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Difference between revisions of "40d:Plant token"
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(GROWDUR and 1 day.) |
(some tags that have existed since 0.27.169.32a but were never used - have personally tested both SHRUB_TILE and SHRUB_COLOR and they both work; the rest probably work too) |
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Line 11: | Line 11: | ||
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|[COLOR:]||The [[color]] of the plant. <font color="red">Required</font>. | |[COLOR:]||The [[color]] of the plant. <font color="red">Required</font>. | ||
+ | |- | ||
+ | |[DEAD_TILE:]||What tile is used when the plant has withered. Defaults to 169 [⌐]. | ||
+ | |- | ||
+ | |[DEAD_COLOR:]||The [[color]] of the plant when it has withered. Defaults to 0:0:1 (dark gray). | ||
+ | |- | ||
+ | |[SHRUB_TILE:]||What tile is used for shrubs bearing this plant. Defaults to 34 ["]. | ||
+ | |- | ||
+ | |[SHRUB_COLOR:]||The [[color]] of shrubs bearing this plant. Defaults to 2:0:0 (dark green). | ||
+ | |- | ||
+ | |[DEAD_SHRUB_TILE:]||What tile is used for dead shrubs bearing this plant. Defaults to 34 ["]. | ||
+ | |- | ||
+ | |[DEAD_SHRUB_COLOR:]||The [[color]] of dead shrubs bearing this plant. Defaults to 6:0:0 (brown). | ||
|- | |- | ||
|[NAME:]||The name of the plant, which is what you see in-game. <font color="red">Required</font>. | |[NAME:]||The name of the plant, which is what you see in-game. <font color="red">Required</font>. |
Revision as of 21:46, 24 November 2009
Plants are stored in the matgloss_plant.txt file.
Token | Description |
---|---|
[MATGLOSS_PLANT:] | The first line of the matgloss tells the game what string is used to refer to this particular plant. Required. |
[TILE:] | What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. Required. See character table. |
[COLOR:] | The color of the plant. Required. |
[DEAD_TILE:] | What tile is used when the plant has withered. Defaults to 169 [⌐]. |
[DEAD_COLOR:] | The color of the plant when it has withered. Defaults to 0:0:1 (dark gray). |
[SHRUB_TILE:] | What tile is used for shrubs bearing this plant. Defaults to 34 ["]. |
[SHRUB_COLOR:] | The color of shrubs bearing this plant. Defaults to 2:0:0 (dark green). |
[DEAD_SHRUB_TILE:] | What tile is used for dead shrubs bearing this plant. Defaults to 34 ["]. |
[DEAD_SHRUB_COLOR:] | The color of dead shrubs bearing this plant. Defaults to 6:0:0 (brown). |
[NAME:] | The name of the plant, which is what you see in-game. Required. |
[NAME_PLURAL:] | The plural of the plant's in-game name. Required. |
[GROWDUR:] | How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12. |
[VALUE:] | How much the plant is worth. Usually 2. |
[DRINK:] | The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color. |
[DRINKVALUE:] | The value of the drink brewed from this plant. |
[MILL:] | The name and color of the item milled from this plant. |
[MILL_VALUE] | How much the milled product of this plant is worth. |
[MILL_DYE:] | Allows the milled product of this plant to be used as dye, and specifies the dye's color. |
[COOKABLE_WHEN_MILLED] | Self-explanatory. |
[EXTRACT:] | The item extracted from this plant and it's color. |
[EXTRACTVALUE:] | The value of the extract. |
[EXTRACT_BARREL] | The extract is extracted into a barrel. |
[EXTRACT_VIAL] | The extract is extracted into a vial at the farmer's workshop. |
[EXTRACT_STILL_VIAL] | The extract is extracted into a vial at a still. |
[EXTRACT_COOKABLE] | Self-explanatory. |
[LEAVES:] | How many leaves this plant will yield when processed. The leaves are always cookable. |
[SEEDNAME:] | The name of the plant's seeds. |
[SEED:] | The color of the plant's seeds. |
[GENPOWER:] | Use not known, may be obsolete or reference to planned features. |
[SPRING] | This plant will grow in spring. Not mutually exclusive with other season tags. |
[SUMMER] | This plant will grow during summer. Not mutually exclusive with other season tags. |
[AUTUMN] | This plant will grow during autumn. Not mutually exclusive with other season tags. |
[WINTER] | This plant will grow during winter. Not mutually exclusive with other season tags. |
[FREQUENCY:] | The chance for this plant to be gathered with the herb gathering job. |
[CLUSTERSIZE:] | ?? Does NOT affect the stack size when embarking or the stack size produced when farming. Possibly the number gathered wild via herbalism? Not tested. Unmodded: 1 on Kobold Bulbs and Valley Herbs, 5 on all other plants. |
[EDIBLE_VERMIN] | Vermin can eat this plant. |
[EDIBLE_RAW] | This plant can be eaten raw. |
[EDIBLE_WHENCOOKED] | This plant can be eaten cooked but not raw. |
[THREAD] | This plant can be woven into thread and therefore cloth. |
[BIOME:] | What biome this plant appears in. |
[WET] | This plant appears near water features. Not mutually exclusive with the [DRY] tag. |
[DRY] | This plant appears away from water features. Not mutually exclusive with the [WET] tag. |