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Difference between revisions of "User:Kami/Logic gates"
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Line 1: | Line 1: | ||
− | ''ToDo'' | + | '''''ToDo''''' |
== Key == | == Key == | ||
{| style="border-spacing:0; padding:0;" | {| style="border-spacing:0; padding:0;" | ||
|- | |- | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
− | |{{RTL|# | + | |{{RTL|#FFF}} |
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|any tile | |any tile | ||
|- | |- | ||
|{{RTL|#CCC}} | |{{RTL|#CCC}} | ||
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|floor | |floor | ||
|- | |- | ||
|{{RTL|#888}} | |{{RTL|#888}} | ||
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|no floor | |no floor | ||
|- | |- | ||
|{{RTL|#222}} | |{{RTL|#222}} | ||
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|wall | |wall | ||
|- | |- | ||
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
Line 24: | Line 34: | ||
|- | |- | ||
|{{RTL|#222|·|#888}} | |{{RTL|#222|·|#888}} | ||
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|[[channel]] | |[[channel]] | ||
|- | |- | ||
− | |{{RTL|# | + | |{{RTL|#AAA|┼|#444}} |
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|[[door]] | |[[door]] | ||
|- | |- | ||
− | |{{RTL|# | + | |{{RTL|#AAA|X|#444}} |
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|[[flood gate]] | |[[flood gate]] | ||
|- | |- | ||
− | |{{RTL|#FFF| | + | |{{RTL|#444|*}} |
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|[[gear assembly]] | |[[gear assembly]] | ||
|- | |- | ||
+ | |{{RTL|#222|▲|#CCC}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#222|▼|#888}} | |{{RTL|#222|▼|#888}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
− | |[[ramp]] | + | |[[ramp]] |
|- | |- | ||
− | |{{RTL|# | + | |{{RTL|#00A|^|#CCC}} |
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
− | |||
− | |||
− | |||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|[[pressure plate]] (reacting on water) | |[[pressure plate]] (reacting on water) | ||
|- | |- | ||
− | |{{RTL|#444|÷|#CCC | + | |{{RTL|#444|÷|#CCC}} |
− | |{{RTL|#444|÷|| | + | |{{RTL|#444|÷||►|#00A|center|►|#00A|center}} |
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|[[screw pump]] (pumping right) | |[[screw pump]] (pumping right) | ||
|- | |- | ||
− | |{{RTL|# | + | |{{RTL|#AAF|≈|#CCC}} |
+ | |{{RTL|#FFF}} | ||
+ | |{{RTL|#FFF}} | ||
|{{RTL|#FFF}} | |{{RTL|#FFF}} | ||
|[[water]] | |[[water]] | ||
+ | |- | ||
+ | |{{RTL|#AAF|≈|#CCC||||1|#00F|left}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||…|#00F|left}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||7|#00F|left}} | ||
+ | |{{RTL|#FFF}} | ||
+ | |[[water]] depth | ||
|} | |} | ||
== Power2trigger - converter == | == Power2trigger - converter == | ||
<div style="position:relative; float:right"> | <div style="position:relative; float:right"> | ||
'''Z 0''' | '''Z 0''' | ||
− | {| | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" |
| | | | ||
− | {| | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0; padding:0; margin:0; vertical-align:middle;" |
|- | |- | ||
− | |{{ | + | |{{RTL|#CCC}} |
− | |{{ | + | |{{RTL|#CCC}} |
− | |{{RTL | + | |{{RTL|#CCC}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
|- | |- | ||
− | |{{ | + | |{{RTL|#CCC}} |
− | |{{ | + | |{{RTL|#00A|·|#888}} |
− | |{{RTL | + | |{{RTL|#444|÷|#CCC}} |
− | |{{ | + | |{{RTL|#444|÷|#CCC|►|#00A|center|►|#00A|center}} |
− | |{{RTL | + | |{{RTL|#00A|^|#CCC}} |
− | |{{ | + | |{{RTL|#00A|·|#888}} |
− | |{{ | + | |{{RTL|#222}} |
|- | |- | ||
− | |{{ | + | |{{RTL|#CCC}} |
− | |{{ | + | |{{RTL|#CCC}} |
− | |{{ | + | |{{RTL|#CCC}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
|} | |} | ||
|} | |} | ||
Line 97: | Line 125: | ||
{| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" | {| cellpadding="0" cellspacing="0" style="border-spacing:0; border-style:solid; border-width:thin; border-color:#000000;" | ||
| | | | ||
− | {| cellpadding="0" cellspacing="0" style="border-spacing:0;" | + | {| cellpadding="0" cellspacing="0" style="border-spacing:0; padding:0; margin:0; vertical-align:middle;" |
|- | |- | ||
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
+ | |- | ||
+ | |{{RTL|#222}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||7|#00F|left}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||7|#00F|left}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||7|#00F|left}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||7|#00F|left}} | ||
+ | |{{RTL|#AAF|≈|#CCC||||7|#00F|left}} | ||
+ | |{{RTL|#222}} | ||
|- | |- | ||
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
− | |{{ | + | |{{RTL|#222}} |
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
|} | |} | ||
</div> | </div> | ||
There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid. | There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid. | ||
− | |||
− | |||
<br /> | <br /> |
Revision as of 14:55, 14 December 2009
ToDo
Key
█
|
█
|
█
|
█
|
any tile |
█
|
█
|
█
|
█
|
floor |
█
|
█
|
█
|
█
|
no floor |
█
|
█
|
█
|
█
|
wall |
█
|
█
|
█
|
█
|
█
|
·
|
█
|
█
|
█
|
channel |
┼
|
█
|
█
|
█
|
door |
X
|
█
|
█
|
█
|
flood gate |
*
|
█
|
█
|
█
|
gear assembly |
▲
|
█
|
▼
|
█
|
ramp |
^
|
█
|
█
|
█
|
pressure plate (reacting on water) |
÷
|
÷
► ► |
█
|
█
|
screw pump (pumping right) |
≈
|
█
|
█
|
█
|
water |
≈
1 |
≈
… |
≈
7 |
█
|
water depth |
Power2trigger - converter
Z 0
|
Z-1
|
There doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. If you want to create trigger signals from power, you'll have to convert it via pressure plates, screw pumps and any fluid.