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Difference between revisions of "User:Kami/Logic gates"

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|any tile
 
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== Logic gates ==
 
== Logic gates ==
=== Power2trigger - converter ===
+
=== Power to signal converter ===
If you are dealing with [[mechanical logic]], you'll want to trigger something else but machine components. Currently there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. So you'll have to convert it via pressure plates, screw pumps and fluid.
+
When you are dealing with [[mechanical logic]], you'll want to trigger something else than machine components, like doors or bridges. Currently, there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. So, you'll have to convert power via pressure plates, screw pumps and fluid into a on/off signal.
 
<div style="position:relative; float:left;">
 
<div style="position:relative; float:left;">
 
'''Z 0'''
 
'''Z 0'''
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</div>
 
<div style="clear:left;">
 
<br />
 
When power is on, the pump will suck water from the left and pump it to the right onto the pressure plate. The plate has to be set to react on 4&hellip;7 water. You can invert it to 0&hellip;2 to get an off signal instead. The pump is fast enough not to let the water level fall noteworthy below 7 while pumping. In both cases the off signal will have a delay of 100 steps. When power is off, there will be 1 unit of water left behind on the pressure plate that could evaporate eventually. So you'll make sure you can refill the water somehow.
 
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</div>
 
<div style="float:left;">&nbsp;</div>
 
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'''Z-1'''
 
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<br />
 
<br />
If you have no access to unlimited water, you'll have to avoid evaporation. This one is harder to create. You have to fill it to the exact water level. Set the plate to 5&hellip;7 respectively 0&hellip;3.
+
When the pump is connected to power somehow, it will suck water from the pressure plate and pump it right. The water level on the ptressure plate will fall to 0. It can be constructed to react on 0&hellip;3 water. You can also invert it to get an off signal instead setting it to 4&hellip;7. In both cases the ''off signal'' will have a delay of 100 steps.  
 
</div>
 
</div>
 +
 +
[[Category:Guides]]
 +
[[Category:Computing]]

Revision as of 14:12, 15 December 2009

ToDo

General

Key

any tile
floor
no floor
solid
o
axle
·
channel
door
X
flood gate
*
gear assembly
1
7
magma depth
ramp
^
pressure plate (reacting on water)
÷
÷
screw pump (pumping right)
1
7
water depth

Logic gates

Power to signal converter

When you are dealing with mechanical logic, you'll want to trigger something else than machine components, like doors or bridges. Currently, there doesn't exist any trigger in dwarf fortress that reacts on the working state of machine components, thus power. So, you'll have to convert power via pressure plates, screw pumps and fluid into a on/off signal.

Z 0

·
÷
÷
·
 

Z-1

^
7
7
7
7


When the pump is connected to power somehow, it will suck water from the pressure plate and pump it right. The water level on the ptressure plate will fall to 0. It can be constructed to react on 0…3 water. You can also invert it to get an off signal instead setting it to 4…7. In both cases the off signal will have a delay of 100 steps.