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Difference between revisions of "User:Kami/Logic gates"
m |
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Line 22: | Line 22: | ||
|<br /> | |<br /> | ||
|<br /> | |<br /> | ||
+ | |- | ||
+ | |{{RT|·|#222|#888}} | ||
+ | |<br /> | ||
+ | |[[channel]] | ||
+ | |- | ||
+ | |{{RT|┼|#DDD|#222}} | ||
+ | |<br /> | ||
+ | |[[door]] | ||
+ | |- | ||
+ | |{{RT|X|#DDD|#222}} | ||
+ | |<br /> | ||
+ | |[[flood gate]] | ||
|- | |- | ||
|{{RT|*|#444|#FFF}} | |{{RT|*|#444|#FFF}} | ||
Line 27: | Line 39: | ||
|[[gear assembly]] | |[[gear assembly]] | ||
|- | |- | ||
− | |{{RT| | + | |{{RT|▼|#222|#888}} |
+ | |<br /> | ||
+ | |[[ramp]] (down) | ||
+ | |- | ||
+ | |{{RT|▲|#222|#CCC}} | ||
|<br /> | |<br /> | ||
− | |[[ | + | |[[ramp]] (up) |
|- | |- | ||
− | |{{RT| | + | |{{RT|^|#00A|#CCC}} |
|<br /> | |<br /> | ||
− | |[[ | + | |[[pressure plate]] (reacting on water) |
|- | |- | ||
|{{RTL|÷|─>|#444|#CCC|#F00}} | |{{RTL|÷|─>|#444|#CCC|#F00}} | ||
Line 39: | Line 55: | ||
|[[screw pump]] (pumping right) | |[[screw pump]] (pumping right) | ||
|- | |- | ||
− | |{{RT| | + | |{{RT|≈|#00F|#FFF}} |
|<br /> | |<br /> | ||
− | |[[ | + | |[[water]] |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
== Power2trigger - converter == | == Power2trigger - converter == | ||
<div style="position:relative; float:right"> | <div style="position:relative; float:right"> | ||
'''Z 0''' | '''Z 0''' | ||
− | {| style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" |
| | | | ||
− | {| style="border-spacing:0;" | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0;" |
|- | |- | ||
|{{RTB|#CCC}} | |{{RTB|#CCC}} | ||
Line 67: | Line 79: | ||
|{{RT|÷|#444|#CCC}} | |{{RT|÷|#444|#CCC}} | ||
|{{RTL|^|O|#00A|#CCC|#F00}} | |{{RTL|^|O|#00A|#CCC|#F00}} | ||
− | |{{RT| | + | |{{RT|▼|#00A|#888}} |
|{{RTB|#222}} | |{{RTB|#222}} | ||
|- | |- | ||
Line 74: | Line 86: | ||
|{{RTB|#CCC}} | |{{RTB|#CCC}} | ||
|{{RTB|#222}} | |{{RTB|#222}} | ||
− | |{{RT|┼|#CCC|# | + | |{{RT|┼|#CCC|#444}} |
|{{RTB|#222}} | |{{RTB|#222}} | ||
|{{RTB|#222}} | |{{RTB|#222}} | ||
Line 80: | Line 92: | ||
|} | |} | ||
</div> | </div> | ||
− | <div style="position:relative; float:right"> | + | <div style="float:right;"> </div> |
+ | <div style="position:relative; float:right;"> | ||
'''Z-1''' | '''Z-1''' | ||
− | {| style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" |
| | | | ||
− | {| style="border-spacing:0;" | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0;" |
|- | |- | ||
|{{RTB|#222}} | |{{RTB|#222}} | ||
Line 99: | Line 112: | ||
|{{RT|≈|#00A|#CCC}} | |{{RT|≈|#00A|#CCC}} | ||
|{{RT|≈|#00A|#CCC}} | |{{RT|≈|#00A|#CCC}} | ||
− | |{{RT| | + | |{{RT|▲|#00A|#CCC}} |
− | |{{ | + | |{{RT|X|#CCC|#444}} |
|- | |- | ||
|{{RTB|#222}} | |{{RTB|#222}} | ||
Line 114: | Line 127: | ||
There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid. | There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid. | ||
− | The <font color="#F00" font-family="Helvetica">I</font>nput power | + | The <font color="#F00" font-family="Helvetica">I</font>nput power has to be connected to the pump by a gear, an axle or maybe any other machine component. The design is flexible concerning where to connect the power to the pump as long it does not interfere with the functionality. Connecting it one level above the pump should be favourized.<br />The <font color="#F00" font-family="Helvetica">O</font>utput signal will be generated by a 2-7 plate when pumping state changes, and therefore fluid level on the plate. Use a 0-1 plate if you want to invert it. You can expand the design with a second inverted plate instead, but be warned of timing differences and possible fluctuation of the fluid. You'll have to include access doors, stairs or ramps. If you don't find another way to deal with it, you'll have to refill the pool on Z-1 from time to time somehow, because fluid at the plate could evaporate when power is off. |
<br /> | <br /> |
Revision as of 14:18, 11 December 2009
ToDo
Key
█
|
any tile | |
█
|
floor | |
█
|
no floor | |
█
|
wall | |
·
|
channel | |
┼
|
door | |
X
|
flood gate | |
*
|
gear assembly | |
▼
|
ramp (down) | |
▲
|
ramp (up) | |
^
|
pressure plate (reacting on water) | |
─>
#CCC |
÷
|
screw pump (pumping right) |
≈
|
water |
Power2trigger - converter
Z 0
|
Z-1
|
There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid.
The Input power has to be connected to the pump by a gear, an axle or maybe any other machine component. The design is flexible concerning where to connect the power to the pump as long it does not interfere with the functionality. Connecting it one level above the pump should be favourized.
The Output signal will be generated by a 2-7 plate when pumping state changes, and therefore fluid level on the plate. Use a 0-1 plate if you want to invert it. You can expand the design with a second inverted plate instead, but be warned of timing differences and possible fluctuation of the fluid. You'll have to include access doors, stairs or ramps. If you don't find another way to deal with it, you'll have to refill the pool on Z-1 from time to time somehow, because fluid at the plate could evaporate when power is off.