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Difference between revisions of "40d:Soap industry"

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(making soap does NOT require a full glass industry; also, it ALWAYS requires large amounts of wood since you can't make ashes from magma)
m (moved Soap industry to 40d:Soap industry: 40d namespace migration)

Revision as of 01:49, 8 March 2010

Soap is produced by a soaper in an Alchemist's laboratory.

Soapmaking is a high-technology tertiary industry. Creating soap requires lye and tallow, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning glass industry to create the 3 clear glass vials, which in turn requires sand (on a map which actually contains it), a bag (made from cloth or leather) and pearlash (made from burned wood).

As lye is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground pool or river for growing tower-caps.

Alchemist's laboratory

Soap is made in an Alchemist's laboratory.

Clear glass

Bags

Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing bags from leather. Inputs: butcherable animals

Note:these two steps are shared below in producing tallow)

Sand

Use the bags from above.

Pearlash

Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. Inputs: Ash or lye from above.

Lye

Inputs: trees plus an axe.

Tallow

Inputs: butcherable creatures