... | ||
| + | Loading armies... | ||
| + | Loading army controllers... | ||
| + | Loading tracking information... | ||
| + | Loading cultural identities... | ||
Loading agreements... | Loading agreements... | ||
Loading art forms... | Loading art forms... | ||
| − | Loading | + | Loading occupations... |
| − | Loading | + | Loading belief systems... |
Loading image sets... | Loading image sets... | ||
Loading divination sets... | Loading divination sets... | ||
| − | + | Generating interactions... | |
| − | + | Finalizing generated objects... | |
| − | + | Preparing graphics... | |
| − | Loading | + | Loading items... |
| − | Loading | + | Loading buildings... |
| − | Loading | + | Loading entities... |
| − | Loading | + | Loading coin information... |
| − | Loading | + | Loading map data... |
| − | Loading | + | Loading civilized populations... |
| − | Loading | + | Loading history... |
| − | Loading | + | Loading parameters... |
| − | Loading | + | Loading artifacts... |
| − | Loading | + | Loading active historical figures... |
| − | Loading | + | Loading squads... |
| − | Loading | + | Loading formations... |
| − | Loading | + | Loading activities... |
| − | + | Don't update any | |
| − | + | Back to title | |
| − | Failed | + | Failed to install mod: |
| − | + | Failed to find compatible mod: | |
| − | + | [INITIAL_LOAD] | |
| − | + | CP_COLOR | |
| − | + | COLOR_PATTERN | |
| − | + | Unrecognized Colored Pattern Token: | |
| − | + | PATTERN | |
| − | + | RGB | |
| − | + | WORD | |
| + | FACES | ||
| + | ADJ | ||
GEMS_USE_ADJ | GEMS_USE_ADJ | ||
GEMS_USE_NOUN | GEMS_USE_NOUN | ||
| − | |||
Unrecognized Shape Token: | Unrecognized Shape Token: | ||
GEMS_USE_ADJ_NOUN | GEMS_USE_ADJ_NOUN | ||
| − | + | GRAY | |
| − | + | SIMPLE | |
| − | + | YELLOW | |
| − | + | The enemy | |
| − | + | , they | |
| + | Commanded by | ||
| + | are on the march. | ||
| + | vault, | ||
| + | an ancient | ||
| + | Legends speak of | ||
| + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
| + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
| + | power from the Underworld by invoking | ||
| + | wrested | ||
| + | , where | ||
| + | Just reunited after a long journey, you are together with your companions again. | ||
| + | has even sent some troublemakers to harass people right here in town. | ||
| + | are plagued by bandits. The gang | ||
| + | The citizens of | ||
| + | attempted to play a sweetened footstep too quickly. | ||
| + | attempted to play a footstep too quickly. | ||
| + | attempted to play a wing sound too quickly. | ||
| + | Roll all | ||
| + | region is: | ||
| + | poll result # | ||
| + | ============================= | ||
| + | medium | ||
| + | [cleanAllCompletedSounds]: Sound at | ||
| + | removed. | ||
| + | alignment is: | ||
| + | variant is: | ||
| + | is threatened! The forces of | ||
| + | The peaceful town of | ||
| + | Could not locate adventure start square | ||
| + | Ally: | ||
| + | Roll | ||
| + | Pull it out | ||
| + | Gain possession | ||
| + | "Congratulations, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." | ||
| + | "You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit." | ||
| + | "With the treasure, you are near to glory and fulfillment of your task. Your senses can lead you on your return journey." | ||
| + | Remember that ice and snow can be heated by a campfire. | ||
| + | have been cursed | ||
| + | You | ||
| + | "Ungrateful apostate!" | ||
| + | "My other worshippers? As you wish, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." | ||
| + | A thin layer of | ||
| + | Vapor | ||
| + | - | ||
| + | to view other pages | ||
| + | The vegetation is broken here. | ||
| + | The vegetation has been slightly perturbed here. | ||
| + | The vegetation is bent here. | ||
| + | The vegetation is heavily damaged here. | ||
| + | The journey is long. Be sure to travel to | ||
| + | . If you do not find the location in your log, ask others for directions. You may also follow the pull from your senses." | ||
| + | You seek | ||
| + | "Congratulations! Now you must return this precious object to its proper home." | ||
| + | But my chosen, you are | ||
| + | "You are close. Follow your senses to the entrance. | ||
| + | "This place is dangerous. Steel yourself against ancient enemies. Try not to let yourself be surrounded, and remain standing. Enter and vanquish! Or slip in unseen. Securing the treasure is all that matters." | ||
| + | , rather than walking leisurely." | ||
| + | in need of sustenance and sleep | ||
| + | in need of drink and sleep | ||
| + | in need of drink and sustenance | ||
| + | in a state | ||
| + | ! See to yourself before you face what's ahead. | ||
| + | in need of sleep | ||
| + | in need of drink | ||
| + | in need of sustenance | ||
| + | You awaken from your slumber. | ||
| + | You've assumed tactical control as nobody else is available. | ||
| + | "You are approaching your destination. End your travels now and prepare yourself." | ||
| + | You must | ||
| + | as my instrument of | ||
| + | , and I have chosen you | ||
| + | "Greetings. I am | ||
| + | Your sleep has been interrupted! | ||
| + | and fulfill your destiny." | ||
| + | Seek out | ||
| + | , belong with my followers, | ||
| + | The remnants of creation, | ||
| + | "Do you feel the pull? You sense the direction of my representative. It is possible to travel quickly to reach them, or you may journey more deliberately. It is your decision." | ||
| + | ! My chosen, you must speak to them and offer your service." | ||
| + | "You've found | ||
| + | "You will have to leave this structure first before you can travel. Try to make your way out to the settlement." | ||
| + | Your most trusted local companions are meeting you here today. | ||
| + | Your wanderings have brought you to this place after a long journey. | ||
| + | is from here and might have some local information. | ||
| + | After a long journey, you are here to meet your most trusted companion. | ||
| + | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
| + | Your most trusted companion has made the journey to meet you here today. | ||
| + | After a long journey, you are here to meet your most trusted companion. | ||
| + | Your most trusted companions have made the journey to meet you here today. | ||
| + | child that has been kidnapped. | ||
| + | children that have been kidnapped. | ||
| + | A foolhardy soul might try to rescue the | ||
| + | In the rush of excitement, you've forgotten where you were going to go. | ||
| + | Perhaps some of your friends here can remind you. | ||
| + | Perhaps some of your friends here have ideas. | ||
| + | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
| + | Let the party venture forth! | ||
| + | Your intense search turns up nothing. | ||
| + | You've found some small creatures. | ||
| + | You've found a small creature. | ||
| + | and some other small creatures. | ||
| + | cannot climb. | ||
| + | You are too injured to climb. | ||
| + | You need a free grasp to climb. | ||
| + | You strap | ||
| + | You no longer assume a submissive posture. | ||
| + | You assume a submissive posture. | ||
| + | You must move away from the river before you can travel. | ||
| + | You do not have a free grasp for | ||
| + | with your | ||
| + | You draw | ||
| + | to your | ||
| + | You are too tired to stand. | ||
| + | The webs make it impossible to stand. | ||
| + | You are riding and cannot lie down. | ||
| + | You have nothing left to draw or put away. | ||
| + | and another small creature. | ||
| + | You've found a colony of | ||
| + | You've already searched this area recently. | ||
| + | You can't stand up -- somebody is in the way. | ||
| + | nearly a day's travel | ||
| + | a day's travel | ||
| + | They belong to you or a companion. | ||
| + | The signs lead southwest. | ||
| + | east-northeast | ||
| + | north-northeast | ||
| + | a short walk | ||
| + | a half day's travel | ||
| + | west-southwest | ||
| + | south-southwest | ||
| + | south-southeast | ||
| + | east-southeast | ||
| + | You must move away from surrounding obstacles such as the site's walls and rivers before you can travel. | ||
| + | You can't travel until you emerge from underground or enter a tunnel. | ||
| + | north-northwest | ||
| + | west-northwest | ||
| + | deep | ||
| + | faint | ||
| + | light | ||
| + | thick | ||
| + | is here. | ||
| + | imprint in the | ||
| + | vague | ||
| + | shallow | ||
| + | The signs lead east. | ||
| + | The signs lead south. | ||
| + | The signs lead north. | ||
| + | This is an unintelligible mess. | ||
| + | The signs lead southeast. | ||
| + | The signs lead northwest. | ||
| + | The signs lead northeast. | ||
| + | The signs lead west. | ||
| + | Small | ||
| + | Large | ||
| + | A: | ||
| + | General imports | ||
| + | Clothing imports | ||
| + | Food imports | ||
| + | Abandoned shop | ||
| + | Leather clothing shop | ||
| + | Woven clothing shop | ||
| + | Leather shop | ||
| + | Cloth shop | ||
| + | Bowyer's shop | ||
| + | Weaponsmith's shop | ||
| + | Gem cutter's shop | ||
| + | Bone carver's shop | ||
| + | Leather goods shop | ||
| + | Metal craft shop | ||
| + | Armorsmith's shop | ||
| + | Blacksmith's shop | ||
| + | Shaping Tree | ||
| + | The Home Tree | ||
| + | Tree House | ||
| + | Sewer Access | ||
| + | Counting Tree | ||
| + | Library Tree | ||
| + | Tavern Tree | ||
| + | Market Tree | ||
| + | Castle Mound | ||
| + | Civic Mound | ||
| + | Tower Tree | ||
| + | Guild Tree | ||
| + | Tower | ||
| + | Guildhall | ||
| + | Counting House | ||
| + | Drinking Mound | ||
| + | You do not have a free grasp and your quivers are full. | ||
| + | You do not have a free grasp and your quiver and pack are full. | ||
| + | You do not have a free grasp and your quivers and pack are full. | ||
| + | You do not have a free grasp and your quiver and packs are full. | ||
| + | You do not have a free grasp. | ||
| + | You do not have a free grasp and your pack is full. | ||
| + | You do not have a free grasp and your quiver is full. | ||
| + | right under you | ||
| + | You've located a | ||
| + | No recent announcements. | ||
| + | says, " | ||
| + | says: " | ||
| + | below and | ||
| + | above and | ||
| + | picks | ||
| + | pick | ||
| + | pulls off | ||
| + | pull off | ||
| + | and puts it in | ||
| + | and put it in | ||
| + | up the | ||
| + | Wilderness | ||
| + | Mirthful | ||
| + | Sinister | ||
| + | Calm | ||
| + | Terrifying | ||
| + | Untamed Wilds | ||
| + | Joyous Wilds | ||
| + | Haunted | ||
| + | Minor River: | ||
| + | River: | ||
| + | Major River: | ||
| + | Multiple Constructions | ||
| + | Mountain: | ||
| + | Volcano: | ||
| + | Brook: | ||
| + | Stream: | ||
| + | Tropical Dry Brdlf Forest | ||
| + | Temperate Conifer Forest | ||
| + | Shrine of | ||
| + | No significant structures | ||
| + | Scarce | ||
| + | Trees: | ||
| + | Temperature: | ||
| + | Tropical Moist Brdlf Forst | ||
| + | Other Vegetation: | ||
| + | Heavily Forested | ||
| + | Woodland | ||
| + | Sparse | ||
| + | Serene | ||
| + | Surroundings: | ||
| + | Thick | ||
| + | Moderate | ||
| + | Underground Stair | ||
| + | Underground Farms | ||
| + | Underground Fortress | ||
| + | Processed goods market | ||
| + | House | ||
| + | Hillock | ||
| + | Houses | ||
| + | Hillocks | ||
| + | Abandoned house | ||
| + | Abandoned hillock | ||
| + | Abandoned houses | ||
| + | Abandoned hillocks | ||
| + | Ruined house | ||
| + | Ruined hillock | ||
| + | Ruined houses | ||
| + | Ruined hillocks | ||
| + | Barrow | ||
| + | Metal furniture shop | ||
| + | Stone furniture shop | ||
| + | Carpenter's shop | ||
| + | Shrine to | ||
| + | Trenches | ||
| + | Fortress Entrance | ||
| + | Warehouse | ||
| + | Imported food market | ||
| + | Imported goods market | ||
| + | Empty market | ||
| + | Shrine | ||
| + | Cheese market | ||
| + | Fruit and vegetable market | ||
| + | Meat market | ||
| + | Imported clothing market | ||
| + | Infinite | ||
| + | Such is the spirit of | ||
| + | Such | ||
| + | Such care for your happiness! | ||
| + | has been cursed | ||
| + | "Hubris!" | ||
| + | tender | ||
| + | Oh | ||
| + | The task will not be completed. | ||
| + | Expect a change. | ||
| + | Stay the course. | ||
| + | Look out for a chance encounter. | ||
| + | A reckoning awaits. | ||
| + | Fulfillment will be yours. | ||
| + | Focus on living in harmony. | ||
| + | The task will be successful. | ||
| + | Why wasn't | ||
| + | You already know the will of | ||
| + | Let another day pass. | ||
| + | Let some days pass. | ||
| + | for ignoring your hubris. | ||
| + | Praise | ||
| + | . Do not tempt fate. | ||
| + | , a jealous deity, consulted first? | ||
| + | Freedom is allowed even in this. | ||
| + | You are free to do as you choose. | ||
| + | You are forgiven. | ||
| + | without bound | ||
| + | Peace is cherished. | ||
| + | You have been granted mercy. | ||
| + | You are loved. | ||
| + | Your happiness is still desired. | ||
| + | You struggle for | ||
| + | Night is falling. | ||
| + | It is noon. | ||
| + | Dawn is breaking. | ||
| + | , testing the will of | ||
| + | according to the practice of | ||
| + | , divining the will of | ||
| + | You roll | ||
| + | a word but you cannot read | ||
| + | shows | ||
| + | comes up | ||
| + | lands on | ||
| + | Let a week pass. | ||
| + | is a jealous deity? Why consult another? | ||
| + | Don't you know that | ||
| + | Your fate is sealed. | ||
| + | [C:2:0:1]You have been ordered to drive | ||
| + | .[B] | ||
| + | based in | ||
| + | [C:3:0:1]You are a | ||
| + | [C:5:0:1]This creature is known to be dead. | ||
| + | [C:7:0:0]This is common knowledge where you are from. | ||
| + | is rumored to be in | ||
| + | You should report the task as complete. | ||
| + | ", | ||
| + | Strongest Odor: | ||
| + | Offloading site... | ||
| + | [C:2:0:1]You have been ordered to kill this creature. | ||
NULL artifact on create site map, skipping | NULL artifact on create site map, skipping | ||
invalid lair entrance | invalid lair entrance | ||
| − | the | + | You cannot travel through the |
| + | You have discovered a | ||
| + | Bring comfort to someone today. | ||
| + | If you accept the gift, one will be expected in return. | ||
| + | Be generous today. | ||
| + | Act quickly today. | ||
| + | Avoid conflict today. | ||
| + | Beware a rival. | ||
| + | Your dreams will come true. | ||
| + | Now is a time for calm. | ||
| + | Begin an adventure. | ||
| + | An obstacle will present itself. | ||
| + | Look ahead to the future. | ||
| + | Do not avoid a necessary conflict today. | ||
| + | Explore today. | ||
| + | Make the decision quickly. | ||
| + | Accept the loss and move on. | ||
| + | You have missed your chance. | ||
| + | Keep your own counsel today. | ||
| + | Give up the hopeless cause. | ||
| + | Make a change or forever remain. | ||
| + | Do not hold on for too long. | ||
| + | Ask a question. | ||
| + | Be cautious of fatigue today. | ||
| + | You will make your final stand. | ||
| + | Do not be reckless. | ||
| + | The enterprise will be a failure. | ||
| + | The situation cannot get worse. | ||
| + | Do not keep everything for yourself. | ||
| + | Do not give them too much. | ||
| + | Consider the consequences carefully. | ||
| + | Prepare for disappointment. | ||
| + | Be mindful of others around you. | ||
| + | Accept a defeat. | ||
| + | The partnership is one-sided. | ||
| + | Look to another for what you need. | ||
| + | Do not take any chances. | ||
| + | You will released. | ||
| + | An important decision awaits your careful deliberation. | ||
| + | You will travel far from this place. | ||
| + | Follow your intuition. | ||
| + | There are two sides to every story. | ||
| + | Today you will have a moment of weakness. | ||
| + | Be compassionate. | ||
| + | Focus today. | ||
| + | Beware of ill-conceived plans. | ||
| + | An end and a new beginning. | ||
| + | See to your responsibilities. | ||
| + | You will have a great accomplishment. | ||
| + | The burden will be lifted soon. | ||
| + | Joy is on the horizon. | ||
| + | Beware doubt. | ||
| + | You must reflect on your actions. | ||
| + | You will awaken to a new possibility. | ||
| + | Follow your desire. | ||
| + | A coming disaster can be delayed, but not avoided. | ||
| + | A sudden upheaval is in store. | ||
| + | A great sadness is coming. | ||
| + | Have faith and all shall be rejuvenated. | ||
| + | All is not as it seems. | ||
| + | Beware those that lack passion. | ||
| + | Rely on willpower to see you through. | ||
| + | Do not be stopped by fear. | ||
| + | Be playful today. | ||
| + | Hold to hope when all else is lost. | ||
| + | Cling not to material things. | ||
| + | You pull out | ||
| + | You read | ||
| + | You cannot read. | ||
| + | You cannot see. | ||
| + | Name the | ||
| + | salt | ||
| + | stagnant | ||
| + | Fill | ||
| + | near burning trunk | ||
| + | near magma | ||
| + | near lava | ||
| + | Heat | ||
| + | near fire | ||
| + | near burning cap | ||
| + | near burning twigs | ||
| + | near burning branches | ||
| + | Do not stall. | ||
| + | Make the sacrifice regardless of fear. | ||
| + | Any success will be fleeting. | ||
| + | The effort will reach a culmination. | ||
| + | Take the middle path. | ||
| + | Be patient. | ||
| + | Be sure to keep to a high standard today. | ||
| + | Make no needless sacrifices. | ||
| + | There will be no reward. | ||
| + | Be diligent and undistracted. | ||
| + | Beware a lack of balance. | ||
| + | You must choose between two extremes. | ||
| + | You will be rewarded. | ||
| + | It is a false success. | ||
| + | Eat not the fruits of your labor. | ||
| + | Persevere though it may be for nothing. | ||
| + | Do not fear loss. | ||
| + | It is time to leave it behind. | ||
| + | Whatever happens, it will be for the best. | ||
| + | Some changes are inevitable. | ||
| + | Beware a hidden plan. | ||
| + | Master yourself today; discipline will be required. | ||
| + | Today, somebody will be cruel. | ||
| + | You must face the challenge today. | ||
| + | Think on what came before and what follows. | ||
| + | See to the simple comforts. | ||
| + | Think of others today, not yourself. | ||
| + | Be practical. | ||
| + | Instability. | ||
| + | See to your legacy. | ||
| + | Believe no one today. | ||
| + | It will not be fair. | ||
| + | Follow your desire to reconcile. | ||
| + | You will learn something you did not want to know. | ||
| + | It is not as simple as you think. | ||
| + | A new friendship will form. | ||
| + | There is no right choice. | ||
| + | The object of your ambition will be realized. | ||
| + | Your ambition is misguided. | ||
| + | It is too soon to forgive. | ||
| + | Take care you are not deceived. | ||
| + | A clever strategy will be required. | ||
| + | You will received bad advice. | ||
| + | Rethink your priorities. | ||
| + | You must reveal the truth. | ||
| + | Rethink your approach. | ||
| + | You will know suffering soon. | ||
| + | Indulge heartily. | ||
| + | Climb to | ||
| + | Lava | ||
| + | /Water | ||
| + | /Air | ||
| + | Hold | ||
| + | Hang from | ||
| + | releasing hold | ||
| + | holding | ||
| + | Claim | ||
| + | Release hold on | ||
| + | Dismount to | ||
| + | Mount | ||
| + | Go below hatch | ||
| + | Climb down | ||
| + | Stop leading | ||
| + | ) as pet | ||
| + | , push off toward | ||
| + | Ride | ||
| + | Push | ||
| + | Combat | ||
| + | Lower | ||
| + | bucket ( | ||
| + | Raise | ||
| + | Guide | ||
| + | lock ( | ||
| + | Pick | ||
| + | Break in | ||
| + | Pull | ||
| + | Move to | ||
| + | Charge | ||
| + | Topple | ||
| + | Bash down | ||
| + | Fell | ||
| + | Make Campfire ( | ||
| + | Ignite | ||
| + | Eat | ||
| + | You need to be holding an axe with a sharp edge. | ||
| + | You need to be holding an axe. | ||
| + | You cannot fell trees in the arena. | ||
| + | tree | ||
| + | The vegetation is submerged. | ||
| + | The steam around the vegetation stops you from setting the fire. | ||
| + | You make a campfire. | ||
| + | You cannot fell the trees here. | ||
| + | Combat error | ||
| + | Attack error | ||
| + | You set a fire. | ||
| + | The vegetation is too wet. | ||
| + | It won't fit in your | ||
| + | is empty. | ||
| + | You fill your | ||
| + | near campfire | ||
| + | to no effect. | ||
| + | You heat the | ||
| + | is already full. | ||
| + | Your | ||
| + | Put | ||
| + | Set on | ||
| + | Put on | ||
| + | is hot enough already. | ||
| + | Drink | ||
| + | Suck | ||
| + | Put in | ||
| + | in play interaction | ||
| + | (below) | ||
| + | (above) | ||
| + | Moving | ||
| + | Distant: | ||
| + | Remote: | ||
| + | downward | ||
| + | upward | ||
| + | Recovering from attacking | ||
| + | IMMINENT: | ||
| + | Incoming: | ||
| + | Starting: | ||
| + | Release | ||
| + | Stop leading animal | ||
| + | Lead animal | ||
| + | Hold | ||
| + | Stand Up | ||
| + | Recover | ||
| + | Suck Blood | ||
| + | Unsteady | ||
| + | Tracks Visible: | ||
| + | to act | ||
| + | and more | ||
| + | Lie Down | ||
| + | Can I help you with something? | ||
| + | You are surrounded by incessant cackling. | ||
| + | The cackling fades away. | ||
| + | SSE | ||
| + | ESE | ||
| + | ENE | ||
| + | WNW | ||
| + | WSW | ||
| + | SSW | ||
| + | Qst | ||
| + | Gui | ||
| + | *** | ||
| + | NNW | ||
| + | Push Object | ||
| + | Jump | ||
| + | Attack | ||
| + | Move | ||
| + | up) | ||
| + | level | ||
| + | (no climbing/jumping) | ||
| + | Path to here | ||
| + | You pull the lever. | ||
| + | You lower the bucket. | ||
| + | You raise the bucket. | ||
| + | down) | ||
| + | You bash the door down! | ||
| + | You pick the lock! | ||
| + | The hatch is operated by a remote mechanism. You cannot proceed. | ||
| + | You break the hatch in! | ||
| + | NNE | ||
| + | You topple the statue! | ||
| + | The door is operated by a remote mechanism. You cannot proceed. | ||
| + | You are still surrounded by cackling. | ||
| + | write | ||
| + | compose | ||
| + | fell trees | ||
| + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
| + | You can't | ||
| + | You don't feel safe enough to | ||
| + | You feel too watched to | ||
| + | because you are starving to death. | ||
| + | because you are dying of thirst. | ||
| + | because you can't breathe. | ||
| + | until you've stopped the bleeding. | ||
| + | You must move away from the water before you can | ||
| + | until you are on a stable surface. | ||
| + | because you are swimming. | ||
| + | because you are drowning. | ||
| + | Give a sermon promoting a value | ||
| + | Give a sermon concerning a cosmic principle | ||
| + | Give a sermon concerning a deity or object of worship | ||
| + | Write something down | ||
| + | Tell a story about a civilization or organization | ||
| + | Tell a story about a site | ||
| + | Tell a story about a person or creature | ||
| + | Give a sermon inveighing against a value | ||
| + | CHAR | ||
| + | Speak | ||
| + | Tell a story about a region | ||
| + | build a fire | ||
| + | |||
| + | Talking | ||
| + | Working | ||
| + | Sucking Blood | ||
| + | Regaining balance | ||
| + | Standing Up | ||
| + | Recovering from deflection | ||
| + | Recite a poem | ||
| + | Give a sermon | ||
| + | Tell a story | ||
| + | Lying Down | ||
| + | Prepare choreography | ||
| + | Compose music | ||
| + | Compose a poem | ||
| + | Perform music | ||
| + | quick | ||
| + | with grab | ||
| + | with wrestling | ||
| + | Attacking | ||
| + | Jumping | ||
| + | , aiming for | ||
| + | precise | ||
| + | wild | ||
| + | Releasing hold on terrain | ||
| + | Holding terrain | ||
| + | Pushing Object | ||
| + | Releasing hold on item | ||
| + | Holding item | ||
| + | Leading animal | ||
| + | Dismounting | ||
| + | Highly Loyal | ||
| + | Distrusts you | ||
| + | Trusts you | ||
| + | Low respect for you | ||
| + | Satisfied | ||
| + | Annoyed | ||
| + | General Mood: | ||
| + | Neutral | ||
| + | Suspicious | ||
| + | Fondness | ||
| + | Grumpy | ||
| + | Grouchy | ||
| + | Grimly Satisfied | ||
| + | Horrified | ||
| + | Shocked | ||
| + | Alarmed | ||
| + | Confident | ||
| + | Bold | ||
| + | Agitated | ||
| + | Animated | ||
| + | Loves you | ||
| + | Relationship: | ||
| + | Unassuming | ||
| + | Acquiescent | ||
| + | Terrified of you | ||
| + | Dislikes you | ||
| + | Hates you | ||
| + | Likes you | ||
| + | No respect for you | ||
| + | Respects you | ||
| + | No fear of you | ||
| + | Scared of you | ||
| + | You have nothing to examine. | ||
| + | You have nothing left to throw. | ||
| + | You have nothing with which to interact. | ||
| + | You have nothing left to eat or drink. | ||
| + | There is no furniture, building, or vehicle to interact with here. | ||
| + | There is nothing to hold here. | ||
| + | You cannot climb or mount while prone. | ||
| + | There is nothing to pick up here. | ||
| + | Click a creature to start a new conversation | ||
| + | cannot hold the terrain. | ||
| + | You are too injured to hold the terrain. | ||
| + | You need a free grasp to hold the terrain. | ||
| + | Neutral attitude | ||
| + | Negative attitude | ||
| + | Positive attitude | ||
| + | Toward you: | ||
| + | You cannot | ||
| + | until you stop riding this projectile. | ||
| + | until you stop riding this vehicle. | ||
| + | You must come down from the mountains before you can | ||
offended | offended | ||
submitting | submitting | ||
| + | menacing | ||
| + | until you leave this site. | ||
| + | the word | ||
triumphant | triumphant | ||
plaintive | plaintive | ||
| − | No slabs engraved | + | You have nothing to put inside a container or on a pack animal. |
| − | + | You have nothing left to remove. | |
| + | You have nothing left to wear. | ||
| + | You have nothing left to drop. | ||
| + | Ferocious | ||
| + | Afraid | ||
| + | Exhilarated | ||
| + | Exasperated | ||
| + | Gleeful | ||
| + | Frustrated | ||
| + | Frightened | ||
| + | Free | ||
| + | Guilty | ||
| + | Grateful | ||
| + | Glum | ||
| + | Gloomy | ||
| + | Insulted | ||
| + | Humiliated | ||
| + | Hopeless | ||
| + | Happy | ||
| + | Disappointed | ||
| + | Despair | ||
| + | Delighted | ||
| + | Dejected | ||
| + | Dismayed | ||
| + | Dislike | ||
| + | Disillusioned | ||
| + | Disgusted | ||
| + | Elated | ||
| + | Eager | ||
| + | Distressed | ||
| + | Displeasure | ||
| + | Enjoyment | ||
| + | Empty | ||
| + | Empathetic | ||
| + | Embarrassed | ||
| + | Angry | ||
| + | Amused | ||
| + | Ambivalent | ||
| + | Amazed | ||
| + | Astonished | ||
| + | Aroused | ||
| + | Apathetic | ||
| + | In Anguish | ||
| + | Bored | ||
| + | Bitter | ||
| + | In Awe | ||
| + | Averse | ||
| + | Content | ||
| + | Contemptuous | ||
| + | Confused | ||
| + | Caring | ||
| + | Eexcited | ||
| + | Enraged | ||
| + | Triumphant | ||
| + | Grieving | ||
| + | Blissful | ||
| + | Joyous | ||
| + | Sad | ||
| + | Gaiety | ||
| + | Adoration | ||
| + | Admiration | ||
| + | Accepting | ||
| + | Loving | ||
| + | Alienated | ||
| + | In Agony | ||
| + | Aggravated | ||
| + | Affection | ||
| + | Impossible | ||
| + | Favorable odds | ||
| + | Likely success | ||
| + | Almost guaranteed | ||
| + | Unfavorable odds | ||
| + | Even odds | ||
| + | Likely failure | ||
| + | Nearly impossible | ||
| + | What will you say about the end of the insurrection? | ||
| + | What will you say about the insurrection? | ||
| + | What will you say? | ||
| + | Intimidate: | ||
| + | What will you say about the army? | ||
| + | What will you say about the group? | ||
| + | What will you say about the site's foundation? | ||
| + | What will you say about the site reclamation? | ||
| + | Unhappy | ||
| + | Uneasy | ||
| + | Thrilled | ||
| + | Terrified | ||
| + | Zealous | ||
| + | Wrathful | ||
| + | Worried | ||
| + | Wonder | ||
| + | Enthusiastic | ||
| + | Expectant | ||
| + | Defeated | ||
| + | Existential Crisis | ||
| + | Persuade: | ||
| + | Choose your tone/tact | ||
| + | Euphoric | ||
| + | Pessimistic | ||
| + | Relieved | ||
| + | Rejected | ||
| + | Enraptured | ||
| + | Pleasure | ||
| + | Resentful | ||
| + | Repentant | ||
| + | Remorseful | ||
| + | Regretful | ||
| + | Servile | ||
| + | Self-pity | ||
| + | Indignant | ||
| + | Restless | ||
| + | Tenderness | ||
| + | Sympathy | ||
| + | Ashamed | ||
| + | Shaken | ||
| + | Jolly | ||
| + | Isolated | ||
| + | Irritated | ||
| + | Interested | ||
| + | Lonely | ||
| + | Loathing | ||
| + | Jubilant | ||
| + | Jovial | ||
| + | Nostalgic | ||
| + | Nervous | ||
| + | Mortified | ||
| + | Miserable | ||
| + | Passionate | ||
| + | Panicked | ||
| + | Outraged | ||
| + | Optimistic | ||
| + | How will you respond to the offer of peace? | ||
| + | How will you respond to the tribute cancellation? | ||
| + | How will you respond to the offer of tribute? | ||
| + | What will you say about your family? | ||
| + | How will you respond to the request for information? | ||
| + | How will you respond to the demand to yield? | ||
| + | How will you respond to the request to cease hostilities? | ||
| + | How will you respond to the demand for tribute? | ||
| + | Keywords: | ||
| + | What will you say about the missing treasure? | ||
| + | How will you respond to the request for a guide? | ||
| + | How will you respond to the request for directions? | ||
| + | Ground | ||
| + | Distant | ||
| + | Traveling through | ||
| + | In party nearby | ||
| + | What will you say about the surrounding area? | ||
| + | What will you say about the trade? | ||
| + | What will you say about the request? | ||
| + | What will you say about services? | ||
| + | How will you respond to the accusation? | ||
| + | How will you respond to the invocation? | ||
| + | What will you say about the structure? | ||
| + | What will you say about the site? | ||
| + | How will you respond to this passive reply? | ||
| + | How will you respond about your profession? | ||
| + | What will you say about your plots and scheming? | ||
| + | What will you say about your master? | ||
| + | What will you say about how you are feeling? | ||
| + | How will you respond to this statement of values? | ||
| + | How will you respond to this dismissal? | ||
| + | How will you respond to this flattery? | ||
| + | What do you want to know? | ||
| + | How will you respond to the offer of service? | ||
| + | What will you say about the artifact's location? | ||
| + | What will you say about the artifact's destruction? | ||
| + | How will you respond to the position offer? | ||
| + | Where do you want to go? | ||
| + | About whom do you ask? | ||
| + | Which pet will you gift? | ||
| + | How will you ask? | ||
| + | What will you say about the conflict? | ||
| + | What will you say about the journey? | ||
| + | How will you respond to the adoption request? | ||
| + | What will you say about the agreement? | ||
| + | What will you say about the conclusion of the agreement? | ||
| + | What will you say about the rescue? | ||
| + | How will you respond? | ||
| + | What will you say about the occupation? | ||
| + | What will you say about the incident? | ||
| + | What will you say about the abduction? | ||
| + | What will you say about the failed occupation? | ||
| + | What will you say about tribute agreement? | ||
| + | What will you say about the trouble? | ||
| + | What will you say about the beast? | ||
| + | What will you say about the new leadership? | ||
| + | What will you say about the failed peace agreement? | ||
| + | What will you say about the peace agreement? | ||
| + | What will you say about the refusal to give tribute? | ||
| + | What will you say about the refusal to accept tribute? | ||
| + | What will you say about the refugees? | ||
| + | What will you say about the gang? | ||
| + | What will you say about the claim? | ||
| + | What will you say about the tribute stoppage? | ||
| + | Large Non-Prone Profile | ||
| + | Very Large Non-Prone Profile | ||
| + | Huge Non-Prone Profile | ||
| + | Very Small Profile | ||
| + | Tiny Profile | ||
| + | Minuscule Profile | ||
| + | Vanishing Profile | ||
| + | Visual Stealth (w/o Skill) | ||
| + | Average Non-Prone Profile | ||
| + | Average Profile | ||
| + | Small Profile | ||
| + | Terrible | ||
| + | Awful | ||
| + | Poor | ||
| + | Best Possible | ||
| + | Fog/Rain/Snow | ||
| + | Low Light | ||
| + | Light | ||
| + | Non-Prone In Vegetation | ||
| + | In Vegetation | ||
| + | Open Area | ||
| + | By Obstacle | ||
| + | Gigantic Profile | ||
| + | Gargantuan Profile | ||
| + | No Suitable Vegetation | ||
| + | Too Large For Vegetation | ||
| + | Large Profile | ||
| + | Very Large Profile | ||
| + | Huge Profile | ||
| + | Cannot see dawn. | ||
| + | Wait | ||
| + | hour | ||
| + | You will sleep as necessary for | ||
| + | You will sleep as necessary until dawn. | ||
| + | Until dawn | ||
| + | How will | ||
| + | Go ahead | ||
| + | You will wait, staying awake for | ||
| + | You will wait, staying awake until dawn. | ||
| + | Visual Stealth Factors | ||
| + | Speed: | ||
| + | Climb | ||
| + | move? | ||
| + | In party: | ||
| + | Visible: | ||
| + | Not visible | ||
| + | Nearby | ||
| + | Select memorized content or a form of prose. | ||
| + | Choose a dance form for the choreography. | ||
| + | Choose a musical form for the composition. | ||
| + | Choose a poetic form for the composition. | ||
| + | You don't know anything specific about this, unfortunately. | ||
| + | Assume an appropriate identity first if you'd like to pretend. | ||
| + | You don't believe anything relevant, unfortunately. | ||
| + | What would you like to do? | ||
| + | Sleep | ||
| + | Would like to sleep or wait a while? | ||
| + | (etc.) | ||
| + | You must compose a piece first (or learn an improvisational form). | ||
| + | Easier | ||
| + | Easy | ||
| + | Tricky | ||
| + | Difficult | ||
| + | Slow | ||
| + | V Slow | ||
| + | VVSlow | ||
| + | Simple | ||
| + | No quick attack: enraged | ||
| + | strike | ||
| + | V Fast | ||
| + | Fast | ||
| + | Forced wild attack: enraged | ||
| + | Heavy attack: slower to strike and recover, but hits harder | ||
| + | No heavy attack: enraged | ||
| + | Quick attack: faster to strike and recover, but not powerful | ||
| + | very square | ||
| + | square | ||
| + | fairly solid | ||
| + | can't quite connect | ||
| + | slap | ||
| + | slash | ||
| + | stab | ||
| + | direct hit | ||
| + | pommel | ||
| + | lash | ||
| + | bash | ||
| + | hack | ||
| + | snatch | ||
| + | sting | ||
| + | bite | ||
| + | punch | ||
| + | Parry | ||
| + | Dodge ( | ||
| + | Block ( | ||
| + | Parry ( | ||
| + | Impossible strike | ||
| + | Dodge | ||
| + | Block | ||
| + | Easy strike | ||
| + | Normal strike | ||
| + | Tricky strike | ||
| + | Difficult strike | ||
| + | can't land squarely | ||
| + | can only graze | ||
| + | Simple strike | ||
| + | Easier strike | ||
| + | When possible | ||
| + | Swimming Preference | ||
| + | Quick movement and other actions decrease stealth. | ||
| + | Worst Possible | ||
| + | Dodge Preference | ||
| + | Attack Preference | ||
| + | Select your combat preferences. | ||
| + | When necessary | ||
| + | has yielded. Attack anyway? | ||
| + | Who will you attack? | ||
| + | Who will you wrestle? | ||
| + | Charge Defense | ||
| + | Wrestle | ||
| + | What do you want to aim for? | ||
| + | Really attack | ||
| + | Really start a conflict with | ||
| + | What do you want to drop? | ||
| + | Your inventory | ||
| + | Where will you jump? | ||
| + | What do you want to eat or drink? | ||
| + | What do you want to place? | ||
| + | What do you want to remove? | ||
| + | What do you want to wear? | ||
| + | What will you do with | ||
| + | Where do you put | ||
| + | With what do you want to interact? | ||
| + | What do you want to throw? | ||
| + | Who or what would you like to shoot? | ||
| + | Where would you like to move? | ||
| + | What do you want to do? | ||
| + | Pick up how many? (0- | ||
| + | Break | ||
| + | Gouge | ||
| + | Pinch | ||
| + | Throw by | ||
| + | Loosen joint lock of | ||
| + | Release grip of | ||
| + | Release choke of | ||
| + | Release joint lock of | ||
| + | Strangle | ||
| + | Shake | ||
| + | Break grip of | ||
| + | Loosen choke of | ||
| + | to interact. | ||
| + | Move the cursor to view and press | ||
| + | Click a target or move the cursor and press | ||
| + | Grab | ||
| + | No charge attack: target's location inaccessible | ||
| + | No charge attack: target shares your location | ||
| + | No charge attack: target is climbing | ||
| + | No charge attack: target is on a projectile | ||
| + | Both holding | ||
| + | Multi-attack: choose another simultaneous action afterward | ||
| + | Charge attack: move toward your opponent | ||
| + | No charge attack: target too far away | ||
| + | Gain possession of | ||
| + | Sharing | ||
| + | Grabbed your | ||
| + | Grabbed their | ||
| + | Take-down by | ||
| + | Choke | ||
| + | Lock | ||
| + | Wrestle using | ||
| + | No charge attack: no target | ||
| + | Precise attack: very slow to strike, improved accuracy | ||
| + | No precise attack: enraged | ||
| + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
| + | No charge attack: you are in uncontrolled flight | ||
| + | No charge attack: you are chained | ||
| + | No charge attack: you are mounted | ||
| + | No charge attack: you are on the ground | ||
| + | No charge attack: target is on the ground | ||
| + | No charge attack: you are climbing | ||
| + | No charge attack: you are on a projectile | ||
| + | No charge attack: you are on a vehicle | ||
| + | No charge attack: target is on a vehicle | ||
| + | No charge attack: target is in uncontrolled flight | ||
| + | No charge attack: target is chained | ||
| + | No charge attack: target is mounted | ||
| + | , range | ||
| + | own tile only | ||
| + | adjacent only | ||
| + | selected | ||
| + | Unknown interaction | ||
| + | Done ( | ||
| + | , disturber only | ||
| + | You cannot jump while in the air. | ||
| + | You cannot jump while prone. | ||
| + | You cannot jump while swimming. | ||
| + | cannot jump. | ||
| + | cannot speak. | ||
| + | There is nowhere to jump. | ||
| + | You cannot jump while wrestling. | ||
| + | You are too injured to jump. | ||
| + | Throw at | ||
| + | Shoot | ||
| + | Jump to the | ||
| + | You cannot speak. | ||
| + | this location | ||
| + | You fail to grab the | ||
| + | Do not alter actions | ||
| + | Would you like to take an action? | ||
| + | No. That's disgusting. | ||
| + | You lick the | ||
| + | is too cold. | ||
| + | is too hot. | ||
| + | You feel really full. | ||
| + | It's too much! You might not be able to keep it down. | ||
| + | It's too much! You feel even more sick. | ||
| + | You just can't fit any more. | ||
| + | You put the | ||
| + | on to | ||
| + | You pack the | ||
| + | You are starting to feel full. | ||
| + | You have nothing left to fire. | ||
| + | You have nothing to fire with. | ||
| + | into the | ||
| + | on the | ||
| + | Throw | ||
| + | View engraving | ||
| + | Get | ||
| + | At whom or what would you like to throw? | ||
| + | You empty | ||
| + | Put or place | ||
| + | Remove | ||
| + | Wear | ||
| + | You take out the | ||
| + | You empty the | ||
| + | You put on | ||
| + | You drop | ||
| + | is too salty. | ||
| + | You drink the | ||
| + | You eat the | ||
| + | You take off | ||
| + | Sound not found for the given event in getPointerToSoundFromEvent | ||
| + | Sound not found for the given event in getPointerToSoundFromEvent. | ||
| + | Sound | ||
| + | |||
| + | |||
| + | no slabs engraved | ||
| + | Building Placement Distance Overflow | ||
| + | [Requires ore, fuel] | ||
| + | [Requires ore] | ||
| + | [Requires | ||
| + | slab engraved | ||
| + | Entombed and memorialized | ||
Memorialized | Memorialized | ||
| − | Entombed | + | Entombed |
| − | + | Ghost | |
| − | + | SHEET_PLANT | |
slabs engraved | slabs engraved | ||
| − | + | Slab engraved | |
| − | + | No slabs engraved | |
| − | + | Other Objects | |
| − | + | Metal Clothing | |
| − | + | Engrave Memorial Slab | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[Requires fuel] | [Requires fuel] | ||
| − | + | Not memorialized | |
| − | + | (opens menu) | |
| − | + | Weapons and Ammunition | |
Siege Equipment | Siege Equipment | ||
| − | + | charges | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the | . You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the | ||
| − | + | get hungry. | |
| − | + | A new chapter of dwarven history begins here at this place, | |
| − | + | Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. | |
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? | Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? | ||
| − | + | Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of | |
| + | There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your | ||
| + | SOAP | ||
| + | PAPER_SLURRY | ||
| + | PAPER_PLANT | ||
| + | PARCHMENT | ||
| + | ". [C:2:0:1]Strike the earth![C:7:0:0] | ||
| + | autosave | ||
| + | Offloading units... | ||
| + | Offloading units... | ||
Outpost Revisited:[C:7:0:0] You have returned. | Outpost Revisited:[C:7:0:0] You have returned. | ||
| + | How have your sturdy charges fared in your absence? | ||
| + | Have they gone on adventures or moved on to richer delving at new frontier settlements? | ||
| + | dfhooks_sdl_loop | ||
dfhooks_prerender | dfhooks_prerender | ||
dfhooks_update | dfhooks_update | ||
| + | dfhooks_ncurses_key | ||
| + | dfhooks_sdl_event | ||
| + | .dll | ||
dfhooks_shutdown | dfhooks_shutdown | ||
dfhooks_init | dfhooks_init | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SDL initialization failure | SDL initialization failure | ||
SDL initialization failure, trying windowed mode | SDL initialization failure, trying windowed mode | ||
| + | crashlogs | ||
| + | EMERGENCY: Unknown case in async_wait | ||
| + | Font size: | ||
| + | New window size: | ||
Resizing font to | Resizing font to | ||
Resizing grid to | Resizing grid to | ||
| − | + | TEXT not supported on windows | |
| − | + | Crashed before main menu. Yikes! | |
| + | PRINT_MODE | ||
| + | Unable to create texture! | ||
| + | Fatal error | ||
INIT FAILED! | INIT FAILED! | ||
SDL_MOUSE_RELATIVE_SCALING | SDL_MOUSE_RELATIVE_SCALING | ||
| − | |||
| − | |||
%s: %s | %s: %s | ||
| + | Error | ||
| + | XDcA | ||
| + | EcA | ||
| + | DcA | ||
| + | EcA | ||
stoi argument out of range | stoi argument out of range | ||
invalid stoi argument | invalid stoi argument | ||
| + | [MOUSEWHEEL:*:*] | ||
| + | Loading bindings from | ||
| + | Unknown SDLKey: | ||
| + | Broken repeat request: | ||
| + | REPEAT_FAST | ||
| + | REPEAT_SLOW | ||
| + | REPEAT_BROKEN | ||
| + | Unknown binding: | ||
| + | Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]: | ||
| + | [VERSION:1] | ||
| + | Saving bindings to | ||
| + | Broken button (should be [BUTTON:#:#]): | ||
| + | Broken unicode: | ||
| + | DOWN | ||
| + | Button | ||
| + | SDL+ | ||
| + | REPEAT_NOT | ||
| + | Mousewheel | ||
| + | Tab | ||
| + | Space | ||
| + | Alt+ | ||
| + | Ctrl+ | ||
Shift+ | Shift+ | ||
| − | + | list too long | |
| + | prefs/macros/ | ||
| + | prefs/macros/*.mak | ||
| + | .mak | ||
| + | prefs/macros | ||
| + | :DOWN] | ||
| + | :UP] | ||
Missing binding displayed: | Missing binding displayed: | ||
[MOUSEWHEEL: | [MOUSEWHEEL: | ||
| − | |||
| − | |||
[BIND: | [BIND: | ||
I/O error while writing keyboard mapping | I/O error while writing keyboard mapping | ||
| − | [ | + | [BUTTON: |
| − | + | [SYM: | |
| − | + | Binding name unknown while loading macro: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Quantity not numeric or Unexpected tab(s) while loading macro: | Quantity not numeric or Unexpected tab(s) while loading macro: | ||
Binding missing while loading macro: | Binding missing while loading macro: | ||
| − | + | I/O error while loading macro | |
| + | NO BINDING | ||
End of group | End of group | ||
End of macro | End of macro | ||
| − | + | ||
| − | + | ||
| − | + | INDOOR_WOOD | |
| − | + | OUTDOOR_WOOD | |
| − | + | RIVER_PRODUCTS | |
| − | + | OCEAN_PRODUCTS | |
| − | + | WOOD_WEAPONS | |
| − | + | WOOD_ARMOR | |
| − | + | GENERATE_DANCE_FORMS | |
| − | + | MINING_UNDERWORLD_DISASTERS | |
| − | + | USE_CAVE_ANIMALS | |
| − | + | USE_EVIL_ANIMALS | |
| − | + | INDOOR_FARMING | |
| − | + | OUTDOOR_FARMING | |
| − | + | INDOOR_GARDENS | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | USE_EVIL_ANIMALS | ||
| − | |||
| − | OUTDOOR_FARMING | ||
| − | |||
OUTDOOR_GARDENS | OUTDOOR_GARDENS | ||
| − | + | INDOOR_ORCHARDS | |
OUTDOOR_ORCHARDS | OUTDOOR_ORCHARDS | ||
| − | + | DIVINE_MAT_WEAPONS | |
| − | + | DIVINE_MAT_ARMOR | |
| − | + | GEM_PREF | |
| − | + | STONE_PREF | |
| − | + | CURRENCY_BY_YEAR | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
METAL_PREF | METAL_PREF | ||
| − | + | MYTHICAL | |
SITE_GUARDIAN | SITE_GUARDIAN | ||
| + | GENERATE_POETIC_FORMS | ||
| + | GENERATE_MUSICAL_FORMS | ||
| + | GENERATE_WIND_INSTRUMENTS | ||
| + | GENERATE_PERCUSSION_INSTRUMENTS | ||
| + | GENERATE_KEYBOARD_INSTRUMENTS | ||
| + | GENERATE_STRINGED_INSTRUMENTS | ||
| + | DIVINE_MAT_CRAFTS | ||
| + | DIVINE_MAT_CLOTHING | ||
| + | SITE_CONTROLLABLE | ||
| + | INDIV_CONTROLLABLE | ||
| + | TRANSLATION | ||
| + | CIV_CONTROLLABLE | ||
| + | TS_PREFERRED_SHAPING | ||
| + | DIGGER | ||
| + | TISSUE_STYLE | ||
| + | TS_MAINTAIN_LENGTH | ||
| + | SUBTERRANEAN_CLOTHING | ||
CLOTHING | CLOTHING | ||
| − | + | BABYSNATCHER | |
ITEM_THIEF | ITEM_THIEF | ||
| − | + | AMBUSHER | |
LAYER_LINKED | LAYER_LINKED | ||
| − | + | ALL_MAIN_POPS_CONTROLLABLE | |
SIEGER | SIEGER | ||
| − | + | associating pants out of range: | |
| − | + | associating helm out of range: | |
| − | + | associating armor out of range: | |
| − | + | CUT_ENTITY | |
| − | + | SELECT_ENTITY | |
| − | + | Logs | |
| − | + | --- Logging Entity | |
| − | + | CHEESE_MAT | |
| − | + | Crafts | |
| − | + | associating shoes out of range: | |
| − | + | associating gloves out of range: | |
| − | + | COMMON_DOMESTIC_PULL | |
| − | + | COMMON_DOMESTIC_MOUNT | |
| − | + | USE_ANIMAL_PRODUCTS | |
| − | + | COMMON_DOMESTIC_PACK | |
| − | + | EQUIPMENT_IMPROVEMENTS | |
| − | + | ABUSE_BODIES | |
| − | + | IMPROVED_BOWS | |
| − | + | INVADERS_IGNORE_NEUTRALS | |
| − | + | SELECT_SYMBOL | |
| − | + | REMAINING | |
| − | + | ITEM_IMPROVEMENT_MODIFIER | |
| − | + | CURRENCY | |
| − | + | ART_FACET_MODIFIER | |
| − | + | ART_IMAGE_ELEMENT_MODIFIER | |
| − | + | COMMON_DOMESTIC_PET | |
| − | REMAINING | ||
| − | |||
| − | CURRENCY | ||
| − | |||
| − | ART_IMAGE_ELEMENT_MODIFIER | ||
| − | |||
SPHERE_ALIGNMENT | SPHERE_ALIGNMENT | ||
| − | + | PROGRESS_TRIGGER_TRADE | |
| − | + | PROGRESS_TRIGGER_POP_SIEGE | |
| − | + | PROGRESS_TRIGGER_POPULATION | |
| − | + | PROGRESS_TRIGGER_PRODUCTION | |
| − | + | MERCHANT_BODYGUARDS | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
ACTIVE_SEASON | ACTIVE_SEASON | ||
| − | + | TREE_CAP_DIPLOMACY | |
DIPLOMAT_BODYGUARDS | DIPLOMAT_BODYGUARDS | ||
| − | + | USE_ANY_PET_RACE | |
| + | USE_MISC_PROCESSED_WOOD_PRODUCTS | ||
| + | TOLERATES_SITE | ||
| + | USE_NON_EXOTIC_PET_RACE | ||
| + | DEFAULT_SITE_TYPE | ||
| + | LIKES_SITE | ||
| + | PROGRESS_TRIGGER_PROD_SIEGE | ||
| + | PROGRESS_TRIGGER_TRADE_SIEGE | ||
| + | ETHIC | ||
| + | NO_ARTIFACT_CLAIMS | ||
| + | BUILDS_OUTDOOR_FORTIFICATIONS | ||
| + | BUILDS_OUTDOOR_TOMBS | ||
| + | WORLD_CONSTRUCTION | ||
| + | WILL_ACCEPT_TRIBUTE | ||
| + | PERMITTED_BUILDING | ||
| + | PERMITTED_REACTION | ||
| + | MAX_POP_NUMBER | ||
RELIGION_SPHERE | RELIGION_SPHERE | ||
| − | + | MAX_STARTING_CIV_NUMBER | |
MAX_SITE_POP_NUMBER | MAX_SITE_POP_NUMBER | ||
| − | + | VALUE | |
WANDERER | WANDERER | ||
| + | SET_SCHOLARS_ON_VALUES_AND_JOBS | ||
VARIABLE_VALUE | VARIABLE_VALUE | ||
| − | + | BANDITRY | |
| − | + | START_BIOME | |
| − | + | USE_GOOD_PLANTS | |
| − | + | LOCAL_BANDITRY | |
| − | + | USE_GOOD_WOOD | |
| − | + | USE_EVIL_PLANTS | |
| − | + | USE_GOOD_ANIMALS | |
| − | + | USE_EVIL_WOOD | |
| − | + | STONE_SHAPE | |
| − | + | PERMITTED_JOB | |
| − | + | SKULKING | |
| − | + | GEM_SHAPE | |
| − | + | BIOME_SUPPORT | |
| − | + | MERCHANT_NOBILITY | |
| − | + | EXCLUSIVE_START_BIOME | |
| − | + | SETTLEMENT_BIOME | |
| − | + | APPOINTED_BY | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
REPLACED_BY | REPLACED_BY | ||
| − | + | BY_HEIR | |
BY_POSITION | BY_POSITION | ||
| − | + | DETERMINES_COIN_DESIGN | |
| − | + | SUCCESSION | |
| − | + | MILITARY_SCREEN_ONLY | |
| − | + | EXPORTED_IN_LEGENDS | |
| − | + | RESPONSIBILITY | |
| − | + | COMMANDER | |
| − | + | capped | |
| − | : | + | LAND_HOLDER |
| − | + | : Negative precedence changed to zero | |
| − | : | + | : Precedence exceeding |
| − | + | REQUIRES_POPULATION | |
| − | + | PRECEDENCE | |
| − | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
| − | + | SLEEP_PRETENSION | |
| − | + | RULES_FROM_LOCATION | |
| − | + | MENIAL_WORK_EXEMPTION | |
| − | + | CHAT_WORTHY | |
DO_NOT_CULL | DO_NOT_CULL | ||
| − | + | FLASHES | |
BRAG_ON_KILL | BRAG_ON_KILL | ||
| − | + | REJECTED_CLASS | |
| + | GENDER | ||
| + | ALLOWED_CLASS | ||
| + | REJECTED_CREATURE | ||
| + | QUEST_GIVER | ||
| + | ALLOWED_CREATURE | ||
| + | PUNISHMENT_EXEMPTION | ||
| + | KILL_QUEST | ||
| + | REQUIRES_MARKET | ||
| + | ELECTED | ||
| + | ANIMAL_ALWAYS_PACK_ANIMAL | ||
| + | CONQUERED_SITE | ||
| + | ANIMAL_ALWAYS_PET | ||
| + | ANIMAL_NEVER_PACK_ANIMAL | ||
| + | ANIMAL_ALWAYS_SIEGE | ||
| + | ANIMAL_NEVER_PET | ||
| + | EXECUTION_SKILL | ||
SPECIAL_BURIAL | SPECIAL_BURIAL | ||
| − | + | has invalid brightness value (must be 0 or 1), set to 0 | |
has equal foreground/background colors without brightness, background set to 0 | has equal foreground/background colors without brightness, background set to 0 | ||
| − | has | + | has negative background color, set to 0 |
has background color > 7, set to 0 | has background color > 7, set to 0 | ||
| − | has negative | + | has negative foreground color, set to 7 |
has foreground color > 7, set to 7 | has foreground color > 7, set to 7 | ||
| − | + | ANIMAL_TOKEN | |
| − | + | ANIMAL_CASTE_TOKEN | |
| − | + | SITE_VARIABLE_POSITIONS | |
| − | + | POSITION | |
| − | + | FRIENDLY_COLOR | |
| − | + | VARIABLE_POSITIONS | |
| − | + | SUBSELECT_SYMBOL | |
| − | + | CULL_SYMBOL | |
| − | + | ANIMAL_ALWAYS_WAGON_PULLER | |
| − | + | ANIMAL_NEVER_SIEGE | |
| − | + | ANIMAL_ALWAYS_MOUNT | |
| − | + | ANIMAL_NEVER_WAGON_PULLER | |
| − | + | ANIMAL_ALWAYS_PRESENT | |
| − | + | ANIMAL_NEVER_MOUNT | |
| − | + | ANIMAL_CLASS | |
| − | + | ANIMAL_FORBIDDEN_CLASS | |
| − | + | shr | |
| − | + | shl | |
| − | + | stl | |
| − | + | str | |
| − | + | chr | |
| + | chl | ||
| + | thl | ||
| + | thr | ||
| + | Unrecognized Entity Token: | ||
| + | ACCOUNT_EXEMPT | ||
| + | DUTY_BOUND | ||
| + | : DEMAND_MAX negative, set to 0 | ||
: DEMAND_MAX exceeds 100, capped | : DEMAND_MAX exceeds 100, capped | ||
| − | : | + | : MANDATE_MAX exceeds 100, capped |
DEMAND_MAX | DEMAND_MAX | ||
| − | : | + | : REQUIRED_BEDROOM negative, set to 0 |
| − | : MANDATE_MAX negative, set to 0 | + | : REQUIRED_BEDROOM exceeds 1000000, capped |
| − | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
| + | REQUIRED_BEDROOM | ||
| + | REQUIRED_OFFICE | ||
| + | : REQUIRED_OFFICE negative, set to 0 | ||
| + | : REQUIRED_STANDS negative, set to 0 | ||
| + | : REQUIRED_STANDS exceeds 100, capped | ||
| + | MANDATE_MAX | ||
| + | : MANDATE_MAX negative, set to 0 | ||
| + | : REQUIRED_TOMB negative, set to 0 | ||
: REQUIRED_TOMB exceeds 1000000, capped | : REQUIRED_TOMB exceeds 1000000, capped | ||
| − | : | + | : REQUIRED_DINING exceeds 1000000, capped |
REQUIRED_TOMB | REQUIRED_TOMB | ||
| − | + | REQUIRED_DINING | |
: REQUIRED_DINING negative, set to 0 | : REQUIRED_DINING negative, set to 0 | ||
| − | + | REQUIRED_BOXES | |
| − | : | + | : REQUIRED_BOXES negative, set to 0 |
| − | : | + | SPOUSE_MALE |
| − | + | SPOUSE_FEMALE | |
| − | : | + | NAME_MALE |
| − | + | NAME_FEMALE | |
| − | + | AS_NEEDED | |
| − | + | LAND_NAME | |
| − | + | : REQUIRED_RACKS exceeds 100, capped | |
| − | + | REQUIRED_STANDS | |
| + | REQUIRED_RACKS | ||
| + | : REQUIRED_RACKS negative, set to 0 | ||
| + | : REQUIRED_CABINETS negative, set to 0 | ||
| + | : REQUIRED_CABINETS exceeds 100, capped | ||
| + | : REQUIRED_BOXES exceeds 100, capped | ||
| + | REQUIRED_CABINETS | ||
| + | chiefs | ||
| + | chieftess | ||
| + | bosses | ||
| + | chief | ||
| + | CUSTOM_BANDIT_LEADER | ||
| + | leaders | ||
| + | Gem shape not found: | ||
| + | Stone shape not found: | ||
| + | ringleaders | ||
warlord | warlord | ||
| − | + | commanders | |
ringleader | ringleader | ||
| − | + | captains | |
commander | commander | ||
| − | + | chieftesses | |
captain | captain | ||
| − | + | Unrecognized entity trapcomp token: | |
| − | + | Unrecognized entity toy token: | |
| − | + | Unrecognized entity pants token: | |
| − | + | Unrecognized entity shield token: | |
| − | + | Unrecognized entity gloves token: | |
| − | + | Unrecognized entity shoes token: | |
| − | + | Unrecognized entity ammo token: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Unrecognized entity helm token: | Unrecognized entity helm token: | ||
| − | Unrecognized entity | + | Unrecognized entity position rejected caste token: |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Unrecognized entity position rejected creature token: | Unrecognized entity position rejected creature token: | ||
| − | Unrecognized entity position | + | Unrecognized entity position allowed caste token: |
Unrecognized entity position allowed creature token: | Unrecognized entity position allowed creature token: | ||
| − | Unrecognized entity | + | Unrecognized entity siege ammo token: |
Unrecognized symbol: | Unrecognized symbol: | ||
| − | Unrecognized entity | + | Unrecognized entity instrument token: |
Unrecognized entity tool token: | Unrecognized entity tool token: | ||
| − | Unrecognized entity | + | Unrecognized entity weapon token: |
| − | Unrecognized entity | + | Unrecognized entity armor token: |
| − | Unrecognized entity | + | Unrecognized entity creature token: |
| − | Unrecognized entity | + | Unrecognized entity digger token: |
| − | + | rsn | |
| − | + | *** Error(s) finalizing the entity | |
| − | + | most sacred | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | most | ||
most high priest | most high priest | ||
| − | most | + | most exalted |
most holy | most holy | ||
| − | most | + | most high |
absolute | absolute | ||
| − | + | NULL artifact on wg loot building, skipping | |
HIGHEST_PRIEST | HIGHEST_PRIEST | ||
| − | + | baron consort | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
barons consort | barons consort | ||
| − | + | baroness | |
| − | + | baronesses | |
| − | + | baron | |
| − | Bearer | + | barons |
| − | + | most high priests | |
| − | + | CUSTOM_LAW_MAKER_2 | |
| − | + | up the stairs | |
| − | + | , the door on your right | |
| + | Bearer | ||
| + | Novice | ||
| + | Master | ||
| + | Adept | ||
| + | Degree | ||
| + | Rank | ||
treasurer | treasurer | ||
| + | treasurers | ||
| + | on your left | ||
CUSTOM_MERCENARY_TREASURER | CUSTOM_MERCENARY_TREASURER | ||
| − | + | door | |
on your right | on your right | ||
| − | , the | + | , the door on your left |
, at the end of the hall | , at the end of the hall | ||
| − | + | crossbow | |
| − | + | pike | |
| − | + | hammer | |
| − | + | spear | |
| − | + | blade | |
| − | + | mace | |
| − | + | axe | |
| − | + | sword | |
| + | Ultimate | ||
| + | Exalted | ||
| + | Bearer | ||
| + | Perfect | ||
| + | blowgun | ||
| + | grappling | ||
| + | whip | ||
| + | bow | ||
| + | generals | ||
| + | lord | ||
| + | soldiers | ||
| + | CUSTOM_MERCENARY_LEADER | ||
| + | chieftains | ||
| + | soldier | ||
| + | warlords | ||
| + | chieftain | ||
| + | Soldier | ||
| + | Initiate | ||
| + | Captain | ||
| + | Sergeant | ||
| + | masters | ||
| + | Grandmaster | ||
| + | commanders | ||
| + | master | ||
| + | bridge | ||
| + | caretaker | ||
| + | tunnel | ||
| + | road | ||
| + | magistrate | ||
| + | magistrates | ||
| + | judges | ||
| + | justices | ||
administrators | administrators | ||
| + | abbot | ||
| + | officials | ||
administrator | administrator | ||
| − | + | commissioners | |
official | official | ||
| − | + | caretakers | |
commissioner | commissioner | ||
| − | + | executioners | |
| − | + | chef | |
| − | + | cup-bearers | |
| − | + | executioner | |
| − | + | butlers | |
| − | + | cup-bearer | |
| − | + | masters of beasts | |
| − | + | butler | |
| − | + | harvest | |
| − | + | judge | |
| − | + | sewer | |
| − | + | grain | |
| − | + | housekeepers | |
| − | + | CUSTOM_MARKET_OFFICIAL_ | |
| − | + | chefs | |
| − | + | housekeeper | |
| − | + | keepers of the seal | |
| − | + | justiciar | |
| − | + | chancellors | |
| − | + | keeper of the seal | |
| − | + | head | |
| − | + | chancellor | |
| + | royal | ||
| + | chief | ||
chamberlains | chamberlains | ||
| + | master of beasts | ||
| + | advisors | ||
chamberlain | chamberlain | ||
| − | + | counselors | |
advisor | advisor | ||
| − | + | justiciars | |
counselor | counselor | ||
| − | + | CUSTOM_MILITARY_GOALS | |
| − | + | war leader | |
| − | + | law-giver | |
| − | + | law-givers | |
| − | + | Murder-target mismatch: year | |
| − | + | , entity # | |
| − | + | baroness consort | |
| − | + | baronesses consort | |
| + | constables | ||
CUSTOM_OFFICIAL_ | CUSTOM_OFFICIAL_ | ||
| − | + | marshals | |
| − | + | constable | |
| − | + | field | |
| − | + | marshal | |
| − | + | war leaders | |
| − | + | CUSTOM_MILITARY_STRATEGY | |
| − | + | trying to generate musical form without speech or instruments | |
| − | + | Monster | |
| − | + | [ENTITY: | |
| − | + | has assumed the position of | |
| − | + | entity_layer | |
| − | + | [OBJECT:ENTITY] | |
| + | recordkeeper | ||
| + | recordkeepers | ||
| + | guard army unattached from parent army | ||
| + | camp order missing parent -- army will camp forever | ||
| + | invalid nem in army during guard creation | ||
| + | Mission Report: | ||
| + | (Set out | ||
| + | CUSTOM_GUILD_ALDERPERSON | ||
| + | CUSTOM_GUILD_STEWARD | ||
| + | doyenne | ||
| + | doyennes | ||
| + | doyen | ||
| + | doyens | ||
| + | dean | ||
| + | deans | ||
bookkeeper | bookkeeper | ||
| + | bookkeepers | ||
| + | clerk | ||
clerks | clerks | ||
| + | steward | ||
stewards | stewards | ||
| − | + | CUSTOM_GUILD_CLERK | |
alderperson | alderperson | ||
| − | + | has self-referential diplomacy state | |
| − | + | [PROFILE] | |
| − | + | midmap construction path build failure | |
| − | + | Entity | |
| − | + | failure to get start square construction for transport link | |
| − | + | failure to get end square construction for transport link | |
| + | abbots | ||
| + | WORSHIP_HF | ||
| + | Metal armor | ||
CUSTOM_GUILD_LEADER | CUSTOM_GUILD_LEADER | ||
| − | + | [PET: | |
| − | + | Leather armor | |
| − | + | [RECLAIM_SKILL: | |
| − | + | [ITEM: | |
| − | + | TITLE: | |
| − | + | [SKILL: | |
| − | + | ]cA | |
| − | + | 9s@ | |
| − | [ | + | p9s@ |
| − | [ | + | P]cA |
| − | + | `;!@ | |
| − | + | (]cA | |
| − | + | are now expert | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Tribute Report: | Tribute Report: | ||
| + | are now quite knowledgeable | ||
| + | trainers. | ||
| + | have attained a general familiarity with | ||
| + | training methods. | ||
| + | now know a few facts about | ||
| + | training. | ||
| + | has adopted | ||
| + | Something has pulled a lever! | ||
| + | An animal | ||
| + | has become a | ||
| + | A trade depot is requiered for the delivery of the tribute. | ||
| + | The merchants need a trade depot to unload their goods. | ||
Tribute is being unloaded. (A report is available.) | Tribute is being unloaded. (A report is available.) | ||
Merchants have arrived and are unloading their goods. | Merchants have arrived and are unloading their goods. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Miner destination wiped | Miner destination wiped | ||
| − | + | body | |
| − | + | ivory/tooth | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
lye/milk-free | lye/milk-free | ||
| + | plaster-containing | ||
| + | soap | ||
| + | horn | ||
| + | pearl | ||
| + | hair/wool | ||
| + | shell | ||
| + | non-pressed | ||
| + | woven | ||
| + | non-absorbent | ||
| + | food storage | ||
| + | unimproved | ||
| + | written-on | ||
blunt | blunt | ||
unengraved | unengraved | ||
| − | + | screw | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
fire-safe | fire-safe | ||
| + | deep material | ||
| + | sewn-imageless | ||
| + | dyed | ||
| + | melt-designated | ||
| + | totemable | ||
| + | glass-making | ||
| + | leather | ||
| + | bone | ||
| + | silk | ||
| + | yarn | ||
| + | non-economic | ||
| + | plant | ||
magma-safe | magma-safe | ||
building material | building material | ||
| − | + | sand-bearing | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
glass | glass | ||
| − | + | processable (to barrel) | |
| + | tameable small creature | ||
| + | extract-bearing small creature | ||
| + | processable (to vial) | ||
| + | extract-bearing plant | ||
| + | extract-bearing fish | ||
| + | dye | ||
| + | dyeable | ||
| + | ammo | ||
| + | furniture | ||
milkable | milkable | ||
finished good | finished good | ||
| − | + | lye-bearing | |
| − | + | milk | |
| − | + | millable | |
| − | + | possibly buriable | |
| − | + | improvable | |
| − | + | butcherable | |
| − | + | Something has unchained a creature! | |
| − | + | unused | |
| − | + | Something has triggered a pressure plate! | |
| − | + | Something has emptied a cage! | |
| − | + | cookable | |
| − | + | solid | |
| + | empty | ||
| + | processable | ||
| + | collected | ||
| + | sharpenable | ||
| + | unrotten | ||
| + | undisturbed | ||
| + | meat slicing | ||
| + | meat cleaving | ||
| + | meat carving | ||
| + | meat boning | ||
| + | powder grinding receptacle | ||
| + | powder grinding | ||
| + | liquid cooking | ||
| + | liquid scoop | ||
| + | small object container | ||
| + | track cart | ||
| + | hive | ||
| + | nest box | ||
| + | liquid container | ||
| + | food storage | ||
meat-carving holder | meat-carving holder | ||
meal container | meal container | ||
| − | + | oil-bearing | |
| − | + | PRESS_PAPER_MAT | |
| − | + | parchment-producing | |
| − | + | PRESS_LIQUID_MAT | |
| − | + | honey-bearing | |
| − | + | PARCHMENT_MAT | |
| − | + | glaze | |
| − | + | HONEYCOMB_PRESS_MAT | |
| − | + | -producing | |
| − | + | -containing | |
| − | + | fatty | |
| − | + | tannable | |
| − | + | renderable | |
| + | SOAP_MAT | ||
paper-slurryable | paper-slurryable | ||
RENDER_MAT | RENDER_MAT | ||
| − | + | paper-making | |
| − | + | paper-slurry | |
| − | + | GYPSUM | |
| − | + | gypsum | |
| − | + | fat | |
| − | + | flux | |
| − | + | glazable | |
| − | + | FAT | |
| − | + | clay | |
| − | + | GLAZE_MAT | |
| − | + | bag-processable | |
| − | + | fermentable | |
| − | + | wax | |
| − | + | BAG_ITEM | |
TALLOW | TALLOW | ||
tallow | tallow | ||
| − | + | artifact | |
| − | + | non-artifact | |
| − | + | on-ground | |
| − | + | divine | |
| − | + | sand | |
| − | + | edged | |
| − | + | hard | |
| − | + | metal | |
| − | + | calcite/limestone/chalk/marble | |
| − | + | CAN_GLAZE | |
| − | + | -bearing | |
| − | + | CALCIUM_CARBONATE | |
| − | + | gem | |
| − | + | grown | |
| + | wooden | ||
| + | stone | ||
| + | display object | ||
| + | offering placement | ||
| + | writing container | ||
| + | bookcase | ||
| + | sheet roller | ||
| + | folded sheet protector | ||
| + | heavy object hauler | ||
| + | stand-and-work | ||
| + | that isn't a bin | ||
| + | Short Pathing Flood Overflow | ||
| + | divination | ||
| + | games of chance | ||
| + | ^cA | ||
block | block | ||
| + | log | ||
| + | rough | ||
| + | flown | ||
| + | by a | ||
| + | : Null Pop Num | ||
| + | deposit | ||
| + | the underworld | ||
| + | the subterranean water | ||
| + | the underworld portal | ||
| + | the volcano | ||
| + | the magma pool | ||
| + | the pit | ||
the cave | the cave | ||
the river | the river | ||
| − | + | ||
| − | + | ||
| − | + | system | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
One of the compressed files on disk has errors in it. Restore from backup if you are able. | One of the compressed files on disk has errors in it. Restore from backup if you are able. | ||
| + | unknown error | ||
| + | |||
| + | |||
| + | We have unleashed the echo of a forgotten divine retribution! | ||
| + | Horrifying screams come from the darkness below! | ||
| + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
The glowing barrier has disappeared! | The glowing barrier has disappeared! | ||
Deep within this strange place, we've uncovered what must be a treasure of the gods! | Deep within this strange place, we've uncovered what must be a treasure of the gods! | ||
| − | + | We checked that stone for heat! What devilry is this?! | |
| + | Some ancient horror was encased here, until now! | ||
Apocalypse! We are being judged by the gods! | Apocalypse! We are being judged by the gods! | ||
Something evil is emerging from this newly exposed pocket! | Something evil is emerging from this newly exposed pocket! | ||
| − | + | vcA | |
| − | + | (ocA | |
| − | + | (rcA | |
| − | + | xcA | |
| − | + | xcA | |
| − | + | HxcA | |
| − | + | HqcA | |
| − | + | `z-A | |
| − | + | @Iq@ | |
| − | + | scA | |
| − | + | tcA | |
| − | + | B4@ | |
| − | + | scA | |
| − | + | xcA | |
| − | + | wcA | |
| − | + | qcA | |
| − | + | vcA | |
| − | + | `z-A | |
| − | + | @Iq@ | |
| − | + | rcA | |
| + | 0pcA | ||
| + | )!@ | ||
| + | XwcA | ||
| + | ocA | ||
| + | tcA | ||
| + | RECENTER | ||
| + | A_DISPLAY | ||
| + | DO_MEGA | ||
| + | PAUSE | ||
| + | D_D | ||
UNIT_COMBAT_REPORT | UNIT_COMBAT_REPORT | ||
| + | A_D | ||
D_DISPLAY | D_DISPLAY | ||
| − | + | Cleaning game objects... | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Cleaning stranded objects... | Cleaning stranded objects... | ||
| − | |||
Passing a few weeks to get things ready... | Passing a few weeks to get things ready... | ||
| + | Command Line: | ||
data/init/announcements.txt | data/init/announcements.txt | ||
| − | + | Cleaning play objects... | |
*** STARTING NEW GAME *** | *** STARTING NEW GAME *** | ||
| − | + | Saving civilized populations... | |
| − | + | Saving history... | |
| − | + | Sorting world information... | |
| − | + | Saving map data... | |
| + | Saving agreements... | ||
| + | Synchronizing folders... | ||
| + | Saving parameters... | ||
| + | Saving tracking info... | ||
| + | Saving world | ||
Offloading art images... | Offloading art images... | ||
| − | + | save/current/world.dat | |
Command Line: World exported. | Command Line: World exported. | ||
| − | + | raw green glass | |
| − | + | raw clear glass | |
| − | + | branch | |
| − | + | small rock | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
stones | stones | ||
raw crystal glass | raw crystal glass | ||
| − | + | rock | |
| − | + | HUMAN_TRADE | |
| − | + | [DIPSCRIPT:HUMAN_TRADE] | |
| − | + | [TEXTVIEWER:human_standard1] | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [DIPSCRIPT: | ||
| − | |||
| − | [TEXTVIEWER: | ||
| − | |||
| − | |||
| − | |||
[TEXTVIEWER:human_standard_bye] | [TEXTVIEWER:human_standard_bye] | ||
| − | + | were unable to complete the | |
Jobs removed from unpowered | Jobs removed from unpowered | ||
| − | + | [TEXTVIEWER:human_trade1] | |
[TEXTVIEWER:human_trade_bye] | [TEXTVIEWER:human_trade_bye] | ||
| − | [ | + | ELVES_STANDARD |
| − | + | [DIPSCRIPT:ELVES_STANDARD] | |
| − | + | [ENDIF] | |
| − | + | [HISTORY_DIPEV:FIRSTCONTACT] | |
| − | [ | + | HUMAN_STANDARD |
| − | [TEXTVIEWER: | + | [DIPSCRIPT:HUMAN_STANDARD] |
| − | [ | + | [TEXTVIEWER:elves_standard1] |
| − | + | [TEXTVIEWER:elves_standard_bye] | |
| + | ELVES_FIRSTCONTACT | ||
[DIPSCRIPT:ELVES_FIRSTCONTACT] | [DIPSCRIPT:ELVES_FIRSTCONTACT] | ||
| − | + | [TOPICDISCUSSION] | |
[TEXTVIEWER:dwarf_liaison_bye] | [TEXTVIEWER:dwarf_liaison_bye] | ||
| − | [ | + | [ELSE] |
[TEXTVIEWER:elves_firstcontact2] | [TEXTVIEWER:elves_firstcontact2] | ||
| − | [ | + | [IF:GLOBAL:TREESREMOVED:>:GLOBAL:0] |
[TEXTVIEWER:elves_firstcontact1] | [TEXTVIEWER:elves_firstcontact1] | ||
| − | [ | + | human_trade1 |
| − | [DIPSCRIPT: | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss. |
| − | + | human_trade_bye | |
| − | [ | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves. |
| − | [ | + | [TEXTVIEWER:dwarf_liaison1] |
| − | + | [CONSTRUCTTOPICLIST] | |
| − | + | DWARF_LIAISON | |
| − | + | [DIPSCRIPT:DWARF_LIAISON] | |
| − | + | elves_standard1 | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss. | |
| − | + | elves_standard_bye | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud. | |
| − | + | human_standard1 | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss. | |
| − | + | human_standard_bye | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell. | |
| − | + | dwarf_liaison1 | |
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation. | |
| + | dwarf_liaison_bye | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together. | ||
| + | elves_firstcontact2 | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. | ||
| + | elves_firstcontact1 | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you. | ||
| + | UCR_A | ||
| + | data | ||
| + | UCR | ||
| + | UNIT_COMBAT_REPORT_ALL_ACTIVE | ||
| + | Command Line: World generation initiated. | ||
| + | Command Line: World generation aborted because folder exists. | ||
| + | data/installed_mods | ||
| + | mods | ||
| + | rotten | ||
| + | filthy | ||
| + | codex | ||
| + | figurine | ||
slimy | slimy | ||
| + | dirty | ||
| + | sticky | ||
vomitous | vomitous | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
strands | strands | ||
| + | sheet | ||
throne | throne | ||
| + | web | ||
| + | -bound | ||
codices | codices | ||
| − | |||
tanned hide | tanned hide | ||
| − | + | totem | |
| − | + | window | |
| − | + | terrarium | |
| − | + | mug | |
| − | + | goblet | |
| + | bucket | ||
| + | animal trap | ||
| + | cage | ||
| + | barrel | ||
| + | flask | ||
musical instrument | musical instrument | ||
waterskin | waterskin | ||
| + | vial | ||
| + | toy | ||
| + | cup | ||
unglazed | unglazed | ||
| − | + | tool | |
| − | + | crutch | |
| − | + | quiver | |
| − | + | cast | |
| − | + | splint | |
| − | + | rope | |
| − | + | chain | |
| − | + | casket | |
| − | + | sarcophag | |
| − | + | coffer | |
| − | + | bin | |
| − | / | + | box |
| − | + | backpack | |
| − | + | limb/body | |
| + | boxe | ||
| + | bag | ||
| + | blocks | ||
| + | portal | ||
| + | cut crystal glass gems | ||
| + | gems | ||
| + | hatch cover | ||
| + | grate | ||
| + | door | ||
| + | floodgate | ||
| + | charcoal | ||
| + | coke | ||
| + | wafers | ||
| + | bars | ||
| + | cut green glass gems | ||
| + | cut clear glass gems | ||
| + | refined coal | ||
| + | bars | ||
| + | plant part | ||
silk body part | silk body part | ||
| − | |||
corpse | corpse | ||
| + | teeth | ||
| + | soap body part | ||
yarn body part | yarn body part | ||
| − | + | leather body part | |
wooden body part | wooden body part | ||
| − | leather | + | leather goods shop sign |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
carpenter's shop sign | carpenter's shop sign | ||
| − | + | armorsmith's shop sign | |
metal craft shop sign | metal craft shop sign | ||
| − | |||
tavern sign | tavern sign | ||
| + | slab | ||
| + | stone furniture shop sign | ||
metal furniture shop sign | metal furniture shop sign | ||
| − | + | leather clothing shop sign | |
| − | + | bone carver's shop sign | |
| − | + | leather shop sign | |
| + | woven clothing shop sign | ||
| + | bowyer's shop sign | ||
| + | blacksmith's shop sign | ||
| + | gem cutter's shop sign | ||
| + | weaponsmith's shop sign | ||
statue | statue | ||
| + | memorial | ||
| + | quern | ||
millstone | millstone | ||
| + | general imports sign | ||
| + | cloth shop sign | ||
| + | food imports sign | ||
| + | clothing imports sign | ||
| + | crystal glass | ||
| + | gem | ||
| + | green glass | ||
| + | clear glass | ||
| + | bracelet | ||
traction bench | traction bench | ||
| − | + | ring | |
| − | + | earring | |
| − | + | siege ammo | |
| − | + | ammunition | |
| − | + | amulet | |
| − | + | ballista arrow head | |
| − | + | coin | |
| − | + | perfect | |
| − | + | scepter | |
| − | + | crown | |
| + | mechanisms | ||
| + | tube | ||
| + | cheese | ||
| + | catapult parts | ||
| + | ballista parts | ||
| + | anvil | ||
| + | pipe section | ||
| + | trap component | ||
| + | ichorous | ||
| + | bloody | ||
| + | gooey | ||
| + | purulent | ||
| + | laced with | ||
| + | powder | ||
| + | paste | ||
| + | glob | ||
| + | Hamlet | ||
| + | Outpost | ||
| + | Town | ||
| + | Village | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
| − | + | caught up in the web! | |
| − | + | No access to | |
| − | + | his | |
| − | + | caught in a cloud of flames! | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | No access to | ||
| − | |||
| − | |||
| − | |||
Metropolis | Metropolis | ||
| + | City | ||
| + | No access | ||
Capital | Capital | ||
| − | + | items | |
| − | + | no material | |
| − | + | claims it as a personal treasure. | |
| − | |||
offers it to | offers it to | ||
| − | claims it as | + | him |
| + | her | ||
| + | she | ||
| + | has been possessed! | ||
| + | looses a roaring laughter, fell and terrible! | ||
| + | is taken by a fey mood! | ||
| + | withdraws from society... | ||
| + | claims it as an heirloom in the name of the family ancestor | ||
claims it as a family heirloom | claims it as a family heirloom | ||
| − | + | begins to stalk and brood... | |
| − | + | has created | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
legwear | legwear | ||
| + | A kidnapper has made off with | ||
| + | footwear | ||
headwear | headwear | ||
| − | + | Of | |
| + | of | ||
| + | has stolen | ||
A thief has stolen | A thief has stolen | ||
| − | + | chain | |
| − | + | suits of | |
| − | + | meat | |
| − | + | weapon | |
| − | + | shield | |
| − | + | /buckler | |
| − | + | armor | |
| − | + | handwear | |
| − | + | tame | |
| − | + | small tame animal | |
| + | live | ||
| + | small live animal | ||
| + | chops | ||
| + | chop | ||
| + | prepared meal | ||
| + | preserved | ||
| + | seeds | ||
| + | withered | ||
| + | strand body part | ||
| + | Rotten | ||
| + | raw | ||
| + | egg | ||
| + | leaves and fruit | ||
| + | leaf or fruit | ||
| + | Wood Hauling | ||
Food Hauling | Food Hauling | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Stone Hauling | Stone Hauling | ||
| + | and the surrounding lands have been made | ||
| + | an even more official land of the realm | ||
| + | caught in a burst of | ||
| + | an official land of the realm | ||
| + | lumber limits | ||
| + | ROOM SHARING INDEX OUT OF BOUNDS: | ||
| + | has been disturbed. | ||
| + | group of | ||
| + | Grave | ||
No Tomb | No Tomb | ||
| + | swarm of | ||
| + | its way out of confinement! | ||
| + | Many | ||
| + | have been disturbed. | ||
| + | Royal Mausoleum | ||
| + | Grand Mausoleum | ||
| + | Meager Dining Room | ||
| + | No Dining Room | ||
| + | Burial Chamber | ||
Servant's Burial Chamber | Servant's Burial Chamber | ||
| − | + | Mausoleum | |
| − | + | Fine Tomb | |
| − | + | Royal Dining Room | |
| − | + | Grand Dining Room | |
| − | + | Meager Quarters | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
No Quarters | No Quarters | ||
| − | + | Decent Dining Room | |
| − | Modest | + | Modest Dining Room |
| − | |||
| − | |||
Great Dining Room | Great Dining Room | ||
| − | + | Fine Dining Room | |
| − | Royal | + | Grand Bedroom |
| − | + | Great Bedroom | |
| − | + | No Study | |
| − | Modest | + | Royal Bedroom |
| − | Decent | + | Quarters |
| − | + | Modest Quarters | |
| − | + | Fine Quarters | |
| − | + | Decent Quarters | |
| − | + | Throne Room | |
| + | Splendid Study | ||
| + | Royal Throne Room | ||
| + | Opulent Throne Room | ||
| + | Modest Study | ||
| + | Meager Study | ||
| + | Decent Study | ||
| + | Study | ||
| + | created a masterpiece | ||
| + | Version | ||
| + | You have | ||
| + | /*.dat | ||
| + | world.dat | ||
TEXT_SET | TEXT_SET | ||
| + | /*.* | ||
| + | world.sav | ||
| + | save/current/*.dat | ||
| + | save/current/*.sav | ||
| + | DESCRIPTOR_COLOR | ||
| + | GRAPHICS | ||
| + | DESCRIPTOR_SHAPE | ||
| + | DESCRIPTOR_PATTERN | ||
| + | REACTION | ||
INTERACTION | INTERACTION | ||
| − | + | TILE_PAGE | |
PALETTE | PALETTE | ||
| − | + | Fishing/Related | |
| − | + | Jewelry | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Healthcare | Healthcare | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Farming/Related | Farming/Related | ||
| − | + | MATERIAL_TEMPLATE | |
BUILDING | BUILDING | ||
| − | + | Other Jobs | |
LANGUAGE | LANGUAGE | ||
| − | + | Lever Operation | |
| − | + | Road Building | |
| − | + | Trade Good Hauling | |
| − | + | Water Hauling | |
| + | Stoneworking | ||
| + | Hunting/Related | ||
| + | Wall/Floor Construction | ||
| + | Woodworking | ||
| + | Metalcrafting | ||
| + | Stonecrafting | ||
Armoring | Armoring | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Blacksmithing | Blacksmithing | ||
| − | + | Mechanics | |
Pump Operating | Pump Operating | ||
| − | + | Siege Operating | |
Crossbow-making | Crossbow-making | ||
| − | + | Recovering Wounded | |
| − | + | Small Animal Dissection | |
| − | + | Dressing Wounds | |
| − | + | Feed Patients/Prisoners | |
| + | Farming (Fields) | ||
| + | Furnace Operating | ||
| + | Clothesmaking | ||
| + | Plant Processing | ||
| + | Animal Hauling | ||
| + | Push/Haul Vehicles | ||
| + | Refuse Hauling | ||
| + | Item Hauling | ||
| + | Diagnosis | ||
| + | Setting Bones | ||
| + | Stone Engraving | ||
| + | Animal Care | ||
| + | PrcA | ||
| + | ncA | ||
| + | XucA | ||
| + | scA | ||
| + | pcA | ||
| + | `z-A | ||
| + | @Iq@ | ||
shadow | shadow | ||
| + | SIGFPE | ||
| + | {timestamp} | ||
| + | SIGTERM | ||
| + | Received signal | ||
| + | %Y-%m-%d-%H-%M-%S | ||
| + | SIGILL | ||
| + | SIGABRT | ||
| + | SIGSEGV | ||
| + | SIGINT | ||
| + | crash_{timestamp}.txt | ||
bad variant access | bad variant access | ||
| + | FPS: | ||
| + | text | ||
graphics/tile_page_* | graphics/tile_page_* | ||
| + | REC | ||
| + | graphics/palette_* | ||
| + | graphics/graphics_* | ||
*** Error(s) found in the file " | *** Error(s) found in the file " | ||
| − | + | xzcA | |
| − | + | The sun is rising | |
| + | blowing from the | ||
| + | mighty wind | ||
| + | heavy wind | ||
| + | western | ||
| + | The sun is low in the | ||
| + | in the east | ||
| + | in the west | ||
| + | There are scattered puffy clouds above you. | ||
| + | There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. | ||
| + | A dark, menacing cloud towers above you, crowned by an anvil. | ||
| + | The sky is striped with thin clouds. | ||
| + | strong breeze | ||
| + | gentle breeze | ||
| + | There is a | ||
| + | There is no wind here. | ||
| + | The sky above you is gray. | ||
| + | The sky above you is a uniform and dark gray. | ||
| + | A towering gray cloud descends from the white sky above you. | ||
| + | The sky above you is completely gray, with dark cloud pillars pressing through it. | ||
| + | There are scattered clouds underneath a striped sky. | ||
| + | Mounds of clouds are clustered through a striped sky. | ||
| + | A dark, towering cloud rises into a striped sky. | ||
| + | The sky above you is hazy and white. | ||
| + | It is raining outside. | ||
| + | There is a thin mist outside. | ||
| + | There is thick fog outside. | ||
| + | There is a thin mist here. | ||
| + | The sky above you is nearly black, ripped through with towering clouds. | ||
| + | from the sky | ||
| + | is falling | ||
| + | It is snowing outside. | ||
| + | brimstone | ||
| + | freshly-baked goods | ||
| + | soil | ||
| + | vomit | ||
| + | Fog enshrouds the area. | ||
| + | There is a heavy blanket of fog enveloping everything. | ||
| + | You smell | ||
| + | smoke | ||
| + | soot | ||
| + | filth | ||
| + | cooked flesh | ||
| + | bug innards | ||
| + | asked that you | ||
| + | offer your services to | ||
| + | requested that you | ||
| + | There is an unintelligible mess. | ||
| + | Finish action | ||
| + | Stop action | ||
| + | Continue action | ||
| + | Bring | ||
| + | At your location | ||
| + | To the southeast | ||
| + | To the southwest | ||
| + | To the northeast | ||
| + | The vegetation is broken. | ||
| + | The vegetation has been slightly perturbed. | ||
| + | The vegetation is bent. | ||
| + | The vegetation is heavily damaged. | ||
| + | To the west | ||
| + | Freshest track | ||
| + | FOOTWEAR_TRACKING_SYMBOL | ||
| + | HUMANOID_TRACKING_SYMBOL | ||
| + | To the northwest | ||
| + | To the south | ||
| + | To the north | ||
| + | To the east | ||
| + | The temperature is pleasant. | ||
| + | It is deathly cold. | ||
| + | It is burning. | ||
| + | The temperature cannot be judged. | ||
| + | It is freezing. | ||
| + | It is cool. | ||
| + | It is warm. | ||
| + | It is scorching. | ||
| + | bright behind the clouds | ||
| + | to the west | ||
| + | to the east | ||
| + | is setting | ||
| + | The temperature is as it has been and always will be. | ||
| + | Being dead is cold and clammy. | ||
| + | hardly visible behind the clouds | ||
| + | pale behind the clouds | ||
| + | waning half moon | ||
| + | waning gibbous moon | ||
| + | waxing crescent moon | ||
| + | waxing half moon | ||
| + | is directly above you | ||
| + | is rising | ||
| + | new moon | ||
| + | waning crescent moon | ||
| + | The sky is alive with vortices of purple light and dark, boiling clouds | ||
| + | You cannot see the sky clearly from here, but the available sunlight indicates the sunset | ||
| + | You cannot see the sky clearly from here, but the available sunlight indicates the day | ||
| + | You cannot see the sky clearly from here, but the available sunlight indicates the dawn | ||
| + | waxing gibbous moon | ||
| + | full moon | ||
| + | behind the clouds | ||
| + | The area gives off a sickly light | ||
| + | The sun is high in the | ||
| + | The sun is in the | ||
| + | sky | ||
| + | eastern | ||
| + | You cannot see the sky clearly from here, but the available sunlight indicates the night | ||
| + | The stars are out | ||
| + | The sun is setting to the | ||
| + | The sun is directly above you | ||
| + | Return to arena | ||
| + | Finishing up... | ||
| + | Finish anyway | ||
| + | In conflict! | ||
| + | Continue waiting | ||
| + | the settings menu. | ||
| + | You can continue waiting, or save/quit from | ||
| + | You haven't been able to act for a while. | ||
Could not load sound file | Could not load sound file | ||
Could not load music file | Could not load music file | ||
| + | init_sound returned false! | ||
| + | future | ||
| + | FILE | ||
| + | sound/ | ||
MUSIC_FILE | MUSIC_FILE | ||
sound/music_file_* | sound/music_file_* | ||
| − | + | This function cannot be called on a default constructed task | |
| − | + | Fail to schedule the chore! | |
| − | + | no state | |
| − | + | promise already satisfied | |
| − | + | future already retrieved | |
| − | + | broken promise | |
| − | |||
| − | |||
: file not found. | : file not found. | ||
: End of current chunk reached while trying to read data. | : End of current chunk reached while trying to read data. | ||
| + | : end of file unexpectedly reached while trying to read essential data. | ||
| + | : media was ejected while reading. | ||
: unsupported file or audio format. | : unsupported file or audio format. | ||
| + | sound/sound_file_* | ||
| + | TITLE | ||
| + | AUTHOR | ||
| + | LOOPS | ||
: couldn't perform seek operation. | : couldn't perform seek operation. | ||
Could not load file | Could not load file | ||
| − | : | + | : error loading file. |
| − | + | SOUND_FILE | |
| − | + | {cA | |
| − | + | zcA | |
| − | + | ~cA | |
| − | + | (|cA | |
| − | + | {cA | |
| − | + | ~cA | |
| − | + | qF@ | |
| − | + | nF@ | |
| − | + | oF@ | |
| − | + | nF@ | |
| − | + | `oF@ | |
| − | + | |cA | |
| − | + | }cA | |
| − | + | |cA | |
| − | + | ~cA | |
| − | + | P|cA | |
| − | + | 0/!@ | |
| − | + | (!@ | |
| − | + | arrived at person | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
eradicate beasts | eradicate beasts | ||
| − | + | entertain people | |
make a living as a warrior | make a living as a warrior | ||
| − | + | reunited with loved one | |
| − | + | violent disagreement | |
| − | + | adopted | |
| − | + | true name invocation | |
| − | + | going wrong direction | |
| − | + | arrived at location | |
| − | + | entity no longer rules | |
| − | + | left site | |
| − | + | vent at boss | |
cry on boss | cry on boss | ||
| − | + | should have reached goal | |
insufficient progress toward goal | insufficient progress toward goal | ||
| − | + | work request | |
make weapon | make weapon | ||
| − | + | vent at priest | |
cry on priest | cry on priest | ||
| − | + | offer condolences | |
| − | + | be brought to safety | |
| − | + | help with rescue | |
| − | + | insufficient work | |
| − | + | bring torture to the world | |
| − | + | provide opportunities for acts of valor | |
| − | + | bring war to the world | |
| − | + | find relative | |
| − | + | bring misery to the world | |
bring murder to the world | bring murder to the world | ||
| − | bring | + | bring nightmares into reality |
bring thralldom to the world | bring thralldom to the world | ||
| − | + | liked appearance | |
because it was destined | because it was destined | ||
| − | |||
great fortresses built and tested | great fortresses built and tested | ||
| − | + | whim | |
| − | + | highlight boundaries between worlds | |
| − | + | sow the seeds of chaos in the world | |
| − | + | provide opportunities for courage | |
| − | provide opportunities for | + | bring death to the world |
| − | bring | + | <reason> |
| − | + | rescued | |
| − | + | sphere alignment | |
| − | + | maintain balance in universe | |
| − | + | mastered skill | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
broke up with lover | broke up with lover | ||
| − | + | divorced | |
fell in love | fell in love | ||
| − | + | jump into existing conflict | |
| − | + | caught sneaking last stand | |
| − | + | produced masterwork | |
| − | + | produced artifact | |
| − | + | hf is dead | |
| − | + | slayer in incident | |
| − | + | separated from hf | |
| − | + | reunited with hf | |
| − | + | death and injury | |
witnessed death in incident | witnessed death in incident | ||
| − | + | found body in incident | |
hf died unexpectedly | hf died unexpectedly | ||
| − | + | </reason> | |
</reason_id> | </reason_id> | ||
| − | < | + | <reason_id> |
<circumstance> | <circumstance> | ||
| − | + | too vain to give in to death | |
| − | + | had ambitions for which death is only a small obstacle | |
| − | + | lack of funds | |
| − | + | heavy losses in battle | |
