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Difference between revisions of "40d Talk:Cave adaptation"

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== Greenhouse farming ==
 
== Greenhouse farming ==
 
I think the statement about brief exposure being insufficient to trigger/treat cave adaptation might be inaccurate.  I just built a roofless farming pit for outdoor crops (mmm... whip vines) and I'm noticing that even the brief time it takes to harvest a crop (~10 spaces walked) is enough to make a dwarf vomit.  --[[User:Oddrune|Oddrune]] 19:50, 29 January 2009 (EST)
 
I think the statement about brief exposure being insufficient to trigger/treat cave adaptation might be inaccurate.  I just built a roofless farming pit for outdoor crops (mmm... whip vines) and I'm noticing that even the brief time it takes to harvest a crop (~10 spaces walked) is enough to make a dwarf vomit.  --[[User:Oddrune|Oddrune]] 19:50, 29 January 2009 (EST)
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:Your dwarves are stepping out into outdoor light, if the farm is roofless. The article specifically mentions that it's ''indoor'' light that doesn't affect cave adaptation.--[[User:Quil|Quil]] 20:40, 29 January 2009 (EST)

Revision as of 01:40, 30 January 2009

Does cave adaptation lessen with increased exposure outside, or is the adaptation permanent? --n9103 11:48, 17 Dec 2007 (PST)

I have found that after a while the dwarves will stop vomiting while outside. I dont know wheter they still have unhappy thoughts. --Kingzilla 15:35, 17 December 2007 (EST)
I recall Toady mentioning on IRC some time back that cave adapted dwarves are supposed to recover from cave adaptation after a period outside. He didn't seem sure if it was functional though, but I think it might be... Lightning4 04:09, 13 January 2008 (EST)

Tiles that count as outside for cave adaptation

I was wondering if tiles that are considered aboveground but inside will cause cave adaptation? I am building a shaft to the sky in my fortress that my dwarves will walk through a lot, with bridges spanning it on various z-levels. I noticed that tiles on the level below a bridge are considered inside/light/aboveground. Tiles that have no bridges anywhere above them count as outside/light/aboveground. Does anyone know if the inside/light/aboveground tiles work to prevent cave adaptation, or if it has to be an "outside" marked tile? unsigned comment by BahamutZERO

It's light. All aboveground tiles are always light. Inside/outside is irrelevant. Anydwarf 14:41, 15 May 2008 (EDT)
So, in theory, would a greenhouse-esque section of glass tiles above a hallway or some such other high traffic area stop cave adaptation by keeping the dwarves exposed to light on a frequent basis? --Tehngion 03:05, 22 July 2008 (EDT)
yes, but not because glass lets light through, but because flooring and walling doesn't undo the effect of light rays(giant rays in the sky shoot down, and perma-light any tile they pass through)--Eerr 04:27, 8 August 2008 (EDT)
I've been watching the cave adaptation in my current fort very closely, and I think that being outside is what matters, not the light itself. So putting a ceiling over an area to make it Indoors+Light won't do anything but keep your dwarves from barfing all over that one particular spot. LegacyCWAL 01:10, 3 October 2008 (EDT)
How do you "watch for cave adaption?" RomeoFalling 17:48, 16 October 2008 (EDT)

You can tell someone has cave adaptation by seeing their unhappy thought from being irritated by the sun. At that point it's just a matter of checking frequently and keeping track of who ought to be in the area where the inside/light tiles are often. Random832 22:16, 16 October 2008 (EDT)

Greenhouse farming

I think the statement about brief exposure being insufficient to trigger/treat cave adaptation might be inaccurate. I just built a roofless farming pit for outdoor crops (mmm... whip vines) and I'm noticing that even the brief time it takes to harvest a crop (~10 spaces walked) is enough to make a dwarf vomit. --Oddrune 19:50, 29 January 2009 (EST)

Your dwarves are stepping out into outdoor light, if the farm is roofless. The article specifically mentions that it's indoor light that doesn't affect cave adaptation.--Quil 20:40, 29 January 2009 (EST)