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Difference between revisions of "40d:Suicide booth"

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(New page: {{D for Dwarf}} A '''suicide booth''' is a tiny room used to dispose of useless migrants and obnoxious nobles. =The basic booth= The booth is one tile wide, and two tiles deep,...)
 
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{{D for Dwarf}}
 
{{D for Dwarf}}
  
A '''suicide booth''' is a tiny room used to dispose of useless [[migrant]]s and obnoxious [[noble]]s.  
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A '''suicide booth''' is a tiny room used to dispose of useless [[migrant]]s and obnoxious [[noble]]s. It takes advantage of the fact that [[sleep]]ing dwarves trigger traps.  
  
 
=The basic booth=
 
=The basic booth=
  
The booth is one tile wide, and two tiles deep, sealed with a [[door]]. At the end is a [[lever]], and in the middle is a [[spike]] [[trap]]. The lever is linked to the trap. The only place to stand is directly over the trap.  
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The booth is a tiny room containing only a [[trap]], and sealed with a door. The only place to stand is on the trap. Lure your victim to the booth, and lock him in. Eventually he'll fall asleep, and the trap springs.  
  
Open the lever's profile, and set the room's victim as the only one allowed to use it. Even nobles will pull levers. Set the lever to be pulled, and wait.
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==Baiting the trap==
  
=Non-lethal booth=
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For most dwarves, you can draft the victim into the [[military]], and station him inside the booth.
  
Now that sleeping dwarves trigger traps, there are new possibilities for the booth. Replace the spike trap with a [[cage]] trap. Make sure the only place to stand is on the trap. Lure your victim to the booth, and lock him in. Eventually he'll fall asleep, and the trap springs. Unlock the door, and a dwarf will come along to haul the dwarf cage to an animal stockpile.  
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Nobles are a little trickier, since they can't be drafted. You can get around this by placing a [[lever]] inside the booth. Pulling levers is one of the few tasks that nobles will do. Set the lever's profile so that only the noble can pull it. Link the lever to the door to avoid the need for micromanagement. There is a chance that the victim will sleep on the lever, rather than the trap.  
  
This lets you keep your [[hammerer]] in cold storage, or export your migrants back to the [[Mountainhomes]].
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==Non-lethal variant==
  
For stylish noble-killing swap the cage trap for one filled with large, serrated disks. Burying him will take eight trips to that Fine [[Tomb]] he required, but very satisfying.
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For a non-lethal booth, use a [[cage]] trap. Unlock the door, and a dwarf will come along to haul the dwarf cage to an animal stockpile. This lets you keep your [[hammerer]] in cold storage, or export your migrants back to the [[Mountainhomes]].

Revision as of 18:44, 21 August 2008

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


A suicide booth is a tiny room used to dispose of useless migrants and obnoxious nobles. It takes advantage of the fact that sleeping dwarves trigger traps.

The basic booth

The booth is a tiny room containing only a trap, and sealed with a door. The only place to stand is on the trap. Lure your victim to the booth, and lock him in. Eventually he'll fall asleep, and the trap springs.

Baiting the trap

For most dwarves, you can draft the victim into the military, and station him inside the booth.

Nobles are a little trickier, since they can't be drafted. You can get around this by placing a lever inside the booth. Pulling levers is one of the few tasks that nobles will do. Set the lever's profile so that only the noble can pull it. Link the lever to the door to avoid the need for micromanagement. There is a chance that the victim will sleep on the lever, rather than the trap.

Non-lethal variant

For a non-lethal booth, use a cage trap. Unlock the door, and a dwarf will come along to haul the dwarf cage to an animal stockpile. This lets you keep your hammerer in cold storage, or export your migrants back to the Mountainhomes.