v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "String dump/raw"
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m (A much simpler way of doing this) |
(update for DF 51.02 Windows Itch.io) |
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− | <pre>!This program cannot be run in DOS mode. | + | <pre> |
− | + | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | |
− | + | Copyright (C) 1999-2021 Mark Russinovich | |
− | + | Sysinternals - www.sysinternals.com | |
+ | |||
+ | !This program cannot be run in DOS mode. | ||
+ | |||
+ | |||
+ | !x-sys-default-locale | ||
+ | dbgeng.dll | ||
+ | DebugCreate | ||
+ | +0x%llX | ||
+ | (%u): | ||
+ | %u> | ||
bad allocation | bad allocation | ||
Out of memory - aborting | Out of memory - aborting | ||
Fatal Error | Fatal Error | ||
UTF-16LE | UTF-16LE | ||
+ | UTF-8 | ||
Unknown exception | Unknown exception | ||
bad array new length | bad array new length | ||
Line 48: | Line 59: | ||
vector too long | vector too long | ||
invalid string position | invalid string position | ||
+ | Activity | ||
+ | Activity Event | ||
Training Session | Training Session | ||
− | + | Play | |
Research | Research | ||
− | + | Socialize | |
Worship | Worship | ||
− | + | Read | |
− | |||
empty | empty | ||
− | |||
pick up | pick up | ||
− | + | empties | |
embraces | embraces | ||
− | + | picks up | |
has shared a few rumors. | has shared a few rumors. | ||
− | has | + | has shared many tales from beyond |
gives you | gives you | ||
− | + | has shared a rumor from abroad. | |
has become a student of | has become a student of | ||
− | + | has discovered | |
Teach | Teach | ||
+ | Ponder | ||
Discuss | Discuss | ||
+ | Learn | ||
Write about | Write about | ||
+ | Copy | ||
+ | Write | ||
+ | Pray to | ||
Meditate on | Meditate on | ||
+ | Organize Combat Training | ||
Go to Combat Training | Go to Combat Training | ||
− | + | Wait for Combat Training | |
Lead Combat Training | Lead Combat Training | ||
− | + | Play with | |
Play Make Believe | Play Make Believe | ||
− | |||
− | |||
− | |||
Preach on | Preach on | ||
+ | Toy | ||
Inveigh Against | Inveigh Against | ||
− | + | Promote | |
Loyalty | Loyalty | ||
+ | Law | ||
Friendship | Friendship | ||
+ | Family | ||
+ | Truth | ||
+ | Power | ||
+ | Eloquence | ||
Cunning | Cunning | ||
+ | Decorum | ||
Fairness | Fairness | ||
− | + | Artwork | |
Tradition | Tradition | ||
− | + | Independence | |
Cooperation | Cooperation | ||
− | + | Introspection | |
Stoicism | Stoicism | ||
− | + | Tranquility | |
Self-Control | Self-Control | ||
− | + | Merriment | |
Harmony | Harmony | ||
− | + | Martial Prowess | |
Craftsmanship | Craftsmanship | ||
− | + | Hard Work | |
− | + | Skill | |
+ | Competition | ||
Sacrifice | Sacrifice | ||
− | + | Leisure Time | |
Perseverance | Perseverance | ||
− | + | Romance | |
Commerce | Commerce | ||
− | + | Peace | |
Nature | Nature | ||
− | + | Listen to Sermon | |
Knowledge | Knowledge | ||
+ | Listen to Story | ||
Tell Story | Tell Story | ||
− | Listen to | + | Listen to Poetry |
Recite Poetry | Recite Poetry | ||
− | + | Play | |
Simulate | Simulate | ||
− | Listen to | + | Chant |
+ | Sing | ||
+ | Listen to Music | ||
Perform Music | Perform Music | ||
+ | Watch Dance | ||
Perform Dance | Perform Dance | ||
− | + | Demonstration | |
Go to | Go to | ||
− | + | Lead | |
Organize | Organize | ||
− | + | Watch | |
Wait for | Wait for | ||
+ | Serve Customer | ||
Serve | Serve | ||
− | + | Individual Combat Drill | |
Go to Individual Combat Drill | Go to Individual Combat Drill | ||
− | + | Go to Sparring Match | |
/Resting | /Resting | ||
− | + | Go to Sparring Practice | |
− | Go to Sparring | + | Spar |
+ | Archery Practice | ||
Watch Sparring Practice | Watch Sparring Practice | ||
− | + | There is not enough room to perform here. | |
DOUBLE TAGGED ITEM: By Activity, | DOUBLE TAGGED ITEM: By Activity, | ||
− | + | You could not find a partner. | |
There are not enough dancers. | There are not enough dancers. | ||
− | + | You | |
You cannot perform here. | You cannot perform here. | ||
− | + | are | |
Some children | Some children | ||
+ | begin | ||
+ | playing make believe. | ||
begins | begins | ||
+ | a toy | ||
playing with | playing with | ||
− | + | a sermon on | |
The performers | The performers | ||
+ | reciting the poem | ||
the story of | the story of | ||
− | + | the musical composition | |
an improvised recital of | an improvised recital of | ||
− | + | dancing | |
improvised music, | improvised music, | ||
− | the | + | in the middle of |
an improvised dance, | an improvised dance, | ||
− | + | The sermon continues. | |
You continue the sermon. | You continue the sermon. | ||
− | + | The story continues. | |
You continue the story. | You continue the story. | ||
− | The | + | The poetry enters |
You begin | You begin | ||
− | |||
− | |||
− | |||
line. | line. | ||
− | the | + | the |
verse paragraph | verse paragraph | ||
− | + | the verse paragraph | |
stanza | stanza | ||
− | + | the stanza | |
The poem continues. | The poem continues. | ||
− | + | You continue the poem. | |
The dance enters a new section with | The dance enters a new section with | ||
− | + | You enter | |
a simple passage | a simple passage | ||
+ | The music enters | ||
+ | the exposition | ||
+ | the introduction | ||
+ | of the first theme | ||
of the theme | of the theme | ||
− | the | + | of the previous passage |
of the second theme | of the second theme | ||
− | + | the synthesis | |
a recapitulation | a recapitulation | ||
− | of | + | of previous passages |
of the two themes | of the two themes | ||
− | + | a chorus | |
a verse | a verse | ||
− | + | the coda | |
the finale | the finale | ||
− | + | first | |
a bridge-passage | a bridge-passage | ||
− | + | theme | |
second | second | ||
− | + | on the theme | |
a series of variations | a series of variations | ||
+ | on the second theme | ||
on the first theme | on the first theme | ||
− | + | and | |
− | + | The dance continues. | |
You continue the dance. | You continue the dance. | ||
+ | The music continues. | ||
You continue the music. | You continue the music. | ||
− | The | + | The performers are finished. |
You conclude your performance. | You conclude your performance. | ||
− | + | has finished performing. | |
Some performers finish their act. | Some performers finish their act. | ||
− | + | You've learned | |
concludes a performance. | concludes a performance. | ||
− | + | now. | |
You feel like you know the basic rules of | You feel like you know the basic rules of | ||
− | + | Your | |
+ | lay | ||
+ | artfully deliver | ||
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
+ | giving a creditable sermon. | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
− | + | weave | |
just can't give a sermon very well. | just can't give a sermon very well. | ||
− | + | tell | |
a mesmerizing tale! | a mesmerizing tale! | ||
− | + | telling the tale quite well. | |
the story in vivid detail. | the story in vivid detail. | ||
+ | over the details. | ||
stumble | stumble | ||
− | + | the poem to life with this flawless recitation. | |
bring | bring | ||
− | + | the perfect phrasing. | |
choose | choose | ||
− | the | + | the words evocatively. |
recite | recite | ||
− | + | crisply. | |
enunciate | enunciate | ||
− | + | well. | |
speak | speak | ||
− | + | , having completely forgotten the words. | |
mumble | mumble | ||
− | + | and the | |
poorly. | poorly. | ||
− | + | are indistinguishable! | |
instrument | instrument | ||
− | + | chant | |
delivering a virtuoso performance on the | delivering a virtuoso performance on the | ||
− | + | is absolutely flawless. | |
+ | song | ||
+ | play | ||
could nearly pass for the voice of the | could nearly pass for the voice of the | ||
− | |||
with skill. | with skill. | ||
+ | the | ||
+ | beautifully. | ||
+ | sing | ||
+ | vaguely like the intended | ||
sound | sound | ||
− | + | chanting | |
playing the | playing the | ||
− | + | make | |
singing | singing | ||
− | + | with a shameworthy performance. | |
a mockery of the | a mockery of the | ||
+ | don't | ||
doesn't | doesn't | ||
− | + | sloppily | |
seem to know how to play the | seem to know how to play the | ||
+ | some of the words. | ||
and even forget | and even forget | ||
− | + | flawlessly, like someone out of a legend! | |
dance | dance | ||
− | + | dancing well. | |
dancing exceptionally. | dancing exceptionally. | ||
− | |||
− | |||
tangled up. | tangled up. | ||
− | + | get | |
It has no writing. | It has no writing. | ||
It has no pages. | It has no pages. | ||
− | + | The pages are blank. | |
− | + | ||
− | + | ||
− | + | of | |
− | + | Reputation: | |
− | + | legendary hero | |
− | + | greatly respected for heroic acts | |
− | + | respected for heroic acts | |
− | + | famous hero | |
− | + | hero | |
− | + | noted training partner | |
− | + | training partner | |
− | + | legendary training partner | |
− | + | famous training partner | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | dabbling training partner | |
− | + | legendary brawler | |
− | + | legendary villain | |
− | , | + | infamous villain |
− | , | + | known brawler |
− | + | rumored brawler | |
− | + | rumored villain | |
− | + | legendary trade partner | |
− | + | noted villain | |
− | the | + | known villain |
− | + | trade partner | |
− | + | dabbling trade partner | |
− | + | famous trade partner | |
− | + | noted trade partner | |
− | + | notably polite | |
− | + | polite | |
− | + | legendarily polite | |
− | + | famously polite | |
− | + | infamous killer | |
− | + | noted killer | |
− | + | possibly polite | |
− | the | + | legendary killer |
− | + | legendary murderer | |
− | + | infamous murderer | |
− | + | known killer | |
− | + | rumored killer | |
− | + | rumored murderer | |
− | + | legendary comrade | |
− | + | noted murderer | |
− | + | known murderer | |
− | + | comrade | |
− | + | possible comrade | |
− | + | famous comrade | |
− | + | noted comrade | |
− | + | noted ally | |
− | + | known ally | |
− | + | legendary ally | |
− | + | famous ally | |
− | + | infamous enemy | |
− | + | noted enemy | |
− | + | rumored ally | |
− | + | legendary enemy | |
− | + | legendary enemy fighter | |
− | + | infamous enemy fighter | |
− | + | known enemy | |
− | + | rumored enemy | |
− | + | rumored enemy fighter | |
− | + | legendary fighter | |
− | and | + | noted enemy fighter |
− | + | known enemy fighter | |
− | + | known fighter | |
− | + | rumored fighter | |
− | a | + | famous fighter |
− | + | noted fighter | |
− | + | noted bully | |
− | + | known bully | |
− | + | legendary bully | |
− | + | infamous bully | |
− | + | infamous brigand | |
− | + | noted brigand | |
− | + | rumored bully | |
− | + | legendary brigand | |
− | + | legendary loyal soldier | |
− | + | famous loyal soldier | |
− | + | known brigand | |
− | + | rumored brigand | |
− | + | rumored loyal soldier | |
− | + | legendary monster | |
− | + | noted loyal soldier | |
− | + | known loyal soldier | |
− | + | known monster | |
− | + | rumored monster | |
− | + | infamous monster | |
− | + | noted monster | |
− | + | noted storyteller | |
− | + | known storyteller | |
− | + | legendary storyteller | |
− | + | famous storyteller | |
− | + | famous poet | |
− | + | noted poet | |
− | + | rumored storyteller | |
− | + | legendary poet | |
− | + | legendary bard | |
− | + | famous bard | |
− | + | known poet | |
− | + | rumored poet | |
− | + | rumored bard | |
− | + | legendary dancer | |
− | + | noted bard | |
− | + | known bard | |
− | + | known dancer | |
− | + | rumored dancer | |
− | + | famous dancer | |
− | + | noted dancer | |
− | + | noted quarreler | |
− | + | known quarreler | |
− | + | legendary quarreler | |
− | + | infamous quarreler | |
− | + | infamous flatterer | |
− | + | noted flatterer | |
− | + | rumored quarreler | |
− | + | legendary flatterer | |
− | + | legendary hunter | |
− | + | great hunter | |
− | + | known flatterer | |
− | + | rumored flatterer | |
− | + | rumored hunter | |
− | + | legendary protector of the weak | |
− | + | talented hunter | |
− | + | skilled hunter | |
− | + | known protector of the weak | |
− | + | rumored protector of the weak | |
− | + | famous protector of the weak | |
− | + | noted protector of the weak | |
− | + | noted treasure hunter | |
− | + | known treasure hunter | |
− | + | legendary treasure hunter | |
− | + | famous treasure hunter | |
− | + | infamous thief | |
− | + | noted thief | |
− | + | rumored treasure hunter | |
− | + | legendary thief | |
− | + | legendary information source | |
− | + | infamous information source | |
− | + | known thief | |
− | + | rumored thief | |
− | + | rumored information source | |
− | + | legendary preserver of knowledge | |
− | + | noted information source | |
− | + | known information source | |
− | + | known preserver of knowledge | |
− | + | rumored preserver of knowledge | |
− | + | famous preserver of knowledge | |
− | + | noted preserver of knowledge | |
− | + | noted intruder | |
− | + | known intruder | |
− | + | legendary intruder | |
− | + | infamous intruder | |
− | + | infamous preacher | |
− | + | noted preacher | |
− | + | rumored intruder | |
− | + | legendary preacher | |
− | + | Unknown | |
− | + | Agreements | |
− | + | known preacher | |
− | + | rumored preacher | |
− | + | Sites | |
− | + | Groups | |
− | + | Events | |
− | + | People | |
− | + | Artifacts | |
− | + | Intrigue | |
− | + | Regions | |
− | + | Bestiary | |
− | + | Plots | |
− | + | Centered on location | |
− | + | Actors | |
− | + | Organizations | |
− | + | Showing pin,last | |
− | + | Showing type,date | |
− | + | Centered on last heard | |
− | + | Centered on first heard | |
− | + | Rescue Agreement | |
− | + | Aid Rescue Agreement | |
− | + | Overthrow Agreement | |
− | + | Guide Agreement | |
− | + | Entertainment Agreement | |
− | + | World Joining Agreement | |
− | + | Adventuring Agreement | |
− | + | Bound Servitude | |
− | + | Parley Arrangement | |
− | + | Corruption | |
− | + | Residency Agreement | |
− | + | Grant of Citizenship | |
− | + | Assassination Plot | |
− | + | Abduction Plot | |
− | + | Artifact Theft | |
− | + | Promise of Position | |
− | + | Framing Plot | |
− | + | War Starting Plot | |
− | + | Sabotage Plot | |
− | + | Infiltration Plot | |
− | + | Foiled Embezzlement Conspiracy | |
− | + | Build Structure | |
− | + | Foiled Bribery Conspiracy | |
− | + | Foiled Corruption Conspiracy | |
− | + | agreed to join | |
− | + | you | |
− | + | Offer Service | |
− | + | Retrieve Artifact | |
− | + | agreed to guide | |
− | + | in insurrection against | |
− | + | thereby freeing | |
− | + | in order to rescue | |
− | + | agreed to adventure with | |
− | + | somebody unknown | |
− | + | in order to be brought safely away from | |
− | + | by invocation of True Name | |
− | + | agreed to entertain people with | |
− | + | wherever the journey might lead | |
− | + | was bound to serve | |
− | + | throughout the world | |
− | + | Agreement concluded | |
− | + | requested that | |
− | + | make an offer of service to | |
− | + | from | |
− | + | for | |
− | + | asked that | |
− | + | retrieve | |
− | + | out of | |
− | + | Drive | |
− | + | Kill | |
− | + | Drive members of | |
− | + | Finish reporting in | |
− | + | Complete: report back | |
− | + | Cause trouble for | |
− | + | An order from | |
− | + | retrieve | |
− | + | Centered on commander | |
− | + | Not yet completed | |
− | + | serve | |
− | + | members | |
− | + | Org: | |
− | + | Centered on target | |
− | + | One member | |
− | + | : Toggle line | |
− | + | ... | |
− | + | Showing important | |
− | + | Showing all | |
− | + | This site is a fortress of | |
− | + | This site is controlled by | |
− | + | This site is the capital of | |
− | + | Vessel Crew | |
− | + | Migrating Group | |
− | + | Civilization | |
− | + | Site Government | |
− | + | Military Organization | |
− | + | Outcast | |
− | + | Nomadic Group | |
− | + | Religion | |
− | + | Craft Guild | |
− | + | , Dead | |
− | + | Performance Troupe | |
− | + | Merchant Company | |
− | + | Prisoner | |
− | + | Devoted | |
− | + | Enemy | |
− | + | Criminal | |
− | + | Affiliated | |
− | + | Associated | |
− | + | Loyal | |
− | + | Aligned | |
− | + | slave | |
− | + | Former | |
− | + | member | |
− | + | mercenary | |
− | + | slave | |
− | + | prisoner | |
− | + | member | |
− | + | mercenary | |
− | + | Tundra | |
− | + | Temperate Freshwater Swamp | |
− | + | Mountain | |
− | + | Glacier | |
− | + | Temperate Saltwater Marsh | |
− | + | Tropical Freshwater Swamp | |
− | + | Temperate Saltwater Swamp | |
− | + | Temperate Freshwater Marsh | |
− | + | Tropical Freshwater Marsh | |
− | + | Tropical Saltwater Marsh | |
− | + | Tropical Saltwater Swamp | |
− | + | Mangrove Swamp | |
− | + | Temperate Broadleaf Forest | |
− | + | Tropical Coniferous Forest | |
− | + | Taiga | |
− | + | Temperate Coniferous Forest | |
− | + | Temperate Grassland | |
− | + | Temperate Savanna | |
− | + | Tropical Dry Broadleaf Forest | |
− | + | Tropical Moist Broadleaf Forest | |
− | + | Tropical Savanna | |
− | + | Tropical Shrubland | |
− | + | Temperate Shrubland | |
− | + | Tropical Grassland | |
− | + | Sand Desert | |
− | + | Tropical Ocean | |
− | + | Badlands | |
− | + | Rocky Wasteland | |
− | + | Temperate Freshwater Pool | |
− | + | Temperate Brackish Pool | |
− | + | Temperate Ocean | |
− | + | Arctic Ocean | |
− | + | Tropical Brackish Pool | |
− | + | Tropical Saltwater Pool | |
− | + | Temperate Saltwater Pool | |
− | + | Tropical Freshwater Pool | |
− | + | Temperate Saltwater Lake | |
− | + | Tropical Freshwater Lake | |
− | + | Temperate Freshwater Lake | |
− | + | Temperate Brackish Lake | |
− | + | Temperate Freshwater River | |
− | + | Temperate Brackish River | |
− | + | Tropical Brackish Lake | |
− | + | Tropical Saltwater Lake | |
− | + | Tropical Brackish River | |
− | + | Tropical Saltwater River | |
− | + | Temperate Saltwater River | |
− | + | Tropical Freshwater River | |
− | + | Subterranean Magma | |
− | + | It is traditionally thought to be | |
− | + | Subterranean Water | |
− | + | Subterranean Chasm | |
− | + | held by | |
− | + | in | |
+ | It was last seen | ||
+ | It was last rumored to be | ||
+ | Highest known in organization | ||
+ | Associated Organization: | ||
+ | in | ||
+ | Alias: | ||
+ | deity | ||
+ | Force | ||
+ | Associated Plot: | ||
+ | Died in the year | ||
+ | This person is one of the | ||
+ | and your military subordinate | ||
+ | This person is | ||
+ | and your military commander | ||
+ | You have known this person since | ||
+ | birth. | ||
+ | alongside you | ||
+ | You have known this person your entire life. | ||
+ | You have heard this name suggested as a potential guide to faraway places. | ||
+ | You worship this figure. | ||
+ | You have known each other your entire lives. | ||
+ | You last spoke | ||
+ | You are held in some esteem. | ||
+ | You have been favorably noticed. | ||
+ | You are beloved. | ||
+ | You are held in high regard. | ||
+ | This is your prisoner. | ||
+ | This is your jailor. | ||
+ | You have attracted some positive interest. | ||
+ | This is your lover. | ||
+ | This is your traveling companion. | ||
+ | This is your former master. | ||
+ | This is your master. | ||
+ | This is your apprentice. | ||
+ | This is your former spouse. | ||
+ | This is your deceased spouse. | ||
+ | This is your former apprentice. | ||
+ | This is your owner. | ||
+ | You have encountered these creatures in the past but not recently. | ||
+ | You have only heard tell of these creatures. | ||
+ | This is your | ||
+ | You have recently encountered one of these creatures. | ||
+ | This creature can be found in | ||
+ | This creature lives in | ||
+ | You have killed | ||
+ | of these creatures. | ||
