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Difference between revisions of "Talk:Tileset repository"

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(New grid sizes)
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<code>List of user character sets</code> is long and unnecessarily wordy. I propose <code>List of tilesets</code>. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)
 
<code>List of user character sets</code> is long and unnecessarily wordy. I propose <code>List of tilesets</code>. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)
 
:Sounds like a good idea. Seconded. [[User:Isenhertz|Isenhertz]] 07:41, 2 June 2008 (EDT)
 
:Sounds like a good idea. Seconded. [[User:Isenhertz|Isenhertz]] 07:41, 2 June 2008 (EDT)
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== New grid sizes ==
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Will someone please explain to me how I can make a 960x300 (Markavian's) tileset work with the new grid sizes larger than 80:25? 96:60 used to work until I tried to us .40c, now it doesn't. --[[User:DDouble|DDouble]] 18:38, 5 September 2008 (EDT)

Revision as of 22:38, 5 September 2008

Mac user

Can these tilesets be used on a mac as well?

Tiny tilesests

Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.

I thought it wasnt possible to change the size of the map (number of tiles rendered on screen), am I wrong or does the author mean display of maps outside the game? --Mizipzor 21:09, 4 November 2007 (EST)

I imagine the only current use is in exporting bitmaps from the game. —0x517A5D 15:30, 14 November 2007 (EST)
I've used one of 'em to hide a DF window on my work computer, and they're fun to use at 4x size,too. But yeah, they make real nice maps. --Maus 09:10, 18 December 2007 (EST)

Can anyone say PocketPC Dwarf Fortress? I imagine with a low popcap and a 3x3 or less area, it wouldn't be too bad on most PDAs out there. Now, if only someone would port the code... --Edward 20:40, 8 January 2008 (EST)

Page Split

There are too many character sets on this one page, I propose splitting the page into twopages:

  • one for 'classic' code page 437 fonts/glyph sets/character sets with no graphical characters whatsoever
  • one for 'semigraphical' character sets which have one or more of the normal glyphs replaced with a df-specific graphic (a barrel instead of the division sign, for instance) - Lord Nightmare 19:18, 9 December 2007 (EST)
I disagree; there's no reason to split content into two different areas when it's already easily comparable and all in one place. --Maus 09:12, 18 December 2007 (EST)

Why png?

If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- --Nunix 14:14, 20 February 2008 (EST)

If you're not just renaming the files, then your problem isn't with the files being .png format. Making an exception to Rule I would only cause confusion as there are many images that are quite large indeed. --Edward 15:32, 20 February 2008 (EST)
No, it's not just a rename, I'm going into GIMP and doing a Save as... The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. I'll post on the message boards and see if I can troubleshoot there. --Nunix 16:58, 20 February 2008 (EST)
Simple solution: Open the image in MSPaint and save as a 24-bit BMP. If you don't have Windows, then you should have enough computer savvy to do it in whatever program you choose.
Also, bmps cannot be uploaded to the wiki.
Furthermore, we do actually save significant page size. If those were all bitmaps, that would be a few megabytes, which is annoying to load. Converting to png makes it only a couple hundred kilobytes. --Savok 22:59, 12 March 2008 (EDT)

Length, and how we can decrease it

This page is the twelfth longest page in the wiki. Ten of the eleven pages longer than it are lists. It has forty tilesets, less than a third of which are at all good. This is obviously a problem – sludging through all forty of those is not at all fun and, for most of it, not at all useful.
As a fix, I propose that we copy this page to "Full list of user character sets" and keep only the best fifteen (or maybe ten or maybe twenty) here. Of course, that brings up the difficult question "how do we determine which tilesets are best?" To determine that, we could try getting as many DF players as we can to tell us which tileset(s) they use. Of course, that would need some rules, a forum thread, etc.
I'll write more about this later, assuming that some interest exists. The time is late and sleepiness impedes thought. --Savok 00:53, 12 March 2008 (EDT)

To solve Nunix's Why png? problem and to determine the popularity, I suggest we upload all tilesets to Dwarf Fortress File Depot in .bmp format (so nobody have to convert images from .png anymore). Dwarf Fortress File Depot has download trackers for all its downloads. The end of the week, we can determine the 15 most popular based on the download count. Anybody interested can compare the download numbers and edit the 15 best list for the wiki anytime they feel like it to keep it updated often.
The current tileset Template will need a download bit added to it as well. Plac1d 17:01, 12 March 2008 (EDT)
That could work...
  • downloads his tileset fifty times*
I don't think it would work at all. --Savok 22:59, 12 March 2008 (EDT)
What about making one sub page per tile set. Classify each with 'size', 'shape' and 'style'. Use categories to navigate. Have each character set include a 64x64 pixel chunk of the screen - of these, then use gallery tags to browse with links to the sub page. The why png and link and supporting information for downloads is not a bad idea, but given the small DF playing population, the downloads are likely to be very skewed and cutting off at 15 may remove some very good ones that people have already downloaded and don't see a need to download again. --Shagie 17:52, 12 March 2008 (EDT)
I don't think that the tilesets & tileset descriptions are large enough to warrant that. --Savok 22:59, 12 March 2008 (EDT)

Hmn. Perhaps, we could ask all the dwarves on this wiki to submit a list of their top 20 tilesets, roughly in order of preference. If we get consensus on the best ones, that could work. --Savok 10:32, 30 May 2008 (EDT)

What about splitting the tilesets into separate pages by size, e.g. a page for all 16x16s, another for 12x12s, etc? About favorite tilesets, I could barely name my favorite three, so I think picking a favorite 15 or 20 is a bit extreme, and I don't think we can rely on download counts or people just happening to vote, unless we specifically say that voting is going to determine something. So, what do you think about this idea: First, ask forum-goers to nominate user character sets for archiving (removal to an archive page). Second, after the nomination period is over (say, a week), upload those to the file depot, link to the pages, and give forum-goers a month or so to vote down the character sets they want archived, and to vote up ones they don't want archived. At the end of that time we can check their ratings and archive the lowest-rated ones. --SL 01:37, 21 July 2008 (EDT)

Page name

List of user character sets is long and unnecessarily wordy. I propose List of tilesets. --Savok 10:32, 30 May 2008 (EDT)

Sounds like a good idea. Seconded. Isenhertz 07:41, 2 June 2008 (EDT)

New grid sizes

Will someone please explain to me how I can make a 960x300 (Markavian's) tileset work with the new grid sizes larger than 80:25? 96:60 used to work until I tried to us .40c, now it doesn't. --DDouble 18:38, 5 September 2008 (EDT)