| − | + | panicked about what happens after death | |
| − | + | afraid to die | |
| − | + | not ready to face the afterlife | |
| − | + | too proud to give in to death | |
| − | + | smoother operation of entity | |
holds high value | holds high value | ||
| − | + | shared interest in profession | |
envious of those that live on | envious of those that live on | ||
| − | + | seek sanctuary | |
part of trade negotiation | part of trade negotiation | ||
| − | + | artifact is symbol of entity position | |
afraid of persecution | afraid of persecution | ||
| − | + | cement bonds of friendship | |
| − | + | as a symbol of everlasting peace | |
| − | + | on a pilgrimage | |
| − | + | gather information | |
| − | + | great deal of stress | |
| − | + | unable to leave location | |
| − | + | sanctify hf | |
| − | + | artifact is heirloom of family hfid | |
| − | + | cannot find artifact | |
| − | + | failed mood | |
| − | + | lack of sleep | |
| − | + | trapped in cage | |
| − | + | admire architecture | |
| − | + | pray | |
| − | + | relax | |
| − | + | danger | |
| − | + | curiosity | |
| − | + | hire on as mercenary | |
| − | + | hire on as performer | |
| − | + | hire on as scholar | |
| − | + | prefers working alone | |
| − | + | glorify hf | |
| − | + | have not performed | |
| − | + | prevented from leaving | |
| − | + | study | |
| − | + | exiled after conviction | |
| − | + | be with master | |
| − | mandate | + | become citizen |
| − | + | mandate ignored | |
mandate only partially completed | mandate only partially completed | ||
| − | + | destroyed building | |
committed vandalism | committed vandalism | ||
| − | + | nobody to punish for failed mandate | |
| − | + | personal punishment delayed | |
| − | + | punishment of victimizer delayed | |
| − | + | insufficient justice buildings | |
| − | + | elected | |
| − | + | reelected | |
| − | + | request approved | |
| − | + | request ignored | |
| + | caught in dust | ||
considering demand | considering demand | ||
| − | + | punishment of victimizer reduced | |
personal punishment reduced | personal punishment reduced | ||
| − | + | caught in snow | |
caught in miasma | caught in miasma | ||
| − | caught in | + | caught in smoke |
waterfall mist | waterfall mist | ||
| − | caught in | + | rough sleep |
| − | + | resting | |
| − | + | caught in freakish weather | |
| − | + | caught in rain | |
| − | + | hungry | |
| − | + | starving | |
| − | + | suffered major injury | |
| − | + | suffered minor injury | |
| − | + | drowsy | |
very drowsy | very drowsy | ||
| − | + | thirsty | |
dehydrated | dehydrated | ||
| − | + | complaint unregistered | |
long patrol | long patrol | ||
| − | + | sun nauseated | |
sun irritated | sun irritated | ||
| − | + | tattered clothing | |
| − | + | clothing rots away | |
| − | + | haunted in dreams | |
| − | + | good spar | |
| − | + | freed from prison | |
| − | + | had miscarriage | |
| − | + | spouse had miscarriage | |
| − | + | old clothing | |
| − | + | viewed item in own display | |
| − | + | viewed displayed item | |
| − | + | pet lost | |
| − | + | threw hauled item in tantrum | |
| − | + | admire building | |
| − | + | admire owned building | |
| − | + | admire arranged building | |
| − | + | admire owned arranged building | |
| − | + | stranger sneaking around | |
| − | + | witnessed blood drinking in incident | |
| − | + | made complaint | |
| − | + | listened to complaint | |
| − | + | entity controls site | |
| − | + | entity cancels tribute | |
| − | + | kicked out of squad | |
| − | + | stranger advancing with weapon | |
| − | + | became parent | |
| − | + | nearby conflict | |
| − | + | agreement cancelled | |
| − | + | being an agreement companion | |
| − | + | drinking goo | |
| − | + | drinking ichor | |
| − | drinking goo | ||
| − | drinking | ||
drinking pus | drinking pus | ||
| − | + | drinking nasty | |
| − | + | tired of drink | |
| − | + | drinking blood | |
| − | + | drinking slime | |
| − | + | drinking vomit | |
| − | + | cleaned self with soap | |
| − | + | killed somebody in training accident | |
| − | + | attacked | |
| + | attacked by zombie possible relative | ||
| + | acquired item | ||
acquired favorite animal as pet | acquired favorite animal as pet | ||
| − | + | confined | |
cleaned self | cleaned self | ||
| − | + | new grudge | |
near hated vermin | near hated vermin | ||
| − | + | near favorite animal | |
pestered by flying micro vermin | pestered by flying micro vermin | ||
| − | + | tax collector succeeded | |
| − | + | disappointed nobility | |
| − | + | tax collector failed | |
| − | + | new buddy | |
| − | + | have inadequate protection | |
| − | + | taxable room inaccessible | |
| − | + | misinformed about taxable room | |
| − | + | pleased nobility | |
| − | + | rescued somebody | |
completed job | completed job | ||
| − | + | tax escort stole property | |
lost property to taxes | lost property to taxes | ||
| − | + | eating without dining room | |
eating without chair | eating without chair | ||
| − | + | new bonded relationship | |
was rescued | was rescued | ||
| − | + | lesser has better room | |
| − | + | eating without table | |
| − | + | eating at crowded table | |
| − | + | eating in dining room | |
| − | + | do not have enough chests | |
| − | + | do not have enough cabinets | |
| − | have | + | do not have enough weapon racks |
| − | + | do not have enough armor stands | |
| − | + | tired of food | |
| − | + | eaten rotten food | |
| − | + | good food | |
| − | + | good drink | |
| − | + | punished by beating | |
| − | + | punished somebody with tool | |
| − | + | punished by tool | |
| − | + | cannot get punishment tool | |
| − | + | ate favorite animal while starving | |
| − | + | ate vermin while starving | |
| − | + | beat somebody up | |
| − | + | punished somebody with beating | |
| − | + | naked | |
| − | + | no shirt | |
| − | + | no shoes | |
| − | + | ate own pet while starving | |
| − | + | land holder rank increased | |
| − | learned | + | established as land holder |
| − | + | knocked out by cavein | |
| − | + | mandate was obeyed | |
| + | learned scholar flag | ||
learned skill | learned skill | ||
| − | learned | + | learned written content |
learned interaction | learned interaction | ||
| − | + | syndrome emotion | |
| − | + | performed in incident | |
| − | + | saw performance in incident | |
| − | + | kicked out of troupe | |
| − | + | research breakthrough | |
| − | + | stuck on research topic | |
| − | + | ponder research topic | |
| − | + | discuss research topic | |
| − | + | religion prayer in incorrect temple | |
religion prayer in godless temple | religion prayer in godless temple | ||
| − | + | pray to hf in dedicated temple | |
drinking without goblet | drinking without goblet | ||
| − | + | body of relation rotted | |
unmet needs | unmet needs | ||
| − | + | pray to hf | |
religion prayer | religion prayer | ||
| − | + | animal convicted | |
| − | + | victim convicted | |
| − | + | perpetrator convicted | |
| − | + | perpetrator against family convicted | |
| − | + | turned child away from sanctuary | |
| − | + | expelled | |
| − | + | relative expelled | |
| − | + | dead unit convicted | |
| − | + | have tomb | |
have no tomb | have no tomb | ||
| − | + | interacted with community pillar | |
interacted with pet | interacted with pet | ||
| − | + | met in room | |
official meeting in bedroom | official meeting in bedroom | ||
| − | + | official meeting in dining room | |
official meeting without room | official meeting without room | ||
| − | + | relation received personal chat | |
| − | + | relation gave stress complaint chat | |
| − | + | relation received stress complaint chat | |
| − | + | relation chat | |
| − | + | received food | |
| − | + | gave food | |
| − | + | relation abstract chat | |
| − | + | relation gave personal chat | |
| − | relative | + | gave birth |
| − | on | + | gained relative |
| − | + | received water | |
| − | + | gave water | |
| − | + | slept on dirt | |
| − | + | slept on driftwood | |
| − | + | artwork defaced | |
| − | + | evicted | |
| − | + | slept on grass | |
| − | + | slept on rough stone | |
| − | + | slept on rocks | |
| − | in | + | slept on ice |
| − | + | slept without proper room | |
| − | in | + | slept in room |
| − | + | slept on smooth floor | |
| − | + | slept in mud | |
| − | + | drinking rotten | |
| − | + | drinking without well | |
| − | + | view favorite animal caged | |
| − | + | view hated vermin caged | |
| − | + | guildhall petition accepted | |
guildhall petition rejected | guildhall petition rejected | ||
| − | guildhall petition | + | guildhall petition ignored |
guildhall agreement abandoned | guildhall agreement abandoned | ||
| − | + | entity temple recognition | |
| − | + | temple petition rejected | |
| − | + | temple petition ignored | |
| − | + | temple agreement abandoned | |
| − | + | cut of corrupt funds | |
| − | + | from afar | |
| − | + | during an infiltration mission | |
| − | in | + | temple petition accepted |
| − | + | scholarly lecture in site | |
performance in site | performance in site | ||
| − | + | accepting bribes for leniency | |
embezzling funds from position | embezzling funds from position | ||
| − | + | acquired artifact | |
claimed artifact given away | claimed artifact given away | ||
| − | + | preying on civilized for blood | |
unnaturally ageless | unnaturally ageless | ||
| − | + | by preserving part of body | |
| − | + | abducted hf | |
| − | + | murdered hf | |
| − | + | historical event collection | |
| − | + | active musical form | |
| − | + | active dance form | |
| − | + | defeated hf | |
| − | + | item was favorite possession | |
| − | + | active sermon promote value | |
active sermon refuse value | active sermon refuse value | ||
| − | active | + | active story event |
active poetic form | active poetic form | ||
| − | active | + | active performance chanter |
active performance dancer | active performance dancer | ||
| − | active | + | active sermon worship hfid |
active sermon sphere | active sermon sphere | ||
| − | active | + | active performance poem reciter |
| − | + | active performance simulated instrument | |
| − | + | active performance instrument | |
| − | + | active performance singer | |
| − | + | put on quality worn item | |
| − | active | + | change personality value |
| − | active | + | active performance preacher |
| − | + | active performance storyteller | |
| − | + | nightmare | |
| − | + | did individual melee drills | |
| − | + | did ranged practice | |
| − | + | improved skill | |
| − | + | make believe | |
| − | + | play with toy | |
| − | + | dream about hf | |
| − | + | dream | |
| − | + | citizenship petition accepted | |
| − | + | residency petition rejected | |
| − | + | citizenship petition rejected | |
| − | + | left troupe | |
| − | + | taught skill | |
| − | + | read written content | |
| − | + | wrote written content | |
| − | + | residency petition accepted | |
| − | + | learned poetic form | |
| − | + | learned musical form | |
| − | + | learned dance form | |
| − | + | taught scholar flag | |
| − | + | after being prevented from leaving | |
out of curiosity | out of curiosity | ||
| − | + | to fill a role as a mercenary | |
to fill a role as a performer | to fill a role as a performer | ||
| − | to | + | in order to continue working alone |
| − | + | due to jealousy | |
| − | due to lack of | + | in order to glorify |
| − | after being | + | due to a lack of performances |
| − | + | after being exiled following a criminal conviction | |
| − | to | + | in order to pursue scholarship |
| − | in order to | + | in order to be with the master |
| − | + | in order to become a citizen | |
| − | + | in order to entertain people | |
in order to make a living as a warrior | in order to make a living as a warrior | ||
| − | in order to | + | in order to study |
in order to flee | in order to flee | ||
| − | + | after adoption | |
after invocation of the true name | after invocation of the true name | ||
| − | after | + | after finding |
in order to eradicate beasts | in order to eradicate beasts | ||
| − | after | + | as the relevant government was no longer in control |
| − | + | after leaving the site | |
| − | + | after being reunited with a loved one | |
| − | + | after a violent disagreement | |
| − | + | as the goal was not reached | |
| − | + | as insufficient progress was made toward the goal | |
| − | after | + | after going the wrong direction |
| − | + | after arriving at the location | |
| − | + | to vent at a priest | |
to cry on a priest | to cry on a priest | ||
| − | to vent at | + | to vent at somebody in charge |
to cry on somebody in charge | to cry on somebody in charge | ||
| − | to | + | to help with a rescue |
due to insufficient work | due to insufficient work | ||
| − | to | + | to request work |
that weapons be made | that weapons be made | ||
| − | to | + | that war might rage forever |
| − | + | in order to find a relative | |
| − | + | to offer condolences | |
| − | + | in order to be brought to safety | |
| − | + | in order to make nightmares reality | |
| − | + | in order to make thralls of everyone | |
| − | + | in order that acts of torture be perpetrated | |
| − | + | to provide opportunities for acts of valor to be performed | |
| − | + | that great fortresses might be raised and tested in siege | |
| − | + | on a whim | |
| − | + | that it might bathe in misery forever | |
| − | + | that more might be murdered | |
| − | + | to sow the seeds of chaos therein | |
| − | + | to provide opportunities for courage to rise | |
| − | + | that more might die | |
| − | + | that all should gaze upon a truly gruesome visage | |
| − | + | due to their cosmic similarity | |
| − | + | after pondering the ineffable subtleties of | |
| − | + | in order to maintain balance in the universe | |
| − | + | to create a monument to the boundaries between realities | |
| − | + | for an insurrection | |
| − | </ | + | to adventure |
| − | + | as a guide | |
| − | </ | + | in order to be rescued |
| − | < | + | is entity subordinate |
| − | after | + | </circumstance> |
| − | + | </circumstance_id> | |
| − | + | <circumstance_id> | |
| − | + | after preying on the blood of civilized creatures | |
being unnaturally ageless | being unnaturally ageless | ||
| − | after | + | after a scholarly lecture in |
after a performance in | after a performance in | ||
| − | after | + | during |
| − | + | after acquiring | |
| − | + | after | |
| − | + | was given away | |
| − | + | as the item was a favorite possession | |
| − | + | by preserving a part of the body | |
| − | + | after abducting | |
| − | + | after murdering | |
| − | + | after dreaming of | |
after a dream | after a dream | ||
| − | after | + | after a nightmare |
after defeating | after defeating | ||
| − | |||
| − | |||
in a dedicated temple | in a dedicated temple | ||
| − | + | after incompletely performing the rites of | |
in an improperly dedicated temple | in an improperly dedicated temple | ||
| − | after | + | in an undedicated temple |
| − | + | after taking heavy losses in battle | |
| − | + | after the death of | |
| − | after | + | after praying to |
| − | + | after performing the rites of | |
| − | + | geography | |
| − | + | medicine | |
| − | + | engineering | |
| + | due to a lack of funds | ||
| + | mathematics | ||
astronomy | astronomy | ||
| − | + | natural history | |
chemistry | chemistry | ||
| − | + | to gather information | |
in order to find sanctuary | in order to find sanctuary | ||
| − | to | + | due to a shared interest in |
philosophy | philosophy | ||
| − | due to a | + | to smooth the operation of |
| − | + | due to a belief in | |
| − | + | as part of a trade negotiation | |
| − | + | in order to cement the bonds of friendship | |
| − | + | being too proud to give in to death | |
| − | + | being too vain to give in to death | |
| − | + | having ambitions for which death was only a small obstacle | |
| − | due to | + | due to fear of persecution |
| − | + | due to envy of those that live on | |
| − | + | due to panic about what happens after death | |
| − | + | due to fear of death | |
| − | as a | + | unable to face any possible judgment and the afterlife |
| − | + | in order to sanctify | |
| − | due to a | + | as an heirloom of the |
| − | + | family | |
| − | + | as a symbol of authority within | |
| − | + | due to lack of sleep | |
| − | + | after being trapped in a cage | |
| − | + | after a great deal of stress | |
| − | + | after being unable to leave a location | |
| − | + | in order to relax | |
| − | + | to experience danger | |
| − | + | after being unable to find an artifact | |
| − | + | after failing to create an artifact | |
| − | + | to fill a role as a scholar | |
| − | + | in order to drink | |
| − | < | + | in order to admire architecture |
| − | + | in order to pray | |
| − | + | <rep_treasure_hunter> | |
</rep_thief> | </rep_thief> | ||
| − | < | + | <rep_thief> |
</rep_information_source> | </rep_information_source> | ||
| − | < | + | <rep_protector_of_weak> |
| − | + | </rep_knowledge_preserver> | |
| − | + | <rep_knowledge_preserver> | |
| − | + | </rep_treasure_hunter> | |
| − | + | <rep_quarreler> | |
| − | + | </rep_flatterer> | |
| − | + | <rep_flatterer> | |
| − | + | </rep_protector_of_weak> | |
| − | + | <rep_friendly_fighter> | |
</rep_loyal_soldier> | </rep_loyal_soldier> | ||
| − | < | + | <rep_loyal_soldier> |
</rep_quarreler> | </rep_quarreler> | ||
| − | < | + | <rep_hated_group> |
</rep_enemy_fighter> | </rep_enemy_fighter> | ||
| − | |||
| − | |||
<rep_enemy_fighter> | <rep_enemy_fighter> | ||
| − | </ | + | </rep_friendly_fighter> |
| − | < | + | <rep_comrade> |
| − | </ | + | </rep_respected_group> |
| − | < | + | <rep_respected_group> |
| − | </ | + | </rep_hated_group> |
| − | < | + | <rep_killer> |
| − | </ | + | </rep_murderer> |
| − | < | + | <rep_murderer> |
| + | </rep_comrade> | ||
| + | <rep_friendly> | ||
</rep_hunter> | </rep_hunter> | ||
| − | < | + | <rep_hunter> |
</rep_killer> | </rep_killer> | ||
| − | < | + | <rep_bard> |
</rep_dancer> | </rep_dancer> | ||
| − | < | + | <rep_dancer> |
</rep_friendly> | </rep_friendly> | ||
| − | < | + | <rep_storyteller> |
| − | </ | + | </rep_poet> |
| − | < | + | <rep_poet> |
| − | </ | + | </rep_bard> |
| − | < | + | <rep_trade_partner> |
| − | </ | + | </rep_preacher> |
| − | < | + | <rep_preacher> |
| − | </ | + | </rep_storyteller> |
| − | < | + | <rep_violent> |
| − | + | </rep_psychopath> | |
| − | + | <rep_psychopath> | |
| − | + | </rep_trade_partner> | |
| − | + | <rep_brigand> | |
| − | + | </rep_bully> | |
| − | + | <rep_bully> | |
| − | + | </rep_violent> | |
| − | + | <rep_intruder> | |
| − | + | </rep_monster> | |
| − | + | <rep_monster> | |
| − | + | </rep_brigand> | |
| − | + | <rep_hero> | |
| − | + | </rep_bonded> | |
| − | + | <rep_bonded> | |
| − | + | </rep_intruder> | |
| − | + | after accepting bribes in exchange for leniency | |
| − | + | after embezzling funds | |
| − | addition | + | after receiving a cut of corruptly-obtained funds |
| − | + | </rep_hero> | |
| − | + | addition of a masterful handle | |
addition of masterful rollers | addition of masterful rollers | ||
| − | + | making of a masterful improvement | |
addition of masterful thread | addition of masterful thread | ||
| − | + | addition of a masterful covering | |
| − | + | addition of masterful rings | |
| − | + | addition of masterful bands | |
| − | + | addition of masterful spikes | |
| − | + | the masterful | |
| − | addition of | + | created by |
| − | the masterful | + | masterfully dyed with |
| − | + | addition of a masterful image | |
| + | during mining | ||
by falling debris | by falling debris | ||
| − | + | by growing vegetation | |
masterfully constructed by | masterfully constructed by | ||
| − | + | a masterpiece | |
by melting | by melting | ||
| − | + | by magma | |
during fortification carving | during fortification carving | ||
| − | + | to a | |
| − | + | prepared a masterful | |
| − | + | created a masterful engraving | |
| − | + | destroyed | |
| − | + | masterfully wrote | |
| − | + | created a masterful illustration | |
| − | + | attached a masterful instrument piece | |
| − | + | created a masterful image set | |
| − | + | made a masterful improvement | |
| − | added masterful thread | + | added masterful thread |
| − | |||
added masterful cloth | added masterful cloth | ||
| + | wove a masterful sewn image | ||
| + | added a masterful handle | ||
added masterful rollers | added masterful rollers | ||
| − | added a masterful | + | added a masterful rope |
added a masterful chain | added a masterful chain | ||
| − | added a masterful | + | added a masterful covering |
| − | + | added masterful rings | |
| − | + | added masterful bands | |
| − | + | added masterful spikes | |
| − | + | constructed a masterful | |
| − | created a masterful | + | created a masterful |
| − | masterfully | + | masterfully dyed a |
| − | + | added a masterful image | |
| − | + | developed an athletic rivalry | |
| − | + | developed a business rivalry | |
| − | + | recognized | |
| − | + | as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue | |
| − | + | became friends | |
| − | + | due to a shared scholarly interest | |
| − | + | due to a shared artistic interest | |
| − | + | become friends over a shared love of athletics | |
| − | formed | + | formed a grudge against |
| − | + | over the latter's romantic relationship | |
| − | + | became lovers | |
| − | + | broke up | |
| − | + | was bent toward supernatural vengeance upon | |
| − | + | held a deep hatred of | |
| − | + | due to persecution | |
| − | + | due to religious persecution | |
| − | + | <rep_information_source> | |
| − | + | became childhood friends | |
| − | + | cemented a bond of friendship amidst the horror of combat | |
| − | + | became infatuated with | |
| + | Spring | ||
Summer | Summer | ||
| − | + | Autumn | |
Winter | Winter | ||
| − | + | every | |
| − | + | , but they had nothing left to give | |
| − | the | + | the failure to secure |
| − | the | + | the securing of |
| − | and | + | demanded and received treasure from |
| − | + | tried to secure tribute from | |
| − | to be | + | secured tribute from |
| − | + | , to be delivered from | |
| − | + | The new government was called | |
and lordship of | and lordship of | ||
| − | + | over | |
demanded treasure from | demanded treasure from | ||
| − | + | freed | |
the freeing of | the freeing of | ||
| − | + | and placed | |
in charge of | in charge of | ||
| − | + | raided | |
| − | + | pillaged | |
| − | + | raiding of | |
| − | + | pillaging of | |
| − | + | stole treasure from | |
| − | + | looted treasure from | |
| − | + | stole livestock from | |
| − | + | seized livestock from | |
| − | + | the defeat of | |
destruction of | destruction of | ||
| − | |||
| − | |||
stole treasure and livestock from | stole treasure and livestock from | ||
| + | looted treasure and seized livestock from | ||
| + | , undetected by | ||
the infiltration of | the infiltration of | ||
| − | + | the attack on | |
defeated | defeated | ||
| − | the | + | and found nothing |
| − | + | the search of | |
| − | + | by the forces of | |
| − | + | slipped into | |
| − | + | throughout | |
| − | + | fled | |
| − | + | the fleeing of | |
| − | + | searched | |
| − | + | the attack by | |
| − | + | , the forces of | |
| − | + | rampaged throughout | |
| − | + | the rampage of the forces of | |
| − | + | as scouts | |
| − | + | by the attackers. | |
| − | the | + | The defenders hired |
| − | + | as scouts | |
| − | + | led the attack | |
| − | + | , and the defenders were led by | |
| − | + | The defenders were led by | |
| − | + | were hired | |
| − | + | addition of a masterful instrument piece | |
| − | the | + | creation of a masterful image set |
| − | + | prepared by | |
| − | + | the masterful engraving | |
| − | + | addition of masterful cloth | |
| − | + | weaving of a masterful sewn image | |
| − | + | writing of a masterpiece | |
| − | + | creation of a masterful illustration | |
| − | + | thrust a spire of slade up from the underworld, naming it | |
rebuilt | rebuilt | ||
| − | + | constructed | |
, and established a gateway between worlds | , and established a gateway between worlds | ||
| − | + | finished the construction of | |
| − | + | as a part of | |
| − | the | + | connecting |
| − | the | + | the completion of |
| − | + | the proclamation of a series of oppressive edicts upon | |
| − | the | + | the lifting of numerous oppressive laws from |
| − | + | the enactment of a series of oppressive laws | |
| − | the | + | the repeal of numerous oppressive laws |
| − | + | laid a series of oppressive edicts upon | |
lifted numerous oppressive laws from | lifted numerous oppressive laws from | ||
| − | + | enacted a series of oppressive laws | |
repealed numerous oppressive laws | repealed numerous oppressive laws | ||
| − | + | the subordination of | |
the incorporation of | the incorporation of | ||
| − | + | into | |
the return to reason at the settlement of | the return to reason at the settlement of | ||
| − | + | regained their senses after another period of questionable judgment. | |
| − | + | the formation of | |
| − | + | ascendency of the criminal organization | |
| − | the | + | relocation of |
| − | + | fully incorporated into | |
| − | the | + | under the leadership of |
| − | the | + | at the settlement of |
| − | + | regained their senses after an initial period of questionable judgment. | |
| − | |||
several | several | ||
| + | a few | ||
| + | the joining of | ||
began operating at the direction of | began operating at the direction of | ||
| − | + | a multitude of | |
hundreds | hundreds | ||
| − | |||
| − | |||
some hundred | some hundred | ||
| − | + | dozens of | |
| − | + | formed | |
| − | + | formed | |
| − | + | became the primary criminal organization | |
| − | + | moved | |
| − | + | settlement of | |
| − | + | withered. | |
| − | + | the abandonment of | |
| − | + | the withering of | |
| − | + | leaving | |
| − | + | the attack of | |
| − | + | abandoned the settlement of | |
| − | + | their | |
| − | + | and destruction of | |
| − | the forces | + | spotted the forces of |
| − | the | + | slipping out of |
| − | the | + | the detection of the forces of |
| − | the | + | the surrender of |
| − | + | routed | |
| − | + | and destroyed | |
| − | + | the rout of | |
| − | + | to be a holy city | |
| − | + | the declaration that | |
| − | + | is a holy city | |
| − | + | surrendered | |
| − | + | tribute from | |
| + | and took over | ||
| + | and takeover of | ||
| + | declared | ||
| + | ripping | ||
stabbing | stabbing | ||
| − | + | were | |
the first to reach the summit of | the first to reach the summit of | ||
| − | + | burning out | |
| − | + | burning away | |
| − | + | smashing | |
| − | + | slashing | |
| − | + | tearing out | |
| − | + | tearing off | |
| − | + | stabbing out | |
| − | + | ripping off | |
| + | stabbed | ||
as a means of torture | as a means of torture | ||
| − | + | slashing out | |
slashing off | slashing off | ||
| − | + | burned away | |
smashed | smashed | ||
| − | + | slashed | |
ripped | ripped | ||
| − | + | torn off | |
| − | + | stabbed out | |
| − | + | ripped off | |
| − | + | burned out | |
| − | + | broken away | |
| − | + | slashed out | |
| − | + | slashed off | |
| − | + | torn out | |
| − | + | the questionable judgment of | |
the reclamation of | the reclamation of | ||
| − | + | devoured | |
the devouring of | the devouring of | ||
| − | + | the end of the insurrection in | |
the crushing of the insurrection against | the crushing of the insurrection against | ||
| − | + | were taken by a mood to act against their better judgment at | |
launched an expedition to reclaim | launched an expedition to reclaim | ||
| − | + | overthrown | |
| − | + | ended with the disappearance of the rebelling population | |
| − | + | crushed the insurrection in | |
| − | + | the overthrow of | |
| − | + | the insurrection | |
| − | + | the insurrection in | |
| − | + | concluded with | |
| − | + | the local government | |
| − | + | viewing of | |
| − | + | inquiry after | |
| − | + | , an insurrection | |
| − | + | against | |
| − | the | + | the razing of |
| − | + | profaning | |
| − | + | disturbing | |
| − | + | prayer inside | |
| − | + | the emergence of | |
| − | + | the rebuilding of | |
| − | + | from the underworld through the power of | |
| − | + | the replacement of | |
| − | + | created | |
| − | the | + | the creation of |
| − | + | the construction of | |
| − | + | the foundation of | |
| − | + | replaced | |
| − | + | razed | |
| − | + | viewed | |
| − | + | asked about | |
| − | the | + | the horrible experiments of |
the carousal of | the carousal of | ||
| − | the | + | the purchased of |
equipment by | equipment by | ||
| − | + | superior quality | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
exceptional | exceptional | ||
| − | + | masterwork | |
equipment | equipment | ||
| − | + | caroused | |
purchased | purchased | ||
| − | + | well-crafted | |
finely-crafted | finely-crafted | ||
| − | + | losing | |
| + | everyone | ||
| + | the clash between | ||
| + | performed horrible experiments | ||
| + | a single | ||
| + | slaying | ||
| + | them | ||
| + | dying | ||
| + | poorly led | ||
| + | a lone | ||
| + | animated | ||
| + | clashed with | ||
| + | brilliantly led | ||
| + | inspiringly led | ||
| + | ably led | ||
| + | led | ||
| + | neither side had a positional advantage | ||
the tactical contest between | the tactical contest between | ||
| − | + | the tactics of | |
a tactical situation | a tactical situation | ||
| − | the | + | the attackers had a slight positional advantage |
the defenders had a strong positional advantage | the defenders had a strong positional advantage | ||
| − | the | + | the defenders had a positional advantage |
the defenders had a slight positional advantage | the defenders had a slight positional advantage | ||
| − | the | + | the forces were arrayed, and |
| − | a | + | the forces shifted, and |
| − | + | the attackers had a strong positional advantage | |
| − | + | the attackers had a positional advantage | |
| − | + | blundered terribly | |
| − | + | hatched a stunning strategy | |
| − | + | used poor tactics | |
| − | + | used good tactics | |
| − | + | made an outright foolish plan | |
| − | + | unrolled a brilliant tactical plan | |
| − | + | made a poor plan | |
| − | + | put forth a sound plan | |
| − | + | entirely outwitted | |
| − | + | outmanuevered | |
| − | + | and | |
| − | + | but | |
| − | + | the journey of | |
| − | + | outmatched | |
| − | + | with a cunning plan | |
| − | + | tactical planning was superior to | |
| − | + | made a journey to | |
| − | + | unknown lands | |
| − | + | the escape from | |
| − | + | the return of | |
| − | + | an unknown peak | |
| − | + | , which rises above | |
| − | + | the climbing of | |
| + | escaped from | ||
| + | an energetic poltergeist | ||
a troublesome poltergeist | a troublesome poltergeist | ||
| − | + | a restless haunt | |
a forlorn haunt | a forlorn haunt | ||
| − | a | + | an angry ghost |
| − | + | a moaning spirit | |
| − | + | a howling spirit | |
| − | + | a secretive poltergeist | |
| − | + | once more, this time | |
| − | + | a murderous ghost | |
| − | + | a sadistic ghost | |
| − | + | a violent ghost | |
| − | + | became obsessed with an inscrutable goal | |
was disturbed from eternal rest | was disturbed from eternal rest | ||
| − | + | was brought back from the dead | |
came back from the dead | came back from the dead | ||
| − | + | began dreaming of falling in love | |
began dreaming of seeing the great natural wonders of the world | began dreaming of seeing the great natural wonders of the world | ||
| − | began dreaming of | + | began dreaming of attaining rank in society |
came to desire to bathe the world in chaos | came to desire to bathe the world in chaos | ||
| − | began dreaming of | + | began dreaming of crafting a masterwork |
| − | a | + | began dreaming of bringing peace to the world |
| − | + | began dreaming of becoming a legendary warrior | |
| − | a | + | began dreaming of mastering a skill |
| − | a | + | began dreaming of starting a family |
| − | a | + | came to desire to rule the world |
| − | + | began dreaming of making a great discovery | |
| − | a | + | began dreaming of creating a great work of art |
| − | a | + | independently discovered |
became obsessed with | became obsessed with | ||
| − | + | own mortality and sought to extend | |
life by any means | life by any means | ||
| − | + | cornering of | |
confrontation of | confrontation of | ||
| − | + | brawl with | |
was the very first to discover | was the very first to discover | ||
| − | + | attack on | |
| − | + | surprising of | |
| − | + | ambush of | |
| − | + | happening upon | |
| − | + | in which the former emerged victorious | |
| − | + | the escape of | |
| − | + | after a punishing fight | |
| − | + | after a horrific combat | |
| − | + | confronted | |
| − | + | got into a brawl with | |
| − | + | the subduing of | |
| − | + | a scuffle between | |
| − | to | + | surprised |
| − | + | ambushed | |
| − | to | + | happened upon |
| − | with | + | cornered |
| − | + | was forced to retreat from | |
| − | + | despite the latter's wounds | |
| − | the | + | eventually prevailed and |
| − | the | + | was forced to make a hasty escape |
| − | the | + | fought with |
| − | + | . While defeated, the latter escaped unscathed | |
| − | + | managed to escape from | |
| − | + | 's onslaught | |
| − | + | tamed the | |
| − | + | wild beasts | |
| − | + | the taming of the | |
| − | + | fought with and subdued | |
| − | + | , struck down by a | |
, struck down | , struck down | ||
| − | + | died after colliding with an obstacle | |
was impaled on spikes | was impaled on spikes | ||
| − | + | was killed by a flying object | |
| − | + | was banished by | |
| − | + | was banished by a | |
| − | + | , struck down by | |
| − | + | was drowned | |
| − | + | was struck down | |
| − | + | was killed by a trap | |
| − | + | was killed by a vehicle | |
| − | + | , slain by a | |
, slain | , slain | ||
| − | + | succumbed to infection | |
was left out in the air | was left out in the air | ||
| − | + | was crushed by a drawbridge | |
was crushed under a collapsing ceiling | was crushed under a collapsing ceiling | ||
| − | was | + | was killed by falling rocks |
, slain by | , slain by | ||
| − | was | + | was burned to death by |
| − | + | fire | |
| − | was | + | was burned to death by a |
| − | + | burned up in a magma mist | |
| − | + | burned up in | |
| − | + | dragon fire | |
| − | + | 's dragon fire | |
| − | + | dragon fire | |
| − | was | + | was encased in ice |
fell into a deep chasm | fell into a deep chasm | ||
| − | + | died of old age | |
burned up in magma | burned up in magma | ||
| − | + | scared | |
solidified | solidified | ||
| − | + | was encased in cooling lava | |
was encased in cooling magma | was encased in cooling magma | ||
| − | + | murdered | |
| − | + | threw | |
| − | + | against an obstacle, causing immediate death | |
| − | + | into a pit of spikes | |
| − | + | struck down | |
| − | + | slaughtered | |
| − | + | drained | |
| − | + | of blood | |
| − | + | out in the air | |
| − | + | drowned | |
| − | to | + | fed |
| − | + | to beasts | |
| − | + | crucified | |
| − | + | buried | |
| − | + | alive | |
| − | + | left | |
| − | + | hacked | |
| − | + | to pieces | |
| − | + | executed | |
| − | + | beheaded | |
| − | + | shot and killed | |
| − | + | mortally wounded | |
| − | + | , who bled to death | |
| − | + | , who suffocated | |
| − | + | as a | |
| − | + | burned | |
| + | in dragon fire | ||
| + | to death | ||
| + | the killing of | ||
the slaughter of | the slaughter of | ||
| − | the | + | the scuttling of |
the draining of | the draining of | ||
| − | the | + | the crucifixion of |
| − | + | the burial of | |
| − | + | the leaving of | |
| − | the | + | the feeding of |
| − | the | + | the fatal illness of |
| − | the | + | the hacking of |
| − | + | the execution of | |
| − | + | the beheading of | |
| − | + | under a collapsing ceiling | |
by falling rocks | by falling rocks | ||
| − | + | the shooting of | |
the mortal wounding of | the mortal wounding of | ||
| − | the | + | the scalding of |
in a magma mist | in a magma mist | ||
| − | the | + | the crushing of |
under a drawbridge | under a drawbridge | ||
| − | + | in cooling magma | |
| − | + | in ice | |
| − | + | in a | |
| − | + | 's fire | |
| − | the | + | the freezing of |
| − | the | + | the heat-induced death of |
| − | the | + | the encasement of |
| − | + | in cooling lava | |
| − | + | in magma | |
the boiling of | the boiling of | ||
| − | + | the melting of | |
the condensation of | the condensation of | ||
| − | the | + | the starvation of |
the dehydration of | the dehydration of | ||
| − | the | + | the drowning of |
the burning of | the burning of | ||
| − | the | + | the fall of |
| − | + | into a deep chasm | |
| − | + | the passing of | |
| − | + | the death in the dark of | |
| − | + | from the dead | |
| − | the | + | , once more, |
| − | the | + | the death of |
| − | + | in a cage | |
| − | the | + | own life |
| − | + | to attain rank in society | |
| − | + | to bathe the world in chaos | |
| − | + | with an inscrutable goal | |
| − | + | to master a skill | |
| − | + | to fall in love | |
| − | + | to see the great natural wonders of the world | |
| − | + | with extending | |
| − | + | to create a great work of art | |
| − | the | + | to craft a masterwork |
| − | + | to bring peace to the world | |
| − | the | + | to become a legendary warrior |
| − | the | + | the new obsession of |
| − | the | + | to rule the world |
| − | + | to start a family | |
| − | the | + | to make a great discovery |
| − | the | + | initial discovery |
| − | + | independent discovery | |
| − | + | the new desire of | |
| − | + | the new dream of | |
| − | + | within | |
| − | raising | + | raising |
| − | + | discarding | |
entombment | entombment | ||
| − | + | arose from | |
| − | + | was discarded in | |
| − | + | was buried in | |
| − | was | + | was entombed in |
| − | + | the giving up on being a | |
| − | + | the loss of a hist fig entry | |
| − | + | , based in | |
| − | + | throughout | |
| − | + | the mercenary operation | |
the thievery | the thievery | ||
| − | the | + | the career change from |
the start as a | the start as a | ||
| − | the | + | the wandering |
the scouting | the scouting | ||
| − | the | + | the hunting of great beasts |
the baby-snatching | the baby-snatching | ||
| − | + | out of | |
| − | + | in | |
| − | + | around | |
| − | + | the wilds | |
| − | + | to become a | |
| − | + | became a | |
| − | + | stopped being a | |
| − | + | lost a hist fig entry | |
| − | , | + | decided to become a baby-snatcher, operating |
decided to become a mercenary, operating | decided to become a mercenary, operating | ||
| − | decided to become a | + | decided to become a thief, operating |
gave up being a | gave up being a | ||
| − | + | the abduction of | |
began wandering | began wandering | ||
| − | + | became a scout | |
began hunting great beasts | began hunting great beasts | ||
| − | + | through the efforts of | |
| − | + | the reunion of | |
| − | + | abducted | |
| − | + | was abducted | |
| − | + | the leap of | |
| − | + | from a great height | |
| − | + | were | |
| − | + | was | |
| − | + | the impalement of | |
| − | + | on spikes | |
| − | was | + | the scaring of |
| − | + | to death | |
| − | + | the collision of | |
| − | + | with an obstacle | |
| − | + | , after the death strike by | |
| − | + | , after the death strike by a | |
| − | + | after an attack | |
| − | + | attack with | |
| − | the | + | the vanishment of |
| − | + | the putting to rest of | |
| − | + | by a flying object | |
| − | + | the collapse of | |
| − | + | after an attack by | |
| − | + | after an attack by a | |
| − | + | blood | |
| − | + | the murder of | |
| − | + | by a trap | |
| − | + | by a vehicle | |
| + | began worshipping | ||
became the pet of | became the pet of | ||
| − | + | became the spouse of the deceased | |
stopped being the mother of | stopped being the mother of | ||
| − | became the spouse of the deceased | + | became the former spouse of |
| − | + | became the deceased spouse of | |
| − | + | was sired by | |
| − | + | became the parent of | |
| − | + | began traveling with | |
| − | + | ceased being the master of | |
| − | + | ceased being the apprentice of | |
| − | + | became the owner of | |
| − | + | was imprisoned by | |
imprisoned | imprisoned | ||
| − | + | became the master of | |
began an apprenticeship under | began an apprenticeship under | ||
| − | + | sired | |
was born to | was born to | ||
| + | received the worship of | ||
became romantically involved with | became romantically involved with | ||
| − | + | to | |
| − | + | into the area around | |
| − | + | into | |
| − | + | gave birth to | |
| − | + | studies | |
| − | + | wandering | |
| − | + | settling | |
| − | + | visit | |
| − | + | settled in | |
visited | visited | ||
| − | + | fled into | |
the area around | the area around | ||
| − | + | the catatonia | |
fled to | fled to | ||
| − | + | departed to | |
moved to study in | moved to study in | ||
| − | + | the fell mood of | |
| − | + | the melancholy of | |
| − | + | the insanity of | |
| − | + | the rampage of | |
| − | + | the fey mood of | |
| − | + | the withdrawal from society of | |
| − | the | + | the possession of |
| − | the | + | the dark brooding of |
| − | + | was striken by melancholy | |
| − | + | became crazed | |
| − | the | + | went berserk |
| − | + | stopped responding to the outside world | |
| − | + | withdrew from society | |
| − | + | was possessed | |
| − | + | began to skulk and brood | |
| − | + | was taken by a fell mood | |
| − | + | after | |
| − | + | appearing not to age | |
| − | + | general suspicion | |
| − | + | was taken by a fey mood | |
| − | + | jealousy | |
| − | + | denial of apprenticeship | |
| − | + | under | |
| − | + | aroused general suspicion | |
| − | + | was denied an apprenticeship under | |
| − | + | as the latter prefers to work alone | |
| + | prefers to work alone | ||
| + | due to | ||
| + | The support of | ||
was crucial to the coup. | was crucial to the coup. | ||
| − | + | expelled | |
recruited | recruited | ||
| − | + | formed a friendship | |
| − | the | + | toppled the government of |
| − | + | and assumed control | |
| − | + | in power | |
| − | the | + | formed a false friendship where each used the other for information |
| − | a | + | formed a friendship |
| − | a | + | formed a false friendship with |
| − | + | in order to extract information | |
| − | + | forcible creation | |
collaborative creation | collaborative creation | ||
| − | + | popularly-supported creation | |
of the position of | of the position of | ||
| − | + | with threats of violence | |
, pushed by a wave of popular support | , pushed by a wave of popular support | ||
| − | + | as a matter of course | |
audacious creation | audacious creation | ||
| − | + | compelled the creation of | |
| − | + | collaborated to create | |
| − | + | the position of | |
| − | + | through force of argument | |
| − | + | into believing | |
| − | + | assumed the identity | |
| − | + | the impersonation of | |
| − | + | members of | |
| − | + | from a | |
into a | into a | ||
| − | + | the transformation of | |
fooled | fooled | ||
| − | the | + | from the teaching of |
the moment when | the moment when | ||
| − | + | changed | |
changed | changed | ||
| − | + | escaped from | |
| − | + | taught | |
| − | + | learned | |
| − | + | the learning of | |
| − | + | stopped working at | |
| − | + | stopped ruling from | |
| − | + | stopped hanging out at | |
| − | + | moved out of | |
| − | the | + | took up residence in |
| − | + | took up residence | |
| − | + | laired within | |
| − | + | was imprisoned in | |
| − | + | stopped being the pet of | |
| − | + | started working at | |
| − | + | ruled from | |
| − | + | started hanging out at | |
| − | + | stopped traveling with | |
| − | + | stopped being the owner of | |
| − | + | stopped being the parent of | |
| − | + | lost faith in | |
| − | the | + | was no longer imprisoned by |
| − | the | + | no longer imprisoned |
| − | + | stopped being the master of | |
| − | + | stopped being the apprentice of | |
| − | + | stopped being the father of | |
| − | + | stopped being the child of | |
| − | + | lost the worship of | |
| + | ended the romantic relationship with | ||
with dozens of others | with dozens of others | ||
| − | with | + | with many others |
with some others | with some others | ||
| − | + | A thousand or more people were expelled | |
| − | A | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
was expelled | was expelled | ||
| − | + | with a thousand or more others | |
with five hundred or more others | with five hundred or more others | ||
| − | with a | + | with a hundred or more others |
| + | , urging love be shown to | ||
the sermon of | the sermon of | ||
| − | |||
urging love between | urging love between | ||
| − | + | persecuted | |
| + | inheritance | ||
| + | rebuilding | ||
| + | preached to | ||
| + | , inveighing against | ||
| + | inherited | ||
| + | rebuilt | ||
| + | formerly owned by | ||
| + | purchase | ||
| + | improved fortifications | ||
| + | a gated courtyard | ||
| + | a feast hall | ||
| + | purchased | ||
| + | had the fortifications improved of | ||
| + | had a gated courtyard added to | ||
| + | had a feast hall added to | ||
| + | the addition of | ||
| + | received | ||
the purchase of | the purchase of | ||
| − | + | equipment by | |
had a dungeon constructed within | had a dungeon constructed within | ||
| − | + | the dissolution of | |
purchased | purchased | ||
| − | + | standard | |
, which | , which | ||
| − | + | being a member for a year | |
| − | a | + | years of membership |
| − | + | the bestowal of the title of | |
| − | + | dissolved | |
| − | a | + | participating in |
| − | + | battles | |
| − | + | slaying an enemy | |
| − | the | + | enemies |
| − | + | the tooth | |
| − | + | the shield | |
| − | + | dodging | |
| − | an enemy | + | serving in combat |
| − | + | the pike | |
| − | + | the whip | |
| − | + | the bow | |
| − | + | the blowgun | |
| − | + | the mace | |
| − | + | the hammer | |
| − | a | + | the spear |
| − | a | + | the crossbow |
| − | + | a melee weapon or technique | |
| − | + | a ranged weapon | |
| − | + | the axe | |
| − | a | + | the sword |
| − | + | received the title of | |
| − | + | given to all new members | |
| + | attaining sufficient skill with | ||
| + | a weapon or technique | ||
| + | the corrupt | ||
| + | with fabricated evidence | ||
| + | through the machinations of | ||
and sentenced to death | and sentenced to death | ||
| − | + | confessed and | |
| − | + | wrongfully | |
| − | + | convicted | |
as a go-between in a conspiracy to commit | as a go-between in a conspiracy to commit | ||
| − | + | the contact | |
| − | + | a coconspirator, | |
| − | + | the target | |
| − | + | as the plot unfolded, | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
with fabricated evidence in | with fabricated evidence in | ||
| − | + | after being recognized and arrested | |
due to ongoing surveillance as the plot unfolded, | due to ongoing surveillance as the plot unfolded, | ||
| − | + | due to ongoing surveillance on | |
the arrest and interrogation of | the arrest and interrogation of | ||
| − | + | attempted to frame | |
at the behest of | at the behest of | ||
| − | + | with fabricated evidence, but nothing came of it. | |
| − | + | Despite the interrogation | |
| − | + | refused to reveal anything and was released. | |
| − | + | After enduring an interrogation | |
| − | + | was released. | |
| − | + | was arrested | |
| − | + | After being interrogated | |
| − | + | implicated | |
| − | + | but did not reveal everything | |
the sale of | the sale of | ||
| − | + | sabotaged the activities of | |
the sabotage of the activities of | the sabotage of the activities of | ||
| − | + | was recognized and arrested | |
ransomed | ransomed | ||
| + | was sent to | ||
| + | the ransom of | ||
| + | sold | ||
| + | , including | ||
| + | swore to support | ||
| + | in war if the latter did likewise. | ||
the alliance between | the alliance between | ||
| − | the | + | the persecution of |
| − | + | breached | |
| − | + | the breach of | |
| − | + | several groups | |
| − | + | sacred sites were desecrated | |
| − | + | along with smaller sacred sites | |
| − | was | + | some |
| − | + | Some | |
| − | + | Several major structures were destroyed | |
| − | + | were destroyed | |
| − | + | along with several smaller sacred sites | |
| − | + | Several | |
| − | + | A few people were expelled | |
| − | + | Somebody was expelled | |
| − | the | + | property was confiscated |
| − | the | + | Most property was confiscated |
| − | the | + | and some others |
| − | + | were expelled | |
| − | + | and others were | |
| − | + | expelled | |
| − | + | Five hundred or more people were expelled | |
| − | + | A hundred or more people were expelled | |
| − | + | Dozens of people were expelled | |
| − | + | Several people were expelled | |
| − | the | + | the end of the romantic relationship between |
| − | the end of the | + | the end of the imprisonment by |
| + | the end of the imprisonment of | ||
the end of the apprenticeship of | the end of the apprenticeship of | ||
| − | + | over | |
| − | the | + | the termination of |
| − | the | + | the divorce of |
the loss of faith of | the loss of faith of | ||
| − | the | + | as the owner of |
| − | + | under | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the former apprenticeship of | the former apprenticeship of | ||
| − | the | + | the former master-apprentice relationship of |
as the child of | as the child of | ||
| − | the | + | as the parent of |
the imprisonment of | the imprisonment of | ||
| − | the | + | the apprenticeship of |
the master-apprentice relationship of | the master-apprentice relationship of | ||
| − | the | + | the companionship of |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the marriage of | the marriage of | ||
| − | the | + | the belief of |
the romantic relationship between | the romantic relationship between | ||
| − | the | + | the imprisonment by |
escaped from the prisons of | escaped from the prisons of | ||
| − | + | stopped working for | |
ceased to be a claimant for | ceased to be a claimant for | ||
| − | + | the status of | |
| − | the | + | made peace with |
| − | + | was brought to the justice of | |
| − | a | + | left |
| − | + | escaped from the slavery of | |
| − | the | + | in fulfillment of a promise |
| − | + | ceased to be a | |
| − | + | ceased to be | |
| − | + | left the service of | |
| − | a | + | a former prisoner of |
| − | a | + | a worker of |
| − | a | + | a claimant for |
| − | a | + | , appointed by |
| − | an | + | a member of |
| − | + | a former member of | |
| − | + | a former mercenary of | |
| − | a | + | a former slave of |
| + | was imprisoned by | ||
| + | a mercenary for | ||
| + | an enemy of | ||
| + | a criminal in the eyes of | ||
| + | revealed nothing during interrogation. | ||
| + | wrongful | ||
| + | conviction of | ||
| + | was enslaved by | ||
| + | one year | ||
| + | more than | ||
| + | years | ||
| + | during interrogation | ||
| + | and would have been imprisoned but for lack of accommodations | ||
| + | and imprisoned for a term of | ||
| + | one month | ||
| + | months | ||
| + | sentenced to | ||
| + | hammerstroke | ||
| + | beaten | ||
| + | and exiled | ||
| + | the first contact of | ||
| + | rejected contact with | ||
the rejection of contact by | the rejection of contact by | ||
| − | |||
| − | |||
concluded | concluded | ||
| + | with | ||
| + | from the slavery of | ||
from the prisons of | from the prisons of | ||
| − | |||
| − | |||
made contact with | made contact with | ||
| − | the | + | the end of work |
| − | + | the end of the claim of | |
| − | the | + | from the position of |
| − | the | + | from the mercenary service of |
| − | + | the end of the former membership of | |
| − | + | the end of the former mercenary status of | |
| − | + | the end of the former enslavement of | |
| − | + | the end of the former imprisonment of | |
| + | the departure of | ||
| + | the peace-making of | ||
the loss of heroic status of | the loss of heroic status of | ||
| − | |||
| − | |||
the end of the membership of | the end of the membership of | ||
| + | as a former prisoner of | ||
| + | the loss of status of | ||
the fall of | the fall of | ||
| − | |||
| − | |||
the removal of | the removal of | ||
| − | + | as a member of | |
| − | + | as a former member of | |
| − | + | as a former mercenary of | |
| − | + | as a former slave of | |
| − | the | + | to the position of |
| − | + | into the mercenary service of | |
| − | the | + | as an enemy of |
| + | in the eyes of | ||
| + | the imprisonment | ||
| + | the work | ||
the claim | the claim | ||
| − | + | as a | |
| − | + | the rise | |
| + | the crimes | ||
| + | the acceptance | ||
the enslavement | the enslavement | ||
| − | the | + | the appointment |
| − | the | + | the election |
| − | the | + | the selection |
| − | + | the entry | |
| − | + | the expulsion of | |
| − | + | the recruitment of | |
| − | + | the status | |
| − | + | the ascension | |
| − | + | the moving out of | |
| − | + | the escape of | |
| − | + | the false friendship of | |
| − | the | + | the friendship of |
| − | the | + | the cease of occupation of |
| − | + | the removal of the seat of power of | |
| − | + | the stoppage of hanging-out of | |
| − | hanging | + | the seat of power of |
| − | + | the hanging-out of | |
| − | + | the residence of | |
| − | + | the lair of | |
| − | + | the end of the master-apprentice of | |
| − | + | the end of the companionship of | |
| − | + | as the pet of | |
| − | + | the working of | |
| − | + | the body | |
| − | + | added to a grisly mound | |
| − | + | added to a grotesque pillar | |
| − | |||
added to a gruesome sculpture | added to a gruesome sculpture | ||
| − | + | the acceptance of an offer of peace from | |
| − | + | rejected an offer of peace from | |
| − | the | + | the rejection of an offer of peace from |
the bodies | the bodies | ||
| − | + | the acceptance of | |
| − | + | became embroiled in a dispute over | |
| − | + | the dispute between | |
| − | + | accepted an offer of peace from | |
| − | |||
| − | of | ||
| − | |||
| − | |||
| − | |||
| − | |||
an agreement | an agreement | ||
| − | + | was accepted by | |
the conclusion of | the conclusion of | ||
| − | + | corrupt dealings | |
because of a leadership change at the site | because of a leadership change at the site | ||
| + | because the group went too far away | ||
| + | after a joyous reunion | ||
| + | after an adoption | ||
| + | a request to offer service | ||
| + | an agreement to retrieve | ||
| + | because the group travelled too slowly | ||
after arriving at the destination | after arriving at the destination | ||
| − | + | an agreement to establish a guildhall | |
| − | + | an infiltration plot | |
| − | + | a framing plot | |
| − | + | a war starting plot | |
| − | + | a foiled bribery conspiracy | |
| − | + | a foiled corruption conspiracy | |
| − | + | a foiled embezzlement conspiracy | |
| − | + | an agreement to establish a temple | |
| − | + | a guide agreement | |
| − | + | a journey to safety | |
bound service | bound service | ||
| − | |||
| − | |||
a performance tour | a performance tour | ||
| + | a promise of position | ||
| + | a rescue mission | ||
an insurrection mission | an insurrection mission | ||
| − | |||
| − | |||
an adventure | an adventure | ||
| − | a | + | corrupt dealing |
| − | + | a citizenship agreement | |
| − | + | a parley | |
| − | a | + | a residency agreement |
| − | a | + | a sabotage plot |
| − | a | + | an abduction plot |
| − | an | + | an assassination plot |
| − | an | + | a theft deal |
| − | the | + | proposed by |
| − | + | was rejected by | |
| − | + | the rejection of | |
| − | the | + | concluded |
| − | + | the fair conclusion | |
| − | + | the unsatisfactory conclusion | |
| − | + | the failure | |
| − | + | the miserable failure | |
| − | + | in failure | |
| − | the | + | with miserable outcome |
| − | + | the brilliant | |
| − | + | the positive | |
| − | + | , cementing bonds of mutual trust | |
| − | + | with a positive outcome | |
| − | + | fairly | |
| − | + | in an unsatisfactory fashion | |
| − | + | boxes | |
| + | beds | ||
| + | crafts | ||
a caravan from | a caravan from | ||
| − | + | bags | |
| − | + | tables | |
| − | + | cabinets | |
chairs | chairs | ||
| − | + | cloth | |
| − | + | quivers | |
| − | + | backpacks | |
| − | + | flasks | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
weapons | weapons | ||
| − | + | ranged weapons | |
anvils | anvils | ||
| − | + | thread | |
handwear | handwear | ||
| + | footwear | ||
| + | headwear | ||
| + | ammunition | ||
| + | foot armor | ||
| + | helmets | ||
| + | bodywear | ||
legwear | legwear | ||
| − | + | goods | |
| − | + | armor | |
| − | + | leg armor | |
| − | + | hand armor | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
trading | trading | ||
| − | + | favorable | |
unfavorable | unfavorable | ||
| − | + | trading of | |
skillful | skillful | ||
| + | disastrous | ||
| + | unfortunate | ||
| + | gambling of | ||
| + | gambling | ||
| + | and went further into debt | ||
| + | and went into debt | ||
masterful | masterful | ||
| − | + | did well | |
| − | + | lost a fortune | |
| − | + | did poorly | |
| − | + | broke even | |
| − | + | with the possible involvement of | |
| − | + | voided all agreements with | |
| − | + | the voiding of agreements with | |
| − | + | made a fortune | |
| − | + | horrible mutilation of | |
| − | a | + | lost a diplomat at |
| − | + | They suspected the involvement of | |
| − | a | + | the loss of a diplomat of |
| − | + | display on | |
| − | the | + | of the skins of |
| − | + | animation of | |
| − | a | + | hanging from a |
| − | a | + | impalement on |
| − | + | construction of a grisly mound from | |
| − | + | onstruction of a grotesque pillar from | |
| − | + | construction of a gruesome sculpture from | |
| − | + | flayed and the skin stretched over | |
| − | a | + | animated |
| − | + | hung from a | |
| − | + | horribly mutilated | |
| − | + | the looting of | |
| + | the recovery of | ||
| + | the theft of | ||
was recovered by | was recovered by | ||
| − | + | was recovered | |
| − | + | was stolen | |
| − | + | and brought to | |
the confiscation of | the confiscation of | ||
| − | + | was found | |
| − | the | + | the discovery of |
| − | + | was confiscated | |
| − | + | was looted | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the original | the original | ||
| − | + | from | |
was lost | was lost | ||
| + | the disappearance of | ||
made a copy of the original | made a copy of the original | ||
| + | acquired a copy of | ||
| + | , keeping it within | ||
| + | the acquisition of a copy of | ||
| + | the authoring of | ||
| + | received its name | ||
| + | was created | ||
the naming of | the naming of | ||
| − | + | a musical form | |
| − | + | a dance form | |
| − | + | a work | |
| − | + | was authored by | |
| − | |||
| − | was | ||
| − | |||
| − | |||
| − | |||
| − | |||
the sanctification of | the sanctification of | ||
| − | + | into a family heirloom | |
a poetic form | a poetic form | ||
| − | + | was created by | |
was claimed | was claimed | ||
| + | was sanctified | ||
| + | the making of | ||
| + | the claiming of | ||
| + | was made | ||
| + | a symbol of | ||
| + | an official symbol | ||
was made a family heirloom | was made a family heirloom | ||
| − | + | was inherited | |
| − | was | + | was offered |
| − | the | + | the inheritance of |
| − | + | the offering of | |
| − | + | the concealment of | |
| − | + | the storing of | |
| − | + | was acquired | |
| − | was | + | the acquisition of |
| − | + | tribute delivery | |
| − | + | visit of merchants | |
| − | + | was hidden in | |
| − | + | was stored | |
| − | + | ill-fated | |
| − | + | tragic | |
| − | + | terrible | |
| − | + | costly | |
| − | + | and suffered great hardships | |
| − | + | . They reported a seizure of goods | |
| − | + | . They reported irregularities with their goods | |
| − | + | . They were greatly offended by the locals | |
| − | + | delivered tribute to | |
| − | + | merchants from | |
| − | + | visited | |
| − | + | and were never heard from again | |
| − | + | devoted to the worship of | |
| − | + | dedicated to the mastery of | |
| − | wrestling | + | known for |
| − | + | wrestling | |
| − | + | merchant company from | |
| − | + | group from | |
| + | linked to | ||
devoted to worship | devoted to worship | ||
| − | + | company | |
| − | + | band | |
| − | + | performance troupe from | |
| − | + | collection of outcasts from | |
| − | + | religion of | |
| − | + | bandit gang from | |
| − | + | versatile mercenary | |
| − | + | shadowy military | |
| − | + | could be found within | |
| + | were a population within | ||
| + | was a | ||
civilization of | civilization of | ||
| − | + | there was a ceremony | |
| − | + | a ceremony held by | |
| − | + | was a | |
was a legendary | was a legendary | ||
| − | + | and ended at | |
| − | + | It ended at | |
| − | + | a procession held by | |
| − | + | held a ceremony | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
held a procession | held a procession | ||
| − | + | there was a procession | |
It started at | It started at | ||
| − | there | + | and returned there after following its route. |
Victory was spread among | Victory was spread among | ||
| + | winners | ||
| + | The victory was shared by | ||
| + | was the victor. | ||
| + | There were | ||
| + | competitors | ||
| + | including | ||
Competing were | Competing were | ||
| − | + | a wrestling competition | |
| − | + | throwing competition | |
| − | there was a | + | a gladiatory competition |
| − | + | there was a competition | |
| − | + | a poetry competition | |
| − | a | + | a foot race |
| − | + | a flying race | |
| − | + | race | |
| − | a | + | the performance |
| − | + | a competition involving | |
| − | + | a dance competition | |
| − | + | a music competition | |
| − | + | a story recital | |
| − | + | there was a performance | |
| − | + | as part of | |
| − | + | held by | |
| − | + | a dance | |
| − | + | a concert | |
| − | + | a recital of | |
| − | + | a poetry recital | |
| − | + | was dropped by | |
| − | + | the discardment of | |
| − | + | held | |
| − | + | a performance of | |
| − | + | a bridge | |
| − | + | a wall | |
| − | + | an unknown construction | |
| − | + | an unknown secret | |
| − | + | [LPAGE:SITE: | |
| − | + | an unknown site | |
| − | + | a road | |
| − | + | a tunnel | |
| − | + | a time before time | |
| − | + | an unknown civilization | |
| − | + | interrogator | |
| − | + | an unidentified creature | |
| − | + | site occ | |
| − | + | seat of power | |
| − | + | hangout | |
| − | + | prison | |
| − | + | (associated civilization)[R] | |
| − | + | (militant worshippers)[R] | |
| + | (religious worshippers)[R] | ||
| + | [C:6:0:1]Related Sites[C:7:0:0][B] | ||
worker | worker | ||
| − | former | + | former worker |
claim to | claim to | ||
| − | former | + | )[R] |
| + | former mercenary | ||
former member | former member | ||
| − | |||
former slave | former slave | ||
| − | + | former prisoner | |
| − | + | d. | |
| − | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
| − | + | to present | |
| − | + | until | |
| − | + | owner | |
| − | + | former spouse | |
| + | deceased spouse | ||
| + | b. | ||
| + | apprenticeship | ||
| + | traveling companion | ||
former master | former master | ||
| − | |||
former apprentice | former apprentice | ||
| − | + | dubious | |
| − | + | worship | |
| + | lover | ||
imprisoner | imprisoner | ||
| − | + | object of | |
| − | + | ardent | |
| − | + | faithful | |
| − | + | casual | |
| − | + | fought in | |
| − | + | , an assault on | |
| − | + | in defense of | |
| − | + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | |
| − | + | was hired | |
| − | an | + | as a scout |
| − | + | as part of | |
| − | [C: | + | to fight in |
| − | + | centered around the worship of various beings | |
| − | + | centered around the worship of | |
| − | + | , a force | |
| − | + | which was said to permeate | |
| − | + | biting | |
| − | + | striking | |
| − | + | kicking | |
| − | + | their use of | |
| − | a | + | Age of One Power |
| − | + | Age of Myth | |
| − | + | Age of Legends | |
| − | + | Twilight Age | |
| − | + | Two | |
| − | + | Two Powers | |
| − | + | Age of the | |
| − | + | Age | |
| − | + | RANDOM_DEF_SPHERE | |
| − | + | some vague concept | |
| − | + | Age of Three Powers | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Age of | Age of | ||
| − | + | A few issues still trouble scholars, but the picture is fairly clear. | |
| − | + | NULL heirloom artifact | |
| + | NULL artifact from dead wg inventory, skipping | ||
HF_LINK | HF_LINK | ||
| − | + | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | |
| − | + | Its nature is still an intriguing puzzle to the learned. | |
| − | + | It is still shrouded in mystery. | |
| − | + | Many facts are still unclear to historians. | |
| − | + | a trade agreement | |
| − | + | a tribute agreement | |
| − | + | a demand of unconditional surrender | |
| − | + | a vague agreement | |
| − | + | a peace agreement | |
| − | + | a lumber agreement | |
| + | the establishment of landed nobility | ||
the elevation of the landed nobility | the elevation of the landed nobility | ||
| − | + | an unknown region | |
| − | + | [LPAGE:EPOP: | |
| − | + | an empty population | |
an unknown population | an unknown population | ||
| − | + | the magma sea | |
| − | + | the Underworld | |
| − | + | an unknown underground region | |
| − | + | [LPAGE:SR: | |
| − | + | [LPAGE:BOOK: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [LPAGE: | ||
| − | |||
an unknown artifact | an unknown artifact | ||
| − | [LPAGE: | + | [LPAGE:FL: |
| − | + | the depths of the world | |
| − | a | + | a fortress entrance |
a barrow | a barrow | ||
| − | + | an unknown building | |
| − | [LPAGE: | + | [LPAGE:AB: |
| − | + | a waste | |
| − | + | a yard | |
| − | + | a well | |
| − | + | a trenches | |
| − | + | a dormitory | |
| − | + | a dining hall | |
| − | + | a pasture | |
| − | a shop | + | a meadow |
| − | a | + | a mythical palace |
| + | a mythical dungeon | ||
| + | a mythical lair | ||
| + | a warehouse | ||
| + | a shop | ||
| + | a shrine | ||
a market square | a market square | ||
| − | a | + | a vault |
a cottage plot | a cottage plot | ||
| − | + | a castle wall | |
a castle tower | a castle tower | ||
| − | a castle | + | a castle courtyard |
| − | + | <year> | |
| − | + | </seconds72> | |
| − | + | <seconds72> | |
| − | + | <type>field battle</type> | |
| − | + | <historical_event> | |
| − | + | </id> | |
| − | + | <id> | |
| − | + | </year> | |
| + | , once of the Underworld. | ||
| + | By | ||
I bind myself to this place. | I bind myself to this place. | ||
| − | + | Main Ceremony | |
| + | Ceremony | ||
NULL artifact from wg storage, skipping | NULL artifact from wg storage, skipping | ||
| − | |||
| − | |||
NULL artifact from wg scholar storage, skipping | NULL artifact from wg scholar storage, skipping | ||
| − | + | Gladiatory Games | |
| − | + | Procession | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Opening Ceremony | Opening Ceremony | ||
| − | |||
| − | |||
Closing Ceremony | Closing Ceremony | ||
| + | Air Race | ||
| + | Race | ||
Wrestling Competition | Wrestling Competition | ||
| − | |||
Throwing Competition | Throwing Competition | ||
| + | Dance Competition | ||
| + | Musical Competition | ||
| + | Poetry Competition | ||
| + | Race | ||
| + | The Occasion | ||
| + | Dance Performance | ||
| + | Musical Performance | ||
| + | Poetry Recital | ||
| + | the Wilds | ||
| + | Rampage | ||
| + | Journey | ||
| + | Occasion of | ||
| + | Attempted | ||
| + | Abduction | ||
| + | in the Wilds | ||
| + | Raid of | ||
| + | Overthrow of | ||
| + | Persecution of | ||
| + | Purge in | ||
Insurrection in | Insurrection in | ||
| − | + | Pillaging | |
| − | + | Conquest | |
| − | + | Surrender | |
Destruction | Destruction | ||
| − | + | Unknown creature[R] | |
| − | + | Other Kill | |
| − | + | in the wilds | |
| − | + | Duel of | |
| − | + | Notable Kill | |
| − | |||
| − | |||
| − | |||
| − | in the | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:7:0:0][B] | [C:7:0:0][B] | ||
| − | + | Kill | |
| − | Age of | + | Unknown creature in |
| − | + | Age of Civilization | |
Age of Emptiness | Age of Emptiness | ||
| − | Age of | + | The world has passed into |
| − | + | Unknown Age | |
| − | + | Age of Fairy Tales | |
| − | + | Age of Heroes | |
| − | + | Golden Age | |
| − | + | Age of Death | |
| − | + | </new_site_civ_id> | |
| − | + | <new_site_civ_id> | |
| + | </new_leader_hfid> | ||
| + | <new_leader_hfid> | ||
| + | <holding_civ_id> | ||
| + | </rescued_hfid> | ||
| + | <rescued_hfid> | ||
| + | <type>new site leader</type> | ||
| + | <freeing_civ_id> | ||
| + | </freeing_hfid> | ||
<freeing_hfid> | <freeing_hfid> | ||
| − | |||
| − | |||
</holding_civ_id> | </holding_civ_id> | ||
| + | </season> | ||
| + | <already_bled_dry/> | ||
<type>hf freed</type> | <type>hf freed</type> | ||
| − | |||
| − | |||
</freeing_civ_id> | </freeing_civ_id> | ||
| − | </ | + | <took_items/> |
| − | < | + | <took_livestock/> |
| − | <type>site | + | <type>site tribute forced</type> |
| − | < | + | <season> |
| − | < | + | <no_defeat_mention/> |
| − | </ | + | <type>plundered site</type> |
| − | </ | + | <detected/> |
| − | < | + | <was_raid/> |
| + | </site_civ_id> | ||
| + | <site_civ_id> | ||
<type>attacked site</type> | <type>attacked site</type> | ||
| − | |||
| − | |||
<type>destroyed site</type> | <type>destroyed site</type> | ||
| + | </searcher_civ_id> | ||
| + | <searcher_civ_id> | ||
<result>found nothing</result> | <result>found nothing</result> | ||
| − | |||
| − | |||
<type>sneak into site</type> | <type>sneak into site</type> | ||
| − | <type>site | + | <type>entity fled site</type> |
| − | < | + | </fled_civ_id> |
| − | < | + | <fled_civ_id> |
| − | < | + | <type>entity searched site</type> |
| − | < | + | </rampage_civ_id> |
| − | < | + | <rampage_civ_id> |
| − | < | + | </site_id> |
| − | < | + | <site_id> |
| + | </defender_merc_enid> | ||
| + | <defender_merc_enid> | ||
</historical_event> | </historical_event> | ||
| − | |||
| − | |||
<type>entity rampaged in site</type> | <type>entity rampaged in site</type> | ||
| + | </attacker_merc_enid> | ||
| + | <attacker_merc_enid> | ||
</d_support_merc_enid> | </d_support_merc_enid> | ||
| − | |||
| − | |||
<d_support_merc_enid> | <d_support_merc_enid> | ||
| − | < | + | </defender_general_hfid> |
| − | < | + | <defender_general_hfid> |
| − | </ | + | </a_support_merc_enid> |
| − | < | + | <a_support_merc_enid> |
| − | < | + | </coords> |
| − | < | + | <coords> |
| − | < | + | </attacker_general_hfid> |
| − | < | + | <attacker_general_hfid> |
| + | </subregion_id> | ||
| + | <subregion_id> | ||
</feature_layer_id> | </feature_layer_id> | ||
| − | |||
| − | |||
<feature_layer_id> | <feature_layer_id> | ||
| + | </attacker_civ_id> | ||
| + | <attacker_civ_id> | ||
</defender_civ_id> | </defender_civ_id> | ||
| − | |||
| − | |||
<defender_civ_id> | <defender_civ_id> | ||
| − | </ | + | </winner_hfid> |
| − | < | + | <winner_hfid> |
| − | </ | + | </competitor_hfid> |
| − | < | + | <competitor_hfid> |
| − | </ | + | <occasion_id> |
| − | < | + | </schedule_id> |
| − | </ | + | <schedule_id> |
| − | < | + | <type>competition</type> |
| + | </site_id2> | ||
| + | <site_id2> | ||
<type>performance</type> | <type>performance</type> | ||
| − | |||
| − | |||
</occasion_id> | </occasion_id> | ||
| − | </ | + | </master_wcid> |
<master_wcid> | <master_wcid> | ||
| − | </ | + | </site_id1> |
<site_id1> | <site_id1> | ||
| − | </ | + | <artifact_id> |
| − | < | + | <type>created world construction</type> |
| − | <type> | + | </wcid> |
| − | < | + | <wcid> |
| − | < | + | <type>hf prayed inside structure</type> |
| − | </ | + | <type>hf viewed artifact</type> |
| − | </ | + | <type>hf asked about artifact</type> |
| − | < | + | </artifact_id> |
| + | </hist_fig_id> | ||
| + | <hist_fig_id> | ||
<type>hf profaned structure</type> | <type>hf profaned structure</type> | ||
| − | |||
| − | |||
<type>hf disturbed structure</type> | <type>hf disturbed structure</type> | ||
| + | </new_ab_id> | ||
| + | <new_ab_id> | ||
<type>razed structure</type> | <type>razed structure</type> | ||
| − | |||
| − | |||
<type>hf razed structure</type> | <type>hf razed structure</type> | ||
| − | </ | + | <rebuilt/> |
| − | <type> | + | <type>replaced structure</type> |
| − | </ | + | </old_ab_id> |
| − | < | + | <old_ab_id> |
| − | <type> | + | <resident_civ_id> |
| − | <type> | + | <type>created structure</type> |
| − | + | </structure_id> | |
| − | </ | + | <structure_id> |
| + | <type>created site</type> | ||
| + | </builder_hfid> | ||
<builder_hfid> | <builder_hfid> | ||
| − | |||
| − | |||
</resident_civ_id> | </resident_civ_id> | ||
| + | <civ_id> | ||
| + | <abandoned/> | ||
<type>site retired</type> | <type>site retired</type> | ||
| − | |||
| − | |||
<first/> | <first/> | ||
| − | </ | + | <attacker_hfid> |
| − | <type> | + | <type>hf destroyed site</type> |
| − | </ | + | <type>site died</type> |
| − | < | + | </civ_id> |
| − | < | + | </leaver_civ_id> |
| − | <type> | + | <leaver_civ_id> |
| − | < | + | <type>hf attacked site</type> |
| − | < | + | </attacker_hfid> |
| + | <type>site surrendered</type> | ||
| + | <type>spotted leaving site</type> | ||
</spotter_hfid> | </spotter_hfid> | ||
| − | |||
| − | |||
<spotter_hfid> | <spotter_hfid> | ||
| + | <type>site taken over</type> | ||
| + | <type>holy city declaration</type> | ||
</religion_id> | </religion_id> | ||
| − | |||
| − | |||
<religion_id> | <religion_id> | ||
| − | < | + | <a_hfid> |
| − | < | + | </d_hfid> |
| − | < | + | <d_hfid> |
| − | </ | + | </a_squad_id> |
| − | <type> | + | </situation> |
| − | < | + | <start/> |
| − | + | <type>squad vs squad</type> | |
| − | + | </a_hfid> | |
| + | d strongly favored | ||
| + | d favored | ||
d slightly favored | d slightly favored | ||
| − | |||
| − | |||
neither favored | neither favored | ||
| + | <situation> | ||
| + | a strongly favored | ||
a favored | a favored | ||
| − | |||
| − | |||
a slightly favored | a slightly favored | ||
| − | < | + | </a_tactics_roll> |
| − | + | <a_tactics_roll> | |
| − | + | </d_tactics_roll> | |
| − | + | <d_tactics_roll> | |
| − | |||
| − | |||
| − | < | ||
| − | </ | ||
| − | |||
| − | < | ||
</a_tactician_hfid> | </a_tactician_hfid> | ||
| − | < | + | <a_tactician_hfid> |
| − | </ | + | </d_tactician_hfid> |
| − | < | + | <d_tactician_hfid> |
<type>hf reach summit</type> | <type>hf reach summit</type> | ||
| + | </group_hfid> | ||
| + | <group_hfid> | ||
| + | <type>tactical situation</type> | ||
| + | </group_1_hfid> | ||
| + | <group_1_hfid> | ||
| + | </group_2_hfid> | ||
<group_2_hfid> | <group_2_hfid> | ||
| − | </ | + | 2 lost after receiving wounds |
| − | + | 2 lost after giving wounds | |
| − | + | 2 lost after mutual wounds | |
| − | + | </subtype> | |
| − | + | happen upon | |
| − | + | corner | |
| − | + | confront | |
| − | + | got into a brawl | |
| + | subdued | ||
| + | scuffle | ||
surprised | surprised | ||
| − | |||
| − | |||
ambushed | ambushed | ||
| + | <wounder_hfid> | ||
| + | <was_torture/> | ||
<type>hf simple battle event</type> | <type>hf simple battle event</type> | ||
| − | |||
| − | |||
<subtype> | <subtype> | ||
| − | + | <type>hf wounded</type> | |
| − | + | </woundee_hfid> | |
| − | </ | + | <woundee_hfid> |
| − | </ | + | </wounder_hfid> |
| − | + | </outcome> | |
| − | + | <type>reclaim site</type> | |
| − | + | <unretire/> | |
| − | + | <type>creature devoured</type> | |
| + | <target_civ_id> | ||
| + | <outcome> | ||
leadership overthrown | leadership overthrown | ||
| − | |||
| − | |||
population gone | population gone | ||
| + | <type>procession</type> | ||
| + | <type>ceremony</type> | ||
<type>insurrection started</type> | <type>insurrection started</type> | ||
| − | |||
| − | |||
</target_civ_id> | </target_civ_id> | ||
| − | + | become a legendary warrior | |
| − | + | master a skill | |
| − | + | fall in love | |
| − | + | see the great natural sites | |
| − | + | rule the world | |
| − | + | create a great work of art | |
| − | < | + | craft a masterwork |
| − | + | bring peace to the world | |
| + | <secret_goal> | ||
| + | stay alive | ||
maintain entity status | maintain entity status | ||
| − | |||
| − | |||
start a family | start a family | ||
| + | <knowledge> | ||
| + | <type>hf gains secret goal</type> | ||
</secret_goal> | </secret_goal> | ||
| − | |||
| − | |||
immortality | immortality | ||
| − | + | <type>knowledge discovered</type> | |
| − | + | </hfid> | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | <type> | ||
| − | |||
| − | |||
<hfid> | <hfid> | ||
| − | |||
| − | |||
</knowledge> | </knowledge> | ||
| + | <return/> | ||
| + | <escape/> | ||
<type>hf new pet</type> | <type>hf new pet</type> | ||
| − | |||
| − | |||
<type>hf reunion</type> | <type>hf reunion</type> | ||
| − | < | + | </quality> |
| − | </ | + | <type>hf travel</type> |
| + | <type>hf carouse</type> | ||
| + | <type>hf equipment purchase</type> | ||
| + | <quality> | ||
| + | <d_number> | ||
| + | </d_slain> | ||
| + | <d_slain> | ||
| + | <type>hf performed horrible experiments</type> | ||
<d_interaction> | <d_interaction> | ||
| − | </d_interaction> | + | </d_effect> |
| + | <d_effect> | ||
| + | </d_number> | ||
| + | <a_slain> | ||
| + | </d_race> | ||
| + | <d_race> | ||
| + | </d_interaction> | ||
| + | <a_effect> | ||
| + | </a_number> | ||
<a_number> | <a_number> | ||
| − | |||
| − | |||
</a_slain> | </a_slain> | ||
| − | < | + | <a_race> |
| − | </ | + | </a_interaction> |
| − | < | + | <a_interaction> |
| − | < | + | </a_effect> |
| − | < | + | <d_leader_hfid> |
| − | </ | + | </d_leadership_roll> |
| − | < | + | <d_leadership_roll> |
| − | </ | + | </a_race> |
| + | <a_leader_hfid> | ||
| + | </a_leadership_roll> | ||
<a_leadership_roll> | <a_leadership_roll> | ||
| − | |||
| − | |||
</d_leader_hfid> | </d_leader_hfid> | ||
| + | <a_squad_id> | ||
| + | </d_squad_id> | ||
<d_squad_id> | <d_squad_id> | ||
| − | |||
| − | |||
</a_leader_hfid> | </a_leader_hfid> | ||
| − | + | cold | |
| − | + | spikes | |
| − | + | cooling lava | |
| − | + | cooling magma | |
| − | + | put to rest | |
| − | + | quitdead | |
| − | + | abandon | |
| − | + | heat | |
| + | trap | ||
| + | vehicle | ||
flying object | flying object | ||
| − | |||
| − | |||
vanish | vanish | ||
| + | chasm | ||
| + | cage blasted | ||
murdered | murdered | ||
| − | |||
blood drained | blood drained | ||
| − | + | lava mist | |
| − | + | dragonfire | |
| − | + | steam | |
| − | + | crushed bridge | |
| − | |||
| − | |||
slaughtered | slaughtered | ||
| + | scuttled | ||
| + | obstacle | ||
| + | lava | ||
| + | shot | ||
| + | drown | ||
| + | air | ||
struck | struck | ||
| + | <cause> | ||
| + | old age | ||
hunger | hunger | ||
| − | |||
thirst | thirst | ||
| − | + | </slayer_item_id> | |
| − | + | <slayer_item_id> | |
| − | + | </slayer_shooter_item_id> | |
| − | + | <slayer_shooter_item_id> | |
| − | + | </slayer_race> | |
| + | <slayer_race> | ||
| + | </slayer_caste> | ||
| + | <slayer_caste> | ||
| + | <actor_hfid> | ||
| + | <type>hf died</type> | ||
</slayer_hfid> | </slayer_hfid> | ||
| − | |||
| − | |||
<slayer_hfid> | <slayer_hfid> | ||
| + | forlorn haunt | ||
| + | <raised_before/> | ||
<disturbance/> | <disturbance/> | ||
| − | |||
| − | |||
</actor_hfid> | </actor_hfid> | ||
| − | + | secretive poltergeist | |
| − | + | energetic poltergeist | |
| − | + | troublesome poltergeist | |
| − | + | restless haunt | |
| − | + | violent ghost | |
| − | + | angry ghost | |
| − | </ | + | moaning spirit |
| − | + | howling spirit | |
| + | </ghost> | ||
| + | murderous ghost | ||
<ghost> | <ghost> | ||
| − | |||
| − | |||
sadistic ghost | sadistic ghost | ||
| + | make a great discovery | ||
| + | attain rank in society | ||
bathe world in chaos | bathe world in chaos | ||
| − | |||
| − | |||
<type>hf revived</type> | <type>hf revived</type> | ||
| − | + | <identity_id1> | |
| − | + | </hfid2> | |
| − | + | <hfid2> | |
| − | + | </identity_id2> | |
| − | + | <type>hfs formed reputation relationship</type> | |
| − | + | </hfid1> | |
| − | + | <hfid1> | |
| − | + | </identity_id1> | |
| + | underworld contact | ||
| + | possibly unknown director | ||
</corruptor_seen_as> | </corruptor_seen_as> | ||
| − | |||
| − | |||
</target_seen_as> | </target_seen_as> | ||
| + | personal enemy | ||
| + | usable snatcher | ||
plot snatcher | plot snatcher | ||
| − | |||
| − | |||
plot saboteur | plot saboteur | ||
| − | + | delivery target | |
| − | + | handler | |
| − | + | usable assassin | |
| − | + | plot assassin | |
| − | + | usable thief | |
| − | + | potential employer | |
| − | + | plot thief | |
| − | + | compromised position holder | |
| + | source of illegal funds | ||
| + | source of illegal funds for master | ||
suspected criminal | suspected criminal | ||
| − | |||
| − | |||
general purpose asset | general purpose asset | ||
| + | <corruptor_seen_as> | ||
| + | <target_seen_as> | ||
necessary threat | necessary threat | ||
| − | |||
| − | |||
rebuffed corruption | rebuffed corruption | ||
| − | + | <corruptor_identity> | |
| − | + | </target_identity> | |
| − | + | <target_identity> | |
| − | + | <type>hfs formed intrigue relationship</type> | |
| − | + | <type>failed intrigue corruption</type> | |
| − | + | </corruptor_hfid> | |
| − | + | <corruptor_hfid> | |
| − | + | </corruptor_identity> | |
| + | </target_hfid> | ||
| + | <target_hfid> | ||
</snatcher_hfid> | </snatcher_hfid> | ||
| − | |||
| − | |||
<snatcher_hfid> | <snatcher_hfid> | ||
| + | suicide leaping | ||
| + | suicide drowned | ||
</cause> | </cause> | ||
| − | |||
| − | |||
<type>hf abducted</type> | <type>hf abducted</type> | ||
| − | + | condense | |
| − | + | solid | |
| − | + | infection | |
| − | + | scared to death | |
| − | + | exec hacked to pieces | |
| − | + | exec left out in air | |
| − | + | boil | |
| − | + | melt | |
| + | exec buried alive | ||
| + | exec drowned | ||
exec burned alive | exec burned alive | ||
| − | |||
| − | |||
exec fed to beasts | exec fed to beasts | ||
| + | freezing water | ||
| + | exec generic | ||
exec beheaded | exec beheaded | ||
| − | |||
| − | |||
exec crucified | exec crucified | ||
| − | + | </persecutor_hfid> | |
| − | + | <persecutor_hfid> | |
| − | + | </persecutor_enid> | |
| − | + | <persecutor_enid> | |
| − | + | </entity_2> | |
| + | <entity_2> | ||
| + | <topic>entity 1 should love entity 2</topic> | ||
| + | <type>entity persecuted</type> | ||
| + | <site_hfid> | ||
| + | <topic>set entity 1 against entity 2</topic> | ||
</entity_1> | </entity_1> | ||
| − | |||
| − | |||
<entity_1> | <entity_1> | ||
| + | <type>hf preach</type> | ||
| + | </speaker_hfid> | ||
<speaker_hfid> | <speaker_hfid> | ||
| − | |||
| − | |||
</site_hfid> | </site_hfid> | ||
| − | </ | + | </last_owner_hfid> |
| − | < | + | <last_owner_hfid> |
| − | </ | + | </last_owner_enid> |
| − | < | + | <last_owner_enid> |
| − | < | + | <acquirer_enid> |
| − | < | + | <purchased_unowned/> |
| − | </ | + | <inherited/> |
| − | < | + | <rebuilt_ruined/> |
| + | <building_profile_id> | ||
| + | </acquirer_hfid> | ||
<acquirer_hfid> | <acquirer_hfid> | ||
| − | |||
| − | |||
</acquirer_enid> | </acquirer_enid> | ||
| + | <modification>gated courtyard</modification> | ||
| + | <modification>feast hall</modification> | ||
<type>building profile acquired</type> | <type>building profile acquired</type> | ||
| − | |||
| − | |||
</building_profile_id> | </building_profile_id> | ||
| − | </ | + | </modifier_hfid> |
| − | < | + | <modifier_hfid> |
| − | <type> | + | <modification>dungeon</modification> |
| − | < | + | <modification>improved fortifications</modification> |
| − | < | + | <type>entity equipment purchase</type> |
| − | < | + | </new_equipment_level> |
| − | </ | + | <new_equipment_level> |
| − | < | + | <type>modified building</type> |
| + | <type>add hf entity honor</type> | ||
| + | </honor_id> | ||
<honor_id> | <honor_id> | ||
| − | |||
| − | |||
<type>entity dissolved</type> | <type>entity dissolved</type> | ||
| + | <type>entity expels hf</type> | ||
| + | <type>hf recruited unit type for entity</type> | ||
</unit_type> | </unit_type> | ||
| − | |||
| − | |||
<unit_type> | <unit_type> | ||
| − | + | </instigator_hfid> | |
| − | < | + | <instigator_hfid> |
| − | + | </conspirator_hfid> | |
| − | < | + | <conspirator_hfid> |
| − | < | + | </overthrown_hfid> |
| − | </ | + | <overthrown_hfid> |
| − | < | + | </pos_taker_hfid> |
| − | <type> | + | <pos_taker_hfid> |
| + | <hf_rep_2_of_1> | ||
| + | <type>entity overthrown</type> | ||
</position_profile_id> | </position_profile_id> | ||
| − | |||
| − | |||
<position_profile_id> | <position_profile_id> | ||
| + | <identity_id2> | ||
| + | </hf_rep_1_of_2> | ||
<hf_rep_1_of_2> | <hf_rep_1_of_2> | ||
| − | |||
| − | |||
</hf_rep_2_of_1> | </hf_rep_2_of_1> | ||
| − | </ | + | </fooled_hfid> |
| − | < | + | <fooled_hfid> |
| − | < | + | </framer_hfid> |
| − | < | + | <framer_hfid> |
| − | </ | + | </convicter_enid> |
| − | < | + | <convicter_enid> |
| − | < | + | </plotter_hfid> |
| − | < | + | <plotter_hfid> |
| + | <implicated_hfid> | ||
| + | <did_not_reveal_all_in_interrogation/> | ||
<held_firm_in_interrogation/> | <held_firm_in_interrogation/> | ||
| − | |||
| − | |||
<type>failed frame attempt</type> | <type>failed frame attempt</type> | ||
| + | </arresting_enid> | ||
| + | <arresting_enid> | ||
<wanted_and_recognized/> | <wanted_and_recognized/> | ||
| − | |||
| − | |||
</implicated_hfid> | </implicated_hfid> | ||
| − | < | + | <saboteur_hfid> |
| − | < | + | <type>hf interrogated</type> |
| − | + | </interrogator_hfid> | |
| − | + | <interrogator_hfid> | |
| − | </ | ||
| − | |||
| − | </ | ||
| − | < | ||
| − | |||
| − | |||
</seller_hfid> | </seller_hfid> | ||
| − | < | + | <seller_hfid> |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<type>sabotage</type> | <type>sabotage</type> | ||
| − | |||
| − | |||
</saboteur_hfid> | </saboteur_hfid> | ||
