v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 22:41, 5 September 2008 diff hist +2 Talk:Tileset repository →New grid sizes
- 22:41, 5 September 2008 diff hist +201 Talk:Tileset repository →New grid sizes
- 22:38, 5 September 2008 diff hist +270 Talk:Tileset repository New grid sizes
- 17:44, 28 August 2008 diff hist -75 40d:Thought →Happy thoughts
- 17:41, 28 August 2008 diff hist +295 40d Talk:Weather Adventure mode
- 20:59, 11 August 2008 diff hist +281 40d Talk:Immigration →Migrant skills
- 20:58, 11 August 2008 diff hist 0 40d Talk:Immigration I don't understand this section anyway. It should probably be deleted.
- 20:56, 11 August 2008 diff hist +238 40d Talk:Bauxite "Only in volcanic areas"?
- 20:52, 11 August 2008 diff hist +28 40d Talk:Custom grid →Different resolutions
- 20:52, 11 August 2008 diff hist +296 m 40d Talk:Custom grid
- 02:39, 7 August 2008 diff hist +230 40d Talk:Legends
- 18:40, 3 August 2008 diff hist +144 40d:Gem setter
- 22:16, 31 July 2008 diff hist +265 40d Talk:Cage →Cages and Fluids
- 02:08, 28 July 2008 diff hist -2 40d:Economics →Finished Goods
- 02:08, 28 July 2008 diff hist -4 m 40d:Economics cleaned up a paragraph
- 02:06, 28 July 2008 diff hist +180 40d Talk:Personality trait Have more been added recently?
- 02:04, 28 July 2008 diff hist +470 40d Talk:Personality trait →Effects of personality traits on gameplay
- 02:01, 28 July 2008 diff hist +332 N 40d:Tavern I think more adventure mode buildings need descriptions and explanations on their uses.
- 01:57, 28 July 2008 diff hist +8 40d:Adventurer mode →<s>Living Shields</s> Companions
- 01:56, 28 July 2008 diff hist +314 Nm 40d Talk:Shop New page: I think we should have something about Adventure Mode shops here too, including: How to buy things, where to buy certain things, how theft is handled and how to avoid it accidentally, and ...
- 01:53, 28 July 2008 diff hist +931 40d:Legends I've begun the update of the Legends page for .39e, but it needs much more information.
- 01:33, 28 July 2008 diff hist +2 m 40d:Legends
- 01:20, 28 July 2008 diff hist -29 40d:Tree I removed a joke that could be confusing for a newbie.
- 03:36, 16 July 2008 diff hist -1 40d:Advanced world generation →Percentage Beasts Dead for Stappage
- 01:45, 12 July 2008 diff hist -4 40d:Exploit →Bling Bolts
- 02:34, 23 April 2008 diff hist +4 ASCII art reward →[[The Toad Preservation Society]]
- 00:27, 18 April 2008 diff hist +165 m 40d Talk:Tree
- 16:39, 20 February 2008 diff hist +145 40d Talk:Thought
- 03:01, 18 February 2008 diff hist +293 Talk:Main Page/archive2 →German Translation
- 17:32, 16 February 2008 diff hist -17 40d:Foul blendec →Description: Cleaned up the grammar.
- 04:43, 4 January 2008 diff hist +55 40d Talk:Skill →military skills
- 04:43, 4 January 2008 diff hist +250 40d Talk:Skill military skills
- 04:04, 4 January 2008 diff hist +16 40d:Valley herb
- 01:22, 31 December 2007 diff hist +149 40d Talk:Giant eagle
- 09:37, 27 December 2007 diff hist +19 40d:Giant
- 09:37, 27 December 2007 diff hist +161 N 40d:Giant New page: A Giant can be found in any cave, including caves on a map the player is building a fort on. They are usually accompanied by bats dwelling in their cave.
- 09:34, 27 December 2007 diff hist +19 40d:Calcareous ooze
- 09:27, 27 December 2007 diff hist +179 N 40d:Calcareous ooze New page: This type of layer is only found under Ocean tiles, far out from any embarkable site (verify). Thus, it can't be encountered in either Fortress mode or Adventure mode.
- 08:35, 21 December 2007 diff hist +22 N Food haulers Redirecting to Hauling
- 08:35, 21 December 2007 diff hist +48 40d:Cook
- 08:31, 21 December 2007 diff hist +168 40d Talk:Flour
- 08:27, 21 December 2007 diff hist +8 40d:Miller
- 08:23, 21 December 2007 diff hist -26 40d:Hauling
- 08:22, 21 December 2007 diff hist +28 40d:Hauling
- 19:30, 16 December 2007 diff hist +312 N 40d Talk:Weapon rack New page: So the weapon and armor racks WILL be used to store weapons/armor if we do NOT have the appropriate stockpile? I thought they were broken in this new version. I'll have to try this, I like...
- 07:42, 13 December 2007 diff hist +57 40d Talk:Maximizing framerate
- 07:42, 13 December 2007 diff hist +64 40d Talk:Maximizing framerate
- 07:41, 13 December 2007 diff hist +2 40d:Maximizing framerate →Non-factors
- 07:40, 13 December 2007 diff hist +48 40d:Maximizing framerate →Non-factors
- 07:38, 13 December 2007 diff hist -2 40d:Dwarven economy