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Difference between revisions of "40d Talk:Creature token"
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+ | == ITEMCORPSE == | ||
+ | |||
+ | [ITEMCORPSE:<type>:<sub-type>:<material>:<matgloss>] | ||
+ | |||
+ | Does the sub-type field actually have a use, or is the only option "NO_SUBTYPE"? | ||
+ | |||
+ | Anyway, the USE_RACEGLOSS for the matgloss field seems to only work for some (built-in?) materials. For example, the [Treants] use the entry: | ||
+ | [HAS_RACEGLOSS:WOOD] | ||
+ | [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS] | ||
+ | [Treants] will appear as "Mahogany treant", "Oak treant", etc. | ||
+ | |||
+ | However, when using a custom matgloss file, this functionality stops working, and treants (and there log remains) are undescriptive. I've tried creating a ''matgloss_treant.txt'' file and adding a few unique entries, like [MATGLOSS_WOOD:FOOBAR_TREE] and [MATGLOSS_WOOD:BAZ_TREE], and editing the [Treant] to: | ||
+ | [HAS_RACEGLOSS:TREANT] | ||
+ | [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS] | ||
+ | ...this doesn't seem to do anything. If I want the [Treant] to leave special remains, like my Foobar Tree, I have to change the creature tokens to: | ||
+ | [HAS_RACEGLOSS:TREANT] | ||
+ | [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:FOOBAR_TREE] | ||
+ | But here, I can only have "Foobar treants". | ||
+ | |||
+ | == PACK_ANIMAL == | ||
+ | |||
Anybody happen to know anything about the [PACK_ANIMAL] tag? I noticed that [[muskox|muskoxen]], [[mule|mules]] and [[donkey|donkeys]] all share this distinction. I also noticed someone in the [[muskox]] page had said that muskoxen could serve as haulers. Has Toady implemented a tag for animal haulers and sneaked it past everyone? Perhaps they can only perform this function if they serve as a pet to haulers? Or is it simply that merchants can carry goods on them? [[User:Some1else|Some1else]] 01:05, 19 February 2008 (EST) | Anybody happen to know anything about the [PACK_ANIMAL] tag? I noticed that [[muskox|muskoxen]], [[mule|mules]] and [[donkey|donkeys]] all share this distinction. I also noticed someone in the [[muskox]] page had said that muskoxen could serve as haulers. Has Toady implemented a tag for animal haulers and sneaked it past everyone? Perhaps they can only perform this function if they serve as a pet to haulers? Or is it simply that merchants can carry goods on them? [[User:Some1else|Some1else]] 01:05, 19 February 2008 (EST) | ||
Revision as of 23:03, 8 April 2008
ITEMCORPSE
[ITEMCORPSE:<type>:<sub-type>:<material>:<matgloss>]
Does the sub-type field actually have a use, or is the only option "NO_SUBTYPE"?
Anyway, the USE_RACEGLOSS for the matgloss field seems to only work for some (built-in?) materials. For example, the [Treants] use the entry:
[HAS_RACEGLOSS:WOOD] [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
[Treants] will appear as "Mahogany treant", "Oak treant", etc.
However, when using a custom matgloss file, this functionality stops working, and treants (and there log remains) are undescriptive. I've tried creating a matgloss_treant.txt file and adding a few unique entries, like [MATGLOSS_WOOD:FOOBAR_TREE] and [MATGLOSS_WOOD:BAZ_TREE], and editing the [Treant] to:
[HAS_RACEGLOSS:TREANT] [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
...this doesn't seem to do anything. If I want the [Treant] to leave special remains, like my Foobar Tree, I have to change the creature tokens to:
[HAS_RACEGLOSS:TREANT] [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:FOOBAR_TREE]
But here, I can only have "Foobar treants".
PACK_ANIMAL
Anybody happen to know anything about the [PACK_ANIMAL] tag? I noticed that muskoxen, mules and donkeys all share this distinction. I also noticed someone in the muskox page had said that muskoxen could serve as haulers. Has Toady implemented a tag for animal haulers and sneaked it past everyone? Perhaps they can only perform this function if they serve as a pet to haulers? Or is it simply that merchants can carry goods on them? Some1else 01:05, 19 February 2008 (EST)
VERMIN_ tags
Made a new creature with VERMIN_CHASM and it spit out an unrecognised token message in my errorlog. Can someone confirm these work? Preferrably by pointing to a creature that has them? --Nunix 18:57, 16 March 2008 (EDT)
- thats leftover from 2d. bats and such used to have it, but now have a biome tag instead -Chariot 19:09, 16 March 2008 (EDT)
- Thanks. Do we know if that applies to any of the others? --Nunix 18:29, 22 March 2008 (EDT)
Litter size
I've been testing the [LITTER_SIZE] token, and according to my tests it indeed affects the number of children. I set a creature to have 5-10 litter size and it did indeed produce 6 and 7 children, while another creature had 3-5 and produced 3-5 children. I'm gonna remove the "untested" tag from the wiki, feel free to tell me off if it proves otherwise.--Eurytus 23:14, 5 April 2008 (EDT)
Redirect
In conformance with the Community Portal, I think this page should be moved to Creature tokens. It can keep the plural because people are usually concerned with all of the tokens instead of just one. Thoughts? --JT 22:26, 7 April 2008 (EDT)