| + | <moved_to_site_id> | ||
| + | <type>hf enslaved</type> | ||
| + | </enslaved_hfid> | ||
| + | <enslaved_hfid> | ||
| + | <payer_entity_id> | ||
| + | </payer_hfid> | ||
| + | <payer_hfid> | ||
| + | </moved_to_site_id> | ||
| + | <ransomed_hfid> | ||
| + | </ransomer_hfid> | ||
| + | <ransomer_hfid> | ||
| + | </payer_entity_id> | ||
| + | </joining_enid> | ||
| + | <joining_enid> | ||
| + | <type>hf ransomed</type> | ||
| + | </ransomed_hfid> | ||
| + | <civ_entity_id> | ||
| + | <type>entity alliance formed</type> | ||
</initiating_enid> | </initiating_enid> | ||
| − | |||
| − | |||
<initiating_enid> | <initiating_enid> | ||
| + | <type>entity breach feature layer</type> | ||
| + | </site_entity_id> | ||
<site_entity_id> | <site_entity_id> | ||
| − | |||
| − | |||
</civ_entity_id> | </civ_entity_id> | ||
| − | < | + | </destroyed_structure_id> |
| − | </ | + | <destroyed_structure_id> |
| − | < | + | </shrine_amount_destroyed> |
| − | </ | + | <shrine_amount_destroyed> |
| − | < | + | </expelled_number> |
| − | < | + | <expelled_number> |
| − | < | + | </property_confiscated_from_hfid> |
| − | < | + | <property_confiscated_from_hfid> |
| + | </expelled_creature> | ||
| + | <expelled_creature> | ||
</expelled_pop_id> | </expelled_pop_id> | ||
| − | |||
| − | |||
<expelled_pop_id> | <expelled_pop_id> | ||
| + | </target_enid> | ||
| + | <target_enid> | ||
</expelled_hfid> | </expelled_hfid> | ||
| − | |||
| − | |||
<expelled_hfid> | <expelled_hfid> | ||
| − | </ | + | <reason>ageless</reason> |
| − | < | + | <reason>murder</reason> |
| − | <type> | + | <type>change hf state</type> |
| − | < | + | <mood> |
| − | </ | + | <relationship> |
| − | < | + | apprentice |
| − | </ | + | </relationship> |
| − | < | + | <type>hf confronted</type> |
| + | </body_state> | ||
| + | <type>hf relationship denied</type> | ||
</seeker_hfid> | </seeker_hfid> | ||
| − | |||
| − | |||
<seeker_hfid> | <seeker_hfid> | ||
| + | unburied at battlefield | ||
| + | unburied at subregion | ||
unburied at feature layer | unburied at feature layer | ||
| − | |||
| − | |||
entombed at site | entombed at site | ||
| − | < | + | <body_state> |
| − | < | + | active |
| − | < | + | buried at site |
| − | </ | + | unburied at site |
| − | + | </promise_to_hfid> | |
| − | < | + | <promise_to_hfid> |
| − | < | + | <type>remove hf entity link</type> |
| + | <type>change hf body state</type> | ||
| + | </position_id> | ||
| + | <position_id> | ||
</appointer_hfid> | </appointer_hfid> | ||
| − | |||
| − | |||
<appointer_hfid> | <appointer_hfid> | ||
| + | former squad | ||
| + | former occupation | ||
resident | resident | ||
| − | |||
| − | |||
</link> | </link> | ||
| − | + | <link> | |
| − | + | former position | |
| − | + | position claim | |
| − | + | squad | |
| − | < | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<convict_is_contact/> | <convict_is_contact/> | ||
| + | </confessed_after_apb_arrest_enid> | ||
| + | <confessed_after_apb_arrest_enid> | ||
| + | <type>add hf entity link</type> | ||
| + | <surveiled_convicted/> | ||
| + | <surveiled_coconspirator/> | ||
| + | <surveiled_contact/> | ||
<surveiled_target/> | <surveiled_target/> | ||
| + | <hammerstrokes> | ||
| + | </prison_months> | ||
<prison_months> | <prison_months> | ||
| − | |||
| − | |||
<wrongful_conviction/> | <wrongful_conviction/> | ||
| − | + | <exiled/> | |
| − | + | <death_penalty/> | |
| − | + | <no_prison_available/> | |
| − | < | + | </hammerstrokes> |
| − | </ | + | <contact_hfid> |
| − | < | + | </coconspirator_hfid> |
| − | < | + | <coconspirator_hfid> |
| + | <beating/> | ||
| + | <convicted_hfid> | ||
| + | </corrupt_convicter_hfid> | ||
<corrupt_convicter_hfid> | <corrupt_convicter_hfid> | ||
| − | |||
| − | |||
</contact_hfid> | </contact_hfid> | ||
| + | <crime> | ||
| + | </crime> | ||
<type>hf convicted</type> | <type>hf convicted</type> | ||
| − | |||
| − | |||
</convicted_hfid> | </convicted_hfid> | ||
| − | + | cheer propensity | |
| − | + | depression propensity | |
| − | < | + | anger propensity |
| − | + | anxiety propensity | |
| − | + | <top_facet> | |
| − | + | love propensity | |
| − | < | + | hate propensity |
| − | < | + | envy propensity |
| + | </relevant_position_profile_id> | ||
| + | <relevant_position_profile_id> | ||
</relevant_id_for_method> | </relevant_id_for_method> | ||
| − | |||
| − | |||
<relevant_id_for_method> | <relevant_id_for_method> | ||
| + | <method>revenge on grudge</method> | ||
| + | <method>offer immortality</method> | ||
</relevant_entity_id> | </relevant_entity_id> | ||
| − | |||
| − | |||
<relevant_entity_id> | <relevant_entity_id> | ||
| − | + | <method>precedence</method> | |
| − | + | <method>blackmail over embezzlement</method> | |
| − | + | <method>bribe</method> | |
| − | + | <method>religious sympathy</method> | |
| − | + | </lure_hfid> | |
| − | + | <lure_hfid> | |
| − | + | <method>intimidate</method> | |
| − | + | <method>flatter</method> | |
| + | <action>bribe official</action> | ||
| + | <action>bring into network</action> | ||
<action>corrupt in place</action> | <action>corrupt in place</action> | ||
| − | |||
| − | |||
<action>induce to embezzle</action> | <action>induce to embezzle</action> | ||
| + | <agreement_id> | ||
| + | <delegated/> | ||
<successful/> | <successful/> | ||
| − | |||
| − | |||
<failed_judgment_test/> | <failed_judgment_test/> | ||
| − | < | + | <type>agreement concluded</type> |
| − | < | + | <type>agreement rejected</type> |
| − | < | + | <type>agreement formed</type> |
| − | < | + | </agreement_id> |
| − | < | + | <contacted_enid> |
| − | < | + | <type>first contact failed</type> |
| − | < | + | </rejector_enid> |
| − | + | <rejector_enid> | |
| + | <type>first contact</type> | ||
| + | </contactor_enid> | ||
<contactor_enid> | <contactor_enid> | ||
| − | |||
| − | |||
</contacted_enid> | </contacted_enid> | ||
| + | <hfid_target> | ||
| + | <type>remove hf hf link</type> | ||
<type>add hf site link</type> | <type>add hf site link</type> | ||
| − | |||
| − | |||
<type>remove hf site link</type> | <type>remove hf site link</type> | ||
| − | + | </state> | |
| − | + | <type>change hf job</type> | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | <type> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<type>add hf hf link</type> | <type>add hf hf link</type> | ||
| − | |||
| − | |||
</hfid_target> | </hfid_target> | ||
| + | <state> | ||
| + | settled | ||
refugee | refugee | ||
| − | |||
| − | |||
visiting | visiting | ||
| + | melancholy | ||
| + | insane | ||
| + | berserk | ||
| + | </mood> | ||
| + | fey | ||
| + | secretive | ||
| + | macabre | ||
| + | fell | ||
| + | </agreement_subject_id> | ||
| + | <agreement_subject_id> | ||
| + | <type>agreement made</type> | ||
| + | <type>site dispute</type> | ||
| + | </ally_defense_bonus> | ||
| + | <ally_defense_bonus> | ||
| + | </concluder_hfid> | ||
| + | <concluder_hfid> | ||
| + | </top_relationship_modifier> | ||
<top_relationship_modifier> | <top_relationship_modifier> | ||
| − | </ | + | </coconspirator_bonus> |
<coconspirator_bonus> | <coconspirator_bonus> | ||
| − | </ | + | <top_relationship_factor>fear</top_relationship_factor> |
<top_relationship_factor>respect</top_relationship_factor> | <top_relationship_factor>respect</top_relationship_factor> | ||
| − | + | </top_relationship_rating> | |
<top_relationship_rating> | <top_relationship_rating> | ||
| − | < | + | <top_value_modifier> |
| − | < | + | <top_relationship_factor>trust</top_relationship_factor> |
| − | </ | + | <top_relationship_factor>loyalty</top_relationship_factor> |
| − | < | + | <top_relationship_factor>love</top_relationship_factor> |
| − | < | + | </top_value> |
| − | < | + | </top_value_rating> |
| − | </ | + | <top_value_rating> |
| − | < | + | </top_value_modifier> |
| − | </ | + | <top_facet_rating> |
</top_facet_modifier> | </top_facet_modifier> | ||
| − | < | + | <top_facet_modifier> |
<top_value> | <top_value> | ||
| − | + | flights of fancy | |
abstract | abstract | ||
| − | + | </top_facet> | |
</top_facet_rating> | </top_facet_rating> | ||
| − | + | gregarious | |
| − | + | assertive | |
| − | + | frenetic | |
| − | + | excitement-seeking | |
| − | + | altruism | |
| − | + | thoughtless | |
| − | + | orderly | |
| − | + | trusting | |
| − | + | set-in-ways | |
tolerance for differences | tolerance for differences | ||
| − | + | obsessive | |
swayable | swayable | ||
| − | + | singlemindedness | |
bashful | bashful | ||
| − | + | private | |
perfectionist | perfectionist | ||
| − | + | ambition | |
| − | + | extravagance | |
| − | + | zaniness | |
| − | + | cruelty | |
| − | + | disdain advice | |
| − | + | fearlessness | |
| − | + | confidence | |
| − | + | vanity | |
| − | + | likes fighting | |
| + | stubborness | ||
wastefulness | wastefulness | ||
| − | |||
| − | |||
discord | discord | ||
| + | lust propensity | ||
stress vulnerability | stress vulnerability | ||
| − | + | greed | |
intemperance | intemperance | ||
| − | + | </receiver_hist_figure_id> | |
| − | + | <receiver_hist_figure_id> | |
| − | + | </receiver_entity_id> | |
| − | + | <receiver_entity_id> | |
| − | + | </giver_hist_figure_id> | |
| − | + | <giver_hist_figure_id> | |
| − | + | </giver_entity_id> | |
| − | + | <giver_entity_id> | |
| + | <hist_figure_id> | ||
<type>artifact stored</type> | <type>artifact stored</type> | ||
| − | < | + | <type>artifact possessed</type> |
<type>artifact given</type> | <type>artifact given</type> | ||
| − | <type>artifact | + | <type>artifact hidden</type> |
</unit_id> | </unit_id> | ||
| − | < | + | <unit_id> |
</hist_figure_id> | </hist_figure_id> | ||
| − | < | + | <seizure/> |
| − | < | + | <offended/> |
| − | </ | + | <lost_value/> |
| − | < | + | <is_tribute/> |
| − | </ | + | </depot_entity_id> |
| − | < | + | <depot_entity_id> |
| − | </ | + | <all_dead/> |
| − | < | + | <hardship/> |
| − | < | + | <allotment_index> |
</account_shift> | </account_shift> | ||
| − | < | + | <account_shift> |
<type>merchant</type> | <type>merchant</type> | ||
| − | < | + | <production_zone_id> |
</allotment> | </allotment> | ||
| − | < | + | <allotment> |
</allotment_index> | </allotment_index> | ||
| − | < | + | <source_site_id> |
| − | < | + | </dest_site_id> |
| − | < | + | <dest_site_id> |
| − | < | + | </production_zone_id> |
| − | < | + | <trader_hfid> |
| − | < | + | </trader_entity_id> |
| − | < | + | <trader_entity_id> |
| − | < | + | </source_site_id> |
| − | < | + | </new_account> |
<new_account> | <new_account> | ||
| − | </ | + | <type>trade</type> |
</trader_hfid> | </trader_hfid> | ||
| − | + | </gambler_hfid> | |
<gambler_hfid> | <gambler_hfid> | ||
| − | </ | + | </old_account> |
<old_account> | <old_account> | ||
| − | </ | + | <type>diplomat lost</type> |
| − | </ | + | <type>body abused</type> |
| − | < | + | <type>agreement void</type> |
| − | </ | + | <type>gamble</type> |
| − | < | + | </site_id_2> |
| − | </ | + | <site_id_2> |
| − | < | + | <type>peace accepted</type> |
| − | </ | + | <type>peace rejected</type> |
| − | < | + | </entity_id_2> |
<entity_id_2> | <entity_id_2> | ||
| − | </ | + | </site_id_1> |
<site_id_1> | <site_id_1> | ||
| − | < | + | <dispute> |
</dispute> | </dispute> | ||
| − | < | + | </entity_id_1> |
<entity_id_1> | <entity_id_1> | ||
| − | < | + | <pop_flid> |
| − | + | </join_entity_id> | |
| − | < | + | <join_entity_id> |
| − | <type> | + | <type>entity incorporated</type> |
| − | < | + | <pop_number_moved> |
| − | + | </pop_srid> | |
| − | < | + | <pop_srid> |
| − | + | </pop_flid> | |
| − | <type> | + | <type>regionpop incorporated into entity</type> |
</pop_race> | </pop_race> | ||
| − | < | + | <pop_race> |
</pop_number_moved> | </pop_number_moved> | ||
| − | < | + | </creator_hfid> |
<creator_hfid> | <creator_hfid> | ||
| − | |||
| − | |||
<type>entity primary criminals</type> | <type>entity primary criminals</type> | ||
| − | </ | + | <type>entity relocate</type> |
| − | < | + | <type>entity law</type> |
| − | <type>entity | + | <law_add>harsh</law_add> |
| − | < | + | <law_remove>harsh</law_remove> |
| − | </ | + | <type>entity created</type> |
| − | < | + | <type>item stolen</type> |
| − | </ | + | <type>artifact recovered</type> |
| − | < | + | <type>artifact dropped</type> |
| + | <injury/> | ||
| + | <destroyer_hfid> | ||
</destroyer_enid> | </destroyer_enid> | ||
| − | < | + | <destroyer_enid> |
<type>artifact found</type> | <type>artifact found</type> | ||
| − | < | + | </site_property_id> |
<site_property_id> | <site_property_id> | ||
| − | </ | + | <type>artifact destroyed</type> |
</destroyer_hfid> | </destroyer_hfid> | ||
| − | < | + | <new_artifact_id> |
| − | < | + | </old_artifact_id> |
| − | <type> | + | <old_artifact_id> |
| − | < | + | <type>artifact lost</type> |
| − | < | + | <source_entity_id> |
| − | <type>artifact | + | <from_original/> |
| − | < | + | <type>artifact transformed</type> |
| − | + | </new_artifact_id> | |
| − | < | + | <dest_entity_id> |
</source_structure_id> | </source_structure_id> | ||
| − | < | + | <source_structure_id> |
</source_entity_id> | </source_entity_id> | ||
| − | < | + | <type>artifact copied</type> |
</dest_structure_id> | </dest_structure_id> | ||
| − | < | + | <dest_structure_id> |
</dest_entity_id> | </dest_entity_id> | ||
| − | + | </wc_id> | |
| − | </ | + | <wc_id> |
| − | < | + | <type>artifact created</type> |
| − | <type>artifact | + | <name_only/> |
| − | < | + | <form_id> |
| − | < | + | <type>musical form created</type> |
| − | < | + | <type>dance form created</type> |
| − | </ | + | <type>written content composed</type> |
| − | <type> | + | holy relic |
</claim> | </claim> | ||
| − | + | <type>poetic form created</type> | |
</form_id> | </form_id> | ||
| − | <type> | + | <type>artifact claim formed</type> |
<claim> | <claim> | ||
| − | + | symbol | |
heirloom | heirloom | ||
| − | + | <aggressor_ent_id> | |
| − | < | + | </defender_ent_id> |
| − | </ | + | <defender_ent_id> |
| − | < | + | </historical_event_collection> |
| − | + | </event> | |
| − | + | <event> | |
| − | < | + | <type>war</type> |
| − | <type> | + | </aggressor_ent_id> |
| − | < | + | </end_seconds72> |
<end_seconds72> | <end_seconds72> | ||
| − | </ | + | </eventcol> |
<eventcol> | <eventcol> | ||
| − | </ | + | </start_seconds72> |
<start_seconds72> | <start_seconds72> | ||
| − | </ | + | </end_year> |
<end_year> | <end_year> | ||
| − | < | + | <type>create entity position</type> |
| − | </ | + | <historical_event_collection> |
| − | < | + | </start_year> |
| − | </ | + | <start_year> |
| − | < | + | </trickster_hfid> |
| − | < | + | <trickster_hfid> |
| − | < | + | </identity_id> |
| − | </ | + | <identity_id> |
| − | < | + | <new_race> |
</new_caste> | </new_caste> | ||
| − | |||
| − | |||
<new_caste> | <new_caste> | ||
| + | <type>assume identity</type> | ||
| + | <old_race> | ||
</old_caste> | </old_caste> | ||
| − | < | + | <old_caste> |
</new_race> | </new_race> | ||
| − | < | + | <changee_hfid> |
| − | < | + | </changer_hfid> |
| − | < | + | <changer_hfid> |
| − | < | + | </old_race> |
| − | < | + | </doer_hfid> |
| − | < | + | <doer_hfid> |
| − | </ | + | <type>changed creature type</type> |
| − | < | + | </changee_hfid> |
| − | < | + | <teacher_hfid> |
</interaction> | </interaction> | ||
| − | < | + | <interaction> |
<type>hf does interaction</type> | <type>hf does interaction</type> | ||
| − | < | + | <type>hf learns secret</type> |
</student_hfid> | </student_hfid> | ||
| − | < | + | <student_hfid> |
</teacher_hfid> | </teacher_hfid> | ||
| − | < | + | <type>masterpiece item improvement</type> |
| − | </ | + | <type>masterpiece food</type> |
| − | < | + | <type>masterpiece engraving</type> |
| − | </ | + | <type>masterpiece lost</type> |
| − | < | + | <skill_at_time> |
| − | < | + | <type>masterpiece arch constructed</type> |
| − | </ | + | <type>masterpiece item</type> |
| − | </ | + | <type>masterpiece dye</type> |
| − | <type> | + | </leader_hfid> |
<leader_hfid> | <leader_hfid> | ||
| − | </ | + | <partial_incorporation/> |
</skill_at_time> | </skill_at_time> | ||
| − | < | + | </joiner_entity_id> |
<joiner_entity_id> | <joiner_entity_id> | ||
| − | </ | + | </joined_entity_id> |
<joined_entity_id> | <joined_entity_id> | ||
| − | + | <type>persecution</type> | |
| − | <type> | + | <type>purge</type> |
| − | <type> | + | </adjective> |
| − | + | <adjective> | |
| − | < | + | <defending_enid> |
| − | <type> | + | <type>insurrection</type> |
| − | < | + | </target_entity_id> |
| − | < | + | <target_entity_id> |
| − | <type> | + | <type>site conquered</type> |
</attacking_enid> | </attacking_enid> | ||
| − | < | + | <attacking_enid> |
</defending_enid> | </defending_enid> | ||
| − | < | + | </parent_eventcol> |
<parent_eventcol> | <parent_eventcol> | ||
| − | </ | + | </ordinal> |
<ordinal> | <ordinal> | ||
| − | </ | + | <defending_squad_animated/> |
| − | <type> | + | attacker won |
| − | + | defender won | |
| − | < | + | <type>duel</type> |
| − | </ | + | </defending_squad_deaths> |
| − | + | <defending_squad_deaths> | |
| − | + | </defending_squad_site> | |
| − | < | + | <defending_squad_site> |
| − | </ | + | </defending_squad_entity_pop> |
<defending_squad_entity_pop> | <defending_squad_entity_pop> | ||
| − | </ | + | </defending_squad_number> |
<defending_squad_number> | <defending_squad_number> | ||
| − | < | + | <attacking_squad_site> |
<attacking_squad_animated/> | <attacking_squad_animated/> | ||
| − | < | + | </defending_squad_race> |
<defending_squad_race> | <defending_squad_race> | ||
| − | < | + | <attacking_squad_number> |
| − | + | </attacking_squad_deaths> | |
| − | < | + | <attacking_squad_deaths> |
| − | < | + | </attacking_squad_site> |
| − | + | <attacking_squad_race> | |
| − | < | + | </attacking_squad_entity_pop> |
| − | </ | + | <attacking_squad_entity_pop> |
| − | < | + | </attacking_squad_number> |
| − | </ | + | <d_support_merc_hfid> |
| − | </noncom_hfid> | + | </noncom_hfid> |
| − | < | + | <noncom_hfid> |
</attacking_squad_race> | </attacking_squad_race> | ||
| − | < | + | <defending_hfid> |
</a_support_merc_hfid> | </a_support_merc_hfid> | ||
| − | < | + | <a_support_merc_hfid> |
</d_support_merc_hfid> | </d_support_merc_hfid> | ||
| − | < | + | <attacking_hfid> |
| − | </ | + | <company_merc/> |
| − | < | + | <individual_merc/> |
| − | </ | + | </defending_hfid> |
| − | < | + | <attacking_merc_enid> |
| − | </ | + | </defending_merc_enid> |
| − | < | + | <defending_merc_enid> |
| − | </ | + | </attacking_hfid> |
| − | < | + | <attacking_ent_id> |
</defending_ent_id> | </defending_ent_id> | ||
| − | < | + | <defending_ent_id> |
</attacking_merc_enid> | </attacking_merc_enid> | ||
| − | < | + | <type>battle</type> |
</war_eventcol> | </war_eventcol> | ||
| − | < | + | <war_eventcol> |
</attacking_ent_id> | </attacking_ent_id> | ||
| − | < | + | <link_type>home site building</link_type> |
| − | < | + | <link_type>lair</link_type> |
| − | < | + | <link_type>home site underground</link_type> |
| − | </ | + | <link_type>home saved zone</link_type> |
| − | < | + | <link_type>occupation</link_type> |
| − | </ | + | <link_type>seat of power</link_type> |
| − | < | + | <link_type>hangout</link_type> |
| − | </ | + | <link_type>home structure</link_type> |
| − | < | + | </entity_former_occupation_link> |
<entity_former_position_link> | <entity_former_position_link> | ||
| − | </ | + | </entity_former_position_link> |
<site_link> | <site_link> | ||
| − | </ | + | </occupation_id> |
<occupation_id> | <occupation_id> | ||
| − | </ | + | </entity_occupation_link> |
<entity_former_occupation_link> | <entity_former_occupation_link> | ||
| − | </ | + | </entity_former_squad_link> |
| − | < | + | <entity_position_link> |
| − | + | </entity_position_link> | |
| − | < | + | <entity_occupation_link> |
| − | + | </squad_position> | |
| − | < | + | <squad_position> |
| − | + | </entity_squad_link> | |
| − | < | + | <entity_former_squad_link> |
| − | + | </entity_link> | |
<entity_squad_link> | <entity_squad_link> | ||
| − | </ | + | </squad_id> |
<squad_id> | <squad_id> | ||
| − | </ | + | <link_type>former slave</link_type> |
<link_type>former prisoner</link_type> | <link_type>former prisoner</link_type> | ||
| − | <link_type> | + | <link_type>enemy</link_type> |
<link_type>criminal</link_type> | <link_type>criminal</link_type> | ||
| − | <link_type> | + | <link_type>former member</link_type> |
| − | < | + | <link_type>mercenary</link_type> |
| − | </ | + | <link_type>former mercenary</link_type> |
| − | < | + | <link_type>slave</link_type> |
| − | </ | + | <link_strength> |
| − | < | + | </hf_link> |
| − | </ | + | <entity_link> |
| − | < | + | <link_type>member</link_type> |
| − | </ | + | <link_type>pet owner</link_type> |
<link_type>former spouse</link_type> | <link_type>former spouse</link_type> | ||
| − | <link_type> | + | <link_type>deceased spouse</link_type> |
</link_strength> | </link_strength> | ||
| − | <link_type> | + | <link_type>apprentice</link_type> |
<link_type>companion</link_type> | <link_type>companion</link_type> | ||
| − | |||
| − | |||
<link_type>former master</link_type> | <link_type>former master</link_type> | ||
| − | <link_type> | + | <link_type>former apprentice</link_type> |
| − | <link_type> | + | <link_type>lover</link_type> |
| − | <link_type> | + | <link_type>prisoner</link_type> |
| − | <link_type> | + | <link_type>imprisoner</link_type> |
| − | </ | + | <link_type>master</link_type> |
| − | < | + | <link_type>father</link_type> |
| − | <link_type> | + | <link_type>spouse</link_type> |
| − | < | + | <link_type>child</link_type> |
| + | <link_type>deity</link_type> | ||
| + | <type>journey</type> | ||
<type>occasion</type> | <type>occasion</type> | ||
| − | < | + | <hf_link> |
<link_type>mother</link_type> | <link_type>mother</link_type> | ||
| − | < | + | <type>abduction</type> |
<type>raid</type> | <type>raid</type> | ||
| − | <type> | + | <type>theft</type> |
<type>beast attack</type> | <type>beast attack</type> | ||
| − | + | assassin | |
| − | + | snatcher | |
| − | + | saboteur | |
| − | < | + | <relationship_profile_hf_visual> |
| − | + | source of funds | |
| − | + | source of funds for master | |
| − | + | asset | |
| − | + | corrupt position holder | |
| − | + | </used_identity_id> | |
<used_identity_id> | <used_identity_id> | ||
| − | + | possible threat | |
rebuffed | rebuffed | ||
| − | + | <entity_reputation> | |
</entity_reputation> | </entity_reputation> | ||
| − | < | + | </current_identity_id> |
<current_identity_id> | <current_identity_id> | ||
| − | </ | + | <cultural_identity_reputation> |
| − | + | </cultural_identity_id> | |
| − | + | <cultural_identity_id> | |
| − | < | + | </cultural_identity_reputation> |
| − | + | </first_ageless_year> | |
| − | + | <first_ageless_year> | |
| − | + | </first_ageless_season_count> | |
| − | + | <first_ageless_season_count> | |
| + | <property_id> | ||
</site_property> | </site_property> | ||
| − | < | + | </unsolved_murders> |
<unsolved_murders> | <unsolved_murders> | ||
| − | </ | + | </holds_artifact> |
<holds_artifact> | <holds_artifact> | ||
| − | < | + | <site_property> |
</property_id> | </property_id> | ||
| − | < | + | </active_interaction> |
| − | < | + | <active_interaction> |
| − | < | + | </animated_string> |
| − | < | + | <animated_string> |
| − | < | + | </goal> |
| − | < | + | <goal> |
| − | </ | + | </interaction_knowledge> |
| − | < | + | <interaction_knowledge> |
| − | </ | + | </honor_entity> |
</journey_pet> | </journey_pet> | ||
| − | < | + | <journey_pet> |
<goal>immortality</goal> | <goal>immortality</goal> | ||
| − | < | + | </battles> |
<battles> | <battles> | ||
| − | </ | + | </kills> |
<kills> | <kills> | ||
| − | </ | + | </hf_skill> |
| − | < | + | <honor_entity> |
| − | </ | + | </entity> |
| − | < | + | <entity> |
| − | </ | + | </skill> |
| − | < | + | <skill> |
| − | </ | + | </total_ip> |
| − | < | + | <total_ip> |
| − | </ | + | </site_link> |
<sphere> | <sphere> | ||
| − | </ | + | </sphere> |
<hf_skill> | <hf_skill> | ||
| − | </ | + | <link_type>prison structure</link_type> |
<link_type>prison building profile</link_type> | <link_type>prison building profile</link_type> | ||
| − | |||
| − | |||
</sub_id> | </sub_id> | ||
| − | < | + | <sub_id> |
| − | + | corrupt actor's government | |
| − | + | counterintelligence | |
| − | + | become immortal | |
| − | + | undead world conquest | |
| − | + | frame actor | |
| − | + | kidnap actor | |
| − | + | sabotage actor | |
| + | direct war to actor | ||
| + | grow corruption network | ||
attain rank | attain rank | ||
| − | + | assassinate actor | |
corruptly punish actor | corruptly punish actor | ||
| − | + | <type> | |
grow funding network | grow funding network | ||
| − | + | grow asset network | |
acquire artifact | acquire artifact | ||
| − | + | </handle_actor_id> | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | </ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<handle_actor_id> | <handle_actor_id> | ||
| − | </ | + | </intrigue_actor> |
<intrigue_plot> | <intrigue_plot> | ||
| − | </ | + | </strategy_eppid> |
<strategy_eppid> | <strategy_eppid> | ||
| − | </ | + | <promised_actor_immortality/> |
<promised_me_immortality/> | <promised_me_immortality/> | ||
| − | < | + | torment |
| + | </strategy> | ||
| + | </strategy_enid> | ||
| + | <strategy_enid> | ||
| + | use | ||
| + | tax | ||
| + | neutralize | ||
| + | work if suited | ||
| + | <strategy> | ||
| + | corrupt and pacify | ||
| + | obey | ||
| + | avoid | ||
| + | </relationship_profile_hf_identity> | ||
| + | <intrigue_actor> | ||
| + | </role> | ||
| + | <role> | ||
| + | </relationship_profile_hf_visual> | ||
<relationship_profile_hf_historical> | <relationship_profile_hf_historical> | ||
| − | </ | + | </relationship_profile_hf_historical> |
<relationship_profile_hf_identity> | <relationship_profile_hf_identity> | ||
| − | </ | + | </loyalty> |
<loyalty> | <loyalty> | ||
| − | </ | + | </fear> |
<fear> | <fear> | ||
| − | </ | + | </respect> |
| − | + | <respect> | |
| − | < | + | </trust> |
| − | < | + | <trust> |
| − | </ | + | </known_identity_id> |
| − | < | + | <known_identity_id> |
| − | </ | + | </love> |
| + | <love> | ||
| + | </last_meet_year> | ||
<last_meet_year> | <last_meet_year> | ||
| − | </ | + | </last_meet_seconds72> |
<last_meet_seconds72> | <last_meet_seconds72> | ||
| − | </ | + | </hf_id> |
<hf_id> | <hf_id> | ||
| − | </ | + | </meet_count> |
<meet_count> | <meet_count> | ||
| − | + | associated with | |
| − | + | possessed of an unusual destiny. | |
| − | + | guided by forces unknown. | |
| − | + | most often takes the form of a | |
| − | + | was most often depicted as a | |
| − | |||
| − | |||
| − | |||
| − | |||
one of the only ones of | one of the only ones of | ||
| − | + | kind | |
Although accounts vary, it is universally agreed that | Although accounts vary, it is universally agreed that | ||
| + | chosen by fate as the vanguard of destiny. | ||
has been lost to time | has been lost to time | ||
| + | the first of | ||
| + | one of the first of | ||
| + | the only one of | ||
| + | born in | ||
| + | of unknown parentage | ||
| + | was the | ||
The identity of | The identity of | ||
| − | + | a deity | |
| − | the | + | that occurs in the myths of |
| − | + | a force | |
| − | + | , animated by unknown forces | |
| − | + | world view filter not set (adjust ci ps) | |
| − | |||
| − | |||
| − | |||
world view filter not set (moderate private opinion) | world view filter not set (moderate private opinion) | ||
| − | + | [NOUN] | |
This nameless being | This nameless being | ||
| − | + | <agreement_has_messenger/> | |
</plot_actor> | </plot_actor> | ||
| − | < | + | </intrigue_plot> |
NULL artifact from dead post-wg inventory, skipping | NULL artifact from dead post-wg inventory, skipping | ||
| − | < | + | <parent_plot_hfid> |
| − | + | <plot_actor> | |
| − | + | </plot_role> | |
| − | + | <plot_role> | |
| − | + | <delegated_plot_hfid> | |
| − | + | </parent_plot_id> | |
| − | + | <parent_plot_id> | |
| − | + | </parent_plot_hfid> | |
| − | + | <on_hold/> | |
</delegated_plot_id> | </delegated_plot_id> | ||
| − | < | + | <delegated_plot_id> |
</delegated_plot_hfid> | </delegated_plot_hfid> | ||
| − | + | infiltrate society | |
</type> | </type> | ||
| − | + | </actor_id> | |
<actor_id> | <actor_id> | ||
| − | + | ]s@ | |
| − | + | ]s@ | |
| − | + | P<!@ | |
| − | + | pc!@ | |
| − | + | ]s@ | |
| − | + | ]s@ | |
| − | + | ]s@ | |
| − | + | 0@s@ | |
| − | < | + | =!@ |
| − | + | -!@ | |
| − | + | `>!@ | |
| − | + | [!@ | |
| − | + | FPS | |
| − | + | FPS_CAP | |
| − | + | G_FPS_CAP | |
| − | + | INTERFACE_SCALING_TO_DESIRED_GRID | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
FULLSCREENX | FULLSCREENX | ||
| + | FULLSCREENY | ||
| + | MAXIMUM_INTERFACE_PERCENTAGE | ||
| + | FULLFONT | ||
WINDOWEDX | WINDOWEDX | ||
WINDOWEDY | WINDOWEDY | ||
| − | + | RESIZABLE | |
| + | data/init/init_default.txt | ||
BASIC_FONT | BASIC_FONT | ||
data/art/ | data/art/ | ||
| − | + | FONT | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
data/art/curses_640x300.png | data/art/curses_640x300.png | ||
| − | + | LRED_B | |
| − | + | LMAGENTA_R | |
| − | + | LMAGENTA_G | |
| − | + | LMAGENTA_B | |
| − | + | LCYAN_G | |
| − | + | LCYAN_B | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
LRED_R | LRED_R | ||
LRED_G | LRED_G | ||
| − | + | LGREEN_R | |
| − | + | LGREEN_G | |
LGREEN_B | LGREEN_B | ||
LCYAN_R | LCYAN_R | ||
| − | + | DGRAY_B | |
| − | + | LBLUE_R | |
| − | + | LBLUE_G | |
| − | + | LBLUE_B | |
| − | + | LGRAY_G | |
| − | + | LGRAY_B | |
| − | + | DGRAY_R | |
| − | + | DGRAY_G | |
| − | + | BROWN_R | |
| − | + | BROWN_G | |
BROWN_B | BROWN_B | ||
LGRAY_R | LGRAY_R | ||
| − | + | RED_B | |
| − | + | MAGENTA_R | |
MAGENTA_G | MAGENTA_G | ||
MAGENTA_B | MAGENTA_B | ||
| − | + | CYAN_G | |
| − | + | CYAN_B | |
| − | + | RED_R | |
| − | + | RED_G | |
| − | + | GREEN_R | |
| − | + | GREEN_G | |
| − | + | GREEN_B | |
| − | + | CYAN_R | |
| − | + | BLACK_B | |
| + | BLUE_R | ||
BLUE_G | BLUE_G | ||
BLUE_B | BLUE_B | ||
| − | + | USE_CLASSIC_ASCII | |
| − | + | data/init/colors.txt | |
BLACK_R | BLACK_R | ||
BLACK_G | BLACK_G | ||
| − | + | KEY_REPEAT_ACCEL_START | |
| − | data/init/ | + | MACRO_MS |
| − | + | RECENTER_INTERFACE_SHUTDOWN_MS | |
| − | + | COMPRESSED_SAVES | |
| − | + | SFX_VOLUME_ADV | |
| − | + | KEY_HOLD_MS | |
| − | + | KEY_REPEAT_MS | |
| − | + | KEY_REPEAT_ACCEL_LIMIT | |
| + | SFX_VOLUME | ||
| + | AVERAGE_TIME_BETWEEN_SONGS | ||
| + | MUSIC_VOLUME_ADV | ||
| + | AMBIENCE_VOLUME_ADV | ||
| + | TEXTURE_PARAM | ||
| + | MASTER_VOLUME | ||
| + | MUSIC_VOLUME | ||
| + | AMBIENCE_VOLUME | ||
| + | INTERFACE_SCALING_DESIRED_GRID_WIDTH | ||
| + | INTERFACE_SCALING_DESIRED_GRID_HEIGHT | ||
| + | INTERFACE_SCALING_PERCENTAGE | ||
| + | WINDOWED | ||
| + | data/art/filter.png | ||
| + | data/art/tabs.png | ||
| + | data/art/sort.png | ||
| + | data/art/black_background.bmp | ||
| + | data/art/load_bar.png | ||
| + | data/art/intro_button.png | ||
| + | data/art/border.png | ||
| + | data/art/scrollbar.png | ||
| + | data/art/bay12.png | ||
| + | data/art/bay12_small.png | ||
| + | data/art/bay12_tiny.png | ||
| + | data/art/fmod.png | ||
| + | data/art/pixel_kf_tiny.png | ||
| + | data/art/df_logo.png | ||
| + | data/art/title_background.png | ||
| + | data/art/title_adv.png | ||
| + | Run in Fullscreen Mode? You can set your preferences in data/init/init.txt. | ||
| + | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | ||
| + | data/art/mouse.png | ||
| + | data/art/pixel_kf.png | ||
| + | data/art/pixel_kf_small.png | ||
| + | WHITE_G | ||
| + | WHITE_B | ||
| + | Text mode is not supported for now | ||
| + | Start FullScreen? | ||
| + | YELLOW_R | ||
| + | YELLOW_G | ||
| + | YELLOW_B | ||
| + | WHITE_R | ||
a secret identity | a secret identity | ||
| + | INGESTION | ||
| + | DISTURBANCE | ||
| + | EXPERIMENT | ||
| + | CREATURE_ACTION | ||
| + | REGION | ||
| + | I_SOURCE | ||
| + | SECRET | ||
| + | UNDERGROUND_SPECIAL | ||
| + | ADVENTURE_INTERACTION_ICON_CREATE_GHOUL | ||
| + | ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE | ||
| + | Unrecognized default interaction icon: | ||
| + | ADVENTURE_INTERACTION_ICON_LUCK_CURSE | ||
| + | ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE | ||
| + | ADVENTURE_INTERACTION_ICON_TRANSFORM | ||
| + | ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN | ||
| + | ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD | ||
| + | ADVENTURE_INTERACTION_ICON_EMIT_DUST | ||
| + | ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB | ||
| + | ADVENTURE_INTERACTION_ICON_EMIT_GAS | ||
| + | ADVENTURE_INTERACTION_ICON_EMIT_VAPOR | ||
| + | ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR | ||
| + | ADVENTURE_INTERACTION_ICON_SPRAY_DUST | ||
| + | ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB | ||
| + | ADVENTURE_INTERACTION_ICON_SPRAY_GAS | ||
| + | ADVENTURE_INTERACTION_ICON_HURL_FIREBALL | ||
| + | ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS | ||
| + | ADVENTURE_INTERACTION_ICON_SPRAY_WEB | ||
| + | ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET | ||
| + | ADVENTURE_INTERACTION_ICON_ROT | ||
| + | ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA | ||
| + | ADVENTURE_INTERACTION_ICON_SUFFOCATE | ||
| + | ADVENTURE_INTERACTION_ICON_BLIND | ||
| + | ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING | ||
| + | ADVENTURE_INTERACTION_ICON_PARALYZE | ||
| + | ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD | ||
| + | ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD | ||
| + | ADVENTURE_INTERACTION_ICON_RAISE_FOG | ||
| + | ADVENTURE_INTERACTION_ICON_PROPEL_AWAY | ||
| + | ADVENTURE_INTERACTION_ICON_BLISTER | ||
| + | ADVENTURE_INTERACTION_ICON_CAUSE_PAIN | ||
| + | I_DEFAULT_ICON | ||
| + | EXPERIMENT_ONLY | ||
| + | ADVENTURE_INTERACTION_ICON_VANISH | ||
| + | ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT | ||
| + | interaction_layer | ||
| + | *** Error(s) finalizing the interaction | ||
| + | [INTERACTION: | ||
| + | [OBJECT:INTERACTION] | ||
| + | --- Logging Interaction | ||
| + | SYN_NO_HOSPITAL | ||
| + | SELECT_INTERACTION | ||
| + | CUT_INTERACTION | ||
| + | SYN_CONTACT | ||
| + | SYN_INJECTED | ||
SYN_INGESTED | SYN_INGESTED | ||
SYN_INHALED | SYN_INHALED | ||
| − | + | IE_TARGET | |
| − | + | CONTEXT_MATERIAL | |
| + | IE_IMMEDIATE | ||
| + | IE_INTERMITTENT | ||
| + | IT_MANUAL_INPUT | ||
| + | IT_LOCATION token not valid | ||
| + | FLOW | ||
| + | IT_MATERIAL | ||
| + | CONTEXT_LOCATION | ||
| + | CONTEXT_BP | ||
| + | RANDOM_NEARBY_LOCATION | ||
| + | CONTEXT_CREATURE_OR_LOCATION | ||
| + | CONTEXT_REGION | ||
| + | IT_LOCATION | ||
| + | CONTEXT_ITEM | ||
| + | CONTEXT_CREATURE | ||
| + | Interaction Source IS_SECRET token not found | ||
| + | MUNDANE_RECORDING_POSSIBLE | ||
| + | IS_CDI | ||
| + | IS_DESCRIPTION | ||
| + | SUPERNATURAL_LEARNING_POSSIBLE | ||
| + | IS_SECRET | ||
| + | MUNDANE_TEACHING_POSSIBLE | ||
| + | MUNDANE_RESEARCH_POSSIBLE | ||
| + | SAVAGE_ONLY | ||
GOOD_ONLY | GOOD_ONLY | ||
| + | IS_SECRET_GOAL | ||
| + | IS_SPHERE | ||
| + | GOOD_ALLOWED | ||
| + | EVIL_ALLOWED | ||
EVIL_ONLY | EVIL_ONLY | ||
SAVAGE_ALLOWED | SAVAGE_ALLOWED | ||
| − | + | IS_REGION | |
| − | + | IS_POWER_LEVEL | |
NORMAL_ALLOWED | NORMAL_ALLOWED | ||
ANY_TERRAIN | ANY_TERRAIN | ||
| − | + | IS_FREQUENCY | |
| − | + | IS_TRIGGER_STRING | |
| − | + | IS_USAGE_HINT | |
| − | + | IS_NAME | |
| − | + | IS_HIST_STRING_2 | |
| − | + | IS_HIST_STRING_1 | |
| − | + | IS_TRIGGER_STRING_THIRD | |
| − | + | IS_TRIGGER_STRING_SECOND | |
| − | + | MATERIAL_EMISSION | |
| + | CONTACT | ||
Unrecognized Interaction Token: | Unrecognized Interaction Token: | ||
Unrecognized Interaction Effect Type: | Unrecognized Interaction Effect Type: | ||
| − | |||
| − | |||
| − | |||
ADD_SYNDROME | ADD_SYNDROME | ||
CHANGE_ITEM_QUALITY | CHANGE_ITEM_QUALITY | ||
| − | + | CHANGE_WEATHER | |
| − | + | HIDE | |
| − | + | PROPEL_UNIT | |
| − | + | RESURRECT | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
CREATE_ITEM | CREATE_ITEM | ||
SUMMON_UNIT | SUMMON_UNIT | ||
| − | + | I_EFFECT | |
| − | + | Unrecognized Interaction Target Type: | |
RAISE_GHOST | RAISE_GHOST | ||
ANIMATE | ANIMATE | ||
| − | + | Unrecognized Interaction Source Type: | |
| − | Unrecognized Interaction | + | ITEM_POWER |
| − | + | LOCATION | |
| − | + | I_TARGET | |
| − | + | HAS_ANY_VERMIN_HATEABLE | |
| − | + | HAS_ANY_INTELLIGENT_LEARNS | |
| − | + | HAS_ANY_LARGE_PREDATOR | |
| − | + | OCCURS_AS_ENTITY_RACE | |
| − | + | HAS_MALE | |
| − | + | MATES_TO_BREED | |
| − | + | SMALL_RACE | |
| − | + | HAS_FEMALE | |
| − | + | BIOME_RIVER_TROPICAL_BRACKISHWATER | |
| − | + | BIOME_RIVER_TROPICAL_FRESHWATER | |
| − | + | TWO_GENDERS | |
| + | BIOME_RIVER_TROPICAL_SALTWATER | ||
| + | BIOME_RIVER_TEMPERATE_FRESHWATER | ||
| + | BIOME_LAKE_TROPICAL_SALTWATER | ||
| + | BIOME_RIVER_TEMPERATE_SALTWATER | ||
| + | BIOME_RIVER_TEMPERATE_BRACKISHWATER | ||
| + | BIOME_LAKE_TEMPERATE_SALTWATER | ||
| + | BIOME_LAKE_TEMPERATE_BRACKISHWATER | ||
| + | BIOME_LAKE_TROPICAL_BRACKISHWATER | ||
| + | BIOME_LAKE_TROPICAL_FRESHWATER | ||
| + | BIOME_POOL_TROPICAL_BRACKISHWATER | ||
| + | BIOME_POOL_TROPICAL_FRESHWATER | ||
| + | BIOME_LAKE_TEMPERATE_FRESHWATER | ||
| + | BIOME_POOL_TROPICAL_SALTWATER | ||
BIOME_POOL_TEMPERATE_FRESHWATER | BIOME_POOL_TEMPERATE_FRESHWATER | ||
BIOME_SUBTERRANEAN_LAVA | BIOME_SUBTERRANEAN_LAVA | ||
| + | BIOME_POOL_TEMPERATE_SALTWATER | ||
| + | BIOME_POOL_TEMPERATE_BRACKISHWATER | ||
| + | BIOME_OCEAN_ARCTIC | ||
| + | BIOME_OCEAN_TEMPERATE | ||
BIOME_SUBTERRANEAN_CHASM | BIOME_SUBTERRANEAN_CHASM | ||
BIOME_SUBTERRANEAN_WATER | BIOME_SUBTERRANEAN_WATER | ||
| − | + | BIOME_DESERT_ROCK | |
| − | + | BIOME_DESERT_BADLAND | |
BIOME_OCEAN_TROPICAL | BIOME_OCEAN_TROPICAL | ||
| − | + | BIOME_DESERT_SAND | |
| − | + | BIOME_GRASSLAND_TROPICAL | |
| − | + | BIOME_SHRUBLAND_TEMPERATE | |
| − | + | BIOME_SHRUBLAND_TROPICAL | |
| − | + | BIOME_SAVANNA_TROPICAL | |
| − | + | BIOME_FOREST_TROPICAL_MOIST_BROADLEAF | |
| − | |||
| − | |||
| − | |||
| − | BIOME_FOREST_TROPICAL_MOIST_BROADLEAF | ||
BIOME_FOREST_TROPICAL_DRY_BROADLEAF | BIOME_FOREST_TROPICAL_DRY_BROADLEAF | ||
| + | BIOME_SAVANNA_TEMPERATE | ||
| + | BIOME_GRASSLAND_TEMPERATE | ||
| + | BIOME_FOREST_TEMPERATE_CONIFER | ||
| + | BIOME_FOREST_TAIGA | ||
BIOME_FOREST_TROPICAL_CONIFER | BIOME_FOREST_TROPICAL_CONIFER | ||
BIOME_FOREST_TEMPERATE_BROADLEAF | BIOME_FOREST_TEMPERATE_BROADLEAF | ||
| − | + | BIOME_SWAMP_MANGROVE | |
| − | + | BIOME_SWAMP_TROPICAL_SALTWATER | |
BIOME_MARSH_TROPICAL_SALTWATER | BIOME_MARSH_TROPICAL_SALTWATER | ||
| − | + | BIOME_MARSH_TROPICAL_FRESHWATER | |
| − | + | BIOME_MARSH_TEMPERATE_FRESHWATER | |
| − | + | BIOME_SWAMP_TEMPERATE_SALTWATER | |
| − | + | BIOME_SWAMP_TROPICAL_FRESHWATER | |
| − | + | BIOME_MARSH_TEMPERATE_SALTWATER | |
| − | |||
| − | |||
| − | |||
| − | |||
BIOME_GLACIER | BIOME_GLACIER | ||
BIOME_MOUNTAIN | BIOME_MOUNTAIN | ||
| + | BIOME_SWAMP_TEMPERATE_FRESHWATER | ||
| + | BIOME_TUNDRA | ||
| + | IE_ARENA_NAME | ||
| + | IE_LOCATION | ||
EQUIPMENT | EQUIPMENT | ||
IE_PROPEL_FORCE | IE_PROPEL_FORCE | ||
| − | + | HAS_GLOW_TILE | |
| − | + | HAS_COLOR | |
| − | + | HAS_SOUND_ALERT | |
| − | + | HAS_GLOW_COLOR | |
| − | + | HAS_SOLDIER_TILE | |
| − | + | HAS_CHILDSTATE | |
| − | + | HAS_TILE | |
| − | + | CAN_SWIM_INNATE | |
| − | + | HAS_BLOOD | |
| − | + | AQUATIC_UNDERSWIM | |
| − | + | HAS_BABYSTATE | |
| − | + | HAS_PUS | |
| − | + | HAS_ROTTABLE | |
| − | + | HAS_SECRETION | |
| − | + | INTELLIGENT_LEARNS | |
| − | + | INTELLIGENT_SPEAKS | |
| − | + | CURIOUS_BEAST_GUZZLER | |
| − | + | CURIOUS_BEAST_ITEM | |
| − | + | CURIOUS_BEAST_EATER | |
| − | + | CAN_SWIM | |
| − | + | CAN_BREATHE_WATER | |
| − | + | HAS_ANY_SLOW_LEARNER | |
| − | + | CURIOUS_BEAST | |
| − | + | CANNOT_BREATHE_AIR | |
| − | + | HAS_ANY_GRASP | |
| − | + | HAS_ANY_LOCAL_POPS_PRODUCE_HEROES | |
HAS_ANY_FLY_RACE_GAIT | HAS_ANY_FLY_RACE_GAIT | ||
HAS_ANY_RACE_GAIT | HAS_ANY_RACE_GAIT | ||
| − | + | HAS_ANY_IMMOBILE | |
| − | + | HAS_ANY_GRAZER | |
HAS_ANY_OUTSIDER_CONTROLLABLE | HAS_ANY_OUTSIDER_CONTROLLABLE | ||
HAS_ANY_LOCAL_POPS_CONTROLLABLE | HAS_ANY_LOCAL_POPS_CONTROLLABLE | ||
| − | + | ALL_CASTES_ALIVE | |
| − | + | HAS_ANY_CARNIVORE | |
| − | + | HAS_ANY_HAS_BLOOD | |
| − | + | HAS_ANY_SUPERNATURAL | |
| − | + | HAS_ANY_NIGHT_CREATURE_BOGEYMAN | |
| − | + | HAS_ANY_NIGHT_CREATURE_HUNTER | |
| − | + | HAS_ANY_NIGHT_CREATURE_EXPERIMENTER | |
| − | + | HAS_ANY_NIGHT_CREATURE_NIGHTMARE | |
| − | + | HAS_ANY_FLIER | |
| − | + | HAS_ANY_MISCHIEVOUS | |
HAS_ANY_NIGHT_CREATURE | HAS_ANY_NIGHT_CREATURE | ||
HAS_ANY_DEMON | HAS_ANY_DEMON | ||
| − | + | HAS_ANY_UNIQUE_DEMON | |
| + | HAS_ANY_TITAN | ||
HAS_ANY_MISCHIEVIOUS | HAS_ANY_MISCHIEVIOUS | ||
HAS_ANY_NOT_LIVING | HAS_ANY_NOT_LIVING | ||
| − | + | HAS_ANY_UTTERANCES | |
| − | + | HAS_ANY_COMMON_DOMESTIC | |
HAS_ANY_FEATURE_BEAST | HAS_ANY_FEATURE_BEAST | ||
| − | + | HAS_ANY_INTELLIGENT_SPEAKS | |
| − | + | HAS_ANY_CANNOT_BREATHE_AIR | |
| − | + | HAS_ANY_CANNOT_BREATHE_WATER | |
| − | + | HAS_ANY_CAN_SWIM | |
| − | + | HAS_ANY_NOT_FLIER | |
| − | |||
| − | |||
| − | |||
| − | |||
HAS_ANY_POWER | HAS_ANY_POWER | ||
HAS_ANY_SEMIMEGABEAST | HAS_ANY_SEMIMEGABEAST | ||
| + | HAS_ANY_NOT_FIREIMMUNE | ||
| + | HAS_ANY_VERMIN_MICRO | ||
| + | HAS_ANY_BENIGN | ||
| + | HAS_ANY_CURIOUS_BEAST | ||
HAS_ANY_MEGABEAST | HAS_ANY_MEGABEAST | ||
HAS_ANY_NATURAL_ANIMAL | HAS_ANY_NATURAL_ANIMAL | ||
| − | + | Unrecognized corpse target immune caste token: | |
| − | + | Unrecognized corpse target affected creature token: | |
| − | + | Unrecognized Creature/Caste Token in Summon Unit Effect: | |
| − | + | Unrecognized corpse target immune creature token: | |
| − | + | IT_CANNOT_TARGET_IF_ALREADY_AFFECTED | |
| − | + | Unrecognized IT_FORBIDDEN token: | |
| − | + | Unrecognized corpse target affected caste token: | |
| − | + | IT_CANNOT_HAVE_SYNDROME_CLASS | |
| − | + | FIT_FOR_RESURRECTION | |
| − | + | FIT_FOR_ANIMATION | |
| − | + | IT_FORBIDDEN | |
| − | + | Unrecognized IT_REQUIRES token: | |
| − | + | MORTAL | |
| − | + | IT_REQUIRES | |
| − | + | STERILE | |
| − | + | NO_AGING | |
| − | + | IT_AFFECTED_CLASS | |
| − | + | IT_AFFECTED_CREATURE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
IT_IMMUNE_CLASS | IT_IMMUNE_CLASS | ||
IT_IMMUNE_CREATURE | IT_IMMUNE_CREATURE | ||
| − | + | IE_ADD_WEATHER | |
| − | + | FOG_THICK | |
Target Token not found | Target Token not found | ||
IE_REMOVE_WEATHER | IE_REMOVE_WEATHER | ||
| − | + | STRATUS_NIMBUS | |
| − | + | STRATUS_PROPER | |
| − | + | FOG_NORMAL | |
| − | + | FOG_MIST | |
| − | + | CUMULUS_NIMBUS | |
| − | + | CUMULUS_MULTI | |
| − | + | STRATUS_ALTO | |
| − | + | CIRRUS | |
| − | + | FRONT_COLD | |
| − | + | FRONT_WARM | |
CUMULUS_MED | CUMULUS_MED | ||
FRONT_OCCLUDED | FRONT_OCCLUDED | ||
| − | + | IE_SET_QUALITY | |
| − | + | IE_CHANGE_QUALITY | |
IE_SYNDROME_TAG | IE_SYNDROME_TAG | ||
IE_GRIME_LEVEL | IE_GRIME_LEVEL | ||
| − | + | IE_ITEM | |
| − | + | IE_MAKE_PET_IF_POSSIBLE | |
| − | + | ARTIFACT | |
| − | + | IE_ITEM_QUALITY | |
| − | + | IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
| − | + | IE_FORBIDDEN_CREATURE_CASTE_FLAG | |
| − | + | IE_TIME_RANGE | |
| − | + | IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
| − | + | IE_CREATURE_FLAG | |
| − | + | HAS_RACE_GAIT | |
IE_CREATURE_CASTE_FLAG | IE_CREATURE_CASTE_FLAG | ||
IE_FORBIDDEN_CREATURE_FLAG | IE_FORBIDDEN_CREATURE_FLAG | ||
| − | |||
| − | |||
| − | |||
| − | |||
VERMIN_GOBBLER | VERMIN_GOBBLER | ||
HAS_SOUND_PEACEFUL_INTERMITTENT | HAS_SOUND_PEACEFUL_INTERMITTENT | ||
| − | + | HAS_FLY_RACE_GAIT | |
| − | + | HAS_GRASP | |
| − | + | ,!@ | |
| − | + | ;!@ | |
| − | + | -!@ | |
| − | + | -!@ | |
| − | + | ;!@ | |
| − | + | On the faces of the object are | |
| − | + | a series of | |
| − | + | menaces with spikes of | |
| − | + | It is made from | |
| − | + | This object | |
| − | + | is adorned with hanging rings of | |
| − | + | The rope is | |
| − | + | The chain is | |
| − | + | The handle is made from | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
The rollers are made from | The rollers are made from | ||
| − | + | are made from | |
is made from | is made from | ||
| − | + | by an unknown artist | |
encircled with bands of | encircled with bands of | ||
| − | + | exceptionally worked | |
masterfully worked | masterfully worked | ||
| − | exceptionally | + | well-crafted |
| − | + | finely-crafted | |
| − | + | exceptionally prepared | |
| − | + | masterfully prepared | |
| − | + | finely-prepared | |
| − | + | superior quality | |
| − | + | glazed with | |
| − | + | well-prepared | |
| − | + | studded with | |
decorated with | decorated with | ||
| − | + | It is | |
encrusted with | encrusted with | ||
| − | + | minced | |
cooked | cooked | ||
| − | + | exceptionally | |
masterfully | masterfully | ||
| − | + | finely | |
| − | + | superiorly | |
| − | well- | + | The ingredients are |
| − | + | well- | |
| − | + | ship is of the highest quality. | |
| − | + | It is sized for | |
| − | + | created by an unknown artisan | |
| − | + | All | |
| − | + | exceptional | |
masterful | masterful | ||
| − | + | masterfully prepared | |
superior quality | superior quality | ||
| − | + | superiorly prepared | |
exceptional prepared | exceptional prepared | ||
| − | + | well-prepared | |
finely-prepared | finely-prepared | ||
| − | + | bundles of | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
This is a bundle of | This is a bundle of | ||
| − | + | This is | |
This is a stack of | This is a stack of | ||
| − | |||
(copy) | (copy) | ||
| − | + | woven by | |
| − | |||
| − | |||
| − | |||
NULL inventory item on load: id # | NULL inventory item on load: id # | ||
| − | + | Bag | |
exceptional | exceptional | ||
shared | shared | ||
Finished Goods | Finished Goods | ||
| − | mangled | + | Bin |
| − | + | Coin | |
| + | Bar/Block | ||
| + | <# | ||
| + | Pressed Material | ||
| + | Barrel | ||
| + | Mill | ||
| + | Rendered Fat | ||
| + | Cheese | ||
| + | Spice | ||
| + | your | ||
| + | Seed | ||
| + | partial remains | ||
| + | mutilated | ||
| + | partial | ||
| + | icicle | ||
| + | mangled | ||
| + | Prepared Food | ||
null item load -- type: | null item load -- type: | ||
| − | + | is torn from your | |
You've lost possession of the | You've lost possession of the | ||
| − | + | remains stuck in your | |
You maintain possession of the | You maintain possession of the | ||
| − | remains stuck in | + | maintains possession of the |
| − | + | You gain possession of the | |
| − | + | gains possession of the | |
| − | + | remains stuck in | |
| − | + | spattered | |
| + | This object is mangled. | ||
| + | coated | ||
| + | This object is in tatters. | ||
This object is heavily worn. | This object is heavily worn. | ||
| − | This object is | + | This object is showing some wear. |
This object is threadbare. | This object is threadbare. | ||
| − | |||
There is writing on the slab, but you cannot read. | There is writing on the slab, but you cannot read. | ||
| + | colored | ||
The slab reads " | The slab reads " | ||
| − | + | gray | |
| − | + | superbly | |
| − | + | There is writing in the book, but you cannot read. | |
| − | + | The thread is | |
| − | + | There is writing on this item, but you cannot read. | |
| − | + | You have not read this book. | |
| − | + | The upward face is | |
| − | + | There is writing on this item which you have not read. | |
| + | , ranging from | ||
numbers | numbers | ||
| − | |||
symbols | symbols | ||
| + | dots | ||
| + | words | ||
which you cannot read | which you cannot read | ||
| − | + | images and symbols | |
images | images | ||
| − | + | Died | |
| − | + | d. | |
| − | + | Scared to death | |
| − | + | Leapt from a great height | |
| − | + | Died after colliding with an obstacle | |
| − | + | Impaled on spikes | |
| − | |||
| − | |||
Collapsed | Collapsed | ||
| + | Put to rest | ||
| + | Killed by a flying object | ||
Vanished | Vanished | ||
| − | Killed by a | + | Killed by a trap |
Killed by a vehicle | Killed by a vehicle | ||
| − | + | Drained of blood | |
Murdered | Murdered | ||
| − | + | Slaughtered | |
Scuttled | Scuttled | ||
| − | + | Fed to beasts | |
| − | + | Struck down | |
| − | + | Left out in the air | |
| − | + | Burned alive | |
| − | + | Crucified | |
| + | Buried alive | ||
Executed | Executed | ||
| + | Beheaded | ||
| + | Suffocated | ||
Hacked to pieces | Hacked to pieces | ||
| − | + | Bled to death | |
Succumbed to infection | Succumbed to infection | ||
| − | + | Killed by falling rocks | |
Shot and killed | Shot and killed | ||
| − | + | Crushed by a drawbridge | |
Crushed under a collapsing ceiling | Crushed under a collapsing ceiling | ||
| − | + | Scalded to death | |
| − | + | Burned up in a magma mist | |
| − | + | Burned to death by a | |
| − | Burned | + | Burned to death |
| − | + | Burned up in | |
| − | + | Burned to death by | |
| − | |||
| − | |||
Drowned | Drowned | ||
| + | Burned up in magma | ||
| + | Starved to death | ||
Died of thirst | Died of thirst | ||
| − | + | Died peacefully | |
Died in the dark | Died in the dark | ||
| − | Died | + | Died in a cage |
Fell into a deep chasm | Fell into a deep chasm | ||
| − | + | Encased in ice | |
Froze to death | Froze to death | ||
| − | + | Encased in cooling lava | |
| − | + | Encased in cooling magma | |
| − | + | Solidified | |
| − | + | Died in the heat | |
| − | + | Melted | |
| − | + | Condensed | |
| − | |||
| − | |||
| − | |||
Went missing | Went missing | ||
| + | Boiled | ||
/ Born | / Born | ||
| + | / | ||
| + | kill | ||
In memory of | In memory of | ||
| + | NULL inventory pointer on load | ||
Slayer | Slayer | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
is very childish | is very childish | ||
| + | is a bit immature | ||
| + | manages an artful inclusion here and there of childish material | ||
is absolutely puerile | is absolutely puerile | ||
| − | + | is artfully suffused with what would otherwise be childish and immature material | |
contains a deft use throughout of what might be considered immature material | contains a deft use throughout of what might be considered immature material | ||
| − | + | has poorly-executed humor | |
tries and fails to be funny at times | tries and fails to be funny at times | ||
| − | has | + | has a touch of humor |
is littered with terrible jokes inartfully told | is littered with terrible jokes inartfully told | ||
| − | + | is a comedy treasure trove | |
| − | + | is quite humorous | |
| − | is | + | is full of force |
| − | + | is forceful | |
| − | is | + | is somewhat showy |
| − | is | + | drives forward relentlessly |
| − | is | ||
| − | is | ||
is excessively ornate | is excessively ornate | ||
| + | is quite florid | ||
| + | is throughout ornate and refined | ||
has rare but particularly exquisite turns of phrase | has rare but particularly exquisite turns of phrase | ||
| − | + | occasionally changes topic abruptly | |
uses only artful words and phrases selected with care | uses only artful words and phrases selected with care | ||
| − | + | is utterly disjointed | |
skips around a lot | skips around a lot | ||
| − | + | breaks sharply between topics with regularity | |
has some particularly crisp changes in topic | has some particularly crisp changes in topic | ||
| − | + | is reasonably serious | |
| − | + | artfully flashes through seemingly disjoint topics | |
| − | + | is completely serious | |
| − | + | has a very serious tone | |
| − | + | is very rigid | |
| − | + | is a bit stiff | |
| − | |||
| − | |||
is organized | is organized | ||
| + | is thoroughly mechanical | ||
| + | is thoroughly organized | ||
is clearly organized | is clearly organized | ||
| − | is | + | is depressing |
has a touch of melancholy | has a touch of melancholy | ||
| − | is | + | is fairly cheerful |
overflows with sadness | overflows with sadness | ||
| − | + | bubbles over with cheerfulness | |
is quite cheerful | is quite cheerful | ||
| − | + | meanders somewhat | |
| − | + | gets off track from time to time | |
| − | + | takes frequent interesting tangents | |
| − | + | hopelessly meanders | |
| − | + | rapidly shifts between topics | |
| − | + | moves quickly from subject to subject | |
| − | |||
made | made | ||
| + | happy | ||
| + | Friend of | ||
The color | The color | ||
| − | + | Lover of | |
Admirer of | Admirer of | ||
| − | + | United with | |
At one with | At one with | ||
| − | + | mother and wife | |
parent and spouse | parent and spouse | ||
| − | + | Devoted | |
| − | + | father and husband | |
| − | + | Hunter of | |
| − | + | Loving | |
| − | + | Slayer of | |
| − | + | Slayer of | |
| − | |||
| − | |||
Overall, the choreography is great | Overall, the choreography is great | ||
| + | Overall, the choreography is passable | ||
| + | Overall, the choreography is masterful | ||
Overall, the choreography is inspired | Overall, the choreography is inspired | ||
| − | Overall, the | + | Overall, the composition is not awful, but not very good either |
Overall, the composition is atrocious | Overall, the composition is atrocious | ||
| − | Overall, the composition is | + | Overall, the composition is great |
Overall, the composition is passable | Overall, the composition is passable | ||
| − | Overall, the composition is | + | Overall, the composition is masterful |
Overall, the composition is inspired | Overall, the composition is inspired | ||
| − | + | Overall, the poetry is not awful, but not very good either | |
| − | + | Overall, the poetry is very, very bad | |
| − | + | Overall, the poetry is great | |
| − | + | Overall, the poetry is passable | |
| − | + | Overall, the poetry is masterful | |
| − | + | Overall, the poetry is inspired | |
| − | |||
| − | |||
Overall, the information is not compiled very well | Overall, the information is not compiled very well | ||
| + | Overall, this is a terrible compilation of information | ||
| + | Overall, this is a great source of information | ||
Overall, this is a good source of information | Overall, this is a good source of information | ||
| − | Overall, | + | Overall, the information is compiled masterfully |
Overall, the splendid source of information | Overall, the splendid source of information | ||
| − | + | yet it | |
and it | and it | ||
| − | + | For musical accompaniment, the choreographer has selected | |
The writing | The writing | ||
| − | + | The overall text emphasizes | |
| − | + | For lyrics, the composer has selected | |
| − | + | The work has no particular subject. | |
| − | + | The writing conveys a moral lesson regarding | |
| − | + | It concerns the lineage of | |
| − | + | It concerns | |
| − | |||
| − | |||
It asks the question, "What if | It asks the question, "What if | ||
| + | had unfolded differently?" | ||
| + | is a rant more or less | ||
descends to a rant in places | descends to a rant in places | ||
| − | + | tumbles out almost as a rant at times | |
is a completely unhinged rant | is a completely unhinged rant | ||
| − | + | is an awe-inspiring wild rant | |
careens forward as a rant | careens forward as a rant | ||
| − | is | + | is refreshingly witty |
has its moments of cleverness | has its moments of cleverness | ||
| − | + | contains the occasional biting remark | |
| − | is | + | is a reservoir of amusingly clever quips |
| − | is quite | + | is a pit of bitter scorn |
| − | is | + | is quite mocking in tone |
| − | + | is very concise | |
| − | + | is fairly crisp | |
| − | |||
| − | is | ||
has a hint of viciousness to it | has a hint of viciousness to it | ||
| + | is a monument to concision | ||
| + | is as vicious as can be | ||
is quite cruel | is quite cruel | ||
| − | is | + | is very compassionate |
gives a feeling of compassion here and there | gives a feeling of compassion here and there | ||
| − | + | shows a hint of tenderness | |
is clear evidence of a compassionate being | is clear evidence of a compassionate being | ||
| − | + | could only have been produced by a merciful spirit | |
is quite touching | is quite touching | ||
| + | is quite self-indulgent | ||
| + | is somewhat self-indulgent | ||
| + | contains some asides related to the author's preferences | ||
| + | is stunningly self-indulgent | ||
| + | indulges the author's every whim | ||
| + | artfully indulges the author's fancies | ||
| + | page | ||
untitled | untitled | ||
| − | + | entitled | |
| − | |||
The written portion consists of | The written portion consists of | ||
| − | + | Written on the item is | |
an untitled | an untitled | ||
| + | covers | ||
| + | There used to be writing on the item. | ||
| + | chapters. | ||
| + | chapter | ||
| + | The work has a single chapter. | ||
| + | The work has | ||
Overall, the prose is not awful, but not very good either | Overall, the prose is not awful, but not very good either | ||
| + | Overall, the prose is amateurish at best | ||
| + | Overall, the prose is great | ||
Overall, the prose is passable | Overall, the prose is passable | ||
| − | Overall, the prose is | + | Overall, the prose is masterful |
Overall, the prose is splendid | Overall, the prose is splendid | ||
| − | Overall, the | + | Overall, the choreography is not awful, but not very good either |
Overall, the choreography is just terrible | Overall, the choreography is just terrible | ||
| − | + | 9s@ | |
| − | + | p9s@ | |
| − | + | ,!@ | |
| − | + | ;!@ | |
| − | + | @/!@ | |
| − | + | 1!@ | |
| − | + | 5!@ | |
| − | + | 5!@ | |
| − | + | 9s@ | |
| − | + | p9s@ | |
| − | + | )!@ | |
| + | 9s@ | ||
| + | p9s@ | ||
| + | ,!@ | ||
| + | )!@ | ||
| + | )!@ | ||
| + | +!@ | ||
| + | pc!@ | ||
| + | @/!@ | ||
| + | )!@ | ||
| + | 1!@ | ||
| + | ,!@ | ||
| + | 5!@ | ||
| + | )!@ | ||
| + | )!@ | ||
| + | ,!@ | ||
| + | (!@ | ||
| + | P)!@ | ||
| + | -!@ | ||
| + | )!@ | ||
| + | ;!@ | ||
| + | 0xJ@ | ||
| + | @/!@ | ||
| + | +!@ | ||
| + | -!@ | ||
| + | ,!@ | ||
| + | p*!@ | ||
| + | *!@ | ||
| + | *!@ | ||
| + | *!@ | ||
| + | +!@ | ||
| + | +!@ | ||
| + | MINIMUM_SIZE | ||
| + | CAN_STONE | ||
| + | RANGED | ||
| + | TWO_HANDED | ||
| + | SHOOT_FORCE | ||
| + | SHOOT_MAXVEL | ||
| + | SIZE | ||
| + | WEIGHT | ||
| + | ITEM_FOOD | ||
| + | ADJECTIVE | ||
| + | ITEM_HELM | ||
| + | ITEM_PANTS | ||
| + | ITEM_SHOES | ||
| + | ITEM_SHIELD | ||
| + | ITEM_SIEGEAMMO | ||
| + | ITEM_GLOVES | ||
| + | ITEM_ARMOR | ||
| + | ITEM_AMMO | ||
| + | ITEM_INSTRUMENT | ||
| + | ITEM_TRAPCOMP | ||
| + | ITEM_TOY | ||
| + | ITEM_TOOL | ||
SELECT_ITEM | SELECT_ITEM | ||
ITEM_WEAPON | ITEM_WEAPON | ||
| − | + | --- Logging Item | |
| − | + | CUT_ITEM | |
| − | + | BOLT | |
| − | + | SHAPED | |
| − | + | CHAIN_METAL_TEXT | |
| − | + | BARRED | |
| − | + | SCALED | |
| + | SOFT | ||
| + | HARD | ||
| + | IS_SCREW | ||
| + | IS_SPIKE | ||
| + | TUNING | ||
| + | HITS | ||
| + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | ||
| + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | ||
| + | PITCH_CHOICE missing first part token | ||
| + | PITCH_CHOICE STOPPING_FRET missing second part token | ||
| + | SOUND_PRODUCTION missing second part token | ||
| + | PITCH_CHOICE | ||
| + | SOUND_PRODUCTION missing part token | ||
| + | SOUND_PRODUCTION missing first part token | ||
| + | VOLUME_mB | ||
| + | SOUND_PRODUCTION | ||
| + | : unrecognized INSTRUMENT PIECE tag | ||
| + | PITCH_RANGE | ||
ALWAYS_PLURAL | ALWAYS_PLURAL | ||
ALWAYS_SINGULAR | ALWAYS_SINGULAR | ||
| − | + | PLACED_AS_BUILDING | |
| − | + | DOMINANT_MATERIAL_PIECE | |
| − | + | REGISTER | |
| − | + | INDEFINITE_PITCH | |
| − | + | MUSIC_SKILL | |
| − | + | TIMBRE | |
CONTAINER_CAPACITY | CONTAINER_CAPACITY | ||
DEFAULT_IMPROVEMENT | DEFAULT_IMPROVEMENT | ||
| − | + | TOOL_USE | |
| − | + | : Did not find token following TOOL_USE | |
| − | + | : Did not find token following VALUE | |
| − | + | : Did not find token following TILE | |
| − | + | SHELL_MAT | |
| − | + | BONE_MAT | |
CERAMIC_MAT | CERAMIC_MAT | ||
STONE_MAT | STONE_MAT | ||
| − | + | THREAD_PLANT_MAT | |
| − | + | GLASS_MAT | |
| − | + | LEATHER_MAT | |
| − | + | SILK_MAT | |
| − | + | INVERTED_TILE | |
| − | + | FURNITURE | |
INCOMPLETE_ITEM | INCOMPLETE_ITEM | ||
UNIMPROVABLE | UNIMPROVABLE | ||
| − | + | USES_FACE_IMAGE_SET | |
| − | + | NO_DEFAULT_JOB | |
| − | + | SHAPE_CATEGORY | |
| − | + | : Did not find token following SHAPE_CATEGORY | |
| − | + | METAL_WEAPON_MAT | |
| − | + | NO_DEFAULT_IMPROVEMENTS | |
WOOD_MAT | WOOD_MAT | ||
METAL_MAT | METAL_MAT | ||
| − | + | SOFT_MAT | |
| − | + | HARD_MAT | |
| − | + | : Did not find plural token following NAME | |
| − | : Did not find token following | + | SHEET_MAT |
| − | + | EDGE | |
| − | + | : Did not find token following NAME | |
TRAINING | TRAINING | ||
MATERIAL_SIZE | MATERIAL_SIZE | ||
| − | + | GIZZARD_STONE | |
| − | : | + | [OBJECT:ITEM] |
| − | + | [ITEM_ | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
for instrument piece | for instrument piece | ||
item_layer | item_layer | ||
| − | + | , setting index to zero | |
| − | + | did not find tool with index | |
| − | + | did not find instrument piece | |
| + | BLOCKCHANCE | ||
| + | LEVEL | ||
| + | CLASS | ||
| + | UPSTEP | ||
| + | LBSTEP | ||
METAL_ARMOR_LEVELS | METAL_ARMOR_LEVELS | ||
| − | + | UBSTEP | |
| − | + | MAX | |
| − | + | MATERIAL_PLACEHOLDER | |
| − | + | ARMORLEVEL | |
COVERAGE | COVERAGE | ||
PREPLURAL | PREPLURAL | ||
| − | + | UNDER | |
| − | + | COVER | |
| − | + | LAYER_PERMIT | |
| − | + | OVER | |
| − | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
| + | LAYER_SIZE | ||
STRUCTURAL_ELASTICITY_WOVEN_THREAD | STRUCTURAL_ELASTICITY_WOVEN_THREAD | ||
STRUCTURAL_ELASTICITY_CHAIN_METAL | STRUCTURAL_ELASTICITY_CHAIN_METAL | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Drain aquarium | Drain aquarium | ||
Fill aquarium | Fill aquarium | ||
| − | + | Pen/pasture | |
| − | + | Pen/pasture small animal | |
| − | + | Pit/pond | |
| − | + | Pit/pond small animal | |
| − | + | Put item on display | |
| − | + | Cage small animal | |
Set bone | Set bone | ||
Place in traction | Place in traction | ||
| − | + | Clean patient | |
| − | + | Suture | |
| − | + | Bring crutch | |
| − | + | Dress wound | |
| − | + | Immobilize break | |
| + | Apply cast | ||
Recover wounded | Recover wounded | ||
Diagnose patient | Diagnose patient | ||
| − | + | Recover pet | |
| − | + | Cage | |
| − | + | Release small creature | |
| − | + | Handle small creature | |
| − | + | Release | |
| − | + | Release pet | |
Unchain pet | Unchain pet | ||
Interrogate | Interrogate | ||
| − | + | Handle | |
| − | + | a large animal | |
| − | + | Extract from raw fish | |
| − | + | Extract from land animal | |
| − | + | Prepare lavish meal | |
| − | + | Extract from plants | |
Prepare easy meal | Prepare easy meal | ||
Prepare fine meal | Prepare fine meal | ||
| − | + | Make potash from lye | |
| − | + | Make potash from ash | |
| − | + | Process plants (barrel) | |
| − | + | Make lye | |
| − | |||
| − | |||
| − | |||
Make cheese | Make cheese | ||
Process plants (vial) | Process plants (vial) | ||
| − | Process plants | + | Shear |
| − | + | Spin thread | |
| − | + | Process plants | |
| − | + | Milk | |
| + | Prepare a raw fish | ||
| + | Mill plants | ||
| + | Catch live fish | ||
| + | Catch live land animal | ||
Destroy building | Destroy building | ||
Butcher an animal | Butcher an animal | ||
| − | + | Remove Rotten Tissue | |
| − | + | Construct building | |
| − | |||
| − | |||
| − | |||
| − | |||
Stop Bleeding | Stop Bleeding | ||
Repair Compound Fracture | Repair Compound Fracture | ||
| − | + | DOUBLE TAGGED ITEM: | |
| − | |||
coffin | coffin | ||
chair | chair | ||
| − | + | casket | |
| − | + | sarcophagus | |
| − | + | chest | |
| − | + | bag | |
| + | box | ||
| + | coffer | ||
| + | armor stand | ||
| + | bin | ||
| + | cabinet | ||
weapon rack | weapon rack | ||
| − | + | splint | |
| − | + | crutch | |
| − | + | table | |
| − | + | Make traction bench | |
| − | |||
hatch cover | hatch cover | ||
grate | grate | ||
| − | + | Portal | |
| − | + | floodgate | |
| − | + | blocks | |
| − | + | Make raw | |
| − | + | Install colony in hive | |
| − | + | Collect hive products | |
Collect sand | Collect sand | ||
Collect clay | Collect clay | ||
| − | + | cut glass | |
| − | + | polished stones | |
| − | + | furniture | |
| − | + | ammo | |
| − | + | Encrust | |
| − | + | finished goods | |
Decorate with | Decorate with | ||
Stud with | Stud with | ||
| − | + | (engrave memorial) | |
| − | + | Engrave memorial slab | |
| − | + | Polish | |
| − | + | Polish stones | |
| − | |||
Cut gems | Cut gems | ||
Cut raw glass into gems | Cut raw glass into gems | ||
| − | + | coins | |
| − | + | Cut | |
| − | + | Make large | |
| − | + | Mint | |
| + | earring | ||
| + | bracelet | ||
| + | crown | ||
| + | ring | ||
amulet | amulet | ||
scepter | scepter | ||
| − | + | Tame a small animal | |
| − | + | figurine | |
| − | + | Unchain | |
| − | + | Tame | |
| − | + | Slaughter | |
| + | Geld | ||
Chain | Chain | ||
Put in chains | Put in chains | ||
| − | + | Update stockpile records | |
| − | + | Trade at depot | |
| − | + | Give food | |
| − | + | Manage work orders | |
| + | Fill pond | ||
| + | Give water | ||
Carve fortification | Carve fortification | ||
Smooth wall | Smooth wall | ||
| − | + | Pull the lever | |
| − | + | Link a building to trigger | |
| − | + | Plant seeds | |
| − | + | Fertilize field | |
| − | + | (dyed only) | |
| − | + | Harvest plants | |
Weave yarn into cloth | Weave yarn into cloth | ||
Weave thread into cloth | Weave thread into cloth | ||
| − | + | Weave metal cloth | |
| − | + | Weave thread into silk | |
| − | + | image | |
| − | + | Collect webs | |
| − | + | Dye cloth | |
| − | + | Sew | |
Extract metal strands | Extract metal strands | ||
Dye thread | Dye thread | ||
| − | + | ore | |
| − | + | Melt a metal object | |
| − | + | Reaction | |
| − | + | Smelt | |
| − | + | Make charcoal | |
| + | Make ash | ||
for war | for war | ||
war animal | war animal | ||
| − | + | to hunt | |
| − | + | hunting animal | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
millstone | millstone | ||
Train | Train | ||
| − | + | slab | |
| − | + | quern | |
| + | bed | ||
| + | statue | ||
| + | ballista parts | ||
| + | anvil | ||
| + | catapult parts | ||
| + | mechanisms | ||
| + | Assemble | ||
| + | Make | ||
Bait trap with | Bait trap with | ||
ballista arrow head | ballista arrow head | ||
| − | + | backpack | |
| − | + | quiver | |
| − | + | bucket | |
| − | + | window | |
| + | tube | ||
| + | pipe section | ||
animal trap | animal trap | ||
barrel | barrel | ||
| − | + | goblet | |
| − | + | toy | |
| − | + | cup | |
| − | + | mug | |
| + | vial | ||
| + | flask | ||
| + | rope | ||
| + | waterskin | ||
| + | cage | ||
chain | chain | ||
| − | + | Make totem | |
| − | + | terrarium | |
| − | + | throne | |
| − | + | Forge | |
| + | Load weapon trap | ||
| + | Load cage trap | ||
| + | Load stone trap | ||
Fire ballista | Fire ballista | ||
Operate pump | Operate pump | ||
| − | Load | + | Load ballista |
| − | Load | + | Fire catapult |
| − | + | Clean trap | |
| + | Load catapult | ||
| + | Pickup equipment | ||
| + | Dump item | ||
Store armor | Store armor | ||
Store item in location | Store item in location | ||
| − | + | Store item in vehicle | |
| − | + | Store weapon | |
| − | + | Store item in barrel | |
| − | + | Store item in bin | |
| − | + | Store item in stockpile | |
| − | + | Store item in bag | |
Store owned item | Store owned item | ||
Place item in tomb | Place item in tomb | ||
| − | + | Seek artifact | |
| − | + | Seek infant | |
| − | + | Return kill | |
| − | + | Go shopping | |
| − | + | Collect taxes | |
| − | + | Guard tax collector | |
Execute criminal | Execute criminal | ||
Hunt for small creature | Hunt for small creature | ||
| − | + | Place track vehicle | |
| − | + | Push track vehicle | |
| − | + | Starting fist fight | |
| − | + | Beat criminal | |
| − | + | Report crime | |
| − | + | Hunt | |
No job | No job | ||
No activity | No activity | ||
| − | + | Sleep | |
| − | + | Kidnap | |
| − | + | Clean self | |
| − | + | Fill waterskin | |
| − | |||
| − | |||
Bring item to depot | Bring item to depot | ||
Get provisions | Get provisions | ||
| − | + | Gather plants | |
| − | + | Bring item to shop | |
| − | + | Dig channel | |
| − | + | Fell tree | |
| + | Carve up/down staircase | ||
| + | Carve ramp | ||
Carve upward staircase | Carve upward staircase | ||
Carve downward staircase | Carve downward staircase | ||
| − | + | Remove stairs/ramps | |
| − | Carve | + | Remove construction |
| − | + | Detail floor | |
| − | + | Carve track | |
| − | + | Smooth floor | |
| + | Detail wall | ||
| + | KEYBOARD_CURSOR_DOWNLEFT_FAST | ||
| + | KEYBOARD_CURSOR_UPRIGHT_FAST | ||
| + | KEYBOARD_CURSOR_UPLEFT_FAST | ||
KEYBOARD_CURSOR_RIGHT_FAST | KEYBOARD_CURSOR_RIGHT_FAST | ||
| − | + | KEYBOARD_CURSOR_LEFT_FAST | |
| − | + | KEYBOARD_CURSOR_DOWN_FAST | |
| − | + | KEYBOARD_CURSOR_UP_FAST | |
| − | + | KEYBOARD_CURSOR_DOWNRIGHT | |
| − | + | KEYBOARD_CURSOR_DOWNLEFT | |
| − | + | KEYBOARD_CURSOR_UPRIGHT | |
| − | + | KEYBOARD_CURSOR_UPLEFT | |
KEYBOARD_CURSOR_RIGHT | KEYBOARD_CURSOR_RIGHT | ||
| − | + | KEYBOARD_CURSOR_LEFT | |
| − | + | KEYBOARD_CURSOR_DOWN | |
| − | + | KEYBOARD_CURSOR_UP | |
| − | + | CURSOR_DOWN_Z_FAST | |
| − | + | CURSOR_UP_Z_FAST | |
| − | + | CURSOR_DOWN_Z_AUX | |
| − | + | CURSOR_UP_Z_AUX | |
CURSOR_DOWN_Z | CURSOR_DOWN_Z | ||
| − | + | CURSOR_UP_Z | |
| − | + | CURSOR_DOWNRIGHT_FAST | |
| − | + | CURSOR_DOWNLEFT_FAST | |
| − | + | CURSOR_UPRIGHT_FAST | |
| − | + | CURSOR_UPLEFT_FAST | |
| − | + | CURSOR_RIGHT_FAST | |
| − | + | CURSOR_LEFT_FAST | |
CURSOR_DOWN_FAST | CURSOR_DOWN_FAST | ||
| − | + | CURSOR_UP_FAST | |
| − | + | CURSOR_DOWNRIGHT | |
| − | + | CURSOR_DOWNLEFT | |
| − | + | CURSOR_UPRIGHT | |
| − | + | CURSOR_UPLEFT | |
| − | + | CURSOR_RIGHT | |
| − | + | CURSOR_LEFT | |
CURSOR_DOWN | CURSOR_DOWN | ||
| − | + | CURSOR_UP | |
| − | + | SECONDSCROLL_PAGEDOWN | |
| − | + | SECONDSCROLL_PAGEUP | |
| − | + | SECONDSCROLL_DOWN | |
| − | + | SECONDSCROLL_UP | |
| − | + | CONTEXT_SCROLL_PAGEDOWN | |
| − | + | CONTEXT_SCROLL_PAGEUP | |
| + | CONTEXT_SCROLL_DOWN | ||
| + | CONTEXT_SCROLL_UP | ||
| + | STANDARDSCROLL_PAGEDOWN | ||
| + | STANDARDSCROLL_PAGEUP | ||
STANDARDSCROLL_DOWN | STANDARDSCROLL_DOWN | ||
| − | + | STANDARDSCROLL_UP | |
| − | + | STANDARDSCROLL_RIGHT | |
| − | + | STANDARDSCROLL_LEFT | |
| − | + | SEC_CHANGETAB | |
| − | + | CHANGETAB | |
| − | + | OPTIONS | |
| − | + | TOGGLE_FULLSCREEN | |
| + | CLOSE_MEGA_ANNOUNCEMENT | ||
| + | LEAVESCREEN | ||
| + | SELECT_ALL | ||
| + | DESELECT | ||
| + | SEC_SELECT | ||
SELECT | SELECT | ||
| − | + | A_WAIT | |
| − | + | A_SLEEP_DAWN | |
| − | + | A_SLEEP_WAIT | |
| − | + | A_SLEEP_SLEEP | |
| − | + | A_SLEEP | |
| + | A_CLEAR_ANNOUNCEMENTS | ||
| + | A_STATUS_DESC | ||
| + | A_STATUS_ATT_SKILL | ||
| + | A_STATUS_HEALTH | ||
| + | A_STATUS_KILLS | ||
| + | A_STATUS_CUSTOMIZE | ||
| + | A_STATUS_WRESTLE | ||
| + | A_STATUS | ||
| + | A_COMBAT_CHARGEDEF | ||
| + | A_COMBAT_DODGE | ||
| + | A_COMBAT_ATTACK | ||
| + | ADV_VIEW_DOWN_Z_FAST | ||
| + | ADV_VIEW_UP_Z_FAST | ||
| + | ADV_VIEW_DOWN_Z | ||
| + | ADV_VIEW_UP_Z | ||
| + | A_MOVE_DOWN_AUX | ||
| + | A_MOVE_UP_AUX | ||
| + | A_MOVE_DOWN | ||
| + | A_MOVE_SE_DOWN | ||
| + | A_MOVE_SW_DOWN | ||
| + | A_MOVE_NE_DOWN | ||
| + | A_MOVE_NW_DOWN | ||
| + | A_MOVE_W_DOWN | ||
| + | A_MOVE_E_DOWN | ||
| + | A_MOVE_S_DOWN | ||
| + | A_MOVE_N_DOWN | ||
| + | A_MOVE_UP | ||
| + | A_MOVE_SE_UP | ||
| + | A_MOVE_SW_UP | ||
| + | A_MOVE_NE_UP | ||
| + | A_MOVE_NW_UP | ||
| + | A_MOVE_W_UP | ||
| + | A_MOVE_E_UP | ||
| + | A_MOVE_S_UP | ||
| + | A_MOVE_N_UP | ||
| + | A_CARE_MOVE_UPDOWN | ||
| + | A_CARE_MOVE_SE | ||
| + | A_CARE_MOVE_SW | ||
| + | A_CARE_MOVE_NE | ||
| + | A_CARE_MOVE_NW | ||
| + | A_CARE_MOVE_W | ||
| + | A_CARE_MOVE_E | ||
| + | A_CARE_MOVE_S | ||
| + | A_CARE_MOVE_N | ||
| + | A_MOVE_SAME_SQUARE | ||
| + | A_MOVE_SE | ||
| + | A_MOVE_SW | ||
| + | A_MOVE_NE | ||
| + | A_MOVE_NW | ||
| + | A_MOVE_W | ||
| + | A_MOVE_E | ||
| + | A_MOVE_S | ||
| + | A_MOVE_N | ||
| + | A_RETURN_TO_ARENA | ||
| + | KEYBOARD_CURSOR_DOWN_Z_AUX | ||
| + | KEYBOARD_CURSOR_UP_Z_AUX | ||
| + | KEYBOARD_CURSOR_DOWN_Z | ||
| + | KEYBOARD_CURSOR_UP_Z | ||
| + | KEYBOARD_CURSOR_DOWNRIGHT_FAST | ||
| + | A_GROUND | ||
| + | A_INV_DROP | ||
| + | A_INV_PUTIN | ||
| + | A_INV_EATDRINK | ||
| + | A_INV_WEAR | ||
| + | A_INV_REMOVE | ||
| + | A_INV_LOOK | ||
| + | A_COMPOSE_FILTER | ||
| + | ADV_CONSTRUCTION_START | ||
| + | ADV_CONSTRUCTION_YOU_WORK | ||
| + | ADV_CONSTRUCTION_NAME_SITE | ||
| + | ADV_CONSTRUCTION_WORK_MENU | ||
| + | ADV_CONSTRUCTION_ZONE | ||
| + | ADV_CONSTRUCTION_BUILDING | ||
| + | ADV_CONSTRUCTION_CONSTRUCTION | ||
| + | ADV_CONSTRUCTION_MATERIAL | ||
| + | ADV_CONSTRUCTION_REMOVE_EXISTING | ||
| + | ADV_CONSTRUCTION_REMOVE_PLANS | ||
| + | ADV_CONSTRUCTION_STAIR_UPDOWN | ||
| + | ADV_CONSTRUCTION_ZONE_REMOVE_RECT | ||
| + | ADV_CONSTRUCTION_ZONE_FLOW | ||
| + | ADV_CONSTRUCTION_ZONE_RECT | ||
| + | ADV_CONSTRUCTION_ZONE_DELETE | ||
| + | ADV_CONSTRUCTION_ZONE_ASSIGN | ||
| + | ADV_CONSTRUCTION_ZONE_EDIT | ||
| + | ADV_CONSTRUCTION_ZONE_NEW | ||
| + | A_CONSTRUCTION | ||
| + | A_ABILITY | ||
| + | A_ACTION_WRITE | ||
| + | A_ACTION_COMPOSE | ||
| + | A_ACTION_POWER | ||
| + | A_ACTION_ABILITY | ||
| + | A_ACTION_BUTCHER | ||
| + | A_ACTION_CREATE | ||
| + | A_ACTION | ||
| + | A_INTERACT | ||
| + | A_ASSUME_IDENTITY_WORSHIP | ||
| + | A_ASSUME_IDENTITY_PROFESSION | ||
| + | A_ASSUME_IDENTITY_ORIGIN | ||
| + | A_ASSUME_IDENTITY_NAME | ||
| + | A_ASSUME_IDENTITY_NONE | ||
| + | A_ASSUME_IDENTITY_NEW | ||
| + | A_PERFORM | ||
| + | A_TALK | ||
| + | A_HOLD | ||
| + | A_JUMP | ||
| + | A_INV_DRAW_WEAPON | ||
| + | A_FRESHEST_TRACK | ||
| + | A_DISPLAY_TRACKS | ||
| + | A_YIELD | ||
| + | A_DISPLAY_ODOR | ||
| + | A_ODOR | ||
| + | A_SEARCH | ||
| + | A_LOOK | ||
| + | MULTI_ATTACK | ||
| + | CHARGE_ATTACK | ||
| + | PRECISE_ATTACK | ||
| + | WILD_ATTACK | ||
| + | HEAVY_ATTACK | ||
| + | QUICK_ATTACK | ||
| + | A_ATTACK_CONFIRM | ||
| + | A_WRESTLE | ||
| + | A_ATTACK | ||
| + | A_SHORT_WAIT | ||
| + | HOTKEY_BUILDING_SLAB | ||
| + | HOTKEY_BUILDING_TRACTION_BENCH | ||
| + | HOTKEY_BUILDING_BED | ||
| + | HOTKEY_BUILDING_ARMORSTAND | ||
| + | SEC_OPTION20 | ||
| + | SEC_OPTION19 | ||
| + | SEC_OPTION18 | ||
| + | SEC_OPTION17 | ||
| + | SEC_OPTION16 | ||
| + | SEC_OPTION15 | ||
| + | SEC_OPTION14 | ||
| + | SEC_OPTION13 | ||
| + | SEC_OPTION12 | ||
| + | SEC_OPTION11 | ||
| + | SEC_OPTION10 | ||
| + | SEC_OPTION9 | ||
| + | SEC_OPTION8 | ||
| + | SEC_OPTION7 | ||
| + | SEC_OPTION6 | ||
| + | SEC_OPTION5 | ||
| + | SEC_OPTION4 | ||
| + | SEC_OPTION3 | ||
| + | SEC_OPTION2 | ||
| + | SEC_OPTION1 | ||
| + | OPTION20 | ||
| + | OPTION19 | ||
| + | OPTION18 | ||
| + | OPTION17 | ||
| + | OPTION16 | ||
| + | OPTION15 | ||
| + | OPTION14 | ||
| + | OPTION13 | ||
| + | OPTION12 | ||
| + | OPTION11 | ||
| + | OPTION10 | ||
| + | OPTION9 | ||
| + | OPTION8 | ||
| + | OPTION7 | ||
| + | OPTION6 | ||
| + | OPTION5 | ||
| + | OPTION4 | ||
| + | OPTION3 | ||
| + | OPTION2 | ||
| + | OPTION1 | ||
| + | A_STANCE | ||
| + | A_TEMPERATURE | ||
| + | A_WEATHER | ||
| + | A_DATE | ||
| + | A_TRAVEL_HIDE_INSTRUCTIONS | ||
| + | A_TRAVEL_MAP | ||
| + | A_TRAVEL_SLEEP | ||
| + | A_TRAVEL | ||
| + | A_BUILDING | ||
| + | A_COMPANIONS | ||
| + | A_CENTER | ||
| + | A_SPEED_SNEAK | ||
| + | A_SNEAK | ||
| + | A_MOVEMENT_SWIM | ||
| + | A_MOVEMENT | ||
| + | A_TACTICAL_SETTINGS | ||
| + | A_COMBAT | ||
| + | A_ANNOUNCEMENTS | ||
| + | A_SHOOT | ||
| + | A_THROW | ||
| + | HOTKEY_BUILDING_CONSTRUCTION_RAMP | ||
| + | HOTKEY_BUILDING_CONSTRUCTION_FLOOR | ||
| + | HOTKEY_BUILDING_CONSTRUCTION_WALL | ||
| + | HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | ||
| + | HOTKEY_BUILDING_CONSTRUCTION | ||
| + | HOTKEY_BUILDING_TRAP_SPIKE | ||
| + | HOTKEY_BUILDING_TRAP_CAGE | ||
| + | HOTKEY_BUILDING_TRAP_TRIGGER | ||
| + | HOTKEY_BUILDING_TRAP_LEVER | ||
| + | HOTKEY_BUILDING_TRAP_WEAPON | ||
| + | HOTKEY_BUILDING_TRAP_STONE | ||
| + | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | ||
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | ||
| − | + | HOTKEY_BUILDING_MACHINE_ROLLERS | |
| − | + | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | |
| − | + | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | |
| − | + | HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | |
| − | + | HOTKEY_BUILDING_MACHINE_WINDMILL | |
| − | + | HOTKEY_BUILDING_MACHINE_WATER_WHEEL | |
| − | + | HOTKEY_BUILDING_MACHINE_SCREW_PUMP | |
HOTKEY_BUILDING_FARMING | HOTKEY_BUILDING_FARMING | ||
| − | + | HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER | |
| − | + | HOTKEY_BUILDING_MILITARY | |
| − | + | HOTKEY_BUILDING_CAGES_CHAINS | |
| − | + | HOTKEY_BUILDING_PORTALS | |
| − | + | HOTKEY_BUILDING_FURNITURE | |
| − | + | HOTKEY_BUILDING_ARCHERYTARGET | |
| − | + | HOTKEY_BUILDING_SUPPORT | |
HOTKEY_BUILDING_INSTRUMENT | HOTKEY_BUILDING_INSTRUMENT | ||
| − | + | HOTKEY_BUILDING_MACHINE | |
| − | + | HOTKEY_BUILDING_TRAP | |
| − | + | HOTKEY_BUILDING_TRADEDEPOT | |
| − | + | HOTKEY_BUILDING_CAGE | |
| − | + | HOTKEY_BUILDING_CHAIN | |
| − | + | HOTKEY_BUILDING_ANIMALTRAP | |
| − | + | HOTKEY_BUILDING_WINDOW_GEM | |
HOTKEY_BUILDING_WINDOW_GLASS | HOTKEY_BUILDING_WINDOW_GLASS | ||
| − | + | HOTKEY_BUILDING_FURNACE | |
| − | + | HOTKEY_BUILDING_WORKSHOP | |
| − | + | HOTKEY_BUILDING_WELL | |
| − | + | HOTKEY_BUILDING_BRIDGE | |
| − | + | HOTKEY_BUILDING_ROAD_PAVED | |
| − | + | HOTKEY_BUILDING_ROAD_DIRT | |
| − | + | HOTKEY_BUILDING_TABLE | |
HOTKEY_BUILDING_STATUE | HOTKEY_BUILDING_STATUE | ||
| − | + | HOTKEY_BUILDING_WEAPONRACK | |
| − | + | HOTKEY_BUILDING_FARMPLOT | |
| − | + | HOTKEY_BUILDING_KENNEL | |
| − | + | HOTKEY_BUILDING_BOX | |
| − | + | HOTKEY_BUILDING_CABINET | |
| − | + | HOTKEY_BUILDING_BARS_FLOOR | |
| − | + | HOTKEY_BUILDING_BARS_VERTICAL | |
HOTKEY_BUILDING_GRATE_FLOOR | HOTKEY_BUILDING_GRATE_FLOOR | ||
| − | + | HOTKEY_BUILDING_GRATE_WALL | |
| − | + | HOTKEY_BUILDING_HATCH | |
| − | + | HOTKEY_BUILDING_FLOODGATE | |
| − | + | HOTKEY_BUILDING_DOOR | |
| − | + | HOTKEY_BUILDING_COFFIN | |
| − | + | HOTKEY_BUILDING_CHAIR | |
| − | + | HOTKEY_BUILDING_OFFERING_PLACE | |
HOTKEY_BUILDING_DISPLAY_FURNITURE | HOTKEY_BUILDING_DISPLAY_FURNITURE | ||
| − | + | HOTKEY_BUILDING_HIVE | |
| − | + | HOTKEY_BUILDING_BOOKCASE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
HOTKEY_BUILDING_NEST_BOX | HOTKEY_BUILDING_NEST_BOX | ||
| − | + | D_BURROWS | |
| − | + | D_CIVZONE | |
| + | D_STOCKPILES | ||
| + | D_BUILDING | ||
| + | D_DESIGNATE_ERASE | ||
| + | D_DESIGNATE_TRAFFIC | ||
| + | D_DESIGNATE_ITEMS | ||
| + | D_DESIGNATE_SMOOTH | ||
| + | D_DESIGNATE_GATHER | ||
| + | D_DESIGNATE_CHOP | ||
| + | D_DESIGNATE_DIG | ||
| + | D_TOGGLE_FLUID_NUMBERS | ||
D_TOGGLE_RAMP_INDICATORS | D_TOGGLE_RAMP_INDICATORS | ||
| − | + | D_HOTKEY16 | |
| − | + | D_HOTKEY15 | |
| − | + | D_HOTKEY14 | |
| − | + | D_HOTKEY13 | |
| − | + | D_HOTKEY12 | |
| − | + | D_HOTKEY11 | |
| − | + | D_HOTKEY10 | |
D_HOTKEY9 | D_HOTKEY9 | ||
| − | + | D_HOTKEY8 | |
| − | + | D_HOTKEY7 | |
| − | + | D_HOTKEY6 | |
| − | + | D_HOTKEY5 | |
| − | + | D_HOTKEY4 | |
| − | + | D_HOTKEY3 | |
| − | + | D_HOTKEY2 | |
D_HOTKEY1 | D_HOTKEY1 | ||
| − | + | D_HOT_KEYS | |
| − | + | D_PAUSE | |
| − | + | D_ONESTEP | |
| − | + | HOTKEY_BUILDING_FURNACE_KILN_LAVA | |
| − | + | HOTKEY_BUILDING_FURNACE_GLASS_LAVA | |
| − | + | HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | |
| − | + | HOTKEY_BUILDING_FURNACE_KILN | |
HOTKEY_BUILDING_FURNACE_GLASS | HOTKEY_BUILDING_FURNACE_GLASS | ||
| − | + | HOTKEY_BUILDING_FURNACE_SMELTER | |
| − | + | HOTKEY_BUILDING_FURNACE_WOOD | |
| − | + | HOTKEY_BUILDING_WORKSHOP_ASHERY | |
| − | + | HOTKEY_BUILDING_WORKSHOP_FISHERY | |
| − | + | HOTKEY_BUILDING_WORKSHOP_KITCHEN | |
| − | + | HOTKEY_BUILDING_WORKSHOP_FARMER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_STILL | |
HOTKEY_BUILDING_WORKSHOP_MECHANIC | HOTKEY_BUILDING_WORKSHOP_MECHANIC | ||
| − | + | HOTKEY_BUILDING_WORKSHOP_SIEGE | |
| − | + | HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | |
| − | + | HOTKEY_BUILDING_WORKSHOP_DYER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_TANNER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_BUTCHER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_MASON | |
| − | + | HOTKEY_BUILDING_WORKSHOP_JEWELER | |
HOTKEY_BUILDING_WORKSHOP_LAVAMILL | HOTKEY_BUILDING_WORKSHOP_LAVAMILL | ||
| − | + | HOTKEY_BUILDING_WORKSHOP_METALSMITH | |
| − | + | HOTKEY_BUILDING_WORKSHOP_CARPENTER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_BOWYER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_CLOTHES | |
| − | + | HOTKEY_BUILDING_WORKSHOP_LOOM | |
| − | + | HOTKEY_BUILDING_WORKSHOP_MILLSTONE | |
| − | + | HOTKEY_BUILDING_WORKSHOP_QUERN | |
HOTKEY_BUILDING_WORKSHOP_LEATHER | HOTKEY_BUILDING_WORKSHOP_LEATHER | ||
| − | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | |
| − | + | A_END_TRAVEL | |
| − | + | A_CHANGE_GENDER | |
| − | + | A_CHANGE_DREAM | |
| − | + | A_CUSTOM_PERSONALITY | |
| − | + | A_RANDOM_PERSONALITY | |
| − | + | A_RANDOM_APPEARANCE_FULL | |
| − | + | A_RANDOM_APPEARANCE | |
| − | + | A_RANDOM_NAME | |
| − | + | A_CUST_NAME | |
| − | + | A_ENTER_NAME | |
| − | + | CSHEET_ADD_PET | |
| − | + | CSHEET_REMOVE_PET | |
| − | + | CSHEET_NAME_PET | |
| − | + | CSHEET_QUALITY_DOWN | |
| − | + | CSHEET_QUALITY_UP | |
| − | + | CSHEET_NEW_ITEM | |
| − | + | CSHEET_WORSHIP_DOWN | |
| − | + | CSHEET_WORSHIP_UP | |
| − | + | CSHEET_SELECT_BACKGROUND_OPTION | |
| − | + | CSHEET_RANDOMIZE_BACKGROUND | |
| + | CSHEET_PETS | ||
| + | CSHEET_EQUIPMENT | ||
| + | CSHEET_PERSONALITY | ||
| + | CSHEET_APPEARANCE | ||
| + | CSHEET_SKILLS | ||
| + | CSHEET_NEW_CHARACTER | ||
| + | CSHEET_BACKGROUND | ||
| + | UNITLIST_SPECIALIZE | ||
| + | UNITLIST_SORT_SKILLS | ||
| + | UNITLIST_SORT_HAPPINESS | ||
| + | UNITLIST_SORT_JOB | ||
| + | UNITLIST_SORT_PROF | ||
| + | UNITLIST_SORT_CAT | ||
| + | UNITLIST_SORT_NAME | ||
| + | UNITLIST_JOB_DETAILS | ||
| + | UNITLIST_RECENTER_JOB | ||
| + | FILTER | ||
| + | OPEN_SHEET | ||
| + | ARENA_MORALE | ||
| + | ARENA_CONFLICT_STATE_2 | ||
| + | ARENA_CONFLICT_STATE_1 | ||
| + | ARENA_WEATHER | ||
| + | ARENA_CREATE_TREE | ||
| + | ARENA_FLUIDS_REMOVE | ||
| + | ARENA_FLUIDS_MUD | ||
| + | ARENA_FLUIDS_SNOW | ||
| + | ARENA_FLUIDS_MAGMA | ||
| + | ARENA_FLUIDS_WATER | ||
| + | ARENA_FLUIDS | ||
| + | ARENA_CREATURE_RESET | ||
| + | ARENA_CREATE_CREATURE | ||
| + | D_ANNOUNCE | ||
| + | D_STOCKS | ||
| + | D_JUSTICE | ||
| + | D_WORLD | ||
| + | D_SQUADS | ||
| + | D_ARTLIST | ||
| + | D_NOBLES | ||
| + | D_ORDERS | ||
| + | D_LABOR | ||
| + | D_LOCATIONS | ||
| + | D_JOBLIST | ||
| + | D_UNITLIST | ||
| + | D_HAULING | ||
| + | DESIGNATE_TOGGLE_MARKER | ||
| + | DESIGNATE_PRIORITY_DOWN | ||
| + | DESIGNATE_PRIORITY_UP | ||
| + | DESIGNATE_MINE_MODE_GEM | ||
DESIGNATE_MINE_MODE_ORE_GEM | DESIGNATE_MINE_MODE_ORE_GEM | ||
| − | + | DESIGNATE_MINE_MODE_AUTO | |
| − | + | DESIGNATE_MINE_MODE_ALL | |
| − | + | DESIGNATE_TOGGLE_ADVANCED_OPTIONS | |
| − | + | DESIGNATE_FREE_DRAW | |
| − | + | DESIGNATE_RECTANGLE | |
| − | + | DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | |
| − | + | DESIGNATE_CHANNEL | |
DESIGNATE_RAMP | DESIGNATE_RAMP | ||
| − | + | DESIGNATE_STAIR_UPDOWN | |
| − | + | DESIGNATE_DIG | |
| − | + | JUSTICE_CONVICT | |
| − | + | JUSTICE_INTERROGATE | |
| − | + | KITCHEN_BREW | |
| − | + | KITCHEN_COOK | |
| − | + | ANIMAL_ASSIGN_WORKER | |
| + | ANIMAL_HUNTING_TRAINING | ||
| + | ANIMAL_WAR_TRAINING | ||
| + | ANIMAL_SELECT_TRAINER | ||
| + | PET_AVAILABLE | ||
| + | PET_GELD | ||
| + | PET_BUTCHER | ||
| + | ADVENTURE_LIST_SCROLL_DOWN | ||
| + | ADVENTURE_LIST_SCROLL_UP | ||
| + | ADVENTURE_LIST_SCROLL_PAGEDOWN | ||
| + | ADVENTURE_LIST_SCROLL_PAGEUP | ||
| + | A_BARTER_SHOW | ||
| + | A_BARTER_TRADE | ||
| + | A_BARTER_CURRENCY_2 | ||
| + | A_BARTER_CURRENCY_1 | ||
| + | A_BARTER_VIEW | ||
| + | LOAD_MACRO | ||
| + | SAVE_MACRO | ||
| + | PLAY_MACRO | ||
| + | RECORD_MACRO | ||
| + | MACRO_BREAK | ||
ZOOM_OUT | ZOOM_OUT | ||
| − | + | ZOOM_IN | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
KEYBINDING_COMPLETE | KEYBINDING_COMPLETE | ||
| − | + | MENU_CONFIRM | |
| − | + | A_LOG_MAP | |
| − | + | A_LOG_LINE | |
| − | + | A_LOG_ZOOM_SELECTED | |
| − | + | A_LOG_ZOOM_CURRENT_LOCATION | |
| − | + | A_LOG_FILTER | |
| − | + | A_LOG_INTRIGUE | |
| − | + | A_LOG_ARTIFACTS | |
| − | + | A_LOG_BESTIARY | |
| − | + | A_LOG_EVENTS | |
| − | + | A_LOG_AGREEMENTS | |
| − | + | A_LOG_PEOPLE | |
| − | + | A_LOG_FEATURE_LAYERS | |
| − | + | A_LOG_SUBREGIONS | |
| − | + | A_LOG_SITES | |
| − | + | A_LOG_ENTITIES | |
| − | + | A_LOG_PIN | |
| − | + | A_LOG_SORT | |
| − | + | A_TRAVEL_LOG | |
| − | + | A_LOG | |
| − | + | A_TRAVEL_CLOUDS | |
| − | + | STRING_A043 | |
| − | + | STRING_A042 | |
| − | + | STRING_A041 | |
| − | + | STRING_A040 | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
STRING_A039 | STRING_A039 | ||
| − | + | STRING_A038 | |
| − | + | STRING_A037 | |
| − | + | STRING_A036 | |
| − | + | STRING_A035 | |
| − | + | STRING_A034 | |
| − | + | STRING_A033 | |
| − | + | STRING_A032 | |
STRING_A031 | STRING_A031 | ||
| − | + | STRING_A030 | |
| − | + | STRING_A029 | |
| − | + | STRING_A028 | |
| − | + | STRING_A027 | |
| − | + | STRING_A026 | |
| − | + | STRING_A025 | |
| − | + | STRING_A024 | |
STRING_A023 | STRING_A023 | ||
| − | + | STRING_A022 | |
| − | + | STRING_A021 | |
| − | + | STRING_A020 | |
| − | + | STRING_A019 | |
| − | + | STRING_A018 | |
| − | + | STRING_A017 | |
| − | + | STRING_A016 | |
STRING_A015 | STRING_A015 | ||
| − | + | STRING_A014 | |
| − | + | STRING_A013 | |
| − | + | STRING_A012 | |
| − | + | STRING_A011 | |
| − | + | STRING_A010 | |
| − | + | STRING_A009 | |
| − | + | STRING_A008 | |
STRING_A007 | STRING_A007 | ||
| − | + | STRING_A006 | |
| − | + | STRING_A005 | |
| − | + | STRING_A004 | |
| − | + | STRING_A003 | |
| − | + | STRING_A002 | |
| − | + | STRING_A001 | |
| − | + | STRING_A000 | |
DESIGNATE_TRAFFIC_RESTRICTED | DESIGNATE_TRAFFIC_RESTRICTED | ||
| − | + | DESIGNATE_TRAFFIC_LOW | |
| − | + | DESIGNATE_TRAFFIC_NORMAL | |
| − | + | DESIGNATE_TRAFFIC_HIGH | |
| − | + | DESIGNATE_NO_HIDE | |
| − | + | DESIGNATE_HIDE | |
| − | + | DESIGNATE_NO_DUMP | |
| − | + | DESIGNATE_DUMP | |
DESIGNATE_NO_MELT | DESIGNATE_NO_MELT | ||
| − | + | DESIGNATE_MELT | |
| − | + | DESIGNATE_UNCLAIM | |
| − | + | DESIGNATE_CLAIM | |
| − | + | DESIGNATE_FORTIFY | |
| − | + | DESIGNATE_TRACK | |
| − | + | DESIGNATE_ENGRAVE | |
| − | + | DESIGNATE_SMOOTH | |
| − | + | DESIGNATE_PLANTS | |