+ | in the year | ||
+ | Somebody | ||
+ | This creature dwells underground. | ||
+ | This event occurred on the | ||
+ | an untitled work | ||
+ | to | ||
+ | giving of | ||
+ | placement of | ||
+ | gaining of | ||
+ | possession of | ||
+ | somebody | ||
+ | The destruction of | ||
+ | The reunion of | ||
+ | Your death | ||
+ | refusal to give | ||
+ | Your reunion with | ||
+ | production order violation | ||
+ | The death of | ||
+ | conspiracy to slow labor | ||
+ | crime of murder | ||
+ | export prohibition violation | ||
+ | job order violation | ||
+ | bribery | ||
+ | embezzlement | ||
+ | disorderly conduct | ||
+ | building destruction | ||
+ | crime of robbery | ||
+ | crime of espionage | ||
+ | vandalism | ||
+ | crime of theft | ||
+ | crime of attempted theft | ||
+ | crime of attempted murder | ||
+ | crime of treason | ||
+ | crime of blood-drinking | ||
+ | self-identification to | ||
+ | refusal to identify to | ||
+ | crime of kidnapping | ||
+ | crime of attempted kidnapping | ||
+ | escalated attack on | ||
+ | ascension | ||
+ | demand of submission from | ||
+ | attack on | ||
+ | 's acceptance of | ||
+ | 's offer of tribute | ||
+ | presence | ||
+ | 's presence | ||
+ | 's offer of peace | ||
+ | 's cessation of tribute to | ||
+ | 's refusal of | ||
+ | 's demand for tribute | ||
+ | 's harassment | ||
+ | 's withdrawal from | ||
+ | 's claim | ||
+ | on | ||
+ | 's abandonment | ||
+ | The insurrection | ||
+ | 's flight | ||
+ | from | ||
+ | overthrow | ||
+ | failed insurrection | ||
+ | against | ||
+ | The | ||
+ | 's reclamation | ||
+ | 's foundation | ||
+ | insurrection crushed | ||
+ | by | ||
+ | to found a site in | ||
+ | toward | ||
+ | 's march | ||
+ | to reclaim | ||
+ | The abduction of | ||
+ | The destruction of | ||
+ | The occupation of | ||
+ | Your abduction | ||
+ | 's possession of | ||
+ | The absence of | ||
+ | The presence of | ||
+ | Your possession of | ||
+ | 's lack of possession of | ||
+ | You have been ordered to slay this creature. | ||
+ | 's | ||
+ | Your lack of possession of | ||
+ | You have been ordered to cause trouble for these forces. | ||
+ | You last | ||
+ | You have been ordered to drive these forces out. | ||
+ | You have been ordered to clear the forces from this site. | ||
+ | You first heard this | ||
+ | This is common knowledge where you are from. | ||
+ | heard this | ||
+ | on the | ||
+ | Dropped | ||
+ | Given | ||
+ | writing | ||
+ | Writing | ||
+ | you | ||
+ | artifact | ||
+ | /You | ||
+ | Held | ||
+ | Gained | ||
+ | Artifact | ||
+ | Destroyed | ||
+ | reunion | ||
+ | reunited | ||
+ | Denied | ||
+ | rescue | ||
+ | death | ||
+ | Death/You | ||
+ | Reunion/ | ||
+ | Reunion | ||
+ | ProdViol | ||
+ | production | ||
+ | Death/ | ||
+ | crime | ||
+ | ExpViol | ||
+ | export | ||
+ | order | ||
+ | violation | ||
+ | job | ||
+ | SlowLabor | ||
+ | prohibition | ||
+ | JobViol | ||
+ | labor | ||
+ | Murder | ||
+ | conspiracy | ||
+ | slow | ||
+ | disorderly | ||
+ | conduct | ||
+ | murder | ||
+ | Disorder | ||
+ | destruction | ||
+ | Bribery | ||
+ | BuildDest | ||
+ | building | ||
+ | Theft | ||
+ | theft | ||
+ | Embezzlement | ||
+ | Vandalism | ||
+ | Espionage | ||
+ | espionage | ||
+ | Robbery | ||
+ | robbery | ||
+ | Blood-drinking | ||
+ | blood | ||
+ | Treason | ||
+ | treason | ||
+ | snatching | ||
+ | performance | ||
+ | drinking | ||
+ | kidnapping | ||
+ | Performance/ | ||
+ | a poem | ||
+ | Performance | ||
+ | Sermon/ | ||
+ | give | ||
+ | music | ||
+ | dance | ||
+ | SelfID/ | ||
+ | refuse | ||
+ | name | ||
+ | identity | ||
+ | submission | ||
+ | YieldDemand/ | ||
+ | RefusedID/ | ||
+ | demand | ||
+ | Attack/ | ||
+ | Escalation/ | ||
+ | fight | ||
+ | conflict | ||
+ | presence | ||
+ | Beast/ | ||
+ | succession | ||
+ | leader | ||
+ | Tribute/ | ||
+ | NoTribute/ | ||
+ | Group/ | ||
+ | tribute | ||
+ | NoPeace/ | ||
+ | claim | ||
+ | peace | ||
+ | Peace/ | ||
+ | withdrawal | ||
+ | Leave/ | ||
+ | harassment | ||
+ | Harass/ | ||
+ | Flee/ | ||
+ | Abandon/ | ||
+ | refugees | ||
+ | flight | ||
+ | overthrow | ||
+ | revolution | ||
+ | insurrection | ||
+ | Insurrection | ||
+ | Failed | ||
+ | crushed | ||
+ | Overthrow | ||
+ | failure | ||
+ | reclaim | ||
+ | Reclaimed/ | ||
+ | defeat | ||
+ | Crushed | ||
+ | Reclaiming/ | ||
+ | Founding/ | ||
+ | founding | ||
+ | Founded/ | ||
+ | invasion | ||
+ | Invasion/ | ||
+ | army | ||
+ | march | ||
+ | abduction | ||
+ | kidnap | ||
+ | occupation | ||
+ | Occupation/ | ||
+ | Artifact/ | ||
+ | location | ||
+ | Abduction/You | ||
+ | Abduction/ | ||
+ | Insurrection with | ||
+ | Guided by | ||
+ | No Artifact/ | ||
+ | Done: | ||
+ | Adventure with | ||
+ | The bound service of | ||
+ | Rescue | ||
+ | Aid rescue with | ||
+ | Order: Drive off | ||
+ | Order: Cause trouble for | ||
+ | Entertain people with | ||
+ | Order: Kill | ||
+ | We haven't performed for some time. | ||
+ | We are going the wrong way. | ||
+ | We should be making better progress. | ||
+ | We should have made it there by now. | ||
+ | We must not abandon | ||
+ | The oppressor has been overthrown! | ||
+ | We have arrived at our destination. | ||
+ | We must go back. | ||
+ | Empty announcement | ||
+ | , but it is deflected by | ||
+ | by the | ||
+ | in the | ||
+ | from behind | ||
+ | its | ||
+ | spinning | ||
+ | flying | ||
+ | , but there is no force! | ||
+ | , but it passes right through! | ||
+ | , but the attack passes right through! | ||
+ | , but it glances away! | ||
+ | from the side | ||
+ | with | ||
+ | , but the attack is deflected by | ||
+ | , lightly tapping the target! | ||
+ | splits in gore! | ||
+ | collapses! | ||
+ | the injured part | ||
+ | is ripped into loose shreds! | ||
+ | , but the attack glances away! | ||
+ | and the severed part sails off in an arc! | ||
+ | the part | ||
+ | is smashed into the body, an unrecognizable mass! | ||
+ | collapses into a lump of gore! | ||
+ | is crushed! | ||
+ | passing through a hole in the | ||
+ | main part | ||
+ | is torn apart! | ||
+ | and it is mostly cut away from the rest of the torso! | ||
+ | is cloven asunder! | ||
+ | explodes into gore! | ||
+ | tearing | ||
+ | tearing apart | ||
+ | shattering | ||
+ | chipping | ||
+ | jamming the | ||
+ | part | ||
+ | out of the wound | ||
+ | through the | ||
+ | apart | ||
+ | and | ||
+ | tearing apart | ||
+ | shattering | ||
+ | fracturing | ||
+ | denting | ||
+ | bruising | ||
+ | it | ||
+ | bruising | ||
+ | breaking away | ||
+ | most of | ||
+ | half of | ||
+ | tearing | ||
+ | chipping | ||
+ | fracturing | ||
+ | denting | ||
+ | and spilling | ||
+ | your | ||
+ | fetid | ||
+ | rotten | ||
+ | a piece of | ||
+ | the rest of | ||
+ | through a hole in the | ||
+ | through the | ||
+ | reeking | ||
+ | foul | ||
+ | The geldables have been torn away! | ||
+ | It is a gelding strike! | ||
+ | decomposing | ||
+ | rancid | ||
+ | stinking | ||
+ | filthy | ||
+ | many nerves | ||
+ | a motor nerve | ||
+ | a sensory nerve | ||
+ | have | ||
+ | It is a gelding blow! | ||
+ | a major artery | ||
+ | an artery | ||
+ | has been opened by the attack | ||
+ | torn | ||
+ | sprained | ||
+ | bruised | ||
+ | a tendon | ||
+ | has | ||
+ | been severed | ||
+ | a ligament | ||
+ | has been | ||
+ | have | ||
+ | has | ||
+ | become enraged! | ||
+ | has lodged firmly in the wound! | ||
+ | strained | ||
+ | is ripped to shreds! | ||
+ | breaks! | ||
+ | attack is interrupted! | ||
+ | are | ||
+ | is | ||
+ | propelled away by the force of the blow! | ||
+ | been knocked unconscious! | ||
+ | latch on firmly | ||
+ | latches on firmly | ||
+ | latch on firmly! | ||
+ | latches on firmly! | ||
+ | feel | ||
+ | looks | ||
+ | even more sick! | ||
+ | sick! | ||
+ | been stunned again! | ||
+ | been stunned! | ||
+ | having more trouble breathing! | ||
+ | having trouble breathing! | ||
+ | pours over the | ||
+ | is sucked out of the wound! | ||
+ | Okay | ||
+ | is injected into the | ||
+ | crumbles over the | ||
+ | splatters over the | ||
+ | flows over the | ||
+ | map/set too long | ||
+ | Environment | ||
+ | World | ||
+ | Attacks | ||
+ | Arrivals | ||
+ | General | ||
+ | Profession changes | ||
+ | Strange moods | ||
+ | Mental state | ||
Military | Military | ||
− | + | Nobles | |
− | + | Trade | |
− | + | Life changes | |
− | + | Animal | |
− | + | Labor | |
− | + | Wildlife | |
− | + | Curses | |
− | + | Crime | |
− | + | Job failures | |
− | + | Masterpieces | |
− | + | Ghosts | |
− | + | Death | |
− | + | Tabs | |
− | + | Widgets | |
− | + | is | |
− | + | Date: | |
− | + | Sparring | |
− | + | Combat | |
− | + | All | |
− | + | Hunting | |
− | + | Unit report tabs | |
− | + | Unit report sheet popup | |
− | + | hunting. | |
− | + | fighting! | |
− | + | sparring. | |
− | + | ||
− | + | ||
− | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | |
− | + | ||
− | + | ||
− | + | Independent | |
− | + | No team/side | |
− | + | with | |
− | + | item | |
− | + | (Tame) | |
− | + | Conditions | |
− | + | Not | |
− | + | Skills | |
− | + | Equipment | |
− | + | Reset | |
− | + | Creature | |
− | + | Side # | |
− | + | Create | |
− | + | Cumulonimbus (rain) | |
− | + | Cirrus | |
− | + | Scattered cumulus | |
− | + | Many cumulus (rain) | |
− | + | Set the weather, temperature, and time. | |
− | + | No cumulus clouds | |
− | + | Tame/mountable | |
− | + | year | |
− | + | Fog | |
− | + | Thick fog | |
− | + | No fog | |
− | + | Thin mist | |
− | + | Stratus (rain) | |
− | + | Nimbostratus (rain) | |
− | + | No stratus | |
− | + | Altostratus | |
− | + | Cold | |
− | + | Hot | |
− | + | Warm | |
− | + | Fire | |
− | + | Scorching | |
− | + | Dragonfire | |
− | + | Magma | |
− | + | Morning | |
− | + | Late morning | |
− | + | Absolute zero | |
− | + | Below freezing | |
− | + | Deathly cold | |
− | + | Subterranean | |
− | + | Freezing | |
− | + | Night | |
− | + | Evening | |
− | + | Late afternoon | |
− | + | Early evening | |
− | + | Noon | |
− | + | Early afternoon | |
− | + | Late night | |
− | + | Early morning | |
− | + | item | |
− | + | has brought back many tales from beyond | |
− | + | has returned. | |
− | + | have returned. | |
− | + | and others have returned. | |
− | + | and others | |
− | + | Spoils Report: | |
− | + | , a performance troupe, is visiting. | |
− | + | , the performance troupe, has arrived. | |
− | + | is visiting. | |
− | + | has arrived. | |
− | + | has brought back a rumor from abroad. | |
− | + | has brought back a few rumors. | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | The dead walk. Hide while you still can! | |
− | + | Winter | |
− | + | Autumn | |
− | + | Summer | |
− | + | Spring | |
− | + | overlords | |
− | + | overlord | |
− | + | FORCED_ADMINISTRATOR | |
− | + | army is located out of bounds: teleporting | |
− | + | An army is invading! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | A vile force of darkness has arrived! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | looks to your thriving economy for its future prosperity. | |
− | + | has been conquered and now | |
− | + | incorporated into your holdings. | |
− | + | , has been | |
− | + | , has been conquered and | |
− | + | has been founded | |
− | + | vector<bool> too long | |
− | + | Biased index vector computation error | |
− | + | Empty biased index vector | |
− | + | ||
− | + | ||
− | + | bad cast | |
− | + | save | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | themselves | |
− | + | before | |
− | + | burning | |
− | + | shooting | |
− | + | devouring | |
− | + | admiring | |
− | + | .dat | |
− | + | art_image- | |
− | + | save/current | |
− | + | save/current/art_image- | |
− | + | are | |
− | + | prostrating | |
− | + | save/current/ | |
− | + | save/ | |
− | + | praying to | |
− | + | contemplating | |
− | + | raising | |
− | + | hiding | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | cooking | |
− | + | engraving | |
− | + | fighting with | |
− | + | greeting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | embracing | |
− | + | striking down | |
− | + | refusing | |
− | + | speaking with | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | laughing | |
− | + | being shot | |
− | + | falling | |
− | + | dead | |
− | + | . | |
− | + | praying | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | screaming | |
− | + | being tortured | |
− | + | weeping | |
− | + | cringing | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | confused | |
− | + | suffering | |
− | + | traveling | |
− | + | contemplating | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | burning | |
− | + | looks | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | terrified | |
− | + | offended | |
− | + | look | |
− | + | dejected | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | [LPAGE:HF: | |
− | + | , the deity of | |
− | + | female | |
− | + | male | |
− | + | rotting | |
− | + | ghostly | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | cooking | |
− | + | engraving | |
− | + | Untitled | |
− | + | [/LPAGE] | |
− | + | being mutilated | |
− | + | [LPAGE:ARTIFACT: | |
− | + | the deity of | |
− | + | =bA | |
− | + | will be installed at | |
− | + | will be installed at target | |
− | + | Link to | |
− | + | Cannot link to | |
− | + | Click a building to link to | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Specify image | |
− | + | Uses | |
− | + | Engraving | |
− | + | View | |
− | + | View stockpile | |
− | + | In | |
− | + | With | |
− | + | Value: | |
− | + | On | |
− | + | Owner: | |
− | + | Weight: | |
− | + | Corrupt Strange Mood: | |
− | + | Overcome by terror! | |
− | + | In a berserk rage! | |
− | + | Staring off into space... | |
− | + | Crawling around crazed! | |
− | + | Running around crazed! | |
− | + | Crawling around babbling! | |
− | + | Running around babbling! | |
− | + | Possessed by unknown forces! | |
− | + | Stricken by melancholy... | |
− | + | Has the aspect of one fey! | |
− | + | Peculiarly secretive... | |
− | + | Has a horrible fell look! | |
− | + | Brooding darkly... | |
− | + | Stumbling obliviously! | |
− | + | Corrupt Soldier Mood: | |
− | + | Taken by a fright! | |
− | + | Wallowing in misery! | |
− | + | Completely dismayed! | |
− | + | Distressed! | |
− | + | Anguished! | |
− | + | Lost in despair! | |
− | + | Drowning in sadness! | |
− | + | Writhing in agony! | |
− | + | itself | |
− | + | with grief! | |
− | + | herself | |
− | + | himself | |
− | + | Experiencing mortal fear! | |
− | + | Beside | |
− | + | In emotional shock! | |
− | + | Overwhelmed by horror! | |
− | + | Child does the expelling | |
− | + | Child is not present | |
− | + | Spouse is nobility | |
− | + | Spouse is elected | |
− | + | Spouse does the expelling | |
− | + | Spouse is not present | |
− | + | Nobility | |
− | + | Holds elected office | |
− | + | Cannot expel or send away: | |
− | + | Does the expelling | |
− | + | Pet of | |
− | + | Creator of | |
− | + | In existential crisis! | |
− | + | Emotionally overloaded! | |
− | + | Truly mortified! | |
− | + | Shaken to the core! | |
− | + | Old | |
− | + | Personality | |
− | + | Year | |
− | + | Relations | |
− | + | Thoughts | |
− | + | Health | |
− | + | Rooms | |
− | + | Overview | |
− | + | Items | |
− | + | Send away | |
− | + | Cancel | |
− | + | Expel | |
− | + | Send to | |
− | + | Child is nobility | |
− | + | Child is elected | |
− | + | Frail | |
− | + | Low stamina | |
− | + | Weak | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | Resists sickness | |
− | + | Tough | |
− | + | High stamina | |
− | + | Strong | |
− | + | Agile | |
− | + | Child: | |
− | + | pets | |
− | + | Lover: | |
− | + | children | |
− | + | Spouse: | |
− | + | lovers | |
− | + | High social awareness | |
− | + | Poor analytical ability | |
− | + | High kinesthetic sense | |
− | + | Developed empathy | |
− | + | Good spatial sense | |
− | + | Musical | |
− | + | Good memory | |
− | + | Good with language | |
− | + | Good intuition | |
− | + | Patient | |
− | + | High willpower | |
− | + | Creative | |
− | + | Good analytical ability | |
− | + | Good focus | |
− | + | Recovers slowly | |
− | + | Sickly | |
− | + | Envious | |
− | + | Cheerful | |
− | + | Quick to love | |
− | + | Hateful | |
− | + | Poor empathy | |
− | + | Poor social awareness | |
− | + | Not musical | |
− | + | Poor kinesthetic sense | |
− | + | Bad with words | |
− | + | Poor spatial sense | |
− | + | Impatient | |
− | + | Poor memory | |
− | + | Not creative | |
− | + | Poor intuition | |
− | + | Poor focus | |
− | + | Low willpower | |
− | + | Fearless | |
− | + | Overconfident | |
− | + | Polite | |
− | + | Disdains advice | |
− | + | Prone to discord | |
− | + | Flatterer | |
− | + | Stubborn | |
− | + | Wasteful | |
− | + | Intemperate | |
− | + | Brawler | |
− | + | Easily stressed | |
− | + | Greedy | |
− | + | Anxious | |
− | + | Lustful | |
− | + | Depression-prone | |
− | + | Anger-prone | |
− | + | Obstinate | |
− | + | Tolerant | |
− | + | Private | |
− | + | Perfectionist | |
− | + | Curious | |
− | + | Bashful | |
− | + | Single-minded | |
− | + | Hopeful | |
− | + | Proud | |
− | + | Cruel | |
− | + | Zany | |
− | + | Vengeful | |
− | + | Gracious | |
− | + | Extravagant | |
− | + | Vain | |
− | + | Ambitious | |
− | + | Slow to love | |
− | + | Slow to hate | |
− | + | Inclined to abstract | |
− | + | Artistically inclined | |
− | + | Thrill-seeker | |
− | + | Flights of fancy | |
− | + | Overbearing | |
− | + | Frenetic | |
− | + | Trusting | |
− | + | Gregarious | |
− | + | Thoughtless | |
− | + | Orderly | |
− | + | Altruistic | |
− | + | Dutiful | |
− | + | Emotional obsessive | |
− | + | Swayed by emotions | |
− | + | Rude | |
− | + | Overreliant on advice | |
− | + | Seeks harmony | |
− | + | Quarreler | |
− | + | Quick to give up | |
− | + | Not wasteful | |
− | + | Temperate | |
− | + | Avoid fights | |
− | + | Resilient | |
− | + | Not greedy | |
− | + | Not anxious | |
− | + | Not lustful | |
− | + | Not easily depressed | |
− | + | Slow to anger | |
− | + | Not envious | |
− | + | Cheerless | |
− | + | Overshares | |
− | + | Inattentive | |
− | + | Incurious | |
− | + | Shameless | |
− | + | Scatterbrained | |
− | + | Quick to despair | |
− | + | Low self esteem | |
− | + | Merciful | |
− | + | Humorless | |
− | + | Not vengeful | |
− | + | Ungrateful | |
− | + | Austere | |
− | + | Not vain | |
− | + | Not ambitious | |
− | + | Fearful | |
− | + | Pusillanimous | |
− | + | Not inclined to abstract | |
− | + | Not inclined to create art | |
− | + | Avoids excitement | |
− | + | Fact-oriented | |
− | + | Unassertive | |
− | + | Leisurely | |
− | + | Distrustful | |
− | + | Loner | |
− | + | Overcautious | |
− | + | Sloppy | |
− | + | Not altruistic | |
− | + | Not dutiful | |
− | + | Emotionally distant | |
− | + | Unswayed by emotions | |
− | + | Acquiescing | |
− | + | Intolerant | |
− | + | Values stoicism | |
− | + | Values introspection | |
− | + | Values cooperation | |
− | + | Values independence | |
− | + | Values tradition | |
− | + | Values artwork | |
− | + | Values fairness | |
− | + | Values decorum | |
− | + | Values cunning | |
− | + | Values eloquence | |
− | + | Values power | |
− | + | Values truth | |
− | + | Values family | |
− | + | Values friendship | |
− | + | Values law | |
− | + | Values loyalty | |
− | + | Values nature | |
− | + | Values peace | |
− | + | Values commerce | |
− | + | Values romance | |
− | + | Values perseverance | |
− | + | Values leisure time | |
− | + | Values sacrifice | |
− | + | Values competition | |
− | + | Values skill | |
− | + | Values hard work | |
− | + | Values craftwork | |
− | + | Values martial prowess | |
− | + | Values harmony | |
− | + | Values merriment | |
− | + | Values self-control | |
