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Difference between revisions of "40d:Suicide booth"

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(Complete rewrite, as the previous version was out of date and 100% wrong. Help is requested for more detail/suggestions/variations (will a cage trap even work?))
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{{D for Dwarf}}
 
{{D for Dwarf}}
  
A '''suicide booth''' is a tiny room used to dispose of useless [[migrant]]s and obnoxious [[noble]]s. It takes advantage of the fact that [[sleep]]ing dwarves trigger traps.  
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:'''''Clarification:''' ''
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::''In earlier versions than 40d, a dwarf would happily fall asleep on a trap if forced to, and so locking them in a one-tile big room with a trap worked fine. In 40d, that is no longer the case.''
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----
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A '''suicide booth''' is a tiny room used to dispose of unwanted dwarves, be they useless [[migrant]]sobnoxious [[noble]]s, or crippled warriors.  (Variations can be used on unwanted [[pet]]s as well.)
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''Be aware that dwarfs who lose friends or pets will receive a very strong bad [[thought]] that may trigger a [[tantrum]].''
  
 
=The basic booth=
 
=The basic booth=
  
The booth is a tiny room containing only a [[trap]], and sealed with a door. The only place to stand is on the trap. Lure your victim to the booth, and lock him in. Eventually he'll fall asleep, and the trap springs.
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The booth is a tiny room containing some sort of trap connected to a lever, and possibly sealed with a door. The victim is lured to the booth, and locked in if necessary. A lever is pulled, and the trap activates.
  
==Baiting the trap==
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==The victim enters the trap==
  
 
For most dwarves, you can draft the victim into the [[military]], and station him inside the booth.  
 
For most dwarves, you can draft the victim into the [[military]], and station him inside the booth.  
  
Nobles are a little trickier, since they can't be drafted. You can get around this by placing a [[lever]] inside the booth. Pulling levers is one of the few tasks that nobles will do. Set the lever's profile so that only the noble can pull it. Link the lever to the door to avoid the need for micromanagement. There is a chance that the victim will sleep on the lever, rather than the trap.  
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For nobles and children, who cannot be drafted, a lever must be installed in the room for them to pull. (This lever may or may not trigger the trap itself, and might not even be connected to anything.)  Some manipulation of locked doors or placement of trap (like in a bedroom) may be required to force your specific target to pull the lever, rather than some other nearby dwarf. Since a simple trap and a lever cannot be in the same square, the room must be at least 2 tiles big, and the trap builder must consider that the victim may be standing on either tile.
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(For pets, [[restrain]]ing them in the room is the most direct approach.)
  
==Non-lethal variant==
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==The trap==
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This can be a simple weapon trap, a non-lethal cage trap, or some more complex device involving retracting bridges and long falls, water to drown the victim or magma for a flashier end.
  
For a non-lethal booth, use a [[cage]] trap. Unlock the door, and a dwarf will come along to haul the dwarf cage to an animal stockpile. This lets you keep your [[hammerer]] in cold storage, or export your migrants back to the [[Mountainhomes]].
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If crippling, rather than killing, is desired (as often preferred with [[Hammerer]]s), a [[Menacing spike]] or fall of no more than a few [[z-level]]s is often recommended.  If it doesn't achieve the desired results the first time, you can always do it again.
  
==Slow variant==
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==The trigger==
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As mentioned above, a lever needs to be pulled, either by a second dwarf, or by the victim once inside the room.
  
Recent testing suggests that dwarves will no longer fall asleep on traps, rendering the above two approaches impossible.{{v|0.28.181.40d}}  A simpler (but less entertaining) approach is just to wait for the dwarf to die of dehydration or starvation.
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=Slow option=
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A simpler (but less entertaining) approach is just to lock the dwarf in a room, perhaps either a workshop that is not needed or a bedroom, wait for the dwarf to die of dehydration or starvation.

Revision as of 10:03, 1 June 2009

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Clarification:
In earlier versions than 40d, a dwarf would happily fall asleep on a trap if forced to, and so locking them in a one-tile big room with a trap worked fine. In 40d, that is no longer the case.


A suicide booth is a tiny room used to dispose of unwanted dwarves, be they useless migrants, obnoxious nobles, or crippled warriors. (Variations can be used on unwanted pets as well.)

Be aware that dwarfs who lose friends or pets will receive a very strong bad thought that may trigger a tantrum.

The basic booth

The booth is a tiny room containing some sort of trap connected to a lever, and possibly sealed with a door. The victim is lured to the booth, and locked in if necessary. A lever is pulled, and the trap activates.

The victim enters the trap

For most dwarves, you can draft the victim into the military, and station him inside the booth.

For nobles and children, who cannot be drafted, a lever must be installed in the room for them to pull. (This lever may or may not trigger the trap itself, and might not even be connected to anything.) Some manipulation of locked doors or placement of trap (like in a bedroom) may be required to force your specific target to pull the lever, rather than some other nearby dwarf. Since a simple trap and a lever cannot be in the same square, the room must be at least 2 tiles big, and the trap builder must consider that the victim may be standing on either tile.

(For pets, restraining them in the room is the most direct approach.)

The trap

This can be a simple weapon trap, a non-lethal cage trap, or some more complex device involving retracting bridges and long falls, water to drown the victim or magma for a flashier end.

If crippling, rather than killing, is desired (as often preferred with Hammerers), a Menacing spike or fall of no more than a few z-levels is often recommended. If it doesn't achieve the desired results the first time, you can always do it again.

The trigger

As mentioned above, a lever needs to be pulled, either by a second dwarf, or by the victim once inside the room.

Slow option

A simpler (but less entertaining) approach is just to lock the dwarf in a room, perhaps either a workshop that is not needed or a bedroom, wait for the dwarf to die of dehydration or starvation.