| − | + | DESIGNATE_CHOP | |
| − | + | DESIGNATE_STANDARD_TO_MARKER | |
| − | + | DESIGNATE_MARKER_TO_STANDARD | |
| − | + | STRING_A107 | |
| − | + | STRING_A106 | |
| − | + | STRING_A105 | |
| − | + | STRING_A104 | |
STRING_A103 | STRING_A103 | ||
| − | + | STRING_A102 | |
| − | + | STRING_A101 | |
| − | + | STRING_A100 | |
| − | + | STRING_A099 | |
| − | + | STRING_A098 | |
| − | + | STRING_A097 | |
| − | + | STRING_A096 | |
STRING_A095 | STRING_A095 | ||
| − | + | STRING_A094 | |
| − | + | STRING_A093 | |
| − | + | STRING_A092 | |
| − | + | STRING_A091 | |
| − | + | STRING_A090 | |
| − | + | STRING_A089 | |
| − | + | STRING_A088 | |
STRING_A087 | STRING_A087 | ||
| − | + | STRING_A086 | |
| − | + | STRING_A085 | |
| − | + | STRING_A084 | |
| − | + | STRING_A083 | |
| − | + | STRING_A082 | |
| − | + | STRING_A081 | |
| − | + | STRING_A080 | |
STRING_A079 | STRING_A079 | ||
| − | + | STRING_A078 | |
| − | + | STRING_A077 | |
| − | + | STRING_A076 | |
| − | + | STRING_A075 | |
| − | + | STRING_A074 | |
| − | + | STRING_A073 | |
| − | + | STRING_A072 | |
STRING_A071 | STRING_A071 | ||
| − | + | STRING_A070 | |
| − | + | STRING_A069 | |
| − | + | STRING_A068 | |
| − | + | STRING_A067 | |
| − | + | STRING_A066 | |
| − | + | STRING_A065 | |
| − | + | STRING_A064 | |
STRING_A063 | STRING_A063 | ||
| − | + | STRING_A062 | |
| − | + | STRING_A061 | |
| − | + | STRING_A060 | |
| − | + | STRING_A059 | |
| − | + | STRING_A058 | |
| − | + | STRING_A057 | |
| − | + | STRING_A056 | |
STRING_A055 | STRING_A055 | ||
| − | + | STRING_A054 | |
| − | + | STRING_A053 | |
| − | + | STRING_A052 | |
| − | + | STRING_A051 | |
| − | + | STRING_A050 | |
| − | + | STRING_A049 | |
| − | + | STRING_A048 | |
| − | + | STRING_A047 | |
| − | + | STRING_A046 | |
| − | + | STRING_A045 | |
| − | + | STRING_A044 | |
| − | + | STRING_A172 | |
| − | + | STRING_A171 | |
| − | + | STRING_A170 | |
| − | + | STRING_A169 | |
STRING_A168 | STRING_A168 | ||
| − | + | STRING_A167 | |
| − | + | STRING_A166 | |
| − | + | STRING_A165 | |
| − | + | STRING_A164 | |
| − | + | STRING_A163 | |
| − | + | STRING_A162 | |
| − | + | STRING_A161 | |
STRING_A160 | STRING_A160 | ||
| − | + | STRING_A159 | |
| − | + | STRING_A158 | |
| − | + | STRING_A157 | |
| − | + | STRING_A156 | |
| − | + | STRING_A155 | |
| − | + | STRING_A154 | |
| − | + | STRING_A153 | |
STRING_A152 | STRING_A152 | ||
| − | + | STRING_A151 | |
| − | + | STRING_A150 | |
| − | + | STRING_A149 | |
| − | + | STRING_A148 | |
| − | + | STRING_A147 | |
| − | + | STRING_A146 | |
| − | + | STRING_A145 | |
STRING_A144 | STRING_A144 | ||
| − | + | STRING_A143 | |
| − | + | STRING_A142 | |
| − | + | STRING_A141 | |
| − | + | STRING_A140 | |
| − | + | STRING_A139 | |
| − | + | STRING_A138 | |
| − | + | STRING_A137 | |
STRING_A136 | STRING_A136 | ||
| − | + | STRING_A135 | |
| − | + | STRING_A134 | |
| − | + | STRING_A133 | |
| − | + | STRING_A132 | |
| − | + | STRING_A131 | |
| − | + | STRING_A130 | |
| − | + | STRING_A129 | |
STRING_A128 | STRING_A128 | ||
| − | + | STRING_A126 | |
| − | + | STRING_A125 | |
| − | + | STRING_A124 | |
| − | + | STRING_A123 | |
| − | + | STRING_A122 | |
| − | + | STRING_A121 | |
| − | + | STRING_A120 | |
STRING_A119 | STRING_A119 | ||
| − | + | STRING_A118 | |
| − | + | STRING_A117 | |
| − | + | STRING_A116 | |
| − | + | STRING_A115 | |
| − | + | STRING_A114 | |
| − | + | STRING_A113 | |
| − | + | STRING_A112 | |
| − | + | STRING_A111 | |
| − | + | STRING_A110 | |
| − | + | STRING_A109 | |
| − | + | STRING_A108 | |
| − | + | STRING_A236 | |
| − | + | STRING_A235 | |
| − | + | STRING_A234 | |
| − | + | STRING_A233 | |
STRING_A232 | STRING_A232 | ||
| − | + | STRING_A231 | |
| − | + | STRING_A230 | |
| − | + | STRING_A229 | |
| − | + | STRING_A228 | |
| − | + | STRING_A227 | |
| − | + | STRING_A226 | |
| − | + | STRING_A225 | |
STRING_A224 | STRING_A224 | ||
| − | + | STRING_A223 | |
| − | + | STRING_A222 | |
| − | + | STRING_A221 | |
| − | + | STRING_A220 | |
| − | + | STRING_A219 | |
| − | + | STRING_A218 | |
| − | + | STRING_A217 | |
STRING_A216 | STRING_A216 | ||
| − | + | STRING_A215 | |
| − | + | STRING_A214 | |
| − | + | STRING_A213 | |
| − | + | STRING_A212 | |
| − | + | STRING_A211 | |
| − | + | STRING_A210 | |
| − | + | STRING_A209 | |
STRING_A208 | STRING_A208 | ||
| − | + | STRING_A207 | |
| − | + | STRING_A206 | |
| − | + | STRING_A205 | |
| − | + | STRING_A204 | |
| − | + | STRING_A203 | |
| − | + | STRING_A202 | |
| − | + | STRING_A201 | |
STRING_A200 | STRING_A200 | ||
| − | + | STRING_A199 | |
| − | + | STRING_A198 | |
| − | + | STRING_A197 | |
| − | + | STRING_A196 | |
| − | + | STRING_A195 | |
| − | + | STRING_A194 | |
| − | + | STRING_A193 | |
STRING_A192 | STRING_A192 | ||
| − | + | STRING_A191 | |
| − | + | STRING_A190 | |
| − | + | STRING_A189 | |
| − | + | STRING_A188 | |
| − | + | STRING_A187 | |
| − | + | STRING_A186 | |
| − | + | STRING_A185 | |
STRING_A184 | STRING_A184 | ||
| − | + | STRING_A183 | |
| − | + | STRING_A182 | |
| − | + | STRING_A181 | |
| − | + | STRING_A180 | |
| − | + | STRING_A179 | |
| − | + | STRING_A178 | |
| − | + | STRING_A177 | |
| − | + | STRING_A176 | |
| − | + | STRING_A175 | |
| − | + | STRING_A174 | |
| − | + | STRING_A173 | |
| − | + | CUSTOM_SHIFT_S | |
| − | + | CUSTOM_SHIFT_R | |
| − | + | CUSTOM_SHIFT_Q | |
| − | + | CUSTOM_SHIFT_P | |
CUSTOM_SHIFT_O | CUSTOM_SHIFT_O | ||
| − | + | CUSTOM_SHIFT_N | |
| − | + | CUSTOM_SHIFT_M | |
| − | + | CUSTOM_SHIFT_L | |
| − | + | CUSTOM_SHIFT_K | |
| − | + | CUSTOM_SHIFT_J | |
| − | + | CUSTOM_SHIFT_I | |
| − | + | CUSTOM_SHIFT_H | |
CUSTOM_SHIFT_G | CUSTOM_SHIFT_G | ||
| − | + | CUSTOM_SHIFT_F | |
| − | + | CUSTOM_SHIFT_E | |
| − | + | CUSTOM_SHIFT_D | |
| − | + | CUSTOM_SHIFT_C | |
| − | + | CUSTOM_SHIFT_B | |
| − | + | CUSTOM_SHIFT_A | |
| − | + | CUSTOM_Z | |
CUSTOM_Y | CUSTOM_Y | ||
| − | + | CUSTOM_X | |
| − | + | CUSTOM_W | |
| − | + | CUSTOM_V | |
| − | + | CUSTOM_U | |
| − | + | CUSTOM_T | |
| − | + | CUSTOM_S | |
| − | + | CUSTOM_R | |
CUSTOM_Q | CUSTOM_Q | ||
| − | + | CUSTOM_P | |
| − | + | CUSTOM_O | |
| − | + | CUSTOM_N | |
| − | + | CUSTOM_M | |
| − | + | CUSTOM_L | |
| − | + | CUSTOM_K | |
| − | + | CUSTOM_J | |
CUSTOM_I | CUSTOM_I | ||
| − | + | CUSTOM_H | |
| − | + | CUSTOM_G | |
| − | + | CUSTOM_F | |
| − | + | CUSTOM_E | |
| − | + | CUSTOM_D | |
| − | + | CUSTOM_C | |
| − | + | CUSTOM_B | |
CUSTOM_A | CUSTOM_A | ||
| − | + | STRING_A255 | |
| − | + | STRING_A254 | |
| − | + | STRING_A253 | |
| − | + | STRING_A252 | |
| − | + | STRING_A251 | |
| − | + | STRING_A250 | |
| − | + | STRING_A249 | |
STRING_A248 | STRING_A248 | ||
| − | + | STRING_A247 | |
| − | + | STRING_A246 | |
| − | + | STRING_A245 | |
| − | + | STRING_A244 | |
| − | + | STRING_A243 | |
| − | + | STRING_A242 | |
| − | + | STRING_A241 | |
| − | + | STRING_A240 | |
| − | + | STRING_A239 | |
| − | + | STRING_A238 | |
| − | + | STRING_A237 | |
| − | + | CUSTOM_DOWN | |
| − | + | CUSTOM_UP | |
| − | + | PREFIX | |
| − | + | FPS_DOWN | |
FPS_UP | FPS_UP | ||
| − | + | CUSTOM_ALT_Z | |
| − | + | CUSTOM_ALT_Y | |
| − | + | CUSTOM_ALT_X | |
| − | + | CUSTOM_ALT_W | |
| − | + | CUSTOM_ALT_V | |
| − | + | CUSTOM_ALT_U | |
| − | + | CUSTOM_ALT_T | |
CUSTOM_ALT_S | CUSTOM_ALT_S | ||
| − | + | CUSTOM_ALT_R | |
| − | + | CUSTOM_ALT_Q | |
| − | + | CUSTOM_ALT_P | |
| − | + | CUSTOM_ALT_O | |
| − | + | CUSTOM_ALT_N | |
| − | + | CUSTOM_ALT_M | |
| − | + | CUSTOM_ALT_L | |
CUSTOM_ALT_K | CUSTOM_ALT_K | ||
| − | + | CUSTOM_ALT_J | |
| − | + | CUSTOM_ALT_I | |
| − | + | CUSTOM_ALT_H | |
| − | + | CUSTOM_ALT_G | |
| − | + | CUSTOM_ALT_F | |
| − | + | CUSTOM_ALT_E | |
| − | + | CUSTOM_ALT_D | |
CUSTOM_ALT_C | CUSTOM_ALT_C | ||
| − | + | CUSTOM_ALT_B | |
| − | + | CUSTOM_ALT_A | |
| − | + | CUSTOM_CTRL_Z | |
| − | + | CUSTOM_CTRL_Y | |
| − | + | CUSTOM_CTRL_X | |
| − | + | CUSTOM_CTRL_W | |
| − | + | CUSTOM_CTRL_V | |
CUSTOM_CTRL_U | CUSTOM_CTRL_U | ||
| − | + | CUSTOM_CTRL_T | |
| − | + | CUSTOM_CTRL_S | |
| − | + | CUSTOM_CTRL_R | |
| − | + | CUSTOM_CTRL_Q | |
| − | + | CUSTOM_CTRL_P | |
| − | + | CUSTOM_CTRL_O | |
| − | + | CUSTOM_CTRL_N | |
CUSTOM_CTRL_M | CUSTOM_CTRL_M | ||
| − | + | CUSTOM_CTRL_L | |
| − | + | CUSTOM_CTRL_K | |
| − | + | CUSTOM_CTRL_J | |
| − | + | CUSTOM_CTRL_I | |
| − | + | CUSTOM_CTRL_H | |
| − | + | CUSTOM_CTRL_G | |
| − | + | CUSTOM_CTRL_F | |
CUSTOM_CTRL_E | CUSTOM_CTRL_E | ||
| − | + | CUSTOM_CTRL_D | |
| − | + | CUSTOM_CTRL_C | |
| − | + | CUSTOM_CTRL_B | |
| − | + | CUSTOM_CTRL_A | |
| − | + | CUSTOM_SHIFT_Z | |
| − | + | CUSTOM_SHIFT_Y | |
| − | + | CUSTOM_SHIFT_X | |
| − | + | CUSTOM_SHIFT_W | |
| − | + | CUSTOM_SHIFT_V | |
| − | + | CUSTOM_SHIFT_U | |
| − | + | CUSTOM_SHIFT_T | |
| − | + | Select all | |
| − | + | Deselect | |
| − | + | Secondary Select | |
| − | + | Select | |
| − | + | CUSTOM_ALT_9 | |
| − | + | CUSTOM_ALT_8 | |
| − | + | CUSTOM_ALT_7 | |
| − | + | CUSTOM_ALT_6 | |
| − | + | CUSTOM_ALT_5 | |
| − | + | CUSTOM_ALT_4 | |
| − | + | CUSTOM_ALT_3 | |
| − | + | CUSTOM_ALT_2 | |
| + | CUSTOM_ALT_1 | ||
| + | CUSTOM_ALT_0 | ||
| + | CUSTOM_CTRL_SHIFT_RIGHT | ||
| + | CUSTOM_CTRL_SHIFT_LEFT | ||
| + | CUSTOM_CTRL_SHIFT_DOWN | ||
| + | CUSTOM_CTRL_SHIFT_UP | ||
| + | CUSTOM_CTRL_9 | ||
| + | CUSTOM_CTRL_8 | ||
| + | CUSTOM_CTRL_7 | ||
| + | CUSTOM_CTRL_6 | ||
| + | CUSTOM_CTRL_5 | ||
| + | CUSTOM_CTRL_4 | ||
| + | CUSTOM_CTRL_3 | ||
| + | CUSTOM_CTRL_2 | ||
| + | CUSTOM_CTRL_1 | ||
| + | CUSTOM_CTRL_0 | ||
| + | CUSTOM_CTRL_SLASH | ||
| + | CUSTOM_CTRL_DELETE | ||
| + | CUSTOM_CTRL_INSERT | ||
| + | CUSTOM_CTRL_PGDN | ||
| + | CUSTOM_CTRL_PGUP | ||
| + | CUSTOM_CTRL_END | ||
| + | CUSTOM_CTRL_HOME | ||
| + | CUSTOM_CTRL_TAB | ||
| + | CUSTOM_CTRL_RIGHT | ||
| + | CUSTOM_CTRL_LEFT | ||
| + | CUSTOM_CTRL_DOWN | ||
| + | CUSTOM_CTRL_UP | ||
| + | CUSTOM_CTRL_BACKSPACE | ||
| + | CUSTOM_CTRL_ENTER | ||
| + | CUSTOM_SHIFT_DELETE | ||
| + | CUSTOM_SHIFT_INSERT | ||
| + | CUSTOM_SHIFT_PGDN | ||
| + | CUSTOM_SHIFT_PGUP | ||
| + | CUSTOM_SHIFT_END | ||
| + | CUSTOM_SHIFT_HOME | ||
| + | CUSTOM_SHIFT_TAB | ||
| + | CUSTOM_SHIFT_RIGHT | ||
| + | CUSTOM_SHIFT_LEFT | ||
| + | CUSTOM_SHIFT_DOWN | ||
| + | CUSTOM_SHIFT_UP | ||
| + | CUSTOM_SHIFT_BACKSPACE | ||
| + | CUSTOM_SHIFT_ENTER | ||
| + | CUSTOM_DELETE | ||
| + | CUSTOM_INSERT | ||
| + | CUSTOM_PGDN | ||
| + | CUSTOM_PGUP | ||
| + | CUSTOM_END | ||
| + | CUSTOM_HOME | ||
| + | CUSTOM_TAB | ||
| + | CUSTOM_RIGHT | ||
| + | CUSTOM_LEFT | ||
| + | Adventure: move north | ||
| + | Adventure: return to arena | ||
| + | Move keyboard cursor down (z), aux | ||
Move keyboard cursor up (z), aux | Move keyboard cursor up (z), aux | ||
| − | Move keyboard cursor down (z) | + | Move keyboard cursor down (z) |
| − | + | Move keyboard cursor up (z) | |
| − | + | Move keyboard cursor down and right, fast | |
| − | + | Move keyboard cursor down and left, fast | |
| − | + | Move keyboard cursor up and right, fast | |
| − | + | Move keyboard cursor up and left, fast | |
| − | + | Move keyboard cursor right, fast | |
Move keyboard cursor left, fast | Move keyboard cursor left, fast | ||
| − | Move keyboard cursor | + | Move keyboard cursor down, fast |
| − | Move keyboard cursor up | + | Move keyboard cursor up, fast |
| − | Move keyboard cursor | + | Move keyboard cursor down and right |
| − | Move keyboard cursor down and left | + | Move keyboard cursor down and left |
| − | Move keyboard cursor | + | Move keyboard cursor up and right |
| − | Move keyboard cursor up | + | Move keyboard cursor up and left |
| − | Move keyboard cursor | + | Move keyboard cursor right |
Move keyboard cursor left | Move keyboard cursor left | ||
| − | Move keyboard cursor | + | Move keyboard cursor down |
| − | Move keyboard cursor up | + | Move keyboard cursor up |
| − | Move | + | Move view/cursor down (z), fast |
| − | Move | + | Move view/cursor up (z), fast |
| − | Move | + | Move view/cursor down (z), aux |
| − | Move | + | Move view/cursor up (z), aux |
| − | Move | + | Move view/cursor down (z) |
Move view/cursor up (z) | Move view/cursor up (z) | ||
| − | Move view/cursor down | + | Move view/cursor down and right, fast |
| − | Move view/cursor | + | Move view/cursor down and left, fast |
| − | Move view/cursor | + | Move view/cursor up and right, fast |
| − | Move view/cursor up | + | Move view/cursor up and left, fast |
| − | Move view/cursor | + | Move view/cursor right, fast |
| − | Move | + | Move view/cursor left, fast |
| − | Move | + | Move view/cursor down, fast |
Move view/cursor up, fast | Move view/cursor up, fast | ||
| − | Move view/cursor down | + | Move view/cursor down and right |
| − | Move view/cursor left | + | Move view/cursor down and left |
| − | Move view/cursor right | + | Move view/cursor up and right |
| − | Move view/cursor up and left | + | Move view/cursor up and left |
| − | Move view/cursor | + | Move view/cursor right |
| − | Move view/cursor | + | Move view/cursor left |
| − | Move view/cursor down | + | Move view/cursor down |
Move view/cursor up | Move view/cursor up | ||
| − | Move view/cursor down | + | Page secondary selector down |
| − | + | Page secondary selector up | |
| − | + | Move secondary selector down | |
| − | + | Move secondary selector up | |
| − | + | Mouse-context scrollbar page down | |
| − | + | Mouse-context scrollbar page up | |
| − | + | Mouse-context scrollbar down | |
| − | + | Mouse-context scrollbar up | |
| − | + | Page selector down | |
| − | + | Page selector up | |
| − | + | Move selector right | |
| − | + | Move selector left | |
| − | Hotkey: Building, | + | Move selector down |
| − | Hotkey: Building, | + | Move selector up |
| − | Hotkey: Building, | + | Change tab or highlight selection, secondary |
| − | Hotkey: Building, | + | Change tab or highlight selection |
| − | Hotkey: Building, | + | Main menu |
| − | Hotkey: Building, | + | Toggle Fullscreen |
| − | + | Close mega announcement | |
| + | Leave screen | ||
| + | Adventure: Attack, Wild | ||
| + | Adventure: Attack, Heavy | ||
| + | Adventure: Attack, Quick | ||
| + | Adventure: Attack, Confirm | ||
| + | Adventure: Wrestle | ||
| + | Adventure: Attack | ||
| + | Adventure: Wait One Instant | ||
| + | Adventure: Wait Ten Instants | ||
| + | Adventure: Sleep, Dawn | ||
| + | Adventure: Sleep, Wait | ||
| + | Adventure: Sleep, Sleep | ||
| + | Adventure: Sleep | ||
| + | Adventure: Clear announcements | ||
| + | Adventure: Status, Desc | ||
| + | Adventure: Status, Att/Skills | ||
| + | Adventure: Status, Health | ||
| + | Adventure: Status, Kills | ||
| + | Adventure: Status, Customize | ||
| + | Adventure: Status, Close Combat | ||
| + | Adventure: Status | ||
| + | Adventure: Combat, Charge Defend Mode | ||
| + | Adventure: Combat, Dodge Mode | ||
| + | Adventure: Combat, Attack Mode | ||
| + | Adventure: move view/cursor down (z), fast | ||
| + | Adventure: move view/cursor up (z), fast | ||
| + | Adventure: move view/cursor down (z) | ||
| + | Adventure: move view/cursor up (z) | ||
| + | Adventure: move down, aux | ||
| + | Adventure: move up, aux | ||
| + | Adventure: move down | ||
| + | Adventure: move southeast/down | ||
| + | Adventure: move southwest/down | ||
| + | Adventure: move northeast/down | ||
| + | Adventure: move northwest/down | ||
| + | Adventure: move west/down | ||
| + | Adventure: move east/down | ||
| + | Adventure: move south/down | ||
| + | Adventure: move north/down | ||
| + | Adventure: move up | ||
| + | Adventure: move southeast/up | ||
| + | Adventure: move southwest/up | ||
| + | Adventure: move northeast/up | ||
| + | Adventure: move northwest/up | ||
| + | Adventure: move west/up | ||
| + | Adventure: move east/up | ||
| + | Adventure: move south/up | ||
| + | Adventure: move north/up | ||
| + | Adventure: careful move up/down | ||
| + | Adventure: careful move southeast up/down | ||
| + | Adventure: careful move southwest up/down | ||
| + | Adventure: careful move northeast up/down | ||
| + | Adventure: careful move northwest up/down | ||
| + | Adventure: careful move west up/down | ||
| + | Adventure: careful move east up/down | ||
| + | Adventure: careful move south up/down | ||
| + | Adventure: careful move north up/down | ||
| + | Adventure: move same square | ||
| + | Adventure: move southeast | ||
| + | Adventure: move southwest | ||
| + | Adventure: move northeast | ||
| + | Adventure: move northwest | ||
| + | Adventure: move west | ||
| + | Adventure: move east | ||
| + | Adventure: move south | ||
| + | Adventure: Movement Options, Swim | ||
| + | Adventure: Movement Options | ||
| + | Adventure: Party Tactical Settings | ||
| + | Adventure: Combat Options | ||
| + | Adventure: Announcements | ||
| + | Adventure: Fire | ||
| + | Adventure: Throw | ||
| + | Adventure: Get/Ground | ||
| + | Adventure: Inv. Drop | ||
| + | Adventure: Inv. Put In | ||
| + | Adventure: Inv. Eat/Drink | ||
| + | Adventure: Inv. Wear | ||
| + | Adventure: Inv. Remove | ||
| + | Adventure: Inv. Look | ||
| + | Adventure: Compose, Filter | ||
| + | Adventure: Construction, Start | ||
| + | Adventure: Construction, You Work | ||
| + | Adventure: Construction, Name Site | ||
| + | Adventure: Construction, Work Menu | ||
| + | Adventure: Construction, Zones | ||
| + | Adventure: Construction, Buildings | ||
| + | Adventure: Construction, Constructions | ||
| + | Adventure: Construction, Material | ||
| + | Adventure: Construction, Remove Existing | ||
| + | Adventure: Construction, Remove Plans | ||
| + | Adventure: Construction, Stair Up/down | ||
| + | Adventure: Construction, Remove Zone Rect | ||
| + | Adventure: Construction, Zone Flow | ||
| + | Adventure: Construction, Zone Rect | ||
| + | Adventure: Construction, Delete Zone | ||
| + | Adventure: Construction, Assign Zone | ||
| + | Adventure: Construction, Edit Zone | ||
| + | Adventure: Construction, New Zone | ||
| + | Adventure: Construction | ||
| + | Adventure: Use Ability | ||
| + | Adventure: Misc. Action, Write | ||
| + | Adventure: Misc. Action, Compose | ||
| + | Adventure: Misc. Action, Power | ||
| + | Adventure: Misc. Action, Ability | ||
| + | Adventure: Misc. Action, Butcher | ||
| + | Adventure: Misc. Action, Create | ||
| + | Adventure: Misc. Action | ||
| + | Adventure: Inv. Interact | ||
| + | Adventure: Assume Identity, Worship | ||
| + | Adventure: Assume Identity, Profession | ||
| + | Adventure: Assume Identity, Origin | ||
| + | Adventure: Assume Identity, Name | ||
| + | Adventure: Assume Identity, None | ||
| + | Adventure: Assume Identity, New | ||
| + | Adventure: Perform | ||
| + | Adventure: Talk | ||
| + | Adventure: Hold/Hang (Climb) | ||
| + | Adventure: Jump | ||
| + | Adventure: Inv. Draw Weapon | ||
| + | Adventure: Freshest Track | ||
| + | Adventure: Display Tracks | ||
| + | Adventure: Yield | ||
| + | Adventure: Display Strongest Odor | ||
| + | Adventure: Describe Odor | ||
| + | Adventure: Search | ||
| + | Adventure: Look | ||
| + | Adventure: Attack, Multi | ||
| + | Adventure: Attack, Charge | ||
| + | Adventure: Attack, Precise | ||
| + | Hotkey: Building, Coffin | ||
| + | Hotkey: Building, Chair | ||
| + | Hotkey: Building, Altar | ||
| + | Hotkey: Building, Display Furniture | ||
| + | Hotkey: Building, Hive | ||
| + | Hotkey: Building, Bookcase | ||
| + | Hotkey: Building, Nest Box | ||
| + | Hotkey: Building, Slab | ||
| + | Hotkey: Building, Traction Bench | ||
| + | Hotkey: Building, Bed | ||
| + | Hotkey: Building, Armorstand | ||
| + | Secondary Option 20 | ||
| + | Secondary Option 19 | ||
| + | Secondary Option 18 | ||
| + | Secondary Option 17 | ||
| + | Secondary Option 16 | ||
| + | Secondary Option 15 | ||
| + | Secondary Option 14 | ||
| + | Secondary Option 13 | ||
| + | Secondary Option 12 | ||
| + | Secondary Option 11 | ||
| + | Secondary Option 10 | ||
| + | Secondary Option 9 | ||
| + | Secondary Option 8 | ||
| + | Secondary Option 7 | ||
| + | Secondary Option 6 | ||
| + | Secondary Option 5 | ||
| + | Secondary Option 4 | ||
| + | Secondary Option 3 | ||
| + | Secondary Option 2 | ||
| + | Secondary Option 1 | ||
| + | Option 20 | ||
| + | Option 19 | ||
| + | Option 18 | ||
| + | Option 17 | ||
| + | Option 16 | ||
| + | Option 15 | ||
| + | Option 14 | ||
| + | Option 13 | ||
| + | Option 12 | ||
| + | Option 11 | ||
| + | Option 10 | ||
| + | Option 9 | ||
| + | Option 8 | ||
| + | Option 7 | ||
| + | Option 6 | ||
| + | Option 5 | ||
| + | Option 4 | ||
| + | Option 3 | ||
| + | Option 2 | ||
| + | Option 1 | ||
| + | Adventure: Change Stance | ||
| + | Adventure: Get Temperature | ||
| + | Adventure: Get Weather | ||
| + | Adventure: Get Date | ||
| + | Adventure: Travel, Hide Instructions | ||
| + | Adventure: Travel, Map | ||
| + | Adventure: Travel, Sleep | ||
| + | Adventure: Travel | ||
| + | Adventure: Building Interact | ||
| + | Adventure: Companions | ||
| + | Adventure: Center | ||
| + | Adventure: Speed and Sneaking Options | ||
| + | Adventure: Sneak | ||
Hotkey: Building, Wksp, Loom | Hotkey: Building, Wksp, Loom | ||
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Millstone |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Quern |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Leather |
| + | Hotkey: Building, Construction, Track Stop | ||
| + | Hotkey: Building, Construction, Track | ||
| + | Hotkey: Building, Construction, Up/Down Stair | ||
| + | Hotkey: Building, Construction, Ramp | ||
| + | Hotkey: Building, Construction, Floor | ||
| + | Hotkey: Building, Construction, Wall | ||
| + | Hotkey: Building, Construction, Fortification | ||
| + | Hotkey: Building, Wall/Floor/Stairs | ||
Hotkey: Building, Trap, Upright Spear/Spike | Hotkey: Building, Trap, Upright Spear/Spike | ||
| − | Hotkey: Building, | + | Hotkey: Building, Trap, Cage |
| − | Hotkey: Building, | + | Hotkey: Building, Trap, Trigger |
| − | Hotkey: Building, | + | Hotkey: Building, Trap, Lever |
| − | Hotkey: Building, | + | Hotkey: Building, Trap, Weapon |
| − | Hotkey: Building, | + | Hotkey: Building, Trap, Stone |
| − | Hotkey: Building, | + | Hotkey: Building, Siege, Catapult |
| − | Hotkey: Building, | + | Hotkey: Building, Siege, Ballista |
Hotkey: Building, Machine Component, Rollers | Hotkey: Building, Machine Component, Rollers | ||
| − | Hotkey: Building, | + | Hotkey: Building, Machine Component, Vertical Axle |
| − | Hotkey: Building, | + | Hotkey: Building, Machine Component, Horizontal Axle |
| − | Hotkey: Building, | + | Hotkey: Building, Machine Component, Gear Assembly |
| − | Hotkey: Building, | + | Hotkey: Building, Machine Component, Windmill |
| − | Hotkey: Building, | + | Hotkey: Building, Machine Component, Water Wheel |
| − | Hotkey: Building, | + | Hotkey: Building, Machine Component, Screw Pump |
| − | Hotkey: Building, | + | Hotkey: Building, Workshops, Farming |
Hotkey: Building, Workshops, Cloth/Leather | Hotkey: Building, Workshops, Cloth/Leather | ||
| − | Hotkey: Building, | + | Hotkey: Building, Military |
| − | Hotkey: Building, | + | Hotkey: Building, Cages and Chains |
| − | Hotkey: Building, | + | Hotkey: Building, Doors and Hatches |
| − | Hotkey: Building, | + | Hotkey: Building, Furniture |
| − | Hotkey: Building, | + | Hotkey: Building, Archery Target |
| − | Hotkey: Building, | + | Hotkey: Building, Support |
| − | Hotkey: Building, | + | Hotkey: Building, Instrument |
Hotkey: Building, Machine Component | Hotkey: Building, Machine Component | ||
| − | Hotkey: Building, | + | Hotkey: Building, Trap |
| − | Hotkey: Building, | + | Hotkey: Building, Trade Depot |
| − | Hotkey: Building, | + | Hotkey: Building, Cage |
| − | Hotkey: Building, | + | Hotkey: Building, Chain |
| − | Hotkey: Building, | + | Hotkey: Building, Animal Trap |
| − | Hotkey: Building, | + | Hotkey: Building, Gem Window |
| − | Hotkey: Building, | + | Hotkey: Building, Glass Window |
Hotkey: Building, Furnace | Hotkey: Building, Furnace | ||
| − | Hotkey: Building, | + | Hotkey: Building, Workshop |
| − | Hotkey: Building, | + | Hotkey: Building, Well |
| − | Hotkey: Building, | + | Hotkey: Building, Bridge |
| − | Hotkey: Building, | + | Hotkey: Building, Paved Road |
| − | Hotkey: Building, | + | Hotkey: Building, Dirt Road |
| − | Hotkey: Building, | + | Hotkey: Building, Table |
| − | Hotkey: Building, | + | Hotkey: Building, Statue |
Hotkey: Building, Weaponrack | Hotkey: Building, Weaponrack | ||
| − | Hotkey: Building, | + | Hotkey: Building, Farm Plot |
| − | Hotkey: Building, | + | Hotkey: Building, Kennel |
| − | Hotkey: Building, | + | Hotkey: Building, Chest |
| − | Hotkey: Building, | + | Hotkey: Building, Cabinet |
| − | Hotkey: Building, | + | Hotkey: Building, Floor Bars |
| − | Hotkey: Building, | + | Hotkey: Building, Vertical Bars |
| − | Hotkey: Building, | + | Hotkey: Building, Floor Grate |
| − | + | Hotkey: Building, Wall Grate | |
| − | + | Hotkey: Building, Hatch | |
| − | + | Hotkey: Building, Floodgate | |
| − | + | Hotkey: Building, Door | |
| − | + | Main: World | |
| − | + | Main: Squads | |
| − | + | Main: Artifacts | |
| − | + | Main: Nobles | |
Main: Work orders | Main: Work orders | ||
| − | Main: | + | Main: Labor |
| − | Main: | + | Main: Locations |
| − | Main: | + | Main: Tasks |
| − | Main: | + | Main: Units |
| − | Main: | + | Main: Hauling |
| − | Main: | + | Main: Burrows |
| − | + | Main: Zones | |
Main: Stockpiles | Main: Stockpiles | ||
| − | Main: | + | Main: Buildings |
| − | Main: | + | Main: Erase designations |
| − | Main: | + | Main: Traffic designations |
| − | Main: | + | Main: Item properties |
| − | Main: | + | Main: Smooth and engrave |
| − | Main: | + | Main: Gather plants |
| − | Main: | + | Main: Chop tress |
Main: Dig | Main: Dig | ||
| − | Main: | + | Main: Toggle fluid numbers |
| − | Main: | + | Main: Toggle ramp indicators |
| − | Main: | + | Main: Hot Key 16 |
| − | Main: | + | Main: Hot Key 15 |
| − | Main: | + | Main: Hot Key 14 |
| − | Main: | + | Main: Hot Key 13 |
| − | Main: | + | Main: Hot Key 12 |
Main: Hot Key 11 | Main: Hot Key 11 | ||
| − | Main: Hot Key | + | Main: Hot Key 10 |
| − | Main: Hot Key | + | Main: Hot Key 9 |
| − | Main: Hot Key | + | Main: Hot Key 8 |
| − | Main: Hot Key | + | Main: Hot Key 7 |
| − | Main: Hot Key | + | Main: Hot Key 6 |
| − | Main: | + | Main: Hot Key 5 |
| − | Main: | + | Main: Hot Key 4 |
Main: Hot Key 3 | Main: Hot Key 3 | ||
| − | Main: Hot Key | + | Main: Hot Key 2 |
| − | Main: Hot Key | + | Main: Hot Key 1 |
| − | Main: Hot | + | Main: Hot Keys |
| − | Main: | + | Main: Pause/Resume |
| − | Main: | + | Main: One-Step |
| − | + | Hotkey: Building, Furn, Kiln | |
| − | + | Hotkey: Building, Furn, Glass | |
Hotkey: Building, Furn, Smelter | Hotkey: Building, Furn, Smelter | ||
| − | Hotkey: Building, Furn, | + | Hotkey: Building, Furn, Wood |
| − | Hotkey: Building, | + | Hotkey: Building, Wksp, Ashery |
| − | + | Hotkey: Building, Wksp, Fishery | |
| − | + | Hotkey: Building, Wksp, Kitchen | |
| − | + | Hotkey: Building, Wksp, Farmer | |
| − | + | Hotkey: Building, Wksp, Still | |
| − | + | Hotkey: Building, Wksp, Mechanic | |
Hotkey: Building, Wksp, Siege | Hotkey: Building, Wksp, Siege | ||
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Craftsman |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Dyer |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Tanner |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Butcher |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Mason |
| − | Hotkey: Building, Wksp, | + | Hotkey: Building, Wksp, Jeweler |
| − | Hotkey: Building, | + | Hotkey: Building, Wksp, Lavamill |
| − | + | Hotkey: Building, Wksp, Metalsmith | |
| − | + | Hotkey: Building, Wksp, Carpenter | |
| − | + | Hotkey: Building, Wksp, Bowyer | |
| − | + | Hotkey: Building, Wksp, Clothes | |
| − | + | Adventure: Log, Feature Layers | |
| − | + | Adventure: Log, Regions | |
| − | + | Adventure: Log, Sites | |
| − | + | Adventure: Log, Entities | |
| − | + | Adventure: Log, Pin | |
| − | + | Adventure: Log, Sort | |
| − | + | Adventure: Travel, Log | |
| − | + | Adventure: Log | |
| − | + | Adventure: Travel, Clouds | |
| − | + | Adventure: Travel, Visit Site | |
| − | + | Adventure: Creation, Change Gender | |
| − | + | Adventure: Creation, Change Dream/Goal | |
| − | + | Adventure: Creation, Custom Personality | |
| − | + | Adventure: Creation, Random Personality | |
| − | + | Adventure: Creation, Full Random Appearance | |
| − | + | Adventure: Creation, Random Appearance | |
| − | Designate, | + | Adventure: Creation, Random Name |
| − | Designate, | + | Adventure: Creation, Customize Name |
| − | Designate, | + | Adventure: Creation, Name Entry |
| − | + | Adventure: Creation, Add Pet | |
| + | Adventure: Creation, Remove Pet | ||
| + | Adventure: Creation, Name Pet | ||
| + | Adventure: Creation, Quality Down | ||
| + | Adventure: Creation, Quality Up | ||
| + | Adventure: Creation, New Item | ||
| + | Adventure: Creation, Belief Down | ||
| + | Adventure: Creation, Belief Up | ||
| + | Adventure: Creation, Select Background | ||
| + | Adventure: Creation, Randomize Background | ||
| + | Adventure: Creation, Pets | ||
| + | Adventure: Creation, Equipment | ||
| + | Adventure: Creation, Personality | ||
| + | Adventure: Creation, Appearance | ||
| + | Adventure: Creation, Skills | ||
| + | Adventure: Creation, New Character | ||
| + | Adventure: Creation, Background | ||
| + | Unit list: Toggle specialization | ||
| + | Unit list: Sort by skills | ||
| + | Unit lists: Sort by happiness | ||
| + | Unit lists: Sort by job | ||
| + | Unit lists: Sort by profession | ||
| + | Unit lists: Sort by category | ||
| + | Unit lists: Sort by name | ||
| + | Unit lists: Open job details | ||
| + | Unit lists: Recenter on job | ||
| + | Main: Select filter box | ||
| + | Main: Open Item/Unit sheet | ||
| + | Main: Recenter | ||
| + | Arena: Morale | ||
| + | Arena: Conflict state up | ||
| + | Arena: Conflict state down | ||
| + | Arena: Weather | ||
| + | Arena: Create tree | ||
| + | Arena: Fluids, remove | ||
| + | Arena: Fluids, mud | ||
| + | Arena: Fluids, snow | ||
| + | Arena: Fluids, magma | ||
| + | Arena: Fluids, water | ||
| + | Arena: Fluids | ||
| + | Arena: Creature, reset | ||
| + | Arena: Create creature | ||
| + | Main: Announcements | ||
| + | Main: Stocks | ||
| + | Main: Justice | ||
| + | Designate, Reclaim | ||
| + | Designate, Fortify | ||
| + | Designate, Carve Track | ||
Designate, Engrave | Designate, Engrave | ||
| − | Designate, | + | Designate, Smooth |
| − | Designate, | + | Designate, Gather Plants |
| − | Designate, | + | Designate, Chop Trees |
| − | Designate, | + | Designate, Standard to Blueprint |
| − | Designate, | + | Designate, Blueprint to Standard |
| − | Designate, | + | Designate, Toggle Blueprint |
| − | Designate, | + | Designate, Priority Down |
Designate, Priority Up | Designate, Priority Up | ||
| − | Designate, | + | Designate, Min Gems |
| − | Designate, | + | Designate, Mine Ore+Gems |
| − | Designate, | + | Designate, Mine Auto |
| − | Designate, | + | Designate, Mine All |
| − | Designate, | + | Designate, Toggle Advanced Options |
| − | Designate, | + | Designate, Free Draw |
| − | Designate, | + | Designate, Rectangle |
Designate, Dig Remove Stairs Ramps | Designate, Dig Remove Stairs Ramps | ||
| − | Designate, | + | Designate, Channel |
| − | Designate, | + | Designate, Ramp |
| − | Designate, Toggle | + | Designate, UD Stair |
| − | + | Designate, Dig | |
| − | + | Justice, Convict | |
| − | + | Justice, Interrogate | |
| − | + | Kitchen, Brew | |
| + | Kitchen, Cook | ||
| + | Animals, Assign Work Animal | ||
| + | Animals, Hunting Training | ||
| + | Animals, War Training | ||
| + | Animals, Trainer | ||
| + | Animals, Toggle Available | ||
| + | Animals, Geld | ||
| + | Animals, Slaughter | ||
| + | Adventure: List down | ||
| + | Adventure: List up | ||
| + | Adventure: Page list down | ||
| + | Adventure: Page list up | ||
| + | Adventure: Barter, Show | ||
| + | Adventure: Barter, Trade | ||
| + | Adventure: Barter, Currency 2 | ||
| + | Adventure: Barter, Currency 1 | ||
| + | Adventure: Barter, View | ||
| + | Macro, Load | ||
| + | Macro, Save | ||
| + | Macro, Play | ||
Macro, Record | Macro, Record | ||
| − | Macro, | + | Macro, Break |
| − | + | Zoom Out | |
| − | + | Zoom In | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Complete Binding | Complete Binding | ||
| − | + | Menu Confirm | |
| − | + | Adventure: Log, Toggle Map/Info | |
| − | + | Adventure: Log, Toggle Line | |
| − | + | Adventure: Log, Zoom to Selected | |
| − | + | Adventure: Log, Zoom to Current Location | |
| − | + | Adventure: Log, Filter | |
| − | + | Adventure: Log, Intrigue | |
| − | + | Adventure: Log, Artifacts | |
| − | + | Adventure: Log, Bestiary | |
| − | + | Adventure: Log, Events | |
| − | + | Adventure: Log, Agreements | |
| − | + | Adventure: Log, People | |
| − | + | String: Character 052 | |
| − | String: Character | + | String: Character 051 |
| − | String: Character | + | String: Character 050 |
| − | String: Character | + | String: Character 049 |
| − | + | String: Character 048 | |
| − | + | String: Character 047 | |
| − | + | String: Character 046 | |
| − | + | String: Character 045 | |
| − | + | String: Character 044 | |
| − | + | String: Character 043 | |
| − | + | String: Character 042 | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | String: Character 049 | ||
| − | String: Character | ||
| − | String: Character | ||
| − | String: Character | ||
| − | String: Character | ||
| − | String: Character | ||
| − | String: Character | ||
| − | String: Character | ||
String: Character 041 | String: Character 041 | ||
| − | String: Character | + | String: Character 040 |
| − | String: Character | + | String: Character 039 |
| − | String: Character | + | String: Character 038 |
| − | String: Character | + | String: Character 037 |
| − | String: Character | + | String: Character 036 |
| − | String: Character | + | String: Character 035 |
| − | String: Character | + | String: Character 034 |
String: Character 033 | String: Character 033 | ||
| − | String: Character | + | String: Character 032 |
| − | String: Character | + | String: Character 031 |
| − | String: Character | + | String: Character 030 |
| − | String: Character | + | String: Character 029 |
| − | String: Character | + | String: Character 028 |
| − | String: Character | + | String: Character 027 |
| − | String: Character | + | String: Character 026 |
String: Character 025 | String: Character 025 | ||
| − | String: Character | + | String: Character 024 |
| − | String: Character | + | String: Character 023 |
| − | String: Character | + | String: Character 022 |
| − | String: Character | + | String: Character 021 |
| − | String: Character | + | String: Character 020 |
| − | String: Character | + | String: Character 019 |
| − | String: Character | + | String: Character 018 |
String: Character 017 | String: Character 017 | ||
| − | String: Character | + | String: Character 016 |
| − | String: Character | + | String: Character 015 |
| − | String: Character | + | String: Character 014 |
| − | String: Character | + | String: Character 013 |
| − | String: Character | + | String: Character 012 |
| − | String: Character | + | String: Character 011 |
| − | String: Character | + | String: Character 010 |
| − | String: Character | + | String: Character 009 |
| − | String: Character | + | String: Character 008 |
| − | String: Character | + | String: Character 007 |
| − | String: Character | + | String: Character 006 |
| − | String: Character | + | String: Character 005 |
| − | String: Character | + | String: Character 004 |
| − | String: Character | + | String: Character 003 |
| − | String: Character | + | String: Character 002 |
| − | String: Character | + | String: Character 001 |
| − | String: | + | String: Backspace |
| − | + | Designate, Restricted Traffic | |
| − | + | Designate, Low Traffic | |
| − | + | Designate, Normal Traffic | |
| − | + | Designate, High Traffic | |
| − | + | Designate, No Hide | |
| − | + | Designate, Hide | |
| − | + | Designate, No Dump | |
| − | + | Designate, Dump | |
| − | + | Designate, No Melt | |
| − | + | Designate, Melt | |
| − | + | Designate, Forbid | |
| − | String: Character | + | String: Character 116 |
| − | String: Character | + | String: Character 115 |
| − | String: Character | + | String: Character 114 |
String: Character 113 | String: Character 113 | ||
| − | String: Character | + | String: Character 112 |
| − | String: Character | + | String: Character 111 |
| − | String: Character | + | String: Character 110 |
| − | String: Character | + | String: Character 109 |
| − | String: Character | + | String: Character 108 |
| − | String: Character | + | String: Character 107 |
| − | String: Character | + | String: Character 106 |
String: Character 105 | String: Character 105 | ||
| − | String: Character | + | String: Character 104 |
| − | String: Character | + | String: Character 103 |
| − | String: Character | + | String: Character 102 |
| − | String: Character | + | String: Character 101 |
| − | String: Character | + | String: Character 100 |
| − | String: Character | + | String: Character 099 |
| − | String: Character | + | String: Character 098 |
String: Character 097 | String: Character 097 | ||
| − | String: Character | + | String: Character 096 |
| − | String: Character | + | String: Character 095 |
| − | String: Character | + | String: Character 094 |
| − | String: Character | + | String: Character 093 |
| − | String: Character | + | String: Character 092 |
| − | String: Character | + | String: Character 091 |
| − | String: Character | + | String: Character 090 |
String: Character 089 | String: Character 089 | ||
| − | String: Character | + | String: Character 088 |
| − | String: Character | + | String: Character 087 |
| − | String: Character | + | String: Character 086 |
| − | String: Character | + | String: Character 085 |
| − | String: Character | + | String: Character 084 |
| − | String: Character | + | String: Character 083 |
| − | String: Character | + | String: Character 082 |
String: Character 081 | String: Character 081 | ||
| − | String: Character | + | String: Character 080 |
| − | String: Character | + | String: Character 079 |
| − | String: Character | + | String: Character 078 |
| − | String: Character | + | String: Character 077 |
| − | String: Character | + | String: Character 076 |
| − | String: Character | + | String: Character 075 |
| − | String: Character | + | String: Character 074 |
| − | String: Character | + | String: Character 073 |
| − | String: Character | + | String: Character 072 |
| − | String: Character | + | String: Character 071 |
| − | String: Character | + | String: Character 070 |
| − | String: Character | + | String: Character 069 |
| − | String: Character | + | String: Character 068 |
| − | String: Character | + | String: Character 067 |
| − | String: Character | + | String: Character 066 |
| − | String: Character | + | String: Character 065 |
| − | String: Character | + | String: Character 064 |
| − | String: Character | + | String: Character 063 |
| − | String: Character | + | String: Character 062 |
| − | String: Character | + | String: Character 061 |
| − | String: Character | + | String: Character 060 |
| − | String: Character | + | String: Character 059 |
| − | String: Character | + | String: Character 058 |
| − | String: Character | + | String: Character 057 |
| − | String: Character | + | String: Character 056 |
| − | String: Character | + | String: Character 055 |
| − | String: Character | + | String: Character 054 |
| − | String: Character | + | String: Character 053 |
| − | String: Character | + | String: Character 181 |
| − | String: Character | + | String: Character 180 |
| − | String: Character | + | String: Character 179 |
String: Character 178 | String: Character 178 | ||
| − | String: Character | + | String: Character 177 |
| − | String: Character | + | String: Character 176 |
| − | String: Character | + | String: Character 175 |
| − | String: Character | + | String: Character 174 |
| − | String: Character | + | String: Character 173 |
| − | String: Character | + | String: Character 172 |
| − | String: Character | + | String: Character 171 |
String: Character 170 | String: Character 170 | ||
| − | String: Character | + | String: Character 169 |
| − | String: Character | + | String: Character 168 |
| − | String: Character | + | String: Character 167 |
| − | String: Character | + | String: Character 166 |
| − | String: Character | + | String: Character 165 |
| − | String: Character | + | String: Character 164 |
| − | String: Character | + | String: Character 163 |
String: Character 162 | String: Character 162 | ||
| − | String: Character | + | String: Character 161 |
| − | String: Character | + | String: Character 160 |
| − | String: Character | + | String: Character 159 |
| − | String: Character | + | String: Character 158 |
| − | String: Character | + | String: Character 157 |
| − | String: Character | + | String: Character 156 |
| − | String: Character | + | String: Character 155 |
String: Character 154 | String: Character 154 | ||
| − | String: Character | + | String: Character 153 |
| − | String: Character | + | String: Character 152 |
| − | String: Character | + | String: Character 151 |
| − | String: Character | + | String: Character 150 |
| − | String: Character | + | String: Character 149 |
| − | String: Character | + | String: Character 148 |
| − | String: Character | + | String: Character 147 |
String: Character 146 | String: Character 146 | ||
| − | String: Character | + | String: Character 145 |
| − | String: Character | + | String: Character 144 |
| − | String: Character | + | String: Character 143 |
| − | String: Character | + | String: Character 142 |
| − | String: Character | + | String: Character 141 |
| − | String: Character | + | String: Character 140 |
| − | String: Character | + | String: Character 139 |
| − | + | String: Character 138 | |
| − | + | String: Character 137 | |
| − | + | String: Character 136 | |
| − | + | String: Character 135 | |
| − | + | String: Character 134 | |
| − | + | String: Character 133 | |
| − | + | String: Character 132 | |
| − | + | String: Character 131 | |
| − | + | String: Character 130 | |
| − | + | String: Character 129 | |
| − | + | String: Character 128 | |
| − | + | String: Character 126 | |
| − | + | String: Character 125 | |
| − | + | String: Character 124 | |
| − | + | String: Character 123 | |
| − | + | String: Character 122 | |
| − | String: Character | + | String: Character 121 |
| − | String: Character | + | String: Character 120 |
| − | String: Character | + | String: Character 119 |
| − | String: Character | + | String: Character 118 |
| − | String: Character | + | String: Character 117 |
| − | String: Character | + | String: Character 245 |
| − | + | String: Character 244 | |
| − | + | String: Character 243 | |
String: Character 242 | String: Character 242 | ||
| − | String: Character | + | String: Character 241 |
| − | String: Character | + | String: Character 240 |
| − | String: Character | + | String: Character 239 |
| − | String: Character | + | String: Character 238 |
| − | String: Character | + | String: Character 237 |
| − | String: Character | + | String: Character 236 |
| − | String: Character | + | String: Character 235 |
String: Character 234 | String: Character 234 | ||
| − | String: Character | + | String: Character 233 |
| − | String: Character | + | String: Character 232 |
| − | String: Character | + | String: Character 231 |
| − | String: Character | + | String: Character 230 |
| − | String: Character | + | String: Character 229 |
| − | String: Character | + | String: Character 228 |
| − | String: Character | + | String: Character 227 |
String: Character 226 | String: Character 226 | ||
| − | String: Character | + | String: Character 225 |
| − | String: Character | + | String: Character 224 |
| − | String: Character | + | String: Character 223 |
| − | String: Character | + | String: Character 222 |
| − | String: Character | + | String: Character 221 |
| − | String: Character | + | String: Character 220 |
| − | String: Character | + | String: Character 219 |
String: Character 218 | String: Character 218 | ||
| − | String: Character | + | String: Character 217 |
| − | String: Character | + | String: Character 216 |
| − | String: Character | + | String: Character 215 |
| − | String: Character | + | String: Character 214 |
| − | String: Character | + | String: Character 213 |
| − | String: Character | + | String: Character 212 |
| − | String: Character | + | String: Character 211 |
String: Character 210 | String: Character 210 | ||
| − | String: Character | + | String: Character 209 |
| − | String: Character | + | String: Character 208 |
| − | String: Character | + | String: Character 207 |
| − | String: Character | + | String: Character 206 |
| − | String: Character | + | String: Character 205 |
| − | String: Character | + | String: Character 204 |
| − | String: Character | + | String: Character 203 |
| − | + | String: Character 202 | |
| − | + | String: Character 201 | |
| − | + | String: Character 200 | |
| − | + | String: Character 199 | |
| − | + | String: Character 198 | |
| − | + | String: Character 197 | |
| − | + | String: Character 196 | |
| − | + | String: Character 195 | |
| − | + | String: Character 194 | |
| − | + | String: Character 193 | |
| − | + | String: Character 192 | |
| − | + | String: Character 191 | |
| − | + | String: Character 190 | |
| − | + | String: Character 189 | |
| − | + | String: Character 188 | |
| − | + | String: Character 187 | |
| − | + | String: Character 186 | |
| − | + | String: Character 185 | |
| − | + | String: Character 184 | |
| − | + | String: Character 183 | |
| − | + | String: Character 182 | |
| − | Custom: Ctrl + | + | Custom: Ctrl + B |
| − | Custom: Ctrl + | + | Custom: Ctrl + A |
| − | Custom: | + | Custom: Shift + Z |
Custom: Shift + Y | Custom: Shift + Y | ||
| − | Custom: Shift + | + | Custom: Shift + X |
| − | Custom: | + | Custom: Shift + W |
| − | Custom: | + | Custom: Shift + V |
| − | Custom: | + | Custom: Shift + U |
| − | Custom: | + | Custom: Shift + T |
| − | Custom: | + | Custom: Shift + S |
| − | Custom: | + | Custom: Shift + R |
Custom: Shift + Q | Custom: Shift + Q | ||
| − | Custom: Shift + | + | Custom: Shift + P |
| − | Custom: Shift + | + | Custom: Shift + O |
| − | Custom: Shift + | + | Custom: Shift + N |
| − | Custom: Shift + | + | Custom: Shift + M |
| − | Custom: Shift + | + | Custom: Shift + L |
| − | Custom: Shift + | + | Custom: Shift + K |
| − | Custom: Shift + | + | Custom: Shift + J |
Custom: Shift + I | Custom: Shift + I | ||
| − | Custom: Shift + | + | Custom: Shift + H |
| − | Custom: Shift + | + | Custom: Shift + G |
| − | Custom: Shift + | + | Custom: Shift + F |
| − | Custom: Shift + | + | Custom: Shift + E |
| − | Custom: Shift + | + | Custom: Shift + D |
| − | Custom: Shift + | + | Custom: Shift + C |
| − | Custom: Shift + | + | Custom: Shift + B |
Custom: Shift + A | Custom: Shift + A | ||
| − | Custom: | + | Custom: Z |
| − | Custom: | + | Custom: Y |
| − | Custom: | + | Custom: X |
| − | Custom: | + | Custom: W |
| − | Custom: | + | Custom: V |
| − | Custom: | + | Custom: U |
| − | Custom: | + | Custom: T |
Custom: S | Custom: S | ||
| − | Custom: | + | Custom: R |
| − | Custom: | + | Custom: Q |
| − | Custom: | + | Custom: P |
| − | Custom: | + | Custom: O |
| − | Custom: | + | Custom: N |
| − | Custom: | + | Custom: M |
| − | Custom: | + | Custom: L |
| − | + | Custom: K | |
| − | + | Custom: J | |
| − | + | Custom: I | |
| − | + | Custom: H | |
| − | + | Custom: G | |
| − | + | Custom: F | |
| − | + | Custom: E | |
| − | + | Custom: D | |
| − | + | Custom: C | |
| − | + | Custom: B | |
| − | + | Custom: A | |
| − | + | String: Character 255 | |
| − | + | String: Character 254 | |
| − | + | String: Character 253 | |
| − | + | String: Character 252 | |
| + | String: Character 251 | ||
| + | String: Character 250 | ||
| + | String: Character 249 | ||
| + | String: Character 248 | ||
| + | String: Character 247 | ||
| + | String: Character 246 | ||
| + | Custom: Delete | ||
| + | Custom: Insert | ||
| + | Custom: PgDn | ||
| + | Custom: PgUp | ||
| + | Custom: End | ||
| + | Custom: Home | ||
| + | Custom: Tab | ||
| + | Custom: Right | ||
| + | Custom: Left | ||
| + | Custom: Down | ||
| + | Custom: Up | ||
Command repeat prefix-key | Command repeat prefix-key | ||
| − | + | Decrease FPS limit | |
| − | + | Increase FPS limit | |
| − | + | Custom: Alt + Z | |
| + | Custom: Alt + Y | ||
| + | Custom: Alt + X | ||
| + | Custom: Alt + W | ||
| + | Custom: Alt + V | ||
Custom: Alt + U | Custom: Alt + U | ||
| − | Custom: Alt + | + | Custom: Alt + T |
| − | Custom: Alt + | + | Custom: Alt + S |
| − | Custom: Alt + | + | Custom: Alt + R |
| − | Custom: Alt + | + | Custom: Alt + Q |
| − | Custom: Alt + | + | Custom: Alt + P |
| − | + | Custom: Alt + O | |
| − | + | Custom: Alt + N | |
Custom: Alt + M | Custom: Alt + M | ||
| − | Custom: Alt + | + | Custom: Alt + L |
| − | Custom: Alt + | + | Custom: Alt + K |
| − | Custom: Alt + | + | Custom: Alt + J |
| − | Custom: Alt + | + | Custom: Alt + I |
| − | Custom: Alt + | + | Custom: Alt + H |
| − | Custom: Alt + | + | Custom: Alt + G |
| − | Custom: Alt + | + | Custom: Alt + F |
Custom: Alt + E | Custom: Alt + E | ||
| − | Custom: Alt + F | + | Custom: Alt + D |
| − | Custom: Alt + | + | Custom: Alt + C |
| − | Custom: Alt + | + | Custom: Alt + B |
| − | Custom: Alt + | + | Custom: Alt + A |
| − | Custom: Alt + | + | Custom: Ctrl + Z |
| − | Custom: Alt + | + | Custom: Ctrl + Y |
| − | Custom: Alt + | + | Custom: Ctrl + X |
| − | + | Custom: Ctrl + W | |
| − | + | Custom: Ctrl + V | |
| − | + | Custom: Ctrl + U | |
| − | + | Custom: Ctrl + T | |
| − | + | Custom: Ctrl + S | |
| − | + | Custom: Ctrl + R | |
| + | Custom: Ctrl + Q | ||
| + | Custom: Ctrl + P | ||
| + | Custom: Ctrl + O | ||
| + | Custom: Ctrl + N | ||
| + | Custom: Ctrl + M | ||
| + | Custom: Ctrl + L | ||
| + | Custom: Ctrl + K | ||
| + | Custom: Ctrl + J | ||
| + | Custom: Ctrl + I | ||
| + | Custom: Ctrl + H | ||
| + | Custom: Ctrl + G | ||
| + | Custom: Ctrl + F | ||
| + | Custom: Ctrl + E | ||
| + | Custom: Ctrl + D | ||
| + | Custom: Ctrl + C | ||
| + | Plus | ||
| + | Asterisk | ||
| + | Rightparen | ||
| + | Leftparen | ||
| + | Quote | ||
| + | Ampersand | ||
| + | Dollar | ||
| + | Hash | ||
| + | Quotedbl | ||
| + | Exclaim | ||
| + | ESC | ||
| + | Enter | ||
| + | Backspace | ||
| + | Custom: Alt + 9 | ||
| + | Custom: Alt + 8 | ||
| + | Custom: Alt + 7 | ||
| + | Custom: Alt + 6 | ||
| + | Custom: Alt + 5 | ||
| + | Custom: Alt + 4 | ||
| + | Custom: Alt + 3 | ||
| + | Custom: Alt + 2 | ||
| + | Custom: Alt + 1 | ||
| + | Custom: Alt + 0 | ||
| + | Custom: Ctrl + Shift + Right | ||
| + | Custom: Ctrl + Shift + Left | ||
| + | Custom: Ctrl + Shift + Down | ||
| + | Custom: Ctrl + Shift + Up | ||
| + | Custom: Ctrl + 9 | ||
| + | Custom: Ctrl + 8 | ||
| + | Custom: Ctrl + 7 | ||
| + | Custom: Ctrl + 6 | ||
| + | Custom: Ctrl + 5 | ||
| + | Custom: Ctrl + 4 | ||
| + | Custom: Ctrl + 3 | ||
| + | Custom: Ctrl + 2 | ||
| + | Custom: Ctrl + 1 | ||
| + | Custom: Ctrl + 0 | ||
| + | Custom: Ctrl + / | ||
| + | Custom: Ctrl + Delete | ||
| + | Custom: Ctrl + Insert | ||
| + | Custom: Ctrl + PgDn | ||
| + | Custom: Ctrl + PgUp | ||
| + | Custom: Ctrl + End | ||
| + | Custom: Ctrl + Home | ||
| + | Custom: Ctrl + Tab | ||
| + | Custom: Ctrl + Right | ||
| + | Custom: Ctrl + Left | ||
| + | Custom: Ctrl + Down | ||
| + | Custom: Ctrl + Up | ||
| + | Custom: Ctrl + Backspace | ||
| + | Custom: Ctrl + Enter | ||
| + | Custom: Shift + Delete | ||
| + | Custom: Shift + Insert | ||
| + | Custom: Shift + PgDn | ||
| + | Custom: Shift + PgUp | ||
| + | Custom: Shift + End | ||
| + | Custom: Shift + Home | ||
| + | Custom: Shift + Tab | ||
| + | Custom: Shift + Right | ||
| + | Custom: Shift + Left | ||
| + | Custom: Shift + Down | ||
| + | Custom: Shift + Up | ||
| + | Custom: Shift + Backspace | ||
| + | Custom: Shift + Enter | ||
| + | F13 | ||
| + | F12 | ||
| + | F11 | ||
| + | F10 | ||
| + | Page Down | ||
Page Up | Page Up | ||
| − | + | End | |
| + | Insert | ||
| + | Left | ||
| + | Right | ||
| + | Down | ||
| + | Numpad Equals | ||
Numpad Enter | Numpad Enter | ||
| − | Numpad | + | Numpad Minus |
| − | + | Numpad Plus | |
| + | Numpad Multiply | ||
| + | Numpad Divide | ||
| + | Numpad Period | ||
| + | Numpad 9 | ||
| + | Numpad 8 | ||
Numpad 7 | Numpad 7 | ||
| − | Numpad | + | Numpad 6 |
| − | Numpad | + | Numpad 5 |
| − | Numpad | + | Numpad 4 |
| − | Numpad | + | Numpad 3 |
| − | Numpad | + | Numpad 2 |
| − | Numpad | + | Numpad 1 |
| − | |||
Numpad 0 | Numpad 0 | ||
| − | + | Backquote | |
| − | + | Underscore | |
| − | + | Caret | |
| − | + | Rightbracket | |
| − | + | Backslash | |
| − | + | Leftbracket | |
| + | Question | ||
| + | Greater | ||
| + | Equals | ||
| + | Less | ||
| + | Semicolon | ||
| + | Colon | ||
| + | Slash | ||
| + | Period | ||
| + | Minus | ||
| + | Comma | ||
| + | Menu | ||
| + | Sysreq | ||
| + | Print | ||
| + | Help | ||
| + | Mode | ||
| + | Lgui | ||
| + | Rgui | ||
| + | Lalt | ||
| + | Ralt | ||
| + | Lctrl | ||
| + | Rctrl | ||
| + | Lshift | ||
| + | Rshift | ||
| + | Scrollock | ||
| + | Capslock | ||
| + | Numlock | ||
| + | F15 | ||
| + | F14 | ||
No macros! | No macros! | ||
| − | + | `z-A | |
| − | + | @Iq@ | |
| − | + | `z-A | |
| − | + | @Iq@ | |
| − | + | NAME_ENTITY_MERCHANT_COMPANY | |
| − | + | NAME_SIEGE | |
| − | + | NAME_BATTLE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
NAME_WAR | NAME_WAR | ||
NAME_CONTINENT | NAME_CONTINENT | ||
| − | + | NAME_ISLAND | |
| − | + | NAME_ISLAND_SMALL | |
| − | + | NAME_PEAK | |
| − | + | NAME_REGION | |
| − | + | NAME_HILLS | |
| − | + | NAME_GRASSLAND | |
NAME_TUNDRA | NAME_TUNDRA | ||
NAME_GLACIER | NAME_GLACIER | ||
| − | + | NAME_DESERT | |
| − | + | HOLY | |
| − | |||
| − | |||
| − | |||
| − | |||
NAME_SWAMP | NAME_SWAMP | ||
| − | |||
Unrecognized Translation Token: | Unrecognized Translation Token: | ||
T_WORD | T_WORD | ||
| + | Unrecognized Symbol Token: | ||
| + | S_WORD | ||
| + | Unrecognized Word Token: | ||
| + | STANDARD_VERB | ||
| + | THE_COMPOUND_PREFIX | ||
| + | FRONT_COMPOUND_PREFIX | ||
REAR_COMPOUND_ADJ | REAR_COMPOUND_ADJ | ||
FRONT_COMPOUND_ADJ | FRONT_COMPOUND_ADJ | ||
| − | + | REAR_COMPOUND_NOUN_PLUR | |
| − | + | REAR_COMPOUND_NOUN_SING | |
| − | + | FRONT_COMPOUND_NOUN_PLUR | |
| − | + | FRONT_COMPOUND_NOUN_SING | |
| − | + | OF_NOUN_PLUR | |
| − | + | OF_NOUN_SING | |
THE_COMPOUND_ADJ | THE_COMPOUND_ADJ | ||
THE_COMPOUND_NOUN_PLUR | THE_COMPOUND_NOUN_PLUR | ||
| − | + | THE_COMPOUND_NOUN_SING | |
| − | + | THE_NOUN_PLUR | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
THE_NOUN_SING | THE_NOUN_SING | ||
ADJ_DIST | ADJ_DIST | ||
| − | + | VERB | |
| − | + | NOUN | |
| − | + | SYMBOL | |
| + | SELECT_TRANSLATION | ||
| + | CUT_TRANSLATION | ||
| + | CUT_SYMBOL | ||
| + | SELECT_WORD | ||
| + | CUT_WORD | ||
| + | --- Logging Translation | ||
| + | --- Logging Symbol | ||
| + | --- Logging Word | ||
| + | [TRANSLATION: | ||
| + | [SYMBOL: | ||
| + | [WORD: | ||
| + | [OBJECT:LANGUAGE] | ||
| + | language_layer | ||
| + | Impoverished Word Selector | ||
| + | *** Error(s) finalizing the translation | ||
| + | Unrecognized word token: | ||
| + | *** Error(s) finalizing the symbol | ||
| + | NAME_FESTIVAL | ||
| + | NAME_BUILDING_TOMB | ||
| + | NAME_BUILDING_KEEP | ||
| + | NAME_WALL | ||
| + | NAME_TUNNEL | ||
| + | NAME_BRIDGE | ||
| + | NAME_ROAD | ||
| + | NAME_BUILDING_HOSPITAL | ||
| + | NAME_BUILDING_LIBRARY | ||
| + | NAME_BUILDING_TEMPLE | ||
| + | NAME_COMMON_RELIGION | ||
Historical events | Historical events | ||
| − | + | Initialization complete... | |
| − | + | Sorting | |
| − | + | the sacrifice of | |
| − | + | the giving of | |
| − | + | candles | |
| − | + | costumes | |
incense burning | incense burning | ||
acrobats | acrobats | ||
| − | + | the scattering of | |
| − | + | flowers | |
| − | the | + | the carrying of |
| − | + | images | |
| − | + | banners | |
| − | + | an order of precedence | |
criers in front | criers in front | ||
a moving performance stage | a moving performance stage | ||
| − | + | storytelling | |
| − | + | a telling of the story of | |
| − | |||
| − | |||
| − | the | ||
| − | |||
mounted | mounted | ||
The event featured | The event featured | ||
| − | + | centered around | |
| − | + | A holy period dedicated to | |
| + | A fair occurred in | ||
| + | occurred in | ||
A festival commemorating | A festival commemorating | ||
Defender was victorious. | Defender was victorious. | ||
| − | + | Attacker was victorious. | |
| − | + | Attacker was uncontested. | |
| − | + | D: | |
| − | + | , no losses | |
| − | + | , one loss | |
| − | + | losses | |
, all lost | , all lost | ||
, lost | , lost | ||
| − | + | creature | |
| − | + | unknown | |
| − | + | The causes of the conflict are debated by scholars and very little is truly known. | |
| − | + | natural aversion to the adversary's inherent association with | |
| − | + | natural aversion to the adversary's worship of | |
religious opposition to the adversary's inherent association with | religious opposition to the adversary's inherent association with | ||
religious opposition to the adversary's worship of | religious opposition to the adversary's worship of | ||
| − | + | disgust with the adversary's godlessness | |
| − | + | a family matter | |
| − | + | The most significant cause of the conflict was | |
| − | + | One of the most significant causes of the conflict was | |
| − | + | was waged by | |
| + | began. | ||
occurred. | occurred. | ||
ended. | ended. | ||
| − | + | [LPAGE:HEC: | |
| − | + | Part of | |
| − | + | Legends | |
| − | + | Unnamed Underworld area | |
| − | |||
| − | |||
| − | |||
Unnamed magma sea area | Unnamed magma sea area | ||
Unnamed underground area | Unnamed underground area | ||
| − | + | event | |
| − | + | Catacombs | |
| − | + | Sewers | |
| − | |||
| − | |||
| − | |||
| − | |||
Market | Market | ||
Underworld spire | Underworld spire | ||
| − | + | Dark tower | |
| − | + | Keep | |
| − | + | Mead hall | |
| + | Counting house | ||
| + | , force | ||
| + | Unnamed | ||
| + | Underground regions | ||
Historical maps | Historical maps | ||
Chronicles by age | Chronicles by age | ||
| − | + | Structures | |
| − | + | Art | |
| − | + | Civilizations and other entities | |
| − | , | + | Codices, scrolls, etc. |
| + | Historical figures | ||
| + | Select a category below to begin. | ||
Export XML | Export XML | ||
Exporting! | Exporting! | ||
| − | Historical figures | + | Explore the history of |
| − | + | event sort | |
| − | + | Structures completed | |
| − | + | Artifacts completed | |
| − | + | Historical figures | |
| + | Check for culled historical figures | ||
| + | completed | ||
| + | dark tower | ||
| + | library | ||
| + | temple | ||
| + | keep | ||
mead hall | mead hall | ||
guildhall | guildhall | ||
| − | + | hospital | |
| − | + | counting house | |
| − | + | Unknown group | |
| − | + | Unknown underground area | |
| − | + | Unknown region | |
| + | Unknown book | ||
Unknown artifact | Unknown artifact | ||
Unknown site | Unknown site | ||
| − | Unknown | + | Unknown artwork |
| − | + | the world. | |
| − | + | no civilized peoples existed in | |
| − | + | only simple creatures inhabited | |
| − | |||
| − | |||
| − | |||
fantastic creatures were but mere stories told by travelers. | fantastic creatures were but mere stories told by travelers. | ||
crumbled completely. | crumbled completely. | ||
| − | + | again | |
| − | + | yet | |
| − | + | was a time after civilization had | |
| − | the world. | + | various civilized races peopled the world. |
| + | powers fought their final battles. | ||
| + | ancient | ||
| + | the last of the | ||
| + | ruled the world. | ||
fantastic creatures were few and far between, and some even doubted their existence. | fantastic creatures were few and far between, and some even doubted their existence. | ||
fantastic creatures no longer lived in great numbers. | fantastic creatures no longer lived in great numbers. | ||
| − | the | + | there were still great powers in the world |
| − | + | great powers had returned to the world | |
| − | + | the powers of the world were fading | |
| − | + | held sway. | |
| − | + | still | |
| − | + | living gods and mighty beasts | |
was the only great power in the world. | was the only great power in the world. | ||
again | again | ||
| − | + | yet | |
| − | + | was a time when | |
| − | the powers | + | were the only great powers in the world. |
| − | + | was a time when the | |
| − | + | attack | |
| − | + | A fearsome | |
A ceremony occurred in | A ceremony occurred in | ||
A procession occurred in | A procession occurred in | ||
| − | + | A competition | |
| − | A | + | A gladiatory competition |
| − | + | A wrestling competition | |
| − | + | A flying race | |
| − | + | A foot race | |
| + | A poetry competition | ||
A music competition | A music competition | ||
A dance competition | A dance competition | ||
| − | A | + | A competition involving |
| − | A | + | A performance |
| − | A | + | A story recital |
| − | + | The story of | |
| − | A | + | A poetry recital |
| − | A | + | A recital of |
A concert | A concert | ||
A dance | A dance | ||
| − | A | + | A performance of |
| − | + | divine aspect of | |
| − | + | Unknown structure | |
| − | + | tower | |
| − | + | catacombs | |
| − | |||
sewers | sewers | ||
dungeon | dungeon | ||
| − | + | market | |
| − | + | underworld spire | |
| − | + | `z-A | |
| + | @Iq@ | ||
Unreachable machine node on split | Unreachable machine node on split | ||
Failed to find machine node frontier on split | Failed to find machine node frontier on split | ||
| + | Machine node out of bounds on split | ||
| + | LPAGE | ||
| + | EPOP | ||
| + | ERA | ||
| + | HEC | ||
/LPAGE | /LPAGE | ||
| − | + | VAR | |
| − | + | KEY | |
| − | + | `;!@ | |
| − | + | `>!@ | |
| − | + | V!@ | |
| − | + | P<!@ | |
| − | + | 0xJ@ | |
| + | =!@ | ||
| + | p8!@ | ||
| + | [!@ | ||
| + | 9!@ | ||
| + | MOON_PHASE | ||
| + | Unrecognized Material Template Token: | ||
| + | *** Error(s) finalizing the material template | ||
| + | Unrecognized Color Token in Material Template: | ||
| + | IMPLIES_ANIMAL_KILL | ||
| + | ALCOHOL_PLANT | ||
| + | ALCOHOL_CREATURE | ||
| + | CHEESE_PLANT | ||
| + | CHEESE_CREATURE | ||
| + | POWDER_MISC_PLANT | ||
POWDER_MISC_CREATURE | POWDER_MISC_CREATURE | ||
STOCKPILE_GLOB | STOCKPILE_GLOB | ||
| − | + | STOCKPILE_GLOB_SOLID | |
| − | + | STOCKPILE_GLOB_PASTE | |
STOCKPILE_GLOB_PRESSED | STOCKPILE_GLOB_PRESSED | ||
LIQUID_MISC_PLANT | LIQUID_MISC_PLANT | ||
| − | + | LIQUID_MISC_CREATURE | |
| − | + | LIQUID_MISC_OTHER | |
| − | + | STRUCTURAL_PLANT_MAT | |
| − | + | SEED_MAT | |
| − | + | STOCKPILE_PLANT_GROWTH | |
| − | + | BONE | |
| − | + | CARTILAGE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TILE_COLOR | TILE_COLOR | ||
| − | + | BASIC_COLOR | |
| − | + | STATE_COLOR | |
| − | + | STATE_NAME | |
| − | + | STATE_NAME_ADJ | |
| − | + | STATE_ADJ | |
| − | + | ABSORPTION | |
| − | + | IMPACT_YIELD | |
| − | + | IMPACT_FRACTURE | |
| − | + | IMPACT_ELASTICITY | |
| − | + | IMPACT_STRAIN_AT_YIELD | |
| − | + | COMPRESSIVE_YIELD | |
| − | + | COMPRESSIVE_FRACTURE | |
| − | + | COMPRESSIVE_ELASTICITY | |
| − | + | COMPRESSIVE_STRAIN_AT_YIELD | |
| − | + | TENSILE_YIELD | |
| − | + | TENSILE_FRACTURE | |
| − | + | TENSILE_ELASTICITY | |
| − | + | TENSILE_STRAIN_AT_YIELD | |
| − | + | TORSION_YIELD | |
| − | + | TORSION_FRACTURE | |
| − | + | TORSION_ELASTICITY | |
| − | + | TORSION_STRAIN_AT_YIELD | |
| − | + | SHEAR_YIELD | |
| − | + | SHEAR_FRACTURE | |
| − | + | SHEAR_ELASTICITY | |
| − | + | SHEAR_STRAIN_AT_YIELD | |
| − | + | BENDING_YIELD | |
| − | + | BENDING_FRACTURE | |
| − | + | BENDING_ELASTICITY | |
| − | + | BENDING_STRAIN_AT_YIELD | |
| − | + | MAX_EDGE | |
| − | + | MATERIAL_VALUE | |
| + | SPEC_HEAT | ||
| + | HEATDAM_POINT | ||
| + | COLDDAM_POINT | ||
| + | IGNITE_POINT | ||
| + | MELTING_POINT | ||
| + | BOILING_POINT | ||
| + | MAT_FIXED_TEMP | ||
| + | IF_EXISTS_SET_HEATDAM_POINT | ||
| + | IF_EXISTS_SET_COLDDAM_POINT | ||
| + | IF_EXISTS_SET_IGNITE_POINT | ||
| + | IF_EXISTS_SET_MELTING_POINT | ||
| + | IF_EXISTS_SET_BOILING_POINT | ||
| + | IF_EXISTS_SET_MAT_FIXED_TEMP | ||
| + | SOLID_DENSITY | ||
| + | LIQUID_DENSITY | ||
| + | MOLAR_MASS | ||
| + | EXTRACT_STORAGE | ||
| + | BUTCHER_SPECIAL | ||
| + | MEAT_CATEGORY | ||
| + | MEAT_NAME | ||
| + | BLOCK_NAME | ||
| + | MATERIAL_REACTION_PRODUCT | ||
| + | ITEM_REACTION_PRODUCT | ||
| + | HARDENS_WITH_WATER | ||
| + | SOAP_LEVEL | ||
| + | MULTIPLY_VALUE | ||
| + | magma | ||
| + | boiling magma | ||
| + | RED | ||
| + | amber | ||
| + | ground amber | ||
| + | FEATHER | ||
| + | NERVOUS_TISSUE | ||
| + | HOOF | ||
| + | CHITIN | ||
| + | ANTLER | ||
| + | THREAD_PLANT | ||
| + | TOOTH | ||
| + | HORN | ||
| + | SHELL | ||
| + | SILK | ||
| + | GENERATES_MIASMA | ||
| + | ROTS | ||
| + | BLOOD_MAP_DESCRIPTOR | ||
| + | ICHOR_MAP_DESCRIPTOR | ||
| + | GOO_MAP_DESCRIPTOR | ||
| + | SLIME_MAP_DESCRIPTOR | ||
| + | PUS_MAP_DESCRIPTOR | ||
| + | SWEAT_MAP_DESCRIPTOR | ||
| + | TEARS_MAP_DESCRIPTOR | ||
SPIT_MAP_DESCRIPTOR | SPIT_MAP_DESCRIPTOR | ||
EVAPORATES | EVAPORATES | ||
| − | + | ENTERS_BLOOD | |
| − | + | ALCOHOL | |
EDIBLE_VERMIN | EDIBLE_VERMIN | ||
EDIBLE_RAW | EDIBLE_RAW | ||
| − | + | EDIBLE_COOKED | |
| − | + | DO_NOT_CLEAN_GLOB | |
| − | + | NO_STONE_STOCKPILE | |
| − | + | ITEMS_METAL | |
| − | + | ITEMS_BARRED | |
| − | + | ITEMS_SCALED | |
| − | + | ITEMS_LEATHER | |
| − | + | ITEMS_SOFT | |
| − | + | ITEMS_HARD | |
| − | + | IS_STONE | |
| − | + | IS_CERAMIC | |
| − | + | UNDIGGABLE | |
| − | + | DISPLAY_UNGLAZED | |
| − | + | YARN | |
| − | + | STOCKPILE_THREAD_METAL | |
| − | + | IS_METAL | |
| − | + | IS_GLASS | |
| − | + | CRYSTAL_GLASSABLE | |
| − | + | ITEMS_WEAPON | |
| − | + | ITEMS_WEAPON_RANGED | |
| − | + | ITEMS_ANVIL | |
| − | + | ITEMS_AMMO | |
| − | + | ITEMS_DIGGER | |
| − | + | ITEMS_ARMOR | |
| − | + | ITEMS_DELICATE | |
| − | + | ITEMS_SIEGE_ENGINE | |
| − | + | ITEMS_QUERN | |
| − | + | STONE_NAME | |
| − | + | IS_GEM | |
| − | + | OVERWRITE_SOLID | |
| − | + | TEMP_DIET_INFO | |
| − | + | SLIME | |
| − | + | ICHOR | |
| − | + | GOO | |
| − | + | FILTH | |
| − | + | POWDER_DYE | |
| − | + | ITEM_SYMBOL | |
| − | + | DISPLAY_COLOR | |
| − | + | BUILD_COLOR | |
| − | + | pressed grime | |
| − | + | CREATURE_1 | |
| − | + | unknown frozen creature substance | |
| − | + | unknown frozen creature powder | |
| − | + | unknown creature paste | |
| − | + | unknown pressed frozen creature substance | |
| − | + | unknown creature substance | |
| − | + | unknown boiling creature substance | |
| − | + | PLANT_1 | |
| − | + | unknown frozen plant substance | |
| − | + | unknown frozen plant powder | |
| − | + | unknown frozen plant paste | |
| − | + | unknown pressed frozen plant substance | |
| − | + | unknown plant substance | |
| − | + | unknown boiling plant substance | |
| − | + | SYNDROME | |
| − | + | SYN_NAME | |
| − | + | SYN_AFFECTED_CLASS | |
| − | + | SYN_IMMUNE_CLASS | |
| − | + | SYN_AFFECTED_CREATURE | |
| − | + | SYN_CLASS | |
| − | + | SYN_IDENTIFIER | |
| − | + | SYN_IMMUNE_CREATURE | |
| − | + | SYN_CONCENTRATION_ADDED | |
| − | + | CE_REDUCE_PAIN | |
| − | + | SEV | |
| − | + | :BP missing body part group token | |
| − | + | :BP missing body part token | |
| − | + | :BP missing tissue token | |
| − | + | Unrecognized CE_REDUCE_PAIN token: | |
| − | + | CE_PAIN | |
| − | + | Unrecognized CE_PAIN token: | |
| − | + | CE_REDUCE_SWELLING | |
| − | + | Unrecognized CE_REDUCE_SWELLING token: | |
| − | + | CE_CURE_INFECTION | |
| − | + | Unrecognized CE_CURE_INFECTION token: | |
| − | + | CE_SWELLING | |
| − | + | Unrecognized CE_SWELLING token: | |
| − | + | CE_HEAL_NERVES | |
| − | + | Unrecognized CE_HEAL_NERVES token: | |
| − | + | CE_STOP_BLEEDING | |
| − | + | Unrecognized CE_STOP_BLEEDING token: | |
| − | + | CE_OOZING | |
| − | + | Unrecognized CE_OOZING token: | |
| − | + | CE_BRUISING | |
| − | + | Unrecognized CE_BRUISING token: | |
| − | + | CE_CLOSE_OPEN_WOUNDS | |
| − | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
| − | + | CE_HEAL_TISSUES | |
| − | + | Unrecognized CE_HEAL_TISSUES token: | |
| − | + | CE_REGROW_PARTS | |
| − | + | Unrecognized CE_REGROW_PARTS token: | |
| − | + | CE_BLISTERS | |
| − | + | Unrecognized CE_BLISTERS token: | |
| − | + | CE_NUMBNESS | |
| − | + | Unrecognized CE_NUMBNESS token: | |
| − | + | CE_REDUCE_PARALYSIS | |
| − | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
| − | + | CE_PARALYSIS | |
| − | + | Unrecognized CE_PARALYSIS token: | |
| − | + | CE_REDUCE_FEVER | |
| − | + | Unrecognized CE_REDUCE_FEVER token: | |
| − | + | CE_FEVER | |
| − | + | Unrecognized CE_FEVER token: | |
| − | pressed | + | amber paste |
| − | + | pressed amber | |
| − | pressed | + | coral |
| − | + | ground coral | |
| − | + | coral paste | |
| + | pressed coral | ||
| + | WHITE | ||
| + | green glass | ||
| + | ground green glass | ||
| + | green glass paste | ||
pressed green glass | pressed green glass | ||
molten green glass | molten green glass | ||
| − | + | boiling green glass | |
| − | + | DARK_GREEN | |
clear glass | clear glass | ||
ground clear glass | ground clear glass | ||
| − | + | clear glass paste | |
| − | + | pressed clear glass | |
| − | + | molten clear glass | |
| − | + | boiling clear glass | |
| − | + | crystal glass | |
| − | + | ground crystal glass | |
| − | + | crystal glass paste | |
| − | pressed | + | pressed crystal glass |
| − | + | molten crystal glass | |
| − | + | boiling crystal glass | |
| − | + | slush | |
| − | + | coal | |
| − | + | coal powder | |
| − | + | coal slush | |
| − | + | pressed coal | |
| − | + | BLACK | |
| − | + | potash | |
| − | + | potash slush | |
| − | + | pressed potash | |
| − | + | ash | |
| − | + | ash paste | |
| − | + | pressed ash | |
| − | + | ASH_GLAZE | |
| − | + | pearlash | |
| − | + | pearlash paste | |
| − | + | pressed pearlash | |
| − | + | frozen lye | |
| − | + | frozen lye powder | |
| − | + | lye slush | |
| − | + | lye | |
| − | + | boiling lye | |
| − | + | pressed dirt | |
| − | + | BROWN | |
| − | + | pressed vomit | |
| − | + | molten salt | |
| − | + | boiling salt | |
| − | + | pressed filth | |
| − | + | frozen filth | |
| − | + | frozen filth powder | |
| − | + | filth slush | |
| − | + | boiling filth | |
| − | + | unknown frozen substance | |
| − | + | unknown frozen powder | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | unknown frozen | ||
| − | unknown | ||
| − | |||
| − | |||
| − | |||
unknown slush | unknown slush | ||
unknown substance | unknown substance | ||
| − | unknown | + | unknown boiling substance |
| − | + | grime | |
grime paste | grime paste | ||
| − | + | EMOTION | |
| − | + | Unrecognized CE_FEEL_EMOTION token: | |
| − | + | CE_CHANGE_PERSONALITY | |
| − | + | FACET | |
| − | Unrecognized | + | Unrecognized CE_CHANGE_PERSONALITY token: |
| − | + | CE_ERRATIC_BEHAVIOR | |
| − | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
| − | Unrecognized | + | CE_SKILL_ROLL_ADJUST |
| − | Unrecognized | + | PERC |
| − | + | PERC_ON | |
| − | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
| − | + | CDI token precedes any CAN_DO_INTERACTION tag | |
| − | + | SYNDROME_TAG | |
| − | Unrecognized | + | CREATURE_FLAG |
| − | + | FORBIDDEN_CREATURE_FLAG | |
| − | + | CREATURE_CASTE_FLAG | |
| − | Unrecognized | + | FORBIDDEN_CREATURE_CASTE_FLAG |
| − | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
| − | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
| − | + | PERIODIC | |
| − | + | COUNTER_TRIGGER | |
| − | + | Unrecognized CE Token: | |
| − | + | ALCOHOLIC | |
| − | + | MILK_COUNTER | |
| − | + | EGG_SPENT | |
| − | + | GROUNDED_ANIMAL_ANGER | |
| − | + | TIME_SINCE_SUCKED_BLOOD | |
| − | + | DRINKING_BLOOD | |
| − | + | Unrecognized Counter: | |
| − | + | PROB | |
| − | + | LOCALIZED | |
| − | + | RESISTABLE | |
| − | + | ABRUPT | |
| − | Unrecognized | + | ABRUPT_START |
| − | + | ABRUPT_END | |
| − | Unrecognized | + | SIZE_DELAYS |
| − | + | SIZE_DILUTES | |
| − | : | + | VASCULAR_ONLY |
| − | Unrecognized | + | MUSCULAR_ONLY |
| − | Unrecognized | + | START |
| − | + | PEAK | |
| + | END | ||
| + | DWF_STRETCH | ||
| + | feel less pain. | ||
| + | looks less pained. | ||
| + | less swelling. | ||
| + | no longer infected. | ||
| + | recover | ||
| + | recovers | ||
| + | from nerve damage. | ||
| + | less bleeding. | ||
| + | fewer wounds. | ||
| + | fewer damaged tissues. | ||
| + | body parts regrow! | ||
| + | and more regrow! | ||
| + | regrows! | ||
| + | tissues regrow! | ||
| + | and geldables regrow! | ||
| + | geldables regrow! | ||
| + | less sluggish. | ||
| + | less feverish. | ||
| + | cough | ||
| + | coughs | ||
| + | CE_BLEEDING | ||
| + | Unrecognized CE_BLEEDING token: | ||
| + | CE_COUGH_BLOOD | ||
| + | Unrecognized CE_COUGH_BLOOD token: | ||
| + | CE_VOMIT_BLOOD | ||
| + | Unrecognized CE_VOMIT_BLOOD token: | ||
| + | CE_REDUCE_NAUSEA | ||
| + | Unrecognized CE_REDUCE_NAUSEA token: | ||
| + | CE_NAUSEA | ||
| + | Unrecognized CE_NAUSEA token: | ||
| + | CE_UNCONSCIOUSNESS | ||
Unrecognized CE_UNCONSCIOUSNESS token: | Unrecognized CE_UNCONSCIOUSNESS token: | ||
CE_NECROSIS | CE_NECROSIS | ||
| − | Unrecognized | + | Unrecognized CE_NECROSIS token: |
| − | + | CE_IMPAIR_FUNCTION | |
Unrecognized CE_IMPAIR_FUNCTION token: | Unrecognized CE_IMPAIR_FUNCTION token: | ||
CE_DROWSINESS | CE_DROWSINESS | ||
| − | Unrecognized | + | Unrecognized CE_DROWSINESS token: |
| − | + | CE_REDUCE_DIZZINESS | |
| − | Unrecognized | + | Unrecognized CE_REDUCE_DIZZINESS token: |
| − | + | CE_DIZZINESS | |
| − | Unrecognized | + | Unrecognized CE_DIZZINESS token: |
| − | + | CE_SPECIAL_ATTACK_INTERACTION | |
| − | Unrecognized | + | :INTERACTION missing token |
| − | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
| − | Unrecognized | + | CE_ADD_TAG |
| − | + | Unsupported CE add tag: | |
| − | Unrecognized | + | CE_REMOVE_TAG |
| − | + | Unsupported CE remove tag: | |
| − | Unrecognized | + | CE_DISPLAY_TILE |
| − | + | CAN_BE_HIDDEN | |
| − | Unrecognized | + | Unrecognized CE_DISPLAY_TILE token: |
| − | + | CE_DISPLAY_NAME | |
| − | Unrecognized | + | Unrecognized CE_DISPLAY_NAME token: |
| − | + | CE_FLASH_TILE | |
| + | Unrecognized CE_FLASH_TILE token: | ||
| + | CE_PHYS_ATT_CHANGE | ||
| + | Unrecognized CE_PHYS_ATT_CHANGE token: | ||
| + | CE_MENT_ATT_CHANGE | ||
| + | Unrecognized CE_MENT_ATT_CHANGE token: | ||
| + | CE_BODY_APPEARANCE_MODIFIER | ||
| + | APPEARANCE_MODIFIER | ||
| + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | ||
| + | CE_BP_APPEARANCE_MODIFIER | ||
| + | RESERVED_WHOLE_PART | ||
| + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | ||
| + | CE_MATERIAL_FORCE_MULTIPLIER | ||
| + | MAT_MULT | ||
| + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | ||
| + | CE_SPEED_CHANGE | ||
| + | SPEED_PERC | ||
| + | SPEED_ADD | ||
| + | Unrecognized CE_SPEED_CHANGE token: | ||
| + | CE_BODY_MAT_INTERACTION | ||
| + | MAT_TOKEN | ||
| + | Unrecognized CE_BODY_MAT_INTERACTION token: | ||
| + | CE_SENSE_CREATURE_CLASS | ||
| + | Unrecognized CE_SENSE_CREATURE_CLASS token: | ||
| + | CE_CAN_DO_INTERACTION | ||
| + | Unrecognized CE_CAN_DO_INTERACTION token: | ||
| + | CE_BODY_TRANSFORMATION | ||
| + | Unrecognized CE_BODY_TRANSFORMATION token: | ||
| + | CE_FEEL_EMOTION | ||
| + | up blood. | ||
| + | vomit | ||
| + | blood. | ||
| + | less nauseated. | ||
| + | less dizzy. | ||
| + | : Unrecognized Color Token in Material Template: | ||
| + | CE_MATERIAL_FORCE_MULTIPLIER: | ||
Unrecognized Creature/Caste Token in Body Transformation Effect: | Unrecognized Creature/Caste Token in Body Transformation Effect: | ||
Interaction Token not recognized : | Interaction Token not recognized : | ||
| − | + | DEFAULT_ICON | |
| − | |||
| − | |||
| − | |||
TARGET | TARGET | ||
| − | + | Unrecognized CDI Target Token: | |
| − | + | TARGET_RANGE | |
| − | + | LOCATION_HINT | |
| − | + | USAGE_HINT | |
| − | + | ADV_NAME | |
| − | + | MAX_TARGET_NUMBER | |
| − | + | WAIT_PERIOD | |
| − | + | VERBAL_SPEECH | |
| − | + | CAN_BE_MUTUAL | |
| − | + | VERBAL | |
| − | + | FREE_ACTION | |
| − | + | VERB_REVERSE | |
| − | + | TARGET_VERB | |
| − | + | BP_REQUIRED | |
| − | + | --- Logging Inorganic | |
| − | + | ALL_NAMES | |
| − | + | TRUNK_PERIOD | |
| − | + | HEAVY_BRANCH_DENSITY | |
| − | + | DIRECTED_BRANCH_DENSITY | |
| − | + | BRANCH_DENSITY | |
| − | + | LIGHT_BRANCH_DENSITY | |
| − | + | MAX_TRUNK_HEIGHT | |
| − | + | HEAVY_BRANCH_RADIUS | |
| − | + | DIRECTED_BRANCH_RADIUS | |
| − | + | LIGHT_BRANCH_RADIUS | |
| − | + | BRANCH_RADIUS | |
| − | + | TRUNK_BRANCHING | |
| − | + | MAX_TRUNK_DIAMETER | |
| − | + | TRUNK_WIDTH_PERIOD | |
| − | + | CAP_PERIOD | |
| − | + | CAP_RADIUS | |
| − | + | ROOT_DENSITY | |
| − | + | ROOT_RADIUS | |
| − | + | STANDARD_TILE_NAMES | |
| − | + | trunk | |
| − | + | roots | |
| − | + | branches | |
| − | + | twigs | |
| − | + | cap | |
| − | + | TRUNK_NAME | |
| − | + | ROOT_NAME | |
| − | + | ROOTS_NAME | |
| − | + | BRANCHES_NAME | |
| − | + | LIGHT_BRANCHES_NAME | |
| − | + | DIRECTED_BRANCHES_NAME | |
| − | + | HEAVY_BRANCHES_NAME | |
| − | + | CAP_NAME | |
| − | + | TWIGS_NAME | |
| − | + | GRASS | |
| − | Unrecognized | + | TREE_TILE |
| − | + | DEAD_TREE_TILE | |
| − | + | SAPLING_TILE | |
| − | + | DEAD_SAPLING_TILE | |
| − | + | TREE_COLOR | |
| − | + | DEAD_TREE_COLOR | |
| − | + | SAPLING_COLOR | |
| − | + | DEAD_SAPLING_COLOR | |
| − | + | SAPLING_DROWN_LEVEL | |
| − | Unrecognized | + | TREE_DROWN_LEVEL |
| − | + | GROWDUR | |
| − | + | PICKED_TILE | |
| − | + | DEAD_PICKED_TILE | |
| − | + | GRASS_TILES | |
| − | + | ALT_PERIOD | |
| − | + | ALT_GRASS_TILES | |
| − | + | GRASS_COLORS | |
| − | + | TREE_HAS_MUSHROOM_CAP | |
| − | + | SHRUB_TILE | |
| − | + | DEAD_SHRUB_TILE | |
| − | + | CLUSTERSIZE | |
| − | + | PICKED_COLOR | |
| − | + | DEAD_PICKED_COLOR | |
| − | + | SHRUB_COLOR | |
| − | + | DEAD_SHRUB_COLOR | |
| + | BASIC_MAT | ||
| + | MILL | ||
| + | SHRUB_DROWN_LEVEL | ||
| + | TWIGS_SIDE_BRANCHES | ||
| + | TWIGS_ABOVE_BRANCHES | ||
| + | CUT_INORGANIC | ||
| + | SELECT_INORGANIC | ||
| + | : Could not locate material template | ||
| + | WAFERS | ||
| + | SPECIAL | ||
| + | DEEP_SPECIAL | ||
| + | DIVINE | ||
| + | MYTHICAL_REMNANT | ||
| + | MYTHICAL_SUBSTANCE | ||
| + | THREAD_METAL | ||
| + | DEEP_SURFACE | ||
| + | AQUIFER | ||
| + | METAMORPHIC | ||
| + | SEDIMENTARY | ||
| + | SOIL | ||
| + | SOIL_OCEAN | ||
| + | SOIL_SAND | ||
| + | SEDIMENTARY_OCEAN_SHALLOW | ||
| + | SEDIMENTARY_OCEAN_DEEP | ||
| + | IGNEOUS_INTRUSIVE | ||
| + | IGNEOUS_EXTRUSIVE | ||
| + | ENVIRONMENT | ||
| + | Missing Stone Environment Token: | ||
| + | Missing Stone Environment Inclusion Type Token: | ||
| + | Missing Frequency for Stone Environment: | ||
| + | ALL_STONE | ||
| + | IGNEOUS_ALL | ||
| + | ALLUVIAL | ||
| + | Unrecognized Stone Environment Token: | ||
| + | ENVIRONMENT_SPEC | ||
| + | Missing Stone Environment Spec Token: | ||
| + | Missing Stone Environment Spec Inclusion Type Token: | ||
| + | Missing Frequency for Stone Environment Spec: | ||
| + | LAVA | ||
| + | Unrecognized Inorganic Material Definition Token: | ||
| + | GROWTH | ||
| + | SELECT_GROWTH | ||
| + | GROWTH_ITEM | ||
| + | GROWTH_TRUNK_HEIGHT_PERC | ||
| + | GROWTH_TIMING | ||
| + | GROWTH_DROPS_OFF | ||
| + | GROWTH_DROPS_OFF_NO_CLOUD | ||
| + | GROWTH_HOST_TILE | ||
| + | BRANCHES | ||
| + | LIGHT_BRANCHES | ||
| + | HEAVY_BRANCHES | ||
| + | DIRECTED_BRANCHES | ||
| + | CAP | ||
| + | ROOTS | ||
| + | TRUNK | ||
| + | TWIGS | ||
ALL_BRANCHES | ALL_BRANCHES | ||
BRANCHES_AND_TWIGS | BRANCHES_AND_TWIGS | ||
| + | LIGHT_BRANCHES_AND_TWIGS | ||
| + | ALL_BRANCHES_AND_TWIGS | ||
SAPLING | SAPLING | ||
ALL_BRANCHES_AND_TRUNK | ALL_BRANCHES_AND_TRUNK | ||
| − | + | HEAVY_BRANCHES_AND_TRUNK | |
| − | + | DIRECTED_BRANCHES_AND_TRUNK | |
| − | + | GROWTH_DENSITY | |
| − | + | GROWTH_HAS_SEED | |
| − | + | GROWTH_PRINT | |
| − | + | GROWTH_NAME | |
| − | + | NAME_PLURAL | |
| − | + | TWIGS_BELOW_BRANCHES | |
| − | + | TWIGS_SIDE_HEAVY_BRANCHES | |
| − | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
| − | + | TWIGS_BELOW_HEAVY_BRANCHES | |
| − | + | TWIGS_SIDE_TRUNK | |
| − | + | TWIGS_ABOVE_TRUNK | |
| − | + | TWIGS_BELOW_TRUNK | |
| − | + | SEED | |
| − | + | EXTRACT_STILL_VIAL | |
| − | + | EXTRACT_VIAL | |
| − | + | EXTRACT_BARREL | |
| − | + | WET | |
| − | + | DRY | |
| − | + | Unrecognized Plant Token: | |
| − | Unrecognized | + | --- Logging Plant |
| − | + | CUT_PLANT | |
| − | + | SELECT_PLANT | |
| − | + | : Smelt Ore Not Found, Token - | |
| − | + | : Thread Metal Ore Not Found, Token - | |
| − | + | : Environment Spec Stone Not Found, Token - | |
| − | + | Sharp blades | |
| − | + | Extract | |
| − | + | strands | |
| − | + | Ore of | |
| − | + | inorganic_generated | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[OBJECT:INORGANIC] | [OBJECT:INORGANIC] | ||
[INORGANIC: | [INORGANIC: | ||
| − | |||
| − | |||
| − | |||
plant_generated | plant_generated | ||
[OBJECT:PLANT] | [OBJECT:PLANT] | ||
| − | : | + | [PLANT: |
| − | : | + | skipped: identifier cannot start with 'classic'. |
| − | + | skipped: identifier cannot start with 'vanilla'. | |
| − | + | has characters that can't be used in filename. Loading without these characters. | |
| − | + | Mod identifier | |
| − | + | DISPLAYED_VERSION | |
| − | + | NUMERIC_VERSION | |
| − | + | EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION! | |
| − | + | EARLIEST_COMPATIBLE_NUMERIC_VERSION | |
| − | + | REQUIRES_ID | |
| − | + | EARLIEST_COMPATIBLE_DISPLAYED_VERSION | |
| − | + | has characters that can't be used in filename. | |
| − | + | Identifier | |
| − | + | REQUIRES_ID_AFTER_ME | |
| − | + | REQUIRES_ID_BEFORE_ME | |
| − | + | STEAM_FILE_ID | |
| − | + | CONFLICTS_WITH_ID | |
| − | + | STEAM_DESCRIPTION | |
| − | + | STEAM_TITLE | |
| − | + | STEAM_KEY_VALUE_TAG | |
| − | + | STEAM_TAG | |
| − | data/vanilla/ | + | STEAM_CHANGELOG |
| − | data/vanilla/ | + | STEAM_METADATA |
| − | Failed to find vanilla | + | Two installed mods have the same id and numeric version: |
| − | data/vanilla/ | + | Unrecognized mod info token: |
| − | Failed to find vanilla | + | ). Using the first encountered: |
| − | data/vanilla/ | + | Two uninstalled mods have the same id and numeric version: |
| − | data/vanilla/ | + | data/vanilla/vanilla_text/ |
| + | data/vanilla/vanilla_text/info.txt | ||
| + | data/vanilla/vanilla_languages/info.txt | ||
| + | Failed to find vanilla text header. | ||
| + | Failed to find vanilla languages header. | ||
| + | data/vanilla/vanilla_languages/ | ||
| + | data/vanilla/vanilla_descriptors/ | ||
| + | data/vanilla/vanilla_descriptors/info.txt | ||
| + | data/vanilla/vanilla_materials/info.txt | ||
| + | Failed to find vanilla descriptors header. | ||
| + | Failed to find vanilla materials header. | ||
| + | data/vanilla/vanilla_materials/ | ||
| + | data/vanilla/vanilla_environment/ | ||
| + | data/vanilla/vanilla_environment/info.txt | ||
data/vanilla/vanilla_plants/info.txt | data/vanilla/vanilla_plants/info.txt | ||
Failed to find vanilla environment header. | Failed to find vanilla environment header. | ||
| − | + | Failed to find vanilla plants header. | |
| − | data/vanilla/ | + | data/vanilla/vanilla_plants/ |
data/vanilla/vanilla_items/ | data/vanilla/vanilla_items/ | ||
data/vanilla/vanilla_items/info.txt | data/vanilla/vanilla_items/info.txt | ||
| − | Failed to find vanilla | + | data/vanilla/vanilla_buildings/info.txt |
| − | data/vanilla/ | + | Failed to find vanilla items header. |
| − | data/vanilla/ | + | Failed to find vanilla buildings header. |
| − | data/vanilla/ | + | data/vanilla/vanilla_buildings/ |
| − | Failed to find vanilla | + | data/vanilla/vanilla_bodies/ |
| − | + | data/vanilla/vanilla_bodies/info.txt | |
| − | Failed to find vanilla | + | data/vanilla/vanilla_creatures/info.txt |
| − | data/vanilla/ | + | Failed to find vanilla bodies header. |
| − | data/vanilla/ | + | Failed to find vanilla creatures header. |
| − | + | data/vanilla/vanilla_creatures/ | |
| − | + | data/vanilla/vanilla_entities/ | |
| − | + | data/vanilla/vanilla_entities/info.txt | |
| − | + | data/vanilla/vanilla_reactions/info.txt | |
| − | + | Failed to find vanilla entities header. | |
| − | data/vanilla/ | + | Failed to find vanilla reactions header. |
| − | Failed to find vanilla | + | data/vanilla/vanilla_reactions/ |
| − | data/vanilla/ | + | data/vanilla/vanilla_interactions/ |
| − | data/vanilla/ | + | data/vanilla/vanilla_interactions/info.txt |
| − | + | data/vanilla/vanilla_descriptors_graphics/info.txt | |
| − | + | Failed to find vanilla interactions header. | |
| − | + | data/vanilla/vanilla_plants_graphics/info.txt | |
| − | + | Failed to find vanilla descriptors graphics header. | |
| − | + | data/vanilla/vanilla_items_graphics/info.txt | |
| − | + | Failed to find vanilla plants graphics header. | |
| − | + | data/vanilla/vanilla_buildings_graphics/info.txt | |
| − | + | Failed to find vanilla items graphics header. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | info.txt | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | data/vanilla/ | ||
| − | Failed to find vanilla | ||
| − | data/vanilla/ | ||
| − | data/vanilla/ | ||
| − | |||
| − | data/ | ||
| − | Failed to find vanilla | ||
| − | |||
data/vanilla/vanilla_creatures_graphics/info.txt | data/vanilla/vanilla_creatures_graphics/info.txt | ||
Failed to find vanilla buildings graphics header. | Failed to find vanilla buildings graphics header. | ||
| − | data/vanilla/ | + | data/vanilla/vanilla_interactions_graphics/info.txt |
| − | Failed to find vanilla | + | Failed to find vanilla creatures graphics header. |
| + | data/vanilla/vanilla_world_map/info.txt | ||
| + | Failed to find vanilla interactions graphics header. | ||
Failed to find vanilla world map header. | Failed to find vanilla world map header. | ||
data/vanilla/vanilla_world_map/ | data/vanilla/vanilla_world_map/ | ||
| − | data/vanilla/ | + | data/vanilla/vanilla_interface/ |
| − | + | data/vanilla/vanilla_interface/info.txt | |
| − | data/vanilla/ | + | data/vanilla/vanilla_music/info.txt |
| − | + | Failed to find vanilla interface header. | |
| − | data/vanilla/ | + | Failed to find vanilla music header. |
| − | + | data/vanilla/vanilla_music/ | |
| − | + | /info.txt | |
| − | Failed to find vanilla | + | data/installed_mods/* |
| − | + | mods/ | |
| − | Failed to find vanilla | + | mods/* |
| − | data/vanilla/ | + | info.txt |
| − | + | mods/*.zip | |
| − | + | couldn't create directory %s | |
| − | data/ | + | Error allocating memory |
| − | + | has become entangled in a hidden web! | |