− | + | Values tranquility | |
− | + | Disdains independence | |
− | + | Disdains stoicism | |
− | + | Disdains artwork | |
− | + | Disdains cooperation | |
− | + | Disdains decorum | |
− | + | Disdains tradition | |
− | + | Disdains eloquence | |
− | + | Disdains fairness | |
− | + | Disdains truth | |
− | + | Disdains cunning | |
− | + | Disdains friendship | |
− | + | Disdains power | |
− | + | Disdains loyalty | |
− | + | Disdains family | |
− | + | Values knowledge | |
− | + | Disdains law | |
− | + | Disdains romance | |
− | + | Disdains nature | |
− | + | Disdains leisure time | |
− | + | Disdains commerce | |
− | + | Disdains competition | |
− | + | Disdains perseverance | |
− | + | Disdains hard work | |
− | + | Disdains sacrifice | |
− | + | Disdains martial prowess | |
− | + | Disdains skill | |
− | + | Disdains merriment | |
− | + | Disdains craftwork | |
− | + | Disdains tranquility | |
− | + | Disdains harmony | |
− | + | Disdains introspection | |
− | + | Disdains self-control | |
− | + | Slumberous | |
− | + | Unconscious | |
− | + | Thirsty! | |
− | + | Very thirsty | |
− | + | Drowsy | |
− | + | Very hungry | |
− | + | Thirsty | |
− | + | Very drowsy | |
− | + | Hungry | |
− | + | Dehydrated | |
− | + | Stressed | |
− | + | Starving | |
− | + | Harrowed | |
− | + | Haggard | |
− | + | Disdains peace | |
− | + | Disdains knowledge | |
− | + | Pale | |
− | + | Faint | |
− | + | Pain | |
− | + | Numb | |
− | + | Nauseous | |
− | + | Extreme pain | |
− | + | Drowning | |
− | + | Winded | |
− | + | Over-exerted | |
− | + | Tired | |
− | + | Dizzy | |
− | + | Exhausted | |
− | + | Sluggish | |
− | + | Stunned | |
− | + | Paralyzed | |
− | + | Partially paralyzed | |
− | + | (Rusty) | |
− | + | Focused! | |
− | + | None | |
− | + | (V Rusty) | |
− | + | Haul: | |
− | + | Squad: | |
− | + | Needs | |
− | + | No official position | |
− | + | Injured | |
− | + | Healthy | |
− | + | Partially webbed | |
− | + | Seriously injured | |
− | + | Bleeding | |
− | + | Webbed | |
− | + | Fever | |
− | + | Heavy bleeding | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Pray | |
− | + | Meditate | |
− | + | Unmet need: | |
− | + | Drink alcohol | |
− | + | Distracted | |
− | + | No unmet needs | |
− | + | Focused | |
− | + | Distracted! | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | See animal | |
− | + | See great beast | |
− | + | Take it easy | |
− | + | Make romance | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Uphold tradition | |
− | + | Self-examination | |
− | + | Natural history | |
− | + | Chemistry | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Other skills | |
− | + | Philosophy | |
− | + | Description | |
− | + | Social | |
− | + | Treatment | |
− | + | History | |
− | + | Status | |
− | + | Wounds | |
− | + | Think abstractly | |
− | + | Assume Control | |
− | + | Wander | |
− | + | Help somebody | |
− | + | Letter | |
− | + | Essay | |
− | + | Autobiography | |
− | + | Poem | |
− | + | Novel | |
− | + | Biography | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Manual | |
− | + | Guide | |
− | + | Musical form | |
− | + | Dance form | |
− | + | Engineering | |
− | + | Poetic form | |
− | + | Geography | |
− | + | Medicine | |
− | + | Atlas | |
− | + | No assigned rooms | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Choreography | |
− | + | Comparative biography | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Mercenary | |
− | + | Monster slayer | |
− | + | Scholar | |
− | + | Scribe | |
− | + | Tavern keeper | |
− | + | Performer | |
− | + | No dedicated workshop assignments | |
− | + | No location assignments | |
− | + | Cannot assign work details | |
− | + | No work details | |
− | + | Will only do assigned tasks | |
− | + | Will do available tasks anywhere | |
− | + | Locations | |
− | + | Work animals | |
− | + | Work details | |
− | + | Workshops | |
− | + | Bonded | |
− | + | Childhood friend | |
− | + | Lover | |
− | + | Child | |
− | + | Mother | |
− | + | Father | |
− | + | Pet owner | |
− | + | Spouse | |
− | + | No relationships | |
− | + | Pet | |
− | + | Cannot assign work animals | |
− | + | No assigned or assignable work animals | |
− | + | Surgeon | |
− | + | Bone doctor | |
− | + | Doctor | |
− | + | Diagnostician | |
− | + | Supernatural vengeance | |
− | + | Pure hate | |
− | + | Grudge | |
− | + | Jealous grudge | |
− | + | Persecutor | |
− | + | Religious persecutor | |
− | + | Athletic rival | |
− | + | Business rival | |
− | + | Close friend | |
− | + | Friend | |
− | + | Fellow athlete | |
− | + | Kindred spirit | |
− | + | Fellow scholar | |
− | + | Fellow artist | |
− | + | War buddy | |
− | + | Obsession | |
− | + | Considers bard | |
− | + | Considers dancer | |
− | + | Considers storyteller | |
− | + | Considers poet | |
− | + | Considers bully | |
− | + | Considers preacher | |
− | + | Considers monster | |
− | + | Considers brigand | |
− | + | Hero | |
− | + | Intruder | |
− | + | Long-term acquaintance | |
− | + | Passing acquaintance | |
− | + | Deity | |
− | + | Object of worship | |
− | + | Hated | |
− | + | Disliked | |
− | + | Companion | |
− | + | Former master | |
− | + | Master | |
− | + | Apprentice | |
− | + | Friendly fighter | |
− | + | Loyal soldier | |
− | + | Member of hated group | |
− | + | Enemy fighter | |
− | + | Comrade | |
− | + | Member of respected group | |
− | + | Considers killer | |
− | + | Considers murderer | |
− | + | Good for business | |
− | + | Friendly terms | |
− | + | Considers violent | |
− | + | Considers psychotic | |
− | + | Performance troupe | |
− | + | Merchant company | |
− | + | Nomadic group | |
− | + | Military organization | |
− | + | Vessel crew | |
− | + | Migrating group | |
− | + | No groups | |
− | + | Site government | |
− | + | Treasure hunter | |
− | + | Thief | |
− | + | Protector of the weak | |
− | + | Preserver of knowledge | |
− | + | Considers flatterer | |
− | + | Hunter | |
− | + | Former apprentice | |
− | + | Considers quarreler | |
− | + | Certainly feared as a monster | |
− | + | Feared as a monster | |
− | + | Infamous monster | |
− | + | Noted monster | |
− | + | Considered an intruder | |
− | + | Legendary monster | |
− | + | Noted intruder according | |
− | + | Certainly considered an intruder | |
− | + | Legendary intruder | |
− | + | Infamous intruder | |
− | + | Greatly respected for heroic acts | |
− | + | Respected for heroic acts | |
− | + | Legendary hero | |
− | + | Famous hero | |
− | + | craft | |
− | + | guild | |
− | + | Considered a brawler | |
− | + | Legendary villain | |
− | + | Moted brawler | |
− | + | Certainly considered a brawler | |
− | + | Legendary brawler | |
− | + | Famous brawler | |
− | + | Certainly considered a bully | |
− | + | Considered a bully | |
− | + | Infamous bully | |
− | + | Noted bully | |
− | + | Feared as a brigand | |
− | + | Legendary bully | |
− | + | Noted brigand | |
− | + | Certainly feared as a brigand | |
− | + | Legendary brigand | |
− | + | Infamous brigand | |
− | + | Legendary murderer | |
− | + | Infamous murderer | |
− | + | Greatly feared as a killer | |
− | + | Feared as a killer | |
− | + | Infamous killer | |
− | + | Noted killer | |
− | + | Respected as a hunter | |
− | + | Legendary killer | |
− | + | Talented hunter | |
− | + | Skilled hunter | |
− | + | Legendary hunter | |
− | + | Great hunter | |
− | + | Greatly feared as a villain | |
− | + | Feared as a villain | |
− | + | Infamous villain | |
− | + | Noted villain | |
− | + | Famous loyal soldier | |
− | + | Noted loyal soldier | |
− | + | Respected for fighter | |
− | + | Legendary loyal soldier | |
− | + | Noted fighter | |
− | + | Greatly respected for fighter | |
− | + | Legendary fighter | |
− | + | Famous fighter | |
− | + | Greatly feared for violent oppositoin | |
− | + | Feared for violent opposition | |
− | + | Infamous enemy fighter | |
− | + | Noted enemy fighter | |
− | + | Feared as a murderer | |
− | + | Legendary enemy fighter | |
− | + | Noted murderer | |
− | + | Greatly feared as a murderer | |
− | + | Noted treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Legendary treasure hunter | |
− | + | Famous treasure hunter | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Famous preserver of the knowledge | |
− | + | Noted preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Noted protector of the weak | |
+ | Greatly respected for protecting the weak | ||
+ | Legendary protector of the weak | ||
+ | Famous protector of the weak | ||
+ | Greatly respected for loyalty | ||
+ | Respected for loyalty | ||
+ | Former worker | ||
+ | Squad | ||
+ | Former prisoner | ||
+ | Worker | ||
+ | Slave | ||
+ | Former slave | ||
+ | Member | ||
+ | Former member | ||
+ | Former mercenary | ||
+ | Citizen | ||
+ | Certainly considered a thief | ||
+ | Considered a thief | ||
+ | Infamous thief | ||
+ | Noted thief | ||
+ | Respected for hunting treasure | ||
+ | Legendary thief | ||
+ | Cancel removal | ||
+ | Trap Occupied: | ||
+ | Removal suspended. | ||
+ | Removal inactive. | ||
+ | *** Forbidden *** | ||
+ | Slated for removal | ||
+ | Preferences | ||
+ | Needs | ||
+ | Traits | ||
+ | Values | ||
+ | Recent thoughts | ||
+ | Memories | ||
+ | No squad assigned | ||
+ | No orders | ||
+ | Uniform | ||
+ | Kills | ||
+ | works secretly... | ||
+ | works, darkly brooding... | ||
+ | works furiously! | ||
+ | keeps muttering | ||
+ | This building has | ||
+ | been claimed by | ||
+ | Cancel construction | ||
+ | Remove building | ||
+ | Resume construction | ||
+ | Suspend construction | ||
+ | Construction suspended. | ||
+ | Construction inactive. | ||
+ | Partially constructed. | ||
+ | Construction nearly done. | ||
+ | Waiting for construction... | ||
+ | Construction initiated. | ||
+ | tree... life | ||
+ | raw... green | ||
+ | a shell | ||
+ | a corpse | ||
+ | needs | ||
+ | bones... yes | ||
+ | mutters | ||
+ | screams | ||
+ | "I must have | ||
+ | things... certain things | ||
+ | "Yes. I need | ||
+ | "Leave me. I need... | ||
+ | works with menacing fury! | ||
+ | broods | ||
+ | a forest | ||
+ | glass | ||
+ | skeletons | ||
+ | shells | ||
+ | sketches | ||
+ | pictures of | ||
+ | cloth... thread | ||
+ | ..." | ||
+ | blocks... bricks... | ||
+ | leather... skin | ||
+ | bars... metal | ||
+ | gems... shining | ||
+ | rough... color | ||
+ | stone... rock | ||
+ | raw... clear | ||
+ | raw... crystal | ||
+ | Need accessible mechanisms. | ||
+ | Link lever | ||
+ | Work orders | ||
+ | Back | ||
+ | Tasks | ||
+ | Workers | ||
+ | stacked leather | ||
+ | stacked cloth | ||
+ | cut gems | ||
+ | square blocks | ||
+ | shining bars | ||
+ | of metal | ||
+ | rough gems | ||
+ | a quarry | ||
+ | glass and burning wood | ||
+ | rough gems and glass | ||
+ | The well is operational. | ||
+ | The well is dry. | ||
+ | There is no bucket. | ||
+ | The bucket is full. | ||
+ | Work orders can be added specifically for this shop. | ||
+ | General work orders allowed: | ||
+ | Work orders cannot be assigned to this building. | ||
+ | A manager is required to add work orders to the shop. | ||
+ | will only do assigned tasks | ||
+ | will do available tasks anywhere | ||
+ | This workshop is free for anybody to use. | ||
+ | Only one master may be assigned to each workshop. | ||
+ | Add new task | ||
+ | Workers cannot be assigned to this building. | ||
+ | Pull lever | ||
+ | Link plate | ||
+ | This is a memorial to | ||
+ | On display | ||
+ | Pumps from the south | ||
+ | Pumps from the west | ||
+ | Pumps from the north | ||
+ | Pumps from the east | ||
+ | Stop Pumping Manually | ||
+ | Start Pump Manually | ||
+ | Stable Foundation | ||
+ | Hanging | ||
+ | Total Power: | ||
+ | Total Power Needed: | ||
+ | Active | ||
+ | Inactive | ||
+ | Frozen Here | ||
+ | Frozen Elsewhere | ||
+ | Not ready to be split | ||
+ | Too many hives | ||
+ | No outdoor access | ||
+ | Ready to be split | ||
+ | * Saves colony for split | ||
+ | Outdoor access | ||
+ | * Requires a jug | ||
+ | Do not gather products | ||
+ | Gather any products | ||
+ | * Destroys colony | ||
+ | * Existing hive | ||
+ | Do not install colony | ||
+ | Install colony when ready | ||
+ | * Requires wild colony or | ||
+ | Assigned | ||
+ | Assign new display items | ||
+ | Unnamed fishing area | ||
+ | Unnamed pit/pond | ||
+ | Unnamed dump | ||
+ | Unnamed sand collection area | ||
+ | This furniture is a part of | ||
+ | Unnamed water source | ||
+ | be used for imprisonment. | ||
+ | This furniture is a part of multiple rooms. | ||
+ | You must designate a dungeon | ||
+ | before this restraint will | ||
+ | Terrarium | ||
+ | Aquarium | ||
+ | Occupant | ||
+ | Unassigned occupant | ||
+ | * No output | ||
+ | * Output restricted | ||
+ | Unnamed dormitory | ||
+ | Unnamed dining hall | ||
+ | Unnamed barracks | ||
+ | Unnamed dungeon | ||
+ | Unnamed office | ||
+ | Unnamed archery range | ||
+ | Unnamed plant gathering area | ||
+ | Unnamed bedroom | ||
+ | Unnamed clay collection area | ||
+ | Unnamed animal training area | ||
+ | Unnamed meeting hall | ||
+ | Unnamed pen/pasture | ||
+ | Unnamed zoo | ||
+ | Unnamed museum | ||
+ | Unnamed memorial hall | ||
+ | Unnamed sculpture garden | ||
+ | Open | ||
+ | HATCH TAKEN BY INVADERS | ||
+ | Retake door to forbid it. | ||
+ | DOOR USED BY INTRUDER | ||
+ | Passable | ||
+ | DOOR TAKEN BY INVADERS | ||
+ | Operated by Mechanisms | ||
+ | Forbidden | ||
+ | Not in Use | ||
+ | Orientation | ||
+ | Fire at Will | ||
+ | Prepare to Fire | ||
+ | Assigned and chained | ||
+ | Chained | ||
+ | Unnamed tomb | ||
+ | Unnamed zone | ||
+ | Anyone requested at depot | ||
+ | No trader needed at depot | ||
+ | There are no merchants trading right now. | ||
+ | Broker requested at depot | ||
+ | Awaiting | ||
+ | items | ||
+ | Nest box unclaimed | ||
+ | Move goods to/from depot | ||
+ | Deceased | ||
+ | Nest box claimed by | ||
+ | be used for burial. | ||
+ | This is the resting place of | ||
+ | You must designate a tomb | ||
+ | before this coffin will | ||
+ | Retake hatch to forbid it. | ||
+ | HATCH USED BY INTRUDER | ||
+ | Set to fertilize | ||
+ | Current amount: | ||
+ | No seeds | ||
+ | Not set to fertilize | ||
+ | (now) | ||
+ | Leave fallow | ||
+ | Large gem | ||
+ | Trap Baited: | ||
+ | Meat | ||
+ | |||
Expert | Expert | ||
− | + | Knowledgeable | |
General familiarity | General familiarity | ||
− | + | A few facts | |
− | + | Overall training | |
− | + | Insufficient resources were available to use additional parallelism. | |
− | + | Merchants from | |
+ | Potash | ||
+ | Coal | ||
+ | Rotten raw hide | ||
+ | Fresh raw hide | ||
+ | Masterwork | ||
+ | Exceptional | ||
+ | Superior quality | ||
+ | Finely-crafted | ||
+ | Wax | ||
+ | Plant Cloth | ||
+ | Crystal Glass | ||
+ | Clear Glass | ||
+ | Green Glass | ||
+ | Soap | ||
+ | Pearlash | ||
+ | Ash | ||
+ | Side | ||
+ | Living | ||
+ | Slaughterability | ||
+ | Overall Training | ||
+ | Pets/Livestock | ||
+ | Citizens | ||
+ | Arena side | ||
Trainer: Any unassigned | Trainer: Any unassigned | ||
+ | Stone | ||
+ | Refuse | ||
+ | Corpses | ||
+ | Furniture/siege ammo | ||
+ | Food | ||
+ | Animals | ||
+ | All tasks | ||
+ | Dead/Missing | ||
+ | Owned | ||
Adopted somebody | Adopted somebody | ||
+ | Job | ||
+ | Hunting assignment | ||
+ | Any unassigned trainer | ||
+ | Any trainer | ||
+ | Select a trainer for | ||
+ | Trainer | ||
+ | Trainer: Any | ||
Trainer: | Trainer: | ||
− | |||
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Train (to make a pet) or slaughter | Train (to make a pet) or slaughter | ||
+ | Uninterested in an owner | ||
Unavailable as pet | Unavailable as pet | ||
− | + | Available as pet | |
− | + | Ready for slaughter | |
− | + | Being traded | |
− | + | Cheese (animal) | |
− | + | Cheese (plant) | |
− | + | Drink (animal) | |
− | + | Drink (plant) | |
− | + | Plants | |
− | + | Egg | |
− | + | Unprepared fish | |
− | + | Unusable armor | |
− | + | Extract (plant) | |
− | + | Pressed material | |
− | + | Paste | |
− | + | Fat | |
− | + | Bone meal | |
− | + | Milled plant | |
− | + | Fruit/leaves | |
− | + | Seeds | |
− | + | Armor | |
− | + | Weapons/trap comps | |
− | + | Cloth | |
− | + | Finished goods | |
− | + | Gems | |
− | + | Bars/blocks | |
− | + | Coins | |
− | + | Ammo | |
− | + | Usable armor | |
− | + | Unusable weapons | |
− | + | Usable weapons | |
− | + | Prepared meals | |
− | + | Empty animal traps | |
− | + | Empty cages | |
− | + | Additional options | |
− | + | Sheet | |
− | + | Rough glass | |
− | + | Clay | |
− | + | Other stone | |
− | + | Economic | |
− | + | Metal ores | |
− | + | Blocks: stone/clay | |
− | + | Blocks: metal | |
− | + | Blocks: other materials | |
− | + | Thread (yarn) | |
− | + | Thread (plant) | |
− | + | Thread (silk) | |
− | + | Gem | |
− | + | Cut stone | |
− | + | Cut gem | |
− | + | Rough gem | |
− | + | Cut glass | |
− | + | Teeth | |
− | + | Shells | |
− | + | Bones | |
− | + | Skulls | |
− | + | Body parts | |
− | + | Item types | |
− | + | Misc. liquid | |
− | + | Extract (animal) | |
− | + | Bars: metal | |
− | + | Bars: other materials | |
− | + | Metal | |
− | + | Stone/clay | |
− | + | Other materials | |
− | + | Type | |
− | + | Hair/wool | |
− | + | Horns/hooves | |
− | + | We'll be ready soon! | |
− | + | My apologies, but we're still unloading. | |
− | + | Select a merchant group to trade with: | |
− | + | Dist: | |
− | + | Amount needed: | |
− | + | Select materials for the | |
− | + | Total quality | |
− | + | craftsman | |
− | + | Greetings. The | |
− | + | your more ethical works. We've come to trade. | |
− | + | Greetings. We are enchanted by | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings from the Mountainhomes. | |
− | + | Greetings from the outer lands. | |
− | + | There are no merchants present with which to trade. | |
− | + | Weapons | |
− | + | Parchment | |
− | + | Paper | |
− | + | Cloth (metal) | |
− | + | Cloth (yarn) | |
− | + | Cloth (plant) | |
− | + | Cloth (silk) | |
− | + | Thread (metal) | |
− | + | Core quality | |
− | + | Shield | |
− | + | Legs | |
− | + | Hands | |
− | + | Feet | |
− | + | Head | |
− | + | Body | |
− | + | Trap components | |
− | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | [Laughs uproariously] You had me | |
− | + | [Chuckles] How droll. | |
− | + | This would please us greatly. What do you offer? | |
− | + | You wish to make an offering to our leader? | |
− | + | You wish to make an offering? We love gifts. | |
− | + | Take what you wish. I can't stop you. | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | My stones, are you giving me those? Do you | |
− | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
− | + | what do offer for them? | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | Ah, but my goods are not free! What do you offer in trade? | |
− | + | what interests you and what you're prepared to offer in exchange. | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
− | + | I must make a profit. There is simply not enough value here. | |
− | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
− | + | These goods are too heavy and cheap for me to consider. | |
− | + | What do you want? | |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | is unparalleled. Let's make a deal! | |
− | + | ship of the | |
− | + | I will see that our leader gets this offering. | |
− | + | You are too kind. | |
− | + | fathom you ending up with the items you desire. | |
− | + | Even with your combined trade goods, such as they are, I can't | |
− | + | All I see here is not enough. | |
− | + | You'll need more goods to make this arrangement. | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | Inaccessible | |
− | + | Offer as gift | |
− | + | Accept Counteroffer | |
− | + | Seize | |
− | + | Excess Weight: | |
− | + | Allowed Weight: | |
− | + | Trader Loss: | |
− | + | Trader Profit: | |
− | + | exactly | |
− | + | less than | |
− | + | greater than | |
− | + | at most | |
− | + | at least | |
− | + | available is | |
− | + | Amount of | |
− | + | Distance: | |
− | + | ecstatic with the trading | |
− | + | seems | |
− | + | That poor, gentle creature... | |
− | + | I see your low race still revels in death. | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | Once a beautiful tree, and now? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | You truly despise life, don't you? | |
− | + | were added for the counteroffer: | |
− | + | The following fortress goods | |
− | + | unwilling to trade | |
− | + | not going to take much more of this | |
− | + | to be rapidly losing patience | |
− | + | willing to trade | |
− | + | pleased with the trading | |
− | + | very happy about the trading | |
− | + | A manager is required to coordinate | |
− | + | There are no active work orders. | |
− | + | Can use any shop | |
− | + | 0 = Can use any shop | |
− | + | max | |
− | + | shop | |
− | + | shop(s) | |
− | + | Suggested conditions | |
− | + | Farm plots | |
− | + | Objects | |
− | + | Places | |
− | + | Creatures | |
− | + | active. | |
− | + | by the manager before they become | |
− | + | All work orders must be validated | |
− | + | work orders. | |
− | + | Restarts if completed, checked daily | |
− | + | One-time order | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked daily | |
− | + | One-time order, conditions checked daily | |
− | + | not | |
− | + | must first be completed | |
− | + | must first be activated | |
− | + | Not satisfied for next check | |
− | + | Satisfied for next check | |
− | + | No material | |
− | + | Restarts if completed, checked yearly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked monthly | |
− | + | Dormitory | |
− | + | Barracks | |
− | + | Archery range | |
− | + | Office | |
− | + | Dining hall | |
− | + | Bedroom | |
− | + | Animal training | |
− | + | Meeting area | |
− | + | available | |
− | + | imprisoned | |
− | + | present | |
− | + | assigned | |
− | + | squads assigned | |
− | + | Unnamed location | |
− | + | Tomb | |
− | + | Dungeon | |
− | + | Workshops are placed using the building menu at the bottom of the screen. | |
− | + | You do not have any workshops. | |
− | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
− | + | You do not have any stockpiles | |
− | + | Locations can be created from zones. | |
− | + | You do not have any locations. | |
− | + | Zones can be added using the zone menu at the bottom of the screen. | |
− | + | You do not have any zones. | |
− | + | Sand | |
− | + | Pit/pond | |
− | + | Pen/pasture | |
− | + | Garbage dump | |
− | + | Gather fruit | |
− | + | Fishing | |
− | + | Water source | |
− | + | You do not have any farm plots. | |
− | + | Prepare writing material and assign scholars to a library. | |
− | + | There is no written content here. | |
− | + | Citizens, especially soldiers, will rarely name items. | |
− | + | There are no named objects here. | |
− | + | You can do this from the Nobles and Administrators menu. | |
− | + | You haven't named any position symbols yet. | |
− | + | You may also send a squad to obtain one. | |
− | + | Your workers will rarely make them on their own. | |
− | + | family heirloom | |
− | + | Sacred to | |
− | + | Treasure of | |
− | + | Heirloom of | |
− | + | Symbol of | |
− | + | Libraries are a location that can be created at a zone. | |
− | + | Use these to make scrolls and quires. | |
− | + | Writing materials include paper and parchment sheets. | |
− | + | % occupied | |
− | + | Unknown location | |
− | + | patient | |
− | + | Hospital | |
− | + | guildhall | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Stone use | Stone use | ||
− | + | Reset to default | |
+ | high precision | ||
+ | medium precision | ||
+ | Your bookkeeper needs to work in an office to improve precision | ||
+ | highest precision | ||
+ | % updated toward the next precision level. | ||
+ | The stockpile records are | ||
+ | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | ||
+ | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | ||
+ | Automate smelter | ||
+ | Do not automate kiln | ||
+ | Automate other shops | ||
+ | Do not automate smelter | ||
+ | Workers gather animals | ||
+ | Do not automate other shops | ||
+ | Workers gather food | ||
+ | Workers ignore animals | ||
+ | No automatic fish cleaning | ||
+ | Automatically clean fish | ||
+ | Do not automate kitchen | ||
+ | Automate kitchen | ||
+ | Automate tannery | ||
+ | --- | ||
+ | Automate kiln | ||
+ | Do not automate tannery | ||
+ | Use any cloth | ||
+ | Use only dyed cloth | ||
+ | No automatic web collection | ||
+ | Automatically collect webs | ||
+ | No automatic slaughter | ||
+ | Slaughter any marked animal | ||
+ | No automatic butchery | ||
+ | Automatically butcher carcasses | ||
+ | Automated workshops | ||
You have no appropriate ingredients. | You have no appropriate ingredients. | ||
− | + | Sieges and forbidding | |
− | + | Hauling | |
− | + | Automatically weave all thread | |
− | + | Chores | |
− | + | No automatic weaving | |
− | + | Automatically weave dyed thread | |
− | Select a | + | Workers dump hair and wool |
− | + | Workers save skins | |
− | + | Workers dump other objects | |
− | + | Workers save hair and wool | |
− | + | Forbid used ammunition | |
− | + | Workers save other objects | |
− | + | Claim used ammunition | |
− | + | Forbid used ammunition during sieges | |
− | + | Workers dump skulls | |
+ | Workers save corpses | ||
+ | Workers dump bones | ||
+ | Workers save skulls | ||
+ | Workers dump shells | ||
+ | Workers save bones | ||
+ | Workers dump skins | ||
+ | Workers save shells | ||
+ | Workers gather refuse | ||
+ | Workers ignore wood | ||
+ | Workers gather outdoor refuse | ||
+ | Workers ignore refuse | ||
+ | Workers gather outdoor vermin remains | ||
+ | Workers ignore outdoor refuse | ||
+ | Workers dump corpses | ||
+ | Workers ignore outdoor vermin remains | ||
+ | Workers gather furniture | ||
+ | Workers ignore food | ||
+ | Workers gather bodies | ||
+ | Workers ignore furniture | ||
+ | Workers gather minerals | ||
+ | Workers ignore bodies | ||
+ | Workers gather wood | ||
+ | Workers ignore minerals | ||
+ | Forbid toppled building items during sieges | ||
+ | Forbid toppled building items | ||
+ | Forbidding of death objects occurs at time of death. | ||
+ | Claim toppled building items | ||
+ | Children don't do chores | ||
+ | Children do chores | ||
+ | to do your chores. | ||
+ | There are no children | ||
+ | Allow trap cleaning | ||
+ | Forbid trap cleaning during sieges | ||
+ | Forbid trap rearming during sieges | ||
+ | Forbid trap rearming | ||
+ | Forbid cages from sprung traps | ||
+ | Allow trap rearming | ||
+ | Claim cages from sprung traps | ||
+ | Forbid cages from sprung traps during sieges | ||
+ | Forbid other death items | ||
+ | Claim other dead | ||
+ | Claim other death items | ||
+ | Forbid other death items during sieges | ||
+ | Forbid floor/wall cleaning during sieges | ||
+ | Forbid floor/wall cleaning | ||
+ | Forbid trap cleaning | ||
+ | Allow floor/wall cleaning | ||
+ | Forbid your dead during sieges | ||
+ | Forbid your dead | ||
+ | Forbid your death items | ||
+ | Claim your dead | ||
+ | Claim your death items | ||
+ | Forbid your death items during sieges | ||
+ | Forbid other non-hunted dead during sieges | ||
+ | Forbid other non-hunted dead | ||
+ | (unnamed orders) | ||
+ | Done editing | ||
+ | Equip/always | ||
+ | Editing routine | ||
+ | Sleep/room at will | ||
+ | Equip/orders only | ||
+ | Sleep/barracks at need | ||
+ | Sleep/barracks at will | ||
+ | You know of no appropriate stones. | ||
+ | Select to use in non-economic jobs. | ||
+ | Choose a symbol for the detail. | ||
+ | Choose a symbol for the burrow. | ||
+ | Symbol | ||
+ | Choose a symbol for the squad. | ||
+ | Foreground | ||
+ | Background | ||
+ | Prefer zones for water drinking | ||
+ | Drink water only from designed zones | ||
+ | Prefer zones for fishing | ||
+ | Fish only in designated zones | ||
+ | Stone type | ||
+ | Economic stone | ||
+ | Economic uses | ||
+ | Magma-safe | ||
+ | Announce most job cancellations | ||
+ | Announce all job cancellations | ||
+ | Announce no job cancellations | ||
+ | Announce some job cancellations | ||
+ | Only farmers harvest | ||
+ | Everybody harvests | ||
+ | Do not mix similar food in barrels | ||
+ | Mix similar foods in barrels | ||
+ | member to give orders, | ||
+ | Select a squad or squad | ||
+ | assign schedules. | ||
+ | change equipment, and | ||
squad. | squad. | ||
Choose a uniform for the | Choose a uniform for the | ||
− | + | seleced squads. | |
− | + | seleced positions. | |
+ | No special orders | ||
+ | Multiple orders | ||
+ | target | ||
+ | Routine: | ||
+ | Move: click on the map. | ||
+ | No target | ||
+ | Schedule | ||
+ | Equip | ||
until commander | until commander | ||
Cannot appoint | Cannot appoint | ||
− | + | You must appoint | |
− | + | is selected | |
− | + | You must appoint a | |
− | + | somebody first | |
− | |||
− | |||
− | |||
− | |||
Create new squad | Create new squad | ||
to create a squad. | to create a squad. | ||
− | + | soldiers to follow | |
− | + | Minimum number of | |
− | + | At least | |
− | + | new order | |
+ | Back to squads | ||
+ | Vacant position | ||
+ | Assign position | ||
+ | Assign leader | ||
specific weapon | specific weapon | ||
specific shield | specific shield | ||
+ | , weapon | ||
+ | individual choice | ||
+ | indiv choice, ranged | ||
+ | indiv choice, melee | ||
+ | plant fiber | ||
+ | (foreign) | ||
+ | View monthly schedule | ||
+ | Add/edit routines (columns) | ||
+ | specific armor | ||
+ | Monthly orders | ||
+ | specific pants | ||
+ | specific helm | ||
specific shoes | specific shoes | ||
specific gloves | specific gloves | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
appointed by | appointed by | ||
's squad | 's squad | ||
− | + | Routine # | |
− | + | Military routines | |
+ | Really delete this routine? | ||
+ | Add new routine | ||
+ | Current month | ||
+ | No uniform | ||
Staggered training | Staggered training | ||
Off duty | Off duty | ||
− | + | Ready | |
− | + | Constant training | |
− | + | Create which squad? | |
− | |||
− | |||
− | |||
− | |||
Not yet assigned | Not yet assigned | ||
assigned items | assigned items | ||
+ | Mat | ||
+ | No assigned items | ||
+ | Assign uniform | ||
+ | Color | ||
+ | Update equipment | ||
+ | Add uniform | ||
+ | Uniform replaces clothing | ||
+ | New weapon | ||
+ | Exact matches only | ||
+ | Uniform worn over clothing | ||
+ | individual choice | ||
+ | Partial matches okay | ||
indiv choice, ranged | indiv choice, ranged | ||
indiv choice, melee | indiv choice, melee | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Confirm and save uniform | Confirm and save uniform | ||
(enter name here) | (enter name here) | ||
+ | New headwear | ||
+ | New bodywear | ||
+ | New handwear | ||
+ | New legwear | ||
+ | New shield | ||
+ | New footwear | ||
+ | BROKEN | ||
+ | metal | ||
+ | any color | ||
+ | any material | ||
+ | missing item | ||
+ | (Dye) | ||
Adding uniform | Adding uniform | ||
Position | Position | ||
− | + | Custom uniform | |
− | + | ||
− | + | ||
− | + | Officer: | |
− | + | none assigned | |
− | + | in prison. | |
− | + | Padding | |
− | + | Interrogate | |
− | + | Convict | |
− | + | Interview Scheduled | |
− | + | Already interviewed | |
− | + | No witnesses | |
− | + | Sort units by how involved they are in the crime. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
1 witness | 1 witness | ||
− | + | witnesses | |
− | + | Beating. | |
− | + | day | |
− | + | No sentence pending. | |
− | + | hammerstrike | |
− | + | Kidnapping | |
− | + | Attempted kidnapping | |
− | + | Attempted theft | |
− | + | Attempted murder | |
− | + | Unknown convict. | |
+ | Unsolved. | ||
+ | Injured party: | ||
+ | Convicted: | ||
Violation of production order | Violation of production order | ||
Violation of export prohibition | Violation of export prohibition | ||
+ | Disorderly conduct | ||
+ | Building destruction | ||
Violation of job order | Violation of job order | ||
Conspiracy to alow labor | Conspiracy to alow labor | ||
− | + | Interrogations | |
− | + | Prepared by | |
− | + | There is no intelligence information yet. | |
+ | If a crime involves a conspiracy, an interrogation may reveal the plot. | ||
+ | [C:6:0:0]In traction | ||
+ | [C:4:0:1]Heavy bleeding | ||
+ | No interrogation reports. | ||
+ | Selected actor: | ||
+ | Cage/Chain Reqs | ||
+ | Desired metal cages and chains in dungeons: | ||
Cold cases | Cold cases | ||
Fortress guard | Fortress guard | ||
+ | Convict list | ||
+ | Intelligence | ||
+ | Guards List | ||
Convicts | Convicts | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
admire the object. | admire the object. | ||
− | |||
Reported: | Reported: | ||
− | + | Saw that the object was disturbed. | |
− | + | Saw | |
− | + | Cases | |
+ | Closed cases | ||
+ | No witnesses. | ||
+ | Open cases | ||
Witness: | Witness: | ||
unknown | unknown | ||
− | + | Interrogate suspects for wrongdoing. | |
+ | Convict a suspect for this crime. | ||
+ | Found the body. | ||
+ | Saw that the object was missing. | ||
Implicates: | Implicates: | ||
Accuses: | Accuses: | ||
− | + | [C:1:0:1]Drowsy | |
− | + | [C:5:0:1]Dehydrated | |
− | + | [C:2:0:1]Nauseous | |
− | + | [C:4:0:1]Very drowsy | |
− | + | [C:6:0:0]Hungry | |
− | + | [C:4:0:1]Slumberous | |
− | + | [C:1:0:1]Thirsty | |
− | + | [C:4:0:1]Starving | |
− | + | [C:6:0:1]Over-exerted | |
− | + | [C:6:0:1]Tired | |
− | + | [C:6:0:1]Slight pain | |
− | + | [C:6:0:1]Exhausted | |
− | + | [C:1:0:1]Drowning | |
− | + | [C:7:0:0]Winded | |
− | + | [C:3:0:1]Stunned | |
− | + | [C:3:0:1]Dizzy | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Exhausted | ||
− | |||
− | |||
− | |||
− | |||
[C:3:0:1]Slightly numb | [C:3:0:1]Slightly numb | ||
[C:4:0:1]Serious fever | [C:4:0:1]Serious fever | ||
+ | [C:3:0:1]Completely numb | ||
+ | [C:3:0:1]Partially numb | ||
+ | [C:6:0:1]Extreme pain | ||
+ | [C:6:0:1]Moderate pain | ||
[C:4:0:1]Moderate fever | [C:4:0:1]Moderate fever | ||
[C:4:0:1]Slight fever | [C:4:0:1]Slight fever | ||
− | |||
− | |||
− | |||
− | |||
[C:5:0:1]Severe blood loss | [C:5:0:1]Severe blood loss | ||
[C:5:0:1]Faint | [C:5:0:1]Faint | ||
+ | [C:4:0:1]Bleeding | ||
+ | [C:5:0:1]Pale | ||
+ | [C:3:0:1]Partially paralyzed | ||
+ | [C:3:0:1]Sluggish | ||
[C:5:0:1]Moderate blood loss | [C:5:0:1]Moderate blood loss | ||
[C:3:0:1]Paralyzed | [C:3:0:1]Paralyzed | ||
− | [C: | + | [C:4:0:1].Major artery torn |
− | [C: | + | [C:4:0:1].Artery torn |
− | [C: | + | [C:2:0:1].Spilled |
− | [C: | + | [C:5:0:1].Butchered |
− | + | [C:7:0:1].Motor nerve severed | |
− | + | [C:7:0:1].Sensory nerve severed | |
− | + | [C:4:0:1].Heavy bleeding | |
− | [C: | + | [C:4:0:1].Bleeding |
− | [C:4:0:1]Heavy bleeding | + | [C:6:0:1]Ability to fly somewhat impaired |
− | [C:4:0:1]Bleeding | + | [C:7:0:1]Motor nerve damage |
− | [C: | + | [C:6:0:1]Ability to grasp somewhat impaired |
− | + | [C:6:0:1]Ability to fly lost | |
− | + | [C:7:0:0]--- | |
− | + | [C:5:0:1].Gelded | |
− | + | [C:7:0:1]Sensory nerve damage | |
− | + | [C:7:0:0]No health problems | |
− | |||
− | No | ||
[C:4:0:1]Vision lost | [C:4:0:1]Vision lost | ||
[C:6:0:1]Vision impaired | [C:6:0:1]Vision impaired | ||
+ | [C:4:0:1]Cannot breathe | ||
+ | [C:7:0:0]Trouble breathing | ||
+ | [C:6:0:1]Ability to stand somewhat impaired | ||
+ | [C:6:0:1]Ability to grasp lost | ||
[C:7:0:0]Vision somewhat impaired | [C:7:0:0]Vision somewhat impaired | ||
[C:6:0:1]Ability to stand lost | [C:6:0:1]Ability to stand lost | ||
− | |||
− | |||
− | |||
− | |||
[C:4:0:1]Thirsty! | [C:4:0:1]Thirsty! | ||
[C:4:0:0]Thirsty | [C:4:0:0]Thirsty | ||
+ | [C:6:0:1]Drowsy | ||
+ | [C:1:0:0]Drowsy | ||
+ | [C:4:0:1]Very hungry | ||
+ | [C:6:0:1]Hungry | ||
[C:5:0:1]Thirsty | [C:5:0:1]Thirsty | ||
[C:6:0:1]Thirsty | [C:6:0:1]Thirsty | ||
− | [C: | + | [C:6:0:0].Moderate frost-bite |
− | [C:6:0 | + | [C:6:0:0].Minor frost-bite |
− | + | [C:6:0:0].Minor burn | |
− | [C: | + | [C:6:0:0].Serious frost-bite |
− | [C: | + | [C:6:0:0].Minor melting |
− | + | [C:6:0:0].Serious boiling | |
− | [C: | + | [C:6:0:0].Serious melting |
− | + | [C:6:0:0].Moderate melting | |
− | [C:6:0:0] | + | [C:6:0:0].Dented |
− | [C: | + | [C:6:0:0].Heavy bruising |
− | [C:6:0: | + | [C:4:0:1].Broken open |
− | [C: | + | [C:4:0:1].Torn open |
− | [C:6:0: | + | [C:6:0:0].Serious burn |
− | [C: | + | [C:6:0:0].Moderate burn |
− | [C: | + | [C:6:0:0].Moderate bruising |
− | [C: | + | [C:6:0:0].Light bruising |
− | [C: | ||
− | [C: | ||
− | [C: | ||
− | |||
[C:4:0:1].Cut apart | [C:4:0:1].Cut apart | ||
[C:4:0:1].Smashed apart | [C:4:0:1].Smashed apart | ||
+ | [C:4:0:1].Overlapping fracture | ||
+ | [C:6:0:1].Needs setting | ||
+ | [C:4:0:1].Cut open | ||
+ | [C:4:0:1].Smashed open | ||
[C:4:0:1].Broken apart | [C:4:0:1].Broken apart | ||
[C:4:0:1].Torn apart | [C:4:0:1].Torn apart | ||
− | |||
− | |||
− | |||
− | |||
[C:6:0:1].Bruised tendon | [C:6:0:1].Bruised tendon | ||
[C:6:0:1].Torn ligament | [C:6:0:1].Torn ligament | ||
+ | [C:6:0:1].Torn tendon | ||
+ | [C:6:0:1].Strained tendon | ||
+ | [C:4:0:1].Compound fracture | ||
+ | [C:6:0:0].Overlapping fracture (in traction) | ||
[C:6:0:1].Sprained ligament | [C:6:0:1].Sprained ligament | ||
[C:6:0:1].Bruised ligament | [C:6:0:1].Bruised ligament | ||
− | + | [C:6:0:1].Moderate swelling | |
− | [C:6 | + | [C:6:0:1].Minor swelling |
− | + | [C:3:0:1].Slight numbness | |
− | [C:6:0:1]. | + | [C:6:0:1].Extreme swelling |
− | [C: | + | [C:7:0:1].Slightly impaired function |
− | [C: | + | [C:7:0:1]Has been sutured |
− | [C: | + | [C:7:0:1].Function totally impaired |
− | [C: | + | [C:7:0:1].Partially impaired function |
− | [C:7:0:1]. | + | [C:3:0:1].Dizziness |
− | [C:7:0:1]. | + | [C:3:0:1].Paralysis |
− | [C: | + | [C:7:0:1].Minor pain |
− | [C: | + | [C:2:0:1].Nausea |
− | [C: | + | [C:3:0:1].Complete numbness |
− | [C: | + | [C:3:0:1].Partial numbness |
− | [C: | + | [C:3:0:1].Partial paralysis |
− | [C: | + | [C:3:0:1].Some sluggishness |
− | |||
− | |||
− | [C: | ||
− | [C: | ||
[C:5:0:1].Minor rot | [C:5:0:1].Minor rot | ||
[C:6:0:0].Serious blistering | [C:6:0:0].Serious blistering | ||
+ | [C:5:0:1].Advanced rot | ||
+ | [C:5:0:1].Moderate rot | ||
+ | [C:7:0:1].Extreme pain | ||
+ | [C:7:0:1].Moderate pain | ||
[C:6:0:0].Moderate blistering | [C:6:0:0].Moderate blistering | ||
[C:6:0:0].Minor blistering | [C:6:0:0].Minor blistering | ||
− | |||
− | |||
− | |||
− | |||
[C:6:0:0].Serious freezing | [C:6:0:0].Serious freezing | ||
[C:6:0:0].Moderate freezing | [C:6:0:0].Moderate freezing | ||
− | [C:6:0:0]. | + | [C:6:0:0].Moderate boiling |
− | [C:6:0:0]. | + | [C:6:0:0].Minor boiling |
[C:6:0:0].Moderate condensation | [C:6:0:0].Moderate condensation | ||
[C:6:0:0].Minor condensation | [C:6:0:0].Minor condensation | ||
− | + | [C:6:0:0].Minor freezing | |
− | + | [C:6:0:0].Serious condensation | |
− | + | repaired | |
− | [C:6:0:0].Minor | + | amputated |
− | [C:6:0:0].Serious | + | [C:4:0:1]Bleeding stopped |
− | [C: | + | [C:4:0:1]Compound fracture of |
− | [C: | + | set |
− | [C:6:0: | + | [C:6:0:1]Placed in traction |
− | [C:6:0: | + | Rotten tissue excised from |
− | [C:6:0: | + | [C:6:0:1]Had |
− | [C: | + | cast |
− | [C: | + | [C:6:0:1]Received |
− | [C: | + | [C:7:0:1]Received |
− | + | [C:7:0:1:]Received | |
− | + | [C:4:0:1]Received | |
− | + | sutures on | |
− | + | splint on | |
− | [C: | + | dressing on |
+ | .[C:7:0:0]Needs dressing | ||
.[C:6:0:1]Needs traction | .[C:6:0:1]Needs traction | ||
+ | .[C:2:0:1]Needs sutures | ||
+ | .[C:6:0:1]Needs setting | ||
+ | [C:7:0:0:]Diagnosed with | ||
+ | [R] | ||
.[C:6:0:1]Needs immobilization | .[C:6:0:1]Needs immobilization | ||
[C:7:0:0]No treatment scheduled | [C:7:0:0]No treatment scheduled | ||
− | [C:7:0:0 | + | [C:7:0:0]No wounds |
− | |||
− | |||
[C:7:0:1]Diagnosis required | [C:7:0:1]Diagnosis required | ||
+ | [C:5:0:1]Infection | ||
+ | [C:7:0:0]No evaluated wounds | ||
+ | .[C:3:0:1]Needs cleaning | ||
+ | .[C:4:0:1]Needs surgery | ||
[C:7:0:1]Crutch required | [C:7:0:1]Crutch required | ||
.[C:5:0:1]Rotten -- inoperable | .[C:5:0:1]Rotten -- inoperable | ||
− | + | unknown meat | |
− | + | unknown fish | |
− | + | When possible, | |
− | + | prefers to consume | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | fabric | |
− | + | for their | |
− | + | likes | |
− | + | wood | |
− | + | the sound of | |
− | + | the sight of | |
− | + | the color | |
− | + | the words of | |
− | + | and is starting to work slowly due to its scarcity | |
− | |||
− | |||
− | |||
− | |||
does not mind being outdoors, at least for a time. | does not mind being outdoors, at least for a time. | ||
+ | and has gone without a drink for far, far too long | ||
+ | and really wants a drink | ||
+ | is a hardened individual. | ||
+ | is getting used to tragedy. | ||
likes working outdoors and grumbles only mildly at inclement weather. | likes working outdoors and grumbles only mildly at inclement weather. | ||
doesn't really care about anything anymore. | doesn't really care about anything anymore. | ||
− | + | [C:3:0:1]Cleaned | |
− | |||
− | |||
− | |||
[C:0:0:1]- | [C:0:0:1]- | ||
+ | [C:7:0:1]Evaluated | ||
+ | [C:7:0:1]Brought to rest | ||
+ | and can't even remember the last time | ||
+ | had some | ||
[C:7:0:0]No medical history | [C:7:0:0]No medical history | ||
needs alcohol to get through the working day | needs alcohol to get through the working day | ||
− | + | after meditation | |
− | + | after being unable to pray | |
− | + | after being kept from alcohol | |
− | + | after communing with | |
− | + | after admiring art | |
− | + | after being unable to admire art | |
− | + | after staying occupied | |
− | + | after being unoccupied | |
− | + | unfocused | |
− | + | distracted | |
− | + | untroubled | |
− | + | not distracted | |
− | + | after being away from people | |
− | + | after drinking | |
− | + | badly distracted | |
− | + | after spending time with people | |
− | + | badly distracted by unmet needs | |
− | |||
− | |||
− | |||
distracted by unmet needs | distracted by unmet needs | ||
+ | quite focused with satisfied needs | ||
+ | somewhat focused with satisfied needs | ||
+ | unfettered | ||
+ | level-headed | ||
unfocused by unmet needs | unfocused by unmet needs | ||
untroubled by unmet needs | untroubled by unmet needs | ||
− | + | unknown cheese | |
− | |||
− | |||
− | |||
− | |||
unknown item | unknown item | ||
+ | unknown leaves | ||
+ | unknown powder | ||
+ | Overall, | ||
+ | very focused with satisfied needs | ||
absolutely detests | absolutely detests | ||
[C:2:0:0] | [C:2:0:0] | ||
− | + | after making romance | |
− | + | after being unable to make romance | |
− | + | after taking it easy | |
− | + | after being unable to take it easy | |
− | + | after seeing a great beast | |
− | + | after being away from great beasts | |
− | + | after seeing animals | |
− | + | after being away from animals | |
− | + | after practicing a craft | |
− | + | after being unable to practice a craft | |
− | + | after making merry | |
− | + | after being unable to make merry | |
− | + | after practicing a skill | |
− | + | after being unable to practice a skill | |
− | + | after practicing a martial art | |
− | + | after being unable to practice a martial art | |
− | + | after hearing eloquent speech | |
− | |||
− | |||
− | |||
− | |||
after being unable to hear eloquent speech | after being unable to hear eloquent speech | ||
+ | after being with friends | ||
+ | after being away from friends | ||
+ | after self-examination | ||
+ | after a lack of introspection | ||
after upholding tradition | after upholding tradition | ||
after being away from traditions | after being away from traditions | ||
− | after | + | after doing something exciting |
− | |||
− | |||
− | |||
− | |||
after leading an unexciting life | after leading an unexciting life | ||
+ | after doing something creative | ||
+ | after doing nothing creative | ||
+ | after being with family | ||
+ | after being away from family | ||
after learning something | after learning something | ||
after not learning anything | after not learning anything | ||
− | + | slower to love | |
− | + | more hateful | |
− | + | Became | |
− | + | quicker to love | |
− | + | less envious | |
− | + | more cheerful | |
− | + | slower to hate | |
− | + | more envious | |
− | + | [C:7:0:1]Time before time | |
− | after | + | [C:2:0:1]Spring |
− | after | + | after thinking abstractly |
− | + | after a lack of abstract thinking | |
− | + | [C:3:0:1]Winter | |
− | + | [C:5:0:1] | |
− | + | [C:6:0:1]Summer | |
− | + | [C:4:0:1]Autumn | |
− | after being | + | after being extravagant |
− | |||
− | |||
− | |||
− | |||
after being unable to be extravagant | after being unable to be extravagant | ||
+ | after arguing | ||
+ | after being unable to argue | ||
+ | after helping somebody | ||
+ | after being unable to help anybody | ||
after wandering | after wandering | ||
after being unable to wander | after being unable to wander | ||
− | after | + | after eating a good meal |
− | |||
− | |||
− | |||
− | |||
after a lack of decent meals | after a lack of decent meals | ||
+ | after acquiring something | ||
+ | after being unable to acquire something | ||
+ | after causing trouble | ||
+ | after a lack of trouble-making | ||
after fighting | after fighting | ||
after being unable to fight | after being unable to fight | ||
− | + | more rude | |
− | + | less reliant on advice | |
− | + | more quarrelsome | |
− | + | more polite | |
− | + | more fearful | |
− | + | more confident | |
− | + | less disdainful of advice | |
− | + | more fearless | |
− | + | less stubborn | |
− | + | more industrious | |
− | + | less likely to fight | |
− | + | more stubborn | |
− | + | less prone to discord | |
− | + | less quarrelsome | |
− | + | less wasteful | |
− | + | more prone to discord | |
− | + | more resilient | |
− | |||
− | |||
− | |||
− | |||
greedier | greedier | ||
+ | less lustful | ||
+ | more prone to stress | ||
+ | more temperate | ||
+ | more likely to brawl | ||
less greedy | less greedy | ||
less temperate | less temperate | ||
− | + | less depressed | |
− | |||
− | less | ||
− | |||
− | |||
more angry | more angry | ||
+ | less cheerful | ||
+ | more depressed | ||
+ | less anxious | ||
+ | more lustful | ||
less angry | less angry | ||
more anxious | more anxious | ||
− | less | + | less private |
− | more | + | more of a perfectionist |
− | + | more shameless | |
− | more | + | more private |
− | more | + | more acquiescing |
− | more | + | more tolerant |
− | + | less attentive to details | |
− | + | more obstinate | |
− | + | more scatterbrained | |
− | + | more hopeful | |
− | |||
− | more | ||
− | less | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | more | ||
− | |||
− | more | ||
− | |||
− | more | ||
more merciful | more merciful | ||
more single-minded | more single-minded | ||
− | + | less curious | |
− | more | + | more bashful |
− | less | + | less hopeful |
− | more | + | more curious |
− | + | more humorless | |
− | more | + | more vengeful |
more austere | more austere | ||
more zany | more zany | ||
− | more | + | less proud |
− | + | more cruel | |
− | less | + | less vengeful |
− | more | + | more proud |
− | + | less vain | |
− | more | + | more ambitious |
less confident | less confident | ||
more vain | more vain | ||
− | less | + | less gracious |
− | more | + | more extravagant |
− | less | + | less ambitious |
− | more | + | more gracious |
− | less | + | less inclined to the abstract |
− | less | + | more artistically inclined |
− | more | + | more fact-oriented |
− | more | + | more inclined to the abstract |
− | more | + | value |
+ | disdain | ||
+ | less artistically inclined | ||
+ | and learned to | ||
+ | less assertive | ||
+ | more frenetic | ||
+ | more of a loner | ||
+ | more overbearing | ||
+ | inclined to avoid excitement | ||
+ | more prone to flights of fancy | ||
+ | more leisurely | ||
+ | more of a thrill-seeker | ||
+ | more cautious | ||
more orderly | more orderly | ||
+ | less dutiful | ||
+ | less cautious | ||
+ | less trusting | ||
+ | more gregarious | ||
less orderly | less orderly | ||
more trusting | more trusting | ||
− | + | more emotionally distant | |
− | more | ||
− | |||
− | |||
− | |||
more swayed by others' emotions | more swayed by others' emotions | ||
+ | less tolerant | ||
+ | more emotionally obsessive | ||
+ | less altruistic | ||
+ | more dutiful | ||
less swayed by others' emotions | less swayed by others' emotions | ||
more altruistic | more altruistic | ||
− | + | competition | |
− | + | perseverance | |
− | + | hard work | |
− | + | sacrifice | |
− | + | romance | |
− | + | nature | |
− | + | leisure time | |
− | + | commerce | |
− | + | tranquility | |
− | + | harmony | |
− | + | introspection | |
− | + | self-control | |
− | + | martial prowess | |
− | + | skill | |
− | + | merriment | |
− | + | craftsmanship | |
− | + | decorum | |
− | |||
− | |||
− | |||
− | |||
tradition | tradition | ||
+ | eloquence | ||
+ | fairness | ||
+ | independence | ||
+ | stoicism | ||
artwork | artwork | ||
cooperation | cooperation | ||
− | + | loyalty | |
− | |||
− | |||
− | |||
− | |||
family | family | ||
+ | Learned to | ||
+ | law | ||
+ | truth | ||
+ | cunning | ||
friendship | friendship | ||
− | + | power | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
knowledge | knowledge | ||
− | + | The task is accomplished. | |
− | + | I am your loyal | |
− | + | What happened? | |
− | + | I don't remember clearly. | |
− | + | The need for my task seems to have passed. | |
− | + | have been driven from | |
− | + | will be slain. | |
+ | is dead! | ||
+ | Welcome to | ||
+ | . Can I perform with you? | ||
+ | I would love to join | ||
+ | I'll need to see something impressive before I consider it. | ||
+ | Yes! It'll be great to perform with you. | ||
+ | ? The troupe could use your talent. | ||
+ | Would you like to join | ||
+ | You just aren't good enough yet, but you should keep performing. | ||
+ | I ask that | ||
+ | . Will you have me? | ||
+ | scribe | ||
+ | monster slayer | ||
+ | here. Make us proud! | ||
+ | Yes, you'd make a fantastic | ||
+ | . Will you have us? | ||
+ | be made | ||
scholar | scholar | ||
performer | performer | ||
+ | tavern keeper | ||
+ | I wish to become a | ||
+ | bone doctor | ||
+ | surgeon | ||
diagnostician | diagnostician | ||
doctor | doctor | ||
− | |||
− | |||
− | |||
− | |||
I am sort of confused. | I am sort of confused. | ||
I am a little confused. | I am a little confused. | ||
+ | There will be no rest for the enemy. | ||
+ | The enemy will be driven off. | ||
+ | . What do you command? | ||
+ | Commendable! Your loyalty and bravery cannot be denied. | ||
I am very confused. | I am very confused. | ||
I am confused. | I am confused. | ||
− | . | + | a divine being |
− | + | Behold, mortal. I am | |
− | + | Don't talk to me. | |
− | + | Get away from me! | |
− | + | deaths | |
− | I | + | we've got |
− | + | Well, let's see... | |
− | + | . I know why you have come. | |
− | + | Murderer! | |
− | + | The enemy! | |
− | + | Vile creature! | |
− | + | Intruder! | |
− | + | The dead! | |
− | I | + | Ahhh... |
+ | Gwargh! | ||
+ | I must obey the master! | ||
+ | . Will you have me as | ||
I would be honored if you would become a | I would be honored if you would become a | ||
You can no longer be a | You can no longer be a | ||
− | I | + | I am sorry. There is no room for you here. |
− | . | + | I hate you. |
Please help me! | Please help me! | ||
Come with me and I'll bring you to safety. | Come with me and I'll bring you to safety. | ||
− | + | I would be honored to serve as a | |
− | I | + | I cannot accept this honor. I am sorry. |
I'm leaving | I'm leaving | ||
I'm kicking you out of | I'm kicking you out of | ||
− | + | I'm sorry, but I can't join the troupe. | |
− | + | Gladly. You are now one of my | |
You are not worthy of such an honor yet. I am sorry. | You are not worthy of such an honor yet. I am sorry. | ||
I am sorry. I do not think there is room for me. | I am sorry. I do not think there is room for me. | ||
− | + | Gladly. I will be your | |
− | + | What do you think of me? | |
− | + | I give to you this fine beast, | |
− | I | + | I deign to favor you with my little pretty, |
− | + | Thank you. I will take excellent care of this majestic creature. | |
− | + | Can you tell me where I can find you? | |
− | + | Can you tell me where I can find myself? | |
− | + | What can you tell me about | |
− | + | What can you tell me about yourself? | |
− | + | I've forgotten what trouble it was... | |
− | + | the missing treasure | |
− | + | brewing trouble with our neighbors | |
− | + | open war | |
− | + | What have you done? This is horrifying! | |
− | + | Can you tell me the way to | |
− | + | Let's continue onward together. | |
− | + | Wait here until I return. | |
− | + | criminals | |
the beast | the beast | ||
beasts | beasts | ||
− | + | the occupation | |
− | + | ruffians | |
bone-chilling horror | bone-chilling horror | ||
skulking vermin | skulking vermin | ||
− | + | bandits | |
− | + | armies on the march | |
the fighting | the fighting | ||
law-breaking | law-breaking | ||
− | the | + | the death |
− | + | occupations | |
the abduction | the abduction | ||
abductions | abductions | ||
− | the | + | the army on the march |
− | + | Soon the world will be set right. | |
− | + | Where should I take you? | |
− | + | How are you enjoying the adventure? | |
− | + | You are bound to obey me. | |
− | + | I've forgotten what I was going to say... | |
− | + | Are you looking forward to the performance? | |
− | + | home safely. | |
− | the | + | We shall bring |
− | + | I am afraid of them. | |
− | + | I hate them. | |
− | + | I don't care one way or another. | |
− | I | + | It's for the best. |
− | + | Are we close? | |
− | + | Now we will have to build our own future. | |
− | + | They are outlaws. | |
− | + | They are terrific. | |
− | + | It's not my problem. | |
They must be stopped by any means at our disposal. | They must be stopped by any means at our disposal. | ||
Now we will live under | Now we will live under | ||
− | + | I hope you find what you are seeking here. | |
− | + | We are in the right in all matters. | |
I don't know anything else about them. | I don't know anything else about them. | ||
This is the life for me. | This is the life for me. | ||
− | It | + | It was inevitable. |
− | + | Please guide me to you. | |
Please guide me to myself. | Please guide me to myself. | ||
Please guide me to | Please guide me to | ||
− | + | Can you tell me where I can find | |
− | + | I'm returning on my own. | |
We were going to entertain the world! It's a shame, but I'll have to make my own way now. | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | ||
I'm giving up on this hopeless venture. | I'm giving up on this hopeless venture. | ||
− | + | We can no longer travel together. | |
− | + | terror from the evil depths | |
− | + | evil being | |
− | + | night creature | |
− | + | horrible beast | |
− | + | terrifying wilderness monster | |
− | + | creeping thing | |
− | + | beast from underground | |
− | + | vile monster from the bowels of the earth | |
− | + | This | |
− | + | You must kill | |
− | + | It has been the same as ever. | |
− | + | How may I serve you? | |
− | + | fearsome beast | |
− | + | cursed demon | |
− | + | ancient force of nature | |
− | + | great beast | |
− | + | the brewing trouble | |
the open war | the open war | ||
the ruffians | the ruffians | ||
+ | the bone-chilling horror | ||
+ | How may I serve | ||
+ | I am on a mission from | ||
+ | How's life here? | ||
How have things been? | How have things been? | ||
− | the | + | the abductions |
− | |||
− | |||
− | |||
− | |||
the law-breaking | the law-breaking | ||
the deaths | the deaths | ||
− | + | Tell me about | |
− | the | + | the skulking vermin |
the bandits | the bandits | ||
the criminals | the criminals | ||
− | the | + | the beasts |
− | + | Their tribute is not enough. | |
− | + | This war must end with our victory. | |
− | + | In any case, peace is no longer an option. | |
− | + | The alliance has outlived its usefulness. | |
− | + | is our ally | |
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
− | + | I tire of this pointless skirmishing. | |
− | + | We can no longer pay them homage. | |
− | I | + | . These criminals have been allowed to thrive for too long. |
− | + | . These outlaws must be punished. | |
− | |||
− | |||
− | I | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
. Their aggressive order must not be allowed to flourish. | . Their aggressive order must not be allowed to flourish. | ||
You must drive | You must drive | ||
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | must be driven off or subjugated. | |
− | + | The group | |
− | + | from their home at | |
− | |||
− | |||
− | |||
sent | sent | ||
. They have been harassing the people for too long. | . They have been harassing the people for too long. | ||
− | + | our | |
− | + | You must drive the ruffians of | |
− | + | out of | |
− | + | You must drive the skulking vermin | |
+ | came try to boss us around, but you'll teach that coward a lesson. | ||
+ | to try to boss us around, but you'll show them the true nature of power. | ||
+ | beast from the wilds | ||
+ | ferocious unnatural beast | ||
ferocious wild animal | ferocious wild animal | ||
savage beast | savage beast | ||
− | + | Enjoy the hunt! | |
− | + | Our hopes travel with you. | |
− | + | Seek your foe in the | |
− | + | threatens our people with its very presence. | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a lost diplomat | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | the adversary's refusal to form treaties | |
− | + | grazing rights | |
− | + | water rights | |
− | + | territory | |
− | + | an incident involving a trade caravan | |
− | + | a desire to kill the living and any others in opposition | |
− | a | + | the adversary's inability to communicate and form treaties |
the display of war and hunting trophies | the display of war and hunting trophies | ||
the devouring of the bodies of sapient beings | the devouring of the bodies of sapient beings | ||
− | a | + | a first contact that went horribly wrong |
− | the adversary | + | prior aggression by the adversary |
− | + | a dispute over the ownership of | |
− | + | the disturbance of once-eternal rest | |
− | + | the treatment of animals | |
− | + | a dispute over | |
The trouble started because of | The trouble started because of | ||
but there is ill-will between our peoples. | but there is ill-will between our peoples. | ||
− | + | truthfulness | |
− | a | + | a formalized agreement |
− | + | torture | |
− | + | the treatment of plants | |
− | + | accepts our tribute | |
− | + | is paying us tribute | |
is at war with us. | is at war with us. | ||
is not at war with us | is not at war with us | ||
− | + | and there is no hard feeling between our peoples. | |
− | is | + | and there is friendship between our peoples. |
− | + | is unknown us. | |
− | + | is skirmishing with us. | |
− | + | the natural issue of their worship of | |
− | + | the issue of their oneness with | |
− | + | the issue of their worship of | |
− | + | the issue of their godlessness | |
− | + | It does not help matters that their leader | |
− | + | is my | |
− | + | Be careful, for their leader | |
− | + | the natural issue of their oneness with | |
− | a | + | a raid |
− | a | + | a purge |
a ceremony | a ceremony | ||
a procession | a procession | ||
− | a | + | a family matter |
− | + | There is also | |
− | a | + | a coup |
− | + | persecution | |
− | a | + | a journey |
− | a | + | an attack by a beast |
an act of theft | an act of theft | ||
an abduction | an abduction | ||
− | a | + | a competition |
− | + | a performance | |
− | + | a special occasion | |
− | + | a previous insurrection | |
− | + | general ill feelings over past historical events | |
− | + | livestock ownership | |
rights-of-way | rights-of-way | ||
fishing rights | fishing rights | ||
− | + | a previous conquest | |
− | + | a previous duel | |
− | a | + | a previous battle |
− | + | a previous war | |
− | a | + | a bone carver's shop |
− | + | a leather clothing shop | |
− | + | a woven clothing shop | |
− | + | a leather shop | |
− | a | + | a blacksmith's shop |
− | an | + | a bowyer's shop |
− | a | + | a weaponsmith's shop |
− | + | a gem cutter's shop | |
− | + | an abandoned shop | |
− | + | a tree | |
a hillock | a hillock | ||
a house | a house | ||
− | + | a cloth shop | |
− | a | + | a general imports store |
− | + | a clothing imports store | |
− | + | a food imports store | |
− | + | There are guards in | |
− | + | There are guards patrolling | |
You are considered part of the opposition. | You are considered part of the opposition. | ||
You are considered an integral part of the opposition. | You are considered an integral part of the opposition. | ||
− | + | the great tower | |
− | + | the keep | |
− | + | a cottage | |
− | the | + | the mead hall |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | They still hold this area, but they do not feel certain. | |
They do not feel challenged at all. | They do not feel challenged at all. | ||
I don't really know. | I don't really know. | ||
− | Their strength has been | + | They consider you a key figure in the opposition. |
− | + | They consider you a leader of the opposition. | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | Their strength has been broken. | |
− | + | Nobody I remember. | |
− | + | fled before the attack. | |
− | + | A few separate groups were organized. | |
− | + | One group organized itself. | |
− | + | I am | |
− | + | rules | |
− | + | has occupied | |
− | + | You sound like a troublemaker. | |
− | There | + | other groups vying for control. |
− | + | There are no fewer than | |
I'd watch out for them. | I'd watch out for them. | ||
I have no idea. | I have no idea. | ||
− | + | groups fled. | |
− | + | No fewer than | |
− | + | I haven't heard anything like that. | |
− | + | are vying for control. | |
− | the | + | the cheese market |
− | the | + | the fruit and vegetable market |
the meat market | the meat market | ||
the imported clothing market | the imported clothing market | ||
− | the | + | There is a long-ranging patrol |
− | the | + | the shrine to |
− | a | + | shrine |
− | + | the processed goods market | |
− | + | a carpenter's shop | |
− | a | + | a leather goods shop |
a metal craft shop | a metal craft shop | ||
a armorsmith's shop | a armorsmith's shop | ||
− | + | the imported food market | |
− | + | the imported goods market | |
− | a | + | a metal furniture shop |
− | + | a stone furniture shop | |
− | a | + | this poor soul |
− | + | Join me and we'll bring | |
− | + | Come, join me on my adventures! | |
− | + | Let's entertain the world together! | |
− | + | the weary shoulders of the people of | |
− | + | the oppressors | |
− | + | Join me and we can shake off the yoke of | |
− | + | back home! | |
− | + | We weren't personally acquainted. | |
− | |||
− | |||
should travel to | should travel to | ||
should talk to | should talk to | ||
− | + | If you want to offer your condolences, | |
− | + | What should I do about it? | |
− | is here | + | What will you do about it? |
− | + | My condolences. | |
+ | You may enjoy these times of peace, but remain vigilant. | ||
+ | is also located here | ||
+ | The seat of | ||
the law is absolute | the law is absolute | ||
the blood-drinker allows no chattel to rise | the blood-drinker allows no chattel to rise | ||
− | + | If you want to find a relative, | |
− | + | lives in | |
− | + | Goodbye. | |
− | + | I must take my leave. | |
− | |||
− | |||
from this capital as well | from this capital as well | ||
I rule | I rule | ||
− | + | is a group of | |
− | + | My | |
− | + | is here, and | |
− | + | Not that it matters, as the seat of | |
− | + | abides here in magnificence | |
− | + | Not that it matters, as | |
− | + | Thank you for preserving our legacy of wisdom. | |
− | + | You ought to be rewarded for returning our treasures. | |
− | I've | + | Thank you for all you do. |
+ | It is good to see you here. | ||
+ | The poet! It's such an honor to have you here. | ||
+ | What stories you tell! It's such an honor to have you here. | ||
+ | Loyalty should be rewarded. | ||
+ | Long live the cause. | ||
+ | I'd just as soon you went someplace else. | ||
+ | What's available here? | ||
+ | Let's trade. | ||
+ | I've forgotten my bold pronouncement... | ||
+ | My companion. | ||
+ | My good friend. | ||
+ | It's such a pleasure to serve you. | ||
+ | You have been such a good trade partner. | ||
Here's something you might be interested in... | Here's something you might be interested in... | ||
+ | Ah, I'm sorry. Permission is not mine to give. | ||
+ | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | ||
+ | Of course. My pleasure. | ||
+ | now. Make way for | ||
I'm in charge of | I'm in charge of | ||
I've forgotten what to say... | I've forgotten what to say... | ||
− | I've | + | I've decided. Let's call our troupe |
− | |||
− | |||
− | Let's | ||
− | |||
Thank you! | Thank you! | ||
+ | I'm with you on this. | ||
+ | forever! | ||
+ | this place | ||
+ | Uh... what was that? | ||
Please let me shelter here for the night. | Please let me shelter here for the night. | ||
I'd like to stay here another day if you don't mind. | I'd like to stay here another day if you don't mind. | ||
− | + | Nevermind. | |
− | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
− | + | somewhere | |
− | + | Your room is | |
− | + | I'll be back with your drink in a moment. | |
− | this | + | this hall |
− | + | this guildhall | |
− | + | this hospital | |
− | this | + | this counting house |
− | + | One | |
− | + | Tavern keeper! | |
− | + | This is not that kind of establishment. | |
− | + | . Let me know and you can stay as long as you like. | |
− | + | I'd like my room for another night. | |
− | + | I'd like a room. | |
− | + | I'd like the | |
− | + | Uhh... nevermind. | |
− | |||
− | |||
− | |||
a room | a room | ||
+ | We rent out | ||
+ | You have a room here, and you can stay longer if you like. | ||
+ | All drinks are free, of course! | ||
+ | free rooms | ||
a free room | a free room | ||
a night. | a night. | ||
− | + | rooms | |
− | |||
− | |||
− | |||
− | |||
There's no need for trouble here. | There's no need for trouble here. | ||
+ | Your selfless dedication is appreciated here. | ||
+ | What a dancer! It's such an honor to have you here. | ||
+ | My talented bard! It's such an honor to have you here. | ||
+ | for a mug. | ||
All drinks cost | All drinks cost | ||
We have | We have | ||
− | + | We have many drinks to choose from. [You receive a list.] | |
− | + | Does anybody else still have a stake in these lands? | |
− | + | Where are their forces? Are there patrols or guards? | |
− | + | Do they have a firm grip on these lands? | |
− | + | Why are you traveling? | |
− | + | Look at the sky! Are we in the Underworld? | |
− | + | Does this settlement engage in trade? Tell me about those places. | |
− | + | Tell me about the local ruler. | |
− | + | Did anybody flee the attack? | |
− | + | I am sorry, but I am otherwise disposed. | |
− | + | I accept this honor. | |
− | + | this poor nameless child | |
− | + | Would you please adopt | |
− | I | + | I'm sorry, but I'm unable to help. |
− | + | This must be the will of | |
− | + | It has always been my dream to start a family. | |
− | + | I will accept the child into my home. | |
− | |||
− | |||
− | |||
− | |||
This is my new home. | This is my new home. | ||
+ | this spire | ||
+ | these catacombs | ||
+ | these sewers | ||
+ | , taking over my duties and responsibilities? | ||
someone | someone | ||
Would you agree to become | Would you agree to become | ||
− | + | Intruder! Intruder! | |
− | |||
− | |||
− | |||
− | |||
this establishment | this establishment | ||
+ | this library | ||
+ | this temple | ||
+ | this keep | ||
+ | this dungeon | ||
this tomb | this tomb | ||
this market | this market | ||
− | + | this tower | |
− | + | or suffer the consequences. | |
− | + | must pay homage to | |
− | + | Let there be peace between | |
− | + | will no longer pay homage to | |
− | + | Fortune has favored you, and | |
− | + | the object I can't remember | |
− | + | Drop | |
− | this | + | Identify yourself! |
− | this | + | Gladly. May this new age of harmony last a thousand year. |
− | + | I have no reason to accept this. | |
− | this | + | I accept your offer. |
− | + | Let us stop this pointless fighting! | |
− | I | + | offers to pay homage to |
− | I | + | I will not bow before you. |
− | + | I agree to submit to your request. | |
− | + | Never. | |
− | |||
− | |||
− | |||
I would prefer to be outdoors. | I would prefer to be outdoors. | ||
+ | How sinister the glow... | ||
+ | I would prefer to be indoors. | ||
+ | How I long for civilization... | ||
+ | Tell me about this area. | ||
Where am I? | Where am I? | ||
It sure is dark down here. | It sure is dark down here. | ||
− | + | It is good to be indoors. | |
− | |||
− | |||
− | |||
− | |||
I have confidence in your abilities. | I have confidence in your abilities. | ||
+ | Is it raining? | ||
+ | At least it doesn't rain down here. | ||
+ | What an odd glow! | ||
+ | Indoors, outdoors. It's all the same to me as long as the weather's fine. | ||
It is good to be outdoors. | It is good to be outdoors. | ||
It is invigorating to be out in the wilds! | It is invigorating to be out in the wilds! | ||
− | + | What a strange place! | |
− | + | Sorry, I'm otherwise occupied. | |
− | + | Yes, let's go. | |
− | + | Of course. | |
− | + | Tell me about your family. | |
− | + | You are hereby charged to retrieve | |
− | + | and the chosen! | |
− | Tell me about | + | Blessed be |
− | + | You'll have to talk to somebody older. | |
− | + | Calm yourself! | |
− | + | You are amazing. | |
− | + | the outfit. | |
− | + | makes | |
− | + | saw the sun and vomited on the spot! | |
− | + | said, "Are you going to eat that?" | |
− | + | ... and the | |
− | + | So, the | |
− | |||
− | |||
− | |||
− | |||
What have you been scheming? | What have you been scheming? | ||
+ | Reveal what you have been scheming or suffer the consequences. | ||
+ | Who do you work for? | ||
+ | Tell me who you work for, or else. | ||
+ | make | ||
really | really | ||
How are you feeling right now? | How are you feeling right now? | ||
− | You | + | You look like a mighty warrior indeed. |
− | |||
You must yield! | You must yield! | ||
+ | Where is | ||
+ | Perhaps you'd be willing to trade | ||
+ | is yours. Please consider my offer. | ||
+ | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | ||
You are bound to me! | You are bound to me! | ||
The bond is broken! Return to the Underworld and trouble us no more! | The bond is broken! Return to the Underworld and trouble us no more! | ||
− | + | ! | |
− | + | I visited | |
− | + | I started my pilgrimage in | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | + | I don't remember what I was going to say... | |
− | + | I'm not sure. | |
− | + | I'm traveling to | |
− | + | I'm preparing to travel to | |
− | + | to view | |
− | + | However, the | |
− | |||
− | |||
− | |||
− | I | ||
− | I | ||
− | |||
− | |||
− | |||
− | |||
is well-traveled and would probably have that information. | is well-traveled and would probably have that information. | ||
No such place exists. | No such place exists. | ||
− | + | This is | |
− | + | Who? | |
is dead. | is dead. | ||
I don't know myself, and I don't even know anybody that could tell you. | I don't know myself, and I don't even know anybody that could tell you. | ||
− | I don't | + | not be able to guide you personally. It is the best I can do. |
+ | We don't offer any specific services here. | ||
Please be patient. I'll have your order ready in a moment. | Please be patient. I'll have your order ready in a moment. | ||
Come see me in the market sometime. | Come see me in the market sometime. | ||
− | + | Come see me at the trade depot sometime. | |
− | + | You should probably try a shopkeeper. | |
You haven't ordered anything. Would you like something? | You haven't ordered anything. Would you like something? | ||
I don't work here. | I don't work here. | ||
− | + | Yes, I can serve you when we're both there. | |
− | |||
− | |||
− | |||
− | |||
Really? Please come closer. | Really? Please come closer. | ||
+ | in a way that suits you. | ||
+ | I cannot lay a quest on you. I merely ask that you serve | ||
+ | You will best serve by finishing your quest. | ||
+ | Come see me in my store sometime. | ||
Of course. Let's do business. | Of course. Let's do business. | ||
Really? Alright. | Really? Alright. | ||
− | + | Fantastic! Please come closer and ask again. | |
− | + | I'm returning from my patrol. | |
− | + | I'm on an important mission. | |
− | + | I am escaping from danger which threatened my former home. | |
− | + | I will return it to | |
− | .. | + | I was out visiting the shrine. |
− | + | I was out visiting the temple. | |
− | + | I was just out for some water. | |
− | + | I'm just out for a stroll. | |
− | + | , and this quest is taking me to | |
I seek to rescue | I seek to rescue | ||
and am returning to | and am returning to | ||
− | I have | + | I have rescued |
− | + | I am returning it to | |
The treasure is sought by | The treasure is sought by | ||
I am searching for | I am searching for | ||
− | I | + | I have obtained |
− | + | in search of adventure | |
in search of excitement | in search of excitement | ||
in search of a thrilling adventure | in search of a thrilling adventure | ||
− | + | to start a new life | |
− | + | and maybe something to drink as well! | |
. Perhaps I'll finally make my fortune! | . Perhaps I'll finally make my fortune! | ||
, and wealth and pleasures beyond measure! | , and wealth and pleasures beyond measure! | ||
− | + | in search of work | |
− | + | to move into my new home with | |
to take up my position | to take up my position | ||
I'm going to | I'm going to | ||
− | + | I'm returning to my home in | |
+ | husband | ||
+ | wife | ||
spouse | spouse | ||
− | + | my | |
− | + | Where? | |
− | + | There's nothing organized here. | |
− | + | also utilize the market there. | |
− | to | + | is the only other settlement to utilize the market there. |
− | I | + | I'd rather not say. |
− | I' | + | Ask me when I've returned to my home! |
− | I' | + | Yes, master. Ask and I shall obey. |
− | I'm | + | That's me. I'm right here. |
− | + | This place is insulated from the rest of the world, at least in terms of trade. | |
utilize the market here. | utilize the market here. | ||
is the only other settlement to utilize the market here. | is the only other settlement to utilize the market here. | ||
− | The | + | The village |
− | + | other villages which utilize the market there. | |
to trade. | to trade. | ||
go to | go to | ||
− | + | The people of | |
− | + | The largest of these is | |
other major settlements. | other major settlements. | ||
trades directly with no fewer than | trades directly with no fewer than | ||
− | + | I'm not planning a journey. | |
− | + | The villages | |
villages which utilize the market here. | villages which utilize the market here. | ||
There are | There are | ||
− | + | engages in trade with | |
− | + | I'm going out for some water. | |
I'm walking my patrol. | I'm walking my patrol. | ||
I was out visiting the library. | I was out visiting the library. | ||
− | I | + | I was just out at the tavern. |
− | I'm going | + | I'm going to visit the library. |
I'm going out to the tavern. | I'm going out to the tavern. | ||
I'm going to visit the shrine. | I'm going to visit the shrine. | ||
− | + | I'm going to visit the temple. | |
− | I'm going to visit the | + | try |
− | I' | + | I don't remember what I believe... |
− | + | An item has returned! | |
− | + | has returned | |
− | + | authentic | |
− | + | real | |
− | + | your very own | |
− | + | get your | |
− | |||
− | |||
nephew | nephew | ||
+ | niece | ||
+ | uncle | ||
+ | aunt | ||
+ | Is it really you? | ||
+ | Dear | ||
, is it really you? | , is it really you? | ||
− | + | cousin | |
− | + | sister | |
brother | brother | ||
grandchild | grandchild | ||
− | sibling | + | grandparent |
− | + | half-sibling | |
half-sister | half-sister | ||
half-brother | half-brother | ||
− | + | sibling | |
+ | son | ||
parent | parent | ||
father | father | ||
+ | mother | ||
+ | grandfather | ||
+ | grandmother | ||
+ | child | ||
daughter | daughter | ||
− | + | some of my kind | |
− | + | southeast | |
− | + | southwest | |
− | + | northeast | |
− | + | Might I interest you in | |
− | + | Are you interested in | |
− | + | out to the | |
− | + | some of our kind | |
− | + | just outside town | |
− | |||
− | |||
the surrounding area | the surrounding area | ||
− | + | town | |
− | + | right here in | |
+ | northwest | ||
out to the | out to the | ||
the settlements | the settlements | ||
− | + | a village nearby | |
− | + | were | |
! Best price in town | ! Best price in town | ||
! Limited supply | ! Limited supply | ||
− | + | ! Today only | |
+ | made | ||
+ | cut | ||
tanned | tanned | ||
− | + | was | |
+ | faraway | ||
distant | distant | ||
all the way | all the way | ||
− | + | clear | |
+ | right here | ||
+ | here | ||
the great | the great | ||
− | + | fair | |
− | right | + | You know, I think you're right. |
− | I don't | + | I have been so foolish. Yes, I agree. |
− | + | Yes, I can see it clearly now. | |
− | + | Maybe you're right. | |
− | + | Ignoring that I don't quite concur... | |
− | + | Even if I don't change my mind, | |
+ | Despite some minor reservations... | ||
+ | Though I cannot agree fully on a slight technicality, | ||
+ | You first, coward! | ||
Never! | Never! | ||
I will fight no more. | I will fight no more. | ||
− | + | We will fight no more. | |
− | + | I am compelled to continue! | |
Over my dead body! | Over my dead body! | ||
spits out | spits out | ||
− | + | Okay! I'll do it. | |
− | + | woman | |
+ | man | ||
my good | my good | ||
− | + | my friend | |
+ | I yield! I yield! | ||
We yield! We yield! | We yield! We yield! | ||
Stop! This isn't happening! | Stop! This isn't happening! | ||
− | + | person | |
− | + | Decent | |
+ | Good | ||
Splendid | Splendid | ||
+ | Great | ||
+ | right there | ||
+ | there | ||
+ | Excellent | ||
Fantastic | Fantastic | ||
− | + | This conversation is over. | |
− | + | I will settle this my way. | |
− | my | + | You mock me?! |
− | + | Insufferable! | |
− | + | If you insist so strongly, we can move on. | |
− | + | , but let us move on. | |
− | + | You insult me with your derision | |
− | + | You insult me with your flattery | |
− | + | Ha ha ha... You're funny! | |
− | |||
− | |||
I assure you I am already calm. Look to yourself. | I assure you I am already calm. Look to yourself. | ||
You're right. I need to relax. | You're right. I need to relax. | ||
− | + | Thank you for your kind words. | |
− | + | How dare you?! | |
You dare to flatter me?! | You dare to flatter me?! | ||
Base flattery! | Base flattery! | ||
− | + | Don't waste my time. | |
− | + | I'll show you calm! | |
Do I look like I need to calm down?! | Do I look like I need to calm down?! | ||
I am so nearly swayed by your greatness alone that we can simply assign you the victory! | I am so nearly swayed by your greatness alone that we can simply assign you the victory! | ||
− | + | you needn't indulge my trivial thoughts! | |
− | + | Don't tell me to calm myself. | |
Spare me the compliments. | Spare me the compliments. | ||
You calm down! | You calm down! | ||
− | + | Get away from me! | |
− | + | I must say that is a truly insightful observation! | |
I admire how brilliant you are! | I admire how brilliant you are! | ||
you are so clever I must concede! | you are so clever I must concede! | ||
− | + | Although my own insignificant beliefs lie elsewhere, | |
− | + | no one can deny your genius! | |
we can both agree you are by far the most persuasive! | we can both agree you are by far the most persuasive! | ||
I am overmastered by your presence! | I am overmastered by your presence! | ||
− | + | I confess your stunning argument overwhelms me! | |
− | + | that is the stupidest statement I have ever heard. | |
− | I have | + | That's absurd! |
− | + | Oh, no, | |
− | + | I've heard it all now! | |
− | + | I'm having trouble taking you seriously. | |
− | + | I couldn't follow your rambling. | |
− | + | really, I've been over all this nonsense before. | |
− | + | don't waste my time with this drivel. | |
− | + | Wait, what? | |
+ | What? | ||
Are you being serious? | Are you being serious? | ||
− | + | Give me a break. | |
− | + | You must be joking. | |
Am I supposed to engage with that? | Am I supposed to engage with that? | ||
Forgive me, but | Forgive me, but | ||
− | + | What did you just say? | |
− | + | Huh? | |
+ | Eh? | ||
+ | Ha! | ||
+ | No! | ||
+ | Were you trying to make an argument? | ||
How unreasonable! | How unreasonable! | ||
− | + | Uh... | |
− | + | Ack! | |
+ | You are right. | ||
How gracious! | How gracious! | ||
Fine. Let's drop the argument. | Fine. Let's drop the argument. | ||
− | + | Well, there must be something else to discuss. | |
− | + | Yes, let's move on. | |
Let's drop the argument. | Let's drop the argument. | ||
There must be something else to discuss. | There must be something else to discuss. | ||
− | + | Let's move on. | |
− | + | I must insist. | |
− | + | Just think about it. | |
− | + | I don't agree. | |
− | + | Stop and reflect. | |
− | + | I sense you're wavering. | |
− | You | + | I require a substantive reply. |
− | + | You must be convinced. | |
− | + | No, I mean it. | |
+ | That's not right. | ||
That's wrong. | That's wrong. | ||
I cannot agree. | I cannot agree. | ||
+ | I disagree. | ||
+ | You are thinking about this all wrong. | ||
+ | Pause to consider. | ||
+ | No. | ||
I beg to differ. | I beg to differ. | ||
− | + | It's wrong. | |
− | |||
− | |||
− | |||
Really. | Really. | ||
Unbelievable. | Unbelievable. | ||
− | + | You're wrong. | |
− | + | I guess I'm not sure. | |
I don't know what to say. | I don't know what to say. | ||
I don't want to argue. | I don't want to argue. | ||
− | I | + | I just don't know. |
− | + | the things some people think just boggle the mind. | |
there's just no way you can believe something so stupid. | there's just no way you can believe something so stupid. | ||
it would amaze me if somebody actually thought that. | it would amaze me if somebody actually thought that. | ||
− | + | nobody could possibly believe that. | |
− | + | Shameful. | |
I'm appalled. | I'm appalled. | ||
that isn't at all convincing. | that isn't at all convincing. | ||
− | + | you should keep your weird thoughts to yourself. | |
− | + | to grant an important position | |
− | + | was asked | |
− | + | I told | |
− | + | Through | |
− | + | I engaged | |
− | + | to engage | |
− | + | engaged me to obtain | |
− | + | when one came available. | |
− | I | + | I asked |
asked me | asked me | ||
sent me to | sent me to | ||
− | + | look past illicit acts | |
− | + | to tell | |
to ask | to ask | ||
told me to tell | told me to tell | ||
− | + | told me to ask | |
− | to | + | I sent |
demands a portion of my official funds | demands a portion of my official funds | ||
asks that I look past illicit acts in my official capacities | asks that I look past illicit acts in my official capacities | ||
− | + | I serve no one. | |
− | I | + | I demand a portion of the official funds from |
I asked that | I asked that | ||
demand a portion of the official funds from | demand a portion of the official funds from | ||
− | + | ask that | |
− | I | + | I must withdraw! |
Help! Save me! | Help! Save me! | ||
I believe... something. | I believe... something. | ||
− | I | + | Well, I believe... something else. |
− | + | sometimes has need for my services. | |
I have no master, but | I have no master, but | ||
I do not know! My instructions come from | I do not know! My instructions come from | ||
− | I serve | + | I serve |
− | + | You flinch. | |
− | + | appears unconvinced. | |
− | |||
− | |||
− | |||
− | |||
− | You | ||
− | |||
− | |||
It is not convincing. | It is not convincing. | ||
appears to acquiesce. | appears to acquiesce. | ||
− | + | appears unperturbed. | |
− | appears | ||
You are unperturbed. | You are unperturbed. | ||
flinches. | flinches. | ||
− | + | You must think you're really frightening. | |
+ | You just aren't as convincing as you think you are. | ||
I do not scheme. | I do not scheme. | ||
engaged to induce a war of | engaged to induce a war of | ||
− | |||
− | |||
− | |||
That was compelling! | That was compelling! | ||
What is this madness? Calm yourself! | What is this madness? Calm yourself! | ||
+ | Fool! | ||
+ | I have nothing to say to you. | ||
+ | engaged me to abduct | ||
+ | engaged me to assassinate | ||
sent me to engage | sent me to engage | ||
to obtain | to obtain | ||
− | engaged me to | + | engaged me to frame |
− | + | I decided to frame | |
engaged me to infiltrate | engaged me to infiltrate | ||
engaged me to sabotage the activities of | engaged me to sabotage the activities of | ||
− | + | ||
− | + | ||
− | + | weightless | |
− | + | fluid | |
− | + | strong | |
− | + | large | |
− | + | elaborate | |
− | + | expressive | |
− | + | understated | |
+ | delicate | ||
+ | refined | ||
grotesque | grotesque | ||
crude | crude | ||
− | + | serene | |
+ | calm | ||
a series of | a series of | ||
graceful | graceful | ||
− | + | should be | |
Finally, | Finally, | ||
− | + | There | |
− | + | First, | |
+ | Then | ||
the fundamental dance position. | the fundamental dance position. | ||
is one of the fundamental dance positions. | is one of the fundamental dance positions. | ||
− | + | the fundamental dance move. | |
+ | is one of the fundamental dance moves. | ||
called the | called the | ||
− | + | sprightly | |
− | + | sinuous | |
+ | debauched | ||
+ | twisting | ||
+ | subtle | ||
+ | sensual | ||
+ | relaxed | ||
+ | passive | ||
+ | powerful | ||
+ | sluggish | ||
intense | intense | ||
aggressive | aggressive | ||
− | + | spirited | |
− | + | vigorous | |
flamboyant | flamboyant | ||
lively | lively | ||
− | + | joyous | |
− | + | proud | |
passionate | passionate | ||
vivacious | vivacious | ||
− | + | partially realized | |
− | + | energetic | |
softly percussive | softly percussive | ||
aborted | aborted | ||
− | + | low | |
+ | loudly percussive | ||
+ | straight-lined | ||
+ | high | ||
+ | jerking | ||
sharp-edged | sharp-edged | ||
− | |||
− | |||
undulating | undulating | ||
− | + | soft | |
− | + | raised arm | |
− | + | spin | |
− | + | raised left arm | |
− | + | raised right arm | |
− | + | body level change | |
− | + | arm carriage | |
− | + | right leg lift | |
+ | body level | ||
+ | leg lift | ||
+ | left leg lift | ||
left kick | left kick | ||
right kick | right kick | ||
− | + | leap | |
+ | kick | ||
+ | curved walk | ||
+ | run | ||
+ | hand gesture | ||
straight walk | straight walk | ||
− | + | turn | |
facial expression | facial expression | ||
− | + | steps in an intricate pattern | |
− | steps in | + | move |
steps in a triangle pattern | steps in a triangle pattern | ||
steps in a figure-eight pattern | steps in a figure-eight pattern | ||
− | steps in | + | steps in a square pattern |
+ | steps in a circular pattern | ||
+ | half | ||
+ | repeated | ||
+ | eighth | ||
quarter | quarter | ||
− | |||
− | |||
− | |||
counterclockwise | counterclockwise | ||
clockwise | clockwise | ||
− | + | which grew out of the performances of | |
− | + | originating in | |
− | + | pairs | |
− | + | dancers | |
− | + | war | |
− | + | for a single pair | |
− | + | social | |
− | + | partner | |
− | + | celebration | |
+ | participation | ||
+ | solo | ||
+ | group | ||
+ | solo | ||
group | group | ||
− | |||
− | |||
is a | is a | ||
sacred | sacred | ||
− | + | from the follower | |
+ | with | ||
by group members | by group members | ||
from the lead | from the lead | ||
− | + | performed in succession | |
− | + | shadowed | |
mirrored | mirrored | ||
performed in retrograde | performed in retrograde | ||
− | + | footwork | |
− | + | movement along the line of dance | |
leftward bend | leftward bend | ||
rightward bend | rightward bend | ||
− | + | forward bend | |
+ | backward bend | ||
independent body movement | independent body movement | ||
− | + | sway | |
− | + | rhythm | |
− | + | with the music | |
− | + | very quickly | |
− | + | to the music's | |
− | + | faster and faster | |
− | + | quickly | |
− | + | slowly | |
− | + | slower and slower | |
+ | , moving | ||
+ | very slowly | ||
+ | along an improvised path | ||
+ | along an intricate path | ||
along a counterclockwise circle | along a counterclockwise circle | ||
turning counterclockwise | turning counterclockwise | ||
− | along | + | along a clockwise circle |
− | + | turning clockwise | |
in a double circle | in a double circle | ||
loosely mingled | loosely mingled | ||
− | + | in several lines | |
− | + | in a circle | |
The dancers perform | The dancers perform | ||
in a single line | in a single line | ||
− | + | The dancer performs | |
− | |||
any composition of | any composition of | ||
− | + | as the dancer acts out | |
+ | as the dancers act out | ||
The form guides dancers during improvised performances. | The form guides dancers during improvised performances. | ||
The dance is accompanied by | The dance is accompanied by | ||
− | |||
− | |||
− | |||
− | |||
originally devised by | originally devised by | ||
The rules of the form are applied by choreographers to produce individual dances which can be performed. | The rules of the form are applied by choreographers to produce individual dances which can be performed. | ||
− | + | serene | |
− | + | calm | |
− | + | dance is punctuated by | |
− | + | graceful | |
− | + | The | |
− | + | dance is | |
− | + | to be mastered. | |
+ | The entire dance has a basic movement | ||
+ | special position | ||
+ | specific move | ||
+ | The dancers imitate the movement of the | ||
+ | This dance is a refined artform, with | ||
with the lead turning out clockwise | with the lead turning out clockwise | ||
with the lead turning out counterclockwise | with the lead turning out counterclockwise | ||
− | + | with the lead advancing along the main line of motion | |
− | + | with the lead advancing against the main line of motion | |
through spoken cues | through spoken cues | ||
There are partner changes throughout the dance | There are partner changes throughout the dance | ||
− | + | through a light touch | |
− | + | through visual cues | |
briefly | briefly | ||
through touch | through touch | ||
− | + | by pulling away | |
− | + | constantly | |
constantly | constantly | ||
briefly | briefly | ||
− | by | + | , communicating intent |
− | + | by pushing together | |
maintain open contact | maintain open contact | ||
rarely make contact | rarely make contact | ||
− | |||
− | |||
− | |||
− | |||
The partners | The partners | ||
dance closely | dance closely | ||
− | + | aggressive | |
− | + | powerful | |
− | + | vigorous | |
− | + | intense | |
− | + | lively | |
− | + | spirited | |
− | + | joyous | |
− | + | flamboyant | |
+ | energetic | ||
+ | vivacious | ||
+ | aborted | ||
+ | partially realized | ||
loudly percussive | loudly percussive | ||
softly percussive | softly percussive | ||
− | + | high | |
− | + | low | |
sharp-edged | sharp-edged | ||
straight-lined | straight-lined | ||
+ | soft | ||
+ | jerking | ||
+ | fluid | ||
undulating | undulating | ||
− | + | large | |
+ | weightless | ||
expressive | expressive | ||
strong | strong | ||
− | + | delicate | |
+ | elaborate | ||
refined | refined | ||
understated | understated | ||
− | |||
− | |||
− | |||
grotesque | grotesque | ||
− | + | crude | |
− | + | arm carriage | |
− | + | raised left arms | |
− | + | body level | |
− | + | body level changes | |
− | + | left leg lifts | |
− | + | right leg lifts | |
+ | right kicks | ||
+ | leg lifts | ||
+ | kicks | ||
+ | left kicks | ||
+ | runs | ||
+ | leaps | ||
straight walks | straight walks | ||
curved walks | curved walks | ||
− | |||
facial expressions | facial expressions | ||
hand gestures | hand gestures | ||
+ | repeated | ||
+ | turns | ||
+ | quarter | ||
+ | half | ||
clockwise | clockwise | ||
eighth | eighth | ||
− | + | sinuous | |
+ | counterclockwise | ||
twisting | twisting | ||
sprightly | sprightly | ||
− | + | sensual | |
− | + | debauched | |
passive | passive | ||
subtle | subtle | ||
− | |||
− | |||
− | |||
− | |||
sluggish | sluggish | ||
relaxed | relaxed | ||
− | + | synthesis | |
− | + | verse | |
− | + | exposition | |
− | + | recapitulation | |
− | + | passage | |
− | + | introduction | |
− | + | The dance enters a new section with the | |
− | + | next | |
+ | shadowed | ||
+ | The dance begins with the | ||
+ | performed in retrograde | ||
+ | performed in succession | ||
movement | movement | ||
mirrored | mirrored | ||
− | + | partially realized | |
− | + | moves | |
large | large | ||
aborted | aborted | ||
− | + | of the follower | |
+ | , with | ||
movement along the line of dance | movement along the line of dance | ||
of the lead | of the lead | ||
− | + | rightward bends | |
− | + | footwork | |
backward bends | backward bends | ||
leftward bends | leftward bends | ||
− | + | sway | |
− | + | forward bends | |
+ | spins | ||
independent body movement | independent body movement | ||
− | |||
− | |||
− | |||
raised right arms | raised right arms | ||
raised arms | raised arms | ||
− | + | section is punctuated by | |
− | + | This | |
− | |||
− | |||
− | |||
− | |||
− | |||
section is | section is | ||
− | + | There are partner changes | |
+ | There is a basic movement | ||
section is distinct. | section is distinct. | ||
to the | to the | ||
− | |||
− | |||
− | |||
variations | variations | ||
of the music. | of the music. | ||
− | + | coda | |
+ | bridge-passage | ||
chorus | chorus | ||
finale | finale | ||
− | + | , so removing them. | |
− | + | [cleanUpChannelAndSound]: Sound at | |
− | + | [cleanUpChannelAndSound]: Channel at | |
− | + | is cleaning up. | |
− | + | [cleanUpChannelGroup]: Callback has ended for ChannelGroup at | |
− | The | + | [cleanUpChannelGroup]: Removed DSPs for channel group |
− | The | + | [cleanUpChannelGroup]: Found DSPs for channel group |
+ | [cleanUpChannelGroup]: Removed fade pointer for channel group | ||
+ | [cleanUpChannelGroup]: Found fade points for channel group | ||
+ | [cleanUpChannelGroup]: Channel # | ||
+ | was a null pointer. | ||
+ | [cleanUpChannelGroup]: ChannelGroup at | ||
+ | [cleanUpChannelAndSound]: Callback has ended for channel | ||
+ | [cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: | ||
+ | marked as ready to release. | ||
+ | [cleanUpChannelAndSound]: Removed DSPs for channel | ||
+ | [cleanUpChannelAndSound]: Found DSPs for channel | ||
+ | [cleanUpChannelAndSound]: Removed fade pointer for channel | ||
+ | [cleanUpChannelAndSound]: Found fade points for channel | ||
+ | generic | ||
+ | [adjustVolumeForPlayingSound]: Volume changing from | ||
+ | [adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume. | ||
+ | [adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null. | ||
+ | [adjustPanForPlayingSound]: Sound at | ||
+ | panning changing from | ||
+ | [adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value. | ||
+ | [adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null. | ||
+ | [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from | ||
+ | % to | ||
+ | [adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading. | ||
+ | [adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied. | ||
+ | [setLowPassFilter]: Couldn't find the new environment where the player is heading. | ||
+ | [panSound]: Attempted to panSound, but the audio provided was null. | ||
+ | [fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null. | ||
+ | [fadeSound]: Attempted to fadeSound, but the channel provided was null. | ||
+ | [fadeInSound]: Attempted to fadeInSound, but the channel provided was null. | ||
+ | [createSafeThread]: Creating a new safe thread. | ||
+ | [createSafeThread]: Released mutex for thread | ||
+ | [createSafeThread]: Unlocked mutex for thread | ||
+ | [createSafeThread]: Locked mutex for thread | ||
+ | qF@ | ||
+ | `qF@ | ||
+ | pqF@ | ||
+ | nF@ | ||
+ | oF@ | ||
+ | nF@ | ||
+ | `oF@ | ||
+ | `oF@ | ||
+ | stof argument out of range | ||
+ | invalid stof argument | ||
+ | [initializeAudioEngine]: initializing DFAS | ||
+ | notificationChannelGroup | ||
+ | userInterfaceChannelGroup | ||
+ | soundEffectsChannelGroup | ||
+ | oneShotChannelGroup | ||
+ | alignmentAmbianceChannelGroup | ||
+ | foregroundChannelGroup | ||
+ | ambientLayerChannelGroup | ||
+ | ambientChannelGroup | ||
+ | ./data/sound/audio/starting-volume.txt | ||
+ | notification | ||
+ | userinterface | ||
+ | soundeffects | ||
+ | alignmentambiance | ||
+ | oneshot | ||
+ | ambiancelayer | ||
+ | FMOD: Failed to create | ||
+ | FMOD: Failed to initialise system object | ||
+ | FMOD failed to release audio engine | ||
+ | FMOD: Failed to set callback for sound | ||
+ | [setChannelGroupAndSetCallback]: setting callback on | ||
+ | FMOD: Failed to set channel group | ||
+ | [setChannelGroupAndSetCallback]: setting channel group for | ||
+ | [initializeAudioEngine]: resetting all 'current' DFAS variables | ||
+ | invalid deque<T> subscript | ||
+ | [playSound]: Playing | ||
+ | Channel: | ||
+ | [playSound]: | ||
+ | Sound: | ||
+ | Thread: | ||
+ | [playSound]: FMOD: Failed to unpause channel | ||
+ | FMOD: Failed to play sound | ||
+ | actions/drowning/riser | ||
+ | actions/campfire-loop | ||
+ | ambiance/layers/river | ||
+ | [loadSound]: Loading | ||
+ | [loadSound]: Failed to load a sound for | ||
+ | [loadSound]: | ||
+ | [loadSound]: FMOD: Failed to get open state of sound | ||
+ | [loadSound]: New channel created for | ||
+ | major | ||
+ | natural minor | ||
+ | harmonic minor | ||
+ | melodic minor | ||
+ | myxolydian | ||
+ | Composer generated a chord: | ||
+ | Composer generated a chord progression for | ||
+ | invalid vector subscript | ||
+ | .ogg | ||
+ | flying-loop | ||
+ | ./data/sound/audio/locomotion/fly/ | ||
+ | flying loop already playing | ||
+ | flying loop not playing | ||
+ | dirt | ||
+ | grass | ||
+ | grass-tall | ||
+ | gravel | ||
+ | ice | ||
+ | metal-crafted | ||
+ | metal-natural | ||
+ | mud | ||
+ | snow | ||
+ | water-depth-1 | ||
+ | water-depth-2 | ||
+ | water-depth-3 | ||
+ | wood-crafted | ||
+ | wood-natural | ||
+ | ./data/sound/audio/locomotion/footsteps/ | ||
+ | /walk | ||
+ | general | ||
+ | water | ||
+ | ./data/sound/audio/locomotion/jump/ | ||
+ | /jump | ||
+ | ./data/sound/audio/locomotion/sweeteners/ | ||
+ | /sweetener | ||
+ | discovery | ||
+ | key-quest-item | ||
+ | ./data/sound/audio/notifications/alerts/ | ||
+ | battle-pullback | ||
+ | ./data/sound/audio/notifications/map/ | ||
+ | hunger-pullback | ||
+ | savage | ||
+ | evil | ||
+ | ./data/sound/audio/ambiance/alignments/ | ||
+ | good | ||
+ | ) was out of range. | ||
+ | [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds. | ||
+ | from potential alignments. | ||
+ | [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( | ||
+ | ./data/sound/audio/ambiance/regions/ | ||
+ | Picked | ||
+ | /one-shot- | ||
+ | ./data/sound/audio/one-shots/ | ||
+ | base | ||
+ | neutral | ||
+ | region ( | ||
+ | from the regional variants for | ||
+ | Passed a region variant that does not exist for the | ||
+ | normal | ||
+ | rain | ||
+ | light-rain | ||
+ | heavy-rain | ||
+ | volcano | ||
+ | river | ||
+ | far | ||
+ | close | ||
+ | dwarven-hillocks/walla-high | ||
+ | walla | ||
+ | dwarven-hillocks/walla-medium | ||
+ | dwarven-hillocks/walla-low | ||
+ | fort/walla-low | ||
+ | fort/walla-high | ||
+ | fortress/walla-high | ||
+ | fort/walla-medium | ||
+ | fortress/walla-medium | ||
+ | fortress/walla-low | ||
+ | found campfire loop and stopping it. | ||
+ | attempted to stop campfire loop, but it was not found in the currently playing sound effects. | ||
+ | attempted to stop the campfire loop but ran into an exception: | ||
+ | attempted to stop the campfire loop but ran into a runtime error: | ||
+ | human-hamlet/walla-low | ||
+ | human-hamlet/walla-high | ||
+ | human-town/walla-high | ||
+ | human-hamlet/walla-medium | ||
+ | human-town/walla-medium | ||
+ | human-town/walla-low | ||
+ | outside | ||
+ | character-creation | ||
+ | no ambiance layer found by name | ||
+ | ./data/sound/audio/ambiance/layers/ | ||
+ | [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. | ||
+ | no ambiance layer found by ambiance | ||
+ | map | ||
+ | [findAmbianceInRegion]: Failed to find ambiance in the provided region. | ||
+ | Alignment Ambiance | ||
+ | Milliseconds until next ambiance occurs naturally: | ||
+ | Time until next ambiance occurs naturally: | ||
+ | time(s) | ||
+ | is all done looping, a new ambiance will be played. | ||
+ | Looping ambient track ( | ||
+ | time until next ambiance was supposed to be: | ||
+ | total time waited: | ||
+ | ambiance layer is about to start looping. | ||
+ | has been faded out, exiting out of looping monitor. | ||
+ | ), stopping it. | ||
+ | couldn't find ambiance to play in playNewAmbiance. | ||
+ | song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. | ||
+ | Found a currently playing ambiance layer with the same name ( | ||
+ | attempted to stop campfire loop, but no sound effects were playing. | ||
+ | campfire-loop | ||
+ | starting the one shots thread. | ||
+ | Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot. | ||
+ | attempting to play next one shot in | ||
+ | seconds. | ||
+ | playing a one-shot cluster | ||
+ | cave | ||
+ | angel-vault | ||
+ | cavern | ||
+ | kobold | ||
+ | rocky | ||
+ | desert | ||
+ | elven-forest-retreat | ||
+ | dwarven-hillocks | ||
+ | broadleaf-coniferous | ||
+ | forest | ||
+ | fortress | ||
+ | taiga | ||
+ | goblin-dark-fortress | ||
+ | glacier | ||
+ | grassland | ||
+ | goblin-dark-pits | ||
+ | shrubland | ||
+ | savanna | ||
+ | temperate | ||
+ | human-town | ||
+ | human-hamlet | ||
+ | mountains | ||
+ | lake | ||
+ | ocean | ||
+ | necromancer-tower | ||
+ | arctic | ||
+ | tropical-temperate | ||
+ | tavern | ||
+ | sky | ||
+ | underworld | ||
+ | tundra | ||
+ | marsh | ||
+ | wetland | ||
+ | swamp | ||
+ | as the current region. | ||
+ | Attempted to start a river, but one was already playing. | ||
+ | region. | ||
+ | Attempted to start the rain layer, but one was already playing. | ||
+ | /walla-low | ||
+ | starting low walla for the | ||
+ | /walla-medium | ||
+ | starting medium walla for the | ||
+ | /walla-high | ||
+ | starting high walla for the | ||
+ | [startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing. | ||
+ | stopping all wallas for the | ||
+ | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | ||
+ | No errors. | ||
+ | The specified channel has been reused to play another sound. | ||
+ | Error trying to allocate a channel. | ||
+ | DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. | ||
+ | DMA Failure. See debug output for more information. | ||
+ | DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. | ||
+ | DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. | ||
+ | DSP connection error. Couldn't find the DSP unit specified. | ||
+ | DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. | ||
+ | DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. | ||
+ | DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. | ||
+ | Error loading file. | ||
+ | DSP operation cannot be performed on a DSP of this type. | ||
+ | Media was ejected while reading. | ||
+ | Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. | ||
+ | End of current chunk reached while trying to read data. | ||
+ | End of file unexpectedly reached while trying to read essential data (truncated?). | ||
+ | Error initializing output device. | ||
+ | Soundcard does not support the specified format. | ||
+ | An unspecified error has been returned from a plugin. | ||
+ | The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. | ||
+ | A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) | ||
+ | A requested output, dsp unit type or codec was not available. | ||
+ | An error occurred trying to initialize the recording device. | ||
+ | A plugin was built with an unsupported SDK version. | ||
+ | Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. | ||
+ | Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. | ||
+ | This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. | ||
+ | The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. | ||
+ | The specified tag could not be found or there are no tags. | ||
+ | Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. | ||
+ | The retrieved string is too long to fit in the supplied buffer and has been truncated. | ||
+ | The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. | ||
+ | This command failed because System::init or System::setDriver was not called. | ||
+ | Something in FMOD hasn't been implemented when it should be! contact support! | ||
+ | The version number of this file format is not supported. | ||
+ | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | ||
+ | The live update connection failed due to the game already being connected. | ||
+ | The specified bank has already been loaded. | ||
+ | The live update connection timed out. | ||
+ | The live update connection failed due to the game data being out of sync with the tool. | ||
+ | The Studio::System object is not yet initialized. | ||
+ | The requested event, parameter, bus or vca could not be found. | ||
+ | An invalid string was passed to this function. | ||
+ | The specified resource is not loaded, so it can't be unloaded. | ||
+ | The specified resource is not locked, so it can't be unlocked. | ||
+ | The specified resource is already locked. | ||
+ | The length provided exceeds the allowable limit. | ||
+ | The specified recording driver has been disconnected. | ||
+ | Unsupported file or audio format. | ||
+ | File not found. | ||
+ | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | ||
+ | There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. | ||
+ | Proxy authentication is required to access the specified resource. | ||
+ | The specified resource requires authentication or is forbidden. | ||
+ | The HTTP request timed out. | ||
+ | A HTTP server error occurred. | ||
+ | Cannot call this command after System::init. | ||
+ | FMOD was not initialized correctly to support this function. | ||
+ | Value passed in was a NaN, Inf or denormalized float. | ||
+ | An error occurred that wasn't supposed to. Contact support. | ||
+ | An invalid parameter was passed to this function. | ||
+ | An invalid object handle was used. | ||
+ | An invalid speaker was passed to this function based on the current speaker mode. | ||
+ | An invalid seek position was passed to this function. | ||
+ | Tried to call a function on a thread that is not supported. | ||
+ | The syncpoint did not come from this sound handle. | ||
+ | Reached maximum audible playback count for this sound's soundgroup. | ||
+ | The vectors passed in are not unit length, or perpendicular. | ||
+ | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | ||
+ | Not enough memory or resources. | ||
+ | Tried to use a feature that requires hardware support. | ||
+ | Tried to call a command on a 2d sound when the command was meant for 3d sound. | ||
+ | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | ||
+ | Couldn't connect to the specified host. | ||
+ | Operation on a non-blocking socket could not complete immediately. | ||
+ | The specified URL couldn't be resolved. | ||
+ | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | ||
+ | Operation could not be performed because specified sound/DSP connection is not ready. | ||
+ | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | ||
+ | Error creating hardware sound buffer. | ||
+ | Unknown error. | ||
+ | Picking a combat song by the | ||
+ | name... | ||
+ | all new combat songs have not been played at least once, so picking from all new songs. | ||
+ | all new combat songs have been played at least once, so picking from all songs, even older ones. | ||
+ | tried to get currently playing combat song's name, but there was no 'songName' property. | ||
+ | tried to get currently playing combat song's name, but there is no currently playing combat song. | ||
+ | combat song selected: | ||
+ | [CombatSongWriter]: Waiting | ||
+ | ms to play stinger from group # | ||
+ | until after the stingers are complete. | ||
+ | [CombatSongWriter]: Starting stingers from group # | ||
+ | [CombatSongWriter]: Starting loops from group # | ||
+ | ms to play next group # | ||
+ | ms to stop group # | ||
+ | until the next phrase. | ||
+ | [CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set. | ||
+ | [CombatSongWriter]: Stopping loops from group # | ||
+ | [CombatSongWriter]: Advancing group from | ||
+ | [CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense. | ||
+ | [CombatSongWriter]: Waiting to fade stinger from group # | ||
+ | until next measure start. | ||
+ | layer to add on the combat song. | ||
+ | [CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense. | ||
+ | [CombatSongWriter]: No more loop layers to add to this group | ||
+ | [CombatSongWriter]: Choosing the | ||
+ | [CombatSongWriter]: Stopping the ' | ||
+ | ' combat song. | ||
+ | [CombatSongWriter]: Starting group # | ||
+ | loops. | ||
+ | [CombatSongWriter]: Synchronizing the loops for group # | ||
+ | 'loop' layer to play. | ||
+ | [CombatSongWriter]: Synchronizing the | ||
+ | 'loop' layer. | ||
+ | 'stinger' layer to bridge to the next group of the combat song. | ||
+ | of stingers. | ||
+ | measures before playing next layer. | ||
+ | [CombatSongWriter]: Picking the | ||
+ | [CombatSongWriter]: Letting | ||
+ | play for | ||
+ | beat of phrase: | ||
+ | current ms position of song: | ||
+ | milliseconds left in current phrase: | ||
+ | milliseconds of current phrase: | ||
+ | until a measure before the next phrase. | ||
+ | [CombatSongWriter]: Attempted to play a new combat song, but it was not set. | ||
+ | [CombatSongWriter]: Stopping combat song after stingers for group # | ||
+ | , as there are no more groups of loops. | ||
+ | [CombatSongWriter]: Stopping group # | ||
+ | layers | ||
+ | layer over one measure, as it should fade out. | ||
+ | 'loop' layer to stop. | ||
+ | [CombatSongWriter]: Sorting stingers based on the 'order' property. | ||
+ | [CombatSongWriter]: Fading out the | ||
+ | [CombatSongWriter]: Getting time to wait before group # | ||
+ | [CombatSongWriter]: Sorting loops based on the 'intensity' property. | ||
+ | ./data/sound/audio/combat-songs/ | ||
+ | ./data/sound/audio/songs/ | ||
+ | or_bass_pulse_lp | ||
+ | or_drummed_pulse_lp | ||
+ | or_drumlow_pulse_lp | ||
+ | os_stinger_low_a | ||
+ | or_drumhigh_pulse_lp | ||
+ | os_stinger_low_b | ||
+ | combat_stinger_intro_onebar | ||
+ | bass_layer_lp_low | ||
+ | combat_oneshot_outro | ||
+ | combat_loop_high | ||
+ | FMOD: Failed to get number of channels | ||
+ | name. | ||
+ | tried to get currently playing song's name, but there was no 'songName' property. | ||
+ | [SongPicker]: Attempted to pick song from an empty shufflebag. | ||
+ | [SongPicker]: picking a song by the | ||
+ | tried to get currently playing song's name, but there is no currently playing song. | ||
+ | [SongPicker]: Attempted to find least played song, but encountered an exception. | ||
+ | [SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. | ||
+ | [SongWriter]: No dynamic moments for this playthrough. | ||
+ | [SongWriter]: song has been stopped, so abandoning moments from song. | ||
+ | [SongWriter]: Playing all layers. | ||
+ | [SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: | ||
+ | must be removed | ||
+ | [SongWriter]: curated moment happening. | ||
+ | [SongWriter]: could not find a moment. | ||
+ | % of tracks are currently playing, so a layer | ||
+ | [SongWriter]: | ||
+ | can be removed | ||
+ | will be added | ||
+ | for the removal saving throw, saving throw | ||
+ | [SongWriter]: Rolled a d6 and got | ||
+ | succeeded | ||
+ | was failed | ||
+ | a layer. | ||
+ | [SongWriter]: Inflection moment will | ||
+ | remove | ||
+ | add | ||
+ | [SongWriter]: No curated moment present for the defined measure, so no curated layers selected. | ||
+ | [SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. | ||
+ | [SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them. | ||
+ | [SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. | ||
+ | [SongWriter]: all curated configurations exhausted, so playing all layers. | ||
+ | [SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration. | ||
+ | [SongWriter]: picked a unique new list of curated layers that hasn't been played yet. | ||
+ | [SongWriter]: Removing the | ||
+ | layer because it's in the layer configuration. | ||
+ | selected as curated moment layers. | ||
+ | layer because it's not in the new layer configuration. | ||
+ | [SongWriter]: Force-adding the | ||
+ | layer because it's in the current playing layers. | ||
+ | [SongWriter]: Not removing the | ||
+ | layer because it's not in the currently playing layers. | ||
+ | [SongWriter]: No layers to add. | ||
+ | 'always play' layer to start the song. | ||
+ | [SongWriter]: Not re-adding the | ||
+ | [SongWriter]: No layers to remove. | ||
+ | [SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration. | ||
+ | [SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. | ||
+ | [SongWriter]: choosing the | ||
+ | layer to start the song. | ||
+ | ) was not in recently modified layers, so it is safe to | ||
+ | ' layer ( | ||
+ | [SongWriter]: Found new unique starting layer configuration. | ||
+ | [SongWriter]: Created starting layer configuration. | ||
+ | out | ||
+ | ' layer. | ||
+ | [SongWriter]: The ' | ||
+ | [SongWriter]: Attempted to change song layer, but was provided a layer that is null. | ||
+ | [SongWriter]: Waiting | ||
+ | [SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null. | ||
+ | the ' | ||
+ | milliseconds to fade | ||
+ | [SongWriter]: Fading | ||
+ | layer volume, but the foreground channel group was destroyed. | ||
+ | [SongWriter]: Attempted to adjust the | ||
+ | strike-the-earth | ||
+ | acc-gtr | ||
+ | drops-gtr | ||
+ | drums | ||
+ | drop-gtr | ||
+ | main-gtr | ||
+ | pads | ||
+ | vox | ||
+ | acc-gtr-2 | ||
+ | pads-bass | ||
+ | acc-main-gtr | ||
+ | clap-drop | ||
+ | pad-whistle | ||
+ | percussion | ||
+ | piano-pluck-main | ||
+ | claps | ||
+ | GTR_Acc_merged_1 | ||
+ | Drums_merged | ||
+ | acc-gtr-1 | ||
+ | gallop-gtr | ||
+ | acc-gallop-gtr | ||
+ | acc-vox-gtr | ||
+ | GTR_Main_merged_1 | ||
+ | Pads_mixed | ||
+ | am-card-1 | ||
+ | am-card-2 | ||
+ | acc | ||
+ | main-rtm | ||
+ | ste-card | ||
+ | am-card-3 | ||
+ | am-card-5 | ||
+ | drink | ||
+ | drop/coin/drop | ||
+ | descent-stairs | ||
+ | dig | ||
+ | drop/metal/drop | ||
+ | drop/organic/drop | ||
+ | drop/generic/drop | ||
+ | drop/liquid/drop | ||
+ | eat | ||
+ | fast-travel | ||
+ | drop/rock/drop | ||
+ | drop/wood/drop | ||
+ | look-at-inventory | ||
+ | pick-up/coin/pick-up | ||
+ | forage | ||
+ | ignite | ||
+ | pick-up/metal/pick-up | ||
+ | pick-up/organic/pick-up | ||
+ | pick-up/generic/pick-up | ||
+ | pick-up/liquid/pick-up | ||
+ | pull-lever | ||
+ | sleep | ||
+ | pick-up/rock/pick-up | ||
+ | pick-up/wood/pick-up | ||
+ | throw-item-organic | ||
+ | trade | ||
+ | smell | ||
+ | throw-item-metal | ||
+ | ./data/sound/audio/actions/ | ||
+ | ascend-stairs | ||
+ | campfire-ignite | ||
+ | chop-tree | ||
+ | attack | ||
+ | build | ||
+ | melee/bone/swing | ||
+ | melee/metal/swing | ||
+ | melee/whip/swing | ||
+ | melee/flesh/swing | ||
+ | melee/glass/swing | ||
+ | hit-projectile/bow-crossbow/ground/metal/hit-projectile | ||
+ | hit-projectile/bow-crossbow/armor/wood/hit-projectile | ||
+ | hit-projectile/bow-crossbow/armor/metal/hit-projectile | ||
+ | hit-projectile/bow-crossbow/flesh/metal/hit-projectile | ||
+ | fire-projectile/crossbow/bone/fire-projectile | ||
+ | fire-projectile/crossbow/metal/fire-projectile | ||
+ | hit-projectile/bow-crossbow/flesh/wood/hit-projectile | ||
+ | hit-projectile/bow-crossbow/ground/wood/hit-projectile | ||
+ | parry/glass/success | ||
+ | parry/metal/success | ||
+ | fire-projectile/crossbow/wood/fire-projectile | ||
+ | parry/bone/success | ||
+ | parry/glass/fail | ||
+ | parry/metal/fail | ||
+ | parry/wood/success | ||
+ | parry/bone/fail | ||
+ | parry/wood/fail | ||
+ | ./data/sound/audio/combat/ | ||
+ | melee/flesh/hit | ||
+ | melee/glass/hit | ||
+ | melee/wood/swing | ||
+ | melee/bone/hit | ||
+ | melee/wood/hit | ||
+ | wrestle/wrestle | ||
+ | melee/metal/hit | ||
+ | melee/whip/hit | ||
+ | block/glass/block | ||
+ | block/metal/block | ||
+ | block/bone/block | ||
+ | block/flesh/block | ||
+ | fire-projectile/ballista/bone/fire-projectile | ||
+ | fire-projectile/ballista/metal/fire-projectile | ||
+ | block/whip/block | ||
+ | block/wood/block | ||
+ | hit-projectile/ballista/flesh/bone/hit-projectile | ||
+ | hit-projectile/ballista/ground/bone/hit-projectile | ||
+ | fire-projectile/ballista/wood/fire-projectile | ||
+ | hit-projectile/ballista/armor/bone/hit-projectile | ||
+ | hit-projectile/ballista/ground/metal/hit-projectile | ||
+ | hit-projectile/ballista/armor/wood/hit-projectile | ||
+ | hit-projectile/ballista/armor/metal/hit-projectile | ||
+ | hit-projectile/ballista/flesh/metal/hit-projectile | ||
+ | fire-projectile/bow/bone/fire-projectile | ||
+ | fire-projectile/bow/metal/fire-projectile | ||
+ | hit-projectile/ballista/flesh/wood/hit-projectile | ||
+ | hit-projectile/ballista/ground/wood/hit-projectile | ||
+ | hit-projectile/bow-crossbow/flesh/bone/hit-projectile | ||
+ | hit-projectile/bow-crossbow/ground/bone/hit-projectile | ||
+ | fire-projectile/bow/wood/fire-projectile | ||
+ | hit-projectile/bow-crossbow/armor/bone/hit-projectile | ||
+ | ./data/sound/audio/doors/ | ||
+ | /door | ||
+ | splash | ||
+ | ./data/sound/audio/actions/drowning/ | ||
+ | riser | ||
+ | stinger | ||
+ | [stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing. | ||
+ | drowning/riser | ||
+ | CAVERN | ||
+ | DESERT | ||
+ | ANGEL_VAULT | ||
+ | CAVE | ||
+ | FOREST | ||
+ | DWARVEN_HILLOCKS | ||
+ | ELVEN |