v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Trading"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(counteroffer clarification)
Line 51: Line 51:
  
 
You do realize that when they make a counteroffer they automatically add those counteroffer goods to the pot, right? Just making sure. Are you saying you go back through and remove each item their counteroffer added to your side of the deal? Seems much simpler to just stick to the ~50% rule of thumb, especially at the beginning with low skills and again once you reach the point of having so many trade goods that you can easily buy everything you need from each caravan with plenty of goods left over. --[[User:Janus|Janus]] 14:55, 22 March 2008 (EDT)
 
You do realize that when they make a counteroffer they automatically add those counteroffer goods to the pot, right? Just making sure. Are you saying you go back through and remove each item their counteroffer added to your side of the deal? Seems much simpler to just stick to the ~50% rule of thumb, especially at the beginning with low skills and again once you reach the point of having so many trade goods that you can easily buy everything you need from each caravan with plenty of goods left over. --[[User:Janus|Janus]] 14:55, 22 March 2008 (EDT)
 +
: Yes, exactly. Whenever i get a counteroffer I remove all items from the list they added until their profit is back to what i deem fit, sometimes leaving a low value item, say, 50☼, they chose, if I wanted to trade it anyway. Since this is not a beginners guide page, I think it's wrong to advise people to a 50% profit margin that is much higher than necessary. Once the traders are happy, they will even agree to trading an anvil for an anvil. I tested this extensively because usually i want them to leave early and thus try to make them angry. Almost impossible. We could however add smth about the (suspected) advantages of having high export totals like bigger caravans, more immigrants, arrival of king. --[[User:Koltom|Koltom]] 06:39, 23 March 2008 (EDT)

Revision as of 10:39, 23 March 2008

This needs wikification with some amounts of rewriting. I will give it a go. --Maska 06:51, 27 January 2008 (EST)

Yea thanks, this is my first try at a wiki-page. sorry if it was crappy... --CombatWombat 06:42, 28 January 2008 (EST)

Nah, there's no such thing as a crappy wiki edit, when its got content in it. Just remember to be bold, otherwise there would be nothing here. --Maska 07:29, 28 January 2008 (EST)

Extraction from different articles

All the information on trading seems quite scattered now (Trade depot, Caravan, Dwarf, Elf, Human etc), and as most stuff is well written I think we should merge the trade sections to this one page and leave behind only refecences. --Maska 08:29, 27 January 2008 (EST)

Looking good, is there a 'your first caravan'-type tutorial anywhere we could link to? Something with advice on the sort of goods to prepare and what to buy for the first winter, with new players in mind. I'll try and find one somewhere. --TangoThree 09:07, 27 January 2008 (EST)
Done, linked to the trade section in the new player guide. --TangoThree 09:11, 27 January 2008 (EST)
Done++ Someone else finish merging the information from Caravans into the page. Make sure to get that awesome Elf trader image. --Ikkonoishi 12:10, 28 January 2008 (EST)

Haulers?

In my experience the "bring item to depot" tasks were performed by any dwarf, even without any hauling labors enabled. Can also be my imagination. I cannot check it for now, so, anyone, please verify.--Dorten 23:49, 27 January 2008 (EST)

That's correct, as many times my pure crafters will stop crafting to haul goods to the depot, despite having only one or two production labors enabled. --Edward 03:41, 28 January 2008 (EST)
Is this similar to plant gathering where even non-working nobles and children will do it, or is it limted to any regular dwarf regardless of labour? --TangoThree 19:04, 31 January 2008 (EST)
Yes, nobles and children will haul stuff to the depot. --Janus 00:19, 1 February 2008 (EST)

Moving goods on afterwards

To get things out of the depot.... do I have to order them removed while the caravan is still around? I have starving dwarves... and food going rotten in the depot!GarrieIrons 06:36, 5 February 2008 (EST)

AFAIK, no. in my experience, anything bought is treated as like it's just lying there, not being traded.

Well, yes and no. Once trading is finished dwarves will start bringing the bought goods in while the caravan still is there. But you cant 'order' them to per se ;) Your own stuff that wasnt sold however will remain in depot till the caravan leaves. --Koltom 18:45, 13 February 2008 (EST)

Unless you go back into the goods menu at the Depot and unmark them for trading. --Edward 04:25, 14 February 2008 (EST)

I've a question in the same vein: I just traded for a truckload of goods, but the traders didn't even leave them in the depot! They just carried my goods out with them. Were my dwarves supposed to carry all of the goods back earlier? --Gh3yz0r 14:08, 16 February 2008 (EST)

Duplicate Page?

The page "Caravan" has very similar information, though this "trading" page seems more complete.[Samyotix]

culling on mandates

what's that? in the trade screen? me no be native speaker...--Koltom 21:56, 20 February 2008 (EST)

I think it means that it will hide things that are not allowed to be traded: "Mayor has put bans on certain exports". But I don't know if it hides an entire bin if one item in it is banned. Hex Decimal 14:29, 27 February 2008 (EST)

"everything is ruined now"

I just accidentally tried to trade the elves a wooden bin full of stone goods. Now ALL my stone goods, including ones not actually in that bin, are unacceptable. I ended up just seizing the rope I needed, but I'd like to know if this is a glitch, or if I just made them too angry to trade. —Preceding unsigned comment added by Shadow archmagi (talkcontribs)

It's not a glitch. Elves refuse to trade at all after you give them even a single wood or animal product. After you do that the trade option is locked until they come back to trade next year. Hex Decimal 14:52, 27 February 2008 (EST)
The wooden bin told the elves you hate trees. Elves don't trade with people who hate trees. Elves don't trade with people who hate animals. Don't trade dead trees or dead animal parts to elves. Rkyeun 13:18, 22 March 2008 (EDT)

Depot Access

Not a single square on my map is accessible by the caravan. What should i do? --Noctune9 11:16, 19 March 2008 (EDT)

EDIT: My bad. It seems that it shows every square as inaccessible if the depot is not fully constructed--Noctune9 11:16, 19 March 2008 (EDT)

Trading Margins

In regards to this submission: "If you have a somewhat experienced broker or you already raised the traiders mood to pleased or above you can usually trade with marginal profit for them and you can also safely ignore their counteroffers, offering the same trade a second time, successfully."

You do realize that when they make a counteroffer they automatically add those counteroffer goods to the pot, right? Just making sure. Are you saying you go back through and remove each item their counteroffer added to your side of the deal? Seems much simpler to just stick to the ~50% rule of thumb, especially at the beginning with low skills and again once you reach the point of having so many trade goods that you can easily buy everything you need from each caravan with plenty of goods left over. --Janus 14:55, 22 March 2008 (EDT)

Yes, exactly. Whenever i get a counteroffer I remove all items from the list they added until their profit is back to what i deem fit, sometimes leaving a low value item, say, 50☼, they chose, if I wanted to trade it anyway. Since this is not a beginners guide page, I think it's wrong to advise people to a 50% profit margin that is much higher than necessary. Once the traders are happy, they will even agree to trading an anvil for an anvil. I tested this extensively because usually i want them to leave early and thus try to make them angry. Almost impossible. We could however add smth about the (suspected) advantages of having high export totals like bigger caravans, more immigrants, arrival of king. --Koltom 06:39, 23 March 2008 (EDT)