| − | + | path moved off track | |
| − | + | path not closed, attempting fix | |
| − | + | has claimed a | |
| − | + | path not closed, attempting to follow | |
| + | Your mason has defaced a | ||
| + | has begun a mysterious construction! | ||
| + | destroyed | ||
| + | Your engraver has carved a track through a | ||
| + | loop path fail: | ||
| + | toppled | ||
<invalid start> | <invalid start> | ||
<same square> | <same square> | ||
| − | + | -> | |
| − | + | <invalid goal> | |
:Path Goal | :Path Goal | ||
: Id # | : Id # | ||
| − | + | push | |
| − | + | :Station | |
| − | + | past you, interrupting your action. | |
| − | + | pushes | |
| − | + | has cooked a masterpiece! | |
| − | + | has dyed a masterpiece! | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | has | ||
| − | |||
You chop down the | You chop down the | ||
| − | + | --- Logging Music | |
| − | |||
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| − | |||
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| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SELECT_MUSIC | SELECT_MUSIC | ||
CUT_MUSIC | CUT_MUSIC | ||
| − | + | *** Error(s) finalizing the music | |
| − | + | MOUNTAINHOME_CARD_1 | |
| − | + | CRAFTSDWARFSHIP_CARD_5 | |
| − | + | MOUNTAINHOME_CARD_3 | |
| − | + | MOUNTAINHOME_CARD_2 | |
| − | + | MOUNTAINHOME_CARD_5 | |
| − | + | MOUNTAINHOME_CARD_4 | |
| − | + | SECOND_YEAR_PLUS | |
| − | + | CAVERNS_OPENED | |
| − | |||
MEGABEAST_ATTACK | MEGABEAST_ATTACK | ||
FIRST_CAVERN_OPENED | FIRST_CAVERN_OPENED | ||
| − | + | TAVERN_MUSIC_PRESENT | |
| − | + | FORGOTTEN_BEAST_ATTACK | |
JUST_EMBARKED | JUST_EMBARKED | ||
TAVERN_DANCE_PRESENT | TAVERN_DANCE_PRESENT | ||
| − | + | FORT_LEVEL | |
| − | + | LOST_FORT | |
| − | + | Song file unrecognized: | |
| − | + | FIRST_GHOST | |
| − | + | Card unrecognized: | |
| − | + | CARD | |
| − | + | Unrecognized Music Context Token: | |
| − | + | Unrecognized Music Frequency Token: | |
| − | + | Unrecognized Music Event Token: | |
| − | + | EVENT | |
| + | Unrecognized Music Token: | ||
| + | EXPANSIVE_CAVERN | ||
| + | KOGANUSAN | ||
| + | HILL_DWARF | ||
| + | DEATH_SPIRAL | ||
| + | DRINK_AND_INDUSTRY | ||
| + | FORGOTTEN_BEAST | ||
| + | FIRST_YEAR | ||
| + | VILE_FORCE_OF_DARKNESS | ||
| + | STRIKE_THE_EARTH | ||
| + | ANOTHER_YEAR | ||
| + | CRAFTSDWARFSHIP | ||
| + | WINTER_ENTOMBS_YOU | ||
| + | THE_CAPITAL | ||
| + | STRIKE_IT_AGAIN | ||
| + | LIFE_OF_ADVENTURE | ||
| + | BRUISING_THE_FAT | ||
| + | HAMLET_MEMOIRS | ||
| + | BEYOND_THE_GATES | ||
| + | SISTERS_OF_WAR | ||
| + | INTO_THE_PITS | ||
| + | PONY_RIDER | ||
| + | CANNIBAL | ||
| + | LOSING_IS_FUN | ||
| + | TWO_COINS | ||
| + | EXPANSIVE_CAVERN_CARD_2 | ||
| + | EXPANSIVE_CAVERN_CARD_1 | ||
| + | EXPANSIVE_CAVERN_CARD_4 | ||
| + | EXPANSIVE_CAVERN_CARD_3 | ||
| + | HILL_DWARF_CARD_2 | ||
| + | HILL_DWARF_CARD_1 | ||
| + | HILL_DWARF_CARD_4 | ||
| + | HILL_DWARF_CARD_3 | ||
| + | FORGOTTEN_BEAST_CARD_1 | ||
| + | HILL_DWARF_CARD_5 | ||
| + | FORGOTTEN_BEAST_CARD_3 | ||
| + | FORGOTTEN_BEAST_CARD_2 | ||
| + | FORGOTTEN_BEAST_CARD_5 | ||
| + | FORGOTTEN_BEAST_CARD_4 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_2 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_1 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_4 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_3 | ||
| + | FIRST_YEAR_CARD_1 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_5 | ||
| + | FIRST_YEAR_CARD_3 | ||
| + | FIRST_YEAR_CARD_2 | ||
| + | ANOTHER_YEAR_CARD_1 | ||
| + | FIRST_YEAR_CARD_4 | ||
| + | ANOTHER_YEAR_CARD_3 | ||
| + | ANOTHER_YEAR_CARD_2 | ||
| + | ANOTHER_YEAR_CARD_5 | ||
| + | ANOTHER_YEAR_CARD_4 | ||
| + | STRIKE_THE_EARTH_CARD_2 | ||
| + | STRIKE_THE_EARTH_CARD_1 | ||
| + | STRIKE_THE_EARTH_CARD_4 | ||
| + | STRIKE_THE_EARTH_CARD_3 | ||
WINTER_ENTOMBS_YOU_CARD_2 | WINTER_ENTOMBS_YOU_CARD_2 | ||
WINTER_ENTOMBS_YOU_CARD_1 | WINTER_ENTOMBS_YOU_CARD_1 | ||
| − | + | WINTER_ENTOMBS_YOU_CARD_4 | |
| − | + | WINTER_ENTOMBS_YOU_CARD_3 | |
CRAFTSDWARFSHIP_CARD_2 | CRAFTSDWARFSHIP_CARD_2 | ||
CRAFTSDWARFSHIP_CARD_1 | CRAFTSDWARFSHIP_CARD_1 | ||
| − | + | CRAFTSDWARFSHIP_CARD_4 | |
| − | + | CRAFTSDWARFSHIP_CARD_3 | |
| − | + | form of music used for entertainment | |
| − | + | form of music used to commemorate important events | |
| − | + | form of music used during marches and military engagements | |
| − | + | directed toward the worship of | |
| − | be | + | devotional form of music |
| − | + | The form guides musicians during improvised performances. | |
| − | + | The rules of the form are applied by composers to produce individual pieces of music which can be performed. | |
| − | + | speaker | |
| − | + | singer | |
| − | + | recite | |
| − | + | chanter | |
| − | + | the words of | |
| − | + | recites | |
| − | + | nonsensical words and sounds | |
| − | + | any composition of | |
| − | |||
music is played on | music is played on | ||
while the | while the | ||
| − | |||
| − | |||
| − | |||
| − | |||
al voices join in melody and counterpoint, harmony and rhythm | al voices join in melody and counterpoint, harmony and rhythm | ||
The music | The music | ||
| − | + | al voices cover melody, harmony and rhythm | |
| − | + | al voices bring melody, counterpoint and rhythm | |
| − | The | + | The musical voices |
| − | + | is melody and rhythm without harmony | |
| − | + | bring melody and counterpoint | |
| − | + | join in melody, counterpoint and harmony | |
| − | + | are joined in melody | |
| − | + | bring melody with harmony | |
| − | + | be loud | |
| − | + | be moderately loud | |
| − | + | become louder and louder | |
| − | + | be very loud | |
| − | |||
fade into silence | fade into silence | ||
become softer and softer | become softer and softer | ||
| − | + | The melody and counterpoint both have | |
| − | be | + | start loud then be immediately soft |
mid-length phrases | mid-length phrases | ||
short phrases | short phrases | ||
| − | The melody | + | phrases of varied length |
| − | + | long phrases | |
| − | + | , while the counterpoint has | |
| − | + | The melody has | |
| − | , and | + | The counterpoint melody has |
| − | + | throughout the form. | |
| − | + | Never more than an interval sounds at once. | |
| − | + | Only one pitch is ever played at a time. | |
| − | + | Pitches are densely packed in clusters as music moves from chord to chord. | |
| − | + | Chords, seldom-used, are sparse -- intervals and single pitches are favored. | |
| − | + | The music repeats for as long as necessary. | |
| − | + | The music is broadly layered with chords spanning the range. | |
| − | + | without preference for a scale | |
| − | + | It is performed | |
| − | + | scale | |
| − | + | using the | |
| − | + | free rhythm | |
| − | + | and in | |
| − | + | Throughout, when possible, performers are to | |
| − | + | Throughout, when possible, composers and performers are to | |
| − | + | use grace notes | |
| − | + | glide from note to note | |
| − | + | make trills | |
| − | + | use mordents | |
| − | + | locally improvise | |
| − | + | play rapid runs | |
| − | + | add fills | |
| − | + | syncopate | |
| − | + | modulate frequently | |
| − | + | alternate tension and repose | |
| − | + | play staccato | |
| − | + | play arpeggios | |
| − | + | freely adjust the beats | |
| − | + | play legato | |
| − | + | match notes and syllables | |
| − | be | + | spread syllables over many notes |
| − | be | + | or composing |
| − | be made with | + | From beginning to end, when improvising |
| − | + | always | |
| − | + | , artists should | |
| − | + | sometimes | |
| − | be | + | often |
| − | be | + | rising |
| − | be | + | include a |
| − | be | + | falling-rising |
| − | be | + | rising-falling |
| − | + | sharpened | |
| − | + | melody pattern | |
| − | + | on the rise | |
| + | degree | ||
| + | as well as | ||
| + | on the fall | ||
| + | grace notes | ||
| + | glides | ||
| + | The entire performance | ||
| + | The musical voices are purely rhythmic | ||
| + | stress the rhythm | ||
| + | should | ||
| + | be bright | ||
| + | be stately | ||
| + | be made with skill | ||
| + | be lively | ||
| + | be spirited | ||
| + | be vigorous | ||
| + | be fiery | ||
| + | be delicate | ||
be made with feeling | be made with feeling | ||
bring a sense of motion | bring a sense of motion | ||
| − | be | + | be passionate |
| − | + | feel agitated | |
be broad | be broad | ||
sparkle | sparkle | ||
| − | be | + | be strong |
| − | + | be made sweetly | |
| − | + | be forceful | |
| − | + | be energetic | |
| − | + | be made expressively | |
| − | + | feel heroic | |
| − | + | be joyful | |
| − | + | feel furious | |
| − | + | be merry | |
| − | + | be grand | |
| − | + | build as it proceeds | |
| − | + | be graceful | |
| − | + | be melancholic | |
| − | + | evoke tears | |
| − | + | be made with a light touch | |
| − | + | feel mournful | |
| − | + | feel mysterious | |
| − | + | feel heavy | |
| − | + | feel playful | |
| − | + | be jumpy | |
| − | + | feel calm | |
| − | + | feel tender | |
| − | + | is at a free tempo | |
| − | + | be triumphant | |
| − | + | is slow | |
| − | + | is very slow | |
| − | + | is moderately paced | |
| − | + | is at a walking pace | |
| − | + | is fast | |
| − | + | is moderately fast | |
| − | + | is extremely fast | |
| − | + | is very fast | |
| − | + | slows and broadens | |
| − | + | accelerates as it proceeds | |
| − | + | is at a hurried pace | |
| − | + | is consistently slowing | |
| − | + | slows down and dies away as it draws to a close | |
| − | + | gradually slows as it comes to an end | |
| − | + | becomes frenzied as it proceeds | |
| − | + | becomes calmer as the end is approached | |
| − | + | , and it is to | |
| − | + | is to | |
| − | + | be very soft | |
| − | + | be in whispered undertones | |
| − | + | be moderately soft | |
| − | + | be soft | |
| − | + | series of variations | |
| − | + | theme | |
| − | + | all repeated | |
| − | + | possibly | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
up to | up to | ||
repeated | repeated | ||
| − | + | Each of the | |
| − | + | times | |
series of variations | series of variations | ||
simple passage | simple passage | ||
| − | Each of the | + | The passage |
| − | + | Each passage | |
| − | + | the melody of the | |
| − | + | is voiced by | |
| − | + | the harmony of the | |
| − | + | the counterpoint of the | |
| − | + | reciting the words of | |
| − | + | the rhythm of the | |
| − | + | reciting nonsensical words and sounds | |
| − | + | reciting | |
| − | + | is half the tempo of the last passage | |
| − | + | is twice the tempo of the last passage | |
| − | + | is slower than the last passage | |
| − | + | moves more quickly than the last passage | |
| − | + | resumes the original tempo | |
| − | + | resumes the previous tempo | |
| − | + | each of the | |
| − | + | stays in the | |
| − | + | voice | |
| − | + | covers its entire range | |
| − | + | register | |
| − | + | is confined to the | |
| − | + | ranges from the | |
| − | + | in the melody and counterpoint | |
| − | + | covers its entire range from the | |
| − | + | in the melody. | |
| − | + | in the melody, while the counterpoint has | |
| − | + | Only one pitch is ever played at a time in this passage. | |
| − | + | in the counterpoint melody. | |
| − | + | This passage typically has some sparse chords. | |
| − | The | + | This passage features only melodic tones and intervals. |
| − | + | This passage is richly layered with full chords making use of the available range. | |
| − | + | Chords are packed close together in dense clusters in this passage. | |
| − | + | should be composed and performed using | |
| − | + | is performed | |
| − | + | locally improvisation | |
| − | + | should be performed using | |
| − | + | fills | |
| − | + | syncopation | |
| − | + | frequent modulation | |
| + | alternation between tension and repose | ||
| + | melismatic phrasing | ||
| + | free adjustment of the beats | ||
| + | should | ||
| + | syllabic phrasing | ||
| + | notes spaced evenly throughout the octave. | ||
| + | Scales are constructed from | ||
| + | In quartertones, their spacing is roughly | ||
| + | notes dividing the octave. | ||
| + | Scales are conceived of as two chords built using a division of the perfect fourth interval into | ||
| + | , where 1 is the tonic, O marks the octave and x marks other notes. | ||
| + | The tonic note is fixed only at the time of performance. | ||
| + | notes. | ||
| + | trills | ||
| + | mordents | ||
| + | arpeggios | ||
| + | rapid runs | ||
| + | legato | ||
| + | staccato | ||
| + | always | ||
| + | Each | ||
| + | does the counterpoint melody | ||
| + | does the main melody | ||
| + | provides the rhythm | ||
| + | does harmony | ||
| + | perform with feeling | ||
| + | perform with skill | ||
| + | perform expressively | ||
| + | perform sweetly | ||
| + | perform with a light touch | ||
| + | build as the performance proceeds | ||
| + | glides from note to note | ||
| + | is to | ||
uses mordents | uses mordents | ||
uses grace notes | uses grace notes | ||
| − | + | plays rapid runs | |
| − | + | makes trills | |
syncopates | syncopates | ||
locally improvises | locally improvises | ||
| − | plays | + | modulates frequently |
| − | + | adds fills | |
| − | + | plays staccato | |
| − | + | plays arpeggios | |
| − | + | spreads syllables over many notes | |
| − | + | plays legato | |
| − | + | The voice stays in the | |
| − | + | matches notes and syllables | |
| − | + | register. | |
| − | + | middle | |
| + | The voice ranges from the | ||
| + | The voice uses its entire range. | ||
| + | The voice is confined to the | ||
| + | register to the | ||
| + | voice uses its entire range. | ||
| + | top | ||
| + | The voice uses its entire range from the | ||
| + | voice ranges from the | ||
| + | has the following structure: | ||
| + | has a simple structure: | ||
| + | an additional | ||
| + | has a well-defined multi-passage structure: | ||
| + | lengthy | ||
| + | another | ||
| + | unrelated | ||
| + | brief | ||
| + | introduction | ||
| + | passage | ||
| + | recapitulation | ||
| + | exposition | ||
| + | verse | ||
| + | synthesis | ||
| + | finale | ||
| + | chorus | ||
| + | bridge-passage | ||
| + | coda | ||
| + | second | ||
| + | first | ||
| + | Every note is named. | ||
| + | The tonic note is a fixed tone passed from teacher to student. | ||
| + | Preferred notes in the fundamental scale are named. | ||
| + | A single note in the fundamental scale is named. | ||
After a scale is constructed, the root note of chords are named. | After a scale is constructed, the root note of chords are named. | ||
After a scale is constructed, notes are named according to degree. | After a scale is constructed, notes are named according to degree. | ||
| − | + | The names are | |
| − | + | It is called | |
As always, the | As always, the | ||
spoken | spoken | ||
| − | The | + | hexatonic |
| − | + | pentatonic | |
| − | + | scale is | |
| − | + | heptatonic | |
| − | + | thought of as joined chords spanning a perfect fifth and a perfect fourth | |
| − | + | constructed by selection of degrees from the fundamental scale. The degrees selected are | |
| − | + | thought of as two disjoint chords spanning a tritone and a perfect fourth | |
| − | The | + | thought of as two disjoint chords spanning a perfect fifth and a major third |
| − | + | thought of as two disjoint chords spanning two perfect fourths | |
| − | + | thought of as two disjoint chords drawn from the fundamental division of the perfect fourth | |
| − | + | [B]The | |
| − | + | These chords are named | |
| − | + | tetrachord | |
| − | + | trichord | |
| − | + | (completing the octave) | |
| − | + | pentachord | |
| − | + | degrees of the quartertone octave scale | |
| − | + | degrees of the semitone octave scale | |
| − | + | degrees of the fundamental perfect fourth division | |
| − | is | + | degrees of the octave scale |
| − | + | [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
| − | + | [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
| − | + | patterns: | |
| − | + | rhythm is made from | |
| − | + | As stated above, they are to be played in polyrhythm. | |
| − | + | (considered the primary) | |
| − | + | The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. | |
| − | + | As stated above, they are to be played in polymeter. | |
| − | + | rhythm is a single line with | |
| − | + | The patterns are to be played over the same period of time, concluding together regardless of beat number. | |
| − | + | divided into | |
| − | + | beats | |
| − | + | pattern | |
| − | + | bars in a | |
| − | + | The beat is stressed as follows: | |
| − | + | The beats are named | |
| − | + | ! marks the primary accent, | |
| − | + | [B]where | |
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X marks an accented beat, | X marks an accented beat, | ||
| − | + | x is a beat | |
| + | ' marks a beat as late, | ||
and | indicates a bar. | and | indicates a bar. | ||
, - is silent | , - is silent | ||
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Duplicate inventory removed: | Duplicate inventory removed: | ||
| − | + | Number of Demon Types | |
| − | + | Number of Night Troll Types | |
| − | + | Titan Attack Exported Wealth Rating | |
| − | + | Titan Attack Created Wealth Rating | |
| − | + | Number of Vampire Curse Types | |
| − | + | Number of Werebeast Curse Types | |
| − | + | Number of Bogeyman Types | |
| − | + | Number of Nightmare Types | |
| − | + | Werebeast Attack Created Wealth Rating | |
| − | + | Number of Secret Types | |
| − | + | Werebeast Attack Population Rating | |
| − | + | Werebeast Attack Exported Wealth Rating | |
| − | + | Number of Evil Cloud Types | |
| − | + | Number of Evil Rain Types | |
| − | + | Number of Regional Interaction Types | |
| − | + | Number of Disturbance Interaction Types | |
| − | + | Allow Mythical Healing | |
| − | + | Allow Divination | |
| − | + | Generate Divine Materials | |
| − | + | Generate Mythical Materials | |
| − | + | Allow Necromancer Lieutenants | |
| − | + | Allow Necromancer Ghouls | |
| − | + | Allow Demonic Experiments | |
| − | + | Allow Necromancer Experiments | |
| − | + | Desired Good Square Count in Medium Subregions | |
| + | Desired Good Square Count in Large Subregions | ||
| + | Allow Necromancer Summons | ||
| + | Desired Good Square Count in Small Subregions | ||
| + | Desired Evil Square Count in Large Subregions | ||
Minimum Initial | Minimum Initial | ||
| + | Desired Evil Square Count in Small Subregions | ||
| + | Desired Evil Square Count in Medium Subregions | ||
| + | Minimum Final | ||
| + | Erosion Cycle Count | ||
Square Count | Square Count | ||
Region Count | Region Count | ||
| − | Minimum | + | Periodically Erode Extreme Cliffs |
| − | Desired | + | Do Orographic Precipitation and Rain Shadows |
| − | + | Minimum River Start Locations (Pre-Erosion) | |
| − | + | Desired River Start Locations (Post-Erosion) | |
| − | + | Cavern Layer Openness Min | |
| − | + | Cavern Layer Openness Max | |
| − | + | Maximum Number of Subregions | |
| − | + | Cavern Layer Number | |
| − | + | Cavern Layer Water Min | |
| − | + | Cavern Layer Water Max | |
| − | + | Cavern Layer Passage Density Min | |
| − | + | Cavern Layer Passage Density Max | |
| − | + | Z Levels Above Ground | |
| − | + | Z Levels Above Layer 1 | |
| − | Number of | + | Magma Layer |
| − | + | Bottom Layer (Forces Magma) | |
| − | + | Z Levels Above Layer 4 | |
| − | + | Z Levels Above Layer 5 | |
| − | + | Z Levels Above Layer 2 | |
| − | Number of | + | Z Levels Above Layer 3 |
| − | Number of | + | Maximum Natural Cave Size |
| − | + | Number of Mountain Caves | |
| − | + | Z Levels At Bottom | |
| − | + | Minimum Natural Cave Size | |
| − | + | Make Caves Visible | |
| − | + | Allow Init Embark Options to Show Tunnels | |
| − | + | Number of Non-Mountain Caves | |
| − | + | Number of Mythical Sites | |
| − | + | Use Seed | |
| − | + | Use Name Seed | |
| − | + | Use Creature Seed | |
| − | + | Seed | |
| − | + | Use History Seed | |
| − | Minimum | + | End Year |
| + | Population Cap After Civ Creation | ||
| + | Custom world name | ||
| + | Embark Points | ||
| + | Percentage Beasts Dead For Stoppage | ||
| + | Ignore | ||
| + | No Cap | ||
| + | Site Cap After Civ Creation | ||
| + | Reveal All Historical Events | ||
| + | Elevation | ||
| + | Year to Begin Checking Megabeast Percentage | ||
| + | Cull Unimportant Historical Figures | ||
| + | Drainage | ||
| + | Volcanism | ||
| + | Rainfall | ||
| + | Temperature | ||
| + | Maximum | ||
| + | X-Variance | ||
| + | Savagery | ||
| + | Minimum | ||
| + | 2 x 2 | ||
| + | 4 x 4 | ||
| + | Y-Variance | ||
| + | Elevation Mesh Size | ||
| + | 32 x 32 | ||
| + | Elevation Weighted Range ( | ||
| + | 8 x 8 | ||
| + | 16 x 16 | ||
| + | Drainage Mesh Size | ||
| + | Drainage Weighted Range ( | ||
| + | Rain Mesh Size | ||
| + | Rain Weighted Range ( | ||
| + | Temperature Mesh Size | ||
| + | Temperature Weighted Range ( | ||
| + | Savagery Mesh Size | ||
| + | Savagery Weighted Range ( | ||
| + | Pole | ||
| + | North or South | ||
| + | Volcanism Mesh Size | ||
| + | Volcanism Weighted Range ( | ||
| + | Minimum Mountain Peak Number | ||
| + | Minimum Partial Edge Oceans | ||
| + | North and/or South | ||
| + | North and South | ||
Mineral Scarcity (Low = More minerals) | Mineral Scarcity (Low = More minerals) | ||
Max Megabeast Caves | Max Megabeast Caves | ||
| + | Minimum Complete Edge Oceans | ||
| + | Minimum Volcano Number | ||
| + | Titan Number | ||
| + | Titan Attack Population Rating | ||
No Beasts | No Beasts | ||
| − | + | Max Semimegabeast Caves | |
| − | + | MEGABEAST_CAP | |
| − | + | SEMIMEGABEAST_CAP | |
| − | + | VOLCANISM_FREQUENCY | |
| − | + | MINERAL_SCARCITY | |
| − | + | WEREBEAST_ATTACK_TRIGGER | |
| − | + | DEMON_NUMBER | |
| − | + | TITAN_NUMBER | |
| − | + | TITAN_ATTACK_TRIGGER | |
| − | + | NIGHTMARE_NUMBER | |
| − | + | VAMPIRE_NUMBER | |
| − | + | NIGHT_TROLL_NUMBER | |
| − | + | BOGEYMAN_NUMBER | |
| − | + | REGIONAL_INTERACTION_NUMBER | |
| − | + | DISTURBANCE_INTERACTION_NUMBER | |
| − | + | WEREBEAST_NUMBER | |
| − | + | SECRET_NUMBER | |
| − | + | GENERATE_MYTHICAL_MATERIALS | |
| − | + | ALLOW_MYTHICAL_HEALING | |
| − | + | EVIL_CLOUD_NUMBER | |
| − | + | GENERATE_DIVINE_MATERIALS | |
| − | + | ALLOW_NECROMANCER_EXPERIMENTS | |
| − | + | ALLOW_NECROMANCER_LIEUTENANTS | |
| − | + | ALLOW_DIVINATION | |
| − | + | ALLOW_DEMONIC_EXPERIMENTS | |
| − | + | EVIL_RAIN_NUMBER | |
| − | + | GOOD_SQ_COUNTS | |
| − | + | ALLOW_NECROMANCER_GHOULS | |
| − | + | ALLOW_NECROMANCER_SUMMONS | |
| − | + | RIVER_MINS | |
| − | + | SUBREGION_MAX | |
| − | + | EVIL_SQ_COUNTS | |
| − | + | REGION_COUNTS | |
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CAVERN_LAYER_OPENNESS_MAX | CAVERN_LAYER_OPENNESS_MAX | ||
CAVERN_LAYER_PASSAGE_DENSITY_MIN | CAVERN_LAYER_PASSAGE_DENSITY_MIN | ||
| + | CAVERN_LAYER_COUNT | ||
| + | CAVERN_LAYER_OPENNESS_MIN | ||
| + | CAVERN_LAYER_WATER_MAX | ||
| + | HAVE_BOTTOM_LAYER_1 | ||
CAVERN_LAYER_PASSAGE_DENSITY_MAX | CAVERN_LAYER_PASSAGE_DENSITY_MAX | ||
CAVERN_LAYER_WATER_MIN | CAVERN_LAYER_WATER_MIN | ||
| − | + | LEVELS_ABOVE_LAYER_1 | |
| − | + | LEVELS_ABOVE_LAYER_2 | |
| − | + | HAVE_BOTTOM_LAYER_2 | |
| − | + | LEVELS_ABOVE_GROUND | |
| − | + | LEVELS_ABOVE_LAYER_5 | |
| − | + | LEVELS_AT_BOTTOM | |
| − | + | LEVELS_ABOVE_LAYER_3 | |
| − | + | LEVELS_ABOVE_LAYER_4 | |
| − | + | MOUNTAIN_CAVE_MIN | |
| − | + | NON_MOUNTAIN_CAVE_MIN | |
| − | + | CAVE_MIN_SIZE | |
| − | + | CAVE_MAX_SIZE | |
| − | + | TOTAL_CIV_POPULATION | |
| − | + | SITE_CAP | |
| − | + | MYTHICAL_SITE_NUM | |
| − | + | TOTAL_CIV_NUMBER | |
| − | + | DRAINAGE_RANGES | |
| − | + | SAVAGERY_RANGES | |
| − | + | ELEVATION_RANGES | |
| − | + | RAIN_RANGES | |
| − | + | LARGE ISLAND | |
| − | + | LARGE REGION | |
| − | + | VOLCANISM_RANGES | |
| − | + | Unrecognized World Gen Token: | |
| − | + | Playable Civilization Required | |
| − | + | Minimum Number of Mid-Elevation Squares | |
| − | + | Only in Finder | |
| − | + | Number of Civilizations | |
| − | + | Minimum Number of Mid-Rain Squares | |
| − | + | Minimum Number of Low-Rain Squares | |
| − | + | Minimum Number of Low-Elevation Squares | |
| − | + | Minimum Number of High-Elevation Squares | |
| − | + | Minimum Number of Low-Drainage Squares | |
| − | + | Minimum Number of High-Drainage Squares | |
| − | + | Minimum Number of High-Rain Squares | |
| − | + | Minimum Number of Mid-Drainage Squares | |
| + | Minimum Number of High-Savagery Squares | ||
| + | Minimum Number of Mid-Volcanism Squares | ||
| + | Minimum Number of Mid-Savagery Squares | ||
| + | Minimum Number of Low-Savagery Squares | ||
| + | prefs/world_gen.txt | ||
| + | WORLD_GEN | ||
| + | Minimum Number of Low-Volcanism Squares | ||
| + | Minimum Number of High-Volcanism Squares | ||
| + | CREATURE_SEED | ||
| + | CUSTOM_NAME | ||
| + | HISTORY_SEED | ||
| + | NAME_SEED | ||
| + | PARTIAL_OCEAN_EDGE_MIN | ||
| + | OCEAN_EDGE_MIN | ||
| + | EMBARK_POINTS | ||
| + | PEAK_NUMBER_MIN | ||
| + | CULL_HISTORICAL_FIGURES | ||
| + | EROSION_CYCLE_COUNT | ||
| + | COMPLETE_OCEAN_EDGE_MIN | ||
| + | REVEAL_ALL_HISTORY | ||
| + | POLE | ||
| + | NORTH_OR_SOUTH | ||
| + | PERIODICALLY_ERODE_EXTREMES | ||
| + | OROGRAPHIC_PRECIPITATION | ||
| + | SOUTH | ||
| + | NORTH_AND_SOUTH | ||
| + | NORTH_AND_OR_SOUTH | ||
| + | NORTH | ||
| + | VOLCANO_MIN | ||
| + | END_YEAR | ||
| + | ALL_CAVES_VISIBLE | ||
| + | PLAYABLE_CIVILIZATION_REQUIRED | ||
| + | RAINFALL | ||
| + | DRAINAGE | ||
| + | BEAST_END_YEAR | ||
| + | ELEVATION | ||
| + | PS_EL | ||
| + | PS_RF | ||
| + | VOLCANISM | ||
| + | SAVAGERY | ||
| + | PS_VL | ||
| + | PS_SV | ||
| + | PS_TP | ||
| + | PS_DR | ||
| + | preset failed to load X value at Y = | ||
| + | ELEVATION_FREQUENCY | ||
Attempted to set world gen presets prior to dimensions | Attempted to set world gen presets prior to dimensions | ||
preset attempted beyond Y range | preset attempted beyond Y range | ||
| − | + | TEMPERATURE_FREQUENCY | |
| − | + | SAVAGERY_FREQUENCY | |
| − | + | RAIN_FREQUENCY | |
| − | + | DRAINAGE_FREQUENCY | |
| − | + | The world generator is having trouble placing grasslands. | |
| − | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
| − | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
| − | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
| − | + | The world generator is having trouble placing rivers. | |
| − | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
| − | + | The world generator is having trouble placing hills. | |
| − | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
| − | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
| − | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
| − | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
| − | The world generator is having trouble | + | The world generator is placing too many subregions. |
| − | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
| − | + | The world generator is having trouble placing low-lying caves. | |
| − | + | The world generator is having trouble placing mountain caves. | |
| − | Alternatively, you can reduce the number of | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. |
| − | The world generator is having trouble placing | + | The world generator is having trouble placing enough civilizations. |
| − | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
| − | The world generator is having trouble placing rainfall | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. |
| − | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
| − | Alternatively, you can | + | Alternatively, you can reduce the number of civilizations required by the parameters. |
| − | + | The world generator couldn't find any civilization definitions. | |
| − | The world generator is | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. |
| − | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
| − | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
| − | Alternatively, you can reduce the number of | + | Make sure your parameters and presets have adequate squares of this kind. |
| − | The world generator is having trouble placing | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. |
| − | + | The world generator is having trouble placing a controllable civilization. | |
| − | The world generator is having trouble placing | + | Civilizations use available plants in their surroundings as their initial crops. |
| − | + | Make sure your parameters and raw objects have adequate vegetation. | |
| − | The world generator is having trouble placing enough | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). |
| − | + | The world generator is having trouble placing farming civilizations. | |
| − | + | Command Line: World generation parameter set | |
| − | Alternatively, you can reduce the number of | + | not found -- using default. |
| − | + | ** Starting New Arena ** | |
| − | + | Command Line: World generation parameter set located successfully. | |
| − | + | Loading data needed to create new world | |
| − | Alternatively, you can | + | Initializing music load... |
| + | CREATE WORLD NOW = | ||
| + | Command Line: World image, detailed image and info exported. | ||
| + | Arena profile | ||
| + | Back to main menu | ||
| + | Finalizing... | ||
| + | Create arena | ||
| + | Basic options | ||
| + | Detailed mode | ||
| + | Welcome to the arena! Here you can test mods or just play around. | ||
| + | Create world | ||
| + | In such a young world certain game elements will not be available. | ||
| + | A shorter history means certain game elements might not be available. | ||
| + | World map size | ||
| + | History length | ||
| + | Number of civilizations | ||
| + | Maximum number of sites | ||
| + | This may take several minutes! | ||
| + | This may take a long while! | ||
| + | Mineral occurrence | ||
| + | Pocket | ||
| + | Number of beasts | ||
| + | Natural savagery | ||
| + | 5 years | ||
| + | 50 years | ||
| + | Smaller | ||
| + | Medium | ||
| + | SMALL ISLAND | ||
| + | SMALL REGION | ||
| + | MEDIUM ISLAND | ||
| + | MEDIUM REGION | ||
| + | POCKET ISLAND | ||
POCKET REGION | POCKET REGION | ||
| + | SMALLER ISLAND | ||
| + | SMALLER REGION | ||
| + | You might want to check your maximum elevation value and other elevation parameters. | ||
| + | Can the elevation 400 be placed enough times to provide space for your peaks? | ||
Command Line: World generation manually aborted. | Command Line: World generation manually aborted. | ||
The world generator is having trouble placing enough mountain peaks. | The world generator is having trouble placing enough mountain peaks. | ||
| − | You might want to check your | + | Alternatively, you can reduce the number of peaks required by the parameters. |
| − | + | The world generator is having trouble placing enough mid-level elevations. | |
| − | + | You might want to check your preset elevations for the elevation 400. | |
| − | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
| − | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
| − | + | The world generator is having trouble placing enough low elevations. | |
| − | + | Can your parameters achieve elevations between 100 and 299? | |
| − | + | You might want to adjust the parameters governing elevation frequencies. | |
| − | + | Can your parameters achieve elevations between 300 and 400? | |
| − | + | The world generator is having trouble placing enough ocean squares along the edges. | |
| − | + | Can your parameters achieve elevations between 0 and 99? | |
| − | + | The world generator is having trouble placing enough high elevations. | |
| − | + | Alternatively, you can reduce the number of edge oceans required. | |
| − | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
| − | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
| − | + | You might want to adjust the parameters governing elevation. | |
| − | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
| − | + | You might want to adjust the parameters governing drainage. | |
| − | + | You might want to adjust the parameters governing rainfall. | |
| − | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
| − | + | You might want to adjust the parameters governing savagery. | |
| − | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
| − | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
| − | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
| − | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
| − | + | The world generator is having trouble placing enough volcanos. | |
| − | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
| − | + | You might want to adjust the parameters governing volcanism. | |
| − | + | You might want to check your preset volcanism for the value 100. | |
| − | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
| − | + | You might want to check your maximum volcanism value. | |
| − | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
| − | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
| − | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
| − | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
| − | + | The world generator is having trouble placing swamps and marshes. | |
| − | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
| − | + | The world generator is having trouble placing forests. | |
| − | + | The world generator is having trouble placing deserts and badlands. | |
| − | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
| − | + | The world generator is having trouble placing mountains. | |
| − | + | Make sure your parameters and presets can support high elevation areas. | |
| − | Alternatively, you can | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. |
| − | The world generator is having trouble placing | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. |
| − | + | Make sure your parameters and presets can support low elevation areas. | |
| − | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
| − | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
| − | The world generator is having trouble | + | The world generator is having trouble placing oceans. |
| − | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
| − | |||
| − | |||
| − | |||
| − | Alternatively, you can reduce the number of | ||
| − | The world generator is having trouble placing | ||
| − | |||
| − | Alternatively, you can reduce the number of | ||
| − | The world generator is having trouble placing enough | ||
| − | |||
| − | |||
| − | Make sure your parameters and presets | ||
| − | Alternatively, you can reduce the number of | ||
| − | |||
| − | Alternatively, you can reduce the number of | ||
| − | The world generator is placing | ||
| − | |||
| − | Make sure your parameters and presets can support mid-elevation, low | ||
| − | The world generator is having trouble placing | ||
| − | Make sure your parameters and presets can support mid-elevation, | ||
| − | The world generator is having trouble placing | ||
The world generator is having trouble placing tundra regions. | The world generator is having trouble placing tundra regions. | ||
| − | |||
| − | |||
| − | |||
| − | |||
The world generator is having trouble placing glaciers. | The world generator is having trouble placing glaciers. | ||
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | ||
| − | + | FOREST REJECTION | |
| − | + | MOUNTAIN REJECTION | |
| − | + | SWAMP REJECTION | |
| − | + | DESERT REJECTION | |
| − | + | TUNDRA REJECTION | |
| − | + | GRASSLAND REJECTION | |
| − | + | OCEAN REJECTION | |
| − | + | GLACIER REJECTION | |
| − | + | TOO MANY REGIONS | |
| − | + | LACK OF MOUNTAIN CAVES | |
| − | + | HILLS REJECTION | |
| − | + | LACK OF RIVERS | |
| − | + | NO CIVILIZATIONS AVAILABLE | |
| − | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
| − | + | LACK OF LOW-LYING CAVES | |
| − | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
| − | + | ABORT NOW and I'll look over my parameters. | |
| − | + | ALLOW THIS REJECTION TYPE and continue reporting others. | |
| − | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
| − | + | CONTINUE until you give me another warning. | |
| − | + | Keep world and return to main menu | |
| − | + | Use world now | |
| − | + | ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
| − | + | Play now | |
| − | + | Shallow Clay | |
| − | + | Shallow Sand | |
| − | + | Continue generating | |
| − | + | Ice | |
| − | + | Deep soil | |
| − | + | Very deep soil | |
| − | + | Little soil | |
| − | + | Some soil | |
| − | + | Heavy aquifer | |
| − | + | Light aquifer | |
| − | + | Extremely deep soil | |
| − | + | Varied aquifer | |
| − | + | or hold+drag the middle mouse button. | |
| − | + | LARGE | |
| − | + | Flux stone layer | |
| − | + | To recenter, press | |
| − | + | vanilla_descriptors | |
| + | vanilla_materials | ||
| + | vanilla_text | ||
| + | vanilla_languages | ||
| + | vanilla_items | ||
| + | vanilla_buildings | ||
| + | vanilla_environment | ||
| + | vanilla_plants | ||
| + | vanilla_entities | ||
| + | vanilla_reactions | ||
| + | vanilla_bodies | ||
| + | vanilla_creatures | ||
| + | vanilla_interface | ||
| + | vanilla_music | ||
| + | vanilla_interactions | ||
| + | vanilla_world_map | ||
| + | DISPLAY_NAME | ||
| + | DIMX | ||
| + | data/init/arena.txt | ||
| + | ARENA | ||
| + | MAP_LEVEL | ||
| + | REPEAT_LAST_MAP_LEVEL | ||
| + | DIMY | ||
| + | START_CENTER | ||
| + | 500 years | ||
| + | Very high | ||
| + | 100 years | ||
| + | 250 years | ||
| + | Frequent | ||
| + | Everywhere | ||
| + | Very rare | ||
| + | Rare | ||
| + | Choose or create a parameter set to make a custom world. | ||
New parameter set | New parameter set | ||
| − | |||
| − | |||
Parameters saved! | Parameters saved! | ||
Parameters loaded! | Parameters loaded! | ||
| − | + | Height | |
| − | + | Various seeds | |
| − | + | Load | |
| − | + | Width | |
| − | + | Really change the dimensions? | |
| − | + | This parameter set will be reset. | |
| − | + | Random seed | |
| − | + | Really delete this parameter set? | |
| − | + | You haven't saved your changes. | |
| − | + | Are you sure you want to go on? | |
| − | + | Change | |
| − | + | Are you sure you want to abort? | |
| − | + | rejected) | |
| − | + | Preparing elevation... | |
| − | + | Creating | |
| − | + | Creating the world | |
| − | This | + | Forming lakes |
| − | + | and minerals... | |
| − | + | Setting temperature... | |
| − | + | Running rivers... | |
| − | + | Importing wildlife... | |
| − | + | Recounting legends... | |
| − | + | Growing vegetation... | |
| − | + | Verifying terrain... | |
| − | + | Making cave civilizations... | |
| − | + | Making cave pops... | |
| − | + | Finished prehistory... | |
| − | + | Placing civilizations... ( | |
| − | + | Placing good/evil... | |
| − | + | Placing caves... ( | |
| − | + | Placing other beasts... | |
| − | + | Placing megabeasts... | |
| − | + | Finalizing art... ( | |
| − | + | Finalizing uniforms... ( | |
| − | + | Prehistory init... | |
| − | + | Finalizing civ mats... ( | |
| − | + | Historical figures: | |
| − | + | An abridged chronicle ( | |
| − | + | Finalizing sites... ( | |
| − | + | , year | |
| − | + | LACK OF PEAKS | |
| − | + | MEDIUM ELEVATION REJECTION | |
| − | + | events total): | |
| − | + | Events: | |
| − | + | LACK OF EDGE OCEANS | |
| − | + | RAINFALL REJECTION | |
| − | + | LOW ELEVATION REJECTION | |
| − | + | HIGH ELEVATION REJECTION | |
| − | + | VOLCANISM REJECTION | |
| − | |||
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| − | LACK OF | ||
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| − | LACK OF | ||
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LACK OF VOLCANOS | LACK OF VOLCANOS | ||
| − | |||
| − | |||
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DRAINAGE REJECTION | DRAINAGE REJECTION | ||
SAVAGERY REJECTION | SAVAGERY REJECTION | ||
| − | + | Unrecognized arena token: | |
| − | + | gen_modlist.txt | |
| − | + | `z-A | |
| − | + | @Iq@ | |
| − | + | `z-A | |
| − | + | TOLERANT | |
| − | + | EMOTIONALLY_OBSESSIVE | |
| − | + | PERFECTIONIST | |
| − | + | CLOSEMINDED | |
| − | + | DUTIFULNESS | |
| − | + | THOUGHTLESSNESS | |
| − | + | SWAYED_BY_EMOTIONS | |
| − | + | ALTRUISM | |
| − | + | GREGARIOUSNESS | |
| − | + | ASSERTIVENESS | |
| − | + | ORDERLINESS | |
| − | + | TRUST | |
| − | + | IMAGINATION | |
| − | + | ABSTRACT_INCLINED | |
| − | + | ACTIVITY_LEVEL | |
| − | + | EXCITEMENT_SEEKING | |
| − | + | SUSPICION | |
| − | + | ALARM | |
| − | + | ART_INCLINED | |
| − | + | Unrecognized Personality Facet Token: | |
| − | + | GRIEF | |
| − | + | TRIUMPH | |
| − | + | SHOCK | |
| − | + | HORROR | |
| − | + | FEAR | |
| − | + | SADNESS | |
| − | + | RAGE | |
| − | + | GRIM_SATISFACTION | |
| − | + | VENGEFULNESS | |
| − | + | TERROR | |
| − | + | JOY | |
| − | + | BLISS | |
| − | + | ADMIRATION | |
| − | + | ADORATION | |
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| − | Unrecognized | ||
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SATISFACTION | SATISFACTION | ||
ACCEPTANCE | ACCEPTANCE | ||
| − | + | AGGRAVATION | |
| − | + | AGONY | |
| − | + | AFFECTION | |
| − | + | AGITATION | |
| − | + | AMBIVALENCE | |
| − | + | AMUSEMENT | |
| − | + | ALIENATION | |
| − | + | AMAZEMENT | |
| − | + | ANNOYANCE | |
| − | + | ANXIETY | |
| − | + | ANGER | |
| − | + | ANGUISH | |
| − | + | ASTONISHMENT | |
| − | + | AVERSION | |
| − | + | APATHY | |
| − | + | AROUSAL | |
| − | + | BOREDOM | |
| − | + | CARING | |
| − | + | AWE | |
| − | + | BITTERNESS | |
| − | + | CONTENTMENT | |
| − | + | DEJECTION | |
| − | + | CONFUSION | |
| − | + | CONTEMPT | |
| − | + | DISAPPOINTMENT | |
| − | + | DISGUST | |
| + | DELIGHT | ||
| + | DESPAIR | ||
| + | HATE_PROPENSITY | ||
| + | ENVY_PROPENSITY | ||
| + | LOVE_PROPENSITY | ||
| + | ANGER_PROPENSITY | ||
| + | ANXIETY_PROPENSITY | ||
| + | CHEER_PROPENSITY | ||
| + | DEPRESSION_PROPENSITY | ||
| + | GREED | ||
| + | IMMODERATION | ||
| + | LUST_PROPENSITY | ||
| + | STRESS_VULNERABILITY | ||
| + | FRIENDLINESS | ||
| + | POLITENESS | ||
| + | WASTEFULNESS | ||
| + | DISCORD | ||
| + | CONFIDENCE | ||
| + | VANITY | ||
| + | DISDAIN_ADVICE | ||
| + | BRAVERY | ||
| + | IMMODESTY | ||
| + | HUMOR | ||
| + | AMBITION | ||
| + | GRATITUDE | ||
| + | CRUELTY | ||
| + | SINGLEMINDED | ||
| + | VENGEFUL | ||
| + | PRIDE | ||
| + | BASHFUL | ||
| + | PRIVACY | ||
HOPEFUL | HOPEFUL | ||
CURIOUS | CURIOUS | ||
| − | + | EXPECTANCY | |
| − | + | DOUBT | |
| − | + | ANGST | |
| − | + | DEFEAT | |
| − | + | EUPHORIA | |
| − | + | EXCITEMENT | |
| − | + | ENTHUSIASM | |
| − | + | PESSIMISM | |
| − | + | GAIETY | |
| − | + | Unrecognized Emotion Token: | |
| − | + | [C:4:0:0] | |
| − | + | DISMAY | |
| − | + | DISPLEASURE | |
| − | + | DISILLUSIONMENT | |
| − | + | DISLIKE | |
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ELATION | ELATION | ||
EMBARRASSMENT | EMBARRASSMENT | ||
| − | + | DISTRESS | |
| − | + | EAGERNESS | |
| − | + | EXASPERATION | |
| − | + | EXHILARATION | |
| − | + | EMPTINESS | |
| − | + | ENJOYMENT | |
| − | + | FRIGHT | |
| − | + | FRUSTRATION | |
| − | + | FEROCITY | |
| − | + | FONDNESS | |
| − | + | GLUMNESS | |
| − | + | GROUCHINESS | |
| − | + | GLEE | |
| − | + | GLOOM | |
| − | + | HATRED | |
| − | + | HOPE | |
| − | + | GRUMPINESS | |
| − | + | GUILT | |
| − | + | INSULT | |
| − | + | INTEREST | |
| − | + | HOPELESSNESS | |
| − | + | HUMILIATION | |
| − | + | JOLLINESS | |
| − | + | JOVIALITY | |
| − | + | IRRITATION | |
| − | + | ISOLATION | |
| − | + | LONELINESS | |
| − | + | MORTIFICATION | |
| − | + | JUBILATION | |
| − | + | LOATHING | |
| − | + | OPTIMISM | |
| − | + | OUTRAGE | |
| − | + | NERVOUSNESS | |
| − | + | NOSTALGIA | |
| − | + | PLEASURE | |
| − | + | RAPTURE | |
| − | + | PANIC | |
| − | + | PASSION | |
| − | + | REGRET | |
| + | REMORSE | ||
| + | REJECTION | ||
| + | RELIEF | ||
| + | RESTLESS | ||
| + | RIGHTEOUS_INDIGNATION | ||
| + | REPENTANCE | ||
| + | RESENTMENT | ||
| + | SHAME | ||
| + | SYMPATHY | ||
| + | SELF_PITY | ||
| + | SERVILE | ||
| + | UNEASINESS | ||
| + | UNHAPPINESS | ||
TENDERNESS | TENDERNESS | ||
THRILL | THRILL | ||
| − | + | WRATH | |
| − | + | ZEAL | |
| − | + | WONDER | |
| − | + | WORRY | |
| − | + | Like others in | |
| − | + | personally | |
| − | + | culture, | |
| − | + | respects the law | |
| − | |||
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doesn't feel strongly about the law | doesn't feel strongly about the law | ||
| + | is an absolute believer in the rule of law | ||
| + | has a great deal of respect for the law | ||
| + | finds the idea of laws abhorrent | ||
| + | has the highest regard for loyalty | ||
does not respect the law | does not respect the law | ||
disdains the law | disdains the law | ||
| − | + | doesn't particularly value loyalty | |
| − | + | views loyalty unfavorably | |
| − | + | greatly prizes loyalty | |
| − | + | values loyalty | |
| − | + | sees family as one of the most important things in life | |
| − | + | values family greatly | |
| − | + | disdains loyalty | |
| − | values | + | is disgusted by the idea of loyalty |
| − | + | is put off by family | |
| − | + | lacks any respect for family | |
| − | + | values family | |
| − | + | does not care about family one way or the other | |
| − | is disgusted by the idea of | + | sees friendship as one of the finer things in life |
| − | + | thinks friendship is important | |
| − | + | finds the idea of family loathsome | |
| − | + | believes friendship is a key to the ideal life | |
| − | does not care about | + | is completely put off by the idea of friends |
| − | sees life | + | finds the whole idea of friendship disgusting |
| − | + | does not care about friendship | |
| − | finds | + | finds friendship burdensome |
| − | + | respects power | |
| − | + | doesn't find power particularly praiseworthy | |
| − | + | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | |
| − | + | sees power over others as something to strive for | |
| − | doesn't | + | finds the acquisition and use of power abhorrent and would have all masters toppled |
| − | |||
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| − | is | ||
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| − | sees | ||
| − | finds | ||
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believes the truth is inviolable regardless of the cost | believes the truth is inviolable regardless of the cost | ||
| − | |||
| − | |||
| − | |||
| − | |||
has a negative view of those who exercise power over others | has a negative view of those who exercise power over others | ||
hates those who wield power over others | hates those who wield power over others | ||
| − | + | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | |
| − | + | believes it is important to conceal emotions and refrain from complaining | |
| − | + | hates freedom and would crush the independent spirit wherever it is found | |
| − | + | views any show of emotion as offensive | |
| − | + | feels that those who attempt to conceal their emotions are vain and foolish | |
| − | + | best never to associate with such secretive fools | |
| − | + | doesn't see much value in being stoic | |
| − | + | sees no value in holding back complaints and concealing emotions | |
| − | + | views the pursuit of knowledge as deeply important | |
| − | + | values knowledge | |
| − | finds the | + | sees concealment of emotions as a betrayal and tries |
| − | + | finds the quest for knowledge to be of the very highest value | |
| − | sees | + | thinks the quest for knowledge is a delusional fantasy |
| − | + | sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools | |
| − | + | doesn't see the attainment of knowledge as important | |
| − | + | finds the pursuit of knowledge to be a waste of effort | |
| − | + | sees introspection as important | |
| − | + | doesn't really see the value in self-examination | |
| − | + | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | |
| − | + | deeply values introspection | |
| − | sees | + | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived |
| − | |||
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| − | doesn't | ||
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| − | finds | ||
| − | |||
| − | |||
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believes that self-mastery and the denial of impulses are of the highest ideals | believes that self-mastery and the denial of impulses are of the highest ideals | ||
| + | finds introspection to be a waste of time | ||
| + | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | ||
| + | doesn't particularly value self-control | ||
| + | finds those that deny their impulses somewhat stiff | ||
finds moderation and self-control to be very important | finds moderation and self-control to be very important | ||
values self-control | values self-control | ||
| − | + | views tranquility as one of the highest ideals | |
| − | doesn't | + | strongly values tranquility and quiet |
| − | + | sees the denial of impulses as a vain and foolish pursuit | |
| − | + | has abandoned any attempt at self-control and finds the whole concept deeply offensive | |
| − | + | prefers a noisy, bustling life to boring days without activity | |
| − | + | is greatly disturbed by quiet and a peaceful existence | |
| − | + | values tranquility and a peaceful day | |
| − | + | doesn't have a preference between tranquility and tumult | |
| − | sees | + | strongly believes that a peaceful and ordered society without dissent is best |
| − | + | values a harmonious existence | |
| − | doesn't | + | is disgusted by tranquility and would that the world would constantly churn with noise and activity |
| − | finds | + | would have the world operate in complete harmony without the least bit of strife or disorder |
| − | + | can't fathom why anyone would want to live in an orderly and harmonious society | |
| − | + | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | |
| − | sees | + | sees equal parts of harmony and discord as part of life |
| − | + | doesn't respect a society that has settled into harmony without debate and strife | |
| − | views the pursuit of | + | finds merrymaking and partying worthwhile activities |
| − | believes | + | doesn't really value merrymaking |
| − | + | believes that little is better in life than a good party | |
| − | + | truly values merrymaking and parties | |
| − | + | is appalled by merrymaking, parties and other such worthless activities | |
| − | sees | + | ship |
| − | + | sees merrymaking as a waste | |
| − | + | is disgusted by merrymakers | |
| − | + | has a great deal of respect for worthy | |
| − | + | values good | |
| − | values | + | to be of the highest ideals and celebrates talented artisans and their masterworks |
| − | + | holds | |
| − | + | considers | |
| − | + | as a total waste | |
| − | + | doesn't particularly care about | |
| − | is | + | to be relatively worthless |
| − | believes that | + | with disgust and would desecrate a so-called masterwork or two if |
| − | + | views | |
| − | + | sees the pursuit of good | |
| − | + | could get away with it | |
| − | doesn't | + | does not particularly value the truth |
| − | + | finds blind honesty foolish | |
| − | + | believes that honesty is a high ideal | |
| − | sees | + | values honesty |
| − | + | holds well-laid plans and shrewd deceptions in the highest regard | |
| − | + | greatly respects the shrewd and guileful | |
| − | + | sees lying as an important means to an end | |
| − | + | is repelled by the idea of honesty and lies without compunction | |
| − | + | sees guile and cunning as indirect and somewhat worthless | |
| − | doesn't | + | holds shrewd and crafty individuals in the lowest esteem |
| − | + | values cunning | |
| − | + | does not really value cunning and guile | |
| − | + | deeply respects eloquent speakers | |
| − | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | + | values eloquence |
| − | holds the maintenance of tradition as one of the highest ideals | + | is utterly disgusted by guile and cunning |
| − | is a firm believer in the value of tradition | + | believes that artful speech and eloquent expression are of the highest ideals |
| − | + | somewhat disgusted with eloquent speakers | |
| − | + | finds | |
| − | + | doesn't value eloquence so much | |
| − | + | finds eloquence and artful speech off-putting | |
| − | finds the | + | has great respect for fairness |
| − | + | respects fair-dealing and fair-play | |
| − | + | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | |
| − | + | holds fairness as one of the highest ideals and despises cheating of any kind | |
| − | sees | + | finds it profitable |
| − | + | finds the idea of fair-dealing foolish and cheats when | |
| − | doesn't | + | does not care about fairness |
| − | sees | + | sees life as unfair and doesn't mind it that way |
| − | + | greatly respects those that observe decorum and maintain their dignity | |
| − | + | values decorum, dignity and proper behavior | |
| − | finds the | + | is disgusted by the idea of fairness and will freely cheat anybody at any time |
| − | + | views decorum as a high ideal and is deeply offended by those that fail to maintain it | |
| − | + | sees those that attempt to maintain dignified and proper behavior as vain and offensive | |
| − | + | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | |
| − | values | + | doesn't care very much about decorum |
| − | doesn't really | + | finds maintaining decorum a silly, fumbling waste of time |
| − | + | values tradition | |
| − | finds the | + | doesn't have any strong feelings about tradition |
| − | believes | + | holds the maintenance of tradition as one of the highest ideals |
| − | + | is a firm believer in the value of tradition | |
| − | + | encounters if given a chance | |
| − | believes that | + | is disgusted by tradition and would flout any |
| − | + | disregards tradition | |
| − | + | finds the following of tradition foolish and limiting | |
| − | + | values artwork | |
| − | + | doesn't care about art one way or another | |
| − | + | believes that the creation and appreciation of artwork is one of the highest ideals | |
| − | + | greatly respects artists and their works | |
| − | + | finds art offensive and would have it destroyed whenever possible | |
| − | + | places cooperation as one of the highest ideals | |
| − | + | finds artwork boring | |
| − | + | sees the whole pursuit of art as silly | |
| − | + | doesn't see cooperation as valuable | |
| − | + | dislikes cooperation | |
| − | + | sees cooperation as very important in life | |
| − | + | values cooperation | |
| − | + | believes that freedom and independence are completely non-negotiable and would fight to defend them | |
| − | values | + | treasures independence |
| − | doesn't particularly care | + | views cooperation as a low ideal not worthy of any respect |
| − | + | is thoroughly disgusted by cooperation | |
| − | + | finds the ideas of independence and freedom somewhat foolish | |
| − | + | sees freedom and independence as completely worthless | |
| − | + | values independence | |
| − | + | doesn't really value independence one way or another | |
| − | + | doesn't care about nature one way or another | |
| − | + | finds nature somewhat disturbing | |
| − | + | has a deep respect for animals, plants and the natural world | |
| − | + | values nature | |
| − | + | believes the idea of war is utterly repellent and would have peace at all costs | |
| − | + | believes that peace is always preferable to war | |
| − | + | has a deep dislike of the natural world | |
| − | + | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | |
| − | + | sees war as a useful means to an end | |
| − | + | believes war is preferable to peace in general | |
| − | + | values peace over war | |
| − | + | doesn't particularly care between war and peace | |
| − | + | a strengthening after | |
| − | + | less extreme after | |
| − | + | thinks that the world should be engaged in perpetual warfare | |
| − | + | a turn-around after | |
| + | dreams of ruling the world | ||
| + | dreams of creating a great work of art | ||
| + | due to | ||
| + | dreams of raising a family | ||
| + | dreams of becoming a legendary warrior | ||
| + | dreams of mastering a skill | ||
| + | dreams of crafting a masterwork someday | ||
| + | dreams of bringing lasting peace to the world | ||
| + | dreams of making a great discovery | ||
| + | dreams of attaining rank in society | ||
| + | dreams of falling in love | ||
| + | dreams of seeing the great natural places of the world | ||
| + | is always in love with somebody and easily develops positive feelings | ||
very easily falls into love and develops positive feelings | very easily falls into love and develops positive feelings | ||
| + | dreams of bathing the world in chaos | ||
| + | , and this dream was realized | ||
| + | is not the type to fall in love or even develop positive feelings | ||
| + | never falls in love or develops positive feelings toward anything | ||
can easily fall in love or develop positive sentiments | can easily fall in love or develop positive sentiments | ||
does not easily fall in love and rarely develops positive sentiments | does not easily fall in love and rarely develops positive sentiments | ||
| − | is not | + | is quick to form negative views about things |
| − | + | does not easily hate or develop negative feelings | |
| − | + | is often inflamed by hatred and easily develops hatred toward things | |
| − | + | is prone to hatreds and often develops negative feelings | |
| − | is | + | is consumed by overpowering feelings of jealousy |
| − | + | is prone to strong feelings of jealousy | |
| − | + | very rarely develops negative feelings toward things | |
| − | + | never feels hatred toward anyone or anything | |
| − | + | is rarely jealous | |
| − | + | never envies others their status, situation or possessions | |
| − | + | often feels envious of others | |
| − | + | doesn't often feel envious of others | |
| − | + | is often cheerful | |
| − | + | is rarely happy or enthusiastic | |
| − | + | often feels filled with joy | |
| − | + | can be very happy and optimistic | |
| − | + | is frequently depressed | |
| − | + | is often sad and dejected | |
| − | + | is dour as a rule | |
| − | a | + | is never the slightest bit cheerful about anything |
| − | + | almost never feels discouraged | |
| − | + | never feels discouraged | |
| − | values | + | often feels discouraged |
| − | + | rarely feels discouraged | |
| − | + | is quick to anger | |
| − | + | is slow to anger | |
| − | + | is in a constant state of internal rage | |
| − | + | is very quick to anger | |
| − | believes the | + | values martial prowess |
| − | + | does not really value skills related to fighting | |
| − | + | believes that martial prowess defines the good character of an individual | |
| − | + | deeply respects skill at arms | |
| − | doesn't care | + | abhors those that pursue the mastery of weapons and skill with fighting |
| − | + | believes that the mastery of a skill is one of the highest pursuits | |
| − | finds | + | finds those that develop skill with weapons and fighting distasteful |
| − | + | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | |
| − | + | doesn't care if others take the time to master skills | |
| − | + | finds the pursuit of skill mastery off-putting | |
| − | sees | + | really respects those that take the time to master a skill |
| − | thinks | + | respects the development of skill |
| − | values | + | believes that hard work is one of the highest ideals and a key to the good life |
| − | + | deeply respects those that work hard at their labors | |
| − | doesn't | + | believes that the time taken to master a skill is a horrible waste |
| − | + | sees the whole idea of taking time to master a skill as appalling | |
| − | finds | + | sees working hard as a foolish waste of time |
| − | + | thinks working hard is an abject idiocy | |
| − | + | values hard work | |
| − | + | doesn't really see the point of working hard | |
| − | + | believes that those who sacrifice for others should be deeply respected | |
| − | + | values sacrifice | |
| − | + | finds the proposition that one should work hard in life utterly abhorrent | |
| − | doesn't | + | finds sacrifice to be one of the highest ideals |
| − | + | finds sacrifice to be the height of folly | |
| − | + | thinks that the entire concept of sacrifice for others is truly disgusting | |
| − | + | doesn't particularly respect sacrifice as a virtue | |
| − | finds the | + | sees sacrifice as wasteful and foolish |
| − | + | sees competition as reasonably important | |
| + | doesn't have strong views on competition | ||
| + | holds the idea of competition among the most important and would encourage it wherever possible | ||
| + | views competition as a crucial driving force in the world | ||
| + | finds the very idea of competition obscene | ||
believes that perseverance is one of the greatest qualities somebody can have | believes that perseverance is one of the greatest qualities somebody can have | ||
| + | sees competition as wasteful and silly | ||
| + | deeply dislikes competition | ||
| + | doesn't think much about the idea of perseverance | ||
| + | sees perseverance in the face of adversity as bull-headed and foolish | ||
greatly respects individuals that persevere through their trials and labors | greatly respects individuals that persevere through their trials and labors | ||
respects perseverance | respects perseverance | ||
| − | + | believes that it would be a fine thing if all time were leisure time | |
| − | + | treasures leisure time and thinks it is very important in life | |
| − | + | thinks there is something deeply wrong with people that persevere through adversity | |
| − | + | finds the notion that one would persevere through adversity completely abhorrent | |
| − | is | + | finds leisure time wasteful |
| − | + | is offended by leisure time and leisurely living | |
| − | is | + | values leisure time |
| − | + | doesn't think one way or the other about leisure time | |
| − | + | really respects commerce and those that engage in trade | |
| − | doesn't | + | respects commerce |
| − | + | believes that those that take leisure time are evil and finds the whole idea disgusting | |
| − | + | sees engaging in commerce as a high ideal in life | |
| − | + | finds those that engage in trade and commerce to be fairly disgusting | |
| − | + | holds the view that commerce is a vile obscenity | |
| − | is | + | doesn't particularly respect commerce |
| − | + | is somewhat put off by trade and commerce | |
| − | + | values romance | |
| − | + | doesn't care one way or the other about romance | |
| − | doesn't | + | sees romance as one of the highest ideals |
| − | + | thinks romance is very important in life | |
| − | is | + | finds even the abstract idea of romance repellent |
| − | + | holds nature to be of greater value than most aspects of civilization | |
| − | + | finds romance distasteful | |
| − | + | is somewhat disgusted by romance | |
| − | + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | |
| − | + | is very polite and observes appropriate rules of decorum when possible | |
| − | + | is unfriendly and disagreeable | |
| − | + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | |
| − | + | is very impolite and inconsiderate of propriety | |
| − | is | + | is a vulgar being who does not care a lick for even the most basic rules of civilized living |
| − | + | is quite polite | |
| − | + | could be considered rude | |
| − | + | dislikes receiving advice, preferring to keep | |
| − | is | + | has a tendency to go it alone, without considering the advice of others |
| − | is very | + | own counsel |
| − | + | disdains even the best advice of associates and family, relying strictly on | |
| − | is a | + | is unable to make decisions without a great deal of input from others |
| − | never | + | is utterly fearless when confronted with danger, to the point of lacking common sense |
| − | + | tends to ask others for help with difficult decisions | |
| − | is very | + | relies on the advice of others during decision making |
| − | is | + | is somewhat fearful in the face of imminent danger |
| − | is | + | has great trouble mastering fear when confronted by danger |
| − | + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | |
| − | + | is brave in the face of imminent danger | |
| − | + | presupposes success in any venture requiring | |
| − | + | skills | |
| − | + | is a coward, completely overwhelmed by fear when confronted with danger | |
| − | + | skills with what could be called blind overconfidence | |
| − | + | abilities when undertaking specific ventures | |
| − | + | is generally quite confident of | |
| − | + | in situations requiring | |
| − | + | is extremely confident of | |
| − | is | + | lacks confidence in |
| − | is | ||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | is | ||
| − | is | ||
| − | is | ||
talent and abilities | talent and abilities | ||
| + | sometimes acts with little determination and confidence | ||
| + | abilities | ||
| + | is completely wrapped up in | ||
| + | own looks and accomplishments | ||
has no confidence at all in | has no confidence at all in | ||
own appearance, abilities and other personal matters | own appearance, abilities and other personal matters | ||
| − | is | + | is pleased by |
| − | is | + | talents and accomplishments |
| − | + | is greatly pleased by | |
| − | + | own appearance and talents | |
| − | + | takes no pleasure in | |
| − | + | appearance, talents or other personal vanities | |
| − | + | is not inherently proud of | |
| − | is | + | talents and appearance |
| − | + | situation | |
| − | + | is very ambitious, always looking for a way to better | |
| − | is a | + | could not care less about |
| − | + | has a relentless drive, completely consumed by ambition | |
| − | + | is not driven and rarely feels the need to pursue even a modest success | |
| − | + | has no ambition whatsoever | |
| − | is | + | is quite ambitious |
| − | is | + | isn't particularly ambitious |
| − | is | + | out and tries to return favors |
| − | has a | + | is grateful when others help |
| − | + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | |
| − | + | feels a strong need to reciprocate any favor done for | |
| − | + | needed it | |
| − | + | , no matter how major the help or how much | |
| − | + | takes offered help and gifts without feeling particularly grateful | |
| − | + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | |
| − | + | always presents | |
| − | is | + | boldly, even if it would offend an average sense of modesty |
| − | is | + | does not feel the slightest need to reciprocate favors that others do for |
| − | + | as extravagantly as possible, displaying a magnificent image to the world | |
| − | + | is a nervous wreck | |
| − | is | + | is always tense and jittery |
| − | is | + | is very slow to anger |
| − | is | + | never becomes angry |
| − | + | has a very calm demeanor | |
| − | + | has an incredibly calm demeanor | |
| − | + | is often nervous | |
| − | is very | + | has a calm demeanor |
| − | + | often feels lustful | |
| − | + | does not often feel lustful | |
| − | doesn't | + | is constantly ablaze with feelings of lust |
| − | + | is prone to strong feelings of lust | |
| − | feels | + | becomes completely helpless in stressful situations |
| − | is | + | cracks easily under pressure |
| − | + | rarely looks on others with lust | |
| − | + | never feels lustful passions | |
| − | + | is confident under pressure | |
| − | + | is impervious to the effects of stress | |
| − | + | doesn't handle stress well | |
| − | tends to | + | can handle stress |
| − | + | has a greedy streak | |
| + | doesn't focus on material goods | ||
| + | is as avaricious as they come, obsessed with acquiring wealth | ||
| + | is very greedy | ||
| + | own wellbeing, having no interest in material goods | ||
| + | often neglects | ||
| + | in the way of possessions | ||
| + | desires little for | ||
| + | occasionally overindulges | ||
| + | doesn't often experience strong cravings or urges | ||
| + | is ruled by irresistible cravings and urges | ||
| + | feels strong urges and seeks short-term rewards | ||
| + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason | ||
| + | would never pass up a chance for a good fistfight | ||
| + | only rarely feels strong cravings or urges | ||
| + | never feels tempted to overindulge in anything | ||
| + | does not enjoy participating in physical confrontations | ||
| + | would flee even the most necessary battle to avoid any form of physical confrontation | ||
| + | likes to brawl | ||
| + | tends to avoid any physical confrontations | ||
| + | is very stubborn | ||
is stubborn | is stubborn | ||
| − | |||
| − | |||
| − | |||
| − | |||
mind is made up | mind is made up | ||
is unbelievably stubborn and will stick with even the most futile action once | is unbelievably stubborn and will stick with even the most futile action once | ||
| − | + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | |
| − | + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | |
| − | + | has a noticeable lack of perseverance | |
| − | + | doesn't stick with things if even minor difficulties arise | |
| − | + | tends to be a little tight with resources when working on projects | |
| − | + | is stingy with resources on projects and refuses to expend any extra effort | |
| − | + | is not careful with resources when working on projects and often spends unnecessary effort | |
| − | + | tends to be a little wasteful when working on projects | |
| − | + | revels in chaos and discord, and | |
| − | + | finds a chaotic mess preferable to the boredom of harmonious living | |
| − | is | + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources |
| − | + | encourages it whenever possible | |
| − | + | feels best when everyone gets along without any strife or contention | |
| − | + | would be deeply satisfied if everyone could live as one in complete harmony | |
| − | + | doesn't mind a little tumult and discord in day-to-day living | |
| − | + | prefers that everyone live as harmoniously as possible | |
| − | + | is a friendly individual | |
| − | + | is somewhat quarrelsome | |
| − | has | + | is quite a bold flatterer, extremely friendly but just a little insufferable |
| − | + | is very friendly and always tries to say nice things to others | |
| − | + | own experiences and thoughts with others | |
| − | tends to | + | tends to share |
| − | + | has a strong tendency toward privacy | |
| − | + | tends not to reveal personal information | |
| − | + | life without sparing a thought to repercussions or propriety | |
| − | + | shares intimate details of | |
| − | + | life | |
| − | + | is not a private person and freely shares details of | |
| − | + | tries to do things correctly each time | |
| − | + | doesn't try to get things done perfectly | |
| − | finds the | + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way |
| − | + | is a perfectionist | |
| − | + | sets to carry out | |
| − | + | is frustratingly sloppy and careless with every task | |
| − | + | own work | |
| − | + | is inattentive to detail in | |
| − | + | mind during a debate regardless of the merits | |
| − | + | is intellectually stubborn, rarely changing | |
| − | + | mind after forming an initial idea | |
| − | doesn't mind | + | is completely closed-minded and never changes |
| − | + | mind | |
| − | + | doesn't cling tightly to ideas and is open to changing | |
| − | + | mind about things | |
| − | + | tends to be a bit stubborn in changing | |
| − | always | + | often finds |
| − | + | mind and will generally go with the prevailing view on anything | |
| − | + | mind to agree with somebody else | |
| − | + | changing | |
| − | + | is very comfortable around others that are different from | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | is | ||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | is | ||
is quite comfortable with others that have a different appearance or culture | is quite comfortable with others that have a different appearance or culture | ||
| + | easily changes | ||
| + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | ||
| + | cannot tolerate differences in culture, lifestyle or appearance | ||
| + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | ||
is somewhat uncomfortable around those that appear unusual or live differently from | is somewhat uncomfortable around those that appear unusual or live differently from | ||
is made deeply uncomfortable by differences in culture or appearance | is made deeply uncomfortable by differences in culture or appearance | ||
| − | + | tends to form only tenuous emotional bonds with others | |
| − | + | forms only fleeting and rare emotional bonds with others | |
| − | + | forms strong emotional bonds with others, at times to | |
| − | is | + | has a tendency toward forming deep emotional bonds with others |
| − | is | + | is swayed by emotional appeals |
| − | + | tends to be swayed by the emotions of others | |
| − | + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | |
| − | + | is buffeted by others' emotions and can't help but to respond to them | |
| − | + | is never moved by the emotions of others | |
| − | is | + | is truly fulfilled by assisting those in need |
| − | + | tends not to be swayed by emotional appeals | |
| − | + | does not generally respond to emotional appeals | |
| − | + | way to help others | |
| − | + | does not go out of | |
| − | + | finds helping others very emotionally rewarding | |
| − | + | finds helping others emotionally rewarding | |
| − | doesn't | + | feels helping others is an imposition on |
| − | + | has a profound sense of duty and obligation | |
| − | + | dislikes helping others | |
| − | + | time | |
| − | + | finds obligations confining | |
| − | + | dislikes obligations and will try to avoid being bound by them | |
| − | + | has a strong sense of duty | |
| − | + | has a sense of duty | |
| − | tends to | + | doesn't generally think before acting |
| − | is | + | can sometimes act without deliberation |
| − | + | hates vows, obligations, promises and other binding elements that could restrict | |
| − | is | + | never deliberates before acting, to the point of being considered thoughtless |
| − | + | modestly | |
| − | + | prefers to present | |
| − | + | likes to present | |
| − | is | + | doesn't mind wearing something special now and again |
| − | + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | |
| − | is | + | finds something humorous in everything, no matter how serious or inappropriate |
| − | is | + | modestly and frowns on any flashy accoutrements |
| − | + | presents | |
| − | + | has little interest in joking around | |
| − | + | does not find most jokes humorous | |
| − | + | finds the humor in most situations | |
| − | + | has an active sense of humor | |
| − | is | + | has little time for forgiveness and will generally seek retribution |
| − | + | tends to hang on to grievances | |
| − | is | + | is utterly humorless |
| − | is | + | is vengeful and never forgets or forgives past grievances |
| − | + | has no sense of vengeance or retribution | |
| − | + | is absorbed in delusions of self-importance | |
| − | + | doesn't tend to hold on to grievances | |
| − | is | + | does not generally seek retribution for past wrongs |
| − | + | thinks | |
| − | + | is very humble | |
| − | + | has an overinflated sense of self-worth | |
| + | is fairly important in the grand scheme of things | ||
| + | is completely convinced of | ||
| + | sadism | ||
| + | has a low sense of self-esteem | ||
| + | own worthlessness | ||
| + | generally acts impartially and is rarely moved to mercy | ||
| + | often acts with compassion | ||
| + | is deliberately cruel to those unfortunate enough to be subject to | ||
| + | is sometimes cruel | ||
| + | always acts with mercy and compassion at the forefront of | ||
| + | pursues matters with a single-minded focus, often overlooking other matters | ||
| + | is easily moved to mercy | ||
| + | considerations | ||
| + | can occasionally lose focus on the matter at hand | ||
is somewhat scatterbrained | is somewhat scatterbrained | ||
| − | |||
| − | |||
| − | |||
| − | |||
can be very single-minded | can be very single-minded | ||
generally acts with a narrow focus on the current activity | generally acts with a narrow focus on the current activity | ||
| − | + | has such a developed sense of optimism that | |
| − | + | is an optimist | |
| − | + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | |
| − | + | always assumes the best outcome will eventually occur, no matter what | |
| − | + | tends to assume the worst of two outcomes will be the one that comes to pass | |
| − | is | + | is a pessimist |
| − | + | quite hopeful about the future | |
| − | is | + | generally finds |
| − | + | detriment | |
| − | tends to | + | is very curious, sometimes to |
| − | + | despairs of anything positive happening in the future and lives without feelings of hope | |
| − | + | is implacably curious, without any respect for propriety or privacy | |
| − | + | is very rarely moved by curiosity | |
| − | + | is incurious and never seeks out knowledge or information to satisfy | |
| − | + | is curious and eager to learn | |
| − | + | isn't particularly curious about the world | |
| − | + | tends to consider what others think of | |
| − | + | is not particularly interested in what others think of | |
| − | is | + | is gripped by a crippling shyness |
| − | + | is bashful | |
| − | + | is shameless, absolutely unfazed by the thoughts of others | |
| − | + | is private to the point of paranoia, unwilling to reveal even basic information about | |
| − | is | + | actions |
| − | is completely | + | is generally unhindered by the thoughts of others concerning |
| − | is | + | a turn-around |
| − | + | a strengthening | |
| − | + | is not readily moved by art or natural beauty | |
| − | + | is completely unmoved by art or the beauty of nature | |
| − | + | is troubled by this because | |
| − | + | holds romance in low regard | |
| − | + | less extreme | |
| − | + | values romance | |
| − | + | remains put off by deliberate merrymaking | |
| − | + | , though | |
| − | + | values parties and merrymaking in the abstract | |
| − | + | is conflicted by this as | |
| − | + | is conflicted by this for more than one reason | |
| − | + | values quiet so, at least in the abstract | |
| − | + | values self-control | |
| − | + | values such powerful forces in life | |
| − | + | , even though | |
| − | + | dislikes the adoration of fighting as an art to be refined | |
| − | + | is disturbed by this since | |
| − | + | likes the way that they would break up the monotony on some level | |
| − | + | values perseverance | |
| − | + | finds this troubling, since | |
| − | + | respect of martial prowess | |
| − | + | works to square this natural tendency with | |
| − | is | + | is conflicted by this since |
| − | + | prefers discord and debate at a more abstract level | |
| − | finds | + | is conflicted by this part of |
| − | + | values harmony as an intellectual concept | |
| − | + | values harmony | |
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | is | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
nature since | nature since | ||
| + | own nature as | ||
| + | is troubled by | ||
| + | values friendship | ||
| + | is bothered by this since | ||
would ideally prefer more strife in | would ideally prefer more strife in | ||
is conflicted by | is conflicted by | ||
| − | + | finds rules of etiquette to be valuable in the abstract | |
| − | + | finds dignified society to be stifling and silly when properly considered | |
| − | + | dislikes the idea of friendship | |
| − | is | + | is burdened by this tendency because |
| − | + | sees these tendencies as an impediment to the quest for power | |
| − | + | is disturbed by this as someone who dislikes those that seek to acquire power over others | |
| − | is | + | since |
| − | + | is troubled by this natural tendency in | |
| − | + | dislikes this sort of concealment in the abstract | |
| − | + | truly respects sacrifice | |
| − | + | finds such open expression offensive | |
| − | + | struggles against this tendency, as | |
| − | + | believes in the importance of the rule of the law | |
| − | + | still holds the law in disdain | |
| − | is | + | considers altruism foolish |
| − | + | wishes this were not the case as | |
| − | , | + | still views loyalty in a dim light, at least in the abstract |
| − | , | + | sense of independence |
| − | values | + | natural tendencies |
| − | + | values the concept of loyalty and is troubled by | |
| − | is conflicted by this | + | still holds the idea of freedom itself in low regard |
| − | + | considers tranquility preferable to tumult, conceptually | |
| − | + | finds this can conflict with | |
| − | + | , although | |
| − | + | values artwork and its creation | |
| − | a | + | sees the whole pursuit of art as a waste |
| − | + | is conflicted by this because | |
| − | + | feels intellectually that life should be more tumultuous | |
| − | + | own detriment and the harm of those around | |
| − | + | never acts without prolonged deliberation, even to | |
| − | is | + | tends to think before acting |
| − | is completely | + | can get caught up in internal deliberations when action is necessary |
| − | + | lives an orderly life, organized and neat | |
| − | is | + | things orderly |
| − | + | own life, with everything kept in its proper place | |
| − | + | is obsessed with order and structure in | |
| − | + | tends to make a small mess with | |
| − | + | living space | |
| − | has | + | tries to keep |
| − | + | own possessions | |
| − | + | is naturally trustful of everybody | |
| − | + | is very trusting | |
| − | + | is sloppy with | |
| − | is | + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care |
| − | + | does not trust others | |
| − | + | sees others as selfish and conniving | |
| − | is | + | is trusting |
| − | + | is slow to trust others | |
| − | + | enjoys the company of others | |
| − | likes | + | tends to avoid crowds |
| − | + | truly treasures the company of others | |
| − | + | enjoys being in crowds | |
| − | + | has something to say | |
| + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | ||
| + | prefers to be alone | ||
| + | considers spending time alone much more important than associating with others | ||
| + | tends to be passive in discussions | ||
| + | in conversation | ||
| + | has an overbearing personality | ||
| + | is assertive | ||
| + | would never under any circumstances speak up or otherwise put forth | ||
| + | is driven by a bouncing frenetic energy | ||
| + | only rarely tries to assert | ||
| + | point of view in a discussion | ||
| + | likes to take it easy | ||
lives at a slow-going and leisurely pace | lives at a slow-going and leisurely pace | ||
| − | |||
| − | |||
| − | |||
| − | |||
lives at a high-energy kinetic pace | lives at a high-energy kinetic pace | ||
lives a fast-paced life | lives a fast-paced life | ||
| − | likes | + | seeks out exciting and adventurous situations |
| − | + | likes a little excitement now and then | |
| − | + | has an utterly languid pace of easy living, calm and slow | |
| − | + | never fails to seek out the most stressful and even dangerous situations | |
| − | + | power to avoid excitement and stress | |
| − | + | does everything in | |
| − | + | doesn't seek out excitement | |
| − | + | actively avoids exciting or stressful situations | |
| − | + | has an active imagination | |
| − | + | isn't given to flights of fancy | |
| − | + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | |
| − | + | is given to flights of fancy to the point of distraction | |
| − | + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | |
| − | + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | |
| − | + | is grounded in reality | |
| − | + | is interested only in facts and the real world | |
| − | + | dislikes abstract discussions and would much rather focus on practical examples | |
| − | + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | |
| − | + | has a tendency to consider ideas and abstractions over practical applications | |
| − | + | likes to keep things practical, without delving too deeply into the abstract | |
| − | + | is moved by art and natural beauty | |
| − | + | does not have a great aesthetic sensitivity | |
| − | + | can easily become absorbed in art and the beauty of the natural world | |
| − | + | is greatly moved by art and natural beauty | |
| − | + | killing somebody | |
| − | + | being reunited with a loved one | |
| − | + | somebody's death | |
| − | + | while | |
| − | + | giving a sermon | |
| − | + | attending a sermon | |
| − | + | being caught sneaking | |
| − | + | joining an existing conflict | |
| − | + | creating an artifact | |
| − | + | upon | |
| − | + | watching a performance | |
| − | + | producing a masterwork | |
| − | + | a break up | |
| − | + | getting divorced | |
| − | + | improving | |
| − | + | mastering | |
| − | + | caught up in | |
| − | + | a new romance | |
| − | + | as | |
| − | + | you were | |
| − | + | playing with | |
| − | + | becoming a parent | |
| − | + | realizing | |
| − | + | playing make believe | |
| − | + | joining a traveling group | |
| − | + | a site was controlled | |
| − | + | being near to a conflict | |
| − | + | an agreement was cancelled | |
| − | + | hearing a rumor | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
leaving a performance troupe | leaving a performance troupe | ||
| + | a tribute cancellation | ||
| + | an incident | ||
| + | when a stranger advanced with a weapon | ||
| + | seeing a stranger sneaking around | ||
being removed from a performance troupe | being removed from a performance troupe | ||
being removed from a military group | being removed from a military group | ||
| − | + | bringing up job scarcity in a meeting | |
| − | a | + | making suggestions about work allocations |
| − | a | + | witnessing a night creature drinking blood |
| − | an | + | petitioning for citizenship |
| − | hearing | + | crying on a priest |
| − | + | yelling at somebody in charge | |
| − | being | + | requesting weapon production |
| − | an | + | yelling at a priest |
| − | + | being yelled at by an unhappy worshipper | |
| − | a | + | being cried on by an unhappy worshipper |
| − | + | crying on somebody in charge | |
| − | + | telling somebody about being trapped here | |
| − | + | hearing somebody was being prevented from leaving | |
| − | + | viewing | |
| − | + | being yelled at by an unhappy citizen | |
| − | + | being cried on by an unhappy citizen | |
| − | + | own | |
| − | + | very fine | |
| − | + | in a personal museum | |
| − | + | near | |
| − | + | completely sublime | |
| − | + | tastefully arranged | |
| − | + | splendid | |
| − | + | wonderful | |
| − | + | being released from confinement | |
| − | + | a miscarriage | |
| − | + | losing a pet | |
| − | + | throwing something | |
| − | + | dislikes the natural world | |
| − | + | is troubled by this since | |
| − | + | is torn by this since | |
| − | + | holds nature in high regard | |
| − | + | less love-prone | |
| − | less | + | more hate-prone |
| − | + | is currently | |
| − | + | more love-prone | |
| − | + | less envy-prone | |
| − | more | + | more prone to cheerfulness |
| − | less | + | less hate-prone |
| − | more | + | more envy-prone |
| − | more | + | less depression-prone |
| − | more | + | more anger-prone |
| − | more | + | less prone to cheerfulness |
| − | more | + | more depression-prone |
| − | more | + | less anxiety-prone |
| + | more lust-prone | ||
| + | less anger-prone | ||
| + | more anxiety-prone | ||
| + | less vulnerable | ||
| + | more greedy | ||
| + | less lust-prone | ||
| + | more vulnerable | ||
| + | more violent | ||
| + | less violent | ||
| + | more intemperant | ||
| + | less intemperant | ||
| + | more harmonious | ||
| + | more friendly | ||
| + | more wasteful | ||
| + | more discordant | ||
| + | more grateful | ||
| + | less grateful | ||
| + | more disdainful | ||
| + | more prudent | ||
| + | more presumptious | ||
| + | more despairing | ||
| + | more humble | ||
| + | more singleminded | ||
| + | less open-minded | ||
more obsessive | more obsessive | ||
| − | |||
| − | |||
| − | |||
| − | |||
more attentive | more attentive | ||
less attentive | less attentive | ||
| − | less | + | less sensitive |
| − | less | + | more thoughtless |
| − | more | + | less obsessive |
| − | more | + | more sensitive |
| − | more | + | more distrustful |
| − | + | more of a thrill seeker | |
| − | + | more deliberate | |
| − | + | more sloppy | |
| − | + | more inclined to create | |
| − | + | less inclined to create | |
| − | + | less of a thrill seeker | |
| − | + | more inclined to the practical | |
| − | + | seeing | |
| − | + | die | |
| − | + | while in | |
| − | + | experiencing trauma | |
| − | + | at | |
| − | + | the unexpected death of somebody | |
| − | + | somebody's | |
| − | + | dead body | |
| − | + | being granted citizenship | |
| − | being | + | being denied residency |
| − | + | the acceptance of a petition for a guildhall for | |
| − | + | being granted residency | |
| − | being | + | was ignored |
| − | + | being ignored | |
| − | + | the rejection of a petition for a temple for | |
| − | + | a petition for a temple for | |
| − | + | being abandoned | |
| − | + | the rejection of a petition for a guildhall for | |
| − | + | an agreement to construct a temple for | |
| − | + | was abandoned | |
| − | being | + | being denied citizenship |
| − | + | having a request approved | |
| − | + | a petition for a guildhall for | |
| − | + | an agreement to construct a guildhall for | |
| − | a | + | having |
| − | + | punishment delayed | |
| − | to | + | having a request ignored |
| − | + | that nobody could be punished for a failure | |
| − | + | having a mandate ignored | |
| − | + | having a mandate deadline missed | |
| − | + | the delayed punishment of a criminal | |
| − | being | + | the scarcity of cages and chains |
| − | + | toppling something over | |
| − | + | receiving a higher rank of nobility | |
| − | + | the lack of work last season | |
| − | + | smashing up a building | |
| − | + | a mandate deadline met | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
uncovered | uncovered | ||
| + | entering the nobility | ||
| + | being knocked out during a cave-in | ||
| + | being forced to eat vermin to survive | ||
| + | starting a fist fight | ||
being forced to eat a treasured pet to survive | being forced to eat a treasured pet to survive | ||
being forced to eat a beloved creature to survive | being forced to eat a beloved creature to survive | ||
| − | being | + | beating somebody with a hammer |
| − | + | being beaten with a hammer | |
| − | + | punishing somebody with a beating | |
| − | being | + | being beaten |
| − | a | + | eating rotten food |
| − | + | putting on a | |
| − | + | being unable to find a hammer | |
| − | + | eating the same old food | |
| − | + | a fine dish | |
| − | + | a wonderful dish | |
| − | + | eating | |
| − | + | a pretty decent meal | |
| − | + | a drink | |
| − | + | a pretty decent drink | |
| − | + | a truly decadent dish | |
| − | + | a legendary meal | |
| − | having | + | a truly decadent drink |
| − | the | + | a legendary drink |
| − | + | a fine drink | |
| − | a | + | a wonderful drink |
| − | + | not having enough weapon racks | |
| − | being | + | not having enough armor stands |
| − | being | + | not having enough chests |
| − | + | not having enough cabinets | |
| − | + | arrangements | |
| − | being | + | the lack of dining tables |
| − | being | + | by |
| − | + | a lesser's pretentious | |
| − | a | + | wearing old clothing |
| − | + | wearing tattered clothing | |
| − | + | spouse's miscarriage | |
| − | + | to be | |
| − | + | body | |
| − | + | being tormented in nightmares by a dead pet | |
| − | + | to have | |
| − | + | clothes rot off of | |
| − | + | being tormented in nightmares by a dead sibling | |
| − | + | being tormented in nightmares by | |
| − | + | being tormented in nightmares by a dead spouse | |
| − | the | + | being tormented in nightmares by a dead lover |
| − | + | own dead child | |
| − | + | being tormented in nightmares by a dead animal training partner | |
| − | + | own dead mother | |
| − | + | own dead father | |
| − | being | + | being tormented in nightmares by the dead |
| − | + | being | |
| + | being tormented in nightmares by a dead friend | ||
| + | being tormented in nightmares by a dead and still annoying acquaintance | ||
| + | by a dead lover | ||
| + | by a dead sibling | ||
| + | by a dead pet | ||
| + | by a dead spouse | ||
| + | by a dead and still annoying acquaintance | ||
| + | by the dead | ||
| + | by a dead animal training partner | ||
| + | by a dead friend | ||
| + | a sparring session | ||
| + | being unable to petition for citizenship | ||
| + | combat drills | ||
| + | practicing at the archery target | ||
| + | being unable to request weapon production | ||
| + | being unable to find a priest to complain to | ||
| + | being unable to find somebody to complain to about job scarcity | ||
| + | being unable to make suggestions about work allocations | ||
| + | being unable to find somebody in charge to cry on | ||
| + | long patrol duty | ||
| + | being unable to find a priest to cry on | ||
| + | being unable to find somebody in charge to yell at | ||
| + | utterly sleep-deprived | ||
| + | suffering a major injury | ||
| + | being nauseated by the sun | ||
| + | being out in the sunshine again | ||
| + | being disturbed during sleep by loud noises | ||
loud noises made it impossible to sleep | loud noises made it impossible to sleep | ||
| − | |||
| − | |||
| − | |||
| − | |||
suffering a minor injury | suffering a minor injury | ||
sleeping uneasily due to noise | sleeping uneasily due to noise | ||
| − | + | caught in a snow storm | |
| − | + | retching on a miasma | |
| − | + | being able to rest and recuperate | |
| − | + | caught in the rain | |
| − | + | choking on dust underground | |
| − | + | considering | |
| − | being | + | choking on smoke underground |
| − | + | being near to a waterfall | |
| − | + | having | |
| − | + | punishment reduced | |
| − | + | the state of demands | |
| − | + | that a criminal could not be properly punished | |
| − | + | the acceptance of a petition for a temple for | |
| − | being | + | the establishment of a guildhall for |
| − | having | + | re-elected |
| − | + | the establishment of a temple for | |
| − | + | a great bedroom | |
| − | + | a very good bedroom | |
| − | not | + | a bedroom like a personal palace |
| − | + | a fantastic bedroom | |
| − | + | a horrible bedroom | |
| − | + | an awful bedroom | |
| − | + | a good bedroom | |
| − | + | a horribly substandard bedroom | |
| − | + | sleeping on the floor | |
| − | + | sleeping in the mud | |
| − | + | a very poor bedroom | |
| − | + | a poor bedroom | |
| − | a | + | sleeping on rocks |
| − | + | sleeping on ice | |
| − | + | sleeping in the grass | |
| − | + | sleeping on a rough cave floor | |
| − | a | + | suffering the travesty of art defacement |
| − | a horrible | + | being evicted |
| − | an awful | + | sleeping in the dirt |
| − | + | sleeping on a pile of driftwood | |
| − | + | writing | |
| − | a | + | reading |
| − | + | teaching | |
| − | a | + | learning about |
| − | the | + | being unable to advance the study of |
| − | + | discussing | |
| − | + | learning | |
| − | a | + | making a breakthrough concerning |
| − | + | getting married | |
| − | a | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | a | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | being unable to | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
gaining siblings | gaining siblings | ||
| + | pondering | ||
| + | giving birth to | ||
| + | giving somebody water | ||
| + | receiving food | ||
gaining a sibling | gaining a sibling | ||
receiving water | receiving water | ||
| − | giving somebody | + | having an intellectual discussion with a lover |
| − | + | having an intellectual discussion with a sibling | |
| − | + | giving somebody food | |
| − | + | having an intellectual discussion with the spouse | |
| − | + | having an intellectual discussion with a child | |
| − | + | having an intellectual discussion with a friend | |
| − | + | having an intellectual discussion with mother | |
| − | + | having an intellectual discussion with father | |
| − | + | sharing a personal insight with the spouse | |
| − | + | sharing a personal insight with a lover | |
| − | + | having an intellectual discussion with an acquaintance | |
| − | + | having an intellectual discussion with somebody | |
| − | + | sharing a personal insight with father | |
| − | + | sharing a personal insight with a child | |
| − | + | sharing a personal insight with a sibling | |
| − | + | sharing a personal insight with mother | |
| − | + | sharing a personal insight with somebody | |
| − | + | sharing one of the spouse's personal insight | |
| − | + | sharing a personal insight with a friend | |
| − | + | sharing a personal insight with an acquaintance | |
| − | + | sharing one of mother's personal insight | |
| − | + | sharing one of father's personal insight | |
| − | a very poor | + | sharing a lover's personal insight |
| − | a poor | + | sharing a sibling's personal insight |
| − | + | sharing an acquaintance's personal insight | |
| − | a | + | sharing somebody's personal insight |
| − | a | + | sharing a child's personal insight |
| − | a | + | sharing a friend's personal insight |
| − | a | + | a legendary dining room |
| − | + | a fantastic dining room | |
| − | a | + | eating at a crowded table |
| − | a | + | dining in |
| − | a | + | a good dining room |
| − | + | a horribly substandard dining room | |
| − | + | a great dining room | |
| − | being near | + | a very good dining room |
| − | + | a very poor dining room | |
| − | + | a poor dining room | |
| − | + | a horrible dining room | |
| − | + | an awful dining room | |
| − | drinking | + | forming a bond with an animal training partner |
| + | being rescued | ||
| + | eating without a proper dining room | ||
| + | the lack of chairs | ||
| + | slaughtering an animal | ||
| + | caging a creature | ||
| + | bringing somebody to rest in bed | ||
| + | felling a tree | ||
| + | putting a piece on display | ||
| + | losing property to the tax collector's escorts | ||
| + | chaining up a creature | ||
| + | gelding a creature | ||
| + | being unable to reach a room for tax collection | ||
| + | being misinformed about a room for tax collection | ||
| + | being taxed | ||
| + | not having adequate protection | ||
| + | the tax collection went smoothly | ||
| + | having disappointed a noble | ||
| + | having pleased a noble | ||
| + | that | ||
| + | making a friend | ||
| + | forming a grudge | ||
| + | the tax collection didn't go smoothly | ||
| + | getting into an argument | ||
| + | being pestered by | ||
| + | a satisfying acquisition | ||
| + | being accosted by | ||
| + | being near | ||
| + | being confined | ||
| + | a bath | ||
| + | acquiring | ||
| + | adopting a new pet | ||
| + | being attacked | ||
| + | being attacked by the dead | ||
| + | a soapy bath | ||
| + | killing somebody by accident while sparring | ||
| + | drinking the same old booze | ||
forced to drink bloody water | forced to drink bloody water | ||
| − | |||
| − | |||
| − | |||
| − | |||
being attacked by | being attacked by | ||
own dead | own dead | ||
| − | drinking | + | forced to drink gooey water |
| − | a | + | forced to drink ichorous water |
| − | a | + | forced to drink slime |
| − | + | forced to drink vomit | |
| − | being | + | drinking something spoiled |
| − | a | + | having a drink without using a goblet, cup or mug |
| − | + | forced to drink purulent water | |
| − | + | drinking nasty water | |
| − | being | + | sleeping without a proper room |
| − | + | sleeping in | |
| − | being | + | drinking water without a well |
| − | being | + | being near to a |
| − | being | + | being unable to pray |
| − | a | + | for too long |
| − | a | + | being away from people for too long |
| − | a | + | being kept from alcohol for too long |
| − | a | + | doing nothing creative for so long |
| − | + | leading an unexciting life for so long | |
| − | + | being unoccupied for too long | |
| − | + | being unable to admire art for so long | |
| − | + | being away from friends for too long | |
| + | being unable to hear eloquent speech for so long | ||
| + | not learning anything for so long | ||
| + | being away from family for too long | ||
| + | being unable to make merry for so long | ||
| + | being unable to practice a craft for too long | ||
| + | being away from traditions for too long | ||
| + | a lack of introspection for too long | ||
| + | being unable to take it easy for so long | ||
| + | being unable to make romance for so long | ||
| + | being unable to practice a martial art for too long | ||
| + | being unable to practice a skill for too long | ||
| + | being unable to acquire something for too long | ||
| + | a lack of decent meals for too long | ||
| + | being away from animals for so long | ||
| + | being away from great beasts for so long | ||
| + | being unable to argue for too long | ||
| + | being unable to be extravagant for so long | ||
| + | being unable to fight for too long | ||
| + | a lack of trouble-making for too long | ||
| + | a lack of abstract thinking for too long | ||
| + | performing the rites of | ||
| + | being unable to wander for too long | ||
| + | being unable to help anybody for too long | ||
| + | defeating somebody | ||
| + | murdering somebody | ||
| + | incompletely performing the rites of | ||
| + | communing with | ||
| + | a scholarly lecture in | ||
| + | a performance in | ||
| + | abducting somebody | ||
| + | preying on the blood of civilized creatures | ||
| + | an infiltration mission | ||
| + | receiving a cut of corruptly-obtained funds | ||
| + | being far away | ||
| + | a lover | ||
| + | a sibling | ||
| + | problems with | ||
| + | the spouse | ||
| + | discussing the spouse's problems | ||
| + | discussing a lover's problems | ||
| + | a friend | ||
| + | an acquaintance | ||
| + | discussing father's problems | ||
| + | discussing a child's problems | ||
| + | discussing a sibling's problems | ||
| + | discussing mother's problems | ||
| + | discussing somebody's problems | ||
| + | visiting with a pet | ||
| + | discussing a friend's problems | ||
| + | discussing an acquaintance's problems | ||
| + | talking with a sibling | ||
| + | talking with mother | ||
| + | talking with the spouse | ||
| + | talking with a lover | ||
| + | visiting with an animal training partner | ||
talking with a friend | talking with a friend | ||
| − | |||
| − | |||
| − | |||
| − | |||
talking with father | talking with father | ||
talking with a child | talking with a child | ||
| − | + | talking with somebody | |
| − | + | conducting a meeting in | |
| − | talking with | + | talking with an acquaintance |
| − | + | forced to talk to somebody annoying | |
| − | talking with | + | not having any rooms |
| − | + | a legendary | |
| − | + | having to conduct an official meeting in a bedroom | |
| − | + | having to conduct an official meeting in a dining room | |
| − | + | a very good | |
| − | + | a good | |
| − | + | a fantastic | |
| − | + | a great | |
| − | + | an awful | |
| − | + | a horrible | |
| − | + | a poor | |
| − | + | a very poor | |
| − | + | about | |
| − | + | not having a tomb after gaining another year | |
| − | + | a horribly substandard | |
| − | + | tomb after gaining another year | |
| − | + | a child was turned away from sanctuary | |
| − | + | being expelled | |
| − | + | after talking to a pillar of society | |
| − | + | interacting with a pet | |
| − | + | the bizarre conviction against all reason of the victim of a crime | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | having | ||
| − | |||
| − | |||
| − | |||
| − | having an | ||
| − | having an | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | a | ||
| − | a | ||
| − | |||
| − | a | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | a | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | being | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
receiving justice through a criminal's conviction | receiving justice through a criminal's conviction | ||
| − | |||
| − | |||
| − | |||
| − | |||
a long-dead corpse was convicted of a crime | a long-dead corpse was convicted of a crime | ||
an animal was convicted of a crime | an animal was convicted of a crime | ||
| − | the | + | being forced to endure the decay of a spouse |
| − | + | being forced to endure the decay of a lover | |
| − | + | when a family member received justice through a criminal's conviction | |
| − | + | being forced to endure the decay of a pet | |
| − | a child | + | being forced to endure the decay of a father |
| − | a | + | being forced to endure the decay of a child |
| − | a | + | being forced to endure the decay of a sibling |
| − | + | being forced to endure the decay of a mother | |
| − | + | being forced to endure the decay of an annoying acquaintance | |
| − | + | being forced to endure the decay of an acquaintance | |
| − | a | + | being forced to endure the decay of an animal training partner |
| − | + | being forced to endure the decay of a friend | |
| − | + | A migrant has decided to brave this terrifying unhappy place. | |
| − | + | A migrant has arrived at this unhappy place, despite the danger. | |
| − | + | A migrant has arrived at this miserable place, despite the danger. | |
| − | + | A migrant has arrived at this miserable place. | |
| − | + | A migrant has arrived, despite the danger. | |
| − | + | A migrant has arrived. | |
| − | + | A migrant has arrived at this unhappy place. | |
| − | + | A migrant has decided to brave this terrifying place. | |
| − | + | Others were too nervous to make the journey to this miserable fortress. | |
| − | + | No one else even considered making the journey to this cursed unhappy death-trap. | |
| − | + | No one else even considered making the journey to this cursed miserable death-trap. | |
Others refused to journey to this dangerous and miserable fortress. | Others refused to journey to this dangerous and miserable fortress. | ||
| − | No one else even considered making the journey to this cursed | + | No one else even considered making the journey to this cursed death-trap. |
| − | + | Others refused to journey to this dangerous fortress. | |
| − | Others were too nervous to make the journey to this | + | Others refused to journey to this dangerous and unhappy fortress. |
| − | + | Others were too nervous to make the journey to this unhappy fortress. | |
| − | + | Migrants refused to journey to such a dangerous and miserable fortress this season. | |
| − | + | Migrants were too nervous to make the journey this season to this miserable fortress. | |
| − | + | Others were too nervous to make the journey. | |
| − | + | No one even considered making the journey to such a cursed miserable death-trap this season. | |
| − | + | Migrants were too nervous to make the journey this season to this unhappy fortress. | |
| − | + | No one even considered making the journey to such a cursed death-trap this season. | |
| − | + | No one even considered making the journey to such a cursed unhappy death-trap this season. | |
| − | + | Migrants refused to journey to such a dangerous and unhappy fortress this season. | |
| − | + | No one else even considered making the journey to this miserable hellhole. | |
| − | + | Others refused to journey to this unhappy fortress. | |
| − | + | Migrants refused to journey to such a dangerous fortress this season. | |
| − | + | Migrants were too nervous to make the journey this season. | |
| − | + | Migrants refused to journey to this unhappy fortress this season. | |
| − | + | Migrants were too wary to make the journey this season. | |
| − | + | Others were too wary to make the journey. | |
| − | Your ruler has arrived | + | No one even considered making the journey to such a miserable hellhole this season. |
| − | + | diplomat from | |
| − | + | No | |
| − | + | The fortress attracted no migrants this season. | |
| − | + | Your ruler has arrived with a full entourage. Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written. | |
| − | + | The merchants from | |
| − | + | will be leaving soon. | |
| − | + | ? How curious... | |
| − | + | has come! | |
| − | + | DIPLOMACYFLAG_SUCCESS | |
| − | + | DIPLOMACYFLAG_FAILURE | |
| − | + | have embarked on their journey. | |
| − | has | + | TREESREMOVED |
| − | The | + | NULL |
| − | + | LOCAL_LARGE_PREDATOR | |
| − | + | YOURCIV | |
| − | + | YOURFORT | |
| − | + | ASSOCIATE | |
| − | + | ACTOR | |
| − | + | RANGE | |
| − | + | DIPLOMAT | |
| − | + | bids you farewell! | |
| − | + | NATIVENAME | |
| + | ADD_FLAG | ||
| + | REMOVE_FLAG | ||
| + | HISTNAME | ||
| + | Wagon arrival location | ||
| + | TRANSLATEDNAME | ||
| + | TITLENAME | ||
| + | has been elected | ||
| + | has been re-elected. | ||
| + | The residency petition of | ||
| + | The temple petition by | ||
| + | The guildhall petition by | ||
| + | has been ignored. | ||
| + | The citizenship petition of | ||
| + | The priesthood of | ||
| + | is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. | ||
| + | The guildhall agreement with | ||
| + | has been satisfied. | ||
| + | guild, has been established. | ||
| + | has been missing for a week. | ||
| + | The high priest of | ||
| + | has been abandoned. | ||
| + | The gods surely want you to dig deeper still! | ||
| + | And why shouldn't you dig deeper still?! | ||
| + | Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. | ||
| + | What are a few pesky demons after all? | ||
A true Mountainhome must have a true throne! | A true Mountainhome must have a true throne! | ||
| + | And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. | ||
| + | is satisfied with their position here. | ||
Everything is properly royal, properly furnished. And yet? | Everything is properly royal, properly furnished. And yet? | ||
| + | Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.) | ||
| + | Your fortress is out of food! | ||
This legend does not end until we've chipped out the last treasures of the underworld! | This legend does not end until we've chipped out the last treasures of the underworld! | ||
| − | + | Deeper. We must dig deeper. | |
| − | + | Try building a butcher's shop and slaughtering some livestock. | |
| − | + | Do you have any livestock to slaughter? | |
| − | + | Consider placing a farmplot on some underground soil and planting seeds. | |
| − | + | Are your farmplots working? Make sure you are planting edible plants. | |
| − | + | A mandate has ended. | |
| − | + | Wagon Pathing Catastrophe | |
| − | + | Perhaps you can gather plants, fruit, or go fishing. | |
| − | has | + | has ended a mandate. |
| − | + | is a welcome sight. | |
| − | + | Their eyes are alight with the anticipation of inspecting the splendid products of your industrious | |
| − | The | + | The annual tribute from |
| − | + | Although it is a grim reminder of the winter hardships to come, the supply caravan from | |
| − | + | What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death. | |
| − | + | caravan from | |
| − | + | craftsmen | |
| − | + | Take careful stock of your own stores. | |
| − | + | Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb. | |
| − | + | Some migrants have arrived at this miserable place, despite the danger. | |
| − | + | Their wagons have bypassed your inaccessible site. | |
| − | + | Your ruler has arrived, dressed as a peasant! | |
| − | + | Some migrants have arrived at this unhappy place, despite the danger. | |
| − | + | Some migrants have arrived at this unhappy place. | |
| − | + | Some migrants have arrived at this miserable place. | |
| − | + | Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb. | |
| − | + | Some migrants have arrived. | |
| − | + | A migrant has decided to brave this terrifying miserable place. | |
| − | + | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | |
| − | + | Some migrants have arrived, despite the danger. | |
| − | + | current events | |
| − | + | the future | |
| − | + | the past | |
| − | + | the concept of death | |
| − | + | the concept of family | |
| − | + | someone recently deceased | |
| − | + | someone recently retired | |
| − | + | the concept of war | |
| − | + | an abstract concept | |
| − | + | the concept of hunting | |
| − | + | the concept of nature | |
| − | Your ruler has arrived | + | a specific wilderness region |
| − | + | alcoholic beverages | |
| − | + | a historical figure | |
| − | + | a specific place | |
| − | + | someone's character | |
| − | + | a dramatic | |
| − | + | the hunt | |
| − | + | mining | |
| − | + | a light | |
| − | + | a solemn | |
| − | + | a reflective | |
| − | + | a ribald | |
| − | + | form | |
| − | + | intended | |
| − | + | poetic | |
| − | + | narrative | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | a | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
to amuse the audience | to amuse the audience | ||
| − | |||
| − | |||
to complain about | to complain about | ||
| − | |||
to describe | to describe | ||
| − | + | to satirize | |
| − | + | epenthesis | |
| − | + | synchysis | |
| − | + | consonance | |
| − | + | elision | |
| − | + | symbolism | |
| − | + | metaphor | |
| − | + | allegory | |
| − | + | ambiguity | |
| − | + | vivid imagery | |
| − | + | juxtaposition | |
| − | + | simile | |
| − | + | metonymy | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
A form of | A form of | ||
| − | |||
| − | |||
parallelism | parallelism | ||
| − | |||
| − | |||
is characteristic of the form. | is characteristic of the form. | ||
| − | + | Forms of | |
| − | + | they | |
| − | + | often share an underlying meaning | |
| − | + | common throughout the poem, in that | |
| − | + | certain lines | |
| − | + | have similar grammatical structures | |
| − | + | use the same placement of allusions | |
| − | + | often contrast underlying meaning | |
| − | + | are required to maintain phrasing | |
| − | + | Linguistic skill is required in the visual presentation as well, as | |
| − | + | must feature | |
| − | + | sometimes have reversed word orders | |
| − | + | reverse grammatical structures | |
| − | + | lines which can be read orthogonally across the standard lines | |
| − | + | lines which emerge when reading along certain prescribed paths across the body of the poem | |
| − | + | lines with different readings depending on word breaks | |
| − | + | lines which can be read backwards as well as forwards | |
| − | a | + | foot |
| − | + | feet | |
| − | a | + | Each line has |
| − | + | The poem has | |
| − | + | uneven-even | |
| − | + | uneven-uneven | |
| − | + | a tone pattern of | |
| − | + | even-uneven | |
| − | + | even-even-uneven | |
| − | + | uneven-even-uneven | |
| − | + | uneven-even-even | |
| − | + | even-uneven-even | |
| − | + | even-uneven-uneven | |
| − | + | uneven-uneven-even | |
| − | + | even-even | |
| − | + | even-even-even | |
| − | + | short-long | |
| − | + | long-short | |
| − | a | + | uneven-uneven-uneven |
| − | + | a syllable weight pattern of | |
| − | + | short-long-short | |
| − | + | short-short-long | |
| − | + | long-long | |
| − | + | long-short-short | |
| − | + | short-short-short | |
| − | + | short-long-long | |
| + | long-short-long | ||
| + | short-short | ||
| + | (quantitative | ||
| + | iambic | ||
| + | long-long-short | ||
| + | long-long-long | ||
| + | to express pleasure with | ||
| + | to express grief over | ||
| + | to renounce | ||
| + | to make an apology | ||
| + | to teach a moral lesson | ||
| + | to make an assertion | ||
| + | to praise | ||
| + | to beseech | ||
| + | to refuse consolation | ||
| + | concerning | ||
| + | to make a concession | ||
| + | to console the audience | ||
| + | , originating in | ||
| + | The rules of the form are applied by poets to produce individual poems which can be recited. | ||
| + | a chosen subject | ||
| + | concerning | ||
| + | is divided into | ||
| + | two distinct | ||
| + | The form guides poets during improvised performances. | ||
| + | The poem | ||
| + | septet | ||
| + | sexain | ||
| + | -line stanza | ||
| + | octet | ||
tercet | tercet | ||
| − | |||
| − | |||
couplet | couplet | ||
| − | |||
quintain | quintain | ||
| − | sexain | + | quatrain |
| − | + | numerous series of | |
| − | + | series of | |
| − | an | + | another |
| − | + | extremely long series of | |
| − | + | a series of | |
| − | + | brief | |
| − | + | an extremely long series of | |
| − | + | numerous series of | |
| − | + | septet | |
| − | + | sexain | |
| − | + | verse paragraph | |
| − | + | tercet | |
| − | + | couplet | |
| − | + | quintain | |
| − | + | quatrain | |
| + | series of | ||
| + | a single | ||
| + | distinct parts: | ||
| + | extremely long series of | ||
| + | is always written from the perspective of | ||
| + | the author | ||
| + | lengthy | ||
| + | full | ||
| + | a relative of the author | ||
| + | a party to a debate | ||
| + | a soldier | ||
| + | a traveler | ||
| + | Use of | ||
| + | internal rhyme | ||
| + | a fictional poet | ||
| + | an animal | ||
| + | antanaclasis | ||
| + | assonance | ||
| + | alliteration | ||
| + | onomatopoeia | ||
| + | concerns | ||
| + | is written from the perspective of | ||
| + | to offer a different perspective | ||
| + | the subject of the poem | ||
| + | present different views of the same subject | ||
| + | In the | ||
| + | must make use of | ||
| + | Certain lines | ||
| + | each | ||
| + | stanza | ||
| + | part, the | ||
| + | line of | ||
| + | is required to maintain the phrasing of | ||
| + | has the same grammatical structure as | ||
| + | shares the underlying meaning of | ||
| + | contrasts the underlying meaning of | ||
| + | reverses the grammatical structure of | ||
| + | presents a different view of the subject of | ||
| + | uses the same placement of allusions as | ||
| + | reverses the word order of | ||
| + | includes | ||
| + | lines which emerge when reading along certain prescribed paths | ||
| + | must expand the idea of | ||
| + | line. | ||
| + | has different readings depending on word breaks | ||
| + | can be read backwards as well as forwards | ||
| + | has lines with | ||
| + | in each line | ||
| + | refrain occurs as lines | ||
| + | refrain occurs as line | ||
| + | The refrain occurs as lines | ||
| + | The refrain occurs as line | ||
| + | of the | ||
| + | of this part | ||
| + | The ending of each line | ||
| + | of the poem | ||
| + | repeating in each stanza of | ||
| + | within each stanza of | ||
| + | shares the same rhyme. | ||
| + | The rhyme scheme | ||
| + | within each stanza | ||
| + | within this stanza | ||
| + | within | ||
| + | repeating in each stanza | ||
| + | As a rule throughout the poem, the end rhymes don't generally match perfectly. | ||
| + | In this part of the poem, the end rhymes don't need to match perfectly. | ||
| + | respecting the full poem | ||
| + | , where numbers indicate a refrain | ||
| + | The rhyme | ||
| + | need to match perfectly. | ||
dactylic | dactylic | ||
| − | |||
| − | |||
amphibrachic | amphibrachic | ||
| − | |||
| − | |||
trochaic | trochaic | ||
| − | + | spondaic | |
| − | + | pyrrhic | |
| − | + | tribrachic | |
| − | + | anapaestic | |
| − | + | cretic | |
| − | + | molossic | |
| − | + | monometer | |
| − | + | bacchic | |
| − | + | antibacchic | |
| − | + | tetrameter | |
| − | + | pentameter | |
| − | + | dimeter | |
| − | + | trimeter | |
| − | + | octameter | |
| − | + | ). | |
| − | + | hexameter | |
| − | + | heptameter | |
| − | + | stressed-unstressed | |
| − | + | stressed-stressed | |
| − | + | an accent pattern of | |
| − | + | unstressed-stressed | |
| − | + | unstressed-unstressed-stressed | |
| − | + | stressed-unstressed-stressed | |
| − | + | stressed-unstressed-unstressed | |
| − | + | unstressed-stressed-unstressed | |
| − | The | + | unstressed-stressed-stressed |
| − | + | stressed-stressed-unstressed | |
| − | + | unstressed-unstressed | |
| − | + | unstressed-unstressed-unstressed | |
| − | + | syllables. | |
| − | + | Every line of the poem has | |
| − | + | stressed-stressed-stressed | |
| − | + | (qualitative | |
| − | + | a terminal caesura | |
| − | + | The ending of each line of the poem shares the same rhyme | |
| − | + | an initial caesura | |
| − | + | a medial caesura | |
| − | + | sections | |
| − | + | section | |
| − | + | , though the rhyming doesn't have to be perfect | |
| − | + | , though rhymes at the end of lines in the | |
| − | + | at the end of the | |
| − | + | lines don't | |
| − | + | don't need to match perfectly | |
| − | + | , though the rhyme | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | to | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
is dramatic | is dramatic | ||
| − | |||
| − | |||
is reflective | is reflective | ||
| − | |||
| − | |||
line doesn't | line doesn't | ||
| − | + | need to match perfectly | |
| − | + | is solemn | |
| − | + | is a riddle | |
| − | + | is ribald | |
| − | + | is light | |
| − | a | + | to synthesize previous ideas |
| − | + | to develop the previous idea | |
| − | + | is a narrative | |
| − | + | to make a counter-assertion | |
| − | + | to move away from previous ideas | |
| − | + | to reflect on previous ideas | |
| − | + | to invert the previous assertion | |
| − | + | to undercut the previous assertion | |
| − | + | Muddy | |
| − | + | Damp | |
| − | + | Warm | |
| − | + | Detailed | |
| − | + | Sculpted | |
| − | + | Mossy | |
| − | + | Snow-covered | |
| − | + | Exposed | |
| − | + | Smooth | |
| − | + | Straight | |
| − | + | Rough-hewn | |
| − | + | Dense | |
| − | + | Dead | |
| − | + | Cluster | |
| − | + | Pillar | |
| − | + | Dry Grass | |
| − | + | Dry | |
| − | + | Grass | |
| − | + | Sparse | |
| − | + | Floor | |
| − | + | Ice Floor | |
| − | + | Level | |
| − | + | Dead Grass | |
| − | + | Ice Track (S) | |
| − | + | Track (S) | |
| − | + | Ice Track (N) | |
| − | + | Track (N) | |
| − | + | Ice Track (W) | |
| − | + | Track (W) | |
| − | + | Ice Track (E) | |
| − | + | Track (E) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Track ( | ||
| − | Ice Track ( | ||
| − | Track ( | ||
| − | Ice Track ( | ||
| − | Track ( | ||
Ice Track (NE) | Ice Track (NE) | ||
| − | |||
| − | |||
| − | |||
| − | |||
Track (NE) | Track (NE) | ||
Ice Track (NS) | Ice Track (NS) | ||
| − | Track ( | + | Track (NS) |
| − | Ice Track ( | + | Ice Track (SE) |
| − | Track ( | + | Track (SE) |
| − | Ice Track ( | + | Ice Track (NW) |
| − | Track ( | + | Track (NW) |
| − | + | Upward Track (SE) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Upward Track ( | ||
Ice Upward Track (NW) | Ice Upward Track (NW) | ||
Upward Track (NW) | Upward Track (NW) | ||
| − | Ice Upward Track ( | + | Ice Upward Track (NE) |
| − | Upward Track ( | + | Upward Track (EW) |
| − | Ice Upward Track ( | + | Ice Upward Track (SW) |
| − | Upward Track ( | + | Upward Track (SW) |
| − | Ice Upward Track ( | + | Ice Upward Track (SE) |
| − | Upward Track ( | + | Upward Track (NSW) |
| − | Ice Upward Track ( | + | Ice Upward Track (NSE) |
| − | Upward Track ( | + | Upward Track (NSE) |
| − | + | Ice Upward Track (EW) | |
| − | + | Upward Track (SEW) | |
| − | Ice Upward Track ( | + | Ice Upward Track (NEW) |
| − | Upward Track ( | + | Upward Track (NEW) |
| − | Ice Upward | + | Ice Upward Track (NSW) |
| − | + | Glacial Upward Slope | |
| − | + | Ice Upward Track (NSEW) | |
| − | + | Upward Track (NSEW) | |
| − | + | Ice Upward Track (SEW) | |
| − | + | Dead Grass Downward Slope | |
| − | + | Dry Grass Downward Slope | |
| − | + | Grassy Downward Slope | |
| − | + | Downward Slope | |
| − | + | Ice Downward Track (S) | |
| − | + | Downward Track (S) | |
| − | + | Ice Downward Track (N) | |
| − | + | Downward Track (N) | |
| − | + | Ice Downward Track (W) | |
| − | + | Downward Track (W) | |
| − | + | Ice Downward Track (E) | |
| − | + | Downward Track (E) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Track (NEW) | ||
| − | Ice Track (NSW) | ||
| − | |||
| − | Ice Track ( | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Ice | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Downward | ||
| − | Ice Downward Track ( | ||
| − | Downward Track ( | ||
| − | Ice Downward Track ( | ||
| − | Downward Track ( | ||
| − | Ice Downward Track ( | ||
| − | Downward Track ( | ||
| − | Ice Downward Track ( | ||
| − | Downward Track ( | ||
| − | |||
| − | |||
Ice Downward Track (NE) | Ice Downward Track (NE) | ||
| − | |||
| − | |||
| − | |||
| − | |||
Downward Track (NE) | Downward Track (NE) | ||
Ice Downward Track (NS) | Ice Downward Track (NS) | ||
| − | Downward Track ( | + | Downward Track (NS) |
| − | Ice Downward Track ( | + | Ice Downward Track (SE) |
| − | Downward Track ( | + | Downward Track (SE) |
| − | Ice Downward Track ( | + | Ice Downward Track (NW) |
| − | Downward Track ( | + | Downward Track (NW) |
| − | + | Ice Downward Track (EW) | |
| − | Downward Track ( | + | Downward Track (EW) |
| − | Ice Downward Track ( | + | Ice Downward Track (SW) |
| − | Downward | + | Downward Track (SW) |
| − | + | Ice Downward Track (NSW) | |
| − | + | Downward Track (NSW) | |
| − | + | Ice Downward Track (NSE) | |
| − | Ice | + | Downward Track (NSE) |
| − | + | Ice Downward Track (SEW) | |
| − | Ice | + | Downward Track (SEW) |
| − | + | Ice Downward Track (NEW) | |
| − | Ice | + | Downward Track (NEW) |
| − | + | Downward Slope | |
| − | Ice | + | Glacial Downward Slope |
| − | + | Ice Downward Track (NSEW) | |
| − | Ice | + | Downward Track (NSEW) |
| − | + | Open Space | |
| − | Ice | + | Null |
| − | + | Ice Track (EW) | |
| − | Ice | + | Track (EW) |
| − | + | Ice Track (SW) | |
| − | Ice | + | Track (SW) |
| − | + | Ice Track (NSW) | |
| − | + | Track (NSW) | |
| − | + | Ice Track (NSE) | |
| − | + | Track (NSE) | |
| − | + | Ice Track (SEW) | |
| − | + | Track (SEW) | |
| − | + | Ice Track (NEW) | |
| − | + | Track (NEW) | |
| − | + | Driftwood | |
| − | + | Boulder | |
| − | + | Ice Track (NSEW) | |
| − | + | Track (NSEW) | |
| − | + | Young | |
| − | + | Wet | |
| − | + | Cavern Floor | |
| − | + | Pebbles | |
| − | + | Furrowed | |
| − | + | Shrub | |
| − | + | Sapling | |
| − | + | Sapling | |
| − | + | Chasm | |
| − | + | River Source | |
| − | + | Waterfall | |
| − | + | Ashes | |
| − | + | Semi-molten Rock | |
| − | + | Glowing Barrier | |
| − | + | Glowing Floor | |
| − | + | Eerie Glowing Pit | |
| − | + | Unusable | |
| − | + | Murky Pool | |
| − | + | Magma Flow | |
| − | + | Lava Flow | |
| − | + | Upward Stairway | |
| − | + | Brook | |
| − | + | River | |
| − | + | Murky Pool Slope | |
| − | + | Downward Stairway | |
| − | + | Grassy Up/Down Stairway | |
| − | + | Up/Down Stairway | |
| − | + | Grassy Upward Stairway | |
| − | + | Ice Downward Stairway | |
| − | + | Ice Up/Down Stairway | |
| − | + | Underworld Gate | |
| − | + | Grassy Downward Stairway | |
| − | + | Dry Grass Upward Slope | |
| − | + | Grassy Upward Slope | |
| − | + | Upward Slope | |
| − | + | Ice Upward Stairway | |
| − | + | Upward Track (S) | |
| − | + | Ice Upward Track (N) | |
| − | + | Upward Track (N) | |
| + | Dead Grass Upward Slope | ||
| + | Upward Track (W) | ||
| + | Ice Upward Track (E) | ||
| + | Upward Track (E) | ||
| + | Ice Upward Track (S) | ||
| + | Upward Track (NE) | ||
| + | Ice Upward Track (NS) | ||
| + | Upward Track (NS) | ||
| + | Ice Upward Track (W) | ||
| + | away from the | ||
| + | slam | ||
| + | across the | ||
| + | skips | ||
| + | skip | ||
| + | blows | ||
| + | blow | ||
| + | into an obstacle and | ||
| + | slams | ||
struck by a ball of flames! | struck by a ball of flames! | ||
| − | |||
flight path! | flight path! | ||
into an obstacle! | into an obstacle! | ||
| − | + | apart! | |
| − | + | ([@ | |
| − | + | [CDI:MATERIAL:WATER:SHARP_ROCK] | |
| − | + | [CDI:INTERACTION: | |
| − | + | [CDI:ADV_NAME:Launch ice bolt] | |
| − | [ | + | [CE_CAN_DO_INTERACTION:START:0:ABRUPT] |
| − | [CDI: | + | [CDI:USAGE_HINT:ATTACK] |
| − | [ | + | [CDI:BP_REQUIRED:BY_TYPE:GRASP] |
| − | + | [CDI:TARGET_RANGE:C:25] | |
| − | + | [CDI:TARGET:C:LINE_OF_SIGHT] | |
| − | |||
| − | [ | ||
| − | |||
| − | [ | ||
| − | |||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [CDI: | ||
| − | [CDI: | ||
[CDI:VERB:clench a fist:clenches a fist:NA] | [CDI:VERB:clench a fist:clenches a fist:NA] | ||
| − | [CDI:VERB: | + | [CDI:VERB:hold up hand:holds up hand:NA] |
[CDI:VERB:point:points:NA] | [CDI:VERB:point:points:NA] | ||
| − | |||
| − | |||
[CDI:VERB:gesture:gestures:NA] | [CDI:VERB:gesture:gestures:NA] | ||
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] |
| − | [CDI: | + | [CDI:WAIT_PERIOD:50] |
| − | [ | + | [CDI:MAX_TARGET_NUMBER:C:1] |
| − | [CDI:TARGET:C: | + | [CDI:VERB:make a flicking motion:makes a flicking motion:NA] |
| − | [CDI: | + | [IT_MATERIAL:CONTEXT_MATERIAL] |
| − | [CDI: | + | [I_TARGET:A:MATERIAL] |
| − | [ | + | [SOURCE_ENID: |
| − | : | + | [SOURCE_HFID: |
| − | :BP:BY_CATEGORY:ALL: | + | [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] |
| + | [I_TARGET:C:LOCATION] | ||
| + | [IT_LOCATION:CONTEXT_LOCATION] | ||
| + | [I_TARGET:B:LOCATION] | ||
| + | [IE_TARGET:B] | ||
| + | [IE_TARGET:A] | ||
| + | [I_EFFECT:MATERIAL_EMISSION] | ||
| + | [IT_MANUAL_INPUT:target] | ||
| + | [CDI:TARGET:A:SELF_ONLY] | ||
| + | [CDI:ADV_NAME:Vanish] | ||
| + | [IE_IMMEDIATE] | ||
| + | [IE_TARGET:C] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH] | ||
| + | [CDI:VERB:vanish:vanishes:NA] | ||
| + | [CDI:USAGE_HINT:FLEEING] | ||
| + | [CDI:USAGE_HINT:DEFEND] | ||
| + | [CDI:ADV_NAME:Propel away] | ||
| + | [I_EFFECT:HIDE] | ||
| + | [IT_LOCATION:CONTEXT_CREATURE] | ||
| + | [I_TARGET:A:CREATURE] | ||
| + | :BP:BY_CATEGORY:ALL:EYE | ||
:BP:BY_CATEGORY:ALL:MUSCLE | :BP:BY_CATEGORY:ALL:MUSCLE | ||
| − | :BP:BY_CATEGORY:ALL: | + | :BP:BY_CATEGORY:ALL:FAT |
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | ||
| − | :BP:BY_CATEGORY:ALL: | + | :BP:BY_CATEGORY:ALL:HEART |
| − | + | :BP:BY_CATEGORY:ALL:LUNG | |
| − | [ | + | :BP:BY_CATEGORY:ALL:BRAIN |
| − | + | :BP:BY_CATEGORY:ALL:NERVE | |
| − | [ | + | :BP:BY_CATEGORY:ALL:PANCREAS |
| − | : | + | :BP:BY_CATEGORY:ALL:STOMACH |
| − | [ | + | :BP:BY_CATEGORY:ALL:GUT |
| − | [ | + | :BP:BY_CATEGORY:ALL:LIVER |
| − | : | + | [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 |
| − | [ | + | :BP:BY_CATEGORY:ALL:ALL |
| − | : | + | :BP:BY_CATEGORY:ALL:KIDNEY |
| − | [ | + | :BP:BY_CATEGORY:ALL:SPLEEN |
| − | [ | + | mid-low |
| − | [ | + | very low |
| − | [I_EFFECT: | + | extremely high |
| − | [CDI: | + | [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 |
| − | [CDI: | + | pitch. |
| − | [CDI: | + | The instrument has a single |
| − | [CDI: | + | very high |
| − | [CDI: | + | mid-high |
| − | [CDI: | + | -and-a-half |
| + | nearly | ||
| + | The instrument has a | ||
| + | The instrument has less than an octave of range, with | ||
| + | [REGISTER: | ||
| + | [TIMBRE | ||
| + | going from | ||
| + | octave range | ||
| + | It has | ||
| + | timbre. | ||
| + | instrument has a | ||
| + | At all pitches, the | ||
| + | has a | ||
| + | pitch and | ||
| + | begins at | ||
| + | registers. | ||
| + | [SILK_MAT] | ||
| + | [LEATHER_MAT] | ||
| + | mysterious | ||
| + | ceramic | ||
| + | [WOOD_MAT] | ||
| + | [STONE_MAT] | ||
| + | [METAL_MAT] | ||
| + | [THREAD_PLANT_MAT] | ||
| + | [SHELL_MAT] | ||
| + | [BONE_MAT] | ||
| + | [GLASS_MAT] | ||
| + | [CERAMIC_MAT] | ||
| + | [CDI:VERB:raise a hand:raises a hand:NA] | ||
| + | [CDI:VERB:wave dismissively:waves dismissively:NA] | ||
| + | [CDI:TARGET_RANGE:B:25] | ||
| + | [CDI:TARGET:B:LINE_OF_SIGHT] | ||
| + | [I_TARGET:B:CREATURE] | ||
| + | [I_TARGET:A:LOCATION] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY] | ||
| + | [CDI:MAX_TARGET_NUMBER:B:1] | ||
| + | [CDI:LOCATION_HINT:NO_THICK_FOG] | ||
| + | [CDI:ADV_NAME:Raise fog] | ||
| + | [IE_PROPEL_FORCE:100000] | ||
| + | [I_EFFECT:PROPEL_UNIT] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG] | ||
| + | [CDI:WAIT_PERIOD:500] | ||
| + | [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] | ||
| + | [CDI:LOCATION_HINT:OUTSIDE] | ||
| + | [CDI:ADV_NAME:Blister] | ||
| + | [CDI:ADV_NAME:Cause pain] | ||
| + | [IE_ADD_WEATHER:FOG_THICK] | ||
| + | [I_EFFECT:CHANGE_WEATHER] | ||
| + | [CDI:ADV_NAME:Rot] | ||
| + | [CDI:ADV_NAME:Sicken] | ||
| + | [CDI:ADV_NAME:Cause bleeding] | ||
| + | [CDI:ADV_NAME:Paralyze] | ||
| + | [CDI:TARGET:A:LINE_OF_SIGHT] | ||
| + | [CDI:ADV_NAME:Cause dizziness] | ||
| + | [CDI:ADV_NAME:Suffocate] | ||
| + | [CDI:ADV_NAME:Blind] | ||
[CDI:TARGET_VERB:feel frozen:freezes] | [CDI:TARGET_VERB:feel frozen:freezes] | ||
| − | [CDI:TARGET_VERB:feel | + | [CDI:TARGET_VERB:feel blisters forming:grimaces] |
[CDI:TARGET_VERB:feel intense pain:grimaces] | [CDI:TARGET_VERB:feel intense pain:grimaces] | ||
| − | |||
| − | |||
[CDI:TARGET_RANGE:A:25] | [CDI:TARGET_RANGE:A:25] | ||
| − | [CDI: | + | [CDI:TARGET_VERB:your sight is fading:pauses] |
| − | [CDI: | + | [CDI:TARGET_VERB:feel death come over you:grimaces] |
| − | [CDI: | + | [CDI:TARGET_VERB:feel sick:looks sick] |
| − | + | [CDI:TARGET_VERB:feel blood welling up:grimaces] | |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN] |
| − | + | [CDI:MAX_TARGET_NUMBER:A:1] | |
| − | [CDI: | + | [CDI:TARGET_VERB:feel dizzy:looks dizzy] |
| − | [CDI: | + | [CDI:TARGET_VERB:feel breath leaving you:pauses] |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD] | |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING] |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE] |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER] | |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND] |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT] |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA] |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD] |
| − | [ | + | [I_EFFECT:ADD_SYNDROME] |
| − | + | [IT_MANUAL_INPUT:victim] | |
| − | [ | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS] |
| − | [ | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE] |
| − | [CDI: | + | :RESISTABLE] |
| − | [ | + | [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 |
| − | [ | + | [SYN_CONCENTRATION_ADDED:1000:0] |
| − | [CDI: | + | [SYNDROME] |
| − | [CDI: | + | [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 |
| − | + | :VASCULAR_ONLY | |
| − | [ | + | :BP:BY_CATEGORY:ALL:SKIN |
| − | + | [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
| − | + | [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
| − | + | [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
| − | + | [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
| − | [ | + | [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 |
| − | [ | + | RCP_4_FRONT_TOES |
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | :BP:BY_CATEGORY:ALL: | ||
| − | [ | ||
| − | : | ||
| − | : | ||
| − | : | ||
| − | : | ||
| − | : | ||
| − | : | ||
| − | : | ||
| − | : | ||
| − | |||
| − | |||
RCP_5_FRONT_TOES | RCP_5_FRONT_TOES | ||
| − | + | RCP_2_TOES | |
RCP_3_TOES | RCP_3_TOES | ||
| − | + | RCP_4_REAR_TOES | |
| − | + | RCP_5_REAR_TOES | |
| − | + | RCP_2_FRONT_TOES | |
| − | + | RCP_3_FRONT_TOES | |
| − | + | RCP_2_EYES | |
| − | + | RCP_1_EYE | |
| − | + | RCP_2_REAR_TOES | |
| − | + | RCP_3_REAR_TOES | |
| − | + | RCP_CHEEKS | |
| − | + | RCP_NOSE | |
| − | + | RCP_BEAK | |
| − | + | RCP_3_EYES | |
| − | + | RCP_THROAT | |
| − | + | RCP_GUTS | |
| − | + | RCP_HEART | |
| − | + | RCP_LUNGS | |
| − | + | RCP_SKULL | |
| − | + | RCP_BRAIN | |
| − | + | RCP_UPPER_SPINE | |
| − | + | RCP_SPINE | |
| − | + | RCP_RIBS_EXTERNAL | |
| − | + | RCP_RIBS | |
| − | + | RCP_TEETH | |
| − | + | RCP_MOUTH | |
| − | + | RCP_3_EYELIDS | |
| − | + | RCP_2_EYELIDS | |
| − | + | RCP_1_EYELID | |
| − | + | RCP_LIPS | |
| − | + | Cannot generate random creatures -- missing body gloss | |
| − | + | Cannot generate random creatures -- missing body | |
| − | + | RCP_GLOSS_PAW | |
| − | + | RCP_GLOSS_HOOF | |
| − | + | CHITIN_TISSUES | |
| − | + | CHITIN_MATERIALS | |
| + | STANDARD_TISSUES | ||
| + | STANDARD_MATERIALS | ||
| + | BODY_HAIR_TISSUE_LAYERS | ||
| + | FACIAL_HAIR_TISSUE_LAYERS | ||
| + | HEAD_HAIR_TISSUE_LAYERS | ||
| + | FACIAL_HAIR_TISSUES | ||
| + | STANDARD_HEAD_POSITIONS | ||
| + | EXOSKELETON_TISSUE_LAYERS | ||
| + | VERTEBRATE_TISSUE_LAYERS | ||
| + | BODY_FEATHER_TISSUE_LAYERS | ||
| + | HUMANOID_RELSIZES | ||
| + | SHELL_POSITIONS | ||
| + | HUMANOID_RIBCAGE_POSITIONS | ||
| + | HUMANOID_HEAD_POSITIONS | ||
| + | MUSCLE_TEMPLATE | ||
| + | FAT_TEMPLATE | ||
| + | SKIN_TEMPLATE | ||
| + | Cannot generate random creatures -- missing body detail plan | ||
| + | HAIR_TEMPLATE | ||
| + | CARTILAGE_TEMPLATE | ||
| + | BONE_TEMPLATE | ||
| + | SINEW_TEMPLATE | ||
| + | TOOTH_TEMPLATE | ||
| + | NAIL_TEMPLATE | ||
| + | SCALE_TEMPLATE | ||
| + | FEATHER_TEMPLATE | ||
| + | RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG | ||
| + | RCP_BASIC_BODY_STANCE | ||
| + | RCP_BASIC_BODY | ||
| + | RCP_ABDOMEN | ||
| + | RCP_THORAX | ||
| + | RCP_LOWER_BODY | ||
| + | RCP_UPPER_BODY | ||
| + | RCP_TWO_PART_ARMS | ||
| + | RCP_NECK | ||
| + | RCP_HEAD | ||
| + | RCP_CEPHALOTHORAX | ||
RCP_FIRST_SIMPLE_LEGS_GRASP | RCP_FIRST_SIMPLE_LEGS_GRASP | ||
| + | RCP_FIRST_SIMPLE_LEGS | ||
| + | RCP_CLAW_ARMS | ||
RCP_PINCERS | RCP_PINCERS | ||
| − | + | RCP_FIFTH_SIMPLE_LEGS | |
| − | + | RCP_FOURTH_SIMPLE_LEGS | |
| − | + | RCP_THIRD_SIMPLE_LEGS | |
| − | + | RCP_SECOND_SIMPLE_LEGS | |
| − | + | RCP_TWO_PART_LEGS | |
| − | + | RCP_SIMPLE_REAR_LEGS | |
| − | + | RCP_SIMPLE_FRONT_LEGS_GRASP | |
| − | + | RCP_SIMPLE_FRONT_LEGS | |
| − | + | RCP_TWO_WINGS | |
| − | + | RCP_TWO_FLIGHTLESS_WINGS | |
| − | + | RCP_REAR_FLIPPER | |
| − | + | RCP_FRONT_FLIPPER | |
| − | + | RCP_TAIL_STINGER | |
| − | + | RCP_3_TAILS | |
| − | + | RCP_2_TAILS | |
| − | + | RCP_TAIL | |
| − | + | RCP_SHELL | |
| − | + | RCP_TRUNK | |
| − | + | RCP_PROBOSCIS | |
| − | + | RCP_LOWER_BODY_STINGER | |
| − | + | RCP_3_HEAD_HORNS | |
| − | + | RCP_2_HEAD_HORNS | |
| − | + | RCP_1_HEAD_HORN | |
| − | + | RCP_ANTENNAE | |
| − | + | RCP_4_FINGERS | |
| − | + | RCP_5_FINGERS | |
| − | + | RCP_LARGE_MANDIBLES | |
| − | + | RCP_4_HEAD_HORNS | |
| − | + | RCP_4_TOES | |
| − | + | RCP_5_TOES | |
| − | + | RCP_2_FINGERS | |
| − | + | RCP_3_FINGERS | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[STATE_COLOR:ALL_SOLID:BLACK] | [STATE_COLOR:ALL_SOLID:BLACK] | ||
| − | + | [BUILD_COLOR:0:0:1] | |
[DISPLAY_COLOR:0:0:1] | [DISPLAY_COLOR:0:0:1] | ||
| − | |||
| − | |||
dark metal | dark metal | ||
| − | [DISPLAY_COLOR: | + | [DISPLAY_COLOR:3:0:1] |
| − | [BUILD_COLOR: | + | pale metal |
| − | [STATE_COLOR:ALL_SOLID: | + | bright metal |
| − | + | glowing metal | |
| − | [DISPLAY_COLOR: | + | blistered metal |
| − | [BUILD_COLOR: | + | pock-marked metal |
| − | [STATE_COLOR:ALL_SOLID: | + | [STATE_COLOR:ALL_SOLID:PALE_BLUE] |
| − | + | [BUILD_COLOR:3:0:1] | |
| − | [DISPLAY_COLOR: | + | [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] |
| − | [ | + | [BUILD_COLOR:6:0:0] |
| − | [ | + | [DISPLAY_COLOR:6:0:0] |
| − | + | ruddy metal | |
| − | [ | + | [BUILD_COLOR:2:0:1] |
| − | [ | + | [DISPLAY_COLOR:2:0:1] |
| − | [ | + | faceted metal |
| − | + | flickering metal | |
| − | + | frosty metal | |
| − | + | [STATE_COLOR:ALL_SOLID:CLEAR] | |
| − | + | translucent metal | |
| − | + | [STATE_COLOR:ALL_SOLID:GREEN] | |
| − | + | black metal | |
| − | + | singing metal | |
| − | + | [STATE_COLOR:ALL_SOLID:BROWN] | |
| − | + | slick metal | |
| − | + | twinkling metal | |
| − | + | [STATE_COLOR:ALL_SOLID:SKY_BLUE] | |
| − | + | clear blue metal | |
| − | + | multicolored metal | |
| − | + | [STATE_COLOR:ALL_SOLID:GRAY] | |
| − | + | [BUILD_COLOR:7:0:0] | |
| − | + | [DISPLAY_COLOR:7:0:0] | |
| − | + | crashing metal | |
| − | + | flowing metal | |
| − | + | searing metal | |
| − | + | booming metal | |
| − | + | blazing metal | |
| − | + | [MELTING_POINT:NONE] | |
| − | + | [SPEC_HEAT:7500] | |
| + | [MATERIAL_VALUE:200] | ||
| + | [STATE_NAME_ADJ:ALL_SOLID: | ||
| + | [ITEMS_METAL] | ||
| + | [ITEMS_HARD] | ||
| + | [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] | ||
| + | [BOILING_POINT:NONE] | ||
| + | [LIQUID_DENSITY:1000] | ||
| + | [SOLID_DENSITY:1000] | ||
| + | [ITEMS_SCALED] | ||
| + | [ITEMS_BARRED] | ||
| + | [IMPACT_STRAIN_AT_YIELD:0] | ||
| + | [IMPACT_FRACTURE:2000000] | ||
| + | [IMPACT_YIELD:1000000] | ||
| + | [MOLAR_MASS:20000] | ||
| + | [TENSILE_YIELD:1000000] | ||
| + | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
| + | [COMPRESSIVE_FRACTURE:2000000] | ||
| + | [COMPRESSIVE_YIELD:1000000] | ||
| + | [TORSION_FRACTURE:2000000] | ||
| + | [TORSION_YIELD:1000000] | ||
| + | [TENSILE_STRAIN_AT_YIELD:0] | ||
| + | [TENSILE_FRACTURE:2000000] | ||
| + | LUNG_TEMPLATE | ||
| + | BRAIN_TEMPLATE | ||
| + | NERVE_TEMPLATE | ||
| + | EYE_TEMPLATE | ||
| + | STOMACH_TEMPLATE | ||
| + | GUT_TEMPLATE | ||
| + | LIVER_TEMPLATE | ||
| + | HEART_TEMPLATE | ||
| + | LEATHER_TEMPLATE | ||
| + | KIDNEY_TEMPLATE | ||
| + | SPLEEN_TEMPLATE | ||
| + | PANCREAS_TEMPLATE | ||
| + | BLOOD_TEMPLATE | ||
| + | SILK_TEMPLATE | ||
| + | PEARL_TEMPLATE | ||
| + | HORN_TEMPLATE | ||
| + | SHELL_TEMPLATE | ||
| + | SLIME_TEMPLATE | ||
| + | GOO_TEMPLATE | ||
| + | ICHOR_TEMPLATE | ||
| + | MILK_TEMPLATE | ||
CHITIN_TEMPLATE | CHITIN_TEMPLATE | ||
| − | + | TALLOW_TEMPLATE | |
SOAP_TEMPLATE | SOAP_TEMPLATE | ||
| − | + | LEAF_TEMPLATE | |
| − | + | SEED_TEMPLATE | |
| − | + | STRUCTURAL_PLANT_TEMPLATE | |
| − | + | CREATURE_CHEESE_TEMPLATE | |
| − | + | PLANT_EXTRACT_TEMPLATE | |
| − | + | PLANT_POWDER_TEMPLATE | |
| − | + | PLANT_ALCOHOL_TEMPLATE | |
| − | + | THREAD_PLANT_TEMPLATE | |
| − | + | CHEEK_WHISKERS_TEMPLATE | |
| − | + | Cannot generate random creatures -- missing material template | |
| − | + | FLAME_TEMPLATE | |
| − | + | CREATURE_EXTRACT_TEMPLATE | |
| − | + | EYEBROW_TEMPLATE | |
| − | + | SIDEBURNS_TEMPLATE | |
| − | + | MOUSTACHE_TEMPLATE | |
| − | + | CHIN_WHISKERS_TEMPLATE | |
| − | + | Cannot generate random creatures -- missing tissue template | |
| − | + | TALON_TEMPLATE | |
| − | + | CLAW_TEMPLATE | |
| − | + | EYELASH_TEMPLATE | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | ||
| − | + | [DIVINE] | |
| − | + | DIVINE_ | |
| − | [STATE_COLOR:ALL_SOLID: | + | *** Error(s) found in Random Material Generation |
| − | + | [STATE_COLOR:ALL_SOLID:WHITE] | |
| − | [ | + | [BUILD_COLOR:7:0:1] |
| − | [ | + | [DISPLAY_COLOR:7:0:1] |
| − | + | shining metal | |
| − | + | [STATE_COLOR:ALL_SOLID:YELLOW] | |
| − | + | [BUILD_COLOR:6:0:1] | |
| − | + | [DISPLAY_COLOR:6:0:1] | |
| − | + | flashing metal | |
| − | + | [STATE_COLOR:ALL_SOLID:RUST] | |
| − | + | [BUILD_COLOR:4:0:0] | |
| − | + | [DISPLAY_COLOR:4:0:0] | |
| − | + | rusted metal | |
| − | + | [STATE_COLOR:ALL_SOLID:RED] | |
| − | + | [BUILD_COLOR:4:0:1] | |
| − | [STATE_COLOR:ALL_SOLID: | + | [DISPLAY_COLOR:4:0:1] |
| − | [BUILD_COLOR: | + | twisting metal |
| − | |||
| − | |||
| − | [DISPLAY_COLOR: | ||
| − | [STATE_COLOR:ALL_SOLID: | ||
| − | |||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | [STATE_COLOR:ALL_SOLID: | ||
| − | |||
| − | [ | ||
| − | [ | ||
devilish | devilish | ||
| − | + | abominable | |
haunting | haunting | ||
| − | |||
creeping | creeping | ||
| − | [ | + | profane |
| − | + | nefarious | |
| − | [ | + | heinous |
| − | + | fiendish | |
| − | [ | + | infernal |
| − | [ | + | execrable |
| − | [ | + | accursed |
| − | [ | + | vile |
| − | [ | + | murk |
| − | [ | + | fog |
| − | + | dust | |
| − | + | unholy | |
| − | + | [STATE_COLOR:ALL: | |
| − | + | [STATE_ADJ:ALL: | |
| − | + | [STATE_NAME:ALL: | |
| − | + | vapor | |
| − | + | [SPEC_HEAT:4181] | |
| − | + | [MATERIAL_VALUE:1] | |
| − | + | :0: | |
| − | + | [DISPLAY_COLOR: | |
| − | + | [TEMP_DIET_INFO:SLIME] | |
| − | + | [MAT_FIXED_TEMP:10000] | |
| − | [ | + | [COLDDAM_POINT:NONE] |
| − | [ | + | [HEATDAM_POINT:NONE] |
| − | + | sickness] | |
| − | [ | + | [SYN_NAME: |
| − | [ | + | [SYNDROME] |
| − | [STATE_COLOR:ALL_SOLID: | + | [ENTERS_BLOOD] |
| − | + | husk | |
| − | [DISPLAY_COLOR: | + | [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] |
| − | + | [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] | |
| − | + | [SYN_AFFECTED_CLASS:GENERAL_POISON] | |
| + | thrall | ||
| + | zombies | ||
| + | zombie | ||
| + | husks | ||
| + | [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] | ||
| + | :START:0:ABRUPT] | ||
| + | [CE_DISPLAY_NAME:NAME: | ||
| + | thralls | ||
| + | :SEV:100:PROB:100 | ||
| + | [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] | ||
| + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] | ||
| + | :LOCALIZED | ||
| + | :END: | ||
| + | :PEAK: | ||
| + | :START: | ||
| + | :SIZE_DILUTES | ||
| + | :SIZE_DELAYS | ||
| + | :RESISTABLE | ||
| + | :MUSCULAR_ONLY | ||
| + | abhorrent | ||
| + | acrid | ||
| + | pungent | ||
| + | EVIL_RAIN_ | ||
| + | nauseating | ||
| + | malodorous | ||
| + | loathsome | ||
| + | horrid | ||
| + | [SHEAR_STRAIN_AT_YIELD:0] | ||
| + | [SHEAR_FRACTURE:2000000] | ||
| + | [SHEAR_YIELD:1000000] | ||
| + | [TORSION_STRAIN_AT_YIELD:0] | ||
| + | [MAX_EDGE:12000] | ||
| + | [BENDING_STRAIN_AT_YIELD:0] | ||
| + | [BENDING_FRACTURE:2000000] | ||
| + | [BENDING_YIELD:1000000] | ||
| + | dancing wisps | ||
| + | flashing sparks | ||
| + | glowing cloth | ||
| + | [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] | ||
| + | shining cloth | ||
| + | liquid darkness | ||
| + | never-still cloth | ||
| + | rotted fabric | ||
| + | twisted fabric | ||
| + | pale fabric | ||
| + | bright cloth | ||
| + | [STATE_COLOR:ALL_SOLID:ORANGE] | ||
| + | [BUILD_COLOR:1:0:1] | ||
| + | [DISPLAY_COLOR:1:0:1] | ||
| + | wispy cloth | ||
| + | patchy cloth | ||
| + | faceted cloth | ||
| + | flickering cloth | ||
| + | translucent cloth | ||
| + | [STATE_COLOR:ALL_SOLID:BLUE] | ||
white cloth | white cloth | ||
| − | + | misty cloth | |
heavy cloth | heavy cloth | ||
| − | |||
| − | |||
still blue fabric | still blue fabric | ||
| − | + | screaming mouths | |
| − | + | pitch-black fabric | |
| − | [BUILD_COLOR: | + | sonorous lines |
| − | [STATE_COLOR:ALL_SOLID: | + | dirty fabric |
| − | + | undulating cloth | |
| − | [DISPLAY_COLOR: | + | [STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM] |
| − | + | [BUILD_COLOR:5:0:0] | |
| − | + | [DISPLAY_COLOR:5:0:0] | |
| − | + | moist fabric | |
| − | + | [STATE_COLOR:ALL_SOLID:SEA_GREEN] | |
| − | + | [BUILD_COLOR:3:0:0] | |
| − | [ | + | [DISPLAY_COLOR:3:0:0] |
| − | + | motes of light | |
| − | + | clear blue cloth | |
| − | + | flowing fabric | |
| − | + | multicolored cloth | |
| − | + | shadow stuff | |
| − | + | shimmering cloth | |
| − | [ | + | blazing cloth |
| − | [ | + | flowing cloth |
| + | [IGNITE_POINT:NONE] | ||
| + | rustling fabric | ||
| + | liquid cloth | ||
| + | molten liquid | ||
| + | [ITEMS_SOFT] | ||
| + | [MOLAR_MASS:1] | ||
| + | [SOLID_DENSITY:1] | ||
| + | [MATERIAL_VALUE:300] | ||
| + | cursed | ||
| + | [SPECIAL] | ||
| + | EVIL_CLOUD_ | ||
| + | [SPHERE: | ||
| + | MYTHICAL_ITEM_POWER_ | ||
| + | mythical_material_interactions_generated | ||
| + | :SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT | ||
| + | [SYN_INGESTED] | ||
| + | [IS_CDI:INTERACTION: | ||
| + | [IS_CDI:ADV_NAME:Launch ice bolt] | ||
| + | [IS_DESCRIPTION:This item shimmers with frost.] | ||
| + | [I_SOURCE:ITEM_POWER] | ||
| + | [IS_CDI:USAGE_HINT:ATTACK] | ||
| + | [IS_CDI:TARGET_RANGE:C:25] | ||
| + | [IS_CDI:TARGET:C:LINE_OF_SIGHT] | ||
| + | [IS_CDI:MATERIAL:WATER:SHARP_ROCK] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] | ||
| + | [IS_CDI:WAIT_PERIOD:50] | ||
| + | [IS_CDI:MAX_TARGET_NUMBER:C:1] | ||
| + | [IS_CDI:VERB:focus:focuses:NA] | ||
| + | [IS_CDI:TARGET_RANGE:B:25] | ||
| + | [IS_CDI:TARGET:B:LINE_OF_SIGHT] | ||
| + | [IS_CDI:ADV_NAME:Propel away] | ||
| + | [IS_DESCRIPTION:Air swirls around this item.] | ||
| + | [IS_CDI:ADV_NAME:Cause pain] | ||
| + | [IS_DESCRIPTION:This item feels sinister.] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY] | ||
| + | [IS_CDI:MAX_TARGET_NUMBER:B:1] | ||
| + | [IS_CDI:ADV_NAME:Paralyze] | ||
| + | [IS_DESCRIPTION:This item feels strangely still.] | ||
| + | [IS_CDI:ADV_NAME:Blister] | ||
| + | [IS_DESCRIPTION:This item feels prickly.] | ||
| + | [IS_DESCRIPTION:This item smells foul.] | ||
| + | [IS_CDI:ADV_NAME:Sicken] | ||
| + | [IS_DESCRIPTION:This item is unsettling.] | ||
| + | [IS_CDI:ADV_NAME:Cause bleeding] | ||
| + | [IS_DESCRIPTION:This item whistles quietly.] | ||
| + | [IS_CDI:ADV_NAME:Blind] | ||
| + | [IS_DESCRIPTION:This item is difficult to look at.] | ||
| + | [IS_CDI:ADV_NAME:Rot] | ||
| + | [IS_CDI:TARGET:A:LINE_OF_SIGHT] | ||
| + | [IS_CDI:ADV_NAME:Cause dizziness] | ||
| + | [IS_DESCRIPTION:This item seems to spin in place.] | ||
| + | [IS_CDI:ADV_NAME:Suffocate] | ||
| + | [IS_CDI:TARGET_VERB:feel frozen:freezes] | ||
| + | [IS_CDI:TARGET_VERB:feel blisters forming:grimaces] | ||
| + | [IS_CDI:TARGET_VERB:feel intense pain:grimaces] | ||
| + | [IS_CDI:TARGET_RANGE:A:25] | ||
| + | [IS_CDI:TARGET_VERB:your sight is fading:pauses] | ||
| + | [IS_CDI:TARGET_VERB:feel death come over you:grimaces] | ||
| + | [IS_CDI:TARGET_VERB:feel sick:looks sick] | ||
| + | [IS_CDI:TARGET_VERB:feel blood welling up:grimaces] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN] | ||
| + | [IS_CDI:MAX_TARGET_NUMBER:A:1] | ||
| + | [IS_CDI:TARGET_VERB:feel dizzy:looks dizzy] | ||
| + | [IS_CDI:TARGET_VERB:feel breath leaving you:pauses] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD] | ||
| + | INK | ||
| + | [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS] | ||
| + | [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE] | ||
| + | revolting | ||
| + | repulsive | ||
repellent | repellent | ||
| − | |||
| − | |||
putrid | putrid | ||
| − | + | ooze | |
| − | + | mucus | |
| − | + | goo | |
| − | + | slime | |
| − | + | [STATE_NAME:LIQUID: | |
| − | + | [STATE_ADJ:GAS:boiling | |
| − | + | [STATE_NAME:GAS:boiling | |
| − | + | sludge | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [STATE_NAME: | ||
| − | [STATE_ADJ: | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
:SEV:10:PROB:100 | :SEV:10:PROB:100 | ||
| + | [STATE_ADJ:ALL_SOLID:frozen | ||
[STATE_NAME:ALL_SOLID:frozen | [STATE_NAME:ALL_SOLID:frozen | ||
| − | |||
| − | |||
[STATE_ADJ:LIQUID: | [STATE_ADJ:LIQUID: | ||
| − | [STATE_NAME: | + | elder |
| − | [STATE_ADJ: | + | primordial |
| − | + | [MYTHICAL_REMNANT] | |
| − | + | MYTHICAL_REMNANT_ | |
| − | [DESCRIPTION: | + | primeval |
| − | + | elemental | |
| − | + | primal | |
| − | + | cosmic | |
| − | + | mudstone | |
| − | + | moonstone | |
| − | and | + | [STATE_COLOR:ALL_SOLID:SILVER] |
| − | + | dreamstuff | |
| − | strings | + | sunstone |
| − | + | stardust | |
| − | + | cloudstuff | |
| − | + | leaf | |
| − | to select which of these | + | curious |
| + | [MYTHICAL_SUBSTANCE] | ||
| + | MYTHICAL_SUBSTANCE_ | ||
| + | obsidian | ||
| + | unusual | ||
| + | strange | ||
| + | odd | ||
| + | weird | ||
| + | liquor | ||
| + | juice | ||
| + | broth | ||
| + | peculiar | ||
| + | wax | ||
| + | pulp | ||
| + | jelly | ||
| + | solution | ||
| + | [STATE_ADJ:LIQUID:molten | ||
| + | [STATE_NAME:LIQUID:molten | ||
| + | dough | ||
| + | jam | ||
| + | [MELTING_POINT:10200] | ||
| + | [MELTING_POINT:9900] | ||
| + | [STATE_ADJ:ALL_SOLID: | ||
| + | [STATE_NAME:ALL_SOLID: | ||
| + | [EDIBLE_RAW] | ||
| + | [EDIBLE_VERMIN] | ||
| + | [MAT_FIXED_TEMP:NONE] | ||
| + | [BOILING_POINT:12000] | ||
| + | effect] | ||
| + | [ALCOHOL] | ||
| + | [DO_NOT_CLEAN_GLOB] | ||
| + | [EDIBLE_COOKED] | ||
| + | large hand-held | ||
| + | large stationary | ||
| + | huge stationary | ||
| + | [DESCRIPTION: | ||
| + | musical instrument | ||
| + | tiny hand-held | ||
| + | small hand-held | ||
| + | mid-size hand-held | ||
| + | through any of | ||
| + | bellows to pressurize air, ultimately blowing it | ||
| + | pump to send water into a chamber, ultimately supplying air to blow | ||
| + | which uses a | ||
| + | The instrument has flue pipes and both single reed and free reed pipes. | ||
| + | and a pedalboard | ||
| + | The musician directs air through chosen pipes by playing a | ||
| + | pipes. | ||
| + | All of the pipes are single reed. | ||
| + | The instrument has flue pipes and free reed pipes. | ||
| + | The instrument has flue pipes and reed pipes. | ||
| + | The instrument has both single reed and free reed pipes. | ||
| + | bellows to send air over interior reeds. | ||
| + | . The musician uses a | ||
| + | All of the pipes are flue pipes. | ||
| + | All of the pipes are free reed. | ||
| + | strings. | ||
| + | which houses | ||
| + | keyboard. | ||
| + | The desired pitch is selected using a | ||
| + | to select which of these strings are | ||
| + | and a pedalboard | ||
| + | keyboard | ||
| + | The musician uses a | ||
above which hang | above which hang | ||
| − | + | The musician cannot control the volume. | |
struck. | struck. | ||
| − | |||
| − | |||
plucked. | plucked. | ||
| − | + | _NECK | |
| − | + | INS | |
| − | + | to select which of these bells are struck. | |
| − | + | bells. | |
| − | + | strings | |
| − | + | neck allows the musician room to stop | |
| − | + | necks | |
| − | + | neck | |
| − | + | , producing sound.] | |
| − | + | body of the instrument vibrates with the string | |
| − | + | and select the pitch of the instrument.] | |
| − | + | the string | |
| − | + | [DESCRIPTION:The strings of the instrument are attached to the | |
| − | The instrument | + | frames |
| − | + | frame | |
| − | + | _FRAME | |
| − | + | yoke | |
| − | + | _YOKE | |
| − | + | body of the instrument vibrates with the strings, producing sound.] | |
| − | + | frame.] | |
| − | + | sound-chests | |
| − | + | sound-chest | |
| − | + | yoke.] | |
| − | + | yokes | |
| − | + | strings vibrate | |
| − | + | string | |
| − | + | _STRINGS | |
| − | + | sound-chest of the instrument vibrates with the strings, producing sound.] | |
| − | + | [INCOMPLETE_ITEM] | |
| − | + | [NO_DEFAULT_JOB] | |
| − | [ | + | [ITEM_TOOL: |
| − | [ | + | _KEYBOARD |
| − | [ | + | [VALUE:10] |
| − | [ | + | keyboards |
| − | [ | + | keyboard |
| − | [ | + | [NAME: |
| − | [ | + | [DESCRIPTION:The |
| − | [ | + | [MATERIAL_SIZE: |
| − | [ | + | [SIZE: |
| − | [ | + | [TILE:155][UNIMPROVABLE] |
| − | + | console | |
| − | + | [UNIMPROVABLE] | |
| − | + | _BODY | |
| − | + | keyboard allows the musician to select the pitch of the instrument.] | |
| − | + | bodies | |
| − | + | chests | |
| − | + | consoles | |
| − | + | case | |
| − | [ | + | strings |
| − | [ | + | _VIB |
| − | [ | + | is the housing for the workings of the instrument.] |
| − | [ | + | cases |
| − | + | _BELLOWS | |
| − | [ | + | vibrate, producing the sound of the instrument.] |
| − | + | pipes | |
| − | + | bells | |
| − | + | bellows is used to send air through the instrument.] | |
| − | + | pump is used to supply air to the instrument.] | |
| − | + | bellows | |
| − | + | pump | |
| − | [SOUND_PRODUCTION: | + | [DOMINANT_MATERIAL_PIECE:BODY] |
| − | [SOUND_PRODUCTION:PLUCKED: | + | [PLACED_AS_BUILDING] |
| − | + | [VALUE:50] | |
| − | : | + | [ITEM_INSTRUMENT: |
| − | : | + | :STANDARD] |
| − | : | + | :keyboard:keyboards |
| − | : | + | KEYBOARD: |
| − | : | + | [INSTRUMENT_PIECE: |
| − | : | + | :body:bodies |
| − | : | + | :chest:chests |
| − | + | :console:consoles | |
| − | : | + | BODY: |
| − | + | :bells:bells | |
| − | + | :strings:strings | |
| − | + | VIB: | |
| − | [ | + | :case:cases |
| − | + | :pump:pumps | |
| − | + | BELLOWS: | |
| − | + | :ALWAYS_PLURAL] | |
| − | + | :pipes:pipes | |
| − | + | [SOUND_PRODUCTION:STRUCK:BODY:VIB] | |
| − | + | [SOUND_PRODUCTION:PLUCKED:BODY:VIB] | |
| − | + | [PITCH_RANGE: | |
| − | + | :bellows:bellows | |
| − | + | [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] | |
| − | + | [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] | |
| − | + | [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] | |
| − | + | [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] | |
| − | + | [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] | |
| − | + | [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] | |
| − | + | [PITCH_CHOICE:KEYBOARD:KEYBOARD] | |
| − | + | [VOLUME_mB: | |
| − | + | occasionally plucked. | |
| − | + | occasionally struck. | |
| − | + | drone strings are | |
| − | + | A drone string is | |
| − | + | string by stopping it against the body. | |
| − | + | string by stopping it against the neck. | |
| − | + | The musician can alter the pitch of | |
| − | + | Frets on the neck allow the musician to alter the pitch. | |
| − | + | Pitch can also be altered by pedals. | |
| − | + | Tuning is also possible using small levers. | |
| − | + | Tuning is accomplished by pegs. | |
| − | + | Tuning is possible with adjustable bridges. | |
| − | + | _MELODY | |
| − | : | + | _BLOW |
| − | + | INW | |
| − | + | bowl is attached to the neck to provide additional overtones. | |
| − | + | blowpipe is used by the musician to send air into the instrument.] | |
| − | + | blowpipes | |
| + | blowpipe | ||
| + | _DRONE | ||
| + | melody pipe is used by the musician to select the pitch of the instrument.] | ||
| + | melody pipes | ||
| + | melody pipe | ||
| + | bag is used by the musician to control the steady flow of air through the instrument.] | ||
| + | drone pipe produces | ||
| + | drone pipes produce | ||
| + | drone pipes | ||
| + | drone pipe | ||
| + | wind chests | ||
| + | wind chest | ||
| + | _PIPES | ||
| + | a constant pitch with the flow of air out of the instrument.] | ||
| + | pipes to select the pitch as the air leaves the instrument.] | ||
| + | [DESCRIPTION:The musician uses the | ||
| + | pipe | ||
| + | wind chest is the body of the instrument.] | ||
| + | BAG: | ||
:blowpipe:blowpipes | :blowpipe:blowpipes | ||
| + | BLOW: | ||
[DOMINANT_MATERIAL_PIECE:BAG] | [DOMINANT_MATERIAL_PIECE:BAG] | ||
| − | [ | + | DRONES: |
| − | + | :melody pipe:melody pipes | |
| − | + | MELODY: | |
| − | + | :bag:bags | |
| − | + | CHEST: | |
| − | + | [DOMINANT_MATERIAL_PIECE:CHEST] | |
| − | + | :drone pipe:drone pipes:STANDARD] | |
| − | + | :drone pipes:drone pipes:ALWAYS_PLURAL] | |
| − | + | [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] | |
| − | + | :pipe:pipes | |
| − | + | PIPES: | |
| − | + | :wind chest:wind chests | |
| − | + | [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] | |
| − | + | [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] | |
| − | + | [PITCH_CHOICE:STOPPING_HOLE:MELODY] | |
| − | + | [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] | |
| − | + | [PITCH_CHOICE:BP_IN_BELL:SELF] | |
| − | + | [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] | |
| − | + | [PITCH_CHOICE:HARMONIC_SERIES:SELF] | |
| − | + | [PITCH_CHOICE:SLIDE:SELF] | |
| − | + | [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] | |
| − | + | [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] | |
| − | + | [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] | |
| − | + | [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] | |
| − | + | _NECK_RES | |
| − | + | _PROD | |
| − | + | , causing the instrument to produce sound.] | |
| − | + | string vibrates | |
| − | + | bows | |
| − | + | hammers | |
| − | + | plectrum | |
| − | + | bow | |
| − | + | hammers strike the string | |
| − | + | plectrum plucks the string | |
| − | + | bow is drawn across the string | |
| − | + | plectra | |
| − | + | neck bowl vibrates with the rest of the instrument, producing sound.] | |
| − | + | neck bowls | |
| − | + | neck bowl | |
| − | the | + | of the instrument.] |
| − | The instrument rests flat as | + | FRAME: |
| − | + | [DOMINANT_MATERIAL_PIECE:FRAME] | |
| − | The strings are suspended from the | + | :neck:necks |
| − | The strings are suspended from the | + | NECK: |
| − | + | :sound-chest:sound-chests | |
| − | + | :yoke:yokes | |
| − | + | YOKE: | |
| − | + | :frame:frames | |
| − | + | PROD: | |
| − | + | :string:strings:STANDARD] | |
| − | + | :strings:strings:ALWAYS_PLURAL] | |
| − | + | STRINGS: | |
| − | + | NECK_RES: | |
| − | + | :hammers:hammers:ALWAYS_PLURAL] | |
| − | + | :plectrum:plectra:STANDARD] | |
| − | + | :bow:bows:STANDARD] | |
| − | + | [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] | |
| − | + | [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] | |
| − | + | [SOUND_PRODUCTION:BOWED:PROD:STRINGS] | |
| − | + | :neck bowl:neck bowls | |
| − | + | [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] | |
| − | + | [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] | |
| − | + | [SOUND_PRODUCTION:RESONATOR:NECK_RES] | |
| − | + | [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] | |
| − | + | [TUNING:ADJUSTABLE_BRIDGES:STRINGS] | |
| − | + | [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] | |
| − | + | [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] | |
| − | + | [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] | |
| − | + | -stringed instrument | |
| − | + | [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] | |
| − | + | [TUNING:LEVERS:STRINGS] | |
| − | + | [TUNING:PEGS:STRINGS] | |
| − | + | The strings are tied from the top of the neck down over the body and | |
| − | + | yoke and a | |
| − | + | frame and a | |
| − | + | neck connecting to a | |
| − | + | the musician | |
| − | + | The instrument rests flat as | |
| − | + | The strings are suspended from the yoke down to the body and | |
| − | + | The strings are suspended from the frame down to the body and | |
| − | + | picks | |
| − | + | main | |
| − | + | the main string | |
| − | + | plays | |
| − | + | other strings vibrate in sympathy and are rarely played themselves | |
| − | + | Another string vibrates in sympathy and is rarely played itself | |
| − | + | plucks | |
| − | + | strikes | |
| − | + | chime | |
| − | + | chimes | |
| − | + | bar | |
| − | + | hourglass | |
| − | + | triangles | |
| − | [ | + | bowl |
| − | + | bowls | |
| − | + | block | |
| − | + | rings | |
| − | [SOUND_PRODUCTION: | + | bell |
| − | + | bells | |
| − | [SOUND_PRODUCTION: | + | triangle |
| − | + | stands | |
| − | [ | + | stand |
| − | + | _STAND | |
| − | [ | + | up the bulk of the instrument.] |
| − | + | head | |
| − | [SOUND_PRODUCTION: | + | heads |
| − | [SOUND_PRODUCTION: | + | _HEAD |
| − | [ | + | stand is used to support the instrument.] |
| − | + | _MALLET | |
| − | + | stretched over the instrument and used to produce sound.] | |
| − | + | head is | |
| − | [ | + | heads are |
| − | + | HEAD: | |
| − | + | :stand:stands | |
| + | STAND: | ||
| + | used by the musician to strike the instrument and produce sound.] | ||
| + | [INDEFINITE_PITCH] | ||
| + | MALLET: | ||
| + | :head:heads | ||
| + | :heads:heads | ||
| + | [SOUND_PRODUCTION:STRUCK:MALLET:BODY] | ||
| + | [SOUND_PRODUCTION:FRICTION:MALLET:BODY] | ||
| + | [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] | ||
| + | [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] | ||
| + | [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] | ||
| + | [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] | ||
| + | [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] | ||
| + | [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] | ||
[SOUND_PRODUCTION:SHAKEN:SELF] | [SOUND_PRODUCTION:SHAKEN:SELF] | ||
| − | [ | + | [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] |
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] | [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] | ||
| − | |||
| − | |||
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF] | [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] | ||
| − | [ | + | [TUNING:TIGHTENING:HEAD] |
| − | [ | + | [PITCH_CHOICE:SUBPART_CHOICE:BODY] |
| − | [ | + | [PITCH_CHOICE:SUBPART_CHOICE:HEAD] |
| − | [ | + | [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] |
| − | [ | + | tiny stationary |
| − | [ | + | small stationary |
| − | [ | + | mid-size stationary |
| − | [SOUND_PRODUCTION: | + | [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] |
| − | : | + | on a |
| − | + | which rest | |
| − | : | + | It consists of |
| − | + | percussion instrument. | |
| − | : | + | rubs around the lip of |
| − | + | scrapes | |
| − | + | The musician | |
| − | + | attached to a | |
| − | + | The instrument produces a complex sound that cannot be said to be of a single pitch. | |
| − | + | together | |
| − | + | shakes | |
| − | + | plucks | |
| − | + | [PITCH_CHOICE:SUBPART_CHOICE:SELF] | |
| − | + | [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] | |
| − | + | [PITCH_CHOICE:STOPPING_HOLE:SELF] | |
| − | + | [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] | |
| − | + | [TUNING:CROOKS:SELF] | |
| − | + | [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] | |
| − | + | [PITCH_CHOICE:STOPPING_HOLE:CHEST] | |
| − | + | [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] | |
| − | + | The musician selects the pitch by | |
| − | + | bag, itself supplied by a | |
| − | + | wind instrument through which constant air flow is maintained by use of a | |
| − | + | [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] | |
| − | + | The melody pipe is a | |
| − | wind instrument consisting of a | + | melody pipe attached to the bag. |
| − | , fitted with free reeds. | + | stopping holes |
| − | The musician blows | + | pressing keys to stop holes |
| − | The musician blows | + | with flared bells |
| − | + | double-tube | |
| − | + | cylindrical bore | |
| − | + | conical bore | |
| − | + | constant accompaniment. | |
| − | + | provides | |
| − | + | s provide | |
| − | + | with a flared bell | |
| − | + | The musician blows into the instrument and selects pitch | |
| − | [ | + | horn. |
| − | + | looping | |
| − | [ | + | curved |
| − | + | by restricting air flow out of the bell | |
| − | [ | + | by pressing valves to route air through different tube |
| − | [ | + | by achieving higher and higher harmonics |
| − | [ | + | by adjusting a slide |
| − | + | The musician blows into the fipple at one end | |
| − | + | wind instrument | |
| − | + | globular | |
| − | + | closed cylindrical | |
| − | : | + | The musician blows through a double reed at one end |
| − | [REAGENT: | + | The musician blows over a single reed at one end |
| − | [ | + | The musician blows across the end hole |
| − | [ | + | The musician blows across a hole in the side |
| − | + | stop holes | |
| − | + | press keys to stop holes | |
| − | : | + | and can also |
| − | [ | + | The musician selects the pitch by achieving higher and higher harmonics |
| − | [ | + | conical |
| − | + | closed | |
| − | [ | + | adjacent |
| − | [ | + | wind instrument consisting of |
| − | + | The musician blows across the end of each pipe | |
| − | + | The musician blows across a hole in the side of each pipe | |
| − | [ | + | The musician blows into the fipple at the end of each pipe |
| − | + | cylindrical | |
| − | + | , fitted with free reeds. | |
| − | + | wind instrument consisting of a central wind chest and | |
| − | + | The musician blows through a double reed in each pipe | |
| − | + | The musician blows over a single reed in each pipe | |
| − | + | hammers | |
| − | + | mallet | |
| − | + | mallets | |
| − | [ | + | INP |
| − | + | bowl-shaped | |
| − | [NAME: | + | drum |
| − | + | stick | |
| − | + | sticks | |
| − | + | [NAME:assemble | |
| − | + | [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] | |
| − | + | [CATEGORY_NAME:Make instrument piece | |
| − | + | [CATEGORY:INSTRUMENT_PIECE] | |
| − | + | [PRODUCT:100:1:INSTRUMENT: | |
| − | + | :NONE:NONE] | |
| − | + | :1:TOOL: | |
| − | + | [REAGENT: | |
| − | + | [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: | |
| − | + | [PRODUCT_TOKEN:instrument] | |
| − | + | :NONE] | |
| − | + | :GET_MATERIAL_FROM_REAGENT: | |
| − | + | [CATEGORY_NAME:Make instrument | |
| − | + | [CATEGORY:INSTRUMENT] | |
| − | + | [DESCRIPTION:USE_INSTRUMENT: | |
| − | + | [SKILL:MASONRY] | |
| − | [ | + | TITAN_ |
| − | + | FORGOTTEN_BEAST_ | |
| − | + | *** Error(s) found in Random Creature Generation | |
| − | [ | + | [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] |
| − | + | E_HUMG | |
| − | [NATURAL_SKILL: | + | E_HUM |
| − | [ | + | NIGHT_CREATURE_ |
| − | + | DEMON_ | |
| − | [ | + | E_FL |
| − | [ | + | E_FS |
| + | E_BEASTL | ||
| + | E_BEAST | ||
| + | [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] | ||
| + | [NAME:forgotten beast:forgotten beasts:forgotten beast] | ||
| + | [ATTACK_TRIGGER:0:0:2] | ||
| + | [FEATURE_BEAST] | ||
| + | [NATURAL_SKILL:WRESTLING:6] | ||
| + | [DIFFICULTY:10] | ||
| + | [CARNIVORE] | ||
| + | [NO_GENDER] | ||
[NATURAL_SKILL:MELEE_COMBAT:6] | [NATURAL_SKILL:MELEE_COMBAT:6] | ||
| − | [NATURAL_SKILL: | + | [NATURAL_SKILL:STANCE_STRIKE:6] |
[NATURAL_SKILL:GRASP_STRIKE:6] | [NATURAL_SKILL:GRASP_STRIKE:6] | ||
| − | |||
| − | |||
[NATURAL_SKILL:BITE:6] | [NATURAL_SKILL:BITE:6] | ||
| − | [ | + | [ATTACK_TRIGGER: |
| − | [ | + | [TITAN] |
| − | [ | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] |
| − | [ | + | [NATURAL_SKILL:DODGING:6] |
| − | [ | + | [UNIQUE_DEMON] |
| − | [ | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] |
| − | [ | + | [LAIR:SHRINE:100] |
| − | + | [NO_DRINK][NO_EAT][NO_SLEEP] | |
| − | + | [NATURAL_SKILL:GRASP_STRIKE:14] | |
| − | + | [NATURAL_SKILL:BITE:14] | |
| − | + | [NATURAL_SKILL:WRESTLING:14] | |
| − | + | [SPREAD_EVIL_SPHERES_IF_RULER] | |
| − | + | [NATURAL_SKILL:DODGING:14] | |
| − | + | [NATURAL_SKILL:RANGED_COMBAT:14] | |
| − | + | [NATURAL_SKILL:MELEE_COMBAT:14] | |
| − | [ | + | [NATURAL_SKILL:STANCE_STRIKE:14] |
| − | [ | + | [FEMALE] |
| − | [ | + | [CASTE:FEMALE] |
| − | [ | + | [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] |
| − | [ | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] |
| − | [ | + | [DEMON] |
| − | : | + | [SELECT_CASTE:ALL] |
| − | [ | + | [MALE] |
| − | [PRODUCT:100:1: | + | [CASTE:MALE] |
| − | : | + | MAKE_ |
| − | :1: | + | [OBJECT:REACTION] |
| − | :NONE:NONE] | + | reaction_layer |
| − | [ | + | Tuning is accomplished by adjusting the tension of the head. |
| − | [ | + | [MAX_MULTIPLIER:1] |
| − | [ | + | [NAME:make |
| − | [ | + | [NAME:forge |
| − | + | [REACTION: | |
| − | [ | + | [PRODUCT:100:1:TOOL: |
| − | [ | + | [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] |
| − | :GET_MATERIAL_FROM_REAGENT: | + | [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] |
| − | + | [BUILDING:KILN:NONE] | |
| − | [REAGENT: | + | [BUILDING:LEATHER:NONE] |
| − | [ | + | [SKILL:POTTERY] |
| − | : | + | [FUEL] |
| − | [REAGENT: | + | :GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT] |
| − | [ | + | [BUILDING:GLASS:NONE] |
| − | [ | + | [SKILL:LEATHERWORK] |
| − | + | :GET_MATERIAL_FROM_REAGENT:leather:NONE] | |
| − | : | + | [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE] |
| − | : | + | [CONTAINS:sand] |
| − | [ | + | [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] |
| − | + | [IS_SAND_MATERIAL] | |
| − | [ | + | [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] |
| − | [ | + | [SKILL:GLASSMAKER] |
| − | [ | + | :GLASS_GREEN:NONE] |
| − | [ | + | [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] |
| − | + | [PRESERVE_REAGENT] | |
| − | [ | + | [METAL_ITEM_MATERIAL] |
| − | [ | + | [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] |
| − | [ | + | [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] |
| − | [ | + | [BUILDING:METALSMITH:NONE] |
| − | [ | + | [REAGENT:wood:1:WOOD:NONE:NONE:NONE] |
| − | [ | + | [BUILDING:CARPENTER:NONE] |
| − | [ | + | [SKILL:METALCRAFT] |
| − | [ | + | :GET_MATERIAL_FROM_REAGENT:metal bars:NONE] |
| − | [ | + | [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] |
| − | [ | + | [BUILDING:MASON:NONE] |
| − | [ | + | [SKILL:CARPENTRY] |
| − | + | :GET_MATERIAL_FROM_REAGENT:wood:NONE] | |
| − | [ | + | [SKILL:CARVE_STONE] |
| − | [ | + | :GET_MATERIAL_FROM_REAGENT:stone:NONE] |
| − | [ | + | [HARD_ITEM_MATERIAL] |
| − | [ | + | [WORTHLESS_STONE_ONLY] |
| − | [ | + | [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] |
| − | [ | + | [SKILL:STONECRAFT] |
| − | [ | + | [SKILL:WOODCRAFT] |
| − | [ | + | [BUILDING:CRAFTSMAN:NONE] |
| − | [ | + | :GET_MATERIAL_FROM_REAGENT:thread:NONE] |
| − | [ | + | [ANY_SILK_MATERIAL] |
| − | [ | + | [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] |
| − | [PHYS_ATT_RANGE: | + | [NOT_WEB] |
| − | [ | + | [REAGENT:shell:1:NONE:NONE:NONE:NONE] |
| − | [PHYS_ATT_RANGE: | + | [ANY_PLANT_MATERIAL] |
| − | [PHYS_ATT_RANGE: | + | [SKILL:WEAVING] |
| − | [PHYS_ATT_RANGE:STRENGTH: | + | :GET_MATERIAL_FROM_REAGENT:cloth:NONE] |
| − | [PHYS_ATT_RANGE: | + | [SKILL:BONECARVE] |
| − | [ | + | :GET_MATERIAL_FROM_REAGENT:shell:NONE] |
| − | [ | + | [ANY_SHELL_MATERIAL] |
| − | [ | + | [USE_BODY_COMPONENT][UNROTTEN] |
| − | [ | + | [DESCRIPTION:USE_TOOL: |
| − | [ | + | :GET_MATERIAL_FROM_REAGENT:bone:NONE] |
| − | [ | + | [ANY_BONE_MATERIAL] |
| − | [ | + | [REAGENT:bone:1:NONE:NONE:NONE:NONE] |
| − | [ | + | [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] |
| − | [ | + | [CRAZED] |
| − | [ | + | [BONECARN] |
| − | [ | + | [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] |
| − | [ | + | [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] |
| − | [NATURAL_SKILL: | + | [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] |
| − | [ | + | [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] |
| − | [ | + | [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] |
| − | [ | + | [DIFFICULTY:3] |
| − | [ | + | [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] |
| − | [ | + | [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] |
| − | [ | + | [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] |
| − | [ | + | [HABIT_NUM:TEST_ALL] |
| − | + | [LAIR_CHARACTERISTIC:HAS_DOORS:100] | |
| − | [ | + | [LAIR:SIMPLE_BURROW:50] |
| − | [ | + | [LAIR:SIMPLE_MOUND:50] |
| − | + | [HABIT:COOK_VERMIN:50] | |
| − | [NATURAL_SKILL:MELEE_COMBAT: | + | [HABIT:GRIND_VERMIN:50] |
| − | [NATURAL_SKILL: | + | [HABIT:COOK_BLOOD:50] |
| − | [NATURAL_SKILL:GRASP_STRIKE: | + | [HABIT:GRIND_BONE_MEAL:50] |
| − | [NATURAL_SKILL: | + | [ODOR_STRING:cooked flesh] |
| − | [ | + | [ODOR_STRING:bug innards] |
| − | [ | + | [HABIT:COLLECT_TROPHIES:50] |
| + | [HABIT:COOK_PEOPLE:50] | ||
| + | [NIGHT_CREATURE_BOGEYMAN] | ||
| + | [NATURAL_SKILL:SNEAK:20] | ||
| + | [ODOR_LEVEL:90] | ||
| + | [ODOR_STRING:death] | ||
| + | [CLUSTER_NUMBER:1:1] | ||
| + | [NIGHT_CREATURE_NIGHTMARE] | ||
| + | [PERSONALITY:HUMOR:100:100:100] | ||
| + | [CLUSTER_NUMBER:4:6] | ||
| + | [NATURAL_SKILL:WRESTLING:4] | ||
| + | [DIFFICULTY:2] | ||
| + | [DIFFICULTY:6] | ||
| + | [LARGE_PREDATOR] | ||
| + | [NATURAL_SKILL:MELEE_COMBAT:4] | ||
| + | [NATURAL_SKILL:STANCE_STRIKE:4] | ||
| + | [NATURAL_SKILL:GRASP_STRIKE:4] | ||
| + | [NATURAL_SKILL:BITE:4] | ||
| + | [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] | ||
| + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] | ||
| + | [NATURAL_SKILL:DODGING:4] | ||
| + | [NATURAL_SKILL:RANGED_COMBAT:4] | ||
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] | ||
| − | [ | + | [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] |
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] | [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] | ||
| − | |||
| − | |||
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] | [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] | ||
| − | [ | + | [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] |
| − | [ | + | [NIGHT_CREATURE] |
| − | [ | + | [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] |
| − | [ | + | [LOCAL_POPS_PRODUCE_HEROES] |
| − | [ | + | [LOCAL_POPS_CONTROLLABLE] |
| − | [ | + | [NONAUSEA] |
| − | [ | + | [SWIMS_INNATE] |
| − | [ | + | [AMPHIBIOUS] |
| − | [ | + | [BIOME:ANY_LAND] |
| − | [ | + | [NATURAL_SKILL:STANCE_STRIKE:10] |
| − | [NATURAL_SKILL: | + | [NATURAL_SKILL:GRASP_STRIKE:10] |
| − | [ | + | [NATURAL_SKILL:BITE:10] |
| − | [ | + | [NATURAL_SKILL:WRESTLING:10] |
| − | [ | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] |
| − | [ | + | [NATURAL_SKILL:DODGING:10] |
| − | [ | + | [NATURAL_SKILL:RANGED_COMBAT:10] |
| − | [ | + | [NATURAL_SKILL:MELEE_COMBAT:10] |
| − | [ | + | [BIOME:SUBTERRANEAN_CHASM] |
| − | [ | + | [LARGE_PREDATOR][DIFFICULTY: |
| − | [ | + | [LARGE_ROAMING] |
| − | [ | + | [CAN_LEARN][CAN_SPEAK] |
| − | [ | + | [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] |
| − | [ | + | [CLUSTER_NUMBER:1:5] |
| − | [ | + | [POPULATION_NUMBER:5:10] |
| − | [ | + | [UNDERGROUND_DEPTH:5:5] |
| − | [PHYS_ATT_RANGE: | + | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] |
| − | [PHYS_ATT_RANGE: | + | [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] |
| − | [PHYS_ATT_RANGE: | + | [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] |
| − | [ | + | [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] |
| − | [ | + | [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] |
| − | [ | + | [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] |
| − | [ | + | [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] |
| − | [ | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] |
| − | [ | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] |
| − | [ | + | [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] |
| − | [ | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] |
| − | [ | + | [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] |
| − | [ | + | [PERSONALITY:STRESS_VULNERABILITY:0:0:0] |
| − | [ | + | [PERSONALITY:BASHFUL:0:0:0] |
| − | [ | + | [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] |
| − | [ | + | [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] |
| − | [ | + | [PERSONALITY:CHEER_PROPENSITY:0:0:0] |
| − | [ | + | [PERSONALITY:DISDAIN_ADVICE:100:100:100] |
| − | [ | + | [PERSONALITY:ASSERTIVENESS:100:100:100] |
| − | [ | + | [PERSONALITY:FRIENDLINESS:0:0:0] |
| − | [BIOME: | + | [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] |
| − | [BIOME:TUNDRA] | + | [PERSONALITY:ALTRUISM:0:0:0] |
| − | [BIOME: | + | [PERSONALITY:TRUST:0:0:0] |
| + | [PERSONALITY:GRATITUDE:0:0:0] | ||
| + | [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] | ||
| + | [PERSONALITY:GREED:100:100:100] | ||
| + | [PERSONALITY:PRIDE:100:100:100] | ||
| + | [PERSONALITY:CRUELTY:100:100:100] | ||
| + | [FANCIFUL] | ||
| + | [EVIL] | ||
| + | [MAGMA_VISION] | ||
| + | [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] | ||
| + | [BIOME:ANY_SAVANNA] | ||
| + | [BIOME:ANY_SHRUBLAND] | ||
| + | [BIOME:ANY_FOREST] | ||
| + | [SUPERNATURAL] | ||
| + | [SPOUSE_CONVERTER] | ||
| + | [BIOME:TUNDRA] | ||
| + | [BIOME:ANY_WETLAND] | ||
[BIOME:ANY_GRASSLAND] | [BIOME:ANY_GRASSLAND] | ||
| − | [ | + | [ORIENTATION:MALE:0:0:1] |
| − | [ | + | [CONVERTED_SPOUSE] |
| − | [ | + | [ORIENTATION:FEMALE:0:0:1] |
| − | [ | + | [ORIENTATION:MALE:1:0:0] |
| − | [ | + | [CAN_SPEAK] |
| − | [ | + | [SLOW_LEARNER] |
| − | [ | + | [CAN_LEARN] |
| − | [ | + | [ORIENTATION:FEMALE:1:0:0] |
| − | [ | + | [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] |
| − | [ | + | [BODY_DETAIL_PLAN:STANDARD_TISSUES] |
| − | + | [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] | |
| − | [ | + | [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] |
| − | + | [REMOVE_TISSUE:HAIR] | |
| − | + | [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] | |
| − | + | [REMOVE_MATERIAL:HAIR] | |
| − | [ | + | [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] |
| − | + | [REMOVE_MATERIAL:BONE] | |
| − | [ | + | [REMOVE_TISSUE:SKIN] |
| − | [ | + | [REMOVE_MATERIAL:SKIN] |
| − | [ | + | [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] |
| − | [ | + | [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] |
| − | [ | + | [REMOVE_TISSUE:BONE] |
| − | [ | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] |
| − | [ | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] |
| − | [ | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] |
| − | [ | + | [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] |
| − | [ | + | [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] |
| + | [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] | ||
| + | [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] | ||
| + | [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] | ||
| + | [HAS_NERVES] | ||
| + | [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] | ||
| + | [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] | ||
| + | [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] | ||
| + | cinders | ||
| + | embers | ||
| + | [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] | ||
| + | [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] | ||
| + | brown | ||
| + | composed of mud | ||
| + | shade | ||
| + | composed of ash | ||
| + | green | ||
| + | composed of vomit | ||
| + | quagmire | ||
| + | slick | ||
| + | white | ||
| + | composed of salt | ||
| + | brine | ||
| + | disgusting appearance | ||
| + | blizzard | ||
| + | composed of snow | ||
| + | waste | ||
| + | composed of grime and filth | ||
| + | of tears | ||
| + | tear | ||
| + | composed of water | ||
| + | sleet | ||
| + | flame | ||
| + | FLAME | ||
| + | boiling | ||
| + | composed of steam | ||
| + | flare | ||
| + | inferno | ||
| + | red | ||
| + | composed of flame | ||
| + | composed of amber | ||
| + | scorching | ||
| + | flaming | ||
| + | flash | ||
| + | [NOSTUN] | ||
| + | [NOPAIN] | ||
| + | [NO_DIZZINESS] | ||
| + | [NOEXERT] | ||
| + | [NOFEAR] | ||
| + | [ALL_ACTIVE] | ||
| + | [PETVALUE:2000] | ||
| + | [BIOME:SUBTERRANEAN_WATER] | ||
| + | [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] | ||
| + | :10:1] | ||
| + | [MATERIAL_FORCE_MULTIPLIER:INORGANIC: | ||
| + | [NO_FEVERS] | ||
[NATURAL_SKILL:PIKE:10] | [NATURAL_SKILL:PIKE:10] | ||
| − | [NATURAL_SKILL: | + | [NATURAL_SKILL:DAGGER:10] |
[NATURAL_SKILL:SWORD:10] | [NATURAL_SKILL:SWORD:10] | ||
| − | |||
| − | |||
[NATURAL_SKILL:AXE:10] | [NATURAL_SKILL:AXE:10] | ||
| − | [ | + | [NATURAL_SKILL:SPEAR:10] |
| − | :10 | + | [NATURAL_SKILL:WHIP:10] |
| − | [ | + | [NATURAL_SKILL:HAMMER:10] |
| − | [ | + | [NATURAL_SKILL:MACE:10] |
| − | [ | + | [NATURAL_SKILL:DAGGER:6] |
| − | [ | + | [NATURAL_SKILL:SWORD:6] |
| − | [ | + | [NATURAL_SKILL:AXE:6] |
| − | + | [NATURAL_SKILL:RANGED_COMBAT:6] | |
| − | + | [NATURAL_SKILL:WHIP:6] | |
| − | + | [NATURAL_SKILL:HAMMER:6] | |
| − | + | [NATURAL_SKILL:MACE:6] | |
| − | + | [NATURAL_SKILL:PIKE:6] | |
| − | + | decapod | |
| − | + | hexapod | |
| − | + | [BENIGN] | |
| − | + | [NATURAL_SKILL:SPEAR:6] | |
| − | [ | + | wyrm |
| − | + | worm | |
| − | [ | + | primate |
| − | + | octopod | |
| − | [ | + | [SELECT_CASTE:FEMALE] |
| − | [ | + | [SELECT_CASTE:MALE] |
| − | [ | + | armless biped |
| − | [ | + | snake |
| − | + | [BABY:1] | |
| − | + | [BODY_SIZE:12:0: | |
| − | + | [BODY_SIZE:2:0: | |
| − | + | [BODY_SIZE:0:0: | |
| − | + | [BUILDINGDESTROYER:2] | |
| − | + | [TRAPAVOID] | |
| − | + | [GRASSTRAMPLE:20] | |
| − | + | [CHILD:12] | |
| − | + | 142 | |
| − | + | 132 | |
| − | + | '&' | |
| − | [ | + | [CREATURE_TILE: |
| − | + | RCP_2_FRONT_FINGERS | |
| − | + | RCP_3_FRONT_FINGERS | |
| − | + | RCP_4_FRONT_FINGERS | |
| − | + | RCP_5_FRONT_FINGERS | |
| − | [ | + | [BODYGLOSS |
| − | [ | + | [BODY |
| − | + | RCP_TONGUE | |
| − | + | [NO_THOUGHT_CENTER_FOR_MOVEMENT] | |
| − | [ | ||
| − | [ | ||
| − | |||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | [ | ||
| − | |||
| − | [ | ||
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] | [BODY_DETAIL_PLAN:STANDARD_MATERIALS] | ||
| − | [ | + | [EQUIPS] |
[CANOPENDOORS] | [CANOPENDOORS] | ||
| − | |||
| − | |||
[FLIER] | [FLIER] | ||
| − | + | [SELECT_MATERIAL:EYE] | |
| − | + | [NO_UNIT_TYPE_COLOR] | |
| − | [ | + | [SELECT_MATERIAL:SKIN] |
| − | + | [SELECT_MATERIAL:CHITIN] | |
| − | + | [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] | |
| − | + | [GLOWCOLOR: | |
| − | [ | + | [GLOWTILE:249] |
| − | [ | + | [GLOWTILE:'"'] |
| − | [ | + | [STATE_COLOR:ALL: |
| − | [ | + | [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] |
| − | [ | + | [TL_MAJOR_ARTERIES] |
| − | [ | + | [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] |
| − | [ | + | [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] |
| − | [ | + | [CREATURE_CLASS:GENERAL_POISON] |
| − | [ | + | [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] |
| − | [ | + | [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] |
| − | [ | + | [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] |
| − | [ | + | [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] |
| − | [ | + | [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] |
| − | [ | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] |
| − | [ | + | [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] |
| − | [ | + | [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] |
| − | [ | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] |
| − | [ | + | [SELECT_MATERIAL:ICHOR] |
| − | [ | + | [SELECT_MATERIAL:BLOOD] |
| − | [ | + | [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] |
| − | [CDI: | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] |
| − | [ | + | [BOILING_POINT:9900] |
| − | [ | + | [MELTING_POINT:9800] |
| − | [ | + | [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] |
| − | [ | + | [SELECT_MATERIAL:GOO] |
| − | [ | + | [SYN_NAME:titan sickness] |
| − | [ | + | [SYN_NAME:beast sickness] |
| − | [ | + | [BOILING_POINT:10400] |
| − | [ | + | [MELTING_POINT:10200] |
| − | [ | + | [SYN_IMMUNE_CREATURE: |
| − | [ | + | [SYN_NAME:night sickness] |
| − | [ | + | [SYN_NAME:divine sickness] |
| − | [ | + | [SYN_NAME:demon sickness] |
| + | [WEBBER:LOCAL_CREATURE_MAT:SILK] | ||
| + | [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] | ||
| + | [THICKWEB][WEBIMMUNE] | ||
| + | :ALL] | ||
| + | [CDI:MAX_TARGET_NUMBER:C:4] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB] | ||
| + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] | ||
| + | [CDI:ADV_NAME:Spray web] | ||
| + | [CDI:ADV_NAME:Spray dust] | ||
| + | SKIN | ||
| + | :BY_CATEGORY:ALL: | ||
| + | [SECRETION:LOCAL_CREATURE_MAT:POISON: | ||
| + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] | ||
| + | [CDI:ADV_NAME:Spray vapor] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST] | ||
| + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS] | ||
| + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] | ||
| + | [CDI:ADV_NAME:Spray gas] | ||
| + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR] | ||
| + | composed of crystal glass | ||
| + | composed of clear glass | ||
| + | composed of green glass | ||
| + | composed of coral | ||
| + | composed of solid salt | ||
| + | composed of coke | ||
| + | black | ||
| + | composed of charcoal | ||
[MAT_FIXED_TEMP: | [MAT_FIXED_TEMP: | ||
| − | [ | + | [USE_MATERIAL_TEMPLATE: |
composed of | composed of | ||
| − | |||
| − | |||
composed of ice | composed of ice | ||
| − | + | [TISSUE_MAT_STATE: | |
| − | + | [TISSUE_MATERIAL: | |
| − | + | [TISSUE_NAME:tissue:NP] | |
| − | + | [TISSUE:UNIFORM_TIS] | |
| − | + | [RELATIVE_THICKNESS:1] | |
| − | + | [STRUCTURAL] | |
| − | + | [FUNCTIONAL] | |
| − | + | [MUSCULAR] | |
| − | + | [NOT_LIVING] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] | |
| − | + | [TISSUE_SHAPE:LAYER] | |
| − | + | [CONNECTS] | |
| − | + | [CDI:FLOW:FIREBALL] | |
| − | + | [CDI:ADV_NAME:Hurl fireball] | |
| − | [ | + | [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] |
| − | [ | + | [NOT_BUTCHERABLE] |
| − | [ | + | [CDI:WAIT_PERIOD:30] |
| − | [ | + | [CDI:MAX_TARGET_NUMBER:C:3] |
| − | [ | + | [CDI:MAX_TARGET_NUMBER:C:2] |
| − | [ | + | [CDI:TARGET_RANGE:C:15] |
| − | [ | + | [CDI:TARGET_RANGE:C:5] |
| − | [ | + | [CDI:FLOW:FIREJET] |
| − | :BY_CATEGORY:ALL: | + | [CDI:ADV_NAME:Spray jet of fire] |
| − | [ | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET] |
| − | [ | + | [ODOR_STRING:vomit] |
| − | [ | + | [ODOR_STRING:mud] |
| − | [CDI:ADV_NAME: | + | [FIREIMMUNE_SUPER] |
| − | [ | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL] |
| − | + | [ODOR_STRING:soil] | |
| − | [ | + | [ODOR_STRING:soot] |
| − | + | [ODOR_STRING:smoke] | |
| − | [ | + | [ODOR_STRING:filth] |
| − | + | [FIXED_TEMP: | |
| − | [ | + | [EXTRAVISION] |
| − | + | [NOBREATHE] | |
| − | + | [COLOR: | |
| − | [ | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] |
| − | + | [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] | |
| − | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] | |
| − | [ | + | [HOMEOTHERM:10040] |
| − | + | IVORY | |
| − | + | ECRU | |
| − | [ | + | ASH_GRAY |
| − | [ | + | MIDNIGHT_BLUE |
| − | + | OLIVE | |
| − | [ | + | DARK_OLIVE |
| − | [ | + | PALE_PINK |
| − | [ | + | TAUPE_PURPLE |
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[SELECT_MATERIAL:SCALE] | [SELECT_MATERIAL:SCALE] | ||
| − | [SELECT_MATERIAL: | + | [SELECT_MATERIAL:FEATHER] |
[SELECT_MATERIAL:HAIR] | [SELECT_MATERIAL:HAIR] | ||
| − | [ | + | [STATE_COLOR:ALL_SOLID: |
| − | + | STANDARD_BIPED_GAITS | |
| − | |||
STANDARD_QUADRUPED_GAITS | STANDARD_QUADRUPED_GAITS | ||
| − | + | STANDARD_WALKING_GAITS | |
STANDARD_WALK_CRAWL_GAITS | STANDARD_WALK_CRAWL_GAITS | ||
| − | + | BOGEYMAN_POLYMORPH | |
| − | [APPLY_CREATURE_VARIATION: | + | [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] |
| − | [APPLY_CREATURE_VARIATION: | + | [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] |
| − | [ | + | [APPLY_CREATURE_VARIATION: |
| − | [ | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM] |
| − | + | [CDI:WAIT_PERIOD:100] | |
| − | + | [CDI:ADV_NAME:Transform] | |
| − | [ | + | [CAN_DO_INTERACTION: |
| − | [ | + | towering |
| − | + | gigantic | |
| − | [ | + | great |
| − | + | [DESCRIPTION:A | |
| − | + | small | |
| − | + | very large | |
| − | [ | + | huge |
| − | + | n enormous | |
| − | + | scaly | |
| − | + | feathered | |
| − | + | hairy | |
| − | + | one-eyed | |
| − | + | eyeless | |
| − | + | fleshy | |
| − | + | armored | |
| − | + | skinless | |
| − | + | noseless | |
| − | + | beakless | |
| − | + | three-eyed | |
| − | + | in humanoid form | |
| − | + | twisted into humanoid form | |
| − | + | eight-legged | |
| − | + | six-legged | |
| − | + | thin wings of stretched skin | |
| − | + | It has | |
| − | + | with lidless eyes | |
| − | + | with external ribs | |
| − | + | It has two | |
| − | + | lacy wings | |
| − | + | feathered wings | |
| − | + | wings | |
| − | + | long, straight | |
| − | + | long, hanging | |
| − | + | It has a | |
| − | + | It has three | |
| − | + | tail | |
| − | + | tails | |
| − | + | stubby | |
| − | + | long, curly | |
| − | + | It has a fat, bulging trunk | |
| − | + | It has a short trunk | |
| − | + | It has a long, swinging trunk | |
| − | + | It has a proboscis | |
| − | + | It has a round shell | |
| − | + | It has a knobby trunk | |
| − | + | It has a curling trunk | |
| − | + | It has a twisting, jointed trunk | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | It has a | ||
| − | It has a | ||
| − | It has a | ||
| − | It has a | ||
| − | It has a | ||
| − | It has a | ||
It has an enormous shell | It has an enormous shell | ||
| − | It has a | + | It has a knobby shell |
It has a square shell | It has a square shell | ||
| − | |||
| − | |||
It has a spiral shell | It has a spiral shell | ||
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] | |
| − | + | [CDI:ADV_NAME:Spit glob] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] | |
| − | + | [CDI:ADV_NAME:Emit dust] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB] | |
| − | + | [CDI:ADV_NAME:Emit gas] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] | |
| − | + | [CDI:ADV_NAME:Emit vapor] | |
| − | + | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | |
| − | + | [FIREIMMUNE] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] | |
| − | + | [ATTACK_PREPARE_AND_RECOVER:2:2] | |
| − | + | [ATTACK_CONTACT_PERC:100] | |
| − | + | [ATTACK_VERB:punch:punches] | |
| − | + | [ATTACK_SKILL:GRASP_STRIKE] | |
| − | + | [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] | |
| − | + | [ATTACK_PRIORITY:MAIN] | |
| − | + | [ATTACK_PRIORITY:SECOND] | |
| − | + | [ATTACK_FLAG_WITH] | |
| − | + | [ATTACK_FLAG_CANLATCH] | |
| − | + | [ATTACK_FLAG_EDGE] | |
| − | + | [ATTACK_PENETRATION_PERC:100] | |
| − | + | [ATTACK_VERB:snatch:snatches] | |
| − | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
| − | + | [ATTACK_VERB:kick:kicks] | |
| − | + | [ATTACK_SKILL:STANCE_STRIKE] | |
| − | + | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | |
| − | + | [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] | |
| − | + | [ATTACK_CONTACT_PERC:5] | |
| − | + | [ATTACK_VERB:sting:stings] | |
| − | + | [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] | |
| − | + | [SPECIALATTACK_SUCK_BLOOD:50:100] | |
| − | + | [ATTACK_VERB:stab:stabs] | |
| − | + | [ATTACK_SKILL:BITE] | |
| − | + | [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] | |
| − | + | [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] | |
| − | + | _BITE] | |
| − | [ | + | DEITY_CURSE_WEREBEAST_ |
| − | [ | + | [SPECIALATTACK_INTERACTION: |
| − | [ | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] |
| − | [ | + | [ATTACK_VERB:bite:bites] |
| − | [APPLY_CREATURE_VARIATION: | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] |
| − | + | [ATTACK_VERB:gore:gores] | |
| − | + | [ATTACK_VERB:scratch:scratches] | |
| − | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] | |
| + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] | ||
| + | [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] | ||
| + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] | ||
| + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] | ||
| + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] | ||
| + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] | ||
| + | [HEATDAM_POINT:NONE] | ||
| + | [MAT_FIXED_TEMP: | ||
| + | [SELECT_MATERIAL:ALL] | ||
| + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] | ||
| + | [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] | ||
| + | [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] | ||
| + | [IGNITE_POINT:NONE] | ||
| + | [COLDDAM_POINT:NONE] | ||
it seems eager to pronounce judgment on others | it seems eager to pronounce judgment on others | ||
| − | + | its whole body appears to be faceted in a symmetric fashion | |
it appears to be a very bitter creature | it appears to be a very bitter creature | ||
| − | |||
| − | |||
flashes of energy pulse across its surface intermittently | flashes of energy pulse across its surface intermittently | ||
| − | it | + | it seems unerringly honest if one does not concentrate |
| − | it | + | it has a very stark look about it |
| − | it | + | it moves ponderously |
| − | it | + | it appears very deliberate in its actions |
| − | it | + | it stares longingly at those nearby |
| − | it | + | it always seems to be looking far into the distance |
| − | it is very | + | it crackles with energy |
| − | it | + | it returns surrounding light with a new vibrance and intensity |
| − | + | it heckles those it meets that are not married | |
| − | it is | + | it has an unnerving stare |
| − | it always | + | it changes direction suddenly at times |
| − | it has | + | it never abandons its companions |
| − | + | it has a distinctly depressing moan | |
| − | + | it has an angular appearance | |
| − | it | + | it appears to have sharp shimmering edges on many parts of its body |
| − | it | + | it always seems like it is on the verge of crying |
| − | + | there is a foul reek about it | |
| − | it | + | it is very solidly built |
| − | it | + | it changes color with the phases of the moon |
| − | it | + | it is difficult to see clearly |
| − | it | + | it eerily reflects the light of the stars and moon |
| − | + | it seems most at ease when it is outdoors | |
| − | + | it sounds clear tones as its body moves in time | |
| − | the | + | it cannot abide anything that lives |
| − | it | + | it moves very stiffly |
| − | it | + | it always raises a part of its body toward the moon |
| − | its | + | it cannot look directly at somebody that has broken an oath |
| − | it | + | it reminds those that look upon it of their most unpleasant memories |
| − | it | + | it always seems to point toward the sun when it is in the sky |
| − | + | it rocks back and forth whenever somebody changes their mind in its presence | |
| − | it is | + | it has an incredibly calm demeanor |
| − | it | + | its surface is always enlivened with a refreshing play of color |
| − | + | it is strikingly colored | |
| − | it | + | it leaves water wherever it goes |
| + | it appears to be expecting | ||
| + | it recites verses in a strange language on occasion | ||
| + | its outer surface seems to flow about its body | ||
| + | it has a fixed and unblinking gaze when interacting | ||
| + | it moves with a bouncing rhythm | ||
| + | it alternates from instant to instant between sluggishness and extreme vibrancy | ||
| + | it makes nearby water undrinkable | ||
| + | it inspires those around it to acts of great sacrifice | ||
| + | it always nods eagerly when somebody is speaking | ||
| + | it is hard to disobey | ||
| + | it has a slowly shifting pattern on its surface | ||
| + | it makes absolutely no sound | ||
| + | its form is ever-changing | ||
| + | it always seems to be deep in thought | ||
| + | its movement is the sound of wind and rain | ||
| + | it appears to sparkle after night falls | ||
| + | it pays attention carefully to anybody that is speaking | ||
| + | it sings beautiful songs endlessly | ||
| + | it always seems to have its attention on the most valuable object in the area | ||
| + | it is difficult to look at directly | ||
| + | it mutters to itself about death | ||
| + | it looks solidly built | ||
| + | it seems most content when a fair wind is blowing | ||
| + | it appears to be covered with sharp hooks and barbs | ||
| + | it is incredibly noisy | ||
| + | its movements sound like the rattling of chains | ||
| + | It has a pair of spindly antennae | ||
| + | It has a pair of fan-like antennae | ||
| + | It has a pair of long antennae | ||
| + | It has a broad shell | ||
| + | It has four | ||
| + | It has a pair of knobby antennae | ||
| + | It has a pair of branching antennae | ||
| + | It has a pair of squat antennae | ||
| + | horn | ||
| + | horns | ||
| + | long, curving | ||
| + | long, spiral | ||
| + | it is decorated with intricate patterns | ||
| + | it growls, buzzes, clicks and generally makes a varied racket | ||
| + | it looks constantly to the sky for rain | ||
| + | It has large mandibles | ||
| + | nearby vegetation seem to shrink away from it | ||
| + | it is covered with a filmy sac | ||
| + | it is strikingly beautiful | ||
| + | it is perfectly symmetric | ||
| + | it seems very pleasant | ||
| + | it spins wildly, lurching and howling | ||
| + | its moans seem to echo no matter where it resides | ||
| + | the pieces of its body are carefully separated by markings | ||
it makes those around it feel brave | it makes those around it feel brave | ||
| − | it | + | it radiates a sad kindness |
it appears to be covered with rocky crags | it appears to be covered with rocky crags | ||
| − | |||
| − | |||
it never misses an opportunity to jump in puddles | it never misses an opportunity to jump in puddles | ||
| − | + | it is difficult to see clearly even in bright light | |
| − | it | + | it whirls, skips and jumps whenever it moves |
| − | + | small objects seem to pop into existence around it | |
| − | + | it appears constructed | |
| − | + | its body is bent and misshapen | |
| − | it | + | it has a rattling exhale |
| − | it is | + | it hums pleasantly when the sun is high in the sky |
| − | it | + | it always turns to welcome the rise of the sun |
| − | + | [ODOR_LEVEL:100] | |
| − | + | it bears malodorous pustules | |
| − | + | it moves with great focus | |
| − | + | it slavers uncontrollably | |
| − | + | it looks very solid and stocky | |
| − | + | it is utterly still when not taking deliberate action | |
| − | + | it never looks toward the sun | |
| − | it | + | the details of its form are easily forgotten without deliberate concentration |
| − | it | + | it appears to be very healthy |
| − | it | + | it never appears to be perturbed or surprised by any happening |
| − | it | + | fanfare follows it wherever it goes |
| − | + | it appears to be closely related to every other of its kind | |
| − | it is | + | it always moves carefully around water |
| − | + | it only looks comfortable when it is in the water | |
| − | it never | + | a sheen around it always seems to rise upward |
| − | + | it skips and twirls as it moves | |
| − | + | it is very sturdy-looking | |
| − | + | it is impossible to hold a grudge near it | |
| − | + | [ODOR_STRING:freshly-baked goods] | |
| − | + | it has the delicious smell of freshly-baked goods | |
| − | + | it makes those around it want to give up their possessions | |
| − | its | + | it giggles at random |
| − | it | + | it changes between two colors intermittently |
| − | + | it eagerly moves from place to place | |
| − | it appears to | + | it inspects the ground intently as it moves |
| − | it | + | it radiates an aura of welcoming |
| − | it | + | it is surrounded by a gentle atmosphere |
| − | + | it seems to smile constantly | |
| − | it | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | it moves | ||
| − | it | ||
| − | it is | ||
| − | |||
| − | |||
| − | |||
| − | it always seems to | ||
| − | it | ||
| − | it | ||
| − | it | ||
| − | it | ||
| − | |||
| − | it | ||
| − | |||
| − | it | ||
| − | it | ||
| − | it | ||
| − | |||
| − | |||
| − | |||
| − | it changes | ||
| − | it | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | it | ||
| − | it | ||
| − | it | ||
| − | it | ||
| − | |||
| − | |||
| − | it | ||
| − | |||
| − | |||
| − | |||
| − | |||
it chants ceaselessly | it chants ceaselessly | ||
| − | it | + | it appears to be emaciated |
it has a gaunt appearance | it has a gaunt appearance | ||
| − | |||
| − | |||
bloated appearance | bloated appearance | ||
| − | it | + | it repeatedly makes threats of torture and death |
| − | + | it knows and intones the names of all it encounters | |
| − | it | + | it spouts gibberish periodically |
| − | it | + | it murmurs horrible curses |
| − | it moves its will | + | it moves about carelessly |
| − | + | it moves deliberately | |
| − | + | it has an austere look about it | |
| − | + | it has a regal bearing | |
| − | + | eye glows | |
| − | + | eyes glow | |
| − | it | + | . Its |
| − | + | [ODOR_STRING:brimstone] | |
| − | + | short and even | |
| − | it | + | very curly |
| − | + | long and shaggy | |
| − | it | + | hair is |
| − | it | + | feathers are |
| − | + | long and wavy | |
| − | + | long and straight | |
| − | it | + | patchy |
| − | + | long and sparse | |
| − | + | long and broad | |
| − | + | downy | |
| − | it | + | fluffed-out |
| − | + | jagged | |
| − | + | blocky | |
| − | it | + | scales are |
| − | + | long and narrow | |
| − | it | + | exoskeleton is |
| − | + | set far apart | |
| − | + | overlapping | |
| − | it | + | oval-shaped |
| − | + | sleek and smooth | |
| − | + | warty | |
| + | leathery | ||
| + | waxy | ||
| + | accidentally | ||
| + | This night creature was first created | ||
| + | skin is | ||
| + | rough and cracked | ||
| + | through the fiend's chaotic power | ||
| + | through the fiend's twisted power | ||
| + | through the fiend's terrifying power | ||
| + | by the | ||
| + | multitudes | ||
| + | unleashed upon | ||
| + | gone wrong | ||
| + | after horrible experiments | ||
| + | Beware its poisonous sting! | ||
| + | Now you will know why you fear the night. | ||
| + | and is of a part with | ||
| + | It was created by | ||
| + | Beware its webs! | ||
| + | Beware its fire! | ||
| + | Beware its hunger for warm blood! | ||
| + | Beware its poisonous bite! | ||
| + | Beware its deadly spittle! | ||
| + | Beware its poisonous gas! | ||
| + | Beware its poisonous vapors! | ||
| + | Beware its deadly dust! | ||
| + | it has a tendency to laugh quietly to itself every so often | ||
| + | it is top-heavy | ||
| + | it is unsettling to be around | ||
| + | it never stops moving completely | ||
| + | it looks very proud of itself | ||
| + | it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes | ||
| + | it chitters briefly before sunrise and just after nightfall | ||
| + | it tenses up throughout its entire body whenever somebody tells a falsehood in its presence | ||
| + | it always seems to be counting something | ||
| + | it seems to flow as it moves | ||
| + | it bellows and cheers without pause | ||
| + | it seems to glow brightly from within | ||
| + | it is covered with divine writing | ||
| + | it acts with unwavering calm | ||
| + | it is surrounded by an everpresent rush of wind | ||
| + | it changes appearance based on the clouds and precipitation above | ||
| + | muttering | ||
| + | it mutters to itself as it moves aimlessly | ||
| + | it is a divine being | ||
| + | it appears spry and vigorous | ||
| + | groaning | ||
| + | it groans from time to time | ||
| + | brooding | ||
| + | grumbling | ||
baying | baying | ||
| − | + | howling | |
it howls into high winds | it howls into high winds | ||
| − | |||
| − | |||
moaning | moaning | ||
| − | + | it shambles sluggishly | |
| − | it | + | wailing |
| − | + | shrieking | |
| − | + | bellowing | |
| − | + | it lumbers along steadily from place to place | |
| − | it | + | bloated |
| − | + | it has a bloated body | |
| − | + | it stamps the ground and snorts | |
| − | it | + | backward |
| − | it | + | its joints are backward |
| − | + | hulking | |
| − | + | lumbering | |
| − | + | twisted | |
| − | + | crooked | |
| − | + | its limbs jut out at asymmetric angles | |
| − | + | it moves with uneven jerking motions | |
| − | + | emaciated | |
| − | + | starved | |
| − | + | it strides in silence with purpose | |
| − | + | it lopes quickly along the ground | |
| − | + | it bears a look of unbelievable peace | |
| − | + | it is crazed for blood and flesh | |
| − | + | with singular purpose it seeks to destroy the living | |
| − | + | it hurls vicious insults constantly | |
| − | + | joy marks its every movement | |
| − | + | kind nature | |
| − | + | it emanates an aura of giving and kindness | |
| − | + | peaceful nature | |
| − | + | it is slavering | |
| − | + | it is ravening | |
| − | + | it moves its will in accordance with the truth of things | |
| − | + | joyful nature | |
| − | + | it squirms and fidgets | |
| − | + | rhythmic undulations | |
| − | + | it undulates rhythmically | |
| − | + | it belches and croaks | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | it moves | ||
| − | |||
| − | it | ||
| − | it | ||
| − | it | ||
| − | |||
| − | |||
| − | |||
[PCG_LAYERING:WEREBEAST_TAPIR] | [PCG_LAYERING:WEREBEAST_TAPIR] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_SQUIRREL] |
[PCG_LAYERING:WEREBEAST_SLOTH] | [PCG_LAYERING:WEREBEAST_SLOTH] | ||
| − | |||
| − | |||
[PCG_LAYERING:WEREBEAST_SKUNK] | [PCG_LAYERING:WEREBEAST_SKUNK] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_WOLF] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_WEASEL] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_WARTHOG] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_TORTOISE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW] |
| − | [PCG_LAYERING: | + | [USE_STANDARD_NEX_BODY_PALETTE: |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_ZEBRA] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_WOMBAT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT] |
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1] | ||
| + | [PCG_LAYERING:WEREBEAST_ANTELOPE] | ||
| + | [PCG_LAYERING:WEREBEAST_ANTEATER] | ||
| + | Beware its deadly blood! | ||
| + | Beware its noxious secretions! | ||
| + | [PCG_LAYERING:WEREBEAST_BEAR] | ||
| + | [PCG_LAYERING:WEREBEAST_BADGER] | ||
| + | [PCG_LAYERING:WEREBEAST_ARMADILLO] | ||
| + | [PCG_LAYERING:WEREBEAST_APE] | ||
| + | [PCG_LAYERING:WEREBEAST_BULL] | ||
| + | [PCG_LAYERING:WEREBEAST_BUFFALO] | ||
| + | [PCG_LAYERING:WEREBEAST_BISON] | ||
| + | [PCG_LAYERING:WEREBEAST_BEAVER] | ||
| + | [PCG_LAYERING:WEREBEAST_CAVY] | ||
| + | [PCG_LAYERING:WEREBEAST_CAT] | ||
| + | [PCG_LAYERING:WEREBEAST_CAMEL] | ||
| + | [PCG_LAYERING:WEREBEAST_CAPYBARA] | ||
| + | [PCG_LAYERING:WEREBEAST_COATI] | ||
| + | [PCG_LAYERING:WEREBEAST_CIVET] | ||
| + | [PCG_LAYERING:WEREBEAST_CHINCHILLA] | ||
| + | [PCG_LAYERING:WEREBEAST_CHAMELEON] | ||
| + | [PCG_LAYERING:WEREBEAST_ELEPHANT] | ||
| + | [PCG_LAYERING:WEREBEAST_DONKEY] | ||
| + | [PCG_LAYERING:WEREBEAST_DEER] | ||
| + | [PCG_LAYERING:WEREBEAST_COYOTE] | ||
| + | [PCG_LAYERING:WEREBEAST_GILA_MONSTER] | ||
| + | [PCG_LAYERING:WEREBEAST_GECKO] | ||
| + | [PCG_LAYERING:WEREBEAST_FOX] | ||
| + | [PCG_LAYERING:WEREBEAST_ELK] | ||
| + | [PCG_LAYERING:WEREBEAST_HARE] | ||
| + | [PCG_LAYERING:WEREBEAST_GOPHER] | ||
| + | [PCG_LAYERING:WEREBEAST_GOAT] | ||
| + | [PCG_LAYERING:WEREBEAST_GIRAFFE] | ||
| + | [PCG_LAYERING:WEREBEAST_IGUANA] | ||
| + | [PCG_LAYERING:WEREBEAST_HYENA] | ||
| + | [PCG_LAYERING:WEREBEAST_HORSE] | ||
| + | [PCG_LAYERING:WEREBEAST_HEDGEHOG] | ||
[PCG_LAYERING:WEREBEAST_LEMUR] | [PCG_LAYERING:WEREBEAST_LEMUR] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_KOALA] |
[PCG_LAYERING:WEREBEAST_KANGAROO] | [PCG_LAYERING:WEREBEAST_KANGAROO] | ||
| − | |||
| − | |||
[PCG_LAYERING:WEREBEAST_JACKAL] | [PCG_LAYERING:WEREBEAST_JACKAL] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MAMMOTH] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_LORIS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_LLAMA] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_LIZARD] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MONITOR_LIZARD] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MONGOOSE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MOLE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MARMOT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_OPOSSUM] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MOUSE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MONKEY] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_MOOSE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_PIG] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_PANTHER] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_PANGOLIN] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_PANDA] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_RAT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_RACCOON] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_RABBIT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_PORCUPINE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_SKINK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_SHREW] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_SHEEP] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:WEREBEAST_RHINOCEROS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK] |
| + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK] | ||
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK] | [PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK] |
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK] | [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK] | [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY] |
| − | [PCG_LAYERING: | + | [PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS] |
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING] | ||
| + | [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_INSECT_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS] | ||
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES] | [PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES] |
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES] | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES] | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO] |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE] | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO] |
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE] | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE] | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_AMORPHOUS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX] |
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WALRUS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT] | ||
| + | [PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK] | ||
| + | [PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_INSECT_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_SCORPION_TAIL_THREE] | ||
| + | [PCG_LAYERING:BEAST_SCORPION_TAIL_TWO] | ||
| + | [PCG_LAYERING:BEAST_SCORPION_TAIL_ONE] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE] | ||
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE] | [PCG_LAYERING:BEAST_WALRUS_TAIL_ONE] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE] |
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO] | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE] | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_AMORPHOUS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WALRUS_TAIL_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WALRUS_TAIL_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SPIDER] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_INSECT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_SHORT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_LONG] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_FRONT_GRASP] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_HUMANOID] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_FRONT_GRASP_OCT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_FRONT_GRASP_HEX] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WALRUS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_SHORT_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_LONG_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SPIDER_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_INSECT_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_INSECT_PROBOSCIS] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_HUMANOID_TRUNK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK] |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE] | [PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_ANTENNAE] |
[PCG_LAYERING:BEAST_WALRUS_TRUNK] | [PCG_LAYERING:BEAST_WALRUS_TRUNK] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK] | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK] |
| + | [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK] | ||
| + | [PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_SNAKE_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_EYE_TWO] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_EYE_ONE] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO] | ||
| + | [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT] | ||
| + | [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT] | ||
| + | [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_EYE_THREE] | ||
| + | [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT] | ||
| + | [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT] | ||
| + | [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT] | ||
| + | [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT] | ||
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT] | [PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT] |
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT] | [PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT] | [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] |
| − | [PCG_LAYERING: | + | macabre ways |
| − | [PCG_LAYERING: | + | unsettling origin |
| − | [PCG_LAYERING: | + | [PREFSTRING: |
| − | [PCG_LAYERING: | + | horrifying features |
| − | [PCG_LAYERING: | + | jungle |
| − | [PCG_LAYERING: | + | sand |
| − | [PCG_LAYERING: | + | unfathomably horrifying nature |
| − | [PCG_LAYERING: | + | terror-inspiring antics |
| − | [PCG_LAYERING: | + | hill |
| − | [PCG_LAYERING: | + | plains |
| − | [PCG_LAYERING: | + | brush |
| − | [PCG_LAYERING: | + | mountain |
| − | [PCG_LAYERING: | + | [GO_TO_START] |
| − | [PCG_LAYERING: | + | -titan] |
| − | [PCG_LAYERING: | + | titans: |
| − | [PCG_LAYERING: | + | titan: |
| − | [PCG_LAYERING: | + | skinless |
| − | [PCG_LAYERING: | + | horned |
| − | [PCG_LAYERING: | + | winged |
| − | [PCG_LAYERING: | + | [CASTE_NAME: |
| − | [PCG_LAYERING: | + | blind |
| − | [PCG_LAYERING: | + | eyeless |
| − | [PCG_LAYERING: | + | one-eyed |
| − | [PCG_LAYERING: | + | three-eyed |
| − | [PCG_LAYERING: | + | devil |
| − | [PCG_LAYERING: | + | demonic |
| + | demons | ||
| + | demon | ||
| + | Black | ||
| + | fiends | ||
| + | fiend | ||
| + | devils | ||
| + | [PCG_LAYERING:BEAST_SCORPION_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SPIDER_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_INSECT_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_WORM_LONG_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SNAKE_HORNS] | ||
| + | [PCG_LAYERING:BEAST_WALRUS_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE] | ||
| + | [PCG_LAYERING:BEAST_SCORPION_HORNS] | ||
| + | [PCG_LAYERING:BEAST_SPIDER_HORNS] | ||
| + | [PCG_LAYERING:BEAST_INSECT_HORNS] | ||
| + | [PCG_LAYERING:BEAST_WORM_SHORT_HORNS] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS] | ||
| + | [PCG_LAYERING:BEAST_FRONT_GRASP_HORNS] | ||
| + | [PCG_LAYERING:BEAST_HUMANOID_HORNS] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS] | ||
| + | [PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_SNAKE_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS] | ||
| + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_SCORPION_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_SPIDER_MANDIBLES] | ||
| + | [PCG_LAYERING:BEAST_INSECT_MANDIBLES] | ||
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES] | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES] |
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES] | [PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES] | ||
| − | |||
| − | |||
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES] | [PCG_LAYERING:BEAST_HUMANOID_MANDIBLES] | ||
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_EYE_THREE] |
| − | [PCG_LAYERING: | + | [PCG_LAYERING:BEAST_SNAKE_EYE_TWO] |
| − | + | [PCG_LAYERING:BEAST_SNAKE_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_WALRUS_MANDIBLES] | |
| − | + | [PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_INSECT_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_INSECT_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_SPIDER_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_SPIDER_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_SPIDER_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_INSECT_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_SCORPION_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_SCORPION_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_SCORPION_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_HUMANOID_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_HUMANOID_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE] | |
| − | [ | + | [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO] |
| − | [ | + | [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE] |
| − | + | [PCG_LAYERING:BEAST_HUMANOID_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE] | |
| − | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE] | |
| − | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO] | |
| − | + | [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE] | |
| − | + | enforcer | |
| − | + | Enforcers | |
| − | + | Enforcer | |
| − | + | Slayers | |
| − | + | Behemoths | |
| − | + | Behemoth | |
| − | + | Beasts | |
| − | + | Beast | |
| − | |||
| − | [ | ||
| − | |||
| − | [PCG_LAYERING: | ||
| − | |||
| − | [PCG_LAYERING: | ||
| − | [PCG_LAYERING: | ||
| − | [PCG_LAYERING: | ||
| − | [PCG_LAYERING: | ||
| − | [PCG_LAYERING: | ||
| − | [PCG_LAYERING: | ||
| − | |||
| − | |||
harbinger | harbinger | ||
| − | + | Harbingers | |
Harbinger | Harbinger | ||
| − | |||
| − | |||
behemoth | behemoth | ||
| − | + | destroyer | |
| − | + | Destroyers | |
| − | + | Destroyer | |
| − | + | Monsters | |
| − | + | Bane | |
| − | + | doom | |
| − | + | Dooms | |
| − | + | Doom | |
| − | + | Catastrophes | |
| − | + | Catastrophe | |
| − | + | bane | |
| − | + | Banes | |
| − | + | Judgment | |
| − | + | ruination | |
| − | + | Ruinations | |
| − | + | Ruination | |
| − | + | Servants | |
| + | Servant | ||
| + | judgment | ||
| + | Judgments | ||
| + | assistant | ||
| + | Assistants | ||
| + | Assistant | ||
| + | servant | ||
| + | Minion | ||
| + | attendant | ||
| + | Attendants | ||
| + | Attendant | ||
| + | Helpers | ||
| + | Helper | ||
| + | minion | ||
| + | Minions | ||
| + | Beings | ||
| + | Being | ||
| + | Hand | ||
| + | helper | ||
| + | puppet | ||
| + | Puppets | ||
| + | Puppet | ||
| + | being | ||
| + | Retainer | ||
| + | pawn | ||
| + | Pawns | ||
| + | Pawn | ||
| + | nightmare:nightmares:nightmare] | ||
| + | bogeyman:bogeymen:bogeyman] | ||
| + | retainer | ||
| + | Retainers | ||
| + | of evil | ||
| + | of the night | ||
| + | bleak | ||
| + | midnight | ||
| + | spirit | ||
| + | monsters | ||
| + | brutes | ||
| + | brute | ||
| + | banshees | ||
| + | banshee | ||
| + | ghosts | ||
| + | spirits | ||
| + | phantoms | ||
| + | phantom | ||
| + | haunts | ||
| + | haunt | ||
| + | wraiths | ||
| + | wraith | ||
| + | specters | ||
| + | specter | ||
| + | warrior | ||
| + | hands | ||
| + | hand | ||
| + | misfortune | ||
| + | eye | ||
| + | fists | ||
| + | fist | ||
| + | warriors | ||
| + | hulk | ||
| + | giants | ||
| + | giant | ||
| + | eyes | ||
| + | dogs | ||
| + | dog | ||
| + | towers | ||
| + | hulks | ||
| + | mistake | ||
| + | wolves | ||
| + | hounds | ||
| + | hound | ||
| + | experiment | ||
| + | follies | ||
| + | folly | ||
| + | mistakes | ||
| + | disaster | ||
| + | catastrophes | ||
| + | catastrophe | ||
| + | experiments | ||
| + | angelic | ||
| + | Angels | ||
| + | Angel | ||
| + | disasters | ||
Champion | Champion | ||
| − | + | Warriors | |
Warrior | Warrior | ||
| − | |||
| − | |||
Soldiers | Soldiers | ||
| − | + | fighter | |
| − | + | Fighters | |
| − | + | champion | |
| − | + | Champions | |
| − | + | Spirit | |
| − | + | guardian | |
| − | + | Guardians | |
| − | + | Guardian | |
| − | + | messenger | |
| − | + | Messengers | |
| − | + | Messenger | |
| − | + | Spirits | |
| − | + | slayers | |
| − | + | hunters | |
| − | + | butchers | |
| − | + | butcher | |
| − | + | [IS_SPHERE:DEATH] | |
| − | + | [IS_NAME:the secrets of life and death] | |
| − | + | [I_SOURCE:SECRET] | |
| − | + | shades | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | |||
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] | [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] | ||
| − | [IS_SECRET: | + | [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] |
[IS_SECRET_GOAL:IMMORTALITY] | [IS_SECRET_GOAL:IMMORTALITY] | ||
| − | |||
| − | |||
[IS_SPHERE:NIGHTMARES] | [IS_SPHERE:NIGHTMARES] | ||
| − | [ | + | [IT_REQUIRES:CAN_LEARN] |
| − | [ | + | [IT_REQUIRES:MORTAL] |
| − | + | [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH] | |
| − | + | [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] | |
| − | + | [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] | |
| − | + | [SYN_CLASS:NECROMANCER] | |
| − | + | [IE_ARENA_NAME:Necromancer] | |
| − | + | [IT_REQUIRES:CAN_SPEAK] | |
| − | + | [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT] | |
| − | + | :NIGHT_CREATURE_EXPERIMENTER | |
| − | corpses | + | [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST |
| − | + | [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] | |
| − | + | [CDI:WAIT_PERIOD:10] | |
| − | + | [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] | |
| − | + | [CDI:TARGET_RANGE:A:10] | |
| − | + | [CDI:ADV_NAME:Animate corpse] | |
| − | + | [CDI:ADV_NAME:Summon bogeymen] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD] | |
| − | + | [CDI:ADV_NAME:Raise | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE] | |
| − | + | [CDI:WAIT_PERIOD:12000] | |
| − | + | [CDI:ADV_NAME:Summon nightmare] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN] | |
| − | + | [CDI:VERB:call upon the night:calls upon the night:NA] | |
| − | + | [I_TARGET:A:CORPSE] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL] | |
| − | + | [CDI:ADV_NAME:Create ghoul] | |
| − | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE] | |
| − | + | [IT_FORBIDDEN:NOT_LIVING] | |
| − | + | [IT_REQUIRES:FIT_FOR_ANIMATION] | |
| − | + | [IT_AFFECTED_CLASS:GENERAL_POISON] | |
| − | + | [IT_LOCATION:CONTEXT_ITEM] | |
| − | + | [SYN_CLASS:ZOMBIE] | |
| − | + | [IE_ARENA_NAME:Animated corpse] | |
| − | + | [I_EFFECT:ANIMATE] | |
| − | + | [IT_MANUAL_INPUT:corpses] | |
| − | + | [IT_REQUIRES:FIT_FOR_RESURRECTION] | |
| − | + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] | |
| − | + | [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] | |
| − | + | [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] | |
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] | ||
| + | [IE_ARENA_NAME:Raised | ||
| + | [I_EFFECT:RESURRECT] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST] | ||
| + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] | ||
| + | [CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT] | ||
| + | [CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT] | ||
| + | [SYN_CLASS:RAISED_UNDEAD] | ||
| + | trolls | ||
| + | troll | ||
| + | of shadow | ||
| + | of twilight | ||
| + | hags | ||
| + | hag | ||
| + | women | ||
| + | men | ||
| + | ogres | ||
| + | ogre | ||
| + | crones | ||
| + | crone | ||
| + | freaks | ||
| + | freak | ||
| + | ogresses | ||
| + | ogress | ||
| + | mates | ||
| + | mate | ||
spouses | spouses | ||
| − | |||
horrors | horrors | ||
| + | consorts | ||
| + | consort | ||
| + | brides | ||
| + | bride | ||
| + | groom | ||
| + | bridegrooms | ||
| + | bridegroom | ||
| + | husbands | ||
| + | SECRET_RES_POWER_ | ||
| + | SECRET_ | ||
| + | *** Error(s) found in Random Interaction Generation | ||
| + | grooms | ||
| + | SECRET_UNDEAD_GST_ | ||
| + | SECRET_UNDEAD_RES_ | ||
| + | SECRET_ANIMATE_ | ||
| + | SECRET_GST_POWER_ | ||
| + | risen | ||
| + | SECRET_GHOUL_ | ||
| + | SECRET_SUMMON_N_ | ||
| + | SECRET_SUMMON_B_ | ||
| + | hollow | ||
| + | returned | ||
| + | pale | ||
| + | sunless | ||
| + | fallen | ||
| + | void | ||
| + | doomed | ||
| + | gaunt | ||
| + | dismal | ||
| + | ruined | ||
| + | lost | ||
| + | damned | ||
| + | sallow | ||
| + | faint | ||
| + | faded | ||
| + | corrupted | ||
| + | corpses | ||
| + | ones | ||
| + | wasting | ||
| + | forlorn | ||
| + | stalkers | ||
| + | stalker | ||
| + | ghouls | ||
| + | ghoul | ||
| + | of the eclipse | ||
| + | lunar | ||
| + | of the moon | ||
| + | hidden | ||
| + | of the peak | ||
| + | peak | ||
| + | of the mountain | ||
| + | crescent | ||
| + | of the mud | ||
| + | ridge | ||
| + | of the heights | ||
| + | summit | ||
| + | of dread | ||
| + | dread | ||
| + | of the marsh | ||
| + | of the swamp | ||
| + | of the ocean | ||
| + | of terror | ||
| + | of fear | ||
| + | of nightmares | ||
| + | of seas | ||
| + | of the sea | ||
| + | sea | ||
| + | of oceans | ||
| + | of brine | ||
| + | of tides | ||
| + | of the tide | ||
| + | tidal | ||
| + | verdant | ||
| + | of leaves | ||
| + | of foam | ||
| + | foam | ||
| + | blue | ||
| + | of the sky | ||
| + | of salt | ||
| + | of grasses | ||
| + | star | ||
| + | of clouds | ||
| + | of the clouds | ||
| + | cloud | ||
| + | tornado | ||
| + | of the storm | ||
| + | of stars | ||
| + | of the stars | ||
| + | of gales | ||
| + | of the gale | ||
| + | gale | ||
| + | hurricane | ||
| + | of the dawn | ||
| + | of the sun | ||
| + | of rains | ||
| + | of the rain | ||
| + | of noon | ||
| + | of the noon | ||
| + | noon | ||
| + | of dawn | ||
| + | of the forest | ||
| + | of trees | ||
| + | of the trees | ||
| + | morning | ||
| + | of branches | ||
| + | of bark | ||
| + | bark | ||
| + | of forests | ||
| + | [IE_TIME_RANGE:200:300] | ||
| + | [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN] | ||
| + | [I_EFFECT:SUMMON_UNIT] | ||
| + | [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] | ||
| + | [IS_HIST_STRING_1: infected ] | ||
| + | [I_SOURCE:EXPERIMENT] | ||
| + | [EXPERIMENT_ONLY] | ||
| + | [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE] | ||
| + | [IS_TRIGGER_STRING:been infected with a contagious ghoulish condition] | ||
| + | [IS_TRIGGER_STRING_THIRD:has] | ||
| + | [IS_TRIGGER_STRING_SECOND:have] | ||
| + | [IS_HIST_STRING_2: with a contagious ghoulish condition] | ||
| + | [IE_ARENA_NAME:Infected ghoul] | ||
| + | [IS_HIST_STRING_2:, passing on the ghoulish condition] | ||
| + | [IS_HIST_STRING_1: bit ] | ||
| + | [I_SOURCE:ATTACK] | ||
| + | poisoned | ||
infected | infected | ||
| − | + | [CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT] | |
[SYN_CLASS:GHOUL] | [SYN_CLASS:GHOUL] | ||
| − | [ | + | [CE_SPECIAL_ATTACK_INTERACTION:INTERACTION: |
| − | + | [CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT] | |
| − | + | plague | |
| − | + | tainted | |
| − | + | below | |
| − | + | deep | |
| − | + | MYTHICAL_ | |
| − | + | :BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT] | |
| − | + | of shadow | |
| − | + | maelstrom | |
| − | + | of change | |
| − | + | of chaos | |
| − | + | grave | |
| − | + | of bones | |
| − | + | of death | |
| − | + | of darkness | |
| − | + | of earth | |
| − | + | of sleep | |
| − | + | of dreams | |
| − | + | of the grave | |
| − | + | of gems | |
| − | + | of flames | |
| − | + | of fire | |
| − | + | of stone | |
| − | + | of light | |
| − | + | of crystals | |
| − | + | of jewels | |
| − | + | jewel | |
| − | + | steel | |
| − | + | of lightning | |
| − | + | of storms | |
| − | + | storm | |
| − | + | bronze | |
| − | + | of iron | |
| − | + | iron | |
| − | + | of steel | |
| − | + | silver | |
| − | + | of gold | |
| − | + | golden | |
| − | + | of bronze | |
| − | + | of fog | |
| − | + | of mist | |
| − | + | shrouded | |
| − | + | of silver | |
| − | [CDI: | + | [CDI:VERBAL] |
| − | [CDI: | + | [CDI:USAGE_HINT:MAJOR_CURSE] |
| − | [CDI: | + | [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] |
| − | [CDI: | + | [CDI:ADV_NAME:Curse] |
| − | [CDI: | + | [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE] |
| − | [CDI: | + | [CDI:WAIT_PERIOD:20] |
| − | [CDI:TARGET_VERB: | + | [CDI:TARGET_VERB:feel horrible:looks horrible] |
| − | + | [CDI:VERBAL_SPEECH:curse.txt] | |
| − | [CDI: | + | MEDIUM_BLESSING_ |
| − | + | [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] | |
| − | + | [IE_ARENA_NAME:Cursed] | |
| − | [ | + | [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] |
| − | + | [IS_TRIGGER_STRING:been blessed with holy bodywear!] | |
| − | [IE_ARENA_NAME: | ||
| − | |||
| − | |||
| − | [ | ||
| − | |||
| − | [IS_TRIGGER_STRING:been blessed with holy | ||
[IS_TRIGGER_STRING:been blessed with a holy weapon!] | [IS_TRIGGER_STRING:been blessed with a holy weapon!] | ||
| − | [ | + | [IS_USAGE_HINT:MEDIUM_BLESSING] |
[I_SOURCE:DEITY] | [I_SOURCE:DEITY] | ||
| − | [ | + | [IS_TRIGGER_STRING:been blessed with holy footwear!] |
| − | [ | + | [IS_TRIGGER_STRING:been blessed with holy handwear!] |
| − | + | [IS_TRIGGER_STRING:been blessed with holy headwear!] | |
| − | [ | + | [IS_TRIGGER_STRING:been blessed with holy legwear!] |
| − | [ | + | [IE_ITEM:100:1:WEAPON:NONE:NONE:NONE] |
| − | [ | + | [I_EFFECT:CREATE_ITEM] |
| − | [ | + | [IT_MANUAL_INPUT:recipient] |
| − | [ | + | [IS_TRIGGER_STRING:been blessed with a holy shield!] |
| − | [ | + | [IE_ITEM:100:1:GLOVES:NONE:NONE:NONE] |
| − | [ | + | [IE_ITEM:100:1:HELM:NONE:NONE:NONE] |
| − | [ | + | [IE_ITEM:100:1:PANTS:NONE:NONE:NONE] |
| − | [ | + | [IE_ITEM:100:1:ARMOR:NONE:NONE:NONE] |
| − | [ | + | [IS_TRIGGER_STRING:been blessed with improved equipment!] |
| − | [ | + | [IE_ITEM_QUALITY:ARTIFACT] |
| − | [ | + | [IE_ITEM:100:1:SHIELD:NONE:NONE:NONE] |
| − | [ | + | [IE_ITEM:100:1:SHOES:NONE:NONE:NONE] |
| − | [ | + | [IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE] |
| − | [ | + | [IS_TRIGGER_STRING:been blessed with a pet!] |
| − | [ | + | [IE_CHANGE_QUALITY:2] |
| − | + | [I_EFFECT:CHANGE_ITEM_QUALITY] | |
| − | [ | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] | |
| − | + | [IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL] | |
| − | + | [IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] | |
| − | + | [IE_MAKE_PET_IF_POSSIBLE] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] | |
| − | + | [IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] | |
| − | + | [CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | |
| − | [ | + | [CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] |
| − | + | [CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | |
| − | : | + | [IS_TRIGGER_STRING:been granted healing!] |
| − | : | + | [CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] |
| − | [ | + | [CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] |
| + | [CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | [CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | [CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | [CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | [CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | [CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | [IS_TRIGGER_STRING:been blessed with a week's good fortune!] | ||
| + | [IS_USAGE_HINT:MINOR_BLESSING] | ||
| + | MINOR_BLESSING_ | ||
| + | [CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] | ||
| + | of magma | ||
| + | of volcanoes | ||
| + | of root | ||
| + | root | ||
| + | of water | ||
| + | of the waters | ||
| + | of eruptions | ||
| + | of lava | ||
| + | ancient | ||
| + | of wind | ||
| + | of the wind | ||
| + | of ice | ||
| + | follower | ||
| + | shaman | ||
| + | cleric | ||
| + | adept | ||
| + | [CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT] | ||
| + | [IS_POWER_LEVEL: | ||
| + | [I_SOURCE:MYTHICAL] | ||
| + | cultist | ||
| + | [INTERACTION:UNDERGROUND_SPECIAL] | ||
| + | [CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT] | ||
| + | [CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] | ||
| + | [CE_DISPLAY_NAME:ADJ: | ||
| + | [I_SOURCE:REGION] | ||
| + | REGIONAL_ | ||
| + | [IT_LOCATION:CONTEXT_REGION] | ||
| + | [I_SOURCE:UNDERGROUND_SPECIAL] | ||
| + | [IS_FREQUENCY:100] | ||
| + | [IS_REGION:ANY_TERRAIN] | ||
| + | [IS_REGION:SAVAGE_ALLOWED] | ||
| + | [IS_REGION:EVIL_ONLY] | ||
| + | :WEATHER_CREEPING_VAPOR] | ||
:WEATHER_CREEPING_GAS] | :WEATHER_CREEPING_GAS] | ||
| − | : | + | [IT_MATERIAL:MATERIAL:INORGANIC: |
[IE_INTERMITTENT:WEEKLY] | [IE_INTERMITTENT:WEEKLY] | ||
| − | + | INDEX | |
| − | + | :WEATHER_FALLING_MATERIAL] | |
| − | [ | + | [I_TARGET:B:MATERIAL] |
| − | + | :WEATHER_CREEPING_DUST] | |
| − | + | DISTURBANCE_GST_POWER_ | |
| − | + | DISTURBANCE_RES_POWER_ | |
| − | + | DISTURBANCE_ | |
| − | + | [IT_MATERIAL:MATERIAL:CREATURE_MAT: | |
| − | [ | + | DISTURBANCE_UNDEAD_GST_ |
| − | + | DISTURBANCE_UNDEAD_RES_ | |
| − | + | DISTURBANCE_ANIMATE_ | |
| − | + | DISTURBANCE_CURSE_ | |
| − | + | once-resting | |
| − | + | buried | |
| − | + | entombed | |
| − | + | crypt | |
| − | + | interred | |
| − | + | sepulcher | |
| − | + | mausoleum | |
| − | + | sanctified | |
| − | + | [SYN_CLASS:DISTURBANCE_CURSE] | |
| − | + | [SYN_CLASS:DISTURBED_DEAD] | |
| − | [ | + | [IE_ARENA_NAME:Disturbed dead] |
| − | [ | + | [I_SOURCE:DISTURBANCE] |
| − | [ | + | [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT] |
| − | [ | + | [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] |
| − | [ | + | [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] |
| − | + | [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] | |
| − | + | APN | |
| − | + | [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] | |
| − | + | [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] | |
| − | + | rounded | |
| − | + | [ADJECTIVE: | |
| − | + | greaves:greaves | |
| − | + | [ITEM_PANTS: | |
| − | + | [LAYER:ARMOR] | |
| − | + | [SHAPED] | |
| − | [ | + | [LBSTEP:MAX] |
| − | + | [ARMORLEVEL:3] | |
| − | [ | + | [MATERIAL_SIZE:6] |
| − | [ | ||
| − | |||
| − | |||
| − | [ | ||
| − | |||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | |||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | |||
[LAYER_PERMIT:30] | [LAYER_PERMIT:30] | ||
| − | [ | + | [LAYER_SIZE:15] |
[COVERAGE:100] | [COVERAGE:100] | ||
| − | [ | + | CPN |
| − | [ | + | [HARD] |
| − | [ | + | [BARRED] |
| − | [ | + | [METAL] |
| − | [LBSTEP: | + | frilly |
| − | [ | + | split |
| − | + | skirt | |
| − | [ | + | [LAYER:OVER] |
| − | + | [LBSTEP:1] | |
| − | [ | + | bell-shaped |
| − | [ | + | sheer |
| − | [ | + | [SOFT] |
| − | [ | + | [MATERIAL_SIZE:2] |
| − | [ | + | [LAYER_PERMIT:100] |
| − | [ | + | [LAYER_SIZE:10] |
| − | [CE: | + | [ITEM_ARMOR: |
| − | [CE: | + | AAR |
| − | [ | + | [STRUCTURAL_ELASTICITY_WOVEN_THREAD] |
| − | [ | + | [LEATHER] |
| − | [ | + | [LBSTEP:0] |
| − | [ | + | [UBSTEP:0] |
| − | [ | + | segmented |
| − | [ | + | breastplate:breastplates |
| − | [ | + | CAR |
| − | [ | + | [MATERIAL_SIZE:9] |
| − | [IS_TRIGGER_STRING:been cursed | + | [LAYER_PERMIT:50] |
| − | [ | + | [LAYER_SIZE:20] |
| − | + | [NAME:shirt:shirts] | |
| − | [ | + | [MATERIAL_SIZE:5] |
| − | + | [UBSTEP:MAX] | |
| − | + | [NAME:coat:coats] | |
| − | + | [LAYER:COVER] | |
| − | + | [NAME:cloak:cloaks] | |
| − | : | + | [MATERIAL_SIZE:3] |
| − | [CE: | + | [LAYER:UNDER] |
| − | [CE_BODY_TRANSFORMATION:START:0: | + | [UBSTEP:1] |
| − | + | [NAME:toga:togas] | |
| − | + | [NAME:tunic:tunics] | |
| − | + | [LAYER_PERMIT:150] | |
| − | + | [LAYER_PERMIT:300] | |
| − | [ | + | [COVERAGE:50] |
| − | + | [NAME:cape:capes] | |
| − | -like monster every full moon | + | [LAYER_SIZE:30] |
| + | sleek | ||
| + | [NAME:robe:robes] | ||
| + | [NAME:dress:dresses] | ||
| + | [NAME:vest:vests] | ||
| + | [IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!] | ||
| + | [IS_USAGE_HINT:MEDIUM_CURSE] | ||
| + | MEDIUM_CURSE_ | ||
| + | [CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR] | ||
| + | [CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE] | ||
| + | [CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL] | ||
| + | [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] | ||
| + | MINOR_CURSE_ | ||
| + | [CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT] | ||
| + | [CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000] | ||
| + | [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] | ||
| + | [INTERACTION:RCP_MATERIAL_EMISSION] | ||
| + | [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT] | ||
| + | [IS_TRIGGER_STRING:been cursed with a week's bad luck!] | ||
| + | [IS_USAGE_HINT:MINOR_CURSE] | ||
| + | [CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] | ||
| + | [CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR] | ||
| + | [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] | ||
| + | [I_SOURCE:CREATURE_ACTION] | ||
| + | -like monster every full moon] | ||
[IS_HIST_STRING_2: to assume the form of a | [IS_HIST_STRING_2: to assume the form of a | ||
| − | + | [IS_HIST_STRING_1: cursed ] | |
[IS_USAGE_HINT:MAJOR_CURSE] | [IS_USAGE_HINT:MAJOR_CURSE] | ||
| − | [ | + | [IT_FORBIDDEN:SUPERNATURAL] |
| − | [ | + | [IT_REQUIRES:HAS_BLOOD] |
| − | [ | + | -like monster every full moon!] |
| − | [ | + | [IS_TRIGGER_STRING:been cursed to assume the form of a |
| − | [ | + | [CE:CREATURE: |
| − | [ | + | [CE_BODY_TRANSFORMATION:START:0:ABRUPT] |
| − | [ | + | [SYN_CLASS:WERECURSE] |
| − | [ | + | [IE_ARENA_NAME:Werebeast] |
| − | [IS_TRIGGER_STRING:been cursed | + | [IS_HIST_STRING_2:, passing on the |
| − | [ | + | [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] |
| − | + | [CE:PERIODIC:MOON_PHASE:27:0] | |
| − | [ | + | :DEFAULT] |
| − | + | [IS_HIST_STRING_2: to prowl the night in search of blood] | |
| − | + | DEITY_CURSE_VAMPIRE_ | |
| − | + | [CE_BODY_TRANSFORMATION:START:16800:ABRUPT] | |
| − | + | monster curse] | |
| − | + | [IS_HIST_STRING_2: and was cursed] | |
| − | + | [IS_HIST_STRING_1: consumed the tainted blood of ] | |
| − | [ | + | [I_SOURCE:INGESTION] |
| − | + | [IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!] | |
| − | [ | + | [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] |
| − | [ | + | [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] |
| − | + | [SYN_CLASS:VAMPCURSE] | |
| − | + | [IE_ARENA_NAME:Vampire] | |
| − | + | [CE:SYNDROME_TAG:SYN_INGESTED] | |
| − | [ | + | [CE:INTERACTION: |
| − | [ | + | [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] |
| − | + | [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] | |
| − | + | [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] | |
| − | [ | + | [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] |
| − | + | [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] | |
| − | + | [CE:SYNDROME_TAG:SYN_INJECTED] | |
| − | [ | + | [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] |
| − | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
| − | + | [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] | |
| − | + | [MINIMUM_SIZE:22500] | |
| − | + | [SHOOT_FORCE:1000] | |
| − | [ | + | [RANGED:BOW:ARROW] |
| − | + | pointed | |
| − | + | [ATTACK_PREPARE_AND_RECOVER:4:4] | |
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | [ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [ | ||
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] | [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] | ||
| + | [MINIMUM_SIZE:15000] | ||
[TWO_HANDED:0] | [TWO_HANDED:0] | ||
| − | |||
| − | |||
[SHOOT_MAXVEL:200] | [SHOOT_MAXVEL:200] | ||
| − | + | wide-headed | |
| − | [ | + | [NAME:arrow:arrows] |
| − | [ATTACK: | + | [ITEM_AMMO: |
| − | [ | + | WP_A |
| − | [ | + | [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] |
| − | [ | + | [SIZE:150] |
| − | [ | + | [CLASS:ARROW] |
| − | [ | + | cone-headed |
| − | + | [MINIMUM_SIZE:5000] | |
| − | [SKILL: | + | [SHOOT_MAXVEL:1000] |
| − | + | [SHOOT_FORCE:100] | |
| − | + | [RANGED:BLOWGUN:BLOWDART] | |
| − | [ATTACK: | + | [CLASS:BLOWDART] |
| − | + | double-tipped | |
| − | [ | + | tapered |
| − | [ATTACK:EDGE: | + | [NAME:blowdart:blowdarts] |
| − | [TWO_HANDED: | + | [SKILL:AXE] |
| − | [ | + | [NAME:battle axe:battle axes] |
| − | [SIZE: | + | [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] |
| − | [ | + | [SIZE:20] |
| − | [ATTACK:BLUNT: | + | [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] |
| − | [ATTACK: | + | [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] |
| − | [ | + | [MINIMUM_SIZE:42500] |
| − | [ATTACK:EDGE: | + | [TWO_HANDED:47500] |
| − | [ | + | [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] |
| − | [ATTACK: | + | [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] |
| − | [SKILL: | + | [SIZE:1200] |
| − | [ | + | [NAME:halberd:halberds] |
| − | [ | + | [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] |
| − | [ | + | [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] |
| − | [ | + | [SIZE:1300] |
| − | [NAME: | + | [NAME:great axe:great axes] |
| − | [ | + | spike:spikes |
| − | [ | + | nail:nails |
| − | [NAME: | + | knife:knives |
| − | [ | + | dagger:daggers |
| − | [ | + | [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] |
| − | [ | + | [SKILL:DAGGER] |
| − | [ | + | [SIZE:200] |
| − | [ | + | prong:prongs |
| − | [ | + | [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] |
| − | [NAME: | + | [SKILL:MACE] |
| − | + | bent | |
| − | [ | + | [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] |
| − | [ | + | [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] |
| − | [ | + | [SKILL:HAMMER] |
| − | [NAME: | + | [SIZE:400] |
| + | [NAME:war hammer:war hammers] | ||
| + | [SKILL:SPEAR] | ||
| + | large-headed | ||
| + | [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] | ||
| + | [NAME:maul:mauls] | ||
| + | [ITEM_HELM: | ||
| + | AHM | ||
| + | asymmetrical | ||
| + | bulky | ||
| + | [LAYER_PERMIT:20] | ||
| + | [METAL_ARMOR_LEVELS] | ||
| + | [ARMORLEVEL:1] | ||
| + | [NAME:helm:helms] | ||
| + | [MATERIAL_SIZE:1] | ||
| + | [LAYER_PERMIT:15] | ||
| + | [NAME:cap:caps] | ||
| + | [SCALED] | ||
| + | [NAME:mask:masks] | ||
| + | [NAME:turban:turbans] | ||
| + | [NAME:hood:hoods] | ||
| + | CHM | ||
[NAME:headscarf:headscarves] | [NAME:headscarf:headscarves] | ||
| + | [NAME:face veil:face veils] | ||
[NAME:head veil:head veils] | [NAME:head veil:head veils] | ||
| − | [NAME: | + | [LAYER_PERMIT:10] |
| + | [ARMORLEVEL:2] | ||
| + | [NAME:gauntlet:gauntlets] | ||
| + | [ITEM_GLOVES: | ||
| + | AGL | ||
| + | [NAME:glove:gloves] | ||
| + | CGL | ||
| + | intricate | ||
| + | [UPSTEP:1] | ||
| + | [NAME:high boot:high boots] | ||
| + | [ITEM_SHOES: | ||
| + | [COVERAGE:150] | ||
| + | [NAME:mitten:mittens] | ||
| + | [NAME:shoe:shoes] | ||
| + | CSH | ||
| + | [NAME:low boot:low boots] | ||
| + | [LAYER_SIZE:25] | ||
| + | [NAME:sock:socks] | ||
| + | [UPSTEP:MAX] | ||
| + | [NAME:chausse:chausses] | ||
| + | [NAME:sandal:sandals] | ||
| + | [SKILL:SWORD] | ||
| + | [SIZE:300] | ||
| + | [ITEM_WEAPON: | ||
| + | [ATTACK_PREPARE_AND_RECOVER:3:3] | ||
| + | [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] | ||
| + | [MINIMUM_SIZE:32500] | ||
| + | [TWO_HANDED:37500] | ||
| + | [SIZE:800] | ||
| + | [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] | ||
| + | [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] | ||
| + | [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] | ||
| + | [MATERIAL_SIZE:4] | ||
| + | [MINIMUM_SIZE:62500] | ||
| + | [TWO_HANDED:77500] | ||
| + | [SKILL:PIKE] | ||
| + | lash:lashes | ||
| + | whip:whips | ||
| + | [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] | ||
| + | [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] | ||
| + | [TWO_HANDED:27500] | ||
| + | [SKILL:WHIP] | ||
| + | branching | ||
| + | scourge:scourges | ||
| + | [CLASS:BOLT] | ||
| + | [NAME:bolt:bolts] | ||
| + | [RANGED:CROSSBOW:BOLT] | ||
| + | [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] | ||
| + | [BLOCKCHANCE:20] | ||
| + | rectangular | ||
| + | [ITEM_SHIELD: | ||
| + | [WEAPON: | ||
| + | [SITE_GUARDIAN] | ||
| + | GUARDIAN_ENTITY_ | ||
| + | [UPSTEP:2] | ||
| + | :COMMON] | ||
[HELM: | [HELM: | ||
| − | : | + | [SHIELD: |
[AMMO: | [AMMO: | ||
| − | [ | + | [SHOES: |
| − | [ | + | [GLOVES: |
| − | + | [PANTS: | |
| − | [ | + | [ARMOR: |
| − | + | [DIVINE_MAT_CLOTHING] | |
| − | + | [DIVINE_MAT_CRAFTS] | |
| − | + | [DIVINE_MAT_ARMOR] | |
| − | + | [DIVINE_MAT_WEAPONS] | |
| − | + | [T_WORD: | |
| − | [ | + | [MYTHICAL] |
| − | [ | + | [TRANSLATION:GEN_DIVINE] |
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[CLOTHING] | [CLOTHING] | ||
| − | + | GLASS | |
| − | + | KITCHEN | |
| − | + | STILL | |
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ASHERY | ASHERY | ||
| + | Unrecognized Reaction Token: | ||
| + | *** Error(s) finalizing the reaction | ||
| + | KILN | ||
| + | SMELTER | ||
| + | cover to | ||
| + | rings to | ||
| + | bands to | ||
| + | spikes to | ||
CLOTHES | CLOTHES | ||
| − | + | : Unrecognized Building Token: | |
| − | + | hanging | |
| − | + | art to | |
| − | + | pages to | |
| − | Unrecognized | + | illustration to |
| − | + | attached | |
| − | + | writing on | |
| − | + | specific improvement to | |
| − | + | thread to | |
| − | + | cloth to | |
| − | + | sewn image to | |
| − | + | , Pressed | |
| − | + | image set to | |
| − | + | , Crafts | |
| − | + | , Edge | |
| − | + | , Paste | |
| − | + | --- Logging Reaction | |
| − | + | CUT_REACTION | |
| − | + | CONTAINS | |
| − | + | NOT_IMPROVED | |
| − | + | HAS_WRITING_IMPROVEMENT | |
| − | + | DOES_NOT_ABSORB | |
| − | + | SELECT_REACTION | |
| − | + | FUEL | |
| − | + | AUTOMATIC | |
| − | + | ADVENTURE_MODE_ENABLED | |
| − | + | METAL_ITEM_MATERIAL | |
| − | |||
| − | |||
IS_SAND_MATERIAL | IS_SAND_MATERIAL | ||
IS_DIVINE_MATERIAL | IS_DIVINE_MATERIAL | ||
| − | + | SKILL_ROLL_RANGE | |
| − | + | FOOD_STORAGE_CONTAINER | |
HARD_ITEM_MATERIAL | HARD_ITEM_MATERIAL | ||
WOVEN_ITEM | WOVEN_ITEM | ||
| − | + | NOT_PRESSED | |
| − | + | CATEGORY_PARENT | |
| − | + | CATEGORY_KEY | |
| − | + | USE_TOOL | |
| − | + | USE_INSTRUMENT | |
| − | + | SKILL_IP | |
| − | + | ATTRIBUTE_IP | |
| − | + | CATEGORY_NAME | |
| − | + | CATEGORY_DESCRIPTION | |
| − | + | PRODUCT | |
| − | + | GET_ITEM_DATA_FROM_REAGENT | |
| − | + | IMPROVEMENT | |
| − | + | PRODUCT_TOKEN | |
| − | + | MAX_MULTIPLIER | |
| − | + | REAGENT | |
| − | + | ANY_RAW_MATERIAL | |
| − | + | ANY_CRAFT | |
| − | + | FORCE_EDGE | |
| − | + | PRODUCT_PASTE | |
| − | + | PRODUCT_PRESSED | |
| − | + | TRANSFER_ARTIFACT_STATUS | |
| − | + | PRODUCT_DIMENSION | |
| − | + | PRODUCT_TO_CONTAINER | |
| − | + | PRESERVE_REAGENT | |
| − | + | DOES_NOT_DETERMINE_PRODUCT_AMOUNT | |
| − | + | ||
| − | + | ||
| − | + | as a poetic form | |
| − | + | as a musical form | |
| − | |||
discourse on medical ethics | discourse on medical ethics | ||
discourse on the meaning of individual happiness | discourse on the meaning of individual happiness | ||
| + | discourse on ethics as it regards the benefit of the state | ||
| + | discourse on the nature of truth | ||
| + | as a dance form | ||
| + | language | ||
the worthlessness | the worthlessness | ||
the value | the value | ||
| − | + | discourse on the nature of time | |
| − | + | discourse on the nature of mind and body | |
| − | + | discourse on the relationship between objects and their properties | |
| − | + | discourse on the relationship between wholes and parts | |
| − | + | discourse on the nature of perception | |
| − | + | discourse on the nature of justification | |
| − | + | discourse on the nature of belief | |
| − | + | discourse on the nature of existence | |
| − | + | discourse on ethics as applied to interpersonal conduct | |
| − | + | discourse on law | |
| − | + | discourse on education | |
| − | + | discourse on grammar | |
| − | ethics as applied to interpersonal conduct | + | discourse on the nature of events |
| − | law | + | discourse on the nature of processes |
| − | the nature of causation | + | discourse on the nature of causation |
| − | ethics as applied to war | + | discourse on ethics as applied to war |
| − | the | + | an algorithm for computing the greatest common divisor of two numbers |
| − | the | + | the computation of the volume of different pyramids |
| − | the relationship between | + | the computation of the volume of a cone |
| − | the | + | the computation of the volume of a sphere |
| − | the | + | examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle |
| − | the | + | the existence of incommensurable ratios |
| − | the | + | axiomatic reasoning |
| − | the | + | the unique decomposition of a number into products of its prime divisors |
| − | the | + | the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter |
| − | the | + | an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion |
| − | + | the categorization and properties of conic sections | |
| − | the | + | an algorithm for computing a number which has given remainders when divided by several given primes |
| − | + | an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion | |
| − | the | + | an algorithm for dividing one number into another, possibly yielding a remainder |
| − | + | a table of chord lengths indexed by angle | |
| − | + | the computation of the area of a triangle from its three side lengths alone | |
| − | + | a proof that the length of the diagonal of a square is incommensurable with its edge | |
| − | + | the computation of the surface area of a sphere | |
| − | + | simple formulas for certain arbitrarily large sums | |
| − | + | methods for solving systems of equations | |
| − | the | + | the area enclosed by a parabola and a line |
| − | + | an algorithm for calculating prime numbers | |
| − | the | + | an approximation for the length of the diagonal of a square |
| − | + | a proof that there are infinitely many prime numbers | |
| − | the | + | the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle |
| − | discourse on the | + | trigonometric identities relating to the sums and differences of angles |
| + | a triangular configuration of numbers relating to the successive powers of any sum | ||
| + | methods for solving certain equations involving powers higher than the quadratic | ||
| + | the techniques of balancing and completion for solving equations | ||
| + | the solving of quadratic equations by completion of the square | ||
| + | a formula which solves quadratic equations | ||
| + | notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion | ||
| + | the role of systemic bias in sources | ||
| + | the role of state bias and propaganda in sources | ||
| + | using personal interviews as sources | ||
| + | the causes of historical events | ||
| + | experiments with symbolic notation for addition | ||
| + | the divergence of the harmonic series | ||
| + | the properties of chords | ||
| + | the reliability of sources | ||
| + | the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history | ||
| + | the compilation of brief biographies into one large collection | ||
| + | the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure | ||
| + | the compilation of family lineages and methods of displaying them artfully | ||
| + | historical, governmental and social cycles | ||
| + | bonds between members of a community | ||
| + | conflict between members of a community | ||
| + | the method of writing the history of a single individual | ||
| + | the exploration of how history would be different if some key past events had transpired differently | ||
| + | the method of collecting and evaluating artifacts to learn about history and culture | ||
| + | the method of examining artifacts to determine how techniques have changed over time | ||
| + | the phases of the moon | ||
| + | the compilation of many summaries into a single text | ||
| + | the method of accurately and comprehensively describing cultures and civilizations | ||
| + | the method of comparing and contrasting different cultures | ||
| + | the role of cultural differences in source reliability and interpretation | ||
| + | the rise of the sun according to the season | ||
| + | the relationship between the lunar and solar year | ||
| + | the variation of daylight with the season | ||
| + | the theory that the sun moves around the world | ||
| + | the rise of the moon according to the season | ||
| + | the path of the moon | ||
| + | the relationship between the moon and the tides | ||
| + | the height of the tides, the moon and the sun | ||
| + | discourse on social welfare | ||
| + | discourse on the nature of beauty | ||
discourse on the value of art | discourse on the value of art | ||
the idea of using symbolic notation for addition | the idea of using symbolic notation for addition | ||
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the notion of etymology | the notion of etymology | ||
discourse on diplomacy | discourse on diplomacy | ||
| − | discourse on | + | discourse on government |
| − | + | discourse on economic policy | |
| − | + | the notion of conflict between members of a community | |
| − | discourse on | + | formal reasoning |
| − | + | deductive reasoning | |
| − | + | syllogistic logic | |
| − | + | the idea of source reliability | |
| − | + | discourse on the causes of historical events | |
| − | discourse on the | + | the notion of historical, governmental and social cycles |
| − | + | the notion of bonds between members of a community | |
| − | + | medical ethics | |
| − | + | the meaning of individual happiness | |
| − | + | ethics as it regards the benefit of the state | |
| − | + | the nature of truth | |
| − | + | hypothetical syllogisms | |
| − | + | propositional logic | |
| − | + | dialectic reasoning | |
| − | + | analogical inference | |
| − | + | the nature of time | |
| − | + | the nature of mind and body | |
| − | + | the relationship between objects and their properties | |
| − | the | + | the relationship between wholes and parts |
| − | + | the nature of perception | |
| − | + | the nature of justification | |
| − | + | the nature of belief | |
| − | the | + | the nature of existence |
| − | the | + | ethics as applied to interpersonal conduct |
| − | the | + | law, its forms and recommendations |
| − | the | + | education, its forms and recommendations |
| − | the | + | grammar |
| − | + | the nature of events | |
| − | + | the nature of processes | |
| − | + | the nature of causation | |
| − | + | ethics as applied to war | |
| − | + | social welfare, its forms and recommendations | |
| − | + | inductive reasoning | |
| − | + | direct inference | |
| − | + | the nature of beauty | |
| − | the | + | etymology |
| − | the | + | diplomacy, its forms and recommendations |
| − | + | government, its forms and recommendations | |
| − | + | economic policy, its forms and recommendations | |
| − | + | notation for negative quantities | |
| − | + | notation for very large numbers | |
| − | + | positional notation | |
| − | + | geometric objects: points, lines, circles, triangles, and so on | |
| − | + | the value of art | |
| − | + | dictionaries | |
| − | + | the method of proof by contradiction | |
| − | + | a symbol for nothingness | |
| − | + | the angles of triangles inscribed in a circle with one edge on the diameter | |
| − | + | the relationship between the lengths of the hypotenuse of a right triangle and the other two sides | |
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| − | the | ||
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| − | the | ||
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| − | the | ||
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| − | the | ||
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| − | the | ||
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle | examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle | ||
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle | examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle | ||
| − | the | + | the method of exhaustion |
| − | the | + | the properties of similar and congruent triangles |
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse | the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse | ||
the equality of the base angle of isosceles triangles | the equality of the base angle of isosceles triangles | ||
| − | the method of | + | the creation of accurate maps |
| − | the | + | methods of adjusting maps to account for the shape of the world |
| − | + | the connection between disease and fouled water | |
| − | + | the method of physical examination in diagnosing illness | |
| − | + | the forces that govern wind patterns | |
| − | + | the origin of rainfall through evaporation and condensation | |
| − | the method of | + | a world-wide cycle involving precipitation, oceans, rivers and other forms of water |
| − | + | the division of the world into climate zones | |
| − | the | + | mineral remedies |
| − | + | the method of bandaging wounds | |
| − | + | the classification of disease | |
| − | the | + | the classification of toxic substances |
| − | the | + | the method of autopsy |
| − | the | + | determining the likely outcome given a patient's current status |
| − | the | + | herbal remedies |
| − | the | + | remedies prepared from animals |
| − | the | + | the notion of paroxysm |
| − | the | + | the notion of relapse |
| − | the | + | the theory of convalescence |
| − | the construction and use of the | + | the treatment of traumatic injuries |
| − | + | the distinction between acute and chronic conditions | |
| − | the | + | the theory of endemic disease |
| − | the | + | the theory of epidemic disease |
| − | the | + | the notion of the exacerbation of a patient's condition |
| − | the | + | the creation and use of the orthopedic cast |
| − | the | + | the surgical method of excision |
| − | the construction and use of | + | the surgical method of incision |
| − | the construction and use of the | + | hernia surgery |
| − | the | + | the treatment of fractures |
| − | the | + | the classification of fractures |
| − | the | + | the construction and use of the traction bench |
| − | + | the method of fracture immobilization | |
| − | the | + | the surgical method of probing |
| − | the | + | the surgical method of suturing |
| − | + | the surgical method of ligature | |
| − | + | the use of practice models in surgery | |
| − | the | + | the tracheotomy surgery |
| − | the | + | the lithotomy surgery |
| − | the | + | the surgical method of scraping |
| − | the | + | the surgical method of draining |
| − | the | + | the construction and use of forceps |
| − | the | + | the construction and use of the scalpel |
| − | the classification of | + | the construction and use of surgical scissors |
| − | the | + | the construction and use of surgical needles |
| − | the | + | the use of mud bags as surgical models |
| − | the | + | the use of plants as surgical models |
| − | the | + | the use of animals as surgical models |
| − | the | + | the use of specialized surgical instruments |
| − | + | anatomical studies for medical edification | |
| − | + | the classification of bodily fluids | |
| + | the anatomy of the eye | ||
| + | the distinction between motor and sensory nerves | ||
| + | cataract surgery | ||
| + | cauterization | ||
| + | anesthesia | ||
| + | pulmonary medicine | ||
| + | comparative anatomical studies for use in medicine | ||
| + | the source of the voice | ||
| + | the classification of muscles | ||
| + | the classification of mental illnesses | ||
| + | the function of the nervous system | ||
| + | the study of reaction time | ||
| + | the distinction between veins and arteries | ||
| + | pulmonary circulation | ||
| + | the precise compilation of information about stars | ||
| + | the classification of stars according to color | ||
the classification of stars according to brightness | the classification of stars according to brightness | ||
the shape of the world | the shape of the world | ||
| − | the | + | the theory that the world moves around the sun |
| − | the | + | the dates of lunar and solar eclipses |
the creation of star charts | the creation of star charts | ||
the compilation of information about stars | the compilation of information about stars | ||
| − | the | + | the anatomical study of creatures |
| − | the | + | the comparison of the anatomy of creatures |
| − | the | + | the classification of creatures by their physical features |
| − | the | + | the migratory patterns of creatures |
| − | the | + | the precession of the equinoxes over great periods of time |
| − | the | + | methods of empirical observation in astronomy |
| − | + | the method of forming precise models for the paths of astronomical objects | |
| − | the | + | the dissection of creatures |
| − | the | + | the diseases of creatures |
| − | the | + | the ways that creatures are suited to the climates in which they live |
| − | the | + | the embriological development of creatures |
| − | the | + | the struggle for survival among creatures |
| − | the | + | the reproductive behavior of creatures |
| − | the | + | the foraging behavior and diet of creatures |
| − | the | + | the links between the diets of different creatures |
| − | + | the social behavior of creatures | |
| − | the | + | the classification of materials based on which elemental materials might form them |
| − | the | + | the preparation and use of adhesive materials |
| − | the | + | the construction and use of the blast furnace |
| − | the | + | the construction and use of the alembic |
| − | the | + | the classification of combustible materials |
| − | the construction and use of the | + | the classification of ores |
| − | the use of | + | the mixture of metals to produce alloys |
| − | the | + | a method of classify the hardness of materials by scratching them against each other |
| − | the | + | methods for performing experiments systematically in the laboratory |
| − | the | + | the construction and use of the flask |
| − | the | + | the construction and use of the beaker |
| − | + | the construction and use of the vial | |
| − | + | the theory and methods involved in the extraction of a constituent liquid from one solution to another | |
| − | the | + | the theory and methods involved in distillation |
| − | the | + | the theory and methods involved in evaporation |
| − | the | + | the classification of alkali and acids |
| − | the | + | the preparation of aqua regia |
| − | the | + | the construction and use of the ampoule |
| − | + | the construction and use of the retort | |
| − | + | the construction and use of laboratory ovens | |
| − | + | the construction and use of the funnel | |
| − | + | the construction and use of the crucible | |
| − | the construction and use of the | + | the preparation of spirit of niter |
| − | the | + | the preparation of oil of vitriol |
| − | the | + | surveying by triangulation for the purpose of creating maps |
| − | the classification of | + | surveying by triangulation for the purpose of allocating land |
| − | the | + | surveying by triangulation for military purposes |
| − | the | + | surveying by triangulation for engineering projects |
| − | the | + | the process of surveying land |
| − | the | + | the construction and use of the surveying staff |
| − | the | + | the process involved in creating maps |
| − | the | + | surveying by triangulation |
| − | the | + | the process of economic data collection |
| − | the | + | the placement of economic information on maps |
| − | the | ||
| − | the | ||
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| − | the | ||
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| − | the | ||
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| − | the | ||
| − | the | ||
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| − | the | ||
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the collection of maps and other information into a single text | the collection of maps and other information into a single text | ||
the process of the formation of deltas at the mouths of rivers | the process of the formation of deltas at the mouths of rivers | ||
| − | the | + | the placement of geological information on maps |
| − | the | + | the use of a grid system in the creation of maps |
the use of a distance scale in the creation of maps | the use of a distance scale in the creation of maps | ||
the measurement of the heights of land features | the measurement of the heights of land features | ||
| − | the | + | the construction and use of the trip hammer |
| − | + | [NAME] | |
| − | + | [NO_ART_NAME] | |
| − | + | [ANY_PRONOUN] | |
| − | + | the construction and use of the crank | |
| − | + | the construction and use of the bellows | |
| − | + | the construction and use of the water-powered piston bellows | |
| − | + | the construction and use of the water wheel | |
| − | + | [ANY_AGE] | |
| − | the construction and use of the | + | the Age |
| − | the construction and use of the | + | [ADJ] |
| − | the construction and use of | + | She |
| − | the construction and use of the | + | Slowly |
| − | the | + | Time |
| − | the | + | The Day |
| − | the | + | The Night |
| − | the | + | Only |
| − | the | + | Suddenly |
| − | the | + | Surely |
| − | the | + | Then |
| − | the | + | The Dirt |
| − | the | + | The Fool |
| − | the | + | Nobody |
| − | the | + | The Future |
| − | the | + | The Wind |
| − | the construction and use of the | + | The Sea |
| − | the construction and use of the | + | The Sands |
| − | the construction and use of the | + | The Wise |
| − | the | + | Know |
| − | the | + | Mourn |
| − | the | + | Weep |
| − | the construction and use of the | + | Laugh |
| − | the reasons why | + | The Past |
| − | the | + | Will Tell |
| + | Foretell | ||
| + | Can Say | ||
| + | the Verse | ||
| + | the Poetry | ||
| + | the Music | ||
| + | In The End | ||
| + | Afterward | ||
| + | In The Beginning | ||
| + | the Words | ||
| + | the Steps | ||
| + | the Moves | ||
| + | Language | ||
| + | the Notes | ||
| + | the Rhythm | ||
| + | the Voice | ||
| + | the Dance | ||
| + | Fidelity | ||
| + | Kin | ||
| + | Friends | ||
| + | Might | ||
| + | Rules | ||
| + | Customs | ||
| + | Lawlessness | ||
| + | Betrayal | ||
| + | the use of a laboratory for preparation of remedies in a hospital | ||
| + | schools of medicine | ||
| + | the creation of asylums for the mentally ill | ||
| + | the use of shadows to tell direction and time | ||
| + | the treatment of mental illnesses | ||
| + | the preparation and use of dedicated hospitals | ||
| + | the use of professional hospital staff | ||
| + | the use of specialized wards in hospitals | ||
| + | the construction and use of the hourglass | ||
| + | the construction and use of mechanical clocks | ||
| + | the reasons why pulleys are effective | ||
| + | the construction and use of the pulley | ||
| + | the use of water-based devices to tell time | ||
| + | the use of conical shapes in water-based clocks to improve their accuracy | ||
| + | the use of reservoirs in water-based clocks to improve their accuracy | ||
| + | the construction and use of the astrarium | ||
| + | the reasons why the wedge is effective | ||
| + | the reasons why the lever is effective | ||
the construction and use of the lever | the construction and use of the lever | ||
the construction and use of the straight-beam balance | the construction and use of the straight-beam balance | ||
| − | the reasons why | + | the reasons why screws are effective |
| − | the | + | the construction and use of the screw |
the reasons why the wheel-and-axle construction is effective | the reasons why the wheel-and-axle construction is effective | ||
the construction and use of the windlass | the construction and use of the windlass | ||
| − | the | + | the construction and use of the camshaft |
| − | the construction and use of the | + | the construction and use of the crankshaft |
| − | the reasons why | + | the construction and use of the water-powered sawmill |
| − | the construction and use of the | + | the construction and use of the chariot odometer |
| − | the construction and use of the | + | the reasons why gears are effective |
| − | the construction and use of | + | the construction and use of the warded lock |
| − | the | + | the construction and use of the tumbler lock |
| − | the construction and use of the | + | the construction and use of the padlock |
| − | the use of | + | the construction and use of the verge escapement |
| − | the | + | the construction and use of the balance wheel |
| − | the | + | the action of the siphon |
| − | the use of | + | the construction and use of valves |
| − | the use of | + | the construction and use of chain drives |
| − | + | the construction and use of the mechanical compass | |
| − | the use of | + | the construction and use of the differential gear |
| − | the use of | + | the construction and use of combination locks |
| − | the | + | the construction and use of the camera obscura |
| − | the | + | the construction and use of the parabolic mirror |
| − | the | + | the theory of light and color |
| − | the | + | the appearance of rainbows based on optical theories |
| − | + | the construction and use of the force pump | |
| − | + | the construction and use of the crystal lens | |
| − | the | + | the construction and use of water-filled sphere as a lens |
| − | + | the construction and use of the glass lens | |
| − | the | + | the construction and use of the astrolabe |
| − | the | + | the construction and use of the armillary sphere |
| − | the | + | the construction and use of the spherical astrolabe |
| − | the | + | the construction and use of mural instruments |
| − | + | the relation between refraction and the half chord | |
| − | + | the use of models and templates in engineering | |
| − | + | the use of lamination | |
| − | + | the construction and use of the dioptra | |
| − | + | atmospheric refraction | |
| − | + | a precise explanation of the cause of twilight involving atmospheric refraction | |
| − | the construction and use of | ||
| − | the construction and use of | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | the construction and use of the | ||
| − | |||
| − | the construction and use of the | ||
| − | the construction and use of the | ||
| − | the | ||
| − | the construction and use of the | ||
the calculation of the height of the atmosphere based on atmospheric refraction | the calculation of the height of the atmosphere based on atmospheric refraction | ||
the construction and use of the piston | the construction and use of the piston | ||
| − | + | the construction and use of the orrery | |
| − | + | the construction and use of the water-powered trip hammer | |
the construction and use of double-acting piston bellows | the construction and use of double-acting piston bellows | ||
a precise description of buoyancy and water displacement | a precise description of buoyancy and water displacement | ||
| − | the | + | Processes |
| − | the | + | the Cause |
| − | the | + | the Effect |
| − | the | + | Causes |
| − | the | + | the Event |
| − | the | + | Happenings |
| − | the | + | Occurrences |
| − | the | + | the Process |
| − | + | the Soldier | |
| − | + | the Warrior | |
| − | the | + | the War |
| − | the | + | Relationships |
| − | + | Effects | |
| − | + | Cause and Effect | |
| − | + | Effect from Cause | |
| − | + | the Military | |
| − | + | the Law | |
| − | + | the Rule | |
| − | + | Laws | |
| − | + | the Teacher | |
| − | + | the Relationship | |
| − | the | + | Interpersonal Conduct |
| − | + | Transactions | |
| − | + | Dealings | |
| − | + | Etymology | |
| − | the | + | Diplomacy |
| − | + | Government | |
| − | + | Economics | |
| − | + | the Student | |
| − | + | Education | |
| − | + | Grammar | |
| − | + | the Meaning | |
| − | + | Generalization | |
| − | + | Beauty | |
| − | the | + | the Contradiction |
| − | + | the Proof | |
| − | + | Economic Policy | |
| − | + | Social Welfare | |
| − | + | the Poor | |
| − | + | Those in Need | |
| − | + | Negativity | |
| − | the | + | the Numbers |
| + | Opposites | ||
| + | Large Numbers | ||
| + | the Negation | ||
| + | the Assumption | ||
| + | Nothingness | ||
| + | Absence | ||
| + | the Line | ||
| + | the Shape | ||
| + | the Point | ||
| + | Shapes | ||
| + | Vast Amounts | ||
| + | Grains of Sand | ||
| + | Position | ||
| + | Place Holders | ||
| + | Similar Triangles | ||
| + | Congruence | ||
| + | the Triangles | ||
| + | the Altitude | ||
| + | Exhaustion | ||
| + | Approximation | ||
| + | the Method | ||
| + | Similarity | ||
| + | Lies | ||
| + | the Lie | ||
Strategems | Strategems | ||
Schemes | Schemes | ||
| − | + | Tyranny | |
| + | Mastery | ||
the Truth | the Truth | ||
Honesty | Honesty | ||
| − | + | Manners | |
| − | + | Politeness | |
| − | + | Ritual | |
| − | + | Creation | |
| − | + | Plans | |
| − | + | Words | |
| − | + | the Word | |
| − | + | Self-Examination | |
| − | the | + | Quiet |
| − | + | Joy | |
| − | + | the Festival | |
| − | + | Union | |
| − | the | + | the Individual |
| − | + | Emotions | |
| − | the | + | Complaints |
| − | + | the Competitor | |
| − | + | Stubborness | |
| − | the | + | Leisure |
| − | + | Caravans | |
| − | + | Quality | |
| − | + | Battle | |
| − | + | Practice | |
| − | + | Altruism | |
| − | + | Reasoning | |
| − | + | Proof | |
| − | + | Method | |
| − | + | Dialogue | |
| − | + | the Economy | |
| − | + | Ignorance | |
| − | + | Reason | |
| − | + | Healing | |
| − | + | Happiness | |
| − | the | + | the State |
| − | + | Prosperity | |
| − | + | Analogy | |
| − | + | Inference | |
| − | + | Medical Ethics | |
| − | + | Harm | |
| − | + | the Believer | |
| − | + | Belief | |
| − | + | Existence | |
| − | + | Everything | |
| − | + | Stability | |
| − | + | the Facts | |
| − | the | + | Perception |
| − | + | Justification | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
the Object | the Object | ||
Properties | Properties | ||
| + | the Whole | ||
| + | Parts | ||
| + | the Mind | ||
| + | the Body | ||
the Soul | the Soul | ||
Thought | Thought | ||
| − | the | + | Sources |
| − | the | + | Reliability |
| − | + | Bias | |
| − | + | Systemic Bias | |
| − | + | the Powers | |
| − | + | the Sum | |
| − | + | the Chord | |
| − | the | + | Circle and Angle |
| − | the | + | Repetition |
| − | + | Historical Cycles | |
| − | + | Bonds | |
| − | + | the Bond | |
| − | + | Propaganda | |
| − | the | + | Interviews |
| − | + | Causation | |
| − | the | + | Cycles |
| − | the | + | Comparison |
| − | the | + | Summaries |
| − | the | + | Your Own Story |
| − | + | Lineage | |
| − | + | Disputes | |
| − | the | + | Conflict |
| − | + | Personal History | |
| − | + | Biographies | |
| − | the | + | Another History |
| − | the | + | Outcomes |
| − | the Triangle | + | Histories |
| − | the | + | Ruins |
| − | + | the Collection | |
| − | + | Cultures | |
| − | + | Cultural Differences | |
| − | the | + | Alternatives |
| − | the | + | the Phases |
| + | the Moon | ||
| + | Lunar Phases | ||
| + | Waxing and Waning | ||
| + | Relics | ||
| + | Techniques | ||
| + | Methods | ||
| + | Technology | ||
| + | the Tides | ||
| + | the Moon and Tides | ||
| + | Tides and the Moon | ||
| + | the Height of Tides | ||
| + | the Rising of the Moon | ||
| + | Seasons and the Moon | ||
| + | the Moon's Path | ||
| + | the Path of the Moon | ||
| + | the Year | ||
| + | the Light of Day | ||
| + | Daylight and the Seasons | ||
| + | the Center | ||
| + | Tides and the Sun | ||
| + | the Rising of the Sun | ||
| + | Seasons and the Sun | ||
| + | the Sun and Moon | ||
| + | Eclipses | ||
| + | Star Charts | ||
| + | the Stars | ||
| + | Star Catalogues | ||
| + | the Moving Sun | ||
| + | the Moving World | ||
| + | the Stationary Sun | ||
| + | the Eclipse | ||
| + | the Inscribed Triangle | ||
| + | Triangles and Circles | ||
| + | the Hypotenuse | ||
| + | the Right Triangle | ||
| + | Right Triangles | ||
| + | Perpendicularity | ||
| + | the Angles | ||
| + | Isoceles Triangles | ||
| + | Assumptions | ||
| + | the Postulates | ||
| + | the Primes | ||
| + | the Prime Divisors | ||
| + | Sides and Hypotenuse | ||
| + | the Sum of Squares | ||
| + | Incommensurable Ratios | ||
| + | the Axioms | ||
| + | the Volume | ||
the Cone | the Cone | ||
the Sphere | the Sphere | ||
| − | the | + | the Circumference |
| − | + | Uniqueness | |
the Algorithm | the Algorithm | ||
the Greatest Common Divisor | the Greatest Common Divisor | ||
| − | the | + | the Pyramid |
| − | + | Chords | |
| − | the | + | the Area |
| − | the | + | the Triangle |
| − | + | Area and Sides | |
| − | + | the Ratio | |
| − | the | + | Circles |
| − | + | Division | |
| − | + | the Table | |
| − | + | Remainders | |
| − | + | the Parabola | |
| − | + | the Diagonal | |
| − | + | the Infinite | |
| − | the | + | the Area of Circles |
| − | + | the Circle | |
| − | the | + | Area and Circumference |
| − | the | + | Conic Sections |
| − | + | the Solution | |
| − | + | Simultaneous Solutions | |
| − | the | + | Linear Equations |
| − | + | Balancing | |
| − | + | the Incommensurable | |
| − | + | Surface Area | |
| − | the | + | the Formula |
| − | + | the Sums | |
| − | + | Completing the Square | |
| − | the | + | the Quadratic Equation |
| − | + | the Quadratic Formula | |
| − | + | Notation | |
| − | the | + | Completion |
| − | + | the Equation | |
| − | + | Balancing and Completion | |
| − | + | Quadratics | |
| − | + | Sums and Differences | |
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the Chords | the Chords | ||
Powers of Sums | Powers of Sums | ||
| − | + | Coefficients | |
| − | + | Chords and Sides | |
Chord and Diameter | Chord and Diameter | ||
Ratios | Ratios | ||
| − | + | Angle Sums | |
| − | + | Crucibles | |
| − | the | + | Spirit of Niter |
| − | the | + | Oil of Vitriol |
| − | + | Aqua Regia | |
| − | + | Vials | |
| − | the | + | the Funnel |
| − | + | Funnels | |
| − | + | the Crucible | |
| − | + | the Laboratory Oven | |
| − | + | Laboratory Ovens | |
| − | + | Surveying | |
| − | the | + | the Surveying Staff |
| − | + | the Ampoule | |
| − | + | Ampoules | |
| − | the | + | the Retort |
| − | Minerals | + | Retorts |
| − | + | Mapmaking | |
| − | + | Triangulation | |
| − | the | + | Allocation |
| − | the | + | Surveying and War |
| − | + | the Staff | |
| − | + | the Map | |
| − | + | Maps | |
| − | + | Making Maps | |
| − | + | the Distance Scale | |
| − | the | + | Maps and Distances |
| − | + | Height Measurement | |
| − | + | Mountains and Valleys | |
| − | the | + | the Straight Road |
| − | + | Minerals and Maps | |
| − | + | the Grid | |
| − | + | Map Grids | |
| − | + | the Delta | |
| − | + | the Wind | |
| − | the | + | Wind Patterns |
| − | + | Wind Direction | |
| − | + | Maps and the Economy | |
| − | + | Trade Maps | |
| − | the | + | the Atlas |
| − | + | the River Mouth | |
| − | + | Climate | |
| − | + | Climate Zones | |
| − | + | Maps and the World | |
| − | + | Adjusting Maps | |
| − | the | + | the Origin of Rainfall |
| + | Evaporation and Condensation | ||
| + | the Water Cycle | ||
| + | Rainfall and Rivers | ||
| + | Autopsy | ||
| + | Examination of the Dead | ||
| + | Prognosis | ||
| + | the Course of Disease | ||
| + | Fouled Water | ||
| + | Disease and Water | ||
| + | Examination of the Patient | ||
| + | the Examination | ||
| + | Bandages | ||
| + | Wound Wrapping | ||
| + | Diseases | ||
| + | Types of Diseases | ||
| + | Herbal Remedies | ||
| + | the Healing Plants | ||
| + | Animal Remedies | ||
| + | Mineral Remedies | ||
| + | the World's Shape | ||
the Shape of the World | the Shape of the World | ||
the Equinoxes | the Equinoxes | ||
| − | + | Precession | |
| − | the | + | the Color of Stars |
Star Color | Star Color | ||
the Brightness of Stars | the Brightness of Stars | ||
| − | Star | + | Star Brightness |
| − | + | Anatomies | |
| − | + | the Creatures | |
| − | the | + | the Animals |
| − | the | + | Classification |
| − | + | the Path | |
| − | the | + | Paths |
| − | + | Dissection | |
| − | + | Anatomy | |
| − | + | Animal Courtship | |
| − | + | Foraging Behavior | |
| − | + | Animal Diets | |
| − | + | the Food Chain | |
| − | + | Migration | |
| − | the | + | the Movement of Animals |
| − | + | Mating | |
| − | the | + | Reproduction |
| − | + | the Diseases of Animals | |
| − | + | Animals and the Climate | |
| − | + | Animal Embryos | |
| − | the | + | Animal Development |
| − | + | Predator and Prey | |
| − | + | Social Animals | |
| − | + | Animal Societies | |
| − | + | Animal Diseases | |
| − | the | + | Combustion |
| − | + | Ores | |
| − | + | Minerals | |
| − | + | Metals | |
| − | + | Animal Survival | |
| − | + | the Struggle of Animals | |
| − | + | the Survival of Animals | |
| − | + | Burning | |
| − | + | Composition | |
| − | + | Adhesives | |
| − | + | Glue | |
| − | + | the Furnace | |
| − | + | Alloys | |
| − | Minerals | + | Hardness |
| − | + | the Scratch Test | |
| − | + | the Elements | |
| − | the | + | Solutions |
| − | + | Distillation | |
| − | + | Evaporation | |
| − | + | Alkalis and Acids | |
| − | + | the Blast Furnace | |
| − | + | the Alembic | |
| − | + | Alembics | |
| − | the | + | the Liquids |
| − | + | Flasks | |
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
the Beaker | the Beaker | ||
Beakers | Beakers | ||
| − | the | + | the Vial |
| − | + | Acids and Alkalis | |
Experiments | Experiments | ||
the Laboratory | the Laboratory | ||
| − | + | the Flask | |
| − | + | Medical School | |
| − | + | the School of Medicine | |
| − | + | Asylum | |
| − | the | + | the Sundial |
| − | + | Types of Muscles | |
| − | the | + | Mental Illness |
| − | + | Hospitals | |
| − | the | + | the Hospital |
| − | the | + | Water Clocks |
| − | + | the Astrarium | |
| − | the | + | Astrariums |
| − | + | the Hourglass | |
| − | + | the Shadow Clock | |
| − | the | + | Sundials |
| − | + | Shadow Clocks | |
| − | + | the Water Clock | |
| − | + | Pulleys | |
| − | + | the Screw | |
| − | + | Screws | |
| − | + | the Wheel-and-Axles | |
| − | + | Hourglasses | |
| − | + | the Mechanical Clock | |
| − | + | Mechanical Clocks | |
| − | + | the Pulley | |
| − | + | Levers | |
| − | + | the Straight-Beam Balance | |
| − | + | Straight-Beam Balances | |
| − | + | the Gear | |
| − | + | the Windlass | |
| − | the | + | the Wedge |
| − | + | Wedges | |
| − | the | + | the Lever |
| − | the | + | Camshafts |
| − | + | the Crankshaft | |
| − | + | Crankshafts | |
| − | + | the Sawmill | |
| − | + | Gears | |
| − | + | the Lock | |
| − | + | Locks | |
| − | the | + | the Camshaft |
| + | Chain Drives | ||
| + | the Mechanical Compass | ||
| + | Mechanical Compasses | ||
| + | the Verge Escapement | ||
| + | Sawmills | ||
| + | the Odometer | ||
| + | Odometers | ||
| + | the Chain Drive | ||
| + | Siphons | ||
| + | the Valve | ||
| + | Valves | ||
| + | the Force Pump | ||
| + | Verge Escapements | ||
| + | the Balance Wheel | ||
| + | Balance Wheels | ||
| + | the Siphon | ||
| + | the Parabolic Mirror | ||
| + | Parabolic Mirror | ||
| + | the Burning Glass | ||
| + | the Burning Mirror | ||
| + | Force Pumps | ||
| + | the Lens | ||
| + | Lenses | ||
| + | the Camera Obscura | ||
| + | Endemic Diseases | ||
| + | Epidemic Diseases | ||
| + | the Plague | ||
| + | Plagues | ||
| + | Disease Classification | ||
| + | Toxic Substances | ||
| + | Poisons | ||
| + | Acute and Chronic Diseases | ||
| + | Relapse | ||
Convalescence | Convalescence | ||
Trauma | Trauma | ||
| − | + | Injuries | |
| − | + | Contagion | |
Exacerbation | Exacerbation | ||
Paroxysm | Paroxysm | ||
| − | + | Sudden Attacks | |
| − | + | Fracture Treatment | |
| − | + | the Fractures | |
| − | + | Different Fractures | |
| − | + | Traction | |
| − | + | the Injury | |
| − | + | Treating Injuries | |
| − | + | Fractures | |
| − | + | Breaks | |
| − | + | Incision | |
| − | + | Hernia | |
| − | + | Tracheotomy | |
| − | + | Removing Stones | |
| − | + | the Traction Bench | |
| − | + | Immobilization | |
| − | + | the Cast | |
| − | + | Excision | |
| − | + | Ligature | |
| − | + | Practicing Surgery | |
| − | + | Surgery Models | |
| − | + | Surgical Tools | |
| − | + | Scraping | |
| − | + | Draining | |
| − | + | Probing | |
| − | + | Sutures | |
| − | + | Surgical Scissors | |
| − | + | the Surgical Needle | |
| − | + | Surgical Needles | |
| − | + | Cataracts | |
| − | + | Surgical Instruments | |
| − | + | Forceps | |
| − | + | the Scalpel | |
| − | + | Scalpels | |
| − | + | the Fluids | |
| − | + | the Eye | |
| − | + | the Anatomy of the Eye | |
| − | + | the Nerves | |
| − | + | Cataract Surgery | |
| − | the | + | Cauterization |
| − | + | Anesthesia | |
| − | the | + | Breathing |
| − | + | Circulation | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | the | ||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Blood and Breath | Blood and Breath | ||
Comparative Anatomy | Comparative Anatomy | ||
| − | + | the Muscles | |
| − | + | Types of Nerves | |
Reaction Time | Reaction Time | ||
Veins and Arteries | Veins and Arteries | ||
| − | the | + | Blood Vessels |
| − | + | the Rampage | |
| − | the | + | the Razing |
| − | the | + | the Founders |
| − | + | Loss | |
| − | the | + | the Raid |
| − | + | the Infiltration | |
| − | + | the Attack | |
| − | + | the Invasion | |
| − | + | the Coup | |
| − | + | the Betrayal | |
| − | + | First Contact | |
| − | + | the Dispute | |
| − | + | Suspicion | |
| − | + | Meeting | |
| − | the | + | Initiation |
| − | + | Expulsion | |
| − | + | the Diplomat | |
| − | + | Tragedy | |
| − | the | + | Gambling |
| − | + | the Gamble | |
| − | the | + | Squabbling |
| − | the | + | Neighbors |
| − | the | + | the Agreement |
| − | + | the Secret | |
| − | the | + | the Offering |
| − | + | the Gift | |
| − | the | + | the Claim |
| − | + | Chance | |
| − | + | the Caravan | |
| − | the | + | the Merchants |
| − | + | Concealment | |
| − | the | + | the Performance |
| − | + | the Competition | |
| − | the | + | the Procession |
| − | + | the Ceremony | |
| − | the | + | Genius |
| − | + | Perfection | |
| − | the | + | Duplicate |
| − | + | the Discovery | |
| − | the | + | the Uprising |
| − | + | the Overthrow | |
| − | the | + | the Punishment |
| − | + | the Reclamation | |
| − | the | + | the Insurrection |
| − | + | the Revolution | |
| − | the | + | the Revolt |
| − | + | the Rebellion | |
| − | + | Inspiration | |
| − | the | + | Secrets |
| + | Possession | ||
| + | the Brooding | ||
| + | the Resettlement | ||
| + | the Enlightenment | ||
| + | the Joining | ||
| + | Masterpiece | ||
| + | the Clash | ||
| + | Pillage | ||
| + | Plunder | ||
| + | the Tribute | ||
| + | Melancholy | ||
| + | Insanity | ||
| + | Rage | ||
| + | the Battle | ||
| + | the Law of Refraction | ||
Models | Models | ||
Templates | Templates | ||
| − | + | Models and Templates | |
| − | + | Light and Color | |
Rainbows | Rainbows | ||
the Origin of Rainbows | the Origin of Rainbows | ||
| − | + | Refraction | |
| − | + | Dioptras | |
| − | + | the Astrolabe | |
| − | the | + | Astrolabes |
| − | + | the Armillary Sphere | |
| − | the | + | the Model |
| − | the | + | the Template |
| − | + | Lamination | |
| − | the | + | the Dioptra |
| − | + | Mural Instruments | |
| − | the | + | the Orrery |
| − | + | Orreries | |
| − | the | + | the Trip Hammer |
| − | + | Armillary Spheres | |
| − | the | + | the Spherical Astrolabe |
| − | + | Spherical Astrolabes | |
| − | the | + | the Mural Instrument |
| − | + | Water Displacement | |
| − | the | + | Flotation |
| − | + | the Sky and Refraction | |
| − | + | Twilight | |
| − | + | Trip Hammers | |
| − | the | + | the Bellows |
| − | + | Floating Bodies | |
| − | + | Buoyancy | |
| − | + | the Crank | |
| − | the | + | Cranks |
| − | + | the Water Wheel | |
| − | + | Water Wheels | |
| − | the | + | the Cause of Twilight |
| − | + | the Height of the Sky | |
| − | + | the Piston | |
| − | the | + | Pistons |
| − | + | the Counting House | |
| − | + | the Guildhall | |
| − | + | the Mead Hall | |
| − | + | the Keep | |
| − | + | the Treasure | |
| − | + | Treasure | |
| − | + | the Artifact | |
| − | the | + | spire |
| − | + | the Spire | |
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
the Market | the Market | ||
the Tomb | the Tomb | ||
| − | the | + | the Dungeon |
| − | the | + | the Temple |
the Library | the Library | ||
the Tavern | the Tavern | ||
| − | the | + | the Tower |
| − | the | + | the Rescue |
| − | the | + | the Flight |
| − | the | + | the Search |
| − | the | + | the Seekers |
| − | + | the Sewers | |
| − | the | + | the Catacombs |
| − | + | Freedom | |
| − | the | + | the Mountain Halls |
| − | the | + | the Mountainhome |
| − | + | the Fortress | |
| − | the | + | the Dark Fortress |
| − | the | + | the Spirit |
| − | the | + | the Ghost |
| − | the | + | the Corpse |
| − | the | + | the Pit |
| − | + | the Dark | |
| − | + | the Darkness | |
| − | + | the Hole | |
| − | the | + | the Trenches |
| − | the | + | the Gutter |
| − | the | + | the Cave |
| − | the | + | the Forest Retreat |
| − | Horror | + | the Town |
| − | the | + | the Cavern |
| + | the Trees | ||
| + | the Forest | ||
| + | the Tunnels | ||
| + | the Shrine | ||
| + | the Burrow | ||
| + | the Village | ||
| + | the Hamlet | ||
| + | the Labyrinth | ||
| + | the Maze | ||
| + | the Burial | ||
| + | the Mausoleum | ||
| + | the Primordial | ||
| + | the Monument | ||
| + | the Monastery | ||
| + | the Fort | ||
| + | the Castle | ||
| + | the Vault | ||
| + | the Joy | ||
| + | the World | ||
| + | the Region | ||
| + | the Place | ||
| + | Evil | ||
| + | the Horror | ||
| + | the Bog | ||
| + | the Mire | ||
| + | the Murk | ||
| + | the Desert | ||
| + | the Universe | ||
| + | the Wetland | ||
| + | the Marsh | ||
| + | the Swamp | ||
| + | the Mountains | ||
| + | the Peaks | ||
| + | the Mountain | ||
| + | the Ocean | ||
| + | the Sand | ||
| + | the Rocks | ||
| + | the Canopy | ||
| + | the Undergrowth | ||
| + | the Kidnapping | ||
| + | the Theft | ||
| + | the Thief | ||
| + | the Devouring | ||
| + | the Holy City | ||
| + | the Surrender | ||
| + | the Desecration | ||
| + | the Abduction | ||
| + | the Duel | ||
| + | the Struggle | ||
| + | the Construction | ||
| + | the Reunion | ||
| + | Hunger | ||
| + | the Wound | ||
| + | the Wounding | ||
| + | the Maiming | ||
Debauchery | Debauchery | ||
the Purchase | the Purchase | ||
| + | Horror | ||
| + | the Traveler | ||
| + | the Summit | ||
| + | the Explorer | ||
Tactics | Tactics | ||
the Party | the Party | ||
| − | + | Trickery | |
| − | + | Deceit | |
| − | the | + | the Resurrection |
| − | + | Rebirth | |
| − | the | + | the Journey |
| − | the | + | the Pet |
| − | the | + | the Companion |
| − | the | + | the Impersonation |
| − | + | the Obsession | |
| − | the | + | Storage |
| − | + | the Composition | |
| − | the | + | the Author |
| − | the | + | the Mystery |
| − | the | + | the Denial |
| − | the | + | the Confrontation |
| − | the | + | the Knowledge |
| − | the | + | the Fall |
| − | the | + | Ruin |
| − | + | the Failure | |
| − | the | + | the Equipment |
| − | the | + | the Honor |
| − | + | the Prestige | |
| − | the | + | the Rank |
| − | + | the Dissolution | |
| − | + | the Breach | |
| − | + | the Depths | |
| − | the | + | the Alliance |
| − | + | the Treaty | |
| − | + | the Building | |
| − | the | + | the Improvements |
| − | + | the Sermon | |
| − | + | Persecution | |
| − | + | the Conviction | |
| − | |||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
the Crime | the Crime | ||
the Questioning | the Questioning | ||
| − | + | the Interrogation | |
| − | the | + | the Ransom |
the Price | the Price | ||
the Enslavement | the Enslavement | ||
| − | + | Bondage | |
| − | + | philosophy:ethics:applied military | |
| − | + | philosophy:ethics:applied interpersonal conduct | |
| − | + | philosophy:specialized:law | |
| − | + | philosophy:specialized:education | |
| − | + | philosophy:metaphysics:wholes and parts | |
| − | + | philosophy:metaphysics:events | |
| − | + | philosophy:metaphysics:processes | |
| − | + | philosophy:metaphysics:causation | |
| − | + | philosophy:specialized:politics economic policy | |
| − | + | philosophy:specialized:politics social welfare | |
| − | + | philosophy:logic:inductive reasoning | |
| − | + | philosophy:logic:direct inference | |
| − | + | philosophy:specialized:language grammar | |
| − | + | philosophy:specialized:language etymology | |
| − | + | philosophy:specialized:politics diplomacy | |
| − | + | philosophy:specialized:politics government forms | |
| − | + | mathematics:notation:zero | |
| − | + | mathematics:notation:negative numbers | |
| − | + | mathematics:notation:large numbers | |
| − | + | mathematics:notation:positional | |
| − | + | philosophy:aesthetics:nature of beauty | |
| − | + | philosophy:aesthetics:value of art | |
| − | + | philosophy:specialized:language dictionary | |
| − | + | mathematics:method:proof by contradiction | |
| − | + | mathematics:geometry:isosceles base angles equal | |
| − | + | mathematics:geometry:inscribed triangle on diameter is right | |
| − | + | mathematics:geometry:pythagorean theorem | |
| − | + | mathematics:geometry:pythagorean triples small | |
| − | + | mathematics:geometry:basic objects | |
| − | + | mathematics:method:exhaustion | |
| − | + | mathematics:geometry:similar and congruent triangles | |
| − | + | mathematics:geometry:geometric mean theorem | |
| − | + | mathematics:numbers:unique prime factorization | |
| − | + | mathematics:numbers:algorithm for computing gcd | |
| − | + | mathematics:geometry:volume of pyramid | |
| − | + | mathematics:geometry:volume of cone | |
| − | + | mathematics:geometry:pythagorean triples 3 digit | |
| − | + | mathematics:geometry:pythagorean triples 4 digit | |
| − | + | mathematics:geometry:existence of incommensurable ratios | |
| − | + | mathematics:method:axiomatic reasoning | |
| − | + | mathematics:geometry:area of triangle from side lengths | |
| − | + | mathematics:geometry:area of circle | |
| − | + | mathematics:geometry:pi to 6 digits | |
| − | + | mathematics:geometry:definitions and basic properties of conic sections | |
| − | the | + | mathematics:geometry:volume of sphere |
| − | the | + | mathematics:geometry:pi to 4 digits |
| + | mathematics:numbers:division algorithm | ||
| + | mathematics:geometry:table of chord values | ||
| + | mathematics:numbers:infinite primes | ||
| + | mathematics:numbers:root 2 irrational | ||
| + | mathematics:geometry:surface area of sphere | ||
| + | mathematics:algebra:finite summation formulas | ||
| + | mathematics:numbers:chinese remainder algorithm | ||
| + | mathematics:geometry:area enclosed by line and parabola | ||
| + | mathematics:numbers:sieve algorithm for primes | ||
| + | mathematics:numbers:root 2 to 5 digits | ||
| + | mathematics:notation:syncopated algebra | ||
| + | mathematics:geometry:law of sines | ||
| + | mathematics:geometry:angle sum difference trig identities | ||
| + | mathematics:algebra:pascal's triangle | ||
| + | mathematics:algebra:solving linear systems | ||
| + | mathematics:algebra:balancing and completion | ||
| + | mathematics:algebra:quadratic by completing square | ||
| + | mathematics:algebra:quadratic formula | ||
| + | the Waters | ||
| + | the Glacier | ||
the Ice | the Ice | ||
the Tundra | the Tundra | ||
| − | |||
| − | |||
| − | |||
the Waves | the Waves | ||
the Deep | the Deep | ||
| − | the | + | the Sea |
| − | the | + | the Shrubland |
| − | the | + | the Hills |
| − | the | + | the fiery bowels of the earth |
| − | the | + | the Underground |
| − | the | + | the Frozen Wastes |
| − | the | + | the Grassland |
| − | the | + | the Plains |
| − | the | + | the Savanna |
| − | the | + | the Fiery Depths |
| − | the | + | a population of |
| − | the | + | corpses |
| − | the | + | the Caverns |
| − | the | + | the Flames |
| − | the | + | the Magma |
| − | the | + | an unnamed group |
| − | + | the People | |
| − | the | + | the Group |
| − | the | + | the Settlement |
| − | the | + | corpse |
| − | the | + | the Creature |
| − | the | + | the Coins |
| − | the | + | the Art |
| − | + | the Vessel | |
| − | + | the Migration | |
| − | + | the Show | |
| − | + | Entertainment | |
| − | + | the Company | |
| − | + | the Traders | |
| − | + | the Guild | |
| − | + | the Artisans | |
| − | + | the Outcasts | |
| − | + | the Criminals | |
| − | + | philosophy:logic:formal reasoning | |
| − | + | philosophy:logic:deductive reasoning | |
| − | + | the Troupe | |
| − | + | the Religion | |
| − | + | the Faith | |
| − | + | the Fighters | |
| − | + | philosophy:logic:analogical inference | |
| − | + | philosophy:ethics:applied medical | |
| − | + | philosophy:ethics:individual value | |
| − | + | philosophy:ethics:state consequentialism | |
| − | + | philosophy:logic:syllogistic logic | |
| − | + | philosophy:logic:hypothetical syllogisms | |
| − | philosophy:logic: | + | philosophy:logic:propositional logic |
| − | philosophy:logic: | + | philosophy:logic:dialectic reasoning |
| − | + | philosophy:metaphysics:existence | |
| − | + | philosophy:metaphysics:time | |
| − | |||
| − | |||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy: | ||
| − | philosophy:metaphysics: | ||
| − | philosophy:metaphysics: | ||
philosophy:metaphysics:mind body | philosophy:metaphysics:mind body | ||
philosophy:metaphysics:objects and properties | philosophy:metaphysics:objects and properties | ||
| − | philosophy: | + | philosophy:epistemology:truth |
| − | philosophy: | + | philosophy:epistemology:perception |
philosophy:epistemology:justification | philosophy:epistemology:justification | ||
philosophy:epistemology:belief | philosophy:epistemology:belief | ||
| − | + | chemistry:classification:alkali and acids | |
| − | + | chemistry:laboratory:systematic experiments | |
| − | + | chemistry:laboratory:glass flask | |
| − | + | chemistry:laboratory:glass beaker | |
| − | + | chemistry:laboratory:alembic | |
| − | + | chemistry:laboratory:theory of liquid-liquid extraction | |
| − | + | chemistry:laboratory:theory of distillation | |
| − | + | chemistry:laboratory:theory of evaporation | |
| − | + | chemistry:chemicals:sulfuric acid | |
| − | + | chemistry:chemicals:aqua regia | |
| − | + | chemistry:laboratory:glass ampoule | |
| − | + | chemistry:laboratory:glass retort | |
| − | + | chemistry:laboratory:glass vial | |
| − | + | chemistry:laboratory:glass funnel | |
| − | + | chemistry:laboratory:crucible | |
| − | + | chemistry:chemicals:nitric acid | |
| − | + | geography:surveying:triangulation | |
| − | + | geography:surveying:cartographical | |
| − | + | geography:surveying:land | |
| − | + | geography:surveying:military | |
| − | + | chemistry:laboratory:lab ovens | |
| − | + | geography:surveying:basic | |
| − | + | geography:surveying:staff | |
| − | + | geography:cartography:basic | |
| − | + | geography:cartography:height measurements | |
| − | + | geography:method:economic data collection | |
| − | + | geography:cartography:economic | |
| − | + | geography:form:atlas | |
| − | + | geography:surveying:engineering | |
| − | + | geography:cartography:geological | |
| − | + | geography:cartography:grid system | |
| − | + | geography:cartography:distance scale | |
| − | + | geography:theory:latitude climate zones | |
| − | + | geography:cartography:accurate maps | |
| − | + | geography:cartography:map projections | |
| − | + | medicine:theory:disease and fouled water | |
| − | + | geography:theory:delta formation | |
| − | + | geography:theory:wind patterns | |
| − | + | geography:theory:origin of rainfall from evap condense | |
| − | + | geography:theory:water cycle | |
| − | + | medicine:tool:animal remedies | |
| − | + | medicine:tool:mineral remedies | |
| − | + | medicine:tool:bandages | |
| − | + | medicine:theory:disease classification | |
| − | + | medicine:method:physical examination | |
| − | + | medicine:method:autopsy | |
| − | + | medicine:theory:prognosis | |
| − | + | medicine:tool:herbal remedies | |
| − | history: | + | medicine:theory:exacerbation |
| − | history: | + | medicine:theory:paroxysm |
| + | medicine:theory:relapse | ||
| + | medicine:theory:convalescence | ||
| + | medicine:theory:toxicology | ||
| + | medicine:theory:acute and chronic conditions | ||
| + | medicine:theory:endemic disease | ||
| + | medicine:theory:epidemic disease | ||
| + | medicine:method:fracture immobilization | ||
| + | medicine:tool:orthopedic cast | ||
| + | medicine:method:surgery excision | ||
| + | medicine:method:surgery incision | ||
| + | medicine:method:treatment of traumatic injuries | ||
| + | medicine:method:fracture treatment | ||
| + | medicine:theory:fracture classification | ||
| + | medicine:tool:traction bench | ||
| + | history:sourcing:basic reliability | ||
| + | history:sourcing:role of systemic bias | ||
history:sourcing:role of state bias and propaganda | history:sourcing:role of state bias and propaganda | ||
history:sourcing:personal interviews | history:sourcing:personal interviews | ||
| − | + | mathematics:algebra:solving higher order polynomials | |
| − | + | mathematics:notation:early symbols for operations | |
mathematics:algebra:divergence of harmonic series | mathematics:algebra:divergence of harmonic series | ||
mathematics:geometry:properties of chords | mathematics:geometry:properties of chords | ||
| − | + | history:form:biography | |
| − | + | history:form:comparative biography | |
| − | + | history:form:biographical dictionaries | |
| − | + | history:form:autobiographical adventure | |
| − | + | history:theory:historical causation | |
| − | + | history:theory:historical cycles | |
| − | + | history:theory:social cohesion | |
| − | + | history:theory:social conflict | |
| − | + | history:sourcing:role of cultural differences | |
| − | + | history:form:alternate history | |
| − | + | history:sourcing:basic archaeology | |
| − | + | history:form:treatise on tech evolution | |
| − | + | history:form:genealogy | |
| − | + | history:form:encyclopedia | |
| − | + | history:form:cultural history | |
| − | + | history:form:cultural comparison | |
| − | + | astronomy:height of tides vs moon and sun | |
| − | + | astronomy:summer winter sun | |
| − | + | astronomy:relationship between lunar solar year | |
| − | + | astronomy:daylight variation with solar year | |
| − | + | astronomy:phases of the moon | |
| − | + | astronomy:summer winter moon | |
| − | + | astronomy:path of the moon | |
| − | + | astronomy:tides and the moon | |
| − | + | astronomy:star catalogues 100 | |
| − | + | astronomy:star catalogues 1000 | |
| − | + | astronomy:star color classification | |
| − | + | astronomy:star magnitude classification | |
| − | + | astronomy:geocentric model | |
| − | + | astronomy:heliocentric model | |
| − | + | astronomy:dates of lunar and solar eclipses | |
| − | + | astronomy:star charts | |
| − | + | naturalist:method:dissection | |
| − | + | naturalist:observation:anatomy | |
| − | + | naturalist:theory:comparative anatomy | |
| − | + | naturalist:theory:classification by physical features | |
| − | + | astronomy:shape of the world | |
| − | + | astronomy:precession of equinoxes | |
| − | + | astronomy:method empirical observation | |
| − | + | astronomy:method path models | |
| − | + | naturalist:observation:social behavior | |
| − | + | naturalist:observation:diseases | |
| − | + | naturalist:theory:climatic adaptation | |
| − | + | naturalist:observation:embriological development | |
| − | + | naturalist:observation:migration patterns | |
| − | + | naturalist:observation:reproductive behavior | |
| − | + | naturalist:observation:foraging behavior and diet | |
| − | + | naturalist:theory:food chain | |
| − | + | chemistry:classification:scratch test | |
| − | + | chemistry:classification:elemental theory | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | chemistry: | ||
| − | chemistry: | ||
chemistry:chemicals:adhesives | chemistry:chemicals:adhesives | ||
chemistry:laboratory:blast furnace | chemistry:laboratory:blast furnace | ||
| − | + | naturalist:theory:struggle for existence | |
| − | chemistry:classification: | + | chemistry:classification:combustibles |
chemistry:classification:ores | chemistry:classification:ores | ||
chemistry:metallurgy:alloys | chemistry:metallurgy:alloys | ||
| − | + | engineering:machine:combination lock | |
| − | + | engineering:machine:verge escapement | |
| − | + | engineering:machine:balance wheel | |
| − | + | engineering:fluid:theory of siphon | |
| − | + | engineering:machine:chariot odometer | |
| − | + | engineering:machine:chain drive | |
| − | + | engineering:machine:mechanical compass | |
| − | + | engineering:machine:differential gear | |
| − | + | engineering:optics:glass lens | |
| − | + | engineering:optics:camera obscura | |
| − | + | engineering:optics:parabolic mirror | |
| − | + | engineering:optics:theory of color | |
| − | + | engineering:fluid:valves | |
| − | + | engineering:fluid:force pump | |
| − | + | engineering:optics:crystal lens | |
| − | + | engineering:optics:water-filled spheres | |
| − | + | engineering:astronomy:dioptra | |
| − | + | engineering:astronomy:astrolabe | |
| − | + | engineering:astronomy:armillary sphere | |
| − | astronomy: | + | engineering:astronomy:spherical astrolabe |
| − | + | engineering:optics:theory of rainbows | |
| − | + | engineering:optics:law of refraction | |
| − | + | engineering:design:models and templates | |
| − | + | engineering:construction:wood lamination | |
| − | + | engineering:fluid:archimedes principle | |
| − | + | engineering:optics:atmospheric refraction | |
| − | + | engineering:optics:cause of twilight | |
| − | + | engineering:optics:height of atmosphere | |
| − | + | engineering:astronomy:mural instrument | |
| − | + | engineering:astronomy:orrery | |
| − | + | engineering:machine:water-powered trip hammer | |
| − | + | engineering:machine:double-acting piston bellows | |
| − | + | engineering:machine:water wheel | |
| − | + | engineering:machine:trip hammer | |
| − | + | individual happiness | |
| − | + | ethics and the state | |
| − | + | engineering:machine:piston | |
| − | + | engineering:machine:crank | |
| − | + | engineering:machine:bellows | |
| − | + | engineering:machine:water-powered piston bellows | |
| − | + | time | |
| − | + | mind and body | |
| − | + | objects and properties | |
| − | + | wholes and parts | |
| − | + | perception | |
| − | + | justification | |
| − | + | belief | |
| − | + | existence | |
| − | medicine: | + | interpersonal ethics |
| − | medicine: | + | education |
| + | economic policy | ||
| + | social welfare | ||
| + | events | ||
| + | processes | ||
| + | causation | ||
| + | military ethics | ||
| + | geometric objects | ||
| + | exhaustion | ||
| + | congruent triangles | ||
| + | right triangles | ||
| + | proof by contradiction | ||
| + | nothingness | ||
| + | negative quantities | ||
| + | very large numbers | ||
| + | medicine:method:surgery draining | ||
| + | medicine:method:surgery probing | ||
medicine:method:surgery suturing | medicine:method:surgery suturing | ||
medicine:method:surgery ligature | medicine:method:surgery ligature | ||
| − | medicine:method:surgery | + | medicine:method:hernia surgery |
| − | medicine:method:surgery | + | medicine:method:tracheotomy surgery |
medicine:method:lithotomy surgery | medicine:method:lithotomy surgery | ||
medicine:method:surgery scraping | medicine:method:surgery scraping | ||
| − | medicine: | + | medicine:theory:specialized surgical instruments |
| − | medicine: | + | medicine:tool:forceps |
| − | medicine: | + | medicine:tool:scalpel |
| − | medicine: | + | medicine:tool:surgical scissors |
| − | medicine: | + | medicine:theory:surgical models |
| − | medicine:tool: | + | medicine:tool:mud bags as surgical models |
| − | medicine: | + | medicine:tool:plants as surgical models |
| − | medicine:tool: | + | medicine:tool:animals as surgical models |
| − | medicine: | + | medicine:theory:pulmonary medicine |
| − | medicine: | + | medicine:theory:anatomical studies |
| − | medicine:theory: | + | medicine:theory:classification of bodily fluids |
| − | medicine:theory: | + | medicine:theory:eye anatomy |
| − | medicine: | + | medicine:tool:surgical needles |
| − | medicine: | + | medicine:method:cataract surgery |
| − | medicine: | + | medicine:method:cauterization |
| − | medicine: | + | medicine:method:anesthesia |
| − | medicine:theory: | + | medicine:theory:pulmonary circulation |
| − | medicine:theory: | + | medicine:theory:comparative anatomy |
| − | medicine: | + | medicine:theory:the voice |
| − | medicine:theory: | + | medicine:theory:classification of muscles |
| − | medicine: | + | medicine:theory:motor vs sensory nerves |
| − | medicine: | + | medicine:theory:nervous system function |
| − | medicine:theory: | + | medicine:theory:reaction time |
| − | medicine: | + | medicine:theory:blood vessels |
| − | medicine:method: | + | medicine:method:specialized wards |
| − | medicine:method: | + | medicine:method:hospital lab |
| − | + | medicine:method:medical school | |
| − | medicine: | + | medicine:method:asylum for mentally ill |
| − | + | medicine:theory:classification of mental illnesses | |
| − | + | medicine:theory:treatment of mental illnesses | |
| − | + | medicine:tool:dedicated hospitals | |
| − | + | medicine:method:professional hospital staff | |
| − | engineering: | + | engineering:horology:astrarium |
| − | engineering: | + | engineering:horology:hourglass |
| − | engineering: | + | engineering:horology:mechanical clock |
| − | engineering: | + | engineering:machine:theory of pulley |
| − | engineering: | + | engineering:horology:shadow clock |
| − | engineering: | + | engineering:horology:water clock |
| − | engineering: | + | engineering:horology:conical water clock |
| − | engineering: | + | engineering:horology:water clock reservoir |
| − | engineering: | + | engineering:machine:windlass |
| − | engineering: | + | engineering:machine:theory of wedge |
| − | + | engineering:machine:theory of lever | |
| − | + | engineering:machine:lever | |
| − | + | engineering:machine:pulley | |
| − | + | engineering:machine:theory of screw | |
| − | + | engineering:machine:screw | |
| − | + | engineering:machine:theory of wheel-and-axle | |
| − | + | engineering:machine:padlock | |
| − | engineering: | + | engineering:machine:camshaft |
| − | |||
| − | |||
| − | engineering: | ||
| − | engineering: | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | engineering:machine | ||
| − | |||
| − | engineering:machine: | ||
| − | engineering:machine: | ||
| − | |||
| − | |||
| − | engineering:machine: | ||
| − | engineering:machine: | ||
engineering:machine:crankshaft | engineering:machine:crankshaft | ||
engineering:machine:water-powered sawmill | engineering:machine:water-powered sawmill | ||
| − | engineering:machine: | + | engineering:machine:straight-beam balance |
| − | engineering:machine: | + | engineering:machine:theory of gears |
engineering:machine:warded lock | engineering:machine:warded lock | ||
engineering:machine:tumbler lock | engineering:machine:tumbler lock | ||
| − | + | climatic adaptation | |
| − | + | embriological development | |
| − | + | the struggle for survival | |
| − | + | combustible materials | |
| − | + | foraging behavior | |
| − | + | dietary relationships | |
| − | + | social behavior | |
| − | + | diseases | |
| − | + | adhesives | |
| − | + | the blast furnace | |
| − | + | the alembic | |
| − | + | liquid extraction | |
| − | + | ores | |
| − | + | alloys | |
| − | + | hardness | |
| − | + | elemental materials | |
| − | + | the flask | |
| − | + | the beaker | |
| − | + | the vial | |
| − | + | the funnel | |
| − | + | distillation | |
| − | + | evaporation | |
| − | + | alkali and acids | |
| − | the | + | systematic experiments |
| − | + | the ampoule | |
| − | + | the retort | |
| − | + | laboratory ovens | |
| − | + | surveying | |
| − | + | the crucible | |
| − | + | spirit of niter | |
| − | + | oil of vitriol | |
| − | + | aqua regia | |
| − | + | land surveying | |
| − | + | military surveying | |
| − | + | surveying for engineering | |
| − | the | + | geological cartography |
| − | + | the surveying staff | |
| − | + | cartography | |
| − | + | triangulation | |
| − | + | cartographical surveying | |
| − | + | economic cartography | |
| − | + | the atlas | |
| − | + | delta formation | |
| − | + | wind patterns | |
| − | + | map grids | |
| − | + | distance scales | |
| − | + | height measurements | |
| − | + | economic data | |
| − | + | map projections | |
| − | + | disease and fouled water | |
| − | + | physical examination | |
| + | autopsy | ||
| + | rainfall | ||
| + | the water cycle | ||
| + | climate zones | ||
| + | map accuracy | ||
| + | toxicology | ||
| + | acute and chronic conditions | ||
| + | endemic disease | ||
| + | epidemic disease | ||
| + | prognosis | ||
| + | animal remedies | ||
| + | bandages | ||
| + | disease classification | ||
common divisors | common divisors | ||
pyramids | pyramids | ||
| − | + | cones | |
| − | + | spheres | |
isosceles triangles | isosceles triangles | ||
inscribed triangles | inscribed triangles | ||
| − | + | incommensurable ratios | |
| − | + | prime divisors | |
| − | + | remainders | |
| − | + | parabolas | |
| − | + | prime numbers | |
| − | + | diagonals | |
| − | + | circles | |
| − | + | division | |
| − | + | chord lengths | |
| − | + | conic sections | |
| − | + | notation | |
| − | + | triangle and circles | |
| − | + | powers | |
| − | + | the harmonic series | |
| − | + | large sums | |
| − | + | systems of equations | |
| − | + | equations | |
| − | + | quadratic equations | |
| − | + | personal interviews | |
| − | + | historical causation | |
| − | + | cycles | |
| − | + | community bonds | |
| − | + | chords | |
| − | + | source reliability | |
| − | + | systemic bias | |
| − | + | state bias | |
| − | + | cultural differences | |
| − | + | archaeology | |
| − | + | technological evolution | |
| − | + | moon phases | |
| − | + | community conflict | |
| − | + | biographical dictionaries | |
| − | + | autobiographical adventures | |
| − | the | + | the encyclopedia |
| − | the | + | the sun and seasons |
| − | + | lunar and solar years | |
| − | + | daylight and seasons | |
| − | the | + | the geocentric model |
| − | + | the moon and seasons | |
| − | the | + | the moon's path |
| − | + | the moon and tides | |
| − | the | + | tidal height |
| − | the | + | extensive star catalogues |
| − | + | the color of stars | |
| − | + | the brightness of stars | |
| − | + | equinoxes | |
| − | + | the heliocentric model | |
| − | the | + | eclipses |
| − | + | star charts | |
| − | + | star catalogues | |
| − | the | + | comparative anatomy |
| − | + | physical features | |
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
migratory patterns | migratory patterns | ||
reproductive behavior | reproductive behavior | ||
| − | + | empirical observation | |
| − | + | astronomical models | |
dissection | dissection | ||
anatomy | anatomy | ||
| − | + | the differential gear | |
| − | + | combination locks | |
| − | the | + | the verge escapement |
| − | + | the balance wheel | |
| − | + | the water-powered sawmill | |
| − | the | + | the chariot odometer |
| − | + | chain drives | |
| − | + | the mechanical compass | |
| − | the | + | water-filled spheres |
| − | + | the glass lens | |
| − | + | the camera obscura | |
| − | the | + | the parabolic mirror |
| − | the | + | the siphon |
| − | + | valves | |
| − | the | + | the force pump |
| − | + | the crystal lens | |
| − | the | + | the dioptra |
| − | the | + | the astrolabe |
| − | + | the armillary sphere | |
| − | + | the spherical astrolabe | |
| − | + | light and color | |
| − | + | refraction | |
| − | + | models and templates | |
| − | the | + | lamination |
| − | the | + | water displacement |
| − | + | the height of the atmosphere | |
| − | + | the piston | |
| − | + | the crank | |
| − | + | mural instruments | |
| − | + | the orrery | |
| − | + | the water-powered trip hammer | |
| − | + | double-acting piston bellows | |
| − | + | the bellows | |
| − | the | + | the water-powered piston bellows |
| + | the water wheel | ||
| + | the trip hammer | ||
| + | traumatic injuries | ||
| + | fracture treatment | ||
| + | fracture classification | ||
| + | the traction bench | ||
| + | exacerbation | ||
| + | paroxysm | ||
| + | relapse | ||
| + | convalescence | ||
| + | tracheotomy surgery | ||
| + | lithotomy surgery | ||
| + | scraping | ||
| + | draining | ||
| + | fracture immobilization | ||
| + | the orthopedic cast | ||
| + | excision | ||
| + | incision | ||
| + | mud bags as surgical models | ||
| + | plants as surgical models | ||
animals as surgical models | animals as surgical models | ||
specialized surgical instruments | specialized surgical instruments | ||
| − | + | probing | |
| − | + | suturing | |
ligature | ligature | ||
surgical models | surgical models | ||
| − | + | anatomical studies | |
| − | + | bodily fluids | |
| − | + | eye anatomy | |
| − | + | nerves | |
| − | + | forceps | |
| − | + | the scalpel | |
| − | + | surgical scissors | |
| − | + | surgical needles | |
| − | + | muscles | |
| − | the | + | mental illnesses |
| − | + | hospitals | |
| − | + | hospital staff | |
| − | + | the nervous system | |
| − | + | reaction time | |
| − | + | blood vessels | |
| − | + | the voice | |
| − | + | shadow clocks | |
| − | + | water clocks | |
| − | + | conical water clocks | |
| − | + | water clock reservoirs | |
| − | + | hospital wards | |
| − | + | hospital laboratories | |
| − | + | medical schools | |
| − | + | asylums | |
| − | + | the screw | |
| − | + | the wheel-and-axle | |
| − | + | the windlass | |
| − | + | the wedge | |
| − | + | the astrarium | |
| − | + | the hourglass | |
| − | + | mechanical clocks | |
| − | + | the pulley | |
| − | + | the tumbler lock | |
| − | + | the padlock | |
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | water | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | the | ||
| − | the | ||
| − | the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | the | ||
| − | the | ||
the camshaft | the camshaft | ||
the crankshaft | the crankshaft | ||
| − | |||
| − | |||
| − | |||
the lever | the lever | ||
the straight-beam balance | the straight-beam balance | ||
| − | + | gears | |
| − | the | + | the warded lock |
| − | + | ||
| − | + | ||
| − | + | *START REGION GEOLOGY SAVE* | |
| − | + | *START REGION SUBREGION SAVE* | |
| − | + | Not enough peaks: | |
| − | + | Set Region Information Overflow | |
| − | + | *START REGION SAVE* | |
| − | + | *START REGION DIM SAVE* | |
| − | + | *START REGION MAP SAVE* | |
| − | + | Not enough high altitudes after shift up | |
| − | + | Not enough partial edge oceans | |
| − | + | Not enough complete edge oceans | |
| − | + | Rainfall not evenly distributed: | |
| − | + | Not enough medium altitudes | |
| − | + | Not enough medium altitudes after shift down | |
| − | + | Not enough low altitudes after shift down: | |
| − | + | Not enough medium altitudes after shift up | |
| − | + | Initial desert square count fails by | |
| − | + | Initial forest square count fails by | |
| − | Not enough | ||
| − | |||
| − | |||
| − | |||
| − | Initial | ||
| − | Initial | ||
Initial mountain square count fails by | Initial mountain square count fails by | ||
| − | Initial | + | Initial ocean square count fails by |
| − | + | Flat/rough areas not evenly distributed: | |
| + | Savagery not evenly distributed | ||
| + | Volcanism not evenly distributed | ||
Initial swamp square count fails by | Initial swamp square count fails by | ||
| − | + | Not enough volcanos | |
| − | + | Swamp region count fails by | |
| − | + | Desert region count fails by | |
| − | + | Forest region count fails by | |
| − | Not enough | + | Initial glacier square count fails by |
| − | + | Initial tundra square count fails by | |
| − | + | Initial grassland square count fails by | |
| − | + | Initial hill square count fails by | |
| − | + | Grassland region count fails by | |
| − | + | Hill region count fails by | |
| − | + | Not enough river start points before erosion | |
| − | + | Too many distinct subregions (over by | |
| − | + | Mountain region count fails by | |
| − | + | Ocean region count fails by | |
| − | + | Glacier region count fails by | |
| − | + | Tundra region count fails by | |
| − | + | Not enough medium altitude locations after erosion | |
| − | + | Not enough low altitude locations after erosion: | |
| − | + | Not enough high altitude locations after erosion | |
| − | + | Not enough mountain cave locations | |
| − | + | will be logged after parameter dump. | |
| − | + | A world gen error from DF | |
| − | + | Error sorting rivers: working with | |
| − | + | ran into | |
| − | + | No entity definitions available | |
| − | + | No controllable entity definitions available | |
| − | + | Did not place controllable entity | |
| − | |||
Placed farming entity without orchard crops | Placed farming entity without orchard crops | ||
| − | + | Not enough mountain cave locations after location check | |
| − | + | Not enough low-lying cave locations | |
| − | + | Not enough low-lying cave locations after location check | |
Not enough entity placement locations | Not enough entity placement locations | ||
| − | + | WEREBEAST_NUMBER: | |
| − | + | WEREBEAST_ATTACK_TRIGGER: | |
| − | + | SECRET_NUMBER: | |
| − | + | REGIONAL_INTERACTION_NUMBER: | |
| − | + | NIGHT_TROLL_NUMBER: | |
| − | + | BOGEYMAN_NUMBER: | |
| − | + | NIGHTMARE_NUMBER: | |
| − | + | VAMPIRE_NUMBER: | |
| − | + | GENERATE_MYTHICAL_MATERIALS: | |
| − | + | ALLOW_MYTHICAL_HEALING: | |
| − | + | ALLOW_DIVINATION: | |
| − | + | ALLOW_DEMONIC_EXPERIMENTS: | |
| − | + | DISTURBANCE_INTERACTION_NUMBER: | |
| − | + | EVIL_CLOUD_NUMBER: | |
| − | + | EVIL_RAIN_NUMBER: | |
| − | + | GENERATE_DIVINE_MATERIALS: | |
| − | + | GOOD_SQ_COUNTS: | |
| − | + | EVIL_SQ_COUNTS: | |
| − | + | PEAK_NUMBER_MIN: | |
| − | + | PARTIAL_OCEAN_EDGE_MIN: | |
| − | + | ALLOW_NECROMANCER_EXPERIMENTS: | |
| − | + | ALLOW_NECROMANCER_LIEUTENANTS: | |
| − | [ | + | ALLOW_NECROMANCER_GHOULS: |
| − | + | ALLOW_NECROMANCER_SUMMONS: | |
| − | + | RIVER_MINS: | |
| − | + | PERIODICALLY_ERODE_EXTREMES: | |
| − | + | OROGRAPHIC_PRECIPITATION: | |
| − | + | SUBREGION_MAX: | |
| − | + | COMPLETE_OCEAN_EDGE_MIN: | |
| − | + | VOLCANO_MIN: | |
| − | + | [REGION_COUNTS: | |
| − | + | EROSION_CYCLE_COUNT: | |
| − | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX: | |
| − | + | CAVERN_LAYER_WATER_MIN: | |
| − | + | CAVERN_LAYER_WATER_MAX: | |
| − | + | HAVE_BOTTOM_LAYER_1: | |
| − | + | CAVERN_LAYER_COUNT: | |
| − | + | CAVERN_LAYER_OPENNESS_MIN: | |
| − | + | CAVERN_LAYER_OPENNESS_MAX: | |
| − | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN: | |
| − | + | LEVELS_ABOVE_LAYER_3: | |
| − | + | LEVELS_ABOVE_LAYER_4: | |
| − | + | LEVELS_ABOVE_LAYER_5: | |
| − | + | LEVELS_AT_BOTTOM: | |
| − | + | HAVE_BOTTOM_LAYER_2: | |
| − | + | LEVELS_ABOVE_GROUND: | |
| − | + | LEVELS_ABOVE_LAYER_1: | |
| + | LEVELS_ABOVE_LAYER_2: | ||
| + | MYTHICAL_SITE_NUM: | ||
| + | ALL_CAVES_VISIBLE: | ||
| + | SHOW_EMBARK_TUNNEL: | ||
| + | TOTAL_CIV_NUMBER: | ||
| + | CAVE_MIN_SIZE: | ||
| + | CAVE_MAX_SIZE: | ||
| + | MOUNTAIN_CAVE_MIN: | ||
| + | NON_MOUNTAIN_CAVE_MIN: | ||
| + | RAIN_RANGES: | ||
| + | DRAINAGE_RANGES: | ||
| + | SAVAGERY_RANGES: | ||
VOLCANISM_RANGES: | VOLCANISM_RANGES: | ||
| − | + | TOTAL_CIV_POPULATION: | |
| − | + | SITE_CAP: | |
| − | + | PLAYABLE_CIVILIZATION_REQUIRED: | |
ELEVATION_RANGES: | ELEVATION_RANGES: | ||
| − | + | Final mountain region count fails by | |
| − | + | Final ocean region count fails by | |
| − | + | Final glacier region count fails by | |
| − | + | Final tundra region count fails by | |
| − | + | Placed farming entity without non-orchard crops | |
| − | + | Final swamp region count fails by | |
| − | + | Final desert region count fails by | |
| − | + | Final forest region count fails by | |
| − | + | Final grassland region count fails by | |
| − | + | Final hill region count fails by | |
| − | + | 0000 | |
| − | + | 000 | |
| − | + | -detailed.bmp | |
| − | + | Loop Erase River Overflow | |
| − | + | Loop Erase River Placement Overflow | |
| − | + | Loop Erase River Temp River Placement Overflow | |
| − | + | -world_gen_param | |
| − | + | .txt | |
| − | + | Created in DF | |
| − | + | [WORLD_GEN] | |
| − | + | -world_map | |
| − | + | .bmp | |
| − | + | CREATURE_SEED: | |
| − | + | DIM: | |
| − | + | EMBARK_POINTS: | |
| − | + | END_YEAR: | |
| − | + | CUSTOM_NAME: | |
| − | + | SEED: | |
| − | + | HISTORY_SEED: | |
| − | + | NAME_SEED: | |
| − | + | [RAIN_FREQUENCY: | |
| − | [ | + | [DRAINAGE_FREQUENCY: |
| − | + | [TEMPERATURE_FREQUENCY: | |
| − | + | [SAVAGERY_FREQUENCY: | |
| − | + | BEAST_END_YEAR: | |
| − | + | REVEAL_ALL_HISTORY: | |
| − | + | CULL_HISTORICAL_FIGURES: | |
| − | + | [ELEVATION_FREQUENCY: | |
| − | + | SEMIMEGABEAST_CAP: | |
| − | + | TITAN_NUMBER: | |
| − | + | TITAN_ATTACK_TRIGGER: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
DEMON_NUMBER: | DEMON_NUMBER: | ||
| − | + | [VOLCANISM_FREQUENCY: | |
| − | + | POLE: | |
| − | + | MINERAL_SCARCITY: | |
| − | + | MEGABEAST_CAP: | |
| − | + | /site- | |
| − | + | , Region Pop: Null Square Count | |
| − | + | -world_history | |
| − | + | Worship List | |
| − | + | feature- | |
| − | + | just generated corrupt feature map square | |
| − | + | save/current/feature- | |
| − | + | Mountain-Slope Overflow | |
| − | + | d. | |
| − | + | , Reign Began: | |
| − | + | , Inherited | |
| + | from mother | ||
| + | List | ||
| + | [*] | ||
| + | (b. | ||
| + | ??? | ||
| + | from maternal grandfather | ||
| + | , *** New Line | ||
| + | , *** Original Line | ||
| + | Married | ||
| + | from father | ||
| + | from paternal grandmother | ||
| + | from paternal grandfather | ||
| + | from maternal grandmother | ||
| + | Child | ||
| + | (out-lived) | ||
| + | (out-lived | ||
| + | of them) | ||
| + | (d. | ||
| + | Divorced | ||
| + | Never Married | ||
| + | No Children | ||
| + | Worshipped | ||
| + | Worships | ||
| + | -world_sites_and_pops | ||
| + | Civilized World Population | ||
| + | -- Ages | ||
| + | at death | ||
| + | (d. | ||
| + | |||
| + | visitor | ||
| + | outcast | ||
| + | Unnumbered animated | ||
animated | animated | ||
| − | + | Total: | |
| − | |||
| − | |||
| − | |||
| − | |||
Parent Civ: | Parent Civ: | ||
| − | + | Unnumbered | |
| − | + | Unnumbered | |
| − | + | Midmap creation failure on graphical map export: | |
| − | + | Elevation negative on graphical map export (main) | |
| − | + | Elevation negative on graphical map export (midmap) | |
| − | + | The Arena | |
| − | + | Outdoor Animal Populations (Including Undead) | |
| − | + | Underground Animal Populations (Including Undead) | |
| − | + | save/current/region_snapshot- | |
| − | + | STANDARD_CRAWLING_GAITS | |
| − | + | STANDARD_FLYING_GAITS | |
| − | + | Cannot generate random creatures -- missing creature variation | |
| − | + | Test Seed | |
| − | + | STANDARD_CLIMBING_GAITS | |
| − | + | STANDARD_SWIMMING_GAITS | |
| − | + | 7dA | |
| − | + | x7dA | |
| − | + | H8dA | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Midmap effective coordinate check out of bounds: | Midmap effective coordinate check out of bounds: | ||
| + | in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it | ||
| + | this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie | ||
Inappropriate Waterlevel Biome Choice (4) | Inappropriate Waterlevel Biome Choice (4) | ||
Inappropriate Waterlevel Biome Choice (2) | Inappropriate Waterlevel Biome Choice (2) | ||
| − | + | is with | |
| − | + | The | |
| − | + | watches still | |
| + | but | ||
| + | Woe unto any that disturb the resting place of | ||
| + | Metal Crafts | ||
| + | Leather Clothing | ||
| + | Wooden Furniture | ||
| + | Leather Goods | ||
| + | Imported Clothing | ||
| + | Imported Food | ||
| + | Woven Clothing | ||
| + | Imported Goods | ||
| + | yard | ||
| + | wall | ||
| + | house | ||
| + | hillock | ||
| + | Metal Furniture | ||
| + | Stone Furniture | ||
| + | cottage plot | ||
| + | building out of bounds: | ||
| + | mythical dungeon | ||
| + | mythical palace | ||
| + | warehouse | ||
| + | mythical lair | ||
| + | market square | ||
| + | shop | ||
| + | vault | ||
| + | barrow | ||
shrine | shrine | ||
fortress entrance | fortress entrance | ||
| + | no layer area available for historical figure | ||
| + | pasture | ||
| + | dormitory | ||
trenches | trenches | ||
meadow | meadow | ||
| − | + | DIPEV | |
| − | + | MEETING | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
GLOBAL | GLOBAL | ||
| − | + | ELSE | |
| + | ENDIF | ||
| + | ACTION | ||
| + | UNIT | ||
| + | LONG | ||
DIPSCRIPT | DIPSCRIPT | ||
SETVAR | SETVAR | ||
| − | + | INVASION | |
| + | FIRSTCONTACT | ||
| + | CONSTRUCTTOPICLIST | ||
| + | DIPEVENT | ||
| + | DISCUSS | ||
| + | TOPICDISCUSSION | ||
TEXTVIEWER | TEXTVIEWER | ||
HISTORY_DIPEV | HISTORY_DIPEV | ||
| − | + | ||
| − | + | ||
| − | + | Update Connectivity Placement Overflow | |
| − | + | Connectivity Placement Overflow | |
| − | + | Connected Component Overflow | |
| − | |||
Connectivity Overflow | Connectivity Overflow | ||
| − | + | Directly control a single individual or party. | |
| − | + | Follow destiny or strike out on your own. Explore, quest, fight, and perform. Visit your own retired and ruined settlements. Serve a deity or become a creature of the night. | |
| − | + | Your citizens will build, mine, craft, trade, fight, and manage as you guide your outpost through its history. Design the shape and purpose of the fortress by issuing orders for the residents to follow. | |
| + | You can play a sequence of fortresses and adventurers in the same world. Migrants from retired and abandoned fortresses may come to visit, along with any surviving adventurers. | ||
| + | World debug | ||
| + | Embark with a group to start a settlement. | ||
| + | Select a game type to begin! | ||
Back to title menu | Back to title menu | ||
| − | + | Choose a smaller area if you experience lag. | |
| − | + | You have selected the smallest possible area. | |
| − | |||
You have selected a very large area. | You have selected a very large area. | ||
| + | You have selected a large area. | ||
| + | Events in other modes are incorporated here. | ||
You have selected the largest possible area. | You have selected the largest possible area. | ||
| − | + | You can play a sequence of fortresses and adventurers in the same world. Uncover locations and artifacts for the benefit of your future fortresses. | |
| − | You have selected a | + | Explore and investigate the history of the world as it stands. |
| − | You have selected a | + | You have selected an area with a light aquifer. |
| − | + | Water might need to be pumped out or carried away. | |
| + | You have selected an area with a heavy aquifer. | ||
| + | It might be very difficult to obtain stone here. | ||
You have selected an area with salt water. | You have selected an area with salt water. | ||
| + | It might be very difficult to survive here. | ||
| + | You have selected a narrow area. | ||
It might be difficult to find resources. | It might be difficult to find resources. | ||
| − | You have selected an area | + | You have selected an area near a necromancer's tower. |
| − | + | You may be invaded very early by powerful foes. | |
| − | You have selected an area | + | You have selected a savage area. |
| − | + | The wildlife might be very dangerous here. | |
| + | You have selected an evil area. | ||
| + | You may find very unpleasant environs here. | ||
Your selected civilization is dead or dying. | Your selected civilization is dead or dying. | ||
| − | |||
| − | |||
Your dwarves might assume important positions. | Your dwarves might assume important positions. | ||
| − | + | Choose origin civilization | |
| − | + | Click the map to zoom in and choose your embark location. | |
| − | + | Find embark location | |
| − | + | Reclaim/unretire | |
| + | Show cliffs/grade | ||
| + | Clear find results | ||
Click "Embark" to place your fortress. Right click to zoom out. | Click "Embark" to place your fortress. Right click to zoom out. | ||
| − | |||
Show elevation | Show elevation | ||
| − | + | X Dimension | |
| − | + | Y Dimension | |
| − | + | Recommended size. | |
| − | + | N/A | |
| − | + | Cannot embark on another site. | |
| − | Click the map to | + | Cannot embark entirely on water or mountains. |
| − | + | Click on the map to embark! Right click to abort. | |
Must embark on map. | Must embark on map. | ||
| − | + | Plant gatherers | |
| − | + | Stonecutters | |
| − | + | Planters | |
| − | + | Fishermen | |
| − | + | Woodcutters | |
| − | + | Hunters | |
| − | + | prefs/embark_profiles.txt | |
| − | |||
| − | |||
| − | |||
Miners | Miners | ||
| − | + | ** Starting Reclaim ** | |
| − | + | PROFILE | |
| − | + | ** Starting New Outpost ** | |
| − | + | ** Unretiring Outpost ** | |
| − | + | Orderlies | |
| − | + | No alert | |
| − | + | Engravers | |
Haulers | Haulers | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
1/2 day's travel | 1/2 day's travel | ||
Nearest site: | Nearest site: | ||
| + | Neighbors: | ||
| + | Hostile | ||
| + | RECLAIM_SKILL | ||
| + | Unrecognized Embark Profile Token: | ||
| + | Magma Pipe | ||
| + | Bottomless Pit | ||
| + | Underground Pool | ||
| + | Magma Pool | ||
| + | Aquifer (Heavy) | ||
| + | Underground River | ||
Flux Stone Layer | Flux Stone Layer | ||
| − | |||
Aquifer (Light) | Aquifer (Light) | ||
| − | + | Searching | |
| − | + | Stop | |
| − | + | Some | |
| − | + | Deep | |
| − | |||
| − | |||
Untamed wilds | Untamed wilds | ||
Little | Little | ||
| − | + | Other Features | |
| + | Soil | ||
| + | Inhabited | ||
| + | Unretire | ||
| + | Unretire | ||
| + | Reclaim | ||
| + | Match found! | ||
| + | Begin | ||
No match. | No match. | ||
| − | |||
Partial match. | Partial match. | ||
| − | + | No dwarf in position | |
| − | + | Cannot afford | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Could not give dwarf | Could not give dwarf | ||
| + | skill: | ||
| + | Number of sites: | ||
Preparing map... | Preparing map... | ||
| − | + | Reclaim! | |
| − | + | Population: | |
| + | Prepare using a saved embark profile: | ||
| + | Embark preparations were not completed. | ||
| + | Prepare for the journey carefully | ||
| + | Choose your own skills, equipment, and animals. | ||
| + | Play now! | ||
| + | Start immediately with the default skills, equipment, and animals. | ||
Prepare for the Expedition to | Prepare for the Expedition to | ||
| − | |||
| − | |||
Prepare for the Journey to | Prepare for the Journey to | ||
| − | + | Your Citizens | |
| − | + | Available Skills | |
| − | + | Save Profile | |
| − | + | Embark! | |
| + | Group Symbol | ||
| + | Problems | ||
Fortress Name | Fortress Name | ||
| − | |||
| − | |||
Group Name | Group Name | ||
| − | + | Warning! The following embark profile name is already in use: | |
| − | + | Overwrite | |
| − | Your | + | Your Animals |
| − | + | Available Animals | |
| + | Crucial | ||
| + | Points Left: | ||
skill picks left | skill picks left | ||
| − | |||
| − | |||
skill pick left | skill pick left | ||
| − | + | I am ready! | |
| − | + | Profile | |
| − | + | remain | |
| − | + | unpicked skill | |
| − | + | Are you sure? | |
| − | + | point | |
| − | + | Go back | |
To save these settings, choose a name for this embark profile: | To save these settings, choose a name for this embark profile: | ||
| − | + | ||
| − | + | ||
| − | + | clothing import market (50,30,35) | |
| − | + | meat market (255,0,0) | |
| − | + | general import market (50,30,15) | |
| − | + | food import market (50,40,15) | |
| − | + | dormitory (50,75,75) | |
| − | + | dining hall (75,50,75) | |
| − | + | castle wall walkway (40,40,40) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | castle wall ( | ||
| − | |||
warehouse (50,50,50) | warehouse (50,50,50) | ||
| − | + | cloth shop (200,200,200) | |
| − | + | tanning shop (128,100,50) | |
| − | + | food import store (128,192,128), border (128,128,128) | |
| − | + | clothing import store (255,255,255), border (128,128,128) | |
| − | general import | + | edible processed plants market (255,200,200) |
| − | + | general import store (192,192,192), border (128,128,128) | |
| − | + | edible produce market (0,255,0) | |
cheese market (255,255,0) | cheese market (255,255,0) | ||
| − | + | blacksmith shop (64,64,64) | |
| − | + | armorsmith shop (0,0,0) | |
| − | + | metal weapons shop (255,0,255) | |
| − | + | wood weapons shop (255,128,128) | |
| − | + | bone carver shop (128,255,255) | |
| − | + | gem cutter shop (0,255,0) | |
| − | cloth shop ( | + | cloth clothing shop (255,255,100) |
leather clothing shop (255,128,64) | leather clothing shop (255,128,64) | ||
| − | + | underground farming (50,20,50) | |
| − | + | underground industrial (250,50,20) | |
| − | + | metal furniture shop (255,0,64) | |
| − | + | fortress (129,129,129) | |
| − | + | wooden furniture shop (255,0,0) | |
| − | + | stone furniture shop (255,64,0) | |
| − | |||
| − | |||
metal crafter shop (128,128,128) | metal crafter shop (128,128,128) | ||
| − | + | leather accessories shop (100,70,30) | |
| − | + | cottage plot (30,100,10) | |
| − | + | mead hall (255,128,255) | |
| − | + | well (0,0,255) | |
| − | + | house (100,70,10) | |
| − | underground | + | underground merchants (100,100,20) |
| + | tavern (255,255,32) | ||
| + | underground living (20,50,30) | ||
underground guilds (20,100,20) | underground guilds (20,100,20) | ||
| − | + | meadow (100,255,0) | |
| − | + | pasture (0,255,0) | |
| − | + | crops 2 (195,255,0), rows | |
| − | + | crops 3 (100,60,20), rows | |
| − | + | shrine (0,255,255) | |
| − | + | crops 1 (255,195,0), rows | |
| − | + | temple (170,120,230) | |
library (255,192,255) | library (255,192,255) | ||
| − | + | unknown (100,100,100) | |
| − | + | NULL artifact on site realization, skipping | |
| − | + | abandoned (75,50,20), border (50,50,50) | |
| − | + | ruin (50,20,20), border (50,50,50) | |
| − | + | waste (0,20,0) | |
| − | + | town yards (100,50,10) | |
| − | + | orchard (0,100,0)/(0,200,0) | |
woodland (0,95,0) | woodland (0,95,0) | ||
| − | + | monastery | |
| − | + | castle | |
| − | + | hamlet | |
| − | + | labyrinth | |
| − | + | pits | |
| − | + | forest retreat | |
| − | |||
mountain halls | mountain halls | ||
| − | |||
hillocks | hillocks | ||
| − | + | site_color_key.txt | |
| − | + | main tower (255,0,255) | |
| − | + | ", a | |
| − | castle | + | -site_map- |
| − | + | You have located | |
| − | + | castle tower (110,110,110) | |
| + | castle wall (70,70,70) | ||
| + | living pits (20,50,40) | ||
| + | COULD NOT NULLIFY CONSTRUCTION ROAD EDGE | ||
| + | dungeon-tower interface (50,20,50) | ||
| + | work pits (50,30,20) | ||
| + | watch tower (128,128,128) | ||
| + | trenches (0,0,0) | ||
Site Center Flood Overflow | Site Center Flood Overflow | ||
| + | Non-feature related elevation hole | ||
| + | camp | ||
important location | important location | ||
| + | mysterious lair | ||
| + | monument | ||
| + | mysterious palace | ||
| + | mysterious dungeon | ||
NULL artifact removed on load | NULL artifact removed on load | ||
| − | + | begins to talk in a hushed whisper when | |
is angry | is angry | ||
| − | begins to | + | 's surprised |
| − | + | begins to stammer when | |
| − | starts to | + | always stutters when |
| − | 's | + | stammers when |
| − | + | constantly mutters under | |
| − | + | starts to stutter when | |
| − | is | + | Whenever there's a pause in a conversation, |
| − | + | 's bored | |
| − | talks | + | starts talking to inanimate objects |
| − | + | has a tendency to talk to inanimate objects | |
| − | + | talks to inanimate objects when there is a lull in the conversation | |
| − | + | gets bored, | |
| − | + | talks to inanimate objects when | |
| − | + | often talks to inanimate objects when | |
| − | gets | + | becomes exasperated |
| − | + | stutters occasionally | |
| − | talks | + | whenever |
| − | + | gets bored | |
| − | + | starts talking to | |
| − | + | When there's a pause in a conversation, | |
| − | + | gets excited, | |
| − | + | often starts talking to | |
| − | + | talks to | |
| − | + | when | |
| − | + | tends to be easily distracted during conversations | |
| + | often tells pointless stories when | ||
| + | is easily distracted during conversations when | ||
| + | gets easily distracted during conversations when | ||
| + | is distracted from conversations easily when | ||
| + | gets distracted during conversations when | ||
| + | all of the time | ||
gets distracted from conversations easily when | gets distracted from conversations easily when | ||
| − | + | often touches others during conversations when | |
| − | + | will often touch others when greeting them | |
| − | + | tends to be very focused during conversations | |
| − | + | will often pause in conversation to look for the right word | |
| − | + | will frequently ramble on with stories that don't have any point or even conclusion | |
| − | often tells | + | becomes very focused during conversations when |
| − | + | often tells stories without any real point | |
quite often tells pointless stories when | quite often tells pointless stories when | ||
| − | + | pauses before speaking | |
| − | + | talks about others behind their backs | |
| − | + | never allows pauses to occur in conversation | |
| − | + | can't stand quiet pauses in conversations and always finds something to say | |
| − | + | has a way of arguing with those that are in agreement with | |
| − | + | is nervous, | |
| − | often touches | + | often touches those to whom |
is speaking | is speaking | ||
| − | + | gives incredibly vague answers to questions | |
| − | + | will without fail turn any conversation to | |
| − | has a | + | often can't help interrupting others |
| − | + | has a habit of interrupting speakers | |
| − | + | often interrupts others during conversations | |
| − | + | is excited during conversations, | |
| − | + | interrupts others during conversations when | |
tends to interrupts others during conversations when | tends to interrupts others during conversations when | ||
| − | + | has the habit of answering questions with questions | |
| − | + | repeatedly snaps | |
| − | + | rarely speaks | |
| − | has | + | rarely starts conversations |
| − | + | rarely talks | |
| − | + | has trouble speaking when | |
| − | + | rarely speaks when | |
's nervous, | 's nervous, | ||
| − | + | talks very quietly when | |
| − | + | keeps | |
| − | + | is thinking hard about something | |
| − | + | usually speaks in a whisper | |
| − | + | whispers when | |
| − | + | 's nervous | |
| − | + | starts to whisper when | |
| − | + | is trying to remember something | |
| − | + | talks very loudly when | |
| − | + | is excited | |
| − | + | gets angry | |
| − | + | begins to talk louder when | |
| − | + | speaks very quietly | |
| − | + | starts yelling whenever | |
| − | + | voice very quiet when | |
| − | + | is nervous | |
| − | + | speaks very loudly | |
| − | + | begins speaking in a monotone whenever | |
| − | + | greets others very loudly | |
| − | + | is annoyed | |
| − | + | talks very loudly whenever | |
| − | + | is exasperated | |
| − | + | shouts when | |
| − | + | surprised | |
| − | + | voice trails off whenever | |
| − | + | tries to remember something | |
| − | + | speaks in a monotone when | |
| − | + | has a very monotonous way of speaking | |
| − | + | begins to talk in a monotone when | |
| − | + | is bored | |
| − | + | is angered | |
starts to drone when | starts to | ||