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Difference between revisions of "40d:Map legend"
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==Tile Colors== | ==Tile Colors== | ||
− | The | + | The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow. |
==Legend== | ==Legend== | ||
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! Evil | ! Evil | ||
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− | | ''''' | + | | '''''[[Forest]]s''''' |
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− | |'''Broadleaf Forest''' | + | |'''[[Broadleaf]] Forest''' |
Broadleaf forests change tiles with the seasons. | Broadleaf forests change tiles with the seasons. | ||
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− | |'''Tropical Broadleaf Rainforest''' | + | |'''[[Tropical]] Broadleaf Rainforest''' |
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− | |'''Conifer Forest''' | + | |'''[[Conifer]] Forest''' |
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− | |''''' | + | |'''''[[Desert]]s''''' |
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|'''Sand Desert''' | |'''Sand Desert''' | ||
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|'''''Wetlands''''' | |'''''Wetlands''''' | ||
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− | |'''Swamp''' | + | |'''[[Swamp]]''' |
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− | |'''Marsh''' | + | |'''[[Marsh]]''' |
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− | |'''''Water''''' | + | |'''''[[Water]]''''' |
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− | |'''River''' | + | |'''[[River]]''' |
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− | |'''Ocean''' | + | |'''[[Ocean]]''' |
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− | |'''Pond''' | + | |'''[[Pond]]''' |
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− | |'''Cave''' | + | |'''[[Cave]]''' |
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Revision as of 12:31, 29 May 2008
Tile Colors
The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.
Name | Regular | Good | Evil | |||||||||||||||||||||||||||||||||||
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Forests | ||||||||||||||||||||||||||||||||||||||
Broadleaf Forest
Broadleaf forests change tiles with the seasons. |
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Tropical Broadleaf Rainforest |
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Conifer Forest |
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Mountains | ||||||||||||||||||||||||||||||||||||||
Hills |
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Low Mountain |
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Mountain |
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High Mountain |
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Peak |
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Volcano |
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Plains | ||||||||||||||||||||||||||||||||||||||
Grassland |
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Savanna |
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Shrubland |
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Deserts | ||||||||||||||||||||||||||||||||||||||
Sand Desert |
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Rock Desert |
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Desert Badlands |
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Wetlands | ||||||||||||||||||||||||||||||||||||||
Swamp |
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Marsh |
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Ice Biomes | ||||||||||||||||||||||||||||||||||||||
Tundra |
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Glacier |
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Water | ||||||||||||||||||||||||||||||||||||||
River |
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Ocean |
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Pond |
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Delta |
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Sites
Elven retreats |
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Human cities and towns |
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Dwarven mountainhomes and fortresses
Lighter colored fortresses and towns are more populous. |
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Goblin fortresses
Pink ones are more heavily populated than the gray ones. |
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Cave |
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Ruins |
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Other
Migrants
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Worlds | |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |