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Difference between revisions of "40d:Things to Do"
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*Accumulate wealth | *Accumulate wealth | ||
*Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional) | *Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional) | ||
− | * ? | + | * ???? |
+ | * PROFIT! | ||
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps: | You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps: |
Revision as of 04:25, 18 April 2008
The point of Fortress mode is mainly this:
- Build/dig a place for your dwarves to work and live
- Ensure survivability by providing food, drink, a bed... for every dwarf
- From the way Toady implements some features, have a lot of (twisted) fun
- Accumulate wealth
- Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional)
- ????
- PROFIT!
You can fill in the question-mark with whatever you please. Most people prefer to fill it in with some/most of these steps:
- Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc)
- Create various items for exporting (Trade)
- Create a working military
- Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc)
- Create luxury for your dwarves and a generally grand and nicely smoothed fortress
- Generally make your fort self-sustaining and self-supplied
- Experiment with and experience the full depth of all game features
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is a http://en.wikipedia.org/wiki/Sandbox_game sandbox game. The possibilities are endless. If you feel the need to play a more goal-based game, then check out the list of game goals for suggestions.
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