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Difference between revisions of "40d:Baron"
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m (Fixing in-namespace links) |
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* 10,000 Exported wealth | * 10,000 Exported wealth | ||
* Diversity of tasks performed that year ''(see article)'' | * Diversity of tasks performed that year ''(see article)'' | ||
− | * Survival of prev. year's Dwarven | + | * Survival of prev. year's Dwarven {{l|caravan}} |
| function= | | function= | ||
− | * Promotes the | + | * Promotes the {{l|fortress}} to Barony Capital |
− | * Activates | + | * Activates {{l|Dwarven Economy}} |
− | * Meet | + | * Meet {{l|diplomat}}s |
− | * Activates | + | * Activates {{l|Royal guard|Royal Guard}} |
}} | }} | ||
− | The | + | The {{l|Baron}} (or Baroness) arrives with her/his {{l|Baron Consort|consort}}, the {{l|Hammerer}} and the {{l|Tax Collector}}. The Baron will be promoted to {{l|Count}} once additional conditions are met. Human {{l|Liaison#Human|diplomat}}s (but not trade {{l|liaison}}s) will meet with the Baron, rather than the {{l|mayor}}. |
Right after your fortress and the surrounding lands become a Barony the Baron will arrive. | Right after your fortress and the surrounding lands become a Barony the Baron will arrive. | ||
− | Currently, this does not have any known consequences, but it occurs at the same time the | + | Currently, this does not have any known consequences, but it occurs at the same time the {{l|tax collector}} and the {{l|hammerer}} arrive, so you may prepare for {{l|economy}} and more {{l|justice}}. |
− | Besides the simple requirements of population and | + | Besides the simple requirements of population and {{l|exported wealth}}, the game designer has made this comment... |
:''You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - [http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183 Toady One]'' | :''You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - [http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183 Toady One]'' | ||
[[Category:Nobles]] | [[Category:Nobles]] |
Revision as of 19:48, 2 April 2010
This article is about an older version of DF. |
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Bedroom | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
The Template:L (or Baroness) arrives with her/his Template:L, the Template:L and the Template:L. The Baron will be promoted to Template:L once additional conditions are met. Human Template:Ls (but not trade Template:Ls) will meet with the Baron, rather than the Template:L.
Right after your fortress and the surrounding lands become a Barony the Baron will arrive.
Currently, this does not have any known consequences, but it occurs at the same time the Template:L and the Template:L arrive, so you may prepare for Template:L and more Template:L.
Besides the simple requirements of population and Template:L, the game designer has made this comment...
- You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One