- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Pregenerated worlds"
Turgid Bolk (talk | contribs) (rewrote intro, removed test template, minor formatting, moved .33f seeds to seed archive) |
m |
||
Line 76: | Line 76: | ||
=== Seeds and locations with many features (may run slower on older computers) === | === Seeds and locations with many features (may run slower on older computers) === | ||
+ | ===Seed # 264622237=== | ||
+ | This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders. | ||
+ | |||
+ | '''Volcano 1:''' | ||
+ | [[Image:V_33g_Seed_264622237_Volcano_1.png]] | ||
+ | This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over. | ||
+ | |||
+ | This map contains no flowing water in spite of the river shown. It does not exist, I checked. Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate. | ||
+ | |||
+ | There is also no sand at all. Sorry folks, you gotta import glass. | ||
+ | |||
+ | Finally, there are no trees. For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished. Your results may vary as this is odd IMO. | ||
+ | |||
+ | '''Volcano 2:''' | ||
+ | [[Image:V_33g_Seed_264622237_Volcano_2.png]] | ||
+ | Now this location is nice. It's kinda cold, so bring a jacket. | ||
+ | |||
+ | You have unguarded magma in the upper left corner. Go for it as soon as you can make steel. | ||
+ | |||
+ | Lower-middle right you will have the caves. Many enemies there. Careful though, they are just a warm up! Directly below you have a pit and adamantine. Also, the majority of the iron is around the caves, so you will have to fight for it. | ||
+ | |||
+ | Just to the left of the caves, a level or 2 above the pits is an underground lake. It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill. You shouldn't be hurting for water for a while. | ||
+ | |||
+ | There is sand scattered around all over. If that wasn't enough with the magma, there is more sand on the shore of the underground lake. Can we say dwarven catapults throwing stones from glass houses? Heh heh heh. | ||
+ | |||
+ | Lots of farmable soil, but no indigenous plants to speak of. Build a shack and farm indoors early on till you can get other kinds of seeds. | ||
+ | |||
+ | Flux? Nope. Sorry. Import what you can, bring steel if you can. Wood? Ain't got that either. Get your magma smelter and glass furnace up fast so you can start producing trade goods. Without them you won't be able to import the wood you need for coal and flux for steel. Iron supplies as I said are mostly guarded by the Cyclops and crew as well. This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well. | ||
+ | |||
+ | |||
+ | All in all, I like the second one better of the 2. Both have nice features, but are missing key items. | ||
+ | This was generated in .33g, and it seems that seeds were broken again. Hopefully more people come out with their seeds soon :) | ||
+ | --[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST) |
Revision as of 00:46, 24 December 2007
Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.
World generation changes
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation.
Downloadable worlds
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
The Future Dimensions (Or Fibonacci's sweet world)
Download: http://www.megaupload.com/?d=PPYJXSDH
Title: Fibonacci
Seed: 1123581321
Name: random
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux
Quick 16 rejects
Map features:
Small 3 by 8 (So good frame rate on older computers)
Magma (obviously)
Sand (top of map)
Flux
Trees (top)
Adamantine (bottom right)
Demon/Eerie glowing pits (bottom right)
Chasm (2 z-levels down in the top of map with iron man and more)
You can add the river by expanding two squares right (those of you with fast machines)
Lathondur Minbaz
Direct download available here: Lathondur Minbaz
4265985437 - The Legendary Ever-Realm
Download: http://hyperfileshare.com/d/f91fae26
Random name, 51 rejects.
Generated with version v0.27.169.33f using windows XP with an AMD processor.
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist
Seeds
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.
The following seeds were generated with version 0.23.169.33g or later. Seeds for earlier versions are located at the seed archive.
Quick generating seeds
Seeds and locations with many features (may run slower on older computers)
Seed # 264622237
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.
Volcano 1: This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.
This map contains no flowing water in spite of the river shown. It does not exist, I checked. Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.
There is also no sand at all. Sorry folks, you gotta import glass.
Finally, there are no trees. For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished. Your results may vary as this is odd IMO.
Volcano 2: Now this location is nice. It's kinda cold, so bring a jacket.
You have unguarded magma in the upper left corner. Go for it as soon as you can make steel.
Lower-middle right you will have the caves. Many enemies there. Careful though, they are just a warm up! Directly below you have a pit and adamantine. Also, the majority of the iron is around the caves, so you will have to fight for it.
Just to the left of the caves, a level or 2 above the pits is an underground lake. It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill. You shouldn't be hurting for water for a while.
There is sand scattered around all over. If that wasn't enough with the magma, there is more sand on the shore of the underground lake. Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.
Lots of farmable soil, but no indigenous plants to speak of. Build a shack and farm indoors early on till you can get other kinds of seeds.
Flux? Nope. Sorry. Import what you can, bring steel if you can. Wood? Ain't got that either. Get your magma smelter and glass furnace up fast so you can start producing trade goods. Without them you won't be able to import the wood you need for coal and flux for steel. Iron supplies as I said are mostly guarded by the Cyclops and crew as well. This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.
All in all, I like the second one better of the 2. Both have nice features, but are missing key items.
This was generated in .33g, and it seems that seeds were broken again. Hopefully more people come out with their seeds soon :)
--Chthon 19:46, 23 December 2007 (EST)