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Difference between revisions of "User talk:Bidok"
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It relies on the animal finding the shortest of two paths to the exit. This was the most efficient design I could think of - using a ladder to exit on a different z-level so that more gates can be fit into the same amount of space. You can see that it's really a loop; if you "rotate" each tile of the "loop" by two positions, you can put the exit hall at the tip of the shape... but when I did it that way the wall grates were difficult to build (they can't be built on a diagonal, so the dwarf gets trapped between them). It's less resources and faster than (NOT A) NOR (NOT B), making computing less tedious. --[[User:Sf17k|Sf17k]] 18:09, 16 August 2009 (UTC) | It relies on the animal finding the shortest of two paths to the exit. This was the most efficient design I could think of - using a ladder to exit on a different z-level so that more gates can be fit into the same amount of space. You can see that it's really a loop; if you "rotate" each tile of the "loop" by two positions, you can put the exit hall at the tip of the shape... but when I did it that way the wall grates were difficult to build (they can't be built on a diagonal, so the dwarf gets trapped between them). It's less resources and faster than (NOT A) NOR (NOT B), making computing less tedious. --[[User:Sf17k|Sf17k]] 18:09, 16 August 2009 (UTC) | ||
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+ | == Memory == | ||
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+ | Could you describe in couple of words how does it work, please? --[[Special:Contributions/93.73.169.25|93.73.169.25]] 20:19, 18 January 2010 (UTC) |
Revision as of 20:19, 18 January 2010
Cat Logic
It may be pretty fast and reliable, but it'd be a mistake to call it 100% reliable. Cats path through doors trying to get to vermin, usually. If a rat teleports inside the gate -- and teleport they do -- you could have lava flooding prematurely ;) --Corona688 16:58, 6 July 2009 (UTC)
- On the other hand you could use dog or horse - they don't have [VERMIN_HUNTER] tag so as long as you have proper meeting area they will try to go there, am I right? ^^ thats why I named this "animal logic" not only cats. I used Kittens just for funny example, maybe I should change that.. --Bidok 09:36, 7 July 2009 (UTC)
- Real dwarves use megabeasts. --LaVacaMorada 07:53, 19 November 2009 (UTC)
And gate
I tried to come up with a design for some gate besides NOT and NOR, to cut down on the resources it would take to build computers in DF. After a few failures, I discovered that this AND gate seems to work pretty well. You can add it to your page if you like:
##### ## <X## # ###D# ##D^X## ##### # - wall ^ - pressure plate (output) X - wall grate/door (input) D - door unpassable to pets < - stairs (exit, which the animal seeks)
Or instead of using stairs, put the exit hall in one of three locations:
# # # # # # ## ## ### # #### # ## X## ## X## ## X## # ###D# # ###D# # ###D# ##D^X## ##D^X## ##D^X## ##### ##### #####
It relies on the animal finding the shortest of two paths to the exit. This was the most efficient design I could think of - using a ladder to exit on a different z-level so that more gates can be fit into the same amount of space. You can see that it's really a loop; if you "rotate" each tile of the "loop" by two positions, you can put the exit hall at the tip of the shape... but when I did it that way the wall grates were difficult to build (they can't be built on a diagonal, so the dwarf gets trapped between them). It's less resources and faster than (NOT A) NOR (NOT B), making computing less tedious. --Sf17k 18:09, 16 August 2009 (UTC)
Memory
Could you describe in couple of words how does it work, please? --93.73.169.25 20:19, 18 January 2010 (UTC)